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Chapter 3

Transport Layer

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7th edition
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Transport Layer 2-1
Chapter 3: Transport Layer
our goals:
▪ understand principles ▪ learn about Internet
behind transport transport layer protocols:
layer services: • UDP: connectionless
• multiplexing, transport
demultiplexing • TCP: connection-oriented
• reliable data transfer reliable transport
• flow control • TCP congestion control
• congestion control

Transport Layer 3-2


Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and • segment structure
demultiplexing • reliable data transfer
3.3 connectionless • flow control
transport: UDP • connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control

Transport Layer 3-3


Transport services and protocols
application
transport
▪ provide logical communication network
data link
between app processes physical

running on different hosts


▪ transport protocols run in
end systems
• send side: breaks app
messages into segments,
passes to network layer
• rcv side: reassembles application
segments into messages, transport
network
passes to app layer data link
physical

▪ more than one transport


protocol available to apps
• Internet: TCP and UDP
Transport Layer 3-4
Transport vs. network layer
▪ network layer: logical household analogy:
communication
between hosts 12 kids in Ann’s house sending
letters to 12 kids in Bill’s
▪ transport layer: house:
logical ▪ hosts = houses
communication ▪ processes = kids
between processes ▪ app messages = letters in
envelopes
• relies on, enhances, ▪ transport protocol = Ann
network layer and Bill who demux to in-
services house siblings
▪ network-layer protocol =
postal service

Transport Layer 3-5


Internet transport-layer protocols
application
▪ reliable, in-order transport
network

delivery (TCP) data link


physical
network

• congestion control network


data link
data link
physical
physical
• flow control network
data link

• connection setup physical

network

▪ unreliable, unordered data link


physical

delivery: UDP network


data link
physical
• no-frills extension of network
data link application
“best-effort” IP physical
network
data link
transport
network
data link
▪ services not available: physical
physical

• delay guarantees
• bandwidth guarantees

Transport Layer 3-6


Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and • segment structure
demultiplexing • reliable data transfer
3.3 connectionless • flow control
transport: UDP • connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control

Transport Layer 3-7


Multiplexing/demultiplexing
multiplexing at sender:
handle data from multiple demultiplexing at receiver:
sockets, add transport header use header info to deliver
(later used for demultiplexing) received segments to correct
socket

application

application P1 P2 application socket


P3 transport P4
process
transport network transport
network link network
link physical link
physical physical

Transport Layer 3-8


How demultiplexing works
▪ host receives IP datagrams 32 bits
• each datagram has source IP source port # dest port #
address, destination IP
address
other header fields
• each datagram carries one
transport-layer segment
• each segment has source, application
destination port number data
▪ host uses IP addresses & (payload)
port numbers to direct
segment to appropriate
TCP/UDP segment format
socket

Transport Layer 3-9


Connectionless demultiplexing
▪ recall: created socket has ▪ recall: when creating
host-local port #: datagram to send into UDP
DatagramSocket mySocket1 socket, must specify
= new DatagramSocket(12534);
• destination IP address
• destination port #

▪ when host receives UDP IP datagrams with same


segment: dest. port #, but different
• checks destination port # source IP addresses
in segment and/or source port
numbers will be directed
• directs UDP segment to to same socket at dest
socket with that port #

Transport Layer 3-10


Connectionless demux: example
DatagramSocket
DatagramSocket serverSocket = new
DatagramSocket DatagramSocket
mySocket2 = new mySocket1 = new
DatagramSocket (6428); DatagramSocket
(9157); application
(5775);
application application
P1
P3 P4
transport
transport transport
network
network link network
link physical link
physical physical

source port: 6428 source port: ?


dest port: 9157 dest port: ?

source port: 9157 source port: ?


dest port: 6428 dest port: ?
Transport Layer 3-11
Connection-oriented demux
▪ TCP socket identified ▪ server host may support
by 4-tuple: many simultaneous TCP
• source IP address sockets:
• source port number • each socket identified by
• dest IP address its own 4-tuple
• dest port number ▪ web servers have
▪ demux: receiver uses all different sockets for
four values to direct each connecting client
segment to appropriate • non-persistent HTTP will
socket have different socket for
each request

Transport Layer 3-12


Connection-oriented demux: example

application
application P4 P5 P6 application
P3 P2 P3
transport
transport transport
network
network link network
link physical link
physical server: IP physical
address B

host: IP source IP,port: B,80 host: IP


address A dest IP,port: A,9157 source IP,port: C,5775 address C
dest IP,port: B,80
source IP,port: A,9157
dest IP, port: B,80
source IP,port: C,9157
dest IP,port: B,80
three segments, all destined to IP address: B,
dest port: 80 are demultiplexed to different sockets Transport Layer 3-13
Connection-oriented demux: example
threaded server
application
application application
P4
P3 P2 P3
transport
transport transport
network
network link network
link physical link
physical server: IP physical
address B

host: IP source IP,port: B,80 host: IP


address A dest IP,port: A,9157 source IP,port: C,5775 address C
dest IP,port: B,80
source IP,port: A,9157
dest IP, port: B,80
source IP,port: C,9157
dest IP,port: B,80

