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Pokémon 5e - Gen I & II Monster Manual

Stat blocks for all 251 Generation I and II Pokémon


Homebrew created by @JOEtheDM

The following pages contain the stat blocks of all 251 Generation I and II Pokémon to use with the Pokémon 5e ruleset by
JOEtheDM. The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file.
Links to the original manual and other Monster Manuals can be found below.

Pokémon 5e Gen I - VI PHB:


https://drive.google.com/open?id=1vrdj-P34j-cQCtzXO343oUb3n0g6gWux
Generation III & IV Monster Manual:
https://drive.google.com/open?id=12AU0bpiYFbuhbITV1Afj6FO_nuI7N4vA
Generation V & VI Monster Manual:
https://drive.google.com/open?id=1hyUT3P_LBRz_HCh2SvEPSGwv0Oaf6UYc

Disclaimer
Based on the original game by Satoshi Taijiri
© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
Special Thanks
To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
To R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry, Kolkyboi, Lindseyrie,
and Tactical_Groot for all their behind the scenes work in creating this manual.
Made with GM Binder
Ideas/Concerns/Questions?
Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

1
Bulbasaur #001
Small Grass/Poison Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Nature


Saving Throws: Strength
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water

Overgrow: When this Pokémon falls below 25% of


Ivysaur #002
Small Grass/Poison Type | Level 5 | SR 5
its maximum HP, double the STAB damage for its
grass-type moves.
Armor Class: 15
Hidden Ability Hit Points: 45
Chlorophyll: This Pokémon’s speed is doubled in Hit Dice: d8
harsh sunlight. Speed: 30ft. walking

Evolution: Bulbasaur can evolve into Ivysaur at level STR DEX CON INT WIS CHA
6 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its 15 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
ability scores (max 20).
Proficient Skills: Athletics, Nature
Saving Throws: Strength
Moves Vulnerabilities: Fire, Flying, Ice, Psychic
Starting Moves: Tackle, Growl Resistances: Electric, Fairy, Fighting, Grass, Water

Level 2: Vine Whip, Leech Seed Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its
Level 6: Poison Powder, Sleep Powder, Take Down,
grass-type moves.
Razor Leaf
Level 10: Sweet Scent, Growth, Double-Edge Hidden Ability
Level 14: Worry Seed, Synthesis Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight.
Level 18: Seed Bomb
Learnable Moves: Evolution: Ivysaur can evolve into Venusaur at level
TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32, 14 and above. When it evolves, its health increases
36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, by double its level, and it gains 10 points to add to
100 its ability scores (max 20).

Moves
Starting Moves: Tackle, Growl, Leech Seed, Vine
Whip
Level 6: Poison Powder, Sleep Powder, Take Down
Level 10: Razor Leaf, Sweet Scent
Level 14: Growth, Double-Edge, Worry Seed
Level 18: Synthesis, Solar Beam
Learnable Moves:
TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32,
36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96,
100

2
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Venusaur #003
Medium Grass/Poison Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 102
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Nature


Saving Throws: Strength, Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Charmander #004
Overgrow: When this Pokémon falls below 25% of Small Fire Type | Level 1 | SR 1/2
its maximum HP, double the STAB damage for its
grass-type moves. Armor Class: 13
Hit Points: 16
Hidden Ability Hit Dice: d6
Chlorophyll: This Pokémon’s speed is doubled in Speed: 30ft. walking
harsh sunlight.

STR DEX CON INT WIS CHA


Moves
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Tackle, Growl, Leech Seed, Vine
Whip, Petal Dance, Poison Powder, Sleep Powder,
Proficient Skills: Acrobatics
Take Down, Razor Leaf, Sweet Scent
Saving Throws: Dexterity
Level 14: Growth, Double-Edge, Worry Seed Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Level 18: Synthesis, Solar Beam, Petal Blizzard
Learnable Moves: Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire-
TM: 01, 05, 06, 09, 10, 11, 15, 16, 17, 20, 21, 22,
type moves.
26, 27, 32, 36, 42, 44, 45, 48, 49, 53, 68, 75, 78,
86, 87, 88, 90, 96, 100 Hidden Ability
Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight.

Evolution: Charmander can evolve into Charmeleon


at level 6 and above. When it evolves, its health
increases by double its level, and it gains 6 points to
add to its ability scores (max 20).

Moves
Starting Moves: Growl, Scratch
Level 2: Ember, Smokescreen
Level 6: Dragon Rage, Scary Face
Level 10: Fire Fang, Slash
Level 14: Flame Burst, Flamethrower
Level 18: Fire Spin, Inferno
Learnable Moves:
TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,
39, 40, 42, 43, 44, 45, 48, 49, 50, 56, 61, 65, 75,
80, 87, 88, 90, 100

3
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Charmeleon #005
Small Fire Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 40
Hit Dice: d8
Speed: 30ft. walking

STR DEX CON INT WIS CHA


14 (+2) 16 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its


maximum HP, double the STAB damage for its fire-
type moves.

Hidden Ability Charizard #006


Solar Power: Damage rolls for this Pokémon get an Medium Fire/Flying Type | Level 10 | SR 13
additional +2 during harsh sunlight.
Armor Class: 16
Evolution: Charmeleon can evolve into Charizard at Hit Points: 102
level 14 and above. When it evolves, its health Hit Dice: d12
increases by double its level, and it gains 10 points Speed: 30ft. walking, 30ft. flying
to add to its ability scores (max 20).
STR DEX CON INT WIS CHA
Moves 16 (+3) 19 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Starting Moves: Growl, Scratch, Ember, Smokescreen
Proficient Skills: Acrobatics, Athletics
Level 6: Dragon Rage Saving Throws: Dexterity, Strength
Level 10: Scary Face Vulnerabilities: Electric, Rock, Water
Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Level 14: Fire Fang, Flame Burst, Slash Immunities: Ground
Level 18: Flamethrower, Fire Spin, Inferno
Blaze: When this Pokémon falls below 25% of its
Learnable Moves: maximum HP, double the STAB damage for its fire-
TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, type moves.
38,39, 40,42, 43, 44, 45, 48, 49, 50, 56, 61, 65,
75, 80, 87, 88, 90, 100 Hidden Ability
Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight.

Moves
Starting Moves: Growl, Air Slash, Scratch, Ember,
Dragon Claw, Shadow Claw, Wing Attack,
Smokescreen, Dragon Rage, Scary Face
Level 14: Fire Fang, Flame Burst, Slash
Level 18: Flamethrower, Fire Spin, Heat Wave,
Inferno, Flare Blitz
Learnable Moves:
TM: 01, 02, 05, 06, 10, 11, 15, 17, 19, 21, 22, 26,
27, 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 48, 49,
50, 51,52, 56, 58, 59, 61, 65, 68, 75, 76, 78, 80,
82, 87, 88, 90, 100

4
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Squirtle #007
Small Water Type | Level 1 | SR 1/2

Armor Class: 14
Hit Points: 18
Hit Dice: d6
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Wartortle #008
Small Water Type | Level 5 | SR 5
Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its
water-type moves. Armor Class: 15
Hit Points: 50
Hidden Ability Hit Dice: d8
Rain Dish: In rainy conditions, this Pokémon heals Speed: 30ft. walking, 30ft. swimming
for an amount of HP equal to its proficiency bonus
at the end of each of its turns.
STR DEX CON INT WIS CHA
Evolution: Squirtle can evolve into Wartortle at level 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
6 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its Proficient Skills: Survival
ability scores (max 20). Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Moves
Starting Moves: Tackle, Tail Whip Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its
Level 2: Water Gun, Withdraw water-type moves.
Level 6: Bubble, Bite, Rapid Spin Hidden Ability
Level 10: Protect, Water Pulse Rain Dish: In rainy conditions, this Pokémon heals
Level 14: Aqua Tail, Skull Bash, Iron Defense for an amount of HP equal to its proficiency bonus
at the end of each of its turns.
Level 18: Rain Dance, Hydro Pump
Learnable Moves: Evolution: Wartortle can evolve into Blastoise at level
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 14 and above. When it evolves, its health increases
39, 42, 44, 48, 55, 56, 74, 87, 88, 90, 94, 98, 100 by double its level, and it gains 10 points to add to
its ability scores (max 20).

Moves
Starting Moves: Tackle, Tail Whip, Water Gun,
Withdraw
Level 6: Bubble, Bite
Level 10: Rapid Spin, Protect
Level 14: Water Pulse, Aqua Tail, Skull Bash
Level 18: Iron Defense, Rain Dance, Hydro Pump
Learnable Moves:
TM: 01. 06. 07. 10. 13. 14. 17. 18. 21, 27, 31, 32,
39, 42, 44, 45, 48, 55, 56, 74, 87, 88, 90, 94, 98,
100

5
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Blastoise #009
Medium Water Type | Level 10 | SR 13

Armor Class: 17
Hit Points: 122
Hit Dice: d12
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 14 (+2) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival


Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its


maximum HP, double the STAB damage for its
water-type moves.

Hidden Ability
Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus
at the end of each of its turns.
Caterpie #010
Tiny Bug Type | Level 1 | SR 1/8
Moves
Starting Moves: Tackle, Flash Cannon, Tail Whip, Armor Class: 11
Water Gun, Withdraw, Bubble, Bite, Rapid Spin, Hit Points: 15
Protect Hit Dice: d6
Level 14: Water Pulse, Aqua Tail, Skull Bash Speed: 20ft. walking, 20ft. climbing
Level 18: Iron Defense, Rain Dance, Hydro Pump
Learnable Moves: STR DEX CON INT WIS CHA

TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 9 (-1) 10 (+0) 8 (-1) 6 (-2) 10 (+0) 14 (+2)
26, 27, 31, 32, 39, 42, 44, 45, 48, 52, 55, 56, 68,
74, 78, 80, 82, 87, 88, 90, 91, 94, 97, 98, 100 Proficient Skills: None
Saving Throws: None
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Shield Dust: Once per long rest, this Pokémon can


ignore a negative status condition that results from
an enemy move.

Hidden Ability
Run Away: This Pokémon cannot be the target of an
attack of opportunity.

Evolution: Caterpie can evolve into Metapod at level


4 and above. When it evolves, its health increases by
double its level, and it gains 5 points to add to its
ability scores (max 20).

Moves
Starting Moves: String Shot, Tackle
Level 2: Bug Bite
Learnable Moves: None

6
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Metapod #011
Small Bug Type | Level 2 | SR 1

Armor Class: 12
Hit Points: 29
Hit Dice: d8
Speed: 5ft. walking

STR DEX CON INT WIS CHA


10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Evolution: Metapod can evolve into Butterfree at


level 6 and above. When it evolves, its health
Butterfree #012
Small Bug/Flying Type | Level 5 | SR 6
increases by double its level, and it gains 8 points to
add to its ability scores (max 20).
Armor Class: 14
Hit Points: 38
Moves Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing, 30ft. flying
Starting Moves: Harden
Learnable Moves: None
STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics, Persuasion


Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground

Compound Eyes: This Pokémon gets an additional +1


to attack rolls.

Hidden Ability
Tinted Lens: This Pokémon’s moves ignore
resistances.

Moves
Starting Moves: Confusion, Gust
Level 6: Poison Powder, Sleep Powder, Stun Spore,
Psybeam
Level 10: Silver Wind, Supersonic, Safeguard
Level 14: Whirlwind, Bug Buzz, Rage Powder
Level 18: Captivate, Tailwind, Air Slash, Quiver Dance
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100

7
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Weedle #013
Tiny Bug/Poison Type | Level 1 | SR 1/8

Armor Class: 11
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


9 (-1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: None


Saving Throws: None
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison

Shield Dust: Once per long rest, this Pokémon can


ignore a negative status condition that results from
an enemy move.

Hidden Ability
Run Away: This Pokémon cannot be the target of an
attack of opportunity.

Evolution: Weedle can evolve into Kakuna at level 4


and above. When it evolves, its health increases by
double its level, and it gains 5 points to add to its
ability scores (max 20).

Moves
Kakuna #014
Small Bug/Poison Type | Level 2 | SR 1
Starting Moves: Poison Sting, String Shot
Level 2: Bug Bite Armor Class: 12
Hit Points: 29
Learnable Moves: None Hit Dice: d8
Speed: 5ft. walking

STR DEX CON INT WIS CHA


10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison

Shed Skin: If this Pokémon is affected by a negative


status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Evolution: Kakuna can evolve into Beedrill at level 6


and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
ability scores (max 20).

Moves
Starting Moves: Harden
Learnable Moves: None

8
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Beedrill #015
Small Bug/Poison Type | Level 5 | SR 6

Armor Class: 14
Hit Points: 47
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Intimidation


Saving Throws: Dexterity, Charisma
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison
Pidgey #016
Tiny Normal/Flying Type | Level 1 | SR 1/4
Swarm: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health. Armor Class: 12
Hit Points: 16
Hidden Ability Hit Dice: d6
Sniper: On a critical hit made by this Pokémon, Speed: 20ft. walking, 25ft. flying
triple the dice roll instead of doubling it.
STR DEX CON INT WIS CHA
Moves 10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Fury Attack, Twineedle
Proficient Skills: Perception
Level 6: Rage, Pursuit Saving Throws: Dexterity
Level 10: Focus Energy, Venoshock, Assurance Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Level 14: Toxic Spikes, Pin Missile, Poison Jab Immunities: Ghost, Ground
Level 18: Agility, Endeavor, Fell Stinger
Keen Eye: This Pokémon ignores disadvantage when
Learnable Moves:
it relates to sight.
TM: 06, 09, 10, 11, 15, 17, 19, 21, 22, 27, 31, 32,
36, 40, 42, 44, 45, 46, 48, 54, 59, 62, 66, 75, 81, Tangled Feet: Attacks against this Pokémon have
83, 84, 87, 88, 89, 90, 100 disadvantage when it is confused.
Hidden Ability
Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves.

Evolution: Pidgey can evolve into Pidgeotto at level 6


and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves
Starting Moves: Tackle
Level 2: Sand Attack, Gust
Level 6: Quick Attack, Whirlwind
Level 10: Twister, Feather Dance
Level 14: Agility, Wing Attack, Roost
Level 18: Tailwind, Mirror Move, Air Slash, Hurricane
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 44,
45, 46, 48, 51, 76, 87, 88, 89, 90, 100

9
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Pidgeotto #017
Small Normal/Flying Type | Level 5 | SR 3

Armor Class: 13
Hit Points: 40
Hit Dice: d8
Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


13 (+1) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when


it relates to sight.
Tangled Feet: Attacks against this Pokémon have Pidgeot #018
disadvantage when it is confused. Medium Normal/Flying Type | Level 8 | SR 10
Hidden Ability
Big Pecks: This Pokémon's AC cannot be reduced by Armor Class: 16
an opponent's moves. Hit Points: 77
Hit Dice: d10
Speed: 30ft. walking, 40ft. flying
Evolution: Pidgeotto can evolve into Pidgeot at level
14 and above. When it evolves, its health increases
by double its level, and it gains 11 points to add to STR DEX CON INT WIS CHA
its ability scores (max 20).
14 (+2) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Moves Proficient Skills: Perception


Saving Throws: Dexterity
Starting Moves: Tackle, Sand Attack, Gust
Vulnerabilities: Electric, Ice, Rock
Level 6: Quick Attack, Whirlwind Resistances: Bug, Grass
Immunities: Ghost, Ground
Level 10: Twister, Feather Dance
Level 14: Agility, Wing Attack, Roost Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Level 18: Tailwind, Mirror Move, Air Slash, Hurricane
Learnable Moves: Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused.
TM: 01, 06, 10, 11 ,17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 51, 76, 87, 88, 89, 90, 100 Hidden Ability
Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves.

Moves
Starting Moves: Gust, Quick Attack, Sand Attack,
Tackle, Whirlwind
Level 10: Twister, Feather Dance
Level 14: Agility, Wing Attack
Level 18: Roost, Tailwind, Mirror Move, Air Slash,
Hurricane
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 51, 68, 76, 87, 88, 89, 90, 100

10
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Rattata #019
Tiny Normal Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Perception, Stealth


Saving Throws: Dexterity
Vulnerabilities: Fighting
Raticate #020
Small Normal Type | Level 5 | SR 5
Resistances: None
Immunities: Ghost
Senses: Darkvision 30ft Armor Class: 15
Hit Points: 45
Run Away: This Pokémon cannot be the target of an Hit Dice: d8
attack of opportunity. Speed: 30ft. walking, 20ft. climbing

Guts: When this Pokémon is burned or poisoned,


they are not affected by the disadvantage or half STR DEX CON INT WIS CHA
damage effects. They still take damage at the end of 15 (+2) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 8 (-1)
each of their turns.
Hidden Ability Proficient Skills: Perception, Stealth
Hustle: When you score a critical hit, you may Saving Throws: Dexterity
immediately gain an additional action on your turn. Vulnerabilities: Fighting
If this action is used to make an attack, you have Resistances: None
disadvantage on the roll. You may only ever have Immunities: Ghost
one additional action per round. Senses: Darkvision 50ft

Run Away: This Pokémon cannot be the target of an


Evolution: Rattata can evolve into Raticate at level 6
attack of opportunity.
and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Guts: When this Pokémon is burned or poisoned,
ability scores (max 20). they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
each of their turns.
Moves
Starting Moves: Tackle, Tail Whip Hidden Ability
Hustle: When you score a critical hit, you may
Level 2: Quick Attack, Focus Energy, Bite immediately gain an additional action on your turn. If
Level 6: Pursuit, Hyper Fang, Assurance this action is used to make an attack, you have
disadvantage on the roll. You may only ever have one
Level 10: Crunch, Sucker Punch additional action per round.
Level 14: Super Fang, Double-Edge, Endeavor
Learnable Moves: Moves
TM: 01, 06, 10, 11, 12 ,13, 14, 17, 18, 21, 24, 25, Starting Moves: Quick Attack, Tackle, Tail Whip,
27, 30, 32, 42, 44, 45, 46, 48, 57, 73, 86, 87, 88, Focus Energy, Scary Face, Swords Dance, Bite
89, 90, 93, 100
Level 6: Pursuit, Assurance
Level 10: Hyper Fang, Crunch
Level 14: Sucker Punch, Super Fang
Level 18: Double-Edge, Endeavor
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 57, 68, 73,
75, 86, 87, 88, 89, 90, 93, 100

11
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Spearow #021
Tiny Normal/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when


it relates to sight.

Hidden Ability
Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it. Fearow #022
Small Normal/Flying Type | Level 5 | SR 5
Evolution: Spearow can evolve into Fearow at level 6
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its Armor Class: 15
ability scores (max 20). Hit Points: 40
Hit Dice: d8
Speed: 15ft. walking, 40ft. flying
Moves
Starting Moves: Growl, Peck, Leer STR DEX CON INT WIS CHA
Level 2: Pursuit, Fury Attack 15 (+2) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
Level 6: Aerial Ace, Mirror Move
Proficient Skills: Perception
Level 10: Assurance, Agility Saving Throws: Dexterity
Level 14: Focus Energy, Roost Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Level 18: Drill Peck Immunities: Ghost, Ground
Learnable Moves:
Keen Eye: This Pokémon ignores disadvantage when
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, it relates to sight.
44, 45, 46, 48, 49, 51, 54, 76, 87, 88, 89, 90, 100
Hidden Ability
Sniper: On a critical hit made by this Pokémon, triple
the dice roll instead of doubling it.

Moves
Starting Moves: Growl, Leer, Peck, Pluck, Pursuit
Level 6: Fury Attack, Aerial Ace, Mirror Move
Level 10: Assurance, Agility
Level 14: Focus Energy
Level 18: Roost, Drill Peck, Drill Run
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 32, 40, 42,
44, 45, 46, 49, 51, 54, 68, 76, 87, 88, 89, 90, 100

12
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Ekans #023
Medium Poison Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 11 (+0) 8 (-1) 10 (+0) 10 (+0)

Proficient Skills: Stealth, Deception


Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft

Intimidate: Once per short rest, you can impose Arbok #024
disadvantage on an enemy attack roll of your choice. Large Poison Type | Level 5 | SR 6
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each Armor Class: 15
of their turns. On a result of 4, they are cured. Hit Points: 45
Hit Dice: d10
Hidden Ability Speed: 30ft. walking
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
STR DEX CON INT WIS CHA
Evolution: Ekans can evolve into Arbok at level 7 and 14 (+2) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 10 (+0)
above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its Proficient Skills: Stealth, Deception, Intimidation
ability scores (max 20). Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison
Moves Senses: Darkvision 50ft
Starting Moves: Leer, Wrap, Poison Sting
Intimidate: Once per short rest, you can impose
Level 2: Bite, Glare disadvantage on an enemy attack roll of your choice.
Level 6: Screech, Acid
Shed Skin: If this Pokémon is affected by a negative
Level 10: Spit Up, Stockpile, Swallow status ailment, they can roll a d4 at the end of each
Level 14: Acid Spray, Mud Bomb, Gastro Acid of their turns. On a result of 4, they are cured.
Level 18: Haze, Coil, Gunk Shot, Belch Hidden Ability
Learnable Moves: Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
TM: 06, 09, 10, 11, 17, 18, 21, 26, 27, 32, 34, 36,
39, 41, 42, 44, 45, 46, 48, 59, 66, 78, 80, 83, 84,
87, 88, 90, 97, 100 Moves
Starting Moves: Bite, Crunch, Fire Fang, Ice Fang,
Leer, Poison Sting, Thunder Fang, Wrap
Level 6: Glare, Screech
Level 10: Acid, Spit Up, Stockpile, Swallow
Level 14: Acid Spray, Mud Bomb, Gastro Acid
Level 18: Haze, Coil, Gunk Shot, Belch
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 21, 26, 27, 32, 34,
36, 39, 41, 42, 44, 45, 46, 59, 66, 68, 78, 80, 82,
83, 84, 87, 88, 90, 97, 100

13
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Pikachu #025 Raichu #026
Tiny Electric Type | Level 1 | SR 1/2 Small Electric Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 15


Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 12 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Persuasion Proficient Skills: Acrobatics


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's amount of electric damage equal to this Pokemon's
proficiency bonus. proficiency bonus.

Hidden Ability Hidden Ability


Lightning Rod: If this Pokemon or an ally within 30 Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage redirect the target to itself and take half damage
from it if it hits. from it if it hits.

Evolution: Pikachu can evolve into Raichu at level 8


and above with the help of a Thunder Stone. When
Moves
it evolves, its health increases by double its level, Starting Moves: Quick Attack, Tail Whip, Thunder
and it gains 9 points to add to its ability scores (max Shock, Thunderbolt
20).
Learnable Moves:
TM: 06, 10, 15, 16, 17, 19, 21, 24, 25, 27, 31, 32,
Moves 42, 44, 45, 46, 48, 52, 56, 57, 68, 72, 73, 86, 87,
Starting Moves: Tail Whip, Thunder Shock 88, 90, 93, 100

Level 2: Growl, Quick Attack, Play Nice


Level 6: Electro Ball, Thunder Wave, Feint
Level 10: Double Team, Spark, Discharge, Nuzzle
Level 14: Slam, Thunderbolt, Agility
Level 18: Wild Charge, Light Screen, Thunder
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 31, 32, 42,
44, 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93,
100

14
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Sandshrew #027
Tiny Ground Type | Level 1 | SR 1/2

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking, 15ft. burrowing

STR DEX CON INT WIS CHA


14 (+2) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution
Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric
Senses: Tremorsense 60ft

Sand Veil: This Pokémon’s AC increases by 2 in


Sandslash #028
desert terrain, or during a Sandstorm. Small Ground Type | Level 5 | SR 7

Hidden Ability Armor Class: 16


Sand Rush: This Pokémon’s speed is doubled in Hit Points: 50
desert terrain, or during a Sandstorm. Hit Dice: d10
Speed: 30ft. walking, 25ft. burrowing
Evolution: Sandshrew can evolve into Sandslash at
level 7 and above. When it evolves, its health
increases by double its level, and it gains 10 points STR DEX CON INT WIS CHA
to add to its ability scores (max 20). 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics


Moves Saving Throws: Constitution, Strength
Starting Moves: Defense Curl, Scratch, Sand Attack Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Level 2: Poison Sting, Rollout, Rapid Spin, Fury Immunities: Electric
Cutter Senses: Tremorsense 80ft
Level 6: Magnitude, Swift
Sand Veil: This Pokémon’s AC increases by 2 in
Level 10: Fury Swipes, Sand Tomb, Slash desert terrain, or during a Sandstorm.
Level 14: Dig, Gyro Ball
Level 18: Swords Dance, Sandstorm, Earthquake
Hidden Ability
Sand Rush: This Pokémon’s speed is doubled in
Learnable Moves: desert terrain, or during a Sandstorm.
TM: 06, 10, 11, 17, 20, 21, 26, 27, 31, 32, 37, 39,
40, 42, 44, 45, 48, 56, 65, 74, 75, 78, 80,81, 84,
87, 88, 90, 100
Moves
Starting Moves: Crush Claw, Defense Curl, Poison
Sting, Sand Attack, Scratch, Rollout, Rapid Spin, Fury
Cutter
Level 6: Magnitude, Swift
Level 10: Fury Swipes, Sand Tomb
Level 14: Slash, Dig
Level 18: Gyro Ball, Swords Dance, Sandstorm,
Earthquake
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 37,
39, 40, 42, 44, 44, 46, 48, 52, 56, 65, 68, 71, 74,
75, 78, 80, 81, 84, 87, 88, 90, 100

15
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Nidoran ♀ #029
Tiny Poison Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


Nidorina #030
Small Poison Type | Level 5 | SR 4
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Armor Class: 14
Proficient Skills: Perception
Hit Points: 45
Saving Throws: Constitution
Hit Dice: d8
Vulnerabilities: Ground, Psychic
Speed: 30ft. walking
Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a STR DEX CON INT WIS CHA
melee attack, roll a 1d4. On a result of 4, the
attacker takes an amount of poison damage equal to 14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
this Pokémon’s proficiency modifier.
Proficient Skills: Perception
Rivalry: This Pokémon adds its proficiency bonus to Saving Throws: Constitution
damage when attacking a Pokémon of the same Vulnerabilities: Ground, Psychic
type. Resistances: Bug, Fairy, Fighting, Grass, Poison
Hidden Ability
Hustle: When you score a critical hit, you may Poison Point: When this Pokémon is hit with a melee
immediately gain an additional action on your turn. attack, roll a 1d4. On a result of 4, the attacker takes
If this action is used to make an attack, you have an amount of poison damage equal to this
disadvantage on the roll. You may only ever have Pokémon’s proficiency modifier.
one additional action per round. Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same
Evolution: Nidoran ♀ can evolve into Nidorina at type.
level 6 and above. When it evolves, its health
increases by double its level, and it gains 5 points to
Hidden Ability
add to its ability scores (max 20). Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. If
this action is used to make an attack, you have
Moves disadvantage on the roll. You may only ever have one
additional action per round.
Starting Moves: Growl, Scratch
Level 2: Tail Whip, Double Kick Evolution: Nidorina can evolve into Nidoqueen at
Level 6: Poison Sting, Fury Swipes level 14 and above with the help of a Moon Stone.
When it evolves, its health increases by double its
Level 10: Bite, Helping Hand level, and it gains 12 points to add to its ability
Level 14: Toxic Spikes, Flatter scores (max 20).

Level 18: Crunch, Captivate, Poison Fang


Learnable Moves:
Moves
Starting Moves: Growl, Scratch, Tail Whip, Double
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, Kick
32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88,
90, 100 Level 6: Poison Sting
Level 10: Fury Swipes, Bite
Level 14: Helping Hand, Toxic Spikes
Level 18: Flatter, Crunch, Captivate, Poison Fang
Learnable Moves:
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88,
90, 100

16
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Nidoqueen #031 Nidoran ♂ #032
Medium Poison/Ground Type | Level 10 | SR 13 Tiny Poison Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12


Hit Points: 122 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Survival Proficient Skills: Perception


Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Ground, Ice, Psychic, Water Vulnerabilities: Ground, Psychic
Resistances: Fairy, Fighting, Bug, Poison, Rock Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Electric
Poison Point: When this Pokémon is hit with a
Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the
melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to
attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.
this Pokémon’s proficiency modifier.
Rivalry: This Pokémon adds its proficiency bonus to
Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same
damage when attacking a Pokémon of the same type.
type.
Hidden Ability
Hidden Ability Hustle: When you score a critical hit, you may
Sheer Force: This Pokémon adds its proficiency immediately gain an additional action on your turn.
bonus to damage rolls while poisoned, burned, If this action is used to make an attack, you have
confused, or paralyzed. disadvantage on the roll. You may only ever have
one additional action per round.
Moves Evolution: Nidoran ♂ can evolve into Nidorino at
Starting Moves: Double Kick, Poison Sting, Scratch, level 6 and above. When it evolves, its health
Tail Whip, Chip Away increases by double its level, and it gains 5 points to
add to its ability scores (max 20).
Level 14: Body Slam
Level 18: Earth Power, Superpower
Moves
Learnable Moves:
Starting Moves: Leer, Peck
TM: 05, 06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21,
23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38, Level 2: Focus Energy, Double Kick
39, 40, 41, 42, 44, 45, 46, 48, 52, 56, 60, 65, 68,
Level 6: Poison Sting, Fury Attack
71, 78, 80, 82, 84, 87, 88, 90, 94, 100.
Level 10: Horn Attack, Helping Hand
Level 14: Toxic Spikes, Flatter
Level 18: Poison Jab, Captivate, Horn Drill
Learnable Moves:
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 42. 44. 45. 46. 48. 49, 65, 67, 84, 87, 88,
90, 100

17
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Nidorino #033 Nidoking #034
Small Poison Type | Level 5 | SR 4 Medium Poison/Ground Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 15


Hit Points: 45 Hit Points: 112
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception, Survival


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Ice, Psychic, Water
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Fairy, Fighting, Bug, Poison, Rock
Immunities: Electric
Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the Poison Point: When this Pokémon is hit with a
attacker takes an amount of poison damage equal to melee attack, roll a 1d4. On a result of 4, the
this Pokémon’s proficiency modifier. attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier.
Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same Rivalry: This Pokémon adds its proficiency bonus to
type. damage when attacking a Pokémon of the same
type.
Hidden Ability
Hustle: When you score a critical hit, you may Hidden Ability
immediately gain an additional action on your turn. Sheer Force: This Pokémon adds its proficiency
If this action is used to make an attack, you have bonus to damage rolls while poisoned, burned,
disadvantage on the roll. You may only ever have confused, or paralyzed.
one additional action per round.

