Documente Academic
Documente Profesional
Documente Cultură
Created by @ConTiki
Disclaimer
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the
Materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Based on the original game by Satoshi Taijiri
©Game Freak ©Nintendo Company Inc.
We do not claim ownership of anything related to Pokemon or Dungeons and Dragons. Please support the original source.
No profits are made from the release of this supplement.
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGing.com, FreePNGLogos.com.
All others are credited below image.
Gym leader images come from bulbapedia.bulbagarden.net and are owned by Nintendo. Inspiration and Ideas from: Pokemon
Tabletop United, Pokerole, Sakutian from trulyoutoofcharacter.wordpress.com, WorldofPokemon.com.
Descriptions of gym leaders and arenas were taken from or adapted from Bulbapedia.
Special Thanks
To the members of the Pokemon 5e Discord and subreddit for your support, ideas, and playtesting. This would not be possible if it
were not for all of you.
Made with GM Binder
Ideas/Concerns/Questions?
Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)
/
1
Contents
Gym Leader Battles - PG 3
Brock - PG 4
LVL 2 Pokemon - PG 5
LVL 5 Pokemon - PG 7
LVL 8 Pokemon - PG 10
LVL 10 Pokemon - PG 13
LVL 12 Pokemon - PG 16
LVL 15 Pokemon - PG 19
2
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Gym Leaders Battles
I
n the Kanto Region, there are 12 gym leaders. Only 8 badges are needed to compete in the Indigo League. Each of the gym
leaders are optional and can be challenged at different levels. Below you will see the breakdown of each Gym Leader as
they appear in the Kanto Region. There are a lot of ways you can go about introducing gym leaders and running gym
battles. A few are detailed below, for others, check out the Pokemon5E subreddit: r/Pokemon5e. The format for this
campaign focuses on 1v1 battles. To Earn a Gym Badge players must battle at the level of the highest Pokemon in their part
or higher. Players must also battle at least 2 Gym Pokemon in a single battle.
All Gym leaders only utilize Pokemon from the Kanto Region and evolutions that may appear in later generations. Each gym
leader has a set of optional perks to increase the difficulty to the DM's choosing. These perks include Terrain Bonus, Lair
Action/Legendary Action, and Gym Leader Held Items. Likewise, their Pokemon can know a maximum of 6 moves. All gym leaders
dificulty starts at Level 2; however, the difficulty increases at Levels 5, 8, 10, 12, and 15.
Before each battle, the player may choose how many Pokemon he or she battles against. Then, depending on the number of Gym
Pokemon available to battle at that level, the player will either roll a d4 or d6 for the number of Pokemon he or she wants to battle.
So, if the player wants to battle 3 of Brock's Pokemon at Lvl 1, the player would roll 3 d4. If the player rolls a 1, 3, and 4, the player
would then battle against Brock's Geodude, Omanyte, and Kabuto. Even if the player wants to battle all of the Gym Leader's
Pokemon, they must still roll the required dice to see the order in which they appear.
Other Gym Battle Types
"Excitement Factor" Gym Battles Register to Battle
adapted from u/bunnylover726 from u/grandslam950
Gym leaders have Pokemon at a set level. The player has to register to fight the gym
Encouraged players to use oPkemon close leader. He or she must pay a ₽100 fee to
in level to the gym leader. fight the gym leader and register the
Lore: There is a Pokemon Battle TV station (imagine Pokemon they will be using.
ESPN for pokemon battles) that televises exciting gym Added reward for defeating the gym leader on 1st attempt
battles. If a player participated in an exciting (close) battle
with a gym leader, it could appear on TV and they would Double Battle
earn some of the ad revenue or a useful prize package from
the gym leader. adapted from u/HappyMyconid
Example: If a player goes into a water gym and uses The DM creates and NPC that battles
Pokemon close in level to the gym leader's and doesn't alongside the trainer against the Gym
wipe the floor with the leader's Pokemon using grass Leader.
types, etc. then the battle has a chance of going on TV and Gym leaders are part of an elite group that can register for
making extra money for the trainer. If the battle is a an upgraded trainer license that allows them to legally
landslide in either direction, then it is considered "not wield more than one Pokemon in combat.
exciting enough".
