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PLAYER = game.Players.

LocalPlayer
MOUSE = PLAYER:GetMouse()
CC = game.Workspace.CurrentCamera

ENABLED = false
ESP_ENABLED = false

_G.FREE_FOR_ALL = true

_G.BIND = 50
_G.ESP_BIND = 52
_G.CHANGE_AIM = 'q'

_G.AIM_AT = 'Head'

wait(1)

function GetNearestPlayerToMouse()
local PLAYERS = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= PLAYER then
table.insert(PLAYERS, v)
end
end
for i, v in pairs(PLAYERS) do
if _G.FREE_FOR_ALL == false then
if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor
then
local AIM = v.Character:FindFirstChild(_G.AIM_AT)
if AIM ~= nil then
local DISTANCE = (AIM.Position -
game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
local RAY =
Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p -
CC.CoordinateFrame.p).unit * DISTANCE)
local HIT,POS =
game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS -
AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist = DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
elseif _G.FREE_FOR_ALL == true then
local AIM = v.Character:FindFirstChild(_G.AIM_AT)
if AIM ~= nil then
local DISTANCE = (AIM.Position -
game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
local RAY =
Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p -
CC.CoordinateFrame.p).unit * DISTANCE)
local HIT,POS =
game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS -
AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist = DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end

if unpack(DISTANCES) == nil then


return false
end

local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))


if L_DISTANCE > 20 then
return false
end

for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return false
end

GUI_MAIN = Instance.new('ScreenGui', game.CoreGui)


GUI_TARGET = Instance.new('TextLabel', GUI_MAIN)
GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN)

GUI_MAIN.Name = 'AIMBOT'

GUI_TARGET.Size = UDim2.new(0,200,0,30)
GUI_TARGET.BackgroundTransparency = 0.5
GUI_TARGET.BackgroundColor = BrickColor.new('Fossil')
GUI_TARGET.BorderSizePixel = 0
GUI_TARGET.Position = UDim2.new(0.5,-100,0,0)
GUI_TARGET.Text = 'AIMBOT : OFF'
GUI_TARGET.TextColor3 = Color3.new(1,1,1)
GUI_TARGET.TextStrokeTransparency = 1
GUI_TARGET.TextWrapped = true
GUI_TARGET.FontSize = 'Size24'
GUI_TARGET.Font = 'SourceSansBold'

GUI_AIM_AT.Size = UDim2.new(0,200,0,20)
GUI_AIM_AT.BackgroundTransparency = 0.5
GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil')
GUI_AIM_AT.BorderSizePixel = 0
GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30)
GUI_AIM_AT.Text = 'AIMING : HEAD'
GUI_AIM_AT.TextColor3 = Color3.new(1,1,1)
GUI_AIM_AT.TextStrokeTransparency = 1
GUI_AIM_AT.TextWrapped = true
GUI_AIM_AT.FontSize = 'Size18'
GUI_AIM_AT.Font = 'SourceSansBold'

local TRACK = false


function CREATE(BASE, TEAM)
local ESP_MAIN = Instance.new('BillboardGui',
PLAYER.PlayerGui)
local ESP_DOT = Instance.new('Frame', ESP_MAIN)
local ESP_NAME = Instance.new('TextLabel', ESP_MAIN)

ESP_MAIN.Name = 'ESP'
ESP_MAIN.Adornee = BASE
ESP_MAIN.AlwaysOnTop = true
ESP_MAIN.ExtentsOffset = Vector3.new(0, 1, 0)
ESP_MAIN.Size = UDim2.new(0, 5, 0, 5)

ESP_DOT.Name = 'DOT'
ESP_DOT.BackgroundColor = BrickColor.new('Bright red')
ESP_DOT.BackgroundTransparency = 0.3
ESP_DOT.BorderSizePixel = 0
ESP_DOT.Position = UDim2.new(-0.5, 0, -0.5, 0)
ESP_DOT.Size = UDim2.new(2, 0, 2, 0)
ESP_DOT.Visible = true
ESP_DOT.ZIndex = 10

ESP_NAME.Name = 'NAME'
ESP_NAME.BackgroundColor3 = Color3.new(255, 255, 255)
ESP_NAME.BackgroundTransparency = 1
ESP_NAME.BorderSizePixel = 0
ESP_NAME.Position = UDim2.new(0, 0, 0, -40)
ESP_NAME.Size = UDim2.new(1, 0, 10, 0)
ESP_NAME.Visible = true
ESP_NAME.ZIndex = 10
ESP_NAME.Font = 'ArialBold'
ESP_NAME.FontSize = 'Size14'
ESP_NAME.Text = BASE.Parent.Name:upper()
ESP_NAME.TextColor = BrickColor.new('Bright red')
end

function CLEAR()
for _,v in pairs(PLAYER.PlayerGui:children()) do
if v.Name == 'ESP' and v:IsA('BillboardGui') then
v:Destroy()
end
end
end

function FIND()
CLEAR()
TRACK = true
spawn(function()
while wait() do
if TRACK then
CLEAR()
for i,v in pairs(game.Players:GetChildren()) do
if v.Character and v.Character:FindFirstChild('Head')
then
if _G.FREE_FOR_ALL == false then
if v.TeamColor ~= PLAYER.TeamColor then
if
v.Character:FindFirstChild('Head') then
CREATE(v.Character.Head,
true)
end
end
else
if v.Character:FindFirstChild('Head')
then
CREATE(v.Character.Head, true)
end
end
end
end
end
end
wait(1)
end)
end

MOUSE.KeyDown:connect(function(KEY)
KEY = KEY:lower():byte()
if KEY == _G.BIND then
ENABLED = true
end
end)

MOUSE.KeyUp:connect(function(KEY)
KEY = KEY:lower():byte()
if KEY == _G.BIND then
ENABLED = false
end
end)

MOUSE.KeyDown:connect(function(KEY)
KEY = KEY:lower():byte()
if KEY == _G.ESP_BIND then
if ESP_ENABLED == false then
FIND()
ESP_ENABLED = true
print('ESP : ON')
elseif ESP_ENABLED == true then
wait()
CLEAR()
TRACK = false
ESP_ENABLED = true
print('ESP : OFF')
end
end
end)

MOUSE.KeyDown:connect(function(KEY)
if KEY == _G.CHANGE_AIM then
if _G.AIM_AT == 'Head' then
_G.AIM_AT = 'Torso'
GUI_AIM_AT.Text = 'AIMING : TORSO'
elseif _G.AIM_AT == 'Torso' then
_G.AIM_AT = 'Head'
GUI_AIM_AT.Text = 'AIMING : HEAD'
end
end
end)
game:GetService('RunService').RenderStepped:connect(function()
if ENABLED then
local TARGET = GetNearestPlayerToMouse()
if (TARGET ~= false) then
local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
if AIM then
CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p,
AIM.CFrame.p)
end
GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5)
else
GUI_TARGET.Text = 'AIMBOT : OFF'
end
end
end)

repeat
wait()
if ESP_ENABLED == true then
FIND()
end
until ESP_ENABLED == false
wait()
_G.FREE_FOR_ALL = true
_G.BIND = 50 -- LEFT CTRL
_G.ESP_BIND = 52 -- LEFT ALT

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