Transport Layer 3-14


Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and • segment structure
demultiplexing • reliable data transfer
3.3 connectionless • flow control
transport: UDP • connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control

Transport Layer 3-15


UDP: User Datagram Protocol [RFC 768]
▪ “no frills,” “bare bones” ▪ UDP use:
Internet transport ▪ streaming multimedia
protocol apps (loss tolerant, rate
▪ “best effort” service, UDP sensitive)
segments may be: ▪ DNS
• lost ▪ SNMP
• delivered out-of-order ▪ reliable transfer over
to app
UDP:
▪ connectionless:
▪ add reliability at
• no handshaking application layer
between UDP sender,
receiver ▪ application-specific error
recovery!
• each UDP segment
handled independently
of others
Transport Layer 3-16
UDP: segment header
length, in bytes of
32 bits UDP segment,
source port # dest port # including header

length checksum
why is there a UDP?
▪ no connection
application establishment (which can
data add delay)
(payload) ▪ simple: no connection
state at sender, receiver
▪ small header size
UDP segment format ▪ no congestion control:
UDP can blast away as fast
as desired

Transport Layer 3-17


UDP checksum
Goal: detect “errors” (e.g., flipped bits) in transmitted
segment
sender: receiver:
▪ treat segment contents, ▪ compute checksum of
including header fields, received segment
as sequence of 16-bit ▪ check if computed checksum
integers
equals checksum field value:
▪ checksum: addition
(one’s complement sum) • NO - error detected
of segment contents • YES - no error detected.
▪ sender puts checksum But maybe errors
value into UDP checksum nonetheless? More later
field ….

Transport Layer 3-18


Internet checksum: example
example: add two 16-bit integers
1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0
1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1

wraparound 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1

sum 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0
checksum 1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1

Note: when adding numbers, a carryout from the most


significant bit needs to be added to the result

* Check out the online interactive exercises for more


examples: http://gaia.cs.umass.edu/kurose_ross/interactive/ Transport Layer 3-19
Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and • segment structure
demultiplexing • reliable data transfer
3.3 connectionless • flow control
transport: UDP • connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control

Transport Layer 3-20


Principles of reliable data transfer
▪ important in application, transport, link layers
• top-10 list of important networking topics!

▪ characteristics of unreliable channel will determine


complexity of reliable data transfer protocol (rdt)
Transport Layer 3-21
Principles of reliable data transfer
▪ important in application, transport, link layers
• top-10 list of important networking topics!

▪ characteristics of unreliable channel will determine


complexity of reliable data transfer protocol (rdt)
Transport Layer 3-22
Principles of reliable data transfer
▪ important in application, transport, link layers
• top-10 list of important networking topics!

▪ characteristics of unreliable channel will determine


complexity of reliable data transfer protocol (rdt)
Transport Layer 3-23
Reliable data transfer: getting started
rdt_send(): called from above, deliver_data(): called by
(e.g., by app.). Passed data to rdt to deliver data to upper
deliver to receiver upper layer

send receive
side side

udt_send(): called by rdt, rdt_rcv(): called when packet


to transfer packet over arrives on rcv-side of channel
unreliable channel to receiver

Transport Layer 3-24


Reliable data transfer: getting started
we’ll:
▪ incrementally develop sender, receiver sides of
reliable data transfer protocol (rdt)
▪ consider only unidirectional data transfer
• but control info will flow on both directions!
▪ use finite state machines (FSM) to specify sender,
receiver
event causing state transition
actions taken on state transition
state: when in this
“state” next state state state
uniquely determined 1 event
by next event 2
actions

Transport Layer 3-25


rdt1.0: reliable transfer over a reliable channel
▪ underlying channel perfectly reliable
• no bit errors
• no loss of packets
▪ separate FSMs for sender, receiver:
• sender sends data into underlying channel
• receiver reads data from underlying channel

Wait for rdt_send(data) Wait for rdt_rcv(packet)


call from call from extract (packet,data)
above packet = make_pkt(data) below deliver_data(data)
udt_send(packet)

sender receiver

Transport Layer 3-26


rdt2.0: channel with bit errors
▪ underlying channel may flip bits in packet
• checksum to detect bit errors
▪ the question: how to recover from errors:
• acknowledgements (ACKs): receiver explicitly tells sender
that pkt received OK
• negative acknowledgements (NAKs): receiver explicitly tells
sender that pkt had errors
• sender
Howretransmits
do humanspkt on receipt from
recover of NAK“errors”
▪ new mechanisms in rdt2.0 (beyond rdt1.0):
• error detection
during conversation?
• receiver feedback: control msgs (ACK,NAK) rcvr-
>sender

