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Rogue 4 Arcane Trickster Urchin

CLASS & LEVEL BACKGROUND PLAYER NAME


WEYLIN GRIZZLEBEARD
Mountain Dwarf Neutral Good 3158 (6500)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I hide scraps of food and trinkets away in my
15 +4 25' pockets.

15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I sleep with my back to a wall or tree, with
everything I own wrapped in a bundle in my
arms.
+2 PERSONALITY TRAITS

Hit Point Maximum 43


+2
Strength
DEXTERITY Community - We have to take care of each

18



+6

+5
Dexterity
Constitution
43 other because no one else is gonna do it.

CURRENT HIT POINTS IDEALS


+3
Intelligence
+4 +3
Wisdom
I owe my survival to another urchin (FRUG)
+0
Charisma who taught me to live on the streets.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
20 4

+6
Acrobatics (Dex) Total SUCCESSES It's not stealing if I need it more than
+5 someone else.
+3
Animal Handling (Wis) d8 FAILURES

+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+4
Athletics (Str)

12 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1
History (Int) Expertise: PERCEPTION and
Rapier +6 1d8+4 piercing
+1 +3
Insight (Wis) THIEVES' TOOLS proficiencies
+0
Intimidation (Cha) Shortbow +1 +7 1d6+5 piercing are doubled (+7)
WISDOM ●
+3
Investigation (Int)
Dagger +6 1d4+4 piercing
+3
Medicine (Wis) Dwarven resilience: advantage
16 +1
Nature (Int) Rapier is a finesse weapon on saves vs. poison.

+7
Perception (Wis) Shortbow 80/320 range
+3
Dagger 20/60 range
+0
Performance (Cha) Darkvision: can see in darkness
CHARISMA +0
Persuasion (Cha) Arrows ( 62 ) True Strike within 60' as if it were dim light.
+1
Religion (Int) Sleep
11 ●
+6
Sleight of Hand (Dex) Stonecunning: INT (History)

+6
Stealth (Dex) check for origin of stonework,
+0 considered proficient in the
+3
Survival (Wis)
History skill and add double
SKILLS ATTACKS & SPELLCASTING
proficiency bonus.
17 PASSIVE WISDOM (PERCEPTION)
Studded Leather Armor. Sneak Attack: 1/turn deal an
CP
Small knife, a map of the extra 2d6 damage when you
city, small iron token,
SP 9 have the advantage or someone
All simple weapons, battleaxe, bedroll, mess kit, 50' hemp
rope, hammer, common is within 5' of the target. Must
long sword, rapier, short EP clothes, belt pouch, be finesse or ranged weapon.
sword, warhammer, hand backpack, bag of 1000 ball
crossbow, light armor, medium bearings, 10' string, bell, 5 Cunning Action: you take a
GP 530 candles, crowbar, 9 pitons,
armor, tools (mason's tools, bonus action on each of your
disguise kit, thieves'tools) hooded lantern, 4 flasks of
PP turns, can only be used to dash,
oil, a tinderbox, waterskin,
Speaks: Common, Dwarvish 5 torches. disengage or hide.
and Thieves' Cant. 10 days rations.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
59 4' 6" 172 lbs.
AGE HEIGHT WEIGHT
WEYLIN GRIZZLEBEARD
Brown Light Brown Brown and unkempt
CHARACTER NAME EYES SKIN HAIR

To the left is a trinket Weylan NAME


has of the Grizzlebeard Clan. Grizzlebeard Trinket

Frug "The Cloak" Fronlan


Baern Ironfist

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Thieves' Cant: a secret mix of dialogue, jargon and code that allows
Weylin Grizzlebeard is the sole you to hide messages in seemingly normal conversations.
survivor of the Grizzlebeard Clan
of Mountain Dwarves. Arcane Trickster: Some rogues enhance their fine-honed skills of
He currently resides in the city stealth and agility with magic, learning tricks of enchantment and
where he has been living off the illusion.
streets for the past 5 years. A
stone mason by trade, he was Mage Hand Legerdemain: when you cast mage hand, you can make
the youngest child of the the spectral hand invisible and you can perform the following tasks
Grizzlebeard clan when they left
with it
their mountain retreat and,
- you can stow one object the hand is holding in a container worn or
began the long, arduous journey
carried by another creature.
to another dwarven clan on the
- you can retrieve an object in a container worn or carried by another
other side of the continent. They
creature.
were attacked by ogres and orcs
and everyone was killed except
- you can use thieves' tools to pick locks or disarm traps at range.
young Weylin. He ran away and ADDITIONAL FEATURES & TRAITS

found himself in the city where


he has spent the last 5 years. Potion of Healing (2d4+2)
Two years ago, young Weylin
Potion of Greater Healing (4d4+4)
was cornered by a group of orcs.
He had managed to kill three of Potion of Resistance (Cold) [1/2 cold damage]
them but still faced five rough Ring of Water Walking (you can stand on and move across any
and tumble orcs. That's when a liquid surface as if it were solid ground)
mysterious little being in a green Cloak of Elvenkind (Wisdom (Perception) checks made to see
cloak appeared and weaved his you have disadvantage and you have advantage on Dexterity
magic and helped Weylin kill the (Stealth) checks made to hide)
remaining orcs. The two have
been almost inseparable since.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
ARCANE TRICKSTER 4 INT 11 +3
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mage Hand (PHB 256) 30' range, 1 minute
Message (PHB 259) 120', point and speak
True Strike (PHB 284) 30', point & gain advantage

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Disguise Self (PHB 233) Investigation save to reveal

Jump (PHB 254) jump distance x3


4
Minor Illusion (PHB 260) create s sound or object within 30'

Sleep (PHB 276) 90' 5d8 hp, no save


SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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