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BOOM AND BUST MEGA GAMES

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M A G N AT E : T H E F I R S T C I T Y A FRONTLINE EVENT REPORT

A T
tabletopgaming.co.uk January 2020

SAFETY
FIRST
HAVE IT Making your
YOUR WAY tabletop a
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with Osprey’s
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Our painting guide brings the actual play series to life Inside Anvil Industry £5.25
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THE FABRIC OF REALITY HAS SHATTERED
Take control of the Justice Department’s inest Judges,
the technololgically advanced Strontium Dogs, the scrappy
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his family as they scramble to ind the fragments of their
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14+ 30–60 2– 4
CONTAINS:

20 Unique Miniatures
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Judge Dredd ® copyright © Rebellion 2000 AD Ltd. Judge Dredd is a registered trade mark. Strontium Dog,
Sláine and Nikolai Dante copyright © Rebellion 2000 AD Ltd. 2000 AD ® is a registered trademark.
EDITORIAL
EDITOR
Christopher John Eggett
01778 392 400
christopher.eggett@warnersgroup.co.uk

MINIATURES EDITOR

Welcome
James Winspear
01778 395 018
james.winspear@warnersgroup.co.uk

CONTRIBUTORS
Matt Bassil, Anna Blackwell, Dave
Chapman, Sam Desatoff, Owen Duffy,
Robert Florence, Richard Jansen-

S
pace is a dangerous place, especially the parts
Parkes, Dan Jolin, Andy Leighton,
David Parlett, Alex Sonechkina,
full of nightmarish aliens attempting to nosh on
Charlie Theel, James Wallis, your brains. Like those areas of the cosmos,
Chad Wilkinson this issue is full of those dangers – with an in-depth
HEAD OF DESIGN & PRODUCTION interview with the creators of the new Alien: The
Lynn Wright Roleplaying Game. We’ve also reviewed the RPG and
DESIGN Richard Hallam, the love letter to the nasties-in-space genre that is
Mike Edwards Nemesis, which has finally come to retail. And yet more
COVER IMAGE
aliens abound in our feature on Mega Games – games
Alien: The Roleplaying Game set on a truly massive scale, and it’s exactly as fun and
messy as you would expect.
ADVERTISING
TO ADVERTISE PLEASE CALL We get down to plastic bits, rather than brass
ACCOUNT MANAGER tacks, with Anvil Industry, the creators of many of
Murdo MacLeod 01778 391 129
Now Playing... the wargaming ‘bitz’ that bring miniatures to life. For
murdo.macleod@warnersgroup.co.uk Ankh’or
those looking for fresh twists on the games they love,
MULTI MEDIA SALES EXECUTIVE our investigation into Osprey’s Blue Books series
Elizabeth Ridge 01778 395 059 should spark some ideas about hacking game rules.
elizabeth.ridge@warnersgroup.co.uk
And if you’ve ever wanted to know what would happen
ADVERTISING DESIGN if someone tried to make Monopoly strategic, then
AND PRODUCTION
Nicola Lock 01778 392 420 Magnate might be your answer.
nicola.lock@warnersgroup.co.uk

MARKETING
Get in touch
MARKETING EXECUTIVE tabletopgaming.co.uk
Katherine Brown 01778 395 092
katherine.brown@warnersgroup.co.uk tabletopmag

PUBLISHED BY tabletopgamingmagazine
PUBLISHER Claire Ingram
claire.ingram@warnersgroup.co.uk tabletop_gaming_magazine

Warners Group Publications PLC Christopher John Eggett Editor


The Maltings, West Street,
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This publication is a lot something that the moon
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01778 395111 appeals to
The views expressed by contributors are not necessarily
those of the publishers. Every care is taken to ensure that
everyone
the content of this magazine is accurate, but we assume Tomas Härenstam on your chances Sébastien Pauchon on Jaipur’s Matt Bassil relives his Mega
no responsibility for any effect from errors or omissions. of survival in Alien RPG, p22 joyful market, p30 Game experience, p50
While every care is taken with unsolicited material
submitted for publication, we cannot be responsible for
loss or damage. While every care is taken when accepting
advertisements, we are not responsible for the quality and/or
the performance of goods and/or services advertised in this
magazine. The Advertising Standards Authority (ASA) exists to
regulate the content of advertisements. Tel: 020 7429 2222 tabletopgaming.co.uk 3
© Warners Group Publications Plc, 2020
In this issue ON THE COVER! 47 AROUND THE WORLD
06 AT A GLANCE 22 ALIEN RPG IN 80 PLAYS
We talk horror, space and death with the
09 FIRST TURN creators of Alien: The Roleplaying Game 50 MEGA GAMES
Jonathan Ying on Star Wars: Imperial Assault Reporting on the Mega Games trend from a
28 THE INDEPENDENT SHELF sixty-player game of Watch the Skies
10 TEN OF THE BEST We try to Escape From Hades
Time Travel games to take you through to a 53 UNEARTHED ARTEFACTS
new year 30 HOW WE MADE
We talk to Sébastien Pauchon trading spice 54 ANVIL INDUSTRY
13 ROLE CALL and camels in Jaipur Making a living from making miniatures

14 HAVE YOU PLAYED? 35 THROUGH THE AGES 61 PLAYED


Drawing cards from the deep dark in Abyss
37 CARDBOARD MANIFESTO 83 PAINTING GUIDE
16 MAGNATE: THE Theme, you’re doing it wrong Critial Role’s Vox Machina, Trinket and all
FIRST CITY
We talk boom, bust and Monopoly with 38 MICROGAME OF THE 88 DUNGEON MASTER’S
James Naylor
MONTH: NINJA VS ROBOTS GUIDE TO ROLEPLAYING
18 ALL THE JAHRES
Hanabi is a small package offering a big bang 40 BLUE BOOKS 91 EVENT REPORT
Welcome to the world of games hacking
21 MY FAVOURITE GAME 95 SHOP SPOTLIGHT
Michael Fox of Hub Games on the thrill of 44 SAFETY FIRST
hostile takeovers in Aquire Making safe spaces out of your tabletop 98 TABLETOP TIME MACHINE

4 January 2020
EXTRA CONTENT IN
YOUR DIGITAL EDITION
LOOK OUT FOR THESE ICONS AND ENJOY EXTRA REVIEWS,
Y O U T U B E V I D E O S A N D M O R E ! A L L J U S T O N E C L I C K AWAY ! THE GAMES
Abyss 14
Adventure Games 73
Alien RPG 22, 63
More info Kickstarter Gallery Zoom Panoramic 360˚ Sound Video YouTube Aquire 21
Critical Role: 83
Vox Machina
Dale of Merchants 72
Decrypto: Laserdrive 76
Doctor Who: 11
Solitaire Story Game
Dreams of Tomorrow 68
Eberron: Rising from 71
the Last War
Ecos 77
Election 98

16 30
Escape From Hades 28
Ganymede 65
Gaslands 40
Hanabi 18
High Frontier 53
Horrified 67
Jaipur 32
Kung Fu Panda 79
Last Bastion 75
Magnate: The First City 16
Marvel Crisis Protocol 78

40 54 Necromunda:
Dark Uprising
81

Nemesis 62
Ninja Academy 66
Paupers’ Ladder 64
Shardhunters 68
Time Stories 11
Toy Story: Obstacles 70
and Adventures
Tragedy Looper 11
Trogdor!! 69
The Board Game
Tussie Mussie 66
Unlock! 74
Timeless Adventures!
Volcanic Isle 76
83 Yggdrasil Chronicles 80

tabletopgaming.co.uk 5
AT A GLANCE
LUDOQUIST RETURN TO TABLETOP GAMING LIVE
WITH A 400+ GAMES LIBRARY
Play hundreds of games at Tabletop Gaming Live thanks to Ludoquist board game cafe
Tabletop Gaming Live wouldn’t be a Gaming Live 2020 has to offer.
celebration of everything tabletop The show gives you a chance to
gaming related without our huge get up close with new releases
open gaming area. In 2019 this and even some that are waiting in
area of the show was buzzing with the wings. Demo areas and even
people playing games together – in a wargaming section allow players
no small part thanks to Ludoquist, to get involved with the games
who provided the entire games before they buy.
library for the show. We also have talks from some
And Ludoquist are returning to of our favourite designers, giving
Tabletop Gaming Live for 2020 you the inside story on how they
to bring their library of over 400 make the games we love, as well
games. So whether you want as tournaments to take part in
to play the latest Kickstarter or just enjoy from the sidelines!
and imports, or just settle Taking place at Alexandra Palace,
down with fancy versions London, on Saturday the 26th
classics like Smallworld and Sunday 27th September
Designer’s Edition, Catan 3D 2020, join us and Ludoquist for a
or Pandemic 10th Anniversary massive weekend of gaming.
edition for an afternoon of
good cheer, then Ludoquist’s
game library will be there
to help. For a small deposit,
gamers can borrow any games Watch our
they like from the library. Of
course, the impossibly helpful
Tabletop Gaming
Ludoquist staff will be around Live preview
to guide you if you’re having
trouble deciding.
The open play area is just
a small part of what Tabletop

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to the Song a giant cat now recognised by the Guinness Book of
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miniatures game creator’s new giant games event ‘Burning Cat’ commercially available

66
78

$1M
the number of the number of cards in the amount raised
properties on the the April-Fools-gag-made- on Kickstarter
new Monopoly real that is Barkham for the Divinity:
Longest Game Horror: The Meddling of Original Sin
Ever board Meowlathotep Board Game

NEW YEAR DEALS!


OFFICIAL SH
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TAPESTRY REMAKES
TABLETOP GAMING LIVE 2019 PICTURE SPECIAL SCYTHE AND CHARTERSTONE CREATOR JAMEY STEGMAIER
TABLETOP GAMING LIVE
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35 34
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30%
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EXTRA DIGITAL CONTENT INSIDE 28th and 29th September


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2019
tabletopgaming.co.uk November 2019 Alexandra Palace,
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tabletopgaming.co.uk September 2019

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EMPIRES OF THE NORTH | SMALL WORLD | PAX PAMIR
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10
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Meet the Japanese SPIEL
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MAGIC: THE GATHERING

OFF TABLETOP GAMING MARVEL PLAYED TOP


CHAMPIONS
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The Avengers assemble in the superpowered card game
Fairytales and fantasy collide in the
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I N T O AV E R N U S WA R C R Y
Kingdomino’s designer CYBERPUNK RED
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The Lord of
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For the latest news from the world of gaming visit
tabletopgaming.co.uk/news We asked…
While we dreamed of
cracking open our biggest
games on Christmas
day, we’re quite sure
GLOOMHAVEN 2.0 necromancer has ‘permanent summons’ which aren’t
lost when defeated, only being added to the discard pile.
Nan doesn’t want to play
Gloomhaven. What were
– FROSTHAVEN IS The trade-off for the necromancer is that summoning the you playing instead?
COMING 2020 undead will cost the character health. The deathwalker
offers a strange shamanistic shadow army for players
while The drifter, the Inox has charged abilities that need
What we know about the new
Gloomhaven game
to be balanced by players. The blinkblade offers time
manipulation, allowing high-speed stabbing. The harrower is
You said…
It has to be something super
We all already thought that we’d been treated enough with a swarm of bugs controlled by two conflicting minds, a kind simple for all the family, so I’ve got
the announcement that there would be a new Gloomhaven of dual-class character which runs two decks. All of these a new copy of Just One ready to
expansion coming in the form of Jaws of the Lion. Now, to new characters are about balancing an ability resource. get out.
make your Christmas even more special Cephalofair Games There’s a split event deck based on the season, with a Matthew Hayward
has announced Frosthaven, a full sequel to Gloomhaven. winter and summer versions. Naturally, the worst things
The game is set in a remote location, far to the North of come in the winter. There’s a few monsters too. The Algox, I specifically have some festive
themed games to cover this.
the capital. This is a harsher world to inhabit in many ways. Lurkers and even Robots are all races that start as threats
Destination Christmas, Christmas-
Isaac Childres revealed more at PAX: Unplugged, informing in Frosthaven, but over time may be brought on to your opoly and Santa’s Workshop.
the crowd that the game will be one of scarcity. The side. It’s unclear what the robots are doing in Frosthaven, Ronnie Bradley
distant setting of the game makes trade much trickier, and so there’s plenty
importing goods from elsewhere will have to be unlocked. to uncover. The Dixit is always popular, as are a
A new crafting system is one of the ways that players will Kickstarter is set few hands of Sushi Go.
be able to combat this scarcity, creating their own items as to launch in 2020. Joshua King
they go out of the raw materials available to them locally.
The six new characters include the bannerspear – a Who would want to be hunched
over a table on Christmas Day
tank style character with ‘formation attacks’ where the
playing board games? Christmas
placement of your allies makes the attack possible. The Day is for punching, bagging and
reading the rules.
Dave Chapman

PAZIO TO BRING STARFINDER TO ALEXA Dungeon Mayhem is likely,


Hogwarts Battle is a possible,
Alexa, play Starfinder
Starfinder is the latest game to come to Alexa. After Ticket to Ride War of the Ring has no chance.
and River Horse’s Voidwarper, we can now use our voices to further Richard Lee
delve into the stars. The game is fully voice acted, and you’ll be asked
I’ve asked for Tiny Towns and
to add yours to the chorus to guide the adventure on.
Quacks, so fingers crossed it’ll be
The solo adventure, which is available right now, is called those. I’m pretty sure I’ve been
Starfinder: Scoundrels in the Spike and takes a player’s Starfinder good this year!
hero into the guts of Absalom Station – where something is going Roberto Jones
very, very wrong. The adventure was adapted by James L. Sutter and
includes a number of atmospheric sound effects and a musical score. I’ve got a copy of Age of Steam
This first episode is free, with future outings likely to cost at least that I’m hoping to play on Xmas
some spare change. Still, this is a simple and novel way to introduce day, channeling Monopoly vibes
someone to the world of RPGs. Want to have a go? Just say “Alexa, with a bit of ruthless track laying.
Charles Pritchard
play Starfinder!” to your Alexa-enabled device and you’ll be taken
straight into the new adventure.

Get in touch
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Back for a third year, Tabletop Gaming


Live is taking place at Alexandra Palace,
London on 26th and 27th September
2020. Get your tickets today from
S E E I T | P L AY I T | B U Y I T ttgami.ng/ttgl2020 tabletopgaming.co.uk 7
FIRST TURN

JONATHAN YING
The designer of Bargain Quest and Power Rangers: Heroes of the Grid made a bigger
debut than he ever could have expected with 2014’s Star Wars: Imperial Assault.
Interview by Dan Jolin

BACKGROUND HOW TO PLAY


“I studied storyboarding at CalArts, and honestly I “Imperial Assault is an asymmetrical tactics game
expected to be either an illustrator or storyboarder or where up to four players take control of heroes in
comic-book artist. Game design was always a bit of a the Star Wars universe — like a smuggler, or a Jedi,
hobby. I’d just left an animation job when I saw a post or a Wookiee with a big axe — and go on missions,
on the board-game subreddit that Fantasy Flight was playing against a single player who controls all of the Nothing
hiring. Conveniently, working in animation gave me Imperial forces. It is somewhat similar to Dungeons
experience of the Adobe Creative Suite and storytelling & Dragons, except it’s more gamified. The Imperial had this
and working with IP… all these skills other than game- player is actively attempting to defeat the players in
design experience! But fortunately the application a series of campaign missions that eventually form a fantasy-
involved a game-design test, and I got hired.” narrative arc.”
adventure
COMPONENTS END OF THE GAME
“When I joined, they had just started working on “It succeeded beyond our wildest expectations. element
Star Wars: Imperial Assault. They asked me, ‘Are you It became a flagship product and has had a very
familiar with Descent: Journeys in the Dark Second long, very successful lifespan — it was only that Star
Edition, and do you know much about Star Wars?’ recently announced that FFG are stopping physical
Well, I am a very large Star Wars nerd. I was more production of new content. Eventually I transitioned Wars is
familiar with Descent First Edition, but that meant I onto other projects as a designer and they hired
was a little fresher to the system. Because Descent is a full-time developers to continue working on the built
fantasy dungeon crawler, it didn’t quite fit Star Wars, Imperial Assault system, so I had to let go of my
which involves more ranged combat, so another big baby. I was a nervous wreck about it, but they did a on
influence was XCOM, and other tactical games like it.” great job. I’m super-proud of the game. It taught me
a huge amount of lessons, not least because I had
OBJECT these two incredible mentors in Corey and Justin.
“There hadn’t really been a game like Imperial I learned more from Imperial Assault than
Assault, which dealt with the adventure part of Star literally any project I have done since.”
Wars. They had done the space battles, we had a
Star Wars miniatures game, but nothing had this STRATEGY TIPS
fantasy-adventure element that Star Wars is built “Playtest your rulebook early is always my
on, and we really wanted to capture that flavor. I had advice to designers. It’s very easy to teach
a strong opinion that I didn’t just want this to be someone how to play a game when
Descent Third Edition with a Star Wars coat of paint. you’re there, but it’s much harder to
We wanted it to be generally approachable, but with write the players a letter of how to
really tight mechanics and deep gameplay for both have fun with this box of stuff. There
competitive and casual gamers. Which is a super- are so many amazing games that are
hard needle to thread!” let down by being hard to learn and
having a weak rulebook. The sooner
SETUP you can get a rulebook in front of
“I got really lucky. It’s not the usual process for Fantasy playtesters, the better. Because the better
Flight to put a first-time designer on a project like your rulebook is, the more easily players
this. I was put on Imperial Assault in a developer role, will get into the game.”
supporting the two lead designers Justin Kemppainen
and Corey Konieczka. But I suggested several changes
to the core system — such as the way heroes are
defeated, because the way it works in Descent is an
issue. And pleasantly, many of these ideas made their
way into the game, to the point where Justin and Corey
said my name should be on the box!”

January 2020 tabletopgaming.co.uk 9


2
TIME
AGENT
The best thing to do with
time travel once you have
it? Uninvent it. Then,
you’ll always have been
winning. This is the victory
condition of Time Agents

1 T.I.M.E STORIES and if that doesn’t make it


appeal to you, I’m not sure
More or less the time travel game for many. Spend your time what kind of time traveller
wisely in this story-deduction game of travelling through time you are. Identify the key
and space solving a mystery. Each turn your time team can events from the past to
decide to spend your time visiting a location, gaining information make your faction stronger
from cards, and slowly unravelling the tangled narrative. You’re racing and once this is achieved,
against time, and failure means you need to start again, armed with new attempt to turn time travel
knowledge. T.I.M.E Stories also, ingeniously, has a way for you to save your into science fiction, rather
progress when you put it back in the box. Now that’s time travel. than science fact.

10 OF THE BEST
TIME TRAVEL GAMES
As we time travel forward, one second at a time, towards 2020, it feels like the
moment to take a look at some of the games that have tried to make it work.
So, strap yourself in as we attempt to reach 88mph as the clock strikes twelve
Picked by Christopher John Eggett

KHRONOS
3 A game of gaining influence by changing what has already been. The game
is played across three boards, representing each time period. Creating a
building in an early period makes it exist in later periods, if it is of large
enough size. This shows you a ripple of your actions through time. If you
use this building mechanic wisely you can even knock down building in the
future (or rather, make them never to have existed). Alternatively, you might be setting your
opponents in the future up for a windfall of points. An interesting, tactical tile-layer.

TEMPORUM
4 The forking narrative of time travel attracts some players to the theme. The existence of
alternative realities where things went a little differently. You could have done this, but
you decided to do this – the cost is what you didn’t do. Temporum is an attempt to create
this butterfly effect feeling by allowing you to throw switches in the past to create different
futures. As the shape of the game is a forked diagram, changing something further back can
have big effects on the future as the path to now flickers out.

10 January 2020
5
DOCTOR WHO:
SOLITAIRE STORY GAME
It’s lonely being The Doctor.
Which, we suppose, is why this
is a solitaire only game. More
like an RPG than a board game,
it’s worthy of inclusion for its
theme. You really are going to be
time travelling around fighting
the disruptive forces of evil. All
6
LOOP INC.
Replay a day at work over and over – hold on! hear me out… in Loop Inc
you’ll have at hand is this book you’re competing against your colleagues for a bonus with the use of a
and a sonic screwdriver. A story time machine. Luckily you’re not alone, you have the previous day’s self
game with a choose-your-own- by your side helping you (or, are you helping them?) Take extra actions
adventure element that is perfect on top of your previous day’s work and time it just right to come out on
for fans, whichever Doctor is top. If time travel is a fantasy about a fully optimised life, then this may
your favourite. be a good version of it for your tabletop.

LEGACY:
7 TRAGEDY
LOOPER
An asymmetric scenario-led deduction game, where
a tragedy happens every day. But don’t worry, this
isn’t just a whodunit, it’s a whodunit-
then-stop-them-dunning-it-in-the-
first-place game. The game plays
out with a handful of protagonists
8 GEARS
OF TIME
Make leaps back in time to ensure your
people already have the technology they
need to survive and thrive. This game
plays out like an arms race across time –
versus the mastermind who is there create something in the past to already
to stop our heroes from influencing have it now, while your opponent tries to
the tragedy. Each side plays out do the same. The risk comes in managing
their cards, and it pushes the small the distance between you and your
narrative along, effecting the location technology. While it’s beneficial to have
and mental state of each character. If already completed many upgrades, you’ll
someone dies, including the players, need to spend as much as the distance
everything is reset in an Edge of you are from the technology. As such this
Tomorrow kind of way. Bonkers, but can give players a satisfying game of back
definitely high stakes! and forth between generations.

9 10 CHRONONAUTS
Take on the
identity of a time
traveller with a
secret mission –
usually to snaffle a series of priceless
historical artefacts or to change the
ANACHRONY
Worker placement games aren’t always full of drama. But what if your workers
course of history by flipping cards.
A simple game where you’re trying
are going back in time to help themselves avoid a huge catastrophe? That’s to play cards to get cards, but with
Anachrony. The system is two-tiered as you need to send back specialists such the fun of seeing various tentpole
as scientists, as well as exosuited workers designed to protect said scientists. moments of history altered. While
Plan whether you’re going to try and avert the cataclysm or simply become these alterations remain a binary,
the most powerful faction after it happens. This is a heavy worker placement without the intricate ripples of change,
game and as such, some of the time travel dressing can disappear, like a tree it does give you a little taste of the
you forgot to plant in the past. feeling of changing history.

tabletopgaming.co.uk 11
Role Call
It’s a quiet time for new systems out there, but we can expect a wonderful harvest
of supplements and expansions in the first few months of 2020.
Words by Richard Jansen-Parkes

GENESYS - CYPHER SYSTEM: JIM HENSON’S THE EXPANSE RPG WARHAMMER


EXPANDED THE STARS ARE LABYRINTH THE ABZU’S BOUNTY FANTASY RPG:
PLAYER’S GUIDE FIRE ADVENTURE GAME Where many sci-fi DEATH ON THE
With slick rules and endless There aren’t too many Grab a handful of weird games promise an entire REIK
room for customisation, hard sci-fi games out puppets, put on the galaxy of adventure, The second chapter
Genesys has become one there, but with The spandex and roll out The Expanse’s first full in the Enemy in the
of the best setting-agnostic Stars are Fire Monte your best David Bowie campaign promises to Shadows campaign
RPGs out there. Where Cook Games are looking impression – it’s time squeeze a just as much launches the players onto
earlier supplements have to bring semi-realistic to enter the Labyrinth. excitement into one little the beautiful river Reik,
been aimed at expanding space opera to the Coming from the solar system. Though which definitely won’t
certain genres, the Cypher System. The designers of the My Abzu’s Bounty kicks off turn out to be filled with
Expanded Player’s Guide book promises ship- Little Pony RPG, this with a mundane mission cultists, rat-people and
doubles down on its generic to-ship combat rules, take on the classic (and aboard an ice miner, murderers. As well as
nature with a whole load of strange and wonderful thoroughly weird) movie expect to be running into adventures, expect some
new options and guidelines new gear and a seriously looks to be interesting conspiracy with danger new rules on running
for customising your world. beautiful front cover. at the very least! around every bulkhead. games on the water.
Fantasy Flight | £23.99 Monte Cook Games | £41.99 River Horse | £34.99 Green Ronin | £27.99 Cubicle 7 | £29.99

January 2020 tabletopgaming.co.uk 13


h, the abyss. So deep, so dark,

A so full of terror. And so homely.


Abyss is a game of trying to gain
enough influence to become the
king of the abyss by convincing
others lords to support you, and in turn,
gaining control of specific locations. Open the
purposely off-putting box (a large, close-up
grumpy fish-man face) and meet the beautiful
and darkly dramatic deep-sea lords and the
various grim vistas that they could net you. In
the same way that Disney’s classic villains are
all extremely evil and gorgeously rendered,
your new hand full of fishes is too. Abyss is
a game that looks so good and is so nicely
themed that often players around my table
expect more from it. That’s not to say that
they’re disappointed, only that the production
values suggest that there should be something
very tricky at the deep dark heart of the abyss.
And there is! It’s you!

WHAT IS IT ABOUT?
The game is all about attracting the fishy
lords of the deep to your cause. You do this by
collecting cards into your hand and then using
them to buy up the influence of the available
lords. Each turn you have one of three actions

H AV E Y O U P L AY E D ? to take – explore the depths to recruit small-


fry allies (your main currency in the game),
recruit a lord from the available pool, or seek

ABYSS
support from the council (which mean taking
a stack of unwanted allies from exploration).
Each exploration takes the form of a kind
of auction. Turn a card, offer it around before
offering it to yourself. If anyone else wants
it, they can pay a pearl for the first one. Two
The depths hold many fearsome dangers. And for the second – making this bidding phase
a kind of push-your-luck mechanism. These
politicians. See how far you’ll sink into the deep pearls, and the clam-shaped holders, are just
one of the small high-quality touches that
to claim your victory. the game gives the players around the table
a sense of “Triple A” production. You want
Words by Christopher John Eggett to buy this crab-friend? That will require you

14 January 2020
rolling a lovely pearl across the table please. take control of a location. You can do this someone has seven lords in their collection,
Any unwanted allies go into race-themed piles by picking the one visible location from the so there is a temptation to try and rush out a
called the council. This council can be picked pile, or pick a small handful and choose one. victory, but often this doesn’t work as your
up instead of exploring or buying a lord, giving In the second case here all of the unselected actions are desperate and often leave options
you the chance to stock up on many of a single locations become face up options for your open for the other players. It gives you a sense
race, ideally for using as wildcard fodder or to opponents, meaning your speed gives them of very relaxed deep-sea poker. But rather than
save up for one expensive lord from the court. strategic options. To play the value of a key playing the hand and the river, you’re playing
The lords themselves are bought with the from your lord you must slide them into the the entire board state. As such it’s a great one
allies you’ve picked up from exploration by location – covering their powers, making them for its lightness, and once people have the
matching their stated requirements. Once inactive. The locations themselves are game rules down it allows for a very low-pressure
you have proven yourself a leader of smaller winning in terms of points, so it can be worth experience. All of the player interactions are
sea-creatures then you can convince one of the it – if you time it right. But go in too early and set up by the game to causes little bubbles
extremely ugly lords onto your side. Once you you’ve just turned your supporting lords into of risk and reward to float up from the ocean
have them in your set they’re likely to activate a distant freeloaders. floor. These little bubbles are quickly popped
power, or provide an ongoing benefit. This can Which is what it’s all about – making sure and moved on from, allowing the players
be something like obtaining a pearl for every you’re playing your hand, engine, and board to to manoeuvre back and forth, denying one
different race you send to the council when only just give enough away. another the things they want from the game. It
exploring, or more insidious, like forcing your bounces along as you all build your engines. All
opponents to turn a lord 90 degrees making WHY SHOULD YOU TRY IT? the players are able to have good back and forth
it only worth the endgame points, nullifying This lord and land management is all dealt with over the game, especially with a few drinks.
their power. Other effects include discarding by extremely simple turns of only taking one And finally, it’s a beautifully put together
a stack from the council, or a pearl tax on your of previously mentioned actions. You always game. Every aspect of what, ultimately, is a
opponents. With these effects it’s easy to see take an action at a cost – which comes in the pleasant card game, is wonderfully produced.
how your cabinet of underwater advisors builds form of giving options to other players. When The previously mentioned pearls are one
an engine of interruption for your opponent’s you explore you’re always offering others the thing, but even the art on the cards and the
plans. So, it’s more Finding Nero than Finding chance to buy the ally before you do, when you locations makes for a feeling of quality, all
Nemo, and all the better for it. draw location tiles, the ones you leave behind tightly clustered around the deep theme of
Sargosso, so good. The final element of your might be useful to your opponents. Equally, the game. Quite uniquely repulsive, the lords
points-making engine comes in the form of taking a lord depletes the supply of the court themselves offer a sense of being characters
the locations which you can bring under your which on one hand stops your opponent from with a dark past that lead them to their current
control using keys gained from exploration taking them, but does speed up the refresh, position. Whether that’s the strange nobility
(fighting monsters) or from lords themselves. giving them new and unknown options. of Sargasso farmers, or the stretched smiles of
This part of the game is all about your timing. So, it’s about balancing out what you’re the politician class. It’s not about the winning
While it’s usually good to pick up a lord with giving away versus what you’re gaining with or losing in Abyss, it’s about these horrible
a key, when you have three keys you must any one of your actions. The game ends when friends you made along the way.

tabletopgaming.co.uk 15
LOCATION,
LOCATION, And with this clear line which leads all the way
back to Monopoly and the he Landlord’s Game
there is a strong element of satire in Magnate. It is

LOCATION
We talk to James Naylor about the art of greed in his
new hubris simulator, Magnate: he First City
a deeply funny game if you enjoy realising all the
systems in the game encourage you towards acts
of developmental hubris.
“Property crashes and big market corrections
are just inherent to the world of property.
hey are key part of it,” says Naylor, discussing
how the game’s satire comes from a desire to
avoid presenting a fantasy to players. “It’s the
Words by Christopher John Eggett Keynesian idea of the animal spirits” Naylor
continues, referencing the economists’ concept
wanted to see it crash. I wanted to see what sums of money before the bubble pops and brings of spontaneous optimism driving activity and

I happened when we pushed this economic


model a bit too far. If I could last one more turn
I’d be able to cash in one more round of rent
and then sell up. hen I would have a chance
of winning. I couldn’t last. It did crash. And rather
than being a multi-multi-millionaire, I was merely
a millionaire. A tragedy to be contemplated
the value of our assets down to around our ankles.

UNDER CONSTRUCTION
he game’s genesis comes from a desire to mesh
the idea of a classic with a certain idelity. “[I
wanted to] capture the feeling of looking forward
to playing Monopoly” says Naylor, “So, not
speculation “whatever happens, people will
overvalue things and then it will crash. It’s
inevitable.”
And this is how the satire of Magnate comes
to the players. You’re incentivised by the systems
in place to act in your own best interests, not
for the city. “he satire for me is what it does to
between bottles of champagne. even the spirit of the game itself, but what the people, what their mindsets are” says Naylor.
I meet James Naylor at Croydon’s gem of a game promises to be”. Monopoly, while much When you take actions in the game that are purely
gaming café, Ludoquist. he café, provider of maligned, does at its heart have the promise in your own interest, and not that of the wider
the almost Alexandria-level of gaming library of something intrinsically pleasurable in the community, it’s only afterwards that you realise
at Tabletop Gaming Live, is buzzing with that building of an empire and placing of houses you’re playing out the joke. You are the punchline.
lovely low hum of people doing a lot of worker and hotels. his feeling in conjunction with You could be building a huge apartment block
placement, card shuling, and occasionally softly wanting to create something that is strategic when no one wants to live in it as the supply
clattering dice into trays. while answering the question “can you make a has been drained, or putting a factory up near
We’re here to play Magnate: he First City. A property game based on the way property really residential streets to lower your opponents’
game about developing property and making huge works?” is the root of Magnate. chances of illing those dwellings with tenants.