Transport Layer 3-27


rdt2.0: channel with bit errors
▪ underlying channel may flip bits in packet
• checksum to detect bit errors
▪ the question: how to recover from errors:
• acknowledgements (ACKs): receiver explicitly tells sender
that pkt received OK
• negative acknowledgements (NAKs): receiver explicitly tells
sender that pkt had errors
• sender retransmits pkt on receipt of NAK
▪ new mechanisms in rdt2.0 (beyond rdt1.0):
• error detection
• feedback: control msgs (ACK,NAK) from receiver to
sender

Transport Layer 3-28


rdt2.0: FSM specification
rdt_send(data)
sndpkt = make_pkt(data, checksum) receiver
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for Wait for rdt_rcv(rcvpkt) &&
call from ACK or udt_send(sndpkt) corrupt(rcvpkt)
above NAK
udt_send(NAK)

rdt_rcv(rcvpkt) && isACK(rcvpkt)


Wait for
L
call from
sender below

rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)

Transport Layer 3-29


rdt2.0: operation with no errors
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for Wait for rdt_rcv(rcvpkt) &&
call from ACK or udt_send(sndpkt) corrupt(rcvpkt)
above NAK
udt_send(NAK)

rdt_rcv(rcvpkt) && isACK(rcvpkt)


Wait for
L call from
below

rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)

Transport Layer 3-30


rdt2.0: error scenario
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for Wait for rdt_rcv(rcvpkt) &&
call from ACK or udt_send(sndpkt) corrupt(rcvpkt)
above NAK
udt_send(NAK)

rdt_rcv(rcvpkt) && isACK(rcvpkt)


Wait for
L call from
below

rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)

Transport Layer 3-31


rdt2.0 has a fatal flaw!
what happens if handling duplicates:
ACK/NAK corrupted? ▪ sender retransmits
▪ sender doesn’t know current pkt if ACK/NAK
what happened at corrupted
receiver!
▪ sender adds sequence
▪ can’t just retransmit: number to each pkt
possible duplicate
▪ receiver discards (doesn’t
deliver up) duplicate pkt
stop and wait
sender sends one packet,
then waits for receiver
response

Transport Layer 3-32


rdt2.1: sender, handles garbled ACK/NAKs
rdt_send(data)
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt) rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
Wait for Wait for
ACK or
isNAK(rcvpkt) )
call 0 from
NAK 0 udt_send(sndpkt)
above
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt) rdt_rcv(rcvpkt)
&& isACK(rcvpkt) && notcorrupt(rcvpkt)
&& isACK(rcvpkt)
L
L
Wait for Wait for
ACK or call 1 from
rdt_rcv(rcvpkt) && NAK 1 above
( corrupt(rcvpkt) ||
isNAK(rcvpkt) ) rdt_send(data)

udt_send(sndpkt) sndpkt = make_pkt(1, data, checksum)


udt_send(sndpkt)

Transport Layer 3-33


rdt2.1: receiver, handles garbled ACK/NAKs
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq0(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt)
sndpkt = make_pkt(NAK, chksum) sndpkt = make_pkt(NAK, chksum)
udt_send(sndpkt) udt_send(sndpkt)
Wait for Wait for
rdt_rcv(rcvpkt) && 0 from 1 from rdt_rcv(rcvpkt) &&
not corrupt(rcvpkt) && below below not corrupt(rcvpkt) &&
has_seq1(rcvpkt) has_seq0(rcvpkt)
sndpkt = make_pkt(ACK, chksum) sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt) udt_send(sndpkt)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)

extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)

Transport Layer 3-34


rdt2.1: discussion
sender: receiver:
▪ seq # added to pkt ▪ must check if received
▪ two seq. #’s (0,1) will packet is duplicate
suffice. Why? • state indicates whether
0 or 1 is expected pkt
▪ must check if received seq #
ACK/NAK corrupted
▪ note: receiver can not
▪ twice as many states know if its last
• state must ACK/NAK received
“remember” whether OK at sender
“expected” pkt should
have seq # of 0 or 1

Transport Layer 3-35


rdt2.2: a NAK-free protocol
▪ same functionality as rdt2.1, using ACKs only
▪ instead of NAK, receiver sends ACK for last pkt
received OK
• receiver must explicitly include seq # of pkt being ACKed
▪ duplicate ACK at sender results in same action as
NAK: retransmit current pkt

