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r//VS,allek-

TRAINER
ADVANCED
TURBO

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INDEX TABLE DES MATIERES
Koy8,Llghl€ and F.at|lra3 Touchê6,Lumiàresâr
1, lnlroduclion Carâclériatiquâs
2. Gettingstart€d 1, lnlroduclion
3. Levelsofskill 2, Mise6n march6
4, Advanc6df€atur€s 3. Nivsauxd€J€u
5 Coachingfacilili€s 4. Carac-téristiques
avanées
6, Mast6rstudygamês 5. Fonclions pédagogiques
7. Technicaldetails 6. Etudosd6 pâni€sde maftrss
8. Rulæof ChæB 7. Détails
t€chniques
9. TroublsShooling 8. Ràgl6sclêséci6cs
9. Encasde panne

INHALT INDOUDSOPGAVÊ
Tast.n, LEl).Anzeigenund Tost3en,Lampjes €n
Eigen3chrltsn
1. Einl€itung 1. lntroducli€
2. D€rAnfang 2. Ho6u b€gint
' 3. DieSpiêlstufsn 3. Sp6lniv6aus
4. Wsit€reFunktionen 4. G€avanc€€rds €ig€nschappsn
5. Diê Hilfistufên(coAcH) 5. OeÊnmos€lijkh€d€n
6. M€€s-t€rpartijen
om te
6. M€isterûbungspadi€n
7. T€ônisch€ Eig€nschâfren 7. Tsdnischsgege!€ns
8. Schachr€gêln 8, Dê r€gêlsvanhet schaakspel
9. FêhleÉucfi€ 9. Problem€n €n hunmog€liik€

Fig.1

i
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TURBOADVANCED
TRAINER

OearF.llow ChsssPlaysr.
WÉn cornFll6rsws's lilst inv.ntêdjugrov€'ttlr d€cadss
â9o,lù peopl6roâliuodû.r mânk'ndwaswii.ss to rhe
singl. mGr imporiânl d4.lopm.ni ot our limê. Today
comput€rsh.vê bêaômalraalyâvâilabl.,andnowthere
ls à cmpùlôr in almosl.v.ryhou$hold.
Sallôthasask€dmelo wril6â lèwwordslowelcome you
ro lh€ wo'ld ol chê$-playlngcomputss I l^evob6on
personallyessocletodwlrilh. oempsnysinæ 1983and
canth6rêloro speekaboulils products liom erpetièncè. Wo.ldCh.mpion
l.,htilrêcsntly
chssscompulors w.rs regadedæ simplG
loyswh'chwould.sverb. clpâbl. ol prcviding srioùs
opposrÙonior ùê e.lhlshsl. Thr râpid âdvân6 ol OUICKSTART
lsch.ology and prograrnmlngskllls havê cêrtâinly
changsdlnÂt.Todaychssscompulershavsb@mô an Fot those who woulcl likê to play a game
ec.eprêd parr oi rh€ ch.ss world, $toing nor only ro innêcliatêly withoû heving b rcad this êntirc
i.rrodu@nâwplay6.sto th. worldsiin.stgâmô,bulâbo nanual litst, herc's a Quick Sàtt prccedurc,
encouraging rh6mro ral. pûl In tounâmônrsagâinst
humanoppon€nts. Chosscomputols€n têachyouall especiâlYlot yau!
thoba3icsôl thégamâandk.op ùpwithyoùêvenilyou
go on 10becomêaroPclubPlày.r. battêiesas
1 . Ins€rt4C/R14/AM2alkalinê
indicâr€d
in tig.1.
San6khasbeenarlh€lorotronlollhisdôvelopmènland
hâsbâ6nrssponsiblo lor manyol lh. mod inroresting 2. PressGOto switchcomput€ron. lf it doês
innovations.hisihêo.lychæ3compuror@mpânyund€r norrespond, pr€sstheACLkeyasdescribed
swiss managsmonr,and I look totuard lo a bng and
producliverelationshipwitn Sâii.k ând wiin you who 3. Set up th6 ci6ss piec6sin theirsianing
havêchosènthsircompul.rs, positions,wilh whitepi€cesdosestto 'ou.
lwi€hyouenloym.nl Kaspaov
andsâlr3lâclronlrcmyour Prcss1{EIf GÂMË
chesscompur.r- andwho kno$€,me!ôêw€ llmôèl in 5. To ent€rmov6s, pr€ssa piêc€down,makô
æmbalacrosslhâ ch6ssboerdInlh€ tùtuE! yourmov€,andpressdownâgân.
6. compdormov€sindicated bytherowând
A*P""- columnboardlights.
7. Makeyournextmoveas described abova
Enjoyyourfrrstgâm6l
L PressSTOPto lurnthêcomputer off rtwill
rememb€r thecu(entæsûion.

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t
-,
rlll l l

KEYS,UGHTÀNDFEATURES LIGHTS
KEYS
wHtfe/ Sid€to mov€.Whsnihe computêris
Ex6cuten6xtmov€,Pr€ssing thisksy BI.ACK color lamp
thinkingthe appropriat€
wh€nhisyourturn caus€sthecomputêr
to playthenextmov6ioryou,prôssing
it wh€n ths computeris thinking CHECK Kingin chock.
thethoughtpfoc€6s.
int€rrupts END End of gamê.
NEWGAME Prêsslo rôsêtto lh€ s|ârtpositionfor a SETUP A position is b€ingentercd or modilied.
NOl{ AUTO The compLltdacls as a rêlêrêeand
LEVEL Pressto sel€dl€velofskill. adv'sor.
STOP Pr€ssto iurn off the comp!Îer.The COACH A coach lev€l is being selectedor
currêntposilionis savedin memory. modiled.
GO Pressto switdrth€ compLrteron. Play INFO is given.
A suggestion
isresumedatthepoint\/vl]êrcthe
STOP
keywaspressêd. FEÂTURES
1. Piecek€yslJseto choosêpromot€d piec€s,verity
TÂKEBÂCK Pfessto takebacklastmove,Upto 34 boad poshionand s€t up newpositions.
individualmov€scen b€ r6trâct6d. 2. Sensorchsssboârd:€achsquaJê hasa sensorlhd
regisl€r€piecemov€m€nl.
t{ot{auTo t,sedto entera ssquen.eol movss.
3. ACL switch(in baseol sei).
COACH Prêssto setcoachl€vel(E,F, G or H)- 4. aoârdlâmp€iths compul€russstheselighlsto
indicategamemov6s,takeback movês,orshowyou
SETUP Enlêrseiup rnod€lo changeorenter
whichmovehis considsring. Theyarêalsousedto
verifytheboardposhion, to displaylhslevelof skill
INFO Pr€6sto get advicetromthecomputer andto displayevaluationol boardposition.
ândevaluat€ currentboardposition. 5. Chess piecestoragecompanment (in baseof set).
(in
6. Balterycompâûment basêof set).
COLOR Used to selecl color of piec€ bging 7, Socketfor mainEadapior.
veiliedor s€tup.

