Documente Academic
Documente Profesional
Documente Cultură
The Go Academy
Infografía sobre el Juego del Go. Reglas básicas del juego del Go.
http://thegoacademy.com.sg/
La partida de Go
por Hans Aiguabella & Xabier Tárrega
Arte · Board Games · Comic · Dibujo · Games · Games & Activities ·
Go Baduk · Historieta · Igo · Ilustraciones · Weiqi
PDF
Optiludik Studio
Kiseido
1980
**
El Cercado
por Ambrosio Wang An-Po
Board Games · Games · Games & Activities · Go Baduk · Igo ·
Weiqi
PDF
1970
Chin, chi, shu, jua, es decir, tocar algún instrumento musical, jugar
al CERCADO, escribir con buena caligrafía y saber pintar un cuadro,
eran las cuatro artes básicas que debía dominar cualquier intelectual
en la antigua China. Hoy en día sigue vigente este canon tradicional.
Las artes musicales, caligráficas y pictóricas chinas son más o
menos conocidas ya en Occidente. Pero el CERCADO, ese
apasionante y milenario juego artístico de tipo intelectual, aún sigue
en buena parte oculto. Ambrosio Wang An-Po, profundo conocedor
de las dos culturas, oriental y occidental, y apasionado hispanista,
fue el introductor del CERCADO en España en la década de 1950 y
es el autor del presente libro, el primer tratado de GO (nombre
japonés del juego) en lengua castellana, publicado originalmente en
1970.
Relentless: Lee Sedol vs Gu Li
por Younggil An & David Ormerod
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
Go Game Guru
2016
There are two parts to Relentless . Part One is the core of the
book and examines, in unprecedented detail, the 10 game match
(jubango) played by Lee Sedol and Gu Li throughout 2014. Part Two
reviews every other official game between the two masters (up until
the end of 2015), providing the reader with ample material to review
and enjoy, while reflecting on what they learned in Part One.
Rather than just saying what happened, we use the match as the
basis for an extensive study of the fundamental techniques,
strategies and principles of Go—all applied within the context of real
games, so that the reader can see how ideas and techniques are
employed in practice.
Go is an art form, and like other arts, studying the work of masters
contributes greatly to one's appreciation, enjoyment and gradual
mastery of the craft. When you study a piece of music, the goal is
rarely (if ever) just to be able to play it. Rather, a deep study of a
piece is intended to convey a visceral understanding of the
technique and theory embodied within it, in a way that a book about
theory never could.
Where other books might gloss over the details, we have sought to
expose the wealth of tactical considerations beneath the surface, so
that they may be studied, applied to the reader's games, and
eventually mastered. We have extracted a practical lesson from
every passage of play and boiled it all down to a series of
memorable proverbs (both old and new) for the reader to internalize.
**
Go: The Ancient Game
por American Go Association
American Go Association · Baduk · Go · Weiqi · board game · wei-
chi
PDF
American Go Association
British Go Association
British Go Association
Go Problem Cards
British Go Association
British Go Association
The history of Go stretches back some 3000 years and the game
has remained essentially unchanged throughout thisvery long period.
The game probably originated in China. Legend has it that the future
of Tibet was once decided over a Go board when the Buddhist ruler
refused to go into battle; instead he challenged the aggressor to a
game of Go.
Go. The most challenging board game in
the world
por The British Go Association
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
1999
Go. The most challenging board game in the world. An introduction to this ancient and
fascinating game.
The Master of Haengma (Reseña)
por Sung-Ho Baek
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
Oromedia
Ishi Press -
2008
Dover Publications
1979
***
Desde las Pág.101 a 111 se detallan las reglas del juego del Go,
con excelentes gráficos y ejemplos.
Mathematical Go: Chilling Gets the Last
Point
por Elwyn Berlekamp & David Wolfe
Baduk · Board Games · Game Theory · Games · Games & Activities
· Go · History & Philosophy · Igo · Mathematics · Recreations &
Games · Weiqi
PDF
Ishi Press
1994
**
Go in the West in the 18th Century
por Jaap K. Blom
Baduk · Europa · Go · Igo · Jesuitas · Matteo Ricci · Weiqi
PDF
Ishi Press
Galaxy Books
***
Menciona el juego del Go: " A mechanism for avoiding certain difficulties inherent in
cross-cultural strategic analysis may be found in the ancient Chinese game of strategy
wei-ch’i. Although commonly known in the West under its Japanese name go, and
extensively studied in Japan, wei-ch’i has been a favorite game of strategy of Chinese
generals, statesmen, and literati from the former Han dynasty (206 B.C.-8 A.D.) to the
times of Mao Tse-tung ."
A Dictionary of Japanese and English Go
Terms (Extracto)
por Richard Bozulich
Baduk · Games · Go · Igo · Juegos de Tablero · Weiqi
EPUB
Kiseido Publishing Co
2019
2007
Don’t know your ‘hane’ from your ‘gote’? Read on! This book
provides a vast number and a large variety of opening problems for
the inexperienced player. Explanations are brief, with emphasis
being placed on principles to give the reader a feeling of what a good
opening move is. To this end each problem is presented by stating
an opening principle that can be used to solve the problem. By
seeing how these opening principles are used in games, your
intuition in the opening will become highly developed.
Fundamentos del Go: Estrategia
(Extracto)
por Richard Bozulich
Baduk · Go · Igo · Técnicas · Weiqi
EPUB
2020
1999
1998
The Second Book Of Go takes the reader who has learned the
rules and rudiments of strategy and introduces him or her to the
fundamental ideas required to get to the 12 kyu level.
**
1996
**
Get Strong at Opening (Beginner and
Elementary Go Books)
Get Strong at Go Series [2]
Kiseido Publishing Co
1996
2018
During the opening stages of the game the players stake out positions and more or less
divide the board. Normally each player wants to win and take just over 50% of the board.
This usually involves a balance between safety and risk; that is, making a safe and non-
invadable extension or an extension that is slightly farther and limits the opponent's
territory. The drawback of the latter is that the position now becomes invadable. This
usually means that when an invasion takes place, the invading stones do not have enough
space to make an extension that guarantees life. That, in turn, means the invader has to
run away. However, running away is not always the best strategy as it is one-sided -- that
is, it allows your opponent to harass the run-away stones while securing territory and
building influence. Often it is far better to make the beginnings of eye-shape -- to
breathe life into the invading stones -- before running away. In other words, 'to make
sabaki.'Along with fighting a ko, sabaki is one of the most difficult concepts to put in
practice, as it involves a variety of high-level techniques, such as sacrificing stones,
making good shape, calculating complex variations, using forcing moves (kikashi), and
good style (for example, avoiding the elimination of aji).The numerous examples and 122
problems taken from professional games, will introduce the readers to all the techniques
that may be required to achieve sabaki in almost any position that might arise in their
games.
