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EDITORIAL
EDITOR
Christopher John Eggett
01778 392 400
christopher.eggett@warnersgroup.co.uk
MINIATURES EDITOR
Welcome
James Winspear
01778 395 018
james.winspear@warnersgroup.co.uk
CONTRIBUTORS
Matt Bassil, Anna Blackwell, Dave
Chapman, Sam Desatoff, Owen Duffy,
Robert Florence, Richard Jansen-
S
pace is a dangerous place, especially the parts
Parkes, Dan Jolin, Andy Leighton,
David Parlett, Alex Sonechkina,
full of nightmarish aliens attempting to nosh on
Charlie Theel, James Wallis, your brains. Like those areas of the cosmos,
Chad Wilkinson this issue is full of those dangers – with an in-depth
HEAD OF DESIGN & PRODUCTION interview with the creators of the new Alien: The
Lynn Wright Roleplaying Game. We’ve also reviewed the RPG and
DESIGN Richard Hallam, the love letter to the nasties-in-space genre that is
Mike Edwards Nemesis, which has finally come to retail. And yet more
COVER IMAGE
aliens abound in our feature on Mega Games – games
Alien: The Roleplaying Game set on a truly massive scale, and it’s exactly as fun and
messy as you would expect.
ADVERTISING
TO ADVERTISE PLEASE CALL We get down to plastic bits, rather than brass
ACCOUNT MANAGER tacks, with Anvil Industry, the creators of many of
Murdo MacLeod 01778 391 129
Now Playing... the wargaming ‘bitz’ that bring miniatures to life. For
murdo.macleod@warnersgroup.co.uk Ankh’or
those looking for fresh twists on the games they love,
MULTI MEDIA SALES EXECUTIVE our investigation into Osprey’s Blue Books series
Elizabeth Ridge 01778 395 059 should spark some ideas about hacking game rules.
elizabeth.ridge@warnersgroup.co.uk
And if you’ve ever wanted to know what would happen
ADVERTISING DESIGN if someone tried to make Monopoly strategic, then
AND PRODUCTION
Nicola Lock 01778 392 420 Magnate might be your answer.
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MARKETING
Get in touch
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PUBLISHED BY tabletopgamingmagazine
PUBLISHER Claire Ingram
claire.ingram@warnersgroup.co.uk tabletop_gaming_magazine
4 January 2020
EXTRA CONTENT IN
YOUR DIGITAL EDITION
LOOK OUT FOR THESE ICONS AND ENJOY EXTRA REVIEWS,
Y O U T U B E V I D E O S A N D M O R E ! A L L J U S T O N E C L I C K AWAY ! THE GAMES
Abyss 14
Adventure Games 73
Alien RPG 22, 63
More info Kickstarter Gallery Zoom Panoramic 360˚ Sound Video YouTube Aquire 21
Critical Role: 83
Vox Machina
Dale of Merchants 72
Decrypto: Laserdrive 76
Doctor Who: 11
Solitaire Story Game
Dreams of Tomorrow 68
Eberron: Rising from 71
the Last War
Ecos 77
Election 98
16 30
Escape From Hades 28
Ganymede 65
Gaslands 40
Hanabi 18
High Frontier 53
Horrified 67
Jaipur 32
Kung Fu Panda 79
Last Bastion 75
Magnate: The First City 16
Marvel Crisis Protocol 78
40 54 Necromunda:
Dark Uprising
81
Nemesis 62
Ninja Academy 66
Paupers’ Ladder 64
Shardhunters 68
Time Stories 11
Toy Story: Obstacles 70
and Adventures
Tragedy Looper 11
Trogdor!! 69
The Board Game
Tussie Mussie 66
Unlock! 74
Timeless Adventures!
Volcanic Isle 76
83 Yggdrasil Chronicles 80
tabletopgaming.co.uk 5
AT A GLANCE
LUDOQUIST RETURN TO TABLETOP GAMING LIVE
WITH A 400+ GAMES LIBRARY
Play hundreds of games at Tabletop Gaming Live thanks to Ludoquist board game cafe
Tabletop Gaming Live wouldn’t be a Gaming Live 2020 has to offer.
celebration of everything tabletop The show gives you a chance to
gaming related without our huge get up close with new releases
open gaming area. In 2019 this and even some that are waiting in
area of the show was buzzing with the wings. Demo areas and even
people playing games together – in a wargaming section allow players
no small part thanks to Ludoquist, to get involved with the games
who provided the entire games before they buy.
library for the show. We also have talks from some
And Ludoquist are returning to of our favourite designers, giving
Tabletop Gaming Live for 2020 you the inside story on how they
to bring their library of over 400 make the games we love, as well
games. So whether you want as tournaments to take part in
to play the latest Kickstarter or just enjoy from the sidelines!
and imports, or just settle Taking place at Alexandra Palace,
down with fancy versions London, on Saturday the 26th
classics like Smallworld and Sunday 27th September
Designer’s Edition, Catan 3D 2020, join us and Ludoquist for a
or Pandemic 10th Anniversary massive weekend of gaming.
edition for an afternoon of
good cheer, then Ludoquist’s
game library will be there
to help. For a small deposit,
gamers can borrow any games Watch our
they like from the library. Of
course, the impossibly helpful
Tabletop Gaming
Ludoquist staff will be around Live preview
to guide you if you’re having
trouble deciding.
The open play area is just
a small part of what Tabletop
66
78
$1M
the number of the number of cards in the amount raised
properties on the the April-Fools-gag-made- on Kickstarter
new Monopoly real that is Barkham for the Divinity:
Longest Game Horror: The Meddling of Original Sin
Ever board Meowlathotep Board Game
TAPESTRY REMAKES
TABLETOP GAMING LIVE 2019 PICTURE SPECIAL SCYTHE AND CHARTERSTONE CREATOR JAMEY STEGMAIER
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24/10/19 strategy masterpiece dives into the Deep
For the latest news from the world of gaming visit
tabletopgaming.co.uk/news We asked…
While we dreamed of
cracking open our biggest
games on Christmas
day, we’re quite sure
GLOOMHAVEN 2.0 necromancer has ‘permanent summons’ which aren’t
lost when defeated, only being added to the discard pile.
Nan doesn’t want to play
Gloomhaven. What were
– FROSTHAVEN IS The trade-off for the necromancer is that summoning the you playing instead?
COMING 2020 undead will cost the character health. The deathwalker
offers a strange shamanistic shadow army for players
while The drifter, the Inox has charged abilities that need
What we know about the new
Gloomhaven game
to be balanced by players. The blinkblade offers time
manipulation, allowing high-speed stabbing. The harrower is
You said…
It has to be something super
We all already thought that we’d been treated enough with a swarm of bugs controlled by two conflicting minds, a kind simple for all the family, so I’ve got
the announcement that there would be a new Gloomhaven of dual-class character which runs two decks. All of these a new copy of Just One ready to
expansion coming in the form of Jaws of the Lion. Now, to new characters are about balancing an ability resource. get out.
make your Christmas even more special Cephalofair Games There’s a split event deck based on the season, with a Matthew Hayward
has announced Frosthaven, a full sequel to Gloomhaven. winter and summer versions. Naturally, the worst things
The game is set in a remote location, far to the North of come in the winter. There’s a few monsters too. The Algox, I specifically have some festive
themed games to cover this.
the capital. This is a harsher world to inhabit in many ways. Lurkers and even Robots are all races that start as threats
Destination Christmas, Christmas-
Isaac Childres revealed more at PAX: Unplugged, informing in Frosthaven, but over time may be brought on to your opoly and Santa’s Workshop.
the crowd that the game will be one of scarcity. The side. It’s unclear what the robots are doing in Frosthaven, Ronnie Bradley
distant setting of the game makes trade much trickier, and so there’s plenty
importing goods from elsewhere will have to be unlocked. to uncover. The Dixit is always popular, as are a
A new crafting system is one of the ways that players will Kickstarter is set few hands of Sushi Go.
be able to combat this scarcity, creating their own items as to launch in 2020. Joshua King
they go out of the raw materials available to them locally.
The six new characters include the bannerspear – a Who would want to be hunched
over a table on Christmas Day
tank style character with ‘formation attacks’ where the
playing board games? Christmas
placement of your allies makes the attack possible. The Day is for punching, bagging and
reading the rules.
Dave Chapman
Get in touch
THE TABLETOP GAMING PODCAST tabletopmag
G E T A N E A R F U L O F T O P TA B L E T O P TA L K ! tabletopgamingmagazine
JONATHAN YING
The designer of Bargain Quest and Power Rangers: Heroes of the Grid made a bigger
debut than he ever could have expected with 2014’s Star Wars: Imperial Assault.
Interview by Dan Jolin
10 OF THE BEST
TIME TRAVEL GAMES
As we time travel forward, one second at a time, towards 2020, it feels like the
moment to take a look at some of the games that have tried to make it work.
So, strap yourself in as we attempt to reach 88mph as the clock strikes twelve
Picked by Christopher John Eggett
KHRONOS
3 A game of gaining influence by changing what has already been. The game
is played across three boards, representing each time period. Creating a
building in an early period makes it exist in later periods, if it is of large
enough size. This shows you a ripple of your actions through time. If you
use this building mechanic wisely you can even knock down building in the
future (or rather, make them never to have existed). Alternatively, you might be setting your
opponents in the future up for a windfall of points. An interesting, tactical tile-layer.
TEMPORUM
4 The forking narrative of time travel attracts some players to the theme. The existence of
alternative realities where things went a little differently. You could have done this, but
you decided to do this – the cost is what you didn’t do. Temporum is an attempt to create
this butterfly effect feeling by allowing you to throw switches in the past to create different
futures. As the shape of the game is a forked diagram, changing something further back can
have big effects on the future as the path to now flickers out.
10 January 2020
5
DOCTOR WHO:
SOLITAIRE STORY GAME
It’s lonely being The Doctor.
Which, we suppose, is why this
is a solitaire only game. More
like an RPG than a board game,
it’s worthy of inclusion for its
theme. You really are going to be
time travelling around fighting
the disruptive forces of evil. All
6
LOOP INC.
Replay a day at work over and over – hold on! hear me out… in Loop Inc
you’ll have at hand is this book you’re competing against your colleagues for a bonus with the use of a
and a sonic screwdriver. A story time machine. Luckily you’re not alone, you have the previous day’s self
game with a choose-your-own- by your side helping you (or, are you helping them?) Take extra actions
adventure element that is perfect on top of your previous day’s work and time it just right to come out on
for fans, whichever Doctor is top. If time travel is a fantasy about a fully optimised life, then this may
your favourite. be a good version of it for your tabletop.
LEGACY:
7 TRAGEDY
LOOPER
An asymmetric scenario-led deduction game, where
a tragedy happens every day. But don’t worry, this
isn’t just a whodunit, it’s a whodunit-
then-stop-them-dunning-it-in-the-
first-place game. The game plays
out with a handful of protagonists
8 GEARS
OF TIME
Make leaps back in time to ensure your
people already have the technology they
need to survive and thrive. This game
plays out like an arms race across time –
versus the mastermind who is there create something in the past to already
to stop our heroes from influencing have it now, while your opponent tries to
the tragedy. Each side plays out do the same. The risk comes in managing
their cards, and it pushes the small the distance between you and your
narrative along, effecting the location technology. While it’s beneficial to have
and mental state of each character. If already completed many upgrades, you’ll
someone dies, including the players, need to spend as much as the distance
everything is reset in an Edge of you are from the technology. As such this
Tomorrow kind of way. Bonkers, but can give players a satisfying game of back
definitely high stakes! and forth between generations.
9 10 CHRONONAUTS
Take on the
identity of a time
traveller with a
secret mission –
usually to snaffle a series of priceless
historical artefacts or to change the
ANACHRONY
Worker placement games aren’t always full of drama. But what if your workers
course of history by flipping cards.
A simple game where you’re trying
are going back in time to help themselves avoid a huge catastrophe? That’s to play cards to get cards, but with
Anachrony. The system is two-tiered as you need to send back specialists such the fun of seeing various tentpole
as scientists, as well as exosuited workers designed to protect said scientists. moments of history altered. While
Plan whether you’re going to try and avert the cataclysm or simply become these alterations remain a binary,
the most powerful faction after it happens. This is a heavy worker placement without the intricate ripples of change,
game and as such, some of the time travel dressing can disappear, like a tree it does give you a little taste of the
you forgot to plant in the past. feeling of changing history.
tabletopgaming.co.uk 11
Role Call
It’s a quiet time for new systems out there, but we can expect a wonderful harvest
of supplements and expansions in the first few months of 2020.
Words by Richard Jansen-Parkes
WHAT IS IT ABOUT?
The game is all about attracting the fishy
lords of the deep to your cause. You do this by
collecting cards into your hand and then using
them to buy up the influence of the available
lords. Each turn you have one of three actions
ABYSS
support from the council (which mean taking
a stack of unwanted allies from exploration).
Each exploration takes the form of a kind
of auction. Turn a card, offer it around before
offering it to yourself. If anyone else wants
it, they can pay a pearl for the first one. Two
The depths hold many fearsome dangers. And for the second – making this bidding phase
a kind of push-your-luck mechanism. These
politicians. See how far you’ll sink into the deep pearls, and the clam-shaped holders, are just
one of the small high-quality touches that
to claim your victory. the game gives the players around the table
a sense of “Triple A” production. You want
Words by Christopher John Eggett to buy this crab-friend? That will require you
14 January 2020
rolling a lovely pearl across the table please. take control of a location. You can do this someone has seven lords in their collection,
Any unwanted allies go into race-themed piles by picking the one visible location from the so there is a temptation to try and rush out a
called the council. This council can be picked pile, or pick a small handful and choose one. victory, but often this doesn’t work as your
up instead of exploring or buying a lord, giving In the second case here all of the unselected actions are desperate and often leave options
you the chance to stock up on many of a single locations become face up options for your open for the other players. It gives you a sense
race, ideally for using as wildcard fodder or to opponents, meaning your speed gives them of very relaxed deep-sea poker. But rather than
save up for one expensive lord from the court. strategic options. To play the value of a key playing the hand and the river, you’re playing
The lords themselves are bought with the from your lord you must slide them into the the entire board state. As such it’s a great one
allies you’ve picked up from exploration by location – covering their powers, making them for its lightness, and once people have the
matching their stated requirements. Once inactive. The locations themselves are game rules down it allows for a very low-pressure
you have proven yourself a leader of smaller winning in terms of points, so it can be worth experience. All of the player interactions are
sea-creatures then you can convince one of the it – if you time it right. But go in too early and set up by the game to causes little bubbles
extremely ugly lords onto your side. Once you you’ve just turned your supporting lords into of risk and reward to float up from the ocean
have them in your set they’re likely to activate a distant freeloaders. floor. These little bubbles are quickly popped
power, or provide an ongoing benefit. This can Which is what it’s all about – making sure and moved on from, allowing the players
be something like obtaining a pearl for every you’re playing your hand, engine, and board to to manoeuvre back and forth, denying one
different race you send to the council when only just give enough away. another the things they want from the game. It
exploring, or more insidious, like forcing your bounces along as you all build your engines. All
opponents to turn a lord 90 degrees making WHY SHOULD YOU TRY IT? the players are able to have good back and forth
it only worth the endgame points, nullifying This lord and land management is all dealt with over the game, especially with a few drinks.
their power. Other effects include discarding by extremely simple turns of only taking one And finally, it’s a beautifully put together
a stack from the council, or a pearl tax on your of previously mentioned actions. You always game. Every aspect of what, ultimately, is a
opponents. With these effects it’s easy to see take an action at a cost – which comes in the pleasant card game, is wonderfully produced.
how your cabinet of underwater advisors builds form of giving options to other players. When The previously mentioned pearls are one
an engine of interruption for your opponent’s you explore you’re always offering others the thing, but even the art on the cards and the
plans. So, it’s more Finding Nero than Finding chance to buy the ally before you do, when you locations makes for a feeling of quality, all
Nemo, and all the better for it. draw location tiles, the ones you leave behind tightly clustered around the deep theme of
Sargosso, so good. The final element of your might be useful to your opponents. Equally, the game. Quite uniquely repulsive, the lords
points-making engine comes in the form of taking a lord depletes the supply of the court themselves offer a sense of being characters
the locations which you can bring under your which on one hand stops your opponent from with a dark past that lead them to their current
control using keys gained from exploration taking them, but does speed up the refresh, position. Whether that’s the strange nobility
(fighting monsters) or from lords themselves. giving them new and unknown options. of Sargasso farmers, or the stretched smiles of
This part of the game is all about your timing. So, it’s about balancing out what you’re the politician class. It’s not about the winning
While it’s usually good to pick up a lord with giving away versus what you’re gaining with or losing in Abyss, it’s about these horrible
a key, when you have three keys you must any one of your actions. The game ends when friends you made along the way.
tabletopgaming.co.uk 15
LOCATION,
LOCATION, And with this clear line which leads all the way
back to Monopoly and the he Landlord’s Game
there is a strong element of satire in Magnate. It is
LOCATION
We talk to James Naylor about the art of greed in his
new hubris simulator, Magnate: he First City
a deeply funny game if you enjoy realising all the
systems in the game encourage you towards acts
of developmental hubris.
“Property crashes and big market corrections
are just inherent to the world of property.
hey are key part of it,” says Naylor, discussing
how the game’s satire comes from a desire to
avoid presenting a fantasy to players. “It’s the
Words by Christopher John Eggett Keynesian idea of the animal spirits” Naylor
continues, referencing the economists’ concept
wanted to see it crash. I wanted to see what sums of money before the bubble pops and brings of spontaneous optimism driving activity and
UNDER CONSTRUCTION
he game’s genesis comes from a desire to mesh
the idea of a classic with a certain idelity. “[I
wanted to] capture the feeling of looking forward
to playing Monopoly” says Naylor, “So, not
speculation “whatever happens, people will
overvalue things and then it will crash. It’s
inevitable.”
And this is how the satire of Magnate comes
to the players. You’re incentivised by the systems
in place to act in your own best interests, not
for the city. “he satire for me is what it does to
between bottles of champagne. even the spirit of the game itself, but what the people, what their mindsets are” says Naylor.
I meet James Naylor at Croydon’s gem of a game promises to be”. Monopoly, while much When you take actions in the game that are purely
gaming café, Ludoquist. he café, provider of maligned, does at its heart have the promise in your own interest, and not that of the wider
the almost Alexandria-level of gaming library of something intrinsically pleasurable in the community, it’s only afterwards that you realise
at Tabletop Gaming Live, is buzzing with that building of an empire and placing of houses you’re playing out the joke. You are the punchline.
lovely low hum of people doing a lot of worker and hotels. his feeling in conjunction with You could be building a huge apartment block
placement, card shuling, and occasionally softly wanting to create something that is strategic when no one wants to live in it as the supply
clattering dice into trays. while answering the question “can you make a has been drained, or putting a factory up near
We’re here to play Magnate: he First City. A property game based on the way property really residential streets to lower your opponents’
game about developing property and making huge works?” is the root of Magnate. chances of illing those dwellings with tenants.
16 January 2020
Catch yourself in the mirror and you’ll ind there’s no real escape from becoming part
yourself resembling a Hogarth fat cat rather
than your usual attractive self.
It is compelling for of the joke as you play.
he game is crunchy and complex.