16 January 2020
Catch yourself in the mirror and you’ll ind there’s no real escape from becoming part
yourself resembling a Hogarth fat cat rather
than your usual attractive self.
It is compelling for of the joke as you play.
he game is crunchy and complex.
“[Players] get to build pretty buildings
and, just like real developers, they get to
people because here’s quite a lot of maths to do
sometimes (although the handy reference
have these grand vistas of ‘Oh this is my they’re both pushing their sheet actually does all the calculations for
neighbourhood where I’ve got this amazing you), but once you’re in, you’re in. his
oice block development of, of shops luck, and they’re also along satisfying weightiness is further explored
around and I built this apartment complex through expansions boxed in with the
nearby.,” says Naylor, “hey get to enjoy all for the ride at the Kickstarter. he three expansions include
of that, but just like real developers it’s not an additional luxury apartment block,
about a municipal vision.” Unlike other city same time expanding the game’s plastic placement
builder games the collaboration here is in scope, an introduction of blind bidding
the system, not between players. You can’t with screens, and most excitingly, a
plan for the city you’re going to build, only deck of employee cards which look to
your wallet. rungs the property value drops. his latter part is introduce clever combos. While you’d never want
important as at the end of the game you’re going to use these for your irst games, it’s immediately
BOOM AND BUST to be forced to have a ire sale at the new, lower evident how they provide depth to regular players.
he game is as simple as property development market rate. Another feature of the game the an “AI”. his,
itself – buy land, build properties, attract tenants “he whole centre of the game is built around a a set of cards with ‘if this then that’ statements
and make money. Straightforward in theory, right? push your luck mechanism,” says Naylor, “but it’s which allow you to solve the game for the AI. his
Like the real world, you’re not going to be doing not me pushing my luck. It’s all pushing the luck produces surprisingly human results and allows
this in a vacuum. Instead, you are part of a cycle – of the market. I’m both an agent, in the sense that the players to interact with it in the way they
an initially virtuous cycle – that encourages you to I’m somewhat causing it, but I am also subject would with a human player. While it can be used
make the most out of the land and opportunities to it.” Which is true. he players can, to some for solo play, can also be added into games of any
in front of you. he most what? Money, obviously. degree, push for a bust situation. Equally, with use number of people.
he game takes place over a grid of grids. For of certain elements of the game, like advertising With a massive Kickstarter success behind
the game we played there was a central pre-set tokens (a way to improve rolls for tenants) you Magnate, and the game scheduled for release
tile illed with a set of commercial, residential, can stabilise the inlation. “I can manipulate how in October 2020, we had to ask what is next. he
industrial and oice blocks. While you can many risk cards get drawn. I can manipulate games Naylor has in mind for the next project
build any of the up-for-sale locations (or spots whether the price is going up based on my actions wild and varied. A deck builder built around
adjacent to you for double the market value), to some extent.” Explains Naylor, “hat has been one turn kills, a game in tribute to Railways of
when it comes to attracting tenants their desires quite compelling for people because they’re both the World with a powerful modelling of a supply
are afected by the surroundings. Neighbouring pushing their luck, and they’re also along for the chain ecosystems, and maybe most surprisingly
districts dictate the number of dice that can be ride at the same time.” a dinosaur game hoping to tap into the hubris
rolled to attract tenants. Depending on what his sense of being able to cause a crash at the at the heart of Jurassic Park. But until then
you’re building you check the chart for the right time is another one of the satirical needles we’re just going to have to keep an eye on the
number you need to roll and count any bonuses in the game. Much like the systems themselves, changing skyline.
for adjacent locations. Cash in your dice and
take tenants from the limited but randomly
replenished pool. Once they’re in you can claim
rent from them at the end of the turn. Collecting
rent seems like a great idea, until you start getting
anxious about the bust track.
We should talk about the property values, and
the bust counter. Nearly everything that happens
in the game pushes the property price up a rung.
his makes it more expensive to buy land but
makes consulting (a way of making money with
one of your actions equal to the current property
value) worth more. Also, of course, when it comes
to selling your property (which you can do for the
lump sum payout) you multiply the various values
and bonuses of a tile which you are selling from by
the current market price. In this then, there is the
conlicting temptation of lipping your property,
or collecting another turn’s worth of rent.
Your actions can also trigger the lipping of
risk cards which do two things. During the game
they can move the bust counter down towards
the crash, and after they indicate how many

tabletopgaming.co.uk 17
All the
Jahres
James Wallis replays the winners of the Spiel des Jahres so you don’t have to
Words by James Wallis

HANABI
he winner of the 2012 Spiel des reappeared solo a year later. However it

T Jahres may have closed the curtains


on the style of game that had
exemplified games in the 1990s and early
Year of win: 2013
Designer: Antoine Bausa
Number of players: 2-5
wasn’t eligible for the Spiel des Jahres until
it had been published in Germany, which is
why it had to wait another two years.
2000s, but the jury’s choice for the 2013 Playing time: 20-30 minutes The genius heart of Hanabi is to take
winner of the most important games prize Worthy winner? Yes one of the basic concepts of card games
in the world was something completely Worth playing now? Yes and flip it – literally. You hold your hand
new. Antoine Bauza’s Hanabi was not only Availability: Various editions in print of cards backwards, so you can’t see
the first proper co-op game to win the Price: Basic set is £10, deluxe is £20, what you have but everyone else can.
Spiel des Jahres, it was only the second deluxe II is £50 So one of the things at the centre of the
card game (after 2009 winner Dominion) game is remembering the scant pieces of
and, at 12×9.5cms and a tiny 136 grammes, as 7 Wonders as half of another pseudo- information you’ve been given. You’re only
easily the smallest. Japanese title, Hanabi & Ikebana, which holding four or five cards, and each one
It’s also one of the least known. That may used a single deck of cards to play two has just three pieces of information: its
be because its theme isn’t that immediate different games: the co-operative Hanabi colour, its number, and its position in your
– you’re organising a fireworks display – or and the competitive Ikebana, which is about hand. Surely our mighty brains should
because that theme is only loosely tied to flower-arranging. have no difficulty with such a trivial task?
the gameplay, which is about playing cards It was released in France in 2010 to an Oh, my friend, you have no idea. And you
by suit (colour) in ascending number order. almost unanimous response: Ikebana kind have never felt the pain of staring at the
Most likely it’s because it’s hard to make of sucked. One shortened title later, Hanabi backs of five cards and going, ‘I know I have
it sound thrilling in a description. Are you a red three… and I know it’s one of these
thrilled yet? Didn’t think so. two… but…’
This wasn’t Antoine Bauza’s first trip to Cognitive load, the amount of
the racetrack. In 2011 he’d picked up the processing power a game takes up in the
Kennerspiel (the SdJ’s sibling prize for mind of its players, is an underrated part
expert games) for 7 Wonders, and in 2012 of game design. It’s related to complexity
his pandariffic game of bamboo-farming but it’s not the same thing, it’s much
Takenoko had garnered a wokful of awards. more about how playing the game makes
The latter had also established one of his us feel. Some people enjoy games with
recurring game-design features: games almost no cognitive load at all: Snakes
with a Japanese theme but that could have and Ladders and Cards Against Humanity
been set anywhere. Tokaido, Bakong, Dojo, more or less play themselves. The bigger
the Kickstarting-as-I-write-this Namiji… the game, the more likely it is to be a
it’s a surprisingly long list. brain-burner, and some people love that
Bauza had actually started out as sense of having nothing in their minds
an RPG designer. His first board game except the game, with not even enough
Chabyrinthe, a post-Labyrinth tile-based room to think about pizza toppings.
game about rotating paths to guide cats Despite its tiny package, diminutive
home, wasn’t released until 2007. Hanabi rulebook, and general impression that
had actually started life the same year this is going to be light entertainment,

18 January 2020
LEFT The cards
that go into
creating the
fireworks display in
Hanabi

BELOW The
mahjong-style
tiles of the deluxe
edition

It’s a delightfully ticklish puzzle of a

 
Hanabi showed that the Spiel des
Jahres was still prepared to
champion new and exciting design.
game. It doesn’t outstay its welcome, it
makes you feel clever, and the temptation
to try once more to get a better score is
strong. And because it exhorts players
not to talk to each other about their
hands and the spread of information is
decidedly imperfect, it resists any attempts
to quarterback, so every player is equally
important to making the display work.
Hanabi is a brain burner—and one with an your turn you can put down a card, which Crucially, though, Hanabi showed that
edge of sudden death about it. must be either a 1 of an unplayed colour the Spiel des Jahres was still prepared to
Because in Hanabi, if you play a card and or the next number of a colour-suit already champion new and exciting design. There
there’s nowhere for it to go then you lose in play; or give another player one piece of had been clever small card games before,
a life, and ‘you’ means everyone. And you information about their hand at a cost of one and some like 6 Nimmt! had made the SdJ
have three lives, and no way to get more. information chip, or discard a card and get list of recommended titles, but the choice of
This is seat-of-the-kimono stuff, where every one chip back. So there’s a tight economy a co-op title for the winner was new territory.
decision may doom you all. It’s far more fun of information chips and you collectively The only loser was Matt Leacock, who in
than the hokey fireworky theme would have don’t want to run out, but if you accidentally the last five years had been shortlisted for
you believe. discard the only remaining white 4 then his co-ops Pandemic and Forbidden Island,
The air of tension is increased by the that’s the white pile dead and everyone is and would be shortlisted again for the
tight limits the game imposes on you. On giving you death-stares across the table. Kennerspiel in 2016 for Pandemic Legacy
Season One, and wouldn’t win that either.
Maybe he’d have done better if he’d given the
games a Japanese title.
There are deluxe and super-deluxe
editions of Hanabi, with mahjong-
style tiles that land on the table with a
satisfying clack. However the original card
version has a purity and simplicity that’s
hard to beat, if only for the sensation
of holding five cards backwards in your
hand, aware that everyone else knows
exactly which one you should play next –
and you have no idea.

Next issue: it’s time to get stacking


dromedaries as we try to answer the age-old
question: is it Camel Up or Camel Cup?

tabletopgaming.co.uk 19
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THE BEST KIDS’ GAMES LITTLE WARS
EX NTSID
CO IN
TR EN E

The first roleplaying game set in the world of Android: Netrunner will put you right at T O P L AY W I T H T H E Y O U N G ( A N D O L D ) T H I S S U M M E R H O W WA R G A M I N G M A D E I T B I G
A T

the centre of New Angeles’ cyberpunk dystopia. Step into the Shadow of the Beanstalk
Words by Matt Jarvis
tabletopgaming.co.uk August 2019

ndroid: Netrunner is dead, long “Personally, I hold out hope that one

A
live Android. day Netrunner will return, and that our part in its
When Fantasy Flight history will be regarded as a significant chapter of its
announced last summer that much longer journey.”
its living card game reboot of
Richard Garfield’s ‘90s CCG TAKE BACK CTRL
Netrunner would be coming to While Android: Netrunner’s fate had been sealed,
an end after six years, the news buried amongst the bittersweet reminiscences lay
was unsurprisingly received with an amount of shock a flicker of hope for the future of the wider Android
and disappointment among fans. Disappointment universe – the futuristic setting Fantasy Flight had
that one of – if not the – most acclaimed competitive relocated its reboot of the card game to in place of
tabletop games ever made was being cut off in its Netrunner’s origins in the world of ‘80s tabletop RPG
prime, combined with the surprise of the timing Cyberpunk 2020.
mere months after the game had been updated “While Android: Netrunner is coming to an end, the
with a revised core set and long-awaited rotation for worlds of Android will continue to be explored, from
tournament play. the gritty streets of SanSan to the warring colonies of
Even those working on the game seemed surprised Mars,” Fantasy Flight vowed.

Go to: pktmags.com/ttg-january20
at the decision of Wizards of the Coast – the Magic: The The next journey into the cyberpunk world would
Gathering maker that owns the rights to the original turn out to be the deepest exploration of the Android
Netrunner – not to renew the licence it had granted to universe yet. Shadow of the Beanstalk is the first
Fantasy Flight to work on Android: Netrunner. roleplaying sourcebook to take place in the setting,
“It seems like the timing couldn’t be worse to giving players the chance to live out their adventures in
announce the end of the game line,” studio head both the near-future real world depicted in murder-
Andrew Navaro wrote in a blog post at the time, while mystery series starting point Android and its follow-up
lead developer Michael Boggs described his own “mix board games New Angeles and Android: Infiltration, S U M M E R O F R O L E P L AY I N G S P E C I A L !
of sadness, confusion and nostalgia” at being told the and the Matrix-like virtual space known as the
game was to be brought to a close. Network that served as the battlefield for Netrunner
Both designers added their hope that Netrunner’s and cyber bank heist Android: Mainframe. Where
passionate community would keep the game alive after those games each focused on just one slice of the
its final expansion, Reign and Reverie, wrapped up its connected world, Shadow of the Beanstalk brings all of
impressive six-year run. the parts of the universe together for a closer look at its

&
“I hope and believe the community will keep it alive technological and social strata than ever before.
for years to come,” said Boggs. “Up until now, you’ve seen Android in either a big-
“Just because we won’t be printing it anymore picture view – the Worlds of Android [book] and the
doesn’t suddenly turn it into a game that’s not worth Android and New Angeles board games – or through
playing,” Navaro added, pointing out the continued a lens that’s very focused on the Network: Android: Shadow of the Beanstalk
popularity of the original Netrunner among fans long Netrunner,” says developer Samuel Gregor-Stewart. is the most intimate look
after it too had stopped being updated: “Their patience “In the board games, you’re flying over New Angeles at at Android’s cyberpunk
and dedication were eventually rewarded by the a very high level – quite literally in some cases – then universe to date
resurrection of the game they loved. swooping down to have specific interactions.”
Hell yeah! Return to Baldur’s Gate and face the demons
of the Nine Hells in the RPG’s wicked next adventure
18 January 2019
tabletop
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my favourite game
MICHAEL FOX
Creator of the tactile dexterity real-estate game, Megacities:
Oceania, tells us a little about hostile takeovers in Aquire
what to do with your shares. You can either sell
your shares, trade them in at a two for one rate, or
keep them in the hope that the company may be
relaunched at some future time. You can do any
combination of the three options but the skill to
getting ahead in Acquire is knowing when to switch
It’s late-
strategies, pull the trigger and just go for cash. It’s
late-capitalism in game form, companies getting
capitalism
larger and larger, leaving a few major corporations
standing, followed by a mass payout session and
in game
selling of shares at the end of play.
I’ve been playing Acquire for years and every game
form,
feels different. Yes, I prefer the free-for-all massacres of
five and six player games, but it really doesn’t matter
companies
how many people you have sitting around that table.
Each time is a different experience even though the
getting
simple, beautiful gameplay remains constant – tiles are larger and
always placed, mergers always happen – but the story
hen everything else is gone, is always different. larger,

W Acquire will still stand tall.


Originally released by 3M
way back in 1962, this release
from legendary designer Sid
Sackson still feels fresh and clean compared to many
of today’s releases.
Tile drawing is Sackson’s only nod to randomness,
emulating the shady machinations of backroom
business. Sometimes the game just won’t go your way,
but clever share purchases will keep you in the running
even if you have little control over mergers. Acquire is
a game that rewards careful, clever play that improves
leaving a
few major
corporations
The premise is simple: invest in some (or all) of
the seven available companies, grow them, organise
with experience, maturing as you play more and more,
learning when to merge companies and – often more
standing
takeovers and get paid. Whoever has the most cash at importantly – when to hold off.
the end is the winner; it’s so straightforward it hurts. I Choosing to play with secret information adds yet
can’t imagine what it would have been like to see this hit another level to the game: keeping your shares and cash
a table in the early sixties. Even now it feels spectacularly under wraps brings in the need for a good memory, but
tight to play, a near perfect game with just a little hint of that’s really for those who enjoy a more masochistic
randomness to keep you on your toes… table. Regardless of how you choose to play, Acquire can
Turns are simple. A single tile is placed from a be described in a single word: perfection.
player’s hand of six. If that tile is adjacent to another
that isn’t part of a group, a new company is formed
(as long as there’s one available). That player receives
a free share in the new start-up, then is allowed to
purchase a further three shares in any of the currently
active companies on the board. A new tile is drawn and
play moves on… see? Easy.
If a tile is placed that links two (or more) companies,
it’s merger time. Players only have a limited amount of
cash at the start of the game and mergers are the only
way you can get more money for further investment.
It’s really easy to find yourself high and dry with stacks
of shares but not a penny to spend. Eventually though,
mergers will occur: the larger company eats up the
smaller one, then investors in the soon-to-be defunct
concern will get some much needed money.
The two players with the most shares get a bonus
payout, then folks go round the table and decide

January 2020
tabletopgaming.co.uk 21
22 January 2020
MOTHER KNOWS BEST
In space, only the GM can hear you scream
Words by Christopher John Eggett | Images courtesy of Free League

T
he other members of the crew cinematic mode. These are ‘one-shot’ scenarios
had descended into the dark and which are designed to be played out over a few
cavernous belly of the ship, hoping sessions at most, and contain dramatic elements
to find the captain of our original that wouldn’t work in the longer campaign
vessel. Here, in the medical bay, mode, like player death.
something very unfriendly has emerged
from an NPC. Recklessly, a member of the APPROACHING HORROR
crew attempted to kick it hard. This was the Once you’re over the initial excitement of the
same character who had injected herself with very idea of an Alien roleplaying game at all,
what she assumed would be some kind of there comes the question of how it could be
inoculation. She managed to snatch it from the implemented. It’s almost an impossible brief
hands of the scientist, but injected it into the – creating a sci-fi horror scenario where the
wrong part of her body. Its effectiveness will most famous antagonist in the universe is an
be unknown without ocular application. In the unstoppable killing machine, a pure expression
end, this wouldn’t matter. The company man of primal terror. What attracts so many to the
with a gun standing behind her fancied taking Alien films, especially the first, is the sense
a shot at the newly emerged horror. He’s not of the sublime in the horrors that are being
got a great aim. He misses it, and in the process, faced. The feeling of godless insignificance of
shoots her in the back. human actions, and existence, when faced with
This isn’t the way I expected the first character something that represents a fundamental and
to die in my playthrough of Alien RPG’s awesome threat. While in many RPGs there
standalone cinematic scenario, Chariot of the is conflict, there’s often a good chance of the
Gods, but it speaks to the breadth and depth of protagonists surviving – the ‘overcoming the
death options in the new game from Free League monster’ narrative is so well trod that we now
Publishing. The Swedish developers of Mutant: often expect to overcome the monster. Here
Year Zero and Tales from the Loop have taken on we’re not often afforded quite so much leeway.
the tense space horror of the Alien franchise and And with multiple storytellers, how can a game
found so many wonderful ways for us to die on approach this kind of horror collaboratively?
the outer edges of the cosmos. I spoke to Tomas “That was the big question,” says Härenstam,
Härenstam, the co-founder and CEO of Free “Horror in RPGs is always quite tricky because
League, who directed and designed the rules for horror is such a visceral emotion. In an RPG that
Alien RPG, about how the publisher made the can be hard to get across. And before you can get
vast and threatening universe of Alien into a place the actual horror, you have the tension building.”
where people would want to have adventures. Free League approached this problem by
“Really, what we wanted to do with this RPG including swathes of accessible direction within
is two things. First off, to give a really cinematic the book, as well as baking in the required ‘stages
experience of playing in an RPG of an Alien of horror’ for effective terror into the mechanics
movie. To get that sense of space horror – mainly of the game. The guidance for the ‘Games
from the first Alien movie – in the scenarios and Mother’ (a very good, if obvious pun on the
also in the mechanics. And the second objective name given to the central onboard computers
of the game is to give players a chance to really of many ships) includes developing a sense of
dive into the Alien universe,” says Härenstam, tension. It encourages those running the game
alluding to the two game modes which come to take time building up the threat of the things
packed in with the roleplaying game. The latter in the shadows. The environmental details are
is the traditional campaign mode of the game, also all there to offer the haunted house sense
designed for longer play, and giving players the creaking and groaning hallways. Debris strewn
chance to get into the nitty-gritty of life out in the medical rooms, and personal quarters all but
frontiers. The first is the brutal, quick, and deadly destroyed in a long-forgotten incident.

tabletopgaming.co.uk 23
ALIEN T H E R O L E P L AY I N G G A M E

STAGE IV: STAGE V: STAGE VI:


SCOUT SOLDIER QUEEN

And in that, it’s also about a sensory Often these disgusting events happen to NPCs, give you stress dice to roll as well – this works the
experience. The world of Alien RPG is dangerous, which is a helpful part of the cinematic mode for same way as the other dice for rolling success but
and not only because of what we do know, but GMs, as it’s not always going to be easy to find rolling a one triggers a panic effect.
because of what we can’t quite make out in the the right tone. “Running scenarios with body “The more stress you have, the more effective
darkness. Hearing a hiss of an airlock somewhere horror elements can easily tip over and become you become. But you also increase the chance
nearby when everyone is accounted for, or of too much. You kind of have to hit the right note. I of rolling ones, which can trigger panic,”
what sounds like footsteps in the shadows or think that can be a challenge. But a fun one.” Says says Härenstam, “so that’s the trade off.” This
in the walls can trigger all kinds of low-level Härenstam. Getting this tone right is important functions with the push mechanic too. If you
tension for players. There is scope too, to create because they are often the pay-off of longer- fail a roll in Alien RPG you can always reroll
a misunderstanding of something in the dark term environmental threats. If the whole game once, but you will add a stress dice to your dice
as threat – believing your eyes is the best you is about building tension to the point of conflict pool. Players have to ask themselves whether
can do, and that only goes so far. The ships and and drama, then overdoing these moments of they really want to push the dice roll – is it
systems themselves are also obscuring for player nastiness could leave things falling flat. Helpfully really worth it? With that, there’s a risk-reward
characters. A GM can easily have something there is a mechanic built into the game to ensure in every dice roll. Panic can cause knock-on
reported from the ships systems designed to tension is always being built upon. effects for players and their party. These effects
throw players off, or to alert them to the potential “So, it’s this kind of increasing tension that can range from developing a nervous twitch
of a threat approaching somewhere in the ship. will eventually explode in one way or the other,” that increases the stress levels of nearby player
And this brings us on to body horror. It says Härenstam “It’s a key thing in the game characters, through to freezing in place, going
wouldn’t be Alien without the plastic reality mechanics themselves. You get these stress dice, berserk or even turning catatonic. On top of this,
of scrungy things bursting forth from NPCs. which will actually make you more effective. rolling too much panic can give you permanent
Härenstam defers to Andrew E. C. Gaska, the They will help you to an extent – but then if you psychological damage in campaign play. “If you
writer of the Chariot of the Gods cinematic get too many of them, they will trigger panic suffer really extreme stress effects, you can get
scenario on this aspect. Gaska created much effects.” The stress and panic system is one of permanent psychological damage. That’s true.
of the setting work for the game, and as such, the most important tweaks to Free Leagues But then this doesn’t happen too quickly, but it
conjured a great deal of the physical reality own Year Zero system. This system is one of can happen,” says Härenstam.
players face. In these scenarios there are a dice pools. You gain dice for your relevant skills, The effects of stress are one of the background
number of powerful descriptions for GMs to attributes and gear and generally you want to threats, like the rest of the environment. The
use that provoke visceral reactions from players. roll sixes. In Alien RPG a stressful situation will ships that most of the action takes place on are

24 January 2020
clunky, huge beasts. Oil refineries moving When we do come face to face with an Loop. “But in Alien, just to sort of get the sense of
through space like slowly drifting trash. They Xenomorph, seeing and understanding it the movies. I mean, characters must be able to
are brutal machines made for utility that our more doesn’t necessarily make for a better die and they should die quite a lot. In cinematic
human characters rattle around within, and chance of survival. There are no smart choices mode you should be really lucky if you actually
yet, being in the bellies of these beasts feels in that moment. Meeting with an alien doesn’t make it through alive. Just like in the alien movie,
like home in comparison with the gaping always spell death, but it is unpredictable. most of the crew, they will die along the way and
emptiness of space. That emptiness that you “The xenomorphs, the way they attack and you have to have that sense here as well.”
and your crew are floating in dangerous, and the damage they do, that all depends on these This is certainly true of my experience in
your ships comparatively fragile. As such, signature attacks that are randomized,” says cinematic mode. The players I was ‘mothering’
exploring the rotten space hulks between the Härenstam “which means you’re never really through the experience didn’t last all that long.
stars is exactly as dangerous as you would sure what they will do. It’s never going to be that They’d split up and ended up in a stressful
expect it to be. the xenomorph is just going to do another attack, situation where they made some poor choices
“There’s more general dangers like blowing just like the one they did the round before. And and bad rolls. It wasn’t a problem though,
a hole in the hull that will decompress an you just know what’s going to happen.” Theses eliminated players don’t stay out for long.
entire section of the ship,” says Härenstam, signature attacks are right out of the films, from “The cinematic scenarios usually have a
“and that’s something that we felt needed to tail spikes and head bites to the facehugger’s number of NPCs that are easily transformed
be a part of the game. Alien is semi-hard sci-fi extremely evocative ‘The Final Embrace’ – which into player characters. You can actually pick up
I guess, so it’s not super realistic in every detail is exactly what you think it is. another character and play to finish the scenario,
– but we did still feel that space and being on a and not have to leave the game,” explains
spaceship needs to feel dangerous in itself. Like THIS TIME IT’S WAR Härenstam. There’s something videogamey
radioactivity or a vacuum, there is just a danger All of this is to say, you’re going to die, a lot. At about the way that death is treated in this mode.
to being in space.” This makes any actions least in cinematic mode. Yet character death in Insert another coin, and pick up where you
you take while playing the game seem more an RPG doesn’t always fit well with the level of left off in another body with new agendas and
threatening and your life more precarious. investment players may have in their characters. allegiances. It’s great. And, what’s more, it’s an
Your resources are limited too. Not only in “That’s such a big thing in many games, how important and satisfying part of play. “That felt
the obvious, such as ammunition, but also to handle character death,” says Härenstam, like an important thing to do. The player death
in the amount of air in your tank – a danger citing the various games from Free League where is much more part of cinematic play. And those
compounded by the fact that when you remove characters cannot die, such as Tales from the are only meant to last one to three sessions,
your helmet in an unknown ship full of alien
eggs, you don’t know what you’ll breathe in.
“I think what can really work is when
you suffer both [the xenomorph and
environmental threats] at the same time.
Maybe you start off with facing a xenomorph,
and then, something happens that also
decompresses part of the ship. Or the other
way around; you’re out space walking to fix a
damaged engine and then something happens
with the xenomorph.” says Härenstam “you
can get that doubling effect that can be really
troubling for players and a lot of fun.”
With the whole environment against you
as well as occasionally being hunted, games
of Alien RPG can quickly spiral out of control.
“I think the difference may be that even
though the vacuum and these [environmental
threats] are very dangerous, they’re kind
of dangerous in a way that you can know.
At least you have an idea of how it works.
Whereas, the xenomorphs are much more
unpredictable,” says Härenstam. In this there
is a statement about how the whole of Alien
RPG relies on characters taking calculated risks
based on information that’s obscured from
them, whether that’s by the dark shadows of
a groaning hull or the sometimes unreliable
readouts of machines.

tabletopgaming.co.uk 25
ALIEN T H E R O L E P L AY I N G G A M E

probably not more than that. And they are one- of a slow burn, with a more traditional give and that big star map that we have. You can explore
shots. So you’re not meant to continue playing take between players and their GM. the current situation as you see fit, whether
with these characters.” For those that have only seen the films, they you’re a colonial marine, an explorer or a space
The deaths you experience, because there is a may be unaware of the extended Alien universe trucker or something else entirely.”
chance to rejoin later actually feel like a satisfying of comic books and videogames. This universe The game is set in a specific year, 2183, around
end to some of your characters. This is in part is only hinted at in the main line of Alien films. four years after the events of Aliens. The potential
because of the conflicts you’re experiencing “It’s not very clear what’s actually canonical” for world building is huge. Small directions to
while playing, and also because of the speed of says Härenstam, talking about building this the GM for building worlds in solar systems
play. Cinematic mode is rapid, like returning to world. This fact has been turned to Free League’s like “Human presence in a star system will be
a facehugger that you’ve left in the kennels for a advantage in the RPG, where the wildest established on the most lucrative planet, not
week while you were on holiday. Each scenario excesses of the films can be ignored (think Alien the most Earth-like,” tell you a lot about how
takes place over three acts, with a rising tension vs Predator, some of the Prometheus silliness, this setting remains hostile, but in a much more
throughout each. What’s more is that each human way.
pre-generated character has their own secret For players in this mode, there’s likely to
agenda dealt out by the GM which changes with Characters be a lot less death, at least, when it comes to
each act. This allows for very natural play, and a player characters. The xenomorph is used
cranking up of the tension when it’s needed. must be able to differently here, and GMs are advised not
“In the final act things really start to to use them all the time. That’s one of the
unravel,” says Härenstam, “the idea is that it’s die and they should reasons that a full range of xenomorph types
fine for characters to die because that’s just
part of the finale. It’s part of the climax of this
die quite a lot have been included, allowing for a variance
of threat level – and the amount of conflict
scenario.” In the final stages, these scenarios from the second most dangerous creatures
can be high-conflict free-for-alls that see in the Alien universe, humans.
nearly every aspect of a story resolved, even if “The core system is the same, but a
that means in a very permanent way for your campaign mode doesn’t necessarily involve as
character “If your character dies, that can be lethal threats. It can, I mean you can run into
as rewarding in a sense as him or her living on. Resurrection) and the conflict comes from more the worst kinds of horrors – but you can also play
That’s part of the philosophy.” human aspects of the setting. In many ways the missions that don’t involve xenomorphs at all.”
book ties up some of the loose ends that the Explains Härenstam, admitting what we might
A LONG LIFE ON THE canon of the films had left sprayed about like so have suspected, “You cannot have xenomorphs
FRONTIER much acidic xenomorph blood. in every single planet you go to. I mean, they can,
Game mothers have a lot to do in cinematic “The whole game is set shortly after Aliens – but it will just get, you know, boring.” Instead,
play, simply because there is so much the second movie – where there’s an escalating to keep interest up, they should be teased off-
going on. While often a roleplaying game is conflict between the different colonies of this screen, be an adjacent part of the story that gets
deeply collaborative, here there is a sense of universe. This is a sort of ‘wild west’ situation slowly revealed.
interruption from the GM. It’s less that the GM where there are different powers; corporations, And this is a key challenge facing the team at
is railroading the story and more that they’re but also governments and colonies,” says Free League. How to make an Alien game that
encouraged to throw spanners in the air-vents Härenstam “there’s an increasing amount of can be played as a campaign? After all, once
to keep the players on their toes. Campaign play conflict between them. In the campaign mode you have seen an xenomorph, it can’t just go
on the other hand is designed to be much more you really are free to explore these conflicts using back into its box, egg, or chest. But that’s the

26 January 2020
beauty of it really. Players are tempted into you need to relieve the stress and lose those This expansion is being worked on by Härenstam
imagining the worst during campaign play stress dice” says Härenstam. Here, the benefit of along with Gaska and Paul Elliot (HOSTILE) and
because of knowledge outside of what their reducing your stress dice gives an obvious place promises more lore, gear and to be an “open
characters know. While character knowledge to settle between high intensity action that is campaign.” This is a sandbox style campaign that
of an xenomorph can take away or soften really desired by players, mechanically. There’s provides a plot and a narrative, but with massive
the feeling of danger if used repeatedly, the a narrative appeal which is also important to the scope to deviate from the main through-line of the
lingering threat of knowledge only held by genre, “downtime gives that kind of ebb and flow story. In addition, Gaska is creating a cinematic
the player can play a part in keeping longer between horror or action. Downtime with some scenario that in some way follows on from Chariot
campaigns full of fear. banter and that – you have to have that, even in of the Gods – although of course, not with any of
“It’s actually a double-edged sword in a way,” cinematic scenarios. In campaign of course you the characters from that scenario, for very obvious
says Härenstam, “because also having that can have longer periods of downtime.” ‘third act’ reasons.
knowledge can also increase tension. You don’t Downtime in campaigns brings us on to the We’ll have to wait until August 2020 next year
know exactly what’s going to happen, but you next expansions and cinematic scenarios, both to find out more about the fresh horrors waiting
know, it’s going to be bad because you’ve seen of which are already in the works for Alien RPG. for us beyond the Outer Veil.
the movies.” The first major supplement to the game covers Until then we’ll have to settle READ OUR
This is balanced with the use of downtime, colonial marines – and includes systems for with making our way through REVIEW OF
ALIEN: THE
a mysterious art in the world of roleplaying dealing with downtime, although, it is stressed, space, and trying not to think ROLEPLAYING
games. “You’ll need to find some downtime that this isn’t an update to the core rules, simply a about that sound coming GAME ON
between the intense action sequences because way of adding additional systems into the game. from the vents. PAGE 63

tabletopgaming.co.uk 27
the independent shelf
ESCAPE FROM HADES
Hot as hell! Break out from Hades in this two-part
space princess smash and grab game
Words and photographs by Charlie Theel

The two boards of Escape From Hades represent the initial orbital assault and exploring the underground base

ollandspiele is a quirky publisher. an indie in this genre, the illustrations and the many AI controlled Nastian forces as

H Birthed in 2016, they offer small


press wargames and oddities –
both of which accurately describe
Escape From Hades. This combines the
daring appeal of a 50s golden sci-fi era
graphical presentation are a cut above. The
entire package exudes its exotic personality.
The arc of play is wonderful. You begin by
dropping troops onto the prison and must
battle with surface defenses and troops on the
well as flipping many resolution cards
for attacks. The latter can become a bit
monotonous if a given round features a
large number of engagements, however, it
is a slick improvement on the traditional
adventure with a hex and counter wargame exterior. Enemy AI for units is dead simple as combat resolution table featured in many
of judicious tactical discernment. Better yet, they move in a straight line and only rarely classic wargames.
it’s a solitaire design so you won’t be sharing change direction. The installations however At the other end, the strong moments
this weirdo with anyone but yourself. will fire upon your ship, The Vittles, forming a are fueled by discovering the imprisoned
The concept is simple: the Solar sort of dual theater approach to the game. You weirdness as well as the many small
Hanseatic League has intercepted a will need to engage the game with a flexible touches among your military force.
message from their Nastian adversaries strategy as you can maneuver your ship away Mechanisms such as the SWAT units being
revealing the location of the recently from danger, but this also places the craft’s able to jet-pack around the surface, at the
captured Laylian Princess. She’s being held trusty railguns out of range. risk of exploding or flying off course, really
on the prison facility known as Hades and Once you’ve punched a hole in the surface cement the tension and wonder at the
your rag-tag cluster of squads and heroes defenses you can start filtering troops to the heart of this release.
has been given the job to break her out. underground portion of the base. Here you Escape From Hades is weird in all
Despite the clichéd pitch this one is will break into cells in search of the princess. the right ways. It reminds me of Nate
surprisingly forward presenting. Minorities In addition to other captives you will come Hayden’s recent line of magazine games
are represented among the protagonist across loot, mechanical installations such as (Psycho Raiders, Freakface!!!) as it
units and the princess herself is quite the engine room and power grid, and even captures a similar sense of bizarre while
capable once extracted. Great care was hostile aliens that want to tear the ship apart. maintaining complete dedication to the
obviously taken to avoid lazy tropes. It’s a wild ride. small format product. Those who are
There’s a general feeling of Buck Rogers The experience wobbles between smooth interested in seeking out the games at the
meets the Dirty Dozen which proves a tactical decisions and procedural repetition. far edge of our hobby which challenge
fantastic blend. While the chits and paper The best moments – those filled with relentless expectations will find the cold bleakness
maps are what you would expect from drama – are punctuated with phases of moving of Hades warm as can be.