***
Durante las etapas iniciales del juego, los jugadores replantean posiciones y dividen
más o menos el tablero. Normalmente cada jugador quiere ganar y tomar un poco más del
50% del tablero. Esto generalmente implica un equilibrio entre seguridad y riesgo; es
decir, hacer una extensión segura y no invadible o una extensión que esté un poco más
lejos y limite el territorio del oponente. El inconveniente de este último es que la
posición ahora se vuelve invariable. Esto generalmente significa que cuando ocurre una
invasión, las piedras invasoras no tienen suficiente espacio para hacer una extensión que
garantice la vida. Eso, a su vez, significa que el invasor tiene que huir. Sin embargo, huir
no siempre es la mejor estrategia, ya que es unilateral, es decir, le permite a tu oponente
hostigar las piedras que se escapan mientras asegura el territorio y aumenta la influencia.
A menudo es mucho mejor comenzar con la forma de los ojos, para dar vida a las piedras
invasoras, antes de escapar. En otras palabras, 'hacer sabaki'.
Además de luchar contra un ko, sabaki es uno de los conceptos más difíciles de poner
en práctica, ya que implica una variedad de técnicas de alto nivel, como sacrificar
piedras, hacer una buena forma, calcular variaciones complejas, usar movimientos
forzados (kikashi), y buen estilo por ejemplo, evitando la eliminación de aji (aji keshi).
Tuttle Publishing
2010
Players will learn about not only creating good shapes, but also
how to avoid or take advantage of bad ones, along with the right and
wrong order of moves. This makes Winning Go the ideal choice for a
first problem book because it enables both players and teachers to
improve upon their Go game. From opening play to endgame,
Winning go is an essential tool in helping serious Go players master
the sophisticated sequence and flow of advanced Go play.
**
Daily Yomiuri On-Line: The Magic of Go
por Richard Bozulich & Rob van Zeijst
Baduk · Difusión · Go · Igo · Japón · Prensa · Weiqi
EPUB
1999
The Magic of Go
Ki Press
2002
***
First Books.
Second Books.
Elementary Books.
Intermediate Books.
Advanced Books.
Other Books.
Arcana.
***
2003
Los Tesujis son las tácticas de combate de corto alcance en el juego de go. Este
volumen presenta más de trescientos ejemplos y problemas de ellos, dirigidos a entrenar
al lector en cómo leer y encontrar la jugada correcta en todo tipo de situaciones tácticas.
Cubre una amplia gama de material a la vez que se concentra en los fundamentos; sus
problemas logran ser a la vez lo suficientemente difíciles como para presentar un reto y
lo suficientemente fáciles de resolver, y hay suficientes de ellos como para mantener
ocupados hasta a los más ávidos.
Tesuji Vol 5
por Lee Changho
Board Games · Games · Games & Activities · Go Baduk · Igo ·
Weiqi
PDF
2003
Los Tesujis son las tácticas de combate de corto alcance en el juego de go. Este
volumen presenta más de trescientos ejemplos y problemas de ellos, dirigidos a entrenar
al lector en cómo leer y encontrar la jugada correcta en todo tipo de situaciones tácticas.
Cubre una amplia gama de material a la vez que se concentra en los fundamentos; sus
problemas logran ser a la vez lo suficientemente difíciles como para presentar un reto y
lo suficientemente fáciles de resolver, y hay suficientes de ellos como para mantener
ocupados hasta a los más ávidos.
Mysteries of Weiqi. Thee King's Golden
Rule
por Youyi Chen
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
Taylkr Bros.
1911
1993
***
All About Life and Death The most complete work on tsume-go
ever published in English. Life and Death is a critical subject area for
go players. Cho leads the reader through all of the important
patterns that occur in play. Because of the vast range of material
included, beginners will profit from the book, while experts will still
find a challenge. For beginners through dan level players! Use it as a
text to study life and death in detail Use it as a problem book to
sharpen your reading skills. Use it as an encyclopedic reference.
Volume 1 covers basic corner shapes and the 'comb' pattern.
Volume 2 analyzes the 'carpenter square', shapes on the sides and
corner shapes arising from josekis and attacks on corner enclosures.
About the Author: Cho Chikun is the foremost Korean practitioner of
the Game of Go. He began his professional study at the game of six,
becoming the youngest-ever professional at 11. At the age of 24, he
won the prestigious title Meijin, and is the only go player ever to have
held all top four Japanese titles at the same time. Cover illustration:
The Courtesan of Hell dreaming of skeletons at play. A comical
ukiyo-e print by Gyosai (1874). From the Ishi collection. **
All About Life And Death. Vol 2
por Cho Chikun
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
1993
This is a dictionary of life and death situations. It has more than 200 different patterns
that are on the cusp of being alive or dead, and tells you when each is alive and when it
is dead. It also has some sections on invading beneath the star point at the 3-3 point with
various extensions from the star point present, and also some more invasions in different
corner situations. It starts with very basic situations (e.g. five stones in a row in the
corner are alive or dead depending on whose move it is), but also contains more
complicated patterns.
Encyclopedia of Life and Death
por Cho Chikun
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
2005
Kiseido Publishing Co
2010
**
My Views on Go
por Cho Chikun
Baduk · Games · Go · Igo · Juegos de Tablero · Weiqi
PDF
2011
This old book is an interesting work which gives a frank discussion of how Cho Chikun
views go in general. The information presents an interesting perspective and is quite
valuable but the book is quite text-intensive. Don’t expect to learn a lot just from the
diagrams.
Content:
Chapter 1 On First Class Go Players ⼀流棋⼠论
From Kitani to Kobayashi, Cho Chikun talks about quite a few top players of the game
and what we can learn from them.
1989
*****
Game analysis is the process of estimating fairly accurately the relative territorial
prospects of each player at key stages throughout the game. This may seem difficult or
even irksome to many players. In fact, without the ability to sit calmly and judge the
overall situation, vital moves may frequently be ov overlooked. Moreover, the estimation
has to be accurate enough for you to make important strategic decisions: should you
defend or should you invade, should you attack aggressively or should you try to wind up
the game quickly? If you can't assess accurately the balance of territories and calculate
whether you are ahead or behind, you lack the information that is the key prerequisite
for making such decisions.
El Juego del Go
por Jose Antonio Andujar Clavell
Baduk · Board Games · Games · Go · Igo · Reglas · Weiqi
PDF
http://www.lsi.upc.es/~jandujar/go
American Go Association
Una de las claves del avance ha sido que AlphaGo Zero utiliza
una única red neural para valorar de manera simultánea qué
movimiento hacer y qué probabilidad tiene de conducir a la victoria.
Las versiones anteriores de AlphaGo necesitaban dos redes
neurales independientes, una para decidir la jugada y la otra para
evaluarla, lo que era menos eficiente.
2017
Tesujis are the tactics of short-range combat in the game of go. This book presents over
300 examples and problems of them, aimed at training the reader to analyze and spot the
right move in all sorts of tactical situations. It covers a wide range of material while
concentrating on fundamentals. Its problems manage to be both hard enough to challenge
and easy enough to solve, and there are enough of them to keep the most avid busy.