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I. INTRODUCTION 2.1 Howto mov€yourpiêcês
Tomak€a movefirstpressdownon thepleceyouwish
Your KaspârovTurboÀdvanc€dTraineris a unique tomove.Youwillheara shortb6ep.Plac€th€pi€ceonils
chesspartnerandcoach.ltsstronq poqramis sp€ciây desrination squar6andpressdo^/nagain.Youwillhear
int€grated whhour Compd€rAssist€d Lêârning(CAL) asecondb€êpandthecomputer boginsto computeits
book, KasparovAdvancedTrain€r - À Stspby'Step rePlY.
Prcgran to ChessMastery,to providelou withyoLrrowr
poftablechesscoâd. The carôlullysêlectêdmaster 2.2 Howthecompuiormoves
gâmesandhighlighlêd posiiionsinthêcomprnsandthe Thêcomp|nffindicâies its own movêsby soLrnding a
book, give you ân inlerâdive chêss-lrâiningproganr, doublôbê€pandturning ontwolightson thêsid€of th€
wherher youar€a beginneror justwantto impfoveyour ch€ssboafd. Thesêlighisindicats ihehorizontal
rowand
gam€. v€r cd column oi the pioce lhe computer wlshesto
move.Press thispiecedownonilssquar6. Thêcomptn€r
In additionto the gamesand studypositionsin lhe nowshowsyouwh€reth€ piocemungo. Movell'epiece
compute/smêmory,the Tu.boAdvanc€d TÉin€lhas to th€squarêindicateo andprêssdo$/nto complete th€
manyfn€ coachingtunctionslhat work ior you even
whênyou aren1usinglhe studyposnions- In normal
games,thecofrpLltêr monilorsyourmovesandmakes
sureloudo notbreakrhe rulesofch€ss.Sp€cialcoacfring
allowsittogiveyoublunderand thrcatwamings-andthe
lakê-back leatureletsyouavoidlheprcblêmlAtanyiime,
thê comp'nêrcân showyôu ih6 movêit considêrs thê
bêst,ândtell you how lou âredoing.

1.1 Lâarningchâssthê ôâGywry A


YourKâsparôv Tlrbo Advâncêd Traineriersyou leâm
chessand pradice
and gamesencourage
the 6asyway. TheiniegÊtedbook
you to improveyour game -
AAAA AAÂ
enjoyablylAsyoulearnto playbstt€rchess, lakeon ihe
challengeol higherandhighqlev6lsof chess.Th€stsÊ
by-sieptrainingprocessallorvsyou to monitoryour
progresson yourwayto chessmasl€ry,
Thecomprrterwantsto movethê king's pawnlrcm e7
The ChsssRulos to e5. Ptossit downon e7
Remember, your KasparovTurboAdvanced
Trainerknowsthe rulesot thegam€- including
castling,ênpassartaôdstal6ma16, Sometimes a
it mayapp€arto be playingiregula.lywhen in
factitisobeyingthectr€ssrules.ln cas€youare
7 I I I l.i,l ll
game,w€
notverylamiliarwithlhe hav€includ€d 6 ;Y.
a biel overviewofihe rulêsat the backol the
manual.Additionalinformationnrayb€foundin
tr I
youflocallibrary,
whichis surcto havôseveral A
bookson th€ sublêct. 3
2 A AAA A ÂA
2. GETTINGSTARTED
1 àagt"â
YourKaspârovTuf boAdvancod Tlain€rus€sadvanced tr
singl+chipmicrocomputer ând givesyou
tochnology
over'50 ho!r'sofplayon4 C/R14/AM2alkalir€
bateies.
Openll.ebafieycompal.1enland ba eriesas hwants to move h ta e5. Place it therc and ptêss down
insenrhe
shctlnlî tig.1.
2.3 Spscislmoves
Sstupthechesspioc€sintheopsning positionândpress Whencapturingyou only haveto kêy in the move otlhe
GO. Th€compderis now€adyto playagam€against
you. Infails to feâctprop6.ly-sometim€ssraticdischarg€
causesitto lockup"-us€apinorotherpoidedobjed When castling,1l5t move the king. The computârwill
to activateÂCLswitchlocatedin thebaseofrheser Th;s remindyou to movethe rook.
cloalsthom€moryandrss€16 thôcomputêr.