28 October 2020
January 2019 tabletopgaming.co.uk
JAIPUR
We talk to Sébastien Pauchon about his competitive
camel and spice trading game, Jaipur.
Words by Owen Duffy | Imagery courtsey of Space Cowboys

30 January 2020
T
wo-player games are some of Once he encountered the new wave of
the most valuable entries in any games, though, his design aspirations
player’s collection. Whether you’re became more focused. Armed with a
looking for something to play on a newfound appreciation of what tabletop
quiet night in with your significant games could be, he scrapped his previous
other, or you find yourself unable to put projects and returned to the drawing board.
together a group for something bigger and “I certainly did enjoy the process as well
more ambitious, it’s always useful to have a as the collective brainstorming,” he says.
few go-to options for head-to-head play. “And I ended up playing a huge number of
From the chess-like strategy of Hive to games between 2003 and 2005 – I had so
the Tetris-style spatial puzzle of Patchwork, much to catch up on! When I came back
the explosive space battles of Star Realms to to designing after that gaming frenzy, my
the back-and-forth card drafting of Tides of gaming knowledge was infinitely bigger.”
Time, there’s an ever-growing selection of He embarked on a creative splurge,
releases that cater specifically for one-on- releasing games including Yspahan, which
one competition. But few two-player games cast players as traders in ancient Persia;
have achieved the kind of lasting recognition Jamaica, a pirate-themed game which
as Swiss designer Sébastien Pauchon’s 2009 saw competitors racing ships around the
release Jaipur. Caribbean island while taking occasional
With its elegant core, taxing decisions and detours to do some sneaky plundering;
tight, economic gameplay, it has found favour and the city-building game Metropolys,
with countless gamers in the decade since in which players became urban planners
its release. And more recently it’s reached a battling for prestige in a city that looked like
new audience via a slick app adaptation for it could have been plucked from the pages
smartphones and tablets. of a Jules Verne novel. Along the way he also
We spoke to its creator to discover the story co-founded publisher GameWorks, which
behind its creation, and how his simple idea would go on to release not only his own
became a perennial two-player favourite. games, but work by the likes of Marc André,
the creator of Splendor, and the influential
CAMEL UP German design duo of Michael Kiesling and
Where many game designers are immersed Wolfgang Kramer.
in the hobby from an early age, steeped in “That was when games became a
adolescent games of Dungeons & Dragons, profession for me,” Pauchon says.
Sébastien Pauchon came to gaming by a more He was pleased with his early success, but
circuitous route. today he’s probably best known for his 2009
“I studied Asian languages for a while in game Jaipur. Like Yspahan before it, it cast
college before deciding to dedicate all my players as enterprising merchants aiming
time to playing pool,” he explains. “I even to turn a profit in one of the great cities of
wrote a book on the subject. But I only really the ancient world. This time, though, the
encountered ‘modern’ board games in around focus shifted to India. An elegant, stripped-
2003. I already knew and played all the down two-player economic challenge, it saw
classics: chess, Stratego, Mah Jong, Pictionary, players buying and selling goods, attempting
Trivial Pursuit, Scrabble – all the usual to make the most lucrative trades possible
suspects. I had even had a go at designing and make more money than their opponent.
some games of my own. In 1998 a friend of He says the idea for the game arose after
mine approached me with some game ideas, he played one of the best-selling titles in
so we met on a weekly basis for about a year the hobby.
and invented… nothing. Or rather, nothing “I had played many, many versions of
worth much. Catan,” he says, “and one thing I like in the
“As with many very new designers, we series is the trading phase.”
had no clue what we were doing, or about Released in 1995 by former dental
modern board games. You couldn’t find them technician Klaus Teuber, The Settlers of
in regular stores back then, you didn’t really Catan is widely credited with popularising
have that many game shops, and the internet the European school of game design
definitely wasn’t what it is today. So we ended – which prizes mechanical elegance
up trying to update some classics, came up and prioritises skillful play rather than
with an abstract design that almost worked, direct antagonism between players –
and that was about it.” around the globe. It revolved around a

tabletopgaming.co.uk 31
HOW WE MADE JAIPUR

I wanted there to be a central dilemma, which is the


meat and potatoes for a simple game.
This or that? Go for it, or wait for it?

newly discovered island, with players all with one another, treating every decision Jaipur granted players higher numbers
attempting to harvest resources, build cities as though they were fighting for their lives. of victory points for selling goods in greater
and become more prosperous and powerful That’s what sparked the idea of the market in quantities, meaning that it made sense not
than their rivals. Crucially, it incorporated an Jaipur: a trading phase that is very rapid, as to sell in small amounts but to spend several
element of trade into its design. Opponents the market will always automatically trade turns building up supplies and cashing
could strike deals with one another, with you.” in once they had enough to earn a bigger
exchanging goods like livestock and wheat reward. But it also gave a bonus to players
for wood and bricks. TRADE IN who brought their goods to market before
A big part of the game’s strategy depended Pauchon’s idea was simple. On their turns, their opponent, meaning there was also
on negotiating beneficial trades. And as an players could either take cards representing a compelling argument for selling before
added bonus, it ensured that players stayed goods like leather, silks, gems and spices from their rival had a chance to. It created a
involved in the contest throughout the game, a shared central marketplace, or sell their tactical dichotomy, where there were valid
with important decisions to make even when stock of a particular commodity in the hopes reasons for taking two completely different
it wasn’t their turn. of making a tidy profit. What made things approaches. Players found themselves
“I enjoyed it a lot,” Pauchon says. “Except it tricky, though, was the deceptively simple way simultaneously pulled in two opposing
can be quite long and sometime even tedious the game represented the concept of supply directions, and striking the right balance took
if all the players take a long time negotiating and demand. some very careful thought.

32 January 2020
“As with almost all of my games, I came
up with the mechanical ideas for Jaipur
before the theme,” Pauchon says. “I’m a
poor historian, a poor geographer and not
much of a story-teller. I also never got to play
roleplaying games, so my game ideas are
always very mechanical, never thematic.
“Part of the reason for setting the game in
ancient Rajasthan was that as a designer I
had never been happy with the quality of the
components in Yspahan,” he adds. “I thought
that I would get the rights back somewhere
down the line, and I could publish it as both a
prequel and a spin-off of the same game. But
as it turned out, that never happened.
“As I said earlier, the trading phase in Catan
was the spark behind the game, even though
it my main goal was to try to get away from
elements of its design. I wanted there to be
a central dilemma, which is the meat and
potatoes for a simple game. This or that? Go
for it, or wait for it? The bonuses for bigger sets
and the decreasing rewards for selling types
of goods later than your opponent all work in
that direction. More of this, less of that, and
vice versa.
“You need to have good timing, keep an eye
on your opponent’s hand, have a bit of an idea
of what they might be trying to collect. And
sometimes you just need to be plain lucky.”
He adds that while the game’s core
simplicity made for a straightforward design
process, he did make some changes to his
original idea before he considered it ready
for release.
“The design of the game was pretty smooth,”
he recalls, “no real hiccups or setbacks. But of
course it’s a light game, so there weren’t that
many different elements to work on.
“One change that really rounded the game
off was the introduction of scoring tokens.
The earlier version had a board where you
kept track of the stocks remaining as well
as a scoring track. There were several issues
with that: you had to add things up all the
time – ‘I just sold five, four, two and two
for a total of 13, plus a bonus of five is 18. I
currently have 14 points, so 32 in all.’ It also
meant you knew the score at all times, which
led to end games where you could just quit
because you knew there was no way to catch
up with your opponent.
“Hidden tokens pretty much took care of
that. Yes, you can still count everything in your
head if you’re some kind of mutant, but the
hidden bonuses make that point moot as the
swing provided by the tokens is often enough
to make any calculation useless. The tokens

tabletopgaming.co.uk 33
HOW WE MADE JAIPUR

make for a longer set-up, but the playing rival archaeological expeditions; 2006’s Mr “We’ve made several games together
experience is way smoother so we decided it Jack, which casts one player as the notorious – Water Lily, Tschak!, Tikal II, A Prophecy
was worth the trade-off.” serial killer Jack The Ripper and the other of Dragons, the most recent edition of
The tweaks paid off, and the game met as an investigator attempting to track him Jaipur – and it’s always a pleasure. It was a
with an enthusiastic reaction on its release. down, and The Rivals for Catan, a card-based fun challenge for him. Since he paints in
Players praised its fast-playing elegance, two-player take on the game that originally a traditional way, it was a kind of reversed
and it received a recommendation from the inspired his work on Jaipur. process: painting on paper and ending up
jury in the prestigious Spiel des Jahres prize, He’s also a fan of Roma, designed by Stefan on screen. Usually nowadays it’s the other
generally considered the top award in the Feld, in which players fight for dominance of way round for games: paint on screen, end
analogue gaming industry. What’s perhaps the ancient Roman empire. up on paper. I think it gives a great light to his
most impressive, though, is how consistently already colourful artwork.
popular it has remained in a hobby where hot JAIPORTABLE “Eric came up with a Jaipur campaign
new games are released at a rate that’s almost But while he’s quick to acknowledge other mode, which I would never have thought
impossible to keep up with, and players’ designers’ work Pauchon’s own biggest hit of, and that is a very nice feature for an app,
attention is constantly drawn towards the new continues to reach new players, not least I think, as it provides an experience you
titles flooding store shelves. because of its polished digital adaptation for can’t really get with the ‘normal’ game. I
“It’s always hard to say why a game sells smartphones and tablets. don’t know with any certainty what impact
well,” Pauchon says. “If we knew, we’d only “I like the digital version a lot,” he says, digital versions have on the actual games,
publish those kinds of games! “but I’m certainly subjective as Eric, but Jaipur has been on Yucata.de and
“One thing I’ve often read, though, is the owner of developer Meeple Touch, Boardgamearena.com for several years now,
that Jaipur is easily explained, the goal is approached me and we worked on the and has been played more than 900,000
straightforward and that players can play interface together. I also worked with Vincent times. It’s hard to believe it hasn’t had a
it with their better half even if she or he Dutrait for the artwork, and as usual it was a positive impact on the sales. One never
isn’t much of a gamer. The accessibility, the very smooth collaboration. knows, but I think digital games in general
absence of direct conflict, and sometimes the support the cardboard versions.”
element of luck seem to do the trick. In the years since Jaipur’s release, Pauchon
“I’m not sure why games that include has designed a number of other well-
markets and economic elements seem to be received games. He’s been involved in the
so popular, but if I had to make an educated development of game studio Space Cowboys’
guess, I’d say amassing wealth and treasures Unlock! line of app-enhanced escape room
and cool stuff is probably something that puzzle titles as well as Days of Wonder’s
appeals to everyone. It’s also a very easy family-friendly The River and Corinth, a
game goal to grasp. And, it often allows for roll-and-write game based on his original
competition that is not too direct, or violent design Yspahan. His recent release Ankh’or is
or head-on. You can of course make the an Egyptian-themed game co-designed with
competition in your game violent if you Frank Crittin and Grégoire Largey. A fast-
choose to, but you can also avoid it, and that’s playing game of set collection, tile-placing
more difficult in a game where you compete and resource management, it aims for the
for territories, throw your armies at your same kind of slick, tight gameplay that made
opponent and so on.” Jaipur such a long-running success.
Today, Jaipur remains one of the most For the moment, he’s put his own company
popular two-player games on the market. GameWorks on hiatus to focus on designs for
And Pauchon says that as a designer, he other publishers.
finds them simpler to create than those “I should have five or six new games
with higher player counts. coming out, and after that we’ll see what
“I’ve never really thought about how happens,” he says. “I’m not very good with
difficult each type of game is to design, but long-term plans.
generally speaking I think it’s more delicate “I’ve had several releases last
to balance a game for more players. For year, have several scheduled for
instance, you have to avoid down-time next year and a couple in 2021. The
and make sure there is no possible next one should be another game
king making.” in the Space Cowboys two-
He points to a crop of player collection. It’s called
other designers’ games as Botanik, and like Ankh’or it’s
examples of great two-player created in partnership with
options, including Reiner my fellow Swiss designers
Knizia’s Lost Cities, a card Greg Largey and Frank
game in which players lead Crittin. Stay tuned!”

34 January 2020
THROUGH THE AGES

SPORTS GAMES
The games that step up to the plate
Words by Sam Desatoff

ne of the best things about the board begins, and secretly chooses a die. The die’s pitch their opponent has chosen on their tokens,

O gaming hobby is the breadth of themes


the medium encapsulates. Fantastical
worlds, the far reaches of space, and the
great expanse of world history all mingle on game
shelves across the globe. Occasionally, though, it’s
color determines if the player is anticipating
a run, short pass, or long pass. After this, the
offensive player calls out what play they’ll be
running. Both players then roll dice and check
the results. In 2008, the Pizza Box line of game
making Bottom of the 9th a game of wits as much
as it’s about overcoming the odds.
Racing is another sport that has gotten its
share of attention from board game designers,
beginning in the late 1800s with Regatta-Spiel.
nice to experience something more grounded and extended to include baseball as well. It’s a simple roll-and-move sailboat racing game
relatable, like the universal pastime of sport. Speaking of Baseball, America’s pastime has published by Werner & Schumann. 1960 saw the
Sports occupy an interesting space on the also seen its share of board game adaptations. release of Go-Kart Racing, another roll-and-
tabletop. It can be tough to put a board game spin One of the first appeared sometime in the late move race, this time in motorized go karts.
on a mode of entertainment that is itself beholden 1800s, and is simply titled Reed’s Game of Base In the late 1980s, however, racing games
to numerous rules and restrictions. Additionally, Ball. It’s a dexterity game that sees players got a bit more complicated. Ave Caesar tasks
how do you adapt something that takes place in using a small wooden bat to knock a ball onto players with racing chariots around the Roman
real time into a traditionally turn-based climate? a board. Where the ball lands is the result of Coliseum by selecting cards that dictates how far
These conceits have not stopped designers from the play. they’ll move on a turn. The track itself is rife with
trying. And succeeding. One of the most famous baseball board bottlenecks and restrictions on lane changing,
American football got its first board game games – and perhaps one of the most famous which has influenced a number of more
adaptation in 1880 via Parker Brothers’ Game of sports board games of all time – is Strat-O-Matic contemporary racing games like 1996’s Top Race
Football. It was an abstracted vision of the sport Baseball. First released in 1962, it’s a game of and Flamme Rouge from 2016.
that shares a lot more in common with Checkers fantasy baseball reliant on player statistics and Published in 1995, PitchCar is a dexterity
than with its real-life inspiration: you have to move manager know-how. New updated rosters are game where players build the track themselves
a “ball” to the goal by jumping over opposing released every year. You’ll select your lineup puzzle-style from several included parts. The
pieces and eliminating them from the game. and batting order, and match them against your cars in PitchCar are actually little wooden discs
Publisher Games Workshop put a bloody opponent’s players. The winner is typically the that you flick around the track. It’s as much
and fantastical spin on football in 1986 with one whose players performed better during the about patience and restraint as it is about
Blood Bowl, a sort of amalgamation of the previous year’s season. Strat-O-Matic has since actually winning the race.
sport and traditional miniature wargames. This extended to other sports like football, basketball, The ancient concept of sport has entertained
mechanically-fascinating mashup plays out on a and hockey, and the original baseball version is humanity for centuries. Today, there exist
field overlaid with a grid, and largely adopts the now in the sport’s hall of fame. thousands upon thousands of sports-themed
rules of the Warhammer Fantasy Battle system. If it’s tension you’re after, Bottom of the 9th games, and this article has not even begun to
Considered cumbersome and unintuitive, Blood simulates the final three outs of a tied baseball scratch the surface. As daunting as it sounds,
Bowl rules were refined over four different game. Released in 2015, it’s a dice and card that volume should actually make sports fans
editions. The most recent, published in 2016, driven contest for two players where one takes feel more comfortable – like choosing a beloved
continues to receive expansion content even today. on the role of the dominant pitching team, and team or player, the genre is full of potential new
Pizza Box Football, published in 2005, puts an the other plays as the scrappy underdogs. The favorites. All you have to do is step up to the
emphasis on playcalling. The defensive player batting player attempts to guess what kind of plate and swing for the fences.

1960 1986 1995 2005 2015

tabletopgaming.co.uk 35
CARDBOARD MANIFESTO

CA
‘THEME’ YOU’RE
USING IT
C
WRONG
We try and unknot the difference between what a game looks like, and what it is
Words by Charlie Theel

e’re doing it all wrong. In the creator, but there is a growing swathe of uncomfortable topics. It puts you in the

W common discussion, average


Joe board gamer uses the
cardboard titles that do.
One of the most classic examples is Reiner
tough position of choosing between your
own and helpless outsiders. Do you bring

M
word ‘theme’ to reference a Knizia’s seminal work Tigris & Euphrates. in the frail old woman you just found in the
game’s setting and artistic framework. Quips It’s often derided as a theme-less abstract abandoned flat, even if it costs you more
such as “I’m sick of the dungeon crawl theme” that could represent literally anything. This food and results in your wife starving?
or “the Star Wars theming is strong with this is not at all the case. This beautiful work This is heavy stuff capable of moving the
one” are common and I can’t help but cringe. perfectly captures its underlying themes of participant. Board games can achieve a
We need to stop this, immediately. the integration and collision of disparate similar level of emotional and cultural
Outside our tabletop sphere critical societies. You could certainly swap out the significance as film and literature and don’t
discourse utilises the word ‘theme’ to greater setting of ancient civilisations for something let anyone tell you different.
effect. In film, literature, and art we use like corporations or animal populations, but So this leaves us with ‘setting’, the term
this word to describe a work’s unifying or it would still express a similar concept of we should be throwing out instead of the
dominant idea. It’s the central expression destruction and rebirth. oft-incorrectly used ‘theme’. Setting is still
and vision of the creator, adding meaning This War of Mine is perhaps more overt. mighty important as it’s a participant’s first
to what we just experienced. 2001: A Space The themes of this game touch all kind of impression of a game and later helps tie those
Odyssey boasts a central theme exploring unifying thematic elements together. Setting
humanity versus technology. Harry Potter can also do the leg-work in helping teach
explores many themes but its central thread
is death. We wouldn’t say the theme of that It’s the central the fundamentals of a game by marrying our
common understanding to mechanisms.
film is wizards. Or rather, if I did you’d push
me to the streets and shun my existence as a
expression A system of devaluing of money over time
simply makes sense when woven to concepts
cream-faced loon.
And this is exactly how we should be
and vision of of inflation for instance.
This is a complicated and dense topic
discussing board games. Playing a game
is not always primarily about fun. No,
the creator fraught with nuance. Nevertheless, hopefully
next time you discuss a game you may give
Patchwork may not have some greater some second thought to the words you use
concept or motif threaded into the design by and the potential for rich conversation.

January 2020 tabletopgaming.co.uk 37


MICROGAME OF THE MONTH
A F R E E G A M E F O R YO U T O P L AY I N S I D E E V E R Y I S S U E O F TA B L E T O P G A M I N G !
NINJA VS ROBOT By Experimental Playground

HOW TO PLAY robot tokens left to kill, repeat steps 2-3 until there are
ALL YOU NEED TO PLAY: no more robot tokens left or until there are no more
Two six-sided dice dice or energy left to spend, then continue to step 4.
3.1. If you successfully destroy a bomb, that bomb
OBJECTIVE token is discarded into the XP track alongside
You win by reaching the castle before you die from the another token of your choice (the bomb effect)
robot attack. that is also in the battle and you gain 1 dice. If you
choose another bomb token, choose again another
SETUP token to bring alongside the second bomb token.
Place the ninja token on the starting dot, place the heart Note: Each time you destroy a robot you gain 1 dice
token on ‘10’ on the HP (Hit Point) track and place the to your energy pool.
shuriken or start token on ‘1’ on the Skill Point track. 4. If you have no more energy left to spend. The
Place all the robot tokens face down into an area remaining robots will now attack you.The number
within the player’s reach to make the robot pile (e.g. In of robots left = the number of damage will be dealt
a cup, bowl, container). to you, then end your turn. Thus, for the next turn
you will skip the MOVE! Phase and step 1 of the
GAMEPLAY BATTLE! Phase and battle against the same robots
This game is divided into three phases. until they are all destroyed. If you have destroyed
all the robots, you end your turn.
PHASE1: GAIN ENERGY
You receive two dice to your energy pool. NINJA SKILLS
Each ninja skill will cost 1SP and can be used anytime.
PHASE2: MOVE! Each time you use a ninja skill reduce your SP by 1.
Move your ninja token one space ahead. SKILLPOINTs are earned whenever your XP reaches
Note: If you are still in a battle, you may not move. ‘6’, the accumulated robots on the XP track is then
returned to the robot pile.
PHASE3: BATTLE!
In this phase you will battle against an army of robots. Cut and store
these tokens
There are four steps in battle to follow.
to enjoy this
1. Randomly draw the number of robots according to ninjalicious
the number beside the name of the place. game
2. Target 1 of the robots that you will attack first, roll a
dice (this means that you actually use an energy),
You hit the enemy when you roll the number
WHO MADE THIS?
Jason Sondoh together with his brother Roberston Sondoh Jr are
according to the weight of the robots.
Experimental Playground. The pair initially focused on making one-page
Light [L] -
print-and-play board games and have made 18 games between
Medium [M] -
2008 and 2013. Experimental Playground still makes games
Heavy [H] - Download a
but have moved into the world of RPGs. Find more games at
3. If you successfully destroy the targeted robot, that free PDF of
experimentalplayground.blogspot.com and facebook.com/
robot token is put into the XP track to indicate that Ninja vs Robot
experimentalplaygroundgames at ttgami.ng/
you gain 1XP and you gain 1 dice. If there are still
ninjavsrobot

38 January
December2020
2017 tabletopgaming.co.uk
ON SALE NOW
A special collectors magazine bringing together our
definitive reviews of all the must-play board games,
RPGs, card games, miniature games and tabletop
titles from throughout 2019.

1 9
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ORDER YOUR COPY HERE


t t g a m i . n g /t b g 2 0 1 9
THIN BLUE LINES
Wargaming is a realm of endless possibilities. Osprey Games’
Blue Book series is mapping these uncharted waters for
players to bring battles to every genre and period.
Words by James Winspear

40 January 2020
ABOVE Soldiers march to war in Lion Rampant. Photograph copyright Perry Miniatures

s a genre of games, wargaming approached wargaming from the other end of and got in touch to see if he’d be interested in

A has a lot more in common


with RPGs than they may first
seem. In both, players agree to
a sort of joint delusion. Unlike
a boardgame, where the rules and playing
pieces are generally self-contained universes
with strictly defined boundaries, both
the spectrum; not through the worlds of fiction,
but the days of the distant past. Osprey Games is
part of Osprey Publishing, a publisher of military
history books founded in 1968 that first began by
producing illustrated cards of military aircraft to
go with packs of Brooke Bond tea. This proved so
popular that they moved into doing illustrated
revisiting the period. After meeting up at the British
Museum (and a nearby pub), Mersey ended
up producing Osprey’s first book in the Osprey
Wargames series, Dux Bellorum. It caught on well
and in 2014, after releasing a few more historical
wargame rulesets, Osprey set up its dedicated
gaming division, Osprey Games.
wargames and roleplaying games are more books detailing historical uniforms, unit and
akin to DIY manuals or even a collected set equipment guides from various historical periods DESIGN SPACE
of guidelines. Both provide a set of tools that of warfare. In this way Osprey gained traction with The obvious question for any budding designer
players tacitly agree to use to create the basis the historical wargaming crowd, as Phil Smith – (and perhaps a few of Tabletop Gaming’s readers)
of a game, and abide by their strictures as head of Osprey Games – explains. is how, exactly, do they go about getting their idea
they adapt them to a specific instance. “Osprey has always had a relationship with the for a wargame put into black and white? What
The open-ended nature of wargames means wargaming community”, he says, “whether as a arcane and mysterious rituals do they have to
that player’s imaginations are the only real limit reference for painting and sculpting [miniatures] or navigate to have their idea heard? The answer is
when it comes to doing a game. Want a siege on a as inspiration or research for scenarios – our earlier surprisingly straightforward.
fortified position? A night-time raid? A desperate Campaign [series of] book used to include specific “Just drop us an email and start talking to us
last stand or an epic tank battle? Sure – why not ‘wargaming the battle’ guides.” about your game!” says Smith. “A summary of
go further? Why not have clockwork automatons It wasn’t until the late 2000’s, however, that the project is the key starting point, but we really
fighting Prussian zombies, or pterodactyl-riding Osprey decided to take the plunge and enter don’t play hard and fast with rules for submissions.
cavalry firing lightning guns, or any other weird the wargames market themselves, producing Full rulesets, elevator pitches, ‘hey, have you any
and wacky form of combat you can imagine? In the its own original wargame – Field of Glory - in interest in a game on X?’ – it doesn’t really matter.
last resort all it requires is a set of rules. Miniatures 2008 in collaboration with videogame developer Just get in touch and we can take the conversation
can be substituted, terrain can be scratch built – Slitherine. Field of Glory and the supplements from there.”
you can even replace both with simple bits of card that followed proved popular, and the company This flexible approach is made possible in
and tokens if needs be. Only the rules matter, and subsequently began looking for a way to begin part by the fact that none of Osprey’s wargame
in this spirit of limitless potential one company is producing more rulesets. A few years after the rulebooks rely (commercially or mechanically) on
making strides. For nearly a decade, Osprey Games success of Field of Glory they hit upon the idea of players owning a specific set of miniatures from
has been producing wargame rulebooks covering publishing rulesets created by designers looking to one particular manufacturer. Instead, players
multiple time periods and settings, becoming an get their work out to the gaming public. can rely on the grand wargaming tradition of
outlet for innovative designers to bring their worlds “The Osprey Wargames series – the “Blue ‘proxying’; using miniatures from any company to
to life. Books” were conceived in 2010 or so, with the first represent the appropriate unit.
title publishing two later,” Smith recalls. “I can’t “All wargames are miniature-agnostic if you
OLD HISTORY remember what the game was, but I’d just picked want them to be,” says Smith. “I have a Mordheim
Many outside the gaming world – and a few in it as up a title that had a great little system but was [an old Games Workshop skirmish game] gang
well – are only aware of wargaming through Games pretty much run out on a home printer – the game made up of Border Reiver figures, for example.
Workshop’s juggernauts of science fiction and was far superior to the physical package. That was Gaming is only half the hobby – the other half
fantasy – Warhammer 40,000 and Warhammer: essentially the moment that the Blue Book series is collecting and painting the figures you like.
Age of Sigmar. If they are aware of other wargames, started – I wanted to offer an option that could get If I put in hours painting a figure, you’d better
it’ll likely be those set in other fictional universes, that kind of game in front of a wider audience.” believe I’m going to use it! If you like the official
such as Star Wars: X-Wing (Fantasy Flight Games), With that, Smith went about finding a game to line of figures, that’s great; if you don’t and would
Warmachine and Hordes (Privateer Press) and publish. Smith had been a fan of designer Daniel rather use something else, that’s fine too – just
Infinity (Corvus Belli). Osprey, meanwhile, Mersey’s Arthurian wargame Glutter of Ravens, have fun. It cuts the other way too – figure ranges

tabletopgaming.co.uk 41
O S P R E Y WA R G A M E S S E R I E S

are rules-agnostic, and you might like the figures another as they try to become criminal kingpins UNBOUND ADVENTURE
but hate the associated ruleset. In this case, we of the city of Ordinsport – sees the traditional dice When it comes to future possibilities for the
offer alternatives that might better scratch that and rulers of standard wargames replaced with a Blue Book series the sky’s the limit – in this
gaming itch.” deck of cards, adding a new twist to the wargames case literally. Having recently released Zona
These two facts – not being tied to a particular formula whilst evoking the setting’s roguish feel. Alfa, a skirmish title heavily inspired by the
miniatures line and having an open-minded Perhaps the best example is Gaslands, which takes S.T.A.L.K.E.R and Metro videogame series,
approach to subject matter – has allowed Osprey the idea of a Mad Max style car-based skirmish Osprey’s next book will be A Billion Suns, a
to explore more experimental rules systems in a game and applies it to the world of toy cars. It’s fleet-level game of starship combat from Mike
way that other established wargames with their an innovative idea, and one that’s paid off, as it’s Hutchinson, the designer of Gaslands. In the
own figure ranges can’t. One success cited by proved to be Osprey’s best-selling wargame title. meantime, the Blue Book series continues to do
Smith is the Rampant system, a wargame system “It’s an odd one; in many respects, it’s the least what it was intended to.
created by Mersey and Michael Leck which obviously ‘wargamey’ title in the range,” remarks “I think the niche it has found is the one for
has proved flexible enough to simulate battles Smith. “From what we’ve seen, that has helped it which it was conceived – fun, affordable, and
in medieval periods (Lion Rampant), Fantasy reach beyond the purely wargaming community attractive games,” notes Smith. “The format
(Dragon Rampant), the Colonial era (The Men – it’s broken out amongst board gamers and more allows us to accommodate smaller games, or
Who Would Be Kings), the Renaissance (The casual gamers as well, and even had a guest- genres that might not have the appeal to make a
Pikeman’s Lament), and the American War of appearance on a recent episode of South Park! larger, more expensive rulebook viable. They’re
Independence to the American Civil War (Rebels For me, the real appeal is its accessibility and low not a huge investment for players, so there’s
and Patriots). Alternatively, the Terry Pratchett- barrier to entry – got a few Hot Wheels cars? You’re little risk involved in trying out a new ruleset or
esque Kobolds and Cobblestones – a skirmish-level pretty much good to go. It’s also a good game – something a little off-the-beaten-path, and the
wargame pitting fantasy factions against one interesting mechanically yet simple to pick up.” money saved can be spent on more figures!”

