Documente Academic
Documente Profesional
Documente Cultură
By Alan Gruskoff
©2003 All rights reserved.
Website: http://www.digitalshowcase.biz
Email: dvdlab@digitalshowcase.biz
Table of Contents
Chapter 1 – Introduction....................................................Page 3
Chapter 1 – Introduction
Real-DRAW Photo-Brush
PRO
Compact PhotoSEAM
DRAW
DCE Digital
AutoEnhance Camera
Tools
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Chapter 1 – Introduction DVD-lab User Guide
DVD Authoring is the design and layout of the Menus, links and
presentation the DVD viewer interacts with. While a very creative
process, authoring is a "Final Assembly" phase, taking your
existing Video / Audio / Images and packaging them onto a
DVD compliant DVD-R master disc. That DVD master is a DVD-R
disc, playable on most any DVD player. The resulting master can
then be replicated for 10 or 10 million copies.
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DVD-lab User Guide Chapter 1 – Introduction
The pros will use separate Video and Audio files, referred to as
Elementary Streams or demultiplexed. Consumer software will
typically use a single Program Stream or multiplexed file that
contains both Video and Audio together.
The good news is that most of the popular Non Linear Editor
(NLE) Video software on the market such as Pure Motion's
EditStudio, Sony/Sonic Foundry's Vegas and Adobe's Premiere,
output a nicely compatible MPEG-2 Video and/or Audio file.
Pure Motion's EditStudio has an optional MPEG XS transcode
plugin to read and write MPEG1 and MPEG2 files in a DVD
compliant mode. With a user interface similar to DVD-lab, this
NLE with MPEG transcoder at about $125 (US) is downloadable
at: http://www.puremotion.com.
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Slideshow Editor
New in v1.3, the Slideshow feature adds a new class of content.
The Author can assemble a set of still images to be shown in a
Slideshow presentation format. DVD-lab accepts standard images
formats and will compensate for image size. Audio can be added
to a Slideshow Audio track as background.
Consistent with DVD-lab style, it's very easy to use, yet offers the
author precise flexibility in setting the exact duration of
individual slides or setting the entire Slideshow program to match
the exact length of the associated Audio file.
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Chapter 1 – Introduction DVD-lab User Guide
is selected, DVD-lab looks into the Movie, grabs a frame from it,
then places the new Linked Button on the Menu for you. A pre-
made Video image based Button, is automatically created and
linked.
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DVD-lab User Guide Chapter 1 – Introduction
for you, just by dropping a file into it's Video & Audio Assets
folder. You can locate multiplexed files such as MPG and VOB
files right from a DVD itself, drop them into the Video & Audio
Assets bin and then watch DVD-lab demultiplex (separate) the
Video and Audio from these files into their component
Elementary Streams.
For example, Import from a source VOB file into the Video &
Audio Asset folder and DVD-lab will then present you with an
M2V (that's MPEG-2 Video) and an AC-3 (that's Dolby Digital
AC-3 Audio) file to use. Importing from a source MPG file into
the Video & Audio Assets folder and DVD-lab will then present
you with an MPV (MPEG Video) file and an MPA (MPEG Audio)
file.
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Chapter 1 – Introduction DVD-lab User Guide
Motion Menus also come with a totally unique Shuffle Loop Point
feature. This feature will shuffle each thumbnail cut point to a
different time so when the menu loops to start again, each
thumbnail will start it's repeat in different time frame. The
resulting effect is that you can hardly spot the point when the
menu loops and re-starts. Your standard Hollywood DVD lacks
this advanced feature.
The IFO Editor Tool / Audio settings allows you to change the
Audio settings in DVD-lab generated IFO files, which for
example, enables using existing VOBs with multiple Audio
streams. DVD-lab projects are single Audio stream.
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DVD-lab User Guide Chapter 1 – Introduction
DVD Tools
DVD Topology view which shows the physical position of each
data item as it would be recorded onto the DVD disc.
Menu Creation
Menu Count. You can now have 254 menus (previously only 127
were accessible).
Full Adobe Photoshop support: You can now export the whole
menu to a layered PSD file and also import a Photoshop PSD file
as a menu with layer access.
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Chapter 1 – Introduction DVD-lab User Guide
Navigation Tools
Insert to Project Button: You can add Video and Audio to a Movie
or Connection without dragging by using the Insert to Project
Button by Right-Clicking on a file in the Assets bin.
Connections: You can now draw links from Buttons with the
Draw Buttons Link Tool.
Video Files
Optional Frame-Indexing of Movie files provides better accuracy
with the ability to define Chapter Points by frame number.
Added M2P and Panasonic VRO files as input file type. Also can
import High Definition MP@HL Main Profile & High Level
1440x960 frame files; playable in many software players, many
set-top players will not play MP@HL content.
Audio Files
Added Convert LPCM to WAV transcode option with correct
WAV headers. An Audio Preview option has been added to check
High-Low Byte Swap.
Audio Delay: Ability to timeline adjust (+/-) the start time of AC-
3 and MPA files.
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DVD-lab User Guide Chapter 1 – Introduction
Video and DVD are big and use a lot of system resources. You
want as much processor speed, memory (minimum 512K) and
large, fast disk drives. More is better in all cases here. As DVD
files can get over 4 Gig in size, the user is encouraged to keep files
within a NTFS formatted file system, which handles large files
better than the consumer grade FAT32 file system.
Installation
The fast and easy installation wizard will prompt you to Select
Destination Directory with an obvious default in the “Program
Files” directory. This may be overridden, if needed. The program
itself requires about 32 Meg including quite a bit of supplied
artwork. A Select start Menu folder is offered and the option for
placing an icon on the desktop. The DVD-lab Projects and Assets
can be anywhere you like, preferably on a secondary disk drive.
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DVD-lab User Guide Chapter 2 - Quick! Make a DVD
All right already! Quick! Make a DVD. Show me what you can do.
First, you need to have at least one Video with sound, either as
separate Video and Audio files or as one combined file. One thing
you can do is find a non-copy protected DVD, put it in your DVD
drive and locate the VIDEO_TS directory, looking for the first
VOB file. Alternately, you could find an MPG file that you know
has both Video and Audio. We need to load these files into the
Assets Area at the lower left, with the Video & Audio Assets bin
tab active, click on File Manager to find our Video file.
Once found, Drag & Drop that file into the Video & Audio bin
area at lower left. Depending on the file type it will start
automatically separating (Demultiplexing) the Video and Audio
files, a VOB file results in something like this:
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We see our DVD compliant Video as the MPV file and our DVD
compliant Audio as the AC-3 file.
We see our DVD compliant Video as the MPV file and our almost
DVD compliant Audio as the MPA file. In this case we may want
to convert the MPA file to a WAV (LPCM) file, but that's for later.
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In the Work Area, locate the Movie 1 window that gets created
automatically with a new project. Click on the Video file (the MPV
file) in the Video & Audio Assets bin and drag it into the Movie
Window's center bar that has the grey film icon. Good. It shows
some frame samples we recognize. This isn't a silent movie, so
click on the Audio file in the Asset bin and drop it into the Movie
1 window Audio 1 area near the bottom. It should look something
like this, obviously with your content.
The Video and Audio content both start exactly at the 00.00:00
point, you don't move or offset these on what looks like a
timeline. There is an offset adjustment for AC-3 or MPA Audio
files, see Movies / Audio Delay.
You can now use the navigation controls in the Preview window
at lower right to review your Movie.
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Note that there is a Click & Drag horizontal sizing bar that runs
along the Assets and Preview windows.
Click on the Assets tab for Backgrounds bin. You can add images
at any time to this bin or just use one already there.
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Next, add text for “Start the Movie” under the Title you just
made.
Next, add text for “Chapter 1” and also for “Chapter 2” near the
bottom of the Menu. Note that standard Windows features such
as Copy and Paste are in effect.
Next, we want to mark specific points in our Movie that will serve
as Chapter Points. DVD Menu Buttons can be setup to jump
directly to a Chapter Point that we have defined. Let's do that
now.
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Make the Movie 1 window active (try the tab in the screen center).
In the Preview window, play the movie until a good frame
appears that will represent Chapter 1. Stop the Movie there or use
the Preview Previous I-Frame / Next I-Frame controls to scroll to
a good frame. The left / right cursor arrows also scroll left / right.