Evolution: Nidorino can evolve into Nidoking at level


Moves
14 and above with the help of a Moon Stone. When Starting Moves: Double Kick, Focus Energy, Peck,
it evolves, its health increases by double its level, Poison Sting, Chip Away, Thrash
and it gains 12 points to add to its ability scores
(max 20). Level 18: Earth Power, Megahorn
Learnable Moves:
Moves TM: 05,06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21,
23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38,
Starting Moves: Leer, Peck, Focus Energy, Double 39, 41, 42, 44, 45, 46, 48, 49, 52, 60, 65, 67, 68,
Kick 71, 78, 80, 82, 84, 87, 88, 90, 94, 100
Level 6: Poison Sting
Level 10: Fury Attack, Horn Attack
Level 14: Helping Hand, Toxic Spikes
Level 18: Flatter, Poison Jab, Captivate, Horn Drill
Learnable Moves:
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 42, 44, 45, 46, 48, 49, 65, 67, 84, 87, 88,
90, 100

18
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Clefairy #035 Clefable #036
Tiny Fairy Type | Level 1 | SR 1 Medium Fairy Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 51
Hit Dice: d8 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 15 (+2) 12 (+1) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Insight, Persuasion Proficient Skills: Insight, Persuasion


Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon
Senses: Darkvision 30ft Senses: Darkvision 50ft

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Magic Guard: If this Pokémon is subjected to a Magic Guard: If this Pokémon is subjected to a
move that forces it to make a saving throw to take move that forces it to make a saving throw to take
only half damage, it instead takes no damage on a only half damage, it instead takes no damage on a
success. success.
Hidden Ability Hidden Ability
Friend Guard: Once per long rest, when an ally within Unaware: When this Pokémon attacks an opponent,
15 feet of this Pokémon is hit by an attack, it may it ignores any stat boosts the opponent has been
choose to halve the damage dealt. affected with after the start of battle. This includes
boosts to AC or saving throws the Pokémon has to
make.
Evolution: Clefairy can evolve into Clefable at level 8
and above with the help of a Moon Stone. When it
evolves, its health increases by double its level, and
it gains 11 points to add to its ability scores (max
Moves
20). Starting Moves: Disarming Voice, Double Slap,
Metronome, Minimize, Sing, Spotlight

Moves Learnable Moves:


Starting Moves: Disarming Voice, Encore, Growl, TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
Pound, Spotlight 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 35. 38,
42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77, 85, 86,
Level 2: Sing, Double Slap 87, 88, 90, 99, 100
Level 6: Defense Curl, Follow Me, Bestow
Level 10: Wake-Up Slap, Minimize
Level 14: Stored Power, Metronome, Cosmic Power
Level 18: Lucky Chant, Body Slam, Moonlight,
Moonblast, Gravity, Meteor Mash, Healing Wish,
After You
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 13, 14, 16, 17, 18, 20,
21, 22, 24, 25, 25, 27, 29, 30, 31, 32, 33, 35, 38,
42, 44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88,
90, 99, 100

19
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Vulpix #037 Ninetales #038
Tiny Fire Type | Level 1 | SR 1/4 Small Fire Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 17


Hit Points: 16 Hit Points: 40
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 18 (+4) 11 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Senses: Darkvision 30ft Senses: Darkvision 50ft

Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.

Hidden Ability Hidden Ability


Drought: When this Pokémon enters an outside Drought: When this Pokémon enters an outside
battle, the weather immediately changes to harsh battle, the weather immediately changes to harsh
sunlight for 5 rounds. In the case of another sunlight for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. to the Pokémon with the highest DEX score.

Evolution: Vulpix can evolve into Ninetales at level 8


and above with the help of a Fire Stone. When it
Moves
evolves, its health increases by double its level, and Starting Moves: Confuse Ray, Flamethrower,
it gains 12 points to add to its ability scores (max Imprison, Nasty Plot, Quick Attack, Safeguard
20).
Learnable Moves:
TM: 03, 04, 05, 06, 10, 11, 15, 17, 20, 21, 22, 27,
Moves 32, 35, 38, 42, 43, 44, 45, 48, 50, 53, 61, 66, 68,
Starting Moves: Ember, Tail Whip 77, 85, 88, 90, 97, 100

Level 2: Roar, Baby-Doll Eyes, Quick Attack


Level 6: Confuse Ray, Fire Spin, Payback
Level 10: Will-O-Wisp, Feint Attack, Hex
Level 14: Flame Burst, Extrasensory, Safeguard
Level 18: Flamethrower, Imprison, Fire Blast,
Grudge, Captivate, Inferno
Learnable Moves:
TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 42,
43, 44, 45, 48, 50, 53, 61, 66, 77, 87, 88, 90, 97,
100

20
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Jigglypuff #039 Wigglytuff #040
Tiny Normal/Fairy Type | Level 1 | SR 1 Small Normal/Fairy Type | Level 5 | SR 6

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 56
Hit Dice: d8 Hit Dice: d10
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Insight, Persuasion Proficient Skills: Insight, Persuasion


Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark Resistances: Bug, Dark
Immunities: Dragon, Ghost Immunities: Dragon, Ghost

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Competitive: This Pokémon adds its proficiency Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.
Hidden Ability Hidden Ability
Friend Guard: Once per long rest, when an ally within Frisk: Upon entering a battle, a single opponent’s
15 feet of this Pokémon is hit by an attack, it may held item is revealed, if it has one.
choose to halve the damage dealt.

Evolution: Jigglypuff can evolve into Wigglytuff at


Moves
level 8 and above with the help of a Moon Stone. Starting Moves: Defense Curl, Disable, Double-Edge,
When it evolves, its health increases by double its Double Slap, Play Rough, Sing
level, and it gains 11 points to add to its ability
scores (max 20). Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
22, 24, 25, , 27, 29, 30, 31, 32, 33, 35, 38, 42, 44,
Moves 45, 48, 49, 52, 56, 57, 68, 73, 74, 77, 85, 86, 87,
Starting Moves: Sing, Defense Curl 88, 90, 93, 99, 100

Level 2: Pound, Disarming Voice, Play Nice


Level 6: Disable, Double Slap
Level 10: Rollout, Round, Spit Up, Stockpile,
Swallow, Wake-Up Slap
Level 14: Rest, Body Slam, Gyro Ball, Mimic
Level 18: Hyper Voice, Double-Edge
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 16, 17, 18, 20, 21, 22,
24, 25, 27, 29, 30, 31, 32, 33, 35, 38, 42, 44, 45,
48, 49, 56, 57, 73, 74, 77, 85, 86, 87, 88, 90, 93,
99, 100

21
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Zubat #041
Small Poison/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Stealth


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Ground
Golbat #042
Senses: Blindsight 80ft Medium Poison/Flying Type | Level 5 | SR 7

Inner Focus: This Pokémon is immune to flinching. Armor Class: 15


Hit Points: 50
Hidden Ability Hit Dice: d10
Infiltrator: This Pokémon bypasses Light Screen and Speed: 10ft. walking, 30ft. flying
Reflect.
STR DEX CON INT WIS CHA
Evolution: Zubat can evolve into Golbat at level 7
and above. When it evolves, its health increases by 14 (+2) 18 (+4) 14 (+2) 6 (-2) 14 (+2) 8 (-1)
double its level, and it gains 12 points to add to its
ability scores (max 20). Proficient Skills: Stealth
Saving Throws: Dexterity, Constitution
Vulnerabilities: Electric, Ice, Psychic, Rock
Moves Resistances: Bug, Fairy, Fighting, Grass, Poison
Starting Moves: Absorb Immunities: Ground
Senses: Blindsight 100ft
Level 2: Supersonic, Astonish, Bite
Inner Focus: This Pokémon is immune to flinching.
Level 6: Wing Attack, Confuse Ray, Air Cutter
Level 10: Swift, Poison Fang Hidden Ability
Level 14: Mean Look, Leech Life, Haze Infiltrator: This Pokémon bypasses Light Screen and
Reflect.
Level 18: Venoshock, Air Slash, Quick Guard
Learnable Moves: Evolution: Golbat can evolve into Crobat at level 14
TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 27, 28, 30, and above when its loyatly is +2 or higher. When it
32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66, 76, evolves, its health increases by double its level, and
87, 88, 89, 90, 100 it gains 5 points to add to its ability scores (max
20).

Moves
Starting Moves: Absorb, Astonish, Bite, Screech,
Supersonic
Level 6: Wing Attack, Confuse Ray, Air Cutter
Level 10: Swift, Poison Fang
Level 14: Mean Look, Leech Life
Level 18: Haze, Venoshock, Air Slash, Quick Guard
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28,
30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66,
68,76, 87, 88, 89, 90, 100

22
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Oddish #043
Tiny Grass/Poison Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature, Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Darkvision 30ft
Gloom #044
Small Grass/Poison Type | Level 5 | SR 5
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. Armor Class: 14
Hit Points: 50
Hidden Ability Hit Dice: d8
Run Away: This Pokémon cannot be the target of an Speed: 20ft. walking
attack of opportunity.
STR DEX CON INT WIS CHA
Evolution: Oddish can evolve into Gloom at level 7
and above. When it evolves, its health increases by 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
double its level, and it gains 7 points to add to its
ability scores (max 20). Proficient Skills: Nature, Survival
Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Moves Resistances: Electric, Fairy, Fighting, Grass, Water
Starting Moves: Absorb, Growth Senses: Darkvision 50ft

Level 2: Sweet Scent, Acid Chlorophyll: This Pokémon’s speed is doubled in


harsh sunlight.
Level 6: Poison Powder, Stun Spore, Sleep Powder
Level 10: Mega Drain, Lucky Chant, Moonlight Hidden Ability
Level 14: Giga Drain, Toxic Stench: When this Pokémon is hit by a melee attack,
roll a d10. On a 10, the attacker flinches.
Level 18: Natural Gift, Moonblast, Petal Dance,
Grassy Terrain
Evolution: Gloom can evolve into Vileplume at level
Learnable Moves: 14 and above with the help of a Leaf Stone, or
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42 44 Bellossom at level 14 and above with the help of a
45 48 53 75 83 86 87 88,90,96, 99, 100 Sun Stone. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Absorb, Acid, Growth, Sweet Scent
Level 6: Poison Powder, Stun Spore, Sleep Powder
Level 10: Mega Drain, Lucky Chant
Level 14: Moonlight, Giga Drain, Toxic
Level 18: Natural Gift, Petal Dance, Petal Blizzard,
Grassy Terrain
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 53, 56, 75, 83, 86, 87, 88, 90, 96, 99, 100

23
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Vileplume #045 Paras #046
Small Grass/Poison Type | Level 10 | SR 13 Tiny Bug/Grass Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 13


Hit Points: 107 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 14 (+2) 14 (+2) 12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Survival, Persuasion Proficient Skills: Nature


Saving Throws: Constitution, Charisma Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Electric, Fighting, Grass, Ground, Water
Senses: Darkvision 80ft Senses: Darkvision 30ft, Tremorsense 30ft

Chlorophyll: This Pokémon’s speed is doubled in Effect Spore: When hit by a melee attack, roll a d4.
harsh sunlight. On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker.
Hidden Ability
Effect Spore: When hit by a melee attack, roll a d4. Dry Skin: At the end of each of this Pokémon's
On a 4, deal an amount of grass damage equal to turns, it takes an amount of damage equal to its
your proficiency modifier to your attacker. proficiency modifier in harsh sunlight, or heals for
the same amount during rain.

Moves Hidden Ability


Damp: This Pokémon is unaffected by Self Destruct
Starting Moves: Aromatherapy, Mega Drain, Poison and Explosion moves.
Powder, Stun Spore
Level 18: Petal Dance, Solar Beam, Petal Blizzard Evolution: Paras can evolve into Parasect at level 7
and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 10 points to add to its
TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36, ability scores (max 20).
42, 44, 45, 53, 56, 68, 75, 83, 86, 87, 88, 90,
96,99, 100
Moves
Starting Moves: Scratch
Level 2: Poison Powder, Stun Spore, Absorb
Level 6: Fury Cutter
Level 10: Spore, Slash
Level 14: Growth
Level 18: Giga Drain, Aromatherapy, Rage Powder,
X-Scissor
Learnable Moves:
TM: 06, 09, 10, 11, 16, 17, 21, 22, 27, 28, 31, 32,
36, 49, 42, 44, 45, 46, 48, 53, 54, 75, 81, 86, 87,
88, 90, 96, 100

24
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Parasect #047
Small Bug/Grass Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 55
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water
Venonat #048
Senses: Darkvision 50ft, Tremorsense 60ft Small Bug/Poison Type | Level 1 | SR 1/2

Effect Spore: When hit by a melee attack, roll a d4. Armor Class: 13
On a 4, deal an amount of grass damage equal to Hit Points: 16
your proficiency modifier to your attacker. Hit Dice: d6
Speed: 20ft. walking
Dry Skin: At the end of each of this Pokémon's
turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for STR DEX CON INT WIS CHA
the same amount during rain.
13 (+1) 11 (+0) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct Proficient Skills: Nature
and Explosion moves. Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison
Moves Senses: Darkvision 30ft
Starting Moves: Absorb, Cross Poison, Poison
Powder, Scratch, Stun Spore Compound Eyes: This Pokémon gets an additional +1
to attack rolls.
Level 6: Fury Cutter
Tinted Lens: This Pokémon’s moves ignore
Level 10: Spore resistances.
Level 14: Slash, Growth Hidden Ability
Level 18: Giga Drain, Aromatherapy, Rage Powder, Run Away: This Pokémon cannot be the target of an
X-Scissor attack of opportunity.
Learnable Moves:
TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 27, 28, 31, Evolution: Venonat can evolve into Venomoth at
32, 36, 40, 42, 44, 45, 46, 48, 53, 54, 68, 75, 81, level 9 and above. When it evolves, its health
86, 87, 88, 90, 96, 100 increases by double its level, and it gains 8 points to
add to its ability scores (max 20).

Moves
Starting Moves: Disable, Foresight, Tackle
Level 2: Supersonic, Confusion
Level 6: Poison Powder, Psybeam
Level 10: Stun Spore, Signal Beam
Level 14: Sleep Powder, Leech Life
Level 18: Zen Headbutt, Poison Fang, Psychic
Learnable Moves:
TM: 06, 09,.10, 11, 17, 21, 22, 27, 28, 29, 32, 36,
42, 44, 45, 46, 48, 83, 87, 88, 90, 100

25
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Venomoth #049
Medium Bug/Poison Type | Level 8 | SR 8

Armor Class: 15
Hit Points: 64
Hit Dice: d10
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


14 (+2) 17 (+3) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature


Saving Throws: Constitution
Diglett #050
Vulnerabilities: Fire, Flying, Psychic, Rock Tiny Ground Type | Level 1 | SR 1/2
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 50ft Armor Class: 12
Hit Points: 18
Shield Dust: Once per long rest, this Pokémon can Hit Dice: d6
ignore a negative status condition that results from Speed: 20ft. burrowing
an enemy move.
Tinted Lens: This Pokémon’s moves ignore STR DEX CON INT WIS CHA
resistances.
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Wonder Skin: This Pokémon has advantage on all Proficient Skills: Stealth, Athletics
saving throws related to being burned, frozen, Saving Throws: Dexterity
poisoned, or paralyzed. Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric
Moves Senses: Tremorsense 80ft
Starting Moves: Disable, Foresight, Gust, Quiver
Dance, Silver Wind, Supersonic, Tackle, Confusion, Sand Veil: This Pokémon’s AC increases by 2 in
Poison Powder, Psybeam desert terrain, or during a Sandstorm.

Level 10: Stun Spore, Signal Beam Arena Trap: Wild Pokémon cannot flee from this
Pokémon if it is active in battle, except if they are
Level 14: Sleep Powder, Leech Life flying-type, or use the Levitate ability,.
Level 18: Zen Headbutt, Poison Fang, Psychic, Bug Hidden Ability
Buzz
Sand Force: During a Sandstorm, this Pokémon can
Learnable Moves: double its STAB when it hits an opponent.
TM: 06. 09,.10, 11, 15, 17, 19, 21, 22, 27, 28, 29,
32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87, Evolution: Diglett can evolve into Dugtrio at level 8
88, 89, 90, 100 and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves
Starting Moves: Sand Attack, Scratch
Level 2: Growl, Astonish
Level 6: Mud-Slap, Magnitude, Bulldoze
Level 10: Sucker Punch, Mud Bomb
Level 14: Earth Power, Dig, Slash
Level 18: Earthquake, Fissure
Learnable Moves:
TM: 06, 10, 11, 17, 21, 26, 27, 32, 36, 37, 39, 40,
42, 44, 45, 46, 49, 65, 78, 80, 87, 88, 90, 100

26
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Dugtrio #051 Meowth #052
Small Ground Type | Level 5 | SR 8 Tiny Normal Type | Level 1 | SR 1/2

Armor Class: 15 Armor Class: 13


Hit Points: 55 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. burrowing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 15 (+2) 10 (+0) 8 (-1) 10 (+0) 12 (+1)

Proficient Skills: Stealth, Athletics Proficient Skills: Persuasion, Deception, Sleight of


Saving Throws: Dexterity, Constitution Hand
Vulnerabilities: Grass, Ice, Water Saving Throws: Dexterity, Charisma
Resistances: Poison, Rock Vulnerabilities: Fighting
Immunities: Electric Resistances: None
Senses: Tremorsense 120ft Immunities: Ghost
Senses: Darkvision 30ft
Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
Arena Trap: Wild Pokémon cannot flee from this currently holding an item.
Pokémon if it is active in battle, except if they are
flying-type, or use the Levitate ability,. Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
Hidden Ability damage twice and use the higher result.
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Moves
Starting Moves: Growl, Night Slash, Sand Attack, Evolution: Meowth can evolve into Persian at level 8
Sand Tomb, Scratch, Tri Attack, Astonish, Rototiller and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
Level 6: Mud-Slap, Magnitude, Bulldoze ability scores (max 20).
Level 10: Sucker Punch, Mud Bomb
Level 14: Earth Power, Dig Moves
Level 18: Slash, Earthquake, Fissure Starting Moves: Growl, Scratch
Learnable Moves:
Level 2: Bite, Fake Out
TM: 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36, 37,
Level 6: Fury Swipes, Screech
39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78, 80,
87, 88, 90, 100 Level 10: Feint Attack, Taunt
Level 14: Pay Day, Slash
Level 18: Nasty Plot, Assurance, Captivate, Night
Slash, Feint
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77,
85,87,88, 89, 90,.97, 100

27
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Persian #053
Small Normal Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 40
Hit Dice: d10
Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA


14 (+2) 18 (+4) 10 (+0) 8 (-1) 12 (+1) 14 (+2)

Proficient Skills: Persuasion, Deception, Sleight of


Hand
Saving Throws: Dexterity, Charisma
Psyduck #054
Vulnerabilities: Fighting Small Water Type | Level 1 | SR 1/2
Resistances: None
Immunities: Ghost Armor Class: 13
Senses: Darkvision 50ft Hit Points: 18
Hit Dice: d6
Limber: This Pokémon is immune to being Speed: 20ft. walking, 25ft. swimming
paralyzed.
Technician: For damaging moves activated by this STR DEX CON INT WIS CHA
Pokémon with 15 max PP or more, they may roll the
11 (+0) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
damage twice and use the higher result.
Hidden Ability Proficient Skills: Insight
Unnerve: Opponents in combat with this Pokémon Saving Throws: Constitution, Wisdom
cannot eat held berries. Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Moves Damp: This Pokémon is unaffected by Self Destruct


Starting Moves: Bite, Fake Out, Growl, Play Rough, and Explosion moves.
Scratch, Swift, Switcheroo Cloud Nine: While this Pokémon is in battle,
Level 6: Fury Swipes, Screech weather-related abilities have no effect on the
Pokémon that have them.
Level 10: Feint Attack, Taunt
Level 14: Power Gem
Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled
Level 18: Slash, Nasty Plot, Assurance, Captivate, in rainy conditions.
Night Slash, Feint
Learnable Moves: Evolution: Psyduck can evolve into Golduck at level
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 9 and above. When it evolves, its health increases by
27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 63, 65, double its level, and it gains 6 points to add to its
65, 66, 77, 85, 87, 88, 89, 90, 97, 100 ability scores (max 20).

Moves
Starting Moves: Scratch, Water Sport
Level 2: Tail Whip, Water Gun, Confusion
Level 6: Fury Swipes, Water Pulse, Disable
Level 10: Screech, Zen Headbutt
Level 14: Aqua Tail, Soak, Psych Up
Level 18: Amnesia, Hydro Pump, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27,
29, 31, 32, 40, 42, 44, 45, 48, 55, 56, 65, 77, 87,
88, 90, 94, 98, 100

28
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Golduck #055
Medium Water Type | Level 8 | SR 10

Armor Class: 16
Hit Points: 72
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight


Mankey #056
Saving Throws: Constitution, Wisdom Tiny Fighting Type | Level 1 | SR 1/2
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Armor Class: 12
Hit Points: 16
Damp: This Pokémon is unaffected by Self Destruct Hit Dice: d6
and Explosion moves. Speed: 20ft. walking, 20ft. climbing

Cloud Nine: While this Pokémon is in battle,


weather-related abilities have no effect on the STR DEX CON INT WIS CHA
Pokémon that have them.
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)
Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled Proficient Skills: Athletics, Acrobatics
in rainy conditions. Saving Throws: Dexterity, Strength
Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Moves
Starting Moves: Aqua Jet, Me First, Scratch, Tail Vital Spirit: This Pokémon cannot be put to sleep.
Whip, Water Gun, Water Sport, Confusion, Fury Anger Point: After suffering a critical hit, this
Swipes, Water Pulse, Disable Pokémon adds proficiency to its damage if its next
Level 10: Screech, Zen Headbutt attack hits.
Level 14: Aqua Tail, Soak Hidden Ability
Level 18: Psych Up, Amnesia, Hydro Pump, Wonder Defiant: When this Pokémon is subject to a move
Room that gives it a status condition, it has advantage on
the next attack.
Learnable Moves:
TM: 03,04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, Evolution: Mankey can evolve into Primeape at level
27, 29, 31, 32, 40, 42, 44, 45, 47, 48, 52, 55, 56, 8 and above. When it evolves, its health increases by
65, 68, 77, 87, 88, 90, 94, 98, 100 double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Covet, Focus Energy, Leer, Low Kick,
Scratch
Level 2: Fury Swipes, Karate Chop
Level 6: Pursuit, Seismic Toss, Swagger
Level 10: Cross Chop, Assurance
Level 14: Punishment, Thrash, Stomping Tantrum
Level 18: Close Combat, Screech, Outrage, Final
Gambit
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25,
26, 27, 31, 32, 39, 40, 42, 45, 46, 47, 48, 50, 52,
56, 62, 66, 78, 80, 84, 87, 88, 89, 90, 100

29
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Primeape #057
Small Fighting Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 8 (-1)
Growlithe #058
Proficient Skills: Athletics, Acrobatics Small Fire Type | Level 1 | SR 1/2
Saving Throws: Dexterity, Strength
Vulnerabilities: Fairy, Flying, Psychic Armor Class: 13
Resistances: Bug, Dark, Rock Hit Points: 16
Hit Dice: d6
Vital Spirit: This Pokémon cannot be put to sleep. Speed: 25ft. walking

Anger Point: After suffering a critical hit, this


Pokémon adds proficiency to its damage if its next STR DEX CON INT WIS CHA
attack hits.
13 (+1) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Defiant: When this Pokémon is subject to a move Proficient Skills: Perception
that gives it a status condition, it has advantage on Saving Throws: Dexterity
the next attack. Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Moves Intimidate: Once per short rest, you can impose


Starting Moves: Fling, Focus Energy, Leer, Low Kick, disadvantage on an enemy attack roll of your choice.
Rage, Scratch, Fury Swipes, Karate Chop Flash Fire: This Pokémon takes no damage from fire.
Level 6: Pursuit, Seismic Toss Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
Level 10: Swagger, Cross Chop, Assurance bonus on the next fire-type move.
Level 14: Punishment, Thrash Hidden Ability
Level 18: Stomping Tantrum, Close Combat, Justified: When this Pokémon is hit by a dark-type
Screech, Outrage, Final Gambit move, it gets advantage on its next attack.
Learnable Moves:
TM: 01. 06,. 08, 10, 11, 12, 15, 17, 18, 21, 23, 24, Evolution: Growlithe can evolve into Arcanine at level
25, 26, 27, 31, 32, 39, 40, 42, 44, 45, 46, 47, 48, 8 and above with the help of a Fire Stone. When it
50, 52, 56, 62, 66, 68, 71, 78, 80, 84, 87, 88, 89, evolves, its health increases by double its level, and
90, 100 it gains 9 points to add to its ability scores (max
20).

Moves
Starting Moves: Bite, Roar
Level 2: Ember, Leer, Odor Sleuth
Level 6: Helping Hand, Flame Wheel
Level 10: Reversal, Fire Fang, Take Down
Level 14: Flame Burst, Agility, Retaliate,
Flamethrower
Level 18: Crunch, Heat Wave, Outrage, Flare Blitz
Learnable Moves:
TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 40,
42, 43, 44, 45, 46, 48, 50, 61, 87, 88, 90, 93, 95,
100

30
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Arcanine #059 Poliwag #060
Medium Fire Type | Level 8 | SR 9 Tiny Water Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 13


Hit Points: 64 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Arcana Proficient Skills: Acrobatics


Saving Throws: Dexterity, Strength Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Electric, Grass
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Fire, Ice, Steel, Water

Intimidate: Once per short rest, you can impose Water Absorb: Water type damage does not damage
disadvantage on an enemy attack roll of your choice. this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.
Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Damp: This Pokémon is unaffected by Self Destruct
type move, or in open flames, double the STAB and Explosion moves.
bonus on the next fire-type move.
Hidden Ability
Hidden Ability Swift Swim: This Pokémon's swim speed is doubled
Justified: When this Pokémon is hit by a dark-type in rainy conditions.
move, it gets advantage on its next attack.
Evolution: Poliwag can evolve into Poliwhirl at level
Moves 7 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
Starting Moves: Bite, Fire Fang, Odor Sleuth, Roar, ability scores (max 20).
Thunder Fang
Level 14: Extreme Speed Moves
Learnable Moves: Starting Moves: Water Sport
TM: 05, 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 35,
Level 2: Water Gun, Hypnosis, Bubble
38, 40, 42, 43, 44, 45, 46, 48, 50, 61, 68, 78, 87,
88, 90, 93, 95, 100 Level 6: Double Slap, Rain Dance
Level 10: Body Slam, Bubble Beam
Level 14: Mud Shot, Belly Drum, Wake-Up Slap
Level 18: Hydro Pump, Mud Bomb
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 29, 32, 42,
44, 45, 46, 48, 55, 87, 88, 90, 94, 98, 100

31
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Poliwhirl #061 Poliwrath #062
Small Water Type | Level 5 | SR 3 Medium Water/Fighting Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 16


Hit Points: 45 Hit Points: 97
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics, Athletics Proficient Skills: Acrobatics, Athletics


Saving Throws: Dexterity, Strength Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
Resistances: Fire, Ice, Steel, Water Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water

Water Absorb: Water type damage does not damage Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP. done is absorbed, restoring the Pokémon's HP.
Damp: This Pokémon is unaffected by Self Destruct Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves. and Explosion moves.
Hidden Ability Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.

Evolution: Poliwhirl can evolve into Poliwrath at level


14 and above with the help of a Water Stone, or
Moves
Politoed at level 14 and above while holding a Starting Moves: Bubble Beam, Double Slap,
King's Rock. When it evolves, its health increases by Hypnosis, Submission
double its level, and it gains 12 points to add to its
ability scores (max 20). Level 14: Dynamic Punch
Level 18: Mind Reader, Circle Throw
Moves Learnable Moves:
Starting Moves: Hypnosis, Water Gun, Water Sport, TM: 01, 06, 07, 08, 10, 13, 14, 15, 17, 18, 21, 26,
Bubble 27, 29, 31, 32, 39, 42, 44, 45, 46, 47, 48, 52, 55,
56, 66, 68, 78, 80, 84, 87, 88, 90, 94, 98, 100
Level 6: Double Slap, Rain Dance
Level 10: Body Slam, Bubble Beam
Level 14: Mud Shot
Level 18: Belly Drum, Wake-Up Slap, Hydro Pump,
Mud Bomb
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 29, 31,
32, 42, 44, 45, 46, 48, 55, 56, , 78, 87, 88, 90, 94,
98, 100

32
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Abra #063
Small Psychic Type | Level 1 | SR 1/2

Armor Class: 12
Hit Points: 15
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


9 (-1) 13 (+1) 8 (-1) 12 (+1) 12 (+1) 10 (+0)

Proficient Skills: Arcana, Insight


Saving Throws: Wisdom Kadabra #064
Vulnerabilities: Bug, Dark, Ghost Medium Psychic Type | Level 5 | SR 6
Resistances: Fighting, Psychic
Senses: Truesight 10ft
Armor Class: 14
Hit Points: 40
Synchronize: If this Pokémon becomes burned, Hit Dice: d8
paralyzed, or poisoned, its attacker receives the Speed: 30ft. walking
negative status condition as well (if not immune).
Inner Focus: This Pokémon is immune to flinching.
STR DEX CON INT WIS CHA
Hidden Ability 11 (+0) 15 (+2) 10 (+0) 14 (+2) 14 (+2) 10 (+0)
Magic Guard: If this Pokémon is subjected to a
move that forces it to make a saving throw to take Proficient Skills: Arcana, Insight
only half damage, it instead takes no damage on a Saving Throws: Wisdom
success. Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Evolution: Abra can evolve into Kadabra at level 6 Senses: Truesight 20ft
and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Synchronize: If this Pokémon becomes burned,
ability scores (max 20). paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Moves Inner Focus: This Pokémon is immune to flinching.
Starting Moves: Teleport, Scratch Hidden Ability
Learnable Moves: Magic Guard: If this Pokémon is subjected to a move
that forces it to make a saving throw to take only
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, half damage, it instead takes no damage on a
29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57, success.
63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100
Evolution: Kadabra can evolve into Alakazam at level
14 and above. When it evolves, its health increases
by double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves
Starting Moves: Confusion, Kinesis, Teleport
Level 6: Disable
Level 10: Psybeam, Miracle Eye, Reflect
Level 14: Psycho Cut, Recover, Telekinesis, Psychic
Level 18: Ally Switch, Role Play, Future Sight, Trick
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, , 18, 20, 21, 27,
29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57,
63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100

33
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Alakazam #065
Medium Psychic Type | Level 10 | SR 12

Armor Class: 17
Hit Points: 87
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


12 (+1) 16 (+3) 12 (+1) 16 (+3) 16 (+3) 10 (+0)

Proficient Skills: Arcana, Insight


Machop #066
Saving Throws: Charisma, Wisdom Small Fighting Type | Level 1 | SR 1/2
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Armor Class: 12
Senses: Truesight 30ft Hit Points: 17
Hit Dice: d6
Synchronize: If this Pokémon becomes burned, Speed: 25ft. walking
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
STR DEX CON INT WIS CHA
Inner Focus: This Pokémon is immune to flinching.
14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Magic Guard: If this Pokémon is subjected to a Proficient Skills: Athletics, Acrobatics
move that forces it to make a saving throw to take Saving Throws: Strength, Dexterity
only half damage, it instead takes no damage on a Vulnerabilities: Fairy, Flying, Psychic
success. Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned,


Moves they are not affected by the disadvantage or half
Starting Moves: Confusion, Kinesis, Teleport, Disable, damage effects. They still take damage at the end of
Psybeam, Miracle Eye, Reflect each of their turns.

