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Hypertext

Hypertext is text displayed on a computer display or other electronic


devices with references (hyperlinks) to other text that the reader can
immediately access.[1] Hypertext documents are interconnected by
hyperlinks, which are typically activated by a mouse click, keypress
set or by touching the screen. Apart from text, the term "hypertext" is
also sometimes used to describe tables, images, and other
presentational content formats with integrated hyperlinks. Hypertext is
one of the key underlying concepts of the World Wide Web,[2] where
Web pages are often written in the Hypertext Markup Language Documents that are connected by
(HTML). As implemented on the Web, hypertext enables the easy-to- hyperlinks.
use publication of information over the Internet.

Contents
Etymology
Types and uses of hypertext
History
Implementations
Academic conferences
Engineer Vannevar Bush wrote "As
Hypertext fiction We May Think" in 1945 in which he
Forms of hypertext described the Memex, a theoretical
See also proto-hypertext device which in turn
helped inspire the subsequent
References invention of hypertext.
Documentary film
Bibliography
Further reading
External links
Hypertext conferences

Etymology

"(...)'Hypertext' is a recent coinage. 'Hyper-' is used in the mathematical sense of extension and
generality (as in 'hyperspace,' 'hypercube') rather than the medical sense of 'excessive'
('hyperactivity'). There is no implication about size— a hypertext could contain only 500 words
or so. 'Hyper-' refers to structure and not size."

— Theodor H. Nelson, Brief Words on the Hypertext (https://archive.org/details/SelectedPap


ers1977), 23 January 1967
The English prefix "hyper-" comes from the Greek prefix "ὑπερ-"
and means "over" or "beyond"; it has a common origin with the
prefix "super-" which comes from Latin. It signifies the overcoming
of the previous linear constraints of written text.

The term "hypertext" is often used where the term "hypermedia"


might seem appropriate. In 1992, author Ted Nelson – who coined
both terms in 1963 [3][4]– wrote:

By now the word "hypertext" has become generally


accepted for branching and responding text, but the
corresponding word "hypermedia", meaning complexes
of branching and responding graphics, movies and
sound – as well as text – is much less used. Instead they
use the strange term "interactive multimedia": this is four
Douglas Engelbart in 2009, at the
syllables longer, and does not express the idea of
40th anniversary celebrations of "The
extending hypertext. Mother of All Demos" in San
Francisco, a 90-minute 1968
— Nelson, Literary Machines, 1992 presentation of the NLS computer
system which was a combination of

Types and uses of hypertext hardware and software that


demonstrated many hypertext ideas.

Hypertext documents can either be static (prepared and stored in


advance) or dynamic (continually changing in response to user input, such as dynamic web pages). Static
hypertext can be used to cross-reference collections of data in documents, software applications, or books on
CDs. A well-constructed system can also incorporate other user-interface conventions, such as menus and
command lines. Links used in a hypertext document usually replace the current piece of hypertext with the
destination document. A lesser known feature is StretchText, which expands or contracts the content in place,
thereby giving more control to the reader in determining the level of detail of the displayed document. Some
implementations support transclusion, where text or other content is included by reference and automatically
rendered in place.

Hypertext can be used to support very complex and dynamic systems of linking and cross-referencing. The
most famous implementation of hypertext is the World Wide Web, written in the final months of 1990 and
released on the Internet in 1991.

History
In 1941, Jorge Luis Borges published "The Garden of Forking Paths", a short story that is often considered an
inspiration for the concept of hypertext.[5]

