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Online Game Service in Europe

with a focus on the difference to the Korean market

For the Korean-EU Cooperation Forum on ITC

Your Lecturer:
Carsten van Husen
CEO
Gameforge 4D GmbH
Germany

Korea-EU Cooperation Forum on ICT 1


©©2003
2003--2008
2008Gameforge
GameforgeGmbH,
GmbH,Gameforge
GameforgeAG,
AG,Gameforge
GameforgeProductions
ProductionsGmbH,
GmbH,Gameforge
Gameforge4D
4DGmbH,
GmbH,Gameforge
GameforgeProductions
ProductionsInc.
Inc. www.GAMEFORGE.de
Agenda

Agenda

The Company Gameforge


Online games / online games market
Servicing Korean MMO games in Europe
- The market / player differences
- Things to consider when localizing
- Localization Technologies
Gameforge‘s archivements in
online gaming (Results)

Korea-EU Cooperation Forum on ICT 2


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
Agenda

1. The Company
Gameforge

Korea-EU Cooperation Forum on ICT 3


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
1. The Company

History

Korea-EU Cooperation Forum on ICT 4


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
1. The Company

Skills

Korea-EU Cooperation Forum on ICT 5


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
1. The Company

Environment

Korea-EU Cooperation Forum on ICT 6


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
Agenda

2. The Online Games Market

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© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
2. Online Games Market

The Games Family Video Games

Console PC Games Arcade Hall Handheld

Single + MMO (online


Multiplayer Games)
Box
Download Clientbased Browserbased
(obs.)

Box (obs.) Download

One Time Free to Play


Subscription
Sale (F2P)

Adware Virtual Item Sales


(since 2004)

Korea-EU Cooperation Forum on ICT 8


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
2. Online Games Market

Browsergames / Client based MMO games

Korea-EU Cooperation Forum on ICT 9


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
2. Online Games Market

Prosperity

*Source: DFC Intelligence

Korea-EU Cooperation Forum on ICT 10


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
3. Servicing MMO
Games

Different video game backgrounds

1980 - 2000

People meet in Arcade halls to spend Arcade halls are close to “red light
their after-work / school evening with districs” and are usually visited
fun and friends mostly by misfists.
Console Games usually came from Japan The first video games are played at home
and were not used in Korea. People used on game consoles, later on home
alternatives (Arcade Halls) computers, then on PCs – usually alone

The people playing video games come People playing video games are usually
from all social backgrounds, looking technically interested, usually socially
for short time casual fun inactive kids looking for a sense of
achievement in complex games

Korea-EU Cooperation Forum on ICT 11


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
3. Servicing MMO
Games

Different typical gamer profiles

Today (but borders are washing out)

Looking for a diverting experience Looking for a real life escape

No deep loyalty to one game High loyalty to a game


 short game life cycles  Long game life cycles
 Feeling the urge to try everything new  Not likely to try new games often

Wanting to play what everybody plays Proud for playing a niche product
 Asian culture is group based  European culture is individual based

Looking for Fame through fast action Looking to improve long term status
(winning) (archiving)

Wanting to play with the friends Wanting to find new friends


Korea-EU Cooperation Forum on ICT 12
© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
3. Servicing MMO
Games
Things to consider when localizing for
EU

Korea-EU Cooperation Forum on ICT 13


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
3. Servicing MMO
Games

Example: Localization Technology


Tools are accessible from
everywhere
Secure login
Simultaneous work allowed
Adaptable import / export filters
Upgradeable / Flexible
Powerful search options
All Languages, All Games
Easy to use
Transparency in changes
One Click exports
Korea-EU Cooperation Forum on ICT 14
© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
Agenda

4. Archivements

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© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
4. Archivements

Client MMO Games licensed by Gameforge

Metin2 Commercial Dec. 2006 NosTale Commercial Sept.


2007

AirRivals Commercial April 4Story Beta April 2008


2008
Korea-EU Cooperation Forum on ICT 16
© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
4. Archivements

Client Game Case Study: „Metin2“

Biggest
Communities in
Germany, France,
Turkey, Italy, Poland
and Spain

Korea-EU Cooperation Forum on ICT 17


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
4. Archivements

Browsergames developed by Gameforge

Gameforge’s blockbuster, initially ‚Bitefighters‘ take on the part of either a


developed in 2002, still played by 2.4 vampire or a werewolf both hunting for
million active players, by far the world’s human prey. Fantastically embraced by
largest browser-based MMOG. The player gaming community: more than 3.3 million
acts as an intergalactic emperor, fighting registrations in just 4 months.
for sole supremacy in space.

Gladiatus - Hero of Rome takes the player Live the ancient world! The sound of the
right along into a blood- and sweat-drenched sea, a
arena in the antique Rome. Players engage in white sandy beach and sun! On a small
PvP (Player vs. Player) fights adopting a island
gladiator’s perspective when battling for power, somewhere in the Mediterranean, an ancient
gold and glory. Registered more than 1 million civilization arises. That is how it starts:
players in only 7 weeks. Ikariam.
Our newest game has attracted since launch
... and many more titles … in
Korea-EU Cooperation Forum on ICT February `08 already 2 Mio players in 18
© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
Europe.
4. Archivements

Browser Game Case Study: „Gladiatus“

2 million active users


Increase in the user numbers
by 20% over the last 3 months
The Gladiatus Pay-User spends
up to 15 EURO per month
Conversion Rates – Visit to SignUP of 25-40%
Most successful in Germany,
United Kingdom, France, Italy, Spain and Poland

Korea-EU Cooperation Forum on ICT 19


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
4. Archivements

Results
64,000,000 registered players
10,900,000 active players per month
over 540,000 peak ccu every day
21,800,000 unique visiting users per month
Cumulated monthly playing time: > 50 Million hours (>2000 Years)
200,000 new registrations daily
Annual revenue growth continuing: 350% in 2007 -- est. 450% in 2008
C/f-positive & profitable ever since Day 1
Worldwide No. 7 in online Gaming!

Korea-EU Cooperation Forum on ICT 20


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de
Thank you for your attention!

Korea-EU Cooperation Forum on ICT 21


© 2003 - 2008 Gameforge GmbH, Gameforge AG, Gameforge Productions GmbH, Gameforge 4D GmbH, Gameforge Productions Inc. www.GAMEFORGE.de

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