Notes: Some players will choose Pokemon so that they The NPC will have 2-3 Pokemon that are common in the
would have close and exciting battles and possibly earn area.
some extra money/loot. Others may decide that they don't Qualification Battles
want to risk losing and choose higher leveled or type-
matched Pokemon to ensure that they win. adapted from Antiochus_Sidetes
Excitement Factor: Group battles, moves that alter the The player must register a maximum of 6
weather, Pokemon that evolve during the battle, high level Pokemon and then fight 1-3 qualification
or rare Pokemon, etc. can all drive up the "excitement battles depending on the gym.
factor" of a battle. "Excitement factor" is decided by the
DM. In each qualifying battle, they can only use 2-3 Pokemon
from the 6 they registered.
Players can see what Pokemon their opponents will be
using in order to choose which Pokemon to use in battle.
Once the qualification battles have been successfully
completed. The player then may battle the gym leader.
3
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Brock
Description:
Brock is the first Gym Leader the player will come across.
He specializes in rock-type Pokemon. Brock has a deep
understanding of Pokemon, their wants, and their needs. He
has a stone-cold exterior, but on the inside he's as soft as a
Wigglytuff's tuft.
Intro:
"I'm Brock! I'm Pewter's Gym Leader! I believe in rock hard
defense and determination! That's why my Pokémon are all
the Rock-type! Do you still want to challenge me? Fine then!
Show me your best!"
Arena Description:
The Pewter Gym Battlefield is made of rocky terrain that has
rock spires shooting up from the ground. Loose boulders dot
the arena.
Gym Terrain Bonus:
+1 Damage Bonus to Rock Type Moves
Gym Leader Held Items:
Super Potion, Hard Stone
Badge:
Boulder Badge
Location:
Pewter City
Lair Action:
Brock's Pokemon can camouflage themselves into the arena.
Brock rolls a stealth check against the player's active
Pokemon's Perception (Wisdom). If higher than the player's
active Pokemon's Perception. Brock's active Pokemon's AC
increase +2 for 1 turn.
Legendary Action:
Legendary Armor: As a reaction, this Pokemon may increase
its AC by (1,2,3) if it would cause the attack to miss.
Reward:
(₽1000 x Level of Pokemon Combat) + (₽100 x Number of
Pokemon Defeated)
4
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Lvl 2 Pokemon
Reward: ₽2000 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-4).
Roll a d4. 1 = Geodude, 2 = Rhyhorn, 3 = Omanyte, 4 = Kabuto.
Armor Class 13
Hit Points 22 Abilities
Hit Dice d6 Rock Head. This Pokemon takes noe recoil damage.
STAB +0
Speed 20ft Walking Sturdy. When this Pokemon takes an amount of damage
Prof Bonus +2 from a single hit that is equal or greater than half the
Pokemon's maximum HP, the damage is halved.
Armor Class 13
Hit Points 51 Abilities
Hit Dice d8 Lightning Rod. If an ally within 30 feet is attacked with
STAB +0 an electric type move, this Pokémon can choose to use
Speed 25ft Walking a reaction to redirect that attack to themselves instead.
Prof Bonus +2 This does not work on area of effect moves.
Rock Head. This Pokémon takes no recoil damage.
STR DEX CON INT WIS CHA
Hidden Ability
15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Reckless. When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.
Proficient Skills Athletics, Intimidation
Saving Throw Strength, Constitution
Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Moves
Resistances Fire, Flying, Normal, Poison, Rock
Horn Attack, Tail Whip, Fury Attack, Scary Face
5
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Omanyte Senses Darkvision 20ft
Experience Gained 560
Tiny Rock/Water Type, SR 2
6
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Lvl 5 Pokemon
Reward: ₽5000 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-6).
Roll a d6. 1 = Geodude, 2 = Rhyhorn, 3 = Omanyte, 4 = Kabuto, 5 = Graveler, 6 = Onix.
Armor Class 13
Hit Points 34 Abilities
Hit Dice d6 Rock Head. This Pokemon takes noe recoil damage.