“[Players] get to build pretty buildings
and, just like real developers, they get to
people because here’s quite a lot of maths to do
sometimes (although the handy reference
have these grand vistas of ‘Oh this is my they’re both pushing their sheet actually does all the calculations for
neighbourhood where I’ve got this amazing you), but once you’re in, you’re in. his
oice block development of, of shops luck, and they’re also along satisfying weightiness is further explored
around and I built this apartment complex through expansions boxed in with the
nearby.,” says Naylor, “hey get to enjoy all for the ride at the Kickstarter. he three expansions include
of that, but just like real developers it’s not an additional luxury apartment block,
about a municipal vision.” Unlike other city same time expanding the game’s plastic placement
builder games the collaboration here is in scope, an introduction of blind bidding
the system, not between players. You can’t with screens, and most excitingly, a
plan for the city you’re going to build, only deck of employee cards which look to
your wallet. rungs the property value drops. his latter part is introduce clever combos. While you’d never want
important as at the end of the game you’re going to use these for your irst games, it’s immediately
BOOM AND BUST to be forced to have a ire sale at the new, lower evident how they provide depth to regular players.
he game is as simple as property development market rate. Another feature of the game the an “AI”. his,
itself – buy land, build properties, attract tenants “he whole centre of the game is built around a a set of cards with ‘if this then that’ statements
and make money. Straightforward in theory, right? push your luck mechanism,” says Naylor, “but it’s which allow you to solve the game for the AI. his
Like the real world, you’re not going to be doing not me pushing my luck. It’s all pushing the luck produces surprisingly human results and allows
this in a vacuum. Instead, you are part of a cycle – of the market. I’m both an agent, in the sense that the players to interact with it in the way they
an initially virtuous cycle – that encourages you to I’m somewhat causing it, but I am also subject would with a human player. While it can be used
make the most out of the land and opportunities to it.” Which is true. he players can, to some for solo play, can also be added into games of any
in front of you. he most what? Money, obviously. degree, push for a bust situation. Equally, with use number of people.
he game takes place over a grid of grids. For of certain elements of the game, like advertising With a massive Kickstarter success behind
the game we played there was a central pre-set tokens (a way to improve rolls for tenants) you Magnate, and the game scheduled for release
tile illed with a set of commercial, residential, can stabilise the inlation. “I can manipulate how in October 2020, we had to ask what is next. he
industrial and oice blocks. While you can many risk cards get drawn. I can manipulate games Naylor has in mind for the next project
build any of the up-for-sale locations (or spots whether the price is going up based on my actions wild and varied. A deck builder built around
adjacent to you for double the market value), to some extent.” Explains Naylor, “hat has been one turn kills, a game in tribute to Railways of
when it comes to attracting tenants their desires quite compelling for people because they’re both the World with a powerful modelling of a supply
are afected by the surroundings. Neighbouring pushing their luck, and they’re also along for the chain ecosystems, and maybe most surprisingly
districts dictate the number of dice that can be ride at the same time.” a dinosaur game hoping to tap into the hubris
rolled to attract tenants. Depending on what his sense of being able to cause a crash at the at the heart of Jurassic Park. But until then
you’re building you check the chart for the right time is another one of the satirical needles we’re just going to have to keep an eye on the
number you need to roll and count any bonuses in the game. Much like the systems themselves, changing skyline.
for adjacent locations. Cash in your dice and
take tenants from the limited but randomly
replenished pool. Once they’re in you can claim
rent from them at the end of the turn. Collecting
rent seems like a great idea, until you start getting
anxious about the bust track.
We should talk about the property values, and
the bust counter. Nearly everything that happens
in the game pushes the property price up a rung.
his makes it more expensive to buy land but
makes consulting (a way of making money with
one of your actions equal to the current property
value) worth more. Also, of course, when it comes
to selling your property (which you can do for the
lump sum payout) you multiply the various values
and bonuses of a tile which you are selling from by
the current market price. In this then, there is the
conlicting temptation of lipping your property,
or collecting another turn’s worth of rent.
Your actions can also trigger the lipping of
risk cards which do two things. During the game
they can move the bust counter down towards
the crash, and after they indicate how many
tabletopgaming.co.uk 17
All the
Jahres
James Wallis replays the winners of the Spiel des Jahres so you don’t have to
Words by James Wallis
HANABI
he winner of the 2012 Spiel des reappeared solo a year later. However it
18 January 2020
LEFT The cards
that go into
creating the
fireworks display in
Hanabi
BELOW The
mahjong-style
tiles of the deluxe
edition
Hanabi showed that the Spiel des
Jahres was still prepared to
champion new and exciting design.
game. It doesn’t outstay its welcome, it
makes you feel clever, and the temptation
to try once more to get a better score is
strong. And because it exhorts players
not to talk to each other about their
hands and the spread of information is
decidedly imperfect, it resists any attempts
to quarterback, so every player is equally
important to making the display work.
Hanabi is a brain burner—and one with an your turn you can put down a card, which Crucially, though, Hanabi showed that
edge of sudden death about it. must be either a 1 of an unplayed colour the Spiel des Jahres was still prepared to
Because in Hanabi, if you play a card and or the next number of a colour-suit already champion new and exciting design. There
there’s nowhere for it to go then you lose in play; or give another player one piece of had been clever small card games before,
a life, and ‘you’ means everyone. And you information about their hand at a cost of one and some like 6 Nimmt! had made the SdJ
have three lives, and no way to get more. information chip, or discard a card and get list of recommended titles, but the choice of
This is seat-of-the-kimono stuff, where every one chip back. So there’s a tight economy a co-op title for the winner was new territory.
decision may doom you all. It’s far more fun of information chips and you collectively The only loser was Matt Leacock, who in
than the hokey fireworky theme would have don’t want to run out, but if you accidentally the last five years had been shortlisted for
you believe. discard the only remaining white 4 then his co-ops Pandemic and Forbidden Island,
The air of tension is increased by the that’s the white pile dead and everyone is and would be shortlisted again for the
tight limits the game imposes on you. On giving you death-stares across the table. Kennerspiel in 2016 for Pandemic Legacy
Season One, and wouldn’t win that either.
Maybe he’d have done better if he’d given the
games a Japanese title.
There are deluxe and super-deluxe
editions of Hanabi, with mahjong-
style tiles that land on the table with a
satisfying clack. However the original card
version has a purity and simplicity that’s
hard to beat, if only for the sensation
of holding five cards backwards in your
hand, aware that everyone else knows
exactly which one you should play next –
and you have no idea.
tabletopgaming.co.uk 19
SUBSCRIBE TODAY
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I T ’ S Q U I C K A N D E ASY:
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THE BEST KIDS’ GAMES LITTLE WARS
EX NTSID
CO IN
TR EN E
The first roleplaying game set in the world of Android: Netrunner will put you right at T O P L AY W I T H T H E Y O U N G ( A N D O L D ) T H I S S U M M E R H O W WA R G A M I N G M A D E I T B I G
A T
the centre of New Angeles’ cyberpunk dystopia. Step into the Shadow of the Beanstalk
Words by Matt Jarvis
tabletopgaming.co.uk August 2019
ndroid: Netrunner is dead, long “Personally, I hold out hope that one
A
live Android. day Netrunner will return, and that our part in its
When Fantasy Flight history will be regarded as a significant chapter of its
announced last summer that much longer journey.”
its living card game reboot of
Richard Garfield’s ‘90s CCG TAKE BACK CTRL
Netrunner would be coming to While Android: Netrunner’s fate had been sealed,
an end after six years, the news buried amongst the bittersweet reminiscences lay
was unsurprisingly received with an amount of shock a flicker of hope for the future of the wider Android
and disappointment among fans. Disappointment universe – the futuristic setting Fantasy Flight had
that one of – if not the – most acclaimed competitive relocated its reboot of the card game to in place of
tabletop games ever made was being cut off in its Netrunner’s origins in the world of ‘80s tabletop RPG
prime, combined with the surprise of the timing Cyberpunk 2020.
mere months after the game had been updated “While Android: Netrunner is coming to an end, the
with a revised core set and long-awaited rotation for worlds of Android will continue to be explored, from
tournament play. the gritty streets of SanSan to the warring colonies of
Even those working on the game seemed surprised Mars,” Fantasy Flight vowed.
Go to: pktmags.com/ttg-january20
at the decision of Wizards of the Coast – the Magic: The The next journey into the cyberpunk world would
Gathering maker that owns the rights to the original turn out to be the deepest exploration of the Android
Netrunner – not to renew the licence it had granted to universe yet. Shadow of the Beanstalk is the first
Fantasy Flight to work on Android: Netrunner. roleplaying sourcebook to take place in the setting,
“It seems like the timing couldn’t be worse to giving players the chance to live out their adventures in
announce the end of the game line,” studio head both the near-future real world depicted in murder-
Andrew Navaro wrote in a blog post at the time, while mystery series starting point Android and its follow-up
lead developer Michael Boggs described his own “mix board games New Angeles and Android: Infiltration, S U M M E R O F R O L E P L AY I N G S P E C I A L !
of sadness, confusion and nostalgia” at being told the and the Matrix-like virtual space known as the
game was to be brought to a close. Network that served as the battlefield for Netrunner
Both designers added their hope that Netrunner’s and cyber bank heist Android: Mainframe. Where
passionate community would keep the game alive after those games each focused on just one slice of the
its final expansion, Reign and Reverie, wrapped up its connected world, Shadow of the Beanstalk brings all of
impressive six-year run. the parts of the universe together for a closer look at its
&
“I hope and believe the community will keep it alive technological and social strata than ever before.
for years to come,” said Boggs. “Up until now, you’ve seen Android in either a big-
“Just because we won’t be printing it anymore picture view – the Worlds of Android [book] and the
doesn’t suddenly turn it into a game that’s not worth Android and New Angeles board games – or through
playing,” Navaro added, pointing out the continued a lens that’s very focused on the Network: Android: Shadow of the Beanstalk
popularity of the original Netrunner among fans long Netrunner,” says developer Samuel Gregor-Stewart. is the most intimate look
after it too had stopped being updated: “Their patience “In the board games, you’re flying over New Angeles at at Android’s cyberpunk
and dedication were eventually rewarded by the a very high level – quite literally in some cases – then universe to date
resurrection of the game they loved. swooping down to have specific interactions.”
Hell yeah! Return to Baldur’s Gate and face the demons
of the Nine Hells in the RPG’s wicked next adventure
18 January 2019
tabletop
PATHFINDER:
tabletopgaming.co.uk 19
DIE
It’s a comic!
And an RPG!
Unfortunately, digital subscribers are unable to receive exclusive promo gifts, subscriber covers or discounts at this time.
my favourite game
MICHAEL FOX
Creator of the tactile dexterity real-estate game, Megacities:
Oceania, tells us a little about hostile takeovers in Aquire
what to do with your shares. You can either sell
your shares, trade them in at a two for one rate, or
keep them in the hope that the company may be
relaunched at some future time. You can do any
combination of the three options but the skill to
getting ahead in Acquire is knowing when to switch
It’s late-
strategies, pull the trigger and just go for cash. It’s
late-capitalism in game form, companies getting
capitalism
larger and larger, leaving a few major corporations
standing, followed by a mass payout session and
in game
selling of shares at the end of play.
I’ve been playing Acquire for years and every game
form,
feels different. Yes, I prefer the free-for-all massacres of
five and six player games, but it really doesn’t matter
companies
how many people you have sitting around that table.
Each time is a different experience even though the
getting
simple, beautiful gameplay remains constant – tiles are larger and
always placed, mergers always happen – but the story
hen everything else is gone, is always different. larger,
January 2020
tabletopgaming.co.uk 21
22 January 2020
MOTHER KNOWS BEST
In space, only the GM can hear you scream
Words by Christopher John Eggett | Images courtesy of Free League
T
he other members of the crew cinematic mode. These are ‘one-shot’ scenarios
had descended into the dark and which are designed to be played out over a few
cavernous belly of the ship, hoping sessions at most, and contain dramatic elements
to find the captain of our original that wouldn’t work in the longer campaign
vessel. Here, in the medical bay, mode, like player death.
something very unfriendly has emerged
from an NPC. Recklessly, a member of the APPROACHING HORROR
crew attempted to kick it hard. This was the Once you’re over the initial excitement of the
same character who had injected herself with very idea of an Alien roleplaying game at all,
what she assumed would be some kind of there comes the question of how it could be
inoculation. She managed to snatch it from the implemented. It’s almost an impossible brief
hands of the scientist, but injected it into the – creating a sci-fi horror scenario where the
wrong part of her body. Its effectiveness will most famous antagonist in the universe is an
be unknown without ocular application. In the unstoppable killing machine, a pure expression
end, this wouldn’t matter. The company man of primal terror. What attracts so many to the
with a gun standing behind her fancied taking Alien films, especially the first, is the sense
a shot at the newly emerged horror. He’s not of the sublime in the horrors that are being
got a great aim. He misses it, and in the process, faced. The feeling of godless insignificance of
shoots her in the back. human actions, and existence, when faced with
This isn’t the way I expected the first character something that represents a fundamental and
to die in my playthrough of Alien RPG’s awesome threat. While in many RPGs there
standalone cinematic scenario, Chariot of the is conflict, there’s often a good chance of the
Gods, but it speaks to the breadth and depth of protagonists surviving – the ‘overcoming the
death options in the new game from Free League monster’ narrative is so well trod that we now
Publishing. The Swedish developers of Mutant: often expect to overcome the monster. Here
Year Zero and Tales from the Loop have taken on we’re not often afforded quite so much leeway.
the tense space horror of the Alien franchise and And with multiple storytellers, how can a game
found so many wonderful ways for us to die on approach this kind of horror collaboratively?
the outer edges of the cosmos. I spoke to Tomas “That was the big question,” says Härenstam,
Härenstam, the co-founder and CEO of Free “Horror in RPGs is always quite tricky because
League, who directed and designed the rules for horror is such a visceral emotion. In an RPG that
Alien RPG, about how the publisher made the can be hard to get across. And before you can get
vast and threatening universe of Alien into a place the actual horror, you have the tension building.”
where people would want to have adventures. Free League approached this problem by
“Really, what we wanted to do with this RPG including swathes of accessible direction within
is two things. First off, to give a really cinematic the book, as well as baking in the required ‘stages
experience of playing in an RPG of an Alien of horror’ for effective terror into the mechanics
movie. To get that sense of space horror – mainly of the game. The guidance for the ‘Games
from the first Alien movie – in the scenarios and Mother’ (a very good, if obvious pun on the
also in the mechanics. And the second objective name given to the central onboard computers
of the game is to give players a chance to really of many ships) includes developing a sense of
dive into the Alien universe,” says Härenstam, tension. It encourages those running the game
alluding to the two game modes which come to take time building up the threat of the things
packed in with the roleplaying game. The latter in the shadows. The environmental details are
is the traditional campaign mode of the game, also all there to offer the haunted house sense
designed for longer play, and giving players the creaking and groaning hallways. Debris strewn
chance to get into the nitty-gritty of life out in the medical rooms, and personal quarters all but
frontiers. The first is the brutal, quick, and deadly destroyed in a long-forgotten incident.
tabletopgaming.co.uk 23
ALIEN T H E R O L E P L AY I N G G A M E
And in that, it’s also about a sensory Often these disgusting events happen to NPCs, give you stress dice to roll as well – this works the
experience. The world of Alien RPG is dangerous, which is a helpful part of the cinematic mode for same way as the other dice for rolling success but
and not only because of what we do know, but GMs, as it’s not always going to be easy to find rolling a one triggers a panic effect.
because of what we can’t quite make out in the the right tone. “Running scenarios with body “The more stress you have, the more effective
darkness. Hearing a hiss of an airlock somewhere horror elements can easily tip over and become you become. But you also increase the chance
nearby when everyone is accounted for, or of too much. You kind of have to hit the right note. I of rolling ones, which can trigger panic,”
what sounds like footsteps in the shadows or think that can be a challenge. But a fun one.” Says says Härenstam, “so that’s the trade off.” This
in the walls can trigger all kinds of low-level Härenstam. Getting this tone right is important functions with the push mechanic too. If you
tension for players. There is scope too, to create because they are often the pay-off of longer- fail a roll in Alien RPG you can always reroll
a misunderstanding of something in the dark term environmental threats. If the whole game once, but you will add a stress dice to your dice
as threat – believing your eyes is the best you is about building tension to the point of conflict pool. Players have to ask themselves whether
can do, and that only goes so far. The ships and and drama, then overdoing these moments of they really want to push the dice roll – is it
systems themselves are also obscuring for player nastiness could leave things falling flat. Helpfully really worth it? With that, there’s a risk-reward
characters. A GM can easily have something there is a mechanic built into the game to ensure in every dice roll. Panic can cause knock-on
reported from the ships systems designed to tension is always being built upon. effects for players and their party. These effects
throw players off, or to alert them to the potential “So, it’s this kind of increasing tension that can range from developing a nervous twitch
of a threat approaching somewhere in the ship. will eventually explode in one way or the other,” that increases the stress levels of nearby player
And this brings us on to body horror. It says Härenstam “It’s a key thing in the game characters, through to freezing in place, going
wouldn’t be Alien without the plastic reality mechanics themselves. You get these stress dice, berserk or even turning catatonic. On top of this,
of scrungy things bursting forth from NPCs. which will actually make you more effective. rolling too much panic can give you permanent
Härenstam defers to Andrew E. C. Gaska, the They will help you to an extent – but then if you psychological damage in campaign play. “If you
writer of the Chariot of the Gods cinematic get too many of them, they will trigger panic suffer really extreme stress effects, you can get
scenario on this aspect. Gaska created much effects.” The stress and panic system is one of permanent psychological damage. That’s true.
of the setting work for the game, and as such, the most important tweaks to Free Leagues But then this doesn’t happen too quickly, but it
conjured a great deal of the physical reality own Year Zero system. This system is one of can happen,” says Härenstam.
players face. In these scenarios there are a dice pools. You gain dice for your relevant skills, The effects of stress are one of the background
number of powerful descriptions for GMs to attributes and gear and generally you want to threats, like the rest of the environment. The
use that provoke visceral reactions from players. roll sixes. In Alien RPG a stressful situation will ships that most of the action takes place on are
24 January 2020
clunky, huge beasts. Oil refineries moving When we do come face to face with an Loop. “But in Alien, just to sort of get the sense of
through space like slowly drifting trash. They Xenomorph, seeing and understanding it the movies. I mean, characters must be able to
are brutal machines made for utility that our more doesn’t necessarily make for a better die and they should die quite a lot. In cinematic
human characters rattle around within, and chance of survival. There are no smart choices mode you should be really lucky if you actually
yet, being in the bellies of these beasts feels in that moment. Meeting with an alien doesn’t make it through alive. Just like in the alien movie,
like home in comparison with the gaping always spell death, but it is unpredictable. most of the crew, they will die along the way and
emptiness of space. That emptiness that you “The xenomorphs, the way they attack and you have to have that sense here as well.”
and your crew are floating in dangerous, and the damage they do, that all depends on these This is certainly true of my experience in
your ships comparatively fragile. As such, signature attacks that are randomized,” says cinematic mode. The players I was ‘mothering’
exploring the rotten space hulks between the Härenstam “which means you’re never really through the experience didn’t last all that long.
stars is exactly as dangerous as you would sure what they will do. It’s never going to be that They’d split up and ended up in a stressful
expect it to be. the xenomorph is just going to do another attack, situation where they made some poor choices
“There’s more general dangers like blowing just like the one they did the round before. And and bad rolls. It wasn’t a problem though,
a hole in the hull that will decompress an you just know what’s going to happen.” Theses eliminated players don’t stay out for long.
entire section of the ship,” says Härenstam, signature attacks are right out of the films, from “The cinematic scenarios usually have a
“and that’s something that we felt needed to tail spikes and head bites to the facehugger’s number of NPCs that are easily transformed
be a part of the game. Alien is semi-hard sci-fi extremely evocative ‘The Final Embrace’ – which into player characters. You can actually pick up
I guess, so it’s not super realistic in every detail is exactly what you think it is. another character and play to finish the scenario,
– but we did still feel that space and being on a and not have to leave the game,” explains
spaceship needs to feel dangerous in itself. Like THIS TIME IT’S WAR Härenstam. There’s something videogamey
radioactivity or a vacuum, there is just a danger All of this is to say, you’re going to die, a lot. At about the way that death is treated in this mode.
to being in space.” This makes any actions least in cinematic mode. Yet character death in Insert another coin, and pick up where you
you take while playing the game seem more an RPG doesn’t always fit well with the level of left off in another body with new agendas and
threatening and your life more precarious. investment players may have in their characters. allegiances. It’s great. And, what’s more, it’s an
Your resources are limited too. Not only in “That’s such a big thing in many games, how important and satisfying part of play. “That felt
the obvious, such as ammunition, but also to handle character death,” says Härenstam, like an important thing to do. The player death
in the amount of air in your tank – a danger citing the various games from Free League where is much more part of cinematic play. And those
compounded by the fact that when you remove characters cannot die, such as Tales from the are only meant to last one to three sessions,
your helmet in an unknown ship full of alien
eggs, you don’t know what you’ll breathe in.
“I think what can really work is when
you suffer both [the xenomorph and
environmental threats] at the same time.
