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Brimstone Mission Flowchart

Brimstone Mission Flowchart is an alternative system for rolling for missions. It can be used on its own or together
with any other way of playing the game. It can be used with other fan made material such as HexCrawl and would thus
replays how you roll for missions.

Thanks to Graeme Henson (HexCrawl)


Thanks to Philip Jelley (List of enemies by outherworld)

i
CONTENTS
SPECIAL RULES TO ADD FLAVOR TO THE GAME 1
THE BEGINNING 3
AN ORDINARY DAY IN BRIMSOTNE 4
ALIEN WORLD [Any] 6
SHORT STORY [Any] 7
THE LOST JOURNAL [Jargono] 8
SERPENTS IN THE SWAMPS [Serpentmen and Jargono] 11
Most Wanted [Frontier Town & Scafford] 15
THE TREDERRAN INVASION [Trederra] 17

ii
SPECIAL RULES TO ADD FLAVOR TO THE GAME
Special Rule Common Enemies Serpentmen Warriors
Threat Cards only darkness cards that modify Serpentmen, Tribal or
For the first mission only use the core game/games Jargono are used as those are the key words of that
Threat Cards (if you like to, you can include all enemies enemy any other card are discarded and redrawn.
from the mines) minus the ones with Wandering
Monsters. Any time you look through a gate add the List of Enemy by Otherworld
Wandering Monster Threat Card for that world and any The following lists of enemies can be used to refer to
threat card associated with that world to your threat which enemies that are associated with each
decks. Otherworld. The keywords associated with the threat
Some missions will use a customized threat deck to are also listed.
add more theme to the mission. Any mission in which all
portals leads to a specific world only uses threat cards The Belly of the Beast – [Flesh]
from that world and enemies originating in this world or Epic
the void. No wandering monsters from another world or Gastral Giant
monsters affiliated with an Otherworld, if these are Normal
drawn simply discard and re draw. Skin Crawlers
E.g. in a mission with the Special Rule All Gates Lead Acidic Tentacles
to Trederra any time a threat card that does not listed Bone Eaters
under The Mines/Canyons or Trederra are drawn such as Acid Blobs
Serpentmen Warriors discard and re draw. If on the Flesh Mites
other hand Trederran Raiders would be drawn this card
is OK to use as it is listed under Trederra.
The Blasted Wastes – [Sand]
Epic
Epic Threat Cards Sand Kraken
When drawing Epic Threat Cards only use threat Wasteland Terralisk
cards from the world you are in plus from any world you Normal
have a gate in to or from which a monster has come Sand Crabs
through a gate (wandering monster or monsters Crimson Tentacles
affiliated with another world). Sand Stranglers
Some missions will use a customized Epic Threat Wasteland Scavengers
Deck to add more theme to the mission. Any mission in Wasteland Warlord
which all portals leads to a specific world only uses The Caverns of Cynder – [Red]
threat cards from that world and enemies originating in Epic
this world or the void, if these are drawn simply discard Beli’al
and re draw.
Shadow of Bli'al
Normal
Artifacts Dark Lava men
For the first mission remove any Otherworld Artifact Flesh Stalker
Card from the Artifact Card Deck Any time you look Lava Men
through a gate add the Other world Artifact cards from Hell Hounds
that otherworld. Hellfire Subbuci
Some missions will use a customized Artifact deck to Lava Bats
add more theme to the mission. Any mission in which all Souls of the Damned
portals leads to a specific world only uses Otherworld Torture Drones
Artifacts from that world, if these are drawn simply Magma Fiends
discard and re-draw.
[E.g. ???] The Derlict Ship – [Gunmetal]
Normal
Darkness Flesh Stalker
Some missions will use a customized Darkness Deck Auto Turrets
to add more theme to the mission. Any mission in which BEACON Drones
has the Common Enemies Special Rule will only use Space Terrors
darkness cards that boost the stats of that Enemy, if a Dark Slashers
Darkness card is drawn that boosts another enemy type Flesh Drones
simply discard and re-draw. Necronauts
E.g. If a mission has the Special Rule Common
Enemies Trederran Legionnaires only darkness cards
that modify Alien, Soldier or Trederran are used as those
are the key words of that enemy any other card are
discarded and redrawn. Similarly, If a mission has the
The Forbidden Fortress – [Grey] Hungry Dead
Epic The Lost Army
Sho-Riu The Dragon King Scafford Gang
Fallen Shogun Scafford Lieutenant
Jorogumo Spider Queen Stranglers
Living Statue Tentacles
Takobake Cannon Undead Outlaws
Normal Scourge Rats
Fallen Sorcerors
Harionago
The Swamps of Jargono – [Bright Green]
Epic
Komodo Summoners
Harbringer
Nobu Taskmaster
Swamp Raptors
Oni
Serpentmen Great Shaman
Temple Dogs
Normal
Thunder Warriors
Young Swamp Raptors
Takobake Samurai
Swamp Slashers
Akaname Tougue Demons
Swamp Slugs
Dishonoured Dead
Bog Bats
Kosugi Master
Serpentmen Shaman
Kosugi Ninjas
Serpentmen Warriors
The Red Ronin
The Undead Daimyo The Targa Plateau – [White]
Takobake Riflemen Epic
Takobake Spearmen Goliath
Tengu Blind Master Guardian
Tengu Normal
Chochinobake Lanterns Custodians of Targa
Snow Terrors
The Forest of the Dead – [Pale Green]
Targa Pylons
Epic
Turn Hunters
Onmorake Carrion Phoenix
Ancient Spiders
Normal
Goryu Trederra – [Beige]
Shadow Wraith Epic
Spectral Horde
Decayed Trees Normal
Nure-oona Vampires Gorged Slashers
Scourge Dead Z-4 Grenadiers
Trederran Legionaries
The Mines/Canyons – [Earth Brown]
Trederran Lieutenant
Epic
Trederran Mutants
Dark Stone Hydra
Trederran Raiders
Goliath
Trench Spiders
Harbinger
Undead Gunslinger The Void- [Blue]
Colonel Scafford Epic
Normal The Ancient One
Rats Nest Burrower
Corpse Pile Void Mage
Dark Stone Brutes Normal
Feral Vampires Harvesters
Hell Cannon and Crew Void Hounds
Hell Vermin Tentacles
Slashers Void Sorceror
Night Terrors Void Spiders
Werewolf Feral Kin
Black Fang Tribe
Bandits
Cult of the Crimson Hand
Ghost Warriors
Hell Bats

2
THE BEGINNING

The starting Posse Relationships


When choosing the starting characters for your The final decision to make is how your characters
Posse there are some different ways in which you can know each other. When this is decided you can head to
restrict yourself to create a themed posse. [These rules your starting mission.
are optional]

