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Player Name
11 STR
Strength
0 7 24 FORT 17 1 3 3 26 Passive Insight 10 + 16
12 CON
Constitution
1 8
CONDITIONAL BONUSES
24 Passive Perception 10 + 14
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC telepathy 10
13 DEX 1 8 26
Dexterity REF 17 6 3 ATTACK WORKSPACE
22 INT
Intelligence
6 13 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Staff of Psicraft +3
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
14 WIS 2 9
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 12 7 0 2 3
Wisdom 27 WILL 17 5 2 3 ABILITY:
Melee Basic Attack - Unarmed
20 CHA
Charisma
5 12 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 7 7 0
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
80 2 3 Melee Basic Attack - Staff of Psicraft +3
40 20 7 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8+3 0 3
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Dual Soul - Make saves vs. dazed and dominated at the DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED start of your turn instead of the end. 1d4 0
TEMPORARY HIT POINTS
Bastion of Mental Clarity - You have the bastion of
mental clarity power. BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Telepathy 5 - Two way telepathic communication within 5. 12 vs AC Staff of Psicraft +3 1d8+3
vs
22 13 5 n/a 4 Psionic Augmentation - Gain augmentable at-wills instead Dual Mind Strength - +2 damage with psychic powers;
Arcana INT
12 12 0 n/a 0 Dual Mind Reserves - Regain 1 power point when you use
Intimidate CHA
second wind
9 Nature WIS 9 0 n/a 0
Psychic Lock - Target hit with psychic power takes –2 on
14 Perception WIS 9 5 n/a 0
next attack roll
13 Religion INT 13 0 n/a 0
LANGUAGES KNOWN
8 Stealth DEX 8 0 n/a 0
Common, Supernal, Quori, Riedran
12 Streetwise CHA 12 0 n/a 0
Kanatash Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Mind Lock Staff of Psicraft +3 (Off-hand) (E)
WEAPON
Mind Break
WEAPON
Dual Hallucination
WEAPON
ARMOR
Magic Feyweave Armor +4 (E)
ARMS
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Bastion of Mental Clarity
NECK
Far Hand Timeless Locket +3 (E)
RING
Forceful Push Ring of Mental Power (paragon tier) (E)
RING
Phantom Hook
WAIST PERSONALITY TRAITS
DAILY POWERS
Mental Trauma
Mind Blast
Dominate
UTILITY POWERS
Intellect Fortress
Shared Recovery
Mind over Flesh
Shed Body
Daily Item Powers Per Day
Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Sarlona
Paragon (11-20) Milestone / / /
Torn by ages of war, paranoia, rampant magic, and human
Epic (21-30) Milestone / / / exodus, Sarlona is a continent deeply affected by the
Power Points: 9 ravages of the past. Although larger than Khorvaire, its
OTHER EQUIPMENT RITUALS / ALCHEMY struggles have reduced the population to two primary
cultures: one that is grateful for the prosperity granted by its
Adventurer's Kit Tenser's Floating Disk spiritual overseers and one that believes those spirits to be
Journeybread (4) Comprehend Language corrupt.
Kanatash Page 2
CHARACTER NAME
Skills Action Point
Kanatash
PLAYER NAME ADDITIONAL EFFECTS
8 Acrobatics DEX
Flicker into Nothing: When you spend an
22 Arcana INT (Trained) action point to attack with a psionic power, you
RACE CLASS LEVEL
Kalashtar Psion 15 7 Athletics STR become insubstantial until the end of your next
12 Bluff CHA turn.
SCORE ABILITY MOD
19 Diplomacy CHA (Trained)
HP 11 STR +0 AC 9 Dungeoneering WIS
28 8 Endurance CON
80 12 CON +1 9 Heal WIS
Fort
Spd 13 History INT
13 DEX +1 24 16 Insight WIS (Trained)
6 22 INT +6 Ref 12 Intimidate CHA
26 9 Nature WIS
Init 14 WIS +2 14 Perception WIS (Trained)
Will 13 Religion INT
+11 20 CHA +5 27 8 Stealth DEX
12 Streetwise CHA Effect: Gain a standard action this turn.
8 Thievery DEX Special: You are reset to one action point when
Passive Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
26 Insight 24 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL
Effect: You spend a healing surge and regain 20 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Attack: Intelligence vs. Will Attack: Intelligence vs. Will
until the start of your next turn. Hit: 1d8 + Intelligence modifier (+6) psychic Hit: 1d8 + Intelligence modifier (+6) psychic
damage, and the target is slowed until the end of damage, and the target is slowed until the end of
your next turn. your next turn, and the target also cannot shift
until the end of your next turn.
Staff of Psicraft +3: +16 attack, 1d8+12 damage
Staff of Psicraft +3: +16 attack, 1d8+12 damage
Attack: Intelligence vs. Will Attack: Intelligence vs. Will Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier (+6) psychic Hit: 1d8 + Intelligence modifier (+6) psychic Hit: 1d8 + Intelligence modifier (+6) psychic
damage, and the target is slowed until the end of damage, and the target gains vulnerability to damage, and the target gains vulnerability to
your next turn. psychic damage equal to your Charisma modifier psychic damage equal to your Charisma modifier
(+5) until the end of your next turn. (+5) until the end of your next turn, but the
Staff of Psicraft +3: +16 attack, 1d8+12 damage Special: You can use this power unaugmented vulnerability equals 5. The target loses resistance to
as a ranged basic attack. psychic damage until the end of your next turn.