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So now we have these four text items and two Chapter Point
image Buttons on our Menu face. Now, lets make them do
something.
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Right-Click on the “Start the Movie” text object. Select the Link to
the Movie 1 / Movie Start 00:00:00. That's it! You just made a text
Menu Button. Easy! Notice the little yellow 1 at the top left of the
selection marquee, noting the first Menu Button number.
Notice the little yellow 2 at the top left of the selection marquee,
noting the second Menu Button number.
For the Chapter 2 image, let's try another easy way to Link a
Button. Click on the Chapter Point 2 Frame image to select it.
Then click the right side Tab “Link” to open the Link section.
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Click under the “Button Link” option box to select where to link
to. It will show “NOP” which is short for “No Operation” when
no link is defined. We do want to define a new link, so click on
the “NOP” panel. A pulldown Menu appears with things we
recognize like our Movie and Chapters. Click on the link to Movie
1 – Chapter 2.
The Project file does not store the Asset bin Video & Audio files
internally to the DAL file. Consider that when backing up or
moving your entire project. You may even want to create a
directory that holds the DAL project file and a copy all of the asset
files so that they are all in one place, easy to backup or move.
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Note that you don't just want to copy these directories onto a
blank DVD as a Data DVD. That's a different file system and will
not play in a set top player. The DVD spec requires the UDF file
system and a set of directories and files exist in a well defined
manner to tell the DVD player to recognize the DVD and what to
play.
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Chapter 2 - Quick! Make a DVD DVD-lab User Guide
DVD-lab knows the folder where you Compiled to and now uses
that folder as the Input folder here. The Device listed should be
the DVD-R writer that you intend to burn to. You may choose to
update the Volume Name with something more meaningful to
your project, that becomes the name of the DVD when a computer
sees it.
Click on the Write Button, wait until completed and you are now
a DVD Author. Nice work to get this far.
For more on Burn DVD from Disk options, see Chapter 4 Menu
Items / Project / Burn DVD from Disk.
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DVD-lab User Guide Chapter 3 - Menu Development
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Chapter 3 - Menu Development DVD-lab User Guide
See the Color Tab for Color and Drop Shadow settings for a
selected Text item. Note that multiple Text items can be selected
and all changed at once, this may save you some time and
increase the consistency of the appearance. A Layers tab also
controls Text layout.
Add Images
We can add any images we like simply by Dragging & Dropping
them from any of the Assets bins directly onto the Menu. We can
also Drag & Drop a Video frame from the Preview window
directly onto the Menu as an image.
Click on an Image to be able move it via Drag & Drop. Click &
Drag any of it's corner handles for a proportional resizing. Click &
Drag any of it's middle handles for non-proportional stretching.
Undo (<Ctrl>Z) changes you don't like.
The absolute easiest way to add a Linked Button is via the Insert
Chapter Still, the last control along the left side of the Menu
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When an event is selected it, DVD-lab looks into the Movie, grabs
a frame from it at the listed (timecode), then places the new
Linked Button on the Menu for you. A pre-made Video image
based Button, automatically created and linked.
Change Size
Any Menu object can be resized precisely as to it's screen
positions and it's object size with this dialog box:
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DVD-lab User Guide Chapter 4 - DVD-Video File Formats
When DVD was first brought to market in the Fall of 1996, wise
people got together to define and agree on what the DVD
products should do and how they should operate. This was
developed by an international organization called the Motion
Picture Experts Group or (MPEG). The DVD-Video specification
is one of the six DVD specs, it is a standard that DVD software
companies and DVD player manufacturers can mutually target
with high expectation of disc A playing correctly in player B.
Maximum Video bit rate is 9.8 Mbps. After system overhead, the
maximum rate of combined Elementary Streams (for Audio,
Video and subpicture combined) is 10.08 Mbps.
Source: http://www.dvddemystified.com/dvdfaq.html
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Video Files
Considering the use of Elementary Streams (separate Video &
Audio files), the DVD spec allows for the playing of both MPEG-1
and MPEG-2 formats. The advanced quality and feature sets
MPEG-2 allows such as variable encoding rates, progressive or
interlaced frames, and runtime “pan & scan” of widescreen
images have made it the de facto standard for DVD use. We will
try to use MPEG-2 files exclusively within our DVD-lab projects.
DVD-lab will directly Import these Video file formats all of which
are MPEG style:
.mp2 .m2v .m2p .mpv .mpg .mpeg
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Audio Files
DVD-lab will directly Import these Audio file formats:
Dolby Digital AC-3 Audio can come in two main flavors: 5.1
Surround Sound or 2.0 Stereo. The term 5.1 means five sound
sources and a sub-woofer channel (.1). The term 2.0 means Left
and Right stereo, no sub-woofer (.0).
The DVD-Video spec says that Dolby Digital files can be up to 448
kbps, at 48 kHz, with up 6 channels.
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Dolby Digital and DTS can play mono, stereo, and multichannel
Audio (usually 5.1 channels).
It turns out the DVD-Video spec says that the total of the Video
and the Audio cannot exceed 10.08 Mbps. So producers opt to get
as much Video bandwidth as they can, with minimal Audio
bandwidth. Using 448 kbps with AC-3 Audio leaves you 9.632
Mbps for your Video, within the 9.8 Mbps maximum Video limit.
You can see why AC-3 became so popular.
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DVD-lab has separated out a PCM file for you, it now gives you
options to change the parameters and Swap High & Low Bytes.
The parameters are likely fine, Stereo, 16 bit and 48 kHz are the
usually values.
A new Play Sample button has been added, to give a quick listen
to the first 3 seconds of this audio file. Should you hear only noise,
try checking the Swap High & Low Bytes box. The Play Sample
audition will replay to let you know how this will sound.
Click OK and a new WAV file is created with the same name as
the Video portion. The WAV file can be easily muxed and
auditioned outside of DVD-lab.
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DVD-lab User Guide Chapter 5 - DVD-lab Menu items
Let's take a look now with some detail at the Menu items that
DVD-lab offers. Note that the standard Windows conventions of
the underlined letter of a Menu can be accessed via the <Alt> key
at the same time as that letter. So, to open the File Menu, hit
<Alt>F. The Menus often have keyboard equivalents, such as File
/ New is the same as <Ctrl>N.
Menu - File
File / New
This option will ask you to save any open Projects and then start a
new Project. DVD-lab opens in a New Project state. Keyboard
equivalent <Ctrl>N.
File / Open
This Opens an existing project file. DVD-lab project files have a
file extension of DAL. Keyboard equivalent <Ctrl>O.
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File / Save
This option writes your current project file (ending in .DAL) to
disk. Recall that the project file stores layouts and pointers to the
DVD Video & Audio Assets. The DAL file does not store within it
the Asset files. Keyboard equivalent <Ctrl>S. A very good habit
to get into is to hit <Ctrl>S often to do a quick save, recommended
after completing any feature you are happy with.
File / Save As
This option allows you to save the current project file under a
different name. Useful to open one file that is similar to a new
project, save it to a different name to save some development time
or to make an instant backup.
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Print Preview
This option brings up a familiar looking Print Preview window, to
give you a look at what will print when the Print option is
selected. You can Print directly from here or Close to exit.
Print Setup
This option brings up the Window's Printer Setup window for
your system.
Print
This option will print The current window Tab in the Design Area
such as the Connections, a Menu or a Movie. Keyboard
equivalent <Ctrl>P.
Recent files list - The recently used files are present in a list with
associated numbers starting at one. You can click on the file name
or hit the key for the number (1, 2, 3...) that relates to the file.
Exit
Close DVD-lab, with option for saving any changes made.
Keyboard equivalent <Alt>FX or <Alt><F4>.
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Menu – Edit
This Menu's options are based on the context of the open window.
Menu options are “greyed out” if not available in the current
context of what you are working on.
Edit / Copy
This option will make a copy of a selected object on the system
clipboard making it available to be Pasted later. Keyboard
equivalent <Ctrl>C.
Edit / Paste
This option will place a copy of an item that was copied to system
clipboard. Keyboard equivalent <Ctrl>V.
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Edit / Undo
This option will reverse the results of the last thing you did, in
most cases. You can repeat this command to Undo results going
backwards in order of events. Keyboard equivalent <Ctrl>Z.
Edit / Redo
This option is the opposite of Undo, it places back any result of an
action that was done with Undo.
