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Gigaleak Discoveries Megadoc 

Or: "How I Learned To Stop Being A Cuck And Organize The Nintendo 
Leak" 

 
Intro:  
 
tl;dr: Nintendo's Chinese subsidiary, iQue, which handled Chinese distribution of their older 
games in the early 2000s was hacked. A goldmine of old Nintendo data was retrieved by some 
dude who got arrested and this gigaleak is just a portion of that hack finally being released and 
looked through.(The pastebin goes into more detail over what some individual leaks have 
contained thus far.) 
 
If you use this doc, be sure to give your regards and complaints to Uncle Cucko. I'll be lurking, 
so if you keep telling me to fix/add something, I eventually will. This is being done on phone, 
so give me a fucking break. You can also email me if I'm not on and there's a big find. All 
filepaths are listed as N/A until I can find some verifiable sources that share them. Save all 
videos, photos, audio, etc. Have a base day, lads. 
 
unclecucko 
@gmail.com 
 
Relevant Links: 
-Here's a good pastebin that has a ton of relevant thread archives linked(Thanks, Anon): 
https://pastebin.com/XyRs7Qk 
-TCRF(?) Doc that provides some downloads and a bit of the information that's been found. 
Still a very useful resource: 
https://docs.google.com/document/d/176d5yx2GtWDudFNQW4mJC8QYE1B4uJdhk0HD45na
ndU/edit?usp=drivesdk​(Note: Their Discord is apparently anything but.) 
-YouTube Playlist with a large portion of the videos related to the leak: 
https://www.youtube.com/playlist?list=PLIAgrXNG-KQ6Cjf7dHpzXCQo4GlU2Z7Jm 
 
I just allowed commenting.(Commenting back on. I am still gonna sleep.) Don't be cunts. I'm 
back, guys. Gonna try and work on this for an hour or two before I pass out. Thanks for helping 
out with the doc, I appreciate it. You're all pretty cool in my book. Special thanks to 
filepathanon, though.  
Filepath:  
Description:  
Additional: 
 
Confirmed/Basically Confirmed 
 

Super Mario 64 


 

L is Real 

 
Filepath: bbgames/depot/sm64/shape/Player/Luigi 
Description: He is real. Luigi's textures and some files relating to his model were discovered 
and then put back together. The above is the finished product of efforts to recreate Luigi as he 
appeared in early builds of SM64. This confirms Miyamoto's claims of an early prototype build 
of SM64 with two players.(There are also textures that confirm this.) 
Additional: CuckyDev's video showcasing a reimplemented Luigi model: 
https://youtu.be/wL4z43MLBeQ 
 

Beta/Test Levels 

 
Filepath: N/A 
Description: Two levels have been found in the leak that were in much earlier builds of M64. 
Marionova64 has videos showcasing S ​ tage 1​ and ​3​ being played.(His other content is 
creepypasta level shit and videos that show off a fanmade beta recreation. Ignore those. They 
aren't involved with the leak; it's just Stage 1 and 3.) 

Beta/Spaceworld 95' Textures & Sprites 

 
Filepath: N/A 
Description: A bevy of old sprites and textures from earlier builds of Mario 64, including some 
that were shown off in some Spaceworld 95 footage. 
 

Unused Animations 
Filepath: N/A 
Filename: windemoAold 
Description: Mario dances and then does the victory animation used in the release version. 
https://www.youtube.com/watch?v=1rlpm42MdMU 

Hi-res Clean Box and Manual Art 

Star Fox 64 

Uncompressed Voice Lines 


YouTube Link 
Filepath: bbgames/depot/sf64/? 
Description: The entirety of voice lines in SF64 prior to being compressed to be playable on 
the N64. 
 
Clean Box Art 

Filepath: N/A 
Description: Self-explanatory. 
 