Special: You can use this power unaugmented as a
Staff of Psicraft +3: +16 attack, 1d8+12 damage ranged basic attack.
Kanatash Page 3
Mind Break (Augment 2) Dual Hallucination (Augment 0) Dual Hallucination (Augment 1)
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Augmentable, Implement, Psionic, Psychic Augmentable, Implement, Psionic, Psychic Augmentable, Implement, Psionic, Psychic
Attack: Intelligence vs. Will Attack: Intelligence vs. Will Attack: Intelligence vs. Will
Hit: 2d8 + Intelligence modifier (+6) psychic Hit: 1d8 + Intelligence modifier (+6) psychic Hit: 1d8 + Intelligence modifier (+6) psychic
damage, and the target gains vulnerability to damage, and the target grants combat advantage damage, and the target grants combat advantage
psychic damage equal to 5 + your Charisma to the next creature that attacks it before the end to the next creature that attacks it before the end
modifier (+5) until the end of your next turn. of your next turn. of your next turn, and the target takes a penalty
Special: You can use this power unaugmented to Reflex equal to your Charisma modifier (+5)
as a ranged basic attack. Staff of Psicraft +3: +16 attack, 1d8+12 damage until the end of your next turn.
Staff of Psicraft +3: +16 attack, 2d8+12 damage Staff of Psicraft +3: +16 attack, 1d8+12 damage
Attack: Intelligence vs. Will Trigger: An enemy hits or misses you with an Effect: You either move the target to a square within
Hit: 2d8 + Intelligence modifier (+6) psychic attack against your Will range or manipulate it. When you move the target
damage, and the target is dazed until the end of Effect: Each target gains a +4 power bonus to with this power, you can cause the target to remain
your next turn. Will until the end of your next turn. aloft until the end of your next turn. If you are
holding the target when you use this power, you can
put it into a container that's on your person and
Staff of Psicraft +3: +16 attack, 2d8+12 damage
simultaneously move a second object that you're
carrying to your hand. The second object then
becomes the target if it weighs 20 pounds or less.
Sustain Minor: You either move the target to a
square within range or manipulate it.
Effect: You slide the target 1 square, but not Attack: Intelligence vs. Fortitude Attack: Intelligence vs. Fortitude
into hindering terrain. Hit: 2d10 + Intelligence modifier (+6) psychic Hit: 2d12 + Intelligence modifier (+6) psychic
Level 11: You slide the target 2 squares. damage, and you pull the target 1 square. If the damage, and you pull the target 5 squares. If you
Level 21: You slide the target 3 squares. target is insubstantial, it loses the insubstantial pull the target to a square adjacent to you, the
quality until the end of your next turn. target is immobilized until the end of your next
turn. If the target is insubstantial, it loses the
Staff of Psicraft +3: +16 attack, 2d10+12 insubstantial quality until the end of your next
damage turn.
Kanatash Page 4
Mental Trauma Mind Blast Dominate
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Implement, Psionic, Psychic Implement, Psionic Charm, Implement, Psionic, Psychic
Attack: Intelligence vs. Will Attack: Intelligence vs. Will Attack: Intelligence vs. Will
Hit: 3d8 + Intelligence modifier (+6) psychic Hit: The target is stunned (save ends). Hit: The target is dominated (save ends).
damage. Miss: The target is dazed until the end of your Aftereffect: The target takes ongoing 10 psychic
Miss: Half damage. next turn. damage (save ends).
Effect: The target gains vulnerable 5 psychic Miss: The target takes ongoing 10 psychic
(save ends). Staff of Psicraft +3: +16 attack damage (save ends).
Staff of Psicraft +3: +16 attack, 3d8+12 damage Staff of Psicraft +3: +16 attack
Trigger: You are hit by an attack Trigger: An ally within 5 squares of you regains Trigger: An effect dazes, dominates, or stuns
Effect: Choose a defense. Until the end of your hit points or succeeds on a saving throw you
next turn, you gain a power bonus to that Effect: You gain temporary hit points equal to Effect: You make a saving throw against the
defense equal to your Charisma modifier (+5). twice your Intelligence modifier (+6). triggering effect. If you save, the triggering effect
doesn't affect you.
Effect: You become a being of thought until the You gain a +2 item bonus to Arcana checks. Feyweave armor is woven with techniques
end of the encounter. In this form, you are perfected by the eladrin.
insubstantial, gain fly 6 (hover, maximum altitude Melee Basic Attack: +12 attack, 1d8+3 damage
2) and a +2 power bonus to AC and Reflex, and
can't take standard actions. You can end the
effect as a minor action.
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER
CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Uncarnate 12 PH3 Off-hand 0 25000 PH3 Body 5 45000 PH
Kanatash Page 5
Timeless Locket +3 Ring of Mental Power (paragon tier)
1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
Power (Daily): Minor Action. You take a Power (Encounter): Free Action. Trigger: You have
standard action, which you cannot use to make no power points remaining. Effect: You regain 1
an attack. power point.
Power (Daily): Free Action. Trigger: You miss with an
augmented psionic attack power. Effect: You regain
the power points you spent to augment the power. If
you have reached at least one milestone today, you
can instead reroll the attack roll and use either result.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Neck 0 21000 AV2 Ring 0 21000 PH3
Kanatash Page 6