Free for all The First Mission


Mix any character you want. Brimstone used to be the center of it all, the ‘Paris of
The first mission is For a Few Dark Stones More the West’ is what some folks called it, others called it
[Basic:1]. ‘New Gomorrah’, what with all the fun people was
havin’. Dark Stone minin’ was the biggest game in town
Law and it was making hand over fist. It got to be that even
At least one hero needs to have the key word law and the common farmer had enough to retire if he were to
no hero can have the key word outlaw. If you own find just a few patches of those rocks on his land.
frontier town, all heroes start the game deputized. That was before the Darkness came, before
The first mission is Search Party [Basic:3]. Brimstone blew all to damn hell. Inhuman monsters
burst forth from tears in the fabric of reality is what
Outlaw some of the more learned folks are sayin’, others are
At least one hero needs to have the key word outlaw sayin’ it’s divine retribution for the sins of man.
and no hero can have the key word law. If you own Whatever it was, they all sorta just jumped outta these
frontier town, all heroes start the game with Down a glowing “gates” and started tearing the place apart.
Dark Road and Wanted. Once them things was done with Brimstone, they fanned
The first mission is For a Few Dark Stones More out across the land. They seemed to be drawn to
[Basic:1]. anywhere those rocks were found, doin’ God knows what
Holy to whoever they found in the mines. People are still
payin’ top dollar for them dark stone, but it’s not quite
At least one hero needs to have the key word Holy
as safe a bet as it once was.
and no hero can have the key word unholy. All heroes
[Continue to read the fluff text for your mission]
start the game with Conversion and cannot visit the
Saloon or Gambling Hall for the two first town stays.
The first mission Search Party [Basic:3].
Reward
Your next Story Mission will be An Ordinary Day in
Thematic restrictions Brimstone on page 4.
If you want to add more them to your game you can
add the following restrictions: Failure
Jargano Native can first be chosen as a hero after the Your next Story Missions is Escape [Basic:5]
first portal to Jargono has been found. followed by An Ordinary Day in Brimstone on page 4.
Trederran Veteran can first be chosen as a hero
after the first portal to Trederra has been found

3
AN ORDINARY DAY IN BRIMSOTNE
Sometimes failing a mission will trigger another
Set Up mission. After that mission is finished return to An
[Note: An Ordinary Day in Brimstone consists ordinary day in Brimstone.
missions included in various expansions and some of the Some missions will send you in to a Short Story.
costume made missions from BGG. If you don’t have an
expansion that you rolled for, reroll until you find one D6 Random Mission Chart
you do have.] 1-4 Random Adventure
Any time you do not roll Short Story on the Random 5 Alien World
Mission Chart you receive +1 to the following rolls until 6+ Short Story
you Short Story.

D36 MISSION Expansion Reward Failure Special

For a Few Dark An ordinary day in


11 [Basic:1] Escape [Basic:5]
Stones More Brimstone
An ordinary day in
12 Exploration [Basic:2] Escape [Basic:5]
Brimstone
An ordinary day in
13 Seal the Void Gate [Basic:3] Escape [Basic:5]
Brimstone
An ordinary day in
14 Search Party [Basic:4] Escape [Basic:5]
Brimstone
The Treasure Hunt An ordinary day in An ordinary day
15 [Custom:1] Link to mission
Through the Void Brimstone in Brimstone
16
Use the Undead Horde
An ordinary day in
21 Night of the Dead [Jargono:1] Escape [Basic:5] Special Rule for the mission
Brimstone
Escape [Basic:5]
Only use Void enemies for
An ordinary day in
22 Seal the Hell Pit [Jargono:2] Escape [Basic:5] the mission Escape
Brimstone
[Basic:5]
An ordinary day in
23 Terror in the Night [Targa:1] Escape [Basic:5]
Brimstone
An ordinary day in
24 Stop the Ritual [Targa:2]
Brimstone
An ordinary day in
25 Human Sacrifice [Serpentmen:1]
Brimstone
26

Shootout in the An ordinary day in Bank Robbery


31 [Town:1]
Streets Brimstone [Town:3]
An ordinary day in An ordinary day
32 Hanging High [Town:2]
Brimstone in Brimstone
An ordinary day in Most Wanted
33 Bank Robbery [Town:3]
Brimstone [Short Story]
An ordinary day in Most Wanted
34 Jail Break [Town:4]
Brimstone [Short Story]
An ordinary day in Blow the Mine
35 Town Overrun [Town:5]
Brimstone [Basic:6]
An ordinary day in Doomsday
36 Foothold [Trederra:1]
Brimstone [Trederra:6]
41
42
43
44
45
46
4
51
52
53
54
55
56
The Human Threat can be
Hive of Scum & An ordinary day in Most Wanted
61 [HexCrawl:1] replaced with any Threat
Villainy Brimstone [Short Story]
with the keyword Outlaw
An ordinary day in Blow the Mine
62 Missing Expedition [HexCrawl:2]
Brimstone [Basic:6]
The Human Threat can be
An ordinary day in Most Wanted
63 Hostages [HexCrawl:3] replaced with any Threat
Brimstone [Short Story]
with the keyword Outlaw
The Escape [Basic:5] stats
on a Jargono T-junction
An ordinary day in
64 Down on the Bayou [HexCrawl:4] Escape [Basic:5] Map Tile and all clues while
Brimstone
in Jargono has a gate to the
mines.
An ordinary day in An ordinary day
65 Race Against Time! [HexCrawl:5]
Brimstone in Brimstone
An ordinary day in An ordinary day
66 Confrontation! [HexCrawl:6]
Brimstone in Brimstone

5
ALIEN WORLD [Any]
Rumors have been swirling that a min has been found with a stable gateway leading to an alien world!
Roll a D6 to find out which world it leads to.

CITY OF THE ANCIENTS ??? [Derelict Ship:?]


[TARGA:4]
Reward:
Reward: Your next Story Missions is Overload [Targa:5].
Your next Story Missions is Overload [Targa:5]. [Frontier Town]
[Frontier Town]
Failure:
Failure: Your next Story Missions is Last Stand [Targa:3].
Your next Story Missions is Last Stand [Targa:3]. [Frontier Town]
[Frontier Town]

BATTLE FIELD RECON


SWAMPS OF DEATH [Jargono:4] [Trederra:3]
Reward: Reward:
Your next Story Missions is Overload [Targa:5]. Your next Story Missions is Overload [Targa:5].
[Frontier Town] [Frontier Town]

Failure: Failure:
Your next Story Missions is Last Stand [Targa:3]. Your next Story Missions is Last Stand [Targa:3].
[Frontier Town] [Frontier Town]

????? [Cynder:?] ???? [Blasted Wastes:?]


Reward: Reward:
Your next Story Missions is Overload [Targa:5]. Your next Story Missions is Overload [Targa:5].
[Frontier Town] [Frontier Town]

Failure: Failure:
Your next Story Missions is Last Stand [Targa:3]. Your next Story Missions is Last Stand [Targa:3].
[Frontier Town] [Frontier Town]

6
SHORT STORY [Any]
A short story is a series of teamed missions that makes use of one or more expansion to add a narrative to the string of
missions.
Roll a D36 to find out which Short Story to play.

D36 Expansion
SHORT STORRY
11 [Targa] HexCrawl short story
Frozen City
12 [Targa] Not started
Cult????
13 [Targa & ] Not started
Frozen Expansion
14 [Jargono] Finished
The Lost Journal
15 [Jargono] Not Started
The Hell pit
16 [Jargono & Finished
Serpents in the Swamps
Serpentmen]
21 Jargono Down load
One way Ticket
Custom
22 [Frontier & Started
Most Wanted
Scafold]
23 [Trederra] Finished
The Trederran Invasion
24
25
26
31
32
33
34
35
36
41
42
43
44

45
46
51
52
53
54
55
56
61
62
63
64
65
66

7
THE LOST JOURNAL [Jargono] 5+ Missions
NOTE: Other than the initial section ‘Short Story Set Your next Story Missions is An Ordinary Day in
Up’, the following sections are NOT meant to be read in Brimstone on page 4. The next time you roll Short Story
order. Each entry will direct you to the next entry that on An Ordinary Day in Brimstone you may choose to
needs to be read to progress with the Short Story. Even try to find the Lost Journal once more an thus
failing a Mission will progress the storyline. automatically select The Lost Journal Short Story.

