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WARNING TO OWNERS OF PROJECTION TELEVISIONS: As Mafuyu searched the mansion, he found scraps of paper left by
Do not connect your PlayStation 2 console to a projection TV without first Junsei and his staff throughout the mansion. The writings recounted a
number of ominous events that happened in the mansion’s dark past.
consulting the user manual for your projection TV, unless it is of the LCD
Eager to find additional clues within the mansion, Mafuyu rushed in
type. Otherwise, it may permanently damage your TV screen. and suddenly realized that he wasn’t alone...
USE OF UNAUTHORIZED PRODUCT: Miku came to the Himuro mansion in search of her missing brother.
The use of software or peripherals not authorized by Sony Computer But she had no idea what she was getting into...
Entertainment America may damage your console and/or invalidate your
warranty. Only official or licensed peripherals should be used in the
controller ports or memory card slots.
Table of Contents
HANDLING YOUR PLAYSTATION 2 FORMAT DISC: Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
• This disc is intended for use only with PlayStation 2 consoles Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
with the NTSC U/C designation. How to Start the Game . . . . . . . . . . . . . . . . . . 6
• Do not bend it, crush it or submerge it in liquids. Screen Descriptions During Gameplay . . . . . . . .8
• Do not leave it in direct sunlight or near a radiator or other source of How to Play: Basic Gameplay . . . . . . . . . . . . .10
heat. Camera Upgrades . . . . . . . . . . . . . . . . . . . . . .11
• Be sure to take an occasional rest break during extended play. Menu Screen . . . . . . . . . . . . . . . . . . . . . . . . .12
• Keep this compact disc clean. Always hold the disc by the edges and Save/Load . . . . . . . . . . . . . . . . . . . . . . . . . . .18
keep it in its protective case when not in use. Clean the disc with a Environment . . . . . . . . . . . . . . . . . . . . . . . . .24
lint-free, soft, dry cloth, wiping in straight lines from center to outer edge.
Character Profiles . . . . . . . . . . . . . . . . . . . . .25
Never use solvents or abrasive cleaners.
Description of Items . . . . . . . . . . . . . . . . . . . .28
Getting Started
(OPEN) button
USB connector
S400 i.LINK connector
controller port 1
controller port 2
02 03
F.F._manual 2/8/02 12:09 PM Page 7
Controls
This section describes the controller configurations.
There are 8 types (type A~H) of control configurations Finder Mode Operation
in "Options" to choose from. Below is a description
based on Type A configurations.
N o r m a l O p e r a t i o n
DUALSHOCK®2
analog controller
DUALSHOCK®2
L1 button
analog controller Use bonus function
button
Open menu/Cancel menu R1 button
Take photograph
button
Run button
Turn Around
START button
Pause (open Pause menu) button
Return to Play screen
directional
button button
Move character/Select menu Take photograph
option, etc. (menu)
button
ANALOG Increase Finder speed
(Move Finder while pressing)
mode switch
On (Red LED light)
right
left analog analog stick
Move player
stick
Move character/Select menu
option, etc. (menu) left
analog stick
Move Finder
right analog
stick directional
Change flashlight direction button
Move Finder
button
Search/Confirm (menu)
04 05
button
Finder view
F.F._manual 2/8/02 12:09 PM Page 9
T i t l e S c r e e n GAME START
Select to start the game. When selected, the opening
Pressing START at the title screen will display the sequence will begin. (Page 7 [How to Start the Game])
menu. Select an option using the left analog stick(or
directional buttons) and press the X Button to confirm. OPTIONS
Select to change settings for the controller, screen, music,
NEW GAME etc., prior to starting the game. (You can also make changes
Select to start the game from the beginning. Choose anytime during the game) (Page 17 [Option Screen])
this when playing the game for the first time.
(Page 6 [Starting a New Game]) How to Start the Game
LOAD GAME Select "Game Start" in the Start menu and the opening
Select to continue the game from the point you last sequence will begin.
saved. (Page 19 [Loading Game Data])
OBJECT OF THE GAME
ALBUM (Page 1 [Story]) In order to find her missing brother,
Select to view saved photographs and edit the album. Miku must find clues to help solve the mystery of her
(Page 21 [The Album Screen]) brother's disappearance.
The Start menu will be displayed when [NEW GAME] GAME OVER
is selected from the title screen. Pre-game settings can be The game ends when Miku's physical strength reaches 0
made here before starting the game. due to spirits’ attacks and other injuries she receives
while exploring the mansion.
If the game is saved during exploration of the mansion,
you can resume from the last saved location by return-
ing to the title screen and selecting Load Game.
