Sunteți pe pagina 1din 4

Rogue 4 Surudoi

CLASS & LEVEL PLAYER NAME


Suru
Variant Aasimar Folk Hero 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +2 Dexterity
+0 Constitution +0 10 23 --
+0 • +2 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 4d8
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P +2

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

10 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Cartographer's Tools, Thieves' Tools,
E +5 Deception CHA
Vehicles (Land)
+0 History INT
INTELLIGENCE
P +2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Celestial, Common, Thieves’ Cant
+0 +1 Intimidation CHA
P +2 Investigation INT
10 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


E +5 Performance CHA === ACTIONS === take the Use an Object action.
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
+0 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 2d6 damage
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
+0 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
P +2 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
+1 to take the Dash, Disengage, or Hide action.

Fast Hands
You can use the bonus action granted by your
13 Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 4 Surudoi
CLASS & LEVEL PLAYER NAME
Suru
Variant Aasimar Folk Hero 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.

* Proficiencies • PHB 95 | 1 Bonus Action

* Expertise • PHB 96 * Second-Story Work • PHB 97


Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +0 feet.

* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96


Once per turn, you can deal an extra 2d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack === VARIANT AASIMAR RACIAL TRAITS ===
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that * Alignment • VGtM
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. * Languages • VGtM

| Special * Ability Score Increase • BR

* Thieves’ Cant • PHB 96 * Size • BR


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in * Speed • BR
seemingly normal conversation. It takes four times
longer to convey such a message than it does to * Darkvision • BR
speak the same idea plainly.
* Celestial Legacy • BR
* Cunning Action • PHB 96 You know the light cantrip. [3rd] You can cast lesser
You can take a bonus action on each of your turns to restoration once per long rest. [5th] You can cast
take the Dash, Disengage, or Hide action. daylight once per long rest. CHA is your spellcasting
ability.
| 1 Bonus Action
* Celestial Resistance • BR
* Roguish Archetype • PHB 96 You have resistance to necrotic damage and radiant
damage.
| Thief

* Fast Hands • PHB 97


You can use the bonus action granted by your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 10 Armor of Psychic Resistance, Padded 1 8 lb. Tinderbox 1 1 lb.

Leather 1 10 lb. Rations (1 day) 10 20 lb.

SP 10 Rapier 1 2 lb. Waterskin 1 5 lb.

Rapier 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 10 Shortbow 1 2 lb. Thieves' Tools 1 1 lb.

Dagger 1 1 lb. Tinker's Tools 1 10 lb.


GP 20 Dagger 1 1 lb. Shovel 1 5 lb.

Ring of Mind Shielding 1 -- Pot, Iron 1 10 lb.


PP 10 Philter of Love 1 -- Clothes, Common 1 3 lb.

Arrows 20 1 lb.
WEIGHT CARRIED

118.7 lb. Backpack 1 5 lb.

ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Hammer 1 3 lb.

PUSH/DRAG/LIFT Piton 10 2.5 lb.

300 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
17 Medium 6'0 137
GENDER AGE SIZE HEIGHT WEIGHT
Suru Chaotic Good Big chungus gold Pure black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I judge people by their actions, not their words.


If someone is in trouble, I’m always ready to lend help.
When I set my mind to something, I follow through no matter
what gets in my way.
I judge people by their actions, not their words.

PERSONALITY TRAITS

Respect. People deserve to be treated with dignity and


respect. (Good)
Freedom. Tyrants must not be allowed to oppress the
people. (Chaotic)

IDEALS

I protect those who cannot


protect themselves.
BONDS

I’m convinced of the significance of


my destiny, and blind to my
shortcomings and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Celestial Legacy DEX 11 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 2nd LEVEL ===

O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

S-ar putea să vă placă și