Early Scrapped Logos 

Filepath: N/A 
Description: Early SF64 logos that went unused. 
Yoshi's Island 

Prototype Builds of Yoshi’s Island


Filepath: other.7z/SFC.7z/ソースデータ/ヨッシーアイランド/日本_Ver0/sfc/ys_rom_*.bin 
Description: Several expansive prototypes of Yoshi's Island that includes various cut 
minigames, a Baby Mario that falls onto the ground, an entirely different HUD compared to the 
final release and a ton more. 
Additional: Glitchman24 videos looking through Prototype 0 extensively: ​World 1+2​, W
​ orld 3​, 
World 4​. 

World and Map Editing Tool

 
Filepath: N/A 
Description: Official map editing software for Yoshi's Island.  
 
Unused/Prototype Sprites

 
Filepath: N/A 
Description: A bunch of test and unused sprites for YI, including a test ball and Yoshi on skis. 
 
Ocarina of Time 

Hi-res Item & Manual Art Renders 


Filepath: bbgames/depot/game_manuals/Zelda Ocarina/Zelda Manual/ pg.24-31 N64 ZELDA 
Manual 
Description: Exactly what it says on the tin. Available here: h
​ ttps://imgur.com/a/xh5Y70U​(I will 
try to update with new stuff that I find.) 
 
Uncompressed Environment Renders 
Filepath: bbgames/depot/z_ocarina/? 
Description: Various pre-rendered backgrounds used in OoT in much higher quality. 

Beta Enemies 

Filepath: bbgames/depot/z_ocarina/? 
Description: Cut enemies from OoT including a Stalfos, some weird untextured enemy, an 
Octorok, and a Wallmaster.(Images coming when I find them) 
 
Beta Kokiri Forest 

Early Ganon’s Tower


 
Filepath: N/A 
Description: An area for OoT that was previously seen in some old screenshots. Evolved into 
Ganon’s Tower in the final game.  
Additional: A video by Dr.Disco e
​ xploring the dungeon.

Beta Castle Town Texture 

Filepath: N/A 
Description: The texture for a building in the early Zelda 64 version of Castle Town. Also, a 
cracked wall texture that hasn't been seen before. As of July 29, 2020, the only textures 
related to Castle Town found in the leak.

F-Zero X 

Early F-Zero Textures 


Filepath: N/A 
Description:  
Additional:

Diamond & Pearl 

Full Development Repository 


Filepath: N/A 
Description:  
Additional: 

Early Pokemon Sprites 


Filepath: N/A 
Description: A ton of work-in-progress sprites for Gen IV Mon. Quality varies. 
Additional: 
Super Mario World 

Early World Maps 

 
Filepath: N/A 
Description: A couple of early world map designs including a broken version of the beta world 
map. 

Unused/Prototype Sprites 

Filepath: other.7z/NEWS.7z/テープリストア/NEWS_**/**/*.cgx 
Description:  
Additional: 

Official Explicit Sprites 

Filepath: N/A 
Description: Absolutely fucking wild. Explicit sprites found in SMW files including nude 
Kawauso and Luigi flipping you off. 
 

Star Fox 1&2 

SF1 Prototype 

SF2 CES Build

SF2 Prototype Sprite Designs 


Filepath: N/A 
Description: Before the designs for the characters were finalised, various character designs 
were made including a dinosaur character that was supposed to be the antagonist before they 
changed their mind and used Andros as the antagonist for Starfox 2. 
Early Pepper(?) Design 

 
Filepath: N/A 
Description: From what it seems, it's either a different character (but same rank) or alternative 
design for Pepper.

Early Fay Design


Filepath: N/A 
Description: Fay from Star Fox 2 went into multiple iterations, species includes a pig, a 
antelope, and a sheep which was the only one to be in the magazines. During development of 
her final iteration the ears were going to be brown and the face received multiple changes. 

Unused Collie Dog character 

 
Filepath: N/A 
Description: This portrait suggests that an unused collie breed Dog character was planned to 
be in the game as part of the good side in Star Fox 2, it’s role is unknown and seems to be 
scrapped early on.

