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TRAINER
ADVANCED
TURBO
INHALT INDOUDSOPGAVÊ
Tast.n, LEl).Anzeigenund Tost3en,Lampjes €n
Eigen3chrltsn
1. Einl€itung 1. lntroducli€
2. D€rAnfang 2. Ho6u b€gint
' 3. DieSpiêlstufsn 3. Sp6lniv6aus
4. Wsit€reFunktionen 4. G€avanc€€rds €ig€nschappsn
5. Diê Hilfistufên(coAcH) 5. OeÊnmos€lijkh€d€n
6. M€€s-t€rpartijen
om te
6. M€isterûbungspadi€n
7. T€ônisch€ Eig€nschâfren 7. Tsdnischsgege!€ns
8. Schachr€gêln 8, Dê r€gêlsvanhet schaakspel
9. FêhleÉucfi€ 9. Problem€n €n hunmog€liik€
Fig.1
i
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TURBOADVANCED
TRAINER
OearF.llow ChsssPlaysr.
WÉn cornFll6rsws's lilst inv.ntêdjugrov€'ttlr d€cadss
â9o,lù peopl6roâliuodû.r mânk'ndwaswii.ss to rhe
singl. mGr imporiânl d4.lopm.ni ot our limê. Today
comput€rsh.vê bêaômalraalyâvâilabl.,andnowthere
ls à cmpùlôr in almosl.v.ryhou$hold.
Sallôthasask€dmelo wril6â lèwwordslowelcome you
ro lh€ wo'ld ol chê$-playlngcomputss I l^evob6on
personallyessocletodwlrilh. oempsnysinæ 1983and
canth6rêloro speekaboulils products liom erpetièncè. Wo.ldCh.mpion
l.,htilrêcsntly
chssscompulors w.rs regadedæ simplG
loyswh'chwould.sverb. clpâbl. ol prcviding srioùs
opposrÙonior ùê e.lhlshsl. Thr râpid âdvân6 ol OUICKSTART
lsch.ology and prograrnmlngskllls havê cêrtâinly
changsdlnÂt.Todaychssscompulershavsb@mô an Fot those who woulcl likê to play a game
ec.eprêd parr oi rh€ ch.ss world, $toing nor only ro innêcliatêly withoû heving b rcad this êntirc
i.rrodu@nâwplay6.sto th. worldsiin.stgâmô,bulâbo nanual litst, herc's a Quick Sàtt prccedurc,
encouraging rh6mro ral. pûl In tounâmônrsagâinst
humanoppon€nts. Chosscomputols€n têachyouall especiâlYlot yau!
thoba3icsôl thégamâandk.op ùpwithyoùêvenilyou
go on 10becomêaroPclubPlày.r. battêiesas
1 . Ins€rt4C/R14/AM2alkalinê
indicâr€d
in tig.1.
San6khasbeenarlh€lorotronlollhisdôvelopmènland
hâsbâ6nrssponsiblo lor manyol lh. mod inroresting 2. PressGOto switchcomput€ron. lf it doês
innovations.hisihêo.lychæ3compuror@mpânyund€r norrespond, pr€sstheACLkeyasdescribed
swiss managsmonr,and I look totuard lo a bng and
producliverelationshipwitn Sâii.k ând wiin you who 3. Set up th6 ci6ss piec6sin theirsianing
havêchosènthsircompul.rs, positions,wilh whitepi€cesdosestto 'ou.
lwi€hyouenloym.nl Kaspaov
andsâlr3lâclronlrcmyour Prcss1{EIf GÂMË
chesscompur.r- andwho kno$€,me!ôêw€ llmôèl in 5. To ent€rmov6s, pr€ssa piêc€down,makô
æmbalacrosslhâ ch6ssboerdInlh€ tùtuE! yourmov€,andpressdownâgân.
6. compdormov€sindicated bytherowând
A*P""- columnboardlights.
7. Makeyournextmoveas described abova
Enjoyyourfrrstgâm6l
L PressSTOPto lurnthêcomputer off rtwill
rememb€r thecu(entæsûion.