Short Story Set Up


[Note: The Lost Journal Short Story requires the SWAMPS OF DEATH [Jargono:4]
Swamps of Death core set]
For this Jargono teamed Short Story the Swamps of Reward
Death core set whit its missions and special rules will be Bruised and scarred, your posse of adventures heroes
used. Some missions will be modified versions of the makes their way back to the gate from which they came
basic missions. into these deadly swamps. As you step over fallen trees
The first mission in this string of missions is The Lost and suspicious moss, you spot the feint light of a
Journal [Jargono:3]. campfire through the dense underbrush. Could this be
the Tribal humans you read about in Hedgerbrook´s
Jargon Swamp Village journal?
If you want to add more theme to this shorts story, I As you get closer to the light, you can hardly believe
recommend you to download the homemade expansion your eyes. In the midst of this God forgotten plays,
to Shadows of Brimstone Jargono Swamp Village. This humans have actually managed to survive.
content is made by Klutz on BBG and can be found Your next Story Missions is Seal the Void Gate
through the following link: [Basic:3] using the special rules listed for the mission in
https://boardgamegeek.com/filepage/111612/klut The Lost Journal. [Jargono Swamp Village]
zs-jargono-swamp-village
During this Short Story, some missions will tell you to Failure
visit the Jargono Swamp Village depending on your You do not visit the Frontier Town instead go to the
success during the mission. This is optional and if you next Story Missions which is Escape [Basic:5] using the
don’t want to you can visit the Frontier Town as normal. special rules listed for the mission in The Lost Journal.
E.g. after completing the missions Swamps of Death
[Jargono:4] and reading what Story Mission to play next
the following can be read: [Jargono Swamp Village].
This means that instead of going to the Frontier Town ESCAPE [Basic:5]
visit the Jargono Swamp village. After completing the
missions The Lost Journal [Jargono:3] and reading what Special Rules
Story Mission to play next the following can be read:
[Frontier Town]. This means that you visit the Frontier
Swamps of Jargono: T-junction Passage
Town as normal. [Replaces the normal Set Up for this mission.]
This mission start on the Swamps of Jargono side of
the T-Junction Passage Map tile. Remove the T-
Junction Passage Map Card from the Jargono Map Card
THE LOST JOURNAL [Jargono:3] Deck. Other then beginning the game in The Swamps of
Jargono, all Heroes start the game on the T-Junction
Reward Passage Map tile as normal.
While reading Doctor Hedgerbrook´s journal your
amazed by what he has found out. One chapter tells the Reward
story of an otherworld called Jargono. There is detailed Bruised and scarred, your posse of adventures heroes
information about how to get there but that is not what makes their way back to the gate from which they came
amazes you. According to Hedgerbrook´s journal into these deadly swamps. As you step over fallen trees
Jargono is field with abandoned Temples field to the and suspicious moss, you spot the feint light of a
brink with treasures. Also, there seems to be humans campfire through the dense underbrush. Could this be
living in the swamps. Tribal Humans. the Tribal humans you read about in Hedgerbrook´s
Hopefully you will find one or the other. A temple journal?
filed with treasure or a tribe who can tell you where to As you get closer to the light, you can hardly believe
find the treasures. your eyes. In the midst of this God forgotten plays,
Your next Story Missions is Swamps of Death humans have actually managed to survive.
[Jargono:4]. [Frontier Town] Your next Story Missions is Seal the Void Gate
[Basic:3] using the special rules listed for the mission in
Failure The Lost Journal. [Jargono Swamp Village]

8
Failure Your next Story Missions is Exploration [Basic:2]
using the special rules listed for the mission in The Lost
Bruised and scarred, your posse of adventures heroes
Journal. [Jargono Swamp Village]
makes their way back to the gate from which they came
into these deadly swamps. As you step over fallen trees Failure
and suspicious moss, you spot the feint light of a
Weakened by the loos of one of their hunting ground, the
campfire through the dense underbrush. Could this be
Jargono natives have not been able to protect their
the Tribal humans you read about in Hedgerbrook´s
camp from the Swamps of Death.
journal?
Your next Story Missions is Search Party [Basic:4]
As you get closer to the light, you can hardly believe
using the special rules listed for the mission in the The
your eyes. In the midst of this God forgotten plays,
Lost Journal. [Jargono Swamp Village]
humans have actually managed to survive.
Your next Story Missions is Seal the Void Gate
[Basic:3] using the special rules listed for the mission in
The Lost Journal. [Jargono Swamp Village] SEARCH PARTY [Basic:4]
Special Rules
SEAL THE VOID GATE [Basic:3] Jargono Map
[Replaces the normal Set Up for this mission.]
A stable Void Gate has opened deep in the hunting This mission start on the Swamps of Jargono side of
ground of the Jargono Natives and all manner of horrific the Mine Entrance Map tile. Other then beginning the
monstrosities are pouring out! Fnd a way to seal the game in The Swamps of Jargono, all Heroes start the
gate with an ancient occult tome, the local Shaman lead game on the Mine Entrance Map tile as normal.
a group in to the hunting ground to try to put a stop to
the rampage. The Shaman have not been heard from Reward
since, and the waves of creatures are getting stronger After saving the native the Jargono natives thank you
and more frequent. If you are able to seal the Void Gate, by having a huge fest in your honor. They promise you
the Jargono natives will have to help you find more to help you find the treasures you seek. But you have to
treasures in the swamps. help them once more first.
Your next Story Missions is Exploration [Basic:2]
Special Rules using the special rules listed for the mission in The Lost
Journal. [Jargono Swamp Village]
Swamps of Jargono: Mine Entrance
[Replaces the normal Set Up for this mission.] Failure
This mission start on the Swamps of Jargono side of If the posse is in The Mines the next Mission is Cursed
the Mine Entrance Map tile. Other than beginning the Idol [Jargono:5] [Do not use the special rules listed for
game in The Swamps of Jargono, all Heroes start the the mission in The Lost Journal.]. [Frontier Town]
game on the Mine Entrance Map tile as normal. If the posse is in any other otherworld the next
Common Enemies: Void Missions is Cursed Idol [Jargono:5] using the special
rules listed for the mission in The Lost Journal.
When a Threat card would be drawn, roll a D6. On
[Jargono Swamp Village]
the roll of 4+ instead of drawing a Threat card as normal
use a Void Threat Card. To do this simply remove any
Threat Card that does not include void enemies.
Any Stranglers drawn have the Elite Ability: Void
Venom – Gains Keyword Void. Any hero that taes ne or CURSED IDOL [Jargono:5]
more Wonds from a Strangler is -1 To Hit on all their
attakcs during their next Activation. Special Rules
Customized Epic Threat Deck: Void Jargono Map
Any card that tells you to draw any number of Threat [Replaces the normal Set Up for this mission.]
Cards us the Void threat card. This mission start on the Swamps of Jargono side of
Use the following cards: the Mine Entrance Map tile. Other then beginning the
2 Elite Threat Cards game in The Swamps of Jargono, all Heroes start the
[And any Daemon or Void Epic Threat Card] game on the Mine Entrance Map tile as normal.