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Whênyou promotea pawnthe computerwillwamrc
kno/'/whichpiêcêyouchoose.P€ss a pi€cêkey(botiom
row)to t€ll it which piecêyou want. when the compû€r
prcmot€syou mustprêssthê piec€keysrofindourwhictr
Â..


g

Whheca1 câparc læ pawn èn passantb/ noving his


pawntrcn 15to ê6. Thèconputet wili alwaysrcnind
you to removethè caphnedpawn frcn the boar.l

2.5 lllsgalmoveg
lryouanemptto mâkêa movetharisnorpêminêdbyth€
In th€ abovepositionpromotinga pawnto a Oueen rulêsthen th€compûerwillreluseto acceptii. Youwill
wouldb€ latal- Blackcandslivêrimm6diar€marêon a6t heâ an€rrorbsep(highlow) andth€boad lig|nswillsrây
SoWhiteshould promotethê pawntoaknight,iorkinqthe on,showing youçàerethepieceyouareiryjngto move
blackkingandquêên.Thisishowtodo ir pressthspa!{n camêfrom.You mayplaceitonalegâlsquarc or on rhe
down, move it io the 8th rank, pr6ssit dôrn rhereand originalsquareand moveanotherpiece.You willalso
replacsnwitha knigfrt.PrêsstheKnightksy(bonomrow) h6arth€ €rrorbeepif you do not êx€cuiea computer
io l€llth€computer whd youhav6chosen. mov€conectly, or ifyou pr€ssan improperpanelkey.

2.4 Câpturing"ên p.3sent" 2.6 Chêck,Mal€,snd Dr.w


Manybeginnercârs noi hmiliar withthisrule(whichwas Whenthecomputer putslour kingin checktheCHECK
idroduc€diniochessinths 1sthcentury). Câpturinq "en goon. lfagameendsincheckmate
lightwill tireENDligtlt
passant"is whêna pawnis on th€ 5th rank, lf an enerny willgo on as well.TheENDlightalonêmeansthatlhe
pâwncrossêsthesth rank(bêcâusoof irsabitirvio move
2 squareson itslrst mov€)lh6nthepawnmayactasifth€
enêmypâ/vnhad only movd one squareandcaprùreit 2.7 lâking bâckmovos
enpassant. Thiscanonlybedon6onthev€rynextmovo_ To takebacka mov€simplypressTAKEBÂCKwhenit
isyourturnto play.ThecomplJter
willhelpyouto retÉct
movesby showingyouwhichpieceswersmovedand
whêrôthey cam€trom.You canlak€ back up ro 34
individual
moves(17for €achside).
,l: 2.8 Changingsides
IA lfatanytime
duringa gamsyouwishtochange
thecomputer youmaydo so by pr6ssing
sideswittl
PLÂYinsread
ofmakingyourmov6.Thecompûerwillmakethe nêxt
moveloryouandyoucango onplayjngicrtheothersid€.
Youcanchangesidesasofrenasyoulike.You câneven
pressPLÂYafr€reverymoveand makethe compd€r
playtheentiregameagainstitseli
G

Playings gamey,ithrho blâckpiecos


h the abovepositbn Blackhæ iusttied to avoidthe Ityouwantto playa gamewilhth6 blâckpieces,
capturcol hispawnby a.Latcing h two squarcshom firsts€ttheseup at the bottomot th€ board(rhe
e7 to è5 side nearestio you). Nov,/pressilEW GAME,
COLORandPLÂY.Th€compderwillmakeih€
nr$ movelorWhite,movingdownfromthêtop
oflhg board,

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2.9 Nêwgime 3.2 Tou.namsntlevels
To stail a n€!'/gams prcsst{ElV GAli4Eand set up rhe Ontheselevels, thecomputer playsa certainnumberof
piêc€sin lhê stârtingposition. movosin agiv€namountofrims, attemptingro meetthô
so{alled"tim€controlsat sp€cilcpointsin thêgams.
2.lO Gamemêmory Thisis 6xacltwhd hâpp€nsin humantournarnents, At
You can int€rrupta game at any siage (€venwhenthe the tim€ control,thê arbitêrch€cksto sêewhethorboltl
comp'Jter is thinking)simplyby pr6ssing STOP.Playis playershavêcompleted tle requirednumberol moves.
int6fiupt€dandall lig||tsareturnsdoffto cons€rvebaflery lf oneol lh€mhasnt,thatplayerlos€sthegame.
po' €r.Thscomp(Jterwill"rsmêmbêi theposiiiontorup
to24monthsandberêadytorêsumêplaywhênloutum
it on againby p{êssingGO. Th€ l6vêlând all othor
parameters willremâinunchangôd, C1 40 movêsin 90 mindes
C2 35 mov6sin 105minLnês
3. LEVELSOF SKILL C3 ,10movêsin 106mindes
Your Kâsparovchesscomputsrhasa roralof Al skill C4 35 movesin 90 mindes
l6v€lswirich includ€levelstor casualplay,tournaments, C5 4omov6sin 120minutes
spe€dch€ss,analysis andprobl€msolving. Remernbêr, C6 45 movesin 150minutes
thai just like a humanbeingth6 computerbecomes C7 50 movesin 120minutes
strongefwh€n h hasnroretime lo thinkaboutitsûroves. Ca 40 movesin 180minûes

Anylevelmaybêchang€dallhob6ginning oratanyrime
dunnga gam€. 3.3 SuddsnDs8lhl€v€ls
Alournanr€ntformihaiis rapidlygainingpopularityisone
whch requir€seachplayerto makêall his movssin â
Howto chângol€vô16 c€rtainamourt of time,rcgardless of the numberof
Wh€n you pr€ss LEVELth€ ligtts on ih€ sidê movesin a gam€.lf on€ sid€runsout of timewithod
pan€lwill displayth€ l€v€lorrreny set.Kêep ch€ckmaring rh€ oppon€nt, thatsid€losesthê gâmê.
prossingLEVELuniil the lsvel you want is Th€sêtournamênrsar€ ret€rcdro as a SuddenDeath.
displayed.PressCOLORto iump I levelsat a Theqamemaybêlêrminatedn isatêchnical draw(€.9.
tim€. Fo. 6xampl€if lou ar€ in lsvel 43, press mat€rialto mare) or if bothplayersagrêeto a
insulfrci€nt
LEVEL,thenCOLOR,to jumpto83.

