Documente Academic
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ENG 1201
Professor Bell
10/25/20
Video Games have become a common hobby for billions of people throughout the world. Since
it is relatively new and hasn’t been around for more than 30+ years we are just beginning to
figure out the pros and cons of playing video games. Research has been conducted since then,
talking about how video games portray mental illness in negative ways, as well as the sheer
violence that takes place in some games. Video games however are a very enjoyable way to
spend your free time, however they might not be as innocent as they seem which is why we are
researching constantly.
Often people look at video games as a harmless hobby. However, there are people that look at
them otherwise. In an article written by Dr. Alok Konoja really splits the pros and cons of
gaming into two. It shows how yes, video games can be related with positive emotions and create
strong social relationships. But, there also is a downside to it as well. It talks about how it can
act as a distraction and causes negative effects in academic performances. It can also cause
negative emotions and attitudes that can carry on throughout the day. In a scientific research
article “Effect of Addiction to Computer Games on Physical and Mental Health of Female and
Male Students of Guidance School in City of Isfahan” they found a direct relationship between
computer game addiction and social dysfunction. There was also a direct relationship between
computer gaming and physical disorders such as anxiety, sleep disorders, and depression.
There are many common misconceptions about video games that people do believe. In an article
written by Dr. Craig Anderson “Violent Video Games: Myths, Facts, and Unanswered
Questions” he talks about when trying to correlate video games with violence directly is almost
impossible, since there are other underlying things that can happen in someone's life to cause an
act of aggression. Conversely when combining all relevant empirical studies using meta-analytic
techniques, video games are significantly related to increasing aggressive behavior, thoughts, and
beliefs. So it all depends on how you look at the data. The best way to explain it is how smoking
studies are unable to find direct correlation to lung cancer, but when looking at all data it is
The history of videogames is relatively short since the first game came out in 1972. Violent
video games didn’t really emerge till the late 90s early 2000s, so the data on them is still
growing. Since then people have been conducting research on the effects of video games mostly
in the psychological aspect. Since the research is growing everyday for video games we will
possibly learn more about the pros and cons of playing video games.
Video games have affected how people spend their free time, that is why we are needing to
research the effects that they can have on us. Violence, physical disorders, and negative
academic performances are a few of the negative effects that can be caused by video games.
Knowing that all the research is fairly new, we have to keep an eye open for what might be found
next. All in all, we just need to be open to all new information coming out about video games
Ferrari1*, Manuela, et al. “Gaming With Stigma: Analysis of Messages About Mental
Illnesses in Video Games.” JMIR Mental Health, JMIR Publications Inc., Toronto, Canada,
mental.jmir.org/2019/5/e12418/.
Konoja, Alok “Video Games and Mental Health Explained.” Healthy Gamer, 7 Oct. 2020,
www.healthygamer.gg/video-games-and-mental-health-explained/.
Hart, Gordon M., et al. “Effects of Video Games on Adolescents and Adults.” Mary Ann
Liebert, Inc., Publishers, 10 Feb. 2009,
www.liebertpub.com/doi/abs/10.1089/cpb.2008.0117.
Zamani, Eshrat, et al. “Effect of Addiction to Computer Games on Physical and Mental
Health of Female and Male Students of Guidance School in City of Isfahan.” Addiction &
Health, Kerman University of Medical Sciences, 2009,
www.ncbi.nlm.nih.gov/pmc/articles/PMC3905489/.