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Rogue: Fate's Fortune

W
hile anyone can pick up playing cards or roll Even The Odds
dice and claim to be lucky, a Fate's Fortune
Rogue daringly draws on their innate luck to Starting at 9th level, you gain three Fate's Dice, which are
twist fate in their favor. This knack for finding d6s. Before making an attack roll, ability check, or saving
a favorable outcome leads Fate's Fortune to be throw, you can expend any number of these dice, which may
extremely risky, hoping for a big payoff. grant a bonus or penalty to your roll. Lady Luck will decide.
Drawbacks occasionally come but don't If an expended 1d6 is an even number, add that amount to
worry; as a Fate's Fortune Rogue, you always have the feeling your roll. If an expended 1d6 is an odd number, subtract that
your lucks about to change! amount from your roll.
You regain all expended Fate's Dice when you finish a long
The Gambler rest.
Example: you expend 3 Fate's Dice and roll a 1, 3, and 6.
When you choose this archetype at 3rd level, you gain Subtract both 1 and 3 from your d20 roll and add 6.
proficiency with the Deception (charisma) skill and two
gaming sets of your choice. Not a Fluke
Beginner's Luck Beginning at 13th level, whenever you succeed on a Strength
Also at 3rd level, you’ve learned to rely on luck when stuck in or Dexterity saving throw by 5 or more, you can use your
an unfortunate circumstance to tip the scales in your favor. reaction to immeadiately move your movement speed without
When you roll a 1 on an attack roll, you can choose to reroll provoking an attack of opportunity.
the die. You must use the result of the second roll. Stroke of Luck
Additionally, when a critical hit is scored against you, you
can choose to have the creature reroll the die. The creature Starting at 17th level, when you hit a creature with a weapon
must use the result of the second roll. attack but do not score a critical hit, you can attempt to
After using either option for Beginner's Luck, you cannot change the attack into a critical.
use this feature again until you finish a long rest. Beginning with the number shown on the d20 attack roll
before modifiers, choose higher or lower and roll a d20. If you
Created by Gamingbrew guess correctly keep the new d20 roll and guess higher or
Visit the Content Vault for more 5E content! lower again. If you successfully guess the outcome of both
http://bit.ly/GBVault rolls the hit becomes a critical.
After using Stroke of Luck, you can't use it again until you
Art by Happy Star Games finish along rest.

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