KEYS,UGHTÀNDFEATURES LIGHTS
KEYS
wHtfe/ Sid€to mov€.Whsnihe computêris
Ex6cuten6xtmov€,Pr€ssing thisksy BI.ACK color lamp
thinkingthe appropriat€
wh€nhisyourturn caus€sthecomputêr
to playthenextmov6ioryou,prôssing
it wh€n ths computeris thinking CHECK Kingin chock.
thethoughtpfoc€6s.
int€rrupts END End of gamê.
NEWGAME Prêsslo rôsêtto lh€ s|ârtpositionfor a SETUP A position is b€ingentercd or modilied.
NOl{ AUTO The compLltdacls as a rêlêrêeand
LEVEL Pressto sel€dl€velofskill. adv'sor.
STOP Pr€ssto iurn off the comp!Îer.The COACH A coach lev€l is being selectedor
currêntposilionis savedin memory. modiled.
GO Pressto switdrth€ compLrteron. Play INFO is given.
A suggestion
isresumedatthepoint\/vl]êrcthe
STOP
keywaspressêd. FEÂTURES
1. Piecek€yslJseto choosêpromot€d piec€s,verity
TÂKEBÂCK Pfessto takebacklastmove,Upto 34 boad poshionand s€t up newpositions.
individualmov€scen b€ r6trâct6d. 2. Sensorchsssboârd:€achsquaJê hasa sensorlhd
regisl€r€piecemov€m€nl.
t{ot{auTo t,sedto entera ssquen.eol movss.
3. ACL switch(in baseol sei).
COACH Prêssto setcoachl€vel(E,F, G or H)- 4. aoârdlâmp€iths compul€russstheselighlsto
indicategamemov6s,takeback movês,orshowyou
SETUP Enlêrseiup rnod€lo changeorenter
whichmovehis considsring. Theyarêalsousedto
verifytheboardposhion, to displaylhslevelof skill
INFO Pr€6sto get advicetromthecomputer andto displayevaluationol boardposition.
ândevaluat€ currentboardposition. 5. Chess piecestoragecompanment (in baseof set).
(in
6. Balterycompâûment basêof set).
COLOR Used to selecl color of piec€ bging 7, Socketfor mainEadapior.
veiliedor s€tup.
@Â
g
2.5 lllsgalmoveg
lryouanemptto mâkêa movetharisnorpêminêdbyth€
In th€ abovepositionpromotinga pawnto a Oueen rulêsthen th€compûerwillreluseto acceptii. Youwill
wouldb€ latal- Blackcandslivêrimm6diar€marêon a6t heâ an€rrorbsep(highlow) andth€boad lig|nswillsrây
SoWhiteshould promotethê pawntoaknight,iorkinqthe on,showing youçàerethepieceyouareiryjngto move
blackkingandquêên.Thisishowtodo ir pressthspa!{n camêfrom.You mayplaceitonalegâlsquarc or on rhe
down, move it io the 8th rank, pr6ssit dôrn rhereand originalsquareand moveanotherpiece.You willalso
replacsnwitha knigfrt.PrêsstheKnightksy(bonomrow) h6arth€ €rrorbeepif you do not êx€cuiea computer
io l€llth€computer whd youhav6chosen. mov€conectly, or ifyou pr€ssan improperpanelkey.
Anylevelmaybêchang€dallhob6ginning oratanyrime
dunnga gam€. 3.3 SuddsnDs8lhl€v€ls
Alournanr€ntformihaiis rapidlygainingpopularityisone
whch requir€seachplayerto makêall his movssin â
Howto chângol€vô16 c€rtainamourt of time,rcgardless of the numberof
Wh€n you pr€ss LEVELth€ ligtts on ih€ sidê movesin a gam€.lf on€ sid€runsout of timewithod
pan€lwill displayth€ l€v€lorrreny set.Kêep ch€ckmaring rh€ oppon€nt, thatsid€losesthê gâmê.
prossingLEVELuniil the lsvel you want is Th€sêtournamênrsar€ ret€rcdro as a SuddenDeath.
displayed.PressCOLORto iump I levelsat a Theqamemaybêlêrminatedn isatêchnical draw(€.9.
tim€. Fo. 6xampl€if lou ar€ in lsvel 43, press mat€rialto mare) or if bothplayersagrêeto a
insulfrci€nt
LEVEL,thenCOLOR,to jumpto83.