STAB +1
Speed 20ft Walking Sturdy. When this Pokemon takes an amount of damage
Prof Bonus +3 from a single hit that is equal or greater than half the
Pokemon's maximum HP, the damage is halved.
Armor Class 13
Hit Points 69 Abilities
Hit Dice d8 Lightning Rod. If an ally within 30 feet is attacked with
STAB +1 an electric type move, this Pokémon can choose to use
Speed 25ft Walking a reaction to redirect that attack to themselves instead.
Prof Bonus +3 This does not work on area of effect moves.
Rock Head. This Pokémon takes no recoil damage.
STR DEX CON INT WIS CHA
Hidden Ability
15 (+2) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Reckless. When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.
Proficient Skills Athletics, Intimidation
Saving Throw Strength, Constitution
Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Moves
Resistances Fire, Flying, Normal, Poison, Rock
Horn Attack, Tail Whip, Fury Attack, Scary Face
7
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Omanyte Senses Darkvision 20ft
Experience Gained 1,800
Tiny Rock/Water Type, SR 2
8
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Graveler Immunities Electric
Senses Tremorsense 50ft
Small Rock/Ground Type, SR 6
Experience Gained 4,700
Armor Class 15
Hit Points 55 Abilities
Hit Dice d8 Rock Head. This Pokémon takes no recoil damage.
STAB +1
Speed 25ft Walking Sturdy. When this Pokémon takes an amount of damage
Prof Bonus +3 from a single hit that is equal or greater than half the
Pokémon's maximum HP, the damage is halved.
9
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Lvl 8 Pokemon
Reward: ₽8000 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-6).
Roll a d6. 1 = Geodude, 2 = Rhyhorn, 3 = Graveler, 4 = Onix, 5 = Omastar, 6 = Kabutops.
Armor Class 13
Hit Points 46 Abilities
Hit Dice d6 Rock Head. This Pokemon takes noe recoil damage.
STAB +2
Speed 20ft Walking Sturdy. When this Pokemon takes an amount of damage
Prof Bonus +3 from a single hit that is equal or greater than half the
Pokemon's maximum HP, the damage is halved.
10
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Graveler Immunities Electric
Senses Tremorsense 50ft
Small Rock/Ground Type, SR 6
Experience Gained 7,300
Armor Class 15
Hit Points 73 Abilities
Hit Dice d8 Rock Head. This Pokémon takes no recoil damage.
STAB +2
Speed 25ft Walking Sturdy. When this Pokémon takes an amount of damage
Prof Bonus +3 from a single hit that is equal or greater than half the
Pokémon's maximum HP, the damage is halved.
11
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Omastar Senses Darkvision 50ft
Experience Gained 10,600
Small Rock/Water Type, SR 11
12
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Lvl 10 Pokemon
Reward: ₽10,000 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-6).
Roll a d6. 1 = Graveler, 2 = Omastar, 3 = Kabutops, 4 = Rhydon, 5 = Aerodactyl, 6 = Steelix.
Armor Class 15
Hit Points 85 Abilities
Hit Dice d8 Rock Head. This Pokémon takes no recoil damage.
STAB +2
Speed 25ft Walking Sturdy. When this Pokémon takes an amount of damage
Prof Bonus +4 from a single hit that is equal or greater than half the
Pokémon's maximum HP, the damage is halved.
13
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Kabutops Senses Darkvision 50ft
Experience Gained 14,400
Tiny Rock/Water Type, SR 11
14
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Aerodactyl Immunities Ground
Senses Darkvision 50ft
Medium Rock/Flying Type, SR 13
Experience Gained 16,800
Armor Class 16
Hit Points 102 Abilities
Hit Dice d12 Rock Head. This Pokémon takes no recoil damage.
STAB +2
Speed 10ft Walking, 50ft Swimming Pressure. Any move targeting this Pokémon directly
Prof Bonus +4 costs an additional 1 PP.
Hidden Ability
STR DEX CON INT WIS CHA Unnerve. Opponents in combat with this Pokémon
16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0) cannot eat held berries.
Armor Class 21
Hit Points 147 Abilities
Hit Dice d12 Rock Head. This Pokémon takes no recoil damage.