on Lêv€ls D1tioD8.thecomputendes io coff olêteallth€


3.1 Levelalor casu8lplay
movesol the gamein th€ iimesspecili€dbelow In a
Th€sêtimesareaveragedov6râ l  numb€ro{mov€s. gradually
longergame,th6computer increases itssps€d
Inthsop€ningandih€ endgamqihe compûertendsto an atiemotto siavwithinihe allocatedllme.
play lastêr, but in tacticâllycomplicatsdmiddl€gam€ in
poshions,TuôoAdvancedlrainer maytâkeconsidef
ably
longeron individual mov6s. SuddênOêathlêvêlâ
D1 5 minut€s/game
CasuelLevêls Avo.ago Tim€ per move D2 10minLnes/game
D3 15minulês/garns
D4 20 minul€s/game
A3 05 30 minLnês/gane
D6 4s minùt€s/gams
A5 07 60 mimnes/gam€
A6 D8 90 rninut€s/game

A8
B1 3.4 asginnorlevols
82 or a v€rycasual
lf 'ou area beginner play€r,you mighl
B3 frndrhatthscompLrer isirnpossibleto
beatusing anyof
B4 the normâiplâyinglevels.lt is vêry frusùalingând
85 discoulagingtogeib€aten ff e,withodevêr
sverysinglefi
havinga chanceto lry o'n any ot your tacticalplans.
87 Therêfore, KasparovTurboAdvalcedTÉinerhaseiglt
B8 lnfinho- will searchurtil spêcialB€ginn€rL€vels.On LevelsE1 E8,ths comput€r
intgrrupted oneachmove.Thispreverns
plalsahost inslantaneously
th€ compûerfrom u6ingils lull por/or,and mak€8it

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possibleforevena bsginnerto
winoccasionally.
Lêv€lE1
is lh6 €âsiest,and ths compderr'splayingsù6ngth
ancr6a$sgraduallyup lhroughLev€lE8. bySâmudLoyd(1867)

B.ginnerLovol!
E1 1 €€cond/movê
E2
E3
2 s€conds/mov€
3 ssconds/mov€ AA s
E4 4 s€conds/mov€ A
E5 5 s€conds/mov€ c0)
E6 6 s€conds/mov€
E7 7 ssconds/movo
E8 8 ssconds/mov€

3.5 lrrte S.3rch


MstoS6ârch
F1 Md€ in I
F2 Ma.6aî2 Whit. io pl.ylnd malein thrso movss
F3 Mdô in 3 Entorlhis posilion(asd€Êcrib€din s€ciion4.4
F4 Mde in 4 ands€tlêv€lF3or higher PressPI,AY.In a fê.,
F5 Marein 5 s€conclslh6 clmouterwillshowvoulh€solulion:
F6 Mat6in 6 1 e8=I (undolplomotio!:r roa bishopl).Trythe
n Mdeiî7 detuncas 1....K€,1....Ke8and 1....K98to s€€
F8 M€tsin 8 howWhitsmat€son thê third mov6.

3.8 T.lining l.v.l! 3.7 In3lrntancoua raplis3


Onthss€ lêvebth6 comptnsrs€arci€ to a fxôd d€pth All limesgivenfor ihs differ€ntlevslsot skillareavsrag€
(looksah€ada certainnumb€rol moves).On L€vôlH4, îmês ov€ra largsnumb€.of rr|ov€s.Dop€ndingon thê
ior 6xampl6,it looks at atl continuaionsup ro t2 ply (a É-fâge olthêgam€andth6tâdicalcompl6xityolapostion,
"ply' is a rnovêfcr €ith€rsict6).8y the sametok€n,on the compû€r mâytak€considerablymorô(oal6ss)tinr€
L€v6lH8,h looksat all possibilhissior tn€ nêxt16 ply (8
movssior êachsid€).
llyql tÊvsjLlstmâdêarno/s andrheBLÂCKlig|( isfashing
l{oto: ln certaincircumstanc€€(caÉures,promotions! (orfl€WHm th€cornpLr€r isplayirE\rithltE'ririls Éi€c€s)
6ic.),th€ computêrlooksb6yondths fxed d€pth ply. thismeâ slhd thocoîrputerisitinkn$ Afflo b€gindngol
a garn€,hot€!s, r€di€s,âillbe h€ènbnæuson al l€v€k
ûisbbeaau9êtr6conp.rÈrisplayirgmot/€sthdâresùd€d
Trlining lovel3 in ib Op€rirEsEook lt ho{is a grd d€ai âoû gpod
S€ârchd€pih:1ply op€nin$ thât ch6ssmastslshâ,/6discov€r€do!€r lh6
S€archdepth:2ply
S€archdepth:3ply
Eveninihsmiddlsgamsyoumaybesupris€dtof ndthe
G4 Sôarchdspth : 4 ply compûq v€ryofl€n r6plyinginstanlânsously lo your
G5 Soarchd6pth: 5 ply mov€s.Thsrsisavsrygood r€asonicr lhis:whil€youar€
G6 S6â.chcl€pth: 6 ply porÈ€ringovera mov€th€compder is notidl€, illriesio
G7 Searchdepth:7ply arnicipalêyour possibl€rêplies.lf you play one of thê
G8 S€ârchdepth:8ply movesth€comoulerconsidêred. thônitdo€ not nêêdio
H,I Ssarchdepth:9ply think any turrh€r.lt iusl playsrh€ rnov€ n has akeady
H2 S€archdepih: 10pV compuled- jnslantan€ously.
H3 S€archdepth: 11ply
H4 S€arch deplh:12pt 3.8 Ini6ruptln0th. thoughtprocês3
ti5 S€archd€pth: 13pt llthe comput€ris spôndingtoo longovd a moveyoucan
H6 S€archdepth: 14pV int€rupt h by pressingPLAYwhichwill causeit to stop
H7 Searchdepth: 15pt computingand plâyths b€st movs il hâs firund so far
H8 Searchdepth: 16pV Thê Gatureis 6sp6cialvusetulon l6v6l88 (analysis)in
whichthe comFrt€rwillgo on thinhng untiltiou irnsrruÉ

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ttby prcssingPLÂY- unlessthêrois onlyonêmoveitcan 4.3 Inlormetion lrcm ths computsr
Dlavor it fnds a lorced rûd6, Would you like lo know what your elecùonic chess
padnd is doing$hileitis computinga move? Well,your
So ploa6€râmomb.r... Kâspârovch6sscomputerwillgladlytellyou, givingyou
Pr€ssPLAYwhon the computeris thinkingio a v,€ahh of informanon on hs "thought proc€ss". lt wil'
inl,srruptthe thougft proc€ss sho^/ you rtrich move it is presently conside ing ânà its
evaluationof the currentposition. This is not just of
PrêssPLAYwhenit isyourlumto playifyouwant passing;nterest- it can helpyou to learnmoreaboutthe
lo changesidês(se€s€ction2.8) gam€.

