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2.1.1 MANETs............................................................................................ 6
2.4.2.1VBS-O/WEAC................................................................................. 11
1. Introduction
The mobile trend keeps on growing and growing with lapse of time. Now we may need
mobile features even where it is extremely difficult to implement traditional wireless
structure and at least infeasible as far as time constraints are concerned. For instance,
some researchers meet at random place with their laptops and are interested in
communicating with each other. It seems tedious for them to first arrange a network setup
and then communicate as their communication is for very short time and these meetings
are usually once in a blue moon. Therefore, there is a need for an infrastructureless
network that is suitable for situations like described above. It is ad hoc network that came
up with such notion!
Wireless networks or IEEE 802.11 have two mode of operation: (1) infrastructured
wireless networks and (2) infrastructureless wireless networks (ad hoc networks). This
report is supposed to discuss ad hoc networks with the assumption that we all know
infrastructured wireless networks (e.g. today’s internet, conventional cellular mobile
communication). The concern of this thesis is with infrastructureless wireless
communication. It is the mode in which there is no need of any infrastructure for the
devices to communicate with each other. The devices somehow recognize each other and
communicate and in fact, it is the world of ad hoc networks.
In the remainder of this document, I will discuss ad hoc networks in general, routing
protocols for ad hoc networks, video codecs and related work. Finally, problem statement
will be given to end the discussion.
1. Mobility
2. Scalability
3. Bandwidth constraint
4. QoS support
5. RF connectivity (e.g. wireless networks may not be available due to
interference and propagation problems)
6. Frequent disconnection
7. Energy constraints
8. Routing ( Unicast / Multicast)
9. Secure routing
10. Cluster cooperation (e.g. WEAC)
11. Clock synchronization (due to lack of central control and unpredictable
mobility, it is difficult to synchronize…)
12. Neighbor discovery (routing problem)
13. Distributed information processing and filtering (efficient use can decrease
unnecessary traffic on the network and increase network throughput)
14. Power aware routing
VBS-O/WEAC
3 Video Codecs:
Video data is normally too much redundant. It will waste an ample amount of bandwidth
if we send the data without any compression. Applying some compression technique
reduces the bandwidth required by a factor of 70 or more, in general. Therefore, it is in
practice for video data to compress it before transmission.
Today, a lot of video compression standards are available to us with different pros and
cons and suitable for different data rate, video quality and QoS etc. Among the standards,
two major groups are very active in this area. They are called ITU (International
Telecommunication Unit) and MPEG (Moving Pictures experts Group). H261, H262, and
H263 are popular ITU video standards while MPEG1, MPEG2, MPEG3, MPEG4,
MPEG are some popular ones from MPEG.
Recently in May 2003, a new popular and efficient standard (H264 /MPEG4 AVC) was
launched by joint venture of both these two groups. It has many interesting and easy-to-
use features on account of which is has got the attention of many of the researchers of
this field. It is most probable that we use this standard in our simulation. Hence, it is
important to highlight this standard in a little detail.
5 Problem Statement:
The objective of this work is to establish an ad hoc network system suitable for video
traffic transport using VBS-O / WEAC protocol. Firstly, we try to find out average
number of hops, a video client can expect with some broad assumption (discussed later).
Then, we establish a setup for single hop communication among the devices and optimize
the performance assuming the devices are static. Secondly, we extend single hop
communication to multihop and try to maintain a reasonable performance of the network
(for static devices). We use VBS-O / WEAC [15] routing protocol to do this work. We
analyze this protocol and make modifications (e.g. we may deploy MPT and
multistreaming concepts as learnt during survey) to make it work for video transport over
ad hoc in an efficient way. We try to optimize the performance either by code
optimization or by modifying the protocol to make it suitable for video traffic or by
adopting any above mentioned video transport scheme.
0.35
0.3
0.25
0.2
Delay
0.15
0.1
0.05
0
0 10 20 30 40
Hops