A8
B1 3.4 asginnorlevols
82 or a v€rycasual
lf 'ou area beginner play€r,you mighl
B3 frndrhatthscompLrer isirnpossibleto
beatusing anyof
B4 the normâiplâyinglevels.lt is vêry frusùalingând
85 discoulagingtogeib€aten ff e,withodevêr
sverysinglefi
havinga chanceto lry o'n any ot your tacticalplans.
87 Therêfore, KasparovTurboAdvalcedTÉinerhaseiglt
B8 lnfinho- will searchurtil spêcialB€ginn€rL€vels.On LevelsE1 E8,ths comput€r
intgrrupted oneachmove.Thispreverns
plalsahost inslantaneously
th€ compûerfrom u6ingils lull por/or,and mak€8it
B.ginnerLovol!
E1 1 €€cond/movê
E2
E3
2 s€conds/mov€
3 ssconds/mov€ AA s
E4 4 s€conds/mov€ A
E5 5 s€conds/mov€ c0)
E6 6 s€conds/mov€
E7 7 ssconds/movo
E8 8 ssconds/mov€
In such casesjust press Otl AUTO. This puts the You can watch th€ êvaludion change as tbe comput€t
computerintoa spêcialmod€in whichitwillnotcomputs looks morc d€êply into lhe position.
a r€ply, bd only keep lrâck of the mov€s you €nter,
makingsurethatlhey ârc lo9â1.To €tum to normalplay Ncis thd t|€ INFO disÉay (b€d fibv€ or €vâludio'|) is
pre6sNOI{^UTO a s€condlim€. rdahed throughon th€ game, in hd €vsr ,.*lgn yo|r san a
n€wgEmaYoucans{iEhitoff bypr€sringI FOathirdlil€.
ol€:Whiler.ouar€in NONAUTOmodetheNONAUTO
light is on. Pressing EW G lilE alwayscancelsihe An exporimôntv,ilh INFO
PressNEWGAMEand NO AUTO,and th€n
enier the followingmov€s: 1.e2-€4 e7-e5
PlàyingthroughmaCorgrmos 2. Ngl-Ed7'd63.Bfl<4h7-m4.NbldacS€4.
On€v€ryinl€rêsting us6of NONAUTOis to Now s€t ths comouterto l€v€l 88 and oress
Êtudymâstq gam6s.You canplaythroughthe P|AY. PrsssINFOandwatdrhowth€computsr
WoddChampionship gemss,orhmousgamês ksepÊchangingits mind until it fnds a really
you fnd in ch6ss books, o( in tacl your own good move(5.Nf;1x651).
You shouldalÊopress
gaoresagainstfri€ndsor th6 computer,in NON ll{FO again!o s66howthe€valualionchangês.
AUTOmod€.Whenev6ryou r€achânint€€sting
po6ilionandwanttoanalyseit$dhthecomputer, Exp€rim€rû',!ih rhe posinonto find out whytho
pressPLAY- h wil compd6 and €xeqrtethe whitequ66nmaynotbecapturêdafter5.Nf3xe5.
lfyouday5.-.Bg4xd1forBleckth6 computôrwill
immediatelyshowyou the rêasonl
4.2 The comDulsras s roforoa
TheNONAUTOmod€hasanoihsrimpodârnuÊê.When
youplaya gamewirha iisnd pr€ssl{Of{ ÀUTOahdthen 4.4 Advicafiom tha comoutar
plâylh€gams onth€sensorboard.Thecompderwill aci Duringa gem€you mâyreâcha positionin whichyou
as a rêf€re6andadvisor.lt willpfot€stifanyonêmakesan cant thinkol a good move. Justpr€ssl FO. The
ill6galmovs,and ff €ith6rsicl€n€€dsh€lphe canahra,6 comptn€r\4ill êuggê€ta ûlov€ fi)r you, q6ing lightslo
prc6sPLÀYaôd get som6advicôftomtho compûer.