Pr€ssINFO whilsths comput€ris ltlinking. lt willshort


4. ADVANCEDFEATURES
yourh€ b€srmovs h hasfoundso far. Noletnatih€lNFo
Whdwe havôs6€nsofar is ènoughto givsyoucountl€ss
light is tum€d on.
hows of pleasur€with lour KasparovÎuÈo Advanced
Trainsr. You can playsrraightgam€sagainstit, corr€cl
lf you pr€sslilFo a s€condtimê (whilêihê compû€r is
mislak€s andadjustrhêlêvêlof skillto matchyourown. thinking)th6 lighlson th€ lêfr'hândsidê of ths boardwill
Butth€rearêmanyothêrthingsth€computqcandothd
shox you what it thinks of lh€ current po€ition. The
maks it €ven rnorêfun to us6, This chaptq dôalswith
evâlualion is on a scale of 1 l,o8. This is howto ifierpr€t
eachof themindividuallv.
thedisplay:
4.1 NonÂulo Light Meaning
Normally,as soon as you have mad€ a move on th€ 8 Whhêhasawinning posilion
s€nsorboard,ths comput€rimmediatsly beginsto 7 Whh€ has a cbany bett€r position
computêits reply.ELltth€rear6 situdions in whichyou 6 White has an advantage
justwanttosr{€r mov€s,Foainatanceyoumaywanttotry 5 The posilion is balancêd
a specialopeningagainstth6 comp|Jt€r, ons it do€snt 4 The posilioniÊbalancad
playof ils o\/vîaccord.Or you maywantio iorcê itto play 3 BIâck har an advantage
acêÉâincontinudioninordsrtourd€rstandacomplicat€d 2 Blackhasâcleâ y b€tt€rposition
1 Blackhas awinning posilion

In such casesjust press Otl AUTO. This puts the You can watch th€ êvaludion change as tbe comput€t
computerintoa spêcialmod€in whichitwillnotcomputs looks morc d€êply into lhe position.
a r€ply, bd only keep lrâck of the mov€s you €nter,
makingsurethatlhey ârc lo9â1.To €tum to normalplay Ncis thd t|€ INFO disÉay (b€d fibv€ or €vâludio'|) is
pre6sNOI{^UTO a s€condlim€. rdahed throughon th€ game, in hd €vsr ,.*lgn yo|r san a
n€wgEmaYoucans{iEhitoff bypr€sringI FOathirdlil€.
ol€:Whiler.ouar€in NONAUTOmodetheNONAUTO
light is on. Pressing EW G lilE alwayscancelsihe An exporimôntv,ilh INFO
PressNEWGAMEand NO AUTO,and th€n
enier the followingmov€s: 1.e2-€4 e7-e5
PlàyingthroughmaCorgrmos 2. Ngl-Ed7'd63.Bfl<4h7-m4.NbldacS€4.
On€v€ryinl€rêsting us6of NONAUTOis to Now s€t ths comouterto l€v€l 88 and oress
Êtudymâstq gam6s.You canplaythroughthe P|AY. PrsssINFOandwatdrhowth€computsr
WoddChampionship gemss,orhmousgamês ksepÊchangingits mind until it fnds a really
you fnd in ch6ss books, o( in tacl your own good move(5.Nf;1x651).
You shouldalÊopress
gaoresagainstfri€ndsor th6 computer,in NON ll{FO again!o s66howthe€valualionchangês.
AUTOmod€.Whenev6ryou r€achânint€€sting
po6ilionandwanttoanalyseit$dhthecomputer, Exp€rim€rû',!ih rhe posinonto find out whytho
pressPLAY- h wil compd6 and €xeqrtethe whitequ66nmaynotbecapturêdafter5.Nf3xe5.
lfyouday5.-.Bg4xd1forBleckth6 computôrwill
immediatelyshowyou the rêasonl
4.2 The comDulsras s roforoa
TheNONAUTOmod€hasanoihsrimpodârnuÊê.When
youplaya gamewirha iisnd pr€ssl{Of{ ÀUTOahdthen 4.4 Advicafiom tha comoutar
plâylh€gams onth€sensorboard.Thecompderwill aci Duringa gem€you mâyreâcha positionin whichyou
as a rêf€re6andadvisor.lt willpfot€stifanyonêmakesan cant thinkol a good move. Justpr€ssl FO. The
ill6galmovs,and ff €ith6rsicl€n€€dsh€lphe canahra,6 comptn€r\4ill êuggê€ta ûlov€ fi)r you, q6ing lightslo
prc6sPLÀYaôd get som6advicôftomtho compûer.