Maybe you start off with facing a xenomorph,
and then, something happens that also
decompresses part of the ship. Or the other
way around; you’re out space walking to fix a
damaged engine and then something happens
with the xenomorph.” says Härenstam “you
can get that doubling effect that can be really
troubling for players and a lot of fun.”
With the whole environment against you
as well as occasionally being hunted, games
of Alien RPG can quickly spiral out of control.
“I think the difference may be that even
though the vacuum and these [environmental
threats] are very dangerous, they’re kind
of dangerous in a way that you can know.
At least you have an idea of how it works.
Whereas, the xenomorphs are much more
unpredictable,” says Härenstam. In this there
is a statement about how the whole of Alien
RPG relies on characters taking calculated risks
based on information that’s obscured from
them, whether that’s by the dark shadows of
a groaning hull or the sometimes unreliable
readouts of machines.
tabletopgaming.co.uk 25
ALIEN T H E R O L E P L AY I N G G A M E
probably not more than that. And they are one- of a slow burn, with a more traditional give and that big star map that we have. You can explore
shots. So you’re not meant to continue playing take between players and their GM. the current situation as you see fit, whether
with these characters.” For those that have only seen the films, they you’re a colonial marine, an explorer or a space
The deaths you experience, because there is a may be unaware of the extended Alien universe trucker or something else entirely.”
chance to rejoin later actually feel like a satisfying of comic books and videogames. This universe The game is set in a specific year, 2183, around
end to some of your characters. This is in part is only hinted at in the main line of Alien films. four years after the events of Aliens. The potential
because of the conflicts you’re experiencing “It’s not very clear what’s actually canonical” for world building is huge. Small directions to
while playing, and also because of the speed of says Härenstam, talking about building this the GM for building worlds in solar systems
play. Cinematic mode is rapid, like returning to world. This fact has been turned to Free League’s like “Human presence in a star system will be
a facehugger that you’ve left in the kennels for a advantage in the RPG, where the wildest established on the most lucrative planet, not
week while you were on holiday. Each scenario excesses of the films can be ignored (think Alien the most Earth-like,” tell you a lot about how
takes place over three acts, with a rising tension vs Predator, some of the Prometheus silliness, this setting remains hostile, but in a much more
throughout each. What’s more is that each human way.
pre-generated character has their own secret For players in this mode, there’s likely to
agenda dealt out by the GM which changes with Characters be a lot less death, at least, when it comes to
each act. This allows for very natural play, and a player characters. The xenomorph is used
cranking up of the tension when it’s needed. must be able to differently here, and GMs are advised not
“In the final act things really start to to use them all the time. That’s one of the
unravel,” says Härenstam, “the idea is that it’s die and they should reasons that a full range of xenomorph types
fine for characters to die because that’s just
part of the finale. It’s part of the climax of this
die quite a lot have been included, allowing for a variance
of threat level – and the amount of conflict
scenario.” In the final stages, these scenarios from the second most dangerous creatures
can be high-conflict free-for-alls that see in the Alien universe, humans.
nearly every aspect of a story resolved, even if “The core system is the same, but a
that means in a very permanent way for your campaign mode doesn’t necessarily involve as
character “If your character dies, that can be lethal threats. It can, I mean you can run into
as rewarding in a sense as him or her living on. Resurrection) and the conflict comes from more the worst kinds of horrors – but you can also play
That’s part of the philosophy.” human aspects of the setting. In many ways the missions that don’t involve xenomorphs at all.”
book ties up some of the loose ends that the Explains Härenstam, admitting what we might
A LONG LIFE ON THE canon of the films had left sprayed about like so have suspected, “You cannot have xenomorphs
FRONTIER much acidic xenomorph blood. in every single planet you go to. I mean, they can,
Game mothers have a lot to do in cinematic “The whole game is set shortly after Aliens – but it will just get, you know, boring.” Instead,
play, simply because there is so much the second movie – where there’s an escalating to keep interest up, they should be teased off-
going on. While often a roleplaying game is conflict between the different colonies of this screen, be an adjacent part of the story that gets
deeply collaborative, here there is a sense of universe. This is a sort of ‘wild west’ situation slowly revealed.
interruption from the GM. It’s less that the GM where there are different powers; corporations, And this is a key challenge facing the team at
is railroading the story and more that they’re but also governments and colonies,” says Free League. How to make an Alien game that
encouraged to throw spanners in the air-vents Härenstam “there’s an increasing amount of can be played as a campaign? After all, once
to keep the players on their toes. Campaign play conflict between them. In the campaign mode you have seen an xenomorph, it can’t just go
on the other hand is designed to be much more you really are free to explore these conflicts using back into its box, egg, or chest. But that’s the
26 January 2020
beauty of it really. Players are tempted into you need to relieve the stress and lose those This expansion is being worked on by Härenstam
imagining the worst during campaign play stress dice” says Härenstam. Here, the benefit of along with Gaska and Paul Elliot (HOSTILE) and
because of knowledge outside of what their reducing your stress dice gives an obvious place promises more lore, gear and to be an “open
characters know. While character knowledge to settle between high intensity action that is campaign.” This is a sandbox style campaign that
of an xenomorph can take away or soften really desired by players, mechanically. There’s provides a plot and a narrative, but with massive
the feeling of danger if used repeatedly, the a narrative appeal which is also important to the scope to deviate from the main through-line of the
lingering threat of knowledge only held by genre, “downtime gives that kind of ebb and flow story. In addition, Gaska is creating a cinematic
the player can play a part in keeping longer between horror or action. Downtime with some scenario that in some way follows on from Chariot
campaigns full of fear. banter and that – you have to have that, even in of the Gods – although of course, not with any of
“It’s actually a double-edged sword in a way,” cinematic scenarios. In campaign of course you the characters from that scenario, for very obvious
says Härenstam, “because also having that can have longer periods of downtime.” ‘third act’ reasons.
knowledge can also increase tension. You don’t Downtime in campaigns brings us on to the We’ll have to wait until August 2020 next year
know exactly what’s going to happen, but you next expansions and cinematic scenarios, both to find out more about the fresh horrors waiting
know, it’s going to be bad because you’ve seen of which are already in the works for Alien RPG. for us beyond the Outer Veil.
the movies.” The first major supplement to the game covers Until then we’ll have to settle READ OUR
This is balanced with the use of downtime, colonial marines – and includes systems for with making our way through REVIEW OF
ALIEN: THE
a mysterious art in the world of roleplaying dealing with downtime, although, it is stressed, space, and trying not to think ROLEPLAYING
games. “You’ll need to find some downtime that this isn’t an update to the core rules, simply a about that sound coming GAME ON
between the intense action sequences because way of adding additional systems into the game. from the vents. PAGE 63
tabletopgaming.co.uk 27
the independent shelf
ESCAPE FROM HADES
Hot as hell! Break out from Hades in this two-part
space princess smash and grab game
Words and photographs by Charlie Theel
The two boards of Escape From Hades represent the initial orbital assault and exploring the underground base
ollandspiele is a quirky publisher. an indie in this genre, the illustrations and the many AI controlled Nastian forces as
28 October 2020
January 2019 tabletopgaming.co.uk
JAIPUR
We talk to Sébastien Pauchon about his competitive
camel and spice trading game, Jaipur.
Words by Owen Duffy | Imagery courtsey of Space Cowboys
30 January 2020
T
wo-player games are some of Once he encountered the new wave of
the most valuable entries in any games, though, his design aspirations
player’s collection. Whether you’re became more focused. Armed with a
looking for something to play on a newfound appreciation of what tabletop
quiet night in with your significant games could be, he scrapped his previous
other, or you find yourself unable to put projects and returned to the drawing board.
together a group for something bigger and “I certainly did enjoy the process as well
more ambitious, it’s always useful to have a as the collective brainstorming,” he says.
few go-to options for head-to-head play. “And I ended up playing a huge number of
From the chess-like strategy of Hive to games between 2003 and 2005 – I had so
the Tetris-style spatial puzzle of Patchwork, much to catch up on! When I came back
the explosive space battles of Star Realms to to designing after that gaming frenzy, my
the back-and-forth card drafting of Tides of gaming knowledge was infinitely bigger.”
Time, there’s an ever-growing selection of He embarked on a creative splurge,
releases that cater specifically for one-on- releasing games including Yspahan, which
one competition. But few two-player games cast players as traders in ancient Persia;
have achieved the kind of lasting recognition Jamaica, a pirate-themed game which
as Swiss designer Sébastien Pauchon’s 2009 saw competitors racing ships around the
release Jaipur. Caribbean island while taking occasional
With its elegant core, taxing decisions and detours to do some sneaky plundering;
tight, economic gameplay, it has found favour and the city-building game Metropolys,
with countless gamers in the decade since in which players became urban planners
its release. And more recently it’s reached a battling for prestige in a city that looked like
new audience via a slick app adaptation for it could have been plucked from the pages
smartphones and tablets. of a Jules Verne novel. Along the way he also
We spoke to its creator to discover the story co-founded publisher GameWorks, which
behind its creation, and how his simple idea would go on to release not only his own
became a perennial two-player favourite. games, but work by the likes of Marc André,
the creator of Splendor, and the influential
CAMEL UP German design duo of Michael Kiesling and
Where many game designers are immersed Wolfgang Kramer.
in the hobby from an early age, steeped in “That was when games became a
adolescent games of Dungeons & Dragons, profession for me,” Pauchon says.
Sébastien Pauchon came to gaming by a more He was pleased with his early success, but
circuitous route. today he’s probably best known for his 2009
“I studied Asian languages for a while in game Jaipur. Like Yspahan before it, it cast
college before deciding to dedicate all my players as enterprising merchants aiming
time to playing pool,” he explains. “I even to turn a profit in one of the great cities of
wrote a book on the subject. But I only really the ancient world. This time, though, the
encountered ‘modern’ board games in around focus shifted to India. An elegant, stripped-
2003. I already knew and played all the down two-player economic challenge, it saw
classics: chess, Stratego, Mah Jong, Pictionary, players buying and selling goods, attempting
Trivial Pursuit, Scrabble – all the usual to make the most lucrative trades possible
suspects. I had even had a go at designing and make more money than their opponent.
some games of my own. In 1998 a friend of He says the idea for the game arose after
mine approached me with some game ideas, he played one of the best-selling titles in
so we met on a weekly basis for about a year the hobby.
and invented… nothing. Or rather, nothing “I had played many, many versions of
worth much. Catan,” he says, “and one thing I like in the
“As with many very new designers, we series is the trading phase.”
had no clue what we were doing, or about Released in 1995 by former dental
modern board games. You couldn’t find them technician Klaus Teuber, The Settlers of
in regular stores back then, you didn’t really Catan is widely credited with popularising
have that many game shops, and the internet the European school of game design
definitely wasn’t what it is today. So we ended – which prizes mechanical elegance
up trying to update some classics, came up and prioritises skillful play rather than
with an abstract design that almost worked, direct antagonism between players –
and that was about it.” around the globe. It revolved around a
tabletopgaming.co.uk 31
HOW WE MADE JAIPUR
newly discovered island, with players all with one another, treating every decision Jaipur granted players higher numbers
attempting to harvest resources, build cities as though they were fighting for their lives. of victory points for selling goods in greater
and become more prosperous and powerful That’s what sparked the idea of the market in quantities, meaning that it made sense not
than their rivals. Crucially, it incorporated an Jaipur: a trading phase that is very rapid, as to sell in small amounts but to spend several
element of trade into its design. Opponents the market will always automatically trade turns building up supplies and cashing
could strike deals with one another, with you.” in once they had enough to earn a bigger
exchanging goods like livestock and wheat reward. But it also gave a bonus to players
for wood and bricks. TRADE IN who brought their goods to market before
A big part of the game’s strategy depended Pauchon’s idea was simple. On their turns, their opponent, meaning there was also
on negotiating beneficial trades. And as an players could either take cards representing a compelling argument for selling before
added bonus, it ensured that players stayed goods like leather, silks, gems and spices from their rival had a chance to. It created a
involved in the contest throughout the game, a shared central marketplace, or sell their tactical dichotomy, where there were valid
with important decisions to make even when stock of a particular commodity in the hopes reasons for taking two completely different
it wasn’t their turn. of making a tidy profit. What made things approaches. Players found themselves
“I enjoyed it a lot,” Pauchon says. “Except it tricky, though, was the deceptively simple way simultaneously pulled in two opposing
can be quite long and sometime even tedious the game represented the concept of supply directions, and striking the right balance took
if all the players take a long time negotiating and demand. some very careful thought.
32 January 2020
“As with almost all of my games, I came
up with the mechanical ideas for Jaipur
before the theme,” Pauchon says. “I’m a
poor historian, a poor geographer and not
much of a story-teller. I also never got to play
roleplaying games, so my game ideas are
always very mechanical, never thematic.
“Part of the reason for setting the game in
ancient Rajasthan was that as a designer I
had never been happy with the quality of the
components in Yspahan,” he adds. “I thought
that I would get the rights back somewhere
down the line, and I could publish it as both a
prequel and a spin-off of the same game. But
as it turned out, that never happened.
“As I said earlier, the trading phase in Catan
was the spark behind the game, even though
it my main goal was to try to get away from
elements of its design. I wanted there to be
a central dilemma, which is the meat and
potatoes for a simple game. This or that? Go
for it, or wait for it? The bonuses for bigger sets
and the decreasing rewards for selling types
of goods later than your opponent all work in
that direction. More of this, less of that, and
vice versa.
“You need to have good timing, keep an eye
on your opponent’s hand, have a bit of an idea
of what they might be trying to collect. And
sometimes you just need to be plain lucky.”
He adds that while the game’s core
simplicity made for a straightforward design
process, he did make some changes to his
original idea before he considered it ready
for release.
“The design of the game was pretty smooth,”
he recalls, “no real hiccups or setbacks. But of
course it’s a light game, so there weren’t that
many different elements to work on.
“One change that really rounded the game
off was the introduction of scoring tokens.
The earlier version had a board where you
kept track of the stocks remaining as well
as a scoring track. There were several issues
with that: you had to add things up all the
time – ‘I just sold five, four, two and two
for a total of 13, plus a bonus of five is 18. I
currently have 14 points, so 32 in all.’ It also
meant you knew the score at all times, which
led to end games where you could just quit
because you knew there was no way to catch
up with your opponent.
“Hidden tokens pretty much took care of
that. Yes, you can still count everything in your
head if you’re some kind of mutant, but the
hidden bonuses make that point moot as the
swing provided by the tokens is often enough
to make any calculation useless. The tokens
tabletopgaming.co.uk 33
HOW WE MADE JAIPUR
make for a longer set-up, but the playing rival archaeological expeditions; 2006’s Mr “We’ve made several games together
experience is way smoother so we decided it Jack, which casts one player as the notorious – Water Lily, Tschak!, Tikal II, A Prophecy
was worth the trade-off.” serial killer Jack The Ripper and the other of Dragons, the most recent edition of
The tweaks paid off, and the game met as an investigator attempting to track him Jaipur – and it’s always a pleasure. It was a
with an enthusiastic reaction on its release. down, and The Rivals for Catan, a card-based fun challenge for him. Since he paints in
Players praised its fast-playing elegance, two-player take on the game that originally a traditional way, it was a kind of reversed
and it received a recommendation from the inspired his work on Jaipur. process: painting on paper and ending up
jury in the prestigious Spiel des Jahres prize, He’s also a fan of Roma, designed by Stefan on screen. Usually nowadays it’s the other
generally considered the top award in the Feld, in which players fight for dominance of way round for games: paint on screen, end
analogue gaming industry. What’s perhaps the ancient Roman empire. up on paper. I think it gives a great light to his
most impressive, though, is how consistently already colourful artwork.
popular it has remained in a hobby where hot JAIPORTABLE “Eric came up with a Jaipur campaign
new games are released at a rate that’s almost But while he’s quick to acknowledge other mode, which I would never have thought
impossible to keep up with, and players’ designers’ work Pauchon’s own biggest hit of, and that is a very nice feature for an app,
attention is constantly drawn towards the new continues to reach new players, not least I think, as it provides an experience you
titles flooding store shelves. because of its polished digital adaptation for can’t really get with the ‘normal’ game. I
“It’s always hard to say why a game sells smartphones and tablets. don’t know with any certainty what impact
well,” Pauchon says. “If we knew, we’d only “I like the digital version a lot,” he says, digital versions have on the actual games,
publish those kinds of games! “but I’m certainly subjective as Eric, but Jaipur has been on Yucata.de and
“One thing I’ve often read, though, is the owner of developer Meeple Touch, Boardgamearena.com for several years now,
that Jaipur is easily explained, the goal is approached me and we worked on the and has been played more than 900,000
straightforward and that players can play interface together. I also worked with Vincent times. It’s hard to believe it hasn’t had a
it with their better half even if she or he Dutrait for the artwork, and as usual it was a positive impact on the sales. One never
isn’t much of a gamer. The accessibility, the very smooth collaboration. knows, but I think digital games in general
absence of direct conflict, and sometimes the support the cardboard versions.”
element of luck seem to do the trick. In the years since Jaipur’s release, Pauchon
“I’m not sure why games that include has designed a number of other well-
markets and economic elements seem to be received games. He’s been involved in the
so popular, but if I had to make an educated development of game studio Space Cowboys’
guess, I’d say amassing wealth and treasures Unlock! line of app-enhanced escape room
and cool stuff is probably something that puzzle titles as well as Days of Wonder’s
appeals to everyone. It’s also a very easy family-friendly The River and Corinth, a
game goal to grasp. And, it often allows for roll-and-write game based on his original
competition that is not too direct, or violent design Yspahan. His recent release Ankh’or is
or head-on. You can of course make the an Egyptian-themed game co-designed with
competition in your game violent if you Frank Crittin and Grégoire Largey. A fast-
choose to, but you can also avoid it, and that’s playing game of set collection, tile-placing
more difficult in a game where you compete and resource management, it aims for the
for territories, throw your armies at your same kind of slick, tight gameplay that made
opponent and so on.” Jaipur such a long-running success.
Today, Jaipur remains one of the most For the moment, he’s put his own company
popular two-player games on the market. GameWorks on hiatus to focus on designs for
And Pauchon says that as a designer, he other publishers.
finds them simpler to create than those “I should have five or six new games
with higher player counts. coming out, and after that we’ll see what
“I’ve never really thought about how happens,” he says. “I’m not very good with
difficult each type of game is to design, but long-term plans.
generally speaking I think it’s more delicate “I’ve had several releases last
to balance a game for more players. For year, have several scheduled for
instance, you have to avoid down-time next year and a couple in 2021. The
and make sure there is no possible next one should be another game
king making.” in the Space Cowboys two-
He points to a crop of player collection. It’s called
other designers’ games as Botanik, and like Ankh’or it’s
examples of great two-player created in partnership with
options, including Reiner my fellow Swiss designers
Knizia’s Lost Cities, a card Greg Largey and Frank
game in which players lead Crittin. Stay tuned!”
34 January 2020
THROUGH THE AGES
SPORTS GAMES
The games that step up to the plate
Words by Sam Desatoff
ne of the best things about the board begins, and secretly chooses a die. The die’s pitch their opponent has chosen on their tokens,
tabletopgaming.co.uk 35
CARDBOARD MANIFESTO
CA
‘THEME’ YOU’RE
USING IT
C
WRONG
We try and unknot the difference between what a game looks like, and what it is
Words by Charlie Theel
e’re doing it all wrong. In the creator, but there is a growing swathe of uncomfortable topics. It puts you in the
M
word ‘theme’ to reference a Knizia’s seminal work Tigris & Euphrates. in the frail old woman you just found in the
game’s setting and artistic framework. Quips It’s often derided as a theme-less abstract abandoned flat, even if it costs you more
such as “I’m sick of the dungeon crawl theme” that could represent literally anything. This food and results in your wife starving?
or “the Star Wars theming is strong with this is not at all the case. This beautiful work This is heavy stuff capable of moving the
one” are common and I can’t help but cringe. perfectly captures its underlying themes of participant. Board games can achieve a
We need to stop this, immediately. the integration and collision of disparate similar level of emotional and cultural
Outside our tabletop sphere critical societies. You could certainly swap out the significance as film and literature and don’t
discourse utilises the word ‘theme’ to greater setting of ancient civilisations for something let anyone tell you different.
effect. In film, literature, and art we use like corporations or animal populations, but So this leaves us with ‘setting’, the term
this word to describe a work’s unifying or it would still express a similar concept of we should be throwing out instead of the
dominant idea. It’s the central expression destruction and rebirth. oft-incorrectly used ‘theme’. Setting is still
and vision of the creator, adding meaning This War of Mine is perhaps more overt. mighty important as it’s a participant’s first
to what we just experienced. 2001: A Space The themes of this game touch all kind of impression of a game and later helps tie those
Odyssey boasts a central theme exploring unifying thematic elements together. Setting
humanity versus technology. Harry Potter can also do the leg-work in helping teach
explores many themes but its central thread
is death. We wouldn’t say the theme of that It’s the central the fundamentals of a game by marrying our
common understanding to mechanisms.
film is wizards. Or rather, if I did you’d push
me to the streets and shun my existence as a
expression A system of devaluing of money over time
simply makes sense when woven to concepts
cream-faced loon.
