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Resources I: Checklists

Turn Count
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15* 16 17 18 19 20 21 22 23 24 25
*Turn 15: Aragorn receives Anduril if he has not collected it yet. Mumakil may be used outside of Harad.
Powers & Events
Good Powers
Power Turn Count/Time Used Check Box
Sprint
Gandalf or Merry & Pippin Summoning Ents
Anduril The Dead
Hidden Pass
Heroic Move
Evil Powers
Eye of Sauron
Saruman’s Freeze
Isengard Siege
Nazgul Points Value 450 425 400 375 350 325 300 275 250 225 200 175 150 125 100 75

Hero Status
Hero Alive/Dead Wounds Might Will Fate Other
Frodo
Sam
Merry
Pippin
Aragorn
Legolas
Gimli
Boromir
Gandalf
Gollum

Home City Control Checklist


Controlled By Controlled By
Home City Home City
Good Evil Good Evil
Minas Tirith Barad Dur
Osgiliath Minas Morgul
Dol Amroth The Black Gate
Edoras Isengard
Helms Deep Dunland
Lothlorein, Malorn Tree Gundabad
Mirkwood, Thraduril’s Hall Dol Guldur
Erebor Rhun
Iron Hills Khand
The Shire Harad
Rivendell Port of Umbar
Moria Mirwood Spider’s Lair
Goblin Town Shelob’s Lair

Army
PageStatus
32
Army Rally Points
Minas Tirith (White)
Osgiliath (Blue)
Dol Amroth
Edoras (Green)
Helms Deep (Black)
Rivendell
Lothlorien
Thranduril’s Halls
Erebor
Iron Hills
Arnor/The Shire

Barad Dur (Frilly Eye)


Minas Morgul (Eye with Yellow)
Black Gate (Eye Basic)
Isengard
Dunland
Gundabad
Dol Guldur
Rhun
Khand
Harad
Umbar
Spiders of Mirkwood

Notes:

At start, removed Balrog – moved Moria Home City to Khazad Dum.

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