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Atarimania:

1985
Programmer(s) Falstein, Noah / Wilmunder, Aric
Kellner, Charlie
Graphic Artist(s) Winnick, Gary / St. Louis, James
Sound Crockford, Douglas
Boman - 11/09/2010
Oh my God!
the graphics are amazing : O
I love it.

Tim - 04/04/2010
a mind blowing game, havent seen anything as original or mind blowing since!!!

FrakAttack - 29/08/2008
@ Andreas Magenheimer - Thanks for the info. Bought my copy in W. Germany and al
ways wondered why the game locked up toward the end. The thing I remember most a
bout this game is that in one of the later levels, the mountain range on the min
i-map spelled out "SEE LABYRINTH," a reference to the (at that time) upcoming mo
vie.

Retro Kid - 05/10/2006


Another of the great Lucasfilm games. Although I never got the high rifts, it wa
s great hunting around looking for the ships and having to deal with those annoy
ing saucers. But the best part had to be robot that would analyse your artifacts
in the mother ship. One of my top 10 Atari games.
Well done Georg for the remake, I've just downloaded it and can't wait to give i
t a go.

Georg Rottensteiner - 19/09/2006


A shameless plug for my Koronis Rift remake:
Get it at http://www.georg-rottensteiner.de ;)
Contains the original rifts plus a few unlockables of this great game!

Andreas Magenheimer - 06/08/2006


Please note, that the european version of Koronis Rift is not fully playable due
to bad copy protection. The guys at Activision placed the copy protection on a
used data sector, ouch... (at least thats what I read in some german magazines).
.. -Andreas Magenheimer.

Crosis - 01/04/2006
Completly Agree! I remember spending HOURS as a kid playing this game to try to
make it to Rift 20, then i find out Rift 20 is pretty anti-climatic that all you
do is use your scavenger to destroy the "base" which is nothing more than just
Hulks laying around that you must find cause your radar does not work. all the p
ictures show a screen, the 5 display screen up top that i could NEVR figure out
what module displays that output. PC Remake needed!!
John - 22/03/2006
Only one of the 3 greatest games ever released, that's all.

John - 24/12/2005
One of the greatest games written for any machine that can play games!

Koronis RiftFrom Wikipedia, the free encyclopediaJump to: navigation, search


Koronis Rift opening screenKoronis Rift is a December 1985 computer game from Lu
casfilm Games. It was produced and designed by Noah Falstein.
The game was supplied on a flippy disk. One side had the Atari version, the othe
r side had the Commodore 64 version. The Atari version required computers with t
he GTIA chip installed in order to display properly.
Koronis Rift was one of two games in Lucasfilm Games' second wave (December 1985
). The other was The Eidolon. Both took advantage of the fractal technology deve
loped for Rescue on Fractalus!, further enhancing it. In Koronis Rift, the Atari
800's additional colors (over those of the Commodore 64) allowed the programmer
s to gradually fade in the background rather than suddenly popping it in as in R
escue.
[edit] PortsOriginally developed for the Atari 8-bit computers and the Commodore
64, Koronis Rift was ported to several other platforms of the home computer era
, including Amstrad CPC, Apple II, MSX, TRS-80 CoCo and ZX Spectrum
MobyGames
You play as a techno scavenger in the year 2049, exploring the Koronis Rift, in
one of Lucasfilms earliest games.
The Ancients abandoned the planet, leaving behind many different artifacts and s
hips, which you can loot. Send your droid to retrieve modules and try to figure
out what the ancient technology is for. It could be batteries, shields or even w
eapons, to help you fight the trigger-happy saucers that want you dead.
The game uses fractal graphics, the terrain is vast and detailed, and the story
behind it is quite complex, considering the type of game.

Amstrad:
Full title Koronis Rift
Year of release 1987
Publisher Activision Inc (UK)
Author(s) Mr. Micro Ltd (John May, John White, Dave J.)
Tie-in licence Lucasfilm Games (USA) (original game)
Machine type ZX Spectrum 48K
Number of players 1
Controls Kempston, Interface 2 and Keyboard
Type Arcade: Shoot-em-up
Message language English
Publication Commercial
Original price £9.99
Availability Distribution denied
Protection scheme None
Additional info Appeared on tape 1, side B of the compilation Prestige Collectio
n, The (Activision Inc)
Also listed on Wikipedia and Freebase
Other systems This title was also advertised for and/or published on the Atari 8
-bit, Amstrad CPC, Commodore 64 and MSX

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