And this is exactly how we should be
and vision of of inflation for instance.
This is a complicated and dense topic
discussing board games. Playing a game
is not always primarily about fun. No,
the creator fraught with nuance. Nevertheless, hopefully
next time you discuss a game you may give
Patchwork may not have some greater some second thought to the words you use
concept or motif threaded into the design by and the potential for rich conversation.
HOW TO PLAY robot tokens left to kill, repeat steps 2-3 until there are
ALL YOU NEED TO PLAY: no more robot tokens left or until there are no more
Two six-sided dice dice or energy left to spend, then continue to step 4.
3.1. If you successfully destroy a bomb, that bomb
OBJECTIVE token is discarded into the XP track alongside
You win by reaching the castle before you die from the another token of your choice (the bomb effect)
robot attack. that is also in the battle and you gain 1 dice. If you
choose another bomb token, choose again another
SETUP token to bring alongside the second bomb token.
Place the ninja token on the starting dot, place the heart Note: Each time you destroy a robot you gain 1 dice
token on ‘10’ on the HP (Hit Point) track and place the to your energy pool.
shuriken or start token on ‘1’ on the Skill Point track. 4. If you have no more energy left to spend. The
Place all the robot tokens face down into an area remaining robots will now attack you.The number
within the player’s reach to make the robot pile (e.g. In of robots left = the number of damage will be dealt
a cup, bowl, container). to you, then end your turn. Thus, for the next turn
you will skip the MOVE! Phase and step 1 of the
GAMEPLAY BATTLE! Phase and battle against the same robots
This game is divided into three phases. until they are all destroyed. If you have destroyed
all the robots, you end your turn.
PHASE1: GAIN ENERGY
You receive two dice to your energy pool. NINJA SKILLS
Each ninja skill will cost 1SP and can be used anytime.
PHASE2: MOVE! Each time you use a ninja skill reduce your SP by 1.
Move your ninja token one space ahead. SKILLPOINTs are earned whenever your XP reaches
Note: If you are still in a battle, you may not move. ‘6’, the accumulated robots on the XP track is then
returned to the robot pile.
PHASE3: BATTLE!
In this phase you will battle against an army of robots. Cut and store
these tokens
There are four steps in battle to follow.
to enjoy this
1. Randomly draw the number of robots according to ninjalicious
the number beside the name of the place. game
2. Target 1 of the robots that you will attack first, roll a
dice (this means that you actually use an energy),
You hit the enemy when you roll the number
WHO MADE THIS?
Jason Sondoh together with his brother Roberston Sondoh Jr are
according to the weight of the robots.
Experimental Playground. The pair initially focused on making one-page
Light [L] -
print-and-play board games and have made 18 games between
Medium [M] -
2008 and 2013. Experimental Playground still makes games
Heavy [H] - Download a
but have moved into the world of RPGs. Find more games at
3. If you successfully destroy the targeted robot, that free PDF of
experimentalplayground.blogspot.com and facebook.com/
robot token is put into the XP track to indicate that Ninja vs Robot
experimentalplaygroundgames at ttgami.ng/
you gain 1XP and you gain 1 dice. If there are still
ninjavsrobot
38 January
December2020
2017 tabletopgaming.co.uk
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definitive reviews of all the must-play board games,
RPGs, card games, miniature games and tabletop
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40 January 2020
ABOVE Soldiers march to war in Lion Rampant. Photograph copyright Perry Miniatures
s a genre of games, wargaming approached wargaming from the other end of and got in touch to see if he’d be interested in
tabletopgaming.co.uk 41
O S P R E Y WA R G A M E S S E R I E S
are rules-agnostic, and you might like the figures another as they try to become criminal kingpins UNBOUND ADVENTURE
but hate the associated ruleset. In this case, we of the city of Ordinsport – sees the traditional dice When it comes to future possibilities for the
offer alternatives that might better scratch that and rulers of standard wargames replaced with a Blue Book series the sky’s the limit – in this
gaming itch.” deck of cards, adding a new twist to the wargames case literally. Having recently released Zona
These two facts – not being tied to a particular formula whilst evoking the setting’s roguish feel. Alfa, a skirmish title heavily inspired by the
miniatures line and having an open-minded Perhaps the best example is Gaslands, which takes S.T.A.L.K.E.R and Metro videogame series,
approach to subject matter – has allowed Osprey the idea of a Mad Max style car-based skirmish Osprey’s next book will be A Billion Suns, a
to explore more experimental rules systems in a game and applies it to the world of toy cars. It’s fleet-level game of starship combat from Mike
way that other established wargames with their an innovative idea, and one that’s paid off, as it’s Hutchinson, the designer of Gaslands. In the
own figure ranges can’t. One success cited by proved to be Osprey’s best-selling wargame title. meantime, the Blue Book series continues to do
Smith is the Rampant system, a wargame system “It’s an odd one; in many respects, it’s the least what it was intended to.
created by Mersey and Michael Leck which obviously ‘wargamey’ title in the range,” remarks “I think the niche it has found is the one for
has proved flexible enough to simulate battles Smith. “From what we’ve seen, that has helped it which it was conceived – fun, affordable, and
in medieval periods (Lion Rampant), Fantasy reach beyond the purely wargaming community attractive games,” notes Smith. “The format
(Dragon Rampant), the Colonial era (The Men – it’s broken out amongst board gamers and more allows us to accommodate smaller games, or
Who Would Be Kings), the Renaissance (The casual gamers as well, and even had a guest- genres that might not have the appeal to make a
Pikeman’s Lament), and the American War of appearance on a recent episode of South Park! larger, more expensive rulebook viable. They’re
Independence to the American Civil War (Rebels For me, the real appeal is its accessibility and low not a huge investment for players, so there’s
and Patriots). Alternatively, the Terry Pratchett- barrier to entry – got a few Hot Wheels cars? You’re little risk involved in trying out a new ruleset or
esque Kobolds and Cobblestones – a skirmish-level pretty much good to go. It’s also a good game – something a little off-the-beaten-path, and the
wargame pitting fantasy factions against one interesting mechanically yet simple to pick up.” money saved can be spent on more figures!”
BLUE BOOK TOP 5 The most popular Blue books of all time
42 January 2020
®
Available Now!
find out more at your local
®
®
gaming store or online at
STEAMFORGED.COM
SAFETY FIRST
Making your gaming table a safe space
Words by Dave Chapman
abletop roleplaying games take this freedom means that you can sometimes that was so upsetting that reports of it made it
44 January 2020
THE X-CARD
The X-Card is probably the most OPPOSITE
recognisable safety tool for the gaming table. The X-Card in use,
Created by John Stavropoulos, it is a very allowing players to
simple device that allows players to instantly indicate that this
indicate when a game is straying into scene has gone
uncomfortable territories. too far
The idea is that at the start of your game you
place a card with an X on it in the middle of LEFT
your gaming table. If anyone has a problem A handy consent
with the game becoming too graphic, or checklist from
touching upon themes or concepts that they Consent in
find uncomfortable, they simply tap the Gaming by Sean
card, or lift it up. The player doesn’t need to K. Reynolds and
explain why, but the game master and the Shanna Germain
other players take this as an indication to
edit out that aspect, to rewind and rewrite the group into action. The villain closes the not fine with child NPCs being put in danger,’”
that element, allowing the game to continue door on the torture scene, and we don’t go says Reynolds “and the chapter ended up
without much interruption. into the gory details. We move on, and get to having a broader focus than I initially planned.
If it’s not instantly obvious what has the next scene without dwelling on anything When Monte Cook read it, he felt it would be
prompted the X-Card’s use, and the players are that could make the players or the game helpful as a stand-alone PDF.”
unsure what they should be avoiding, take a master uncomfortable. As with every game’s rules, there’s
quick break. The game master and the player Setting out clearly defined parameters before always room for customisation, “There is
can take a moment to have a chat in private to the game starts means that everyone can enjoy no single way to handle safety and consent
explain the issue, understand what needs to be the adventure and the excitement, knowing that in your game,” advises Germain “Use the
removed, and the game can resume quickly. nothing will come as a nasty surprise. tools that work for your table, adjust them
The most important thing about the X-Card as you see fit, and ignore the ones that
is the concept of introducing it into your SCRIPT CHANGE don’t make sense for you and your group.”
game. By doing so you indicate that your Created by Brie Beau Sheldon, Script Change
game is going to be fun for everyone, and that is a set of cards with symbols like an old VHS AFTERCARE
it’s a safe space for you to immerse yourself in player – rewind, fast-forward, pause and It is just as important after the game has finished
the imaginary worlds of your game and enjoy play. These cards can be placed on the table to check in with your players and make sure
the experience. when scenes need some editing – whether it everyone is okay. After all, when we become
is rewinding a scene to remove an issue, to excited from playing the game, that excitement
LINES AND VEILS fast-forwarding through a scene to avoid the can last with us after we’ve moved away from
Lines and Veils is another useful tool for the content and just skip to the next scene. the game table. This same ‘bleed’ into real life
game table which comes into play before you from the game can stick with us for things we
even start your game. This tool avoids any OKAY CHECK-IN don’t like either – whether that’s in the form of
surprises that would require enforcing the Originally employed in LARPing, the Okay anger, stress or anxiety. Being aware of how the
X-Card, but it does require a discussion before Check-In sytem (developed by Maury game will effect others beyond the confines of
the game where you may have to think about Brown, Sarah Lynn Bowman, and Harrison the tabletop can be the most important thing to
the very things you’d prefer to avoid. Greene) means that you simply look at remember when setting up a game.
The idea behind Lines and Veils is that the another player at the table and make the If we keep checking in with our players
players discuss the themes, ideas or content OK sign. The player then can gesture with – before, during, and after – then we can
of the game that is about to be played and set a thumbs up, wavy hand, or thumbs down. continue to enjoy our games and be sure our
some ground rules that everyone adheres to. Anything but a thumbs up results in a tables are safe for everyone.
Lines are definite hard lines which cannot pause in the game and the game master
and should not be crossed during the game. can check in with the player to see what
They are not mentioned, hinted at, or even
referred to ‘off screen’ so-to-speak.
can make them more comfortable. SAFETY
Veils are things that occur that the players CONSENT IN GAMING RESOURCES
are okay with happening, but would prefer Consent In Gaming by Sean K. Reynolds and
CONSENT IN GAMING
not to go into any detail. The scene fades to Shanna Germain helps you employ some of By Sean K. Reynolds and Shanna Germain
black, pans away, and the game moves on these tools, from preparation to actual play, ttgami.ng/Consenting
to the next scene without dwelling on the along with a checklist of topics to address
details. For example, in classic movies when when considering Lines and Veils. X-CARD
By John Stavropoulos
the romantic couple finally get together, the We asked the authors about its inception ttgami.ng/Xcard
camera pans away to the fireplace, then we and how to use the booklet.
cut to the next scene without an awkward or “I was writing specifically about consent in SCRIPT CHANGE
By Brie Beau Sheldon
unnecessary sex scene. Or it could be an NPC horror games – things like ‘you might be fine
ttgami.ng/scriptchange
is going to be tortured or injured to motivate with descriptions of in-game extreme gore, but
tabletopgaming.co.uk 45
available at
around the world in 80 plays
W
N
GUYANA
Words by Chad Wilkinson
tabletopgaming.co.uk 47
HOW I
SAVED
THE
WORLD
FROM
ALIENS
IN WATCH
THE SKIES
WELCOME TO EARTH
We dive into the world of Mega Games – the trend emailed to each team several days before the
event, it’s up to each of us to come up with our
for huge, collaborative gaming events – with a report own goals for the game.
This is where megagames share DNA with
from the front lines of an alien invasion RPGs. While much of the moment to moment
action is directed by the rulebook, players
Words by Matt Bassil also have opportunities to get creative and
try things not considered in the rules, from
“D
on’t worry if you don’t games before, but I’d be willing to bet none assassinating a rival leader to inviting an alien
know what’s going on, no of them have required the hiring out of an to star on reality TV. The consequences are then
one does really,” they tell entire parish hall for the space. True to their determined by ‘Control’ – the game’s referees.
me as I enter the hall. It’s name, megagames are immense. The one I’m According to organiser John Mizon, the
advice I’m thankful for as attending involves 60 players, multiple rooms decision not to include a clear win condition
I’m immediately overwhelmed by the sound, and so many different cards, counters and was down to a desire for realism. “In life there
the heat and the number of people wearing mechanics that trying to keep track of them all are no clear winners or losers. You have to not
silly hats. And it turns out to be prescient: would be an exercise in futility. And this is just let people get distracted by things like victory
towards the end of the day I’ll be used to the a medium-sized megagame, the largest can points,” he says. “It’s a story-telling game at the
costumes and the chaos, but the feeling of have up to 300 people playing at once! end of the day and it’s about you making your
being more than a little lost will remain. Watch the Skies simulates the arrival of personal story mean something to you.”
I’m in Reading to play a megagame, a aliens on Earth. We, the nations of the world,
mutant hybrid of board game, D&D and model are trying to work together to uncover the A MODERN MAJOR GENERAL
United Nations called Watch the Skies. My first motives of our interstellar visitors and, if The human teams – countries, corporations
impression is that it’s all a bit bonkers. You necessary, go all Independence Day on them. and journalists – are spread out across the
might think you’ve played complicated board Beyond this and some vague objectives hall, each with their own table decorated with
50 January 2020
miniature flags and well-stocked with snacks.
Meanwhile, the aliens lurk behind a curtain
on one side of the room, pursuing their own
mysterious agenda.
I’m playing China, along with my three
team mates. We have John, minister for
science, in charge of some sort of research
mini-game; Mandy, foreign minister, who
votes in UN sessions on important global
issues; and Jon, our president, whose job it is
to make decisions, allocate resources and do a
bit of wheeling and dealing on the side.
Truth be told, I’m not entirely sure what
the rest of my team are doing once the game
begins. There are restrictions on what each
role can witness, so I can’t enter the room
where the UN meets and the others can’t
approach the strategy map. In the 10 minutes
dedicated to team discussion at the end of
each turn, they give confusing reports of
foreign aid, peace-keeping missions and
science prizes, but much of it goes over The United Nations in session
my head. There’s a lot going on and, as
commander of China’s military, I have my own
job to do. central table; UFOs show up on it each month, it than that, with secret operations, diplomacy
Luckily that job seems quite familiar, at and I have special UFO-hunting fighter jets I and warfare complicating matters, but at the
least at first. There’s a map of the world on the can deploy. So far, so XCOM. There’s more to start all of this is secondary to the jets. We
need to shoot down UFOs so we can steal alien
technology, you see, otherwise we won’t stand
a chance.
tabletopgaming.co.uk 51
MEGA GAMES
BELOW Preparing to
protect the planet
If anyone at the strategy map knows what mechs descend from the skies to defend them. Organiser John Mizon says it’s quite
the aliens are planning, they’re keeping very Somebody nukes the moon. A phenomenon common for players to assume they’re the
quiet. Four hours in, Germany has begun known as ‘last turn madness’ has taken hold, good guys. He explains, “Often a team will say,
sheltering UFOs too, and I’m convinced the where everyone throws caution to the wind “We were just trying our best to do the right
nations of the world are, one by one, falling and tries to cram half a day of activity into thing, and this other team were screwing us
to some kind of mind control. At one point their final turn. It’s a glorious crescendo of over,” and the other team will have the exact
I catch wind of a miracle cure-all vaccine chaos to end on, but we’ve been going for same perspective but the other way around.”
that the aliens are handing out in a show of nearly nine hours now and I’m exhausted. As we discuss our different perceptions
friendship and desperately urge the other After completing my actions I return to our of the game, one of Brazil’s players tells me
countries not to take it. I try to cajole my fellow table and let it all wash over me. she finds the pub trip at the end the most
military leaders into action, but I’m not sure enjoyable part. “You find out there’s a whole
what we should do or who I can trust. And BACK TO REALITY other set of stories that you had no idea about,”
there’s so much happening at once: each half Later on in the pub, I find out the truth. There she says.
hour turn seems to go by in a flash. was no grand conspiracy: the aliens truly had That’s inevitable when megagames have
Eventually I learn to embrace the been offering peace and prosperity. The one so many players, but it’s part of what makes
confusion. I discover it’s more fun teaming UFO I successfully shot down had in fact been them so fascinating. While in most games
up to work on smaller goals, planning joint delivering medicine to Angola. you’re the protagonist, or at least centre
spy trips to Brazil with Alice, the Japanese It turns out at the UN Mandy had repeatedly stage, megagames give you the chance to
war leader, or trying to broker an alliance vetoed an otherwise unanimous vote to let a play a small part in something larger. It can
with India’s war minister (yet another John). representative of the aliens attend. Couple that sometimes be frustrating, but every impact
In one notable turn John conspiratorially with my attempts to stir up trouble and in the you have on the game feels hard-earned and
beckons me over. “I probably shouldn’t be eyes of the pro-alien countries, we were Public each experience is personal to you. Every
showing this to you,” he says, revealing a card Enemy No. 1. player comes away from a megagame having
with a crude drawing of an archetypal ‘grey’ A regular player tells me the moral of Watch had some influence on the bigger picture, but
alien on it, “but we’ve captured a live one.” the Skies is that communication is really with their own unique story to tell.
I’m honestly not sure what to make of this, difficult. That sounds about right. If we had On the whole I was content with mine: that
but it’s nice to be included. hashed things out properly with Brazil or of an unseasoned leader, so determined to
In the final turn, all hell breaks loose. I Germany, or talked more as a team, the game save the day that he brought the world closer
join the US in an invasion of Brazil. Alien might have played out very differently. to destruction.
52 January 2020
down, after dinner, and take to space. Truly,
<UNEARTHED ARTEFACTS>:// the simplification is a success. But, even
simplified, however admirable the design of
HIGH FRONTIER this game is, it is too much for some. Many of
the units here in the facility simply refused to
learn how to play the game. One played with
++YEAR 3152++INCOMING TRANSMISSION++ me for four hours, then walked away calling
Found Sector A9: Pastime x17 – Board Game High Frontier “the worst game the Flesh Devils
ever created.”
- “High Frontier” And yet... As I sit alone here, staring out
at the stars, I am filled with wonder that a
Message intercepted by Robert Florence game like High Frontier could even exist. I am
fascinated by the piece. I send rocket after
s you receive this broadcast, that the war will be finished quickly and rocket into space, activating the burners,
tabletopgaming.co.uk 53
ANVIL INDUSTRY
BITS A LIVING!
hink running a miniatures business sounds like hard work?
Try running a business making bits for miniatures! We talk to
Joel Pitt about how Anvil Industry did just that.
Words by James Winspear
argaming as a profession supports its own businesses. One of the larger “he idea I had wasn’t going to make me
W is an uphill struggle,
no bones about it. Law,
accountancy, software
development, medicine;
compared to these paths making a living from
little toy soldiers looks like an immensely
improbable – and dismal – proposition, with
operations is Anvil Industry, a London-based
company of a dozen staf founded by Joel Pitt.