Snap to Grid
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dots, then Menu item is shaded the Windows selection color and
by this control being the selection color (on) or grey (off).
Snap to Guides
This option is active when the Menu window is active. It causes
movement of an object by mouse or keyboard to line up with
Guidelines in a kind of magnetic effect, useful for precisely lining
up objects. This option is a Toggle – each time selected turns it
either from Off to On, or On to Off. You can tell it is on by the
presence or absence of Guideline(s) or the Menu item is shaded
yellow or by this control being yellow (on) or grey (off).
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Edit Guidelines
This option is a handy feature for precisely defining exactly where
your Guidelines are placed. You may know that you want them
precisely at certain pixel places rather than relying on a visual
only approach.
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Menu – View
View / Toolbar
A horizontal list of controls also available via Menus, presented as
a convenience.
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Note: This is also one of the many windows that can be made an
un-docked floating window by Double-Clicking it's title bar, or re-
docked into the screen by Double-Clicking it's title bar. Re-
docking can occur also by Dragging & Drop the window into the
primary windows area.
View / Compile
At the middle left of the screen, the Compile window displays a
log of the events that took place when the Project / Compile DVD
option was selected. Useful in trouble shooting or time analysis.
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When clicked, this will cause the DVD burning process to start
immediately after the Compile process.
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View / Remote
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View / Project
Displayed in the top left area, this window shows and allows
control of the components of your project. Note that this window
can be resized by dragging a divider bar below it or made taller
by clicking the up triangle in the top right corner or made shorter
by clicking the up triangle in the top right corner or closed by
clicking the (X) in it's top right corner.
Note: This is also one of the many windows that can be made an
un-docked floating window by Double-Clicking it's title bar, or re-
docked into the screen by Double-Clicking it's title bar.
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Chapter 5 - DVD-lab Menu items DVD-lab User Guide
View / Assets
Displays the various components that are available to be included
in the Project. A series of Tabs at the bottom of this window
determine what class of Assets are being displayed.
Tabs are shown for Video & Audio, Backgrounds Objects, Images,
Clips and Music. See the Window Details – Assets section for
more on the numerous functions available here.
Note: This is also one of the many windows that can be made an
un-docked floating window by Double-Clicking it's title bar, or re-
docked into the screen by Double-Clicking it's title bar.
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Note: This is also one of the many windows that can be made an
un-docked floating window by Double-Clicking it's title bar, or re-
docked into the screen by Double-Clicking it's title bar.
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View / File
Valid only when the File Browser is active in the Work Area, these
4 options choose how files are presented in standard Windows
formats.
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Menu – Project
Project / Compile DVD
This process takes all the Connections,
Menus, Movies, Slideshows and Assets
combining (Compiling) them into the
actual files the DVD will use. It is
important to set the Output Folder to
one that has at least 6 Gig free space. A
DVD can be up to 4.7 Gig and it needs
some temporary work space. The color
Pie Charts are guidelines as to what disk
resources can be expected to be used.
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The Refresh Button will recalculate the available and needed disk
space, perhaps after deleting files to clear up some room.
Temporary Folder
Click into the ellipsis, the three dots [...] within the small box next
to the folder name to browse to the folder you want to use for
temporary disk space. This area should have at least 6 Gig free.
Multiplexer Engine
Main (Fast, DVD compliant)
This is the primary engine for multiplexing your DVD compliant
assets into DVD files. Typically, if your assets are in good shape
this should be a matter of only a few minutes to make working
DVD files. A monitor window shows progress during the
Compilation process.
If selected, there are options for Cut Vob length to video stream
length, Delete Multiplexed VOB's after compile and Delete
Demuxed files after compile. The defaults should be fine for most
cases, unless you want to be able to do something with
intermediate work files used during Compile.
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Pre-Compile Options
Create/Use Frame-Index for better Chapters
accuracy
This option will have the compiler go thru all Movies and create a
Frame Index. This Index would then be used to create Chapter
Points based on I-Frame locations rather than a time basis. This
method will provide a more accurate way to mark places in a
Movie to be used for Chapter Points.
Compile Options
Run on Background
This means to use multi-tasking to let the system crank out your
files, while you do other things. Since we used all DVD compliant
files to start with, you will find that compilation goes rather
quickly as we are not transcoding anything. Some people like to
let their system focus on doing that one job only.
Reduce Jitter
When checked DVD-lab will process video to appear with less
jitter (shaky) appearance.
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Post-Compile Options
Force Audio for all Movies
This is a post compile option to tell the Compiler to force an
Audio track to be present, in case the Audio header caused it to be
overlooked. It should only be needed in cases where the DVD
reports no Audio available, even though Audio plays fine.
Project / Stop
As expected, this will stop the Compile process.
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DVD-lab knows the folder where you Compiled to and now uses
that folder as the Input folder here. The Device listed should be
the DVD-R writer that you intend to burn to.
Media Type
DVD Video
Used for a full DVD content disc, playable in any DVD player,
containing up to 4.7 Gig of content.
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Mini-DVD (CD-R)
An alternate format, to place the structure and format of DVD
files onto the older and way smaller media of a standard CD. The
Author is responsible to be sure that the total content fits on CD,
that being less than 650-700 Megabytes.
Options
Test Write
Checking this checkbox will cause DVD-lab to go through the
motions of writing a DVD-R without actually doing so. The
reason you might want to do this is just to check that everything is
in good order in your Output folder DVD files.
Create Image
Checking this checkbox will cause DVD-lab to perform the useful
feature of writing an image of a DVD as a .IMG file to your hard
drive. Then, you can easily replicate as many as you like from this
image, without having to open DVD-lab at all. The DVD writing
software that came with your DVD drive should work fine for
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You can also try to rename the file to an .ISO extension, which is
more commonly used for Disk Images. Many DVD writing
programs such as Roxio Easy CD Writer or GEAR can replicate
DVDs from an ISO image.
Volume Name
You may choose to update the Volume Name with something
more meaningful to your project, that becomes the name of the
DVD disc when a computer sees it.
When the expanded pane appears for Add Additional Files and
Folders to DVD click on either Add file or Add folder for a File
browser to point to what is wanted. These files or folders will then
appear as above and be burned into the Non DVD-Video section
of the DVD, looking just like any regular files based off the root
folder of the DVD.
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Note that GEAR DVD software for about $80 (US) will do a great
job at mixing and writing many different CD and DVD formats
and combinations of formats. See
http://www.gearsoftware.com/products/dvd/index1.cfm
Write
Click on the Write Button to start the DVD burning process,
watch the progress bar and wait until completed. Some patience is
required, a full DVD can take up to a hour to record. The Pioneer
DVR-A05 DVD drive takes 10-15 minutes. At the time of this
writing, Pioneer announced an even faster A06 model. Who
Knew?
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Project Size
Choices are offered for
We typically want the default (720 x 480 Full D1) as shown here.
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Menu Aspect
DVD-lab allows you build a project with TV standard or
Widescreen aspect format Menus. Menu formats can be different
from Video (Display) Mode.
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Chapter 5 - DVD-lab Menu items DVD-lab User Guide
Options
Number of Undos in Menu
When developing Menus, this controls how many levels deep you
can Undo with Edit / Undo or <Ctrl>Z.
Demultiplex Options
Non-Elementary MPEG and VOB Files
Both features have an option to tell DVD-lab what you want to do
when a Program stream type Video is Imported such as a VOB or
MPEG file. You can set this option for:
Always Ask which prompts for a selection, or
Use without Demultiplexing, or
Demultiplex without asking
depending on how automatic or manual you like to manage these
Asset files.
Demux Directory
Related to the above Demultiplexing option, this radio Button
decides whether to put the demultiplexed files in the same folder
as they came from or to ask you what folder they go in.
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Advanced Options
Allow Floating Windows load on Multiple Monitors
Checking this checkbox causes DVD-lab to allow one of it's many
Floating Windows to be dragged over to a secondary monitor
screen, if you have a secondary monitor screen. Floating Windows
are directly part of the DVD-lab program, but can be placed or
closed separately.
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Menu – Movie
Valid primarily
when a Movie
window is active
within the Work
Area, though
Add New is
functional at any
time.
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Set the thin red line cursor with the [+] on top to the point in the
Movie from where you would like to chop off the end. Check the
file name to be output as a New file and update as needed. Check
the grey area on the right side of the image that represents how
much is being chopped off, in this example 1.51 Meg.