STAB +2
Speed 40ft Walking Sturdy. When this Pokémon takes an amount of damage
Prof Bonus +4 from a single hit that is equal or greater than half the
Pokémon's maximum HP, the damage is halved.
15
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Lvl 12 Pokemon
Reward: ₽12,000 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-6).
Roll a d6. 1 = Graveler, 2 = Omastar, 3 = Kabutops, 4 = Aerodactyl, 5 = Steelix, 6 = Rhyperior.
Armor Class 15
Hit Points 97 Abilities
Hit Dice d8 Rock Head. This Pokémon takes no recoil damage.
STAB +3
Speed 25ft Walking Sturdy. When this Pokémon takes an amount of damage
Prof Bonus +4 from a single hit that is equal or greater than half the
Pokémon's maximum HP, the damage is halved.
16
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Kabutops Senses Darkvision 50ft
Experience Gained 15,800
Tiny Rock/Water Type, SR 11
Armor Class 16
Hit Points 122 Abilities
Hit Dice d12 Rock Head. This Pokémon takes no recoil damage.
STAB +3
Speed 10ft Walking, 50ft Swimming Pressure. Any move targeting this Pokémon directly
Prof Bonus +4 costs an additional 1 PP.
Hidden Ability
STR DEX CON INT WIS CHA Unnerve. Opponents in combat with this Pokémon
16 (+3) 22 (+5) 17 (+3) 6 (-2) 12 (+1) 11 (+0) cannot eat held berries.
17
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Steelix Immunities Electric, Poison
Senses Tremorsense 120ft
Huge Steel/Ground Type, SR 14
Experience Gained 20,300
Armor Class 21
Hit Points 167 Abilities
Hit Dice d12 Rock Head. This Pokémon takes no recoil damage.
STAB +3
Speed 40ft Walking Sturdy. When this Pokémon takes an amount of damage
Prof Bonus +4 from a single hit that is equal or greater than half the
Pokémon's maximum HP, the damage is halved.
18
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Lvl 15 Pokemon
Reward: ₽15,000 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-6).
Roll a d6. 1 = Omastar, 2 = Kabutops, 3 = Aerodactyl, 4 = Steelix, 5 = Rhyperior, 6 = Golem.
19
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Aerodactyl Immunities Ground
Senses Darkvision 50ft
Medium Rock/Flying Type, SR 13
Experience Gained 18,800
Armor Class 16
Hit Points 142 Abilities
Hit Dice d12 Rock Head. This Pokémon takes no recoil damage.
STAB +4
Speed 10ft Walking, 50ft Swimming Pressure. Any move targeting this Pokémon directly
Prof Bonus +5 costs an additional 1 PP.
Hidden Ability
STR DEX CON INT WIS CHA Unnerve. Opponents in combat with this Pokémon
16 (+3) 22 (+5) 17 (+3) 6 (-2) 12 (+1) 11 (+0) cannot eat held berries.
Armor Class 21
Hit Points 187 Abilities
Hit Dice d12 Rock Head. This Pokémon takes no recoil damage.
STAB +4
Speed 40ft Walking Sturdy. When this Pokémon takes an amount of damage
Prof Bonus +5 from a single hit that is equal or greater than half the
Pokémon's maximum HP, the damage is halved.
20
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Rhyperior Senses Tremorsense 100ft
Experience Gained 20,300
Medium Ground/Rock Type, SR 14
Armor Class 16
Hit Points 117 Abilities
Hit Dice d12 Rock Head. This Pokémon takes no recoil damage.
STAB +4
Speed 30ft Walking Sturdy. When this Pokémon takes an amount of damage
Prof Bonus +5 from a single hit that is equal or greater than half the
Pokémon's maximum HP, the damage is halved.
21
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Misty, Daisy, Violet, Lily
Description:
Misty and her sisters are the second Gym Leader's the player
will come across. They specialize in water-type Pokemon.
While Misty is more short-tempered, her sisters are free-
spirited and enjoy all forms of performing.