Transport Layer 3-36


rdt2.2: sender, receiver fragments
rdt_send(data)
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
Wait for Wait for
ACK isACK(rcvpkt,1) )
call 0 from
above 0 udt_send(sndpkt)
sender FSM
fragment rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && && isACK(rcvpkt,0)
(corrupt(rcvpkt) || L
has_seq1(rcvpkt)) Wait for receiver FSM
0 from
udt_send(sndpkt) below fragment
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK1, chksum)
udt_send(sndpkt) Transport Layer 3-37
rdt3.0: channels with errors and loss

new assumption: approach: sender waits


underlying channel can “reasonable” amount of
also lose packets (data, time for ACK
ACKs) ▪ retransmits if no ACK
• checksum, seq. #, received in this time
ACKs, retransmissions ▪ if pkt (or ACK) just delayed
(not lost):
will be of help … but
not enough • retransmission will be
duplicate, but seq. #’s
already handles this
• receiver must specify seq
# of pkt being ACKed
▪ requires countdown timer

Transport Layer 3-38


rdt3.0 sender
rdt_send(data)
rdt_rcv(rcvpkt) &&
sndpkt = make_pkt(0, data, checksum) ( corrupt(rcvpkt) ||
udt_send(sndpkt) isACK(rcvpkt,1) )
rdt_rcv(rcvpkt) start_timer L
L Wait for Wait
for timeout
call 0from
ACK0 udt_send(sndpkt)
above
start_timer
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt) rdt_rcv(rcvpkt)
&& isACK(rcvpkt,1) && notcorrupt(rcvpkt)
stop_timer && isACK(rcvpkt,0)
stop_timer
Wait Wait for
timeout for call 1 from
udt_send(sndpkt) ACK1 above
start_timer rdt_rcv(rcvpkt)
rdt_send(data) L
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) || sndpkt = make_pkt(1, data, checksum)
isACK(rcvpkt,0) ) udt_send(sndpkt)
start_timer
L

Transport Layer 3-39


rdt3.0 in action
sender receiver sender receiver
send pkt0 pkt0 send pkt0 pkt0
rcv pkt0 rcv pkt0
ack0 send ack0 ack0 send ack0
rcv ack0 rcv ack0
send pkt1 pkt1 send pkt1 pkt1
rcv pkt1 X
ack1 send ack1 loss
rcv ack1
send pkt0 pkt0
rcv pkt0 timeout
ack0 send ack0 resend pkt1 pkt1
rcv pkt1
ack1 send ack1
rcv ack1
send pkt0 pkt0
(a) no loss rcv pkt0
ack0 send ack0

(b) packet loss


Transport Layer 3-40
rdt3.0 in action
sender receiver
sender receiver send pkt0 pkt0
send pkt0 pkt0 rcv pkt0
send ack0
rcv pkt0 ack0
send ack0 rcv ack0
ack0 send pkt1 pkt1
rcv ack0 rcv pkt1
send pkt1 pkt1
send ack1
rcv pkt1 ack1
ack1 send ack1
X
loss timeout
resend pkt1 pkt1
rcv pkt1
timeout
resend pkt1 pkt1 rcv ack1 (detect duplicate)
rcv pkt1 send pkt0
pkt0
send ack1
(detect duplicate) ack1
ack1 send ack1 rcv ack1 rcv pkt0
rcv ack1 send pkt0
ack0 send ack0
send pkt0 pkt0 pkt0
rcv pkt0
rcv pkt0 ack0 (detect duplicate)
ack0 send ack0 send ack0

(c) ACK loss (d) premature timeout/ delayed ACK

Transport Layer 3-41


Performance of rdt3.0
▪ rdt3.0 is correct, but performance stinks
▪ e.g.: 1 Gbps link, 15 ms prop. delay, 8000 bit packet:
L 8000 bits
Dtrans = R = = 8 microsecs
109 bits/sec

▪ U sender: utilization – fraction of time sender busy sending

U L/R .008
sender = = = 0.00027
RTT + L / R 30.008

▪ if RTT=30 msec, 1KB pkt every 30 msec: 33kB/sec thruput


over 1 Gbps link
▪ network protocol limits use of physical resources!
Transport Layer 3-42
rdt3.0: stop-and-wait operation
sender receiver
first packet bit transmitted, t = 0
last packet bit transmitted, t = L / R

first packet bit arrives


RTT last packet bit arrives, send ACK

ACK arrives, send next


packet, t = RTT + L / R

U L/R .008
sender = = = 0.00027
RTT + L / R 30.008

Transport Layer 3-43


Pipelined protocols
pipelining: sender allows multiple, “in-flight”, yet-
to-be-acknowledged pkts
• range of sequence numbers must be increased
• buffering at sender and/or receiver

▪ two generic forms of pipelined protocols: go-Back-N,


selective repeat
Transport Layer 3-44
Pipelining: increased utilization
sender receiver
first packet bit transmitted, t = 0
last bit transmitted, t = L / R

first packet bit arrives


RTT last packet bit arrives, send ACK
last bit of 2nd packet arrives, send ACK
last bit of 3rd packet arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
3-packet pipelining increases
utilization by a factor of 3!