We recently caught up with Joel to uncover
how he went about earning a crust from his
hobby. he answer, we learnt, was with a lot
of hard graft.
any money any time soon, and I’d quickly
discovered that I needed a secondary source
of income,” recalls Pitt. “Having been a
long-time wargaming hobbyist, I started
selling accessories for miniatures – I was
selling them on eBay and manufacturing
them in my parent’s garden shed. And it
long hours, low pay and the perennial threat A GUY IN A SHED quite quickly became apparent that this was
of job insecurity. Whilst Games Workshop, One of the most intriguing questions is making more money than the bar business
the undisputed titan of tabletop amusement, how exactly something like Anvil Industry so I canned that idea.”
has posted record proits over the last few took of in the irst place. Like quite a few With that, Pitt dedicated himself to
years, the idea of anyone else turning a businesses, Anvil Industry was the result becoming a full-time wargames accessory
handsome buck seems in such a relatively of an attempt to turn a hobby into a source manufacturer. he initial few months were
small sector hard to believe. So it is even more of income, and like many more, started life a decidedly low-key afair, though slowly
extraordinary that there can exist companies with a single employee working in conined and painfully Pitt worked his way up the
yet still more niche. his is the curious world spaces. In 2010, Pitt was living in his parent’s diiculty curve of learning the technical
of ‘bits’; cosmetic gubbins and add-ons house to work on business idea revolving side of making miniatures.
used to enhance or alter existing miniatures. around making technology products for “It was very basic,” he says. “I started
Originally a purely personal aspect of cocktail bars. he idea didn’t take of, and of hand-sculpting everything, using a
wargaming, this sub-element of the pastime Pitt began ishing around for another wat to combination of plastic card and plastic rod
has evolved to such an extent that it now make an income. and Milliput – the oldschool methods. I
54 January 2020
was never very good at that, and realised
quite quickly that computer was the way
forward. So initially I worked with a few
other people who knew how to do
it – I’d send them a pencil sketch
and they’d send me back a CAD
sculpt. Then I taught myself do
to CAD sculpting essentially by
a process of trial and error and
swearing at my computer until
it did what I wanted.”
INDUSTRIOUS WORK
Six months after Anvil’s initial
inception, as Pitt slowly learned the arcane
art of digital sculpture design, he recruited
an old school buddy – Charlie Rawnsley – to
come on board. Rawnsley had been working
part-time at a local college and had originally
been lending a hand with photographing
ABOVE Anvil Industry’s modular Regiments range allows wargamers
the products and getting a website set up.
to create their own uniquely weird and wonderful infantry
Pitt went into business with him and the
tabletopgaming.co.uk 55
ANVIL INDUSTRY
Bits and miniatures start life as a CAD The sculpt is 3D printed in resin and then The sculpt is then put into a mould box, and
sculpt created by a talented digital designer carefully cleaned up using files and knivies a mould is made from silicone rubber
operation began to take off. In 2012 the pair allowing for a range of exotic and unusual Nonetheless, Pitt cites the three Kickstarters
moved to London, renting one, and later two, infantry miniatures. Choosing from hundreds Anvil Industry has run as the most challenging
studios in Trinity Wharf. of different parts, wargamers can create such aspect of the business.
The next few years saw the gradual unusual combinations as Prussian-era jetpack “there’s always that high at the beginning
expansion of the team as Anvil Industry troops, World War One-esque Tommies with where you’re like, ‘well, yes, we’ve got all this
made a name for itself in the wargaming plasma carbines or tricorne-sporting redcoat money upfront and that’s great.’ And then
space and brought the technical elements of mercenaries armed with Kalashnikovs and the realisation sort of sinks in that you’ve
design inhouse. grenade launchers. The range proved so inevitably bitten off a bit more than you can
“It’s been a journey of starting by hiring popular that Pitt estimates that it now makes chew and you’ve got this huge mountain of
freelancers design stuff, then learning the up roughly 70% of Anvil Industry’s sales. At the orders. It does get a bit soul destroying when
skill yourself, then paying other people to same time, Anvil has also managed to navigate you’re in the middle of shipping and there
make bits, then buying the machinery and the thorny world of Kickstarters. seems to be no end in sight.”
manufacturing it all yourself,” explains Pitt. “There’s sort of two wargame Kickstarters,”
“We’re only now at a point after eight years explains Pitt. “You’ve got the very small
where we’re completely self-sufficient; from startups that are doing a Kickstarter to
the first pencil sketch to the finished product essentially launch their business and there’s
going out the door we do everything in one a lot of danger of running out of funds – you
building, and that gives us complete control, hear horror stories where pledges are never
letting us keep the quality high and the lead delivered and so on. We’ve always been in the
time fast.” other group, which is companies who already
The real turning points for Anvil Industry have a sustainable product range and are
came in 2016, when it launched its innovative using Kickstarter to raise revenue to develop
regiments system. A range of heads, torsos, a new product line. We’ve always been able to
arms, legs, weapons and accessories for 28mm use revenues from our regular sales to support
scale human infantry, the regiments system our Kickstarters so we’ve never had financial
was designed to be completely modular, worries in that sense.”
56 January 2020
Several pieces are commonly mounted on a Two-part polyurethane resin is used to Moulds filled with resin are placed in a
single sprue to make casting quicker create pieces from production moulds pressure pot to get rid of air bubbles
THE ART OF THE CAST resin is then mixed together and poured into more time on actual hobby time. If we can
Since the beginning Anvil Industry has the master mould to create several copies of get the company to the point where it’s sort
specialised in making resin bits and the item in question. Vacuum chambers and of self-sustaining, where it runs itself, that’d
miniatures. Like all materials, resin brings pressure pots are used at this stage in order be good.”
with it its own challenges, and the journey to remove the bubbles that get trapped in the In the meantime, Anvil Industry is as busy
from initial concept to finalised product is liquid resin, allowing for near-flawless casts. as ever. The company has recently moved
a complicated and technical one. Any idea When four or five copies of the item have into new premises, and was in the middle of
first starts out as a piece of concept art – a been created, they’re lined up on a sprue and renovating the place at the time of interview.
pencil sketch from either Pitt or one of the further molds are cast from that. These are the In the long run, they hope to be able to open
design team. After that, the images is created production moulds, which allow for multiples up the office as a small shop-cum-gaming-
digitally using CAD (Computer Aided Design) of an item to be cast instead of just one at a space, where members of the public will
software, being compared with existing digital time. It’s these production moulds that are be able to come in and interact with staff
aspect to ensure that the level of detail and used to create the actual products consumers directly. They’re also introducing an electronic
scale remains consistent. buy, and are the reason that Anvil (and other stock taking system that’ll allow them to
After being designed in the virtual world, resin casters) can keep up with demand. As keep track of product quantities in real time.
the item is given life in the physical one by a general rule of thumb, Pitt estimates that it Above all, the line of new products coming
way of a high resolution 3D printer. As well would be possible for Anvil Industry to create out keeps on growing, as miniatures from a
as any possible minor imperfections, this 3D around 40 or 50 sprues of a given item over the recent Kickstarter become available and new
printed version – known as the master copy – course of an average working day, although ranges are designed. It’s tough work, but Pitt
will also be surrounded by support structures at maximum capacity it would be possible maintains that the workload is worth it.
created during the 3D printing process. These to double that. Demand varies across their “Running your own small company is
structures have to be removed, an arduous range; some bits will only need 10 sprues really hard work, and it’s frequently poorly
process in of itself. for a month’s worth of sales, whereas others paid, and there have been some times when
“We use files and knives and it’s very (ankle-length greatcoat legs, for example, are we’ve been genuinely worried about the state
detailed, painstaking work,” explains Pitt. “You one of their most popular products) need to be of the business,” he admits. “Demand for
know, one gun can take half an hour to an manufactured almost constantly. our products fluctuates and the industry’s
hour to prepare for casting because it’s going changing all the time so we’ve had to adapt
to potentially be duplicated thousands of HAMMERED ANVIL to that. But there’s also that excitement that
times, so it has to be as perfect as possible. We One of the most prominent features of Anvil comes from running your own business;
really have to put in the time at that stage to Industry’s story is how much hard work has you deal with all the negatives, but you also
get the quality right.” had to go into making a viable business out benefit from the positives. So if the business
When it’s finally ready, the master copy is of a product that at first glance seems so is doing well it’s because of what you did
then set on a stand in a box in order to make a deceptively simple. and the decisions that you made. I take
master mould. Silicone rubber is then poured “I’ve worked very, very hard for these last great pride in being there for hobbyists who
into the box; after the rubber sets, it’s gently eight years,” says Pitt, “and ultimately I’d like want a particular component they can’t get
cut open with a knife and the master copy to work a little less hard because my work-life elsewhere, and knowing that their recreation is
removed. A two-part liquid polyurethane balance is a bit messed up. I’d like to spend enhanced by the products we offer.”
tabletopgaming.co.uk 57
A CELEBRATION OF THE PLACE
BOARD GAMES, RPGS, TO PLAY!
CARD GAMES & MINIATURES » See, play and buy the
hottest blockbusters
ALL UNDER ONE ROOF! » Participate in roleplaying and
TWO DAYS, ONE VENUE, HUNDREDS miniature games within our
OF GAMES = HOURS OF FUN! participation and demo area
S E E I T | P L AY I T | B U Y I T
62 66 78
NEMESIS WHAT’S IN
THE BOX?
◗ 1 Two-sided board
Intruder alert! Intruder alert! ◗ 6 Character boards
◗ 1 Intruder board
Designer: Adam Kwapinski | Artists: Various 1-4 Hr 1-5 14+ £125 ◗ 1 Intruder bag
◗ 1 Scanner
◗ 20 Room tiles
lightspeed, which will ◗ 2 Six-sided
kill all humans on combat dice
board unless they get ◗ 2 Ten-sided noise dice
themselves back into ◗ 6 Character
hibernation first. miniatures
Designer Adam ◗ 20 Intruder
Kwapinski (Lords of miniatures
◗ 5 Plastic card
Hellas) has calibrated
holders
the game with a ◗ 6 Coloured
powerful narrative plastic rings
drive, delivering twists, ◗ 2 Room sheets
turns, intrigue and ◗ 18 Status markers
climactic moments. ◗ 50 Ammo/
Whether you’re playing the injury markers
game’s superb solo mode ◗ 30 Noise markers
(for the ultimate against-the- ◗ 8 Fire markers
◗ 8 Malfunction
odds survival experience),
markers
or the regular multiplayer, it ◗ 12 Door tokens
really does feel cinematic — ◗ 6 Engine tokens
something that’s helped by publisher ◗ 2 Five injury tokens
Y
Awaken Realms lavishing its usual ◗ 4 Escape pod tokens
ou are rudely awoken from player has to choose which objective attention on the components, which ◗ 8 Intruder egg tokens
hypersleep. There’s a body on to commit to. Some will require a are of incredible quality. ◗ 20 Exploration tokens
the floor nearby: one of your more ‘heroic’ route. Others demand However, with a tricky-to-navigate ◗ 5 Character
crewmates, horrifically mauled. And some skulduggery: perhaps trying 28-page rule book and heavyweight corpse tokens
◗ 27 Intruder tokens
something nasty is lurking in the to sneak an egg off the ship, or even complexity, games do run slow, long
◗ 8 Intruder
shadowy corridors, rooms and ducts arranging for another character to and not always smoothly. Also, there is carcass tokens
of your big, echoey spaceship. have a little, shall we say, accident. player elimination, with only the first ◗ 1 Depressurisation
It’s a familiar scenario. This Battlestar Galactica-ish twist player out given the option of taking token
Reminiscent, of course, of Ridley ramps up the tension to a thoroughly over control of the Intruders. And you ◗ 1 First player token
Scott’s Alien, to which Awaken entertaining degree. You all need to don’t have to die to be out of the game: ◗ 60 Action cards
Realms’ latest, big-box, miniature- work together to survive — following if you swiftly complete your objective (10 per character)
packed theme-driven game your crewmates into rooms doesn’t and place yourself in hibernation or ◗ 18 Objective cards
owes a great debt. But it might generate noise, for instance — and an escape pod, you’ll have to sit out ◗ 7 Soo/Co-op
Objective cards
also ring bells to anyone who each character has its own strengths, until everyone else is done, too. This is
◗ 27 Contamination
played the recent Lifeform, which represented by their own deck of unfortunate, for sure, although it may cards
also translated its reverence for 10 action cards. But you also never come as some relief to hear that, with ◗ 20 Intruder
xenomorphy cinema into an know if you can entirely trust your the game’s action-horror theme oozing attack cards
elaborate tabletop survival horror. friends. They tell you they’ve fixed through so effectively, even being ◗ 16 Serious
The core difference between the engines… But maybe they’ve reduced to a spectator doesn’t take as wound cards
Nemesis and Lifeform is here no secretly sabotaged them. Perhaps much away from the experience as you ◗ 20 Event cards
player has to take the role of the they’ve programmed the ship to might fear. ◗ 5 Help cards
alien. Or rather, aliens; there is far return to the safety of Earth… But DAN JOLIN ◗ 8 Intruder
weakness cards
more than one slimy interloper. Yet really set the coordinates to Mars.
◗ 8 Coordinates cards
this is not a straight cooperative Meanwhile, those terrifyingly toothy
game. Each character — captain, monsters keep springing out at you,
❚ PLAY IT? Y E S ◗ 120 Item cards
It’s knotty, lengthy and involves player ◗ 6 Character
pilot, scout or scientist, among gradually whittling down your health elimination, but Nemesis is still hugely Draft cards
others — starts with a pair of secret and resources, while the ship itself impressive in the way it implements ◗ 10 Intruder
objectives. One of these is personal, is on an automatic countdown to its sci-fi survival-horror theme. action cards
and the other corporate. The first
time an extra-terrestrial Intruder
appears on the board (usually as TRY THIS IF YOU LIKED… LIFEFORM
the result of making too much noise If you played that because you wanted Alien (or Aliens) in a game, then you
while exploring the board), every must check Nemesis out, too.
62 January 2020
ALIEN: THE ROLEPLAYING GAME
The Terror of the Deep (Space)
392+ 15+ £39
here are plenty of horror games they accumulate an extra pool of stress Some of this can be attributed to
tabletopgaming.co.uk 63
P L AY E D
really quite epic scope, even if it is set in a in any actions for virtues, whether that’s
pocket universe. quests, money, or knowledge.
❚ PLAY IT? Y E S
A gentle game of choosing your
In Brighthelm the benevolent ruler If you didn’t defeat that previously own destiny that will leave everyone
has died, and the terms she has out for mentioned dragon, it hangs around in the around the board feeling a little
her replacement are for the most virtuous region, forcing anyone who enters to fight more virtuous than they started.
amongst the poorest in her realm. The
WHAT’S IN
THE BOX?
game is one where you wander around ◗ Game board
as a giant pauper meeple (and bird ◗ 4 Pauper cards
companion) exploring a pleasing little ◗ 4 Bird cards
map in an attempt to complete a number ◗ 144 Outcome cards
of ‘virtues’. These are the long-term goals ◗ 36 Recipe cards
within the game – get three and you win. ◗ 240 Region cards
To learn a virtue you’re probably going ◗ 50 Equipment cards
to need to upgrade your character by ◗ 4 Rarity cards
◗ 35 Quest cards
collecting potions or completing recipes
◗ 4 Pauper meeples
to provide you permanent abilities. ◗ 4 Bird discs
Exploration is fast as you get two moves ◗ 50 Gems
every turn, using your bird and pauper ◗ 4 Virtue markers
independently – although, of course, the ◗ 1 Charm dice
bird cannot use your equipment (“your
canary can’t use a sword” as we had to
remind one another).
When it does come to canary-on-
dragon combat, we turn a card from the
outcome deck for your pauper, and if TRY THIS IF YOU LIKED… TALISMAN
the number displayed matches or beats If it’s the light, card-based combat and exploration of Talisman that you enjoyed,
then Paupers’ Ladder offers a new, askew, take on this kind of mechanic.
that displayed on the enemy encounter
64 January 2020
GANYMEDE
This sci-fi standout is Splendor in space, on steroids
Designer: Hope S. Hwang | Artist: Oliver Mootoo 40m 2-4 12+ £34
S
pull it off.
pace has provided fertile medics, all represented by different Then there are your Ganymede-
ground to game designers coloured wooden meeples – and based starships themselves. They
over the decades. From the ferry them to your far-off launch take off whenever you fill them
diplomacy of Cosmic Encounter facilities. with meeples, and each one you TRY THIS IF
to the empire-building of Twilight Getting them to their destination successfully launch boosts your score YOU LIKED…
Imperium and the far-future horror isn’t straightforward, though. From at the end of the game in different SPLENDOR
of Warhammer 40,000, the stars are Earth, you’ll first need to get them to ways. It means your strategy is likely Like the beloved
packed with civilisations to discover Mars using shuttle craft represented to diverge from everyone else’s, jewel-trading game,
and alien monstrosities to confront. by a row of randomly drawn cards. and with everyone chasing their Ganymede revolves
Ganymede is the latest release From there, you’ll need to charter a own goals, there’s plenty of room in around building
resources and
offering the chance to explore the second shuttle to Ganymede itself. It the solar system for a bit of tactical
chasing rewards
cosmos. But where most space games means your meeples move gradually brilliance. over time. But it
set their sights on grandiose themes along a sort of interplanetary OWEN DUFFY builds on this simple
of exploration and conquest, this conveyor belt, and getting them from premise to offer
one’s all about running a public A to B as quickly as possible takes layers of new depth.
transport service. some careful planning. ❚ PLAY IT? Y E S
Named after one of the moons Different shuttles will only accept Ganymede may be a little thin on
of Jupiter, it puts you and your certain combinations of meeples, thematic immersion, but it presents
opponents in the shoes of rival meaning you’ll need to recruit the a constantly evolving puzzle of
the best kind. While the available
spacefaring corporations, all using right ones and get them to the right
options on your turn are simple, your
Ganymede as a base to launch place at the right time to get them decisions gel together over time
missions to the stars. As you play, aboard. It feels similar to the jewel to allow for real strategic flexibility.
you’ll aim to recruit a variety of trading game Splendor, with you and It’s fast-playing and thoughtful, and
colonists on Earth – engineers, your rivals all racing to assemble the its distinctive geometric art gives it
scientists, administrators and collections of colonists you need to impressive presence on your table.
tabletopgaming.co.uk 65
P L AY E D
NINJA ACADEMY
20m 3-5 8+ £14
TUSSIE MUSSIE
30m 2-4 8+ £10
ollowing Wingspan with Tussie it is no less indicative of this rising cards stay face-down (creating
66 January 2020
HORRIFIED WHAT’S IN
THE BOX?
◗ 1 Game board
Doing the monster smash ◗ 6 Monster mats
◗ 7 Monster figures
Designer: Prospero Hall | Artist: Uncredited 60m 1-5 10+ £35 ◗ 7 Hero badges
◗ 7 Hero movers
R
◗ 10 Villager movers
avensburger have really been by a monster (your items are also a kind The monster design is quite nice, ◗ 20 Bases
knocking it out of the park and of health system in the game) it only even if the figures are the most generic, ◗ 60 Item tokens
into the movie studio with recent adds to the overcoming-the-odds theme but that’s kind of expected. Certain ◗ 1 Terror marker
Hollywood tie-ins. 2019’s Jaws and the of the game. monsters mark players and follow them, ◗ 1 Frenzy marker
Disney based Villainous have shown us All of the quests need to be completed whereas the duo of Frankenstein and ◗ 30 Monster cards
that it doesn’t just have to be a cash-grab not only against the clock – something Bride can be drawn to one another. ◗ 20 Perk cards
◗ 5 Reference cards
when it comes to bringing big names to set by the number of monster cards in Thematically it’s tight enough and the
◗ 1 Item bag
our tabletops. the deck – but also against the monsters quests are simple to understand quickly ◗ 3 Dice
So then, in shambles Horrified, part themselves who will cause terror by, enough that you’ll want to set up a
of a Universal Studios deal that puts the er, terrorising you and the villagers. If a different combinations of monsters
classic monsters of the silver screen firmly villager is killed or a hero hospitalised and heroes on the board as soon as
in the centre of your attention. And it’s you move the terror meter up. While you you finish your first game. The second
really quite good. take a number of actions each turn of game in my group was the predictable
The game is one of running around your own choosing, at the end of your “let’s use all the most difficult monsters”
collecting items of specific colour turn you flip a monster card to show you option that saw the terror meter spike
and value to complete the selected which monsters are on the move, and alarmingly quickly. Which is exactly
monster’s quest while trying to avoid how much they’re attacking for when what you’d expect when caught in
said monsters. Each quest is defined they land on the same space as a hero something of a bro-hug between
by the monster card, presenting a kind or villager. Dracula and the Wolfman.
of mini-game. This could be finding It’s a light game that does a great job CHRISTOPHER JOHN EGGETT
and smashing Dracula’s various coffins of not cutting off your options. You can
around the town, playing a kind of slide- do pretty much anything you can think
puzzle with The Mummy, or to teach of during play. As it’s a collaborative ❚ PLAY IT? Y E S
A surprisingly replayable, jolly,
both Frankenstein’s monster, and the experience you can work out the best collaborative game that lends itself
bride of said monster, a little about how plan together, share items, and even have to occasional cinematic moments.
to be human. While sometimes you can really quite cinematic “leave me, take this While not full of depth and complexity
be blocked from completing quest by a and complete the quest!” moments as the it has just enough moving parts
bad series of draws, or an unlucky attack cards tick down. to provide some tactical fun.
