Documente Academic
Documente Profesional
Documente Cultură
LOCKE
ARGU
MEN
TS
2008/2009
3
3
summer 2008_ Political Fever
studios
01
Political
Fever
critic: Keith Kaseman
from above in the wind, but Each site was chosen not only for its status as a battleground
state, but also as the 21st century incarnation of what
constitutes public and civic space in America today, the
outdoor shopping, dining, living spaces that are labeled
rather demands work, a back as the new urban Town Centers, evolutions of the 1970s
covered mall. If the goal is to affect and inform the greatest
number of voters/shoppers, this is where the project
and forth engagement between would have to go, a placeless place lacking any form of civic
engagement.
PoliticalFever
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hester,, michigan
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easton, ohio
easton
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eston
ston
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irgini
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PoliticalFever
mobius typologies - blurring of inside and out reappropriation of the flag - Abbie Hoffman & Patton
initial charette debate platform studies
Political theatrics are played up in this ring of paper, used for candidates to energetically rush out and engage the audience.
A modular, mobile speech platform that can be deployed on short notice, as needed throughout the country. The speech platform becomes an occupiable
billboard with an immediately recognizable message. The advertised message becomes united with the candidate while controlling media backdrop images.
PoliticalFever
Debate center becomes a publicly occupied green space, semi-isolated from the existing context.
site plan in town square detail of movable skin system
PoliticalFever
OPERABLE FACADE
speaker ramp behind
MALL ENTRANCE
PROJECTION SCREEN
faces highway
ANCILLARY STAGE
MEETING SPACE
PoliticalFever
02
Mumbai
Airport
critic: David Benjamin
how do we chose the “correct” for instance a tourist class passenger waiting longer but flying
for free, or a business class passenger’s ticket price rises while
creating multiple, separate dedicated entry points that allow
shorter waits, a new optimized circulation map based on
one? these new movement vectors emerges.
Proof3
airline precedents
Optimal movement vectors for Tourist class and Business class passengers through the airport. One values low fares, while the other
considers speed and choice primary. These two together equal the future airport.
+
Proof3
objectives
1. MAX total aircraft
2. MIN total terminal square footage/total aircraft ratio
3. MAX length of forced-fly-for-free path (yellow lines)
4. MIN distance travelled by paying travellers (red lines)
pareto graph showing location of various solutions ranking objectives to narrow the solution space
prioritizing maximum efficiency of terminal square footage to planes minimizing the distance for business class / maximizing forced fly for free path
but the longest route for business class inefficient terminal square footage to number of planes ration
Proof3
OBJECTIVES - Minimize (column exterior SF / retail ASF); - Maximize (length of forced path)
inhabitable roofscape
The higher the stress on the roof space frame, the greater chance for a housing tower to emerge. Evolutionary algorithms were tested to see if structural
columns would cluster below housing towers.
Proof3
efficiency through segmentation // final experiments matrix
EXPERIMENT 02
MAX PATH +
CLUMPING COLUMNS
INPUTS
1. COLUMN POSITIONS
2. COLUMN DEPTHS
3. COLUMN TOP RADIUS
4. COLUMN BOTTOM RADIUS
5. COLUMN ANGLE
6. HOUSING DEFORM ATTRACTORS
7. TRUSS HEIGHT AND DEFORMATION
OUTPUTS
1. TOTAL LENGTH OF FORCED PATH
2. COLUMN SURFACE AREA
3. RETAIL SPACE SQUARE FOOTAGE
4. HOUSING FLOOR PLAN SF
5. SKYLIGHT AREA SF
OBJECTIVES
1. MAX TOTAL LENGTH OF FORCED PATH
