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Pokémon 5e - Gen V & VI Monster Manual

Stat blocks for all 228 Generation V & VI Pokémon


Homebrew created by @JOEtheDM

The following pages contain the stat blocks of all 228 Generation V & VI Pokémon to use with the Pokémon 5e ruleset by
JOEtheDM. The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file.
Links to the original manual and other Monster Manuals can be found below.

Pokémon 5e Gen I - VI PHB:


https://drive.google.com/open?id=1vrdj-P34j-cQCtzXO343oUb3n0g6gWux
Generation I & II Monster Manual:
https://drive.google.com/open?id=1UmTLxxAHAQreomLH37JoIERA1PMHYoQW
Generation III & IV Monster Manual:
https://drive.google.com/open?id=12AU0bpiYFbuhbITV1Afj6FO_nuI7N4vA

Disclaimer
Based on the original game by Satoshi Taijiri
© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
Special Thanks
To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
To R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry, Kolkyboi, Lindseyrie,
and Tactical_Groot for all their behind the scenes work in creating this manual.
Made with GM Binder
Ideas/Concerns/Questions?
Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

1
Victini #494
Tiny Psychic/Fire Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 18 (+4) 8 (-1) 18 (+4) 18 (+4)

Proficient Skills: Persuasion


Saving Throws: Wisdom, Charisma
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Snivy #495
Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Tiny Grass Type | Level 1 | SR 1/2
Steel
Senses: Truesight 15ft
Armor Class: 13
Hit Points: 17
Victory Star: While this Pokémon is in battle, all Hit Dice: d6
allied Pokémon add an additional +1 to their attack Speed: 25ft. walking, 25ft. climbing
rolls.

STR DEX CON INT WIS CHA


Moves
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Confusion, Focus Energy, Incinerate,
Quick Attack, Searing Shot, Endure, Headbutt, Flame
Charge, Reversal, Flame Burst, Zen Headbutt, Proficient Skills: Stealth
Inferno, Double-Edge Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Level 18: Flare Blitz, Final Gambit, Stored Power, Resistances: Electric, Grass, Ground, Water
Overheat, V-Create
Learnable Moves: Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its
TM: 01, 03, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, grass-type moves.
24, 25, 27, 29, 30, 31, 32, 35, 38, 42, 43, 44, 48,
50, 52, 53, 56, 57, 61, 63, 68, 73, 77, 86, 87, 88, Hidden Ability
89, 90, 92, 93, 99, 100 Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense Curl
would lower AC by 4. Growl would increase its
attack by +1)

Evolution: Snivy can evolve into Servine at level 6


and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves
Starting Moves: Tackle, Leer
Level 2: Vine Whip, Wrap, Growth
Level 6: Leaf Tornado, Leech Seed, Mega Drain
Level 10: Slam, Leaf Blade, Coil
Level 14: Giga Drain, Wring Out, Gastro Acid
Level 18: Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100

2
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Servine #496 Serperior #497
Small Grass Type | Level 5 | SR 5 Large Grass Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15


Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Stealth, Deception


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability


Contrary: Moves that affect this Pokémon's stats Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense have the opposite effect. (For example, Defense
Curl would lower AC by 4. Growl would increase its Curl would lower AC by 4. Growl would increase its
attack by +1) attack by +1)

Evolution: Servine can evolve into Serperior at level


14 and above. When it evolves, its health increases
Moves
by double its level, and it gains 9 points to add to its Starting Moves: Tackle, Leer, Vine Whip, Wrap,
ability scores (max 20). Growth, Leaf Tornado, Leech Seed, Mega Drain,
Slam, Leaf Blade

Moves Level 14: Coil, Giga Drain


Starting Moves: Tackle, Leer, Vine Whip, Wrap, Level 18: Wring Out, Gastro Acid, Leaf Storm
Growth Learnable Moves:
Level 6: Leaf Tornado, Leech Seed TM: 01, 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22,
27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 59, 68, 75,
Level 10: Mega Drain, Slam, Leaf Blade
82, 86, 87, 88, 90, 96, 100
Level 14: Coil, Giga Drain
Level 18: Wring Out, Gastro Acid, Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100

3
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Tepig #498
Tiny Fire Type | Level 1 | SR 1/2

Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 35ft. walking

STR DEX CON INT WIS CHA


12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its


Pignite #499
Small Fire/Fighting Type | Level 5 | SR 5
maximum HP, double the STAB damage for its fire-
type moves.
Armor Class: 13
Hidden Ability Hit Points: 55
Thick Fat: This Pokemon takes half the damage it Hit Dice: d8
otherwise would from Ice and Fire damage. Speed: 25ft. walking

Evolution: Tepig can evolve into Pignite at level 6 STR DEX CON INT WIS CHA
and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its 14 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
ability scores (max 20).
Proficient Skills: Athletics
Saving Throws: Strength
Moves Vulnerabilities: Flying, Ground, Psychic, Water
Starting Moves: Tackle, Tail Whip Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Level 2: Ember, Odor Sleuth, Defense Curl Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire-
Level 6: Flame Charge, Smog, Rollout
type moves.
Level 10: Take Down, Heat Crash, Assurance
Level 14: Flamethrower, Head Smash, Roar
Hidden Ability
Thick Fat: Fire and Ice type damage is halved against
Level 18: Flare Blitz this Pokémon.
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, Evolution: Pignite can evolve into Emboar at level 14
38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 74, 86, 87, and above. When it evolves, its health increases by
88, 90, 93, 100 double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Arm Thrust, Ember, Tackle, Tail
Whip, Odor Sleuth, Defense Curl
Level 6: Flame Charge, Smog
Level 10: Rollout, Take Down, Heat Crash
Level 14: Assurance, Flamethrower
Level 18: Head Smash, Roar, Flare Blitz
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32,
35, 38, 39, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56,
61, 71, 74, 78, 80, 84, 86, 87, 88, 90, 93, 100

4
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Emboar #500
Medium Fire/Fighting Type | Level 10 | SR 13

Armor Class: 14
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel
Oshawott #501
Blaze: When this Pokémon falls below 25% of its Tiny Water Type | Level 1 | SR 1/2
maximum HP, double the STAB damage for its fire-
type moves. Armor Class: 12
Hit Points: 17
Hidden Ability Hit Dice: d6
Reckless: When attacking with moves with recoil Speed: 25ft. walking, 25ft. swimming
damage, this Pokémon doubles its STAB bonus.

STR DEX CON INT WIS CHA


Moves
12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Arm Thrust, Hammer Arm, Odor
Sleuth, Tackle, Tail Whip, Ember, Defense Curl,
Proficient Skills: Survival
Flame Charge, Smog, Rollout, Take Down, Heat
Saving Throws: Dexterity
Crash
Vulnerabilities: Electric, Grass
Level 14: Assurance, Flamethrower Resistances: Fire, Ice, Steel, Water
Level 18: Head Smash, Roar, Flare Blitz
Torrent: When this Pokémon falls below 25% of its
Learnable Moves: maximum HP, double the STAB damage for its
water-type moves.
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23,
26, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 47, 48, Hidden Ability
49, 50, 52, 55, 56, 61, 68, 71, 74, 78, 80, 84, 86,
87, 88, 90, 93, 100 Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.

Evolution: Oshawott can evolve into Dewott at level


6 and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves
Starting Moves: Tackle, Tail Whip
Level 2: Water Gun, Water Sport
Level 6: Focus Energy, Razor Shell, Fury Cutter
Level 10: Water Pulse, Revenge, Aqua Jet, Encore
Level 14: Aqua Tail, Retaliate, Swords Dance
Level 18: Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100

5
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Dewott #502 Samurott #503
Small Water Type | Level 5 | SR 5 Medium Water Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15


Hit Points: 55 Hit Points: 112
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its
water-type moves. water-type moves.

Hidden Ability Hidden Ability


Shell Armor: This Pokémon is immune to extra Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. damage dealt by a Critical Hit.

Evolution: Dewott can evolve into Samurott at level


14 and above. When it evolves, its health increases
Moves
by double its level, and it gains 9 points to add to its Starting Moves: Megahorn, Slash, Tackle, Tail Whip,
ability scores (max 20). Water Gun, Water Sport, Focus Energy, Razor Shell,
Fury Cutter, Water Pulse, Revenge