Level 14: Psycho Cut, Recover, Telekinesis, Psychic No Guard: Any attack made by or against this
Pokémon has advantage.
Level 18: Ally Switch, Calm Mind, Future Sight, Trick
Learnable Moves:
Hidden Ability
Steadfast: Once per long rest, when this Pokémon
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, fails a saving throw against a negative status
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53, condition, it can choose to pass instead.
56, 57, 63, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99,
100
Evolution: Machop can evolve into Machoke at level
8 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Low Kick, Focus Energy
Level 2: Karate Chop, Foresight
Level 6: Low Sweep, Seismic Toss, Revenge
Level 10: Knock Off, Vital Throw, Wake-Up Slap
Level 14: Dual Chop, Submission, Bulk Up
Level 18: Cross Chop, Scary Face, Dynamic Punch
Learnable Moves:
TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27,
31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52, 56,
66, 78, 80, 84, 87, 88, 90, 100

34
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Machoke #067 Machamp #068
Medium Fighting Type | Level 5 | SR 5 Medium Fighting Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 15


Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Acrobatics Proficient Skills: Athletics, Acrobatics


Saving Throws: Strength, Dexterity Saving Throws: Strength, Dexterity
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half they are not affected by the disadvantage or half
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
No Guard: Any attack made by or against this No Guard: Any attack made by or against this
Pokémon has advantage. Pokémon has advantage.
Hidden Ability Hidden Ability
Steadfast: Once per long rest, when this Pokémon Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative status fails a saving throw against a negative status
condition, it can choose to pass instead. condition, it can choose to pass instead.

Evolution: Machoke can evolve into Machamp at


level 16 and above. When it evolves, its health
Moves
increases by double its level, and it gains 9 points to Starting Moves: Focus Energy, Karate Chop, Leer,
add to its ability scores (max 20). Low Kick, Strength, Wide Guard, Foresight, Low
Sweep, Seismic Toss, Revenge, Knock Off, Vital
Throw, Wake-Up Slap
Moves
Level 14: Dual Chop, Submission, Bulk Up
Starting Moves: Focus Energy, Karate Chop, Leer,
Low Kick, Foresight Level 18: Cross Chop, Scary Face, Dynamic Punch
Learnable Moves:
Level 6: Low Sweep, Seismic Toss, Revenge
TM: 01, 06, 08, 10, 11, 15, 16, 17, 18, 21, 23, 26,
Level 10: Knock Off, Vital Throw, Wake-Up Slap
27, 31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52,
Level 14: Dual Chop, Submission, Bulk Up 56, 66 68, 71, 78, 80, 84, 87, 88, 90, 100
Level 18: Cross Chop, Scary Face, Dynamic Punch
Learnable Moves:
TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27,
31, 32, 35, 38, 39, 42, 44, 45, 46, 47,48, 52, 56,
66, 78, 80, 84, 87, 88, 90, 100

35
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Bellsprout #069
Small Grass/Poison Type | Level 1 | SR 1/4

Armor Class: 11
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Tremorsense 20ft
Weepinbell #070
Small Grass/Poison Type | Level 5 | SR 5
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. Armor Class: 13
Hit Points: 50
Hidden Ability Hit Dice: d8
Gluttony: This Pokémon must eat its held berry Speed: 30ft. walking
when it falls below ½ of its maximum HP.
STR DEX CON INT WIS CHA
Evolution: Bellsprout can evolve into Weepinbell at
level 7 and above. When it evolves, its health 13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
increases by double its level, and it gains 8 points to
add to its ability scores (max 20). Proficient Skills: Nature, Survival
Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Moves Resistances: Electric, Fairy, Fighting, Grass, Water
Starting Moves: Vine Whip Senses: Tremorsense 40ft

Level 2: Growth, Wrap Chlorophyll: This Pokémon’s speed is doubled in


harsh sunlight.
Level 6: Sleep Powder, Poison Powder, Stun Spore
Level 10: Acid, Knock Off Hidden Ability
Level 14: Sweet Scent, Gastro Acid Gluttony: This Pokémon must eat its held berry when
it falls below ½ of its maximum HP.
Level 18: Razor Leaf, Poison Jab, Slam, Wring Out
Learnable Moves: Evolution: Weepinbell can evolve into Victreebel at
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42, level 14 and above with the help of a Leaf Stone.
44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96, When it evolves, its health increases by double its
100 level, and it gains 9 points to add to its ability scores
(max 20).

Moves
Starting Moves: Growth, Vine Whip, Wrap
Level 6: Sleep Powder, Poison Powder, Stun Spore
Level 10: Acid
Level 14: Knock Off, Sweet Scent
Level 18: Gastro Acid, Razor Leaf, Poison Jab, Slam,
Wring Out
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42,
44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96,
100

36
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Victreebel #071 Tentacool #072
Medium Grass/Poison Type | Level 10 | SR 12 Small Water/Poison Type | Level 1 | SR 2

Armor Class: 14 Armor Class: 14


Hit Points: 122 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Nature, Survival Proficient Skills: Sleight of Hand


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Electric, Ground, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
Senses: Tremorsense 60ft Steel, Water

Chlorophyll: This Pokémon’s speed is doubled in Clear Body: Other Pokémon's moves or abilities
harsh sunlight. cannot lower this Pokémon stats.

Hidden Ability Liquid Ooze: If an enemy uses a leeching or absorb


Gluttony: This Pokémon must eat its held berry move against this Pokémon, the Pokémon must
when it falls below ½ of its maximum HP. make a DC 12 CON save or become poisoned.
Hidden Ability
Moves Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus
Starting Moves: Leaf Tornado, Razor Leaf, Sleep at the end of each of its turns.
Powder, Spit Up, Stockpile, Swallow, Sweet Scent,
Vine Whip
Evolution: Tentacool can evolve into Tentacruel at
Level 14: Leaf Storm level 8 and above. When it evolves, its health
increases by double its level, and it gains 8 points to
Level 18: Leaf Blade add to its ability scores (max 20).
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, Moves
42, 44, 45, 46, 48, 53, 68, 75, 83, 84, 86, 87,
88,90, 96, 100 Starting Moves: Poison Sting
Level 2: Supersonic, Constrict, Acid
Level 6: Toxic Spikes, Water Pulse, Wrap
Level 10: Acid Spray, Bubble Beam
Level 14: Barrier, Poison Jab, Brine
Level 18: Screech, Hex, Sludge Wave, Hydro Pump,
Wring Out
Learnable Moves:
TM: 06, 07, 09, 10, 13, 14, 17, 18, 20, 21, 27, 32,
34, 36, 42, 44, 45, 46, 48, 55, 66, 75, 83, 84, 87,
88,90, 94, 98, 99, 100

37
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Tentacruel #073 Geodude #074
Medium Water/Poison Type | Level 5 | SR 8 Tiny Rock/Ground Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 13


Hit Points: 50 Hit Points: 18
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking, 40ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 8 (-1) 14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Athletics, Survival


Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Electric, Ground, Psychic Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Water
Steel, Water Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric
Clear Body: Other Pokémon's moves or abilities Senses: Tremorsense 30ft
cannot lower this Pokémon stats.
Rock Head: This Pokémon takes no recoil damage.
Liquid Ooze: If an enemy uses a leeching or absorb
move against this Pokémon, the Pokémon must Sturdy: When this Pokémon takes an amount of
make a DC 12 CON save or become poisoned. damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage
Hidden Ability is halved.
Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus Hidden Ability
at the end of each of its turns. Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm.
Moves Evolution: Geodude can evolve into Graveler at level
Starting Moves: Acid, Constrict, Poison Sting, Reflect 7 and above. When it evolves, its health increases by
Type, Supersonic double its level, and it gains 7 points to add to its
ability scores (max 20).
Level 6: Toxic Spikes, Water Pulse, Wrap
Level 10: Acid Spray, Bubble Beam
Moves
Level 14: Barrier, Poison Jab
Starting Moves: Defense Curl, Tackle
Level 18: Brine, Screech, Hex, Sludge Wave, Hydro
Pump, Wring Out Level 2: Mud Sport, Rock Polish, Rollout
Learnable Moves: Level 6: Magnitude, Rock Throw, Smack Down
TM: 06, 07, 09, 10, 13, 14, 15, 17, 18, 20, 21, 27, Level 10: Bulldoze, Self-Destruct
32, 34, 36, 42, 44, 45, 46, 48, 55, 66, 68, 75, 83,
Level 14: Stealth Rock, Rock Blast, Earthquake
84, 87, 88, 90, 94, 98, 99, 100
Level 18: Explosion, Double-Edge, Stone Edge
Learnable Moves:
TM: 06,10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78, 80,
87,88, 90, 96, 100

38
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Graveler #075 Golem #076
Small Rock/Ground Type | Level 5 | SR 6 Medium Rock/Ground Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 16


Hit Points: 55 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival


Saving Throws: Constitution, Strength Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Water Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 50ft Senses: Tremorsense 80ft

Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.
Hidden Ability Hidden Ability
Sand Veil: This Pokémon’s AC increases by 2 in Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. desert terrain, or during a Sandstorm.

Evolution: Graveler can evolve into Golem at level


14 and above. When it evolves, its health increases
Moves
by double its level, and it gains 9 points to add to its Starting Moves: Defense Curl, Mud Sport, Rock
ability scores (max 20). Polish, Tackle, Steamroller, Magnitude, Rock Throw,
Smack Down, Bulldoze, Self-Destruct

Moves Level 14: Stealth Rock, Rock Blast, Earthquake


Starting Moves: Defense Curl, Mud Sport, Rock Level 18: Explosion, Double-Edge, Stone Edge,
Polish, Tackle, Rollout Heavy Slam
Learnable Moves:
Level 6: Magnitude, Rock Throw, Smack Down
TM: 05, 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32,
Level 10: Bulldoze, Self-Destruct
35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 64, 68, 69,
Level 14: Stealth Rock, Rock Blast, Earthquake 71, 74, 78, 80, 87, 88, 90, 96, 100
Level 18: Explosion, Double-Edge, Stone Edge
Learnable Moves:
TM: 06, 10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78,
8087, 88, 90, 96, 100

39
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Ponyta #077 Rapidash #078
Small Fire Type | Level 1 | SR 1/2 Medium Fire Type | Level 10 | SR 11

Armor Class: 14 Armor Class: 16


Hit Points: 18 Hit Points: 98
Hit Dice: d8 Hit Dice: d10
Speed: 35ft. walking Speed: 50ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Run Away: This Pokémon cannot be the target of an Run Away: This Pokémon cannot be the target of an
attack of opportunity. attack of opportunity.
Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.
Hidden Ability Hidden Ability
Flame Body: The flames from this Pokémon's body Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the hit by a melee attack, roll a d10. On a 10, the
attacker is burned. attacker is burned.

Evolution: Ponyta can evolve into Rapidash at level


10 and above. When it evolves, its health increases
Moves
by double its level, and it gains 12 points to add to Starting Moves: Ember, Fury Attack, Growl,
its ability scores (max 20). Megahorn, Poison Jab, Quick Attack, Tail Whip,
Flame Wheel, Stomp, Flame Charge, Fire Spin

Moves Level 14: Take Down, Inferno, Agility


Starting Moves: Growl, Tackle Level 18: Fire Blast, Bounce, Flare Blitz
Learnable Moves:
Level 2: Tail Whip, Ember
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 35, 38, 42,
Level 6: Flame Wheel, Stomp
43, 44, 45, 48, 49, 50, 61, 67, 68, 84, 87, 88, 90,
Level 10: Flame Charge, Fire Spin 93, 100
Level 14: Take Down, Inferno, Agility
Level 18: Fire Blast, Bounce, Flare Blitz
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 32, 35, 38, 42, 43,
44, 45, 48, 49, 50, 61, 87, 88, 90, 93, 100

40
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Slowpoke #079 Slowbro #080
Small Water/Psychic Type | Level 1 | SR 1/2 Medium Water/Psychic Type | Level 8 | SR 11

Armor Class: 12 Armor Class: 16


Hit Points: 20 Hit Points: 97
Hit Dice: d8 Hit Dice: d10
Speed: 15ft. walking, 25ft. swimming Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 12 (+1) 18 (+4) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Insight, History Proficient Skills: Insight, History


Saving Throws: Constitution, Wisdom Saving Throws: Constitution, Wisdom
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
Resistances: Fighting, Fire, Ice, Psychic, Steel, Water Resistances: Fighting, Fire, Ice, Psychic, Steel, Water

Oblivious: This Pokémon is immune to moves that Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. attempt to charm or taunt it.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Regenerator: Once per long rest, this Pokémon Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns regains hit points equal to its level when it returns
to its Pokéball. to its Pokéball.

Evolution: Slowpoke can evolve into Slowbro at level


10 and above, or Slowking at level 10 and above
Moves
while holding a King's Rock. When it evolves, its Starting Moves: Curse, Growl, Tackle, Withdraw,
health increases by double its level, and it gains 14 Yawn, Water Gun, Confusion, Disable
points to add to its ability scores (max 20).
Level 10: Headbutt
Level 14: Water Pulse, Zen Headbutt, Slack Off
Moves
Level 18: Amnesia, Psychic, Rain Dance, Psych Up,
Starting Moves: Curse, Tackle, Yawn Heal Pulse
Level 2: Growl, Water Gun Learnable Moves:
Level 6: Confusion, Disable TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 40, 42, 44,
Level 10: Headbutt
45, 48, 49, 52, 55, 56, 68, 73, 77, 78, 85, 86, 87,
Level 14: Water Pulse, Zen Headbutt, Slack Off, 90, 92, 94, 100
Amnesia
Level 18: Psychic, Rain Dance, Psych Up, Heal Pulse
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20,
21, 26, 27, 29, 30, 32, 35, 38, 42, 44, 45, 48, 49,
55, 73, 77, 78, 85, 86, 87, 88, 90, 92, 94, 100

41
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Magnemite #081 Magneton #082
Tiny Electric/Steel Type | Level 1 | SR 1/2 Small Electric/Steel Type | Level 5 | SR 8

Armor Class: 14 Armor Class: 16


Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 0ft. walking, 20ft. flying (hover) Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 14 (+2) 8 (-1) 10 (+0) 8 (-1) 13 (+1) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 8 (-1)

Proficient Skills: Insight, Acrobatics Proficient Skills: Insight, Acrobatics


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Electric, Fairy, Flying, Resistances: Bug, Dragon, Electric, Fairy, Flying,
Grass, Ice, Normal, Psychic, Rock, Steel Grass, Ice, Normal, Psychic, Rock, Steel
Immunities: Poison Immunities: Poison

Magnet Pull: Steel opponents in battle with this Magnet Pull: Steel opponents in battle with this
Pokémon may not switch out or flee. Pokémon may not switch out or flee.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.
Hidden Ability Hidden Ability
Analytic: After this Pokémon misses an attack, its Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. next attack is done at advantage.

Evolution: Magnemite can evolve into Magneton at Evolution: Magneton can evolve into Magnezone at
level 8 and above. When it evolves, its health level 15 and above. When it evolves, its health
increases by double its level, and it gains 11 points increases by double its level, and it gains 8 points to
to add to its ability scores (max 20). add to its ability scores (max 20).

Moves Moves
Starting Moves: Supersonic, Tackle Starting Moves: Magnet Bomb, Supersonic, Tackle,
Thunder Shock, Tri Attack, Thunder Wave, Electric
Level 2: Thunder Shock, Magnet Bomb, Thunder Terrain
Wave
Level 6: Light Screen, Sonic Boom
Level 6: Light Screen, Sonic Boom, Spark
Level 10: Spark, Mirror Shot, Metal Sound
Level 10: Mirror Shot, Metal Sound
Level 14: Electro Ball, Flash Cannon, Screech
Level 14: Electro Ball, Flash Cannon, Screech,
Discharge Level 18: Discharge, Lock-On, Magnet Rise, Gyro
Ball, Zap Cannon
Level 18: Lock-On, Magnet Rise, Gyro Ball, Zap
Cannon Learnable Moves:
Learnable Moves: TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32,
33,42, 44, 48, 57, 64, 68, 72, 73, 74, 77,87, 88,
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 32, 33,
90, 91, 93, 100
42, 44, 48, 57, 64, 72, 73, 74, 77, 87, 88,90, 91,
93,100

42
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Farfetch'd #083
Small Normal/Flying Type | Level 1 | SR 3

Armor Class: 14
Hit Points: 25
Hit Dice: d8
Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Intimidation


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Doduo #084
Resistances: Bug, Grass Medium Normal/Flying Type | Level 1 | SR 1/4
Immunities: Ghost, Ground
Armor Class: 12
Keen Eye: This Pokémon ignores disadvantage when Hit Points: 17
it relates to sight. Hit Dice: d6
Speed: 35ft. walking
Inner Focus: This Pokémon is immune to flinching.
Hidden Ability STR DEX CON INT WIS CHA
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on 10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
the next attack.
Proficient Skills: Perception, Acrobatics
Saving Throws: Dexterity
Moves Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Starting Moves: Fury Cutter, Leer, Peck, Poison Jab,
Immunities: Ghost, Ground
Sand Attack
Level 2: Fury Attack, Aerial Ace Run Away: This Pokémon cannot be the target of an
attack of opportunity.
Level 6: Knock Off, Slash
Level 10: Air Cutter, Swords Dance Early Bird: This Pokémon has advantage on rolls to
wake from sleep.
Level 14: Agility, Night Slash
Level 18: Acrobatics, Feint, False Swipe, Air Slash,
Hidden Ability
Brave Bird Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused.
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44, Evolution: Doduo can evolve into Dodrio at level 9
45, 46, 48, 51, 54, 59, 62, 75, 76, 77, 84, and above. When it evolves, its health increases by
87,88,89, 90, 100 double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growl, Peck
Level 2: Quick Attack, Rage
Level 6: Fury Attack, Pursuit, Pluck
Level 10: Double Hit, Agility
Level 14: Uproar, Acupressure, Swords Dance, Jump
Kick
Level 18: Drill Peck, Endeavor, Thrash
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44,
45, 46, 48, 49, 51, 75, 87, 88, 90, 100

43
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Dodrio #085
Medium Normal/Flying Type | Level 8 | SR 9

Armor Class: 15
Hit Points: 64
Hit Dice: d10
Speed: 50ft. walking

STR DEX CON INT WIS CHA


16 (+3) 19 (+4) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Seel #086
Immunities: Ghost, Ground Small Water Type | Level 1 | SR 1/2

Run Away: This Pokémon cannot be the target of an Armor Class: 14


attack of opportunity. Hit Points: 17
Hit Dice: d6
Early Bird: This Pokémon has advantage on rolls to Speed: 10ft. walking, 30ft. swimming
wake from sleep.
Hidden Ability STR DEX CON INT WIS CHA
Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused. 13 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics


Moves Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Starting Moves: Growl, Peck, Quick Attack, Rage, Tri
Resistances: Fire, Ice, Steel, Water
Attack, Fury Attack, Pursuit, Pluck
Level 10: Double Hit, Agility Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage.
Level 14: Uproar, Acupressure, Swords Dance
Level 18: Jump Kick, Drill Peck, Endeavor, Thrash Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 19, 21, 27, 32, 40,
Hidden Ability
41, 42, 44, 45, 46, 48, 49, 51, 66, 68, 75, 76, 87, Ice Body: While it is snowing or hailing, this
88, 90, 100 Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns.

Evolution: Seel can evolve into Dewgong at level 9


and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves
Starting Moves: Headbutt, Growl
Level 2: Water Sport, Icy Wind
Level 6: Encore, Ice Shard, Rest
Level 10: Aqua Ring, Aurora Beam
Level 14: Aqua Jet, Brine, Take Down, Dive
Level 18: Aqua Tail, Ice Beam, Safeguard, Hail
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 46, 48, 49, 56, 67, 87, 88, 90, 94, 98, 100

44
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Dewgong #087
Medium Water/Ice Type | Level 8 | SR 10

Armor Class: 16
Hit Points: 72
Hit Dice: d10
Speed: 15ft. walking, 50ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Grimer #088
Vulnerabilities: Electric, Fighting, Grass, Rock Small Poison Type | Level 1 | SR 1/2
Resistances: Ice, Water
Armor Class: 12
Thick Fat: This Pokemon takes half the damage it Hit Points: 19
otherwise would from Ice and Fire damage. Hit Dice: d6
Speed: 15ft. walking
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
STR DEX CON INT WIS CHA
Hidden Ability
Ice Body: While it is snowing or hailing, this 14 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. Proficient Skills: Stealth
Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Moves Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft
Starting Moves: Growl, Headbutt, Icy Wind, Sheer
Cold, Signal Beam, Encore, Ice Shard
Stench: When this Pokémon is hit by a melee attack,
Level 10: Rest, Aqua Ring, Aurora Beam roll a d10. On a 10, the attacker flinches.
Level 14: Aqua Jet, Brine, Take Down, Dive Sticky Hold: Held items cannot be stolen or knocked
Level 18: Aqua Tail, Ice Beam, Safeguard, Hail away from this Pokémon.
Learnable Moves: Hidden Ability
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, Poison Touch: On melee attacks made by this
42, 44, 45, 46, 48, 49, 56, 67, 68, 79, 87, 88, 90, Pokémon, roll a d10 on a hit. On a result of a 10, the
94, 98, 100 target is poisoned.

Evolution: Grimer can evolve into Muk at level 10


and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Poison Gas, Pound
Level 2: Harden, Mud-Slap
Level 6: Disable, Sludge, Mud Bomb
Level 10: Minimize, Fling
Level 14: Sludge Bomb, Sludge Wave, Screech
Level 18: Gunk Shot, Acid Armor, Memento, Belch
Learnable Moves:
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 34, 36, 38, 39, 41, 42, 44, 45, 48, 56, 64, 66,
80, 83, 84, 87, 88, 90, 100

45
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Muk #089
Small Poison Type | Level 8 | SR 10

Armor Class: 16
Hit Points: 80
Hit Dice: d10
Speed: 20ft. walking

STR DEX CON INT WIS CHA


17 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Stealth


Shellder #090
Saving Throws: Constitution Tiny Water Type | Level 1 | SR 1/2
Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Armor Class: 14
Senses: Darkvision 40ft Hit Points: 18
Hit Dice: d6
Stench: When this Pokémon is hit by a melee attack, Speed: 5ft. walking, 15ft. swimming
roll a d10. On a 10, the attacker flinches.
Sticky Hold: Held items cannot be stolen or knocked STR DEX CON INT WIS CHA
away from this Pokémon.
12 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Poison Touch: On melee attacks made by this Proficient Skills: Survival
Pokémon, roll a d10 on a hit. On a result of a 10, Saving Throws: Constitution
the target is poisoned. Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Moves Shell Armor: This Pokémon is immune to extra


Starting Moves: Harden, Mud-Slap, Poison Gas, damage dealt by a Critical Hit.
Pound, Disable, Sludge, Mud Bomb, Venom Drench Skill Link: On combo moves like Fury Swipes, Comet
Level 10: Minimize, Fling Punch, etc., this Pokémon is guaranteed to hit at
least twice.
Level 14: Sludge Bomb, Sludge Wave, Screech
Level 18: Gunk Shot, Acid Armor, Memento, Belch
Hidden Ability
Overcoat: This Pokémon does not take damage from
Learnable Moves: weather-related moves like Hail, Weather Ball, etc.
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
30, 31, 32, 34, 35, 36, 39, 41, 42, 44, 45, 46, Evolution: Shellder can evolve into Cloyster at level 8
48,52, 56, 64, 66, 68, 80, 83, 84, 87, 88, 90, 97, and above with the help of a Water Stone. When it
100 evolves, its health increases by double its level, and
it gains 9 points to add to its ability scores (max
20).

Moves
Starting Moves: Tackle, Water Gun
Level 2: Withdraw, Supersonic
Level 6: Icicle Spear, Protect
Level 10: Leer, Clamp
Level 14: Ice Shard, Razor Shell, Aurora Beam,
Whirlpool
Level 18: Brine, Iron Defense, Ice Beam, Shell Smash,
Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 64, 66, 87, 90, 94, 100

46
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Cloyster #091
Medium Water/Ice Type | Level 5 | SR 8

Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water

Shell Armor: This Pokémon is immune to extra


damage dealt by a Critical Hit.
Skill Link: On combo moves like Fury Swipes, Comet Gastly #092
Punch, etc., this Pokémon is guaranteed to hit at Medium Ghost/Poison Type | Level 1 | SR 1/2
least twice.
Hidden Ability Armor Class: 12
Overcoat: This Pokémon does not take damage from Hit Points: 16
weather-related moves like Hail, Weather Ball, etc. Hit Dice: d6
Speed: 0ft. walking, 30ft. flying (hover)

Moves
STR DEX CON INT WIS CHA
Starting Moves: Aurora Beam, Hydro Pump, Protect,
Shell Smash, Supersonic, Toxic Spikes, Withdraw 9 (-1) 13 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0)
Level 6: Spike Cannon Proficient Skills: Stealth, Deception
Level 14: Spikes Saving Throws: Constitution
Vulnerabilities: Dark, Ghost, Psychic
Level 18: Icicle Crash Resistances: Bug, Fairy, Grass, Poison
Learnable Moves: Immunities: Fighting, Normal
Senses: Darkvision 30ft
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 41,
42, 44, 45, 48, 64, 66, 67, 68, 79, 84, 87, 88, 90,
94, 100 Levitate: This Pokémon is immune to ground moves.

Evolution: Gastly can evolve into Haunter at level 7


and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
ability scores (max 20).

Moves
Starting Moves: Hypnosis, Lick
Level 2: Spite, Mean Look
Level 6: Curse, Night Shade
Level 10: Confuse Ray, Sucker Punch, Payback
Level 14: Shadow Ball, Dream Eater
Level 18: Dark Pulse, Destiny Bond, Hex, Nightmare
Learnable Moves:
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30,
32, 36, 41, 42, 44, 45, 46, 48, 53, 61, 63, 64, 66,
77, 83, 85, 87, 88, 90, 92, 97, 99, 100

47
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Haunter #093
Medium Ghost/Poison Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA


12 (+1) 15 (+2) 13 (+1) 6 (-2) 15 (+2) 10 (+0)

Proficient Skills: Stealth, Deception


Saving Throws: Constitution
Vulnerabilities: Dark, Ghost, Psychic
Resistances: Bug, Fairy, Grass, Poison
Immunities: Fighting, Normal
Senses: Darkvision 50ft

Levitate: This Pokémon is immune to ground moves.

Evolution: Haunter can evolve into Gengar at level


14 and above. When it evolves, its health increases
by double its level, and it gains 8 points to add to its
Gengar #094
Medium Ghost/Poison Type | Level 10 | SR 12
ability scores (max 20).

Armor Class: 15
Moves Hit Points: 102
Starting Moves: Hypnosis, Lick, Shadow Punch, Hit Dice: d12
Spite, Mean Look Speed: 30ft. walking, 30ft. flying (hover)

Level 6: Curse, Night Shade


STR DEX CON INT WIS CHA
Level 10: Confuse Ray, Sucker Punch
14 (+2) 18 (+4) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
Level 14: Payback, Shadow Ball
Level 18: Dream Eater, Dark Pulse, Destiny Bond, Proficient Skills: Stealth, Deception
Hex, Nightmare Saving Throws: Constitution, Charisma
Vulnerabilities: Dark, Ghost, Psychic, Ground
Learnable Moves:
Resistances: Bug, Fairy, Grass, Poison
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30, Immunities: Fighting, Normal
32, 36, 41, 42, 44, 45, 46, 48, 53, 56, 61, 63, 64, Senses: Darkvision 80ft
65, 66, 77, 83, 84, 85, 87, 88, 90, 92, 97, 99, 100
Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the same
move on its next turn.