**
Los Tesujis son las tácticas de combate de corto alcance en el juego de go. Este volumen
presenta más de trescientos ejemplos y problemas de ellos, dirigidos a entrenar al lector en
cómo leer y encontrar la jugada correcta en todo tipo de situaciones tácticas. Cubre una
amplia gama de material a la vez que se concentra en los fundamentos; sus problemas
logran ser a la vez lo suficientemente difíciles como para presentar un reto y lo
suficientemente fáciles de resolver, y hay suficientes de ellos como para mantener ocupados
hasta a los más ávidos.
Life and Death
Elementary Go [4]
Kiseido Publishing Co
1996
**
1979 South American Championship
(Extracto)
Revista Go World [16]
1984
Kiseido Publishing Co
1999
**
AlphaGo
por Google DeepMind
Baduk · Computación · Go · Informática · Weiqi
PDF
Google DeepMind
2006
New Posok dictionary. Chinese fuseki
por Desconocido
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
New posok dictionary. Parallel Fuseki
por Desconocido
Board Games · Games · Games & Activities · Go Baduk · Igo ·
Weiqi
PDF
One Thousand and One Life-and-Death
Problems
por Desconocido
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
2006
Kiseido Digital
License. Go World Archive files are for your personal use, and
may not be copied or distributed in any form to third parties. By
downloading the files, you agree to the terms of this license.
Jungsuk in Our Time: Somoki (3-4 Point)
Jungsuk
por Jung Dong-Sik & Seo Bong-Soo & Nam
Chihyung
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
Hankuk Kiwon
2000
Yutopian Enterprises
1994
Ishi Press
2007
**
Modern Joseki and Fuseki, Vol. 2: The
Opening Theory of Go (Reseña)
por Sakata Eio
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
Ishi Press
2018
Ishi Press
2007
**
Tesuji and Anti-Suji of Go
Sakata Series [2]
Yutopian Enterprises
1995
**
Go winds. Volume 2 Number 1 Spring
1998
por Yutopian Enterprises
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
Yutopian Enterprises
Nobody knows for sure when Weiqi (Go) was invented. According
to the legend, Emperor Yao (2357-2255 B.C.) invented Weiqi to
enlighten his son Dan Zhu. It was also recorded that Shun's son
Shang Jun was not bright and Shun (2255-2205 B.C.) invented
Weiqi to teach him. The Encyclopedia Britannica records that it was
invented in China in 2306 B.C. (Encyclopedia Americana, 2300
B.C.). Ancient literatures like Zuo Zhuan, Lun Yu, and Meng Zi,
mentioned 'Yi' (Yutopian uses Yi as our logo), the ancient word for
Weiqi. Yi has become the official name for Weiqi during the Han
Dynasty (approximately the time of Christ, 2000 years ago). Xu Shen
wrote in Shuo Wen, 'Yi is Wei Qi'. Yang Xiong wrote in Fang Yan,
'Wei Qi is known as Yi, people from Guan Dong to Qi Lu call this
game Yi.' Yi Zhi (written by Ban Gu) mentioned 'Northerners call this
(game) Yi.' In ancient Chinese language, it's not common to replace
a single character name (Yi) by a compound name (Wei Qi).
However Weiqi is an exception, because the name Wei means to
surround, and it gives a nice description of the game. Surrounding, is
a key element in the game of Weiqi. From this, we can understand
why Wei Qi has replaced Yi and become the official name.
Magic of Placements (Reseña)
por Yutopian Enterprises
Baduk · Games · Go · Igo · Juegos de Tablero · Weiqi
Yutopian Enterprises
2008
Making a placement - plunging into the cente rof your opponent's area to destroy eye
space, shape or to reduce territory --is full of excitement. In some cases, it will decide
who wins a game. On the other hand, the side against which the placement was played
will panic and start to get scared. What exactly is my opponent aiming for? A surprising
intrusion like this can easily make you lose your cool. This book takes a broad look at the
power of placement techniques, and their countermeasures, from joseki to the endgame.
Considering the practical and psychological effects of placements, the destructive power
of these moves can only be attributed to magic rather than physical power.
The Art of Go Series: Capturing Stones.
Sacrifice Techniques
Art of Go Series [2]
Yutopian Enterprises
1999
Yutopian Enterprises
1999
**
Go-Books-Detail
por Evanston Go Club
Asia · Baduk · Board Games · Catálogo de Libros · Games · Games
& Activities · Go · History · Igo · Japan · Weiqi
PDF
Games of Go On Disk
2020
*****
The principal texts in the ancient Chinese edition have also been
translated here. They include the complete "Go Classic in Thirteen
Chapters" and Liu Zhongfu's "Go Secrets". **
Honinbo Tournament. The Early Years
(Extracto)
por John Fairbairn
Baduk · Games · Go · Igo · Juegos de Tablero · Weiqi
EPUB
GoGoD
2019
The Honinbo Tournament is go’s oldest annual tournament. By trial and error it set the
standards for every tournament since. This book describes in detail how it came about,
and goes carefully through each of the early years in the 1940s and 1950s, and each year’s
changes. The games of each title match up to and including Term 6 are given with rich
commentaries (32 games), showcasing also the most famous players and anecdotes
featured in the highest level of go.
Invitation to Go (Reseña)
por John Fairbairn
Baduk · Board Games · Games & Activities · Go · Igo · Juegos de
Tablero · Weiqi
PDF
Courier Corporation
2010
GoGoD
2014
This year Go Seigen, one of the towering giants of go history, celebrates his 70th birthday
and also the 56th anniversary of his arrival in Japan. Owing to poor health, Go Seigen has
been inactive as a tournament player for nearly two decades, apart from some TV haya-go,
but he did not retire officially until this year. On 24 February a lavish party was held at the
Hotel Okura in Tokyo to celebrate his retirement and his 70th birthday and everyone who is
anyone in the go world, from the top title-holders down, attended. Because Go Seigen was
at his peak before the proliferation of the modem newspaper tournaments, he does not
have an impressive swag of titles like some of the current champions, but in a series of
jubangos (ten game matches) held in the 1930's, 1940's and early 1950's he bested every
rival and completely dominated the go scene. Not one player was able to stay on even
against him. Go Seigen also made extraordinary contributions to go theory: he was co
founder of the New Fuseki, which caused a revoution in opening theory, and he was the
most prolific inventor of josekis in go history.
The Life, Games and Commentaries of
Honinbo Shuei (Extracto)
por John Fairbairn
Baduk · Biografía · Go · Honinbo Shuei · Igo · Japón · Weiqi
EPUB
2020
John Fairbairn
Yi Zhi (The essence of Go)
por John Fairbairn
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
an historian, his works include the "Han Shu" or History of the Han
Dynasty.
The Go Companion: Go in History and
Culture (Reseña)
por John Fairbairn & T. Mark Hall
Baduk · Go · Igo · Juegos de Tablero · Weiqi
2009
2000
2000
2000
2000
2000
2000
2000
2000
2000
2000
2000
2000
2000
2000
1998
Mladinska Knjiga
1961
Hayashi Genbi
1822
1957
This book is concerned largely with games and their conceptual importance in our
culture. A major part is devoted to a specific game that deserves to be included in the
experience of every educated man. The word "Ki" in the title is an early phonetic form of
the Chinese logograph that in suitable combinations refers to games such as chess and go.