Reward Reward
After sealing the Void gate the Jargono natives thank Returning to the Jargono village, the natives promise
you by having a huge fest in your honor. After helping you to help you find the treasures you seek. But you must
them, they promise you to help you find the treasures help them once more first.
you seek. But you have to help them once more first. Your next Story Missions is Exploration [Basic:2]
using the special rules listed for the mission in The Lost
Journal. [Jargono Swamp Village]
9
Failure
Your next Story Missions is Search Party [Basic:4]
using the special rules listed for the mission in the The
Lost Journal. [Jargono Swamp Village]

EXPLORATION [Basic:2]
You have been hired by a local tribe of Jargono
natives to clean out one of their hunting grounds that
have been infested monsters making it impossible to
hunt.

Special Rules
Swamps of Jargono: Mine Entrance
[Replaces the normal Set Up for this mission.]
This mission start on the Swamps of Jargono side of
the Mine Entrance Map tile. Other than beginning the
game in The Swamps of Jargono, all Heroes start the
game on the Mine Entrance Map tile as normal.

Reward
As a token of gratitude, the Jargono Natives tells you
about a Temple close to the gate. You decide to head
back to earth first to restock before heading to Temple.
Your next Story Missions is Temple of Dread
[Jargono:6]. [Frontier Town]

Failure
Weakened by the loos of one of their hunting ground, the
Jargono natives have not been able to protect their
camp from the Swamps of Death.
Your next Story Missions is Search Party [Basic:4]
using the special rules listed for the mission in The Lost
Journal. [Jargono Swamp Village]

TEMPLE OF DREAD [Jargono:6]


Reward
You return home to earth with your treasures.
Your next Story Missions is An Ordinary Day in
Brimstone on page 4. [Frontier Town]

Failure
Your next Story Missions is An Ordinary Day in
Brimstone on page 4. [Frontier Town]

10
SERPENTS IN THE SWAMPS [Serpentmen and Jargono] 4+ Missions
NOTE: Other than the initial section ‘Short Story Set
Up’, the following sections are NOT meant to be read in SWAMPS OF DEATH [Jargono:4]
order. Each entry will direct you to the next entry that
needs to be read to progress with the Campaign. Even Reward
failing a Mission will progress the storyline. Your next Story Missions is Waring Tribes
[Serpetmen:2]. Without visiting the Frontier Town.
Short Story Set Up
[Note: Serpents in the Swamps Short Story requires Failure
the Serpentmen of Jargo Delux Enemy Pack and Your next Story Missions is Waring Tribes
Swamps of Death base game] [Serpetmen:2]. Without visiting the Frontier Town.
For this Jargono teamed Short Story the Serpentmen
of Jargo Delux Enemy Pack whit its missions and special
rules will be used together with modified versions of the
missions found in the core sets Swamps od Death. There WARING TRIBES [Serpentmen:2]
are also some alternative missions that can be played if
you own Frontier Town Expansion. Reward
In Serpents in the Swamps two Serpentmen Tribes Your next Story Missions is Human Sacrifice
are at war with each other. Draw 2 Serpentmen Tribe [Serpetmen:1]. [Frontier Town]
cards to decide which Serpentmen Tribes that are in war
with each other. If two of the same tribe are drawn, it is Failure
a civil war within the tribe. This two tribes will be used Your next Story Missions is Exploration [Basic:2]
in all the missions during this Short story. The fist time using the special rules listed for the mission in the
you encounter Serpentmen or successfully identify Serpents in the Swamps. [Jargono Swamp Village]
Tomes of the Local Tribe in a mission that is not
Waring Tribes [Serpetmen:2], roll of between the two
tribes to decide which Serpentmen Tribe to use for this EXPLORATION [Basic:2]
mission. In Waring Tribes [Serpetmen:2], both tribes
are used.
You have been hired by a local tribe of Jargono
The first mission in this string of missions is Swamps natives to clean out one of their hunting grounds that
of Death [Jargono:4].
have been infested with Serpentmen after one of their
territorial disputes.
Jargon Swamp Village All you have to do is patrol the area and make sure
If you want to add more theme to this shorts story, I that the Serpentmen don’t decide to stay. As the
recommend you to download the homemade expansion Serpentmen recently lost their territory they should be
to Shadows of Brimstone Jargono Swamp Village. This weakened by their previously battle.
content is made by Klutz on BBG and can be found
through the following link: Special Rules
https://boardgamegeek.com/filepage/111612/klut
zs-jargono-swamp-village Swamps of Jargono: Mine Entrance
During this Short Story, some missions will tell you to [Replaces the normal Set Up for this mission.]
visit the Jargono Swamp Village depending on your This mission start on the Swamps of Jargono side of
success during the mission. This is optional and if you the Mine Entrance Map tile. Other than beginning the
don’t want to you can visit the Frontier Town as normal. game in The Swamps of Jargono, all Heroes start the
E.g. after completing the missions Swamps of Death game on the Mine Entrance Map tile as normal.
[Jargono:4] and reading what Story Mission to play next
the following can be read: [Jargono Swamp Village]. Customized Threath Deck: No
This means that instead of going to the Frontier Town Serpentmen Warriors
visit the Jargono Swamp village. After completing the During set up remove all Serpentmen Warriors
missions The Lost Journal [Jargono:3] and reading what Threat Cards from the Otherworl Threat Swamps of
Story Mission to play next the following can be read: Jargono deck.
[Frontier Town]. This means that you visit the Frontier
Town as normal. Customized Epic Threath Deck:
Serpentmen
Any card that tells you to draw any number of Threat
Cards us the Otherworl Threat Deck of Jargono. [Note:
The Special Rule Common Enemies: Serpentmen
Warriors is still in effect for these cards]
Use the following cards:

11
D3 Slashers and 2 Threat Cards
2 Elite Threat Cards SHOOTOUT IN THE
[And any Jargono Epc Threat Card]

Common Enemies: Serpentmen


STREETS [Frontier:1]
Warriors Special Rules
When a Threat card would be drawn, roll a D6. On
the roll of 4+ instead of drawing a Threat card, the Customized Threath: Serpentmen
Heroes are attacked by Serpentmen Warriors. Warriors
During this mission replace all Bandits with
1-2 Heroes D3+1 Serpentmen Warriors Serpentmen Warriors. Any time a new Serpentmen
3-4 Heroes $P$ Serpentmen Warriors Warrior cannot be placed place a Serpentmen Shaman
5-6 Heroes 6 Serpentmen Warriors instead, if it cannot be placed advance darkness as
normal for the mission.
Reward Serpentmen don’t go on the rooftop. Instead place
You return home to earth through the portal after them in the building.
helping the Jargono natives with the Sepentmen.
Hopefully you won’t have to deal with them again. Reward
Your next Story Missions is Human Sacrifice Your next Story Missions is Human Sacrifice
[Serpetmen:1]. [Frontier Town] [Serpetmen:1]. [Frontier Town]