Moves
Starting Moves: Hypnosis, Lick, Shadow Punch, Spite,
Mean Look, Curse, Night Shade, Confuse Ray, Sucker
Punch
Level 14: Payback, Shadow Ball
Level 18: Dream Eater, Dark Pulse, Destiny Bond,
Hex, Nightmare
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
29, 30, 31, 32, 36, 41, 42, 44, 45, 46, 48, 52, 53,
56, 61, 63, 64, 65, 66, 68, 77, 83, 84, 85, 87, 88,
90, 92, 97, 99, 100

48
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Onix #095
Huge Rock/Ground Type | Level 5 | SR 10

Armor Class: 17
Hit Points: 65
Hit Dice: d10
Speed: 30ft. walking, 30ft. burrowing

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Drowzee #096
Water Small Psychic Type | Level 1 | SR 1/2
Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric Armor Class: 14
Senses: Tremorsense 120ft Hit Points: 17
Hit Dice: d6
Rock Head: This Pokémon takes no recoil damage. Speed: 25ft. walking

Sturdy: When this Pokémon takes an amount of


damage from a single hit that is equal or greater STR DEX CON INT WIS CHA
than half the Pokémon's maximum HP, the damage
13 (+1) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 8 (-1)
is halved.
Hidden Ability Proficient Skills: Insight, Persuasion
Weak Armor: When an attack hits this Pokémon, its Saving Throws: Wisdom
speed increases by 5 feet, but its AC is temporarily Vulnerabilities: Bug, Dark, Ghost
reduced by 1 until the end of battle (for a maximum Resistances: Fighting, Psychic
reduction of -5).
Insomnia: This Pokémon is immune to sleep.
Evolution: Onix can evolve into Steelix at level 14 Forewarn: When this Pokémon enters battle, it
and above while holding a Metal Coat. When it selects a target to reveal the move it knows with the
evolves, its health increases by double its level, and most damage output. In the case of a tie, the target
it gains 7 points to add to its ability scores (max can choose which move it reveals.
20).
Hidden Ability
Inner Focus: This Pokémon is immune to flinching.
Moves
Starting Moves: Bind, Harden, Mud Sport, Tackle, Evolution: Drowzee can evolve into Hypno at level 8
Curse, Rock Throw, Rock Tomb and above. When it evolves, its health increases by
Level 6: Rage, Stealth Rock, Rock Polish double its level, and it gains 11 points to add to its
ability scores (max 20).
Level 10: Gyro Ball, Smack Down, Dragon Breath,
Slam
Level 14: Screech, Rock Slide, Sand Tomb, Iron Tail
Moves
Starting Moves: Hypnosis, Pound
Level 18: Dig, Stone Edge, Double-Edge, Sandstorm
Learnable Moves: Level 2: Disable, Confusion
TM: 05, 06, 10, 11, 12, 17, 21, 23, 26, 27, 32, 37, Level 6: Headbutt, Poison Gas
39, 41, 42, 44, 45, 48, 59, 64, 66, 69, 71, 74, 77, Level 10: Meditate, Psybeam
78, 80, 82, 87, 88, 90, 91, 96, 100
Level 14: Psych Up
Level 18: Synchronoise, Zen Headbutt, Swagger,
Psychic, Nasty Plot, Psyshock, Future Sight
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48, 56,
73, 77, 85, 89, 87, 88, 89, 90, 92, 99, 100

49
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Hypno #097
Medium Psychic Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


14 (+2) 15 (+2) 13 (+1) 8 (-1) 16 (+3) 8 (-1)

Proficient Skills: Insight, Persuasion


Saving Throws: Charisma, Wisdom
Krabby #098
Vulnerabilities: Bug, Dark, Ghost Tiny Water Type | Level 1 | SR 1/4
Resistances: Fighting, Psychic
Senses: Truesight 20ft Armor Class: 13
Hit Points: 17
Insomnia: This Pokémon is immune to sleep. Hit Dice: d6
Speed: 30ft. walking, 20ft. swimming
Forewarn: When this Pokémon enters battle, it
selects a target to reveal the move it knows with the
most damage output. In the case of a tie, the target STR DEX CON INT WIS CHA
can choose which move it reveals.
14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 8 (-1)
Hidden Ability
Inner Focus: This Pokémon is immune to flinching. Proficient Skills: Survival, Sleight of Hand
Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Moves Resistances: Fire, Ice, Steel, Water
Starting Moves: Confusion, Disable, Future Sight,
Hypnosis, Nasty Plot, Nightmare, Pound, Hyper Cutter: This Pokémon’s attack or damage
Switcheroo bonuses cannot be decreased by an opponent’s
moves.
Level 6: Headbutt, Poison Gas
Shell Armor: This Pokémon is immune to extra
Level 10: Meditate, Psybeam damage dealt by a Critical Hit.
Level 14: Psych Up Hidden Ability
Level 18: Synchronoise, Zen Headbutt, Swagger, Sheer Force: This Pokémon adds its proficiency
Psychic, Psyshock bonus to damage rolls while poisoned, burned,
Learnable Moves: confused, or paralyzed.

TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48, Evolution: Krabby can evolve into Kingler at level 8
52, 56, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Bubble, Mud Sport
Level 2: Vice Grip, Leer, Harden
Level 6: Bubble Beam, Mud Shot
Level 10: Metal Claw, Stomp
Level 14: Protect, Guillotine, Slam
Level 18: Brine, Crabhammer, Flail
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39,
42, 44, 45, 46, 48, 54, 55, 56, 75, 80, 81, 87, 88,
90, 94, 100

50
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Kingler #099
Medium Water Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 8 (-1)
Voltorb #100
Proficient Skills: Survival, Sleight of Hand Tiny Electric Type | Level 1 | SR 1/2
Saving Throws: Constitution
Vulnerabilities: Electric, Grass Armor Class: 14
Resistances: Fire, Ice, Steel, Water Hit Points: 17
Hit Dice: d6
Hyper Cutter: This Pokémon’s attack or damage Speed: 20ft. walking
bonuses cannot be decreased by an opponent’s
moves.
STR DEX CON INT WIS CHA
Shell Armor: This Pokémon is immune to extra
12 (+1) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 8 (-1)
damage dealt by a Critical Hit.
Hidden Ability Proficient Skills: Stealth
Sheer Force: This Pokémon adds its proficiency Saving Throws: Constitution
bonus to damage rolls while poisoned, burned, Vulnerabilities: Ground
confused, or paralyzed. Resistances: Electric, Flying, Steel

Soundproof: This Pokémon is immune to sound-


Moves based moves.
Starting Moves: Bubble, Leer, Mud Sport, Vice Grip, Static: When this Pokémon is hit by a melee attack,
Wide Guard, Harden roll a d4. On a result of 4, the attacker takes an
Level 6: Bubble Beam, Mud Shot amount of electric damage equal to this Pokemon's
proficiency bonus.
Level 10: Metal Claw, Stomp
Level 14: Protect, Slam
Hidden Ability
Aftermath: This Pokémon deals damage to an
Level 18: Guillotine, Brine, Crabhammer, Flail attacker equal to half of the damage received when
Learnable Moves: knocked out by a melee move.

TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 31, 32,
39,42, 44, 45, 46, 48, 54, 55, 56, 60, 68, 75, 80, Evolution: Voltorb can evolve into Electrode at level
81,87, 88, 90, 94, 100 8 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves
Starting Moves: Charge, Tackle
Level 2: Sonic Boom, Spark, Eerie Impulse
Level 6: Rollout, Screech, Charge Beam
Level 10: Swift, Electro Ball, Self-Destruct
Level 14: Light Screen, Magnet Rise
Level 18: Discharge, Explosion, Gyro Ball, Mirror
Coat
Learnable Moves:
TM: 06, 10, 12, 16, 17, 18, 21, 24, 25, 27, 32, 41,
42, 44, 46, 48, 57, 64, 72, 73, 74, 87, 88, 90, 93,
100

51
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Electrode #101 Exeggcute #102
Small Electric Type | Level 5 | SR 8 Tiny Grass/Psychic Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 14


Hit Points: 50 Hit Points: 19
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 8 (-1) 13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Nature


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,
Resistances: Electric, Flying, Steel Poison
Resistances: Electric, Fighting, Grass, Ground,
Soundproof: This Pokémon is immune to sound- Psychic, Water
based moves.
Chlorophyll: This Pokémon’s speed is doubled in
Static: When this Pokémon is hit by a melee attack, harsh sunlight.
roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's Hidden Ability
proficiency bonus. Harvest: At the end of this Pokémon's turn, if it used
Hidden Ability a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item.
Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when
knocked out by a melee move. Evolution: Exeggcute can evolve into Exeggutor at
level 8 and above with the help of a Leaf Stone.
When it evolves, its health increases by double its
Moves level, and it gains 11 points to add to its ability
Starting Moves: Charge, Sonic Boom, Tackle, Spark, scores (max 20).
Eerie Impulse, Magnetic Flux
Level 6: Rollout, Screech, Charge Beam Moves
Level 10: Swift, Electro Ball, Self-Destruct Starting Moves: Barrage, Hypnosis, Uproar
Level 14: Light Screen Level 2: Reflect, Leech Seed
Level 18: Magnet Rise, Discharge, Explosion, Gyro Level 6: Bullet Seed, Stun Spore
Ball, Mirror Coat
Level 10: Poison Powder, Sleep Powder
Learnable Moves:
Level 14: Confusion, Worry Seed
TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 27, 32,
Level 18: Natural Gift, Solar Beam, Extrasensory,
31, 42, 44, 46, 48, 57, 64, 68, 72, 74, 87, 88, 90,
Bestow
93, 100
Learnable Moves:
TM: 06, 10, 11, 16, 17, 21, 22, 27, 29, 32, 33, 36,
42, 44, 45, 46, 48, 53, 64, 75, 77, 83, 85, 86, 87,
88,90, 92, 96, 100

52
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Exeggutor #103 Cubone #104
Medium Grass/Psychic Type | Level 5 | SR 8 Tiny Ground Type | Level 1 | SR 1/2

Armor Class: 15 Armor Class: 14


Hit Points: 56 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature Proficient Skills: Survival


Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice, Vulnerabilities: Grass, Ice, Water
Poison Resistances: Poison, Rock
Resistances: Electric, Fighting, Grass, Ground, Immunities: Electric
Psychic, Water
Rock Head: This Pokémon takes no recoil damage.
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage-
Hidden Ability dealing move, the Pokemon may use a reaction to
Harvest: At the end of this Pokémon's turn, if it used redirect the target to itself and take half damage
a berry, roll 1d4. On a result of 3 or 4, it regains that from it if it hits.
berry as a held item. Hidden Ability
Battle Armor: This Pokémon is immune to extra
Moves damage dealt by a Critical Hit.
Starting Moves: Barrage, Confusion, Hypnosis, Seed
Bomb, Stomp Evolution: Cubone can evolve into Marowak at level
8 and above. When it evolves, its health increases by
Level 6: Psyshock double its level, and it gains 9 points to add to its
ability scores (max 20).
Level 10: Egg Bomb
Level 18: Wood Hammer, Leaf Storm
Moves
Learnable Moves:
Starting Moves: Growl, Tail Whip
TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 27, 29, 32,
33, 36, 42, 44, 45, 46, 48, 53, 64, 68, 75, 77, 83, Level 2: Bone Club, Headbutt
85,86, 87, 88, 90, 92, 96, 100
Level 6: Leer, Focus Energy
Level 10: Bonemerang, Rage, False Swipe
Level 14: Thrash, Fling, Stomping Tantrum
Level 18: Endeavor, Double-Edge, Retaliate, Bone
Rush
Learnable Moves:
TM: 06, 10, 11, 13, 14, 17, 21, 23, 26, 27, 31, 32,
35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 54, 56,
59, 75, 78, 80, 87, 88, 90, 100

53
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Marowak #105
Small Ground Type | Level 5 | SR 7

Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Constitution, Strength
Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric

Rock Head: This Pokémon takes no recoil damage.


Lightning Rod: If this Pokemon or an ally within 30
Hitmonlee #106
feet is targeted with a direct electric-type, damage- Medium Fighting Type | Level 5 | SR 6
dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage Armor Class: 16
from it if it hits. Hit Points: 45
Hit Dice: d10
Hidden Ability Speed: 30ft. walking
Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
STR DEX CON INT WIS CHA
Moves 14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Bone Club, Growl, Headbutt, Tail Proficient Skills: Athletics, Acrobatics
Whip Saving Throws: Strength, Dexterity
Level 6: Leer, Focus Energy Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Level 10: Bonemerang, Rage
Level 14: False Swipe, Thrash Limber: This Pokémon is immune to being paralyzed.
Level 18: Stomping Tantrum, Fling, Endeavor, Reckless: When attacking with moves with recoil
Double-Edge, Retaliate, Bone Rush damage, this Pokémon doubles its STAB bonus.
Learnable Moves: Hidden Ability
TM: 06, 10, 11, 13, 14, 15, 17, 21, 23, 26, 27, 31, Unburden: While this Pokémon is active and not
32, 35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 52, holding an item, its trainer gets advantage on
54, 56, 59, 68,, 71, 75, 78, 80, 87, 88, 90, 100 initiative rolls.

Moves
Starting Moves: Double Kick, Revenge, Reversal,
Meditate, Rolling Kick
Level 6: Jump Kick, Brick Break
Level 10: Focus Energy, Feint, Foresight
Level 14: High Jump Kick, Mind Reader
Level 18: Wide Guard, Blaze Kick, Endure, Mega Kick,
Close Combat
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
39, 42, 44, 45, 46, 47, 48, 52, 56, 71, 78, 80, 84,
87, 88, 90, 100

54
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Hitmonchan #107
Medium Fighting Type | Level 5 | SR 6

Armor Class: 16
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Acrobatics Lickitung #108


Saving Throws: Strength, Dexterity Small Normal Type | Level 5 | SR 7
Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Armor Class: 14
Hit Points: 70
Keen Eye: This Pokémon ignores disadvantage when Hit Dice: d10
it relates to sight. Speed: 30ft. walking
Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
STR DEX CON INT WIS CHA
Punch, etc.), this Pokémon may roll the damage
twice and take the higher result. 15 (+2) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1)
Hidden Ability Proficient Skills: Perception
Inner Focus: This Pokémon is immune to flinching. Saving Throws: Constitution
Vulnerabilities: Fighting
Resistances: None
Moves Immunities: Ghost
Starting Moves: Comet Punch, Pursuit, Revenge,
Agility Own Tempo: This Pokémon is immune to becoming
confused.
Level 6: Bullet Punch, Mach Punch
Level 10: Feint, Vacuum Wave, Fire Punch, Ice Oblivious: This Pokémon is immune to moves that
Punch, Thunder Punch attempt to charm or taunt it.
Level 14: Quick Guard, Sky Uppercut, Mega Punch Hidden Ability
Level 18: Detect, Focus Punch, Counter, Close Cloud Nine: While this Pokémon is in battle,
Combat weather-related abilities have no effect on the
Pokémon that have them.
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, Evolution: Lickitung can evolve into Lickilicky at the
39, 42, 44, 45, 46, 48, 52, 56, 71, 78, 80, 87, 88, time it learns 'Rollout'. When it evolves, its health
90, 100 increases by double its level, and it gains 12 points
to add to its ability scores (max 20).

Moves
Starting Moves: Lick, Supersonic, Defense Curl
Level 6: Knock Off, Wrap
Level 10: Stomp, Disable
Level 14: Slam, Rollout
Level 18: Chip Away, Me First, Refresh, Screech,
Power Whip, Wring Out
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25,26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45,
46, 48, 56, 59, 68, 75, 77, 78, 80, 82, 85, 87, 88,
90, 94, 100

55
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Koffing #109
Tiny Poison Type | Level 1 | SR 1/2

Armor Class: 14
Hit Points: 18
Hit Dice: d6
Speed: 0ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA


15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Deception


Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison

Levitate: This Pokémon is immune to ground moves.

Evolution: Koffing can evolve into Weezing at level 9


and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Poison Gas, Tackle
Level 2: Smog, Smokescreen
Level 6: Assurance, Clear Smog, Sludge
Weezing #110
Small Poison Type | Level 8 | SR 10
Level 10: Self-Destruct, Haze
Level 14: Gyro Ball, Sludge Bomb Armor Class: 16
Hit Points: 88
Level 18: Explosion, Destiny Bond, Memento, Belch Hit Dice: d10
Learnable Moves: Speed: 0ft. walking, 30ft. flying (hover)
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64, 66, STR DEX CON INT WIS CHA
74, 83, 87, 88, 90. 97. 100
16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Deception


Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Double Hit, Poison Gas, Smog,
Smokescreen, Tackle, Assurance, Clear Smog, Sludge
Level 10: Self-Destruct, Haze
Level 14: Gyro Ball, Sludge Bomb
Level 18: Explosion, Destiny Bond, Memento, Belch
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
30, 32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64,
66, 68, 74, 83, 87, 88, 90, 97, 100

56
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Rhyhorn #111 Rhydon #112
Small Ground/Rock Type | Level 1 | SR 3 Medium Ground/Rock Type | Level 10 | SR 11

Armor Class: 13 Armor Class: 15


Hit Points: 45 Hit Points: 133
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Intimidation Proficient Skills: Athletics


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Water Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 40ft Senses: Tremorsense 60ft

Lightning Rod: If this Pokemon or an ally within 30 Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage redirect the target to itself and take half damage
from it if it hits. from it if it hits.
Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Hidden Ability Hidden Ability
Reckless: When attacking with moves with recoil Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus. damage, this Pokémon doubles its STAB bonus.

Evolution: Rhyhorn can evolve into Rhydon at level Evolution: Rhydon can evolve into Rhyperior at level
11 and above. When it evolves, its health increases 16 and above while holding a Protector. When it
by double its level, and it gains 8 points to add to its evolves, its health increases by double its level, and
ability scores (max 20). it gains 8 points to add to its ability scores (max
20).
Moves
Starting Moves: Horn Attack, Tail Whip
Moves
Starting Moves: Fury Attack, Hammer Arm, Horn
Level 2: Fury Attack, Scary Face Attack, Scary Face, Tail Whip, Smack Down, Stomp,
Level 6: Smack Down, Stomp Bulldoze, Chip Away
Level 10: Bulldoze, Chip Away, Head Smash Level 14: Rock Blast, Drill Run, Take Down, Head
Smash
Level 14: Rock Blast, Drill Run, Take Down, Stone
Edge Level 18: Stone Edge, Earthquake, Megahorn, Horn
Drill, Double-Edge
Level 18: Earthquake, Megahorn, Horn Drill, Double-
Edge Learnable Moves:
Learnable Moves: TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24,
25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25,
48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80,
26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 66,
82, 84, 87, 88, 90, 94, 100
67, 69, 71, 75, 78, 80, 84, 87, 88, 90, 100

57
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Chansey #113
Small Normal Type | Level 5 | SR 7

Armor Class: 13
Hit Points: 65
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


11 (+0) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 16 (+3)

Proficient Skills: Arcana, Medicine Tangela #114


Saving Throws: Wisdom, Charisma Small Grass Type | Level 5 | SR 5
Vulnerabilities: Fighting
Resistances: None
Armor Class: 15
Immunities: Ghost
Hit Points: 28
Hit Dice: d8
Natural Cure: This Pokémon is cured of negative Speed: 30ft. walking
status ailments upon returning to its Pokeball.
Serene Grace: The DC to avoid a negative status
STR DEX CON INT WIS CHA
condition from this Pokémon is increased by 1.
15 (+2) 14 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Healer: As an action, this Pokémon can touch an ally Proficient Skills: Nature
to restore a negative status effect. Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Evolution: Chansey can evolve into Blissey at level Resistances: Electric, Grass, Ground, Water
14 and above if it has a Loyalty level of +2 or higher.
When it evolves, its health increases by double its Chlorophyll: This Pokémon’s speed is doubled in
level, and it gains 11 points to add to its ability harsh sunlight.
scores (max 20).
Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.
Moves
Hidden Ability
Starting Moves: Defense Curl, Growl, Pound, Tail Regenerator: Once per long rest, this Pokémon
Whip, Refresh regains hit points equal to its level when it returns to
Level 6: Double Slap, Soft-Boiled its Pokéball.

Level 10: Bestow, Minimize, Take Down


Evolution: Tangela can evolve into Tangrowth at the
Level 14: Sing, Fling time it learns 'Ancient Power'. When it evolves, its
Level 18: Heal Pulse, Egg Bomb, Light Screen, health increases by double its level, and it gains 5
Healing Wish, Double-Edge points to add to its ability scores (max 20).

Learnable Moves:
TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
Moves
20, 21, 22, 24, 25, 26,27, 29, 30, 31, 32, 35, 37, Starting Moves: Constrict, Ingrain, Sleep Powder,
38, 39, 42, 44, 45, 48, 49, 56, 57, 68, 73, 77, 78, Vine Whip, Absorb
80, 85, 86, 87, 88, 90, 93, 99, 100
Level 6: Poison Powder, Bind
Level 10: Growth, Mega Drain
Level 14: Knock Off, Stun Spore, Natural Gift,
Ancient Power
Level 18: Giga Drain, Slam, Tickle, Wring Out, Power
Whip, Grassy Terrain
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, 42,
44, 45, 46, 48, 53, 68, 75, 83, 86, 87, 88, 90, 96,
100

58
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Kangaskhan #115 Horsea #116
Medium Normal Type | Level 8 | SR 10 Tiny Water Type | Level 1 | SR 1/2

Armor Class: 18 Armor Class: 13


Hit Points: 60 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1) 11 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Athletics, Intimidation, Perception Proficient Skills: Acrobatics


Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Electric, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost
Swift Swim: This Pokémon's swim speed is doubled
Early Bird: This Pokémon has advantage on rolls to in rainy conditions.
wake from sleep.
Sniper: On a critical hit made by this Pokémon,
Scrappy: This Pokémon's Normal and Fighting type triple the dice roll instead of doubling it.
moves hit Ghost type Pokémon.
Hidden Ability
Hidden Ability Damp: This Pokémon is unaffected by Self Destruct
Inner Focus: This Pokémon is immune to flinching. and Explosion moves.

Moves Evolution: Horsea can evolve into Seadra at level 9


and above. When it evolves, its health increases by
Starting Moves: Comet Punch, Leer, Fake Out, Tail double its level, and it gains 8 points to add to its
Whip, Bite, Double Hit ability scores (max 20).
Level 10: Rage, Mega Punch
Level 14: Chip Away, Dizzy Punch, Crunch Moves
Level 18: Endure, Outrage, Sucker Punch, Reversal Starting Moves: Bubble
Learnable Moves: Level 2: Smokescreen, Leer
TM: 01,05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 20, Level 6: Water Gun, Twister
21, 22, 24, 25, 26, 27, 30, 31, 32, 35, 37, 38, 39,
Level 10: Bubble Beam, Focus Energy
40, 42, 44, 45, 46, 48, 52, 56, 65, 68, 78, 80, 87,
88, 90, 94, 100 Level 14: Brine, Agility
Level 18: Dragon Pulse, Dragon Dance, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 87, 88, 90, 91, 94, 98, 100

59
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Seadra #117
Small Water Type | Level 8 | SR 8

Armor Class: 15
Hit Points: 64
Hit Dice: d10
Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Goldeen #118
Resistances: Fire, Ice, Steel, Water Tiny Water Type | Level 1 | SR 1/4

Poison Point: When this Pokémon is hit with a Armor Class: 13


melee attack, roll a 1d4. On a result of 4, the Hit Points: 17
attacker takes an amount of poison damage equal to Hit Dice: d6
this Pokémon’s proficiency modifier. Speed: 5ft. walking, 30ft. swimming

Sniper: On a critical hit made by this Pokémon,


triple the dice roll instead of doubling it. STR DEX CON INT WIS CHA
Hidden Ability 11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves. Proficient Skills: Acrobatics
Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Evolution: Seadra can evolve into Kingdra at level 14 Resistances: Fire, Ice, Steel, Water
and above while holding a Dragon Scale. When it
evolves, its health increases by double its level, and
it gains 8 points to add to its ability scores (max Swift Swim: This Pokémon's swim speed is doubled
20). in rainy conditions.
Water Veil: This Pokémon is immune to burning.
Moves Hidden Ability
Starting Moves: Bubble, Hydro Pump, Leer, Lightning Rod: If this Pokemon or an ally within 30
Smokescreen, Water Gun, Twister feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to
Level 10: Bubble Beam, Focus Energy redirect the target to itself and take half damage
Level 14: Brine from it if it hits.

Level 18: Agility, Dragon Pulse, Dragon Dance


Evolution: Goldeen can evolve into Seaking at level 9
Learnable Moves: and above. When it evolves, its health increases by
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42, double its level, and it gains 9 points to add to its
44, 45, 48, 55, 68, 87, 88, 90, 91, 94, 98, 100 ability scores (max 20).

Moves
Starting Moves: Peck, Tail Whip, Water Sport
Level 2: Supersonic, Horn Attack
Level 6: Flail, Water Pulse
Level 10: Aqua Ring, Fury Attack
Level 14: Agility, Waterfall
Level 18: Horn Drill, Soak, Megahorn
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 67, 84, 87, 88, 90, 94, 98, 100

60
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Seaking #119
Medium Water Type | Level 8 | SR 9

Armor Class: 15
Hit Points: 72
Hit Dice: d10
Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Staryu #120
Saving Throws: Dexterity Small Water Type | Level 1 | SR 1/2
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Armor Class: 14
Hit Points: 16
Swift Swim: This Pokémon's swim speed is doubled Hit Dice: d6
in rainy conditions. Speed: 20ft. walking, 20ft. swimming

Water Veil: This Pokémon is immune to burning.


STR DEX CON INT WIS CHA
Hidden Ability
Lightning Rod: If this Pokemon or an ally within 30 10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to Proficient Skills: Acrobatics
redirect the target to itself and take half damage Saving Throws: Dexterity
from it if it hits. Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Blindsight 100ft
Moves
Starting Moves: Peck, Poison Jab, Tail Whip, Water Illuminate: This Pokémon knows the Light cantrip
Sport, Supersonic, Horn Attack, Flail, Water Pulse and can cast it at will.

Level 10: Aqua Ring, Fury Attack Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Level 14: Agility, Waterfall
Level 18: Horn Drill, Soak, Megahorn
Hidden Ability
Analytic: After this Pokémon misses an attack, its
Learnable Moves: next attack is done at advantage.
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42,
44, 45, 48, 55, 67, 68, 84, 87, 88, 90, 94, 98, 100 Evolution: Staryu can evolve into Starmie at level 9
and above with the help of a Water Stone. When it
evolves, its health increases by double its level, and
it gains 9 points to add to its ability scores (max
20).

Moves
Starting Moves: Harden, Tackle
Level 2: Water Gun, Rapid Spin, Recover
Level 6: Psywave, Swift
Level 10: Bubble Beam, Camouflage, Gyro Ball
Level 14: Brine, Minimize, Reflect Type, Confuse Ray
Level 18: Power Gem, Psychic, Light Screen, Cosmic
Power, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 24, 25, 27,
29, 32, 33, 42, 44, 48, 55, 73, 74, 77, 87, 88, 90,
91, 94, 98, 99, 100

61
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Starmie #121
Small Water/Psychic Type | Level 8 | SR 9

Armor Class: 17
Hit Points: 64
Hit Dice: d10
Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 17 (+3) 13 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
Resistances: Fighting, Fire, Ice, Psychic, Steel, Water
Mr. Mime #122
Medium Psychic/Fairy Type | Level 5 | SR 9
Senses: Blindsight 120ft

Illuminate: This Pokémon knows the Light cantrip Armor Class: 17


and can cast it at will. Hit Points: 50
Hit Dice: d8
Natural Cure: This Pokémon is cured of negative Speed: 30ft. walking
status ailments upon returning to its Pokeball.
Hidden Ability STR DEX CON INT WIS CHA
Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. 12 (+1) 15 (+2) 8 (-1) 12 (+1) 14 (+2) 12 (+1)

Proficient Skills: Performance


Moves Saving Throws: Wisdom, Charisma
Vulnerabilities: Ghost, Poison, Steel
Starting Moves: Hydro Pump, Rapid Spin, Recover, Resistances: Fighting, Psychic
Spotlight, Swift, Water Gun Immunities: Dragon
Level 18: Confuse Ray Senses: Truesight 10ft
Learnable Moves: Soundproof: This Pokémon is immune to sound-
TM: 03, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 24, based moves.
25, 27, 29, 32, 33, 42, 44, 48, 55, 68, 73, 74, 77,
85, 86, 87, 88, 90, 91, 92, 94, 98, 99, 100. Filter: When hit by a move type this Pokémon is
vulnerable to, it may roll a d4. In a result of 4, it does
not take the additional damage.
Hidden Ability
Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result.

Moves
Starting Moves: Barrier, Confusion, Guard Swap,
Magical Leaf, Misty Terrain, Power Swap, Quick
Guard, Wide Guard, Copycat, Meditate, Double Slap
Level 6: Mimic, Psywave, Encore
Level 10: Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Psychic, Role Play, Baton Pass, Safeguard
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44,
45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85,
86, 87, 88, 90, 92, 99, 100

62
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Scyther #123
Medium Bug/Flying Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 58
Hit Dice: d10
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Jynx #124
Medium Ice/Psychic Type | Level 5 | SR 8
Immunities: Ground

Swarm: This Pokémon adds doubles its STAB bonus Armor Class: 15
when it has 25% or less of its maximum health. Hit Points: 62
Hit Dice: d10
Technician: For damaging moves activated by this Speed: 30ft. walking
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result.
STR DEX CON INT WIS CHA
Hidden Ability
Steadfast: Once per long rest, when this Pokémon 12 (+1) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 14 (+2)
fails a saving throw against a negative status
condition, it can choose to pass instead. Proficient Skills: Deception, Insight
Saving Throws: Charisma
Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
Evolution: Scyther can evolve into Scizor at level 14 Resistances: Ice, Psychic
and above while holding a Metal Coat. When it
evolves, its health increases by double its level, and
Oblivious: This Pokémon is immune to moves that
it gains 7 points to add to its ability scores (max
attempt to charm or taunt it.
20).
Forewarn: When this Pokémon enters battle, it
selects a target to reveal the move it knows with the
Moves most damage output. In the case of a tie, the target
Starting Moves: Leer, Quick Attack, Vacuum Wave, can choose which move it reveals.
Focus Energy, Pursuit
Hidden Ability
Level 6: False Swipe, Agility, Wing Attack Dry Skin: At the end of each of this Pokémon's turns,
Level 10: Fury Cutter, Slash it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for
Level 14: Razor Wind, Double Team the same amount during rain.
Level 18: X-Scissor, Night Slash, Double Hit, Air
Slash, Swords Dance, Feint Moves
Learnable Moves: Starting Moves: Draining Kiss, Pound, Lick, Lovely
TM: 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27, 31, Kiss, Powder Snow
32, 40, 42, 44, 45, 46, 48, 51, 54, 59, 68, 75, 81,
87, 88, 89, 90, 100 Level 6: Double Slap, Ice Punch
Level 10: Heart Stamp, Mean Look
Level 14: Fake Tears, Wake-Up Slap
Level 18: Avalanche, Body Slam, Wring Out, Perish
Song, Blizzard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 12, 13, 14, 15, 16, 17, 18,
21, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48,
49, 52, 53, 56, 66, 68, 70, 77, 79, 85, 86, 87, 88,
90, 92, 100

63
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Electabuzz #125
Small Electric Type | Level 5 | SR 9

Armor Class: 15
Hit Points: 68
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack,


Magmar #126
Medium Fire Type | Level 5 | SR 9
roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's
proficiency bonus. Armor Class: 15
Hit Points: 68
Hidden Ability Hit Dice: d10
Vital Spirit: This Pokémon cannot be put to sleep. Speed: 30ft. walking

Evolution: Electabuzz can evolve into Electivire at STR DEX CON INT WIS CHA
level 15 and above while holding an Electirizer.
When it evolves, its health increases by double its 15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
level, and it gains 4 points to add to its ability scores
(max 20). Proficient Skills: Athletics
Saving Throws: Constitution
Vulnerabilities: Ground, Rock, Water
Moves Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Starting Moves: Leer, Quick Attack, Thunder Shock,
Low Kick Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
Level 6: Swift, Shock Wave hit by a melee attack, roll a d10. On a 10, the
attacker is burned.
Level 10: Thunder Wave, Electro Ball, Light Screen
Level 14: Thunder Punch, Discharge Hidden Ability
Level 18: Screech, Thunderbolt, Thunder Vital Spirit: This Pokémon cannot be put to sleep.

Learnable Moves:
Evolution: Magmar can evolve into Magmortar at
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 29, 31, level 15 and above while holding a Magmarizer.
32, 42, 44, 45, 46, 47, 48, 52, 56, 57, 68, 72, 73, When it evolves, its health increases by double its
87,88, 90, 93, 100 level, and it gains 4 points to add to its ability scores
(max 20).