Photographs taken during the game will be lost if the
06 game is not saved. (Page 18 [Save/Load]) 07
F.F._manual 2/8/02 12:09 PM Page 11
F i e l d S c r e e n F i n d e r Vi e w S c r e e n
Here’s what will be shown onscreen when exploring the Here’s what will be shown onscreen when exploring the
mansion. mansion.
Shows Miku's remaining physical strength. Physical Strength Bar Lock Circle
It is usually located in the center of the screen, but when a photograph of a spirit or
a hint can be taken, this circle will respond and move to the center of the target.
Capture Circle
When taking a photograph, the spirit or clue must be inside this circle or the pho-
tograph will not expose it correctly. The Capture Circle will turn blue when the
camera focuses on a spirit or hint.
Also, the spirit charge will increase if a spirit is caught within the circle.
Filament
Responds to spirits and clues. The closer Miku is to a clue, the stronger the Shows the remaining life of spirits and ghosts. Spirit HP Meter
filament will respond. The color of the filament will turn blue when a clue is
nearby, and orange when a spirit is nearby.
Filament
Responds to spirits and clues. The closer Miku is to a clue, the stronger the
filament will respond. The color of the filament will turn blue when a clue is
nearby, and orange when a spirit is nearby.
Shows the charge level of Spirit Power. Spirit Power Charge Level
Remaining Film
08 Shows the number of remaining exposures in the current roll of film. 09
F.F._manual 2/8/02 12:10 PM Page 13
U p g r a d e B a s i c Pe r f o r m a n c e
Menu Screen
Map Screen
Name of the room highlighted by the cursor (the room at the center of the map).
A map depicting the rooms you have explored can be
Press when displayed to show other floor maps.
viewed by choosing "Map" in the main Menu.
(Unexplored rooms will not be displayed.) Doors that can be opened.
• Protect •
HOW TO VIEW PHOTOGRAPH DATA
Select to protect a photograph. A frame will appear
around the photograph.
• Obj. •
Pressing the button during the Photograph Screen
The name of the spirit, items, etc. in the photograph. or when the photograph is enlarged also allows you
• Date • to protect/unprotect photographs.
The date when the photograph was taken.
The date is based on PlayStation 2’s internal clock. • Delete •
For details on setting the internal clock, refer to the Select to delete a photograph.
"PlayStation 2" manual.
ABOUT THE MAXIMUM # OF PHOTOGRAPHS
BRIGHTNESS
Adjusts the brightness of the screen. Adjust the
brightness to find the most effective setting for your TV
16 screen. 17
F.F._manual 2/8/02 12:11 PM Page 21
Save/Load
Saved date
18 19
F.F._manual 2/8/02 12:12 PM Page 23
S a v i n g P h o t o g r a p h s A l b u m S c r e e n
Enlarges the photograph. (same as using the button) 2. Album 1 Buffer Registration
Press button to return to the list. Select "Move" from the menu. When this is selected, the photograph
will be registered to the buffer at the bottom of the screen. (You can
use the button as a shortcut up to this step.)
• Move • (Up to eight photographs can be registered to the buffer by repeating
this process.)
Registers the photograph into the buffer.
(Page 25, [Moving Photographs (Copy)]) 3. Switching Albums
Press either the L1 button or R1 button to switch the album.
• Delete • 4. Selecting the photographs with the buffer
Deletes the photograph from the album. Select a photograph you wish to move from the inside of the buffer.
Selecting "Move" from the menu will display a red cursor in album 2.
• Load • Buffer - Register to Album 2
Select the location where you’d like to register the photograph using
Returns to the Load Screen and loads the album. the red cursor. Press the button (or button) to register the pho-
(The album will be loaded into the current album. tograph.
Always save prior to this operation if editing is underway.) 5. Save
Always save the data after the registering process is complete. If the
• Save • data is not saved, the copied photographs will not be registered. (The
system will return to the status prior to loading.)
Saves the displayed album. You cannot copy photographs into game data (photographs during
the game).
Load and Save are not allowed in "Game Data."
When saving a photograph, be sure to move the
photograph to a different album, and then save.
• EXIT •
22 Cancels the editing and returns to the title screen 23
(game screen).
F.F._manual 2/8/02 12:12 PM Page 27
Environment Characters
H i m u r o M a n s i o n Profiles
Miku Hinasaki
Miku is the main character of Fatal Frame.
Her family has a history of people gifted with a
special "sixth sense." Like the rest of her family,
Miku can "see things" that ordinary people
cannot.
Because of her special ability, Miku has had a
difficult time maintaining friendships.
Most people she encounters find her a little
strange. Mafuyu, her brother, is the only one
who accepts her for who she is; after all, he
understands what she's going through.