Makê sure thâ th€ WHITEor aLAC{ ligfts €!.rectt Sayyoumâk€amov6lhatlosêsa piece,Thecomput€r
indicâtethelids to movgn€xtbeforcyoureturnto normal will nol rêplylo this movs in lh€ normallashion (and
playby pressing SETUPâgain. gleetullycâptur6thô piece). lt will sorJnda double
wamingbeepandffashirsnextmov€whhboâid ligtrts.lf
Try thê icllowingoxpêrim€ntPr€ssl{EW GÂMEand youagrô6lhat'our lastmove!€s reallya blund€ryou
SETUP.Nowprssslh€ blackqu€€ndownon ilssquar€ can .etract it (withoutpr€ssingTAKE aacKl) and rry
andr6movaitlromtheboard.Pr€ssSETUPagainto quit something €ls€,oryouc3nmakelh6rnov6thê comput€r
s€t up mods.You can now playa qu6erodds" gam6 is iashingandchâllêngÊ itlo prov6youwontwrong.
âgânsrthecompûer (hwjllb€ plâing wnhoutirsqu€sn).
Try adding a sscond blad( king to the position.The s.3 Coâchl.v.l ErFullcoach
compûer lrill retus€to playth6 gârhs,sinc€rhs pcirion PrcssCOÂCH a s6condtime and \,ou will €nter "tull
is ill€gal- coach mod6(th6Elightnashes). Nowrhecomput€rwill
not only draw yoor anendon to blund€ls,butit willalso
4.7 S€tlingup. 6p€cirl posilion
warn youwh€n lou ar6 indangerollosing a pigc€.Mor6
lfyouwanttosêtupa sp€cial posilionwhich contains onV
specilicall).When on€ of your piecesis dtâck€d by a
a bw pieces,thenit is betterlo stafllrom scralch. Press
piec€th€comput€r willsoundth€doubl€wamingbêêp
SETUP and NEIVGÂME.Thi€cl€aGthe boardot all
andflashth€ squarcof tho endanger€dpi6celor aboLrt
oi€ces.You can now 6ûtd the oositionas dêscrib€d
t€n seconds.Ol courseit do€sthis b€for€you actualv
makoyourmovo.
HtrHt
dischafgsor someotherel6ctrical ll this
dislurbanc6. Knighl (3 poirns)
happ€nsus€a psnciltoadivd€rh€ÂCLk€yonthoback
ofth€ cabinstlorat€wseconds.Thi€rês€tsthecompdsr
andcl€arsnsm6mory,You canalsoromovelhe balteri€s
lor aboLrta minLn€to resetths comput€r.
ffiEtr
lemperaturêsormoisturo-Donotus6ch€micalâgèntsto
cleânlh€ set as thêsemay damagsthe plastic. Wêak
baneri€sshould b€replacedpromp y astheymightl€ak
andcâus€damaoeto lhe cornoutêr.
6.8 DRAWS
A gam€6nè in a draM (1)ifyou Kingb notin dr6d( bû
haa no l€gel moves (stâl€mâiê);(2) if ltl€ sxæt sarn6
boârd po6ition occl.i€ 3 tim€s, with th6 Bameplay6r
havinglh6mov6eadrtim€(draa/by ims@p€tition);(3)
ffth€r€arc nol enoughpioc€3lofrto ch€ckmaleth€ KirE
(drâ'vby insuffid€rt material);(4)it 50 mov€sha'rob€€n
mad€witrout anycerrur6 or pâxn rbvæ (drawby th€
sôfiov€ rul€);or (5) if the play€lsmutuallyag€€ on a
10
Thecomputsr (colorlight
is6tillthinking Pr€€ÊPLÀYto im€rruptlho thought
lashing).
Battsri€s
arêrunningout,
is silont
5.Comput€r Helpmod€H is sa (sôes€ction54). PræsCOÂCHto sothelpmodeG.
lt