See image of table of contents for details of the contents of this book.
400 Years of Go in Japan (Extracto)
por Andrew Grant
Baduk · Go · Historia · Igo · Japón · Weiqi
PDF
2003
This book deals with the history of Go in Japan from the beginning
until the late 20th century. In an easy readable style Grant describes
the characters and play style of the most important personalities of
each area of the game up to its current shape. In addition 37 special
and noteworthy games characteristic for each area are printed.
***
Andrew Grant
1999
***
This book bridges the gap in popular literature related to the oldest
trategic board game, called GO. It aims to bring together some
highlights of the game history, interesting facts and exercises to help
readers to get started.
Go in Japan. What makes Japan so
central to the game of go
por Hafsteinn J. Haraldsson
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
2002
In this book Otake presents 20 principles for opening play. You will
find a discussion of the fundamentals of the opening and strategy.
Almost a third of the book is devoted to the important topic of shape,
a subject not well understood by most western Go players. Otake
explains sophisticated concepts in a simple and accessible way,
making the book easy to digest regardless of your playing strength.
By applying these principles when you make your stategic decisions,
yhou will improve you game enormously.
**
Hikaru No Go 01
por Yumi Hotta
Board Games · Games · Games & Activities · Go Baduk · Igo ·
Weiqi
PDF
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
Yutopian Enterprises
2009
Yutopian Enterprises
2009
Nemesis Enterprises
1999
*****
Although this book just covers Cho’s games from his days in
Japan as an insei, or student of the Nihon Ki-in, it also features a
history of go in Korea. This is the only such history published in
English that I am aware of. The cover of that book is shown above.
One can see the kanji for Cho Hunhyun’s name in magenta and in
the background the hangul for the word “baduk,” the Korean word for
go. I plan to give this copy of the book to Cho this week as a gift. I
sent him a copy when the book was first published, but that was 13
years ago and Cho has probably forgotten all about it now. For many
years the Nihon Ki-in and other go associations sent players to Los
Angeles to promote the game. However, this depended on private or
corporate donations to pay the expenses. Since the downturn in the
Japanese economy those donations are hard to come by. Sasaki
Tadashi 8 dan has visited Los Angeles several times with a private
supporter. He had planned to come to Los Angeles again in
November but has suffered a stroke. Fortunately it was a mild one
and he is said to be recovering nicely. But there is no word as to
whether he can still make the trip. So it is welcome news that Cho
Hunhyun is coming to Los Angeles. Go fans will at least get to meet
this great player. Since he spent so much time in Japan as a youth,
he speaks fluent Japanese. That will make communicating with him
much easier for all of the Japanese speakers in Los Angeles. I am
looking forward to talking to him again after many years.
Go with the flow (Extracto)
por Cho Hun-hyeon
Baduk · Biografía · Games · Go · Igo · Juegos · Korea · Weiqi
PDF
Influential
2018
“Go with the Flow is a collection of anecdotes from the life of one
of the game’s great masters.” _ Will Lockhart, Film Director, The
Surrounding Game It is often said that shifting perspectives makes
all the difference, but it’s easier said than done. How can we find a
peace of mind even when we are cornered by imminent threats while
time and plans are running out? Cho Hunhyun is one of the greatest
Go masters in history, who has been held in respect in not only
Korea but also Japan and China. Since he became a professional
Go player at the age of nine, he has won 1,935 matches and taken
various championship titles as many as 160 times over 56 years,
achieving unprecedented record in the world Go history. Now, he
gives what he has learned through his life, the essence of how to
train our heart and mind. Go is a strategic board game for two
players who take turns placing a white or black stone on the board in
order to secure more territory than the opponent. No stone has a
specific role to play nor has the board a defined path to follow. The
number of cases in which a player can make by putting stones is
deemed greater than the number of atoms in our universe, which
means that the game requires a huge brainpower and strength to
win while resisting tremendous psychological pressure. That’s why
Go is known as a game of genius and a Go master is respected as a
master of life. This book tells us about his life-long training, which
has contributed his amazing achievement in Go. What is his secret?
“Victory comes to us when we contemplate with steadfast focus on
the essence,” the great Go master shows us the way to find inner
peace. He has never stopped training his heart and mind to win
games and his attitude toward life gives us an epiphany. Leading a
satisfactory life comes down to becoming a true master of our own
mind. Contending for victory in life is possible only when we gain
control of our heart and become unmoved by anything. Becoming a
bestseller in Japan and China as well as Korea right after
publication, Go with the Flow: How the Great Master of Go Trained
His Mind is now ready to meet more readers all over the world.
Igo Hatsuyo-Ron
por Inoue Dosetsu Inseki
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
Yutopian Enterprises
1997
There have been six stages in the history of Korean Baduk: its
introduction (Old Chosun until Unified Silla), its popularization period
(Koryo until the mid-Chosun), the dominance of Sunjang Baduk (until
the end of Chosun), the introduction of international rules (to 1945),
the rising standard of Korean Baduk (1954 - 1989), the golden age
(1989 - present day). The earliest Baduk story is told in Samguk-
Sagi (History of the Three Nations) in the volume'Paekche-bongi,
Kae-ro-wang', which is the earliest history book, written
retrospectively by Kim Bu-sik about the Three Nation period.
Proverbios
Nikkai [5]
2009
2002
The most useful book for beginning players ever written. After
introducing the basic principles of opening play, the reader is shown
practical sure-win strategies which he can use in his handicap
games. A chapter is devoted to tesujis (tactical brilliancies), with 69
examples and 50 problems. The book ends with a chapter on the
endgame.
**
Dictionary of Basic Joseki Vol 1
por Yoshio Ishida
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
2009
2009
2009
Ishi Pr
1990
**
In the Beginning: The Opening in the
Game of Go
Elementary Go Series Vol. 1 [1]
1995
Pantheon
1977
**
Utilizing Outward Influence
por Jin Jiang & Zhao Zheng
Baduk · Board Games · Games · Games & Activities · Go · Igo
PDF
Yutopian Enterprises
1995
**
Qijing Shisanpian (Trad. Horacio A.
Pernía)
por Zhang Jing
Baduk · Go · Igo · Nikkai · Taoísmo · Weiqi
PDF
© Nikkai
British Go Association
Kiseido
2004
Of the three main stages in a game of go, the middle game is the
most exciting. This is where most of the action of a game occurs:
stones are attacked and defended or captured; potential territories
are invaded or erased; nerve-wracking ko fights and kill-or-be-killed
capturing races that can decide the outcome of the game take place.
In contrast, the opening stage is a necessary preliminary before
coming to grips with the opponent, and professionals regard it as the
most important stage of the game. This is where the foundation is
laid for the fighting that will take place in the middle game. The
wisdom of your opening strategy will determine whether you start the
middle game with an advantage over the opponent or whether you
have an inferior position that places you at a disadvantage. Many
players are happy to rely on their fighting strength to make up for a
bad start, but if your opponent is an equally strong fighter, it may be
the relative skill at the opening that will be decisive. This book is
unique in the English go literature. It analyses contemporary opening
strategy in depth, focusing on the new patterns recently developed
by the Korean players who dominate the international go scene.
