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Tuz‘s Fearsome Foes: Tarnaagh, He Who Eats Dragons

Tarnaagh, He Who Eats Dragons


Gargantuan monstosity, chaotic evil

Armor Class 18 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 50 ft., climb 40 ft.

STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 20 (+5) 10 (0) 14 (+2) 12 (+1)

Proficiency +5
Saving Throws Str +12, Dex +9
Skills Athletics +12, Perception +7, Stealth +9
Damage Resistances (see adaptaion)
Damage Immunities lightning
Senses darkvision 60 ft., passive Perception 17
Challenge 14 (11,500 XP)

Adaption. Taarnagh’s breath weapon and resistances change
determined by what kind of dragon Tarnaagh devoured last.

Legendary Resistance (3/Day). If Taarnagh fails a saving throw,


he can choose to succeed instead.

Actions
Multiattack. Tarnaagh makes two attacks: one with its bite, and
one constrict or tail attack.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.
Hit: 23 (3d10 + 7) piercing damage plus 5 (1d10) damage
determined by the last dragon Tarnaagh devoured.

Tail. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit:
14 (2d6 + 7) bludgeoning damage.

Constrict. Melee Weapon Attack: +12 to hit, reach 10 ft., one


target. Hit: 29 (4d10 + 7) bludgeoning damage. The target is
grappled, escape DC 20. Until the grapple ends, the target
is restrained and Taarnagh can’t constrict another target.
[Strength Based]

Draconic Breath (Recharge 5-6). Tarnaagh uses a draconic


breath attack. The area of effect and damage type for this breath
is determined by the last dragon he devoured. Each creature
in the area of effect must make a DC 18 saving throw, taking 78 Artwork by Wayne England
(12d10) damage or half as much damage on a successful one.
[Constitution Based]

Swallow. Tarnaagh makes one bite attack against a large or Legendary Actions
smaller target it is grappling. If the attack hits, the target is Tarnaagh can take 3 legendary actions, choosing from the options
swallowed and the grapple ends. While swallowed, the target below. Only one legendary action can be used at a time and only
is blinded and restrained, has total cover against attacks and at the end of another creature’s turn. Tarnaagh regains spent
other effects outside Tarnaagh, and takes 21 (6d6) damage of the legendary actions at the start of his turn.
determined by the last dragon devoured at the start of each of
Tarnaagh’s turns. Tarnaagh can have only one creature swallowed Detect. Tarnaagh makes a Wisdom (Perception) check.
at a time. Tail. Tarnaagh makes a tail attack.
If Tarnaagh takes 30 damage or more in a single turn from the Thundering Roar (2 Actions). Tarnaagh unleashes a shattering
swallowed creature, Tarnaagh must succeed on a Constitution roar. Each creature within 30 ft. of Tarnaagh that can hear him
saving throw or regurgitate the creature. The DC of the saving must make a DC 18 Constitution saving throw. On a failed save a
throw is 15, or half the damage taken at the end of the turn. The creature takes 13 (3d8) thunder damage and is deafened until the
regurgitated creature is placed within 10 ft. of Tarnaagh and end of its next turn. On a successful save a creature takes only
falls prone. If Tarnaagh dies, a swallowed creature is no longer half as much damage and is not deafened.
restrained and can escape the corpse by using 15 ft. of movement, Swallow (Costs 2 Actions). Tarnaagh uses his Swallow action.
exiting prone.