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Menu – Menu
To delete a Menu
As there is no Menu item for Delete Menu, you can easily delete a
Menu via the Project Menu. Within the Menu tree there, click on
the Menu object to delete and just hit the <Delete> key and
confirm. A Menu can also be deleted in the same way within the
Connections window.
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To rename a Menu
There are two ways to Rename a Menu object. In the Connections
window, select the item and hit <F2> or Right-Click on the
Menu's icon for a context menu and select Rename and type what
you like for a name. Hit the <Enter> key to confirm or <Esc> to
exit unchanged.
You can also easily rename a Menu via the Project Menu. Within
the Project / Menu tree, click on the Menu object to rename, hit
<F2> or hold down the left mouse Button for a 3 count. When you
release the mouse Button you will be in a text editing. Hit the
<Enter> key to confirm or <Esc> key to exit unchanged.
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Just as you might expect, DVD-lab then builds a new Menu based
on your selected template, populating it with Frame images
linked to the Movie start and any Chapter Points. Notice the
Project / Menu tree for the newly created Menu, which you can
rename if needed. High ease of use automation here.
You can also build your own Style Menus to be used within this
wizard function, see Menu / Export / As Style.
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Menu / Simulate
This option is a very simple navigation testing tool, that uses the
simulated mini-remote control.
You likely will want to use a good software based DVD player (or
two) after the Compile step to really give your Menus a workout
and thoroughly test your Project.
Menu / Auto-Route
This option is a toggle. Set On as indicated by being shaded with
the system selection color and the Auto-Route checkbox set on at
the top middle of the Menu edit window. Routing here refers to
the order of the Menu Buttons and where they should send the
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Menu / Auto-Deinterlace
This is a toggle, shown to be on as indicated by being shaded with
the system selection color. DVD-lab will by default deinterlace a
graphic image dropped onto the Menu to insure correct image
format, unless this toggle is un-checked. This default is normally
valid unless it causes some unwanted effect.
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Menu / Effects
With a text or image object selected in the Menu editor, these
graphic effects features are available:
Sharpen Object – Initially make object appear more sharp
(non-blurry)
Sharpen More – Make object appear even more sharp (non-
blurry)
Blur Object – Initially make object appear more blurry
Blur More – Make object appear even more blurry
Deinterlace Objects – insure correct image format
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There is no law against using an .stm file for a new Menu if you
like. Note that you can setup your own Templates with your own
prompts the wizard will use via Menu / Export.
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Menu / Export
Just as you can Add or Load Menus from Styles or Templates, you
can export them in various options.
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The trailing “-nolink” value tells the wizard to not make bother
prompting for a Link, this is just a Text item. The wizard will
prompt for a Link if “-nolink” is not present.
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Find the Group Hotspot tool on the left margin of the Menu edit
window, this causes all objects behind the Group Hotspot
rectangle to act as a single Button, a kind of group Button or area
Button.
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Note: You can easily use the Group Hotspot feature without
having to save and load and show an External Subpicture, just by
drawing a rectangle with the Group Hotspot tool. The Subpicture
features add another level of precision to the design process.
Menu / Transitions
This is an advanced feature that even the most high-end
authoring systems do not even offer. Another feature worth the
price of the DVD-lab product itself.
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First, define your From: Menu and your To: Menu. Select a
transition Type from the list of 38 and a Transition duration if the
default 0.8 seconds needs to be updated. The HoldA and HoldB
parameters define how many seconds to display a “freeze” image
of the original image before or after the transition respectively.
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That sends the viewer on a one way trip, now we need a way to
get back to the main Menu.
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Some Planning
The Render Motion feature performs two main functions:
1) It “burns” any static text, images or other objects into the new
Video onto either a static or motion background.
2) It renders a mini Video thumbnail of a frame that represents a
Movie and “burns” that Video thumbnail into the new Video.
With the assumption that the Author does want to have a Menu
object displayed and a highlight on the object when selected in the
player, we need to design a way around the Normal state objects
being invisible.
See later in this section “What to do with the Rendered Video” for
suggestions and examples relating to Motion Buttons.
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Motion Buttons
One primary benefit of this feature is in making Motion Buttons
out of the video thumbnails DVD-lab's Render Motion will
provide. A Motion Button is then a mini Video that acts as a
button the viewer would activate to view the content this button
pointed to. The viewer sees a mini preview Video of a scene or a
character they like, they click on that button. Motion Buttons are
then used as a mini preview – “click me to see this”, a very
effective tool for making an easy and obvious user interface.
The size and place of the linked frame image will be the size
and place of the Motion Thumbnail Video.
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Motion Objects
Here we see a list of all video content DVD-lab found in our
Menu. Notice the background motion Video is listed first. As we
click on each of the Videos in this list, we see a Preview with
controls on the left of this window,and we see parameters for this
Video in a middle box.
Note that the Repeat if Shorter or and Shuffle Loop Point flag on
the Background Video is meaningless. A Background Video will
always play for the Total Clip Time.
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Repeat if Shorter
Checking this parameter means that if your video thumbnail is 15
seconds and the Total Clip Time is 30 seconds, DVD-lab will
make this video thumbnail repeat within the 30 seconds.
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Global Settings
Total Clip Time
The length in seconds of the entire new video. This value is also
the length in seconds of any video thumbnail embedded during
Render.
Temporary Folder
A folder on disk where work files are written to. Should have
plenty of free space.
Render button
Click the Render button, then tell DVD-lab where to put your new
Video via the Save Final Movie as prompt. This new AVI file
will be big, figure 30Meg a second, so that folder should have
plenty of disk space available. When render is completed, use
whatever AVI to MPEG encoder you like to encode that AVI file
to a DVD compliant 720x480 MPEG-2 file, of extension MPV or
M2V.
This new Video will be imported into the DVD-lab Video Assets
for use in our Project.
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Let's start a fresh, new, blank Menu: from the Project window,
Right-Click for Add Menu. The first thing we want to do with
this Menu is to add our newly Rendered Video as a Motion Menu
video. Recall that we do that by Dragging and Dropping the
filename from our Assets bin onto the Menu or even right into the
Motion Menu / Motion track.
The idea is that we want the viewer to point to what they would
like to see, represented here by mini preview thumbnail Videos.
Our job now is to build object that will be highlighted to mark a
viewer selection.
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Menu – Slide-Show
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Menu – Connection
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Menu – Tools
Here a selection of tools and user
interface customization options.
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With the radio Button checked for MPEG Audio -> Linear PCM
Audio, DVD-lab names the Output file as the same file name with
the extension .wav. These files are always 16bit / 48kHz /
1.536bps.
We could click the Output Button and name this file as an M2A or
MPA file if the MPEG Audio -> MPEG Audio – 48kHz radio
Button is selected. In this latter case, we can choose a variable bit
rate from 192 to 448 bps defaulting to “Optimal” which is likely
our best choice.
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A new Play Sample button has been added, to give a quick listen
to the first 3 seconds of this audio file. Should you hear only noise,
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try checking the Swap High & Low Bytes box. The Play Sample
audition will replay to let you know how this will sound.
Click OK and a new WAV file is created with the same name as
the Video portion. The WAV file can be easily muxed and
auditioned outside of DVD-lab.
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For each of the up to six Audio streams, we can set the major
Audio type in Quick Settings, then set the Coding Mode,
Quantisation and Extension to match our Audio content.
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Tools / Customize
These options allow some control over the User Interface. You can
add your own custom Toolbars, view Menu commands, assign
Keyboard commands and create new Menu Tools to be used to
call outside programs.
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Menu – Window
Menu – Help
Help / Help
( or the <F1> key at any time) brings up the online help file for
DVD-lab.
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Most of our work in DVD-lab is done within the Work Area, the
upper area of the screen that shows Connections, Movies, Menus,
Slideshows and when applicable the File Browser. This chapter
will go into some depth about the operation of each of the
windows as it relates to the DVD design process.
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window. You can Move Objects as you like within this window
with the Arrow as the current selected tool. Select the Hand tool
to move the entire Connections contents around for better
viewing. At the top of this window are six controls that are
toggles to change how the window is displayed, they are:
Button Links are displayed from the bottom of Menus to the top
of another Menu or a Movie.
Right Angle
This toggle causes the Connections window to display inter
connections as right angled lines, and is the default. Also, the
third control icon shown at the top of the Connections window.