In 1945, Vannevar Bush wrote an article in The Atlantic Monthly called "As We May Think", about a
futuristic proto-hypertext device he called a Memex. A Memex would hypothetically store - and record -
content on reels of microfilm, using electric photocells to read coded symbols recorded next to individual
microfilm frames while the reels spun at high speed, stopping on command. The coded symbols would enable
the Memex to index, search, and link content to create and follow associative trails. Because the Memex was
never implemented and could only link content in a relatively crude fashion — by creating chains of entire
microfilm frames — the Memex is now regarded not only as a proto-hypertext device, but it is fundamental to
the history of hypertext because it directly inspired the invention of hypertext by Ted Nelson and Douglas
Engelbart.
In 1963, Ted Nelson coined the terms 'hypertext' and 'hypermedia' as
part of a model he developed for creating and using linked content
(first published reference 1965).[7] He later worked with Andries van
Dam to develop the Hypertext Editing System (text editing) in 1967 at
Brown University. It was implemented using the terminal IBM 2250
with a light pen which was provided as a pointing device.[8] By 1976,
its successor FRESS was used in a poetry class in which students
could browse a hyperlinked set of poems and discussion by experts,
faculty and other students, in what was arguably the world’s first
online scholarly community[9] which van Dam says "foreshadowed
wikis, blogs and communal documents of all kinds".[10] Ted Nelson
said in the 1960s that he began implementation of a hypertext system
he theorized, which was named Project Xanadu, but his first and
incomplete public release was finished much later, in 1998.[6]
Ted Nelson gives a presentation on
Douglas Engelbart independently began working on his NLS system
Project Xanadu, a theoretical
in 1962 at Stanford Research Institute, although delays in obtaining
hypertext model conceived in the
funding, personnel, and equipment meant that its key features were 1960s whose first and incomplete
not completed until 1968. In December of that year, Engelbart implementation was first published in
demonstrated a 'hypertext' (meaning editing) interface to the public for 1998.[6]
the first time, in what has come to be known as "The Mother of All
Demos".

ZOG_(hypertext), an early hypertext system, was developed at Carnegie Mellon University during the 1970s,
used for documents on Nimitz class aircraft carriers, and later evolving as KMS_(hypertext) (Knowledge
Management System).

The first hypermedia application is generally considered to be the Aspen Movie Map, implemented in 1978.
The Movie Map allowed users to arbitrarily choose which way they wished to drive in a virtual cityscape, in
two seasons (from actual photographs) as well as 3-D polygons.

In 1980, Tim Berners-Lee created ENQUIRE, an early hypertext database system somewhat like a wiki but
without hypertext punctuation, which was not invented until 1987. The early 1980s also saw a number of
experimental "hyperediting" functions in word processors and hypermedia programs, many of whose features
and terminology were later analogous to the World Wide Web. Guide, the first significant hypertext system for
personal computers, was developed by Peter J. Brown at UKC in 1982.

In 1980 Roberto Busa,[11] an Italian Jesuit priest and one of the pioneers in the usage of computers for
linguistic and literary analysis,[12] published the Index Thomisticus, as a tool for performing text searches
within the massive corpus of Aquinas's works.[13] Sponsored by the founder of IBM, Thomas J. Watson,[14]
the project lasted about 30 years (1949-1980), and eventually produced the 56 printed volumes of the Index
Thomisticus the first important hypertext work about Saint Thomas Aquinas books and of a few related
authors.[15]

In 1983, Ben Shneiderman at the University of Maryland Human - Computer Interaction Lab led a group that
developed the HyperTies system that was commercialized by Cognetics Corporation. Hyperties was used to
create the July 1988 issue of the Communications of the ACM as a hypertext document and then the first
commercial electronic book Hypertext Hands-On!

In August 1987, Apple Computer released HyperCard for the Macintosh line at the MacWorld convention. Its
impact, combined with interest in Peter J. Brown's GUIDE (marketed by OWL and released earlier that year)
and Brown University's Intermedia, led to broad interest in and enthusiasm for hypertext, hypermedia,
databases, and new media in general. The first ACM Hypertext (hyperediting and databases) academic
conference took place in November 1987, in Chapel Hill NC, where many other applications, including the
branched literature writing software Storyspace, were also demonstrated.[16]

Meanwhile, Nelson (who had been working on and advocating his Xanadu system for over two decades)
convinced Autodesk to invest in his revolutionary ideas. The project continued at Autodesk for four years, but
no product was released.

In 1989, Tim Berners-Lee, then a scientist at CERN, proposed and later prototyped a new hypertext project in
response to a request for a simple, immediate, information-sharing facility, to be used among physicists
working at CERN and other academic institutions. He called the project "WorldWideWeb".[17]

HyperText is a way to link and access information of various kinds as a web of nodes in which
the user can browse at will. Potentially, HyperText provides a single user-interface to many large
classes of stored information, such as reports, notes, data-bases, computer documentation and on-
line systems help. We propose the implementation of a simple scheme to incorporate several
different servers of machine-stored information already available at CERN, including an analysis
of the requirements for information access needs by experiments... A program which provides
access to the hypertext world we call a browser. ― T. Berners-Lee, R. Cailliau, 12 November
1990, CERN[17]

In 1992, Lynx was born as an early Internet web browser. Its ability to provide hypertext links within
documents that could reach into documents anywhere on the Internet began the creation of the Web on the
Internet.