TRY THIS IF
YOU LIKED
ELDRITCH
HORROR
And you want to get
some of your friends
or family into co-op
monster defeating,
before moving on
to something with
more depth.
tabletopgaming.co.uk 67
P L AY E D
SHARDHUNTERS
20m 1-4 12+ £10
f nothing else, Shardhunters provides a with five heroes in your roster, you win fourth combats everyone simultaneously
❚ PLAY IT? M A Y B E
DREAMS OF TOMORROW
30-45m 1-6 10+ £28
rom the description I hoped and weaving them into sequences to But it’s not as simple as collecting
68 January 2020
TROGDOR! THE BOARD GAME
Watch the World BURNINATE!
30-60m 1-6 14+ £58
WHAT’S IN
THE BOX?
◗ 16 wooden meeples
◗ 16 miniatures
◗ 25 double-sided
cardboard
terrain tiles
◗ Cardboard
Trog-meter
◗ 36 Trogdeck cards
◗ 45 movement cards
o fantasy story is truly complete Every turn is a tug-of-war, where for all the characters as well as usual
tabletopgaming.co.uk 69
P L AY E D
I
immersion never got on the removal
n the crowded boardgame market toys. There are five characters instead truck. This is the wrong game-engine
of today, one of the better ways to of four (and two girls instead of one) to tell these toys’ story.
find titles you’re going to enjoy is to and six adventures instead of seven, Having said that, my family had a
follow the work of a particular designer. plus some sweet adventure-track thoroughly good time with it, and in
One name that’s been increasingly mini-boards with the dinkiest zinc the category of A Young Person’s Guide
prominent in the last few years is tokens you’ve ever seen, but at its heart To Deck Building it’s an excellent
Prospero Hall, responsible for a bevy WHAT’S IN this is the Harry Potter deck-building introduction. The gameplay quickly
of licensed hits including Harry Potter THE BOX? engine – or what I’m fairly sure we’ll becomes intuitive and although the
Hogwarts Battle, Bob Ross: Art of Chill ◗ 198 regular cards come to recognise as the Prospero Hall first adventure is ludicrously easy
and Disney Villainous. ◗ 21 oversized cards generic co-op deck-building engine for to beat, the challenge ramps up
But caveat emptor because Prospero ◗ 4 dice licensed movie franchises. pleasingly as you work through the
Hall is not a person, it’s a Seattle-based ◗ 6 adventure boxes Which is not to say there’s anything different card packs.
◗ 1 rulebook
company, part of Forrest-Pruzan wrong with it. This is a nice solid, In a nutshell, the game’s subtitle –
◗ 5 rule sheets
Creative which in turn is now part ◗ 11 dividers balanced, engaging piece of game ‘Obstacles and Adventures’ – says it all.
of Funko. All the same, if Toy Story: ◗ 6 adventure tracks design. Everyone starts with their It’s a little bit unwieldy for the job it has
Obstacles and Adventures comes from ◗ 5 player boards own deck of cards specific to their to do, and the adventures take second
the same team who created Villainous, ◗ 6 zinc tokens character, and builds it up to overcome place to getting past random stuff in
a tremendous blend of theme and ◗ 35 insight chips a succession of group hazards and your way. But if you know a family
gameplay that lets you be a Disney ◗ 25 imagination chips dangers, which must be beaten before with kids who are looking to jump
baddie bringing off your diabolical ◗ 5 health chips the token reaches the end of its track. from casual games into something a
scheme while throwing heroes at your In the first adventure it’s the removal bit more meaty, this is a cracking late
adversaries, it must be worth a look. van heading to the family’s new home, Christmas present.
Plus, it’s a campaign-based co- in adventure two it’s luggage moving JAMES WALLIS
operative deck-builder with Disney through the airport, and so on.
Pixar’s most loved cast of characters, The sense of risk is palpable, players
Legacy-style gameplay for kids, work together to optimise their strategy ❚ PLAY IT? P R O B A B L Y
The gameplay is absolutely solid,
and at the very least that’s got to be and the whole experience zips along. but the Toy Story theme feels like
interesting, right? The problem comes with the choice of it’s layered on top rather than
As it turns out Toy Story: O&A has licence the game engine is applied to. properly integrated. Still, the
less in common with Villainous and You see, the Harry Potter world is pleasure of playing as Woody, Buzz
more overlap with another of Prospero filled with living, breathing enemies and Jessie shines through.
Hall’s titles: Harry Potter Hogwarts
Battle. Because it’s basically the same
game, or at least the same game-engine, TRY THIS IF YOU LIKED… HARRY POTTER HOGWARTS BATTLE
re-skinned with brightly coloured If you’re looking for more of the same but with a different theme, this is literally that.
70 January 2020
EBERRON: RISING
FROM THE LAST WAR
Weird, Wonderful New Worlds
Designer: Wizards of the Coast 320 13+ £38.99
I
t’s been said that the art of originality dinosaur-pirates? Here are some ideas could lead – or force – the party into
lies in taking something that everybody for playing one. adventure. This is a wonderful set of
already knows and putting a twist on it. The result is a mash-up of steampunk, concepts, many of which turn the old “you
By this definition, Dungeons & Dragons’ noir, pulp adventure and high fantasy meet in a tavern” idea firmly on its head.
Eberron must be one of the most original that is – in all honesty – a bit of a mess. While there’s plenty of room for
game settings out there – one that’s However, you’d be hard pressed to deny traditional adventuring parties, Rising
perfect for spicing up a table growing that it’s a gloriously enjoyable mess, and from the Last War also set out plans
tired of classic fantasy tropes. one that somehow seems to work. Every for playing as a band of roving tabloid
Rising from the Last War is easily the nook and cranny of the game world is reporters, a squad of crime-busting
most substantial and robust setting guide stuffed with ideas all-but guaranteed to investigators or a team of spies. It’s hard
to be added to D&D since its latest edition get someone at your table excited about to guess how many of the ideas would
launched five years ago, and aims to the upcoming campaign. play out in a long-term campaign, but
give players and GMs alike a whole new For some people this will come in every single one of them provides a jolt
world to play about in. This means a heap the form of the setting itself, while other of inspiration squarely to the part of the
of new rules, including races and class will be drawn in by the new characters brain that plans adventures.
options, as well as a pile of magic items options, which include a handful of races The weakest part of the entire book
and monsters to pick from, but the meat and the first full class to hit this edition of might actually be the parts that look
of the book is a big pile of worldbuilding. D&D. Of these the robotic warforged are to explain and explore the nitty-gritty
And what a world it is. perhaps the most instantly fascinating details of Eberron itself. Part of this is
The simple elevator pitch for Eberron – who doesn’t want to play a kick-arse the inevitable dry tone, and part of it is a
TRY THIS IF
paints it as a world still recovering from steampunk adventurer? – but the rather boring layout. If you want to bone YOU LIKED…
the horrors of the titular ‘Last War’, shapeshifting changelings also instantly up on the politics of the world you need GUILDMASTER’S
both enjoying the arcane technology inspire countless takes on old stories. to plough through 50 pages of mostly GUIDE TO
it spawned and reeling from the The magical tricks and tools of the plain text that feels like more of a primer RAVNICA
industrial-scale violence their creations new artificer class also allow players to for returning players than something If you liked the
wrought. However, this only covers the play out a grab-bag of steampunk tropes, made for newcomers. cosmopolitan, high-
slightest sliver of what makes the setting which can range from mad scientist to Behind this, however, you’ll find a truly magic weirdness
great – its commitment to creatively gunsmith depending on what choices you exciting world that can bring incredible of Ravnica then
Eberron is probably
ripping off pop culture. make. It’s possibly the most flexible class flavour to your D&D table. It’s not quite
right up your street.
If that sounds like an insult, it really available to adventurers at the moment, the classic dungeon-crawling heroism
isn’t. As you read Rising from the Last and while this comes at the cost of some that most newcomers expect from the
War, you get the impression that writers complexity it makes up for it by feeling game, but if you’re after something new
asked a hundred different people to incredibly fun and thoroughly embedded it’s hard to beat.
think up something cool, and then in the high-magic world of Eberron. RICHARD JANSENPARKES
tossed the results into the game world Indeed, the section immediately
regardless of how well it seemed to
mesh with the game’s sword and sorcery
following the rules for the artificer are
all about a new way to get your entire
❚ PLAY IT? Y E S
An absolute delight of a setting that
aesthetic. campaign tied neatly into the game world, comes with a slice of new rules that
Magical trains? Done. Shapeshifting with a dozen or so ideas for patrons that you can drop into any world you feel like.
assassins? You bet. Halfling Just be prepared for a lot of reading.
tabletopgaming.co.uk 71
P L AY E D
72 January 2020
ADVENTURE GAMES: MONOCHROME INC.
An engaging mystery whose puzzles are stronger than its plot
90m 1-4 14+ £15
he growth of story-focused As you play, you’ll reveal a collection makes a decent stab at presenting an
tabletopgaming.co.uk 73
P L AY E D
nlock! Is a long running series WHAT’S IN additional layer of flavour and fun to the their trap, wasting time. Sometimes this
74 January 2020
LAST BASTION
Release your inner Leonidas
45m 1-4 14+ £40
ast Bastion is a re-work and send additional nastiness the players’ In some ways, Last Bastion could
TRY THIS IF
YOU LIKED…
GHOST
STORIES
A modern remake of
Ghost Stories, Last
Bastion successfully
recaptures its
essence while being
more approachable
and offering a new
theme.
tabletopgaming.co.uk 75
P L AY E D
VOLCANIC ISLE
30-60m 2-4 13+ £47
DECRYPTO: LASERDRIVE
15-45m 3-8 10+ £15
he 2018 party game Decrypto information when slotted into semi- round has to be related to the subject
76 January 2020
WHAT’S IN
THE BOX?
◗ Rulebook
◗ 6 Dial Tokens
◗ 75 Map tiles
◗ 15 Mountain tokens
◗ 25 Forest tokens
◗ 66 Energy cubes
◗ 6 scoring cubes
◗ 1 scoreboard
◗ 105 game cards
◗ 102 animal tokens
◗ Storage containers
for tokens and
animals
◗ 40 element stones
◗ 1 Element bag
W
e’re going to create a world. gain some points for this, or some extra by another player to their own advantage.
It’ll take a few days. No pay, energy that can be immediately played, Or they could flip the board in a way that
but great exposure. You can causing a chain reaction of cards, if leaves you with two smaller deserts rather
have Sunday off. You in? you’ve tee’d them up right. than one large one – which is less good for
In Ecos we play competing creative It’s not all peaceful though – your claiming certain tile-based points.
beings doing the actual graft of creating actions can be more disruptive. A sea Yet, despite how simple this sounds,
the land, seas, mountains and forests as full of fish and gentle creatures can Ecos is difficult to understand a lot of the
well as the creatures that live in them. Yet, suddenly be set upon by a shark. For the time. There’s just such a variety of ways
as we do so, we are in competition. You player that did this, and in truth, laid out that a player could be planning to gain
might think that that forest goes well with the fish and manatees, this was a huge their points. This is good, but it means
that ocean just there, but to me, it clashes swing in points, pushing them closer to those swings come out of nowhere from
horribly. To remedy this I’ll activate one of the magic points threshold which allows your opponents. Yes, you can announce
my cards that allows me to replace it with them to finish the game. Other versions the card when played to the board
more ocean, or a desert. Of course, you of this might be enacting one power to but this requires understanding why
might change that back when you next move animals out of the desert, and then someone has done everything they have TRY THIS IF
get a chance to redecorate. claiming points for every barren and up until then. For a game with board-state YOU LIKED
The game consists of one player sandy space in the habitat. So, it’s not changing conflict the “oh, I was sure there ISHTAR
When it comes
drawing delicious tokens out of a bag, exactly one for those who don’t like that was a manatee here earlier…” moments
to creating a new
declaring each as they go. This allows all bit in Bambi. feel a bit limp. As such, it’s difficult to world, we’d prefer
players to use their energy cubes on the The cards themselves also only have recommend to someone who isn’t to be creating The
cards they already have laid out in front so many uses. Rotate with a use and soon planning on playing it endlessly. Gardens of Babylon.
of them. Naturally you have to match you’ll be discarding it. This makes Ecos a CHRISTOPHER JOHN EGGETT
with the most recently drawn token, and game of managing your engine in front of
you’re building up these powers each you, and striking when the time is right to
turn. Once complete you say “Eco!” get you the maximum number of points.
❚ PLAY IT? M A Y B E
Ecos, despite the entirely wonderful
and then the game pauses while you You can make things easier for yourself design, feels ever so slightly aimless.
enact your power. This can be simple by playing out various future bonuses There are great moments in the game,
things like laying more tiles, or placing (often the previously mentioned buffet of but they just didn’t make anyone feel
an animal on a valid space. You might manatees) – but these too could be used powerful enough to keep them drawn in.
tabletopgaming.co.uk 77
for an entirely new approach to skirmish
games you’re going to be disappointed,
but if you take a ‘don’t fix what ain’t broke’
attitude the basic mechanics will get you
along just fine.
Besides the gameplay are the box’s
contents themselves. The game’s hard
plastic 40mm miniatures are larger in
scale than standard figures such as those
from Games Workshop, being obviously
aimed at a more casual audience who
may not be used to painting figures.
Detail is crisp and the visuals are all
MARVEL: CRISIS PROTOCOL appropriately on-brand, although
assembly can be a bit finicky. One strange
Like popcorn – enjoyable, if a bit bland quirk of the box is that the rules are
split between a physical rulebook and
1-4 Hr 1-5 14+ £125 an online version; only in the latter will
you be able to find the pre-game setup
rash! Zoom! Thock! Pow! As comic WHAT’S IN action, sometimes slightly weaker, but instructions, for example. Besides this,
78 January 2020
P L AY E D
ung Fu Panda: The Board kinetic scenes of the films. This is All of this does provide some funny
TRY THIS IF
YOU LIKED
ESCAPE THE
CURSED
TEMPLE
When it comes to
real-time action dice
games, this is where
it all started.
tabletopgaming.co.uk 79
P L AY E D
YGGDRASIL CHRONICLES
Norse Mayhem Reaches New Heights
90m 1-5 14+ £40
he time for Ragnorok is nigh. Yggdrasil Chronicles is a cooperative Nidhogg’s movement also plays into
80 January 2020
WHAT’S IN
THE BOX?
◗ Double-sided
play surface
◗ Deck of 70
Game Cards
◗ Range Ruler
◗ 16 Necromunda
Dice
◗ 15 Corpse Grinder
tabletopgaming.co.uk 81
ASSEMBLE YOUR TEAM
FA L L 2 0 1 9
LEARN MORE AT
ATOMICMASSGAMES.COM
84 January 2020
BASECOATING BASECOATING BASECOATING
GROG STRONGJAW, THE GOLIATH BARBARIAN
tabletopgaming.co.uk 85
CRITICAL ROLE - VOX MACHINA
EYES
XV-88: Apply a Dark Reaper: Apply a Abaddon Black:
basecoat to the fur. basecoat to the main Begin by adding an
Grey Knights Steel: clothing and cape. oval over each eye.
Apply a basecoat to Dryad Bark: Apply
the armour. a basecoat to the
Dryad Bark: Apply boots, gloves and
a basecoat to the hair.
straps. Leadbelcher: Apply
a basecoat to the
metals.
Kislev Flesh: Apply a
basecoat to the skin.
HIGHLIGHTING HIGHLIGHTING
Stormhost Silver: Russ Grey: Apply a
Apply a line highlight spot highlight to the
to the armour. clothing and cape.
Balor Brown: Apply XV-88: Apply a spot
a layer to the top half highlight to the boots,
of the fur. gloves and hair.
Karak Stone: Apply a Stormhost Silver:
spot highlight to the Apply a spot highlight
straps. to the metals.
Pallid Wych Flesh:
Apply a spot highlight
to the skin.
PLAYING BALL
Snorri Cheerisdottir was an oddity, even among her own adventuring party. Where
her friends were quiet, cautious and tight-lipped, she was loud and confident to a fault.
Words by Richard Jansen-Parkes | Image courtesy of Wizards of the Coast illustration by Zoltan Boros
S
ometimes they balked at her No, this time around we’re going to talk
willingness to trust shady about what we can do when we’re on the There’s a weird stigma in the RPG world about
characters offering mysterious other side of the screen – when we’re sat following obvious story hooks. Decades of
deals, or to blindly pick a down as players. discussion over the evils of railroading players
passageway after they’d spent I realise this isn’t exactly a brand new topic, down linear paths has given people the
half a day deliberating at the fork, but over but if you take a look online you’ll soon find impression that taking the bait and allowing
time they came to trust her instincts. If that most of tips floating around out there are
nothing else, they learned to make the most pretty basic: remember your character sheet,
of the distractions caused when a grinning take notes, don’t miss a session without telling
gnome burst into a cult ceremony and started the GM, that kind of thing. Rather than look at
enthusiastically shaking hands. table etiquette or spitting out a list of things you
Outside of battle, Snorri also led the way in shouldn’t do, I’d rather take the time to take a
getting the scattered band of misanthropes to
talk to one another and open up about their
look in a more positive direction. I want to talk
about the many ways that we can help our GM one of the
litany of tragic backstories. She had a way of
asking shamelessly personal questions about her
and improve the game as players.
best ways
friends’ half-hidden scars, cursed magical items
and weird powers that encouraged them to open
PUSHING THE PLOT
There are a fair few things we need to keep in
to start
up and reveal details to the group at large
Honestly, Snorri was never the most effective
mind when we roll up a new character, but one
of the best ways to start smoothing out our GM’s
smoothing
warrior in the world, but she contributed in
another way. Rather than lead the heroics
life is to make sure that we’re playing someone
that will actually do things.
out our
herself, she simply pushed and prodded her
allies into seizing the opportunities the world
Okay, that’s a little reductive – a character who
doesn’t do things is closer to a plank of wood
GM’s life
presented.
If that’s not the sign of a good hero, I don’t
than a hero – but what I mean by “do things” is
to take the lead, make decisions and generally
is to make
know what is. get the plot rolling under their own steam. This sure that
doesn’t mean they have to be a leader or even
HELP WANTED particularly confident, but it does mean they we’re
When everything is going well, being a GM should have a goal in mind and be constantly
might just be one of the greatest and most working towards it. playing
satisfying experiences in gaming. Sitting there as
story threads knit together before you, watching
Handling the pace of a game can be one of
the hardest aspects of running an RPG session, someone
the joy and horror pass across your players’
faces is a truly incredible feeling that can make
and having someone willing to keep things
trucking along at a decent pace can take a lot of
that will
you forget how much your throat hurts and how
badly you need to use the bathroom.
the pressure off.
Sometimes this means asking the GM about
actually do
However, GMing can also be tough. Even if
you aren’t forced into arranging the time and
a way to work your long-lost sister into the
story, and sometimes it means opening the
things
place for your game, buying all the books and mysterious chest rather than tossing it in a sack
printing off the character sheets, simply running and forgetting about it. In any case, managing
the show can be a taxing experience. There are a story becomes a heck of a lot easier when you
plenty of ways that you can help to minimise this can rely on the players – and the characters – to
stress yourself, but that’s not what this particular actively move forward with the stories and forge
column is about. their way through the world.