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indicâtêthâtlhis isonv a sugg€stion.Yôu cânâcc€ptrts Ex3mplo:Tosetup aposilionwnhwhitôkingon E1,while
aclvicaor play anyoth€rmovêyou like. rookon41, bhck hrc on D5,andblackrookon82,fr$
placethe pi€c6so.r lhe board.Novt/pressSETUP and
EWGÂ;lE to clear th€ board. PressCOLOR (if
U!. ol I FO nêcessary)to lurnlheWtilTElighton.Prsssth6kingkey
Whibth€ complterb thinking: pr6sslhêwhit€
anclthên kjngdolin on itssquarê.PresÊ
Pr€ssll{FO tor "b6st mov6so lal'
th€rookkêyandthenth6whitercokon itssquare,Non,
PrôssINFOagainicr €valualion pressCOLORtotumth€BLACKlighton.Prssstheking
Pr€ssINFOalhkd lim€to canceldisplay keyandpressth6blackkingon itssquers.Pr€ssth6rook
Wh€nit b yourtun to mov6: keyandthent'h€black.ook on itssquare.Pr€ssCOLOA
Pr€ssll{FO lo get advicefromlhe compdsr (WHITEljgh on = Whiteto mow) and SETUPro rerum

Nots: in ihe abovo positionthe compulsr will permn


4.5 V.rilying ihc bo.rd position
caslling. lf you prsssPLAYit will câstlsand capnJrcth€
l! maysorn€tirn€shâppôntha yot.ihavêups€tth€ piôces
blackrookon ths next move.
onlheboad orforsom€otherrsason arenotsuf6lhalth€
posilionis corrêcLln suchcas€Êyou caôâlwa,sâskth€ Whênyousetupâ position, makosurethatth6positioô
compû€r to showyouth€ propêrlocationof 6âchpiec6, youl€avêSETUPmod6,oth€Mise,
is legâlbeicr6 lhere
maybs an unprsdictabl€resuh.
Thisisvsrysimple. Juslpr6sson6of th€pi€c€ksys.The
computerwilluseths boardlightsto showyouwhê16thd 5. COACHINGFACIL]TIES
pi€c€is localedon lho board.Prcssthe samspiecek€y YourKasoarovTurboAdvancedTrain€rhasa numberol
agâinto fnd turth€rpi€c€sof th€ samê kind {an ê(or uniquecoachingfacilhi€sthatencouragetheb6ginnerto
b€ep indicâês ihat lh€r€ ar6 no morc of the pi€c€ improvehis playingskilland his understanding of ths
s€l€cied).You canchêckothsrpisc€sby pressing lh€ game.ltwillwarnyou\,rh6na pieceis attack6d,\ 'hênyou
âpprcpriatepiec€k€)s, in anyorcler)'ou lik€.To changs hav€committed a blunder,and it willtaksyouthrough
colorspr€sscoloR. watchth€wHITE/BLAcK llghtsr,o someofthgmo51€xciting gam€sin th€historyof ch€ss,
makesurswhichcolorlh6pi€c6is, qui2uingyouon thek€ymovesandratingyourskill.
4.6 Howto ch.ng.th. bolrd po3ition 5.1 Coæh l.v.lG: l{ormâlgâme!
This, too, is vsry easy. First prêss SETUP to pû th€ wben you switdrth6 comBner on for lhe frsl tim€ th€
compur€rinro set-upmod€ (th€sET uP light is ùm€d coâci l6v€l G" is s6t. Gamesare conduciedin thê
on).Youcânnowromovôor addpkcss at wjll:
- To r€mov€a pi€cesimplypr6ssit do\/vrlon itscuiiênt 5.2 CoechlevelF:Hlll coâch
squar€and r€mov6it lrom th€ board, lfyoupressandholdthsCO GH,rhenrh€F lightbôlow
- To adda newpi€c6firsts6lôctthe color(bypressing lheboardligftsupandlh6COACH lighttlash€s
briefly.In
COLORif nsc€ssary).Now pressth6 appropriat€ thismode("halfcoâch")th€
compLrtdlrillwârnyouwh€n
piecê key end press th€ n6/, piece on an €mpty itthinksvouhav€committecl
a blunder,hdo€sthisinthe

Makê sure thâ th€ WHITEor aLAC{ ligfts €!.rectt Sayyoumâk€amov6lhatlosêsa piece,Thecomput€r
indicâtethelids to movgn€xtbeforcyoureturnto normal will nol rêplylo this movs in lh€ normallashion (and
playby pressing SETUPâgain. gleetullycâptur6thô piece). lt will sorJnda double
wamingbeepandffashirsnextmov€whhboâid ligtrts.lf
Try thê icllowingoxpêrim€ntPr€ssl{EW GÂMEand youagrô6lhat'our lastmove!€s reallya blund€ryou
SETUP.Nowprssslh€ blackqu€€ndownon ilssquar€ can .etract it (withoutpr€ssingTAKE aacKl) and rry
andr6movaitlromtheboard.Pr€ssSETUPagainto quit something €ls€,oryouc3nmakelh6rnov6thê comput€r
s€t up mods.You can now playa qu6erodds" gam6 is iashingandchâllêngÊ itlo prov6youwontwrong.
âgânsrthecompûer (hwjllb€ plâing wnhoutirsqu€sn).
Try adding a sscond blad( king to the position.The s.3 Coâchl.v.l ErFullcoach
compûer lrill retus€to playth6 gârhs,sinc€rhs pcirion PrcssCOÂCH a s6condtime and \,ou will €nter "tull
is ill€gal- coach mod6(th6Elightnashes). Nowrhecomput€rwill
not only draw yoor anendon to blund€ls,butit willalso
4.7 S€tlingup. 6p€cirl posilion
warn youwh€n lou ar6 indangerollosing a pigc€.Mor6
lfyouwanttosêtupa sp€cial posilionwhich contains onV
specilicall).When on€ of your piecesis dtâck€d by a
a bw pieces,thenit is betterlo stafllrom scralch. Press
piec€th€comput€r willsoundth€doubl€wamingbêêp
SETUP and NEIVGÂME.Thi€cl€aGthe boardot all
andflashth€ squarcof tho endanger€dpi6celor aboLrt
oi€ces.You can now 6ûtd the oositionas dêscrib€d
t€n seconds.Ol courseit do€sthis b€for€you actualv
makoyourmovo.