Moves Level 14: Aqua Jet, Encore


Starting Moves: Tackle, Tail Whip, Water Gun, Water Level 18: Aqua Tail, Retaliate, Swords Dance, Hydro
Sport, Focus Energy Pump
Learnable Moves:
Level 6: Razor Shell, Fury Cutter
TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27,
Level 10: Water Pulse, Revenge
32, 40, 42, 44, 45, 48, 54, 55, 56, 67, 68, 75, 81,
Level 14: Aqua Jet, Encore, Aqua Tail 82, 86, 87, 88, 90, 94, 98, 100
Level 18: Retaliate, Swords Dance, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100

6
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Patrat #504 Watchog #505
Tiny Normal Type | Level 1 | SR 1/4 Small Normal Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Investigation Proficient Skills: Investigation


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Run Away: This Pokémon cannot be the target of an Illuminate: This Pokémon knows the Light cantrip
attack of opportunity. and can cast it at will.
Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Hidden Ability Hidden Ability
Analytic: After this Pokémon misses an attack, its Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. next attack is done at advantage.

Evolution: Patrat can evolve into Watchog at level 6


and above. When it evolves, its health increases by
Moves
double its level, and it gains 12 points to add to its Starting Moves: Confuse Ray, Low Kick, Tackle, Leer,
ability scores (max 20). Bite, Bide, Detect, Sand Attack
Level 6: Crunch, Hypnosis, Super Fang
Moves Level 10: After You, Focus Energy, Psych Up
Starting Moves: Tackle, Leer Level 14: Hyper Fang, Nasty Plot
Level 2: Bite, Bide, Detect, Sand Attack Level 18: Mean Look, Baton Pass, Slam
Level 6: Crunch, Hypnosis, Super Fang Learnable Moves:
Level 10: After You, Focus Energy, Work Up, Hyper TM: 01, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27,
Fang 30, 32, 35, 42, 44, 45, 48, 52, 56, 68, 73, 75, 77,
85, 86, 87, 88, 90, 100
Level 14: Nasty Plot, Mean Look, Baton Pass, Slam
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 42,
44, 45, 48, 56, 75, 86, 87, 88, 90, 100

7
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Lillipup #506
Tiny Normal Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


11 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Perception


Saving Throws: Constitution Herdier #507
Vulnerabilities: Fighting Small Normal Type | Level 5 | SR 7
Resistances: None
Immunities: Ghost
Armor Class: 14
Senses: Darkvision 20ft
Hit Points: 50
Hit Dice: d10
Vital Spirit: This Pokémon cannot be put to sleep. Speed: 25ft. walking
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
STR DEX CON INT WIS CHA
currently holding an item.
15 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 12 (+1)
Hidden Ability
Run Away: This Pokémon cannot be the target of an Proficient Skills: Perception
attack of opportunity. Saving Throws: Constitution
Vulnerabilities: Fighting
Evolution: Lillipup can evolve into Herdier at level 6 Resistances: None
and above. When it evolves, its health increases by Immunities: Ghost
double its level, and it gains 10 points to add to its Senses: Darkvision 25ft
ability scores (max 20).
Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Moves
Sand Rush: This Pokémon’s speed is doubled in
Starting Moves: Leer, Tackle
desert terrain, or during a Sandstorm.
Level 2: Odor Sleuth, Bite, Baby-Doll Eyes, Helping Hidden Ability
Hand
Scrappy: This Pokémon's Normal and Fighting type
Level 6: Take Down, Work Up, Crunch moves hit Ghost type Pokémon.
Level 10: Roar, Retaliate
Level 14: Reversal, Last Resort, Giga Impact Evolution: Herdier can evolve into Stoutland at level
13 and above. When it evolves, its health increases
Level 18: Play Rough by double its level, and it gains 10 points to add to
Learnable Moves: its ability scores (max 20).

TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32,
39, 40, 42, 44, 45, 48, 68, 73, 87, 88, 90, 93, 95, Moves
100 Starting Moves: Bite, Leer, Odor Sleuth, Tackle,
Helping Hand
Level 6: Take Down, Work Up
Level 10: Crunch, Roar
Level 14: Retaliate, Reversal
Level 18: Last Resort, Giga Impact, Play Rough
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32,
39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, 90, 93,
94, 95, 100

8
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Stoutland #508
Small Normal Type | Level 10 | SR 14

Armor Class: 16
Hit Points: 122
Hit Dice: d12
Speed: 20ft. walking

STR DEX CON INT WIS CHA


16 (+3) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 12 (+1)