88 January 2020
yourself to follow the GM’s adventure is a sign BUILDING THE WORLD NOT THE ONLY PLAYERS
of weakness. One of the great joys of playing RPGs is the fact Sometimes I think that the way we
This is real, real stupid. that it’s a collaborative experience. You aren’t describe the different roles at the table –
There are some games and some campaigns just building a story on your own, but creating it that of players and GMs – isn’t particularly
that are completely designed around the ideas alongside a band of friends and colleagues. With useful. It causes some of us to forget the
of open worlds and freeform storytelling, but this in mind, making an effort to contribute to fact that the GM is actually a player too.
if you’re playing a campaign built with some the world can take a little bit of the pressure off With this in mind, we can help out
semblance of a plot in mind, do your GM the GM – usually assigned the lofty role of reality GMs to actually have a good time by
a favour and give it a try. Make no mistake, manager – and hook you deeper into the stories actually treating them as though they
there’s still plenty of room for off-the-wall you’re crafting. were another player. We wouldn’t
plans and improv within the boundaries of a As a disclaimer, this one is actually a matter of interrupt someone else at the table
pre-written adventure. personal taste and preference for most people. while they’re doing a dramatic speech
Of course, this isn’t to say that we can’t get a There are some GMs out there who have a (hopefully, anyway), so why do we feel
little grumpy when the world utterly overrides crystal-clear vision of their game world and don’t compelled to start slinging spells at the
our agency in favour of telling its own story, but particularly want the players to meddle in it. villain while they’re still declaiming their
so long as our decisions still matter we’re going As far as I’m concerned, however, few evil plans?
to have a lot more fun by embracing the plot things make me happier than having players This is perhaps the most important point
than by ignoring it outright. invent new customs, new characters and new in this entire piece. If you want to help out
In short, if a nearby building explodes, secrets for the world we’re building together. If your GM, remember that they’re playing a
go to investigate it. Don’t just call the fire nothing else, it helps to cut down on the amount game too. They might have slightly different
brigade and then wonder why nothing of details I need to memorise if I can pass rules and goals on their side of the screen, but
interesting is happening. responsibility onto a player. they’re still there to have fun.
tabletopgaming.co.uk 89
Board Games, Card Games, Role Playing,
War Games, In-store Gaming and Events
Come and visit our Bricks & Mortar shop
in North London and be amazed at the
range of games we carry in stock!
100 Ballards Lane, Finchley, London N3 2DN
Tel: 020 8346 2327 Email: shop@leisuregames.com
www.leisuregames.com
Monster Miniatures
Made to order / Amazing detail / Over 150 to choose from / More added monthly
Scalable up to 65mm diameter / Custom height to it the scale you require
GAME CUPBOARD
We don our fedora and whip and set
Saturday January 4th
Waterside Community Centre,
Heath Road, Burton upon Trent,
Staffordshire, DE15 9LF
raidersofthegamecupboard.co.uk/
forth with organiser Paul Roberts ROLE PLAY GAMES DAY #1
Sunday January 12th
Interview by James Winspear
Manascrew, Chancery House, 52 Sheep
Street, Northampton, NN1 2LZ
When did Raiders of the Game Cupboard first always appreciated. It has seen a good steady A day of roleplaying from 9am to 6pm
start? How did the event first get started? attendance over the years, as word spread, roleplayday.moonfruit.com/
“Raiders of the Game Cupboard” started after helped by our friendly local gaming shop,
a conversation with friends in a local pub, back Spirit Games in Burton on Trent. HANDYCON WINTER
in 2007, over how to ind more time to play Friday January 17th to Sunday 19th
Holiday Inn, Manor Lane, Berkshire,
games avoiding obstacles life was putting in What’s new this year?
Maidenhead, SL6 2RA
the way. Fortunately – or unfortunately – some Over 12 years we have only had to raise our Boardgames event with open gaming
people remained sober and remembered this entrance fee twice, with 2020 seeing this rise handycon.co.uk
conversation, meaning we had to actually to £4, which we still feel is great value for a full
organise something. We found a local Church day of gaming, with free tea and cofee! GRAND CLASH
hall and booked the irst event for December he support over the last 12 years has been WARHAMMER WORLD
29, a date all felt was a good spot between much appreciated and our hope is that we can Saturday January 18th to Sunday 19th
family Christmas duties and New Year. he repay that by continuing to run Raiders for the Warhammer World, 20 Lenton Lane,
heating was broken for that event, leaving enjoyment of all. Nottingham, NG7 2NR
Warhammer Underworlds tournament
everyone taking turns huddling around the
warhammer-community.com
cooker in the kitchen, despite that the event What are some of the most popular titles at
went really well. he committee thought that your event? CONTINGENCY
quarterly would be suitable, so on that irst Originally two of the organisers ran regular Wednesday January 22nd to Sunday 26th
event passed out feedback forms and the sessions of Arkham Horror and this continued Searles Leisure Resort, South Beach,
consensus agreed with that time-scale. for quite a while. Some older games are regulars Hunstanton, Norfolk, PE36 5BB
such as Settlers of Catan, Powergrid, Glass Road Five day convention with roleplaying
What’s changed for the event since then? etc – everything and anything really. Wings games, board games, card games
he December 29 event was a regular ixture of War makes regular appearances as well as and LARP
con-tingency.co.uk
for quite some time, however since the last Scythe. here is usually a great mix of games
venue change this had to be moved to January, from light to heavy as well as old to new. CRUSADE WARGAMES SHOW
as the current hall closes over Christmas. Sunday 26th January
he event has moved twice now due to hall What are your plans for the future? St Cyres School, Sully Road, Penarth,
closures, every time we have rallied scouring To keep on gaming and hopefully bringing Vale of Glamorgan, CF64 2TP
the area for alternative locations and each smiles to as many people as possible. As the Wargames show with DBA competitions
one better than the last. It has always strived world continues to go through troubled times, penarthwargames.co.uk/crusade
to be a friendly event, sometimes maybe too people need something to help bring them
friendly as it seems to have become a tradition together, ind joy in life and come together no BASTION
Thursday January 23rd to Sunday 26th
sweeping around someone playing some matter your background or belief. Gaming has
YHA Conwy, Conwy,
mega game or other well past closing time. the ability to allow all to participate in something North Wales, LL32 8AJ
hat said plenty of the regular attendees will inclusive and fun. I applaud the time and efort Gaming event with boardgames,
muck in during the tearing down helping people put into running these events. It can be miniatures games, card games and RPGs
to put away tables and chairs etc, which is hard work, but the rewards are immeasurable. bastionwales.com
ABERDEENSHIRE PETERBOROUGH WEDNESDAY NIGHT GAMING EAST YORKSHIRE HAMPSHIRE HITCHIN HERETICS
ABERDEEN WARGAMES CLUB WARGAMES CLUB Redruth, TR15 3QY WOLDS WARGAMERS ARBBL Hitchin, SG5 1XL
Aberdeen, AB15 4YQ Peterborough, PE1 1NA Driffield, YO25 6SS Andover, SP10 1DQ
COUNTY TYRONE LOST ARK GAMES RPG CLUB
BROCH BOARDGAME NIGHT ROLL WITH IT! OMAGH WARGAMES CLUB ESSEX BLACK HOLE WARGAMERS Stevenage, SG1 1EE
Fraserburgh, AB43 9AH Huntingdon, PE29 3TF Omagh, BT78 1HL BASILDON WARBOYZ Petersfield, GU32 3HS
Basildon, SS16 4NW LOST LEGION WARGAMING CLUB
OLDMELDRUM SONS OF WAR CAMBRIDGE CUMBRIA CHINEHAM BOARD GAMERS Hitchin, SG5 2PG
WARGAMES GROUP Cambridge, CB1 3QU THE WIZARDS OF WINDERMERE BILLERICAY BOARD Basingstoke, RG24 8LT
Inverurie, AB51 0AA Windermere, LA23 1DY GAME CLUB NORTH HERTFORDSHIRE
ST. IVES TABLETOP Billericay, CM12 9BQ DARK WORLDS WARGAMES CLUB
ANGUS St. Ives, PE27 5AD DERBYSHIRE GAMING SOCIETY Hitchin, SG5 1XL
ANGUS WARGAMES CLUB CONSORTIUM GAMES BRENTWOOD CRUSADERS Fareham, PO15 6TL
Forfar, DD8 3AQ THE CHATTERIS WARLORDS CLUB @GHQ Brentwood, CM13 1LP NORTH LONDON WARGAMES CLUB
GAMES CLUB Chesterfield, S40 1JW FARNBOROUGH BOARD Waltham Cross, EN8 9AJ
DUNDEE LIBRARY Chatteris, PE16 6NA COLCHESTER WARGAMES GAMES CLUB
WARGAMES CLUB DERBY ON BOARD GAMES ASSOCIATION Farnborough, GU14 0LE POTTERS BAR GAMES CLUB
Dundee, DD1 1DB THE GAMES TABLE Derby, DE1 1QH Colchester, CO3 5RH Potters Bar, EN6 5BT
Cambridge, CB24 4RP FARNBOROUGH
KAMPF GRUPPE GROWN UP’S GAMES NIGHT ESSEX WARRIORS WARGAME SOCIETY ST ALBANS BOARD GAME CLUB
OST BERVIE CARMARTHENSHIRE Matlock, DE4 3FQ Chelmsford, CM1 3DU Farnborough, GU14 7LE St. Albans, AL3 5PE
Montrose, DD10 0RD CARMARTHEN OLD GUARD
Carmarthen, SA31 3AD SUNDAY NIGHT BOARD GBCON QUARTERLY FIRESTORM CARDS OPEN ST ALBANS WARGAMERS [SAW]
KIRRIEMUIR WARGAMES CLUB GAMING AT THE OLD GAMING DAY GAMING NIGHT St. Albans, AL3 5PE
Kirriemuir, DD8 4HN TOWY VALLEY TYRANTS (TVT) KINGS HEAD BELPER Loughton, IG10 4LF Basingstoke, RG24 8FB
Carmarthen, SA31 2JE Belper, DE56 1NP STEVENAGE BATTLEGROUP
AYRSHIRE LOUGHTON STRIKE FORCE FORDINGBRIDGE GAMING CLUB Stevenage, SG1 1NA
NORTH AYRSHIRE CHESHIRE DEVON Loughton, IG10 1LH Fordingbridge, SP6 1AS
WARGAMES CLUB ALTRINCHAM WARGAMING CLUB BARNSTAPLE SLAYERS THOR’S HAMMER GAMING CLUB
Irvine, KA12 0BA Altrincham, WA14 4PG GAMING CLUB SAFFRON WALDEN GARY DONALDSON Borehamwood, WD6 5PR
Barnstaple, EX32 8LS GAMES COLLECTIVE Waterlooville, PO8 8RG
BEDFORDSHIRE CHEADLE BOARD ROOM Saffron Walden, CB10 1HQ TRING WARGAMES CLUB
AMPTHILL ON BOARD Cheadle, SK8 1DW CULLOMPTON BOARD GOSPORT WARGAMING CLUB Tring, HP23 6BA
Bedford, MK45 2JS GAMES GROUP SOUTHEND-ON-SEA Gosport, PO12 3BU
CHESHIRE GAMERS Cullompton, EX15 1JX ROLEPLAYING SOCIETY WARLORDS WARGAMING
BEDFORD BOARD GAMING Crewe, CW1 4NJ Southend-on-Sea, SS1 1BD MUSKETBALLS 1812 ST ALBANS
Bedford, MK40 2SX DARK STAR GAMING WAR GAMING St. Albans, AL3 4DJ
CHESTER CENTURIONS Plymouth, PL4 0AL THE HORNCHURCH Southampton, SO15 3FQ
BEDFORD GLADIATORS BOARDGAMES CLUB (CHESTER) WARGAMES CLUB WATFORD WARGAMES CLUB
Bedford, MK41 7TW Chester, CH3 5LN DEVON WARGAMES GROUP Romford, RM3 9LB PHOENIX BOARD GAMERS Watford, WD17 4PN
Exeter, EX4 8AW Bordon, GU35 0LR
LEIGHTON BUZZARD CONGLETON AND DISTRICT THE OVERLORDS WELWYN WARGAMERS
BOARDGAMES CLUB LIGHT BOARD GAMES GROUP EAST DEVON TABLETOP Dagenham, RM8 2HQ PORTSMOUTH ON BOARD Welwyn Garden City, AL8 6PS
Leighton Buzzard, LU7 2NR Congleton, CW12 1AH & RPG GROUP Portsmouth, PO1 1PT
Honiton, EX14 1HR THE PHOENIX GAMES CLUB INVERNESS-SHIRE
LEIGHTON BUZZARD ELEMENT GAMES NORTH London, E13 0AD RINGWOOD ASSOCIATION INVERNESS TABLETOP GAMERS
GAMING CLUB WEST GAMING CENTRE EXMOUTH IMPERIAL OF WARGAMERS Inverness, IV1 1LU
Leighton Buzzard, LU7 1ES Stockport, SK2 6PT WARGAMES CLUB THURROCK TABLETOP GAMES Ringwood, BH24 1DW
Exmouth, EX8 4SW Grays, RM17 6FJ ISLE OF MAN
SAXON GAMES & CRAFTS ELLESMERE PORT CENTURIONS SOLENT WARGAMERS CLUB KB TABLETOP GAMING
Bedford, MK40 4FU BOARDGAMES CLUB MONDAY NIGHT FIFE Portsmouth, PO1 1PT - ISLE OF MAN
Ellesmere Port, CH65 8DP GAMING; PLYMOUTH DUNFERMLINE WARGAMING Isle of Man, IM4 4LA
VINTAGE & MODERN Plymouth, PL4 0DN AND ROLEPLAYING FELLOWSHIP SOUTHAMPTON SLUGGAZ
BOARD GAMES CLUB GUARDIANS OF THE GAMES Dunfermline, KY12 7DS Southampton, SO17 2JZ KENT
Dunstable, LU6 2PJ (TABLETOP GROUP) NEO TIVERTON GAMING CLUB ALL AROUND THE BOARD
Macclesfield, SK11 6UB Tiverton, EX16 5JJ EAST NEUK TABLETOP GAMES THE GAMING DEN Westgate-on-Sea, CT8 8RE
BERKSHIRE Anstruther, KY10 3DJ Basingstoke, RG21 7NT
BROAD STREET GAMERS MUG AND GAME PLYMOUTH ASSOCIATION ASHFORD (KENT)
Wokingham, RG40 3AQ Congleton, CW12 1PG OF WARGAMERS KIRKCALDY MEEPLE CLUB THE SOUTHAMPTON GUILD BOARDGAMES CLUB
Plymouth, PL3 5TB Kirkcaldy, KY2 6LF OF ROLEPLAYERS Ashford, TN24 9AJ
NEWBURY & READING POYNTON BOARD GAME DAY Southampton, SO14 0LH
WARGAMES ASSOCIATION Stockport, SK12 1RB RED DRAKE GAMING FLINTSHIRE BEXLEY REAPERS
Newbury, RG1 4PS Plymouth, PL4 7DJ DEESIDE DEFENDERS THE THIRD COALITION WARGAMING CLUB
VARIABLE MAGERS Chester, CH4 0DR WARGAMES CLUB Bexley, DA5 1AA
THATCHAM TABLETOPS Stockport, SK4 3BS TORQUAY BOARD GAME CLUB New Milton, BH25 5BT
Reading, RG7 6QH Torquay, TQ2 7AD FGC FLINTSHIRE GAMING CLUB BROMLEY BOARD GAMERS
WARRINGTON BOARD Mold, CH7 6SZ WATERLOO TABLE TOP GAMERS Bromley, BR1 1TS
THE READING GAMES CLUB DORSET Waterlooville, PO8 8RG
BOARDGAMES SOCIAL Warrington, WA1 2SX SOUTHBOURNE TABLETOP GLASGOW CANTERBURY CRUSADERS
Reading, RG1 5DE & BOARDGAMERS ANTONINE BOARD GAMERS WESSEX WARGAMERS Canterbury, CT1 1RT
WINSFORD TABLETOP Bournemouth, BH6 3AA Glasgow, G64 4EN WINCHESTER
WARFIELD BOARD GAMERS GAMING CLUB Winchester, SO22 4QB CANTERBURY DRAGONS
Bracknell, RG42 2DD Winsford, CW7 4AT WESSEX WYVERNS GLASGOW GAMES GROUP (G3) Canterbury, CT1 2DR
WARGAMES CLUB Glasgow, G20 7QE WESSEX WARGAMES
WARGAMES ASSOCIATION CLEVELAND Ferndown, BH22 9AN WINCHESTER DICE ON THE HILL
OF READING HARTLEPOOL WARGAMES UNPLUGGED GAMES CLUB Winchester, SO22 4QB London, SE18 3EG
Wokingham, RG41 5DU SOCIETY WEYMOUTH LEVELLERS CLUB Glasgow, G41 3AB
Hartlepool, TS24 7DH Weymouth, DT4 0AR WESSEX WYVERNS GOLDCHEST GAMING CLUB
BUCKINGHAMSHIRE GLOUCESTERSHIRE GAMING CLUB Dartford, DA12DX
AYLESBURY BOARDGAME CLUB REDCAR IRONBEARDS WORLDS AWAY GLOUCESTER TABLETOP Ringwood, BH24 2NP
Aylesbury, HP19 8SR Redcar, TS10 1RH Bournemouth, BH2 5RQ GAMING COMMUNITY GRAVESHAM WARGAMING
Gloucester, GL4 0RS HEREFORDSHIRE AND TABLETOP GAMING CLUB
MILTON KEYNES CO ANTRIM DUMFRIESSHIRE DICE AND DECKS Gravesend, DA11 9EU
WARGAMES SOCIETY BOARD MEETING ANNAN GAMING CLUB GLOUCESTERSHIRE Ross-on-Wye, HR9 5HR
Milton Keynes, MK11 1JQ Belfast, BT1 5FF Annan, DG12 6EF GAMES BUNKER GREENWICH & BLACKHEATH
Cheltenham, GL51 4XA HEREFORDSHIRE BOARD GAMES AND BEER CLUB
NEWPORT PAGNELL DRAGONSLAYERS THE FIVE ARCHES BOARDGAMERS London, SE3 7JQ
BOARD GAMES CLUB Belfast, BT7 1NN GAMING CLUB IWARPUK Hereford, HR4 9EA