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F.F._manual 2/8/02 12:13 PM Page 29
Koji Ogata
Koji is Takamine’s editor. He accompa-
nied Takamine on his trip, hoping to
gather materials for his own horror maga-
Miyuki Hinasaki zine. He has also gone missing. The last
anybody heard from the three --
Miyuki is the mother of Miku and Takamine, Koji and Tomoe -- was a
Mafuyu. Having her own keen spiritual report made by Koji to the editorial office.
sense, Miyuki, like her daughter Miku,
spent her childhood as a social outcast. She
was always very worried about the super-
natural powers she may have passed down
to her children. Tomoe Hirasaka
Before her mysterious death, a sickly
Miyuki left her beloved antique
Tomoe is Takamine’s assistant.
camera to her children.
She too has disappeared while visiting the
Himuro mansion with Takamine and
Koji. Much like Miku, Tomoe also has a
sixth sense. Prior to their departure, she
had an ominous premonition regarding
the mansion, and now she too is missing.
26 27
F.F._manual 2/8/02 12:13 PM Page 31
Spirit Stone
A stone with hidden power that enables
the camera’s Auxiliary Functions.
Staff Credits
Profiles
Producer: Stage Modeling: English voice over recording Tecmo Inc Staff:
Keisuke Kikuchi OYATSU Johnny Inada
IIJIMA RIE Producer: Miku Hinasaki Tiffany Stratton
Director: RYOSEI Norihiko Yoneyama (Clips Inc.) George Ngo
Makoto Shibata UEGAMI SACHIKO William Cox
Miku is the main character of Fatal Frame.
Director: Brian Hoisko
Chief Programmer: Event CG Designer: Her family has
Haruhiko Takenaka a history of people gifted
Norma with a
Matautia
Toshiyuki Takasaki OOISHI special "sixth sense." Like the rest ofMimi her Tabuchi
family,
Miku can
Assistant "see things" that ordinary Mamiko
Producers: people Kawakita
Character Design Director: Motion Manager: cannot.
Miho Koyama (Clips Inc.) Noriko Iwanaga
ZIN Kohei Shibata Emi Yoshinori
Because of her special ability, Miku Lorena
has hadMcDonald
a
difficult time maintaining friendships. Maria Dedungca
Stage Design Director: Motion Designers: Recording Coordination:
Most people she encounters find her a little
HRY-CHN SHIMIZU KATSUYUKI Ryuta Akamatsu (Studio UNI) USA Version Designer:
Y.YOSHIZAWA strange. Mafuyu, her brother, is the Jun onlyHasunuma
one
Interface Designer: Hirota Takayuki who accepts her
Recording Engineers: for who she is; after all, he
SHIDARA MASAHIRO Fumiaki Enomoto understands
Kenichiro what
Niinuma she's UNI)
(Studio going through. Translations:
Takahiro Koizumi Kazumi Kanaya (Studio UNI) Sophia Enterprises
Planners: Kazuo Maruo Hajime Kawabata (Studio UNI) WordBox
Yoshinori Ueda Taro Takemoto
Joe Toyoda Voice Actors: USA Executive Producer:
Tsuyoshi Iuchi Movie Editor: Rumiko Varnes Isamu Fukada
Kazuhiko Yanatori Manabu Nagasaki Dominic Allen
Fumihiro Ikegami Bianca Allen Executive Producer:
Yamaguchi Kazuhiro Movie Creators: Lenne Hardt MAX NAKA
Daisuke Inari Matt Lagan
Programmers: Hirotsugu Takao Robin "Loochie" Suchy
Masaaki Nagaura Miho Koyama (Special Thanks!)
T.Yokota Sound Creators:
Takashi Inamoto Not M International Division:
Ken-ichi Asami OKUDA Mitsuru Tsutsumi
Jyun'ichi Ogino SAITO Takashi Tominaga
Tetsuharu Shimada Ayako Toyoda Miki Abe
Katsuyuki Okura Keiko Kawashima
WannaBe U16 Spatial Acoustic Sound Director:
A.Koide Kobayashi Wataru
Takanori_Tatei (ARNIS Sound Technologies)
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F.F._manual 2/8/02 12:14 PM Page 35
Profiles
This game supports backup functionality. A Memory Card
(8MB) (for PlayStation®2) (sold separately) is required in order Miku Hinasaki
to back up data.
Miku is the main character of Fatal Frame.
Her family has a history of people gifted with a
During the save and/or load procedure, do not turn off special "sixth sense." Like the rest of her family,
Miku can "see things" that ordinary people
the machine, nor remove/insert the memory card (8MB) (for cannot.
PlayStation®2) (sold separately) or DUALSHOCK®2 analog Because of her special ability, Miku has had a
difficult time maintaining friendships.
controller. Most people she encounters find her a little
strange. Mafuyu, her brother, is the only one
who accepts her for who she is; after all, he
Screenshots shown in this booklet may differ from those seen in understands what she's going through.
the actual game.
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