Moves
Starting Moves: Ember, Leer, Smog, Smokescreen
Level 6: Feint Attack, Fire Spin, Clear Smog
Level 10: Flame Burst, Confuse Ray
Level 14: Fire Punch, Sunny Day
Level 18: Lava Plume, Flamethrower, Fire Blast
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 27, 29, 31, 32, 35, 38,
42, 43, 44, 45, 46, 47, 48, 50, 52, 56, 61, 68, 87,
88, 90, 100

64
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Pinsir #127
Medium Bug Type | Level 5 | SR 9

Armor Class: 16
Hit Points: 60
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Hyper Cutter: This Pokémon’s attack or damage Tauros #128


bonuses cannot be decreased by an opponent’s Medium Normal Type | Level 5 | SR 10
moves.
Mold Breaker: This Pokémon's moves ignore any Armor Class: 16
abilities or moves that would lessen their effect or Hit Points: 70
ability to hit an opponent (Due to things like Water Hit Dice: d10
Absorb, Snow Cloak, Thick Fat, etc.) Speed: 40ft. walking
Hidden Ability
Moxie: Upon causing an opponent to faint, this STR DEX CON INT WIS CHA
Pokémon may immediately take another action.
17 (+3) 18 (+4) 16 (+3) 8 (-1) 10 (+0) 8 (-1)

Moves Proficient Skills: Athletics, Intimidation


Saving Throws: Strength, Constitution
Starting Moves: Focus Energy, Vice Grip, Bind, Vulnerabilities: Fighting
Seismic Toss, Harden Resistances: None
Level 6: Revenge, Vital Throw Immunities: Ghost
Level 10: Double Hit, Brick Break Intimidate: Once per short rest, you can impose
Level 14: X-Scissor, Submission, Swords Dance disadvantage on an enemy attack roll of your choice.
Level 18: Storm Throw, Thrash, Superpower, Anger Point: After suffering a critical hit, this
Guillotine Pokémon adds proficiency to its damage if its next
Learnable Moves: attack hits.
TM: 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27, 31, Hidden Ability
32, 39, 42, 44, 45, 46, 48, 52, 54, 56, 59, 68, 71, Sheer Force: This Pokémon adds its proficiency
75, 78, 80, 81, 87, 88, 90, 100 bonus to damage rolls while poisoned, burned,
confused, or paralyzed.

Moves
Starting Moves: Tackle, Tail Whip, Rage, Horn Attack,
Scary Face
Level 6: Pursuit, Rest
Level 10: Payback
Level 14: Work Up, Zen Headbutt, Take Down
Level 18: Swagger, Thrash, Giga Impact
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 48, 66,
67, 68, 71, 78, 80, 87, 88, 90, 93, 94, 100

65
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Magikarp #129
Small Water Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


9 (-1) 14 (+2) 13 (+1) 6 (-2) 8 (-1) 10 (+0)

Proficient Skills: None


Saving Throws: None
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions.

Hidden Ability
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at Gyarados #130
advantage. Huge Water/Flying Type | Level 8 | SR 10

Evolution: Magikarp can evolve into Gyarados at Armor Class: 16


level 8 and above. When it evolves, its health Hit Points: 80
increases by double its level, and it gains 16 points Hit Dice: d12
to add to its ability scores (max 20). Speed: 30ft. walking, 40ft. swimming, 30ft. flying

Moves STR DEX CON INT WIS CHA


Starting Moves: Splash 18 (+4) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Level 2: Tackle
Proficient Skills: Athletics, Intimidation
Level 6: Flail Saving Throws: Strength, Constitution
Learnable Moves: None Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground

Intimidate: Once per short rest, you can impose


disadvantage on an enemy attack roll of your choice.

Hidden Ability
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.

Moves
Starting Moves: Bite, Thrash
Level 10: Leer, Twister, Ice Fang
Level 14: Aqua Tail, Scary Face, Dragon Rage, Crunch
Level 18: Hydro Pump, Dragon Dance, Hurricane,
Rain Dance, Hyper Beam
Learnable Moves:
TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 24,
25, 26, 27, 32, 35, 37, 38, 41, 42, 44, 45, 48, 55,
59, 66, 68, 71, 73, 78, 82, 87, 88, 90, 94, 97, 98,
100

66
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Lapras #131
Large Water/Ice Type | Level 5 | SR 10

Armor Class: 16
Hit Points: 70
Hit Dice: d10
Speed: 10ft. walking, 50ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Survival, Persuasion


Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water

Water Absorb: Water type damage does not damage


this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.
Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Hidden Ability
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.

Moves
Starting Moves: Growl, Sing, Water Gun, Mist,
Confuse Ray, Ice Shard
Level 6: Water Pulse, Body Slam
Ditto #132
Tiny Normal Type | Level 1 | SR 3
Level 10: Rain Dance, Perish Song
Level 14: Ice Beam Armor Class: 13
Level 18: Brine, Safeguard, Hydro Pump, Sheer Cold Hit Points: 40
Hit Dice: d8
Learnable Moves: Speed: 20ft. walking
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24,
25, 27, 29, 32, 42, 44, 45, 48, 49, 67, 68, 78, 79,
STR DEX CON INT WIS CHA
85, 87, 88, 90, 94, 98, 100
12 (+1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 12 (+1)

Proficient Skills: Deception, Insight


Saving Throws: Constitution
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost
Senses: Truesight 20ft

Limber: This Pokémon is immune to being paralyzed.

Hidden Ability
Imposter: This Pokémon can use Transform as a
bonus action.

Moves
Starting Moves: Transform
Learnable Moves: None

67
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Eevee #133 Vaporeon #134
Tiny Normal Type | Level 1 | SR 1/2 Small Water Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 15


Hit Points: 16 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 15 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation


Saving Throws: Dexterity, Charisma Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Electric, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost
Water Absorb: Water type damage does not damage
Run Away: This Pokémon cannot be the target of an this Pokémon. Instead, half of any water damage
attack of opportunity. done is absorbed, restoring the Pokémon's HP.
Adaptability: This Pokémon's STAB is increased by Hidden Ability
+1. Hydration: This Pokémon is unaffected by negative
Hidden Ability status ailments in water or during rainy conditions.
Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have
Moves
to be revealed - only that there is such a move. Starting Moves: Helping Hand, Tackle, Tail Whip,
Water Gun, Sand Attack, Baby-Doll Eyes
Evolution: Starting at level 8, Eeevee can evolve into Level 6: Quick Attack, Water Pulse
Vaporeon with a Water Stone, Jolteon with a
Thunder Stone, Flareon with a Fire Stone, Leafeon Level 10: Aurora Beam, Aqua Ring
with a Mossy Rock, Glaceon with an Icy Rock, Level 14: Acid Armor, Haze
Espeon during the day with a Loyalty level of +2 or
higher, Umbreon at night with a Loyalty level of +2 Level 18: Muddy Water, Last Resort, Hydro Pump
or higher, or Sylveon at any time with a Loyalty level Learnable Moves:
of +2 or higher if it knows a fairy-type move. When
it evolves, its health increases by double its level, TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
and it gains 14 points to add to its ability scores 27, 30, 32, 42, 44, 45, 48, 49, 55, 68, 87, 88, 90,
(max 20). 94, 98, 100

Moves
Starting Moves: Covet, Growl, Helping Hand, Tackle,
Tail Whip
Level 2: Sand Attack, Baby-Doll Eyes, Quick Attack
Level 6: Bite, Swift
Level 10: Refresh, Take Down
Level 14: Charm, Baton Pass
Level 18: Double-Edge, Last Resort, Trump Card
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 21, 27, 30, 32, 42, 44,
45, 48, 49, 87, 88, 90, 100

68
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Jolteon #135
Small Electric Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 45
Hit Dice: d10
Speed: 40ft. walking

STR DEX CON INT WIS CHA


15 (+2) 18 (+4) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Perception, Investigation


Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Volt Absorb: Electric type damage does not damage


this Pokémon. Instead, half of any electric damage
done is absorbed, restoring the Pokémon's HP.
Flareon #136
Small Fire Type | Level 5 | SR 8
Hidden Ability
Quick Feet: When suffering from a negative status Armor Class: 16
condition, this Pokémon’s speed increases by 15 ft. Hit Points: 45
Hit Dice: d10
Speed: 40ft. walking
Moves
Starting Moves: Helping Hand, Tackle, Tail Whip,
Thunder Shock, Sand Attack, Baby-Doll Eyes STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 14 (+2)
Level 6: Quick Attack, Double Kick
Level 10: Thunder Fang, Pin Missile Proficient Skills: Perception, Investigation
Level 14: Agility, Thunder Wave Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground, Rock, Water
Level 18: Discharge, Last Resort, Thunder Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Learnable Moves:
Flash Fire: This Pokémon takes no damage from fire.
TM: 01, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, Instead, immediately after taking a hit from a fire-
27, 30, 32, 42, 44, 45, 48, 49, 57, 68, 72, 73, 87, type move, or in open flames, double the STAB
88, 90, 93, 100 bonus on the next fire-type move.

Hidden Ability
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
each of their turns.

Moves
Starting Moves: Ember, Helping Hand, Tackle, Tail
Whip, Sand Attack, Baby-Doll Eyes
Level 6: Quick Attack, Bite
Level 10: Fire Fang, Fire Spin
Level 14: Scary Face
Level 18: Smog, Lava Plume, Last Resort, Flare Blitz
Learnable Moves:
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 27, 30, 32,
35, 38, 42, 43, 44, 45, 48, 49, 50, 61, 68, 87, 88,
90, 100

69
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Porygon #137
Small Normal Type | Level 5 | SR 6

Armor Class: 14
Hit Points: 35
Hit Dice: d8
Speed: 20ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA


15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
Omanyte #138
Proficient Skills: History Tiny Rock/Water Type | Level 1 | SR 2
Saving Throws: Constitution
Vulnerabilities: Fighting Armor Class: 15
Resistances: None Hit Points: 28
Immunities: Ghost Hit Dice: d8
Speed: 15ft. walking, 30ft. swimming
Trace: This Pokémon copies a random ability of an
opponent when entering battle. The ability cannot
be Flower Gift, Forecast, Illusion, Imposter, STR DEX CON INT WIS CHA
Multitype, Trace, Wonder Guard, or Zen Mode. 14 (+2) 11 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Download: Once per short rest, this Pokémon can
choose a different damage type for one of their Proficient Skills: Survival
normal attacks. Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground
Hidden Ability Resistances: Fire, Flying, Ice, Normal, Poison
Analytic: After this Pokémon misses an attack, its Senses: Darkvision 20ft
next attack is done at advantage.
Swift Swim: This Pokémon's swim speed is doubled
Evolution: Porygon can evolve into Porygon2 at level in rainy conditions.
9 and above while holding an Upgrade. When it Shell Armor: This Pokémon is immune to extra
evolves, its health increases by double its level, and damage dealt by a Critical Hit.
it gains 8 points to add to its ability scores (max
20). Hidden Ability
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily
Moves reduced by 1 until the end of battle (for a maximum
Starting Moves: Conversion, Conversion 2, Sharpen, reduction of -5).
Tackle, Psybeam
Level 6: Agility, Recover Evolution: Omanyte can evolve into Omastar at level
10 and above. When it evolves, its health increases
Level 10: Magnet Rise by double its level, and it gains 9 points to add to its
Level 14: Signal Beam, Recycle, Discharge, Lock-On ability scores (max 20).

Level 18: Tri Attack, Magic Coat, Zap Cannon


Learnable Moves:
Moves
Starting Moves: Constrict, Withdraw
TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73, Level 2: Bite, Water Gun
77, 85, 87, 88, 90, 92, 100
Level 6: Rollout, Leer
Level 10: Mud Shot
Level 14: Brine, Protect, Ancient Power
Level 18: Tickle, Rock Blast, Shell Smash, Hydro
Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37,
39, 42, 44, 45, 46, 48, 55, 69, 74, 80, 87, 88, 90,
94, 98, 100

70
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Omastar #139
Small Rock/Water Type | Level 8 | SR 11

Armor Class: 16
Hit Points: 105
Hit Dice: d12
Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation


Kabuto #140
Saving Throws: Constitution Tiny Rock/Water Type | Level 1 | SR 2
Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Armor Class: 14
Senses: Darkvision 50ft Hit Points: 28
Hit Dice: d8
Swift Swim: This Pokémon's swim speed is doubled Speed: 15ft. walking, 30ft. swimming
in rainy conditions.
Shell Armor: This Pokémon is immune to extra STR DEX CON INT WIS CHA
damage dealt by a Critical Hit.
14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Proficient Skills: Survival
speed increases by 5 feet, but its AC is temporarily Saving Throws: Constitution
reduced by 1 until the end of battle (for a maximum Vulnerabilities: Electric, Fighting, Grass, Ground
reduction of -5). Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Darkvision 20ft

Moves Swift Swim: This Pokémon's swim speed is doubled


Starting Moves: Constrict, Spike Cannon, Withdraw, in rainy conditions.
Bite, Water Gun, Rollout, Leer Battle Armor: This Pokémon is immune to extra
Level 10: Mud Shot damage dealt by a Critical Hit.
Level 14: Brine, Protect, Ancient Power Hidden Ability
Level 18: Tickle, Rock Blast, Shell Smash, Hydro Weak Armor: When an attack hits this Pokémon, its
Pump speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Learnable Moves: reduction of -5).
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 32,
37, 39, 42, 44, 45, 46, 48, 55, 68, 69, 71, 74, 80, Evolution: Kabuto can evolve into Kabutops at level
87,88, 90, 94, 98, 100 10 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Harden, Scratch
Level 2: Absorb, Leer
Level 6: Mud Shot
Level 10: Sand Attack, Endure
Level 14: Aqua Jet, Mega Drain
Level 18: Metal Sound, Ancient Power, Wring Out
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37,
39, 40, 42, 44, 45, 46, 48, 55, 69, 80, 87, 88, 90,
94, 98, 100

71
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Kabutops #141
Medium Rock/Water Type | Level 8 | SR 11

Armor Class: 16
Hit Points: 89
Hit Dice: d12
Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA


18 (+4) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation


Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Darkvision 50ft

Swift Swim: This Pokémon's swim speed is doubled


in rainy conditions. Aerodactyl #142
Battle Armor: This Pokémon is immune to extra Medium Rock/Flying Type | Level 10 | SR 13
damage dealt by a Critical Hit.
Armor Class: 16
Hidden Ability Hit Points: 102
Weak Armor: When an attack hits this Pokémon, its Hit Dice: d12
speed increases by 5 feet, but its AC is temporarily Speed: 10ft. walking, 50ft. flying
reduced by 1 until the end of battle (for a maximum
reduction of -5).
STR DEX CON INT WIS CHA
Moves 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Feint, Harden, Leer, Scratch, Slash, Proficient Skills: Perception, Investigation
Absorb, Mud Shot Saving Throws: Strength, Constitution
Level 10: Sand Attack, Endure Vulnerabilities: Electric, Ice, Rock, Steel, Water
Resistances: Bug, Fire, Flying, Normal, Poison
Level 14: Aqua Jet, Mega Drain Immunities: Ground
Level 18: Metal Sound, Ancient Power, Wring Out, Senses: Darkvision 50ft
Night Slash
Rock Head: This Pokémon takes no recoil damage.
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 31, Pressure: Any move targeting this Pokémon directly
32, 37, 39, 40, 42, 44, 45, 48, 55, 68, 69, 71, 75, costs an additional 1 PP.
80, 81, 87, 88, 90, 94, 96, 98, 100 Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.

Moves
Starting Moves: Bite, Fire Fang, Ice Fang, Iron Head,
Scary Face, Supersonic, Thunder Fang, Wing Attack,
Roar, Agility, Ancient Power
Level 14: Crunch
Level 18: Take Down, Sky Drop, Hyper Beam, Rock
Slide, Giga Impact
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 23,
26, 27, 32, 35, 37, 38, 39,40, 41, 42, 44, 45, 46,
48, 51, 58, 59, 66, 68, 69, 71, 76, 78, 80, 87, 88,
90, 100

72
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Snorlax #143
Medium Normal Type | Level 10 | SR 14

Armor Class: 15
Hit Points: 132
Hit Dice: d12
Speed: 20ft. walking

STR DEX CON INT WIS CHA


18 (+4) 12 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Immunity: This Pokémon is immune to becoming


poisoned.
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage.
Hidden Ability Articuno #144
Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. Medium Ice/Flying Type | Level 15 | SR 15

Armor Class: 18
Moves Hit Points: 246
Starting Moves: Tackle, Defense Curl, Amnesia, Lick, Hit Dice: d12
Chip Away, Yawn, Body Slam Speed: 20ft. walking, 60ft. flying
Level 14: Rest, Snore, Sleep Talk, Giga Impact
STR DEX CON INT WIS CHA
Level 18: High Horsepower, Rollout, Block, Belly
Drum, Crunch, Heavy Slam 18 (+4) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 16 (+3)
Learnable Moves:
Proficient Skills: Arcana, Insight, Intimidation
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23, Saving Throws: Dexterity, Constitution
24, 25, 26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42, Vulnerabilities: Electric, Fire, Rock, Steel
44, 45, 48, 56, 68, 78, 80, 87, 88, 90, 93, 94, 100 Resistances: Bug, Grass
Immunities: Ground
Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing.

Moves
Starting Moves: Gust, Powder Snow, Mist, Ice Shard,
Mind Reader, Ancient Power, Agility, Reflect
Level 18: Hail, Tailwind, Ice Beam, Blizzard, Roost,
Hurricane, Sheer Cold, Freeze-Dry
Learnable Moves:
TM: 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 19, 21,
27, 32, 33, 37, 40, 42, 44, 48, 51, 58, 68, 70, 76,
79, 97, 88, 89, 90, 100

73
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Zapdos #145
Medium Electric/Flying Type | Level 15 | SR 15

Armor Class: 17
Hit Points: 232
Hit Dice: d12
Speed: 20ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


17 (+3) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)

Proficient Skills: Arcana, Insight, Intimidation


Saving Throws: Dexterity, Strength
Vulnerabilities: Ice, Rock
Resistances: Bug, Fighting, Flying, Grass, Steel
Immunities: Ground
Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability Moltres #146


Static: When this Pokémon is hit by a melee attack, Medium Fire/Flying Type | Level 15 | SR 15
roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's
proficiency bonus. Armor Class: 16
Hit Points: 232
Hit Dice: d12
Moves Speed: 20ft. walking, 60ft. flying
Starting Moves: Peck, Thunder Shock, Thunder Wave,
Detect, Pluck, Ancient Power, Charge, Agility STR DEX CON INT WIS CHA
Level 18: Discharge, Rain Dance, Light Screen, Drill 18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)
Peck, Thunder, Roost, Zap Cannon, Magnetic Flux
Learnable Moves: Proficient Skills: Arcana, Insight, Intimidation
Saving Throws: Constitution, Strength
TM: 05, 06, 10, 11, 15, 16, 17, 18, 19, 21, 24, 25, Vulnerabilities: Electric, Rock, Water
27, 32, 37, 40, 42, 44, 48, 51, 57, 58, 68, 72, 73, Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
76, 87, 88, 89, 90, 93, 100 Immunities: Ground
Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the
attacker is burned.

Moves
Starting Moves: Ember, Wing Attack, Fire Spin,
Agility, Endure, Ancient Power, Flamethrower
Level 18: Burn Up, Safeguard, Air Slash, Sunny Day,
Heat Wave, Solar Beam, Sky Attack, Roost, Hurricane
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
32, 35, 38, 40, 42, 43, 44, 48, 50, 51, 58, 61, 68,
76, 87, 88, 89, 90, 100

74
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Dratini #147
Medium Dragon Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 20
Hit Dice: d8
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Arcana


Saving Throws: Wisdom
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water

Shed Skin: If this Pokémon is affected by a negative


Dragonair #148
Huge Dragon Type | Level 5 | SR 6
status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.
Armor Class: 14
Hidden Ability Hit Points: 53
Marvel Scale: This Pokémon's AC increase by 2 when Hit Dice: d10
suffering from a negative status condition. Speed: 30ft. walking, 30ft. swimming, 30ft. flying

Evolution: Dratini can evolve into Dragonair at level STR DEX CON INT WIS CHA
6 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its 15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
ability scores (max 20).
Proficient Skills: Arcana
Saving Throws: Wisdom
Moves Vulnerabilities: Dragon, Fairy, Ice
Starting Moves: Leer, Wrap Resistances: Electric, Fire, Grass, Water

Level 2: Thunder Wave, Twister Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each
Level 6: Dragon Rage, Slam
of their turns. On a result of 4, they are cured.
Level 10: Agility
Level 14: Dragon Tail, Aqua Tail, Safeguard
Hidden Ability
Marvel Scale: This Pokémon's AC increase by 2 when
Level 18: Dragon Rush, Dragon Dance, Outrage, suffering from a negative status condition.
Hyper Beam
Learnable Moves: Evolution: Dragonair can evolve into Dragonite at
TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, level 16 and above. When it evolves, its health
24, 25, 32, 35, 38, 42, 44, 45, 48, 59, 73, 82, 87, increases by double its level, and it gains 12 points
88, 90, 94, 98, 100 to add to its ability scores (max 20).

Moves
Starting Moves: Leer, Thunder Wave, Twister, Wrap
Level 6: Dragon Rage, Slam
Level 10: Agility
Level 14: Dragon Tail, Safeguard
Level 18: Aqua Tail, Dragon Rush, Dragon Dance,
Outrage, Hyper Beam
Learnable Moves:
TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
24, 25, 27, 32, 35, 38, 42, 44, 45, 48,59, 73, 82,
87, 88, 90, 94, 98, 100

75
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Dragonite #149
Medium Dragon/Flying Type | Level 15 | SR 14

Armor Class: 17
Hit Points: 173
Hit Dice: d12
Speed: 30ft. walking, 50ft. flying

STR DEX CON INT WIS CHA


19 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Arcana


Saving Throws: Wisdom
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground

Inner Focus: This Pokémon is immune to flinching.

Hidden Ability
Multiscale: If this Pokémon is at full health, the first
attack that hits it deals half damage. Mewtwo #150
Medium Psychic Type | Level 20 | SR 15
Moves
Starting Moves: Fire Punch, Leer, Roost, Thunder Armor Class: 18
Punch, Wing Attack, Wrap, Thunder Wave, Twister, Hit Points: 486
Dragon Rage, Slam, Agility, Dragon Tail Hit Dice: d20
Speed: 30ft. walking, 40ft. flying
Level 18: Aqua Tail, Dragon Rush, Safeguard, Dragon
Dance, Outrage, Hyper Beam, Hurricane
STR DEX CON INT WIS CHA
Learnable Moves:
19 (+4) 24 (+7) 18 (+4) 20 (+5) 20 (+5) 18 (+4)
TM: 02, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
19, 20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38,
39,40, 42, 44, 45, 48, 51, 52, 56, 58, 59, 68, 71, Proficient Skills: Arcana, Insight, History, Religion
73, 76, 78, 80, 82, 87, 88, 90, 94, 98, 100 Saving Throws: Intelligence, Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 30ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.

Moves
Starting Moves: Confusion, Disable, Psywave,
Safeguard, Swift, Future Sight, Psych Up, Miracle
Eye, Psycho Cut, Guard Swap, Power Swap, Recover,
Psychic, Barrier, Aura Sphere, Amnesia, Mist, Me
First, Psystrike, Laser Focus
Learnable Moves:
TM: 03, 04, 06, 07, 08, 10, 11, 12, 13, 14, 15, 16,
17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32,
33, 35, 37, 38, 39, 40, 41, 42, 44, 47, 48, 52, 53,
56, 57, 59, 61, 63, 69, 71, 73, 77, 78, 80, 84, 85,
86, 87, 88, 90, 92, 100

76
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Mew #151
Tiny Psychic Type | Level 20 | SR 15

Armor Class: 18
Hit Points: 486
Hit Dice: d20
Speed: 20ft. walking, 50ft. flying

STR DEX CON INT WIS CHA


14 (+2) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 20 (+5)

Proficient Skills: Arcana, Insight, History, Religion


Saving Throws: Intelligence, Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft
Chikorita #152
Synchronize: If this Pokémon becomes burned, Small Grass Type | Level 1 | SR 1/2
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Armor Class: 14
Hit Points: 16
Hit Dice: d6
Moves Speed: 30ft. walking
Starting Moves: Pound, Reflect Type, Transform,
Mega Punch, Metronome, Psychic, Barrier, Ancient
Power, Amnesia, Me First, Baton Pass, Nasty Plot, STR DEX CON INT WIS CHA
Aura Sphere 14 (+2) 11 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
Learnable Moves:
Proficient Skills: Nature
TM: EVERY TM Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of


its maximum HP, double the STAB damage for its
grass-type moves.

Hidden Ability
Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.

Evolution: Chikorita can evolve into Bayleef at level 6


and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growl, Tackle
Level 2: Razor Leaf, Poison Powder
Level 6: Synthesis, Reflect, Magical Leaf
Level 10: Natural Gift, Sweet Scent, Light Screen
Level 14: Body Slam, Safeguard
Level 18: Aromatherapy, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100

77
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Bayleef #153 Meganium #154
Small Grass Type | Level 5 | SR 5 Medium Grass Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 17


Hit Points: 40 Hit Points: 112
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability


Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. negative status ailments in harsh sunlight.

Evolution: Bayleef can evolve into Meganium at level


14 and above. When it evolves, its health increases
Moves
by double its level, and it gains 10 points to add to Starting Moves: Growl, Petal Dance, Poison Powder,
its ability scores (max 20). Razor Leaf, Tackle, Synthesis, Reflect, Magical Leaf,
Natural Gift

Moves Level 14: Sweet Scent, Light Screen, Body Slam


Starting Moves: Growl, Poison Powder, Razor Leaf, Level 18: Safeguard, Aromatherapy, Solar Beam,
Tackle, Synthesis Petal Blizzard
Learnable Moves:
Level 6: Reflect, Magical Leaf
TM: 01, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, 27,
Level 10: Natural Gift, Sweet Scent
32, 33, 42, 44, 45, 48, 49, 53, 68, 75, 78, 82, 86,
Level 14: Light Screen, Body Slam 87, 88, 90, 96, 100
Level 18: Safeguard, Aromatherapy, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100

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Cyndaquil #155
Tiny Fire Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Quilava #156
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Small Fire Type | Level 5 | SR 5

Blaze: When this Pokémon falls below 25% of its Armor Class: 14
maximum HP, double the STAB damage for its fire- Hit Points: 45
type moves. Hit Dice: d8
Speed: 30ft. walking
Hidden Ability
Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- STR DEX CON INT WIS CHA
type move, or in open flames, double the STAB 14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
bonus on the next fire-type move.
Proficient Skills: Athletics
Evolution: Cyndaquil can evolve into Quilava at level Saving Throws: Dexterity
6 and above. When it evolves, its health increases by Vulnerabilities: Ground, Rock, Water
double its level, and it gains 6 points to add to its Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
ability scores (max 20).
Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire-
Moves type moves.
Starting Moves: Leer, Tackle
Hidden Ability
Level 2: Smokescreen, Ember, Quick Attack Flash Fire: This Pokémon takes no damage from fire.
Level 6: Flame Wheel, Defense Curl Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
Level 10: Flame Charge, Swift bonus on the next fire-type move.
Level 14: Lava Plume, Flamethrower, Inferno
Level 18: Burn Up, Rollout, Double-Edge, Eruption Evolution: Quilava can evolve into Typhlosion at level
14 and above. When it evolves, its health increases
Learnable Moves: by double its level, and it gains 10 points to add to
TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 40, 42, its ability scores (max 20).
43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96, 100
Moves
Starting Moves: Leer, Smokescreen, Tackle, Ember,
Quick Attack
Level 6: Flame Wheel, Defense Curl
Level 10: Swift, Flame Charge
Level 14: Lava Plume, Flamethrower
Level 18: Inferno, Burn Up, Rollout, Double-Edge,
Eruption
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,
40, 42, 43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96,
100

79
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Typhlosion #157
Medium Fire Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 87
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Dexterity, Strength
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Totodile #158
Tiny Water Type | Level 1 | SR 1/2
Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- Armor Class: 13
type moves. Hit Points: 17
Hit Dice: d6
Hidden Ability Speed: 30ft. walking, 20ft. swimming
Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB STR DEX CON INT WIS CHA
bonus on the next fire-type move.
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Moves Proficient Skills: Athletics


Saving Throws: Strength
Starting Moves: Ember, Gyro Ball, Leer,
Vulnerabilities: Electric, Grass
Smokescreen, Tackle, Quick Attack, Flame Wheel,
Resistances: Fire, Ice, Steel, Water
Defense Curl, Swift
Level 14: Flame Charge, Lava Plume, Flamethrower Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its
Level 18: Inferno, Burn Up, Rollout, Double-Edge,
water-type moves.
Eruption
Learnable Moves: Hidden Ability
TM: 01, 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, Sheer Force: This Pokémon adds its proficiency
32, 35, 38, 39, 40, 42, 43, 44, 45, 48, 50, 52, 56, bonus to damage rolls while poisoned, burned,
61, 65, 68, 74, 78, 80, 87, 88, 90, 93, 96, 100 confused, or paralyzed.

Evolution: Totodile can evolve into Croconaw at level


6 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Scratch
Level 2: Water Gun, Rage, Bite
Level 6: Scary Face, Ice Fang, Flail
Level 10: Crunch, Chip Away
Level 14: Slash, Screech, Thrash
Level 18: Aqua Tail, Superpower, Hydro Pump
Learnable Moves:
TM: 01, 02, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31,
32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80, 87,
88, 90, 94, 98, 100

80
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Croconaw #159 Feraligatr #160
Small Water Type | Level 5 | SR 5 Medium Water Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 16


Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its
water-type moves. water-type moves.

Hidden Ability Hidden Ability


Sheer Force: This Pokémon adds its proficiency Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.