Intro:
"Hi, you're a new face! Trainers who want to turn pro have to
have a policy about Pokémon! What is your approach when
you catch Pokémon? My policy is an all-out offensive with
Water-type Pokémon!"
Arena Description:
The Cerulean Gym Arena is a giant swimming pool with
several platforms free-floating throughout. The floor of the
arena mimics that of a reef with rocky ledges and aquatic
plants submerged beneath the waters surface.
Gym Terrain Bonus:
+1 Damage Bonus to Water Type Moves
Gym Leader Held Items:
Super Potion, Tough Candy
Badge:
Cascade Badge
Location:
Cerulean City
Lair Action:
Misty and her sister's Pokemon can dive deeply below the
water's surface into the arena. They roll a strength check to
launch parts of the reef at the player's active Pokemon. If DC
11 or higher is rolled, the player's active Pokemon is hit and
takes 1d4 of damage.
Legendary Actions:
Misty: Legendary Grit: If this Pokémon fails a saving
throw, it can choose to succeed instead.
Daisy: Legendary Speed: This Pokémon may double its
movement.
Lily: Legendary Reflexes: This Pokémon can use two
reactions in a round of combat.
Violet: Legendary Resistance: When this Pokémon takes
damage from a move, it can choose to halve the total.
Reward:
(₽1500 x Level of Pokemon Combat) + (₽100 x Number of
Pokemon Defeated)
22
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Lvl 2 Pokemon
Reward: ₽1,500 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-4).
Roll a d4. 1 = Staryu, 2 = Horsea, 3 = Poliwag, 4 = Goldeen
Staryu Immunities NA
Senses Blindsight 100ft
Small Water Type, SR 1/2
Experience Gained 160
Armor Class 14
Hit Points 20 Abilities
Hit Dice d6 Illuminate. This Pokémon knows the Light cantrip and
STAB +0 can cast it at will.
Speed 20ft Walking, 20ft Swimming
Prof Bonus +2 Natural Cure. This Pokémon is cured of negative status
ailments upon returning to its Pokeball.
Horsea Immunities NA
Senses NA
Tiny Water Type, SR 1/2
Experience Gained 160
Armor Class 13
Hit Points 20 Abilities
Hit Dice d6 Swift Swim. This Pokémon's swim speed is doubled in
STAB +0 rainy conditions.
Speed 5ft Walking, 30ft Swimming
Prof Bonus +2 Sniper. On a critical hit made by this Pokémon, triple the
dice roll instead of doubling it.
23
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Poliwag Immunities NA
Senses NA
Tiny Water Type, SR 1/4
Experience Gained 80
Armor Class 13
Hit Points 20 Abilities
Hit Dice d6 Water Absorb. Water type moves do not damage this
STAB +0 Pokémon. Instead, half of any water damage done is
Speed 20ft Walking, 25ft Swimming absorbed, restoring the Pokémon's HP.
Prof Bonus +2
Damp. This Pokémon is unaffected by Self Destruct and
Explosion moves.
STR DEX CON INT WIS CHA
Hidden Ability
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
Swift Swim. This Pokémon's swim speed is doubled in
rainy conditions.
Proficient Skills Acrobatics
Saving Throw Dexterity
Vulnerabilities Electric, Grass Moves
Resistances Fire, Ice, Steel, Water
Water Sport, Water Gun, Hypnonsis, Bubble
Goldeen Immunities NA
Senses NA
Tiny Water Type, SR 1/4
Experience Gained 80
Armor Class 13
Hit Points 21 Abilities
Hit Dice d6 Swift Swim. This Pokémon's swim speed is doubled in
STAB +0 rainy conditions.
Speed 5ft Walking, 30ft Swimming
Prof Bonus +2 Water Veil. This Pokémon is immune to burning.
Hidden Ability
STR DEX CON INT WIS CHA Lightning Rod. If an ally within 30 feet is attacked with
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) an electric type move, this Pokémon can choose to use
a reaction to redirect that attack to themselves instead.
This does not work on area of effect moves.
Proficient Skills Acrobatics
Saving Throw Dexterity
Vulnerabilities Electric, Grass Moves
Resistances Fire, Ice, Steel, Water
Peck, Tail Whip, Water Sport, Supersonic, Horn Attack
24
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Lvl 5 Pokemon
Reward: ₽7,500 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-6).