2. MAX RATIO OF COLUMN SURFACE AREA OVER RETAIL
SQUARE FOOTAGE
3. MAX RATIO OF HOUSING SURFACE OVER SKYLIGHT
(SKYLIGHT AREA IS ASSOCIATED WITH TERMINAL ENTRY)
EXPERIMENT 03
MAX PATH +
CLUMPING COLUMNS +
SIMULATE STRUCTURE
INPUTS
1. COLUMN POSITIONS
2. COLUMN DEPTHS
3. COLUMN TOP RADIUS
4. COLUMN BOTTOM RADIUS
5. COLUMN ANGLE
6. HOUSING DEFORM ATTRACTORS
7. TRUSS HEIGHT AND DEFORMATION
8. COLUMN LENGTH
OUTPUTS
1. TOTAL LENGTH OF FORCED PATH
2. COLUMN SURFACE AREA
3. RETAIL SPACE SQUARE FOOTAGE
4. HOUSING FLOOR PLAN SF
5. SKYLIGHT AREA SF
6. TOTAL COLUMN LENGTH
OBJECTIVES
1. MAX TOTAL LENGTH OF FORCED PATH
2. MAX RATIO OF COLUMN SURFACE AREA OVER RETAIL
SQUARE FOOTAGE
3. MAX RATIO OF HOUSING SURFACE OVER SKYLIGHT
(SKYLIGHT AREA IS ASSOCIATED WITH TERMINAL ENTRY)
4. MAX TOTAL LENGTH OF COLUMNS
EXPERIMENT 04
MAX PATH +
CLUMPING COLUMNS +
ROBOT STRUCTURE
INPUTS OBJECTIVES
1. COLUMN POSITIONS 1. MAX TOTAL LENGTH OF
2. COLUMN DEPTHS FORCED PATH
3. COLUMN TOP RADIUS 2. MAX RATIO OF COLUMN
4. COLUMN BOTTOM RADIUS SURFACE AREA OVER RETAIL
5. COLUMN ANGLE SQUARE FOOTAGE
6. HOUSING DEFORM ATTRACTORS 3. MAX RATIO OF HOUSING
7. TRUSS HEIGHT AND DEFORMATION SURFACE OVER SKYLIGHT
8. COLUMN LENGTH (SKYLIGHT AREA IS ASSOCIATED
WITH TERMINAL ENTRY)
OUTPUTS 4.MIN STRUCTURAL
1. TOTAL LENGTH OF FORCED PATH DISPLACEMENT
2. COLUMN SURFACE AREA
3. RETAIL SPACE SQUARE FOOTAGE
4. HOUSING FLOOR PLAN SF
5. SKYLIGHT AREA SF
6. GLOBAL EXTREME STRUCTURAL DISPLACEMENT
Proof3
Adding new objectives(below) creates additional complexity by producing multiple high-performing designs. Choosing a design begins
to involve trade-offs as there is no longer one design that fits all the criteria, but rather many pareto designs.
in
in
ini
niti
tial model configuration
tia
Columns tend to bunch together in the middle and touch the ground
des g #2237
design 3
Columns tend to spread out and bunch together at the ends - and touch down
design
g #2396
Proof3
SKYLIGHTS
objectives tended to clump
them away from columns
PROGRAM + STRUCTURE above entry points
Retail accessible to business
and free flyers, provides
structural support.
BAGGAGE/
ARRIVALS
design trends
objectives include maximizing the length of columns (they’ll touch down) but minimizing their outer surface area (they’ll lift
up, or clump and boolean together).
New techniques of design require new modes of representation. Here, the first 3400 designs are overlayed on top of each other as both a
graphical device but also as an informational system to quickly visualize which areas change the most and which trend toward stabilization.
Proof3
final images
Optimized designs determined by airport client/user’s priorities.
Global
Panopticon
critic: Ed Keller
exclusive: the pods and you, focusing on the future: questions about the anomaly:
what you need to know. should architects return? can it be contained?
plus: what sections of the city are next? when will the tipping point arrive at your home?
SpeedTerritoryCommunication
PUNISHMENT
Public torture gave way public chain gangs. Body is put on display as
multiple ‘mini-theaters’ of punishment that reflect the crime. Punishment
is public, populace sees the convict’s body repaying their debt. In
feudalism, the body is punished (it’s the only property available). A
mercantile economy results in forced labor and monetary fines. In the
20th century, forced labor diminished, while “corrective” detention took
it’s place.
systems of control
FALSE MEMORY
feedback loops / personality matrix swaps / spiralling-eternal conception
of time. “no hay banda” Lynch, Mulholland Drive
Anomaly Matrix
ANOMALY AS DESTRUCTION
Poetry (Borqes) is the noise of science. Annihilation occurs when system
of poetry conflicts with system of science.
ANOMALY AS ANNHILIATION
Mystery Man as harbinger of destruction, if chaos reaches too far
Operates outside the rules of the game. The noise goes too far within the
system.