Evolution: Croconaw can evolve into Feraligatr at


level 14 and above. When it evolves, its health
Moves
increases by double its level, and it gains 10 points Starting Moves: Agility, Leer, Rage, Scratch, Water
to add to its ability scores (max 20). Gun, Bite, Scary Face, Ice Fang, Flail, Crunch
Level 14: Chip Away, Slash, Screech
Moves Level 18: Thrash, Aqua Tail, Superpower, Hydro
Starting Moves: Leer, Scratch, Water Gun, Rage, Bite Pump
Learnable Moves:
Level 6: Scary Face, Ice Fang
TM: 01, 02, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21,
Level 10: Flail, Crunch
26, 27, 31, 32, 39, 40, 42, 44, 45, 48, 52, 55, 56,
Level 14: Chip Away, Slash, Screech 65, 68, 75, 78, 80, 82, 87, 88, 90, 94, 98, 100
Level 18: Thrash, Aqua Tail, Superpower, Hydro
Pump
Learnable Moves:
TM: 01, 02, 05, 06, 07, 10, 13, 14, 17, 18, 21, 27,
31, 32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80,
87, 88, 90, 94, 98, 100

81
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Sentret #161
Small Normal Type | Level 1 | SR 1/8

Armor Class: 11
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Acrobatics, Perception


Saving Throws: Dexterity
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Run Away: This Pokémon cannot be the target of an


attack of opportunity. Furret #162
Keen Eye: This Pokémon ignores disadvantage when Medium Normal Type | Level 5 | SR 5
it relates to sight.
Armor Class: 14
Hidden Ability Hit Points: 45
Frisk: Upon entering a battle, a single opponent’s Hit Dice: d8
held item is revealed, if it has one. Speed: 35ft. walking, 35ft. climbing

Evolution: Sentret can evolve into Furret at level 5


and above. When it evolves, its health increases by STR DEX CON INT WIS CHA
double its level, and it gains 10 points to add to its 14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
ability scores (max 20).
Proficient Skills: Acrobatics, Perception
Saving Throws: Dexterity
Moves Vulnerabilities: Fighting
Starting Moves: Foresight, Scratch, Defense Curl Resistances: None
Immunities: Ghost
Level 2: Quick Attack, Fury Swipes
Level 6: Helping Hand, Follow Me Run Away: This Pokémon cannot be the target of an
attack of opportunity.
Level 10: Slam, Rest, Sucker Punch
Level 14: Amnesia, Baton Pass Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Level 18: Me First, Hyper Voice
Learnable Moves:
Hidden Ability
Frisk: Upon entering a battle, a single opponent’s
TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30, held item is revealed, if it has one.
31, 32, 35, 42, 44, 45, 46, 48, 49, 56, 57, 59, 65,
86, 87, 88, 89, 90, 94, 100
Moves
Starting Moves: Agility, Coil, Defense Curl, Foresight,
Quick Attack, Scratch, Fury Swipes
Level 6: Helping Hand, Follow Me
Level 10: Slam, Rest
Level 14: Sucker Punch, Amnesia
Level 18: Baton Pass, Me First, Hyper Voice
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 30, 31, 32, 35, 42, 44, 45, 46, 48, 49, 52,
56, 57, 59, 65, 68, 86, 87, 88, 89, 90, 94, 100

82
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Hoothoot #163
Small Normal/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 11 (+0) 10 (+0) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception, Insight


Saving Throws: Wisdom
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground
Senses: Darkvision 60ft
Noctowl #164
Insomnia: This Pokémon is immune to sleep. Medium Normal/Flying Type | Level 5 | SR 6
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Armor Class: 15
Hit Points: 40
Hidden Ability Hit Dice: d8
Tinted Lens: This Pokémon’s moves ignore Speed: 20ft. walking, 30ft. flying
resistances.

Evolution: Hoothoot can evolve into Noctowl at STR DEX CON INT WIS CHA
level 6 and above. When it evolves, its health 13 (+1) 16 (+3) 10 (+0) 6 (-2) 16 (+3) 10 (+0)
increases by double its level, and it gains 10 points
to add to its ability scores (max 20). Proficient Skills: Perception, Insight
Saving Throws: Wisdom
Vulnerabilities: Electric, Ice, Rock
Moves Resistances: Bug, Grass
Starting Moves: Foresight, Growl, Tackle, Hypnosis Immunities: Ghost, Ground
Senses: Darkvision 100ft
Level 2: Peck, Confusion, Echoed Voice
Level 6: Zen Headbutt, Psycho Shift, Extrasensory Insomnia: This Pokémon is immune to sleep.
Level 10: Take Down, Reflect, Air Slash Keen Eye: This Pokémon ignores disadvantage when
Level 14: Uproar, Roost, Moonblast it relates to sight.
Level 18: Synchronoise, Dream Eater Hidden Ability
Learnable Moves: Tinted Lens: This Pokémon’s moves ignore
resistances.
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 29, 30, 32,
33, 40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87,
88, 90, 100 Moves
Starting Moves: Foresight, Growl, Hypnosis, Sky
Attack, Tackle, Peck, Confusion, Echoed Voice
Level 6: Zen Headbutt, Psycho Shift
Level 10: Extrasensory, Take Down
Level 14: Reflect, Air Slash, Uproar
Level 18: Roost, Moonblast, Synchronoise, Dream
Eater
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 29, 30,
32, 33, 40, 42, 44, 45, 46, 48, 49, 51, 68, 76, 77,
85, 87, 88, 90, 100

83
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Ledyba #165
Small Bug/Flying Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground
Ledian #166
Swarm: This Pokémon adds doubles its STAB bonus Medium Bug/Flying Type | Level 5 | SR 8
when it has 25% or less of its maximum health.
Early Bird: This Pokémon has advantage on rolls to Armor Class: 16
wake from sleep. Hit Points: 50
Hit Dice: d8
Hidden Ability Speed: 30ft. walking, 30ft. climbing, 30ft. flying
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
advantage. STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Evolution: Ledyba can evolve into Ledian at level 6
and above. When it evolves, its health increases by Proficient Skills: Nature
double its level, and it gains 11 points to add to its Saving Throws: Dexterity
ability scores (max 20). Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Immunities: Ground
Moves
Starting Moves: Tackle Swarm: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health.
Level 2: Supersonic, Swift, Light Screen, Reflect
Level 6: Safeguard, Mach Punch, Silver Wind, Comet Early Bird: This Pokémon has advantage on rolls to
Punch wake from sleep.
Level 10: Baton Pass, Agility Hidden Ability
Level 14: Bug Buzz, Air Slash, Double-Edge Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Learnable Moves: Punch, etc.), this Pokémon may roll the damage
TM: 06, 10, 11, 16, 17, 19, 20, 21, 22, 27, 31, 32, twice and take the higher result.
33, 40, 42, 44, 45, 46, 48, 56, 62, 75, 83, 87, 88,
89, 90, 100 Moves
Starting Moves: Supersonic, Swift, Tackle, Light
Screen, Reflect, Safeguard
Level 6: Mach Punch, Silver Wind
Level 10: Comet Punch, Baton Pass
Level 14: Agility, Bug Buzz
Level 18: Air Slash, Double-Edge
Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27, 31,
32, 33, 40, 42, 44, 45, 46, 48, 52, 56, 62, 68, 75,
83, 87, 88, 89, 90, 100

84
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Spinarak #167
Tiny Bug/Poison Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


11 (+0) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Stealth


Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft

Swarm: This Pokémon adds doubles its STAB bonus Ariados #168
when it has 25% or less of its maximum health. Small Bug/Poison Type | Level 5 | SR 5
Insomnia: This Pokémon is immune to sleep.
Armor Class: 14
Hidden Ability Hit Points: 55
Sniper: On a critical hit made by this Pokémon, Hit Dice: d8
triple the dice roll instead of doubling it. Speed: 35ft. walking, 35ft. climbing

Evolution: Spinarak can evolve into Ariados at level 7


and above. When it evolves, its health increases by STR DEX CON INT WIS CHA
double its level, and it gains 10 points to add to its 15 (+2) 12 (+1) 17 (+3) 6 (-2) 12 (+1) 8 (-1)
ability scores (max 20).
Proficient Skills: Stealth
Saving Throws: Dexterity
Moves Vulnerabilities: Fire, Flying, Psychic, Rock
Starting Moves: Constrict, Poison Sting, String Shot Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 60ft
Level 2: Absorb, Infestation, Scary Face
Level 6: Night Shade, Shadow Sneak, Fury Swipes Swarm: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health.
Level 10: Sucker Punch, Spider Web
Level 14: Agility, Pin Missile, Psychic Insomnia: This Pokémon is immune to sleep.
Level 18: Toxic Thread, Poison Jab, Cross Poison, Hidden Ability
Sticky Web Sniper: On a critical hit made by this Pokémon, triple
Learnable Moves: the dice roll instead of doubling it.

TM: 06, 09, 10, 11, 17, 21, 22, 27, 28, 29, 32, 36,
42, 44, 45, 46, 48, 81, 83, 84, 87, 88, 90, 100 Moves
Starting Moves: Bug Bite, Constrict, Focus Energy,
Poison Sting, String Shot, Swords Dance, Absorb,
Infestation, Scary Face, Fell Stinger, Venom Drench
Level 6: Night Shade, Shadow Sneak
Level 10: Fury Swipes, Sucker Punch, Spider Web
Level 14: Agility, Pin Missile
Level 18: Toxic Thread, Psychic, Poison Jab, Cross
Poison, Sticky Web
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 28, 29, 32,
36, 42, 44, 45, 46, 48, 67, 68, 75, 81, 83, 84, 87,
88, 90, 100

85
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Crobat #169
Medium Poison/Flying Type | Level 10 | SR 13

Armor Class: 17
Hit Points: 112
Hit Dice: d12
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


16 (+3) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 8 (-1)

Proficient Skills: Stealth


Chinchou #170
Saving Throws: Dexterity, Constitution Tiny Water/Electric Type | Level 1 | SR 1/4
Vulnerabilities: Electric, Ice, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison Armor Class: 13
Immunities: Ground Hit Points: 17
Senses: Blindsight 120ft Hit Dice: d6
Speed: 5ft. walking, 20ft. swimming
Inner Focus: This Pokémon is immune to flinching.

Hidden Ability STR DEX CON INT WIS CHA


Infiltrator: This Pokémon bypasses Light Screen and 9 (-1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Reflect.
Proficient Skills: Stealth
Saving Throws: Dexterity
Moves Vulnerabilities: Grass, Ground
Starting Moves: Absorb, Astonish, Bite, Cross Poison, Resistances: Fire, Flying, Ice, Steel, Water
Screech, Supersonic, Wing Attack, Confuse Ray, Air
Cutter, Swift, Poison Fang, Mean Look Volt Absorb: Electric type damage does not damage
this Pokémon. Instead, half of any electric damage
Level 14: Leech Life
done is absorbed, restoring the Pokémon's HP.
Level 18: Haze, Venoshock, Air Slash, Quick Guard
Illuminate: This Pokémon knows the Light cantrip
Learnable Moves: and can cast it at will.
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28, Hidden Ability
30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66,
68, 76, 81, 87, 88, 89, 90, 97, 100 Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.

Evolution: Chinchou can evolve into Lanturn at level


8 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Bubble, Supersonic
Level 2: Thunder Wave, Electro Ball, Water Gun
Level 6: Confuse Ray, Bubble Beam
Level 10: Spark, Signal Beam, Flail
Level 14: Discharge, Take Down
Level 18: Aqua Ring, Hydro Pump, Charge, Ion
Deluge
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 24, 25, 27, 32,
42, 44, 45, 48, 55, 57, 72, 73, 87, 88, 90, 93, 94,
98, 99, 100

86
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Lanturn #171
Small Water/Electric Type | Level 5 | SR 6

Armor Class: 14
Hit Points: 50
Hit Dice: d8
Speed: 10ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth


Saving Throws: Dexterity
Vulnerabilities: Grass, Ground
Resistances: Fire, Flying, Ice, Steel, Water

Volt Absorb: Electric type damage does not damage


Pichu #172
Tiny Electric Type | Level 1 | SR 1/8
this Pokémon. Instead, half of any electric damage
done is absorbed, restoring the Pokémon's HP.
Armor Class: 11
Illuminate: This Pokémon knows the Light cantrip Hit Points: 12
and can cast it at will. Hit Dice: d6
Speed: 25ft. walking
Hidden Ability
Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage STR DEX CON INT WIS CHA
done is absorbed, restoring the Pokémon's HP.
9 (-1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Moves Proficient Skills: Acrobatics, Persuasion


Saving Throws: Dexterity, Charisma
Starting Moves: Bubble, Spit Up, Stockpile, Thunder
Vulnerabilities: Ground
Wave, Electro Ball, Water Gun, Eerie Impulse
Resistances: Electric, Flying, Steel
Level 6: Confuse Ray, Bubble Beam
Static: When this Pokémon is hit by a melee attack,
Level 10: Spark, Signal Beam
roll a d4. On a result of 4, the attacker takes an
Level 14: Flail, Discharge amount of electric damage equal to this Pokemon's
proficiency bonus.
Level 18: Take Down, Aqua Ring, Hydro Pump,
Charge, Ion Deluge Hidden Ability
Learnable Moves: Lightning Rod: If this Pokemon or an ally within 30
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 24, 25, 27, feet is targeted with a direct electric-type, damage-
32, 42, 44, 45, 48, 55, 57, 68, 72, 73, 87, 88, 90, dealing move, the Pokemon may use a reaction to
93, 94, 98, 99, 100 redirect the target to itself and take half damage
from it if it hits.

Evolution: Pichu can evolve into Pikachu at level 3


and above if its loyalty level is +2 or higher. When it
evolves, its health increases by double its level, and
it gains 7 points to add to its ability scores (max
20).

Moves
Starting Moves: Charm, Thunder Shock
Level 2: Tail Whip, Sweet Kiss, Nasty Plot
Level 6: Thunder Wave, Volt Tackle
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100

87
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Cleffa #173
Tiny Fairy Type | Level 1 | SR 1/8

Armor Class: 11
Hit Points: 12
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


10 (+0) 9 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Insight, Persuasion


Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon Igglybuff #174
Tiny Normal/Fairy Type | Level 1 | SR 1/8
Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Armor Class: 10
Magic Guard: If this Pokémon is subjected to a Hit Points: 12
move that forces it to make a saving throw to take Hit Dice: d6
only half damage, it instead takes no damage on a Speed: 25ft. walking
success.
Hidden Ability STR DEX CON INT WIS CHA
Friend Guard: Once per long rest, when an ally within
15 feet of this Pokémon is hit by an attack, it may 9 (-1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
choose to halve the damage dealt.
Proficient Skills: Insight, Persuasion
Saving Throws: Wisdom, Charisma
Evolution: Cleffa can evolve into Clefairy at level 3 Vulnerabilities: Poison, Steel
and above if its loyalty level is +2 or higher. When it Resistances: Bug, Dark
evolves, its health increases by double its level, and Immunities: Dragon, Ghost
it gains 7 points to add to its ability scores (max
20).
Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Moves Competitive: This Pokémon adds its proficiency
Starting Moves: Charm, Pound, Encore bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Level 2: Sing, Sweet Kiss, Copycat
Level 6: Magical Leaf
Hidden Ability
Friend Guard: Once per long rest, when an ally within
Learnable Moves: 15 feet of this Pokémon is hit by an attack, it may
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, choose to halve the damage dealt.
29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73,
77, 85, 86, 87, 88, 90, 100 Evolution: Igglybuff can evolve into Jigglypuff at level
3 and above if its loyalty level is +2 or higher. When
it evolves, its health increases by double its level,
and it gains 7 points to add to its ability scores (max
20).

Moves
Starting Moves: Charm, Sing, Defense Curl
Level 2: Pound, Sweet Kiss, Copycat
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29,
30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77,
85, 86, 87, 88, 90, 93, 100

88
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Togepi #175
Tiny Fairy Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


Togetic #176
Tiny Fairy/Flying Type | Level 5 | SR 8
13 (+1) 8 (-1) 12 (+1) 6 (-2) 12 (+1) 14 (+2)
Armor Class: 16
Proficient Skills: Arcana, Persuasion
Hit Points: 45
Saving Throws: Wisdom, Charisma
Hit Dice: d8
Vulnerabilities: Poison, Steel
Speed: 30ft. walking, 30ft. flying
Resistances: Bug, Dark, Fighting
Immunities: Dragon
STR DEX CON INT WIS CHA
Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. 15 (+2) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 14 (+2)
If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have Proficient Skills: Arcana, Persuasion
one additional action per round. Saving Throws: Wisdom, Charisma
Vulnerabilities: Electric, Ice, Poison, Rock, Steel
Serene Grace: The DC to avoid a negative status Resistances: Bug, Dark, Fighting, Grass
condition from this Pokémon is increased by 1. Immunities: Dragon, Ground
Senses: Truesight 10ft
Hidden Ability
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.) Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. If
this action is used to make an attack, you have
Evolution: Togepi can evolve into Togetic at level 7 disadvantage on the roll. You may only ever have one
and above when its loyalty is +2 or higher. When it additional action per round.
evolves, its health increases by double its level, and
it gains 8 points to add to its ability scores (max Serene Grace: The DC to avoid a negative status
20). condition from this Pokémon is increased by 1.
Hidden Ability
Moves Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Starting Moves: Charm, Growl
Level 2: Metronome, Sweet Kiss, Yawn Evolution: Togetic can evolve into Togekiss at level
Level 6: Encore, Follow Me 15 and above with the help of a Shiny Stone. When
it evolves, its health increases by double its level,
Level 10: Bestow, Wish, Ancient Power and it gains 15 points to add to its ability scores
Level 14: Safeguard, Baton Pass (max 20).

Level 18: Double-Edge, Last Resort, After You


Learnable Moves:
Moves
Starting Moves: Charm, Growl, Magical Leaf,
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, Metronome, Sweet Kiss, Yawn
29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73,
77, 85, 86, 87, 88, 90, 99, 100 Level 6: Fairy Wind, Encore, Follow Me
Level 10: Bestow, Wish, Ancient Power
Level 14: Safeguard, Baton Pass
Level 18: Double-Edge, Last Resort, After You
Learnable Moves:
TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45,
48, 49, 51, 56, 67, 68, 73, 76, 77, 85, 86, 87, 88,
90, 99, 100

89
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Natu #177 Xatu #178
Tiny Psychic/Flying Type | Level 1 | SR 1/2 Medium Psychic/Flying Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 15


Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 17 (+3) 12 (+1) 8 (-1) 15 (+2) 10 (+0)

Proficient Skills: Insight, Perception Proficient Skills: Insight, Perception


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fighting, Grass, Psychic Resistances: Fighting, Grass, Psychic
Immunities: Ground Immunities: Ground
Senses: Truesight 10ft
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the Synchronize: If this Pokémon becomes burned,
negative status condition as well (if not immune). paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Early Bird: This Pokémon has advantage on rolls to
wake from sleep. Early Bird: This Pokémon has advantage on rolls to
wake from sleep.
Hidden Ability
Magic Bounce: Once per long rest, when Hidden Ability
succumbing to a negative status effect, this Magic Bounce: Once per long rest, when
Pokémon can instead reflect the effect back on the succumbing to a negative status effect, this
attacker. Pokémon can instead reflect the effect back on the
attacker.
Evolution: Natu can evolve into Xatu at level 7 and
above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
Moves
ability scores (max 20). Starting Moves: Air Slash, Leer, Night Shade, Peck,
Tailwind, Teleport, Lucky Chant

Moves Level 6: Stored Power, Ominous Wind, Confuse Ray


Starting Moves: Leer, Peck, Stored Power Level 10: Wish
Level 14: Psychic, Miracle Eye
Level 2: Night Shade, Teleport, Lucky Chant
Level 18: Psycho Shift, Future Sight, Guard Swap,
Level 6: Ominous Wind, Confuse Ray
Power Swap, Me First
Level 10: Wish
Learnable Moves:
Level 14: Psychic, Miracle Eye, Psycho Shift
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 19, 21, 22,
Level 18: Future Sight, Guard Swap, Power Swap, Me 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 68,
First 73, 76, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100
Learnable Moves:
TM: 03, 04, 06, 10, 11, 16, 17, 18, 19, 21, 22, 27,
29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 73, 77,
85, 86, 87, 88, 89, 90, 92, 99, 100

90
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Mareep #179
Tiny Electric Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel
Flaaffy #180
Small Electric Type | Level 5 | SR 4
Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an Armor Class: 13
amount of electric damage equal to this Pokemon's Hit Points: 50
proficiency bonus. Hit Dice: d8
Speed: 30ft. walking
Hidden Ability
Plus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 12 (+1)
Evolution: Mareep can evolve into Flaaffy at level 5
and above. When it evolves, its health increases by Proficient Skills: Survival
double its level, and it gains 5 points to add to its Saving Throws: Constitution
ability scores (max 20). Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Moves Static: When this Pokémon is hit by a melee attack,


Starting Moves: Growl, Tackle, Thunder Wave roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's
Level 2: Thunder Shock, Cotton Spore proficiency bonus.
Level 6: Charge, Take Down, Electro Ball Hidden Ability
Level 10: Confuse Ray, Power Gem, Discharge Plus: This Pokémon boosts its attack and damage
Level 14: Cotton Guard, Signal Beam rolls by 2 if an ally also has a Plus or Minus ability

Level 18: Light Screen, Thunder


Evolution: Flaaffy can evolve into Ampharos at level
Learnable Moves: 11 and above. When it evolves, its health increases
TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 32, 42, by double its level, and it gains 9 points to add to its
44, 45, 48, 49, 57, 73, 87, 88, 90, 93, 100 ability scores (max 20).

Moves
Starting Moves: Growl, Tackle, Thunder Shock,
Thunder Wave, Cotton Spore
Level 6: Charge, Take Down
Level 10: Electro Ball, Confuse Ray
Level 14: Power Gem, Discharge
Level 18: Cotton Guard, Signal Beam, Light Screen,
Thunder
Learnable Moves:
TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 31, 32,
42, 44, 45, 48, 49, 56, 57, 72, 73, 87, 88, 90, 93,
100

91
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Ampharos #181
Medium Electric Type | Level 10 | SR 12

Armor Class: 16
Hit Points: 107
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack,


roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's
proficiency bonus.

Hidden Ability
Plus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability
Bellossom #182
Moves Tiny Grass Type | Level 10 | SR 13
Starting Moves: Fire Punch, Growl, Tackle, Thunder
Punch, Thunder Shock, Thunder Wave, Zap Cannon, Armor Class: 16
Cotton Spore, Charge, Take Down, Electro Ball, Hit Points: 107
Confuse Ray, Ion Deluge, Magnetic Flux Hit Dice: d12
Speed: 30ft. walking
Level 14: Power Gem, Discharge, Signal Beam
Level 18: Cotton Guard, Light Screen, Thunder,
STR DEX CON INT WIS CHA
Dragon Pulse
16 (+3) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 15 (+2)
Learnable Moves:
TM: 06, 10, 15, 16, 17, 18, 20, 21, 24, 25, 27, 31, Proficient Skills: Nature, Performance
32, 42, 44, 45, 48, 49, 52, 56, 57, 59, 68, 72, 73, Saving Throws: Constitution, Charisma
78, 87, 88, 90, 93, 100 Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in


harsh sunlight.

Hidden Ability
Healer: As an action, this Pokémon can touch an ally
to restore a negative status effect.

Moves
Starting Moves: Leaf Blade, Magical Leaf, Mega Drain,
Stun Spore, Sunny Day, Sweet Scent
Level 14: Quiver Dance
Level 18: Petal Dance, Leaf Storm, Petal Blizzard
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36,
42, 44, 45, 48, 53, 56, 68, 75, 83, 86, 87, 88, 90,
96, 99, 100

92
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Marill #183 Azumarill #184
Tiny Water/Fairy Type | Level 1 | SR 1/2 Small Water/Fairy Type | Level 5 | SR 6

Armor Class: 13 Armor Class: 15


Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking, 20ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 13 (+1)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Grass, Poison Vulnerabilities: Electric, Grass, Poison
Resistances: Bug, Dark, Fighting, Fire, Ice, Water Resistances: Bug, Dark, Fighting, Fire, Ice, Water
Immunities: Dragon Immunities: Dragon

Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.
Huge Power: Once per short rest, this Pokémon may Huge Power: Once per short rest, this Pokémon may
double the damage it does on a single move that double the damage it does on a single move that
requires an attack roll. The player must announce requires an attack roll. The player must announce
that they are using this ability before the attack roll. that they are using this ability before the attack roll.
Hidden Ability Hidden Ability
Sap Sipper: This Pokémon is immune to grass-type Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting damage and instead absorbs the energy, granting
advantage on its next attack. advantage on its next attack.

Evolution: Marill can evolve into Azumarill at level 6


and above. When it evolves, its health increases by
Moves
double its level, and it gains 8 points to add to its Starting Moves: Tackle, Tail Whip, Water Gun, Water
ability scores (max 20). Sport, Bubble, Defense Curl, Rollout, Bubble Beam
Level 6: Helping Hand, Aqua Tail
Moves Level 10: Play Rough, Aqua Ring
Starting Moves: Tackle, Water Gun, Tail Whip Level 14: Rain Dance, Double-Edge
Level 2: Water Sport, Bubble, Defense Curl, Rollout Level 18: Superpower, Hydro Pump
Level 6: Bubble Beam, Helping Hand, Aqua Tail Learnable Moves:
Level 10: Play Rough, Aqua Ring, Rain Dance TM: 01, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 27,
31, 32, 42, 44, 45, 48, 52, 55, 56, 68, 78, 86, 87,
Level 14: Double-Edge, Superpower
88, 90, 94, 98, 100
Level 18: Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 31,
32, 42, 44, 45, 48, 55, 56, 86, 87, 88, 90, 94, 98,
100

93
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Sudowoodo #185
Small Rock Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 10 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison
Senses: Tremorsense 60ft

Sturdy: When this Pokémon takes an amount of


damage from a single hit that is equal or greater Politoed #186
than half the Pokémon's maximum HP, the damage Small Water Type | Level 10 | SR 12
is halved.
Rock Head: This Pokémon takes no recoil damage. Armor Class: 16
Hit Points: 97
Hidden Ability Hit Dice: d12
Rattled: When this Pokémon is hit by a damaging Speed: 30ft. walking, 30ft. swimming
Dark, Bug, or Ghost move, it makes its next attack at
advantage.
STR DEX CON INT WIS CHA
Moves 17 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
Starting Moves: Copycat, Flail, Low Kick, Rock Throw, Proficient Skills: Athletics
Slam, Wood Hammer Saving Throws: Strength
Level 6: Mimic, Feint Attack, Tearful Look Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Level 10: Rock Tomb, Block
Level 14: Rock Slide, Counter, Sucker Punch Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage
Level 18: Double-Edge, Stone Edge, Hammer Arm, done is absorbed, restoring the Pokémon's HP.
Head Smash
Learnable Moves: Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves.
TM: 04, 06, 10, 11, 12, 17, 21, 23, 26, 27, 31, 32,
37, 39, 41, 42, 44, 45, 46, 48, 56, 64, 69, 71, 77, Hidden Ability
78, 80, 87, 88, 90, 96, 100 Drizzle: When this Pokémon enters an outside
battle, the weather immediately changes to light rain
for 5 rounds. In the case of another Pokémon with a
similar weather ability, the tie goes to the Pokémon
with the highest DEX score.

Moves
Starting Moves: Bubble Beam, Double Slap,
Hypnosis, Perish Song, Swagger
Level 14: Bounce
Level 18: Hyper Voice
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 29,
31, 32, 42, 44, 45, 46, 48, 49, 52, 55, 56, 66, 68,
78, 87, 88, 90, 94, 98, 100

94
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Hoppip #187
Tiny Grass/Flying Type | Level 1 | SR 1/4

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature


Saving Throws: Constitution Skiploom #188
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Tiny Grass/Flying Type | Level 5 | SR 6
Resistances: Fighting, Grass, Water
Immunities: Ground
Armor Class: 14
Hit Points: 50
Chlorophyll: This Pokémon’s speed is doubled in Hit Dice: d8
harsh sunlight. Speed: 25ft. walking, 25ft. flying (hover)
Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.
STR DEX CON INT WIS CHA
Hidden Ability 13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Proficient Skills: Nature
Saving Throws: Constitution
Evolution: Hoppip can evolve into Skiploom at level Vulnerabilities: Fire, Flying, Ice, Poison, Rock
6 and above. When it evolves, its health increases by Resistances: Fighting, Grass, Water
double its level, and it gains 10 points to add to its Immunities: Ground
ability scores (max 20).
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight.
Moves
Leaf Guard: This Pokémon does not suffer from any
Starting Moves: Splash, Synthesis
negative status ailments in harsh sunlight.
Level 2: Tail Whip, Tackle, Fairy Wind, Poison Hidden Ability
Powder
Infiltrator: This Pokémon bypasses Light Screen and
Level 6: Stun Spore, Sleep Powder Reflect.
Level 10: Bullet Seed, Leech Seed, Acrobatics, Rage
Powder Evolution: Skiploom can evolve into Jumpluff at level
Level 14: Mega Drain, Cotton Spore, U-Turn, Worry 12 and above. When it evolves, its health increases
Seed by double its level, and it gains 7 points to add to its
ability scores (max 20).
Level 18: Giga Drain, Bounce, Memento
Learnable Moves: Moves
TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44, Starting Moves: Tackle, Tail Whip, Synthesis, Splash,
45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99, Fairy Wind, Poison Powder
100
Level 6: Stun Spore, Sleep Powder, Bullet Seed
Level 10: Leech Seed, Mega Drain, Acrobatics
Level 14: Rage Powder, Cotton Spore
Level 18: U-Turn, Worry Seed, Giga Drain, Bounce,
Memento
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44,
45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99,
100

95
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Jumpluff #189 Aipom #190
Small Grass/Flying Type | Level 10 | SR 13 Small Normal Type | Level 1 | SR 3

Armor Class: 16 Armor Class: 14


Hit Points: 107 Hit Points: 25
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking, 30ft. flying (hover) Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 12 (+1) 13 (+1) 15 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature Proficient Skills: Acrobatics, Sleight of Hand


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Vulnerabilities: Fighting
Resistances: Fighting, Grass, Water Resistances: None
Immunities: Ground Immunities: Ghost

Chlorophyll: This Pokémon’s speed is doubled in Run Away: This Pokémon cannot be the target of an
harsh sunlight. attack of opportunity.
Leaf Guard: This Pokémon does not suffer from any Pickup: If an opponent uses a consumable held item
negative status ailments in harsh sunlight. in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Hidden Ability
Reflect. Skill Link: On combo moves like Fury Swipes, Comet
Punch, etc., this Pokémon is guaranteed to hit at
least twice.
Moves
Starting Moves: Splash, Synthesis, Tackle, Tail Whip, Evolution: Aipom can evolve into Ambipom at the
Fairy Wind, Poison Powder, Stun Spore, Sleep time 'Double Hit' is learned. When it evolves, its
Powder, Bullet Seed, Leech Seed, Mega Drain health increases by double its level, and it gains 8
points to add to its ability scores (max 20).
Level 14: Acrobatics, Rage Powder
Level 18: Cotton Spore, U-Turn, Worry Seed, Giga
Drain, Bounce, Memento Moves
Learnable Moves: Starting Moves: Scratch, Tail Whip, Sand Attack
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 40, 42, Level 2: Astonish, Baton Pass
44, 45, 48, 53, 62, 68, 75, 77, 83, 86, 87, 88, 89,
Level 6: Tickle, Fury Swipes, Swift
90, 99, 100
Level 10: Screech, Agility, Double Hit
Level 14: Fling, Nasty Plot
Level 18: Last Resort
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 22, 24, 25, 27,
30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62, 65,
66, 73, 85, 86, 87, 88, 89, 90, 100

96
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Sunkern #191 Sunflora #192
Tiny Grass Type | Level 1 | SR 1/4 Small Grass Type | Level 5 | SR 7

Armor Class: 11 Armor Class: 14


Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 10ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 9 (-1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 6 (-2) 14 (+2) 12 (+1)

Proficient Skills: Nature Proficient Skills: Nature


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water
Senses: Tremorsense 20ft Senses: Tremorsense 60ft

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Solar Power: Damage rolls for this Pokémon get an Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight. additional +2 during harsh sunlight.
Hidden Ability Hidden Ability
Early Bird: This Pokémon has advantage on rolls to Early Bird: This Pokémon has advantage on rolls to
wake from sleep. wake from sleep.

