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Cleric 1 0
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Wood Elf Acolyte
RACE BACKGROUND CAMPAIGN or PLAYER ID
10
+0 Intelligence Saves
+5 Wisdom Saves * 10 1d8 • Fey Ancestry (vs. charm, no sleep)
• Keen Senses (Percep on)
+3 Charisma Saves * • Mask of the Wild (hide outdoors)
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
• Trance (4 hrs. as 8 hrs. sleep)
CON SKILLS WEAPON & UNARMED ATTACKS Cleric Class Features [PHB p. 57]
12
15 PASSIVE WISDOM
(PERCEPTION)
Armor: light armor, medium armor, heavy Carried Gear: scale mail (AC 14), shield (AC +2),
mace, set of common clothes, holy symbol:
armor, shields amulet, prayer book, 5 s cks of incense,
Weapons: simple weapons, longbow, vestments
longsword, shortbow, shortsword
Tools: none Li ing and Carrying: 195 lbs. max. carrying
capacity; 390 lbs. pushing or dragging (speed -5
Saving Throws: Wisdom, Charisma .); 390 lbs. max. li .
Skills: Insight, Medicine, Percep on,
Persuasion, Religion Coins & Gems: 12 gold pieces (gp); 22 silver
pieces (sp); 58 copper pieces (cp); 4 gems (worth
Languages: Common, Elvish, Celes al, 10 gp each)
Infernal
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