ANOMALY AS SIGN/MESSAGE
Monolith, 2001
Deja Vu, Matrix
“You didn’t know the Old Commandant and his way of thinking.
You are trapped in a European way of seeing things. Perhaps you are
fundamentally opposed to the death penalty in general and to this kind
of mechanical style of execution in particular. Moreover, you see how the
execution is a sad procedure, without any public participation, using a
partially damaged machine.”
Kafka, In the Penal Colony
site: beijing
An existing, hyper-fictional space with a built in system of controls. Able to mutate from feudalism to communism to a new permutation of capitalism at
rapid pace. Important to note with control mechanisms, that it is not so much about actual punishment, but rather molding a population of docile bodies.
UBIQUITOUS SURVEILLANCE
Behavior is constrained/modified when there is the possibility of being watched. In response, behavior is changed through guilt, fear of censure,
embarrassment, or some other mechanism.
THREAT OF PUNISHMENT
Behavior is modified by the human face representing the power of the state. The possibility for immediate punishment, encourages uniform behavior.
beijing growth
Constant state of growth, destruction and maintenance. For the first time, building demolitions and constructions are both increasing, as the urban
population explodes.
participatory panopticon
With the rise in storage space, reality becomes data. As an extension of facebook, qqzone and twitter, Chinese citizens elect to partake in a participatory
panopticon. Through a series of mods, including brain/petabyte storage systems, all experiences are recorded, actions are converted to data. This data is
constantly updated to social networks.
Any great imbalance in the system is illegal. Punishment involves restoring balance. The prisoner takes on the role of judge/executioner by surveilling the
population to find others guilty of the same crime.
State Control.
In a virtually connected world, national identity is no longer determined by physical borders. Groups in a limitless space are determined by their
individual, common relationships based on past deeds, or misdeeds. This leads to a new values-based economy modelled on beneficial trade
relationships. What types of person would make you a better person? A new social network is created that precisely maps all possible relationships.
Loss of contiguous spaces creates new possibilities for fragmented, franchise model of atiguous space.
2034 2036 2038 2040 2042 2044 2046 2048 2050 2052 2054 2056 2058
guest cells
Flexible, location-aware interventions that fulfill the notion for spectacle. Through a joint government/private investment system, all buildings designed
after 2014 include a built-in system to immediately render punishment on a shifting, location aware manner. In an attempt to restore balance, each pod is
a control system of the inverse of the transgression. Revolutionary actions lead to nationalist, government sponsored cells, while branding opportunities
are created through lack of consumption.
SpeedTerritoryCommunication
2009 2010 2012 2014 2016 2018 2020 2022 2024 2026 2028 2030 2032
environmental flows
In addition to the flows of information through the cell, there is also the conversion of human waste into energy and sustenance. Through urban farming,
biogas-regenerators and a VCD-water regeneration system, each cell becomes completely sustainable and able to provide all necessary air, water and food
requirements. It also generates a surplus of energy.of the transgression.
cell section
Environmental Controls in place to create 100% enclosure for indefinite self-sustaining life.
Food Harvester
Microturbine Generator
Biogas Digester
electrical storage sheet
inorganic waste
exhaust
reverse osmosis
genetically modified salt crystals subsystem
pull water vapor from the
atmosphere
single applications
Pod engaged in vertical application at the location of infraction. Sentence is inscribed in membrane skin.
2034 2036 2038 2040 2042 2044 2046 2048 2050 2052 2054 2056 2058
“At first I was frightened of the pods. But I have not thought “I have been given a job by the state. I have a strong urge to scan for
any wrong thoughts, so I realize I have nothing to fear. My revolutionary thought. All my needs are taken care of.”
p-chip proves this. Now I am thankful to live in a powerful
citizen 655321
nation that can warn me of the constant dangers we are
under.”
Zhang Wei, worker
SpeedTerritoryCommunication
2009 2010 2012 2014 2016 2018 2020 2022 2024 2026 2028 2030 2032
2014 2
2022 2028
karma level
2034 2
2042 2044_tipping point - buildings decay
2
After the karmic balance is reached, the prisoner’s memory is restored. The choice is then given to either return to the outside world or remain within the
meta-space as a new citizen of a nation-state he himself helped create. To truly love the state, and remain under their care. The vast majority of prisoners chose
to voluntarily remain within the pod.
