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Rethinking costumers
Costumers search for on-demand, customizable, connected and sharable products
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Need to engage with its costumers’ networks
o Observe interactions
o Understand their perceptions, responses and unmet needs
o Identify and nurture the ones that may become brand champions, marketing partners or
cocreators of value
Costumer can be any key constituency that the organization servers and relies on
Important to look at range of interconnected constituencies in the network: end consumers, business
partners, investors, press, government, employees
Example of PepsiCo
Brand-focused traditional enterprise
Best communications are created by the costumers themselves get invited to create ads
Doritos brand won awards for being most liked and talked about
Let them help reinvent the product by letting them select new products
Many costumers want a transactional relationship with active consumer participation
3. Path to purchase
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= refers to series of channels that customers use or are exposed to in order to convert into a 'purchase'.
Big range of possible touchpoints with a company: Search engines, company website, mobile app, local
search map, online and physical retailers etc.
Touchpoints open multiple paths to purchase
Businesses can increase their influence by mapping and optimizing the costumer experience on each
path need to develop an omni-channel view of the costumer
Implication for companies: create compelling experiences at each step of the patch to purchase and drive
customer advocacy at the end of the funnel to engage and co-create value with the most involved customers
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Step 2: Costumer selection and focusing
Getting a clear picture of the customers that you are seeking to address
Selecting costumer segments that are most relevant to the stated objectives and finding for each
costumer segment the:
o Unique objectives
o Barriers to success e.g. lack of awareness
o Value proposition – the reason for costumers to give their attention, money and time
Step 3: Strategy selection
Considering the set objectives and the costumers to reach, choose one or more of the strategies:
Access: be faster, be easier, be everywhere and be always on for your customer
Engage: Become a source of valued content for your costumer
Customize: Make offerings adaptable to your customers’ needs
Connect: become part of your customers conversation
Collaborate: Invite your customer to help build your enterprise
Step 4: Concept generation
Concept= specific, concrete idea for a product, service, communication, experience or interaction
designed for the costumer
Creation of specific strategic concepts based on the broad strategies, objectives and costumer selection
High creative, idea-generating effort
Best way: diverse small group of people from different backgrounds to look for benchmarks and
creative ideas outside the industry and create compelling and differentiating new offerings
Step 5: Define impact
Articulate a measurable benefit to the company and clarify how the strategic concepts will archive this
outcome
Afterwork: strategic concepts must be tested, validated, resource allocation, refining metrics & public launch
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Chapter: 3 – Build platforms, not just products
First example: Airbnb
Platform that brings together two distinct types of people
Just a small number of employees but high revenues
Builds trust trough verification system, insurances
Rethinking competition
Companies must rethink which competitive assets need to be owned by the firm and which can be managed
through new kinds of external relationships
every relationship between firms today is a constantly shifting mic of competition and cooperation
Co-opetition = companies that compete directly in some areas and act as partners in others
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Rise of the platf orm
= bringing together two or more parties to create and exchange value through the business
Wide range of industries that host platforms: Retail, media, advertising, finance, gaming, mobile
computing (ios, android), business software, home appliances, hospitality (aribnb), transportation,
education etc.
Often light in asset but generate large revenues
Ecosystems that get costumers to interact with each other
Defi niti on
Platform = business that creates value by facilitating direct interactions between two or more distinct types
of customers
Distinct types of costumers = each play different roles and contribute and receive different kinds of value
Direct interaction = platform must enable the sides to interact directly with a degree of independence
Facilitating = interactions must take place directly through the platform and facilitated by it
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Indirect network effects / cross-side network effects
An Increase in the number and quality of costumers on one side of the platform drives increasing
value for costumers on the other side of the platform e.g. Visa cardholders and merchants
Drive to a virtuous cycle with new customers on each side increasing the attractiveness rapid
growth and highly defensible market position
doesn’t have to be reciprocal: ad-supported media
Shapes
Circle = the platform
Diamonds = the players costumers that provide revenue for the platform
primary revenue source
Rectangle = the sweeteners other costumers that are attracted
add value for the linchpin
Double-borders = the linchpin costumer who does
the network effect attracts everyone else to the
platform
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Can answer important question for own platform or competition:
1. Key customers
2. Role, value contribution of each customer type
3. How to monetize
4. Value for the customers
Rethinking data
Data is now in constant surplus and often free
Big data of unstructured information with new computational tools key strategic asset
Costumer and behavioral data as one of the key strategic intangible assets
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Costumers get benefits with loyalty programs, personalized service experiences (Disney) etc.