Created by DM Tuz
Tuz‘s Fearsome Foes: Tarnaagh, He Who Eats Dragons

Tarnaagh Information Gathering


Before heading out to hunt Tarnaagh players might want to

He Who Eats Dragons


gather information the one who, who eats dragons. You can
let them roll Intelligence (History), Intelligence (Investiga-
tion), or other skill checks to learn more about Tarnaagh.
On the top of Thunder Mountain, covered by a perpetual DC 10 – Tarnaagh is a colossal sized behir that feasts exclu-
thunderstorm, lies a beast in deep content slumber. Only sively on the flesh of dragons, living on the top of Thunder
once every few decades a mighty roar pierces the thundering Mountain.
blanket on top of the mountain, a sign that the beasts slumber DC 15 – Because of Tarnaaghs taste for dragon flesh, the
has been disturbed. Taarnagh has risen from his slumber, perpetual consumption of this meat has changed him, turning
awoken by hunger. this behir into a part draconic creature.
Taarnagh is a well known beast in the region around Thun- DC 20 (History) – Climbing Thunder Mountain itself will be
der Mountain. A Behir of gargantuan size that descends from dangerous due to the thunderstorm that covers it at all times.
Thunder Mountain every few years to sate his hunger. Cu- This phenomenon is due to the long abandoned ruin on top
riously enough Taarnagh is not too interested in devouring of the mountain, that once was the temple and private sanc-
humans or livestock, though he destroys all settlements in tuary of a Storm Giant priestess from the times of Ostoria.
his way. The behir has developed a particular taste for a most Elementals are known to manifest spontaneously around this
unlikely prey: dragons. holy site.
DC 20 – The players learn about the last dragon that Tarn-
Draconic Diet. It is unknown how Tarnaagh developed his aagh devoured – therefore they be able to expect what kind of
appetite for dragons. Some people guess the behir got lucky form Tarnaagh has changed into.
once, catching an adult dragon off-guard, some others assume DC 25 (Arcana) – Since Tarnaaghs physical form has been
that some malignant entity force fed a dragon to the beast. influenced by the draconic flesh he has been consuming, it
But ever since Tarnaagh consumed the flesh of dragons, it be- has most likely taken on unique properties. Tarnaaghs skin,
gan changing him. The behir has taken on draconic features, bones and teeth might become valuable materials to create
growing additional wild horns, growing rudimentary wings, unique magical weapons. [Players gain the option to create
and mutates in strange new ways with each further dragon Thundercrack or Chromatic Leather from Tarnaagh‘s remains]
devoured. Now it seems the flesh of dragons is the only thing DC 25 (History) – The name of the Storm Giant Priestess
that can satisfy him. So he seeks it out like an addict, growing was Frigbar, the Storm’s Bride. She was a high priestess of
more and more violent and desperate the longer he goes wit- Stronmaus and particularly his aspect of storm. She lived in
hout it. Once he found his prey of choice, he retreats to his solitude from other giantkin on top of thundering mountain,
cave on top of thunder mountain, where he would fall into a as to be close to the heavens. The only companion she had
deep slumber to digest his meal. was a single Behir that was bred to be her guardian.

Cycle of Sleep. Tarnaagh exists in a perpetual cycle of hunt,


feast, slumber and change. After killing his prey, Tarnaagh
prefers to swallow his prey whole. Depending on the size of Adaption
the dragon he devoured, it can take decades for him to digest Depending on the dragon Tarnaagh devoured last, the
it in deep sleep. Due to the adaptive nature of the flesh of damage of its bite, swallow, and breath weapon, and
dragons, Tarnaagh goes through a metamorphosis during shape of its breath weapon can change. Additionally
his rest. Depending on his draconic prey, Tarnaagh adapts Tarnaagh gains resistance to the damage type of its
features of his last meal. This is not limited to the dragon’s breath weapon.
physical features, like horns, scales or vestigial wings. Above Dragon Damage Type Breath Weapon
all else he adapts the unique abilities of the dragons he devou- Black Acid 5 by 60 ft. line (Dex. save)
red. Thus each time Tarnaagh awakes from his sleep to seek Blue Lightning 5 by 60 ft. line (Dex. save)
out new prey, he will be vastly different from his last hunt. Brass Fire 5 by 60 ft. line (Dex. save)
Bronze Lightning 5 by 60 ft. line (Dex. save)
Enemy of Dragons. It is needless to say that behir harbo- Copper Acid 5 by 60 ft. line (Dex. save)
red a deep natural hatred for dragonkind – but a behir who’s Gold Fire 60 ft. cone (Dex. save)
entire diet is limited to the flesh of dragons is a troubling
Green Poison 60 ft. cone (Con. save)
concept for any dragon. Though due to the dragon’s inherent
Red Fire 60 ft. cone (Dex. save)
pride and arrogance they would never admit to fear a foe such
as Tarnaagh, the stories surrounding Tarnaagh have spread Silver Cold 60 ft. cone (Con. save)
amongst dragon kind. Of course, some dragons might see White Cold 60 ft. cone (Con. save)
the existence of a predator of dragonkind as an unacceptable
insult to themselves and their kind, but most of them choose
to ignore Tarnaagh. After all, dragons are solitary creatures
who do not care much for the fate of others. But there are
exceptions, especially among those dragons that have lost a
beloved mate or child the one, who eats dragons.