Proficient Skills: Perception


Purrloin #509
Saving Throws: Constitution Tiny Dark Type | Level 1 | SR 1
Vulnerabilities: Fighting
Resistances: None Armor Class: 12
Immunities: Ghost Hit Points: 16
Senses: Darkvision 30ft Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing
Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
STR DEX CON INT WIS CHA
Sand Rush: This Pokémon’s speed is doubled in
10 (+0) 14 (+2) 10 (+0) 8 (-1) 12 (+1) 12 (+1)
desert terrain, or during a Sandstorm.
Hidden Ability Proficient Skills: Sleight of Hand
Scrappy: This Pokémon's Normal and Fighting type Saving Throws: Dexterity
moves hit Ghost type Pokémon. Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost
Immunities: Psychic
Moves Senses: Darkvision 25ft
Starting Moves: Bite, Fire Fang, Ice Fang, Leer, Odor
Sleuth, Tackle, Thunder Fang, Helping Hand, Take Limber: This Pokémon is immune to being paralyzed.
Down, Work Up, Crunch, Roar Unburden: While this Pokémon is active and not
Level 14: Retaliate, Reversal holding an item, its trainer gets advantage on
initiative rolls.
Level 18: Last Resort, Giga Impact, Play Rough
Learnable Moves:
Hidden Ability
Prankster: Once per short rest, this Pokémon can
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, move to the top of initiative order in a single round,
30, 32, 39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, but must use a status-affecting move on its turn.
90, 93, 94, 95, 100
Evolution: Purrloin can evolve into Liepard at level 6
and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Scratch, Growl
Level 2: Assist, Sand Attack, Fury Swipes
Level 6: Pursuit, Torment, Fake Out
Level 10: Hone Claws, Assurance, Slash
Level 14: Captivate, Night Slash, Snatch
Level 18: Nasty Plot, Sucker Punch, Play Rough
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 40, 41,
42, 44, 45, 46, 48, 49, 63, 65, 66, 73, 77, 85, 86,
87, 88, 89, 90, 95, 97, 100

9
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Liepard #510
Small Dark Type | Level 5 | SR 8

Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


13 (+1) 16 (+3) 13 (+1) 8 (-1) 14 (+2) 14 (+2)

Proficient Skills: Sleight of Hand


Saving Throws: Dexterity, Wisdom
Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost Pansage #511
Immunities: Psychic Tiny Grass Type | Level 1 | SR 1
Senses: Darkvision 30ft
Armor Class: 13
Limber: This Pokémon is immune to being Hit Points: 17
paralyzed. Hit Dice: d6
Unburden: While this Pokémon is active and not Speed: 25ft. walking, 25ft. climbing
holding an item, its trainer gets advantage on
initiative rolls.
STR DEX CON INT WIS CHA
Hidden Ability 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, Proficient Skills: Acrobatics, Survival
but must use a status-affecting move on its turn. Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Moves
Starting Moves: Assist, Growl, Sand Attack, Scratch, Gluttony: This Pokémon must eat its held berry when
Fury Swipes it falls below ½ of its maximum HP.
Level 6: Pursuit, Torment, Fake Out Hidden Ability
Level 10: Hone Claws, Assurance Overgrow: When this Pokémon falls below 25% of
Level 14: Slash, Taunt, Night Slash its maximum HP, double the STAB damage for its
grass-type moves.
Level 18: Snatch, Nasty Plot, Sucker Punch, Play
Rough
Evolution: Pansage can evolve into Simisage at level
Learnable Moves: 8 and above, with the help of a Leaf Stone. When it
TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 40, evolves, its health increases by double its level, and
41, 42, 44, 45, 46, 48, 49, 63, 65, 66, 68, 73, 77, it gains 11 points to add to its ability scores (max
85, 86, 87, 88, 89, 90, 95, 97, 100 20).

Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Vine Whip, Fury Swipes
Level 6: Leech Seed, Bite, Seed Bomb
Level 10: Torment, Fling, Acrobatics
Level 14: Grass Knot, Recycle, Natural Gift
Level 18: Crunch
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 39, 41,
42, 44, 45, 46, 47, 48, 53, 56, 62, 65, 66, 86, 87,
88, 90, 96, 100

10
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Simisage #512 Pansear #513
Small Grass Type | Level 8 | SR 10 Tiny Fire Type | Level 1 | SR 1

Armor Class: 15 Armor Class: 13


Hit Points: 80 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.

