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GMG – Game Master’s Guide, PHB – Player’s Handbook, L&A – Legends & Adventurers leaflet

Random encounter table – roll for every new hex entered or every day spent in a hex

d66 Encounter

11-22 nothing

d6

1 burial site

2 ruins

23-32 a place 3 landmark

4 village (GMG, p. 168)

5 dungeon (GMG, p. 172)

6 castle (GMG, p. 178)

Roll d66 on table in GMG, p. 184

Number of NPCs according to d6 roll:


33-42 NPC
1-2: alone 5: 4d6

3-4: 2d6 6: NPC (re-roll) vs monster (row below)

type, d6: status, d6:

1-2: table in GMG, p. 74 1: remains of victims

3: table in L&A, p. 32 2-4: tracks


43-51 Monster
4-5: animal in PHB, p. 152 5: lair

6: It’s here!
6: other kin (Misgrown,
Saurians, Ogres, Whiners)

52-61 Event – GMG, p. 146

62-66 Abstract roll (see below)


Factions – roll for NPCs or sites that need some connection to greater powers

d66 Faction

11-14 Rust Brotherhood

15-31 Alderlanders

32-43 Ailanders

44-53 Aslene

54-56 Orcs

61-63 Elves

64-66 Dwarves

Reaction table – roll for every NPC/group encountered to determine initial attitude

d66 attitude d66 attitude

11-13 aggression 44-54 interest, curiosity

14-22 hostility 55-63 friendship, openness

23-33 distrust, wariness 64-66 admiration, delight

34-43 neutrality

“Oracle die” – roll when need to answer yes/no question; “and” means the result is
somehow stronger (e.g. the monster is coming to the lair and is hungry), “but” includes
some element of the contrary answer (e.g. the peddler doesn’t know where to find
someone but offer other useful advice).

1: No and… 2: No 3: No, but…

4: Yes, but… 5: Yes 6: Yes and…


Abstract table – roll whenever you need some information that cannot be clearly appointed
to any other table, use as many rolls as you’d like (usually between 1 and 3, but it may be
6 or more), until your imagination sparks with some connections.

d6
1 2 3 4 5 6
d66
11 treasure stone quickly calm little red
12 blood aim couple door duty smoke
13 evil cane hiss green substitute wind
14 leaves candle rust sister name elf
15 mud fruit trade luck wraith mind
16 good village animal winter news kill
21 honour horse journey destruction sickness food
22 action water height face look glass
23 conflict grey goblin shame pure pleasure
24 music early earth rest once seek
25 sun together change lack mother sign
26 bat conspiracy raven castle blue mystery
31 drink hunger rumour power defy craft
32 group old dry shelter silence close
33 noise freedom fear halfling tree talk
34 building passage limit two caravan shut
35 metal mountain mercenary load legs dog
36 clouds guard annoying sad marsh weapon
41 flower orc fake apprentice will news
42 rain chieftain poison far wealth always
43 road custom explore happiness white thick
44 soft storm noble demon keep deaf
45 moment envy memory answer ruin stand
46 trace smell hill fire fog magic
51 cold druid scar war gift sound
52 sea work new shortly continue circle
53 head sky many underground chest threat
54 wrath strategy might agreement admiration retreat
55 breath prayer cover knowledge guide dwarf
56 scroll tower lover swamp reptile flight
61 bird narcotic shade sword ash volcano
62 nest west tongue ignorance nomad hunch
63 father rage holy book high dirty
64 create omen sunk help plan tribe
65 doom colour dark history tale celebration
66 black opportunity habit heal tie ice

Takes over the user when used for 1 round +1d6 for each time used
For sandbox world building I like the Adventure Crafter tables a lot. Sometimes for just blow and
go, I really enjoy Maze Rats and Knaves style tables. I play a lot of Classic Traveller so those
random tables are kind of my comfort zone. Take a look at the 6x6 style tables in Maze Rats. For
Genre specific, just make some of your own up. That is a lot more fun with a friend who is always
going over the top with ideas : ) You can turn table building into a drinking game if you aren't
careful.

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