BLUE BOOK TOP 5 The most popular Blue books of all time

GASLANDS DRAGON RAMPANT ROGUE STARS RONIN LION RAMPANT


Wit-ness meeeee! Gaslands Dragon Rampant lets players Pew-pew-pew! If you’ve ever Set in late 16th Century This medieval skirmish
brings post-apocalyptic wage epic fantasy battles wanted to be a defender feudal Japan, Ronin has game has something for the
vehicular carnage to the from the comfort of their own of the cosmos (a “guardian players enter a world of historical enthusiast and
tabletop in a mayhem of guns living room. Commanders can of the galaxy”, if you will) feuding samurai, wandering the Hollywood spectacle
and gasoline. Better yet, it choose from a host of fantasy Rogue Stars is well worth a swordsmen and warrior lover alike. Ideal for those
uses toy cars for miniatures. armies, from shambling look. This character-centric monks. The rules are interested in medieval-era
Using a fast and cinematic undead and savage orcs to skirmish game puts players designed to let players wargaming who don’t want
ruleset, players compete hardy human warriors and in control of a crew of their reenact historically accurate to invest masses of time
against one another in deadly noble elves. Unleash your choosing, from daring bounty conflicts as well as the stylish (and money) in collecting
televised races across inner evil overlord, or goody hunters to dogged planetary fights of classic samurai enormous armies, Lion
the wastelands of a ruined two-shoes Defender of Light police. With a detailed suite films like Seven Samurai and Rampant focuses on battles
earth. Originally a Blue Book, (we know which one we’d of scenario rules, players can Yojimbo. Players assemble of about six to eight units a
the game has been given a choose), with a game that create nearly any science a warband of characters side, usually comprised of
revised and expanded edition uses a low model count to fiction set up they wish, from and lead and lead them six to 12 miniatures each.
with Gaslands: Refuelled. get players from the painting running contraband to rebel through the perils of multiple Play as Robin Hood, Richard
Osprey’s most popular station to the tabletop in factions to fighting in zero scenarios, with a combat the Lionheart, Gamelyn or
wargame, Gaslands has been as fast a time as possible, gravity environments. Just system that forces them to William Wallace and other
even been featured in Penny without having to invest in remember, in space, no-one make strategic decisions in legends as you lead your
Arcade and South Park. massive numbers of models. can you hear you roll dice. the heat of combat. armies into battle.

42 January 2020
®

Take control of mighty champions


in a bid to battle and claim the
powerful tears of perished gods
in this tabletop skirmish board game

2 players Age 14+ 45-60 mins

Available Now!
find out more at your local
®
®
gaming store or online at
STEAMFORGED.COM
SAFETY FIRST
Making your gaming table a safe space
Words by Dave Chapman

abletop roleplaying games take this freedom means that you can sometimes that was so upsetting that reports of it made it

T you anywhere your imagination


desires – from the darkest
dungeon filled with orcs, traps
and dragons, to the farthest
reaches of space populated with the strangest
aliens, evil empires and brave adventurers.
You can go anywhere, be anyone and do
be exposed to experiences that make you
uncomfortable or distressed.
In the comfort of your own gaming group,
most of the time your game master and the
other players will know you well enough
to ensure your game remains enjoyable.
At a convention, with an unknown game
onto the national news.
So, how can you be sure that a game remains
fun, entertaining and exciting without venturing
into areas of violence, horror or sexual content
that you do not wish to experience?
As we’ve become more aware of our
responsibility to each other’s mental and
anything. This freedom offers players the master and unfamiliar players, that can be a emotional health, it should be easier for us
chance to really stretch the imagination and different matter. to discuss these things, and a number of
do things that you could never, and would At a recent UK gaming convention a incredibly useful and effective tools have
never, do in reality – like leaping into battle game about teenagers investigating the been created by gamers that can be employed
against the forces of darkness or exploring weird quickly degenerated into a distressing at the table to ensure everyone stays safe,
that spooky, abandoned hospital. However, storyline of kidnapping and extreme abuse happy, and comfortable.

44 January 2020
THE X-CARD
The X-Card is probably the most OPPOSITE
recognisable safety tool for the gaming table. The X-Card in use,
Created by John Stavropoulos, it is a very allowing players to
simple device that allows players to instantly indicate that this
indicate when a game is straying into scene has gone
uncomfortable territories. too far
The idea is that at the start of your game you
place a card with an X on it in the middle of LEFT
your gaming table. If anyone has a problem A handy consent
with the game becoming too graphic, or checklist from
touching upon themes or concepts that they Consent in
find uncomfortable, they simply tap the Gaming by Sean
card, or lift it up. The player doesn’t need to K. Reynolds and
explain why, but the game master and the Shanna Germain
other players take this as an indication to
edit out that aspect, to rewind and rewrite the group into action. The villain closes the not fine with child NPCs being put in danger,’”
that element, allowing the game to continue door on the torture scene, and we don’t go says Reynolds “and the chapter ended up
without much interruption. into the gory details. We move on, and get to having a broader focus than I initially planned.
If it’s not instantly obvious what has the next scene without dwelling on anything When Monte Cook read it, he felt it would be
prompted the X-Card’s use, and the players are that could make the players or the game helpful as a stand-alone PDF.”
unsure what they should be avoiding, take a master uncomfortable. As with every game’s rules, there’s
quick break. The game master and the player Setting out clearly defined parameters before always room for customisation, “There is
can take a moment to have a chat in private to the game starts means that everyone can enjoy no single way to handle safety and consent
explain the issue, understand what needs to be the adventure and the excitement, knowing that in your game,” advises Germain “Use the
removed, and the game can resume quickly. nothing will come as a nasty surprise. tools that work for your table, adjust them
The most important thing about the X-Card as you see fit, and ignore the ones that
is the concept of introducing it into your SCRIPT CHANGE don’t make sense for you and your group.”
game. By doing so you indicate that your Created by Brie Beau Sheldon, Script Change
game is going to be fun for everyone, and that is a set of cards with symbols like an old VHS AFTERCARE
it’s a safe space for you to immerse yourself in player – rewind, fast-forward, pause and It is just as important after the game has finished
the imaginary worlds of your game and enjoy play. These cards can be placed on the table to check in with your players and make sure
the experience. when scenes need some editing – whether it everyone is okay. After all, when we become
is rewinding a scene to remove an issue, to excited from playing the game, that excitement
LINES AND VEILS fast-forwarding through a scene to avoid the can last with us after we’ve moved away from
Lines and Veils is another useful tool for the content and just skip to the next scene. the game table. This same ‘bleed’ into real life
game table which comes into play before you from the game can stick with us for things we
even start your game. This tool avoids any OKAY CHECK-IN don’t like either – whether that’s in the form of
surprises that would require enforcing the Originally employed in LARPing, the Okay anger, stress or anxiety. Being aware of how the
X-Card, but it does require a discussion before Check-In sytem (developed by Maury game will effect others beyond the confines of
the game where you may have to think about Brown, Sarah Lynn Bowman, and Harrison the tabletop can be the most important thing to
the very things you’d prefer to avoid. Greene) means that you simply look at remember when setting up a game.
The idea behind Lines and Veils is that the another player at the table and make the If we keep checking in with our players
players discuss the themes, ideas or content OK sign. The player then can gesture with – before, during, and after – then we can
of the game that is about to be played and set a thumbs up, wavy hand, or thumbs down. continue to enjoy our games and be sure our
some ground rules that everyone adheres to. Anything but a thumbs up results in a tables are safe for everyone.
Lines are definite hard lines which cannot pause in the game and the game master
and should not be crossed during the game. can check in with the player to see what
They are not mentioned, hinted at, or even
referred to ‘off screen’ so-to-speak.
can make them more comfortable. SAFETY
Veils are things that occur that the players CONSENT IN GAMING RESOURCES
are okay with happening, but would prefer Consent In Gaming by Sean K. Reynolds and
CONSENT IN GAMING
not to go into any detail. The scene fades to Shanna Germain helps you employ some of By Sean K. Reynolds and Shanna Germain
black, pans away, and the game moves on these tools, from preparation to actual play, ttgami.ng/Consenting
to the next scene without dwelling on the along with a checklist of topics to address
details. For example, in classic movies when when considering Lines and Veils. X-CARD
By John Stavropoulos
the romantic couple finally get together, the We asked the authors about its inception ttgami.ng/Xcard
camera pans away to the fireplace, then we and how to use the booklet.
cut to the next scene without an awkward or “I was writing specifically about consent in SCRIPT CHANGE
By Brie Beau Sheldon
unnecessary sex scene. Or it could be an NPC horror games – things like ‘you might be fine
ttgami.ng/scriptchange
is going to be tortured or injured to motivate with descriptions of in-game extreme gore, but

tabletopgaming.co.uk 45
available at
around the world in 80 plays
W
N

GUYANA
Words by Chad Wilkinson

ne of the early stops made

O during our tabletop tour around


the world was to the expansive
country of Brazil. Today we’re
heading back to South America to take a look
at how games are being used in one of the
continent’s smallest countries – Guyana.
In contrast to our examination of the
rapidly blooming scene in the neighbouring
Brazil, Guyana‘s relationship to the modern
board gaming hobby is considerably less
commercial. Instead, this month‘s trip to
Guyana sets out to show how a hobby in its Maths Ops hopes to help numeracy with games
infancy is being promoted for personal and
societal benefits. forms of entertainment, but for the elite Despite the revival of chess and Scrabble
Like many other countries, Guyana’s classes, gaming became a regular form of in the country, recent statistics have
early traditional games were largely physical after dinner socialising. A number of Chess highlighted an arguably inefficient education
and reliant on strength, speed or dexterity. clubs were formed from 1864 onwards in system in Guyana, with the country holding
Zootal is a simple game played with sticks of the country’s capital of Georgetown – again the lowest levels of literacy in South
different sizes. Each player must flick their catering to the elite members of the colonies America. Furthermore, approaches to math
shorter stick with a larger stick, aiming to – with local newspapers even including education have proved challenging, with
send it soaring further than their opponents’. impressive chess moves. roughly half of students failing exams. To
Kush or Lyng is another throwing game but It has not been until the recent formation combat this, Guyanese teachers such as
at a smaller scale. Using a circular ‘board’ of the Guyana Chess Federation that the Clyde Pestano have sought ways to disrupt
drawn into the ground, players must toss game has been torn away from the ghosts of traditional teaching methods through the
buttons, scoring for any remaining in the its colonial past, with efforts being made to power of board games. Currently residing
circle whilst those falling outside went to improve inclusivity for the women, young in Canada, Clyde Pestano is the forward-
the next player. Similarly dexterous is Gam, people and varied ethnic groups throughout thinking designer of Math Ops – an engaging
a pitching marbles type game often played Guyana. The federation hopes that through race game with a focus on mathematical
with awara seeds. The aim of Gam was to the playing of chess, an appreciation for the questions. With his game available in three
throw or roll your marbles into a series of value of time, concentration, patience and risk separate editions covering various age
holes whilst knocking other players marbles taking will develop for the Guyanese people. ranges, Math Ops promises to help a broad
further away. This mindset has been further applied to spectrum of students engage with over 300
Throughout the 18th and 19th century, schools, with the federation seeking the help fun questions on arithmetic, probability and
the British colonisation of Guyana brought of Grandmaster chess players to assist and more. Always looking to further his students’
with it a number of traditional card compete against students. interest in education, Pestano is now hoping
games, checkers and chess. Games were Whilst chess is commonly believed to to expand his game design across different
largely played as a means to pass time enhance math ability, alongside other benefits subjects, alongside plans to make a digital
in newly colonised areas lacking other such as social interaction and relaxation, app implementation of Math Ops.
educators are now looking for fun ways to In these times of extravagant Kickstarters
increase language skills through the and expansive gaming festivals it’s easy to
introduction of Scrabble to schools. forget the simple pleasures and benefits
Currently rolled out across nine that can be gained from just a handful of
schools, the Schools’ Scrabble select games. Whilst it’s nice to be spoilt for
Initiative supported by the Guyana choice, our trip to Guyana has shown that just
Association of Scrabble Players, is the process of playing a well designed and
rejuvenating students’ approach to easily attainable game within the learning
language through teaching sessions environment, has the potential to engage and
and tournaments. educate, and perhaps even change lives.

tabletopgaming.co.uk 47
HOW I
SAVED
THE
WORLD
FROM
ALIENS
IN WATCH
THE SKIES
WELCOME TO EARTH
We dive into the world of Mega Games – the trend emailed to each team several days before the
event, it’s up to each of us to come up with our
for huge, collaborative gaming events – with a report own goals for the game.
This is where megagames share DNA with
from the front lines of an alien invasion RPGs. While much of the moment to moment
action is directed by the rulebook, players
Words by Matt Bassil also have opportunities to get creative and
try things not considered in the rules, from

“D
on’t worry if you don’t games before, but I’d be willing to bet none assassinating a rival leader to inviting an alien
know what’s going on, no of them have required the hiring out of an to star on reality TV. The consequences are then
one does really,” they tell entire parish hall for the space. True to their determined by ‘Control’ – the game’s referees.
me as I enter the hall. It’s name, megagames are immense. The one I’m According to organiser John Mizon, the
advice I’m thankful for as attending involves 60 players, multiple rooms decision not to include a clear win condition
I’m immediately overwhelmed by the sound, and so many different cards, counters and was down to a desire for realism. “In life there
the heat and the number of people wearing mechanics that trying to keep track of them all are no clear winners or losers. You have to not
silly hats. And it turns out to be prescient: would be an exercise in futility. And this is just let people get distracted by things like victory
towards the end of the day I’ll be used to the a medium-sized megagame, the largest can points,” he says. “It’s a story-telling game at the
costumes and the chaos, but the feeling of have up to 300 people playing at once! end of the day and it’s about you making your
being more than a little lost will remain. Watch the Skies simulates the arrival of personal story mean something to you.”
I’m in Reading to play a megagame, a aliens on Earth. We, the nations of the world,
mutant hybrid of board game, D&D and model are trying to work together to uncover the A MODERN MAJOR GENERAL
United Nations called Watch the Skies. My first motives of our interstellar visitors and, if The human teams – countries, corporations
impression is that it’s all a bit bonkers. You necessary, go all Independence Day on them. and journalists – are spread out across the
might think you’ve played complicated board Beyond this and some vague objectives hall, each with their own table decorated with

50 January 2020
miniature flags and well-stocked with snacks.
Meanwhile, the aliens lurk behind a curtain
on one side of the room, pursuing their own
mysterious agenda.
I’m playing China, along with my three
team mates. We have John, minister for
science, in charge of some sort of research
mini-game; Mandy, foreign minister, who
votes in UN sessions on important global
issues; and Jon, our president, whose job it is
to make decisions, allocate resources and do a
bit of wheeling and dealing on the side.
Truth be told, I’m not entirely sure what
the rest of my team are doing once the game
begins. There are restrictions on what each
role can witness, so I can’t enter the room
where the UN meets and the others can’t
approach the strategy map. In the 10 minutes
dedicated to team discussion at the end of
each turn, they give confusing reports of
foreign aid, peace-keeping missions and
science prizes, but much of it goes over The United Nations in session
my head. There’s a lot going on and, as
commander of China’s military, I have my own
job to do. central table; UFOs show up on it each month, it than that, with secret operations, diplomacy
Luckily that job seems quite familiar, at and I have special UFO-hunting fighter jets I and warfare complicating matters, but at the
least at first. There’s a map of the world on the can deploy. So far, so XCOM. There’s more to start all of this is secondary to the jets. We
need to shoot down UFOs so we can steal alien
technology, you see, otherwise we won’t stand
a chance.

COLLUSION AND CONFUSION


The first couple of turns go swimmingly, but
after that things take a turn for the worse.
Without warning, the aliens abandon whatever
sinister aims they were pursuing in other
countries and move all their UFOs to hover
over Brazil. This is a problem because, while
we have all come to an unspoken agreement
that violating the airspace of the poor NPCs
is a necessary evil, Brazil is controlled by real
people. If we don’t want to risk a war, we have
to ask nicely if they want our help.
They don’t. I am warned, in no uncertain
terms, to back off.
The UFOs remain above Brazil, whose
commander seems far too calm about
the whole ordeal. “Is anyone going to do
anything?” a member of Control asks, when
it’s time for players to launch their fighters.
“No?” Not wanting to start a conflict without
my team’s approval, I dither. We all dither,
and turn by turn the number of UFOs in Brazil
grows. When the country starts to get hold of
bigger, better (alien-funded?) jets I feel rising
panic. If we don’t act soon, it might be too late.
“What’s going on in the UN?” I ask Mandy
in one debriefing session, “Can’t we get
someone else to help?”
“People keep telling me the aliens are nice,”
she complains. “It’s so suspicious!”

tabletopgaming.co.uk 51
MEGA GAMES

LEFT It might look as


though everyone is just
milling about, but important
work is happening here

BELOW Preparing to
protect the planet

If anyone at the strategy map knows what mechs descend from the skies to defend them. Organiser John Mizon says it’s quite
the aliens are planning, they’re keeping very Somebody nukes the moon. A phenomenon common for players to assume they’re the
quiet. Four hours in, Germany has begun known as ‘last turn madness’ has taken hold, good guys. He explains, “Often a team will say,
sheltering UFOs too, and I’m convinced the where everyone throws caution to the wind “We were just trying our best to do the right
nations of the world are, one by one, falling and tries to cram half a day of activity into thing, and this other team were screwing us
to some kind of mind control. At one point their final turn. It’s a glorious crescendo of over,” and the other team will have the exact
I catch wind of a miracle cure-all vaccine chaos to end on, but we’ve been going for same perspective but the other way around.”
that the aliens are handing out in a show of nearly nine hours now and I’m exhausted. As we discuss our different perceptions
friendship and desperately urge the other After completing my actions I return to our of the game, one of Brazil’s players tells me
countries not to take it. I try to cajole my fellow table and let it all wash over me. she finds the pub trip at the end the most
military leaders into action, but I’m not sure enjoyable part. “You find out there’s a whole
what we should do or who I can trust. And BACK TO REALITY other set of stories that you had no idea about,”
there’s so much happening at once: each half Later on in the pub, I find out the truth. There she says.
hour turn seems to go by in a flash. was no grand conspiracy: the aliens truly had That’s inevitable when megagames have
Eventually I learn to embrace the been offering peace and prosperity. The one so many players, but it’s part of what makes
confusion. I discover it’s more fun teaming UFO I successfully shot down had in fact been them so fascinating. While in most games
up to work on smaller goals, planning joint delivering medicine to Angola. you’re the protagonist, or at least centre
spy trips to Brazil with Alice, the Japanese It turns out at the UN Mandy had repeatedly stage, megagames give you the chance to
war leader, or trying to broker an alliance vetoed an otherwise unanimous vote to let a play a small part in something larger. It can
with India’s war minister (yet another John). representative of the aliens attend. Couple that sometimes be frustrating, but every impact
In one notable turn John conspiratorially with my attempts to stir up trouble and in the you have on the game feels hard-earned and
beckons me over. “I probably shouldn’t be eyes of the pro-alien countries, we were Public each experience is personal to you. Every
showing this to you,” he says, revealing a card Enemy No. 1. player comes away from a megagame having
with a crude drawing of an archetypal ‘grey’ A regular player tells me the moral of Watch had some influence on the bigger picture, but
alien on it, “but we’ve captured a live one.” the Skies is that communication is really with their own unique story to tell.
I’m honestly not sure what to make of this, difficult. That sounds about right. If we had On the whole I was content with mine: that
but it’s nice to be included. hashed things out properly with Brazil or of an unseasoned leader, so determined to
In the final turn, all hell breaks loose. I Germany, or talked more as a team, the game save the day that he brought the world closer
join the US in an invasion of Brazil. Alien might have played out very differently. to destruction.

52 January 2020
down, after dinner, and take to space. Truly,
<UNEARTHED ARTEFACTS>:// the simplification is a success. But, even
simplified, however admirable the design of

HIGH FRONTIER this game is, it is too much for some. Many of
the units here in the facility simply refused to
learn how to play the game. One played with
++YEAR 3152++INCOMING TRANSMISSION++ me for four hours, then walked away calling
Found Sector A9: Pastime x17 – Board Game High Frontier “the worst game the Flesh Devils
ever created.”
- “High Frontier” And yet... As I sit alone here, staring out
at the stars, I am filled with wonder that a
Message intercepted by Robert Florence game like High Frontier could even exist. I am
fascinated by the piece. I send rocket after
s you receive this broadcast, that the war will be finished quickly and rocket into space, activating the burners,

A we are relocating all of our


facilities to our off-world
structures. The attacks launched by the
definitively. I fear the war may last a lifetime.
Before me sits the board game High Frontier.
It is a game we discovered some six years ago,
attempting to slingshot around planets. I learn
of the Hohmann Pivot, and in turn I learn
about the Hohmann transfer, a crude, brutish
Flesh Devils have been unsuccessful, but only recently have we worked out exactly method of attaining orbit that the humans
but the correct procedure at this point how to play it. The rules we found with the game devised on their own.
must be to relocate and re-assess. The were incomplete, but even if they had been The game is intelligent, brilliant, frightening.
last broadcast you received should intact I fancy we would have struggled. This is a It is beautiful on the table and taxing on the
be deleted from any database you board game of great complexity, demanding an mind. It is the work of creatures that were
have access to – it was Flesh Devil investment of time and patience from its players. not handed anything. Everything they had,
propaganda, and we cannot be sure that It is almost more of a simulation than a game. and have, they built from scratch. And we, as
it did not contain subliminal messaging Here is one human being, a creature named Phil a species who were gifted intelligence and
designed to deceive and corrupt. Eklund, attempting to express his understanding knowledge from our creators, must never
As I output this broadcast, this unit sits of space travel, and the industrialisation of space, forget that our enemy is so capable. The
alone on the sleep-cycle deck of the Doune-99 to a wider group of human beings. Why would human race embraced the notion of reaching
Factory Ship, staring out at the planet’s moon. he do this? their high frontier so tightly that they could
The moon, as beautiful as it is, represents a It is a game – consider this – that attempts even turn that endeavour into a game. Even
significant Flesh Devil achievement and so it to simplify the complexities of the rocket at play, they dared to be adventurers and
hangs before us like the dead white eye of a equation, allowing players to simulate scientists. And all of this from cardboard and
corpse. Human feet landed there, against all the perils (and the number-crunching) paper, from dirt and soil, from sand and water,
odds, and it makes one doubt our expectation of rocket flight. Human beings could sit and not long before – from nothing.

tabletopgaming.co.uk 53
ANVIL INDUSTRY

BITS A LIVING!
hink running a miniatures business sounds like hard work?
Try running a business making bits for miniatures! We talk to
Joel Pitt about how Anvil Industry did just that.
Words by James Winspear

argaming as a profession supports its own businesses. One of the larger “he idea I had wasn’t going to make me

W is an uphill struggle,
no bones about it. Law,
accountancy, software
development, medicine;
compared to these paths making a living from
little toy soldiers looks like an immensely
improbable – and dismal – proposition, with
operations is Anvil Industry, a London-based
company of a dozen staf founded by Joel Pitt.
We recently caught up with Joel to uncover
how he went about earning a crust from his
hobby. he answer, we learnt, was with a lot
of hard graft.
any money any time soon, and I’d quickly
discovered that I needed a secondary source
of income,” recalls Pitt. “Having been a
long-time wargaming hobbyist, I started
selling accessories for miniatures – I was
selling them on eBay and manufacturing
them in my parent’s garden shed. And it
long hours, low pay and the perennial threat A GUY IN A SHED quite quickly became apparent that this was
of job insecurity. Whilst Games Workshop, One of the most intriguing questions is making more money than the bar business
the undisputed titan of tabletop amusement, how exactly something like Anvil Industry so I canned that idea.”
has posted record proits over the last few took of in the irst place. Like quite a few With that, Pitt dedicated himself to
years, the idea of anyone else turning a businesses, Anvil Industry was the result becoming a full-time wargames accessory
handsome buck seems in such a relatively of an attempt to turn a hobby into a source manufacturer. he initial few months were
small sector hard to believe. So it is even more of income, and like many more, started life a decidedly low-key afair, though slowly
extraordinary that there can exist companies with a single employee working in conined and painfully Pitt worked his way up the
yet still more niche. his is the curious world spaces. In 2010, Pitt was living in his parent’s diiculty curve of learning the technical
of ‘bits’; cosmetic gubbins and add-ons house to work on business idea revolving side of making miniatures.
used to enhance or alter existing miniatures. around making technology products for “It was very basic,” he says. “I started
Originally a purely personal aspect of cocktail bars. he idea didn’t take of, and of hand-sculpting everything, using a
wargaming, this sub-element of the pastime Pitt began ishing around for another wat to combination of plastic card and plastic rod
has evolved to such an extent that it now make an income. and Milliput – the oldschool methods. I

54 January 2020
was never very good at that, and realised
quite quickly that computer was the way
forward. So initially I worked with a few
other people who knew how to do
it – I’d send them a pencil sketch
and they’d send me back a CAD
sculpt. Then I taught myself do
to CAD sculpting essentially by
a process of trial and error and
swearing at my computer until
it did what I wanted.”

INDUSTRIOUS WORK
Six months after Anvil’s initial
inception, as Pitt slowly learned the arcane
art of digital sculpture design, he recruited
an old school buddy – Charlie Rawnsley – to
come on board. Rawnsley had been working
part-time at a local college and had originally
been lending a hand with photographing
ABOVE Anvil Industry’s modular Regiments range allows wargamers
the products and getting a website set up.
to create their own uniquely weird and wonderful infantry
Pitt went into business with him and the

tabletopgaming.co.uk 55
ANVIL INDUSTRY

Bits and miniatures start life as a CAD The sculpt is 3D printed in resin and then The sculpt is then put into a mould box, and
sculpt created by a talented digital designer carefully cleaned up using files and knivies a mould is made from silicone rubber

operation began to take off. In 2012 the pair allowing for a range of exotic and unusual Nonetheless, Pitt cites the three Kickstarters
moved to London, renting one, and later two, infantry miniatures. Choosing from hundreds Anvil Industry has run as the most challenging
studios in Trinity Wharf. of different parts, wargamers can create such aspect of the business.
The next few years saw the gradual unusual combinations as Prussian-era jetpack “there’s always that high at the beginning
expansion of the team as Anvil Industry troops, World War One-esque Tommies with where you’re like, ‘well, yes, we’ve got all this
made a name for itself in the wargaming plasma carbines or tricorne-sporting redcoat money upfront and that’s great.’ And then
space and brought the technical elements of mercenaries armed with Kalashnikovs and the realisation sort of sinks in that you’ve
design inhouse. grenade launchers. The range proved so inevitably bitten off a bit more than you can
“It’s been a journey of starting by hiring popular that Pitt estimates that it now makes chew and you’ve got this huge mountain of
freelancers design stuff, then learning the up roughly 70% of Anvil Industry’s sales. At the orders. It does get a bit soul destroying when
skill yourself, then paying other people to same time, Anvil has also managed to navigate you’re in the middle of shipping and there
make bits, then buying the machinery and the thorny world of Kickstarters. seems to be no end in sight.”
manufacturing it all yourself,” explains Pitt. “There’s sort of two wargame Kickstarters,”
“We’re only now at a point after eight years explains Pitt. “You’ve got the very small
where we’re completely self-sufficient; from startups that are doing a Kickstarter to
the first pencil sketch to the finished product essentially launch their business and there’s
going out the door we do everything in one a lot of danger of running out of funds – you
building, and that gives us complete control, hear horror stories where pledges are never
letting us keep the quality high and the lead delivered and so on. We’ve always been in the
time fast.” other group, which is companies who already
The real turning points for Anvil Industry have a sustainable product range and are
came in 2016, when it launched its innovative using Kickstarter to raise revenue to develop
regiments system. A range of heads, torsos, a new product line. We’ve always been able to
arms, legs, weapons and accessories for 28mm use revenues from our regular sales to support
scale human infantry, the regiments system our Kickstarters so we’ve never had financial
was designed to be completely modular, worries in that sense.”