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s.4 Cæch l€vslH: Silent 7.3 Tochnicâl!o.cilicalions
lllou pressCOACHagainth€nth€Hlightflash6sandlh6
Sp€€d: 16MHz
COACHlightis tuned off Thisis ths "silent"modein
LED lamps: 24 redcolor
whichth6rear6no beepsor warnings,Youmustwalci
K€ys: 17
ihs indicaiorligtnsand pr€€€pisc€sandkeyscâretult
Po\4,€r
consumption:0.25W
whenplayingwithoLnsound. aâtieryrêquirêm€nt 4 C/R14/AM2
Banerylif€: 1s0 houÉ (alkalinêbdiedes)
COACHoncemor6g6lsyoubacktothenormal AC adapterplug:
Prêssing 9V DCd 3OOmA
wilh2.1mm lDls.smmOD
Drm€nsions: 335x 252x 37 mm
5.5 Summaryol coâchlôvâlr 1 kg (withoutbanôri6s)
COACH Sâtsk ,Bs€nÉs he right to nakê têchnical changes
Lov6l ligh Elf.cl ltrithodnoticein ù1èintercsiol progr€ss.
F = hallcoach On Elundêrwarnjng
E = tull coach On Blundd ând altacked
p|€c€waming 6È Do not use r€charseable
batle.iss.
H = silent Off Nosound, no coach
G = normal Oll Normalsounds,no coach
8. RULESOF CHESS
Whenchangingcoachlev€lswarchihe lightsat the ThepurpoGe otthegâmeis to traplh€ enôrnyKing.Do
boltomofth6board.Thecoachlêv6lr€mainsunchânqsd lhisbymakinga movewhichrÀould allowyoulo takethe
svenwhenvou pr€ssl{EW GÂl$E- Kingon lhe nôxtmovo- thisis câlledchôck.A Kingmust
moveod ol ch€ckimm€diatslyby movingoutof the lir'€
ô. MASTERSTUOYGAMES ol anack,capruringths anackingpi€c6,or irn€rc€piing
Ydrr Ki6pârovTurboAdvânc.dTr.ln€rkJoÀseightoflhê the .hêckwithons oJhs own m€n.It th€ Kingcannot
m6t b€arnitulandintù€$inggarn6 inlhs hlnoryotd€ss. gscape chêck,heismarêdandthegameisover. Aplayer
Th€r€sparovAdvanc€dTrajnerbookbk6r,ou sieÊ+$ep maynevd plâc€hisownKingin check.
tkough ths€ gamaç,fom loadirEth€mintoth€comp(ner
io undsstandinglhs cornplo(ih€soi hs day. 8.1 INITIALPOS]TIOII& GAIIE PLAY
Whitemov€sfirst, playêrs
Eachofthe gam€shasb€€nselecl€dlor bolhitsteaching th€nmovealtemat6t.Only
andenjoynentvalue, toenhancêyour pô.tormâncê in â one piecsis movsdin a
prâcticalendtun way.As you go throughthe gamss,th€ turn(€xcêptin lh6 câs€of ltlrll
clmpLtôr asksyou to makechoic€saboû th€ b€st caslling).Captur€ by
possiblsmov€sin severalcriticalpositions.andevallrat€s movrnga pr€cetoesquare
youonyouranswers. Asyoul€ârnthefrnepointsotch€ss ocdrpiedby th€ snslny's
you can sê6 your performânc€rise with yolrr skill and piece and rcmovingit. A AÀ A&AÂ
piæo cânnot mov€ to a w9ââ
squarsoccupiedby oneo,
7. TECHNICALDETAILS
7.1 Th.ACLkey
PIECESA LEGALMOVES
Comoutsrssomslimes"lock uo" b€causeol static 8.2 CHESS

HtrHt
dischafgsor someotherel6ctrical ll this
dislurbanc6. Knighl (3 poirns)
happ€nsus€a psnciltoadivd€rh€ÂCLk€yonthoback
ofth€ cabinstlorat€wseconds.Thi€rês€tsthecompdsr
andcl€arsnsm6mory,You canalsoromovelhe balteri€s
lor aboLrta minLn€to resetths comput€r.

7.2 Careand mâini€nânce


Yourcomprleris a precision€l6ctronic
device,Do not
subj€dh lo rough handljngor €xposêit b ênrsm€ Bbhop (3poirts) Êook(5 poinrs)

ffiEtr
lemperaturêsormoisturo-Donotus6ch€micalâgèntsto
cleânlh€ set as thêsemay damagsthe plastic. Wêak
baneri€sshould b€replacedpromp y astheymightl€ak
andcâus€damaoeto lhe cornoutêr.

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Ou..n (9poir|ts) |ft9 8.7 Hll{TS & T|PS
G6ta H br the valu€aof difiereît f)i(rc€a.fhb \rill bê
J l-trlFl;:;ï
| .,*i lt *l
uEefulwhon making docisions on captur€s and
exdlang€€,In gensrd,try lo captur€lhe mor€valuabl6
LI ;
. * .' À .'[.ri pi€cæ (s€6ChæÊPi€c€Band LsgElMoræ for pi€c€
(,
*n. g * .
*. k
lHlP-"iËl--l
tËtF ft. r.ï | valu63).
lmportantp ndploato f€m6mb€r:
s t .t . ç . lFll !, e ïu,l . Cadl€),ourKingirto sâhy as soon as pos8ibl€
lglh: & Ê r I . llyoucorirolthecênL€squar€6,thi6will givê)ôuthô
advantags.To do rhb, rnovsyour csr|ùe pâ^,nsard
e3 casrul|c dev€lopt/ourBishoF a.d l(nightsêarlyih the gam€.
A rnov€ ol ths King and ohhsr . Tak€advantag€ofcapturs 6ituations,particuleyifyou
Rook,butalway8countêdaBon6 .l5ï* ,$
Enfir willgainmat€dal.
mov€,Th€Kingmov€s2 squaroa Ë-!iE . Concontd6, and don\ b€ caughtofi guard by your
tothê rigln(Kingsid€)ortoihel€lt !:|r: oooon€ntl
(Ou€omij€);lhe Rookmovæb ttl
th€insid€squârenexttoth€King.
& &r Playingâgainda Kr8paro, ch€sscomprJteris en ideâl
Caglingb oov alld/v6donc€in a weyto l€emtho sklls of ch€saand improveyour gama
garn6pêr 31d6,and only wh€nth6 l(ng ahd Rookhevs Th€lo aro manygood bookswrittsr on ch€ssand the
not mov€dbskrs. ThêKingcannotbe in ô6ck or mov€ icllowlngâ16aom€w€ r€comm€nd:
throuohor lnlo chôck.
v,'ltè-tÀ BATgFORDCHESSOPEI|nGS (BCO) #2
8.4 PAW}{PROTOflOX by Gar.yKalp3 ov & RâyrnondD. K€s|s.
A oâ,vnwt cà b on rhs 7tfr lEnk
g€iB prom<rd to a Q(lccn, a
Rook, a Bbhop or a Knigll aB HOW10 AEAÎYOUR CftESS CO PUïER
soon aBit mov€sto lh€ 8lh lank by Raymmd K€ên€ând DavidLevy.

