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Press the push switch to ‘throw’ the dice: this makes the circuit rapidly cycle through the dice numbers so
that an effectively random dice number is displayed by the LEDs when the push switch is released.
The 555 astable circuit provides clock pulses at about 5kHz 4017 counter Dice LEDs = LED on
for the 4017 counter which has ten outputs (Q0 to Q9). outputs high no. A B1/2 C1/2 D1/2
Each output becomes high in turn as the clock pulses are Q0 and ÷10 2
received. Only six counts (Q0-Q5) are needed so Q6 is Q1 and ÷10 3
connected to reset. Appropriate outputs are combined with
Q2 and ÷10 4
diodes to supply the LEDs: for example Q1, Q3 and Q5 are
Q3 and ÷10 5
combined for LED A. The dice sequence has been started at
Q4 and ÷10 6
2 so the ÷10 output can be used for LEDs B1 and B2, this
saves diodes and simplifies the circuit. Pressing the push Q5 1
switch makes the disable input low so that counting occurs.
Drill seven 5mm holes in a dice pattern to mount the LEDs on a panel such as a plastic box lid or sheet of
thin plywood. They should be a tight fit but a little glue can be applied from the underside if necessary.
Parts Required
• resistors: 330 × 3, 470, 10k × 3 • 555 timer IC, such as NE555
• capacitors: 0.01µF, 0.1µF • 4017 counter IC
• diodes: 1N4148 × 6 • DIL sockets for ICs: 8-pin, 16-pin
• on/off switch • LEDs: red 5mm diameter × 7
• push switch • battery clip for 9V PP3
• stripboard: 20 rows × 22 holes
0.1µF
10k
0.01µF
short to make identification easier.
The long lead of the LED is + (anode). cut here
red
red black
470
330
B2 C1 red
C
10k
red
ck red
4017
bla A
D2 A D1 1N4148
diodes black
red 2 track cuts
black
330
330
black
C2 B1 push switch
D
red B
red black
black 0V
= cut track (12 under ICs and 2 on the left)
Circuit
10k
diagram 10k
16 15 5 disable
8 4 4017 1-of-10 counter reset Q6 13
7 14
Q1 Q5 Q3 Q2 Q4 ÷10
555 8 2 1 7 4 10 12
6 timer 3
10k
2 1 330 330
0.1µF
9V
470 330
0.01µF C1 D1 B1
A C2 D2 B2