Unused T-Rex Villain 

Filepath: OTHER/NEWS/NEWS/テープリストア
/NEWS_05/NEWS_05/home/watanabe/AAFundoshi/sf2-3/ 
Description: There is evidence that a unnamed T-rex villain was going to be in Star Fox 2, he 
has graphics and there is a model of a T-rex body and legs that likely relates to the unused 
T-rex character suggesting that could be either be a mech or a form (just like Andross). This 
seems to be the most interesting of all unused SF2 characters. 

Unused Human Woman Character 

Filepath: N/A 
Description: The human woman character was found within the data ofese(?) devs confirmed 
that they do know about this character at all. The image on the left is a speculative 
reconstruction rather than a palette restoration, thus the palette mismatch between it and the 
rest of the portraits of the character. 
 
 

Unused Sprites 
Filepath: N/A 
Description: Character select screen portrait sprites including unused characters. 
It also appears that at some point during the development Andross was going to be a playable 
character given there being two sprites for him.

Filepath: N/A 
Description: Additional character select screen sprites including Fox, Andross, Falco, Peppy, 
and the cut woman. There is zero significance to Fox and the female being together, as they 
were simply placed together by the anon who posted the sprites. 
 
Filepath: N/A 
Description: It is unknown what these sprites are used for exactly but, the most likely reason 
would be them being displayed if one of them got shot down or something

Filepath: N/A 
Description: Character call sprites including the original fey and human female character
A Link to the Past 

Early Map Sprites and Stuff 

Wave Race 64 

Hi-res Box Art

 
Super Donkey(Unreleased Prototype) 

Playable Versions

 
Filepath: ther\SFC\ソースデータ\ヨッシーアイランド\ツール\donkey_test 
Description: Two newly found playable prototypes of an early game using assets and an art 
style that would later be used for Yoshi's Island. May be the original SNES Donkey Kong 
project Miyamoto was working on before the inception of DKC. 
​ alad Plain Zone's video showcasing some of the prototype.​(ignore the music) 
Additional: S

Unused Music 
Filepath: N/A 
Description: Some related music to the project, the only current track being a SNES rendition 
of Mozart's Eine Klein Nachtmusik. 
Additional: L
​ isten here. 
 

Super Mario Kart 

Prototype Builds 
Filepath: N/A 
Description: Prototype builds of SMK were found in the files. Only one has been made playable 
so far.(To my knowledge.) 
Additional: SKELUX’s f​ ull playthrough of the working build.

Hamtaro 2 
Filepath: N/A 
Description: Roms of Hamtaro: Ham-Hams Unite! (or Tottoko Hamutaro 2: Hamu-chanzu 
Daishuugou Dechu in Japanese hence why the heading said that) were found in the files, (in 
my knowledge) there is a debug rom of the game. 

Wario Land 4 

WL4 Source Code 


Filepath: bbgames\d1\routefree\bbgames\depot\wario4land_gba_ique 
Description: incomplete (?) source code for wario land 4. has a presumably complete set of 
sound assets but may be missing some graphics data and scripts.  
 

Super Mario Advance 

SMA Source Code 


Filepath: bbbgames\d1\routefree\bbgames\depot\marioAGB 
Description: incomplete (?) source code for super mario advance. again, has a presumably 
complete set of sound assets but may be missing some graphics data and scripts. 
 

Unused Voice Clips 


 
Filepath: bbgames\d1\routefree\bbgames\depot\marioAGB\sound_data 
Description: Several unused voice clips found in the SMA source files. First off, several 
alternate takes for the characters saying the title of the game, some implying that even up to 
this point in development it was considered for the game to be a more direct sequel to Super 
Mario Bros. Deluxe. There’s c ​ lips of each character saying “Super Mario Bros. 2 Deluxe” and 
“Super Mario Bros. Deluxe 2”​ among other things.  
 