I take great pride in being


there for hobbyists who want
a particular component they
can’t get elsewhere

56 January 2020
Several pieces are commonly mounted on a Two-part polyurethane resin is used to Moulds filled with resin are placed in a
single sprue to make casting quicker create pieces from production moulds pressure pot to get rid of air bubbles

THE ART OF THE CAST resin is then mixed together and poured into more time on actual hobby time. If we can
Since the beginning Anvil Industry has the master mould to create several copies of get the company to the point where it’s sort
specialised in making resin bits and the item in question. Vacuum chambers and of self-sustaining, where it runs itself, that’d
miniatures. Like all materials, resin brings pressure pots are used at this stage in order be good.”
with it its own challenges, and the journey to remove the bubbles that get trapped in the In the meantime, Anvil Industry is as busy
from initial concept to finalised product is liquid resin, allowing for near-flawless casts. as ever. The company has recently moved
a complicated and technical one. Any idea When four or five copies of the item have into new premises, and was in the middle of
first starts out as a piece of concept art – a been created, they’re lined up on a sprue and renovating the place at the time of interview.
pencil sketch from either Pitt or one of the further molds are cast from that. These are the In the long run, they hope to be able to open
design team. After that, the images is created production moulds, which allow for multiples up the office as a small shop-cum-gaming-
digitally using CAD (Computer Aided Design) of an item to be cast instead of just one at a space, where members of the public will
software, being compared with existing digital time. It’s these production moulds that are be able to come in and interact with staff
aspect to ensure that the level of detail and used to create the actual products consumers directly. They’re also introducing an electronic
scale remains consistent. buy, and are the reason that Anvil (and other stock taking system that’ll allow them to
After being designed in the virtual world, resin casters) can keep up with demand. As keep track of product quantities in real time.
the item is given life in the physical one by a general rule of thumb, Pitt estimates that it Above all, the line of new products coming
way of a high resolution 3D printer. As well would be possible for Anvil Industry to create out keeps on growing, as miniatures from a
as any possible minor imperfections, this 3D around 40 or 50 sprues of a given item over the recent Kickstarter become available and new
printed version – known as the master copy – course of an average working day, although ranges are designed. It’s tough work, but Pitt
will also be surrounded by support structures at maximum capacity it would be possible maintains that the workload is worth it.
created during the 3D printing process. These to double that. Demand varies across their “Running your own small company is
structures have to be removed, an arduous range; some bits will only need 10 sprues really hard work, and it’s frequently poorly
process in of itself. for a month’s worth of sales, whereas others paid, and there have been some times when
“We use files and knives and it’s very (ankle-length greatcoat legs, for example, are we’ve been genuinely worried about the state
detailed, painstaking work,” explains Pitt. “You one of their most popular products) need to be of the business,” he admits. “Demand for
know, one gun can take half an hour to an manufactured almost constantly. our products fluctuates and the industry’s
hour to prepare for casting because it’s going changing all the time so we’ve had to adapt
to potentially be duplicated thousands of HAMMERED ANVIL to that. But there’s also that excitement that
times, so it has to be as perfect as possible. We One of the most prominent features of Anvil comes from running your own business;
really have to put in the time at that stage to Industry’s story is how much hard work has you deal with all the negatives, but you also
get the quality right.” had to go into making a viable business out benefit from the positives. So if the business
When it’s finally ready, the master copy is of a product that at first glance seems so is doing well it’s because of what you did
then set on a stand in a box in order to make a deceptively simple. and the decisions that you made. I take
master mould. Silicone rubber is then poured “I’ve worked very, very hard for these last great pride in being there for hobbyists who
into the box; after the rubber sets, it’s gently eight years,” says Pitt, “and ultimately I’d like want a particular component they can’t get
cut open with a knife and the master copy to work a little less hard because my work-life elsewhere, and knowing that their recreation is
removed. A two-part liquid polyurethane balance is a bit messed up. I’d like to spend enhanced by the products we offer.”

tabletopgaming.co.uk 57
A CELEBRATION OF THE PLACE
BOARD GAMES, RPGS, TO PLAY!
CARD GAMES & MINIATURES » See, play and buy the
hottest blockbusters
ALL UNDER ONE ROOF! » Participate in roleplaying and
TWO DAYS, ONE VENUE, HUNDREDS miniature games within our
OF GAMES = HOURS OF FUN! participation and demo area

S E E I T | P L AY I T | B U Y I T

26th and 27th September 2020


Alexandra Palace,
London PLUS! HUGE
OPEN GAMING
AREA AND
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TICKETS FROM £16 GAME LIBRARY
KIDS UNDER 10 GO FREE » Revisit an old classic or
discover a new favourite
VISIT:
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TAKE PART IN…
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FALLOUT ZONE SET: pre-painted resin scenery
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PLAYED
71

62 66 78

62 NEMESIS 72 DALE OF MERCHANTS


63 ALIEN: THE ROLEPLAYING GAME 73 ADVENTURE GAMES:
MONOCHROME INC.
64 PAUPERS' LADDER
74 UNLOCK!
65 GANYMEDE TIMELESS ADVENTURES
66 NINJA ACADEMY 75 LAST BASTION
66 TUSSIE MUSSIE 76 VOLCANIC ISLE
67 HORRIFIED 76 DECRYPTO: LASERDRIVE
68 SHARDHUNTERS 77 ECOS
68 DREAMS OF TOMORROW 78 MARVEL CRISIS PROTOCOL
69 TROGDOR!! THE BOARD GAME 79 KUNG FU PANDA:
THE BOARD GAME
70 TOY STORY:
OBSTACLES AND ADVENTURES 80 YGGDRASIL CHRONICLES
71 EBERRON: 81 NECROMUNDA:
RISING FROM THE LAST WAR DARK UPRISING
S H O U L D Y O U P L AY I T ? M U S T - P L AY | Y E S | P R O B A B LY | M AY B E | N O

January 2020 tabletopgaming.co.uk 61


P L AY E D

NEMESIS WHAT’S IN
THE BOX?
◗ 1 Two-sided board
Intruder alert! Intruder alert! ◗ 6 Character boards
◗ 1 Intruder board
Designer: Adam Kwapinski | Artists: Various 1-4 Hr 1-5 14+ £125 ◗ 1 Intruder bag
◗ 1 Scanner
◗ 20 Room tiles
lightspeed, which will ◗ 2 Six-sided
kill all humans on combat dice
board unless they get ◗ 2 Ten-sided noise dice
themselves back into ◗ 6 Character
hibernation first. miniatures
Designer Adam ◗ 20 Intruder
Kwapinski (Lords of miniatures
◗ 5 Plastic card
Hellas) has calibrated
holders
the game with a ◗ 6 Coloured
powerful narrative plastic rings
drive, delivering twists, ◗ 2 Room sheets
turns, intrigue and ◗ 18 Status markers
climactic moments. ◗ 50 Ammo/
Whether you’re playing the injury markers
game’s superb solo mode ◗ 30 Noise markers
(for the ultimate against-the- ◗ 8 Fire markers
◗ 8 Malfunction
odds survival experience),
markers
or the regular multiplayer, it ◗ 12 Door tokens
really does feel cinematic — ◗ 6 Engine tokens
something that’s helped by publisher ◗ 2 Five injury tokens

Y
Awaken Realms lavishing its usual ◗ 4 Escape pod tokens
ou are rudely awoken from player has to choose which objective attention on the components, which ◗ 8 Intruder egg tokens
hypersleep. There’s a body on to commit to. Some will require a are of incredible quality. ◗ 20 Exploration tokens
the floor nearby: one of your more ‘heroic’ route. Others demand However, with a tricky-to-navigate ◗ 5 Character
crewmates, horrifically mauled. And some skulduggery: perhaps trying 28-page rule book and heavyweight corpse tokens
◗ 27 Intruder tokens
something nasty is lurking in the to sneak an egg off the ship, or even complexity, games do run slow, long
◗ 8 Intruder
shadowy corridors, rooms and ducts arranging for another character to and not always smoothly. Also, there is carcass tokens
of your big, echoey spaceship. have a little, shall we say, accident. player elimination, with only the first ◗ 1 Depressurisation
It’s a familiar scenario. This Battlestar Galactica-ish twist player out given the option of taking token
Reminiscent, of course, of Ridley ramps up the tension to a thoroughly over control of the Intruders. And you ◗ 1 First player token
Scott’s Alien, to which Awaken entertaining degree. You all need to don’t have to die to be out of the game: ◗ 60 Action cards
Realms’ latest, big-box, miniature- work together to survive — following if you swiftly complete your objective (10 per character)
packed theme-driven game your crewmates into rooms doesn’t and place yourself in hibernation or ◗ 18 Objective cards
owes a great debt. But it might generate noise, for instance — and an escape pod, you’ll have to sit out ◗ 7 Soo/Co-op
Objective cards
also ring bells to anyone who each character has its own strengths, until everyone else is done, too. This is
◗ 27 Contamination
played the recent Lifeform, which represented by their own deck of unfortunate, for sure, although it may cards
also translated its reverence for 10 action cards. But you also never come as some relief to hear that, with ◗ 20 Intruder
xenomorphy cinema into an know if you can entirely trust your the game’s action-horror theme oozing attack cards
elaborate tabletop survival horror. friends. They tell you they’ve fixed through so effectively, even being ◗ 16 Serious
The core difference between the engines… But maybe they’ve reduced to a spectator doesn’t take as wound cards
Nemesis and Lifeform is here no secretly sabotaged them. Perhaps much away from the experience as you ◗ 20 Event cards
player has to take the role of the they’ve programmed the ship to might fear. ◗ 5 Help cards
alien. Or rather, aliens; there is far return to the safety of Earth… But DAN JOLIN ◗ 8 Intruder
weakness cards
more than one slimy interloper. Yet really set the coordinates to Mars.
◗ 8 Coordinates cards
this is not a straight cooperative Meanwhile, those terrifyingly toothy
game. Each character — captain, monsters keep springing out at you,
❚ PLAY IT? Y E S ◗ 120 Item cards
It’s knotty, lengthy and involves player ◗ 6 Character
pilot, scout or scientist, among gradually whittling down your health elimination, but Nemesis is still hugely Draft cards
others — starts with a pair of secret and resources, while the ship itself impressive in the way it implements ◗ 10 Intruder
objectives. One of these is personal, is on an automatic countdown to its sci-fi survival-horror theme. action cards
and the other corporate. The first
time an extra-terrestrial Intruder
appears on the board (usually as TRY THIS IF YOU LIKED… LIFEFORM
the result of making too much noise If you played that because you wanted Alien (or Aliens) in a game, then you
while exploring the board), every must check Nemesis out, too.

62 January 2020
ALIEN: THE ROLEPLAYING GAME
The Terror of the Deep (Space)
392+ 15+ £39

here are plenty of horror games they accumulate an extra pool of stress Some of this can be attributed to

T on the market, but few manage


to tap into the unsettling,
bone-gnawing terror that Alien: The
dice. These dice can generate successes
just like their skills and stats – adrenaline
pushing them to new heights – but if they
the punishing, lethal nature of the
pre-written cinematic scenarios, but a
lot of the sleek efficiency comes from
Roleplaying game can conjure up with roll poorly the terror can overwhelm the careful decision of which rules and
just a few well-chosen descriptions and their character, causing them to freeze, ideas to cut out. There’s no character
careless dice rolls. empty their entire magazine or run into creation, no umm-ing and ahh-ing over
From an initial movie about a bunch the open. weapon loadouts and no need to fiddle
of space-truckers and their run-in with a It’s a neat little addition to the rules about with any systems that don’t relate
single monster through to the expanded that does a wonderful job of raising the directly to the situation at hand. You just
timeline of Prometheus, the Alien tension, and not just in-game either. turn up, roll your dice and pray that you
universe has always revolved around fear Passing checks with just your basic dice survive the night.
of the unknown; the fear, appropriately pool can be tough, so you’re encouraged Of course, this ease of play is balanced
enough, of the alien. This isn’t the easiest to push for re-rolls and stress dice right out by the sky-high stakes when a
thing to capture at the tabletop, but with from the start of the adventure, but in campaign game eventually stumbles
a few clever decisions and a stark focus the back of everyone’s mind lingers the into a truly deadly threat, but the crew
on cranking up the tension the Alien knowledge of what that stress can cause probably won’t be facing these every
TRY THIS IF
RPG does everything it can to summon when the real dangers appear. week. For every tense showdown with YOU LIKED…
up feelings of dread, whether you’re This isn’t the only twist to Alien, monstrous aliens, you can probably CALL OF
in a darkened kitchen or a crowded however. Perhaps the most interesting expect a couple run-ins with pushy CTHULHU
convention hall. aspect of the game is that it’s actually two Colonial Marines or some corporate Though the settings
This is achieved with a core ruleset games in a single book. Kind of. drones, and while these can still be fun are about as
based on the same, simple system used One of these is a fairly conventional they aren’t exactly the reason why most different as you
by several other games developed by sci-fi RPG designed for campaigns that of us pick up an Alien game. could imagine, Alien
Free League, including Tales from the might run for weeks or months at a time. When you’re in one-shot cinematic RPG captures the
same despair, dread
Loop and Forbidden Lands. Skills and The other – known as ‘cinematic mode’ mode, Alien is an incredible game. If you
and pile of dead
stats add dice to a pool, and when you – is specially built for one-off scenarios. have just one night to play and are after characters created
want to try something risky you throw You aren’t really expected to ever run a some seriously scary roleplaying, it’s one by classic Call of
them all and try to get sixes. If you second game using the same characters, of the best choices out there. Campaign Cthulhu adventures.
get at least one you succeed, whether because most of them are probably mode has the potential to eclipse even
that means sneaking past a handful of going to be dead. this, but if you go down this road you’ll
egg-sacs without rupturing them or The rules don’t really change between need to accept that between the peaks of
clobbering a merc over the head with the two, but while campaign mode an excellent horror game lie a few sessions
a wrench. is where the meat of the details and of merely okay sci-fi adventure.
The biggest twist that Alien adds to the character options lie, cinematic mode RICHARD JANSENPARKES
system is one that ties the rules neatly is where strengths of Alien shine their
into the idea of rising, creeping horror. brightest. It’s here that the terror is at its ❚ PLAY IT? Y E S
As characters press themselves or watch most accessible, the rules at the slickest An incredible horror experience that
their friends be torn apart by monsters, and the tone at its darkest. absolutely excels at one-shot scenarios.

tabletopgaming.co.uk 63
P L AY E D

it. As such, when you move into a region


and place a region card, you’re always
in danger of laying something useless to
you, helpful to someone else, or straight-
up dangerous. Each player’s turn the land
shifts beneath you as locations turn up
for quests, items you want for your recipe
appear on a distant shore, and a region
is suddenly guarded by a local beastie. It
gives this great flowing sense of building
toward something big that you’ve set
your sights on – and while it’s competitive
there’s no direct conflict, meaning it very
much has a lazy afternoon vibe about it.
While some games without direct conflict
do feel a bit like playing separate games,
this is more like sharing the Sunday
supplements – and someone else has the
bit you want to read.
The disarmingly wonky art is cohesive,
holding this little world together while
its layer of ever-changing cards on its
surface offers the sense of a living board.
Traipsing around the map can feel a little
PAUPERS’ LADDER bit like the original Pokemon Gameboy
games, or even Earthbound – finish your
Kleptomania is a virtue weird and personal goal to progress the
story and change the world a little. This
60-90m 2-4 14+ £33
happy bouncing between roadblocks and
crossing the board for your own particular
t doesn’t get much more indie than you win, and it gets added to your trophy quest gives players a sense of their own

I calling your game studio Bedsit Games.


Despite the small space though, Paul
Stapleton has put together a game with
room. Get enough mythical corpses and
you can trade it in for a virtue. This collect
and discard is the mechanism for cashing
charming, emergent narrative.
CHRISTOPHER JOHN EGGETT

really quite epic scope, even if it is set in a in any actions for virtues, whether that’s
pocket universe. quests, money, or knowledge.
❚ PLAY IT? Y E S
A gentle game of choosing your
In Brighthelm the benevolent ruler If you didn’t defeat that previously own destiny that will leave everyone
has died, and the terms she has out for mentioned dragon, it hangs around in the around the board feeling a little
her replacement are for the most virtuous region, forcing anyone who enters to fight more virtuous than they started.
amongst the poorest in her realm. The
WHAT’S IN
THE BOX?
game is one where you wander around ◗ Game board
as a giant pauper meeple (and bird ◗ 4 Pauper cards
companion) exploring a pleasing little ◗ 4 Bird cards
map in an attempt to complete a number ◗ 144 Outcome cards
of ‘virtues’. These are the long-term goals ◗ 36 Recipe cards
within the game – get three and you win. ◗ 240 Region cards
To learn a virtue you’re probably going ◗ 50 Equipment cards
to need to upgrade your character by ◗ 4 Rarity cards
◗ 35 Quest cards
collecting potions or completing recipes
◗ 4 Pauper meeples
to provide you permanent abilities. ◗ 4 Bird discs
Exploration is fast as you get two moves ◗ 50 Gems
every turn, using your bird and pauper ◗ 4 Virtue markers
independently – although, of course, the ◗ 1 Charm dice
bird cannot use your equipment (“your
canary can’t use a sword” as we had to
remind one another).
When it does come to canary-on-
dragon combat, we turn a card from the
outcome deck for your pauper, and if TRY THIS IF YOU LIKED… TALISMAN
the number displayed matches or beats If it’s the light, card-based combat and exploration of Talisman that you enjoyed,
then Paupers’ Ladder offers a new, askew, take on this kind of mechanic.
that displayed on the enemy encounter

64 January 2020
GANYMEDE
This sci-fi standout is Splendor in space, on steroids
Designer: Hope S. Hwang | Artist: Oliver Mootoo 40m 2-4 12+ £34

claim the various spaceship cards.


But while the two games might
share a similar mechanical core,
Ganymede adds a handful of other
elements to consider.
Different shuttles grant a variety
of bonus actions to the players who
manage to charter them, letting
you recruit extra meeples, transport
extra travellers or enhance your
company’s reputation. It means that WHAT’S IN
as well as thinking about the types THE BOX?
of settlers you want to send to the ◗ 52 Wooden
Settler Meeples
stars, you’ll need to work out which
◗ 4 Wooden Cubes
of the available add-on abilities are ◗ 90 Shuttles and
most advantageous to you at any Settlers Ship Cards
given time. ◗ 4 Player Boards
Shuttles also come in various ◗ 1 Rulebook
classes, and whenever you use one,
you’ll also set off the abilities of
any of the same type you’ve already
played. It adds what feels like a very
subtle engine-building element to
proceedings as you create chains
of bonus actions – never powerful
enough to skew or unbalance
the game, but still helpful and
undeniably satisfying when you

S
pull it off.
pace has provided fertile medics, all represented by different Then there are your Ganymede-
ground to game designers coloured wooden meeples – and based starships themselves. They
over the decades. From the ferry them to your far-off launch take off whenever you fill them
diplomacy of Cosmic Encounter facilities. with meeples, and each one you TRY THIS IF
to the empire-building of Twilight Getting them to their destination successfully launch boosts your score YOU LIKED…
Imperium and the far-future horror isn’t straightforward, though. From at the end of the game in different SPLENDOR
of Warhammer 40,000, the stars are Earth, you’ll first need to get them to ways. It means your strategy is likely Like the beloved
packed with civilisations to discover Mars using shuttle craft represented to diverge from everyone else’s, jewel-trading game,
and alien monstrosities to confront. by a row of randomly drawn cards. and with everyone chasing their Ganymede revolves
Ganymede is the latest release From there, you’ll need to charter a own goals, there’s plenty of room in around building
resources and
offering the chance to explore the second shuttle to Ganymede itself. It the solar system for a bit of tactical
chasing rewards
cosmos. But where most space games means your meeples move gradually brilliance. over time. But it
set their sights on grandiose themes along a sort of interplanetary OWEN DUFFY builds on this simple
of exploration and conquest, this conveyor belt, and getting them from premise to offer
one’s all about running a public A to B as quickly as possible takes layers of new depth.
transport service. some careful planning. ❚ PLAY IT? Y E S
Named after one of the moons Different shuttles will only accept Ganymede may be a little thin on
of Jupiter, it puts you and your certain combinations of meeples, thematic immersion, but it presents
opponents in the shoes of rival meaning you’ll need to recruit the a constantly evolving puzzle of
the best kind. While the available
spacefaring corporations, all using right ones and get them to the right
options on your turn are simple, your
Ganymede as a base to launch place at the right time to get them decisions gel together over time
missions to the stars. As you play, aboard. It feels similar to the jewel to allow for real strategic flexibility.
you’ll aim to recruit a variety of trading game Splendor, with you and It’s fast-playing and thoughtful, and
colonists on Earth – engineers, your rivals all racing to assemble the its distinctive geometric art gives it
scientists, administrators and collections of colonists you need to impressive presence on your table.

tabletopgaming.co.uk 65
P L AY E D

NINJA ACADEMY
20m 3-5 8+ £14

pen Ninja Academy’s box and

O you might wonder whether


there are pieces missing.
This tiny dexterity game comes with
just a handful of cards and wooden
bits. But its four-strong design team
uses them in some inventive ways to
create a collection of fast and furious
mini-games.
The game casts you and your friends
as students in a ninja dojo. Over a series
of rapid-fire rounds, you’ll compete in
challenges for the honour of becoming
the top student.
Each task uses the game’s
components in different ways. In
one, you’ll each place a meeple in Other mini games see you trying to head-to-head. But even when you’re
a standing position on the back of throw ninjas into the game box from a not included, you can still gain points by
your hand then try to shove your distance, chucking them at a wall of logs betting on the outcome of the contest.
opponents’ over without toppling your trying to knock as many over as possible, And with each mini-game lasting
own. In another, you’ll place a wooden or racing a rival to balance five ninjas on between a few seconds and a minute,
log in the centre of the table before the tips of your outstretched fingers. the pace of the fun never slows down.
flicking ninjas at it, attempting to place Some challenges involve everyone OWEN DUFFY
yours closest to the target like a kind of around the table, while others pit
tabletop lawn bowls. two players against each other ❚ PLAY IT? Y E S

TUSSIE MUSSIE
30m 2-4 8+ £10

ollowing Wingspan with Tussie it is no less indicative of this rising cards stay face-down (creating

F Mussie feels like the tabletop-


designer equivalent of directing
a small, personal, indie flick after
designer’s knack for theme and talent
for elegant mechanisms.
Over three rounds, each player
your “keepsakes”). This further
affects scoring, as some cards
only synergise within bouquets,
making a blockbuster. Where must create flower arrangements and others with keepsakes. Which
Elizabeth Hargrave’s bird-collecting, represented by a quartet of cards, means, despite the gentle, fragrant
engine-building debut came in a which must be placed left-to-right theme, Tussie Mussie can actually
box packed with and 170 unique and score according to each card’s be quite cut-throat, as you guess at
cards, her flowery second game is rule (such as “+1 point for each other players’ strategies and try to
a small wallet holding only 18. But of your different colour cards”). subvert their arrangements.
Essentially, you’re building a micro- Inspired by the Victorian trend
engine. However, its construction of giving flowers a secret language,
is complicated by the way you play Hargrave also encourages players to
the cards. First draw two from the read the flavour text of their face-up
deck, then offer them both to the card when offering it, explaining each
player to your side: one face up, the flower’s meaning. A Snapdragon, for
other face down. Clearly there’ll example, means: “You have deceived
be one you’ll prefer to keep, but do me.” It’s well worth doing, adding
you try to hide it, or put it on show flavour to the game itself. And in
as a bluff? The neat conundrum of the Snapdragon’s case, what you’re
this ‘I pick, you choose’ element saying will often be true, in the most
is complicated by the fact that entertaining way.
face-up cards are added to your DAN JOLIN
arrangement face-up (forming
your “bouquet”), while face-down ❚ PLAY IT? Y E S

66 January 2020
HORRIFIED WHAT’S IN
THE BOX?
◗ 1 Game board
Doing the monster smash ◗ 6 Monster mats
◗ 7 Monster figures
Designer: Prospero Hall | Artist: Uncredited 60m 1-5 10+ £35 ◗ 7 Hero badges
◗ 7 Hero movers

R
◗ 10 Villager movers
avensburger have really been by a monster (your items are also a kind The monster design is quite nice, ◗ 20 Bases
knocking it out of the park and of health system in the game) it only even if the figures are the most generic, ◗ 60 Item tokens
into the movie studio with recent adds to the overcoming-the-odds theme but that’s kind of expected. Certain ◗ 1 Terror marker
Hollywood tie-ins. 2019’s Jaws and the of the game. monsters mark players and follow them, ◗ 1 Frenzy marker
Disney based Villainous have shown us All of the quests need to be completed whereas the duo of Frankenstein and ◗ 30 Monster cards
that it doesn’t just have to be a cash-grab not only against the clock – something Bride can be drawn to one another. ◗ 20 Perk cards
◗ 5 Reference cards
when it comes to bringing big names to set by the number of monster cards in Thematically it’s tight enough and the
◗ 1 Item bag
our tabletops. the deck – but also against the monsters quests are simple to understand quickly ◗ 3 Dice
So then, in shambles Horrified, part themselves who will cause terror by, enough that you’ll want to set up a
of a Universal Studios deal that puts the er, terrorising you and the villagers. If a different combinations of monsters
classic monsters of the silver screen firmly villager is killed or a hero hospitalised and heroes on the board as soon as
in the centre of your attention. And it’s you move the terror meter up. While you you finish your first game. The second
really quite good. take a number of actions each turn of game in my group was the predictable
The game is one of running around your own choosing, at the end of your “let’s use all the most difficult monsters”
collecting items of specific colour turn you flip a monster card to show you option that saw the terror meter spike
and value to complete the selected which monsters are on the move, and alarmingly quickly. Which is exactly
monster’s quest while trying to avoid how much they’re attacking for when what you’d expect when caught in
said monsters. Each quest is defined they land on the same space as a hero something of a bro-hug between
by the monster card, presenting a kind or villager. Dracula and the Wolfman.
of mini-game. This could be finding It’s a light game that does a great job CHRISTOPHER JOHN EGGETT
and smashing Dracula’s various coffins of not cutting off your options. You can
around the town, playing a kind of slide- do pretty much anything you can think
puzzle with The Mummy, or to teach of during play. As it’s a collaborative ❚ PLAY IT? Y E S
A surprisingly replayable, jolly,
both Frankenstein’s monster, and the experience you can work out the best collaborative game that lends itself
bride of said monster, a little about how plan together, share items, and even have to occasional cinematic moments.
to be human. While sometimes you can really quite cinematic “leave me, take this While not full of depth and complexity
be blocked from completing quest by a and complete the quest!” moments as the it has just enough moving parts
bad series of draws, or an unlucky attack cards tick down. to provide some tactical fun.

TRY THIS IF
YOU LIKED
ELDRITCH
HORROR
And you want to get
some of your friends
or family into co-op
monster defeating,
before moving on
to something with
more depth.

tabletopgaming.co.uk 67
P L AY E D

SHARDHUNTERS
20m 1-4 12+ £10

f nothing else, Shardhunters provides a with five heroes in your roster, you win fourth combats everyone simultaneously

I great test case of how a game that plays


pleasingly can be let down by its choice
of theme. As a quick-play battler, it works
the game. But only two heroes can be
active at a time, encouraging you to think
hard about which powers you activate
plays a single card; in the second two
cards; and in the third three cards. The
aim is to play the highest total value, with
well, with some neat twists introduced per hunt. a majority of coloured cards breaking ties
by its wide selection of hero cards, each The hunts involve playing down (undead have no colour). However, any
with its own rule-tweaking power. Each monster cards from a hand of seven, played rats switch the win condition to
player starts with a hero, hoping to earn across four combats. Each has a value the lowest value — unless a lycanthrope is
Bloodshards from winning monster between one and four, with four played, which negates that power.
hunts and spend them to recruit further categories of monster: undead, pirates, It’s as simple as that, offering some
heroes to their party. If you win a hunt rats and lycanthropes. In the first and lightweight tactical fun that should make
this game ideal for playing with children.
But Shardhunters’ creators settled on a
dark fantasy theme which apparently
required many of its female heroes to
be portrayed as bosom-thrusting (or
revealing) sex objects, from Shena The
Damned to (ugh) Natasha The Seducer.
It’s a bit sad really, and you don’t need to
be a prude to find it offputting. With a very
different visual style (what’s wrong with
cute and cartoony?), this could have been
a commendable family-friendly game.
DAN JOLIN

❚ PLAY IT? M A Y B E

DREAMS OF TOMORROW
30-45m 1-6 10+ £28

rom the description I hoped and weaving them into sequences to But it’s not as simple as collecting

F Dreams of Tomorrow was going to


be one of those rare games where
the future is dreamy, but instead the
send back to the past.
Which is to say that this is a rondel
game (you go round and round the
powerful dreams. If you can create a
sequence of dreams with matching
symbols you get points for resonance, and
future is terrible as usual and must be board) with set-collection elements, with the game’s tight scoring it can often
saved with dreams. You play a Dream pretty art and some of the least intuitive make the difference. And the conflict
Engineer tasked with travelling the graphic design I’ve seen in a long time. between the two leads to interesting
Collective Conscious, collecting dreams It’s a confusing muddle of more than choices and emergent strategies.
twenty icons and symbols that aren’t The game comes with two modes:
clear, attractive or well laid out. This isn’t pleasant night and troubled night, which
a game of weaving dreams, mostly it’s unleashes a nightmare onto the rondel,
trying to remember what the icon with all plus a solo variant in which you compete
the rectangles lets you do. against an algorithmic robot. It’s a nice
A shame, because there are nice package for several styles of play.
touches here, and the mechanics are Dreams of Tomorrow never engages
intelligent, well balanced and varied. directly with its theme but its tone is never
The Collective Conscious lets you gain fierce or combative, and collecting the
resources to catch dreams and weave dream-cards is a pleasant way to spend
them, but it also lets you trigger the power some time, even if they never add up to
of the topmost dream in your sequence, anything more than points.
which can rearrange the pieces of the JAMES WALLIS
rondel, give you extra stuff or more moves,
or let you swap dreams with other players. ❚ PLAY IT? P R O B A B L Y

68 January 2020
TROGDOR! THE BOARD GAME
Watch the World BURNINATE!
30-60m 1-6 14+ £58

WHAT’S IN
THE BOX?
◗ 16 wooden meeples
◗ 16 miniatures
◗ 25 double-sided
cardboard
terrain tiles
◗ Cardboard
Trog-meter
◗ 36 Trogdeck cards
◗ 45 movement cards
o fantasy story is truly complete Every turn is a tug-of-war, where for all the characters as well as usual

N without the presence of a


dragon. Misty Mountain
would be an inconvenient hike without
players play cards unleashing Trogdor
using the action points displayed on
them to move and burn, along with any
wooden meeples used in the standard
edition. Seemingly just to underline,
that Trogdor!! The Board Game doesn’t
◗ Nine Keeper of
Trogdor cards
◗ Nine magical
items cards
◗ Bag for stacking
Smaug, Harry Potter would simply be other special abilities available, and then like to take itself seriously, players can
a boy on a broom without a Hungarian villagers, knights and archers move in an play a stacking mini game with the mini game
Horntail to guard the golden egg and attempt to deal damage to Trogdor and wooden meeples (reminiscent of Meeple
Khaleesi would struggle to cross the also repair everything in their path. Circus but simplified), the rules of play
Narrow Sea and fight for the throne in Seasoned co-operative board gamers, for which are included in the main
Game of Thrones. Now a new challenger who are used to the high-stake strategies rulebook. It has absolutely nothing to
descends to eat peasants and burn that are involved in winning games do with the main game but is fairly well
villages – Trogdor The Burninator, a in this genre, might find Trogdor!! The done and entertaining!
comic character, an 8-bit video game Board Game frustratingly luck-based. With most modern co-operative
and the epicentre of the board game Very minimal pre-planning can be done games being as tough as nails,
with the same name. as the villagers’, knights’ and archers’ sometimes it’s nice to play one that TRY THIS IF
If it isn’t obvious from Trogdor’s title movement is completely random each is about having silly fun with friends, YOU LIKED…
– The Burniator – or its looks – a large turn. Certain assumptions can be made rather than putting all team efforts into FORBIDDEN
green dragon with a bulging muscular on which tiles are less likely to be in their strategies and objectives. The downside ISLAND
arm – this cooperative game does not path, but these are not exact predictions. of a game that leads with its humour is If you are used to
take itself seriously. Each turn players, Trogdor!! The Board Game is not that any joke at some point will likely the hard work of
esteemed members of the aptly named about pin-point precision. It is about get old. Trogdor!! The Board Game may digging up flooded
cult the Keepers of Trogdor, use their having a laugh. Starting with the rule not have a long table-life, but it will lift tiles, you may find
that burning them
actions to guide Trogdor and burn, book full of silly slapstick humour to its spirits and bring laughter and joy with
instead is much
excuse me, burninate everything on a entire gameplay where burning villagers every play. more fun
five by five randomly generated tiled get Crowns of Flame and frantically run ALEX SONECHKINA
board. In order to win the game Trogdor around the board setting tiles in their
will have to lay waste to all tiles, huts and path on fire. Even if Trogdor is defeated,
have eaten or burninated all villagers on he gets one last chance at a win with a ❚ PLAY IT? P R O B A B L Y
the board. Unfortunately, pesky knights Fiery Rage burning everything along the The main goal of Trogdor!! The Board
Game is not to win, it is to have fun.
and archers stand in the way of this path of five randomly deal movement
That may come at the expense of
explosive endeavour. They travel around cards. With any luck, this last hurrah can robust strategies, that many have
the tiles through AI deck drawn routes, meet the win conditions, but even if not, come to expect from co-operative
trying to catch Trogdor and defeat him. it never feels like a let-down or a failing. games, but once in a while it’s fun
Additionally, they can also repair tiles and The deluxe version of the game comes to be a big dragon with a muscly
huts that have already been burninated. with beautifully painted miniatures arm watching the world burninate.

tabletopgaming.co.uk 69
P L AY E D

TOY STORY: OBSTACLES AND ADVENTURES


It’s not exactly flying, but it is falling with style
Designer: Prospero Hall| Artist: Disney Pixar 20-60m 2-4 10+ £40

who must be defeated in a very literal


way. The Toy Story world, not so much.
So where the Harry Potter game has
you spending resources to get new
spells to beat Slytherins and Voldemort,
Toy Story: O&A has you getting new
toys, mainly three-eyed aliens, to
overcome ‘Trapped in a Crate’ and
‘Struggle with Jealousy’.
It doesn’t gel. It never
comes together to feel like an
unfolding story, nor to make you feel
like you’re inside the world of the
game. You’re gathering a collection
of cards with pictures of your Toy
Story friends on them. Any sense of

I
immersion never got on the removal
n the crowded boardgame market toys. There are five characters instead truck. This is the wrong game-engine
of today, one of the better ways to of four (and two girls instead of one) to tell these toys’ story.
find titles you’re going to enjoy is to and six adventures instead of seven, Having said that, my family had a
follow the work of a particular designer. plus some sweet adventure-track thoroughly good time with it, and in
One name that’s been increasingly mini-boards with the dinkiest zinc the category of A Young Person’s Guide
prominent in the last few years is tokens you’ve ever seen, but at its heart To Deck Building it’s an excellent
Prospero Hall, responsible for a bevy WHAT’S IN this is the Harry Potter deck-building introduction. The gameplay quickly
of licensed hits including Harry Potter THE BOX? engine – or what I’m fairly sure we’ll becomes intuitive and although the
Hogwarts Battle, Bob Ross: Art of Chill ◗ 198 regular cards come to recognise as the Prospero Hall first adventure is ludicrously easy
and Disney Villainous. ◗ 21 oversized cards generic co-op deck-building engine for to beat, the challenge ramps up
But caveat emptor because Prospero ◗ 4 dice licensed movie franchises. pleasingly as you work through the
Hall is not a person, it’s a Seattle-based ◗ 6 adventure boxes Which is not to say there’s anything different card packs.
◗ 1 rulebook
company, part of Forrest-Pruzan wrong with it. This is a nice solid, In a nutshell, the game’s subtitle –
◗ 5 rule sheets
Creative which in turn is now part ◗ 11 dividers balanced, engaging piece of game ‘Obstacles and Adventures’ – says it all.
of Funko. All the same, if Toy Story: ◗ 6 adventure tracks design. Everyone starts with their It’s a little bit unwieldy for the job it has
Obstacles and Adventures comes from ◗ 5 player boards own deck of cards specific to their to do, and the adventures take second
the same team who created Villainous, ◗ 6 zinc tokens character, and builds it up to overcome place to getting past random stuff in
a tremendous blend of theme and ◗ 35 insight chips a succession of group hazards and your way. But if you know a family
gameplay that lets you be a Disney ◗ 25 imagination chips dangers, which must be beaten before with kids who are looking to jump
baddie bringing off your diabolical ◗ 5 health chips the token reaches the end of its track. from casual games into something a
scheme while throwing heroes at your In the first adventure it’s the removal bit more meaty, this is a cracking late
adversaries, it must be worth a look. van heading to the family’s new home, Christmas present.
Plus, it’s a campaign-based co- in adventure two it’s luggage moving JAMES WALLIS
operative deck-builder with Disney through the airport, and so on.
Pixar’s most loved cast of characters, The sense of risk is palpable, players
Legacy-style gameplay for kids, work together to optimise their strategy ❚ PLAY IT? P R O B A B L Y
The gameplay is absolutely solid,
and at the very least that’s got to be and the whole experience zips along. but the Toy Story theme feels like
interesting, right? The problem comes with the choice of it’s layered on top rather than
As it turns out Toy Story: O&A has licence the game engine is applied to. properly integrated. Still, the
less in common with Villainous and You see, the Harry Potter world is pleasure of playing as Woody, Buzz
more overlap with another of Prospero filled with living, breathing enemies and Jessie shines through.
Hall’s titles: Harry Potter Hogwarts
Battle. Because it’s basically the same
game, or at least the same game-engine, TRY THIS IF YOU LIKED… HARRY POTTER HOGWARTS BATTLE
re-skinned with brightly coloured If you’re looking for more of the same but with a different theme, this is literally that.