As new web browsers were released, traffic on the World Wide Web quickly exploded from only 500 known
web servers in 1993 to over 10,000 in 1994. As a result, all previous hypertext systems were overshadowed
by the success of the Web, even though it lacked many features of those earlier systems, such as integrated
browsers/editors (a feature of the original WorldWideWeb browser, which was not carried over into most of
the other early Web browsers).

Implementations
Besides the already mentioned Project Xanadu, Hypertext Editing System, NLS, HyperCard, and World Wide
Web, there are other noteworthy early implementations of hypertext, with different feature sets:

FRESS – a 1970s multi-user successor to the Hypertext


Editing System.
ZOG – a 1970s hypertext system developed at Carnegie
Mellon University.
Electronic Document System – an early 1980s text and graphic
editor for interactive hypertexts such as equipment repair
manuals and computer-aided instruction.
Information Presentation Facility – used to display online help
in IBM operating systems. Hypertext Editing System
Intermedia – a mid-1980s program for group web-authoring and (HES) IBM 2250 Display
information sharing. console – Brown University
HyperTies - a mid-1980s program commercially applied to 1969
hundreds of projects, including July 1988 Communications of
the ACM and Hypertext Hands-On! book.
Texinfo – the GNU help system.
KMS – a 1980s successor to ZOG developed as a commercial product.
Storyspace – a mid-1980s program for hypertext narrative.
Adobe's Portable Document Format – a widely used publication format for electronic
documents.
Amigaguide – released on the Commodore Amiga Workbench 1990.
Windows Help – released with Windows 3.0 in 1990.
Wikis – aim to compensate for the lack of integrated editors in most Web browsers. Various wiki
software have slightly different conventions for formatting, usually simpler than HTML.
PaperKiller – a document editor specifically designed for hypertext. Started in 1996 as IPer
(educational project for ED-Media 1997).
XML with the XLink extension – a newer hypertext markup language that extends and expands
capabilities introduced by HTML.

Academic conferences
Among the top academic conferences for new research in hypertext is the annual ACM Conference on
Hypertext and Hypermedia.[18] Although not exclusively about hypertext, the World Wide Web series of
conferences, organized by IW3C2,[19] include many papers of interest. There is a list on the Web with links to
all conferences in the series.[20]

Hypertext fiction
Hypertext writing has developed its own style of fiction, coinciding with the growth and proliferation of
hypertext development software and the emergence of electronic networks. Two software programs
specifically designed for literary hypertext, Storyspace and Intermedia became available in the 1990s.

On the other hand, concerning the Italian production, the hypertext s000t000d by Filippo Rosso (2002), was
intended to lead the reader (with the help of a three-dimensional map) in a web page interface, and was written
in HTML and PHP.

An advantage of writing a narrative using hypertext technology is that the meaning of the story can be
conveyed through a sense of spatiality and perspective that is arguably unique to digitally networked
environments. An author's creative use of nodes, the self-contained units of meaning in a hypertextual
narrative, can play with the reader's orientation and add meaning to the text.

One of the most successful computer games, Myst, was first written in Hypercard. The game was constructed
as a series of Ages, each Age consisting of a separate Hypercard stack. The full stack of the game consists of
over 2500 cards. In some ways Myst redefined interactive fiction, using puzzles and exploration as a
replacement for hypertextual narrative.[21]

Critics of hypertext claim that it inhibits the old, linear, reader experience by creating several different tracks to
read on, and that this in turn contributes to a postmodernist fragmentation of worlds. In some cases, hypertext
may be detrimental to the development of appealing stories (in the case of hypertext Gamebooks), where ease
of linking fragments may lead to non-cohesive or incomprehensible narratives.[22] However, they do see value
in its ability to present several different views on the same subject in a simple way.[23] This echoes the
arguments of 'medium theorists' like Marshall McLuhan who look at the social and psychological impacts of
the media. New media can become so dominant in public culture that they effectively create a "paradigm
shift"[24] as people have shifted their perceptions, understanding of the world, and ways of interacting with the
world and each other in relation to new technologies and media. So hypertext signifies a change from linear,
structured and hierarchical forms of representing and understanding the world into fractured, decentralized and
changeable media based on the technological concept of hypertext links.