Companies need to: Assemble the right data and apply it effectively to generate long term business
value
Past
Expensive to generate for a firm
Hard to store and manage it
Only use of structured data
Tool of optimizing processes
Present
Continuously generated everywhere
Challenge: turning it into valuable information
Unstructured data increasingly usable and valuable
Key intangible asset for value creation
Strategic asset that must be deployed and developed over time
Unstructured data
= Information that is recorded but doesn’t fit easily into neat forms
e.g. ungrammatical text, social media posts, images, location signals
Big Data
Trends:
Rapid growth of new types of unstructured data
Rapid development of new capabilities for managing ang making sense of it
Rise of cloud computing infrastructure to make the potential of big data accessible to more businesses
Myths
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1. The algorithm will figure it out still need of human involvement to see quality and accuracy of data,
managers to ask the right questions of the data
2. Correlation is all that matters Importance of causation between data
3. All the good data is big data data doesn’t have to be big data to generate value for the costumer
Social data
= one of the biggest sources of unstructured data through social media
Can measure:
1. Attitudes: captures opinions, likes and dislikes
2. Affinity: Social ties and relationships between and in networks
3. Change in opinions, sentiments and conversations real time- and continuous
4. Location data through mobile devices combined with search engine results
Internet of Things
= connection of devices via the Internet with the help of sensors embedded in smart automobiles, factory and
product supply chains etc.
Cloud
Revolution in storage and accessibility of data and data processing
More and more computing applications and services delivered seamlessly over the internet
Higher scalability
Cloud bases storage and customer databases also for small businesses
Sources of data
1. Data generated by own business might has gaps
2. Customer value data exchange
Customers contribute data as part of the interaction with the business or in direct exchange of
value to them
Key factors: type of value or rewards offered, presence of a trusted relationship, type of data
requested, industry of the business
3. Lead user participation
Lead user = most active, avid or involved customer
Have a greater interest in interacting with the products or business and can be a unique and
powerful source of data e.g. weather junkies
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Possibility to get input and feedback from much more selective and important communities
4. Supply chain partners
Business partners as data-partnerships to share data so both sides benefit
5. Public data sets
Though: Online public forums, twitter, governments
6. Purchase or exchange agreements
Purchase or swap of valuable data with other firms
Reputable services that enable anonymized data comparison between different parts of the value
chain
Data exchange between firms and governments
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Rapid experimentation and continuous learning = identifying the right problem and then developing, testing
and learning from multiple solutions essential to bring new ideas to the market faster and with less cost, risk
and greater organizational learning e.g. through the minimum viable prototype Digital technologies make it
fast, easy and inexpensive to test
Past
Decisions made based on intuition and seniority
Testing ideas expensive, slow and difficult
Experiments conducted infrequently by experts
Challenge of innovation: finding the right solution
Failure avoided at all cost
Focus on finished product
Present
Decisions based on testing and validating
Testing ideas is cheap, fast and easy
Experiments conducted constantly by everyone
Challenge: solve the right problem
Failures to learn early and cheaply
Focus on minimum viable prototypes and iteration after launch
Experimentati on is learning
Experimentation = iterative process of learning what does and what does not work
Goal: quickly and cheaply test as many promising ideas as possible in order to learn which one’s work to
increase learning
Tools: digital A/B testing
Types of experiments
Convergent experiments
o Learning to eliminate options and finding a specific answer to a clearly defined question
o Need of initial causal hypothesis which event is causing the other
o Formal, scientific test design: causal hypothesis, test and control group, randomly assigned
participants, statistically valid sample size, blind testing
o Need of representative costumer sample
o Useful for optimization and late stages of an innovation
o Example: A/B testing (two slightly different designs) or pricing testing
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o Often used in communications and direct marketing data driven strategies