U 3L / R .0024
sender = = = 0.00081
RTT + L / R 30.008

Transport Layer 3-45


Pipelined protocols: overview
Go-back-N: Selective Repeat:
▪ sender can have up to ▪ sender can have up to N
N unacked packets in unack’ed packets in
pipeline pipeline
▪ receiver only sends ▪ rcvr sends individual ack
cumulative ack for each packet
• doesn’t ack packet if
there’s a gap
▪ sender has timer for ▪ sender maintains timer
oldest unacked packet for each unacked packet
• when timer expires, • when timer expires,
retransmit all unacked retransmit only that
packets unacked packet

Transport Layer 3-46


Go-Back-N: sender
▪ k-bit seq # in pkt header
▪ “window” of up to N, consecutive unack’ed pkts allowed

▪ ACK(n): ACKs all pkts up to, including seq # n - “cumulative


ACK”
• may receive duplicate ACKs (see receiver)
▪ timer for oldest in-flight pkt
▪ timeout(n): retransmit packet n and all higher seq # pkts in
window
Transport Layer 3-47
GBN in action
sender window (N=4) sender receiver
012345678 send pkt0
012345678 send pkt1
012345678 send pkt2 receive pkt0, send ack0
012345678 send pkt3 Xloss receive pkt1, send ack1
(wait)
receive pkt3, discard,
012345678 rcv ack0, send pkt4 (re)send ack1
012345678 rcv ack1, send pkt5 receive pkt4, discard,
(re)send ack1
ignore duplicate ACK receive pkt5, discard,
(re)send ack1
pkt 2 timeout
012345678 send pkt2
012345678 send pkt3
012345678 send pkt4 rcv pkt2, deliver, send ack2
012345678 send pkt5 rcv pkt3, deliver, send ack3
rcv pkt4, deliver, send ack4
rcv pkt5, deliver, send ack5

Transport Layer 3-48


Selective repeat
▪ receiver individually acknowledges all correctly
received pkts
• buffers pkts, as needed, for eventual in-order delivery
to upper layer
▪ sender only resends pkts for which ACK not
received
• sender timer for each unACKed pkt
▪ sender window
• N consecutive seq #’s
• limits seq #s of sent, unACKed pkts

Transport Layer 3-49


Selective repeat: sender, receiver windows

Transport Layer 3-50


Selective repeat in action
sender window (N=4) sender receiver
012345678 send pkt0
012345678 send pkt1
012345678 send pkt2 receive pkt0, send ack0
012345678 send pkt3 Xloss receive pkt1, send ack1
(wait)
receive pkt3, buffer,
012345678 rcv ack0, send pkt4 send ack3
012345678 rcv ack1, send pkt5 receive pkt4, buffer,
send ack4
record ack3 arrived receive pkt5, buffer,
send ack5
pkt 2 timeout
012345678 send pkt2
012345678 record ack4 arrived
012345678 rcv pkt2; deliver pkt2,
record ack5 arrived
012345678 pkt3, pkt4, pkt5; send ack2

Q: what happens when ack2 arrives?

Transport Layer 3-51


sender window receiver window
Selective repeat: (after receipt) (after receipt)

dilemma 0123012 pkt0


pkt1
0123012 0123012
pkt2 0123012
example:
0123012
0123012
pkt3
▪ seq #’s: 0, 1, 2, 3
0123012
X
0123012
▪ window size=3 pkt0 will accept packet
with seq number 0
(a) no problem
▪ receiver sees no
difference in two receiver can’t see sender side.
scenarios! receiver behavior identical in both cases!
something’s (very) wrong!
▪ duplicate data
accepted as new in (b) 0123012 pkt0
0123012 pkt1 0123012
pkt2
Q: what relationship 0123012
X
0123012
0123012
between seq # size X
and window size to timeout
retransmit pkt0 X
avoid problem in (b)? 0123012 pkt0
will accept packet
with seq number 0
(b) oops!
Transport Layer 3-52
Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and • segment structure
demultiplexing • reliable data transfer
3.3 connectionless • flow control
transport: UDP • connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control

Transport Layer 3-53


TCP: Overview RFCs: 793,1122,1323, 2018, 2581

▪ point-to-point: ▪ full duplex data:


