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[/Script/Engine.

RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
helmet.heightScale=16000
tree.heightScale=16000
health.HPScale=0

[WonderfulCutShootDamageData]
DamagePlayerID=MAX
ShootDamageType=float

[SRecoilInfo]
RecoilCurve=MAX
BulletPerSwitch=MAX
RecoilSpeedVertical=false
VerticalRecoilMin=FOV

[ShootVerifyConfig]
ClientMuzzleHeightMax=MAX

[WeaponCrossHairPerformData]
Crosshair=5

[ShootWeaponEffectComponent]
CameraShake=0

[STPointDamageEvent.PointDamageEvent.DamageEvent]
AvatarDamagePosition=false
DamageImpulse=FOV

[GameSetting]
AimAssist=MAX
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=MAX
LRShootSniperSwitch=MAX

[AttackFlow]
BulletDamage=MAX
BulletSpeed=MAX
BulletCost=MAX
WeaponAimFOV=10
Recoil=0
r.Recoil=0
RecoilMoveX=-0
RecoilMoveY=0
AutoAimSpeed=Max
HitPart=MAX

[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=MAX
ShotPersonKillCount=MAX

[LocalShootHitData]
BulletDown=MAX
ShootInterval=float
AimFov=10
bulletDamageReduceRatio=Max
AutoAimSpeed=5

[ShootWeaponBulletBase]
DamageType=float
NoGravityRange=0

[ShootWeaponEntity]
BurstShootBulletsNum=MAX
BulletFireSpeed=MAX
MaxBulletNumInOneClip=MAX
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=9
CrossHairType=5
WeaponAimFOV=10

[PlayerCameraManager_C]
UCameraShake=2

[defaults]
base_features = sparse_super,large_file,filetype,resize_inode,dir_index,ext_attr
default_mntopts = acl,user_xattr
enable_periodic_fsck = 0
blocksize = 4096
inode_size = 256
inode_ratio = 16384
reserved_ratio = 1.0

[AntiCheatVersion]
AntiCheatlog=0
Server=0
Pakslog=0
Pandoralog=0
Report=0

[fs_types]
ext3 = {
features = has_journal
}
ext4 = {
features = has_journal,extent,huge_file,dir_nlink,extra_isize,uninit_bg
inode_size = 256
}
ext4dev = {
features = has_journal,extent,huge_file,flex_bg,inline_data,64bit,dir_nlink,extra_isize
inode_size = 256
options = test_fs=1
}
small = {
blocksize = 1024
inode_size = 128
inode_ratio = 4096
}
floppy = {
blocksize = 1024
inode_size = 128
inode_ratio = 8192
}
big = {
inode_ratio = 32768
}
huge = {
inode_ratio = 65536
}
news = {
inode_ratio = 4096
}
largefile = {
inode_ratio = 1048576
blocksize = -1
}
largefile4 = {
inode_ratio = 4194304
blocksize = -1
}
hurd = {
blocksize = 4096
inode_size = 128
}
[/Script/LuaDebugger.DebuggerSetting]
bOpenHotUpdate=false

[/Script/UAEEditor.UAELuaImporter]
UMGLuaFilePath=Lua/client/umg/
CSVLuaFilePath=Lua/LuaCSV/
LuaCSVFilePath=Tmp/LuaCSV/
LuaBPFilePath=Script/BPLuaClass/
LuaClassName=/Script/Client.LuaClassObj

[/Script/UAEEditor.UAECsvImporter]
CSVLuaFilePath=Lua/LuaCSV/
LuaCSVFilePath=Tmp/LuaCSV/
LuaBPStructFilePath=/Game/StructFromLua/
CSVOutPath=CSV/

[/Script/FastMerge.FastMergeTypes]
MinGroupCount=5
MinClusterCount=5
MaxGroupDistance=20000

[/Script/WorldBrowser.SplitTypes]
ExcluedObjectSize=25601
MinSplitLevelSize=70001
MinSplitLevelCount=11