Newport Pagnell, MK16 8AN Dumfries, DG1 3JR Gloucester, GL2 9EB HYDRA GAMING CLUB
LISBURN GAMING CLUB HERTFORDSHIRE Tunbridge Wells, TN4 8RA
THE CHESHAM Lisburn, BT28 1NY DUNBARTONSHIRE LECHLADE BOARD BISHOP’S STORTFORD TABLETOP
GAMING SOCIETY DUMBARTON WARGAMES CLUB GAMES CLUB Bishop’s Stortford, CM23 3BQ MAIDSTONE WARGAMES
Chesham, HP5 2NN QUB DRAGONSLAYERS Dumbarton, G82 1QQ Lechlade, GL7 3HA SOCIETY
Belfast, BT7 1NN BLACK WOLF Maidstone, ME17 4AW
WYCOMBE WARBAND DURHAM LINCOMBE BARN WARGAMES CLUB
Beaconsfield, HP9 1LG CO DURHAM DWG WARGAMES SOCIETY Hitchin, SG5 1XL MEDWAY AREA BOARDGAMERS
DARLINGTON`S DOGS OF WAR Durham, DH1 1QG Bristol, BS16 2RW Maidstone, ME14 1ED
WYRMBERG GAMES Darlington, DL3 7LX CALAMITY COMICS HATFIELD
Aylesbury, HP21 9DT DYFED PORK CHOP GAMING Hatfield, AL10 0JJ MEDWAY WARGAMES SOCIETY
DURHAM RAIDERS GAMEPARK GAMING Cheltenham, GL50 3HA Chatham, ME5 9HG
CAITHNESS Croxdale, DH6 5HJ Aberystwyth, SY23 2JS CHESHUNT WARGAMES CLUB
NORTHERN KNIGHTS QUICK FIRE GAMES CLUB. Waltham Cross, EN7 5EG MILTON HUNDRED
WARGAMES GAMERS@HART WELSH WEYR Bristol, BS5 7RF WARGAMES CLUB
Thurso, KW14 8HN Hartlepool, TS26 9DE GAMING GROUP FINCHLEY GAMES CLUB Sittingbourne, ME10 4BX
Ammanford, SA18 1DX THORNBURY BOARD London, N12 7JE
CAMBRIDGESHIRE CO LONDONDERRY GAME GROUP SEVENOAKS & TONBRIDGE
2D6 LODGE THE SIEGE BUNKER EAST SUSSEX Bristol, BS35 2EG FRIIDAY NIGHT GAMING ASSOCIATION OF
Cambridge, CB1 8NN Londonderry, BT48 7JL 1066 WARGAMING CLUB Letchworth Garden City, GAMERS (STAG)
St. Leonards-on-Sea, GREATER MANCHESTER SG6 1FP Sevenoaks, TN15 9HA
FENLAND RPG CLUB CORNWALL TN38 8BL TABLETOP MANCHESTER
Ely, CB7 5NG CORNWALL MINIATURE Cheadle Hulme, M15 4ST GAMES CAFE CLUB TUNBRIDGE WELLS
WARGAMES ASSOCIATION FAMOUS COLLECTABLES St. Albans, AL3 4BL WARGAMES SOCIETY
HEFFERS GAMES - Newquay, TR8 4LA Bexhill-on-Sea, TN40 1DU GWENT Tunbridge Wells, TN3 0PR
BOARDGAMES AT GWENT REAVERS TABLETOP HEMEL HEMPSTEAD
THE BOOKSHOP SMIPHEES GAMES CLUB UCKFIELD TABLETOP GAMERS GAMING CLUB WARGAMING CLUB WHITSTABLETOP
Cambridge, CB2 1TY Callington, PL17 7AN Uckfield, TN22 5DT Abertillery, NP13 3DJ Hemel Hempstead, HP1 1LD Whitstable, CT5 1DA
NEWMARKET KNIGHTS THE DICE AND DAGGER WADHURST WARGAMERS GWYNEDD HERTFORD BEER & LANARKSHIRE
GAMES CLUB GAMING CLUB & ROLEPLAYERS CONWY WARGAMES CLUB BOARDGAMES CARLUKE WARGAMES CLUB
Ely, CB7 5HS Bude, EX23 9BL Wadhurst, TN5 6UL Llandudno, LL30 3LB Hertford, SG14 1HH Carluke, ML8 5JQ
92 January 2020
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GLASGOW BOARD GAMERS LINCOLN BOARD GAME GROUP NORTHAMPTONSHIRE WARGAMING @ RADSTOCK CROYDON BOARD GAMERS WEST YORKSHIRE
Glasgow, G2 5AP Lincoln, LN1 3BJ BATTLEFIELD HOBBIES Radstock, BA3 4BD Croydon, CR0 1DP BOARD IN THE VILLAGE
Daventry, NN11 8RB Bradford, BD14 6RE
LANARKSHIRE GAMERS LOUTH STRATEGY WESTON WARGAMERS CLUB EAGLE GAMING CLUB
Motherwell, ML1 1BS GAMES CLUB DESBOROUGH ROLEPLAYING Weston-super-Mare, London, SW18 2PT GAMING CLUB BRADFORD
Louth, LN11 8DB AND WARGAMES CLUB BS23 1NF Bradford, BD1 2DX
ML2 GAMERS Kettering, NN14 2NQ GUILDFORD BOARD GAMES CLUB
Hamilton, ML3 6BU SPALDING WARGAMES CLUB WSM BOARD GAMING CLUB Guildford, GU1 4LH HALIFAX BOARD GAMERS
Spalding, PE11 2RA PHOENIX GAMING CLUB Weston-super-Mare, Halifax, HX1 1SJ
LANCASHIRE Rushden, NN10 9YE BS22 8PD HAMPTON COURT GAMES CLUB
BLACK TOWER WARGAMING LONDON East Molesey, KT8 0BT KEIGHLEY TABLETOP COMBAT
Blackpool, FY4 4ND LONDON ON BOARD THE BRACKLEY & SOUTH HUMBERSIDE Keighley, BD20 6EB
London, W1F 9LD DISTRICT GAMERS GRIM DICE TABLETOP GAMING KINGSTON GAMES GROUP
BLACKWELL’S GAMING Brackley, NN13 6LF Grimsby, DN32 7EG Kingston upon MIDLIFE DICES
MANCHESTER - GAMING SELWG Thames, KT2 6LN Shipley, BD18 4SJ
SATURDAYS London, SE6 2TS THE PIT GAMING CLUB SCUNTHORPE TABLETOP
Manchester, M13 9GP Wellingborough, NN9 5TU GAMERS REIGATE WARGAMES GROUP OTLEY BOARD GAMERS
TANELORN WAR GAMING CLUB Scunthorpe, DN16 1DQ Reigate, RH2 0NA Otley, LS21 2AU
BURNLEY BOARD GAMERS London, E11 3DB NORTHUMBERLAND
Burnley, BB10 3LF BOARD TO DEATH SOUTH YORKSHIRE STAINES WARGAMES PENNINE RAIDERS
THE ROLE PLAY HAVEN Alnwick, NE66 3NP MALTBY AND DISTRICT ASSOCIATION Halifax, HX3 6AW
BURNLEY WARGAMES CLUB London, E15 2HU WARGAMES CLUB Egham, TW20 0QT
Burnley, BB10 3EU NOTTINGHAMSHIRE Rotherham, S66 8JB PUDSEY BOARD GAME CLUB
THE ROLE PLAY HAVEN K.I.A GAMES CLUB STAY ON TARGET Pudsey, LS28 6AT
DECKS & DICE London, SE13 6LH Nottingham, NG17 8LA ROTHERHAM WARGAMES Woking, GU21 5BG
Manchester, M25 1AW SOCIETY STOD FOLD BOARD
MERSEYSIDE NOTTINGHAM BOARD & Rotherham, S60 1JE SURREY GIRL GAMERS GAME NIGHT
DICED TEA FORGEMASTERS GAMING CLUB WARGAMES CLUB Woking, GU21 4AL Halifax, HX3 5AX
Oldham, OL1 2DB Wirral, CH63 6HD Nottingham, NG2 1NB STEEL CITY WARGAMING
Sheffield, S13 7LL SUTTON GAMES CLUB WILTSHIRE
DUNGEONS & FLAGONS LIVERPOOL LION RETFORD LIBRARY Sutton, SM1 1DT BOSCOMBE DOWN &
Manchester, M1 7HL BOARDGAMERS TABLETOP GAMING DAY VAULT 14 AMESBURY WARGAMES CLUB
Liverpool, L3 9NS Retford, DN22 6PE Doncaster, DN1 3JU SUTTON GAMING CLUB Salisbury, SP4 7LN
ELWA: EAST LANCASHIRE Sutton, SM1 4DP
WARGAMES ASSOCIATION MUTANT DICE GAMES THE CLUB WITH NO NAME ZONE OUT GAMES CLUB CHIPPENHAM BOARD
Blackburn, BB6 7DD GAMING GROUP Nottingham, NG2 1NB Doncaster, DN1 2PX SWIGGERS GAMES CLUB
St. Helens, WA9 4TR London, SE1 2TF Chippenham, SN15 3WL
FAN BOY THREE WAR & PEACE GAMES CLUB SOUTHWARK
BOARDGAME NIGHT SOUTHPORT BOARD Nottingham, NG10 5BD DICE CULT THE SOUTH LONDON WARLORDS DEVIZES & DISTRICT
Manchester, M1 1EL GAMES GROUP London, SE1 4GZ London, SE21 7BT WARGAMES GROUP
Southport, PR8 1NH WILDSIDE GAMING Devizes, SN10 5AD
GECKO GAMES CLUB Newark, NG24 1ER STAFFORDSHIRE THE WOKING WEIRD BOYZ
Accrington, BB5 3QW ST. HELENS BOARDGAMES, ALL ABOARD GAMING CLUB Woking, GU22 7TA SALISBURY ROLE
ROLEPLAYING GAMES (B.O.R.G.) ORKNEY Stoke-on-Trent, ST4 1JB PLAY GROUP
HARLEQUINS BLACKPOOL St. Helens, WA10 5BF ORKNEY WARGAMES CLUB TOLWORTH 1ST FOUNDING Salisbury, SP2 8HB
Blackpool, FY1 3QA Kirkwall, KW15 1PA CHASE WARGAMES CLUB Chessington, KT9 1PF
MID GLAMORGAN Burntwood, WS7 0JL SPIRE TABLETOP GAMING
HOUSE LANCASTER BRYNCETHIN TABLETOP GAMING OXFORDSHIRE SUSSEX Salisbury, SP1 1DT
GAMING GROUP Bridgend, CF32 9YE ABINGDON WARGAMES CLUB GAMING POTION BRIGHTON WARLORDS
Lancaster, LA1 1EE Abingdon, OX14 5AG Stoke-on-Trent, ST10 4JY Brighton, BN1 1UB WEDNESDAY KNIGHT GAMERS
CAERPHILLY BOARD GAMERS Salisbury, SP1 3TA
LYTHAM ST ANNES GAMERS Caerphilly, CF83 1AP AMBROSDEN GAMING CLUB LICHFIELD GAMERS AND RPG WARWICKSHIRE
Lytham St. Annes, FY8 4BX Bicester, OX25 2LZ Lichfield, WS13 6EB AFTERNOON PLAY WORCESTERSHIRE
CASTLE GAMERS BRIDGEND Birmingham, B15 1AY BROMSGROVE
PRESTON’S GAMERS GUILD Bridgend, CF35 6AU BICESTER BOARD GAMERS TAMWORTH GAMES CLUB BOARD GAMERS
Preston, PR1 7DP Bicester, OX26 3HA Tamworth, B79 7DJ BOARD GAME CAFE Bromsgrove, B60 2DZ
MIDDLESEX SUMMERFIELD
SALFORD AND MANCHESTER BATTLEUX WARGAMES CLUB GWEEPLES TAMWORTH LIBERATORS Birmingham, B16 0EZ KIDDERMINSTER AND
GAMING HAVEN Uxbridge, UB8 1PJ Didcot, OX11 6GR GAMING CLUB AREA ROLEPLAYERS
Salford, M8 0TW Tamworth, B77 3AE BRAVO ONE GAMING Kidderminster, DY11 5QA
DICE CLUB NORTH OXFORDSHIRE Birmingham, B1 1QP
THE HUNGRY DRAGON Uxbridge, UB10 0RY WARGAMING CLUB THE ARTISANS’ GALLERY PERSHORE GAMING
GAMES NIGHT Banbury, OX16 9AF GAMING CLUB COCKED DICE GAMING Pershore, WR10 1EQ
Manchester, M21 0AE DUNGEONS AND Stoke-on-Trent, ST8 6AP Coventry, CV5 9EQ
DRAGONS - UXBRIDGE OXFORD GAMING CLUB POSTAL ORDER GEEK MEET
THE LIVERPOOL WARGAMES Uxbridge, UB8 2EW Oxford, OX2 7DP THE VINE INN GAMERS DREAMDEALERS GAMING CLUB Worcester, WR1 1DN
ASSOCIATION (LWA) Rugeley, WS15 2AT Coventry, CV6 4FE
Liverpool, L1 6HB HESTON AND EALING OXFORD ON BOARD REDDITCH TABLETOP GAMERS
WARGAMERS Oxford, OX4 1EA TRITEX GAMES GRANGE LIVE GAMING Redditch, B97 5YE
THE NEGG ( NORTH OF London, W13 9SS Stafford, ST16 1BG Birmingham, B1 1QP
ENGLAND GAMING GROUP ) OXFORD OUTRIDERS WORCESTER BOARD
Accrington, BB5 3EE LONDON WARGAMING GUILD Oxford, OX1 2AU STIRLINGSHIRE NUNEATON ALTERNATIVE GAMERS (WOBOG)
London, WC2H 9LA FALKIRK DISTRICT GAMES ASSOCIATION Worcester, WR1 2DP
THORNTON CLEVELEYS RENFREWSHIRE WARGAMES CLUB Nuneaton, CV10 8LJ
BOARD GAMES CLUB TABLETOP TUESDAYS GLASGOW AND DISTRICT Grangemouth, FK3 8QR WYRE FOREST GAMERS
Thornton-Cleveleys, FY5 2TY London, N16 8BX WARGAMING SOCIETY OCTOBER WARGAMES Kidderminster, DY10 1RP
Glasgow, G41 4AD LENNOXTOWN GAMING HUB ASSOCIATION
THURSDAY SCYTHE THE GAMES CLUB Glasgow, G66 7LL Birmingham, B29 6DX YORKSHIRE
BOARD GAMERS London, NW1 2JU SHROPSHIRE AIREBOROUGH
Liverpool, L3 8HE BIG ORBIT GAMES STIRLING WARGAMERS SCIMITAR WARGAMES GROUP COMMUNITY GAMERS
MIDLOTHIAN SHREWSBURY Stirling, FK8 1QJ Coventry, CV3 5GT Leeds, LS19 6AS
LEICESTERSHIRE EDINBURGH LEAGUE Shrewsbury, SY1 1PH
CHARNWOOD ROLE OF GAMERS SUFFOLK WEST MIDLANDS BEYOND MONOPOLY
PLAYERS GAMING CLUB Edinburgh, EH7 5EA E-COLLECTICA GAMES BECCLES BOARD GAMERS BIRMINGHAM WARGAMES York, YO24 1AQ
Loughborough, LE12 8DT Shrewsbury, SY1 2DT Beccles, NR34 9AB AND BOARDGAMES CLUB
SOUTH EAST SCOTLAND AKA DRAGOON’S DEN EAST LEEDS MILITARIA
GEEK VILLAIN WARGAMES CLUB GAMES @THE BIRD BURY ST EDMUNDS BOARD Birmingham, B13 9EA SOCIETY WARGAMES CLUB
GAMING CLUB Edinburgh, EH7 4EW Shrewsbury, SY1 2DT GAMING GROUP Leeds, LS25 2HD
Leicester, LE19 2HE Bury St. Edmunds, IP30 9LH DUDLEY DARKLORDS
NORFOLK STAGS TELFORD Kingswinford, DY6 8AP HEADINGLEY GAMES CLUB.
LEICESTER ALL SCARS AFTERMATH GAMING CLUB WARGAMING SOCIETY HAVERHILL AREA BOARD LEEDS, WEST YORKS
Leicester, LE1 3JR Norwich, NR3 4HX Telford, TF1 1LU GAME GROUP PLAY MORE GAMES Leeds, LS6 3HN
Haverhill, CB9 8AU Solihull, B91 3TB
LEICESTER PHAT KATZ KINGS LYNN RPG & TELFORD BOARDGAMERS CLUB HOLMFIRTH GAMING CENTRE
Leicester, LE3 0QY WARGAMES CLUB Telford, TF1 2BW HAVERHILL WAR GAMES CLUB PLAY MORE GAMES! Holmfirth, HD9 7HP
King’s Lynn, PE30 4DN Haverhill, CB9 9JE Solihull, B90 3GG
MARKET HARBOROUGH SOMERSET HULL’S ANGELS
WARGAMES CLUB NORWICH BOARD GAMERS ABBEYWOOD IRREGULARS IPSWICH BOARD GAMERS WEST SUSSEX Hull, HU1 3HG
Market Harborough, LE16 7JU Norwich, NR2 4AL Frome, BA11 1PU Ipswich, IP3 0FS BOGNOR REGIS GAMING
ASSOCIATION IRELAND WOOD GAMES
SECTION 31 TAS GAMING CLUB BATH GAMING GROUP IPSWICH COUNTY LIBRARY Bognor Regis, PO21 5EU COMMUNITY
Leicester, LE1 1PA King’s Lynn, PE34 4SJ Bath, BA2 6AA BOARD GAMES LIBRARY Leeds, LS16 6BS
Ipswich, IP1 3DE CRAWLEY GAMING CLUB
SONS OF SIMON NORTH SOMERSET MID SOMERSET Crawley, RH10 5DF LEEDS GAMING
DE MONTFORT POSSETT GAMING CLUB WARGAMES CLUB MID SUFFOLK GAMING CLUB Leeds, LS1 3DL
Loughborough, LE12 8TX Bristol, BS20 7AN Wells, BA5 2PU Stowmarket, IP14 4SH DUNGEON CRAWL-
EY GAMES CLUB LEEDS NIGHT OWLS
THE LEICESTER WARGAMES NORTH YORKSHIRE PIGMAR WARGAMING CLUB SKYWARD FIRE GAMES Crawley, RH11 7QG Leeds, LS6 1LJ
AND FANTASY GROUP BOARDED UP Bath, BA1 6AB Lowestoft, NR32 1TY
Leicester, LE3 0QU Selby, YO8 8QE HORSHAM GAMERS SHEFFIELD AND
THE ESCAPE COMMITTEE WHITE EAGLES Horsham, RH12 3LD ROTHERHAM
LINCOLNSHIRE HARROGATE WARGAMES CLUB WARGAMES CLUB WARGAMES CLUB WARGAMES CLUB
BOSTON TABLETOP GAMERS Harrogate, HG1 5LT Burnham-on-Sea, TA8 2ET Ipswich, IP2 0RG MID SUSSEX MEEPLES Sheffield, S2 2TP
Boston, PE21 6QQ Burgess Hill, RH15 8DX
SCARBOROUGH GAMES SOCIETY THE FROME BOARD SURREY SHEFFIELD BOARD GAMES
GRANTHAM FRIENDLY GAMERS Scarborough, YO12 7BY GAMES CLUB BELLUM KNIGHTS POUND HILL BOARD GAMING Sheffield, S3 7HG
Grantham, NG31 6LJ Frome, BA11 1PU Surbiton, KT6 5NJ Crawley, RH10 7EQ
YORK GARRISON SHEFFIELD WARGAMES
GRIMSBY WARGAMES SOCIETY WARGAMING CLUB TRINITY WARGAMING CLUB CROSS GAMING CLUB SOUTH DOWNS SIEGEBREAKERS SOCIETY
Grimsby, DN32 9HT York, YO32 4AQ Taunton, TA1 3JG London, SE1 7RW Pulborough, RH20 4DR Sheffield, S8 0PS
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SHOP SPOTLIGHT
TABLETOP CORK
Owners Chris Heinhold and Emer Kelly talk about cofee and Keyforge in fair Éire
Interview by James Winspear
How did the store first get started? What titles have you found popular recently?
We (Emer & Chris) were travelling in Our most popular titles include games that are
Poland, in Kraków, when we happened easy to pick up and fast to play. Onitama and
across the board game cafe, Hex. Inspired, Cobra Paw are irm favourites in the cafe. At
we decided that this was just the thing both our stores Keyforge has been a massive
that Cork needed! With years of hospitality hit with staf, and thus is being taught a LOT!
experience and a love of games, we knew We are super excited for the next set to release.
we could make this work, and it has so far!
What are some of your personal
What’s changed in the time it’s favourite games?
been running? Chris loves Scythe very much, although recently
We opened our Cork city store at you’ll most often ind him forging keys (or
Christmas 2017 and recently opened a trying to!). Emer loves Purrlock Holmes and
second location, tabletop West, in Bantry more ‘thinky’ social games. With two stores
West Cork, on the beautiful Wild Atlantic now open, and a small baby at home, we don’t
Way. Board games and amazing scenery, get a lot of time to game ourselves, so will most
with excellent cofee, food and craft likely reach for Love letter or Schotten Totten
beer – what more could you want from a when we have a moment to play!
holiday!?
What events do you run for the local
What’s the gaming scene like in Cork? gaming scene?
Varied. here are stores speciically We run regular Come To Play events,
catering to Magic the Gathering, a introducing new players to bigger games
Warhammer shop which is always hosting which they may not regularly get to the table,
great events, a big roleplaying community, or may not even have heard of before! We also
and many small groups meeting regularly host regular Keyforge nights, and introductory
across the city to play games. We feel Dungeons and Dragons events.
that Tabletop Cork ofers a space to both
experienced gamers to ind the new hot WHERE CAN I FIND IT?
9 Castle Street, Cork City, T12 CF2R Ireland
games, but also to people that have never
tabletopcork.ie
played games before and are looking for a info@tabletopcork.ie
diferent type of social experience.
tabletopgaming.co.uk/games
SHOP DIRECTORY
ONLINE HAMPSHIRE TYNE & WEAR EDINBURGH
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ELECTION
write this exactly one calendar month before the next As you lay these tiles your share