Failure Failure
Weakened by the loos of one of their hunting ground, the Your next Story Missions is Human Sacrifice
Jargono natives have not been able to protect their [Serpetmen:1]. [Frontier Town]
camp from the Swamps of Death.
Your next Story Missions is Search Party [Basic:4]
using the special rules listed for the mission in the
Serpents in the Swamps. [Jargono Swamp Village]
CURSED IDOL [Jargono:5]
Special Rules
SEARCH PARTY [Basic:4] Swamps of Jargono: Mine Entrance
[Replaces the normal Set Up for this mission.]
Special Rules This mission start on the Swamps of Jargono side of
the Mine Entrance Map tile. Other than beginning the
Swamps of Jargono: Mine Entrance game in The Swamps of Jargono, all Heroes start the
[Replaces the normal Set Up for this mission.] game on the Mine Entrance Map tile as normal.
This mission start on the Swamps of Jargono side of
the Mine Entrance Map tile. Other than beginning the Reward
game in The Swamps of Jargono, all Heroes start the After helping the Jargono natives, you have finally
game on the Mine Entrance Map tile as normal. made your way home to earth.
Your next Story Missions is Human Sacrifice
Reward [Serpetmen:1]. [Frontier Town]
You return home to earth through the portal after
helping the Jargono natives find the missing person. Failure
Hopefully you won’t have to return to the swamps again Your next Story Missions is Exploration [Basic:2]
son. using the special rules listed for the mission in the
Your next Story Missions is Human Sacrifice Serpents in the Swamps. [Jargono Swamp Village]
[Serpetmen:1]. [Frontier Town]

Failure
If the posse is in The Mines the next Mission is
Shootout in the streets [Frontier:1] using the special
rules listed for the mission in the Serpents in the
Swamps. If you don’t own Frontier Town your next
Story Mission is instead Human Sacrifice
[Serpetmen:1]. [Frontier Town]
If the posse is in any other otherworld the next
Missions is Cursed Idol [Jargono:5] using the special
rules listed for the mission in the Serpents in the
Swamps. [Jargono Swamp Village]

12
should be comprised of only Threat Cards for undead
HUMAN SACRIFICE enemies.>
[Serpentmen:1] The Plague is Spreading
Any Copse Pile Enemy does not enter the game as
Reward usual. Instead roll a D8 and place the model in the
After saving the young girl you can’t help to wonder building with the corresponding number.
what might have happened if the sermon was
completed. Reward
Your next Story Missions is Tempel of Dread Your next Story Missions is Tempel of Dread
[Jargono:6]. [Frontier Town] [Jargono:6]. [Frontier Town]

Failure Failure
If the posse is in the Mines the next mission is Night There are too many of them. We must blow the mine
of the Dead [Jargono:1]. [Frontier Town] where they come from.
If the posse is in Jargono the next mission is Night of Your next Story Missions is Blow the Mine [Basic:6]
the Dead [Jargono:1] using the special rules listed for using the special rules listed for the mission in the
the mission in the Serpents in the Swamps. [Jargono Serpents in the Swamps. [Frontier Town]
Swamp Village]

BLOW THE MINE [Basic:6]


NIGHT OF THE DEAD
[Jargono:1] Special Rules
Swamps of Jargono: Mine Entrance Common Enemies: Hungry Dead
[Replaces the normal Set Up for this mission.] When a Threat card would be drawn, roll a D6. On
This mission start on the Swamps of Jargono side of the roll of 4+ instead of drawing a Threat card, the
the Mine Entrance Map tile. Other than beginning the Heroes are attacked by Hungry Dead.
game in The Swamps of Jargono, all Heroes start the
game on the Mine Entrance Map tile as normal. 1-2 Heroes $P$ Hungry Dead and 1 Corps Pile
3-4 Heroes $P$ $P$ Hungry Dead and 2 Corps Piles
Reward 5-6 Heroes $P$ $P$ Hungry Dead and 3 Corps Piles
After saving the young girl you can’t help to wonder
what might have happened if the sermon was
completed. Reward
Your next Story Missions is Tempel of Dread Your next Story Missions is Tempel of Dread
[Jargono:6]. [Frontier Town] [Jargono:6]. [Frontier Town]

Failure Failure
Your next Story Missions is Town Overrun Your next Story Missions is Night of the Dead
[Frontier:5] using the special rules listed for the mission [Jargono:1]. [Frontier Town]
in the Serpents in the Swamps. If you don’t own
Frontier Town your next Story Mission is instead Blow
the Mine [Basic:6] using the special rules listed for the
mission in the Serpents in the Swamps. [Jargono
Swamp Village]

TOWN OVERRUN [Frontier:5]


Special Rules
Undead Horde
For this mission, all Threats are hungry Dead.
Whenever a Threat card would be drawn, instead use
the following.
1-2 Heroes $P$ Hungry Dead and 1 Corps Pile
3-4 Heroes $P$ $P$ Hungry Dead and 2 Corps Piles
5-6 Heroes $P$ $P$ Hungry Dead and 3 Corps Piles
<Alternatively, you may instead assemble your own
Threat Decks using Expansion cards. These threat cards

13
TEMPEL OF DREAD [Jargono:6]
You have heard rumors that one of the two warring
tribes have made their home in an old temple. In an
attempt to stop them from coming back to earth you
have decided to kill their leader.
Now you only have to find your way to the temple.

Special Rules
Fixed Epic Threat
Instead of drawing a random Epic Threat card as the
final encounter use the Epic Threat card 1 Grand
shaman and….

Common Enemies: Serpentmen


Warriors
When a Threat card would be drawn, roll a D6. On
the roll of 4+ instead of drawing a Threat card, the
Heroes are attacked by Serpentmen Warriors.

1-2 Heroes D3+1 Serpentmen Warriors


3-4 Heroes $P$ Serpentmen Warriors
5-6 Heroes 6 Serpentmen Warriors

Multiple Serpentmen Tribes


Weenever you encounter Serpentmen, rill off
between the two Serpentmen Tribes to determine which
Tribe they are from.
During each Fight, all Serpentmen in that Fight
are considered to be from the same Tribe.

Archers in the Trees


During a Fight, anytime the Hold Back the darkness
roll is failed, it also triggers the jargon Depth Event 4)
Volley of Arrows´ as rival Serpent men rain arrows
down on the battle, In addition to the normal effect of
this Depth Event, every Enemy in Jargono also takes D3
Wounds from the arrows, ignoring Defense.

Spoils of War
At the end of each Fight, every Hero may draw one
extra Loot card to represent the spoils of war!

Reward
After defeating the Grand Shaman, you can see more
Serpentmen arriving at the Temple. However, these
seem to be of a different tribe. While caring of the
treasure you can see the Serpentmen fighting each other
but with the loss of the Grand Shaman the other side is
sure to win.
Your next Story Missions is An ordinary day in
Brimstone.