Typically, it analyses the first 30 moves or so of the most important
patterns; it is the first book that makes it possible for amateurs to
play a professional-level opening.
**
Kage's Secret Chronicles of Handicap
Go
por Toshiro Kageyama
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
Japan Publications,US
1975
This book contains nine handicap games, ranging from two to five
stones. Most of the games are pro-pro. At key spots in each games,
they give you three possible next moves to choose from. If you've
read Kageyama's Lessons in the Fundamentals of Go, you'll
recognize the chatty style; this one also includes lots of talking
between the two players. There's no general theory presented in the
book, just the games.
Lessons in the Fundamentals of Go
por Toshiro Kageyama
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi · 围棋
PDF
Kiseido Publishing Co
1996
**
Dictionary of Basic Fuseki Vol 1
por Rin Kaiho
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
2009
2009
2009
Kiseido Publishing Co
1998
**
A Go guide From a Beginner
por Haris Kapolos
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
Charalampos Kapolos
2018
1978
***
Ishi Pr
1833
Dumont
2003
Introduction
Nihon Ki-in
2013
Basic Techniques
Nihon Ki-in
1979
Nihon Ki-in
1980
Everyone has his own opinion on how the 1980's are going to turn
out , but what with all the problems we are confronted with, in
energy, world politics and economics, they look like being a period of
violent change, of opacity, of insecurit y, in short , a period with rather
a dark image. Needless to say, it is in just such a period that the
problem of international relations and mutual understanding among
the peoples of the world assumes a greater importance than ever.
There is a saying that 'go is speaking with one ' s hands', Words
are not needed. It is my hope that
cultural exchange through this non - verbal medium can make a
contribution, however small , to the peace and security of the world.
The 3rd World Amateur Go
Championship
por The Nihon Ki-in
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
Nihon Ki-in
2013
This tournament has now reached its third year and · it is a source
of considerable satisfaction for all concerned that each year the
number of participating countries has increased, thus deepening the
bonds of friendship within the international go community. Since the
first go delegation visited China twenty years ago, the
internationalisation of go has proceeded apace, with exchange tours
becoming more and more frequent.
The World Amateur Go Championship
Winners, 1979-2013
por The Nihon Ki-in
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
Nihon Ki-in
CreateSpace Independent
Publishing Platform
2010
**
Learn to Play Go, Vol. 4: Battle
Strategies
por Janice Kim & Jeong Soo-Hyun
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
CreateSpace Independent
Publishing Platform
2011
**
Learn to Play Go, Vol. 2: The Way of the
Moving Horse
Learn to Play Go [2]
1995
The Way of the Moving Horse is the second volume of the award-
winning Learn to Play Go series. Covers fundamentals of good play,
including opening theory, enclosures and approaches, bases and
extensions, invasion and reduction, attack and defense, capturing
races, ko, life and death, contact fighting, and endgame. Shows the
Korean school's strength vs. speed model to choose between six
basic moves. Includes self-test and Internet Go section.
**
Learn to Play Go, Vol. 3: The Dragon
Style
Learn to Play Go [3]
1998
The Dragon Style is the third volume in the popular Learn to Play
Go series. Topics include seven deadly Go sins and eight secrets of
winning play. Real games - even, high, and low handicap - are
analyzed in depth. Includes a self-testing section and an extensive
glossary of Go terminology.
**
Learn to Play Go, Vol. 5: The Palace of
Memory
Learn to Play Go [5]
2003
2006
Tuttle Publishing
2012
**
38 Basic Joseki
Elementary Go [2]
1973
In the game of go, the opening moves focus on the corners of the
board. Over the thousands of years of go playing, this aspect of the
game has been intensively studied and a large number of opening
formulas, or josekis, have been discovered and refined. Every go
player needs to have a working knowledge of the basic ones. 38
Basic Joseki cuts incisively through the labyrinth of joseki to give the
reader a solid grounding in the subject. Working steadily out from the
3–3 point to the 4–5 point, it surveys the principal variations of the 38
most common corner patterns, pointing out the key ideas in each
and showing the reader how to choose and use josekis in relation to
other stones on the board.
**
The Theory and Practice of Go
por Oscar Korschelt
Baduk · Game of Go · Go · Igo · Juegos de Tablero · Weiqi
PDF
2018
This book was originally published in German in 1880 as a series of articles. I think that
it was the first extended description of go in a European language. Its chapters are: The
Game of Go, The History of Go, The Rules of Play, Illustrative Games, Problems, End
Plays, and Murase Shuho's Theory of Openings. So it is designed to serve as an
introduction to the game (not only presenting the rules but also some history), and to give
you a lot to think about once you've learned the rules. This was a very good book for its
time, but I wouldn't recommend it to anybody now, because there are much better books
doing all of its functions. It uses algebraic notation to excess, has problems that vary
wildly in difficulty and that you certainly wouldn't be able to solve using the facts given in
the book, and I don't think that Korschelt really understands go very well. The chapter on
openings is kind of interesting but certainly not something that you would want to give to
a beginner, since it gives the impression that these (full-board) openings are the
equivalent of opening patterns in chess. (I'm not sure that Korschelt doesn't think that
himself; in general, he likes to relate everything to the way that things are done in
studying/analyzing chess, with the chess methods considered superior.) It's hard to figure
out who the target audience for this book should be. To sum: be grateful that this book
was written, but don't buy it or read it yourself.
The Great Joseki Debates (Reseña)
por Honda Kunihisa
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
1992
the whole board situation. Although locally all three moves are
plausible, that is to say they are josekis, from the whole board point
only one of the strategies is superior. The preferred and inferior
moves are then analyzed in great detail. From these examples you
will gain an insight into when and why one joseki is better than
another. Cover: An ukiyoe print by Kuniyoshi (1847-50). This print
shows a quarrel between Kudo Suketsune (drawing his sword) and
Sasaki Nobutsuna. Mt. Fuji rises in the background. The date is the
1180's. In 1193, Suketsune died in one of the most famous vendettas
in Japanese history. From the collection of John Power. About the
AuthorKunihisa Honda is a professional go player. He was born on
born June 15, 1945. Honda became a professional in 1961. He was
promoted to 9 dan in 1973. He won the Kansai Ki-in's Oteai four
times. He also visited China twice, in 1973 and 1985, for Go related
business.
