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2/22/2020 Fast Character Maker | Character Sheet For Wood Elf Cleric 1

E B
Cleric 1 0
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Wood Elf Acolyte
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+1 +2 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Chao c Neutral. I follow my
(AC) INITIATIVE shi ing whims with li le concern about
13 rules or later consequences.
SAVING THROWS
16 +0 35 .
Wood Elf Traits [PHB p. 23]
Armor Worn: Scale mail and shield • Age: 236 years old
+1 Strength Saves
• Medium Size (5' 1", 114 lbs.)
DEX +0 Dexterity Saves
• Darkvision (60 feet)
HIT POINTS HIT DICE
+0 +2 Cons tu on Saves
• Elf Weapon Training (swords, bows)

10
+0 Intelligence Saves
+5 Wisdom Saves * 10 1d8 • Fey Ancestry (vs. charm, no sleep)
• Keen Senses (Percep on)
+3 Charisma Saves * • Mask of the Wild (hide outdoors)
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
• Trance (4 hrs. as 8 hrs. sleep)

CON SKILLS WEAPON & UNARMED ATTACKS Cleric Class Features [PHB p. 57]

+2 +0 Acroba cs (Dex) Basic A ack. One target per A ack ac on.


• Ritual Cas ng
• Discipline of Life (healing bonus)
+3 Animal Handling (Wis)
14 +0 Arcana (Int) Spellcas ng [PHB p. 201]
Mace. Melee Weapon A ack: +3 to hit,
+1 Athle cs (Str) reach 5 . Hit: 1d6+1 bludgeoning
+1 Decep on (Cha) damage. Spell A ack Modifier +5
INT +0 History (Int) Spell Save DC 13
+0 +5
+1
Insight (Wis) *
In mida on (Cha)
Light Crossbow. Ranged Weapon A ack: +2 to
hit. Hit: 1d8+0 piercing damage. (Normal
Cantrips Known: Guidance, Light, Resistance,
10 +0 Inves ga on (Int)
range to 80 .; disadvantage long range 81 to
Spare the Dying
320 . Must be used two-handed, reloading
+5 Medicine (Wis) * limits to only one a ack per round regardless
+0 Nature (Int) Prepared Spells
of extra a acks.)
1st Level (2 slots): Bless*, Cure Wounds*,
WIS +5 Percep on (Wis) * Detect Magic, Purify Food and Drink
+3 +1
+3
Performance (Cha)
Persuasion (Cha) *
MAGIC & SPECIAL ATTACKS
Acolyte Features [PHB p. 127]
16 +2 Religion (Int) * • Shelter of the Faithful
+0 Sleight of Hand (Dex)
+0 Stealth (Dex) (Disadv.)
+3 Survival (Wis)
CHA
+1 * Prof. bonus added

12
15 PASSIVE WISDOM
(PERCEPTION)

PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE

Armor: light armor, medium armor, heavy Carried Gear: scale mail (AC 14), shield (AC +2),
mace, set of common clothes, holy symbol:
armor, shields amulet, prayer book, 5 s cks of incense,
Weapons: simple weapons, longbow, vestments
longsword, shortbow, shortsword
Tools: none Li ing and Carrying: 195 lbs. max. carrying
capacity; 390 lbs. pushing or dragging (speed -5
Saving Throws: Wisdom, Charisma .); 390 lbs. max. li .
Skills: Insight, Medicine, Percep on,
Persuasion, Religion Coins & Gems: 12 gold pieces (gp); 22 silver
pieces (sp); 58 copper pieces (cp); 4 gems (worth
Languages: Common, Elvish, Celes al, 10 gp each)
Infernal

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