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February 20, 2011 - Page 1
Gaming within the context of loyalty can mean many things ranging from the
literal (loyalty programs for casinos) to the promotional (next generation
sweepstakes, contests, collection games) to the emerging (geo-check-in or virtual
community games). Which to use and when to use them need to be evaluated in
the broader context of your overall goals for engagement and data capture.
The brands that are beginning to do it right (Starbucks and Starwood, Hardee’s
and Carl’s Jr.) create a mobile app where the fundamental underpinning is loyalty
– the goal is to build engagement into the app (convenience, utility,
entertainment) so that it drives sustained usage by the consumer. Leveraging QR
codes can be a powerful play to reach the target demographic and allow for many
cool things to be done (enhance store experience, facilitate product search and
recommendations, gain loyalty credit) that incorporate a game mentality within
the app itself.
There are obvious worst practices where the game content or faulty execution
detract from the brand message or outright alienate an already skeptical
generation of shoppers. The not so obvious worst practices are the many games
that have very few participants due to a lack of marketing support—Pepsi Refresh
relies on significant above the line media support. The point is that one needs to
invest in awareness for the game as well as awareness for your brand.
Maintaining currency becomes a business unto itself—resources for regular
refreshes for games and evaluation of emerging platforms need to be built into
program management. The cycle time has decreased dramatically—where
traditional loyalty programs refresh every 3-6 years, game refreshes need to be in
market every 3-6 months.
One of the things to keep in mind with gaming is that an ongoing loyalty program
tends to have higher penetration of your customer base and collect more in-depth
customer data. In Sears’ recent sweepstakes, “What would you do with 1 billion
points?”, customers uploaded almost 50,000 video entries, which received just
under 500,000 votes. (Please note that these numbers were publically available
from the sweepstakes website which is why we can share them.) That is, by a
factor of 10, the largest video upload contest. However, the results pale
compared to the growth in their loyalty program membership from POS
enrollments during the same period.
And while a sweepstakes can gather many email addresses very quickly,
customers typically volunteer full postal addresses and phone numbers as well as
contact permissions to join a loyalty program. Some programs capture gender,
birth year and other preferences at time of enrollment as well.
In the end, games need to be evaluated in terms of their ability to stimulate the
desired behaviors that drive ROI–participation with the game does not itself mean
engagement with your brand or purchase of your merchandise.
If gaming tactics attract so many fewer participants and have such risks, why do
them? Because when well-designed, they keep a program fresh, create new
venues for engagement, and can jump start enrollment for new programs or newly
identified customer segments. Games provide opportunities for brands to reward
group shopping behavior or online browsing, drive product reviews, and introduce
new products or locations.