Created by DM Tuz
Tuz‘s Fearsome Foes: Tarnaagh, He Who Eats Dragons
Affiliated Creatures
Since Tarnaagh is a solitary creature there are not many Storm Elemental
creatures found near the ruins on top of Thunder Mountain. Large elemental, true neutral
But adventurers are sure to be facing monsters as they are —
Armor Class 15
ascending the mountain itself. Hit Points 119 (14d10 + 42)
Manticores, Peryton, Wyvern and other flying predators Speed 0 ft., fly 60 ft. (hover)
might prey upon adventurers on their ascent. Closer to the —
summit, where the storm is the strongest, Storm Elementals STR DEX CON INT WIS CHA
can be found lashing out at any creature they can find. 12 (+1) 20 (+5) 16 (+3) 6 (-2) 10 (0) 6 (-2)
But aside from Tarnaagh, the real challenge will be the —
Proficiency+3
climb itself. While adventurers have to deal with its inhabi- Damage Resistances bludgeoning, piercing and slashing
tants in the first few hundred feet the second half of the climb damage from nonmagical weapons, lightning, thunder
is dictated by the roaring storm, howling winds and unpre- Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed,
dictable lightning strikes.
petrified, poisoned, prone, restrained, unconcious
Senses passive Perception 10
Languages Auran
Challenge 6 (2,300 XP)

Charge. The first time the storm elemental takes lightning
damage in a turn, it can roll to recharge its Discharge attack.

Illumination. The elemental sheds sporatic bright light in a


30-foot radius and dim light in an additional 30 feet.

Lightning Form. The elemental can move through spaces


as narrow as 1 inch wide without squeezing. A creature that
touches the elemental or hits it with a melee attack while
within 5 ft. of it takes 5 (1d10) lightning damage. In addition,
the elemental can enter a hostile creature’s space and
stop there. The first time it enters a creature’s
space on a turn, that creature takes 5 (1d10)
lightning damage.

Actions
Multiattacks. The storm elemental makes 2
touch attacks.

Touch. Melee Weapon Attack: +8 to hit, reach 10 ft.,


one target. Hit: 16 (2d10 + 5) lightning damage.

Discharge (Recharge 5-6). Each creature within


10 feet of the storm elemental must make a DC
14 Dexterity saving throw. On a failed save the
creature takes 21 (4d10) lightning damage and
is static until the end of the elemental’s next
turn. At the end of the creature’s next turn each
creature within 5 ft. of the static creature takes 5
(1d10) lightning damage. On a successful saving throw a
creature takes half as much damage. [Constitution Based]

A static creature has disadvantage on the saving throw.