o Common mistake: Improperly assigning participants to test and control group
Divergent experiments
o Learning to explore options, generate insights, ask multiple questions at the same time and
generate new questions to explore the next stage
o Informal experimental design
o Needs the right customers, sample size may vary
o Goal: testing as rough prototypes as possible for the question “good enough”
o Useful for idea generation and early stages of innovation
o Example: putting a prototype in the hands of customers
o Common mistake: testing too late
Why both are useful:
o Good in different stages of testing and different parts of the business
o To balance exploratory and confirmatory learning
o Convergent to improve existing core business, finalize design and optimize key elements
o Divergent to develop new business areas/ products, test out broad ideas and learn
Principles of experimentati on
1. Learn early
Start experimenting at the very beginning especially with much uncertainty and high failure rate
Late learning will trigger a heavy financial loss value of early learning
2. Be fast and iterative
Increasing sped might require good infrastructure
3. Fall in love with the problem not the solution
Keep the focus on the customers and their needs customers problem
Innovation process should be focused on customer value
Consider more than one solution
4. Get credible feedback
Real or potential customers
Prototype must be real enough to get meaningful results on the actual product
Common mistake: ask a focus group to rate a product or service with no prototype to interact
5. Measure what matters now
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Identify the most important single metric for the success of the innovation, may change over time
Gather data on other metrics to explain the changes in key metric
6. Test your assumptions
Especially important for innovations in unknown territory (e.g. rent a runway)
Testing the assumptions when planning the innovation
7. Fail smart
Making failure an important part of the process of innovation
Smart failure if it can help you: learn, change the strategy, was easy and fast, can be shared
Cheap and effective tests that show the gaps between where you are and where you want to be
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b. Distinct overall value proposition – some point may in common but not two completely the same
3. Identify emerging threats that could undermine the current value (substitute or undermining importance)
a. New tech that seems relevant for industry of customer experience
b. Changing needs in habits, lifestyle and social behavior or laws, regulations and environment
c. Competitors and substitutes from asymmetric competitor entering from another industry
Per customer
4. Assess the strength of specific elements of the current value (source of increasing or decreasing value)
5. Generate new potential value elements to offer for the costumer type examine some of the external
forces that may be weakening the value proposition and use as opportunity to create new value
a. New tech
b. Sociocultural / business trends: customer lifestyle and business trends
c. Unmet needs that no one is fulfilling: need to be observed directly by talking to customers
6. Synthesize everything that was learned into a new forward-looking value proposition for each type
a. Four-tiered elements: Core elements to build on (sources of strength), weakened elements to
force and improve, disrupted elements to deprioritize, new elements to create in the future
b. Overall value proposition
c. Areas for innovation and specific initiatives
Theories of disrupti on
Joseph Schumpeter: creative destruction
o Capitalism inherently destroys old industries and economic systems in the process of innovating
new ones
Clayton Christensen: the innovators dilemma
o Disruptive challengers can unseat long-standing incumbents
o Selling an inferior but cheaper or more accessible product to buyers outside the market
incumbent ignores offering because it doesn’t steal his customers challengers product gets
better but remains cheaper or more accessible becomes good enough as alternative for
incumbents customers start buying challengers product incumbent can’t compete
o Limits: made when technology was manly sold B2B and incumbents fond it extremely difficult to
switch from serving their current customers to serving other customers
o Predicted the fail of apple vs. Nokia wrong apple won, nokia lost
o Must be extended to newer dynamics of disruption driven by consumer purchase behavior
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Digital disrupters cases
iPhone vs. Nokia
Different value proposition: physical design, simplicity of use, integration (music, phone, Mail), Apps
o Nokia was unable imitate the success with a copycat phone