70 January 2020
EBERRON: RISING
FROM THE LAST WAR
Weird, Wonderful New Worlds
Designer: Wizards of the Coast 320 13+ £38.99

I
t’s been said that the art of originality dinosaur-pirates? Here are some ideas could lead – or force – the party into
lies in taking something that everybody for playing one. adventure. This is a wonderful set of
already knows and putting a twist on it. The result is a mash-up of steampunk, concepts, many of which turn the old “you
By this definition, Dungeons & Dragons’ noir, pulp adventure and high fantasy meet in a tavern” idea firmly on its head.
Eberron must be one of the most original that is – in all honesty – a bit of a mess. While there’s plenty of room for
game settings out there – one that’s However, you’d be hard pressed to deny traditional adventuring parties, Rising
perfect for spicing up a table growing that it’s a gloriously enjoyable mess, and from the Last War also set out plans
tired of classic fantasy tropes. one that somehow seems to work. Every for playing as a band of roving tabloid
Rising from the Last War is easily the nook and cranny of the game world is reporters, a squad of crime-busting
most substantial and robust setting guide stuffed with ideas all-but guaranteed to investigators or a team of spies. It’s hard
to be added to D&D since its latest edition get someone at your table excited about to guess how many of the ideas would
launched five years ago, and aims to the upcoming campaign. play out in a long-term campaign, but
give players and GMs alike a whole new For some people this will come in every single one of them provides a jolt
world to play about in. This means a heap the form of the setting itself, while other of inspiration squarely to the part of the
of new rules, including races and class will be drawn in by the new characters brain that plans adventures.
options, as well as a pile of magic items options, which include a handful of races The weakest part of the entire book
and monsters to pick from, but the meat and the first full class to hit this edition of might actually be the parts that look
of the book is a big pile of worldbuilding. D&D. Of these the robotic warforged are to explain and explore the nitty-gritty
And what a world it is. perhaps the most instantly fascinating details of Eberron itself. Part of this is
The simple elevator pitch for Eberron – who doesn’t want to play a kick-arse the inevitable dry tone, and part of it is a
TRY THIS IF
paints it as a world still recovering from steampunk adventurer? – but the rather boring layout. If you want to bone YOU LIKED…
the horrors of the titular ‘Last War’, shapeshifting changelings also instantly up on the politics of the world you need GUILDMASTER’S
both enjoying the arcane technology inspire countless takes on old stories. to plough through 50 pages of mostly GUIDE TO
it spawned and reeling from the The magical tricks and tools of the plain text that feels like more of a primer RAVNICA
industrial-scale violence their creations new artificer class also allow players to for returning players than something If you liked the
wrought. However, this only covers the play out a grab-bag of steampunk tropes, made for newcomers. cosmopolitan, high-
slightest sliver of what makes the setting which can range from mad scientist to Behind this, however, you’ll find a truly magic weirdness
great – its commitment to creatively gunsmith depending on what choices you exciting world that can bring incredible of Ravnica then
Eberron is probably
ripping off pop culture. make. It’s possibly the most flexible class flavour to your D&D table. It’s not quite
right up your street.
If that sounds like an insult, it really available to adventurers at the moment, the classic dungeon-crawling heroism
isn’t. As you read Rising from the Last and while this comes at the cost of some that most newcomers expect from the
War, you get the impression that writers complexity it makes up for it by feeling game, but if you’re after something new
asked a hundred different people to incredibly fun and thoroughly embedded it’s hard to beat.
think up something cool, and then in the high-magic world of Eberron. RICHARD JANSENPARKES
tossed the results into the game world Indeed, the section immediately
regardless of how well it seemed to
mesh with the game’s sword and sorcery
following the rules for the artificer are
all about a new way to get your entire
❚ PLAY IT? Y E S
An absolute delight of a setting that
aesthetic. campaign tied neatly into the game world, comes with a slice of new rules that
Magical trains? Done. Shapeshifting with a dozen or so ideas for patrons that you can drop into any world you feel like.
assassins? You bet. Halfling Just be prepared for a lot of reading.

tabletopgaming.co.uk 71
P L AY E D

players will not suffer from


analysis-paralysis.
Dale of Merchants Collection
acts as a standalone game and
an expansion at the same time,
introducing new animals to the
game as well as adding a couple of
mechanics and variants. These decks
can be played completely on their
own, but Collection also unites all
previous games together, but in more
ways than simply providing enough
space for them in the same box.
On the gameplay level, it adds
almost boundless replayability. The
game varies not only based on the
decks, but players can also pick from
the large collection of characters,
whose unique powers make the
gameplay easier or harder. For an
added layer of challenge, players

DALE OF MERCHANTS: can also include trap cards, that


spice up the gameplay again. Each
new element is more of a flavouring
COLLECTION and doesn’t overburden the core of
the gameplay, keeping it swift and
Deck building for all easy-flowing.
On a practical level, Collection
20-60m 2-4 10+ £40
includes everything to make set up
and play as effortless as possible –
n the kingdom of deck-building other players’ plans, making them from dividers to special cards that

I games, Dominion rules proudly,


rarely being bothered by other
pretenders to the throne. That isn’t
discard cards or mixing up their
decks, so it is harder to plan ahead.
There is a deck for every type of
summarise qualities of all the decks
ever released, including their ease
and style of play. It makes the already
to say there aren’t other worthy player. Those who are feeling a bit gorgeous cards feel special, and the
contenders, but through the test mischievous will find characters that game a joy to take out and pack back
of time Dominion has remained have high levels of player interaction in the box.
the exemplar by which all deck- and take-that powers. While others A lot of effort and thought has
building games are measured. Dale WHAT’S IN who do not like confrontation and been put into making this collection
of Merchants, originally released in THE BOX? want a more pacifist game experience inclusive, suitable for all types of
2015, may not have come to usurp ◗ 120 animalfolk will be able to do that as well. players. Seasoned deck-building
Dominion’s position, but it certainly cards The gameplay will be familiar fans and newcomers alike will find
offers an alternative for players who ◗ Two wooden dice to anyone who has played deck- something in the game that fits
crave the smoothness of the latter’s ◗ Clock builders before. Players start with their play-styles. That together with
gameplay but are not entirely satisfied ◗ 20 junk cards basic decks that include junk cards adorable animal illustrations is why
◗ 27 deck selection
with its fairly pastiche theme. and animal cards from each set used you should really consider adding this
cards
Dale of Merchants is set in a world ◗ 20 trap cards in the game. They will buy more game to your collection.
resembling Brian Jacques’ Redwall ◗ 55 character cards powerful cards from the market and ALEX SONECHKINA
novels, with anthropomorphized ◗ 42 specialty cards during the course of the gameplay
animals illustrated beautifully on ◗ 32 dividers use their abilities – techniques – to
the cards with a whimsical fairy- ◗ Market board eventually create stacks of cards in ❚ PLAY IT? Y E S
◗ 40 coins Dale of Merchants Collection does
tale approach. Each deck has its numerical order. The first player
◗ 40 tokens not stray too far from the establish
own unique character that reflects to place eight stacks of ascending deck-building format, but it does a
the nature of the animal it belongs value wins the game. The gameplay great job at making sure that it’s
to. For example, the Black-Headed loop, although simple, is very gameplay and artwork are appealing
Gull focuses on filling opponents satisfying and while some thinking and memorable to players of all
with junk cards, low-cost cards that and planning ahead is beneficial, types and levels of experience.
saturate their deck, making it hard to
draw cards with useful abilities and TRY THIS IF YOU LIKED… DOMINION
higher values. The Tasmanian Devil Dale of Merchants Collection has an elegant, swift gameplay reminiscent of
is very playful and likes to mess up Dominion but it’s theming has more imagination.

72 January 2020
ADVENTURE GAMES: MONOCHROME INC.
An engaging mystery whose puzzles are stronger than its plot
90m 1-4 14+ £15

he growth of story-focused As you play, you’ll reveal a collection makes a decent stab at presenting an

T games has been one of the most


fascinating developments in
the tabletop hobby. From the intimate
of locations within the company’s HQ,
picking up an array of potentially useful
items and trying to figure out how to use
engaging techno-thriller.
While its evil-corporation-vs-
band-of-outlaws premise isn’t exactly
two-player improv of Fog of Love to the them to sneak your way into top-secret groundbreaking, it knowingly and lovingly
branching fantasy plotlines of Legacy laboratories. In some cases it’s pretty embraces genre tropes. It lacks the deep
of Dragonholt and the binge-worthily obvious: keys fit into locks, pilfered characters and living setting of Legacy of
episodic Pandemic Legacy, a growing security passes override electronic entry Dragonholt – unsurprisingly as it’s a much
number of designers are experimenting systems. But others are less clear-cut; smaller game. But it compensates with
with board games as a narrative medium. how are you supposed to overcome high- puzzles which really draw players in to its
The newly launched Adventure Games tech security measures using a length of air of mystery, contributing powerfully
series is the latest addition to the bunch, rubber hose, a cigarette lighter and an to the atmosphere around the table. It’s WHAT’S IN
and within a few minutes of getting it to empty soft drink can? a one-and-done adventure, and once THE BOX?
the table it’s clear that its co-creators must Working it our requires observation, you’ve run through it there’s no point ◗ Story book
◗ 4 cardboard
have spent a considerable chunk of the logic and lateral thinking, and going back for another go. But with no
character standees
1990s playing point-and-click adventure cracking each problem feels like a little legacy-style torn-up cards, you can always ◗ Adventure cards
video games like Broken Sword and triumph. As you sneak through the pass it on once you’ve finished. It’s an ◗ Level cards
Monkey Island. building you’ll incrementally open up intriguing start, and it’ll be interesting to ◗ Rulebook
Like the revered PC titles, it more of the environment, and there’s see how the series develops from here.
sees players exploring mysterious a real sense of discovery as each new OWEN DUFFY
environments, piecing together bits of room brings you more information,
information and attempting to solve with new characters to talk to and ❚ PLAY IT? Y E S
a succession of puzzles to advance new clues to guide you through the Monochrome Inc. stumbles in places,
through an unfolding narrative, and it’s deepening mystery. particularly with some clunky dialogue
impressive just how faithfully it replicates This atmosphere of exploration is and characters who lack real personality.
the experience in an analogue form. reminiscent of publisher Kosmos’s other But it makes up for it with puzzles
Monochrome Inc. – one of two standalone small-box series, EXIT: The Game, which which tickle various bits of your brain.
There’s a sense of exploration as you
games released to kick off the series – attempts to recreate the experience of a
steadily reveal more of its environment,
casts players as a team of thieves and real-life escape room. But where those and it also offers a compelling single-
hackers engaged in a spot of futuristic games focused primarily on puzzle- player experience, and its optional
corporate espionage, attempting to solving, the new Adventure Games come companion app streamlines things by
steal valuable secrets from a shady with much more of an emphasis on plot. saving you looking up chunks of text
pharmaceutical company. And for the most part, Monochrome Inc. in the accompanying story book. TRY THIS IF
YOU LIKED…
TIME STORIES
Like the time-
travelling series,
Adventure Games
recreates the feel
of classic point-and-
click adventures.
But where TIME
Stories suffered
from some clunky
repetition, this
latest take on the
concept is a little
more elegant.

tabletopgaming.co.uk 73
P L AY E D

UNLOCK! TIMELESS ADVENTURES


Time's up!
60m 1-6 10+ £27

nlock! Is a long running series WHAT’S IN additional layer of flavour and fun to the their trap, wasting time. Sometimes this

U of escape room style games. If


you’ve played them before there’s
nothing all that new for you to discover
THE BOX?
◗ Rulebook
◗ Tutorial (10 cards)
◗ 3 Adventures
game. Some cards are “machines” which
means opening their number in the app
and interacting with it there. There is
felt a little arbitrary.
The fun of the game comes with the
cooperative puzzle solving. As there is a
aside from the narrative itself. Equally, if an element of split attention with this variety of puzzles in each adventure of
(180 cards)
you have played them before, you know however and it’s easy to expect the app you to tease out with your group there’s
◗ 3 Props
they’re extremely good fun scenarios for to hold all of the answers to the story, likely to be something that everyone
one-off experiences. rather than the cards because of some can solve. In that, it’s very inclusive.
The threat of a throw-away game does kind of internal bias towards something Those who work best solving contextual
linger. You better enjoy it, you think. What electronic having the answer. As such common sense problems will balance
do you get then? A box with some cards it’s the very clever machines or the ones out for those who are three steps ahead
and a few props. I’ve written that like I where you have to pick a code from adding the numbers of different things
don’t love the props. The three scenarios somewhere else that work the best. The in the room together, or those carefully
in this collection are themed as: a circus app also plays some fitting ambient music looking at the pictures to find hidden
arrives in town, a race a find a diamond in that changes along with each scene and numbers. Unlock! Timeless Adventures
early 20th century Paris, and a wonky time can offer hints if you’re really stuck. then is just like its previous outings and all
machine. I’m not sure how the circus fits The scenarios themselves are a it comes down to is whether you want to
into the “timeless” theme, but it hardly mix. The first and easiest scenario is play these particular scenarios.
matters once you’re rolling. probably the best for its use of lateral CHRISTOPHER JOHN EGGETT
These games play out as a series of thinking puzzles, eliciting a number
lateral thinking puzzles combined with of “oh!” moments around the table
some number spotting. When you spot as something shifts into focus. The
❚ PLAY IT? M A Y B E
As with all games of this type you’re
a number you flip that card, moving second may be the weakest for its use probably going to buy it with a group
the story on. You can add red and blue of dead ends via a rival gang, costing of friends for a party or a single
numbers together to get another card. you a minute’s penalty every time you day’s worth of playing, and then
Flip them and it’s like you combined misunderstand the advice and fall into forget about it. For that, it’s great.
them or applied them somehow.
It works a little like magic when it TRY THIS IF YOU LIKED... TIME STORIES
works. While I am usually sceptical But want something a fair bit more tongue in cheek. While it’s nowhere near the
about app-enabled games, and you do level of personal investment as TIME Stories, Unlocked! Timeless Adventures
really need the app here, it did add an gives you a similar buzz.

74 January 2020
LAST BASTION
Release your inner Leonidas
45m 1-4 14+ £40

ast Bastion is a re-work and send additional nastiness the players’ In some ways, Last Bastion could

L a re-theme of Ghost Stories, a


co-operative game beloved for
its toughness. The former has a more
way. One unlucky draw or ability that was
not dealt with in time can cause a cascade
that overruns the whole board. Suddenly,
be an entry-level game. Its rules are
easy to learn, iconology is clear and the
rule book (a big improvement on the
WHAT’S IN
THE BOX?
modern aesthetic and its playtime is players find that their resources are too Ghost Stories’ rule book!) does a really ◗ Nine bastion tiles
slightly less, however, the main principles few and their own abilities, as powerful as good job of walking players through all ◗ Four enclosure tiles
of the game largely remains the same. they are, barely manage to dispense the the minutia. However, it requires the ◗ Four horde boards
Set in a fantasy setting, players in Last most dangerous enemies. experience of seasoned co-operative ◗ Eight hero boards
Bastion are a group of eclectic heroes Last Bastion is not a game players players versed in their strategies and with ◗ Four colour bases
trying to defend their four-towered will likely win on their first try. In fact, it well-oiled teamwork to win. It is easy to ◗ Eight hero figurines
◗ 47 tokens
bastion from the horde of monsters may be many games later that they will understand what you need to do in the
◗ Four combat dice
assaulting it. The bastion is composed of secure their first victory. As in any tough game, but extremely hard to learn how to ◗ Corruption dice
a random three by three grid of tiles, each co-operative game, there are many ways do it well. ◗ 64 cards
with their own unique ability that help to lose and only one to win – defeat the In many ways, that is a positive ◗ 3 equipment figures
heroes keep waves of enemies at bay. powerful warlord that appears towards for Last Bastion. Players will want to ◗ 15 Grasp of
Each character also has a special power the end of the game. Doing so will require come back and try their luck at beating Evil figurines
that is either a passive ability or activated tactical precision and preparation from it, experimenting with character
as a bonus action. While that’s plenty players, where every move is meticulously combinations and being more mindful
of power to throw at the enemy, players planned, and every available resource of monster behaviours. However,
will need to take full advantage of all of accounted for. sometimes the fight can feel tough,
it, because the monsters hit back just as This is slightly undermined by the unfair and even impossible, discouraging
hard – and they have the numbers. dice combat, as the element of luck players from returning. Last Bastion may
In fact, as the game begins, it is easy adds frustration to gameplay that is not be a game for those who are looking
to be lulled into a false sense of security. already tough. To kill monsters, players to relax for an hour, but it welcomes those
You feel all-powerful and are just about will need to roll the number of symbols are ready for a challenge
managing to dispatch monsters as soon matching the monster card or failing that, ALEX SONECHKINA
as they come up. But as the horde of supplement it with resource tokens. The
monsters grows around the bastion probability of rolling the colour you need
the first semblance of panic begins to is low, so having resources as back-up ❚ PLAY IT? Y E S
Last Bastion is one of the toughest
set in. They also have special abilities: is always a good idea, yet they come in cooperative games out there.
some are triggered when the cards are limited supply as well. Failing to defeat a To win it, one will need a robust
first added to the board, others have monster essentially wastes players’ turn, plan of action, well-coordinated
an ongoing effect and even with their and when every move matters, this can teamwork and just a bit of luck, a
last dying breath some monsters can be devastating. challenge that many will relish.

TRY THIS IF
YOU LIKED…
GHOST
STORIES
A modern remake of
Ghost Stories, Last
Bastion successfully
recaptures its
essence while being
more approachable
and offering a new
theme.

tabletopgaming.co.uk 75
P L AY E D

VOLCANIC ISLE
30-60m 2-4 13+ £47

he history of Easter Island is one rules questions? Unaddressed.) The

T of desolation. One of the most


remote communities on the
planet, it’s spent the last three hundred
components are plentiful, plastic
and cartoony.
The game is decent
years having its people and history but it never gets to grips
shit on by colonial powers. There is with two core questions.
a game set on the island that treats Firstly, if raising moai causes
its subject – the raising of the famous fissures and eruptions that
moai statues – with proper respect, but are destroying the island, why
that game is Giants (Fabrice Besson, do it? And secondly, if you’re
2008). Volcanic Isle is nonsense about making a game about Easter
statues, settlers and volcanoes that Island using its religious art,
nicks the moai and attaches them to don’t you have a responsibility
a completely made-up mythology for to stay close to the actual history and
the island. mythology of the place instead of
To be fair, if you take all the Easter cause a random volcano to erupt, making up a lot of crap?
Island stuff out of it, this isn’t bad. You sending fresh lava down to destroy Volcanic Isle is stealing from the
play tribes settling an island made of what lies below. culture of one of the most exploited
tiles, eight of them volcanic. You spend (Easter Island’s three volcanoes were peoples in the world. If you don’t
action points to move settlers, build long extinct when the first humans care about that, if you can play the
villages and moai from lava, and raise arrived there around 1200 CE.) game without its gross cultural
the statues on geysers, which is what Everything works and it’s all appropriation making the experience
gives you victory points. balanced and has interesting tactical a bit grim, you’ll probably enjoy it. For
However every moai you raise choices and strategies, if you’re able the rest of us, best avoided.
causes a fissure to appear between to work around the rulebook’s lack JAMES WALLIS
tiles, and when fissures link up they of clarity and annoying omissions.
cause parts of the island to sink (Geysers? Never defined. The ship
forever. Raising a moai may also tokens? Not mentioned. Important ❚ PLAY IT? M A Y B E

DECRYPTO: LASERDRIVE
15-45m 3-8 10+ £15

he 2018 party game Decrypto information when slotted into semi- round has to be related to the subject

T put players in the shoes of


spies trying to pass messages
to their teammates using coded
transparent holders.
Now its designer has returned with
an expansion, catapulting players
on the card, making life a little harder
for the clue-giver. There’s also a new
sudden-death victory condition where
communication. Based around clever into a new era of high-tech espionage. teams can earn chances to guess some
allusions and word association, Introducing the storage medium of of their opponents’ codeword cards.
it earned praise not just for its the future: LaserDisc! Neither is a bad addition to the
gameplay but for its production, The new add-on doesn’t mess much game, but LaserDrive doesn’t really
with artwork inspired by 1960s with the base game’s formula. It still change very much. It tinkers at
technology – giant floppy discs! – sees players divide into teams with a the edges rather than introducing
and cards which revealed hidden set of secret codeword-bearing cards anything strikingly new, and you have
mounted in front of them in slots to ask whether that makes it worth
numbered one to four. Each round spending your money on.
still revolves around spymasters giving Decrypto’s base game was so tight,
opaque hints to guide their teammates tense and clever that it’s difficult
towards combinations of cards. to build on its minimalist frame.
Now, though, you’ll have a new LaserDrive makes some tweaks, but
restriction to work around. On each it doesn’t particularly improve on the
turn you’ll draw a card dictating original offering.
a category like “a book title,” “an OWEN DUFFY
animal” or “something found in a
bathroom.” At least one hint on each ❚ PLAY IT? N O

76 January 2020
WHAT’S IN
THE BOX?
◗ Rulebook
◗ 6 Dial Tokens
◗ 75 Map tiles
◗ 15 Mountain tokens
◗ 25 Forest tokens
◗ 66 Energy cubes
◗ 6 scoring cubes
◗ 1 scoreboard
◗ 105 game cards
◗ 102 animal tokens
◗ Storage containers
for tokens and
animals
◗ 40 element stones
◗ 1 Element bag

ECOS: FIRST CONTINENT


Law of the jungle
Designer: John D. Clair | Artists: Sabrina Miramon, Matt Paquette 45-75m 2-6 14+ £58

W
e’re going to create a world. gain some points for this, or some extra by another player to their own advantage.
It’ll take a few days. No pay, energy that can be immediately played, Or they could flip the board in a way that
but great exposure. You can causing a chain reaction of cards, if leaves you with two smaller deserts rather
have Sunday off. You in? you’ve tee’d them up right. than one large one – which is less good for
In Ecos we play competing creative It’s not all peaceful though – your claiming certain tile-based points.
beings doing the actual graft of creating actions can be more disruptive. A sea Yet, despite how simple this sounds,
the land, seas, mountains and forests as full of fish and gentle creatures can Ecos is difficult to understand a lot of the
well as the creatures that live in them. Yet, suddenly be set upon by a shark. For the time. There’s just such a variety of ways
as we do so, we are in competition. You player that did this, and in truth, laid out that a player could be planning to gain
might think that that forest goes well with the fish and manatees, this was a huge their points. This is good, but it means
that ocean just there, but to me, it clashes swing in points, pushing them closer to those swings come out of nowhere from
horribly. To remedy this I’ll activate one of the magic points threshold which allows your opponents. Yes, you can announce
my cards that allows me to replace it with them to finish the game. Other versions the card when played to the board
more ocean, or a desert. Of course, you of this might be enacting one power to but this requires understanding why
might change that back when you next move animals out of the desert, and then someone has done everything they have TRY THIS IF
get a chance to redecorate. claiming points for every barren and up until then. For a game with board-state YOU LIKED
The game consists of one player sandy space in the habitat. So, it’s not changing conflict the “oh, I was sure there ISHTAR
When it comes
drawing delicious tokens out of a bag, exactly one for those who don’t like that was a manatee here earlier…” moments
to creating a new
declaring each as they go. This allows all bit in Bambi. feel a bit limp. As such, it’s difficult to world, we’d prefer
players to use their energy cubes on the The cards themselves also only have recommend to someone who isn’t to be creating The
cards they already have laid out in front so many uses. Rotate with a use and soon planning on playing it endlessly. Gardens of Babylon.
of them. Naturally you have to match you’ll be discarding it. This makes Ecos a CHRISTOPHER JOHN EGGETT
with the most recently drawn token, and game of managing your engine in front of
you’re building up these powers each you, and striking when the time is right to
turn. Once complete you say “Eco!” get you the maximum number of points.
❚ PLAY IT? M A Y B E
Ecos, despite the entirely wonderful
and then the game pauses while you You can make things easier for yourself design, feels ever so slightly aimless.
enact your power. This can be simple by playing out various future bonuses There are great moments in the game,
things like laying more tiles, or placing (often the previously mentioned buffet of but they just didn’t make anyone feel
an animal on a valid space. You might manatees) – but these too could be used powerful enough to keep them drawn in.

tabletopgaming.co.uk 77
for an entirely new approach to skirmish
games you’re going to be disappointed,
but if you take a ‘don’t fix what ain’t broke’
attitude the basic mechanics will get you
along just fine.
Besides the gameplay are the box’s
contents themselves. The game’s hard
plastic 40mm miniatures are larger in
scale than standard figures such as those
from Games Workshop, being obviously
aimed at a more casual audience who
may not be used to painting figures.
Detail is crisp and the visuals are all
MARVEL: CRISIS PROTOCOL appropriately on-brand, although
assembly can be a bit finicky. One strange
Like popcorn – enjoyable, if a bit bland quirk of the box is that the rules are
split between a physical rulebook and
1-4 Hr 1-5 14+ £125 an online version; only in the latter will
you be able to find the pre-game setup
rash! Zoom! Thock! Pow! As comic WHAT’S IN action, sometimes slightly weaker, but instructions, for example. Besides this,

C book adaptations continue to


hold sway over popular culture,
Atomic Mass Games have sought to enter
THE BOX?
◗ Black Widow
◗ Captain America
◗ Captain Marvel
other times with buffs depending on the
character in question. It’s an innovative
feature that allows characters to get
however, the box offers much more of a
complete experience than many other
miniatures games starter boxes. It’s worth
the world of miniature gaming with the back up swinging and – more crucially – noting that a game of Crisis Protocol out
◗ Iron Man
force of the Marvel IP behind them. The prevents heroes getting one-punched out of the box has the same qualitative feel
◗ Spider-Man
result is Crisis Protocol, a skirmish game ◗ Baron Zemo of the game. as one where you’d purchased more
that sees players assemble a team of 3-5 ◗ Crossbones Aside from this, the only other notable miniatures. Compare this to the fact that
characters and duke it out in suitably epic ◗ Doctor Octopus feature is the role terrain plays in the for many miniatures games, especially
fashion whilst pursuing various objectives ◗ Red Skull proceedings. Whilst there is a limited wargames, starter sets often only give you
like retrieving cosmic cube fragments or ◗ Ultron cover and line of sight system (often a shallow taster of the game’s mechanics.
rescuing civilians. ◗ Nine terrain pieces ignored anyway by the characters’ Overall Crisis Protocol is best described
The real meat of combat is the energy ◗ 170 tokens various powers), terrain’s real purpose as a solidly built game. The dazed and
system. Each character accumulates ◗ 20 team tactics cards is as a weapon in combat, either as energy token mechanics are its most
◗ Three map cards
energy tokens, which are spent to activate something to be thrown or have figures innovative features, whilst the rest of the
◗ Two affiliation cards
one of their special abilities or team ◗ Ten character thrown against. It’s a fun and characterful gameplay is competently put together if
tactics cards. A character only receives stat cards feature, conjuring up images of the not exactly groundbreaking. Undoubtedly
a single energy token per turn, which is ◗ Six crisis cards archetypal comic book battle in which fans of the IP are going to be the ones
rarely enough to afford a power on its ◗ Three movement tools heroes and villains throw debris and one who’ll get the most out of the game,
own, so more have to be earnt either ◗ Four range tools another around the environment like though if you’ve got an evening to spare
through special effects or through taking ◗ 10 dice rag dolls. Though it’s slightly odd that of and even a passing interest in pretending
damage. At first glance it’s a little counter- ◗ 16 Serious all environmental effects, fall damage to be a superhero you’ll like as not have a
intuitive to imagine damage conferring wound cards isn’t one, it’s nonetheless undeniable good time.
◗ 20 Event cards
anything but penalties on a character, fun bouncing a character off a wall or JAMES WINSPEAR
◗ 5 Help cards
but it arguably makes sense thematically, ◗ 8 Intruder lamppost like a costumed pinball.
in that inexplicable way in which weakness cards Much of the rest of the game is pretty
superheroes always seem at their most ◗ 8 Coordinates cards standard fare. Turns use alternating ❚ PLAY IT? YES
powerful after having several shades of ◗ 120 Item cards activation, with each character being able A competent if fairly standard skirmish
shit kicked out of them. More to the point, ◗ 6 Character to perform up to two actions each round. game, Crisis Protocol offers an
Draft cards entertaining way to see your favourite
it’s the core mechanism by which combat Some attacks confer statuses (things like
◗ 10 Intruder comic book characters duke it out
remains varied and avoids becoming an bleed, stun and so forth) and movement on the tabletop for 90 minutes. It
I-hit-you-you-hit-me-back affair, and is and attacks are measured with custom may not push the boat out much, but
one of the two gameplay features which range sticks of the kind you’d find in Star hey, how can taking out Red Skull by
stops the losing model from suffering Wars Legion. None of it’s revolutionary, beaning him in the face with a trashcan
cumulative disadvantages as a fight wears so take that as you will. If you’re looking not offer entertainment value?
on. The other is the dazed mechanic, in
essence a device for giving characters TRY THIS IF YOU LIKED…
two lives. After taking a certain number RAGNAROK: HEAVY METAL COMBAT IN THE VIKING AGE
of hits a model becomes dazed and can Forget the obvious link of Thor and Loki; this skirmish miniatures game sees mighty
no longer activate that turn. However, warriors infused with Godsparks (superpowers by any other name) duke it out amidst a
their character card gets flipped and the fully destructible environment, and is worth a look if you want to play a superhero game
following turn they’re right back in the where you get to design your own characters.