Next, several other unused voice clips for the four playable characters. At first it was 
suspected these were alternate takes, but it's interesting to note that each of the four 
characters has several distinct “categories” of unused clips, leading one to believe there may 
have just been more clips during gameplay originally or cut features or something. The 
“categories” are as follows: 
-sneezing (luigi’s sneezing clip was circulating for a while, misattributed to being from 
mario 64) 
-yawning  
-maniacal laughter 
-humming the mario theme 
-whistling the mario theme (yes, both humming and whistling) 
-"heave ho" 
-"go go go" 
-a longer more drawn out groan of pain 
-a shorter more staccato grunt sound 
-shouting game names (all of which are split with each other), this also includes the 
earlier title names for the game (“Super Mario Bros. 2 Deluxe” and “Super Mario Bros. Deluxe 
2”) and Peach and Toad saying “Mario Bros.” even though they don’t appear in this game.   
 
By far the most interesting cut content for Super Mario Advance is the narrator having 
unused voice clips. It includes him shouting the character names which are intended for the 
character selection screen, and voice clips being related to the battle mode in the Mario Bros. 
section of the game. 

Animal Forest(N64 Animal Crossing) 

Unused/Cut Villager 

Filepath: N/A 
Description: An unused villager that was at some level of completion before being removed 
from the game.(Called Catty in the screenshot, though this may be an unofficial name.) 

All The Rest 


Nintendo’s Internal Spriting Software

Filepath: bbgames\d1\routefree\bbgames\depot\marioAGB\graphic_data\srdcad 
Description: In the source files for Super Mario Advance, an exe called SCad.exe appears to be 
Nintendo’s internal spriting software dating back to at least 1999. It can open proprietary 
sprite files from the SNES, Gameboy, Gameboy Color and Gameboy Advance. 

 
The program has tools for drawing and manipulating sprites and palettes, as well as an 
animation viewer. 
 

 
 
The program is entirely in Japanese, but a /ppg/ member by the name of theo3 successfully 
managed to do an E ​ NGLISH TRANSLATION.​ The directory also has detailed documentation on 
the filetypes, which again is all in Japanese, but it’s rudimentary enough that Google does an 
acceptable job of translating it. 

Unattributed Link Sprites 

Filepath: N/A 
Description: Unused Link sprites for an unknown project. Could've been for an early Zelda 3 or 
some sort of Zelda 2 remake, maybe in the vein of the Satellaview Zelda games. There is a 
strong possibility that it only existed for a Zelda 2 tech demo on the SNES, similar to early 
ports of SMB3 that built the groundwork for SMW. 
 
Early BSTLoZ Sprites 

Filepath: N/A 
Description: More sprites of Link, but also including some 16-bit versions of Zelda 1 sprites. 
Currently believed to be early assets for the Satellaview remake of Zelda 1. 
Hit the Ice(Unreleased NES Hockey RPG) 

Filepath: N/A  
Description: A finished build of Hit the Ice. Based on the information from ​this series of tweets 
we know that the game passed lot check and was submitted and approved in March, 1993. 

Argonaut emails 
Filepath: other>NEWS\StarFox2\BRIEF\BACKUP 
Filename: HOSTDATA.DAT 
Description: Several internal emails from Argonaut during the SNES era. 
Additional:  
-Email Doc: 
https://docs.google.com/document/d/1FZwmkv1UnSVErjawDTSYbb0OcdFnPFcX7AwuPOabi4
4/edit?usp=sharing 
-Email Pastebin: ​https://pastebin.com/0m0Fs0Xw 

Source Code For Wii GBA Virtual Console Emulator 


Filepath: other.7z/SFC.7z/ソースデータ/srd13-SFCマリオコレクション/export/mario-z/linkp 
Description: Source code for the official emulator that runs GBA games on the Wii. 
 

SNES Games Source Code 


Filepath: Various 
Description: A lot to cover here. Source code for a handful of SNES titles have been found. The 
known list is currently: 
-A Link to the Past 
-F-Zero 
-Super Mario All-Stars 
-Super Mario Kart 
-Yoshi's Island 
-Star Fox 
-Star Fox 2 
-Stunt Race FX 

Confirmation Pending 

Wario Land 4 

WL4 Uncompressed audio 


Filepath: bbgames\d1\routefree\bbgames\depot\wario4land_gba_ique\sound 
Description: Only 1 audio file found within the source code of Wario Land 4 is uncompressed. 