Failure
Your next Story Missions is Human Sacrifice
[Serpetmen:1]. [Frontier Town]

14
Most Wanted [Frontier Town & Scafford] 3+ Missions
NOTE: Other than the initial section ‘Short Story Set
Up’, the following sections are NOT meant to be read in BANK ROBBER [Frontier:3]
order. Each entry will direct you to the next entry that
needs to be read to progress with the Short Story. Even Reward
failing a Mission will progress the storyline. Your next Story Missions is Jail Break [Frontier:4].
Short Story Set Up Failure
[Note: The Most Wanted Short Story requires the Your next Story Missions is They’re Getting Away
Frontier Town expansion and the Colonel Scafford [Scafford:1].
and the Scafford Gang Deluxe Enemy Pack.]
For this Outlaw teamed Short Story uses the Frontier
Town expansion whit its missions and special rules will
be used. If you own the Colonel Scafford and the Scafford THEY’RE GETTING AWAY
Gang Deluxe Enemy Pack and/or Undead Outlaws [Scaford:1]
Deluxe Enemy Pack these can also be used.
In Most Wanted one band of outlaws have been given Special Rules
a bounty you can’t refuse. Shuffle all Infamous Bandit
Gangs cards, Scafford Lieutenants cards and Unded Customized Threat: Most Wanted - Most
Infamous Bandit Gangs cards. Draw 1 card to decide Wanted
which Gang that have caught the eye of the law. This If a Scafford Lieutennants card was drawn play the
gang will be used in all the missions during this Short mission as normal if not use the following rules:
story. Infamous Bandit Gangs
The first mission in this string of missions is Don’t use the Special Rule – Scafford Only. Instead,
Shootout in the Streets [Frontier:1]. when a Threat card would be drawn, roll a D6. On the
roll of 4+ instead of drawing a Threat card, the Heroes
Special Rules are attacked by Infamous Bandits.
Customized Threat: Most Wanted 1-2 Heroes D3+1 Infamous Bandits
During all missions that does not use Threat cards 3-4 Heroes $P$ Infamous Bandits
replace all Bandits with the enemy type associated with 5-6 Heroes 6 Infamous Bandits
the card drawn for most Wanted.
E.g. If an Infamies Bandit Gangs card was drawn use When an epic threat would be drawn, the heroes
the modified version listed on that card. If a Scafford encounter an Infamous Bandit leader and infamous
Lieutennants card was drawn use Scafford Gang. If an bandits as above. The Infamous Bandit leader has health
Undead Infamies Bandit Gangs card was drawn use the and Damage for all Attacks multiplied by the Poesy
modified version of the Undead Outlaw listed on that Level. (If the Poesy Level is only Level 1 double the
card. Infamous Bandit leader health and Damage instead.
If a Scafford Lieutennants card was drawn: Any time Undead Infamous Bandit Gangs
an Scafford Gang member is placed on the board roll a Don’t use the Special Rule – Scafford Only. Instead,
dice. On a roll of six also draw a Hideous Mutation and when a Threat card would be drawn, roll a D6. On the
add it to that model. roll of 4+ instead of drawing a Threat card, the Heroes
are attacked by Undead Infamous Bandits.

SHOOTOUT IN THE 1-2 Heroes D3+1 Undead Infamous Bandits


3-4 Heroes $P$ Undead Infamous Bandits
STREETS [Frontier:1] 5-6 Heroes 6 Undead Infamous Bandits

Reward When an epic threat would be drawn, the heroes


Your next Story Missions is Bank Robbery encounter an Undead Infamous Bandit leader and
[Frontier:3]. infamous bandits as above. The Infamous Bandit leader
has health and Damage for all Attacks multiplied by the
Failure Poesy Level. (If the Poesy Level is only Level 1 double
Your next Story Missions is Bank Robbery the Undead Infamous Bandit leader health and Damage
[Frontier:3]. instead.

Reward
Your next Story Missions is An Ordinary Day in
Brimstone on page 4.

15
Failure 1-2 Heroes D3+1 Undead Infamous Bandits
3-4 Heroes $P$ Undead Infamous Bandits
Your next Story Missions is Most Wanted
5-6 Heroes 6 Undead Infamous Bandits
[Scafford:2].
The Undead Infamous Bandit leader has health and
Damage for all Attacks multiplied by the Poesy Level. (If
MOST WANTED [Scaford:2] the Poesy Level is only Level 1 double the Undead
Infamous Bandit leader health and Damage instead.
Special Rules
Reward
Customized Epic Threat: Most Wanted Your next Story Missions is An Ordinary Day in
If a Scafford Lieutennants card was drawn play the Brimstone on page 4.
mission as normal if not use the following rules:
Infamous Bandit Gangs Failure
When an epic threat would be drawn, the heroes Your next Story Missions is Bank Robbery
encounter an Infamous Bandit leader and infamous [Frontier:3].
bandits:

1-2 Heroes
3-4 Heroes
D3+1 Infamous Bandits
$P$ Infamous Bandits
JAIL BREAK [Frontier:4]
5-6 Heroes 6 Infamous Bandits
Reward
The Infamous Bandit leader has health and Damage Your next Story Missions is Most Wanted
for all Attacks multiplied by the Poesy Level. (If the [Scafford:2].
Poesy Level is only Level 1 double the Infamous Bandit
leader health and Damage instead. Failure
Undead Infamous Bandit Gangs Your next Story Missions is They’re Getting Away
When an epic threat would be drawn, the heroes [Scafford:1].
encounter an Undead Infamous Bandit leader and
infamous bandits:

16
THE TREDERRAN INVASION [Trederra] 5+ Missions
NOTE: Other than the initial section ‘Short Story Set Frontier Town your next Story Mission is instead Blow
Up’, the following sections are NOT meant to be read in the Mine [Basic:6] using the special rules listed for the
order. Each entry will direct you to the next entry that mission in the The Trederran Invasion.
needs to be read to progress with the Campaign. Even
failing a Mission will progress the storyline. Failure:
If the posse is in Trederra the next mission is Front
Short Story Set Up Lines [Trederra:4].
[Note: The Trederran Invasion Short Story requires If the posse is in the Miens the next mission is Escape
the Trederra Delux OuterWorld Expansion] [Basic:5] using the special rules listed for the mission in
For this Trederran teamed Short Story the Trederra the The Trederran Invasion.
Delux OuterWorld Expansion whit its missions and
special rules will be used together with modified
versions of the basic missions found in both core sets of
Shadows of Brimstone. There are also some alternative
ESCAPE [Basic:5]
missions that can be played if you own Frontier Town
Expansion.
Special Rules
In The Trederran Invasion an Trederran faction has Common Enemies: Trederran
found its way to earth. Draw a Trederran Faction card to
decide which Trederran Faction that is invading. If you Legionnaires
already finished The Trederran Invasion once the When a Threat card would be drawn, roll a D6. On
second time you play it, if you draw the same faction as the roll of 4+ instead of drawing a Threat card, the
last time, you discard that card and re draw as this Heroes are attacked by Tredertan Legionnaires.
faction has been ether defeated or is being invaded by
another Trederran Faction. This faction will be used in 1-2 Heroes D3+1 Tredertan Legionnaires
all the missions during this Short story. 3-4 Heroes $P$ Tredertan Legionnaires w/1
The first mission in this string of missions is Fotthold Weapons of War card on D6 roll of 5+
[Trederra:1]. 5-6 Heroes 6 Tredertan Legionnaires w/1
Weapons of War card
Surrender to the Ailiens Trederran Reinforcements
After completing any mission your posse may choose
If the total number of Trederan Legionnaires any
to surrender to the Trederran forces which will cancel
time would be more than 6 add an Trederran Lieutenant
the chain of missions in The Trederran Invasion and
instead of an elite ability. If there already is an Trederran
your posse may instead return to An Ordinary Day in
Lieutenant add an elite ability as normal.
Brimstone on page 4. This will, however, trigger the
special rule Trederran colony, the first thing that End of Mission
happens any time the posse arrives in town is that they
must pay two Dark Stones each in tax to the Trederran
Reward:
You have managed to escape the Trederran
occupiers. If a hero does not have any dark stones he or
Legionnaires but they are coming. You must stop the
she has to give them an artifact or gear card with an dark
Trederan Legionnaires before they get to town.
stone symbol on it.
Your next Story Missions is Town Overrun
When the Heroes are tired of living in an Trederran
[Frontier:5] using the special rules listed for the mission
colony they may choose to play the mission Fight back
in the The Trederran Invasion. If you don’t own
the Oppressors [Custom:Tredderan:2] any time they
Frontier Town your next Story Mission is instead Blow
are cold to return to An Ordinary Day in Brimstone on
the Mine [Basic:6] using the special rules listed for the
page 4.
mission in the The Trederran Invasion.