In the 1990s, women and feminist artists took advantage of hypertext and produced dozens of works. Linda
Dement’s Cyberflesh Girlmonster a hypertext CD-ROM that incorporates images of women’s body parts and
remixes them to create new monstrous yet beautiful shapes. Dr. Caitlin Fisher’s award-winning online
hypertext novella “‘These Waves of Girls“ is set in three time periods of the protagonist exploring
polymorphous perversity enacted in her queer identity through memory. The story is written as a reflection
diary of the interconnected memories of childhood, adolescence, and adulthood. It consists of an associated
multi-modal collection of nodes includes linked text, still and moving images, manipulable images, animations,
and sound clips.

Forms of hypertext

There are various forms of hypertext, each of which are structured differently. Below are four of the existing
forms of hypertext:

Axial hypertexts are the most simple in structure. They are situated along an axis in a linear
style. These hypertexts have a straight path from beginning to end and are fairly easy for the
reader to follow. An example of an axial hypertext is The Virtual Disappearance of Miriam.
Arborescent hypertexts are more complex than the axial form. They have a branching
structure which resembles a tree. These hypertexts have one beginning but many possible
endings. The ending that the reader finishes on depends on their decisions whilst reading the
text. This is much like gamebook novels that allow readers to choose their own ending.
Networked hypertexts are more complex still than the two previous forms of hypertext. They
consist of an interconnected system of nodes with no dominant axis of orientation. Unlike the
arborescent form, networked hypertexts do not have any designated beginning or any
designated endings. An example of a networked hypertext is Shelley Jackson's Patchwork Girl.
Layered hypertext consist of two layers of linked pages. Each layer is doubly linked
sequentially and a page in the top layer is doubly linked with a corresponding page in the
bottom layer. The top layer contains plain text, the bottom multimedia layer provides photos,
sounds and video. In the Dutch historical novel De man met de hoed[25] designed as layered
hypertext in 2006 by Eisjen Schaaf, Pauline van de Ven, and Paul Vitányi, the structure is
proposed to enhance the atmosphere of the time, to enrich the text with research and family
archive material and to enable readers to insert memories of their own while preserving tension
and storyline.