Straight lines
This toggle causes the Connections window to display
interconnections as straight lines. Also, the fourth control icon
shown at the top of the Connections window.
Show Size
This toggle has the window display the actual file sizes of each
object in KB or MB values.
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Show Pie
This toggle changes the graphic of Movie files within the
Connections window to displayed as a Pie Chart representing the
percent of the DVD each files uses.
Lets look at some of the Connections window objects
First Play
An important part of the DVD spec, Authors can specify that a
single Movie always be played first, before the main program
starts. Producers do this to show a copyright warning or a brief
introduction or a preview as needed. First Play can be linked to
Movie or to a ROOT Menu only.
Most set top players will strictly conform to this First Play
completing it's run before the main program title. The software
players can be used to get around this feature, but it takes some
specific user intervention.
At this point, let's say we have a cute little “Coming Soon” Video
we want as the First Play. Bring it into our Assets bin under Video
& Audio, then drag it from the Assets bin onto the Connections
window, say Yes to the prompt “Create New Movie Title”. That
makes it a new Movie in our project. We could have gone the Add
New Movie route and dropped the Video & Audio Assets into
this new Movie's tracks. Same result.
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Now the fun part, choose the Draw Links tool under the Arrow
pointer tool on the left side of the Connections window. You
could also choose the Draw Connections tool from the Right-click
context Menu. These are the same tools. Click the First Play icon
(or dot) and drag to within the Coming Soon icon, then release.
Cool! DVD-lab just made this the First Play Video and shows you
the links visually. It should look something like this:
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The blue Title Button (T) defines where the DVD is instructed to
go to when the viewer hits the Title Button on their remote. We
see the strong blue line was built as default, pointing to the Menu
1 icon, which is our ROOT or starting place Menu. For now, this is
fine, though we now know where to look to point the Title Button
elsewhere if needed.
Note that the Title Button may only link to a Menu defined as
ROOT or to a Movie (or Slideshow).
We can choose to make a Menu other than the default Menu 1 the
ROOT Menu. Select that new ROOT Menu icon, then the Right-
Click context Menu and select “Set Menu as ROOT”.
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The right side middle dots shown on Menu icons determine the
Menu timeout or Jump Link for a Menu.
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All of the features described in this section are the same features
for Movies as they are for Slideshows. If it works for a Movie, it
works for a Slideshow.
To Draw a RET Link, just use the Draw Links tool to point a Link
to nothing (anywhere on the open pale yellow workspace).
Let's say we Drag & Drop a new Movie right onto the
Connections window instantly making a new Movie 2. It might
look like this:
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Notice our new Movie 2 is by default set to a RET Link (to the
previous Menu), yet has no way for us to get to it. Let make a way
to get to it. Draw a Connection Link from Movie 1 to Movie 2 and
Bam! We have a link. Certainly, a Menu Button could also be
defined in the Menu editor as linking to Movie 2.
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Place a short all black Video or a “The End” Video as the last
Movie in a chain of Links. Then with the Draw Links tool, Click-
Drag the RET dot to a point on the left side of the same Movie
object, inside the same Movie object. This is now a link to itself, it
should look like the above.
This will play Movie 1 once, then Movies 2 & 3 all day long.
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Directly under that tool is it's sister tool, the Draw Button Links
tool.
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As you hover your mouse pointer over the various Menu objects
represented here, you will notice an obvious Red border around
the object and importantly the name of it's current Link. We recall
that NOP means “NO oPeration” or no Link defined. So we click
on the Menu object we want to Link to Movie 2 and that's it.
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Changing a Link
Note that while these examples showed Buttons with NOP (no
link) defined, we can easily change an existing Link, just draw out
where the Link path should be and then select the Menu object
that you want to point it, replacing it's existing Link.
Removing a Link
The Draw Button Links tool doesn't remove Links. To do so, open
a Menu, click on the object to remove the link from to select it,
then either Right-Click / Remove Link or select Properties / Link
Button Link/ Remove Link.
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There are lots of ways to create a Movie container. From the DVD-
lab Menu, click Movie / Add New. From the Project window,
Right-Click Movies folder, then Add Movie. From the
Connections window, Right-Click and Add Empty Movie.
Likely the best way, is simply to drag a Video file from the Video
& Audio Assets bin directly onto the Connections window, this
automatically creates a Movie container already loaded with the
Video.
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Audio Delay
There IS an offset adjustment that can be made as to the start time
of the Audio, DVD-lab calls this “Audio Delay”. This feature is
only applicable for AC-3 and MPA Audio type files. It can be the
case that Audio from a de-muxed file, had a time offset that we
need to correct for via this tool.
Right-Click within the Movie object, select Audio Delay (when not
greyed-out) for this dialog box. Set the Add/Remove Audio
Delay value as the number of milliseconds to move the Audio on
the timeline. Negative values move Audio before (in advance),
positive values move Audio after (delayed).
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Notice the green diamond tick marks above the timeline in the
Menu 1 picture. Those are representations of where Chapter
Points have been set (by Frame-Index). You may see red tick
marks for timecode based Chapter Point markers. As the Movie
window works closely with the Preview window, you can play
the Movie and stop it at a point where you want a Chapter Point
set.
Recall that the Preview window offers Previous I-Frame and Next
I-frame controls to get real accurate positioning. The Preview
window also offers an Add Chapter Point control, click it and see
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the red tick mark appear on top of the timeline within the Movie
window marking your new Chapter Point. The tick mark will be
green if the Movie was Frame-Indexed. Also, you can just hit the
<Spacebar> to Add Chapter Point any place where the Video is
stopped at. Easy!
You can't move a Chapter Point once it has been set, but you can
easily delete a Chapter Point. Click on the tick mark to select it,
then Right-Click for the context Menu, select the first option
“Delete Item”. You will know a Chapter Point is selected as the
current timeline value is shown above it, also the Frame number
will be displayed in red, if the Movie was frame-Indexed.
Trim End
Duplicated by the DVD-lab Menu item: Movie / Trim End and
the Preview window “Trim End of the Movie”, this option chops
off all content to the right of the Movie cursor.
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Import Chapters
Once a text file has been Exported as exampled above, the Author
could then load these Chapter Points from such a file. The file
extension can be .TXT or .CHP. There is a confirmation and then
DVD-lab lays out all your Chapter Points nice and pretty.
Export Chapters
This option writes out a plain text file that indicate exactly where
all the Chapter Points are. The file extension can be .TXT or .CHP.
It looks like this, for example:
00:00:12:000
00:00:20:000
00:00:24:000
00:00:48:000
There is no reason why an Author couldn't type this up manually
if it gained them some advantage.
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within the Connections window, select the object and hit <F2> for
a name edit or Right-Click for a context menu, choose Rename.
Load/Add Folder
This presents a File Open dialog that is looking for a specific
folder that contains images that you want to import as your
Slideshow. All of them in that folder. It is a good idea to organize
you work ahead of time and have all these images all waiting in a
folder for that purpose.
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Load/Add Slide(s)
This presents a File Open dialog that is looking for a single file
that you want to import into your Slideshow. Note that using the
standard filename selection methods of <Ctrl>Click and
<Shift>Click will allows multiple file selections here.
Other ways to bring an image into the Slideshow are to Drag &
Drop an image from the Assets Images bin into the Slideshow
Edit timeline with the Slides tab open.
Remove Slide
As you might expect, this will remove the Slide in current view
from the Slideshow. It does not delete the file. Another way to
remove a Slide is to Click & Drag it off the Slideshow Edit
timeline, onto an unused grey Workspace.
Remove All
This will remove ALL Slides in current Slideshow. It does not
delete the files.
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Drag & Dropping the filename from the Assets bin directly into
the Audio track indicated by the pale green Audio button.
Remove an Audio track by clicking on the [X] button within the
light green Audio track.
Fit Image
Full Screen – use all of the available screen area.
Crop to 16:9 – if your Project is in 16:9 aspect, this setting will fit
images to the wider format, similar to setting Full Screen for 16:9.
Without this setting in a 16:9 Slideshow, a 4:3 aspect image will be
displayed with black on both sides. See Project / Project
Properties / (Menu/Slideshow Aspect) to set the aspect.
Action Safe area – this will fit images to the outside dashed box.
Title Safe area – this will fit images to the inside dashed box.
Portrait Images
Show as Portrait – this will fit the image to it's tallest aspect,
maximizing the vertical.