Go and Go-Moku
por Edward Lasker
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Logic & Brain Teasers · Weiqi
PDF
Courier Corporation
1960
La Isla
1983
***
Christian Bourgois
2003
" Par un matin d'août, d'une exquise suavité, dans le jardin fleuri du
Moulin d'Andé, en Normandie, les honorables Honinbo Pé-ré-shu et
Meijin Ru-bo, assistés de Judan Ru-zo, s'adonnent à leur méditation
favorite. Elle consiste à poser alternativement des pions noirs et
blancs sur un damier carré et quadrillé : 19 lignes de côté, 361
intersections. Jeu ponctué d'étranges exclamations japonaises :
Atari, Ko, Shimari ! Deux adversaires face à face, une partie de deux
heures, une victoire aux points : le go fait son entrée en France. Par
la grande porte : celle de la littérature, Pé-ré-shu, c'est le romancier
Georges Perec, auteur des Choses et de La Disparition. Celle des
mathématiques : Ru-bo n'est que l'équivalence nippone du
mathématicien-poète Jacques Roubaud, talentueux auteur des
sonnets d'Epsilon. Ru-zo : Pierre Lusson, maître assistant à la
faculté des Sciences de Paris. Tous les trois viennent de concocter
un Petit traité invitant à la découverte de l'art subtil du go, paru aux
éditions Christian Bourgois. " A.B. L'Express, 1969 **
The Game of Go. Learning and
mastering the most challenging game in
the world
por Matthew MacFadyen
Baduk · Board Games · Games · Games & Activities · Go · Igo
PDF
Carlton Books
2003
Go, the classic strategy game from Japan, is one of the most
challenging "easy" games in the world. The rules are simple;
beginners can learn the whole game in minutes and then spend the
rest of their lives trying to master it! This pack includes a full
introduction to basic play along with expert tips and tricks and easy-
to-follow diagrams. The Game of Go Pack will help turn the raw
beginner into a Go player to be feared.
12 th Annual 10 Dan Title Match
(Extracto)
por Kido Magazine
Baduk · Games · Go · Igo · Japón · Judan · Juegos de Tablero ·
Osaka · Weiqi
PDF
Kido
1974
*****
Final del 12° Torneo anual Judan, que enfrentó a Sakata Eio 10
dan vs Hashimoto Shoji 9 dan. Jugado el 28 de marzo de 1974 en el
Hotel Toyo, Osaka.
This is Go the Natural Way! (Extracto)
por Takemiya Masaki
Baduk · Estrategia · Go · Igo · Weiqi
EPUB
Hinoki Press
2008
This is Go the Natural Way! are the watchwords that the author
takes as his philosophy of play in this unique volume, but the book
could also be viewed as The Best Games of Takemiya Masaki.
When he published the material that has been translated here,
Takemiya was Honinbo and at the top of his form. Few professional
Go players were serious rivals for him. And the ones who were are
today considered as great players in the same way as he is, such as
Cho Chikun, Kato Masao or Sakata Eio. All of these players and
many more make appearances in this volume.
A Journey in Search of The Origins of Go
(Extracto)
por Shirakawa Masayoshi
Baduk · Go · Historia · Igo · Juegos de Tablero · Weiqi
PDF
Yutopian Enterprises
2005
2020
2004
CreateSpace Independent
Publishing Platform
2015
****
Go Super Book
In the 1960’s, the Japan Go Association (Nihon Kiin) published the popular “Go Super
Books,” a series of theme-oriented instructional volumes for mid-level players. Immensely
popular in Japan, they became legendary among the small, newly formed, rising American
go community. Many Western players owned “Super Books” even though we spoke no
Japanese, just to derive what benefit we could from studying the diagrams. Now for the
first time, we can study the diagrams and read about them too. When former AGA
President John Stephenson and translator Stephen Bretherick decided to produce
translations of Japanese material for the AGA, they chose well for this wonderful first
effort. With more and more serious beginners entering the US go scene, there is a growing
need for material that will help up-and-coming players to climb the ladder of success by
defeating those above. The AGA is extremely grateful to the Wings Across Calm Water go
club for producing and distributing this book on the AGA’s behalf. In a wonderful irony of
life in the 21st century, an AGA Chapter that exists only in cyberspace has placed this
book in your hands. This is a book that goes beyond the usual review of moves and
sequences, suggesting productive goals and attitudes and then showing how to back them
up. Most English-language writing on handicap go counsels patience and restraint for the
weaker player. Take your time, we are told, and let the handicap stones assert their
power. This book, in contrast, advocates a more aggressive stance. The first four words of
commentary on Basic Position 1: “Don’t be too respectful.” Learn to refute these White
overplays, and suddenly shodan may not seem so far away.
How To Play Against Stronger Players
Vol. 2: Illustrative Teaching Games
por Sakai Michiharu
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
Go Super Book
Tourist Library
1939
This book is, of course, long out of print and unavailable; I only
managed to get a copy through the extreme generosity of Edward
Wallner. It is available in some university libraries, though. (Look
under `Mihori'.)
2013
****
**
Review
"Moskowitz advances our understanding of the key roles that
sports play in gendering societies in Asia . . . this book is Invaluable."
2016
****
In handicap games, the handicap stones are high on the star points
and are not efficient in securing territory. It is therefore natural and
strategically correct for Black to emphasize influence. However, kyu-
level players lack the ability and the confidence to play an influence-
oriented game; instead of taking chances on positions in which the
territorial boundaries are not clearly defined and are often wide open,
they prefer to build iron-clad territories in the corners and on the
sides. This is strategically unsound. Kyu-level players also tend to
play defensively and are not inclined to attack the stronger player.
The result is that their opponent steadily starts gaining an advantage
in both territory and influence after the first few moves of the game.
The correct strategy for Black in handicap games is to place priority
on building influence and to use this influence to relentlessly attack.
This way of playing might seem to be unreasonable against a strong
opponent, but it will actually make your handicap games less
complicated and your strategic goals more clear. It is the aim of this
book to teach the principles and techniques that will enable the kyu-
level player to play this kind of game. Handicap Go starts out with a
chapter laying out 20 principles that a player should constantly keep
in mind while playing their games. The second chapter outlines a
‘sure-win strategy’ that Black can use in his games to increase his
chances of winning. The third chapter looks at handicap games from
the viewpoint of White. The fourth chapter presents four example
games. The book ends with 38 problems that expand on the
theoretical discussions contained in the first chapters and explore
variations that were omitted there. **
Baduk, made fun and easy
por Chihyung Nam
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
***
The Korea Times will begin a new weekly column explaining the
time-honored game to beginners, helping readers understand why
so many people consider it so intellectually challenging and fun.
Today's column will give a historical overview of the game. Then, in
July, Nam Chi-hyung, Myongji University baduk professor and a
master's degree holder of English, will begin her new column ``The
ABCs of Baduk.'' – E.D.
2015
**
The Endgame
Elementary Go Series, Vol 6 [1]
Ishi Pr
1990
**
A Few Move Names
por OGS Team
Arte · Baduk · Go · Igo · Infografía · Weiqi
PDF
OGS Team
1977
**
Go: Art and Philosophy
por Hajime Okada
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
2004
1. INTRODUCCION
2. TECNICAS DE CAPTURA I
3. CONCEPTOS BASICOS
4. VIDA Y MUERTE I
5. TECNICAS DE CAPTURA II
6. JOSEKI I, Hoshi Joseki (punto 4-4)
7. CORTES Y CONEXIONES I
8. VIDA Y MUERTE II
Go el juego de la vida
por Diego Albuja Ortiz
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
Grupo Sente
2014
European Go Federation
The first yearbook of European go, with no less than 576 pages
about the biggest and most important go happenings of 2016 in
Europe.
