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INSIGHTS:
ESPORTS
COVID
REPORT
FNATIC INSIGHTS:
ESPORT COVID UPDATE
INTRO
01.
EFFECTS ON
ESPORTS
FNATIC INSIGHTS:
ESPORT COVID UPDATE
OFFLINE
EVENTS:
AFK
Increased focus on community activation by FOR THE PERIOD FROM JAN-MAY 2020, 98
developers, via community-based and ‘pro-am’
TOURNAMENTS OR EVENTS WERE CANCELLED
tournaments. After cancelling the upcoming
Rainbow Six Siege events, Ubisoft announced
IN TOTAL[1]
weekly, cross-platform, fully open online
community tournaments.
ECONOMIC IMPACT
While physical esports events will return eventually, MODERN TIMES GROUP Q1 20 UPDATE
teams and developers have seen the scale benefits (OWNER ESL/DREAMHACK)
of well-organised online events. Contractual
restrictions applied by developers to online REVENUE IN OUR ESPORT VERTICAL IS
activations in the pre-COVID world (and particularly EXPECTED TO DECLINE BY 25-35 PERCENT
to the use of team sponsor content in in-game IN 1H 2020, COMPARED WITH OUR
inventory) have been temporarily disabled. This has CORRESPONDING PERIOD IN 2019[2].
led to a bigger inventory of online assets for teams to
monetise online.
As the organisations most reliant on the physical 2020 ESPORTS REVENUE STREAMS (GLOBAL)
elements of esports, tournament and league - NEWZOO APRIL 2020 REFORECAST
operators have taken the most substantial hit from
$614.9M
offline event cancellations. For example, while +13.1%
YoY
[2]
MTG press release
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02.
EFFECTS ON
PUBLISHERS
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In general the industry saw a 46% daily active user Mar 10, 2020 Mar 13, 2020 Mar 20, 2020 Apr 10, 2020
N ‘ 18
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MONTHLY NUMBER OF PEAK CONCURRENT PLAYERS OF ROCKET LEAGUE ON STEAM WORLDWIDE FROM JANUARY
2016 TO MAY 2020
125
115
105
95
Number of players in thousands
85
75
65
55
45
35
May ‘20
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[3]
Unity Monetization report, data for March 8th to May 4th
[4]
Super data research
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DEVELOPERS FTW
ELECTRONIC ARTS INC. Q1-20 saw further cementing of the central role of
developers to the esports ecosystem. Nintendo’s
128.12 USD +2.39 (1.90%) ↑
soothing Animal Crossing: New Horizons helped
130
double sales of its Switch console, with overall
120 console sales increasing YOY by 61%[5]. More
110
recently Nintendo announced that Animal Crossing:
New Horizons had sold 13.4 million copies since it
100
launched on 20 March 2020, making it the highest
90 selling game in the series’ history[6] and the best-
80
selling Switch title (by units and in-game revenue) of
Feb 2020 Apr 2020 May 2020 Jun 2020 all time - quite a feat in two months.
120
110
100
90
80
Feb 2020 Apr 2020 May 2020 Jun 2020
[5]
Nintendo, Q1 results
[6]
GameIndustryBiz, at 8 May 2020
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03.
EFFECTS ON
VIEWERSHIP
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ESPORTS VIEWERSHIP:
MAJOR TOURNAMENTS
32.2M
17% YoY Team Peak CCU Hours Watched
817K
71% YoY
3 Team Liquid 317K 24.7M
33.9M
454% YoY
7 Cloud9 379K 12M
HOURS WATCHED
8 100 Thieves 294K 8.5M
490K
203% YoY
Games included: CS:GO/Dota2/LoL/RainbowSix
[7]
Esports Charts, Streamlabs
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TWITCH:
FULL
STREAM
AHEAD
Yes, YouTube Gaming saw 1.1B watch hours in
Q1-20 (average CCV at nearly 0.5M); and yes,
Facebook Gaming also saw increases, reaching 0.5B
watch hours for the quarter; CCV also increased by
15.5% QOQ.
20.0% YouTube
Gaming 67.6% - Twitch
Twitch [8]
Streamlabs
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4,400
Hours watched in millions
3,800
3.11B
3,200
2.77B 2.76B 2.79B
2.66B
2.55B
2.45B
2,600 2.27B
2,000
Q2 ‘18 Q3 ‘18 Q4 ‘18 Q1 ‘19 Q2 ‘19 Q3 ‘19 Q4 ‘19 Q1 ‘20 Q2 ‘20
[9]
The Verge
[10]
Esports Charts
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GROWTH IN LAST 90 DAYS: MARCH 16TH - JUNE 16TH VS. PREVIOUS 90 DAYS
As lockdown began to ease, viewership on Twitch remained strong, helped by the 12 June launch of Sony’s
Playstation 5[11].
4.9B 2.3M 6M
70.3% ↑ 70.3% ↑ 115.6% ↑
2000M 80M
1500M 60M
1000M 40M
500M 20M
0M 0M
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[11]
Twitch tracker
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CHINA
Althought there might have been a decline in PC
gaming in China during the pandemic due to the
internet cafes shutting down, local streaming
platforms raked up some solid results over Q1 2020.
VALORANT... WOW.
And if Twitch is doing great, it follows that some of
the 5m+ content creators who streamed through the
platform in March 2020 must have also had some of
their most incredible periods yet. The Mick Fannings
and Kelly Slaters of the content crunch wave included:
300M
200M
League of
Legends
Fortnite
100M Call of duty:
Modern Warfare
Counter-Strike:
Global Offensive
VALORANT
Dota 2
Rainbow 6 Siege
[16]
SullyGnome, at 14 June 2020
[17]
SullyGnome, at 14 June 2020
[18]
Twitch, Newzoo reports
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04.
EFFECTS OF
ESPORTS ON
TRADITIONAL
SPORTS
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WELCOME
TO THE
PARTY!
(PLEASE WASH YOUR HANDS.)
Shout out Norwich City’s Todd Cantwell and Palace’s ANOTHER ILLUSTRATION OF MAINSTREAM
Andros Townsend, lauded on Twitter for their on-
ENTERTAINMENT ENTERING THE STREAM
stream bangers! Football fans who made the move
to Twitch during lockdown will soon have even more
ECOSYSTEM, IS THE INCREASE OF THE MUSIC
reasons to stay with the platform, following the CATEGORY WITHIN TWITCH.
announcement on 19 July 2020 that four live English
Premier League content will appear on the platform
as part of Amazon’s broadcast deal.
3.84M 3.83M
3.34M
2.26M
Week 1 Week 2 Week 3 Week 4 Week 1 Week 2 Week 3 Week 4 Week 1 Week 2 Week 3 Week 4 Week 1 Week 2 Week 3
[19]
Twitch tracker
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ESPORTS:
AS SEEN ON TV
As Netflix itself acknowledges, it competes with
and loses more to Fortnite than HBO; and while
penetration of gaming and online streaming into older
age groups remains low, Twitch and its competitors
dominate watch hours among the consumers of the
future. Almost three-quarters of Twitch viewers are
aged 34 or under, with 41% below 24[20].
[20]
Globalwebindex
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05.
KEY
TAKEAWAYS
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THE TLDRS:
Esports has shown resilience to
COVID-19 and its adaptability and
relative success within entertainment
shows it can adapt to overcome serious
existential challenges.
15 75M 220
Years at the top Global Audience Championships
370+ 11 $15M
Medal Wins Different Games Prize money won
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