85 E}{ PASSAI{T OPE}III{GREPERÏOIREFORWHITE


Afr€ra pawn'6initial2*quar€movo,ifl/ourpeûmlaon!fÊ by BaymondD. K€€ns.
sth rank on an adjdning 6l€, you may captur€ "dl
pæatf' (in paÂsing).Mo\,€ your pal^r| on6 Bquar€ PuHi6lEc
diagonalv ln b€hindth€ €n€mypatvn lf lh€ ên pâ$ant BetsfordBooks
captu€ i6not madêimmediatovaffêrthe initial2.3quar€ 4 Fhzharding6Str€et,
mov€,th€ optioniù maklngthb mov6is lo€1. LondonWlH OAH,
lJnit€dKlngdom.

6.8 DRAWS
A gam€6nè in a draM (1)ifyou Kingb notin dr6d( bû
haa no l€gel moves (stâl€mâiê);(2) if ltl€ sxæt sarn6
boârd po6ition occl.i€ 3 tim€s, with th6 Bameplay6r
havinglh6mov6eadrtim€(draa/by ims@p€tition);(3)
ffth€r€arc nol enoughpioc€3lofrto ch€ckmaleth€ KirE
(drâ'vby insuffid€rt material);(4)it 50 mov€sha'rob€€n
mad€witrout anycerrur6 or pâxn rbvæ (drawby th€
sôfiov€ rul€);or (5) if the play€lsmutuallyag€€ on a

(1)- (4) arerecognizod


byyourcomputer.

10

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9. TROUBLESHOOÎNG
GUIDE
SYTI|PIOMS POSSIBI-ECAUSES WHÂTYOUSHOULDDO

1.The computerdo€s not Balteriesw€akor bad.


r€act,b€hav6s6fiaixlvor
"frêez€€"inthemiddl€of a Banêrie€nor insênedpropedy. S6e Fjg. 1
gâln6,
Steiicdischarge or€lêctdcaldisturbancs Pr€ssACL k€y (as dêscab€din
has causêd thê comDulsr to lock uo. sedion7.1)

2,Thê compLlterÉfus6s to lsnyo|l|tum?(lookatth€colorlamps) Mâk6sur6you âre fâmiliarwhhth6


accspt a mov€ or k6y ls you kingin chêcl? (CHECK lamp) chsssrul€s(s€e RulesofCh€6s" in
prsss€s but kê€ps Willyoumovepulyoorkingintochecl(? this manual).ljs6 th6 piêcek€ysto
soundjngth€eror b€êp. Ars you trying to castlô incor€clly? confirmthôboardæsition,us€TÂKE
(checkthe rul€s) BÂCKto rcconstructthe lastrnov€.
Did you mov€ the rook first wh6n
castling?

Thecomputsr (colorlight
is6tillthinking Pr€€ÊPLÀYto im€rruptlho thought
lashing).

Th6 comÊJteris tryingto showyou a Pr€ss a piece on the squaro


move(pehapslromih€ lastgams). indicated.

3.Ths compû€r ch6âls It hasmadêa spêcialmovêliks Makssur€\,ouarsfamiliarwhh the


makssillegalmovôs. - En passant ch€6srules.us€ th6 pi6c€ ksyËto
- Castling
(king-sidsorqu6ôF
sid6) confirmrh€boardposition,us€TAKË
- Pawnpromolion BACKto recons-truct
th€ lastmovê.

Yourboad positionisnotcorect,som€ V€rifyth€ boad position (6€esedion


pi€c€shav€b€€ndisplac€d. 4.5).

Battsri€s
arêrunningout,

4.ThecomBnêrwll not play NONAIJTOtunclionis on. Pr€€sl{ON ^UTO lo lum it off,th€n


pr€ssPLAY.

Youârc;n hôlpmodeF andhavemade Prêss PLAY to continLrêor


a movethatis not in th€ openings(s6€ TAKEBACK to try another mov€
s6ction5). (s€€ssclions.s).

You ar€ plâyinga dody positionând Prsss PLAY to continuo or


hav6 mad6 an incorr€ctmovê (s€e ÎAKE BACK io try anothermov€
ssdion6). (sêesectjon5.6).

is silont
5.Comput€r Helpmod€H is sa (sôes€ction54). PræsCOÂCHto sothelpmodeG.

6.Chêssboardsquarcor k€y Faulrycontacts.Chsckas follorJsl Con€uliS€rvics Centre if €rrot


doê6nol respondco(€cw Rsmov6bdte es, reinstallthem,hold p€rsists.
OR lightsdo not comeon th6 EW GAME kêy down whil6
switchinglhe computeron. Press
I{EW GAltlE again You can now test
squar€and key. Prcssth€ acl k6yto
rohrm!o normalplay,

lt

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4litd!i'r
o 19S2SaitskLid.
0592
Printedin china
lr.p méàChine )/ii/Sailek -
P/N 41209041000

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