Artwork by
Paizo (Artist Uncredited)

Created by DM Tuz
Tuz‘s Fearsome Foes: Tarnaagh, He Who Eats Dragons
Treasure Lair: Thunder Mountain Summit
The ancient ostorian ruin on top of Thunder Mountain Thunder Mountain is a lonely mountain that is covered by a
harbors many treasures in form of ostorian artifacts, magic perpetual and supernatural thunder storm. The cause for this
items and piles and piles of gold. Adventurers that are able to storm seem to be the ostorian ruins that rest on top of the
survive the perilous climb to the top of the mountain, as well mountain. These ruins are the remnants of an ancient temple
as slaying Tarnaag shall be appropriately rewarded with the dedicated to the giant diety Stronmaus.
riches of the ostorian ruin.
Alternatively you can have a dragon hire the adventures
to deal with the malformed behir, promising a part of its  air Actions
L
own hoard to the party as well as any riches they may find in When fighting in the ruins on top of Thunder Mountain,
Tarnaag’s domicile. Tarnaagh can take lair actions. On initiative count 20 (losing
Additionally characters that know how to utilize the skin initiative ties), Tarnaag takes a lair action to cause one of the
of the behir might be able to turn it into one of the unique following effects.
magical equipment detailed below. If the players are not
happy with either of these options, give them an alternative • The strong wind on top of Thunder Mountain howls
to create 2 Dragon Slayer swords from the teeth and bones of and attempts to push any creature on the summit. Each
Tarnaagh. large or smaller sized creature in the area must succeed
on a DC 15 Strength saving throw, or be pushed 10 feet
Behir are known to be able to swallow prey several sizes and fall prone. Each affected creature is pushed in the
larger than themselves thanks to their elastic hide and general same direction (Dungeon Master’s choice).
flexibility. This whip is created out of Tarnaaghs hide, utili- • Lightning strikes at a randomly determined creature,
zing the beast’s powerful hide, that has been charged with the that is not Tarnaagh. The target creature and each crea-
lightning of Thunder Mountain. ture within 5 feet of it must make a DC 15 Dexterity
saving throw, taking 16 (3d10) lightning damage on a
Thundercrack failed save, or half as much on a successful one.
Very Rare Whip (requires attunement) • A radiant bolt of lightning hits Tarnaagh to energize it.
This magic whip has a +1 bonus to attack and damage Tarnaagh regains 22 (4d10) hit points and has advan-
rolls made with this magic weapon and a reach of 15 feet. tage on all saving throws until the end of his next turn.
Additionally this weapon deals an extra 2d4 lightning damage Tarnaagh can’t use this lair action again until it has used
to any target it hits. If both of these d4 roll the same num- a different one.
ber, a creature of your choice within 10 feet of your target
takes 2d4 lightning damage, if both of these d4 roll the same Regional Effect
number, another creature of your choice within 10 feet of
The region around Thunder Mountain is influenced by
the secondary target, that has not been targeted yet, takes
the supernatural storm, which creates one or more of the
2d4 lightning damage. Repeat this effect as long as you roll
following effects:
doubles on the lightning damage.
• Sudden strong winds and weather shifts are common
within 6 miles of Thunder Mountain.
Tarnaags adapting nature still prevails in his body. Its hide,
• Metal objects can charge with electicity at random
changed so many times over the centuries, still remembers
within 3 miles of Thunder Mountain.
the forms it took in life. Therefore it makes for an incredibly
• Random lightning strikes within 1 mile of Thunder
adaptive armor that will change if the situation demands it.
Mountain can open short-lived portals to the Elemental
Plane of Air, allowing creatures of elemental air to slip
Chromatic Leather
into the world.
Very Rare Studded Leather Armor (Requires attunement)
You have a 12 + Dexterity modifier +1 armor class while
These effects are not tied to Tarnaagh, but to the ostorian
wearing this armor. In addition the first time you take acid,
ruins instead and exist as long as the sanctuary of the ruins
cold, fire, or lightning damage in a day you gain resistance
remains intact.
against the triggering damage type until the dawn of the next
day.

Created by Dungeon Master Tuz


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Created by DM Tuz

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