See also
Timeline of hypertext technology
Cybertext
Distributed Data Management Architecture
HTML (HyperText Markup Language)
Hyperwords
Hypotext
HTTP
Hyperkino
References
1. "Hypertext" (http://www.merriam-webster.com/dictionary/hypertext) (definition). Marriam-webster
Free Online Dictionary. Retrieved February 26, 2015.
2. "Internet" (http://legal-dictionary.thefreedictionary.com/Internet). West's Encyclopedia of
American Law (definition) (2 ed.). Free Online Law Dictionary. July 15, 2009. Retrieved
November 25, 2008.
3. http://portal.acm.org/citation.cfm?id=806036 Complex information processing: a file structure for
the complex, the changing and the indeterminate
4. Rettberg, Jill Walker. "Complex Information Processing: A File Structure for the Complex, the
Changing, and the Indeterminate" (http://elmcip.net/node/7367). Electronic Literature as a
Model of Creativity and Innovation in Practice.
5. Hypertext and creative writing (http://dl.acm.org/citation.cfm?id=317431), The Association for
Computing Machinery.
6. Gary Wolf (June 1995). "The Curse of Xanadu" (https://www.wired.com/wired/archive/3.06/xana
du.html). WIRED. 3 (6).
7. Joyce, MI, Did Ted Nelson first use the word "hypertext" (sic), meaning fast editing" at Vassar
College? (https://web.archive.org/web/20130324010943/http://faculty.vassar.edu/mijoyce/Ted_s
ed.html), Vassar, archived from the original (http://faculty.vassar.edu/mijoyce/Ted_sed.html) on
2013-03-24, retrieved 2011-01-03
8. Belinda Barnet. Memory Machines: The Evolution of Hypertext (https://books.google.com/book
s?id=4PM1DgAAQBAJ), 2013, pp.103-106.
9. Barnet, Belinda (2010-01-01). "Crafting the User-Centered Document Interface: The Hypertext
Editing System (HES) and the File Retrieval and Editing System (FRESS)" (http://www.digitalh
umanities.org/dhq/vol/4/1/000081/000081.html). 4 (1).
10. "Where meter meets mainframe: An early experiment teaching poetry with computers | News
from Brown" (https://news.brown.edu/articles/2016/05/hypertext). news.brown.edu. Retrieved
2016-05-24.
11. (in Italian) Andrea Tornielli, Padre Busa, il gesuita che ha inventato l'ipertesto (http://vaticaninsi
der.lastampa.it/documenti/dettaglio-articolo/articolo/web-busa-6893/), La Stampa -
VaticanInsider, 11/08/2011
12. Matthew Zepelin Computers and the Catholic Mind: Religion, Technology, and Social Criticism
in the Postwar United States (https://www.academia.edu/8457616/Computers_and_the_Cathol
ic_Mind_Religion_Technology_and_Social_Criticism_in_the_Postwar_United_States), July 5,
2014
13. Morto padre Busa, è stato il pioniere dell'informatica linguistica (http://corrieredelveneto.corrier
e.it/veneto/notizie/cronaca/2011/10-agosto-2011/morto-padre-busa-stato-pioniere-informatica-li
nguistica-1901272086173.shtml), Corriere del Veneto, 15. August 2011
14. "Religion: Sacred Electronics" (http://www.time.com/time/magazine/article/0,9171,867529,00.ht
ml#ixzz1Ug8KDNnn), Time, 31 December 1956, 15 August 2011
15. Thomas N. Winter, « Roberto Busa, S.J., and the Invention of the Machine-Generated
Condordance », Digital commons, University of Nebraska [1] (http://digitalcommons.unl.edu/cg
i/viewcontent.cgi?article=1069&context=classicsfacpub)
16. Hawisher, Gail E., Paul LeBlanc, Charles Moran, and Cynthia L. Selfe (1996). Computers and
the Teaching of Writing in American Higher Education, 1979–1994: A History Ablex Publishing,
Norwood NJ, p. 213
17. WorldWideWeb: Proposal for a HyperText Project (http://www.w3.org/Proposal.html), The
World Wide Web consortium.
18. SIGWEB Hypertext Conference (https://web.archive.org/web/20081024015626/http://www.sigw
eb.org/conferences/ht-cover.shtml), ACM, archived from the original (http://www.sigweb.org/con
ferences/ht-cover.shtml) on 2008-10-24.
19. IW3C2 (http://www.iw3c2.org/).
20. "Conferences", IW3C2 (http://www.iw3c2.org/conferences/).
21. Parrish, Jeremy. "When SCUMM Ruled the Earth" (http://www.1up.com/do/feature?cId=313460
0). 1UP.com. Retrieved 2008-05-02.
22. ¿Es el hipertexto una bendición o un...? (http://biblumliteraria.blogspot.com/2008/07/es-el-hiper
texto-una-bendicin-o-un.html) [Is hypertext a blessing or a...?] (in Spanish), Biblum literaria, Jul
2008.
23. The Game of Reading an Electronic Sir Gawain and the Green Knight (http://www.acs.ucalgary.
ca/~scriptor/papers/arthur.html), CA: U Calgary.
24. Green 2001, p. 15.
25. "Welkom" (http://www.demanmetdehoed.nl/presentatie/Welkom.html). demanmetdehoed.nl.

Documentary film
Andries van Dam: Hypertext: an Educational Experiment in English and Computer Science at
Brown University. Brown University, Providence, RI, U.S. 1974, Run time 15:16, Hypertext (http
s://www.imdb.com/title/tt6475064/) on IMDb, Full Movie on the Internet Archive (https://archive.o
rg/details/AndyVanDamHypertextFilm)

Bibliography
Green, Lelia (2001), Technoculture: From Alphabet to Cybersex, Allen & Unwin Ep, ISBN 978-
1-86508048-2.