Hidden Ability Hidden Ability


Overgrow: When this Pokémon falls below 25% of Blaze: When this Pokémon falls below 25% of its
its maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its fire-
grass-type moves. type moves.

Moves Evolution: Pansear can evolve into Simisear at level 8


and above, with the help of a Fire Stone. When it
Starting Moves: Fury Swipes, Leer, Lick, Seed Bomb evolves, its health increases by double its level, and
it gains 11 points to add to its ability scores (max
Learnable Moves: 20).
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32,
39, 41, 42, 44, 45, 46, 47, 48, 52, 53, 56, 62, 65,
66, 68, 80, 86, 87, 88, 90, 96, 100 Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Incinerate, Fury Swipes
Level 6: Yawn, Bite, Flame Burst
Level 10: Amnesia, Fling, Acrobatics
Level 14: Fire Blast, Recycle, Natural Gift
Level 18: Crunch
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, 38,
39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 56, 61, 62,
65, 66, 86, 87, 88, 90, 100

11
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Simisear #514
Small Fire Type | Level 8 | SR 10

Armor Class: 15
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Panpour #515
Tiny Water Type | Level 1 | SR 1
Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. Armor Class: 13
Hit Points: 17
Hidden Ability Hit Dice: d6
Blaze: When this Pokémon falls below 25% of its Speed: 25ft. walking, 25ft. climbing
maximum HP, double the STAB damage for its fire-
type moves.
STR DEX CON INT WIS CHA
Moves 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Flame Burst, Fury Swipes, Leer, Lick
Proficient Skills: Acrobatics, Survival
Learnable Moves: Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32, Resistances: Fire, Ice, Steel, Water
35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52,
56, 61, 62, 65, 66, 68, 80, 86, 87, 88, 90, 100
Gluttony: This Pokémon must eat its held berry when
it falls below ½ of its maximum HP.

Hidden Ability
Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its
water-type moves.

Evolution: Panpour can evolve into Simipour at level


8 and above, with the help of a Water Stone. When it
evolves, its health increases by double its level, and
it gains 11 points to add to its ability scores (max
20).

Moves
Starting Moves: Scratch, Leer
Level 2: Lick, Water Gun, Fury Swipes
Level 6: Water Sport, Bite, Scald
Level 10: Taunt, Fling, Acrobatics
Level 14: Brine, Recycle, Natural Gift
Level 18: Crunch
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
39, 41, 42, 44, 45, 46, 47, 48, 55, 56, 62, 65, 66,
86, 87, 88, 90, 94, 98, 100

12
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Simipour #516 Munna #517
Small Water Type | Level 8 | SR 10 Tiny Psychic Type | Level 1 | SR 2

Armor Class: 15 Armor Class: 12


Hit Points: 80 Hit Points: 20
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 9 (-1) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Insight


Saving Throws: Dexterity Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Grass Vulnerabilities: Bug, Dark, Ghost
Resistances: Fire, Ice, Steel, Water Resistances: Fighting, Psychic
Senses: Truesight 20ft
Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. Forewarn: When this Pokémon enters battle, it
selects a target to reveal the move it knows with the
Hidden Ability most damage output. In the case of a tie, the target
Torrent: When this Pokémon falls below 25% of its can choose which move it reveals.
maximum HP, double the STAB damage for its
water-type moves. Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Moves Hidden Ability
Starting Moves: Fury Swipes, Leer, Lick, Scald Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, Evolution: Munna can evolve into Musharna at level
31, 32, 39, 41, 42, 44, 45, 46, 47, 48, 52, 55, 56, 8 and above, with the help of a Moon Stone. When
62, 65, 66, 68, 80, 86, 87, 88, 90, 94, 98, 100 it evolves, its health increases by double its level,
and it gains 10 points to add to its ability scores
(max 20).