Different value network: Design capability, Partnership with retailers, App developers, iTunes
integration, Apple itself: design of a simple operating system
Netflix vs. Blockbuster
Different value proposition: No late fees, Easy Access, wider choice, personalized recommendations
Different value network: Subscription pricing model, E-commerce website, data assets and
recommendation engine, Warehouse and mail distribution system, No retail costs
Blockbuster was able to offer a roughly comparable value proposition to customers for a while but it
could not do it as profitable at the same customer price
Warby Parker vs. Luxottica
Different value proposition: Lower price (95$), Accessibility (online, shipping), social cause
Different value network: Online channel, low retail costs, vertical integration
WP poses as a disruptive threat but many customers still willing to pay higher price for brands
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1. Challenger - new competition to own established business
Key offering: unique products or services bringing to the market that doesn’t exist yet
2. Incumbent - category of related business or leading example of the category
Can be multiple incumbents map should be completed once for every incumbent
3. Customer – target customer being served by the challenger
Can be same customers served by incumbent one list of every customer type
4. Value propositions – value offered by the challenger to the target customer
View of the customer - benefits they receive from the challengers offers
5. Value proposition differential – difference between challengers and incumbents value proposition
Identify unique and different elements in challengers value proposition (benefits and deficits)
6. Value Network – enables challenger to create, deliver and earn value from its offering to the customer
People, partners, assets and processes
7. Value Network differential – differences between challengers and incumbents value network
Identify unique and different elements of the challengers network: data sets, specific skills,
channels, pricing models, cost structure
8. Tow-part-test
Does the challenger pose as a disruptive threat?
1. Does the challengers value proposition dramatically replace the value proposition provided by the
incumbent?
a. No, only slightly better value proposition No disruptive threat
b. yes, it is either with much better terms or also meets other needs next question
2. Do any of the differences in value networks create a barrier that will prevent the incumbent from
imitating the challenger?
a. No, no disruptive threat company can answer with matching strategy
b. Yes the challenger will dramatically outstrip or undermine the value delivered by the
incumbent and the incumbent will face intrinsic structural barriers that prevent him from
responding directly
Conclusion
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Digital transformation is fundamentally not about technology but strategic thinking
Digital Leadership requires ability to reimage and reinvent business itself (value creation, outsourcing,
insourcing, relationship with customers and other organizations)
Reimaging requires challenging underlying core assumptions and thinking differently about ever aspect
of the strategy – customers, competition, data, innovation, value
Many institutions struggle to adapt and keep up because of organizational agility
To develop organizational agility company has to focus on
o Allocating resources: decisions what to invest in, disengaging intitaives from business that lack
future potential, apply resources from old to new businesses
o Changing what you measure: does the measuring process capture different stages of transition,
support new directions
o Aligning Incentives: support behavior that helps new strategy and hold managers accountable
Helpful to conduct an audit of the business readiness for digital transformation in strategic thinking and
agility
Need of two different kind of management:
o able to truly develop new ideas, processes, ventures and ways of thinking
o able to spread these ideas or processes throughout the organization
Shift from incubation to integration = transition from the seeding and nurturing of new strategies into
building the best ones into the fabric of the organization
Required skills in organizations:
o Incubation: Start-up skills: tolerating risk, seeding diverse ideas, assumptions testing etc.
o Integration: large enterprise skills: building a compelling business case, working with budget
based on business outcomes, being able to scale up operations
Organization needs to:
o combine the right strategic mindset with the right leadership skill set
o maintain the organizational agility to seize new opportunities
o focus on continuous value creation
o create a customer centric view
o constantly relearn and reinvent their value proposition for the customer
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