Evolution: Sunkern can evolve into Sunflora at level 7


and above with the help of a Sun Stone. When it
Moves
evolves, its health increases by double its level, and Starting Moves: Absorb, Flower Shield, Growth,
it gains 13 points to add to its ability scores (max Pound, Ingrain, Grass Whistle, Mega Drain, Leech
20). Seed
Level 6: Razor Leaf, Worry Seed, Giga Drain
Moves Level 10: Bullet Seed, Petal Dance, Natural Gift
Starting Moves: Absorb, Growth, Ingrain Level 14: Solar Beam, Double-Edge, Sunny Day
Level 2: Grass Whistle, Mega Drain, Leech Seed Level 18: Leaf Storm, Petal Blizzard
Level 6: Razor Leaf, Worry Seed, Giga Drain Learnable Moves:
Level 10: Endeavor, Synthesis, Natural Gift TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 36,
42, 44, 45, 48, 53, 68, 75, 86, 87, 88, 90, 96, 100
Level 14: Solar Beam, Double-Edge, Sunny Day
Level 18: Seed Bomb
Learnable Moves:
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 42,
44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100

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Yanma #193
Small Bug/Flying Type | Level 5 | SR 5

Armor Class: 13
Hit Points: 58
Hit Dice: d10
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


12 (+1) 17 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Wooper #194
Tiny Water/Ground Type | Level 1 | SR 1/4
Proficient Skills: Acrobatics
Saving Throws: Dexterity Armor Class: 11
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Hit Points: 17
Resistances: Bug, Fighting, Grass Hit Dice: d6
Immunities: Ground Speed: 20ft. walking, 20ft. swimming
Senses: Darkvision 50ft

Speed Boost: While this Pokémon is active and in an STR DEX CON INT WIS CHA
environment related to its type (DM Discretion), its 10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
trainer gets advantage on initiative rolls.
Compound Eyes: This Pokémon gets an additional Proficient Skills: Survival
+1 to attack rolls. Saving Throws: Constitution
Vulnerabilities: Grass
Hidden Ability Resistances: Fire, Poison, Rock, Steel
Frisk: Upon entering a battle, a single opponent’s Immunities: Electric
held item is revealed, if it has one.
Damp: This Pokémon is unaffected by Self Destruct
Evolution: Yanma can evolve into Yanmega at the and Explosion moves.
time 'Ancient Power' is learned. When it evolves, its Water Absorb: Water type damage does not damage
health increases by double its level, and it gains 8 this Pokémon. Instead, half of any water damage
points to add to its ability scores (max 20). done is absorbed, restoring the Pokémon's HP.
Hidden Ability
Moves Unaware: When this Pokémon attacks an opponent,
Starting Moves: Foresight, Tackle, Quick Attack, it ignores any stat boosts the opponent has been
Double Team affected with after the start of battle. This includes
boosts to AC or saving throws the Pokémon has to
Level 6: Sonic Boom, Detect, Supersonic make.
Level 10: Uproar, Pursuit
Level 14: Ancient Power, Hypnosis Evolution: Wooper can evolve into Quagsire at level
6 and above. When it evolves, its health increases by
Level 18: Wing Attack, Screech, U-Turn, Air Slash, double its level, and it gains 9 points to add to its
Bug Buzz ability scores (max 20).
Learnable Moves:
TM: 06, 10, 11, 17, 19, 21, 22, 27, 29, 30, 32, 40, Moves
42, 44, 45, 46, 51, 85, 87, 88, 89, 90, 100 Starting Moves: Tail Whip, Water Gun
Level 2: Mud Sport, Mud Shot
Level 6: Slam, Mud Bomb
Level 10: Amnesia, Yawn
Level 14: Earthquake, Rain Dance
Level 18: Haze, Mist, Muddy Water
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 26, 27, 32,
34, 36, 37, 42, 44, 45, 48, 55, 78, 83, 87, 88, 90,
94, 98, 100

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Quagsire #195
Medium Water/Ground Type | Level 5 | SR 6

Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


16 (+3) 11 (+0) 12 (+1) 6 (-2) 14 (+2) 12 (+1)

Proficient Skills: Survival, Athletics


Saving Throws: Constitution, Strength
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Immunities: Electric

Damp: This Pokémon is unaffected by Self Destruct


and Explosion moves.
Espeon #196
Water Absorb: Water type damage does not damage Small Psychic Type | Level 5 | SR 8
this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.
Armor Class: 16
Hidden Ability Hit Points: 45
Unaware: When this Pokémon attacks an opponent, Hit Dice: d10
it ignores any stat boosts the opponent has been Speed: 30ft. walking
affected with after the start of battle. This includes
boosts to AC or saving throws the Pokémon has to
make. STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 13 (+1) 8 (-1) 16 (+3) 13 (+1)
Moves Proficient Skills: Insight, Persuasion
Starting Moves: Mud Sport, Tail Whip, Water Gun, Saving Throws: Wisdom
Mud Shot Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Level 6: Slam, Mud Bomb
Level 10: Amnesia, Yawn Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the
Level 14: Earthquake, Rain Dance negative status condition as well (if not immune).
Level 18: Haze, Mist, Muddy Water
Learnable Moves:
Hidden Ability
Magic Bounce: Once per long rest, when
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26, 27, succumbing to a negative status effect, this
31, 32, 34, 36, 37, 39, 42, 44, 45, 46, 48, 52, 55, Pokémon can instead reflect the effect back on the
56, 68, 71, 78, 80, 83, 87, 88, 90, 94, 98, 100 attacker.

Moves
Starting Moves: Confusion, Helping Hand, Tackle, Tail
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Level 6: Swift, Psybeam
Level 10: Future Sight, Psych Up
Level 14: Morning Sun, Last Resort
Level 18: Psychic, Power Swap
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 27,
29, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 85, 86,
87, 88, 90, 92, 99, 100

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Umbreon #197 Murkrow #198
Small Dark Type | Level 5 | SR 8 Tiny Dark/Flying Type | Level 1 | SR 2

Armor Class: 16 Armor Class: 13


Hit Points: 45 Hit Points: 20
Hit Dice: d10 Hit Dice: d10
Speed: 30ft. walking Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 12 (+1) 6 (-2) 15 (+2) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 8 (-1)

Proficient Skills: Stealth, Deception Proficient Skills: Insight, Deception


Saving Throws: Wisdom Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost Resistances: Dark, Ghost, Grass
Immunities: Psychic Immunities: Ground, Psychic
Senses: Darkvision 30ft Senses: Darkvision 30ft

Synchronize: If this Pokémon becomes burned, Insomnia: This Pokémon is immune to sleep.
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Hidden Ability Hidden Ability
Inner Focus: This Pokémon is immune to flinching.
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round,
Moves but must use a status-affecting move on its turn.
Starting Moves: Helping Hand, Pursuit, Tackle, Tail
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack Evolution: Murkrow can evolve into Honchkrow at
level 10 and above with the help of a Dusk Stone.
Level 6: Confuse Ray, Feint Attack When it evolves, its health increases by double its
level, and it gains 8 points to add to its ability scores
Level 10: Assurance, Screech (max 20).
Level 14: Moonlight, Last Resort
Level 18: Mean Look, Guard Swap Moves
Learnable Moves: Starting Moves: Astonish, Peck
TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30,
Level 2: Pursuit, Haze
32, 41, 42, 44, 45, 48, 49, 66, 68, 77, 85, 87, 88,
90, 95, 97, 100 Level 6: Wing Attack, Night Shade
Level 10: Assurance, Taunt
Level 14: Feint Attack, Mean Look
Level 18: Foul Play, Tailwind, Sucker Punch,
Torment, Quash
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 18, 19, 21, 27, 29, 30,
32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66, 73,
76, 77, 85, 87, 88, 90, 95, 97, 100

100
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Slowking #199
Medium Water/Psychic Type | Level 8 | SR 11

Armor Class: 16
Hit Points: 97
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


17 (+3) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight, History


Saving Throws: Constitution, Wisdom
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
Resistances: Fighting, Fire, Ice, Psychic, Steel, Water

Oblivious: This Pokémon is immune to moves that


attempt to charm or taunt it.
Own Tempo: This Pokémon is immune to becoming
confused.
Misdreavus #200
Small Ghost Type | Level 5 | SR 7
Hidden Ability
Regenerator: Once per long rest, this Pokémon Armor Class: 15
regains hit points equal to its level when it returns Hit Points: 40
to its Pokéball. Hit Dice: d8
Speed: 0ft. walking, 30ft. flying (hover)
Moves
Starting Moves: Curse, Heal Pulse, Hidden Power, STR DEX CON INT WIS CHA
Power Gem, Tackle, Yawn, Growl, Water Gun, 14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 12 (+1)
Confusion, Disable
Level 10: Headbutt, Water Pulse, Zen Headbutt Proficient Skills: Stealth, Deception
Saving Throws: Wisdom, Charisma
Level 14: Nasty Plot, Swagger Vulnerabilities: Dark, Ghost
Level 18: Psychic, Trump Card, Psych Up Resistances: Bug, Poison
Immunities: Fighting, Normal
Learnable Moves: Senses: Darkvision 30ft
TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 42, 44, 45, Levitate: This Pokémon is immune to ground moves.
48, 49, 52, 55, 56, 60, 68, 73, 77, 78, 82, 85, 86,
87, 88, 90, 92, 94, 100
Evolution: Misdreavus can evolve into Mismagius at
level 10 and above with the help of a Dusk Stone.
When it evolves, its health increases by double its
level, and it gains 9 points to add to its ability scores
(max 20).

Moves
Starting Moves: Growl, Psywave, Spite, Astonish
Level 6: Confuse Ray, Mean Look
Level 10: Hex, Psybeam, Pain Split
Level 14: Payback, Shadow Ball
Level 18: Perish Song, Grudge, Power Gem
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29,
30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 57, 61, 63,
66, 73, 77, 85, 87, 88, 90, 92, 97, 99, 100

101
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Unown #201
Tiny Psychic Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 20
Hit Dice: d10
Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Arcana, History


Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Truesight 20ft

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Hidden Power
Learnable Moves:
TM: 10

Wobbuffet #202
Medium Psychic Type | Level 5 | SR 6

Armor Class: 13
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


13 (+1) 9 (-1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival


Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 40ft

Shadow Tag: Wild Pokémon cannot flee from this


Pokémon if it is active in battle.

Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.

Moves
Starting Moves: Counter, Destiny Bond, Mirror Coat,
Safeguard
Learnable Moves:
TM: 20

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Girafarig #203
Medium Normal/Psychic Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 48
Hit Dice: d8
Speed: 40ft. walking

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Dexterity
Vulnerabilities: Bug, Dark
Resistances: Psychic Pineco #204
Immunities: Ghost Tiny Bug Type | Level 1 | SR 1

Inner Focus: This Pokémon is immune to flinching. Armor Class: 13


Early Bird: This Pokémon has advantage on rolls to Hit Points: 25
wake from sleep. Hit Dice: d8
Speed: 10ft. walking
Hidden Ability
Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no STR DEX CON INT WIS CHA
damage and instead absorbs the energy, granting 12 (+1) 8 (-1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)
advantage on its next attack.
Proficient Skills: Nature, Survival
Saving Throws: Constitution
Moves Vulnerabilities: Fire, Flying, Rock
Starting Moves: Astonish, Confusion, Growl, Guard Resistances: Grass, Ground, Fighting
Swap, Power Swap, Tackle, Odor Sleuth, Assurance
Sturdy: When this Pokémon takes an amount of
Level 6: Stomp, Psybeam
damage from a single hit that is equal or greater than
Level 10: Agility, Double Hit, Zen Headbutt half the Pokémon's maximum HP, the damage is
halved.
Level 14: Crunch, Baton Pass
Level 18: Nasty Plot, Psychic Hidden Ability
Learnable Moves: Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.
TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 21, 24, 25,
26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 53,
57, 73, 77, 78, 85, 86, 87, 88, 90, 92, 99, 100 Evolution: Pineco can evolve into Forretress at level
9 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Protect, Tackle
Level 2: Self-Destruct, Bug Bite, Take Down
Level 6: Rapid Spin, Bide
Level 10: Natural Gift, Spikes, Payback
Level 14: Explosion, Iron Defense
Level 18: Gyro Ball, Double-Edge
Learnable Moves:
TM: 06, 09, 10, 11, 16, 17, 21, 22, 26, 27, 32, 33,
37, 39, 42, 44, 45, 48, 64, 66, 74, 78, 80, 87, 88,
90, 100

103
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Forretress #205
Small Bug/Steel Type | Level 8 | SR 12

Armor Class: 16
Hit Points: 109
Hit Dice: d12
Speed: 20ft. walking

STR DEX CON INT WIS CHA


17 (+3) 12 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival


Saving Throws: Constitution, Strength
Vulnerabilities: Fire
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel
Immunities: Poison Dunsparce #206
Medium Normal Type | Level 1 | SR 2
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater Armor Class: 14
than half the Pokémon's maximum HP, the damage Hit Points: 20
is halved. Hit Dice: d8
Speed: 30ft. walking, 20ft. burrowing, 10ft. flying
Hidden Ability
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
Moves
Proficient Skills: Acrobatics, Perception
Starting Moves: Autotomize, Mirror Shot, Protect, Saving Throws: Dexterity
Tackle, Toxic Spikes, Self-Destruct, Bug Bite, Take Vulnerabilities: Fighting
Down, Rapid Spin, Bide Resistances: None
Level 10: Natural Gift, Spikes, Payback Immunities: Ghost
Senses: Blindsight 80ft, Tremorsense 80ft
Level 14: Explosion, Iron Defense
Level 18: Gyro Ball, Double-Edge, Magnet Rise, Zap Serene Grace: The DC to avoid a negative status
Cannon, Heavy Slam condition from this Pokémon is increased by 1.
Learnable Moves: Run Away: This Pokémon cannot be the target of an
TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 26, 27, 32, attack of opportunity.
33, 37, 39, 42, 44, 45, 48, 64, 66, 68, 69, 72, 74, Hidden Ability
78, 80, 87, 88, 90, 91, 100
Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
advantage.

Moves
Starting Moves: Defense Curl, Rage, Rollout
Level 2: Spite, Pursuit, Screech, Yawn
Level 6: Ancient Power, Body Slam, Drill Run
Level 10: Roost, Take Down, Coil, Dig
Level 14: Glare, Double-Edge, Endeavor, Air Slash
Level 18: Dragon Rush, Endure, Flail
Learnable Moves:
TM: 04, 06, 10, 11, 13, 14, 17, 18, 19, 21, 22, 24,
25, 26, 27, 30, 32, 35, 38, 39, 42, 44, 45, 46, 48,
57, 73, 74, 77, 78, 80, 84, 85, 87, 88, 90, 93, 100

104
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Gligar #207 Steelix #208
Small Ground/Flying Type | Level 1 | SR 3 Huge Steel/Ground Type | Level 10 | SR 14

Armor Class: 16 Armor Class: 21


Hit Points: 18 Hit Points: 147
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking, 25ft. climbing, 30ft. flying Speed: 40ft. walking, 40ft. burrowing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Stealth Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Strength, Constitution
Vulnerabilities: Ice, Water Vulnerabilities: Fighting, Fire, Ground, Water
Resistances: Bug, Fighting, Poison Resistances: Bug, Dragon, Flying, Normal, Psychic,
Immunities: Electric, Ground Rock, Steel
Senses: Darkvision 30ft Immunities: Electric, Poison
Senses: Tremorsense 120ft
Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s Rock Head: This Pokémon takes no recoil damage.
moves.
Sturdy: When this Pokémon takes an amount of
Sand Veil: This Pokémon’s AC increases by 2 in damage from a single hit that is equal or greater
desert terrain, or during a Sandstorm. than half the Pokémon's maximum HP, the damage
is halved.
Hidden Ability
Immunity: This Pokémon is immune to becoming Hidden Ability
poisoned. Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Evolution: Gligar can evolve into Gliscor at level 10
and above while holding a Razor Fang at night.
When it evolves, its health increases by double its
level, and it gains 9 points to add to its ability scores
Moves
(max 20). Starting Moves: Bind, Fire Fang, Harden, Ice Fang,
Mud Sport, Tackle, Thunder Fang, Curse, Rock
Throw, Rock Tomb, Rage, Stealth Rock, Autotomize,
Moves Gyro Ball, Smack Down, Dragon Breath, Slam,
Starting Moves: Poison Sting, Sand Attack Screech
Level 14: Rock Slide, Crunch, Iron Tail
Level 2: Harden, Knock Off, Quick Attack
Level 18: Dig, Stone Edge, Double-Edge, Sandstorm
Level 6: Fury Cutter, Feint Attack, Acrobatics
Learnable Moves:
Level 10: Slash, U-Turn
TM: 05, 06, 10, 11, 12, 15, 17, 21, 23, 26, 27, 32,
Level 14: Screech, X-Scissor, Sky Uppercut
37, 39, 41, 42, 44, 45, 48, 59, 64, 66, 68, 69, 71,
Level 18: Swords Dance, Guillotine 74, 77, 78, 80, 82, 87, 88, 90, 91, 96, 97, 100
Learnable Moves:
TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 26, 27, 31,
32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51, 54,
56, 62, 66, 69, 71, 75, 78, 80, 81, 84, 87, 88, 89,
90, 97, 100

105
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Snubbull #209 Granbull #210
Tiny Fairy Type | Level 1 | SR 1 Medium Fairy Type | Level 5 | SR 5

Armor Class: 12 Armor Class: 14


Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2) 15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Intimidation Proficient Skills: Intimidation


Saving Throws: Charisma Saving Throws: Charisma, Dexterity
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon

Intimidate: Once per short rest, you can impose Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Run Away: This Pokémon cannot be the target of an Quick Feet: When suffering from a negative status
attack of opportunity. condition, this Pokémon’s speed increases by 15 ft.
Hidden Ability Hidden Ability
Rattled: When this Pokémon is hit by a damaging Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at Dark, Bug, or Ghost move, it makes its next attack at
advantage. advantage.

Evolution: Snubbull can evolve into Granbull at level


7 and above. When it evolves, its health increases by
Moves
double its level, and it gains 7 points to add to its Starting Moves: Charm, Fire Fang, Ice Fang, Scary
ability scores (max 20). Face, Tackle, Tail Whip, Thunder Fang, Bite, Lick
Level 6: Headbutt
Moves Level 10: Roar
Starting Moves: Charm, Fire Fang, Ice Fang, Scary Level 14: Rage
Face, Tackle, Tail Whip, Thunder Fang
Level 18: Play Rough, Payback, Crunch, Outrage
Level 2: Bite, Lick
Learnable Moves:
Level 6: Headbutt
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 22,
Level 10: Roar, Rage 24, 25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 39, 41,
42, 44, 45, 46, 48, 50, 52, 56, 66, 68, 71, 73, 78,
Level 14: Play Rough
80, 87, 88, 90, 93, 95, 99, 100
Level 18: Payback, Crunch
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 22, 24,
25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 41, 42, 44,
45, 46, 48, 50, 56, 66, 73, 78, 87, 88, 90, 93, 95,
99, 100

106
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Qwilfish #211
Tiny Water/Poison Type | Level 5 | SR 5

Armor Class: 15
Hit Points: 20
Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Intimidation


Saving Throws: Dexterity
Vulnerabilities: Electric, Ground, Psychic
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
Steel, Water
Scizor #212
Poison Point: When this Pokémon is hit with a Medium Bug/Steel Type | Level 10 | SR 14
melee attack, roll a 1d4. On a result of 4, the
attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier. Armor Class: 19
Hit Points: 120
Swift Swim: This Pokémon's swim speed is doubled Hit Dice: d12
in rainy conditions. Speed: 30ft. walking, 30ft. flying
Hidden Ability
Intimidate: Once per short rest, you can impose STR DEX CON INT WIS CHA
disadvantage on an enemy attack roll of your choice.
20 (+5) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1)

Moves Proficient Skills: Acrobatics, Intimidation


Saving Throws: Dexterity, Strength
Starting Moves: Poison Sting, Spikes, Tackle, Water Vulnerabilities: Fire
Gun, Harden, Minimize, Bubble Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Level 6: Rollout, Toxic Spikes Psychic, Steel
Immunities: Poison
Level 10: Spit Up, Stockpile, Revenge
Level 14: Brine, Pin Missile, Take Down Swarm: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health.
Level 18: Aqua Tail, Poison Jab, Destiny Bond, Hydro
Pump, Fell Stinger Technician: For damaging moves activated by this
Learnable Moves: Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result.
TM: 06, 07, 09, 10, 12, 13, 14, 17, 18, 21, 27, 30,
32, 34, 36, 42, 44, 45, 48, 55, 64, 66, 73, 74, 84, Hidden Ability
87, 88, 90, 94, 98, 100 Light Metal: This Pokémon is especially light for its
species. Once per long rest, it may impose
disadvantage on an attack roll against it.

Moves
Starting Moves: Bullet Punch, Leer, Quick Attack,
Focus Energy, Pursuit, False Swipe, Agility, Metal
Claw, Fury Cutter, Slash
Level 14: Razor Wind, Iron Defense, X-Scissor
Level 18: Night Slash, Double Hit, Iron Head, Swords
Dance, Feint
Learnable Moves:
TM: 06, 09, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27,
31, 32, 37, 40, 42, 44, 45, 46, 48, 51, 54, 56, 59,
62, 68, 75, 81, 87, 88, 89, 90, 91, 100

107
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Shuckle #213
Tiny Bug/Rock Type | Level 5 | SR 4

Armor Class: 22
Hit Points: 25
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA


10 (+0) 8 (-1) 12 (+1) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Rock, Steel, Water
Resistances: Normal, Poison

Sturdy: When this Pokémon takes an amount of Heracross #214


damage from a single hit that is equal or greater Medium Bug/Fighting Type | Level 5 | SR 9
than half the Pokémon's maximum HP, the damage
is halved.
Armor Class: 18
Gluttony: This Pokémon must eat its held berry Hit Points: 50
when it falls below ½ of its maximum HP. Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing, 15ft. flying
Hidden Ability
Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense STR DEX CON INT WIS CHA
Curl would lower AC by 4. Growl would increase its
attack by +1) 18 (+4) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Moves Saving Throws: Strength
Vulnerabilities: Fairy, Fire, Flying, Psychic
Starting Moves: Bide, Constrict, Rollout, Withdraw, Resistances: Bug, Dark, Fighting, Grass, Ground
Encore, Wrap, Struggle Bug
Level 6: Safeguard, Rest Swarm: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health.
Level 10: Rock Throw, Gastro Acid, Power Trick
Level 14: Shell Smash, Rock Slide Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
Level 18: Bug Bite, Guard Split, Power Split, Stone damage effects. They still take damage at the end of
Edge, Sticky Web each of their turns.
Learnable Moves: Hidden Ability
TM: 06, 09, 10, 11, 17, 20, 21, 23, 26, 27, 32, 34, Moxie: Upon causing an opponent to faint, this
36, 37, 39, 42, 44, 45, 48, 69, 71, 74, 78, 80, 83, Pokémon may immediately take another action.
87, 88, 90, 100
Moves
Starting Moves: Arm Thrust, Bullet Seed, Endure,
Horn Attack, Leer, Night Slash, Tackle, Feint, Aerial
Ace
Level 6: Chip Away, Counter, Fury Attack
Level 10: Brick Break, Pin Missile
Level 14: Take Down, Megahorn
Level 18: Close Combat, Reversal
Learnable Moves:
TM: 01, 06, 08, 09, 10, 11, 15, 17, 18, 21, 23, 26,
27, 31, 32, 39, 40, 42, 44, 45, 46, 48, 52, 54, 56,
65, 68, 71, 75, 78, 80, 87, 88, 90, 100

108
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Sneasel #215
Small Dark/Ice Type | Level 5 | SR 4

Armor Class: 15
Hit Points: 30
Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


13 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Teddiursa #216
Proficient Skills: Stealth, Deception, Sleight of Hand Tiny Normal Type | Level 1 | SR 1/2
Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel Armor Class: 13
Resistances: Dark, Ghost, Ice Hit Points: 16
Immunities: Psychic Hit Dice: d6
Senses: Darkvision 40ft Speed: 25ft. walking

Inner Focus: This Pokémon is immune to flinching.


STR DEX CON INT WIS CHA
Keen Eye: This Pokémon ignores disadvantage when
13 (+1) 11 (+0) 11 (+0) 6 (-2) 10 (+0) 12 (+1)
it relates to sight.
Hidden Ability Proficient Skills: Persuasion, Medicine
Pickpocket: As a bonus action, this Pokémon can Saving Throws: Charisma
make a DEX check contested by the opponent’s Vulnerabilities: Fighting
WIS to attempt to steal a held item. After the first Resistances: None
attempt, all other attempts against the same Immunities: Ghost
opponent are rolled at disadvantage.
Pickup: If an opponent uses a consumable held item
Evolution: Sneasel can evolve into Weavile at level in battle, this Pokémon gains a copy of it if it is not
10 and above while holding a Razor Claw at night. currently holding an item.
When it evolves, its health increases by double its Quick Feet: When suffering from a negative status
level, and it gains 12 points to add to its ability condition, this Pokémon’s speed increases by 15 ft.
scores (max 20).
Hidden Ability
Honey Gather: At the end of each battle, this
Moves Pokémon may roll a d20. On a result of 20, its
Starting Moves: Leer, Scratch, Taunt, Quick Attack, trainer adds a Honey to its inventory.
Feint Attack
Level 6: Icy Wind, Fury Swipes, Agility, Metal Claw Evolution: Teddiursa can evolve into Ursaring at level
8 and above. When it evolves, its health increases by
Level 10: Hone Claws, Beat Up, Screech double its level, and it gains 9 points to add to its
Level 14: Slash, Snatch ability scores (max 20).

Level 18: Punishment, Ice Shard


Learnable Moves:
Moves
Starting Moves: Baby-Doll Eyes, Covet, Fake Tears,
TM: 04, 06, 07, 10, 11, 12, 13, 14, 17, 18, 21, 27, Lick, Scratch
30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48, 54,
56, 63, 65, 66, 75, 77, 81, 84, 85, 87, 88, 90, 94, Level 2: Fury Swipes, Play Nice
95, 97, 100
Level 6: Feint Attack, Sweet Scent
Level 10: Slash
Level 14: Charm
Level 18: Rest, Snore, Thrash, Fling
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27,
31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 56, 65, 75,
78, 80, 87, 88, 90, 100

109
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Ursaring #217 Slugma #218
Medium Normal Type | Level 5 | SR 6 Small Fire Type | Level 1 | SR 1/8

Armor Class: 15 Armor Class: 11


Hit Points: 50 Hit Points: 18
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 25ft. climbing Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Survival


Saving Throws: Strength Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Ground, Rock, Water
Resistances: None Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Ghost
Magma Armor: This Pokémon is immune to freezing.
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half Flame Body: The flames from this Pokémon's body
damage effects. They still take damage at the end of shine dim light in a 15 ft radius. In addition, when
each of their turns. hit by a melee attack, roll a d10. On a 10, the
attacker is burned.
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft. Hidden Ability
Weak Armor: When an attack hits this Pokémon, its
Hidden Ability speed increases by 5 feet, but its AC is temporarily
Unnerve: Opponents in combat with this Pokémon reduced by 1 until the end of battle (for a maximum
cannot eat held berries. reduction of -5).

Moves Evolution: Slugma can evolve into Magcargo at level


10 and above. When it evolves, its health increases
Starting Moves: Covet, Fake Tears, Leer, Lick, by double its level, and it gains 12 points to add to
Scratch, Fury Swipes, Play Nice its ability scores (max 20).
Level 6: Feint Attack, Sweet Scent
Level 10: Slash Moves
Level 14: Scary Face, Rest Starting Moves: Smog, Yawn
Level 18: Snore, Thrash, Hammer Arm Level 2: Ember, Rock Throw, Harden
Learnable Moves: Level 6: Incinerate, Clear Smog, Ancient Power
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, Level 10: Flame Burst, Rock Slide
26, 27, 31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 52,
Level 14: Lava Plume, Amnesia, Body Slam
56, 65, 66, 68, 71, 75, 78, 80, 87, 88, 90, 100
Level 18: Recover, Flamethrower, Earth Power
Learnable Moves:
TM: 06, 10, 11, 16, 17, 21, 27, 32, 33, 35, 38, 39,
42, 43, 44, 45, 48, 50, 61, 80, 83, 87, 88, 90, 96,
100

110
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Magcargo #219 Swinub #220
Small Fire/Rock Type | Level 8 | SR 10 Tiny Ice/Ground Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12


Hit Points: 88 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 25ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Ground, Rock, Water Vulnerabilities: Fire, Fighting, Grass, Steel, Water
Resistances: Bug, Fairy, Fire, Flying, Ice, Normal, Resistances: Poison
Poison, Steel Immunities: Electric

Magma Armor: This Pokémon is immune to freezing. Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when Snow Cloak: This Pokémon's AC is increased by 2 in
hit by a melee attack, roll a d10. On a 10, the arctic conditions, or when it is snowing or hailing.
attacker is burned.
Hidden Ability
Hidden Ability Thick Fat: This Pokemon takes half the damage it
Weak Armor: When an attack hits this Pokémon, its otherwise would from Ice and Fire damage.
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Evolution: Swinub can evolve into Piloswine at level
reduction of -5).
9 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
Moves ability scores (max 20).
Starting Moves: Shell Smash, Smog, Yawn, Ember,
Rock Throw, Harden, Incinerate, Clear Smog, Moves
Ancient Power Starting Moves: Odor Sleuth, Tackle
Level 10: Flame Burst, Rock Slide
Level 2: Mud Sport, Powder Snow, Mud-Slap
Level 14: Lava Plume, Amnesia, Body Slam
Level 6: Endure, Mud Bomb, Icy Wind
Level 18: Recover, Flamethrower, Earth Power
Level 10: Ice Shard, Take Down, Mist
Learnable Moves:
Level 14: Earthquake, Flail
TM: 06, 10, 11, 15, 16, 17, 21, 22, 23, 26, 27, 32,
Level 18: Blizzard, Amnesia
33, 35, 37, 38, 39, 42, 43, 44, 45, 48, 50, 61, 64,
68, 69, 71, 74, 78, 80, 83, 87, 88, 90, 96, 100 Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 16, 17, 18, 21, 26, 27,
32, 33, 37, 39, 42, 44, 45, 48, 78, 80, 87, 88, 90,
100

111
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Piloswine #221
Small Ice/Ground Type | Level 8 | SR 8

Armor Class: 14
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Fighting, Grass, Steel, Water
Resistances: Poison Corsola #222
Immunities: Electric Tiny Water/Rock Type | Level 1 | SR 3

Oblivious: This Pokémon is immune to moves that Armor Class: 16


attempt to charm or taunt it. Hit Points: 19
Snow Cloak: This Pokémon's AC is increased by 2 in Hit Dice: d6
arctic conditions, or when it is snowing or hailing. Speed: 15ft. walking, 25ft. swimming

Hidden Ability
Thick Fat: This Pokemon takes half the damage it STR DEX CON INT WIS CHA
otherwise would from Ice and Fire damage. 14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Evolution: Piloswine can evolve into Mamoswine at Proficient Skills: Survival, Stealth
the time 'Ancient Power' is learned. When it evolves, Saving Throws: Constitution
its health increases by double its level, and it gains Vulnerabilities: Electric, Fighting, Grass, Ground
10 points to add to its ability scores (max 20). Resistances: Fire, Flying, Ice, Normal, Poison

Hustle: When you score a critical hit, you may


Moves immediately gain an additional action on your turn. If
Starting Moves: Fury Attack, Mud Sport, Odor Sleuth, this action is used to make an attack, you have
Peck, Powder Snow, Mud-Slap, Endure, Mud Bomb, disadvantage on the roll. You may only ever have one
Icy Wind additional action per round.