Roll a d6. 1 = Staryu, 2 = Horsea, 3 = Psyduck, 4 = Poliwhirl, 5 = Goldeen, 6 = Lapras
Staryu Immunities NA
Senses Blindsight 100ft
Small Water Type, SR 1/2
Experience Gained 880
Armor Class 14
Hit Points 28 Abilities
Hit Dice d6 Illuminate. This Pokémon knows the Light cantrip and
STAB +1 can cast it at will.
Speed 20ft Walking, 20ft Swimming
Prof Bonus +3 Natural Cure. This Pokémon is cured of negative status
ailments upon returning to its Pokeball.
Horsea Immunities NA
Senses NA
Tiny Water Type, SR 1/2
Experience Gained 880
Armor Class 13
Hit Points 28 Abilities
Hit Dice d6 Swift Swim. This Pokémon's swim speed is doubled in
STAB +1 rainy conditions.
Speed 5ft Walking, 30ft Swimming
Prof Bonus +3 Sniper. On a critical hit made by this Pokémon, triple the
dice roll instead of doubling it.
25
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Psyduck Immunities NA
Senses NA
Small Water Type, SR 1/2
Experience Gained 880
Armor Class 13
Hit Points 34 Abilities
Hit Dice d6 Damp. This Pokémon is unaffected by Self Destruct and
STAB +0 Explosion moves.
Speed 20ft Walking, 25ft Swimming
Prof Bonus +2 Cloud Nine. While this Pokémon is in battle, weather-
related abilities have no effect on the Pokémon that
have them.
STR DEX CON INT WIS CHA
Hidden Ability
11 (+0) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Swift Swim. This Pokémon's swim speed is doubled in
rainy conditions.
Proficient Skills Insight
Saving Throw Constitution, Wisdom
Vulnerabilities Electric, Grass Moves
Resistances Fire, Ice, Steel, Water
Scratch, Water Sport, Tail Whip, Water Gun, Confusion
Poliwhirl Immunities NA
Senses NA
Small Water Type, SR 3
Experience Gained 2,300
Armor Class 14
Hit Points 45 Abilities
Hit Dice d8 Water Absorb. Water type moves do not damage this
STAB +1 Pokémon. Instead, half of any water damage done is
Speed 25ft Walking, 30ft Swimming absorbed, restoring the Pokémon's HP.
Prof Bonus +3
Damp. This Pokémon is unaffected by Self Destruct and
Explosion moves.
STR DEX CON INT WIS CHA
Hidden Ability
12 (+1) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Swift Swim. This Pokémon's swim speed is doubled in
rainy conditions.
Proficient Skills Acrobatics, Athletics
Saving Throw Dexterity, Strength
Vulnerabilities Electric, Grass Moves
Resistances Fire, Ice, Steel, Water
Water Sport, Water Gun, Hypnonsis, Bubble
26
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Goldeen Immunities NA
Senses NA
Tiny Water Type, SR 1/4
Experience Gained 560
Armor Class 13
Hit Points 29 Abilities
Hit Dice d6 Swift Swim. This Pokémon's swim speed is doubled in
STAB +1 rainy conditions.
Speed 5ft Walking, 30ft Swimming
Prof Bonus +3 Water Veil. This Pokémon is immune to burning.
Hidden Ability
STR DEX CON INT WIS CHA Lightning Rod. If an ally within 30 feet is attacked with
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) an electric type move, this Pokémon can choose to use
a reaction to redirect that attack to themselves instead.
This does not work on area of effect moves.
Proficient Skills Acrobatics
Saving Throw Dexterity
Vulnerabilities Electric, Grass Moves
Resistances Fire, Ice, Steel, Water
Peck, Tail Whip, Water Sport, Supersonic, Horn Attack
Lapras Immunities NA
Senses NA
Large Water/Ice Type, SR 10
Experience Gained 9,200
Armor Class 16
Hit Points 70 Abilities
Hit Dice d10 Water Absorb. Water type moves do not damage this
STAB +1 Pokémon. Instead, half of any water damage done is
Speed 10ft Walking, 50ft Swimming absorbed, restoring the Pokémon's HP.