Crop to Landscape – this will fit the image to it's widest aspect,
maximizing the horizontal.
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Effects
Drop Shadow – an appropriate Drop Shadow will be applied to
the Slide images. This is only effective on non-Full Screen modes
and works best when a non-black background has been applied.
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Text tab
In contrast to the Settings which are global for all images, we can
add a text object (or not) to individual Slides as a narrative or
caption. With the Slide of interest being shown in the Slideshow
Preview window, click the Text tab for the above entry box. Enter
text there as you normally would, text can be multi-line if needed.
Text will be automatically placed centered, justified at the bottom
of the Action Safe area.
We have lots of choices as to how the text looks, a Font Size value
(default 50) and Set Font Button provide access to setting the Font
type and optional Bold / Italic settings. A style option gives us
these choices for the text appearance:
Note that while each individual slide can have individually set
Text content, these Font and Style settings are globally applied for
all Slides in this Slideshow.
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Time tab
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Hovering the mouse pointer over the grid area, we notice the
pointer turns into an I-bar. Use this pointer to Click & Drag the
time line verticals between slides to the right for longer durations
or left for shorter durations.
The green bars are those that we have changed from the default
duration. In the example above, the selected Slide segment was
changed to 14 seconds duration, note the (14) over the green
segment. Notice the graphic titled “The Slideshow Edit window
undocked” a few pages back, the 2nd Slide is marked (8s) and the
4th Slide marked (14s) to represent the manually changed
durations.
If you know you are going to want the entire Slideshow to match
the Audio in length, then first adjust individual segments here,
then revisit the Time tab to let DVD-lab figure out how to calc the
the rest of the Slide's durations to total correctly to match the
Audio length.
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Now in Connections, click the Draw Links tool and draw a link
from the RET dot (right-middle) of Show 1 to the left side of the
Show 2 object. It should look something like this:
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Selection pointer
The well known arrow tool used to click on objects to select them.
Click another object or outside the Menu window to de-select.
Edit Shape
When a Cardinal Shape object is selected, this tool will allow
changes to the points of a Shape object. See Cardinal Shapes for
full details, as Edit Shape is bonded to that function.
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3D Rotate
When an applicable object is selected, this tool will allow changes
to the rotational aspect of an object.
Select any Menu object, then move the mouse pointer around the
object while holding down one of these three keys:
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Draw Rectangle
A standard graphics tool, this creates a filled rectangle that you
can stretch by it's handles to a desired size. Drawn in the Color /
Fill Color, which can be changed at any time. With this object
selected, Click & Drag any corner for resizing; hold <Shift> before
grabbing a corner for proportional resizing. All of the right side
Color Properties tab features are available for the selected object,
such as Fill Color, Drop Shadow and Transparency.
Draw Frame
Draw Frame is almost the same tool as the above Rectangle,
except this tool creates a hollow Rectangle outline of a fixed pixel
border width.
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Cardinal Shape
This tool provides a rather sophisticated point based shape
creation editor. Click on the tool from the left side bar, then start
setting down as many points of the object you would like to have,
by clicking to add a point. There are only two ways to complete
this function, (<Esc> doesn't work for this); either close the Shape
by clicking on the first point you set down, or Double-Click
anywhere to complete an Open Shape. Open Shapes are good for
squiggly lines or curves. Example of a Closed Shape:
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Notice that when we are in the point based editing mode, a new
slider appears on the right side Color Properties tab, that being
Shape Roundness. This directly and only relates to our Cardinal
Shapes.
With the Shape object selected, slide the Shape Roundness slider
to the right for a more rounded shape, to the left for less rounded.
You can even draw out a precise square with 4 points via the
Cardinal Shape tool, then move this slider almost fully right; this
should result in a nice circle.
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Group Hotspot
This tool allows you to draw a rectangle around a group of
objects, which causes all objects behind the Group Hotspot
rectangle to act as a single Button, a kind of group Button or area
Button. This new Group Hotspot can have a Link defined for
itself.
Some creative uses for this feature are around Motion Buttons that
might be embedded into a background Video or making a live
button out of or over anything that really isn't a button. It's like a
“virtual button” just made out of a rectangle at certain screen
position. Note that no visual clue is given to the Viewer that this
Group Hotspot is selected.
Setting Links
A link is set for a selected Group Hotspot by either the Properties
/ Link / Button Link tab or Right-Click for a content menu of
places to Link this Group Hotspot to. Should you include one
existing linked button within the Group Hotspot, the Group
Hotspot then inherits that Link automatically. Should you
include more than one existing linked button within the Group
Hotspot, the Group Hotspot then inherits the first Link
automatically, and de-links the others.
When you delete a Group Hotspot, the Group Hotspot link and
any link within the Group Hotspot are all de-linked
automatically.
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Change Size
Any Menu object (including Lens Flares) can be resized precisely
with this dialog box:
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Start Simulation
This option shows the mini-remote emulator just to test the 4
directional controls. Clicking Enter doesn't start a live Video or
Link, it just flashes White to show you what was hit.
Stop Simulation
Cancels the simulation and hides the mini-remote.
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Follow Links
This toggles whether the Menu will follow links during
Simulation. Clicking on a Link would then send you to the Link
destination Movie or Menu, etc.
The four tools below are standard object graphics tools having to
do with layers of images being on top of one another and work on
a pointer selected object. These tools are most useful in the context
of the Layrs (Layers) tab.
Bring To Front
Pushes the object to the very front or top of the layers.
Send to Back
Pushes the object to the very back or bottom of the layers.
Bring Forward
Pushes the object one layer up.
Send Backward
Pushes the object one layer down.
Center Horizontally
Moves the selected object to the center of the horizontal plane.
Center Vertically
Moves the selected object to the center of the vertical plane.
Show/Hide Properties
A toggle to show or hide the entire right side panel of the Menu
editor, useful to get some extra screen real estate to work in.
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Show from Selected Object means only show links for the one
Object that is selected. The opposite is to Show All links for all
Object. You may also select any of the four vector directions to
exclusively shows links for.
Auto-Route Checkbox
When checked, DVD-lab will automatically make a logical routing
order for the Menu Buttons, such as 1-2-3 then back to 1.
Draw Up Link
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Fill Color
We notice the most used feature first as the Fill Color. When an
object is selected on the Menu, this determines it's color. Though
names “Fill Color” it is not just for filling a rectangle, it is used to
set the Color for any Menu object. Images are best set to
“Automatic” to leave their Color alone.
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Choosing “More Colors” will open the above Color dialog for
even more Standard Colors or a Custom Color definition.
Drop Shadow
Next we see the popular Drop Shadow option for placing a
shadow behind a Menu object automatically, so that it appears to
have an added dimension as if light was shining on it. This is
often used when the background reduces the contrast of text. A
small black Drop Shadow on text can often make it more readable
on a TV screen.
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Next is another Color Selector, this time for the Shadow itself, the
Shadow Color Selector. Usually a Shadow defaults to Black, but
it doesn't have to. You can create some artistic effects using
different colors for the Shadow.
Under the Shadow Color Selector are two related Shadow controls
slider bars. The first controls the distance of the Shadow from the
object. Under that is a slider for the intensity of the Shadow
Color.
Transparency
Last on the Color tab is the Transparency slider. This controls the
transparency of the object and it's shadow if one exists.
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Button Link
Set by default to NOP (No
OPeration) clicking the
Button Link button brings up
a submenu of known Movie
Starts, Chapter Points or
Slideshows that you can link
your selected object to.
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Button Visibility
These attribute options are available for Button Visibility:
Invisible Normal
Doesn't show on the background, but does show when selected,
only the highlighted image is shown.
Invisible Selected
Does show on the background, but when selected it doesn't show
the highlighted image.
Invisible All
Doesn't show on the background or when selected. This might be
used for a hidden feature “Easter Egg” as the viewer will never
see it, but it is a valid Linkable object.
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Button Action
Auto Action
When the Auto Action checkbox is set it causes the tiny print on
the bottom left of the object to be displayed as green.
In a small way, this feature changes the standard DVD player user
interface and should be used with good judgment as a special
navigation feature.
Button Label
Shown as Text or Video Still by default, you can type a text value
into this box to define a custom Button Label. The reason you
might do this is that within DVD-lab, a Button Label is used for
it's Menu Templates and Menu Styles.