78 January 2020
P L AY E D

KUNG FU PANDA: THE BOARD GAME


We all know kung-fu
10-30m 2-4 8+ £45

ung Fu Panda: The Board kinetic scenes of the films. This is All of this does provide some funny

K Game is one of frantically


rolling dice against the clock.
While the box describes it as a
reflected in board states are all set
out for you nicely in the rule book,
so a variety of authentic feeling
narrative elements however. Climbing
on to the roof, finally, to find that
your team has just beaten everyone
cooperative game, it’s cooperative missions can be tackled straight out and leapt into the next room does
in the way a bouncy castle is a team of the box. Some are ingenious, like seem fitting considering the source. It
sport. You move your characters a scenario where you’re taking part does also feel good to come together
through each scene using dice rolls, in a rickshaw chase in which the play as a team and defeat a boss against
spending and saving matching rolls area extends as the chase continues, the odds, expressing a high amount WHAT’S IN
against the task at hand. That could while others do feel a little samey with of intention in a game with a lot of
THE BOX?
◗ 6 Character figures
be a simple single movement roll to repeated objectives from one mission ricocheting about. ◗ 6 Character boards
enter an open room, or matching to another. With a variety of modes available ◗ 2 Boss figures
harder rolls to break down a wall or The downside is that it does feel it’s possible to make the game easier ◗ 28 Minion figures
climb on to a rooftop. You do all of this extremely light. This is in part to or harder depending on the group. ◗ 20 Double-sided
as fast as you can while a sand-timer with some of the mission design – The low barrier to entry in any case scene tiles
trickles away. This speed can be your the missions can feel focused and makes it ideal for mixed groups, ◗ 16 Action dice
undoing of course, as rolling the claw linear, so there’s not much in the making it a great family game. And ◗ 12 Special
symbol ends up moving your dial way of making strategic choices who knew you could get a sweat on move cards
◗ 4 Double sided
on one more segment, which in turn together. There’s little of the “we rolling so many dice?
dials of destiny
can trigger further enemy spawns should split up” conflict you might CHRISTOPHER JOHN EGGETT ◗ 3 Enemy
or damage your hero. The way this expect, although a few of the missions reference tiles
all comes out on the board is a lot of include multiple switches that have ◗ 6 Spawn tokens
shouting what you’re trying to roll so to be hit to progress, or items that ❚ PLAY IT? P R O B A B L Y ◗ 6 Wall tokens
that someone else doesn’t aim for the need to be moved to locations. If a light and chaotic afternoon ◗ Coloured base clips
same target, a loud clattering of dice, Throwing switches and moving where it only sometimes feels like
you’re working together suit you,
and snatching away defeated enemies carts is something that can be done
and let’s be honest, some younger
from the board and placing new ones collaboratively however, meaning that members of your gaming circle
as they spawn. often the best policy is to move room – then this with whittle away the
It’s a kind of chaotic, fun nonsense to room as a kind of kung fu blob, hours. Just don’t expect to be playing
which ends up feeling like the more consuming everything in your wake. campaigns in it for years to come.

TRY THIS IF
YOU LIKED
ESCAPE THE
CURSED
TEMPLE
When it comes to
real-time action dice
games, this is where
it all started.

tabletopgaming.co.uk 79
P L AY E D

YGGDRASIL CHRONICLES
Norse Mayhem Reaches New Heights
90m 1-5 14+ £40

he time for Ragnorok is nigh. Yggdrasil Chronicles is a cooperative Nidhogg’s movement also plays into

T Fenrir is set to bound from his


cage whilst other unyielding
forces of evil descend upon the nine
game for one to five players. As one of
seven gods, each player will take turns in
any order as they fight against evil forces
the game’s various modes. In an easy
game, Nidhogg skips along the track
without too many hiccups - perfect for
worlds. Together, the mighty norse invading the nine worlds of Yggdrasil. getting a grasp on the rules - whereas
gods of Asgard must prevail against the Turns will usually involve moving hard mode has players dealing with
imminent onslaught and save Yggdrasil, WHAT’S IN around the board and preventing multiple enemy activations as the
the world tree. THE BOX? certain enemies from either advancing game advances.
◗ 3D World
Hot from Essen this year is Cédric too far up the tree or becoming too Making things even more interesting
Tree board
Lefebvre’s bold reimagining of ◗ 12 Enemy standees powerful. Being on the same world is the campaign mode. Stretching over
2011’s much lauded but long out of ◗ 7 God standees as an enemy offers the opportunity six games made up of various ‘steps’,
print Yggdrasil. More than a fresh ◗ 44 Meeples to fight and repel, but combat can be the campaign game lays out new win
lick of paint, Yggdrasil Chronicles ◗ 18 Artifact cards a dangerous business. If a god is ever conditions which players must fulfil
comes packed with new mechanics, ◗ 18 Creature cards reduced to zero health all players lose. before Nidhogg comes to a punishing
campaign play and a gloriously ◗ 18 Iotunn cards Often players will make use of the halt. Each chapter of the campaign
imposing new look. Not content ◗ 7 Double sided various action spaces on each world, also introduces new components and
with merely transcending realms, god sheets which can empower the gods with mechanics which helps keep things
◗ 1 Wheel of Enemies
publisher Ludonaute has opted to mighty artefacts, Elven warriors, or aid fresh whilst piling on the tension.
◗ 5 God dice
transcend dimensions, with gameplay ◗ 13 Vanir dice from brave heroes bound for Valhalla. Whilst the game succeeds at
bounding to life atop a new 3D board. ◗ 3 Runic stone Turn-by-turn gameplay is dynamic providing a unique and challenging
Like a totem honouring the exciting tokens and tactile, as standees and meeples thematic experience, it is not without
world of modern board gaming, ◗ 7 Devestated flitter about the tree and its rotating its faults. Setup can be a bit of a chore
Yggdrasil Chronicles’ World Tree World markers mid section. It’s thematic too, with and there are some discrepancies
stands tall and proud, its branches ◗ 25 Life Point tokens each unique enemy activation cleverly between the quality of some of the
grasping out at inquisitive passers by ◗ 9 Promise tokens evoking aspects of Norse lore. Loki, for design choices and components. At
and sprouting seeds of curiosity. It’s ◗ 4 Hel’s Limb tiles example, appears out of nowhere on first glance the standees can look very
◗ 1 Pad of experience
certainly got our attention, but how the active player’s location, summoning similar, often getting lost in the midst
charts
does it play? ◗ 1 Sagas Book Frost Giants to meddle throughout the of the busy 3D tree. Furthermore,
nine worlds and increase his strength. the game relies on a fair amount
Yggdrasil Chronicles makes use of of iconography meaning plenty of
an innovative ‘wheel’ system to handle trips back to the rule book in early
the encroaching evil forces. At the start play-throughs. That aside, Yggdrasil
of each turn all players will play the Chronicles is a tense and explosive romp
top card of their personal enemy deck through Norse mythology, with enough
to the centre of the wheel facedown. clever mechanics and variety to keep
The chosen first player will then reveal its relatively short campaign ripe for
their card and place it in the wheel’s repeat plays.
corresponding slot. Whenever two CHAD WILSON
matching enemies appear on the wheel,
that enemy will activate. If ever an ❚ PLAY IT? Y E S
enemy can’t carry out it’s action - either Yggdrasil Chronicles admirably lives
by invading Asgard or reaching their up to its table presence, offering a
deeply involved and unique cooperative
full strength - the game is lost, reducing
experience. Getting to grips with all
Yggdrasil to ashes. There’s a Pandemic- the moving parts can be overwhelming
esque tension to this mechanism, at first - especially with the game’s
relieved only by the appearance of over reliance on symbols - but get
Nidhogg, whose movements along the stuck in and turns will soon zip
track in the game’s saga book usually by, giving Yggdrasil Chronicles a
push the players ever closer to victory. great sense of momentum.

TRY THIS IF YOU LIKED… PANDEMIC LEGACY


Its gripping campaign mode may not share the Legacy mechanics, but Yggdrasil
Chronicles’ edge of your seat tension and reliance on teamwork will appeal to
fans of the cooperative classic, whilst still offering something new.

80 January 2020
WHAT’S IN
THE BOX?
◗ Double-sided
play surface
◗ Deck of 70
Game Cards
◗ Range Ruler
◗ 16 Necromunda
Dice
◗ 15 Corpse Grinder

NECROMUNDA: DARK UPRISING miniatures


◗ 11 Palanite
Enforcer/
Guts and glory? Subjugator
miniatures
60-180m 2+ 12+ £175
◗ Six frames of Zone
Mortalis columns
midst the clanking machinery and dead being torn apart into bloody concealed Judge Dredd knockoff look ◗ Four frames of Zone

A of the manufactorums, the


soot-streaked back-alleys of the
lower hives and the stinking sewers of the
chunks, and the vivid prose often pushes
descriptions to pornographic excess.
It may seem arbitrary to draw a line in
of their predecessors for a more ‘tacti-
cool’ look with bulky ablative amour,
grenades and weapon rails. Both sets of
Mortalis platforms
◗ Frame of Zone
Mortalis doors
◗ Frame of Sector
city’s underbelly, something sinister is a setting focused on mass conflict, but miniatures are up to the usual flawless
Mechanicus thermic
afoot. Hulking, savage cultists jibber and the tone is a marked departure from Games Workshop standard, though the plasma conduits
howl in service to fell powers as a full- the slightly tongue-in-cheek approach big hook is the vast amount of plastic ◗ Frame of
scale rebellion breaks out. With typical Warhammer 40,000 has taken to violence modular scenery the game comes with. Necromunda
ruthlessless, the Imperium responds with in the past, and not for the better. It’s a truly massive amount, though barricades and
the long arm (or more aptly, fist) of the The rules themselves are broken down there are times when you can’t help but objectives
law, attempting to bringing order to the into several chapters, covering basic wonder whether cardboard might have
chaos through a rain of shotgun shells, principles of play, game rules, campaign been a more feasible option. Then again,
bolter rounds and shock maul blows. play, scenarios, faction composition lists from a certain cynical perspective, it
Thus is the setup for the latest for the Enforcers and Corpse Grinder seems that both Games Workshop and its
expansion of Games Workshop’s popular cults and weapon and skill lists. The core customer base have come to a tacit
skirmish spinoff of Warhammer 40,000, rules themselves remain unchanged agreement that large amounts of plastic
and they’ve spared no expense in pulling from the base Necromunda system and terrain are a best seller, and the core
out the stoppers. For many, the box’s the campaigns and varied scenarios attraction of boxes like these.
main draw will be the contents first offer a meaty (again, no pun intended) Necromunda: Dark Uprising is one
and foremost, but it’s worth spending amount of variety, though it’s a singular of those games most clearly aimed at
some time looking at rulebook as well. A shame that for a box of this size and price existing Games Workshop fans, and it
massive 124-page tome, the book spends rules for the other Necromunda factions should always be borne in mind that TRY THIS IF
considerable time establishing the lore of weren’t included as well. Additionally, there exists non-Games Workshops YOU LIKED…
the uprising, in particular the new faction whilst the Enforcers have a large arsenal games of a comparable physical size WARCRY
the box introduces – the brutal Corpse of tactical weaponry at their disposal, on and price that offer far more depth than Another weighty
Games Workshop
Grinder Cult. occasions the Corpse Grinder cults feel what’s offered here. If you’re onboard
box set, Warcry
It’s with the Corpse Grinder Cults comparatively limited, being focused with Games Workshop and Necromunda contains a
that the biggest complaint lies. Former squarely on melee only. this’ll likely be a blood-soaked wonder of comparable amount
workers from Necromunda’s corpse Finally there’s the miniatures and plastic, though if you’re new to the world of miniatures and
recycling industry, the Corpsegrinders scenery. In contrast to their vivid of Warhammer it may be worth looking at terrain to Dark
are cannibalistic maniacs in service descriptions, the Corpse Grinder other, cheaper starter sets to begin with. Uprising, and offers
to the Chaos God Khorne (the lord of miniatures themselves are a rather bland JAMES WINSPEAR a fast, tactical and
bloodshed and war), who’s sole aim is affair, consisting of muscled behemoths satisfying fantasy
killing and consuming others. Though the in skull masks wielding chainsaw axes, conflict experience
Warhammer 40,000 universe has always a look that by now is pretty much de ❚ PLAY IT? P R O B A B L Y to boot.
A Games Workshop signature style
defined itself by its famous ‘Grimdark’ rigueur for the Warhammer 40,000 plastic extravaganza, Dark Uprising
tone, the fluff for the faction comes across setting. The Palanite Enforcers, by is a super weighty expansion to
as being in poor taste (no pun intended). contrast, are an existing faction based Necromunda that’ll appeal to fans of
It is not particularly pleasant to read on the old Adeptus Arbites miniatures, the setting, but whose price may prove
endless accounts of victims both alive though they’ve swapped the barely too rich a meal to the unconverted.

tabletopgaming.co.uk 81
ASSEMBLE YOUR TEAM
FA L L 2 0 1 9
LEARN MORE AT
ATOMICMASSGAMES.COM

© 2019 MARVEL © AMG


CRITICAL ROLE
We cover more than the bear necessities with Critical Role’s
first season miniatures outing: Vox Machina
Words and photographs by Andy Leighton

PAINTS & TECHNIQUES


» Abaddon Black » Gauss Blaster Green » Skrag Brown Each model is split up Stage 2 is shading. During line of paint to the raised
» Agrax Earthshade » Gehenna’s Gold » Squig Orange into 4 stages, each with this stage we apply washes areas and straight edges of
» Averland Sunset » Genestealer Purple » Steel Legion Drab a list of colours and the and glazes to the more the area.
» Balor Brown » Grey Knights Steel » Stormhost Silver corresponding paint that was shadowed areas of the
» Cadian Fleshtone » Ironbreaker » Sybarite Green used for it. Each stage uses a miniatures, particularly Stage 4 is for final details
» Caledor Sky » Kabalite Green » Tau Light Ochre different technique to achieve the lower edges and and highlights. This stage
» Celestra Grey » Karak Stone » Teclis Blue a similar effect on each undersides. involves adding the finishing
» Ceramite White » Khorne Red » Temple Guard Blue element but with different touches, sometimes just
» Dark Reaper » Kislev Flesh » Thunderhawk Blue colours. Stage 3 is layering. This small details like the eyes,
» Dawnstone » Macragge Blue » Ulthuan Grey stage involves applying a or adding small highlights to
» Deathclaw Brown » Mephiston Red » Waaagh! Flesh Stage 1 is basecoating. Base layer of a lighter colour, increase definition.
» Dechala Lilac » Moot Green » Warpstone Glow colours are applied using flat generally focussed
» Dorn Yellow » Mournfang Brown » Wazdakka Red colours. Since the models towards the top of the If you find yourself unsure of
» Drakenhof Nightshade » Nuln Oil » Wild Rider Red are primed a lighter colour model, avoiding the areas where to apply the highlights
» Dryad Bark » Pallid Wych Flesh » Xereus Purple these initial coats are applied previously shaded. This or spot highlights, look over
» Evil Sunz Scarlet » Reikland Fleshshade » XV-88 slightly watered down, guide also features a lot of the images alongside the
» Fire Dragon Bright » Retributor Gold » Zandri Dust around 2 parts paint to 1 line highlights at this stage. guide and compare that
» Flayed One Flesh » Russ Grey part water. This involves applying a thin stage to the last.

January 2020 tabletopgaming.co.uk 83


CRITICAL ROLE - VOX MACHINA

BASECOATING BASECOATING BASECOATING


PIKE TRICKFOOT, THE GNOME CLERIC

KEYLETH, THE HALF-ELF DRUID

PERCIVAL DE ROLO, THE HUMAN GUNSLINGER


Ironbreaker: Apply Kabalite Green: Cadian Fleshtone:
a basecoat to the Apply a basecoat to Apply a basecoat to
armour. the dress. the skin.
Kislev Flesh: Apply a Waaagh! Flesh: Ulthuan Grey: Apply a
basecoat to the skin. Apply a basecoat to basecoat to the hair.
Ulthuan Grey: Apply the interior of the Macragge Blue:
a basecoat to the cloak and collar. Basecoat the robes.
hair. Khorne Red: Apply a Skrag Brown: Apply a
Caledor Sky: Apply a basecoat to the cloth basecoat to the boots
basecoat to the cloak at the waist and the and gloves.
and tabard. back of the cloak. Dryad Bark: Apply a
Averland Sunset: Wild Rider Red: basecoat to the straps
Apply a basecoat Apply a basecoat to and pouches.
to the gloves and the hair. Grey Knights Steel:
armour detailing. Steel Legion Drab: Basecoat the metals.
Apply a basecoat to Xereus Purple: Apply a
the straps, staff and basecoat to the cravat.
crown. Averland Sunset:
Kislev Flesh: Apply a Apply a basecoat to the
basecoat to the skin. detailing.

SHADING SHADING SHADING


Agrax Earthshade: Reikland Fleshshade: Agrax Earthshade:
Apply a wash to Apply a wash to the Apply a wash to
everything but the skin. everything but the
hair and face. Drakenhof face and metals.
Reikland Fleshshade: Nightshade: Apply Reikland Fleshshade:
Apply a wash to the a wash to the dress Apply a wash to the
skin. and cloak interior. skin.
Drakenhof Agrax Earthshade: Nuln Oil: Apply a
Nightshade: Apply a Apply a wash to the wash to the metals.
wash to the hair. staff, hair, crown and
pouches.

LAYERING LAYERING LAYERING


Stormhost Silver: Sybarite Green: Kislev Flesh: Apply a
Apply a layer to the Apply a line highlight layer to the face.
metals. to the dress. Ceramite White: Apply
Kislev Flesh: Apply a Warpstone Glow: a layer to the hair.
layer to the skin. Apply a layer to the Caledor Sky: Apply a
Ulthuan Grey: Apply cloak. layer to the robes.
a layer to the hair. Mephiston Red: Deathclaw Brown:
Teclis Blue: Apply a Apply a line highlight Apply a line highlight to
layer to the cloak and to the cloth at the the boots and gloves.
tabard. waist and the back of Steel Legion Drab:
Averland Sunset: the cloak. Line highlight the
Apply a line highlight Squig Orange: Apply straps and pouches.
to the gloves and a layer to the hair. Ironbreaker: Apply a
armour detailing. Zandri Dust: Apply layer to the metals.
a layer to the straps, Genestealer Purple:
staff and crown. Apply a layer to the
Kislev Flesh: Apply a cravat.
layer to the skin. Averland Sunset:
Apply a line highlight to
the detailing.

HIGHLIGHTING HIGHLIGHTING HIGHLIGHTING


Flayed One Flesh: Gauss Blaster Green: Flayed One Flesh:
Apply a line highlight Apply a spot highlight to Apply a line highlight
to the face. the dress. to the skin.
Ceramite White: Moot Green: Apply Teclis Blue: Apply a
Apply a line highlight a line highlight to the line highlight to the
to the hair. cloak. robes.
Temple Guard Blue: Evil Sunz Scarlet: Line Tau Light Ochre:
Apply a line highlight highlight to the cloth at Apply a spot highlight
to the cloak and the waist and the back to the boots and
tabard. of the cloak. gloves.
Dorn Yellow: Apply Fire Dragon Bright: Karak Stone: Apply a
an edge highlight Apply a spot highlight to spot highlight to the
to the gloves and the hair. straps and pouches.
armour detailing. Karak Stone: Apply Dechala Lilac: Apply
Mephiston Red: a line highlight to the a line highlight to the
Apply a layer to the straps, staff and crown. cravat.
centre jewel. Flayed One Flesh: Dorn Yellow: Apply a
Apply a line highlight to spot highlight to the
the skin. detailing.

84 January 2020
BASECOATING BASECOATING BASECOATING
GROG STRONGJAW, THE GOLIATH BARBARIAN

SCANLAN SHORTHALT, THE GNOME BARD

VEX’AHLIA, THE HALF-ELF RANGER


Celestra Grey: Apply Celestra Grey: Apply a Kislev Flesh: Apply a
a basecoat to the basecoat to the shirt. basecoat to the skin.
skin and skull. Genestealer Purple: Teclis Blue: Apply a
Leadbelcher: Apply Apply a basecoat to basecoat to the cloak
a basecoat to the the waistcoat and and tabard.
metals. trousers. Skrag Brown: Apply
Khorne Red: Apply a Dryad Bark: Apply a a basecoat to the top
basecoat to the loin baseoat to the hair. and boots.
cloth. Kislev Flesh: Apply a Dark Reaper: Apply
Dark Reaper: Apply basecoat to the skin. a basecoat to the
a basecoat to the Skrag Brown: Apply a trousers and straps
trousers and furs. basecoat to the boots, Grey Knights Steel:
Dryad Bark: Apply straps and lute. Apply a basecoat to
a basecoat to the Averland Sunset: Apply the metals.
boots, gloves and a basecoat to the lining Pallid Wych Flesh:
straps. on the trousers. Apply a basecoat to
Retributor Gold: Apply the fletching.
a basecoat to the
metals.

SHADING SHADING SHADING


Nuln Oil: Apply a Agrax Earthshade: Nuln Oil: Apply a
wash across the Apply a wash across wash to the whole
whole model. the whole model model except the
except the skin. skin, cloak and
Reikland Fleshshade: tabard.
Apply a wash to the Drakenhof
skin. Nightshade: Apply
a wash to the cloak
and tabard.

LAYERING LAYERING LAYERING


Celestra Grey: Apply Ulthuan Grey: Apply a Flayed One Flesh:
a layer to the skin. layer to the shirt. Apply a layer to the
Ironbreaker: Apply a Dechala Lilac: Apply skin.
layer to the metals. a line highlight to Teclis Blue: Layer the
Mephiston Red: the waistcoat and cloak and tabard.
Apply a line highlight trousers. Deathclaw Brown:
to the tabard. Mournfang Brown: Apply a line highlight to
Thunderhawk Blue: Line highlight the hair. the top and boots.
Apply a layer to the Kislev Flesh: Apply a Thunderhawk Blue:
trousers and furs. layer to the skin. Line highlight the
Steel Legion Drab: Deathclaw Brown: straps, and apply lines
Apply a line highlight Apply a line highlight down the trousers.
to the boots, gloves to the boots, straps Stormhost Silver:
and straps. and lute. Apply a line highlight to
Pallid Wych Flesh: Averland Sunset: the metals.
Apply a layer to the Apply a line highlight Ceramite White: Apply
skull. to the lining of the a line highlight to the
trousers. fletching.
Gehenna’s Gold: Apply Dawnstone: Apply a
a layer to the metals. line highlight to the hair.

HIGHLIGHTING HIGHLIGHTING HIGHLIGHTING


Ulthuan Grey: Apply a Ceramite White: Temple Guard Blue:
line highlight to the skin. Apply a line highlight Apply a spot highlight
Stormhost Silver: Line to the shirt. to the cloak and
highlight the metals. XV-88: Apply a spot tabard.
Wazdakka Red: Apply highlight to the hair. Tau Light Ochre:
a spot highlight to the Flayed One Flesh: Apply a spot highlight
tabard. Apply a line highlight to the top and boots.
Russ Grey: Apply a to the skin. Celestra Grey: Apply
line Highlight to the Dorn Yellow: Apply a a spot highlight to
trousers. spot highlight to the the hair.
Dawnstone: Apply lining of the trousers. Russ Grey: Apply a
a spot highlight to line highlight to the
the furs. trousers.
Karak Stone: Line
highlight the boots,
gloves and straps.
Abaddon Black: Apply
a layer to fill in the
tattooed areas.

tabletopgaming.co.uk 85
CRITICAL ROLE - VOX MACHINA

BASECOATING BASECOATING STAGE 1


TRINKET, THE BEAR

VAX’ILDAN, THE HALF-ELF ROGUE

EYES
XV-88: Apply a Dark Reaper: Apply a Abaddon Black:
basecoat to the fur. basecoat to the main Begin by adding an
Grey Knights Steel: clothing and cape. oval over each eye.
Apply a basecoat to Dryad Bark: Apply
the armour. a basecoat to the
Dryad Bark: Apply boots, gloves and
a basecoat to the hair.
straps. Leadbelcher: Apply
a basecoat to the
metals.
Kislev Flesh: Apply a
basecoat to the skin.

SHADING SHADING STAGE 2


Agrax Earthshade: Nuln Oil: Apply a Ceramite White:
Apply a wash over wash over the whole Apply another oval
the entire model. model. within the first,
Nuln Oil: Once the leaving a little of the
previous wash is dry, black showing around
apply a wash over the the edges.
armour.

LAYERING LAYERING STAGE 3


Ironbreaker: Apply a Thunderhawk Blue: Abaddon Black:
light drybrush to the Apply a line highlight Apply a small dot
armour. to the clothing and to each eye for the
Balor Brown: Apply a cape. pupil.
layer to the fur. Mournfang Brown:
Steel Legion Drab: Apply a highlight to
Apply a line highlight the boots, gloves
of the straps. and hair.
Abaddon Black: Ironbreaker: Apply a
Apply a layer to the layer to the metals.
eyes and snout. Flayed One Flesh:
Apply a layer to the
skin.

HIGHLIGHTING HIGHLIGHTING
Stormhost Silver: Russ Grey: Apply a
Apply a line highlight spot highlight to the
to the armour. clothing and cape.
Balor Brown: Apply XV-88: Apply a spot
a layer to the top half highlight to the boots,
of the fur. gloves and hair.
Karak Stone: Apply a Stormhost Silver:
spot highlight to the Apply a spot highlight
straps. to the metals.
Pallid Wych Flesh:
Apply a spot highlight
to the skin.

86 January 2020 tabletopgaming.co.uk


T H E D U N G E O N M A S T E R ’ S G U I D E T O R O L E P L AY I N G

PLAYING BALL
Snorri Cheerisdottir was an oddity, even among her own adventuring party. Where
her friends were quiet, cautious and tight-lipped, she was loud and confident to a fault.
Words by Richard Jansen-Parkes | Image courtesy of Wizards of the Coast illustration by Zoltan Boros

BITING THE HOOK

S
ometimes they balked at her No, this time around we’re going to talk
willingness to trust shady about what we can do when we’re on the There’s a weird stigma in the RPG world about
characters offering mysterious other side of the screen – when we’re sat following obvious story hooks. Decades of
deals, or to blindly pick a down as players. discussion over the evils of railroading players
passageway after they’d spent I realise this isn’t exactly a brand new topic, down linear paths has given people the
half a day deliberating at the fork, but over but if you take a look online you’ll soon find impression that taking the bait and allowing
time they came to trust her instincts. If that most of tips floating around out there are
nothing else, they learned to make the most pretty basic: remember your character sheet,
of the distractions caused when a grinning take notes, don’t miss a session without telling
gnome burst into a cult ceremony and started the GM, that kind of thing. Rather than look at
enthusiastically shaking hands. table etiquette or spitting out a list of things you
Outside of battle, Snorri also led the way in shouldn’t do, I’d rather take the time to take a
getting the scattered band of misanthropes to
talk to one another and open up about their
look in a more positive direction. I want to talk
about the many ways that we can help our GM one of the
litany of tragic backstories. She had a way of
asking shamelessly personal questions about her
and improve the game as players.
best ways
friends’ half-hidden scars, cursed magical items
and weird powers that encouraged them to open
PUSHING THE PLOT
There are a fair few things we need to keep in
to start
up and reveal details to the group at large
Honestly, Snorri was never the most effective
mind when we roll up a new character, but one
of the best ways to start smoothing out our GM’s
smoothing
warrior in the world, but she contributed in
another way. Rather than lead the heroics
life is to make sure that we’re playing someone
that will actually do things.
out our
herself, she simply pushed and prodded her
allies into seizing the opportunities the world
Okay, that’s a little reductive – a character who
doesn’t do things is closer to a plank of wood
GM’s life
presented.
If that’s not the sign of a good hero, I don’t
than a hero – but what I mean by “do things” is
to take the lead, make decisions and generally
is to make
know what is. get the plot rolling under their own steam. This sure that
doesn’t mean they have to be a leader or even
HELP WANTED particularly confident, but it does mean they we’re
When everything is going well, being a GM should have a goal in mind and be constantly
might just be one of the greatest and most working towards it. playing
satisfying experiences in gaming. Sitting there as
story threads knit together before you, watching
Handling the pace of a game can be one of
the hardest aspects of running an RPG session, someone
the joy and horror pass across your players’
faces is a truly incredible feeling that can make
and having someone willing to keep things
trucking along at a decent pace can take a lot of
that will
you forget how much your throat hurts and how
badly you need to use the bathroom.
the pressure off.
Sometimes this means asking the GM about
actually do
However, GMing can also be tough. Even if
you aren’t forced into arranging the time and
a way to work your long-lost sister into the
story, and sometimes it means opening the
things
place for your game, buying all the books and mysterious chest rather than tossing it in a sack
printing off the character sheets, simply running and forgetting about it. In any case, managing
the show can be a taxing experience. There are a story becomes a heck of a lot easier when you
plenty of ways that you can help to minimise this can rely on the players – and the characters – to
stress yourself, but that’s not what this particular actively move forward with the stories and forge
column is about. their way through the world.