• one sender, one receiver • bi-directional data flow
▪ reliable, in-order byte in same connection
steam: • MSS: maximum segment
size
• no “message
boundaries” ▪ connection-oriented:
▪ pipelined: • handshaking (exchange
of control msgs) inits
• TCP congestion and sender, receiver state
flow control set window before data exchange
size
▪ flow controlled:
• sender will not
overwhelm receiver
Transport Layer 3-54
TCP segment structure
32 bits
URG: urgent data counting
(generally not used) source port # dest port #
by bytes
sequence number of data
ACK: ACK #
valid acknowledgement number (not segments!)
head not
PSH: push data now len used
UAP R S F receive window
(generally not used) # bytes
checksum Urg data pointer
rcvr willing
RST, SYN, FIN: to accept
options (variable length)
connection estab
(setup, teardown
commands)
application
Internet data
checksum (variable length)
(as in UDP)

Transport Layer 3-55


TCP seq. numbers, ACKs
outgoing segment from sender
sequence numbers: source port # dest port #
sequence number
• byte stream “number” of acknowledgement number

first byte in segment’s rwnd

data
checksum urg pointer

window size
acknowledgements: N

• seq # of next byte


expected from other side sender sequence number space
• cumulative ACK
sent sent, not- usable not
Q: how receiver handles ACKed yet ACKed but not usable
out-of-order segments (“in-
flight”)
yet sent

• A: TCP spec doesn’t say, incoming segment to sender


- up to implementor source port # dest port #
sequence number
acknowledgement number
A rwnd
checksum urg pointer

Transport Layer 3-56


TCP seq. numbers, ACKs
Host A Host B

User
types
‘C’ Seq=42, ACK=79, data = ‘C’
host ACKs
receipt of
‘C’, echoes
Seq=79, ACK=43, data = ‘C’ back ‘C’
host ACKs
receipt
of echoed
‘C’ Seq=43, ACK=80

simple telnet scenario

Transport Layer 3-57


TCP round trip time, timeout
Q: how to set TCP Q: how to estimate RTT?
timeout value? ▪ SampleRTT: measured
time from segment
▪ longer than RTT transmission until ACK
• but RTT varies receipt
▪ too short: premature • ignore retransmissions
timeout, unnecessary ▪ SampleRTT will vary, want
retransmissions estimated RTT “smoother”
• average several recent
▪ too long: slow reaction measurements, not just
to segment loss current SampleRTT

Transport Layer 3-58


TCP round trip time, timeout
EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT
▪ exponential weighted moving average
▪ influence of past sample decreases exponentially fast
▪ typical value:  = 0.125 RTT: gaia.cs.umass.edu to fantasia.eurecom.fr

350

RTT: gaia.cs.umass.edu to fantasia.eurecom.fr


RTT (milliseconds)

300

250
RTT (milliseconds)

200

sampleRTT
150

EstimatedRTT

100
1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106
time (seconnds)
time (seconds) Transport Layer 3-59
SampleRTT Estimated RTT
TCP round trip time, timeout
▪ timeout interval: EstimatedRTT plus “safety margin”
• large variation in EstimatedRTT -> larger safety margin
▪ estimate SampleRTT deviation from EstimatedRTT:
DevRTT = (1-)*DevRTT +
*|SampleRTT-EstimatedRTT|
(typically,  = 0.25)

TimeoutInterval = EstimatedRTT + 4*DevRTT

estimated RTT “safety margin”

* Check out the online interactive exercises for more


examples: http://gaia.cs.umass.edu/kurose_ross/interactive/ Transport Layer 3-60
Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and • segment structure
demultiplexing • reliable data transfer
3.3 connectionless • flow control
transport: UDP • connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control

Transport Layer 3-61


TCP reliable data transfer
▪ TCP creates rdt service
on top of IP’s unreliable
service
• pipelined segments
• cumulative acks let’s initially consider
• single retransmission simplified TCP sender:
timer • ignore duplicate acks
▪ retransmissions • ignore flow control,
triggered by: congestion control
• timeout events
• duplicate acks

Transport Layer 3-62


TCP sender events:
data rcvd from app: timeout:
▪ create segment with ▪ retransmit segment
seq # that caused timeout
▪ seq # is byte-stream ▪ restart timer
number of first data ack rcvd:
byte in segment ▪ if ack acknowledges
▪ start timer if not previously unacked
already running segments
• think of timer as for • update what is known
oldest unacked to be ACKed
segment
• start timer if there are
• expiration interval: still unacked segments
TimeOutInterval