Prof Bonus +3
Shell Armor. This Pokémon is immune to extra damage
dealt by a Critical Hit.
STR DEX CON INT WIS CHA
Hidden Ability
17 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 14 (+2)
Hydration. This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Proficient Skills Survival, Persuasion
Saving Throw Dexterity, Charisma
Vulnerabilities Electric, Fighting, Grass, Rock Moves
Resistances Ice, Water
Growl, Sing, Water Gun, Mist, Confuse Ray, Ice Shard
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Lvl 8 Pokemon
Reward: ₽12,000 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-6).
Roll a d6. 1 = Starmie, 2 = Seadra, 3 = Psyduck, 4 = Poliwhirl, 5 = Seaking, 6 = Lapras
Starmie Immunities NA
Senses Blindsight 120ft
Small Water/Psychic Type, SR 9
Experience Gained 10,200
Armor Class 14
Hit Points 64 Abilities
Hit Dice d10 Illuminate. This Pokémon knows the Light cantrip and
STAB +2 can cast it at will.
Speed 30ft Walking, 40ft Swimming
Prof Bonus +3 Natural Cure. This Pokémon is cured of negative status
ailments upon returning to its Pokeball.
Seadra Senses NA
Experience Gained 9,500
Small Water Type, SR 8
28
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Psyduck Senses NA
Experience Gained 2,100
Small Water Type, SR 1/2
Poliwhirl Senses NA
Experience Gained 4,300
Small Water Type, SR 3
29
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Seaking Senses NA
Experience Gained 10,200
Medium Water Type, SR 9
Lapras Senses NA
Experience Gained 10,700
Large Water/Ice Type, SR 10
30
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Lvl 10 Pokemon
Reward: ₽15,000 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-6).
Roll a d6. 1 = Starmie, 2 = Seaking, 3 = Golduck, 4 = Poliwhirl, 5 = Seaking, 6 = Lapras
Starmie Immunities NA
Senses Blindsight 120ft
Small Water/Psychic Type, SR 9
Experience Gained 12,400
Armor Class 14
Hit Points 80 Abilities
Hit Dice d10 Illuminate. This Pokémon knows the Light cantrip and
STAB +2 can cast it at will.
Speed 30ft Walking, 40ft Swimming
Prof Bonus +4 Natural Cure. This Pokémon is cured of negative status
ailments upon returning to its Pokeball.
Seadra Senses NA
Experience Gained 11,800
Small Water Type, SR 8
31
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Golduck Senses NA
Experience Gained 13,200
Medium Water Type, SR 10
Poliwhirl Senses NA
Experience Gained 6,700
Small Water Type, SR 3
32
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Seaking Senses NA
Experience Gained 12,400
Medium Water Type, SR 9
Lapras Senses NA
Experience Gained 13,200
Large Water/Ice Type, SR 10
33
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Lvl 12 Pokemon
Reward: ₽18,000 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-6).
Roll a d6. 1 = Starmie, 2 = Kingdra, 3 = Golduck, 4 = Poliwrath, 5 = Seaking, 6 = Lapras
Starmie Immunities NA
Senses Blindsight 120ft
Small Water/Psychic Type, SR 9
Experience Gained 13,500
Armor Class 14
Hit Points 96 Abilities
Hit Dice d10 Illuminate. This Pokémon knows the Light cantrip and
STAB +3 can cast it at will.
Speed 30ft Walking, 40ft Swimming
Prof Bonus +4 Natural Cure. This Pokémon is cured of negative status
ailments upon returning to its Pokeball.
Kingdra Immunities NA
Senses NA
Medium Water/Dragon Type, SR 12
Experience Gained 17,300
Armor Class 17
Hit Points 99 Abilities
Hit Dice d12 Swift Swim. This Pokémon's swim speed is doubled in
STAB +3 rainy conditions.
Speed 10ft Walking, 40ft Swimming
Prof Bonus +4 Sniper. On a critical hit made by this Pokémon, triple the
dice roll instead of doubling it.