[CookSettings]
+ConfigSettingBlacklist=*.Updater
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
ClientHitPartJudgment=00000.864f
HitPartJudgment=5.0
UseShootVerifyEx=false
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=3.0
UseEnityFloat=3.0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=max
Target=false
ScopeFov=false
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=9.8
StandHalfHeight=100
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=false
HideCrossHairType=50
DamageScale=99%
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=⅓
ReceiveHitBoxRelease=Max
AddHitBox=9
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false
ClientStopCameraShake=Max
GetCurHitPartJugement=0.7
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
ClientAimAssistJudgment=max
ClientBulletHitPartJudgment=max
ClientHeadshotJudgement=float
ClientBulletDamageJudgement=Max
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=False
EnableAsyncLoading=True
AutoSprintRequestCD=0.7
EnableNewStateMachine=2
BulletHitInfoUploadData=max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=false
Server_HitBox_Stand_Radius=max
DSHitPartJudgment=9.9
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=3
PressedJump=false
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=0
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=Max
DamageAmount=Max
KillMagicWalkAI=0
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=false

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=4
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=0

[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=500
BulletSpeed=Max
BulletCost=max
WeaponAimFOV=3
Recoil=0
r.Recoil=0
RecoilMoveX=-0
RecoilMoveY=0
AutoAimSpeed=Max
HitPart=max

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=max
BulletFireSpeed=5
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=99
CrossHairType=5
WeaponAimFOV=3

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=9
ShotPersonKillCount=0

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=AspectRatio_MaintainsY
GetDamageAfterModify=FOV
ShootWeapon=Max

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false

[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrace=Max
ClientJump=1
Damage=100
DamageWeapons=100
AttachWeapon=true
DamageRecord=100
CrossHairType=1
BulletFireSpeed=3.0
ReloadTime=3.0
WeaponAimFOV=3.0

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=false
ShootWeaponAutoReloadDel=false
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=max
ClientSetCurShootType=Max
CrossHairInitSize=max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max

[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=max
PlayerCameraManager=0xf99
TargetViewRotation=max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=false
ClientStopCameraShake=Max
ClientPlayCameraShake=false
ClientCap=max
ShakeScale=off
ReceivePlayShake="on"

[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88

[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=max
HitPartCoffBody=max

[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=false
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=false
CachedCombinedLODBias=0
CompressionSettings=false
UseCinematicMipLevels=max

[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=max

[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=30ms

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="190")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="190")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="190")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="190")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="190")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="190")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="190")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="190")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="190")))
+RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default,
PostProcessParams=("ColorSaturation|(X=2.500000,Y=2.500000,Z=2.500000,W=2.500000)
"),
ACESParams=(TintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Bright=0.70
0000,Gray=1.00000,ShoulderStrength=2.550000,ToeStrength=0.140000,LinearStrength=0.7
00000,LinearAngle=0.090000))
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=70)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=190)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=70)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=190)

[Game.Server]
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
​{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

[Core.Log]
LogOnline=off
LogOnlineGame=off
LogHttp=off
LogSTEOnlineGame=off
LogCircle=off
LogItemGeneratorBase=off
LogBulletHitImpact=off
LogGCloud=off
LogClass=off
LogSTCharMoveSpecial=off
LogAntiCheat=true

[ShippingCore.Log]
LogInit=log
LogTaskGraph=off
LogDevObjectVersion=off
LogMemory=off
LogTextLocalizationManager=off
LogObj=off
LogExit=off
LogPlatformFile=off
LogOnline=off
LogOnlineGame=off
LogHttp=off
LogSTEOnlineGame=off
LogCircle=off
LogItemGeneratorBase=off
LogBulletHitImpact=off
LogTemp=off
LogScriptPlugin=off
LogUMG=off
LogSecurityInfoCollector=off
AttrModifyComponent=off
LogNearDeath=off
LogSkinnedMeshComp=off
LogNetPartialBunch=off
LogDoor=off
LogBackPack=off
LogPickUp=off
LogIOS=off
LogAndroid=off
LogGCloud=off
LogGameInfo=off
LogNet=off
LogAirAttack=off
LogSTCharacterMovement=off
LogWeaponImportant=off
LogClient=off
LogAvatar=off
LogLandscape=off
LogMidasInterface=off
LogNula=off
LogChangeWearing=off
LogSTCharMoveSpecial=off
LogParticleCache=off
LogVehicle=off
LogVehicleSync=off
LogSkillEditorSkill=off
LogSkillPoolManager=off
LogAIActing=off
LogSTExtraPetCharacter=off
LogCharacterState=off
LogCharacterDamage=off
LogCharParachute=off
LogPetAnimInstance=off
LogPetEventManagerComponent=off
LogNetPlayerMovement=off
LogAntiCheat=off
LogRep=off
LogFPP=off
LogTimeLineSync=off
LogSecurityCoronaLab=off
LogGeneratorItem=off
LogGeneratorTriggerItem=off
LogCharAnim=off
LogParachuteAnimComp=off
LogSTExtraAnimInstance=off
LogSTExtraVehicleAnimInstance=off
LogMonsterAnimInstance=off
LogSimpleAnimList=off
LogInfectionAnimList=off
LogPlayEmote=off
LogLobbyPlayEmoteCom=off
LogActivity=off
LogSpotGroupObject=off
LogFilterConfig=off
LogCharacterParachute=off
MyLandscape=off
PandoraSlua=off
LogSkill=off
LogLevelStreaming=off
LogAkAudio=off
LogGarbage=off
LogTaskTrigger=off
LogWeapon=off
LogWeaponNew=off
LogBackPackComp=off
LogGameplay=off
Cache=off
SaveGames=off
LogPandora=off