Moves
Starting Moves: Defense Curl, Psywave
Level 2: Lucky Chant, Yawn, Psybeam, Imprison
Level 6: Moonlight, Hypnosis
Level 10: Zen Headbutt, Synchronoise, Nightmare,
Future Sight
Level 14: Calm Mind, Psychic, Dream Eater
Level 18: Telekinesis, Stored Power
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 27, 29, 30,
32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 73, 74, 77,
80, 85, 87, 88, 90, 92, 99, 100

13
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Musharna #518
Small Psychic Type | Level 8 | SR 13

Armor Class: 15
Hit Points: 105
Hit Dice: d12
Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)

Proficient Skills: Insight


Saving Throws: Constitution, Wisdom
Vulnerabilities: Bug, Dark, Ghost
Pidove #519
Resistances: Fighting, Psychic Tiny Normal/Flying Type | Level 1 | SR 1/4
Senses: Truesight 30ft
Armor Class: 12
Forewarn: When this Pokémon enters battle, it Hit Points: 17
selects a target to reveal the move it knows with the Hit Dice: d6
most damage output. In the case of a tie, the target Speed: 15ft. walking, 25ft. flying
can choose which move it reveals.
Synchronize: If this Pokémon becomes burned, STR DEX CON INT WIS CHA
paralyzed, or poisoned, its attacker receives the
10 (+0) 11 (+0) 12 (+1) 6 (-2) 8 (-1) 10 (+0)
negative status condition as well (if not immune).
Hidden Ability Proficient Skills: None
Telepathy: This Pokémon cannot be damaged by its Saving Throws: None
allies' attacks. Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground
Moves
Starting Moves: Defense Curl, Hypnosis, Lucky Big Pecks: This Pokémon's AC cannot be reduced by
Chant, Psybeam, Psychic Terrain an opponent's moves.

Learnable Moves: Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 27, 29,
30, 32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 68, 73, Hidden Ability
74, 77, 80, 85, 87, 88, 90, 92, 99, 100 Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same
type.

Evolution: Pidove can evolve into Tranquill at level 7


and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Gust, Growl
Level 2: Leer, Quick Attack
Level 6: Air Cutter, Roost, Detect
Level 10: Taunt, Air Slash, Razor Wind
Level 14: Feather Dance, Swagger
Level 18: Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100

14
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Tranquill #520
Tiny Normal/Flying Type | Level 5 | SR 4

Armor Class: 13
Hit Points: 50
Hit Dice: d8
Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Investigation


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Immunities: Ghost, Ground

Big Pecks: This Pokémon's AC cannot be reduced by


an opponent's moves.
Unfezant #521
Super Luck: This Pokémon increases its critical hit Small Normal/Flying Type | Level 8 | SR 11
range by 1 (20 to 19+, etc.)
Hidden Ability Armor Class: 15
Rivalry: This Pokémon adds its proficiency bonus to Hit Points: 88
damage when attacking a Pokémon of the same Hit Dice: d12
type. Speed: 25ft. walking, 35ft. flying

Evolution: Tranquill can evolve into Unfezant at level STR DEX CON INT WIS CHA
14 and above. When it evolves, its health increases
by double its level, and it gains 10 points to add to 16 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
its ability scores (max 20).
Proficient Skills: Perception, Investigation
Saving Throws: Dexterity
Moves Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Starting Moves: Growl, Gust, Leer, Quick Attack
Immunities: Ghost, Ground
Level 6: Air Cutter, Roost
Big Pecks: This Pokémon's AC cannot be reduced by
Level 10: Detect, Taunt, Air Slash an opponent's moves.
Level 14: Razor Wind, Feather Dance, Swagger
Super Luck: This Pokémon increases its critical hit
Level 18: Facade, Tailwind, Sky Attack range by 1 (20 to 19+, etc.)
Learnable Moves: Hidden Ability
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40, Rivalry: This Pokémon adds its proficiency bonus to
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100 damage when attacking a Pokémon of the same
type.

Moves
Starting Moves: Growl, Gust, Leer, Quick Attack, Air
Cutter, Roost
Level 10: Detect, Taunt
Level 14: Air Slash, Razor Wind, Feather Dance
Level 18: Swagger, Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 32,
40, 42, 44, 45, 48, 49, 51, 68, 76, 77, 87, 88, 89,
90, 100

15
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Blitzle #522 Zebstrika #523
Small Electric Type | Level 1 | SR 1/2 Medium Electric Type | Level 8 | SR 10

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 80
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Lightning Rod: If this Pokemon or an ally within 30 Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage redirect the target to itself and take half damage
from it if it hits. from it if it hits.
Motor Drive: When hit by an electric-type move, if Motor Drive: When hit by an electric-type move, if
not immune, this Pokémon's speed increases by 10 not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50 feet until the end of combat (up to a max of 50
additional feet). additional feet).
Hidden Ability Hidden Ability
Sap Sipper: This Pokémon is immune to grass-type Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting damage and instead absorbs the energy, granting
advantage on its next attack. advantage on its next attack.