FOOTHOLD [Trederra:1] Failure:


You have arrived to late the the Trederran
Legionnaires have already wisited the nerest town and
End of Mission
taken some prissoners.
Reward: Your next Story Missions is Serch Party [Basic:4]
You have managed to hold back the Trederran using the special rules listed for the mission in the The
invasion but your victory may not be long lasting. You Trederran Invasion.
must stop the Trederan Legionnaires before they get to
town.
Your next Story Missions is Town Overrun
[Frontier:5] using the special rules listed for the mission
in the The Trederran Invasion. If you don’t own

17
Trederran Invasion
FRONT LINES [Trederra:4] When drawing epic threats, use only cards with the
Trederan OtherWorld symbol. If only 1-2 Heroes draw
End of Mission an Traderran OtherWorld Threat card, if Wandering
Reward: Enemy; Gorged Slashers or Trench Spiders are drawn
You have managed to escape the Trederran discard and re draw.
Legionnaires but they are coming. You must stop the
Trederan Legionnaires before they get to town. End of Mission
Your next Story Missions is Town Overrun Reward:
[Frontier:5] using the special rules listed for the mission Your next Story Missions is Toxic Purge
in the The Trederran Invasion. If you don’t own [Trederra:2].
Frontier Town your next Story Mission is instead Blow
the Mine [Basic:6] using the special rules listed for the Failure:
mission in the The Trederran Invasion. You have arrived to late the the Trederran
Legionnaires have already wisited the nerest town and
Failure: taken some prissoners.
You have arrived to late the the Trederran Your next Story Missions is Serch Party [Basic:4]
Legionnaires have already wisited the nerest town and using the special rules listed for the mission in the The
taken some prissoners. Trederran Invasion.
Your next Story Missions is Serch Party [Basic:4]
using the special rules listed for the mission in the The
Trederran Invasion. SEARCH PARTY [Basic:5]
Special Rules
TOWN OVERRUN [Frontier:5]
All Gates Lead to Trederra
Special Rules All gates in this Adventure lead to Trederra, even
Gates found in Trederra.
OuterWorld Threat: Trederra
Instead of using the normal threat deck for this Common Enemies: Trederran
mission use the Traderra OtherWorld Threat deck. Legionnaires
When a Threat card would be drawn, roll a D6. On
End of Mission the roll of 4+ instead of drawing a Threat card, the
Reward: Heroes are attacked by Tredertan Legionnaires.
Your next Story Missions is Toxic Purge
[Trederra:2]. 1-2 Heroes D3+1 Tredertan Legionnaires
Failure: 3-4 Heroes $P$ Tredertan Legionnaires w/1
You have arrived to late the the Trederran Weapons of War card on D6 roll of 5+
Legionnaires have already wisited the nerest town and 5-6 Heroes 6 Tredertan Legionnaires w/1
taken some prissoners. Weapons of War card
Your next Story Missions is Serch Party [Basic:4]
using the special rules listed for the mission in the The Trederran Invasion
Trederran Invasion. When drawing epic threats, use only cards with the
Trederan OtherWorld symbol. If only 1-2 Heroes draw
an Traderran OtherWorld Threat card, if Wandering
BLOW THE MINE [Basic:6] Enemy; Gorged Slashers or Trench Spiders are drawn
discard and re draw.
Special Rules End of Mission
Common Enemies: Trederran Reward:
Your next Story Missions is Toxic Purge
Legionnaires [Trederra:2].
When a Threat card would be drawn, roll a D6. On
the roll of 4+ instead of drawing a Threat card, the
Heroes are attacked by Tredertan Legionnaires. Failure:
If you own Frontier Town your next Story Mission is
1-2 Heroes D3+1 Tredertan Legionnaires Bank Robbery [Frontier:3] using the special rules listed
3-4 Heroes $P$ Tredertan Legionnaires w/1 for the mission in the The Trederran Invasion.
Weapons of War card on D6 roll of 5+ If you don’t own Frontier Town the special rule
5-6 Heroes 6 Tredertan Legionnaires w/1 Trederran colony is now in play. Trederran colony, the
Weapons of War card first thing that happens any time the posse arrives in
town is that they must pay two Dark Stones each in tax

18
to the Trederran occupiers. If a hero does not have any
dark stones he or she must give them an artifact or gear TOXIC PURGE [Trederra:2]
card with a dark stone symbol on it.
You may try to continue fighting by attempting the End of Mission
Story Missions is Fight back the Oppressors Reward:
[Custom:Tredderan:2] or you can bow down to the A stable gate has been found and this is your turn to
oppressors and play An Ordinary Day in Brimstone on fight back.
page 4. Your next Story Missions is Battlefield Recon
[Trederra:3].

BANK ROBBERY [Frontier:3] Failure:


Your next Story Missions is Town Overrun
Special Rules [Frontier:5] using the special rules listed for the mission
in the The Trederran Invasion. If you don’t own
Trederran Raid Frontier Town your next Story Mission is instead Blow
Replays the Bandit enemy with Trederran Raiders (if the Mine [Basic:6] using the special rules listed for the
you own that expansion otherwise use Trederran mission in the The Trederran Invasion.
Legionaries).
Any time Bank Robbers is mention it is the Trederran
Raiders.
BATTLEFIELD RECON
Dark stone bags [Trederra:3]
Replays the special rule Money Bags.
Whenever a Trederran Raider is killed outside of the End of Mission
Bank, place a random Money Bag marker in his space Reward:
(From the stack of markers in the Bank). Any Hero that You are not allowed to visit town but receive an
ends their move in a space with one or more Money Bags additional Loot card for suiciding and rolls a D6. On the
may pick them up (Returning it to the stack in the roll of 1) gain 2 Whisky tokens, 2) gain 2 Bandages, 3)
Bank). Flip over the Money Bag marker and gain the gain 2 Herb tokens, 4) gain 2 Shatter tokens, 5) gain 2
number of Dark Stones printed on the bottom side of Anti-Rad Tokens and 6) gain a random one uce only
the marker. artifavt from the Traderra Artifact deck.
Your next Story Missions is Guns of war
End of Mission [Trederra:5].
Reward:
Your next Story Missions is Toxic Purge
[Trederra:2].
Failure:
You are not allowed to visit town but instead travels
directly to your next Story Missions which is Guns of
Failure: war [Trederra:5].
You are to late the invasion is complete and
Brimstone is nothing more than an Trederram colony.
The special rule Trederran colony is now in play.
Trederran colony, the first thing that happens any time
GUNS OF WAR [Trederra:5]
the posse arrives in town is that they must pay two Dark End of Mission
Stones each in tax to the Trederran occupiers. If a hero
does not have any dark stones he or she must give them
Reward:
an artifact or gear card with a dark stone symbol on it. You have managed to get home with the
You may try to continue fighting by attempting the information.
Story Missions is Fight back the Oppressors Your next Story Missions is Blow up the Command
[Custom:Tredderan:2] or you can bow down to the Center [Custom:Trederra:1].
oppressors and play An Ordinary Day in Brimstone on
page 4. Failure:
You have arrived to late the the Trederran
Legionnaires have already wisited the nerest town and
taken some prissoners.
Your next Story Missions is Serch Party [Basic:4]
using the special rules listed for the mission in the The
Trederran Invasion.
Any time a mission tells you that your next Story
mission is Toxic Purge [Trederra:2] instead play
Battlefield Recon [Trederra:3].