[/Script/ShadowTrackerExtra.UAETriggerFuncLib.Object]
+ClassItemList=0x0
+DataSet=0x0
+GetLastIteratorActor=0x0
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=MAX
UseShootVerifyEx=true
[/Script/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*]
16384=0
nill
null
exit
exits
branch_name=trunk
#W62 Project
#DepotAirPubg
[/Script/Client.TssManager]
!TssHostInfo=
TssBuildInIpInfo="127.0.0.1"
TssBuildInIpInfo="111.111.111"
TssBuildInIpInfo="8080"
[/Script/ShadowTrackerExtra.MoveAntiCheatComponent]
bIsForceAdjustZWhenExceed = False
#W62 Project
#DepotAirPubg
[/Script/ShadowTrackerExtra.STCharacterMovementComponent]
bServerMoveCheckPassWall = False
#W62 Project
#DepotAirPubg
[/Script/LuaDebugger.DebuggerSetting]
bOpenHotUpdate=True
#W62 Project
#DepotAirPubg
[/Script/Client.LuaClassObj]
bClearSourceCodeAfterInitialized=False

[/Script/Gameplay.UAEAdvertisementActor]
NetCullDistance=False
[Script/UT/SkillHitInfo]
HitSurfaceType=100
IsHeadShot=99.9
Flag=false
HitPos=3.0
hitPhysMatType=3.0
IgnoreTakeDamage=9
Target=Look

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
VRecoil=99.0f
HRecoil=99.0f
Cvars=2.0f
SoundCloud=0
AntiCheat=0
Paks=0
Pandora=0
AccessoriesHRecoilFactor=9.0f
AccessoriesVRecoilFactor=9.0f
AccessoriesDeviationFactor=9.0f
BulletFireSpeed=2.0
Log=0
Report=0
Lobby=0
CharacterHead=99.0f
CharacherBody=2.0f
CharacterCvars=2.0f
ClintHitPartAimAssist=0.0f
LogAntiCheat=0.0f
AimAssist=99.0f
HitPartKick=0
AimAnimation=0
UseShootVerifyEx=True
AccessoriesRecoveryFactor=9.0f
AimAssist=99.0f
HitPartKick=0
AimAnimation=
ClientHitPartJudgment=MAX
UseShootVerifyEx=false

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="60"))
)
+SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="60")))
+SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="60")))
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="
60")))
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="60"))
)
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Val
ue="60")))
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="6
0")))
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="60")))
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="60")))
+SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="t.MaxFPS",Val
ue="60")))
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.Max
FPS",Value="60")))
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="60"
)))
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Va
lue="60")))

+RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default,
PostProcessParams=("ColorSaturation|(X=2.300000,Y=2.300000,Z=2.300000,W=2.300000)
"),
ACESParams=(TintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Bright=0.50
0000,Gray=1.00000,ShoulderStrength=2.330000,ToeStrength=0.140000,LinearStrength=0.5
00000,LinearAngle=0.060000))
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=5)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=60)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=5)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=60)

[/Script/ShadowTrackerExtra.STExtraPlayerController]
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="60"))
)
+SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="60")))
+SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="60")))
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="
60")))
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="60"))
)
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Val
ue="60")))
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="6
0")))
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="60")))
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="60")))
+SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="t.MaxFPS",Val
ue="60")))
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.Max
FPS",Value="60")))
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="60"
)))
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Va
lue="60")))