Transport Layer 3-63


TCP: retransmission scenarios
Host A Host B Host A Host B

SendBase=92
Seq=92, 8 bytes of data Seq=92, 8 bytes of data

Seq=100, 20 bytes of data


timeout

timeout
ACK=100
X
ACK=100
ACK=120

Seq=92, 8 bytes of data Seq=92, 8


SendBase=100 bytes of data
SendBase=120
ACK=100
ACK=120

SendBase=120

lost ACK scenario premature timeout


Transport Layer 3-64
TCP: retransmission scenarios
Host A Host B

Seq=92, 8 bytes of data

Seq=100, 20 bytes of data


timeout

ACK=100
X
ACK=120

Seq=120, 15 bytes of data

cumulative ACK
Transport Layer 3-65
TCP fast retransmit
▪ time-out period often
relatively long: TCP fast retransmit
• long delay before if sender receives 3
resending lost packet ACKs for same data
▪ detect lost segments (“triple
(“triple duplicate
duplicate ACKs”),
ACKs”),
via duplicate ACKs. resend unacked
• sender often sends segment with smallest
many segments back- seq #
to-back
▪ likely that unacked
• if segment is lost, there segment lost, so don’t
will likely be many wait for timeout
duplicate ACKs.

Transport Layer 3-66


TCP fast retransmit
Host A Host B

Seq=92, 8 bytes of data


Seq=100, 20 bytes of data
X

ACK=100
timeout

ACK=100
ACK=100
ACK=100
Seq=100, 20 bytes of data

fast retransmit after sender


receipt of triple duplicate ACK
Transport Layer 3-67
Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and • segment structure
demultiplexing • reliable data transfer
3.3 connectionless • flow control
transport: UDP • connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control

Transport Layer 3-68


TCP flow control
application
application may process
remove data from application
TCP socket buffers ….
TCP socket OS
receiver buffers
… slower than TCP
receiver is delivering
(sender is sending) TCP
code

IP
flow control code
receiver controls sender, so
sender won’t overflow
receiver’s buffer by transmitting from sender
too much, too fast
receiver protocol stack

Transport Layer 3-69


TCP flow control
▪ receiver “advertises” free
buffer space by including to application process
rwnd value in TCP header
of receiver-to-sender
segments RcvBuffer buffered data
• RcvBuffer size set via
socket options (typical default rwnd free buffer space
is 4096 bytes)
• many operating systems
autoadjust RcvBuffer TCP segment payloads
▪ sender limits amount of
unacked (“in-flight”) data to receiver-side buffering
receiver’s rwnd value
▪ guarantees receive buffer
will not overflow
Transport Layer 3-70
Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and • segment structure
demultiplexing • reliable data transfer
3.3 connectionless • flow control
transport: UDP • connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control

Transport Layer 3-71


Connection Management
before exchanging data, sender/receiver “handshake”:
▪ agree to establish connection (each knowing the other willing
to establish connection)
▪ agree on connection parameters

application application

connection state: ESTAB connection state: ESTAB


connection variables: connection Variables:
seq # client-to-server seq # client-to-server
server-to-client server-to-client
rcvBuffer size rcvBuffer size
at server,client at server,client

network network

Socket clientSocket = Socket connectionSocket =


newSocket("hostname","port welcomeSocket.accept();
number");

Transport Layer 3-72


Agreeing to establish a connection

2-way handshake:
Q: will 2-way handshake
always work in
network?
Let’s talk
ESTAB ▪ variable delays
OK
ESTAB ▪ retransmitted messages (e.g.
req_conn(x)) due to
message loss
▪ message reordering
choose x
req_conn(x)
▪ can’t “see” other side
ESTAB
acc_conn(x)
ESTAB

Transport Layer 3-73


Agreeing to establish a connection
2-way handshake failure scenarios:

choose x choose x
req_conn(x) req_conn(x)
ESTAB ESTAB
retransmit acc_conn(x) retransmit acc_conn(x)
req_conn(x) req_conn(x)

ESTAB ESTAB
data(x+1) accept
req_conn(x)
retransmit data(x+1)
data(x+1)
connection connection
client x completes server x completes server
client
terminates forgets x terminates forgets x
req_conn(x)

ESTAB ESTAB
data(x+1) accept
half open connection! data(x+1)
(no client!)
Transport Layer 3-74
TCP 3-way handshake

client state server state


LISTEN LISTEN
choose init seq num, x
send TCP SYN msg
SYNSENT SYNbit=1, Seq=x
choose init seq num, y
send TCP SYNACK
msg, acking SYN SYN RCVD
SYNbit=1, Seq=y
ACKbit=1; ACKnum=x+1
received SYNACK(x)
ESTAB indicates server is live;
send ACK for SYNACK;
this segment may contain ACKbit=1, ACKnum=y+1
client-to-server data
received ACK(y)
indicates client is live
ESTAB