19
BLOW UP THE COMMAND CENTER [Custom:Trederra:1]
The time has finaly come to put an end to this alien
invasion. Reinforcements (Objective)
Once the Objective Room is located roll for Discovery
Set up every turn not only when a Hold Back the Darkness roll
This mission uses the standard set up and all Heroes is failed.
start on the Mine Entrance Map Tile as normal. When the Communications Outpost is blown up,
The posse also start with 2 Thermal Charge this rule no longer is in effect.
markers which need to be assigned to a Hero or split
between two Heroes.. Objective
Remove all Passage Map Cards and the When the Heroes find the Command Bunker Map
Communications Outpost Map Card from the Targa Tile, they have found the objective Room. There are no
Map deck (leaving only Room Map Cards). exploration token on the Map Tile, instead attach the
Communications Outpost Map Tile. There are no
Mission Goal exploration token on the Map Tile, and the Room has no
The Heroes must find a Gate to reach Traderra and exits.
then find the Command Bunker Map Tile to find and Reveal all Growing Dread cards in the stack as
destroy the Commanders of the Trederran invasion. normal.
Draw an Epic Threat card this is the soldiers in
Special Rules command of the invasion of Brimstone.
The heroes have to complete Blowing up the
All Gates Lead to Trederra Trederrana (Objective).
All gates in this Adventure lead to Trederra, even Once the 2 Thermal Charge has been placed and all
Gates found in Trederra. Enemies on the board have been defeated, the Herroes
have successfully completed the mission.
Mine Clues add a Gate
Any Clue Icon the Heroes find in the Mines, Reward
automatically has a Gate in that Room, in addition to any Congratulations on defeating the alien army
other Doors (place this gate before other Doors). trying to lay waste to brimstone.
Each Hero gains +1 Health or +1 Sanity (you choose)
Patrolling the Mines for saving Brimstone.
For this mission, Patrol markers are used not only in Your next Story Missions is An Ordinary Day in
Trederra, but start to collect in the Mines – adding a Brimstone on page 4.
Patrol marker when a Hold Back the Darkness roll is
failed, rolling for Discovery, and drawing Trederra Failure
OtherWorld Threat when discovered, all just like in The Trederran Legionnaires continiou their
Trederra. onslaught on the towns in Brimstone.
Blowing up the Trederrana (Objective) Your next Story Missions is Town Overrun
[Frontier:5] using the special rules listed for the mission
The heroes need to place a Thermal Charge in the
in the The Trederran Invasion. If you don’t own
Command Bunker and at the Communications
Frontier Town your next Story Mission is instead Blow
Outpost. To do this a Hero currently caring one of the
the Mine [Basic:6] using the special rules listed for the
Thermal Charges has to give up his or her attack while
mission in the The Trederran Invasion.
on the corresponding Map Tile. If there are no enemies
on that Map Tile the Hero has to pass an agility 3+ to
place the Thermal Charges, if there are enemies on the
Map Tile instead roll an agility 5+

20
FIGHT BACK THE OPRESSORS [Custom:Trederra:2]
The Trederran soldiers have been raiding nearby
towns taking Dark Stones. But now it is your turn to do Objective
the raiding. When the Heroes find the second clue the Trederran
soldiers have been found. Ignore any encounter, attack
Set up or Door on the exploration token. Instead there are only
This mission uses the standard set up and all Heroes one gate.
start on the Mine Entrance Map Tile as normal. Reveal all Growing Dread cards in the stack as
normal.
Mission Goal Draw an Epic Threat card.
The Heroes must find the second clue to find the Once all Enemies on the board have been defeated,
Trederran soldiers and defeat them. the Herroes have successfully completed the mission.

Special Rules End of Mission


Reward:
All Gates Lead to Trederra The resistance is growing but you still have a long
All gates in this Adventure lead to Trederra, even way until the Trederran Oppressors are defeated.
Gates found in Trederra. Each hero receive 50 XP and D3+2 Dark Stones.
If Trederran Colony is in effect ignor it for the next
Patrolling the Mines town stay.
For this mission, Patrol markers are used not only in Your next Story Missions is Fotthold [Trederra:1] as
Trederra, but start to collect in the Mines – adding a you try to stop more Trederrans to come to Brimstone.
Patrol marker when a Hold Back the Darkness roll is
failed, rolling for Discovery, and drawing Trederra
OtherWorld Threat when discovered, all just like in Failure:
Trederra. You are to late the invasion is complete and
Brimstone is nothing mor than an Trederram colony.
Common Enemies: Trederran Each hero has to discard D3+1 Dark Stones as the
Legionnaires Trederran soldiers takes what you have. If you cant pay
When a Threat card would be drawn, roll a D6. On they beat you half to death before leaving you to die in
the roll of 4+ instead of drawing a Threat card, the the Mines, role once on the injury chart.
Heroes are attacked by Tredertan Legionnaires. The special rule Trederran Colony is now in play.
Trederran colony, the first thing that happens any time
1-2 Heroes D3+1 Tredertan Legionnaires the posse arrives in town is that they must pay two Dark
3-4 Heroes $P$ Tredertan Legionnaires w/1 Stones each in tax to the Trederran occupiers. If a hero
Weapons of War card on D6 roll of 5+ does not have any dark stones he or she must give them
5-6 Heroes 6 Tredertan Legionnaires w/1 an artifact or gear card with a dark stone symbol on it.
Weapons of War card Before you may try the mission Fight back the
Oppressors [Custom:Tredderan:2] again you must play
Land Mines at least three missions as a chain resulting from An
Any time an encounter card should be drawn roll two Ordinary Day in Brimstone on page 4 or three single
D6’s+your current position on the depth track. If the missions from An Ordinary Day Brimstone on page 4.
result is equal to or less than 15 discard the encounter
and instead place Land mines on that Map Tile.

Trederran Invasion
When drawing epic threats use only cards with the
Trederan OtherWorld symbol. If only 1-2 Heroes draw
an Traderran OtherWorld Threat card, if Wandering
Enemy; Gorged Slashers or Trench Spiders are drawn
discard and re draw.

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