34
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Golduck Senses NA
Experience Gained 14,700
Medium Water Type, SR 10
Poliwrath Senses NA
Experience Gained 17,300
Medium Water/Fighting Type, SR 12
35
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Seaking Senses NA
Experience Gained 13,500
Medium Water Type, SR 9
Lapras Senses NA
Experience Gained 14,700
Large Water/Ice Type, SR 10
36
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Lvl 15 Pokemon
Reward: ₽21,000 + (₽100 x Number of Pokemon Defeated)
Select how many Pokemon the Player wants to battle (1-6).
Roll a d6. 1 = Starmie, 2 = Kingdra, 3 = Golduck, 4 = Poliwrath, 5 = Seaking, 6 = Lapras
Starmie Immunities NA
Senses Blindsight 120ft
Small Water/Psychic Type, SR 9
Experience Gained 16,200
Armor Class 14
Hit Points 120 Abilities
Hit Dice d10 Illuminate. This Pokémon knows the Light cantrip and
STAB +4 can cast it at will.
Speed 30ft Walking, 40ft Swimming
Prof Bonus +5 Natural Cure. This Pokémon is cured of negative status
ailments upon returning to its Pokeball.
Kingdra Immunities NA
Senses NA
Medium Water/Dragon Type, SR 12
Experience Gained 20,800
Armor Class 17
Hit Points 129 Abilities
Hit Dice d12 Swift Swim. This Pokémon's swim speed is doubled in
STAB +4 rainy conditions.
Speed 10ft Walking, 40ft Swimming
Prof Bonus +5 Sniper. On a critical hit made by this Pokémon, triple the
dice roll instead of doubling it.
37
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Golduck Senses NA
Experience Gained 17,600
Medium Water Type, SR 10
Poliwrath Senses NA
Experience Gained 20,800
Medium Water/Fighting Type, SR 12
38
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Seaking Senses NA
Experience Gained 16,200
Medium Water Type, SR 9
Lapras Senses NA
Experience Gained 17,600
Large Water/Ice Type, SR 10
39
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Gym Leaders to Come
Type Specialty: Psychic
AJ
Badge: Marsh Badge
Type Specialty: Ground
Location: Saffron City
Badge: Scale Badge
Lvl 2 Pokemon
Location: Cerulean Forest
Lvl 5 Pokemon
Lvl 2 Pokemon
Lvl 8 Pokemon
Lvl 5 Pokemon
Lvl 10 Pokemon
Lvl 8 Pokemon
Lvl 12 Pokemon
Lvl 10 Pokemon
Lvl 15 Pokemon
Lvl 12 Pokemon
Lvl 15 Pokemon
Kiyo
Type Specialty: Fighting
Lt. Surge
Badge: Fist Badge
Type Specialty: Electric & Steel
Location: Saffron City
Badge: Thunder Badge
Lvl 2 Pokemon
Location: Vermillion City
Lvl 5 Pokemon
Lvl 2 Pokemon
Lvl 8 Pokemon
Lvl 5 Pokemon
Lvl 10 Pokemon
Lvl 8 Pokemon
Lvl 12 Pokemon
Lvl 10 Pokemon
Lvl 15 Pokemon
Lvl 12 Pokemon
Lvl 15 Pokemon
Koga
Type Specialty: Poison
Erika
Badge: Soul Badge
Type Specialty: Grass
Location: Fuchsia City
Badge: Rainbow Badge
Lvl 2 Pokemon
Location: Celadon City
Lvl 5 Pokemon
Lvl 2 Pokemon
Lvl 8 Pokemon
Lvl 5 Pokemon
Lvl 10 Pokemon
Lvl 8 Pokemon
Lvl 12 Pokemon
Lvl 10 Pokemon
Lvl 15 Pokemon
Lvl 12 Pokemon
Lvl 15 Pokemon
Sabrina
40
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Location: Dark City
Yas Lvl 2 Pokemon
Type Specialty: Bug Lvl 5 Pokemon
Badge: Blade Badge Lvl 8 Pokemon
/
This document was lovingly created
using GM Binder.