Post Tipping Point: Buildings are removed and guardless Panopticon is formed from memory/shape of former buildings. Colors indicate different crimes.
SpeedTerritoryCommunication
2009 2010 2012 2014 2016 2018 2020 2022 2024 2026 2028 2030 2032
unincorporated territories
These are areas that exist in a pre-2014 state. The cell infrastructure was never built into the framework of new construction. Walled-off with the only
option to expand vertically, they exist within their own reality, separate from the remnants of old Beijing.
Rules of Growth
Starting points of crime ar chosen. Factors such as density, spread, size and number of waves are parametrically controlled. Some crimes have a tendency
to mesh together with other crimes, while avoiding others. This leads to purple leapfrogging yellow wile interacting with read. The opportunity thus
arises for new economic relationships between various infractionary karmic imbalances through mutual symbiosis.
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global panopticon
The host decays and the cells self support each other. Different infractions occur within the space and include, military, clinics, schools and prisoners. The
system is constantly in flux, as the individual pod shapes expand and contract with different assigned tasks occurring within.
Unoccupied built structures fall to rubble, memory is preserved in the void space.
“Do you think it would be much better to have the prisoners operating the panoptic apparatus and sitting in
the control tower, instead of the guards?” Foucault
SpeedTerritoryCommunication
2009 2010 2012 2014 2016 2018 2020 2022 2024 2026 2028 2030 2032
siege hacked
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“I am able to study with all the best masters, and even further outpace students
in other enclaves. My mother was worried about paying for my education, now
my learning generates enough electricity to power her pod!”
student 33945
Rise of Clinics
“The pressures of work and finances were too much...I needed to relax, to
forget about my troubles. Thankfully Forgetinol was there. I feel even closer to
my family now that I can monitor them ceaselessly.”
patient 600435
visual studies
architectural photography
vs01
architectural photography
vs01
techniques of the ultrareal
vs02
search: advanced algorithmic design
boolean record;
import processing.dxf.*; for(int i = 0; i < fft.avgSize(); i++){
import ddf.minim.analysis.*; //mm.addFrame(); a = fft.avgSize()/2*-x_spacing+i*x_spacing;
import ddf.minim.*; if(frameCount%200 ==0){ //adjust the x position of the waveform here
println(frameCount); b=0;
Waveform myWave1, myWave2; } c = z + fft.getAvg(i) * 1.6;
Minim minim; if( frameCount > 1600 ){ field[i] = new PVector(a,b,c);
AudioPlayer groove1; //mm.finish(); }
AudioPlayer groove2; exit(); this.plot(mod);
FFT fftLog1, fftLog2; } }
if (record) {
PFont font; endRaw(); void plot(float mod){
PFont fontoutline; record = false; stroke(255);
int field_depth = 60; } noFill();
float x_spacing = 5; } for(int i=0; i < min(frameCount, field_depth); i++){
float y_spacing = 3; if(i==0){ strokeWeight(2); stroke(255);
void mousePressed() { } else {strokeWeight(1);
void setup(){ record = true; stroke(255,max(20,255-i*6));
size(720,480,P3D); } }
JPEG, MovieMaker.BEST );
void stop() {
noStroke(); groove1.close(); // always close Minim audio classes when you finish with beginShape();
minim = new Minim(this); them int head = fft.avgSize()*i;
groove1 = minim.loadFile(“groove_iggy.mp3”); groove2.close(); for(int j=0; j < fft.avgSize(); j++){
groove2 = minim.loadFile(“groove_wagner.mp3”);
minim.stop(); // always stop Minim before exiting curveVertex( field[ head + j].x, (field_depth/2-i)*y_spacing, field[
groove1.loop();//repeat each song super.stop(); head + j].z*mod);
groove2.loop(); } }
endShape();
font = loadFont(“HelveticaNeueLT-Bold-18.vlw”); /!-------------------------------------------------------------------------------------------- }
fontoutline = loadFont(“HelveticaNeueLT-Bold-18.vlw”); class Waveform{
float x,y,z;
fftLog1 = new FFT(groove1.bufferSize(),groove1.sampleRate()); float a,b,c; stroke(255,60);
fftLog2 = new FFT(groove2.bufferSize(),groove2.sampleRate()); PVector[] pts; fill(255,0,0,250);
