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Religions Similar to forgotten realms with some changes All gods have existed at some

point some were absorbed into greater gods. . Nations.

Goldwater is a Good aligned mega city. They are an Elective Magocracy. Legal
penalties are usually fines or exile and occasionally jail time. The city is the largest in
the world. It is currently locked in a peace deal with Traders’hallow. Main god of the
area is mystra, the god of magic. Goldwaters magocracy is an election system.
Members of the mages guild vote on who should lead them and they intern lead the city.
There is also a separate board that handles the courts. (These are a council made up of
highly qualified induvial appointed by the mages they are often not mages) The head of
the guard is also basically the mayor of the town The role was simple known as the
Staff of the city. The other 4 members of the wizard council serve as advisors to the
"Staff".

The people have high faith in the system as when threats arive they are able to quickly
deal with them. Taxes are minimal on common citizens. People have argued for a more
open democracy and as such 1 spot on the council now was opened to true public
election among citizens.

The Groups that are publicly know in order of power would be


Staff
Advisors
Mages Guild
Traders Alliance
Owner of an expensive bar/brothel Tied with A weapon store that is associated with an
adventuring guild
Merchant Nobels

White Stream, a small town before the great forest. Mostly just a passover point and
resupply

Traders’ Hallow is a trade city located South of the great forest. (A vast expanse of
woods home to trolls and orcs.) Traders’ Hallow is neutral and seeks peace deals
whenever possible simplifying wanting to trade and make as much gold as possible.
Almost all crimes punished with fines. The trade of slaves is illegal but owning them is
not.

Karm Is a nation in the middle of the continent that is a loose kingdom ruled by 1 queen.
The kingdom has one set of laws that rule them all. The high queen is fair and is a
caster. The kingdom's laws usually carry a prison sentence or rarely execution or exile.
Marilsil is the capital. The other cities are owned by kings under her rule. Under that is
usually nobels for smaller towns.

Ayrm: A kingdom of slavers. It has a sultan and a council of nobles. The kingdoms laws
are city to city. Most are fines, Imprisonment or slavery. The law silence dissenters as it
is actually illegal to even know who is on the council of nobles. They are extremely
racist against halflings. It is currently locked in a peace deal with Traders’hallow.

Rosebella A kingdom ruled by orcs despite orcs only being about 10% of the population.
Their king is Grarthur, a war chief who is said to be near immortal. He conquers lands
burning temples of evil gods and making sure good and neutral gods temples agree
with him. His kingdom lets each city have its own laws except when it comes to threats
against the crown which are handled quickly with imprisonment or death. Some nations
join Rosebella willingly.

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