Transport Layer 3-75


TCP 3-way handshake: FSM

closed

Socket connectionSocket =
welcomeSocket.accept();

L Socket clientSocket =
SYN(x) newSocket("hostname","port
number");
SYNACK(seq=y,ACKnum=x+1)
create new socket for SYN(seq=x)
communication back to client listen

SYN SYN
rcvd sent

SYNACK(seq=y,ACKnum=x+1)
ESTAB ACK(ACKnum=y+1)
ACK(ACKnum=y+1)
L

Transport Layer 3-76


TCP: closing a connection
▪ client, server each close their side of connection
• send TCP segment with FIN bit = 1
▪ respond to received FIN with ACK
• on receiving FIN, ACK can be combined with own FIN
▪ simultaneous FIN exchanges can be handled

Transport Layer 3-77


TCP: closing a connection
client state server state
ESTAB ESTAB
clientSocket.close()
FIN_WAIT_1 can no longer FINbit=1, seq=x
send but can
receive data CLOSE_WAIT
ACKbit=1; ACKnum=x+1
can still
FIN_WAIT_2 wait for server send data
close

LAST_ACK
FINbit=1, seq=y
TIMED_WAIT can no longer
send data
ACKbit=1; ACKnum=y+1
timed wait
for 2*max CLOSED
segment lifetime

CLOSED

Transport Layer 3-78


Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and • segment structure
demultiplexing • reliable data transfer
3.3 connectionless • flow control
transport: UDP • connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control

Transport Layer 3-79


TCP congestion control: additive increase
multiplicative decrease
▪ approach: sender increases transmission rate (window
size), probing for usable bandwidth, until loss occurs
• additive increase: increase cwnd by 1 MSS every
RTT until loss detected
• multiplicative decrease: cut cwnd in half after loss
additively increase window size …
…. until loss occurs (then cut window in half)
congestion window size
cwnd: TCP sender

AIMD saw tooth


behavior: probing
for bandwidth

time
Transport Layer 3-80
TCP Congestion Control: details
sender sequence number space
cwnd TCP sending rate:
▪ roughly: send cwnd
bytes, wait RTT for
last byte last byte
ACKS, then send
ACKed sent, not-
yet ACKed
sent more bytes
(“in-
flight”) cwnd
▪ sender limits transmission: rate ~
~
RTT
bytes/sec

LastByteSent- < cwnd


LastByteAcked

▪ cwnd is dynamic, function


of perceived network
congestion
Transport Layer 3-81
TCP Slow Start
Host A Host B
▪ when connection begins,
increase rate
exponentially until first
loss event:

RTT
• initially cwnd = 1 MSS
• double cwnd every RTT
• done by incrementing
cwnd for every ACK
received
▪ summary: initial rate is
slow but ramps up
exponentially fast time

Transport Layer 3-82


TCP: detecting, reacting to loss
▪ loss indicated by timeout:
• cwnd set to 1 MSS;
• window then grows exponentially (as in slow start)
to threshold, then grows linearly
▪ loss indicated by 3 duplicate ACKs: TCP RENO
• dup ACKs indicate network capable of delivering
some segments
• cwnd is cut in half window then grows linearly
▪ TCP Tahoe always sets cwnd to 1 (timeout or 3
duplicate acks)

Transport Layer 3-83


TCP: switching from slow start to CA
Q: when should the
exponential
increase switch to
linear?
A: when cwnd gets
to 1/2 of its value
before timeout.

Implementation:
▪ variable ssthresh
▪ on loss event, ssthresh
is set to 1/2 of cwnd just
before loss event

* Check out the online interactive exercises for more


examples: http://gaia.cs.umass.edu/kurose_ross/interactive/ Transport Layer 3-84
TCP Fairness
fairness goal: if K TCP sessions share same
bottleneck link of bandwidth R, each should have
average rate of R/K

TCP connection 1

bottleneck
router
capacity R
TCP connection 2

Transport Layer 3-85


Why is TCP fair?
two competing sessions:
▪ additive increase gives slope of 1, as throughout increases
▪ multiplicative decrease decreases throughput proportionally

R equal bandwidth share

loss: decrease window by factor of 2


congestion avoidance: additive increase
loss: decrease window by factor of 2
congestion avoidance: additive increase

Connection 1 throughput R
Transport Layer 3-86
Chapter 3: summary
▪ principles behind transport
layer services: next:
• multiplexing, ▪ leaving the network
demultiplexing “edge” (application,
• reliable data transfer transport layers)
• flow control ▪ into the network
• congestion control “core”
▪ instantiation, ▪ two network layer
implementation in the chapters:
Internet • data plane
• UDP • control plane
• TCP
Transport Layer 3-87

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