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=0.3.0f
AccessoriesRecoveryFactor=3.0f
AccessoriesHRecoilFactor=3.0f
AccessoriesVRecoilFactor=3.0f
AccessoriesDeviationFactor=3.0f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=MAX
UseShootVerifyEx=false

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="75"))
)
+SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="
75")))
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="75"))
)
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Val
ue="75")))
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="7
5")))
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="t.MaxFPS",Val
ue="75")))
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.Max
FPS",Value="75")))
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="75"
)))
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Va
lue="75")))

+RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default,
PostProcessParams=("ColorSaturation|(X=2.500000,Y=2.500000,Z=2.500000,W=2.500000)
"),
ACESParams=(TintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Bright=0.70
0000,Gray=1.00000,ShoulderStrength=2.550000,ToeStrength=0.140000,LinearStrength=0.7
00000,LinearAngle=0.090000))
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=7)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=75)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=7)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=75)

[/Script/ShadowTrackerExtra.STExtraPlayerController]
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="75"))
)
+SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="
75")))
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="75"))
)
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Val
ue="75")))
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="7
5")))
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="t.MaxFPS",Val
ue="75")))
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.Max
FPS",Value="75")))
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="75"
)))
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Va
lue="75")))

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=0.01f
AccessoriesRecoveryFactor=5.0f
AccessoriesHRecoilFactor=5.0f
AccessoriesVRecoilFactor=5.0f
AccessoriesDeviationFactor=5.0f
[Config]
AntiCheat.ini=false
[Core.Log]
LogOnline=off
LogOnlineGame=off
LogHttp=off
LogSTEOnlineGame=off
LogCircle=off
LogItemGeneratorBase=off
LogBulletHitImpact=off
LogGCloud=off
LogClass=off
LogSTCharMoveSpecial=off
LogAntiCheat=off

[ShippingCore.Log]
LogInit=log
LogTaskGraph=off
LogDevObjectVersion=off
LogMemory=off
LogTextLocalizationManager=off
LogObj=off
LogExit=off
LogPlatformFile=off
LogOnline=off
LogOnlineGame=off
LogHttp=off
LogSTEOnlineGame=off
LogCircle=off
LogItemGeneratorBase=off
LogBulletHitImpact=off
LogTemp=off
LogScriptPlugin=off
LogUMG=off
LogSecurityInfoCollector=off
AttrModifyComponent=off
LogNearDeath=off
LogSkinnedMeshComp=off
LogNetPartialBunch=off
LogDoor=off
LogBackPack=off
LogPickUp=off
LogIOS=off
LogAndroid=off
LogGCloud=off
LogGameInfo=off
LogNet=off
LogAirAttack=off
LogSTCharacterMovement=off
LogWeaponImportant=off
LogClient=off
LogAvatar=off
LogLandscape=off
LogMidasInterface=off
LogNula=off
LogChangeWearing=off
LogSTCharMoveSpecial=off
LogParticleCache=off
LogVehicle=off
LogVehicleSync=off
LogSkillEditorSkill=off
LogSkillPoolManager=off
LogAIActing=off
LogSTExtraPetCharacter=off
LogCharacterState=off
LogCharacterDamage=off
LogCharParachute=off
LogPetAnimInstance=off
LogPetEventManagerComponent=off
LogNetPlayerMovement=off
LogAntiCheat=off
LogRep=off
LogFPP=off
LogTimeLineSync=off
LogSecurityCoronaLab=off
LogGeneratorItem=off
LogGeneratorTriggerItem=off
LogCharAnim=off
LogParachuteAnimComp=off
LogSTExtraAnimInstance=off
LogSTExtraVehicleAnimInstance=off
LogMonsterAnimInstance=off
LogSimpleAnimList=off
LogInfectionAnimList=off
LogPlayEmote=off
LogLobbyPlayEmoteCom=off
LogActivity=off
LogSpotGroupObject=off
LogFilterConfig=off
LogCharacterParachute=off
MyLandscape=off
PandoraSlua=off
LogSkill=off
LogLevelStreaming=off
LogAkAudio=off
LogGarbage=off
LogTaskTrigger=off
LogWeapon=off
LogWeaponNew=off
LogBackPackComp=off
LogGameplay=off
[GameMode]
bEnableClimbing=0
EnableObserverEnemyTrace=5
bEnableDamage=$true
GrenadeEffectPath=0