Mario Kart 64 

Scrapped Castle Track 

Filepath: N/A 
Description: Scrapped race track from Mario Kart 64. Erroneously assumed to be Castle Town 
from Ocarina of Time.
Super Mario 64 

Scrapped 'Moto' Enemy 

Filepath: N/A 
Description: Possibly scrapped enemy from SM64 named Moto in the files. Not a lot of 
corroboration yet, so the actual validity of this enemy is still up in the air. 

Debunked/Misattributed 
 

Super Mario 64
 

"So Long Gay Bowser" Uncompressed 


 
Description: A supposed uncompressed version of the "So Long Gay Bowser" voice line from 
SM64. Was ​shared​ and then quickly ​revealed​ to be an edit made by someone independently of 
the leaks. 
 

Unused Luigi Voice Clips 


 
Description: Supposed unused voice clips of Luigi intended for use in Mario 64 began 
circulating, most notably a yet unheard sneezing clip and a few clips said to have been 
eventually re-used in Super Mario Advance. In reality all of these clips were actually from the 
Super Mario Advance folder in the leak, the sneezing clip is actually an unused clip from SMA. 

SGI Mario & Luigi Models 


 
Description: 3D Models of Mario and Luigi that were claimed to be the renders used for the box 
and promotional art. Revealed fairly quickly as fanmade models from one of the PC Port mods. 
 
 

F-Zero X

High Quality Music 


Description: A lot of people are talking about HQ or an uncompressed soundtrack. This does 
exist, but it's not related to the leaked materials. CD quality music has been available for a 
while. 
Additional: A ​ YouTube video with the full soundtrack. 
 
Wario Land 4 

Unused Music 
Description: it was originally thought Wario Land 4 had an unused version of the tutorial music 
but with lyrics, as it turns out that's just the theme of the game's bad ending. It was in a folder 
labeled "no_use" tho so it may still have some stuff about it that's not final 

Unimportant Cucko Announcements/Bullshit 


Gonna place my personal commentary/thoughts/etc down here just so people know when I'm 
making progress on this and otherwise. I got through a couple of threads, but it's an absolute 
fuckton. Taking a break for an hour and I understand I likely sound like a little bitch, but I need 
a bit to step away from all this. See y'all in a few.(Note: I'll delete this section later, when the 
doc is closer to completion and replace it with a FAQ.) 
 
Thanks, Andree, Yukita, Mazeo, Nicholas, and Geno. You're all men of culture. Couldn't sleep, 
so doing a bit of work on this, mostly adding suggestions. 
 
Okay, here's the plan, anons. I'm gonna get some sleep, charge up my dinky little computer and 
get that ready. I'll be slow for major updates until then, but it'll be much easier to get through 
the threads and organize all of the relevant images and links through each thread. See y'all in 
6-12 hours. I'll try to make sporadic changes so this doc isn't going half a day with zero 
updates.  
 
Backing up doc now. Gonna go eat breakfast. 
 
Shit, I can't find my mouse. Continuing on phone until I can procure one. 
 
Guess who just found a mouse. It’s crunch time, fuckers. Also, holy shit, we’ve got quite a few 
people here. 
 
Have to do actual work, anons. Leaving a list for things to add or consider adding when I get 
back: 
-More info from the TCRF doc 
-OoT Medallion abilities(Might be speculation) 
-SMW Cape suit sprites 
-HD SM64 Box & Manual Art(Have to make an album for this and a majority of the other 
subjects.) 
-YI Minigames(Connection between Sleep and Gyromite extra mode.) 
-Link’s Awakening 
 
Hey, comment on this line of text to give me an answer, but should I or someone else try and 
make an updated pastebin? 
 
Going to be off for most of today. Email me if the doc gets seriously fucked so I can address. 
I'll still do my best to make progress on it and add stuff from the above list 

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