Featuring:
Graham Brash
1991
Nikkai
2019
Breve librín de dos carillas con las reglas del juego del Go para
imprimir a dos caras, elaborado para el Taller de Go llevado a cabo
en la ciudad de Apóstoles, Provincia de Misiones el día sábado, 10
de Agosto de 2019.
Go en Taiwán
por Horacio A. Pernía
Baduk · Games & Activities · Go · Igo · Juegos de Tablero · Weiqi
PDF
© Nikkai
© Nikkai
© Nikkai
2003
© Nikkai
© Nikkai
© Nikkai
© Nikkai
© Nikkai
2004
Este ensayo tiene por objeto ayudar a los jugadores que se inician
en la aventura del Go, a comprender conceptos estratégicos y
tácticos que rigen este juego. Por supuesto sería demasiado
pretencioso que con algunos ejemplos como los que se verán aquí,
alguien pueda decir “sé jugar al Go”. La idea de la obra es que quien
conozca las reglas y tenga una breve experiencia como jugador,
mire el tablero de una forma distinta, reconociendo formas y puntos
estratégicos, conceptos que le ayudarán a entender los
fundamentos principales del Go. Esto es solo un approach al Go,
que nos servirá de guía para saber que aspectos son importantes en
el juego y a la vez, despertará su interés en el estudio profundo de
éstos y otros principios, para lo cual deberá basarse en los trabajos
escritos por profesionales del Go.
El juego del Go. Historia del desarrollo
táctico y estratégico
Nikkai [8]
© Nikkai
© Nikkai
2003
© Nikkai
insuperable... ¿juego?
Korea Town y Baduk en Buenos Aires
Nikkai [11]
© Nikkai
© Nikkai
© Nikkai
2004
© Nikkai
2010
***
Ota Yuzo. El Jozu rebelde
Nikkai [15]
© Nikkai
Ota Yuzo, un hombre que hizo respetar sus ideas, banales o no,
en contraposición a las exigencias de las máximas autoridades de
su época. Por eso, Ota Yuzo representa un grito de libertad en una
época en que todos cedían a las demandas de poder supremo,
representado por el Shogún. Los diagramas y explicaciones
contenidos en la obra, les permitirán –al menos- entender el
desarrollo de un partido de Go y el porqué se juega en determinados
lugares a medida que éste avanza. Y para los que ya entienden el
juego, podrán apreciar la fortaleza de quien fuera además una
artista del kabuki, en el tablero.
Partidos Memorables
por Horacio A. Pernía & Eduardo López Herrero
Baduk · Go · Igo · Nikkai · Weiqi
PDF
© Nikkai
2020
Fujisawa Shuko was one of Japan’s top players from the 1960s.
Among his contemporaries, he ranks with Go Seigen and Sakata Eio
for his creativity and the depth of his understanding of Go. His two
greatest achievements were becoming the first tournament Meijin in
1962 and winning the first six terms of the Kisei title from 1977 to
1982. Shuko won this title against Hashimoto Utaro at 52, an age at
which most pros are washed up as title contenders. He went on to
defend this title against challenges from the young stars of the day
who were dominating all the other titles: Kato Masao, Ishida Yoshio,
Rin Kaiho, and Otake Hideo. This book presents all 40 games that
Fujisawa played in the Kisei title matches, including the seven in
which he was dethroned by Cho Chikun. Most of these games were
first published in Go World, but two against Hashimoto never
appeared there and one had only an extremely brief commentary.
John Power has provided new commentaries for these games to
make this volume complete. Studying and playing through these
games will give you an appreciation of the profundity of Go and the
genius of Fujisawa Shuko.
Deep Learning and the Game of Go
por Max Pumperla & Kevin Ferguson
Baduk · Computers · Go · Igo · Mathematical & Statistical Software ·
Neural Networks · Programming Languages · Python · Weiqi
PDF
Manning Publications
2019
*****
Summary
Deep Learning and the Game of Go teaches you how to apply the
power of deep learning to complex reasoning tasks by building a Go-
playing AI. After exposing you to the foundations of machine and
deep learning, you'll use Python to build a bot and then teach it the
rules of the game.
What's inside
All you need are basic Python skills and high school-level math.
No deep learning experience required.
Table of Contents
PART 1 - FOUNDATIONS
1. Toward deep learning: a machine-learning introduction
2. Go as a machine-learning problem
3. Implementing your first Go bot
**
Igo Hatsuyōron 120: An Elephant in
Slices (Reseña)
por Thomas Redecker
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
EPUB
NEVER IN PRINT
2019
http://ruijang.com/multigo/
2019
The original article was ‘The Earth, the Dead and the Darkness’
which appeared in Go World No. 70; 1994. The next update and
revisions preceding the present article was ‘Speculations on the
Origin of Go’ in R. Bozulich (ed.); The Go Player’s Almanac 2001;
Kiseido; 2001. Since then, the main text has been adjusted and
slightly edited to refer to its five new Appendices. The first two were
written in 2003 and lightly edited in 2006, and the last three were
written in 2006-7. All are now in separate files in the Bob High e-
library.
Beginning Go: Making the Winning Move
por Peter Shotwell & Susan Long
Baduk · Go · Igo · Juegos de Tablero · Weiqi
EPUB
Tuttle Publishing
2007
By the time players finish the instructional sections, they'll have all
the confidence, skill and techniques they'll need to enjoy playing this
fascinating game. What's more, Go's unique handicapping system,
which the book explains, allows even absolute beginners to play
competitive games with experienced players.
GO! More Than a Game
por Peter Shotwell & Huiren Yang & Sangit
Chatterjee
Baduk · Board Games · Chess · Games · Games & Activities ·
General · Go · Igo · Puzzles · Reference · Sports & Recreation ·
Weiqi
EPUB · PDF
Tuttle Publishing
2003
2015
*****
2009
2009
1996
THE SAINT OF GO: Shusaku was the leading player of the golden
age of go in the mid-19th century. He has become known to later
generations as the Saint of Go (Kisei or Gosei) and is recognized by
modern players as one of the greatest geniuses in the history of the
game. His victories over his contemporaries in a number of matches
contributed to his reputation, but its main foundation is his perfect
record, not even approached by any other player, of nineteen
successive wins in the annual castle games played in the presence
of the shogun.
SHUSAKU'S REPUTATION: Shusaku is considered the best
model for aspiring professional players to study, especially his
games with black. He was unexcelled in his complete mastery of the
strategic principles and the practical techniques of go. His games are
a treasure house of all the varied elements of the game, from the
fuseki to the endgame, but in particular they provide amateur players
with ideal material for studying the art of fighting in the middle game.
Here are some 20th century views of Shusaku: "Shusaku simplified
the complexity of go, concealing his great strength and profound
analysis beneath the smooth surface of his game... It is not an
exaggeration to say that all the principles and all the techniques of
go are embodied in concentrated form in Shusaku's go." - Segoe
Kensaku 9-dan "The speed and forcefulness of Shusaku's play with
black are like lightning striking the go board; his skill at finishing off
his opponent once he took the lead is unrivalled." - Hayashi Yutaka,
go historian
**
Lista de Libros de Go ofrecidos por
SmartGo
por SmartGo
Baduk · Board Games · Catálogo de Libros · Games · Games &
Activities · Go · Igo · Weiqi
PDF
SmartGo
CreateSpace Independent
Publishing Platform
2014
The game consists in two players with black and white stones, or
counters, endeavoring to surround territory — and the opponent’s
men — by placing one man on the board at a time, which is not
moved unless captured. The stones are placed at the intersection of
lines and are surrounded (captured, killed) when each line from a
stone or group leads to a stone of the opposite color upon the next
“me;" hence it is often necessary to place some of one’s stones
within a hollow group in order to effect its capture.