Level 10: Ice Fang, Take Down Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Level 14: Ancient Power, Mist, Thrash
Level 18: Earthquake, Blizzard, Amnesia
Hidden Ability
Regenerator: Once per long rest, this Pokémon
Learnable Moves: regains hit points equal to its level when it returns to
TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26, its Pokéball.
27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80,
87, 88, 90, 100 Moves
Starting Moves: Harden, Tackle, Bubble
Level 2: Recover, Bubble Beam, Refresh
Level 6: Ancient Power, Spike Cannon
Level 10: Lucky Chant, Brine, Iron Defense, Rock
Blast
Level 14: Endure, Aqua Ring, Power Gem
Level 18: Mirror Coat, Earth Power, Flail
Learnable Moves:
TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21,
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55,
64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100

112
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Remoraid #223 Octillery #224
Tiny Water Type | Level 1 | SR 1/4 Small Water Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d10
Speed: 5ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Hustle: When you score a critical hit, you may Suction Cups: This Pokémon cannot be forced out of
immediately gain an additional action on your turn. battle by an opponent’s moves.
If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have Sniper: On a critical hit made by this Pokémon,
one additional action per round. triple the dice roll instead of doubling it.

Sniper: On a critical hit made by this Pokémon, Hidden Ability


triple the dice roll instead of doubling it. Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with
Hidden Ability the result until the next long rest.
Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with
the result until the next long rest. Moves
Starting Moves: Gunk Shot, Octazooka, Rock Blast,
Evolution: Remoraid can evolve into Octillery at level Water Gun, Constrict, Psybeam
7 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Level 6: Aurora Beam, Bubble Beam
ability scores (max 20). Level 10: Focus Energy, Wring Out, Signal Beam
Level 14: Ice Beam, Bullet Seed
Moves Level 18: Hydro Pump, Hyper Beam, Soak
Starting Moves: Water Gun Learnable Moves:
Level 2: Lock-On, Psybeam TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29,
32, 34, 35, 36, 38, 42, 44, 45, 46, 48, 53, 55, 57,
Level 6: Aurora Beam, Bubble Beam, Focus Energy
66, 68, 73, 87, 88, 90, 91, 94, 98, 100
Level 10: Water Pulse, Signal Beam
Level 14: Ice Beam, Bullet Seed
Level 18: Hydro Pump, Hyper Beam, Soak
Learnable Moves:
TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29,
32, 35, 38, 42, 44, 45, 46, 48, 55, 57, 73, 87, 88,
90, 94, 98, 100

113
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Delibird #225
Small Ice/Flying Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA


11 (+0) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity
Vulnerabilities: Electric, Fire, Rock, Steel
Resistances: Bug, Grass
Immunities: Ground

Vital Spirit: This Pokémon cannot be put to sleep.


Hustle: When you score a critical hit, you may Mantine #226
immediately gain an additional action on your turn. Medium Water/Flying Type | Level 8 | SR 11
If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have
one additional action per round. Armor Class: 17
Hit Points: 72
Hidden Ability Hit Dice: d10
Insomnia: This Pokémon is immune to sleep. Speed: 5ft. walking, 30ft. swimming, 30ft. flying

Moves STR DEX CON INT WIS CHA


Starting Moves: Present 18 (+4) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Level 6: Drill Peck Proficient Skills: Athletics


Learnable Moves: Saving Throws: Dexterity
Vulnerabilities: Electric, Rock
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 40, Resistances: Bug, Fighting, Fire, Steel, Water
42, 44, 45, 46, 48, 56, 59, 70, 76, 79, 87, 88, 90, Immunities: Ground
100
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.
Hidden Ability
Water Veil: This Pokémon is immune to burning.

Moves
Starting Moves: Bubble, Bullet Seed, Psybeam, Roost,
Signal Beam, Tackle, Supersonic, Bubble Beam,
Confuse Ray, Wing Attack, Headbutt, Water Pulse
Level 10: Wide Guard, Take Down, Agility
Level 14: Air Slash, Aqua Ring
Level 18: Bounce, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 26, 27,
32, 39, 40, 42, 44, 45, 48, 55, 62, 68, 78, 80, 87,
88, 90, 94, 98, 100

114
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Skarmory #227 Houndour #228
Medium Steel/Flying Type | Level 8 | SR 10 Tiny Dark/Fire Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 12


Hit Points: 68 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 40ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Perception Proficient Skills: Stealth, Athletics


Saving Throws: Strength, Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Fire Vulnerabilities: Fighting, Ground, Rock, Water
Resistances: Bug, Dragon, Fairy, Flying, Grass, Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
Normal, Psychic, Steel Immunities: Psychic
Immunities: Ground, Poison Senses: Darkvision 30ft

Keen Eye: This Pokémon ignores disadvantage when Early Bird: This Pokémon has advantage on rolls to
it relates to sight. wake from sleep.
Sturdy: When this Pokémon takes an amount of Flash Fire: This Pokémon takes no damage from fire.
damage from a single hit that is equal or greater Instead, immediately after taking a hit from a fire-
than half the Pokémon's maximum HP, the damage type move, or in open flames, double the STAB
is halved. bonus on the next fire-type move.
Hidden Ability Hidden Ability
Weak Armor: When an attack hits this Pokémon, its Unnerve: Opponents in combat with this Pokémon
speed increases by 5 feet, but its AC is temporarily cannot eat held berries.
reduced by 1 until the end of battle (for a maximum
reduction of -5).
Evolution: Houndour can evolve into Houndoom at
level 7 and above. When it evolves, its health
Moves increases by double its level, and it gains 9 points to
add to its ability scores (max 20).
Starting Moves: Leer, Peck, Sand Attack, Metal Claw,
Air Cutter, Fury Attack, Feint
Moves
Level 10: Swift, Spikes, Agility
Starting Moves: Ember, Leer, Howl
Level 14: Steel Wing, Slash
Level 2: Smog, Roar
Level 18: Metal Sound, Air Slash, Autotomize, Night
Slash Level 6: Bite, Odor Sleuth
Learnable Moves: Level 10: Beat Up, Fire Fang, Feint Attack
TM: 05, 06, 10, 11, 12, 17, 19, 21, 27, 32, 37, 39, Level 14: Embargo, Foul Play
40, 41, 42, 44, 45, 46, 48, 51, 58, 66, 75, 76, 80,
Level 18: Flamethrower, Crunch, Nasty Plot, Inferno
81, 87, 88, 90, 91, 97, 100
Learnable Moves:
TM: 05, 06, 10, 11, 12, 17, 21, 22, 27, 30, 32, 35,
36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63, 66,
85, 87, 88, 90, 95, 97, 100

115
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Houndoom #229
Medium Dark/Fire Type | Level 5 | SR 8

Armor Class: 17
Hit Points: 45
Hit Dice: d10
Speed: 40ft. walking

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Athletics


Saving Throws: Dexterity
Vulnerabilities: Fighting, Ground, Rock, Water
Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
Immunities: Psychic
Senses: Darkvision 60ft

Early Bird: This Pokémon has advantage on rolls to


wake from sleep.
Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
Kingdra #230
bonus on the next fire-type move. Medium Water/Dragon Type | Level 10 | SR 12

Hidden Ability Armor Class: 17


Unnerve: Opponents in combat with this Pokémon Hit Points: 99
cannot eat held berries. Hit Dice: d12
Speed: 10ft. walking, 40ft. swimming
Moves
Starting Moves: Ember, Howl, Leer, Smog, Thunder STR DEX CON INT WIS CHA
Fang, Roar 18 (+4) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Level 6: Bite, Odor Sleuth
Proficient Skills: Acrobatics
Level 10: Beat Up, Fire Fang Saving Throws: Dexterity
Level 14: Feint Attack, Embargo Vulnerabilities: Dragon, Fairy
Resistances: Fire, Steel, Water
Level 18: Foul Play, Flamethrower, Crunch, Nasty
Plot, Inferno Swift Swim: This Pokémon's swim speed is doubled
Learnable Moves: in rainy conditions.
TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 27, 30, 32, Sniper: On a critical hit made by this Pokémon, triple
35, 36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63, the dice roll instead of doubling it.
66, 68, 85, 87, 88, 90, 95, 97, 100
Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves.

Moves
Starting Moves: Bubble, Leer, Yawn, Smokescreen,
Water Gun, Twister, Bubble Beam, Focus Energy,
Brine
Level 14: Agility
Level 18: Dragon Pulse, Dragon Dance, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42,
44, 45, 48, 55, 60, 68, 87, 88, 90, 91, 94, 98, 100

116
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Phanpy #231
Tiny Ground Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


13 (+1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Athletics, Survival


Saving Throws: Strength
Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Immunities: Electric

Pickup: If an opponent uses a consumable held item


in battle, this Pokémon gains a copy of it if it is not
Donphan #232
currently holding an item. Small Ground Type | Level 5 | SR 7

Hidden Ability Armor Class: 16


Sand Veil: This Pokémon’s AC increases by 2 in Hit Points: 55
desert terrain, or during a Sandstorm. Hit Dice: d10
Speed: 30ft. walking
Evolution: Phanpy can evolve into Donphan at level
7 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its STR DEX CON INT WIS CHA
ability scores (max 20). 16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival


Moves Saving Throws: Strength
Starting Moves: Defense Curl, Growl, Odor Sleuth, Vulnerabilities: Grass, Ice, Water
Tackle Resistances: Poison, Rock
Immunities: Electric
Level 2: Flail, Rollout
Level 6: Natural Gift, Endure Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than
Level 10: Slam, Take Down half the Pokémon's maximum HP, the damage is
Level 14: Charm, Last Resort halved.
Level 18: Double-Edge Hidden Ability
Learnable Moves: Sand Veil: This Pokémon’s AC increases by 2 in
TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42, desert terrain, or during a Sandstorm.
44, 45, 48, 49, 78, 80, 87, 88, 90, 100
Moves
Starting Moves: Bulldoze, Defense Curl, Fire Fang,
Fury Attack, Growl, Horn Attack, Thunder Fang,
Rapid Spin, Rollout
Level 6: Assurance, Knock Off
Level 10: Slam, Magnitude
Level 14: Scary Face
Level 18: Earthquake, Giga Impact
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39,
42, 44, 45, 48, 49, 59, 68, 69, 71, 74, 78, 80, 84,
87, 88, 90, 100

117
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Porygon2 #233 Stantler #234
Tiny Normal Type | Level 8 | SR 12 Medium Normal Type | Level 5 | SR 5

Armor Class: 16 Armor Class: 14


Hit Points: 81 Hit Points: 30
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking, 30ft. flying (hover) Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 12 (+1) 15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: History Proficient Skills: Athletics, Intimidation


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Trace: This Pokémon copies a random ability of an Intimidate: Once per short rest, you can impose
opponent when entering battle. The ability cannot disadvantage on an enemy attack roll of your choice.
be Flower Gift, Forecast, Illusion, Imposter,
Multitype, Trace, Wonder Guard, or Zen Mode. Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Download: Once per short rest, this Pokémon can
choose a different damage type for one of their Hidden Ability
normal attacks. Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no
Hidden Ability damage and instead absorbs the energy, granting
Analytic: After this Pokémon misses an attack, its advantage on its next attack.
next attack is done at advantage.

Evolution: Porygon2 can evolve into Porygon-Z at


Moves
level 14 and above while holding a Dubious Disc. Starting Moves: Tackle, Leer, Astonish, Hypnosis,
When it evolves, its health increases by double its Stomp
level, and it gains 10 points to add to its ability
scores (max 20). Level 6: Sand Attack, Take Down
Level 10: Confuse Ray, Calm Mind
Moves Level 14: Role Play, Zen Headbutt
Starting Moves: Conversion, Conversion 2, Defense Level 18: Jump Kick, Imprison, Captivate, Me First
Curl, Tackle, Psybeam, Agility, Recover Learnable Moves:
Level 10: Signal Beam, Recycle TM: 01, 03, 04, 05, 06, 10, 11, 16, 17, 18, 21, 22,
24, 25, 26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48,
Level 14: Discharge, Lock-On, Tri Attack
53, 57, 68, 73, 77, 78, 85, 87, 88, 90, 92, 93, 100
Level 18: Magic Coat, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73,
77, 85, 87, 88, 90, 92, 100

118
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Smeargle #235
Small Normal Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 18
Hit Dice: d8
Speed: 30ft. walking

STR DEX CON INT WIS CHA


10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Performance, Sleight of Hand


Saving Throws: Charisma
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost
Tyrogue #236
Own Tempo: This Pokémon is immune to becoming Small Fighting Type | Level 1 | SR 1/4
confused.
Technician: For damaging moves activated by this Armor Class: 11
Pokémon with 15 max PP or more, they may roll the Hit Points: 17
damage twice and use the higher result. Hit Dice: d6
Speed: 25ft. walking
Hidden Ability
Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with STR DEX CON INT WIS CHA
the result until the next long rest. 12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics


Moves Saving Throws: Dexterity
Starting Moves: Sketch, Sketch Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Level 2: Sketch, Sketch
Level 6: Sketch, Sketch Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
Level 10: Sketch, Sketch
damage effects. They still take damage at the end of
Level 14: Sketch, Sketch each of their turns.
Level 18: Sketch, Sketch Steadfast: Once per long rest, when this Pokémon
Learnable Moves: None fails a saving throw against a negative status
condition, it can choose to pass instead.
Hidden Ability
Vital Spirit: This Pokémon cannot be put to sleep.

Evolution: Starting at level 6, Tyrogue can evolve into


Hitmonchan if its STR is higher than its DEX,
Hitmonlee if its DEX is higher than its STR, or
Hitmontop if its STR is equal to its DEX. When it
evolves, its health increases by double its level, and
it gains 8 points to add to its ability scores (max
20).

Moves
Starting Moves: Fake Out, Foresight, Helping Hand,
Tackle
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
42, 44, 45, 46, 47, 48, 78, 80, 87, 88, 90, 100

119
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Hitmontop #237
Medium Fighting Type | Level 5 | SR 6

Armor Class: 16
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Intimidation


Smoochum #238
Saving Throws: Dexterity Tiny Ice/Psychic Type | Level 1 | SR 2
Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Armor Class: 12
Hit Points: 24
Intimidate: Once per short rest, you can impose Hit Dice: d8
disadvantage on an enemy attack roll of your choice. Speed: 25ft. walking

Technician: For damaging moves activated by this


Pokémon with 15 max PP or more, they may roll the STR DEX CON INT WIS CHA
damage twice and use the higher result.
10 (+0) 14 (+2) 11 (+0) 8 (-1) 10 (+0) 14 (+2)
Hidden Ability
Steadfast: Once per long rest, when this Pokémon Proficient Skills: Deception, Insight
fails a saving throw against a negative status Saving Throws: Charisma
condition, it can choose to pass instead. Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
Resistances: Ice, Psychic

Moves Oblivious: This Pokémon is immune to moves that


Starting Moves: Revenge, Rolling Kick, Focus Energy, attempt to charm or taunt it.
Pursuit Forewarn: When this Pokémon enters battle, it
Level 6: Quick Attack, Rapid Spin selects a target to reveal the move it knows with the
most damage output. In the case of a tie, the target
Level 10: Feint, Counter, Quick Guard, Wide Guard can choose which move it reveals.
Level 14: Triple Kick, Agility Hidden Ability
Level 18: Gyro Ball, Detect, Close Combat, Endeavor Hydration: This Pokémon is unaffected by negative
Learnable Moves: status ailments in water or during rainy conditions.

TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
37, 40, 42, 44, 45, 46, 47, 48, 71, 74, 78, 80, 87, Evolution: Smoochum can evolve into Jynx at level 8
88, 90, 100 and above if its Loyalty level is +2 or higher. When it
evolves, its health increases by double its level, and
it gains 4 points to add to its ability scores (max
20).

Moves
Starting Moves: Pound
Level 2: Lick, Sweet Kiss, Powder Snow
Level 6: Confusion, Sing, Heart Stamp
Level 10: Mean Look, Fake Tears, Lucky Chant
Level 14: Avalanche, Psychic, Copycat
Level 18: Perish Song, Blizzard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27,
29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 56, 66, 70,
77, 79, 85, 86, 87, 88, 90, 92, 100

120
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Elekid #239
Tiny Electric Type | Level 1 | SR 2

Armor Class: 13
Hit Points: 26
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Constitution
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel
Magby #240
Static: When this Pokémon is hit by a melee attack, Small Fire Type | Level 1 | SR 2
roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's Armor Class: 13
proficiency bonus. Hit Points: 26
Hit Dice: d8
Hidden Ability Speed: 25ft. walking
Vital Spirit: This Pokémon cannot be put to sleep.

Evolution: Elekid can evolve into Electabuzz at level STR DEX CON INT WIS CHA
8 and above if its Loyalty level is +2 or higher. When 12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
it evolves, its health increases by double its level,
and it gains 4 points to add to its ability scores (max Proficient Skills: Athletics
20). Saving Throws: Constitution
Vulnerabilities: Ground, Rock, Water
Moves Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Starting Moves: Leer, Quick Attack Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
Level 2: Thunder Shock, Low Kick, Swift
hit by a melee attack, roll a d10. On a 10, the
Level 6: Shock Wave, Thunder Wave, Electro Ball attacker is burned.
Level 10: Light Screen, Thunder Punch Hidden Ability
Level 14: Discharge, Screech, Thunderbolt Vital Spirit: This Pokémon cannot be put to sleep.
Level 18: Thunder
Learnable Moves: Evolution: Magby can evolve into Magmar at level 8
and above if its Loyalty level is +2 or higher. When it
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 29, 31, 32, evolves, its health increases by double its level, and
42, 44, 45, 46, 48, 56, 57, 72, 73, 87, 88, 90, 93, it gains 4 points to add to its ability scores (max
100 20).

Moves
Starting Moves: Leer, Smog
Level 2: Ember, Smokescreen, Feint Attack
Level 6: Fire Spin, Clear Smog, Flame Burst
Level 10: Confuse Ray, Fire Punch
Level 14: Lava Plume, Sunny Day, Flamethrower
Level 18: Fire Blast
Learnable Moves:
TM: 06, 10, 11, 17, 21, 27, 29, 31, 32, 35, 38, 42,
43, 44, 45, 46, 48, 50, 56, 61, 87, 88, 90, 100

121
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Miltank #241
Small Normal Type | Level 8 | SR 10

Armor Class: 17
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


17 (+3) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 11 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting
Resistances: None
Immunities: Ghost

Thick Fat: This Pokemon takes half the damage it


otherwise would from Ice and Fire damage. Blissey #242
Scrappy: This Pokémon's Normal and Fighting type Medium Normal Type | Level 10 | SR 14
moves hit Ghost type Pokémon.
Armor Class: 15
Hidden Ability Hit Points: 152
Sap Sipper: This Pokémon is immune to grass-type Hit Dice: d12
moves. If hit by a grass type move, it takes no Speed: 30ft. walking
damage and instead absorbs the energy, granting
advantage on its next attack.
STR DEX CON INT WIS CHA
Moves 14 (+2) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 16 (+3)
Starting Moves: Tackle, Growl, Defense Curl, Stomp, Proficient Skills: Arcana, Persuasion
Milk Drink, Bide, Rollout Saving Throws: Wisdom, Charisma
Level 10: Body Slam, Zen Headbutt Vulnerabilities: Fighting
Resistances: None
Level 14: Captivate, Gyro Ball Immunities: Ghost
Level 18: Heal Bell, Wake-Up Slap
Natural Cure: This Pokémon is cured of negative
Learnable Moves: status ailments upon returning to its Pokeball.
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 26, 27, 30, 31, 32, 37, 39, 42, 44, 45, 48, 49, Serene Grace: The DC to avoid a negative status
52, 56, 68, 73, 74, 77, 78, 80, 87, 88, 90, 94, 100 condition from this Pokémon is increased by 1.
Hidden Ability
Healer: As an action, this Pokémon can touch an ally
to restore a negative status effect.

Moves
Starting Moves: Defense Curl, Growl, Pound, Tail
Whip, Refresh, Double Slap, Soft-Boiled, Bestow,
Minimize, Take Down, Sing
Level 14: Fling, Heal Pulse
Level 18: Egg Bomb, Light Screen, Healing Wish,
Double-Edge
Learnable Moves:
TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77,
78, 80, 85, 86, 87, 88, 90, 93, 99, 100

122
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Raikou #243
Medium Electric Type | Level 15 | SR 15

Armor Class: 17
Hit Points: 218
Hit Dice: d12
Speed: 50ft. walking

STR DEX CON INT WIS CHA


18 (+4) 20 (+5) 15 (+2) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Acrobatics, Intimidation


Saving Throws: Strength, Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel
Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Inner Focus: This Pokémon is immune to flinching.

Moves
Starting Moves: Bite, Leer, Thunder Shock, Roar, Entei #244
Quick Attack, Spark, Reflect, Crunch, Discharge Medium Fire Type | Level 15 | SR 15
Level 18: Thunder Fang, Extrasensory, Rain Dance,
Calm Mind, Thunder Armor Class: 16
Hit Points: 232
Learnable Moves: Hit Dice: d12
TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, Speed: 50ft. walking
27, 30, 32, 33, 37, 42, 44, 48, 57, 60, 68, 72, 73,
77, 78, 87, 88, 90, 93, 95, 100
STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Athletics, Intimidation


Saving Throws: Strength, Constitution
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Inner Focus: This Pokémon is immune to flinching.

Moves
Starting Moves: Ember, Leer, Sacred Fire, Roar, Fire
Spin, Stomp, Flamethrower, Swagger
Level 18: Fire Fang, Lava Plume, Extrasensory, Fire
Blast, Calm Mind, Eruption
Learnable Moves:
TM: 04, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30,
32, 33, 35, 37, 38, 42, 43, 44, 48, 50, 60, 61, 68,
71, 77, 78, 87, 88, 90, 95, 100

123
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Suicune #245 Larvitar #246
Medium Water Type | Level 15 | SR 15 Tiny Rock/Ground Type | Level 1 | SR 1

Armor Class: 18 Armor Class: 13


Hit Points: 218 Hit Points: 20
Hit Dice: d12 Hit Dice: d8
Speed: 50ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 14 (+2) 13 (+1) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Intimidation Proficient Skills: Athletics


Saving Throws: Dexterity, Constitution Saving Throws: Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Resistances: Fire, Ice, Steel, Water Water
Senses: Darkvision 60ft Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric
Pressure: Any move targeting this Pokémon directly Senses: Tremorsense 30ft
costs an additional 1 PP.
Guts: When this Pokémon is burned or poisoned,
Hidden Ability they are not affected by the disadvantage or half
Inner Focus: This Pokémon is immune to flinching. damage effects. They still take damage at the end of
each of their turns.

Moves Hidden Ability


Starting Moves: Bite, Leer, Sheer Cold, Bubble Beam, Sand Veil: This Pokémon’s AC increases by 2 in
Rain Dance, Gust, Aurora Beam, Mist, Mirror Coat desert terrain, or during a Sandstorm.

Level 18: Ice Fang, Tailwind, Extrasensory, Hydro Evolution: Larvitar can evolve into Pupitar at level 8
Pump, Calm Mind, Blizzard and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 5 points to add to its
ability scores (max 20).
TM: 04, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
27, 30, 32, 33, 37, 42, 44, 48, 55, 60, 68, 77, 78,
87, 88, 90, 94, 95, 98, 100 Moves
Starting Moves: Bite, Leer
Level 2: Sandstorm, Screech
Level 6: Chip Away, Rock Slide
Level 10: Scary Face, Thrash, Dark Pulse
Level 14: Payback, Crunch, Earthquake
Level 18: Stone Edge, Hyper Beam
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31,
32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80,
87, 88, 90, 95, 97, 100

124
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Pupitar #247 Tyranitar #248
Small Rock/Ground Type | Level 5 | SR 7 Medium Rock/Dark Type | Level 10 | SR 14

Armor Class: 14 Armor Class: 17


Hit Points: 66 Hit Points: 133
Hit Dice: d10 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 20 (+5) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Bug, Fairy, Fighting, Grass, Ground,
Water Steel, Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Dark, Fire, Flying, Ghost, Normal,
Immunities: Electric Poison
Senses: Tremorsense 50ft Immunities: Psychic
Senses: Tremorsense 80ft
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each Sand Stream: When this Pokémon enters an outside
of their turns. On a result of 4, they are cured. battle, the weather immediately changes to a
Sandstorm for 5 rounds. In the case of another
Evolution: Pupitar can evolve into Tyranitar at level Pokémon with a similar weather ability, the tie goes
16 and above. When it evolves, its health increases to the Pokémon with the highest DEX score.
by double its level, and it gains 15 points to add to
its ability scores (max 20).
Hidden Ability
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Moves
Starting Moves: Bite, Leer, Sandstorm, Screech Moves
Level 6: Chip Away, Rock Slide Starting Moves: Bite, Fire Fang, Ice Fang, Leer,
Sandstorm, Screech, Thunder Fang, Chip Away, Rock
Level 10: Scary Face, Thrash Slide, Scary Face, Thrash
Level 14: Dark Pulse, Payback, Crunch
Level 14: Dark Pulse, Payback, Crunch
Level 18: Earthquake, Stone Edge, Hyper Beam
Level 18: Earthquake, Stone Edge, Hyper Beam, Giga
Learnable Moves: Impact
TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31, Learnable Moves:
32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80,
87, 88, 90, 95, 97, 100 TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 41,
42, 44, 45, 48, 52, 56, 59, 65, 66, 68, 69, 71, 73,
78, 80, 82, 87, 88, 90, 94, 95, 97, 100

125
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Lugia #249
Huge Psychic/Flying Type | Level 20 | SR 15

Armor Class: 21
Hit Points: 524
Hit Dice: d20
Speed: 30ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


20 (+5) 18 (+4) 22 (+6) 12 (+1) 16 (+3) 16 (+3)

Proficient Skills: Arcana, Insight, Acrobatics


Saving Throws: Wisdom, Strength
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fighting, Grass, Psychic
Immunities: Ground

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Multiscale: If this Pokémon is at full health, the first
attack that hits it deals half damage. Ho-oh #250
Huge Fire/Flying Type | Level 20 | SR 15
Moves
Starting Moves: Weather Ball, Whirlwind, Gust, Armor Class: 19
Dragon Rush, Extrasensory, Rain Dance, Hydro Hit Points: 486
Pump, Aeroblast, Punishment, Ancient Power, Hit Dice: d20
Safeguard, Recover, Future Sight, Natural Gift, Calm Speed: 30ft. walking, 60ft. flying
Mind, Sky Attack
Learnable Moves: STR DEX CON INT WIS CHA
TM: 03, 04, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, 22 (+6) 20 (+5) 18 (+4) 12 (+1) 16 (+3) 16 (+3)
18, 19, 20, 21, 24, 25, 26, 27, 29, 30, 32, 33, 37,
40, 42, 44, 48, 49, 51, 57, 58, 68, 73, 76, 77, 78, Proficient Skills: Arcana, Insight, Acrobatics
82, 85, 87, 88, 90, 94, 98, 100 Saving Throws: Wisdom, Strength
Vulnerabilities: Electric, Rock, Water
Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Hidden Ability
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
its Pokéball.

Moves
Starting Moves: Weather Ball, Whirlwind, Gust, Brave
Bird, Extrasensory, Sunny Day, Fire Blast, Sacred Fire,
Punishment, Ancient Power, Safeguard, Recover,
Future Sight, Natural Gift, Calm Mind, Sky Attack
Learnable Moves:
TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
22, 24, 25, 26, 27, 29, 30, 32, 33, 35, 37, 38, 40,
42, 43, 44, 48, 49, 50, 51, 57, 58, 61, 68, 73, 76,
77, 78, 85, 87, 88, 90, 100

126
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Celebi #251
Tiny Grass/Psychic Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 232
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


16 (+3) 20 (+5) 16 (+3) 16 (+3) 20 (+5) 20 (+5)

Proficient Skills: Arcana, Nature, Medicine


Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,
Poison
Resistances: Electric, Fighting, Grass, Ground,
Psychic, Water
Senses: Truesight 30ft

Natural Cure: This Pokémon is cured of negative


status ailments upon returning to its Pokeball.

Moves
Starting Moves: Confusion, Heal Bell, Leech Seed,
Recover, Safeguard, Magical Leaf, Ancient Power,
Baton Pass
Level 18: Natural Gift, Heal Block, Future Sight,
Healing Wish, Leaf Storm, Perish Song
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27,
29, 30, 32, 33, 37, 40, 42, 44, 48, 49, 53, 56, 57,
68, 73, 75, 77, 85, 86, 87, 88, 89, 90, 92, 96, 99,
100

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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