Further reading
Engelbart, Douglas C (1962). "Augmenting Human Intellect: A Conceptual Framework" (https://
web.archive.org/web/20110504035147/http://www.dougengelbart.org/pubs/augment-3906.htm
l). AFOSR-3233 Summary Report, SRI Project No. 3579. Archived from the original (http://www.
dougengelbart.org/pubs/augment-3906.html) on 2011-05-04. Retrieved 2011-05-20.
Nelson, Theodor H. (September 1965). "Complex information processing: a file structure for the
complex, the changing and the indeterminate" (http://portal.acm.org/citation.cfm?id=806036).
ACM/CSC-ER Proceedings of the 1965 20th national conference.
Nelson, Theodor H. (September 1970). "No More Teachers' Dirty Looks" (http://www.newmedia
reader.com/excerpts.html). Computer Decisions.
——— (1973). "A Conceptual framework for man-machine everything". AFIPS Conference
Proceedings. 42. pp. M22–23.
Yankelovich, Nicole; Landow, George P; Cody, David (1987). "Creating hypermedia materials
for English literature students". SIGCUE Outlook. 20 (3).
Heim, Michael (1987). Electric Language: A Philosophical Study of Word Processing. New
Haven: Yale University Press. ISBN 978-0-300-07746-9.
van Dam, Andries (July 1988). "Hypertext: '87 keynote address" (http://www.cs.brown.edu/mem
ex/HT_87_Keynote_Address.html). Communications of the ACM. 31 (7): 887–95.
doi:10.1145/48511.48519 (https://doi.org/10.1145%2F48511.48519). S2CID 489007 (https://ap
i.semanticscholar.org/CorpusID:489007).
Conklin, J. (1987). "Hypertext: An Introduction and Survey". Computer. 20 (9): 17–41.
doi:10.1109/MC.1987.1663693 (https://doi.org/10.1109%2FMC.1987.1663693).
S2CID 9188803 (https://api.semanticscholar.org/CorpusID:9188803).
Byers, T. J. (April 1987). "Built by association". PC World. 5: 244–51.
Crane, Gregory (1988). "Extending the boundaries of instruction and research". T.H.E. Journal
(Technological Horizons in Education) (Macintosh Special Issue): 51–54.
Nelson, Theodor H. (1992). Literary Machines 93.1. Sausalito, CA: Mindful Press. ISBN 978-0-
89347-062-3.
Moulthrop, Stuart; Kaplan, Nancy (1994). "They became what they beheld: The futility of
resistance in the space of electronic writing". Literacy and computers: The complications of
teaching and learning with technology. pp. 220–237.
Cicconi, Sergio (1999). "Hypertextuality" (http://www.cisenet.com/cisenet/writing/essays/hypert
extuality.htm). Mediapolis. Berlino & New York: Ed. Sam Inkinen & De Gruyter: 21–43.
Bolter, Jay David (2001). Writing Space: Computers, Hypertext, and the Remediation of Print.
New Jersey: Lawrence Erlbaum Associates. ISBN 978-0-8058-2919-8.
Landow, George (2006). Hypertext 3.0 Critical Theory and New Media in an Era of
Globalization: Critical Theory and New Media in a Global Era (Parallax, Re-Visions of Culture
and Society). Baltimore: The Johns Hopkins University Press. ISBN 978-0-8018-8257-9.
Buckland, Michael (2006). Emanuel Goldberg and His Knowledge Machine. Libraries
Unlimited. ISBN 978-0-313-31332-5.
Ensslin, Astrid (2007). Canonizing Hypertext: Explorations and Constructions. London:
Continuum. ISBN 978-0-8264-9558-7.
Barnet, Belinda. (2013) Memory Machines: The Evolution of Hypertext (Anthem Press; 2013) A
technological history of hypertext,

External links
Hypertext: Behind the Hype (https://www.ericdigests.org/pre-9212/hype.htm)
Reviving Advanced Hypertext (https://www.nngroup.com/articles/reviving-advanced-hypertext/),
whether and how concepts from hypertext research can be used on the Web.
Riccardo Ridi. 2018. "Hypertext" (https://www.isko.org/cyclo/hypertext) In ISKO Encyclopedia of
Knowledge Organization, eds. Birger Hjørland and Claudio Gnoli.

Hypertext conferences
EdMedia + Innovate Learning (http://www.aace.org/conf/edmedia/), an international conference
organized by the Association for the Advancement of Computing in Education.
HyperText - ACM Conference on Hypertext and Hypermedia (https://www.interaction-design.or
g/literature/conference_series/acm_conference_on_hypertext_and_hypermedia)

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