**
Go para principiantes (Extracto)
por Kim Sung-rae
Baduk · Go · Igo · Juegos de Mesa · Weiqi
PDF
Bolchiro
2016
Nihon Ki-in
1972
Ishi Press
2015
**
The World of WeiQi (Weiqi Tiandi)
por Weiqi Tiandi
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
Weiqi Tiandi
2005
Yutopian Enterprises
2008
In this book, Guo talks about ten important lessons in go, namely,
sente vs. gote, big vs. small points, attack vs. defense, life vs. death,
big vs. small territories, saving vs. sacrificing stones, light vs. heavy
shapes, slack moves vs. urgent points, standard moves vs. flexible
variations, and persistence vs. playing safe.
These ten lessons cover the many conflicting situations that are
frequently encountered when playing go. Sente allows a player to
maintain the initiative, but it gives his opponent an opportunity to
counterattack; gote on the other hand, forsakes the initiative, but it
builds a solid foundation for future attacks. Light moves are flexible,
yet they sometimes form loose shapes; heavy moves are inflexible,
but they are solid. Thickness leads to profit, but there is a danger of
forming overdeveloped shapes; thinness is weak, but more flexible.
Making life is safe, yet one loses sente; leaving a precarious group
unattended is dangerous, but one gets sente. Thus, the key issues
of initiative, profit, safety, and the life and death of groups must all be
harmonized within one global, strategic framework. When separated
from this global framework, these issues lose their meaning, and the
game loses direction.
With the aid of many illustrations, this book helps the reader to
master these issues and become a stronger player.
167 pages.
Table of Contents
Hebsacker Verlag
2017
1920
Invasiones de Yose
2008
Arca Editors
1991
2016
***
By David Silver & Aja Huang & Chris J. Maddison & Arthur Guez &
Laurent Sifre & George van den Driessche & Julian Schrittwieser &
Ioannis Antonoglou & Veda Panneershelvam & Marc Lanctot &
Sander Dieleman & Dominik Grewe & John Nham & Nal
Kalchbrenner & Ilya Sutskever & Timothy Lillicrap & Madeleine
Leach & Koray Kavukcuoglu & Thore Graepel & Demis Hassabis
The Best of Kido: The Ins and Outs of
Life and Death (Reseña)
por Autores Varios
Baduk · Fujisawa Shuko · Go · Hashimoto Yutaro · Igo · Kada
Katsuji · Kido Magazine Maeda Nobuaki · Kudo Norio · Mimura
Tomoyasu · Otake Hideo · Sato Sano · Shirae Haruhiko · Tei Meiko ·
WeQi
PDF
Hinoki Press
2011
*****
https://gowizardry.com/?page_id=8
Weiqi Introductory Problem Collection
por Autores Varios
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
1999
Yutopian Enterprises
2003
2011
Table of Contents
Nakade
Cut
Clamp
Wedge
Attach
Diagonal
Hane
Belly
Throw-in
Connect
Yutopian Enterprises
1996
por Xinhua
Baduk · Go · Igo · Juegos de Tablero · Weiqi
PDF
Xinhua
2004
Dash Baduk
¿Cuál es el evento más importante en la historia del Baduk del Siglo XX? ¿La aparición
de un nuevo genio? ¿Un partido en especial? ¿El reconocimiento social del Baduk?
Diferentes individuos darían diferentes respuestas a la pregunta, pero personalmente creo
que es la introducción del nuevo Posuk (Fuseki). El nuevo Posuk tuvo un período del
experimentación que comenzó a principios de 1930 y se extendió a lo largo del Siglo XX.
Strategic Concepts of Go
por Nagahara Yoshiaki & Richard Bozulich
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
Ishi Press
1972
**
Graded Go problems for Beginners Vol.
1: Introductory Problems 30 to 25-Kyu
por Kano Yoshinori
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
Kiseido Publishing Co
1997
**
Graded go problems for beginners Vol. 3:
Intermediate Problems 20 to 15-Kyu
por Kano Yoshinori
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
2020
Nikkai
The games were played in the year 1739, when my great great
great grandfather was openning a small tea shop somewhere in
Southern China. The two players, Fan and Shi, were among the
most famous ones in Chinese Go history. Their fighting strength are
said to be stronger than some pro 9 dans of today, and they were
called, fittingly, "great national hands" (ever heard of an artistic term
for "playing go" -- "hand talk"?). Both players were born at a same
county, which was exactly the same place where these game were
played. The county was called "Ping Hu", also known as "Dang Hu",
and these games were concequently called "Dang Hu Games" or
“Tanghu Games”. In this year, 1739, Fan was 31 years old, and Shi
30. Both were at their prime time. These games showed their
extraordinary skills and imagination; these games were not only the
Go Bible of those days, but even today, they are regarded as the
best classic work of Go in China.
Modern Master Games Vol 1 (Extracto)
por Rob van Zeijst & Richard Bozulich
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
2017
**
Consecutive Title Myth: a discussion
forum by Chinese Go fans
por Yonghe Zhang
Baduk · Board Games · Games · Go · Igo · Weiqi
PDF
From the forties of last century, Honinbo raised the curtain on the
modern Go. Whenever you win a champion, next time you don't
need to fight from the bottom, you only need to calmly wait for one
challenger. This makes consecutive domination possible. However,
there are still very few who can achieve 5 consecutive titles. Among
so many go players and tournaments, it is not exaggerating to say
that the players who can dominate one champion for a very long
time are myth. Who can create the myth of consecutive titles?
AlphaGo vs Ke Jie (Reseña)
por Yuan Zhou
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
The match between AlphaGo and Ke Jie 9P was the last time a
human played the computer program. Yuan Zhou gives a thorough
and insightful analysis of the three games in the match and reflects
on the significance of AlphaGo for the go community.
Master Play: The Style of Go Seigen
por Yuan Zhou
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
2008
2007
This is the first in a series of books about the specific playing styles of some of the most
famous go professionals.
A guide for the Chinese game of go written by a tournament winner and expert who
frequently lectures about the game. Profusely illustrated.
Master Play: The Style of Takemiya
por Yuan Zhou
Baduk · Board Games · Games · Games & Activities · Go · Igo ·
Weiqi
PDF
2008
CreateSpace Independent
Publishing Platform
2019
Mynavi Corporation
2014
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
2012
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
2012
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
2012
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
2012
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
2013
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
2013
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
2013
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
2014
por 囲碁⼈編集部
Baduk · Games · Go · Igo · Japón · Juegos de Tablero · Weiqi
EPUB
Mynavi Corporation
2014