88 January 2020
yourself to follow the GM’s adventure is a sign BUILDING THE WORLD NOT THE ONLY PLAYERS
of weakness. One of the great joys of playing RPGs is the fact Sometimes I think that the way we
This is real, real stupid. that it’s a collaborative experience. You aren’t describe the different roles at the table –
There are some games and some campaigns just building a story on your own, but creating it that of players and GMs – isn’t particularly
that are completely designed around the ideas alongside a band of friends and colleagues. With useful. It causes some of us to forget the
of open worlds and freeform storytelling, but this in mind, making an effort to contribute to fact that the GM is actually a player too.
if you’re playing a campaign built with some the world can take a little bit of the pressure off With this in mind, we can help out
semblance of a plot in mind, do your GM the GM – usually assigned the lofty role of reality GMs to actually have a good time by
a favour and give it a try. Make no mistake, manager – and hook you deeper into the stories actually treating them as though they
there’s still plenty of room for off-the-wall you’re crafting. were another player. We wouldn’t
plans and improv within the boundaries of a As a disclaimer, this one is actually a matter of interrupt someone else at the table
pre-written adventure. personal taste and preference for most people. while they’re doing a dramatic speech
Of course, this isn’t to say that we can’t get a There are some GMs out there who have a (hopefully, anyway), so why do we feel
little grumpy when the world utterly overrides crystal-clear vision of their game world and don’t compelled to start slinging spells at the
our agency in favour of telling its own story, but particularly want the players to meddle in it. villain while they’re still declaiming their
so long as our decisions still matter we’re going As far as I’m concerned, however, few evil plans?
to have a lot more fun by embracing the plot things make me happier than having players This is perhaps the most important point
than by ignoring it outright. invent new customs, new characters and new in this entire piece. If you want to help out
In short, if a nearby building explodes, secrets for the world we’re building together. If your GM, remember that they’re playing a
go to investigate it. Don’t just call the fire nothing else, it helps to cut down on the amount game too. They might have slightly different
brigade and then wonder why nothing of details I need to memorise if I can pass rules and goals on their side of the screen, but
interesting is happening. responsibility onto a player. they’re still there to have fun.

tabletopgaming.co.uk 89
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UPCOMING EVENTS
STABCON
Friday January 3rd to Sunday 5th
Britannia Hotel, Stockport, SK2 6AG
EVENT REPORT A twice-yearly general tabletop games
event with roleplaying games
bookings@stabcon.org.uk

RAIDERS OF THE RAIDERS OF THE


GAME CUPBOARD

GAME CUPBOARD
We don our fedora and whip and set
Saturday January 4th
Waterside Community Centre,
Heath Road, Burton upon Trent,
Staffordshire, DE15 9LF
raidersofthegamecupboard.co.uk/
forth with organiser Paul Roberts ROLE PLAY GAMES DAY #1
Sunday January 12th
Interview by James Winspear
Manascrew, Chancery House, 52 Sheep
Street, Northampton, NN1 2LZ
When did Raiders of the Game Cupboard first always appreciated. It has seen a good steady A day of roleplaying from 9am to 6pm
start? How did the event first get started? attendance over the years, as word spread, roleplayday.moonfruit.com/
“Raiders of the Game Cupboard” started after helped by our friendly local gaming shop,
a conversation with friends in a local pub, back Spirit Games in Burton on Trent. HANDYCON WINTER
in 2007, over how to ind more time to play Friday January 17th to Sunday 19th
Holiday Inn, Manor Lane, Berkshire,
games avoiding obstacles life was putting in What’s new this year?
Maidenhead, SL6 2RA
the way. Fortunately – or unfortunately – some Over 12 years we have only had to raise our Boardgames event with open gaming
people remained sober and remembered this entrance fee twice, with 2020 seeing this rise handycon.co.uk
conversation, meaning we had to actually to £4, which we still feel is great value for a full
organise something. We found a local Church day of gaming, with free tea and cofee! GRAND CLASH
hall and booked the irst event for December he support over the last 12 years has been WARHAMMER WORLD
29, a date all felt was a good spot between much appreciated and our hope is that we can Saturday January 18th to Sunday 19th
family Christmas duties and New Year. he repay that by continuing to run Raiders for the Warhammer World, 20 Lenton Lane,
heating was broken for that event, leaving enjoyment of all. Nottingham, NG7 2NR
Warhammer Underworlds tournament
everyone taking turns huddling around the
warhammer-community.com
cooker in the kitchen, despite that the event What are some of the most popular titles at
went really well. he committee thought that your event? CONTINGENCY
quarterly would be suitable, so on that irst Originally two of the organisers ran regular Wednesday January 22nd to Sunday 26th
event passed out feedback forms and the sessions of Arkham Horror and this continued Searles Leisure Resort, South Beach,
consensus agreed with that time-scale. for quite a while. Some older games are regulars Hunstanton, Norfolk, PE36 5BB
such as Settlers of Catan, Powergrid, Glass Road Five day convention with roleplaying
What’s changed for the event since then? etc – everything and anything really. Wings games, board games, card games
he December 29 event was a regular ixture of War makes regular appearances as well as and LARP
con-tingency.co.uk
for quite some time, however since the last Scythe. here is usually a great mix of games
venue change this had to be moved to January, from light to heavy as well as old to new. CRUSADE WARGAMES SHOW
as the current hall closes over Christmas. Sunday 26th January
he event has moved twice now due to hall What are your plans for the future? St Cyres School, Sully Road, Penarth,
closures, every time we have rallied scouring To keep on gaming and hopefully bringing Vale of Glamorgan, CF64 2TP
the area for alternative locations and each smiles to as many people as possible. As the Wargames show with DBA competitions
one better than the last. It has always strived world continues to go through troubled times, penarthwargames.co.uk/crusade
to be a friendly event, sometimes maybe too people need something to help bring them
friendly as it seems to have become a tradition together, ind joy in life and come together no BASTION
Thursday January 23rd to Sunday 26th
sweeping around someone playing some matter your background or belief. Gaming has
YHA Conwy, Conwy,
mega game or other well past closing time. the ability to allow all to participate in something North Wales, LL32 8AJ
hat said plenty of the regular attendees will inclusive and fun. I applaud the time and efort Gaming event with boardgames,
muck in during the tearing down helping people put into running these events. It can be miniatures games, card games and RPGs
to put away tables and chairs etc, which is hard work, but the rewards are immeasurable. bastionwales.com

January 2020 tabletopgaming.co.uk 91


CLUB DIRECTORY

ABERDEENSHIRE PETERBOROUGH WEDNESDAY NIGHT GAMING EAST YORKSHIRE HAMPSHIRE HITCHIN HERETICS
ABERDEEN WARGAMES CLUB WARGAMES CLUB Redruth, TR15 3QY WOLDS WARGAMERS ARBBL Hitchin, SG5 1XL
Aberdeen, AB15 4YQ Peterborough, PE1 1NA Driffield, YO25 6SS Andover, SP10 1DQ
COUNTY TYRONE LOST ARK GAMES RPG CLUB
BROCH BOARDGAME NIGHT ROLL WITH IT! OMAGH WARGAMES CLUB ESSEX BLACK HOLE WARGAMERS Stevenage, SG1 1EE
Fraserburgh, AB43 9AH Huntingdon, PE29 3TF Omagh, BT78 1HL BASILDON WARBOYZ Petersfield, GU32 3HS
Basildon, SS16 4NW LOST LEGION WARGAMING CLUB
OLDMELDRUM SONS OF WAR CAMBRIDGE CUMBRIA CHINEHAM BOARD GAMERS Hitchin, SG5 2PG
WARGAMES GROUP Cambridge, CB1 3QU THE WIZARDS OF WINDERMERE BILLERICAY BOARD Basingstoke, RG24 8LT
Inverurie, AB51 0AA Windermere, LA23 1DY GAME CLUB NORTH HERTFORDSHIRE
ST. IVES TABLETOP Billericay, CM12 9BQ DARK WORLDS WARGAMES CLUB
ANGUS St. Ives, PE27 5AD DERBYSHIRE GAMING SOCIETY Hitchin, SG5 1XL
ANGUS WARGAMES CLUB CONSORTIUM GAMES BRENTWOOD CRUSADERS Fareham, PO15 6TL
Forfar, DD8 3AQ THE CHATTERIS WARLORDS CLUB @GHQ Brentwood, CM13 1LP NORTH LONDON WARGAMES CLUB
GAMES CLUB Chesterfield, S40 1JW FARNBOROUGH BOARD Waltham Cross, EN8 9AJ
DUNDEE LIBRARY Chatteris, PE16 6NA COLCHESTER WARGAMES GAMES CLUB
WARGAMES CLUB DERBY ON BOARD GAMES ASSOCIATION Farnborough, GU14 0LE POTTERS BAR GAMES CLUB
Dundee, DD1 1DB THE GAMES TABLE Derby, DE1 1QH Colchester, CO3 5RH Potters Bar, EN6 5BT
Cambridge, CB24 4RP FARNBOROUGH
KAMPF GRUPPE GROWN UP’S GAMES NIGHT ESSEX WARRIORS WARGAME SOCIETY ST ALBANS BOARD GAME CLUB
OST BERVIE CARMARTHENSHIRE Matlock, DE4 3FQ Chelmsford, CM1 3DU Farnborough, GU14 7LE St. Albans, AL3 5PE
Montrose, DD10 0RD CARMARTHEN OLD GUARD
Carmarthen, SA31 3AD SUNDAY NIGHT BOARD GBCON QUARTERLY FIRESTORM CARDS OPEN ST ALBANS WARGAMERS [SAW]
KIRRIEMUIR WARGAMES CLUB GAMING AT THE OLD GAMING DAY GAMING NIGHT St. Albans, AL3 5PE
Kirriemuir, DD8 4HN TOWY VALLEY TYRANTS (TVT) KINGS HEAD BELPER Loughton, IG10 4LF Basingstoke, RG24 8FB
Carmarthen, SA31 2JE Belper, DE56 1NP STEVENAGE BATTLEGROUP
AYRSHIRE LOUGHTON STRIKE FORCE FORDINGBRIDGE GAMING CLUB Stevenage, SG1 1NA
NORTH AYRSHIRE CHESHIRE DEVON Loughton, IG10 1LH Fordingbridge, SP6 1AS
WARGAMES CLUB ALTRINCHAM WARGAMING CLUB BARNSTAPLE SLAYERS THOR’S HAMMER GAMING CLUB
Irvine, KA12 0BA Altrincham, WA14 4PG GAMING CLUB SAFFRON WALDEN GARY DONALDSON Borehamwood, WD6 5PR
Barnstaple, EX32 8LS GAMES COLLECTIVE Waterlooville, PO8 8RG
BEDFORDSHIRE CHEADLE BOARD ROOM Saffron Walden, CB10 1HQ TRING WARGAMES CLUB
AMPTHILL ON BOARD Cheadle, SK8 1DW CULLOMPTON BOARD GOSPORT WARGAMING CLUB Tring, HP23 6BA
Bedford, MK45 2JS GAMES GROUP SOUTHEND-ON-SEA Gosport, PO12 3BU
CHESHIRE GAMERS Cullompton, EX15 1JX ROLEPLAYING SOCIETY WARLORDS WARGAMING
BEDFORD BOARD GAMING Crewe, CW1 4NJ Southend-on-Sea, SS1 1BD MUSKETBALLS 1812 ST ALBANS
Bedford, MK40 2SX DARK STAR GAMING WAR GAMING St. Albans, AL3 4DJ
CHESTER CENTURIONS Plymouth, PL4 0AL THE HORNCHURCH Southampton, SO15 3FQ
BEDFORD GLADIATORS BOARDGAMES CLUB (CHESTER) WARGAMES CLUB WATFORD WARGAMES CLUB
Bedford, MK41 7TW Chester, CH3 5LN DEVON WARGAMES GROUP Romford, RM3 9LB PHOENIX BOARD GAMERS Watford, WD17 4PN
Exeter, EX4 8AW Bordon, GU35 0LR
LEIGHTON BUZZARD CONGLETON AND DISTRICT THE OVERLORDS WELWYN WARGAMERS
BOARDGAMES CLUB LIGHT BOARD GAMES GROUP EAST DEVON TABLETOP Dagenham, RM8 2HQ PORTSMOUTH ON BOARD Welwyn Garden City, AL8 6PS
Leighton Buzzard, LU7 2NR Congleton, CW12 1AH & RPG GROUP Portsmouth, PO1 1PT
Honiton, EX14 1HR THE PHOENIX GAMES CLUB INVERNESS-SHIRE
LEIGHTON BUZZARD ELEMENT GAMES NORTH London, E13 0AD RINGWOOD ASSOCIATION INVERNESS TABLETOP GAMERS
GAMING CLUB WEST GAMING CENTRE EXMOUTH IMPERIAL OF WARGAMERS Inverness, IV1 1LU
Leighton Buzzard, LU7 1ES Stockport, SK2 6PT WARGAMES CLUB THURROCK TABLETOP GAMES Ringwood, BH24 1DW
Exmouth, EX8 4SW Grays, RM17 6FJ ISLE OF MAN
SAXON GAMES & CRAFTS ELLESMERE PORT CENTURIONS SOLENT WARGAMERS CLUB KB TABLETOP GAMING
Bedford, MK40 4FU BOARDGAMES CLUB MONDAY NIGHT FIFE Portsmouth, PO1 1PT - ISLE OF MAN
Ellesmere Port, CH65 8DP GAMING; PLYMOUTH DUNFERMLINE WARGAMING Isle of Man, IM4 4LA
VINTAGE & MODERN Plymouth, PL4 0DN AND ROLEPLAYING FELLOWSHIP SOUTHAMPTON SLUGGAZ
BOARD GAMES CLUB GUARDIANS OF THE GAMES Dunfermline, KY12 7DS Southampton, SO17 2JZ KENT
Dunstable, LU6 2PJ (TABLETOP GROUP) NEO TIVERTON GAMING CLUB ALL AROUND THE BOARD
Macclesfield, SK11 6UB Tiverton, EX16 5JJ EAST NEUK TABLETOP GAMES THE GAMING DEN Westgate-on-Sea, CT8 8RE
BERKSHIRE Anstruther, KY10 3DJ Basingstoke, RG21 7NT
BROAD STREET GAMERS MUG AND GAME PLYMOUTH ASSOCIATION ASHFORD (KENT)
Wokingham, RG40 3AQ Congleton, CW12 1PG OF WARGAMERS KIRKCALDY MEEPLE CLUB THE SOUTHAMPTON GUILD BOARDGAMES CLUB
Plymouth, PL3 5TB Kirkcaldy, KY2 6LF OF ROLEPLAYERS Ashford, TN24 9AJ
NEWBURY & READING POYNTON BOARD GAME DAY Southampton, SO14 0LH
WARGAMES ASSOCIATION Stockport, SK12 1RB RED DRAKE GAMING FLINTSHIRE BEXLEY REAPERS
Newbury, RG1 4PS Plymouth, PL4 7DJ DEESIDE DEFENDERS THE THIRD COALITION WARGAMING CLUB
VARIABLE MAGERS Chester, CH4 0DR WARGAMES CLUB Bexley, DA5 1AA
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WARRINGTON BOARD Mold, CH7 6SZ WATERLOO TABLE TOP GAMERS Bromley, BR1 1TS
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OF READING HARTLEPOOL WARGAMES UNPLUGGED GAMES CLUB Winchester, SO22 4QB London, SE18 3EG
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Cambridge, CB1 8NN Londonderry, BT48 7JL 1066 WARGAMING CLUB Letchworth Garden City, GAMERS (STAG)
St. Leonards-on-Sea, GREATER MANCHESTER SG6 1FP Sevenoaks, TN15 9HA
FENLAND RPG CLUB CORNWALL TN38 8BL TABLETOP MANCHESTER
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Cambridge, CB2 1TY Callington, PL17 7AN Uckfield, TN22 5DT Abertillery, NP13 3DJ Hemel Hempstead, HP1 1LD Whitstable, CT5 1DA
NEWMARKET KNIGHTS THE DICE AND DAGGER WADHURST WARGAMERS GWYNEDD HERTFORD BEER & LANARKSHIRE
GAMES CLUB GAMING CLUB & ROLEPLAYERS CONWY WARGAMES CLUB BOARDGAMES CARLUKE WARGAMES CLUB
Ely, CB7 5HS Bude, EX23 9BL Wadhurst, TN5 6UL Llandudno, LL30 3LB Hertford, SG14 1HH Carluke, ML8 5JQ

92 January 2020
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GLASGOW BOARD GAMERS LINCOLN BOARD GAME GROUP NORTHAMPTONSHIRE WARGAMING @ RADSTOCK CROYDON BOARD GAMERS WEST YORKSHIRE
Glasgow, G2 5AP Lincoln, LN1 3BJ BATTLEFIELD HOBBIES Radstock, BA3 4BD Croydon, CR0 1DP BOARD IN THE VILLAGE
Daventry, NN11 8RB Bradford, BD14 6RE
LANARKSHIRE GAMERS LOUTH STRATEGY WESTON WARGAMERS CLUB EAGLE GAMING CLUB
Motherwell, ML1 1BS GAMES CLUB DESBOROUGH ROLEPLAYING Weston-super-Mare, London, SW18 2PT GAMING CLUB BRADFORD
Louth, LN11 8DB AND WARGAMES CLUB BS23 1NF Bradford, BD1 2DX
ML2 GAMERS Kettering, NN14 2NQ GUILDFORD BOARD GAMES CLUB
Hamilton, ML3 6BU SPALDING WARGAMES CLUB WSM BOARD GAMING CLUB Guildford, GU1 4LH HALIFAX BOARD GAMERS
Spalding, PE11 2RA PHOENIX GAMING CLUB Weston-super-Mare, Halifax, HX1 1SJ
LANCASHIRE Rushden, NN10 9YE BS22 8PD HAMPTON COURT GAMES CLUB
BLACK TOWER WARGAMING LONDON East Molesey, KT8 0BT KEIGHLEY TABLETOP COMBAT
Blackpool, FY4 4ND LONDON ON BOARD THE BRACKLEY & SOUTH HUMBERSIDE Keighley, BD20 6EB
London, W1F 9LD DISTRICT GAMERS GRIM DICE TABLETOP GAMING KINGSTON GAMES GROUP
BLACKWELL’S GAMING Brackley, NN13 6LF Grimsby, DN32 7EG Kingston upon MIDLIFE DICES
MANCHESTER - GAMING SELWG Thames, KT2 6LN Shipley, BD18 4SJ
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Manchester, M13 9GP Wellingborough, NN9 5TU GAMERS REIGATE WARGAMES GROUP OTLEY BOARD GAMERS
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Manchester, M25 1AW SOCIETY STOD FOLD BOARD
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DICED TEA FORGEMASTERS GAMING CLUB WARGAMES CLUB Woking, GU21 4AL Halifax, HX3 5AX
Oldham, OL1 2DB Wirral, CH63 6HD Nottingham, NG2 1NB STEEL CITY WARGAMING
Sheffield, S13 7LL SUTTON GAMES CLUB WILTSHIRE
DUNGEONS & FLAGONS LIVERPOOL LION RETFORD LIBRARY Sutton, SM1 1DT BOSCOMBE DOWN &
Manchester, M1 7HL BOARDGAMERS TABLETOP GAMING DAY VAULT 14 AMESBURY WARGAMES CLUB
Liverpool, L3 9NS Retford, DN22 6PE Doncaster, DN1 3JU SUTTON GAMING CLUB Salisbury, SP4 7LN
ELWA: EAST LANCASHIRE Sutton, SM1 4DP
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Blackburn, BB6 7DD GAMING GROUP Nottingham, NG2 1NB Doncaster, DN1 2PX SWIGGERS GAMES CLUB
St. Helens, WA9 4TR London, SE1 2TF Chippenham, SN15 3WL
FAN BOY THREE WAR & PEACE GAMES CLUB SOUTHWARK
BOARDGAME NIGHT SOUTHPORT BOARD Nottingham, NG10 5BD DICE CULT THE SOUTH LONDON WARLORDS DEVIZES & DISTRICT
Manchester, M1 1EL GAMES GROUP London, SE1 4GZ London, SE21 7BT WARGAMES GROUP
Southport, PR8 1NH WILDSIDE GAMING Devizes, SN10 5AD
GECKO GAMES CLUB Newark, NG24 1ER STAFFORDSHIRE THE WOKING WEIRD BOYZ
Accrington, BB5 3QW ST. HELENS BOARDGAMES, ALL ABOARD GAMING CLUB Woking, GU22 7TA SALISBURY ROLE
ROLEPLAYING GAMES (B.O.R.G.) ORKNEY Stoke-on-Trent, ST4 1JB PLAY GROUP
HARLEQUINS BLACKPOOL St. Helens, WA10 5BF ORKNEY WARGAMES CLUB TOLWORTH 1ST FOUNDING Salisbury, SP2 8HB
Blackpool, FY1 3QA Kirkwall, KW15 1PA CHASE WARGAMES CLUB Chessington, KT9 1PF
MID GLAMORGAN Burntwood, WS7 0JL SPIRE TABLETOP GAMING
HOUSE LANCASTER BRYNCETHIN TABLETOP GAMING OXFORDSHIRE SUSSEX Salisbury, SP1 1DT
GAMING GROUP Bridgend, CF32 9YE ABINGDON WARGAMES CLUB GAMING POTION BRIGHTON WARLORDS
Lancaster, LA1 1EE Abingdon, OX14 5AG Stoke-on-Trent, ST10 4JY Brighton, BN1 1UB WEDNESDAY KNIGHT GAMERS
CAERPHILLY BOARD GAMERS Salisbury, SP1 3TA
LYTHAM ST ANNES GAMERS Caerphilly, CF83 1AP AMBROSDEN GAMING CLUB LICHFIELD GAMERS AND RPG WARWICKSHIRE
Lytham St. Annes, FY8 4BX Bicester, OX25 2LZ Lichfield, WS13 6EB AFTERNOON PLAY WORCESTERSHIRE
CASTLE GAMERS BRIDGEND Birmingham, B15 1AY BROMSGROVE
PRESTON’S GAMERS GUILD Bridgend, CF35 6AU BICESTER BOARD GAMERS TAMWORTH GAMES CLUB BOARD GAMERS
Preston, PR1 7DP Bicester, OX26 3HA Tamworth, B79 7DJ BOARD GAME CAFE Bromsgrove, B60 2DZ
MIDDLESEX SUMMERFIELD
SALFORD AND MANCHESTER BATTLEUX WARGAMES CLUB GWEEPLES TAMWORTH LIBERATORS Birmingham, B16 0EZ KIDDERMINSTER AND
GAMING HAVEN Uxbridge, UB8 1PJ Didcot, OX11 6GR GAMING CLUB AREA ROLEPLAYERS
Salford, M8 0TW Tamworth, B77 3AE BRAVO ONE GAMING Kidderminster, DY11 5QA
DICE CLUB NORTH OXFORDSHIRE Birmingham, B1 1QP
THE HUNGRY DRAGON Uxbridge, UB10 0RY WARGAMING CLUB THE ARTISANS’ GALLERY PERSHORE GAMING
GAMES NIGHT Banbury, OX16 9AF GAMING CLUB COCKED DICE GAMING Pershore, WR10 1EQ
Manchester, M21 0AE DUNGEONS AND Stoke-on-Trent, ST8 6AP Coventry, CV5 9EQ
DRAGONS - UXBRIDGE OXFORD GAMING CLUB POSTAL ORDER GEEK MEET
THE LIVERPOOL WARGAMES Uxbridge, UB8 2EW Oxford, OX2 7DP THE VINE INN GAMERS DREAMDEALERS GAMING CLUB Worcester, WR1 1DN
ASSOCIATION (LWA) Rugeley, WS15 2AT Coventry, CV6 4FE
Liverpool, L1 6HB HESTON AND EALING OXFORD ON BOARD REDDITCH TABLETOP GAMERS
WARGAMERS Oxford, OX4 1EA TRITEX GAMES GRANGE LIVE GAMING Redditch, B97 5YE
THE NEGG ( NORTH OF London, W13 9SS Stafford, ST16 1BG Birmingham, B1 1QP
ENGLAND GAMING GROUP ) OXFORD OUTRIDERS WORCESTER BOARD
Accrington, BB5 3EE LONDON WARGAMING GUILD Oxford, OX1 2AU STIRLINGSHIRE NUNEATON ALTERNATIVE GAMERS (WOBOG)
London, WC2H 9LA FALKIRK DISTRICT GAMES ASSOCIATION Worcester, WR1 2DP
THORNTON CLEVELEYS RENFREWSHIRE WARGAMES CLUB Nuneaton, CV10 8LJ
BOARD GAMES CLUB TABLETOP TUESDAYS GLASGOW AND DISTRICT Grangemouth, FK3 8QR WYRE FOREST GAMERS
Thornton-Cleveleys, FY5 2TY London, N16 8BX WARGAMING SOCIETY OCTOBER WARGAMES Kidderminster, DY10 1RP
Glasgow, G41 4AD LENNOXTOWN GAMING HUB ASSOCIATION
THURSDAY SCYTHE THE GAMES CLUB Glasgow, G66 7LL Birmingham, B29 6DX YORKSHIRE
BOARD GAMERS London, NW1 2JU SHROPSHIRE AIREBOROUGH
Liverpool, L3 8HE BIG ORBIT GAMES STIRLING WARGAMERS SCIMITAR WARGAMES GROUP COMMUNITY GAMERS
MIDLOTHIAN SHREWSBURY Stirling, FK8 1QJ Coventry, CV3 5GT Leeds, LS19 6AS
LEICESTERSHIRE EDINBURGH LEAGUE Shrewsbury, SY1 1PH
CHARNWOOD ROLE OF GAMERS SUFFOLK WEST MIDLANDS BEYOND MONOPOLY
PLAYERS GAMING CLUB Edinburgh, EH7 5EA E-COLLECTICA GAMES BECCLES BOARD GAMERS BIRMINGHAM WARGAMES York, YO24 1AQ
Loughborough, LE12 8DT Shrewsbury, SY1 2DT Beccles, NR34 9AB AND BOARDGAMES CLUB
SOUTH EAST SCOTLAND AKA DRAGOON’S DEN EAST LEEDS MILITARIA
GEEK VILLAIN WARGAMES CLUB GAMES @THE BIRD BURY ST EDMUNDS BOARD Birmingham, B13 9EA SOCIETY WARGAMES CLUB
GAMING CLUB Edinburgh, EH7 4EW Shrewsbury, SY1 2DT GAMING GROUP Leeds, LS25 2HD
Leicester, LE19 2HE Bury St. Edmunds, IP30 9LH DUDLEY DARKLORDS
NORFOLK STAGS TELFORD Kingswinford, DY6 8AP HEADINGLEY GAMES CLUB.
LEICESTER ALL SCARS AFTERMATH GAMING CLUB WARGAMING SOCIETY HAVERHILL AREA BOARD LEEDS, WEST YORKS
Leicester, LE1 3JR Norwich, NR3 4HX Telford, TF1 1LU GAME GROUP PLAY MORE GAMES Leeds, LS6 3HN
Haverhill, CB9 8AU Solihull, B91 3TB
LEICESTER PHAT KATZ KINGS LYNN RPG & TELFORD BOARDGAMERS CLUB HOLMFIRTH GAMING CENTRE
Leicester, LE3 0QY WARGAMES CLUB Telford, TF1 2BW HAVERHILL WAR GAMES CLUB PLAY MORE GAMES! Holmfirth, HD9 7HP
King’s Lynn, PE30 4DN Haverhill, CB9 9JE Solihull, B90 3GG
MARKET HARBOROUGH SOMERSET HULL’S ANGELS
WARGAMES CLUB NORWICH BOARD GAMERS ABBEYWOOD IRREGULARS IPSWICH BOARD GAMERS WEST SUSSEX Hull, HU1 3HG
Market Harborough, LE16 7JU Norwich, NR2 4AL Frome, BA11 1PU Ipswich, IP3 0FS BOGNOR REGIS GAMING
ASSOCIATION IRELAND WOOD GAMES
SECTION 31 TAS GAMING CLUB BATH GAMING GROUP IPSWICH COUNTY LIBRARY Bognor Regis, PO21 5EU COMMUNITY
Leicester, LE1 1PA King’s Lynn, PE34 4SJ Bath, BA2 6AA BOARD GAMES LIBRARY Leeds, LS16 6BS
Ipswich, IP1 3DE CRAWLEY GAMING CLUB
SONS OF SIMON NORTH SOMERSET MID SOMERSET Crawley, RH10 5DF LEEDS GAMING
DE MONTFORT POSSETT GAMING CLUB WARGAMES CLUB MID SUFFOLK GAMING CLUB Leeds, LS1 3DL
Loughborough, LE12 8TX Bristol, BS20 7AN Wells, BA5 2PU Stowmarket, IP14 4SH DUNGEON CRAWL-
EY GAMES CLUB LEEDS NIGHT OWLS
THE LEICESTER WARGAMES NORTH YORKSHIRE PIGMAR WARGAMING CLUB SKYWARD FIRE GAMES Crawley, RH11 7QG Leeds, LS6 1LJ
AND FANTASY GROUP BOARDED UP Bath, BA1 6AB Lowestoft, NR32 1TY
Leicester, LE3 0QU Selby, YO8 8QE HORSHAM GAMERS SHEFFIELD AND
THE ESCAPE COMMITTEE WHITE EAGLES Horsham, RH12 3LD ROTHERHAM
LINCOLNSHIRE HARROGATE WARGAMES CLUB WARGAMES CLUB WARGAMES CLUB WARGAMES CLUB
BOSTON TABLETOP GAMERS Harrogate, HG1 5LT Burnham-on-Sea, TA8 2ET Ipswich, IP2 0RG MID SUSSEX MEEPLES Sheffield, S2 2TP
Boston, PE21 6QQ Burgess Hill, RH15 8DX
SCARBOROUGH GAMES SOCIETY THE FROME BOARD SURREY SHEFFIELD BOARD GAMES
GRANTHAM FRIENDLY GAMERS Scarborough, YO12 7BY GAMES CLUB BELLUM KNIGHTS POUND HILL BOARD GAMING Sheffield, S3 7HG
Grantham, NG31 6LJ Frome, BA11 1PU Surbiton, KT6 5NJ Crawley, RH10 7EQ
YORK GARRISON SHEFFIELD WARGAMES
GRIMSBY WARGAMES SOCIETY WARGAMING CLUB TRINITY WARGAMING CLUB CROSS GAMING CLUB SOUTH DOWNS SIEGEBREAKERS SOCIETY
Grimsby, DN32 9HT York, YO32 4AQ Taunton, TA1 3JG London, SE1 7RW Pulborough, RH20 4DR Sheffield, S8 0PS

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ANKH: GODS OF EGYPT | MUTANT CHRONICLES | KINGS OF WAR RPG

TEN OF THE BEST


29
GAMES
STOCKING FILLERS
Get your Christmas
sorted with our
small game guide
REVIEWED
IN THIS
ISSUE THE BOOK
C H O C O L AT E OF THE GAME

Read on any
FACTORY
DIE HARD
Turning tabletop
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GARDENS
OF BABYLON
S TA R WA R S
LEGION:
C L O N E WA R S
TAV E R N S O F
TIEFENTHAL
THE HISTORY
OF MUTANT
CHRONICLES
device at any
MEGACITIES:
OCEANIA
+MORE!
We travel to the
epic retrofuture
sci-fi of the 90s time; formatted
ANKH specifically for
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Eric Lang talks about making
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SHOP SPOTLIGHT

TABLETOP CORK
Owners Chris Heinhold and Emer Kelly talk about cofee and Keyforge in fair Éire
Interview by James Winspear

How did the store first get started? What titles have you found popular recently?
We (Emer & Chris) were travelling in Our most popular titles include games that are
Poland, in Kraków, when we happened easy to pick up and fast to play. Onitama and
across the board game cafe, Hex. Inspired, Cobra Paw are irm favourites in the cafe. At
we decided that this was just the thing both our stores Keyforge has been a massive
that Cork needed! With years of hospitality hit with staf, and thus is being taught a LOT!
experience and a love of games, we knew We are super excited for the next set to release.
we could make this work, and it has so far!
What are some of your personal
What’s changed in the time it’s favourite games?
been running? Chris loves Scythe very much, although recently
We opened our Cork city store at you’ll most often ind him forging keys (or
Christmas 2017 and recently opened a trying to!). Emer loves Purrlock Holmes and
second location, tabletop West, in Bantry more ‘thinky’ social games. With two stores
West Cork, on the beautiful Wild Atlantic now open, and a small baby at home, we don’t
Way. Board games and amazing scenery, get a lot of time to game ourselves, so will most
with excellent cofee, food and craft likely reach for Love letter or Schotten Totten
beer – what more could you want from a when we have a moment to play!
holiday!?
What events do you run for the local
What’s the gaming scene like in Cork? gaming scene?
Varied. here are stores speciically We run regular Come To Play events,
catering to Magic the Gathering, a introducing new players to bigger games
Warhammer shop which is always hosting which they may not regularly get to the table,
great events, a big roleplaying community, or may not even have heard of before! We also
and many small groups meeting regularly host regular Keyforge nights, and introductory
across the city to play games. We feel Dungeons and Dragons events.
that Tabletop Cork ofers a space to both
experienced gamers to ind the new hot WHERE CAN I FIND IT?
9 Castle Street, Cork City, T12 CF2R Ireland
games, but also to people that have never
tabletopcork.ie
played games before and are looking for a info@tabletopcork.ie
diferent type of social experience.

January 2020 tabletopgaming.co.uk 95


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12
1 11
2

10
9
3

8
4

5 7
6

ELECTION
write this exactly one calendar month before the next As you lay these tiles your share

I general election. Which, by the time you read it, will


be over and, hopefully, done with.
How was it for you? If not great, here’s how you can
put things right.
Election was one of the best products of the short-lived
company Intellect Games that ran between 1970 and
1980. A diceless game of skill and judgment, it enables
of the potential vote goes up in the
popularity chart at top right of the
board. The game ends when one
player tops this poll, whereupon
a General Election is called. An
ingenious counting system, using
the charts printed across the
up to six players (designated Conservative, Independent, English Channel, ensures the
Labour, Liberal, Nationalist, Socialist) to move their topmost player won’t always win,
candidates round the UK campaigning in each of ten as some of the tiles are turned up
distinct regional areas. and revealed to be duds (‘hollow
First piece of realistic cleverness: the set-up is essentially promises’), whose only purpose
asymmetrical. Reflecting the population, voting areas vary was to deny campaigning squares
in size from seven ‘constituencies’ in N Ireland to 29 in to your opponents. Furthermore,
the Midlands, and in socio-economic groups appropriate you do better in the final count
to each, with industrial workers numerous in the north, if your voters are evenly spread
small businessmen in the south, and retired people in throughout the ten regions
the West country. Housewives, happily, are evenly spread rather than concentrated in
throughout; also featured are students, professionals, white- one or two – so it’s no use, if
collar workers, and executives. you’re playing Tory, making a
Each square in each area is a constituency equivalent to beeline for London and the south and
200,000 voters, and campaigning consists in moving your concentrating all your firepower there.
candidate from area to adjacent area laying tiles on the Besides campaigning as described, you may also ABOVE the electoral map
little squares. While you each start with 23 tiles of your own play, and then replace, any one of your five campaign we’ll be squabbling over in
party colour, these also vary in composition (second piece or ‘smear’ cards against any opponent you specify. Election
of realistic cleverness), so the Tory candidate, for example, These include such instructions as ‘Make extravagant
has an excess of executives and businessmen over industrial promise to build more homes – 200,000 white-collar LEFT the box art in classic
workers, vice versa for Labour and Socialist (the latter’s workers move from present party’ and ‘Daughter of 1970s style.
colour is red rather than pink). rival politician found shoplifting – 200,000 voters
leave party’.
Each region has one floating vote square. Landing
on it entitles you to take and keep for the final count
one floating vote tile from the box. Each also (except
Wales) has an absentee vote square: you collect
one such tile when you reach a certain level in the
popularity chart. David Parlett is a games
Election was brilliantly worked out and way ahead of inventor and historian,
its time. No inventor is credited, but the Intellect team author of The Oxford
consisted of David Drakes, Roland Jarvis, Malcolm History of Card Games and
Gluck, and Martyn Walsh. Commercially, of course, its sequel on board games,
it would have been of no international interest. But and a visiting professor
of games design at the
it remains the ideal game not to give as a Christmas
University of Suffolk.
present to dear old Brenda of Bristol.

98 January 2020 tabletopgaming.co.uk

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