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Sound Inside a Room
When a sound source is enclosed in a room,
the level of sound inside the room is
changed.
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As sound travels reaches a surface…there is
reflection, absorption and transmission
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Sound Absorption
Sound absorption is quantified by
absorption coefficient:
α= (Ei – Er) /Ei
The absorption coefficient is the ratio of
sound energy absorbed to the sound energy
incident.
Ei – Incident Energy.
Er – Reflected Energy
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Absorption Coefficient
The sound absorbing efficiency of a material
is described by its “sound absorption
coefficients“.
It is denoted by α .
The sound absorption coefficients are
obtained from testing of the material in the
laboratory (either in a reverberant chamber,
or by the impedance tube method).
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Absorption coefficient α is a dimensionless
quantity ie. a number from 0 to 1.0.
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Noise Reduction Coefficient (NRC)
Another term employed to describe the
absorption properties of a material.
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An Analogy
If one wishes to contain water (sound)….
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An Analogy….
If one wishes to absorb water (sound)….
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Typical Data Sheet
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Absorption Coefficients
Look up the Data sheet.
Unpainted brickwork….
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α and NRC comparisons
Compare the α and NRC values of different
materials and building construction.
Impervious materials have low α and NRC
values.
Porous materials have higher α and NRC
values.
It is possible to have plywood (and other
impervious) but perforated / openings over the
higher α materials without substantial
reduction in the α and NRC values.
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Room Constant (Rc or R)
The sound absorptivity of a space (room) is
given by the “Room Constant”.
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Room Constant Rc is given by
Rc = S αmean / (1 – αmean )
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Room Constant
The average sound absorption coefficient is
the total absorption of the room divided by
the total surface area of the room.
Calculate by determining and adding up the
respective contribution of each individual
surfaces.
This include the walls (plastered wall,
treated wall, windows, doors), the floor and
the ceiling.
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Room Constant
αmean = Total Absorption in Room
Total Surface Area of Room
= Sum of Absorption of all Surfaces
Total Surface Area of Room
= (S1α1 + S2α2 + …..Snαn )/ (S1 + S2 +…Sn)
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Room Constant
Room or Space Typical range of αmean
Acoustic Environment
Live 0.02 - 0.07
Fairly Live 0.07 - 0.15
Average 0.20 - 0.40
Fairly Dead 0.40 - 0.50
Dead (very unlikely in 0.50 - 0.80
industrial environment)
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Room Constant
Live : All surfaces hard and rigid
Fairly Live : All surfaces generally hard, but with some
panel construction (sheet metal or wood).
Average : Most surfaces with panel construction.
Significant area have absorptive surfaces.
Large openings in walls to exterior.
Fairly Dead : Majority with absorptive surfaces and the
remaining with panels.
Dead : All surfaces absorptive with no reflecting objects.
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Reverberation Time
The room absorptivity can also be indicated by the reverberation times
(RT). RT60 is the time taken for a sound to decay by 60 dB.
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OPTIMUM REVERBERATION TIME
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Reverberation Time
Reverberation time can also be estimated
from:
RT = (0.16V) / Sαmean
RT- reverberation time (sec)
V - room volume (m3)
S - surface area of room (m2)
αmean – average room absorption
coefficient
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Example αmean
Room 10 x 8 x 3 m Ht.
Walls plastered area S1 = 90m2 α1 = 0.1
Doors area S2 = 8m2 α2 = 0.05
Windows area S3 = 10m2 α3 = 0.15
Floor area S4 = 80m2 α4 = 0.2
Ceiling area S5 = 80m2 α5 = 0.5
Total absorption Sα = 66.9 m2
Total area S = 268 m2
αmean = 66.9/268 = 0.25
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Example Room Constant
Room Constant Rc = S αmean / (1 – αmean )
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Example
Example 1 , Notes page 9
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