fftLog1.logAverages(22,5); //adjust numbers to adjust spacing PVector[] field; // noStroke();
fftLog2.logAverages(22,5); FFT fft; for(int i=0; i < min((frameCount-1), field_depth-1); i++){
int head = fft.avgSize()*i;
myWave1 = new Waveform(0,0,-30, fftLog1); Waveform(float a, float b, float c, FFT d){ for(int j=1; j < fft.avgSize()-2; j++){
myWave2 = new Waveform(0,0,-30, fftLog2); fft = d; int clr = ceil( max(0, min(255, (field[ head + j + fft.avgSize()].z)*4
} field = new PVector[fft.avgSize() * field_depth]; ) ) );
for(int i=0;i<field.length; i++){ fill(255-clr, 0,clr,150);
void draw(){ field[i] =new PVector();
if (record) { } beginShape(TRIANGLE_STRIP);
beginRaw(PDF, “output####.pdf”); println(“field is “+field.length); vertex( field[ head + j].x,
} x = a; (field_depth/2-i)*y_spacing,
y = b; field[ head + j].z*mod);
background(0); lights(); z = c; vertex( field[ head + j + fft.avgSize()].x,
float camlen = 170; } (field_depth/2-i-1)*y_spacing,
camera( field[ head + j + fft.avgSize()].z *mod);
sin(radians(frameCount*.25))*camlen, void load(float mod){ vertex( field[ head + j + 1].x,
cos(radians(frameCount*.25))*camlen, x = 100; (field_depth/2-i)*y_spacing,
camlen*0.00075, int stack = (frameCount-1) % field_depth ; field[ head + j + 1].z *mod);
0,0,0, int head = stack * fft.avgSize(); vertex( field[ head + j + 1 + fft.avgSize()].x,
0,0,-1); avgSize()-1)); (field_depth/2-i-1)*y_spacing,
if(frameCount % 2 ==0){ field[ head + j + 1 + fft.avgSize()].z*mod);
fftLog1.forward(groove1.mix); //play each song for(int i = min( field.length-1-fft.avgSize(), (frameCount-1)*fft.avgSize()-1); endShape();
fftLog2.forward(groove2.mix); i >= 0; i--){ }
} field[i+fft.avgSize()].set(field[i]); }
myWave1.load(-1); } }
myWave2.load(1); }
vs03
Landscape generated in real-time while song (or two songs) plays, giving graphical comparison of multiple audio signals.
advanced fabrication: component systems
Overlay Components: Components have own logic, but apertures and placement determined by base shape curvature.
Effects of changing number and placement of attractors. Different relationships of extremum and surface area.
vs06
individual cells
An interactive light installation in the elevator of Avery Hall. The installation non-invasively attaches to the surface of the elevator via magnets. Allowing
it to be placed on any metal surface, such as a building exterior, furniture, or a vehicle.
Using their cellphones and Twitter, users can text their mood. The lights within the elevator respond to the mood of the user. For instance, if a student
texted “happy #livarch” the space within the elevator would begin to slowly pulse with a greenish/blue hue. However, if another student sent “angry
#livarch” the first light will quickly flash a bright red. There are twelve lights total and show the collective mood of the twelve most recent users.
In this way, the elevator becomes a living representation of the collective mood of the building, but it is also hoped that a feedback loop can be created, a
loop that actually influences the mood of those that ride the elevator. The emotion felt in the lobby will be altered by the time you reach the sixth floor.
And that new emotion becomes what gets texted back to the elevator.
Lastly, future installations will be physically located away from the target user. For instance, Avery’s mood will be projected to the elevator in Uris Hall
and vice versa. In this manner, we can both create a new form of pen-pal with distant locations, but also hope that our mood, whether angry, sad, happy
or nervous, will both manifest itself in a new form of architecture, but also have an effect on the greater world around us.
We initially set up the correlation between color and mood. However, we will adjust the controlling code post-operation based on feedback. For
instance, if we believe slowly fading blue-green is tied to happiness, but after riding in a blue-green elevator, users keep texting they feel calm, we will
adjust our assumptions regarding the mood-color associations of being ‘happy’ and ‘calm.’
{
HAPPY
RELAXED
CALM
CURIOUS
SAD
ENERGIZED
STRESSED
ANGRY
{
vs08
Final working installation, May 13, 2009. User texting his feeling to the system while riding the elevator, he then controls the color and strobe/fading effects.