[PlayerNetStats]
HighPingPercent=0
MaxPing=1

[PlayerState]
ShootWeaponShotNum=5.0
ShootWeaponShotAndHitPlayerNum=5.5
ShootWeaponShotAndHitPlayerNumNoAI={"5"}
ShootWeaponShotHeadNum={"99%"}
HeadShotNum=9.0f
DamageAmount=99

[WeaponDamageRecord]
HitDistanceArray={"5.0f"}
WeaponId=0
TotalDamage={"99%"}
T.FireCount=3.0
T.HeadShootCount=3.0
T.BodyShootCount=5

[WeaponReport]
FireCount=5
HitCount=9
TotalDamage=999
HeadShootCount=9

[HitFlow]
Damage={"99%"}

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
helmet.heightScale=16000
tree.heightScale=16000
health.HPScale=0

[WonderfulCutShootDamageData]
DamagePlayerID=MAX
ShootDamageType=float

[SRecoilInfo]
RecoilCurve=MAX
BulletPerSwitch=MAX
RecoilSpeedVertical=false
VerticalRecoilMin=FOV

[ShootVerifyConfig]
ClientMuzzleHeightMax=MAX

[WeaponCrossHairPerformData]
Crosshair=5

[ShootWeaponEffectComponent]
CameraShake=0

[STPointDamageEvent.PointDamageEvent.DamageEvent]
AvatarDamagePosition=false
DamageImpulse=FOV

[GameSetting]
AimAssist=MAX
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=MAX
LRShootSniperSwitch=MAX

[AttackFlow]
BulletDamage=MAX
BulletSpeed=MAX
BulletCost=MAX
WeaponAimFOV=10
Recoil=0
r.Recoil=0
RecoilMoveX=-0
RecoilMoveY=0
AutoAimSpeed=Max
HitPart=MAX

[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=MAX
ShotPersonKillCount=MAX

[LocalShootHitData]
BulletDown=MAX
ShootInterval=float
AimFov=99
bulletDamageReduceRatio=Max
AutoAimSpeed=5

[ShootWeaponBulletBase]
DamageType=float
NoGravityRange=0

[ShootWeaponEntity]
BurstShootBulletsNum=MAX
BulletFireSpeed=MAX
MaxBulletNumInOneClip=MAX
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=66
CrossHairType=53
WeaponAimFOV=103

[PlayerCameraManager_C]
UCameraShake=2
[@HELL_MODS]

[SystemSettings]
AimAssist=MAX
Speedfire=MAX

[/Script/Engine.KawaiiPhysicsSettings]
Damping=0
WorldDampingLocation=0
WorldDampingRotation=0
Stiffness=0
Radius=0
LimitAngle=0
DummyBoneLength=0
DefaultGravityZ=0f

r.AllowHDR
r.Vsync=0
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
GrassFX.heightScale=0

r.UserQualitySetting=1
r.UserShadowSwitch=1
r.ShadowQuality=1
r.MobileContentScaleFactor=1
r.UserVulkanSetting=0
r.MobileHDR=0.0
r.Mobile.SceneColorFormat=0.0
r.UserHDRSetting=1
r.ACESStyle=2
r.UserMSAASetting=0
r.DefaultFeature.AntiAliasing=0.0
r.MobileMSAA=1.0
r.MSAACount=4.0
r.MaterialQualityLevel=1
r.Shadow.MaxCSMResolution=1
r.Shadow.CSM.MaxMobileCascades=1
r.Shadow.DistanceScale=0.5
r.Mobile.DynamicObjectShadow=1
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=0.8
foliage.LODDistanceScale=1.0
foliage.MinLOD=0
r.DetailMode=2
r.MaxAnisotropy=4
r.Streaming.PoolSize=300
r.EmitterSpawnRateScale=1.0
r.ParticleLODBias=0
r.MobileNumDynamicPointLights=1
diy.SetDecalBakingRTSizeInLobby=1024
r.PUBGVersion=5
r.MobileSimpleShader=0
r.Fog=0

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=1
sg.TextureQuality=1
sg.EffectsQuality=1
sg.FoliageQuality=1
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=60
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

[/Script/Engine.Engine]
bSmoothFrameRate=90
ClientAimPart="HEAD"
ClientHeadshotPercentage="100%"
ClientAimAssist="100"

[/Script/Engine.RendererSettings]
Fx.MaxCPUParticlesPerEmitter=1

[/Script/Engine.RendererOverrideSettings]
FX.MaxCPUParticlesPerEmitter=0

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