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Options
Lock Position checkbox
As you might expect, checking this checkbox, keeps the position
of the Menu object from moving when checked. A locked object
displays a red “LOCKED” on a black marker indicating it is
locked.
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Checking Antialiased forces only one Color set (group 3), which
will be a combination of all three, having it's video features
smoothed out. The tradeoff is that the edges of a highlight may
look a bit better, but you only have one Hi-Lite Group to choose
from.
Color Map
The first control shows left-right arrows, defaulting to the
“Selected” values as we see in the above picture. Click the left
arrow for the “Normal” values or click the right arrow for the
“Activated” values. We can define values for Normal”,
“Selected”, “Activated” within Groups 1, 2 or 3. This grouping
makes Color assignments highly consistent and easily applied. It
would make sense to set all of the Buttons on a Menu to the same
Color Map Group (1,2,3) though they don't have to be all the same
Group number.
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For each of the attribute sets there are 3 Color selection boxes that
relates to Groups 1,2,3 and a transparency slider for that Color.
Double-Click the Color box for a selection of the 16 system colors.
The slider at the left most position means 100% transparency,
while the right most position means 0% transparency.
The “Selected state” values are the ones we are most interested
in. This sets the Color and transparency that is used when the
player navigates the Menu, to indicate to the viewer by Color,
where the current selection is pointed to. We want to be sure this
Color is in high contrast to the Menu object and Background, so
that it will be obvious where the player's current selection is.
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Note: the two “Btn” values relate to Menu Button numbers, which
start at 1 for the first, and can be set to be visible via the Menu /
Show Button Order toggle set on. This option is a toggle to show
or not show a little marker on the top left of each Menu Button to
indicate their order. When set on, the Menu item is shaded with
the system selection color, in this case Yellow.
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Menu Playback
Note: You can set the Timeout value to 255 to indicate "inf" or
Infinite, meaning it never times out. This is the default. Don't type
the timeout value "inf" to set it back to Infinite. Even though the
value "inf" shows in the dialog box, it is interpreted as 0 (zero).
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This is a best of both worlds user interface feature. You can set up
a Menu to wait patiently for the viewer to pick something and
then gracefully send them to a good place if nothing was selected.
In this way, you can still get your main feature to automatically
start playing and also give the user interactive Menu choices.
Audio
A Menu can have it's own Audio track associated, to play as
background while the Menu is being viewed. Here is where we
define which Audio track to use from our Video & Audio Assets
bin. Audio is added by Drag & Dropping the Audio filename
form Assets bin onto the face of the menu or the Motion Menu /
audio track. Audio is removed either by the below displayed [Del]
button or by clicking the [X] shown on the Motion Menu / Audio
track. The Menu times out at the completion of the Motion Menu
if one is present, even if the Audio track is of different length.
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Motion Menu
A Menu can have it's own Video track associated, to play as
background while the Menu is being viewed. This Motion Menu
replaces the still image background. Here is where we define
which Video track to use from our Video & Audio Assets bin.
The Menu times out at the completion of the Motion Menu if one
is present.
This area is made visible by the toggle control at the top of the
Menu editor labeled: Motion & Audio tracks.
Note: This is also one of the many windows that can be made an
un-docked floating window by Double-Clicking it's title bar, or re-
docked into the screen by Double-Clicking it's title bar.
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Note: We can play the Audio in the Audio track here just by
giving it a click which will call up the associated Windows player
for that file type. Same as Double-Clicking in the Assets bin.
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As the message reminds us, all the items in the “Normal state” a
relates to the Map tab / Color Map, will now be displayed. A non-
Motion Menu will work with the Normal stage objects as we see
them in the Menu editor. A Motion Menu makes all Normal stage
objects invisible, only showing their highlight as Selected mode.
You need to load an Audio track, set Timeout to 0 (zero), then set
the Force Activate Btn to what Button's link should be activated
on timeout. Alternately, you can skip setting Force Activate Btn if
the Menu is linked to go someplace other than itself in
Connections when a timeout occurs.
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The length of the Video track always takes precedence over the
Audio track. So that means the combined Video and Audio tracks
are determined in length by the Video track's length.
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Bring To Front
Pushes the object to the very front or top of the layers.
Send to Back
Pushes the object to the very back or bottom of the layers.
Bring Forward
Pushes the object one layer up.
Send Backward
Pushes the object one layer down.
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The way the layers are organized determines how they appear as
who is on top of who. We can change the order of the Layers not
by dragging them but by using the four layering controls. When
repositioned the Layers Tab will redisplay their order. Clicking on
a Layer makes that Layers's object automatically selected.
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This is the viewing port for your Video content. Audio content is
not played here, just Double-Click on the Audio file in the Assets
bin to hear it playback with associated Windows player for it's file
type.
Note: This is also one of the many windows that can be made an
un-docked floating window by Double-Clicking it's title bar, or re-
docked into the screen by Double-Clicking it's title bar. The
Preview window is a real good candidate for undocking to
increase it's size or place onto another monitor in a dual monitor
system.
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For Movies, all you need to do is make the Movie you want to see
as the active window in the Work Area. Try the Projects window
for easy navigation of Movies.
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Auto-Chapters
See the previous section on Movie / Auto-Chapters by Scene
Detection as this is the identical feature.
Time-Code
A toggle to show or hide the numerical display of
hours:minutes:seconds:frames at the bottom center of the Preview
window.
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Note: This is also one of the many windows that can be made an
un-docked floating window by Double-Clicking it's title bar, or re-
docked into the screen by Double-Clicking it's title bar.
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There are nine controls along the top of the Assets window which
offer the following features:
File Browser
This brings up a standard Windows style File Browser into the
Work Area. From there you can navigate to find files, and then
drag & drop them into the current active Asset bin. A simple
Double-Click on a DVD compliant filename will bring it directly
into your Assets bin as well. DVD-lab will exclude invalid file
types and offer Demultiplexing services for some Video file types
when drag & dropped. DVD-lab will also issue warning or error
messages when a file is brought in that is not DVD compliant in
some way.
Import Files
This brings up a standard windows style File Open box, looking
for these file 13 types: *.m2p; *.m2v; *.mpv; *.mpg; *.mpeg;
.vob;*.vro; *.mpa; *.ac3; *.mp2; *.m2a; *.dts; *.wav
These are the file types that DVD-lab expects to work with. Recall
that the Author is expected to have transcoded or converted all
their Asset files to a DVD compliant form, before bringing them
into DVD-lab for final assembly. Some of the system or
multiplexed files will or can be demultiplxed on the fly, such as
MPEG and VOB types.
Remove Asset
With an Asset file selected in the current active Asset bin, click
this control or just hit the <Delete> key to remove an Asset from
the bin. This does not delete the file from disk within the Video &
Audio bin, which is tied to each Project. All other Asset bins will
delete the file from disk.
Audio Transcode
See the section on Tools / Transcode Audio as this is the same
function.
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Audio Delay
For AC-3 and MPA audio only. See Chapter 7 - Work Area /
Movies / Audio Delay as this is the same function. In the Assets
bin, this button will create a new Audio file, based on the +/-
Audio Delay factor set. Within a Movie container it's Right-Click
/ Audio Delay which is more meaningful as relating Audio to a
specific Video content.
Bitrate Viewer
With a Video file selected in the Video & Audio tab, click this
control to view an analysis of the bit rate requirements for the
specific Video.
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Certainly the bin we will use most often, wisely made the first &
default bin. We drop all of our DVD compliant Video & Audio
files into this bin to organize what we have to work with. This bin
is not a folder on the disk where files are copied to. It is a logical
area that keeps pointers to the real files for you, saving this file
structure along with your project.
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You can listen to an Audio file by double-clicking the file name for
playback with an associated Windows player for it's file type.
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With the Menu editor active in the work Area, just drag a
Background image into the Menu and that's it.
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With a file found, DVD-lab will ask you if you would like to
permanently copy this file into the DVD-lab/Backgrounds folder.
You need to click Yes, this adds the new file to the Backgrounds
library for all future projects.
You can also close DVD-lab and just move any Background
images you like into the DVD-lab/Background folder. These
newly added files will be available in the Background bin the next
time you open DVD-lab.
DVD-lab makes a 720x540 .jpg file named image.jpg for you in the
DVD-lab/Backgrounds folder.
Deleting a Background
Backgrounds can also be deleted with the Delete tool found at the
Assets bin top or on the Right-Click context Menu. Unlike the
Video & Audio Bin, this deletion does delete a file from it's source
folder.
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Right Click in this bin for the Import tool or just click the Import
tool for a File open dialog looking to find these image file types:
*.jpg; *.png; *.bmp; *.tga; *.psd; *.pcd; all of which can be used as a
graphic item within DVD-lab. The standard format for the
included Object graphics are transparent .png files. The included
items were built with Mediachance's REAL-Draw.
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Choosing the Yes option will then ask to replace or append layers.
The result is now we have all the Photoshop Layer objects lined
up with our Menu Layers to do with as we please. The 1.1
version did not support this Import as well as is now
implemented.
With a file found, DVD-lab will ask you if you would like to
permanently copy this file into the DVD-lab/Objects folder. You
need to click Yes, this adds the new file to the Objects library for
all future projects. As the DVD-lab Objects folder is a real folder
on you disk, you can add your own folders under the DVD-
lab/Objects folder. This new folder will be available the next time
you open DVD-lab.
Objects can also be deleted with the Delete tool found at the
Assets bin top or on the Right-Click context Menu. Unlike the
Video & Audio Bin, this deletion does delete a file from it's source
folder.
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You can also close DVD-lab and just move any graphics you like
into the DVD-lab/Images folder. These newly added images will
be available the next time you open DVD-lab.
Objects can also be deleted with the Delete tool found at the
Assets bin top or on the Right-Click context Menu. Unlike the
Video & Audio Bin, this deletion does delete a file from it's source
folder.
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The Author can Import most Video formats here, either using the
Right-Click in this bin for the Import tool or just click the Import
tool for a File open dialog looking to find Video file types which
can be used within DVD-lab.
You can also close DVD-lab and just move any Video files you
like into the DVD-lab/Clips folder. These newly added files will
be available in the Clips bin the next time you open DVD-lab.
Clips can also be deleted with the Delete tool found at the Assets
bin top or on the Right-Click context Menu. Unlike the Video &
Audio Bin, this deletion does delete a file from it's source folder.
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When first installed, the Music bin is a folder with a few MPA
Audio files in it, actually the DVD-lab/Music folder. As a live
folder, this bin was meant to hold some small Music clips like
intros or corporate themes, that are often re-used by any Project. It
is not for your major Assets. A warning appears when attempting
to import files over 15 meg here.
The Author can Import most Audio formats here, either using the
Right-Click in this bin for the Import tool or just click the Import
tool for a File open dialog looking to find Audio file types which
can be used within DVD-lab.
You can also close DVD-lab and just move any Audio files you
like into the DVD-lab/Music folder. These newly added files will
be available in the Music bin the next time you open DVD-lab.
Music can also be deleted with the Delete tool found at the Assets
bin top or on the Right-Click context Menu. Unlike the Video &
Audio Bin, this deletion does delete a file from it's source folder.
***
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Alphabetical Index
AC-3 9, 12, 16, 34, 100, 121, 122, 175 Auto-Route Checkbox 74, 150
AC-3 encoding 99 AVI 5, 10, 91
Accept non-DVD sizes 65 Background from a Video 27
Action Safe area 133 Background image 27, 81, 171
Activated state 159 background motion Video 89
Add/Remove Audio Delay 122 Backgrounds Asset bin 178
Add Chapter Point 20, 123p., 170 Backgrounds bin 18
Add Empty Movie 121 Background Video 89
Add from Template 78 BeSweet 99
Add Images 28 Bit Bucket 34
Adding a Background Image 134 Bitrate Viewer 175
Adding a Movie into your Project 177 Blue lines 118
Adding content to the container 122 Blur More 77
Adding Photoshop PSD files as Objects 180 Blur Object 77
Add Lag Time 126 BMP file 82
Add Movie 121 Bring Forward 149
Add Scene Selection 8, 78p. Bring To Front 149
Add Slideshow 129 Burn DVD from Disk 26
Add Text items 27 Button 28
Add the result to Assets 69 Button Hi-lite Group 158
Add your own Backgrounds 178 Button Label 156
Add your own Objects 180 Button Link 23, 28, 154
Adobe Photoshop 11 Button Links 120
Allow (Quick MPEG re-mux) 64 Button Visibility 155
Allow Floating Windows load on Multiple Monitors Cardinal Shape 144
65 Cardinal Shape object 10, 141
Alternative (relaxed compliancy) 54 cascading menus 22
Alternative Engine 66 Center Horizontally 149
Antialiased 158 Center Vertically 149
Anti-aliasing 11 Change Size 29, 147
ask 80 Changing a Link 120
Assets Window 173 Chapter Point 19, 21, 55, 68, 70, 73, 125, 127
AUDIO_TS directory 25, 53 Chapter Point Image Menu Button 22
Audio background 114 Chapter Points 8, 12
Audio background track 165 Chapters Distribution Type 70
Audio content 169 Cinema Craft 5
Audio Delay 12, 17, 122, 175 CL (Command Line) file 99
Audio formats 184 Clean Thumbnail Files 132
Audio in Assets calls Associated application 66 Clips bin 183
Audio play 17 Coding Mode 103
Audio playback 66 color bar segment 137
Audio stream 103 Color Map 158
Audio track 162 Color Tab 18
Audio Transcode 174 Compile 56p., 126
Authoring 141 Compiled 26
Auto Action 156, 167 Compiled DVD Project 138
Auto-Chapters 124, 171 Compile DVD 24, 46
Auto Demultiplexing 8 Compile Options 55
Auto enter frame in Chapters if Frame-Index Exist Connection / Add Empty Menu 97
66 Connection / Add Empty Movie 97
Automatic 151 Connection / Show Button Links 96
Automatically Start Recording 56 Connection / Show Connections Window 96
Automatic Fill Color 92p. Connection / Show Jump Links 96
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Tools / IFO Editor - Audio 103 View / Compile / Start Burning when finished
Tools / LPCM -> WAV 100 47
Tools / MPEG Parse 102 View / Compile / Stop Compile 46
Tools / Transcode Audio 98 View / Compile / Verification log 47
To play a Video or Movie 169 View / Compile / Verify Burned DVD 47
Total Clip Time 91 View / Display Timecode 51
Total SlideShow Time 136 View / DVD Topology 48
transcode 12, 35 View / File 52
Transcode of LPCM Audio 35 View / Menu Properties 51
transcoding 5 View / NET Style Interface 52
Transition duration 84 View / Preview Window 45
Transition Menu 85 View / Project 49
Transparency 153 View / Remote 48
Transparency slide 93p. View / Status Bar 45
Trim End 68, 124 View / Toolbar 45
Trim End of the Movie 124, 171 View / Zoom In, Zoom Out 52
UDF filesystem 58 Viewing or Listening to an Asset file 177
UDF file system 25 virtual button 1 46
User Interface 104 VOB 9p., 12, 15, 35, 103
Vegas 5 VOB file Auto De-Muxing 9
Verify Burned DVD 47 Volume Name 26, 59
VIDEO_TS.IFO 25 VTS 111
VIDEO_TS directory 15, 25 WAV 16, 35, 121
VIDEO_TS directory 53 Wave 33
Video & Audio Assets 38 Wave file Header 65
Video & Audio Assets bin 9, 15, 163, 176 Width of thumbnail dragging from preview or link
Video & Audio Assets folder 32 66
Video Attributes for Selections 94 Windows Media Player 66
Video file formats 32 Work Area 16, 27, 49, 107
Video Signal Voltage 76 Work Area / Connections 107
Video strategies with Motion Menu Videos 166 Work Area / Menu editor 141
Video thumbnail 86 Work Area / Movie 121
Video thumbnails 10 Work Area / Slideshows 129
Video Title Set 25, 111 Write Button 26
View / Assets 50 Zoom In & Zoom Out 127
View / Compile 46
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DVD-lab User Guide
By Alan Gruskoff
©2003 All rights reserved.
Website: http://www.digitalshowcase.biz
Email: dvdlab@digitalshowcase.biz
The author and publisher have made every effort in the preparation of this book to
ensure the accuracy of the information contained herein. However, the information
contained in this book is sold without warranty, express or implied. Neither Alan
Gruskoff, Performant Systems, Mediachance nor it's dealers or distributors will be
held liable for any damages caused either directly or indirectly by this User Guide.