Evolution: Blitzle can evolve into Zebstrika at level 8


and above. When it evolves, its health increases by
Moves
double its level, and it gains 14 points to add to its Starting Moves: Charge, Quick Attack, Tail Whip,
ability scores (max 20). Thunder Wave, Shock Wave, Flame Charge, Pursuit
Level 10: Spark, Stomp
Moves Level 14: Discharge, Agility
Starting Moves: Quick Attack, Tail Whip Level 18: Wild Charge, Thrash
Level 2: Charge, Shock Wave Learnable Moves:
Level 6: Thunder Wave, Flame Charge, Pursuit TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 42,
43, 44, 45, 48, 50, 57, 68, 72, 73, 87, 88, 90, 93,
Level 10: Spark, Stomp, Discharge
100
Level 14: Agility, Wild Charge
Level 18: Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 43,
44, 45, 48, 57, 72, 73, 87, 88, 90, 93, 100

16
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Roggenrola #524
Tiny Rock Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 18
Hit Dice: d6
Speed: 15ft. walking

STR DEX CON INT WIS CHA


13 (+1) 8 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Boldore #525
Proficient Skills: Survival Small Rock Type | Level 5 | SR 7
Saving Throws: Constitution
Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Armor Class: 15
Resistances: Fire, Flying, Normal, Poison
Hit Points: 55
Senses: Tremorsense 40ft
Hit Dice: d10
Speed: 20ft. walking
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage STR DEX CON INT WIS CHA
is halved.
17 (+3) 9 (-1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily Proficient Skills: Survival, Athletics
reduced by 1 until the end of battle (for a maximum Saving Throws: Constitution, Strength
reduction of -5). Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison
Hidden Ability Senses: Tremorsense 80ft
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than
Evolution: Roggenrola can evolve into Boldore at half the Pokémon's maximum HP, the damage is
level 7 and above. When it evolves, its health halved.
increases by double its level, and it gains 9 points to
add to its ability scores (max 20). Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Moves reduction of -5).
Starting Moves: Tackle, Harden Hidden Ability
Level 2: Sand Attack, Headbutt Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.
Level 6: Rock Blast, Mud-Slap, Iron Defense
Level 10: Smack Down, Rock Slide, Stealth Rock Evolution: Boldore can evolve into Gigalith at level
Level 14: Sandstorm, Stone Edge, Explosion 14 and above. When it evolves, its health increases
by double its level, and it gains 7 points to add to its
Learnable Moves: ability scores (max 20).
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100 Moves
Starting Moves: Harden, Headbutt, Power Gem, Sand
Attack, Tackle
Level 6: Rock Blast, Mud-Slap, Iron Defense
Level 10: Smack Down, Rock Slide
Level 14: Stealth Rock, Sandstorm
Level 18: Stone Edge, Explosion
Learnable Moves:
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100

17
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Gigalith #526 Woobat #527
Medium Rock Type | Level 10 | SR 14 Tiny Psychic/Flying Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 13


Hit Points: 122 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Perception


Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fire, Flying, Normal, Poison Resistances: Fighting, Grass, Psychic
Senses: Tremorsense 120ft Immunities: Ground
Senses: Blindsight 30ft, Darkvision 30ft
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater Unaware: When this Pokémon attacks an opponent,
than half the Pokémon's maximum HP, the damage it ignores any stat boosts the opponent has been
is halved. affected with after the start of battle. This includes
boosts to AC or saving throws the Pokémon has to
Sand Stream: When this Pokémon enters an outside make.
battle, the weather immediately changes to a
Sandstorm for 5 rounds. In the case of another Klutz: This Pokémon cannot hold an item.
Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. Hidden Ability
Simple: Once per short rest, you may double this
Hidden Ability Pokémon's Move modifier for a single attack or
Sand Force: During a Sandstorm, this Pokémon can damage roll.
double its STAB when it hits an opponent.
Evolution: Woobat can evolve into Swoobat at level
Moves 7 and above, only if it's Loyalty is +2 or higher.
When it evolves, its health increases by double its
Starting Moves: Harden, Headbutt, Power Gem, Sand level, and it gains 11 points to add to its ability
Attack, Tackle, Rock Blast, Mud-Slap, Iron Defense, scores (max 20).
Smack Down, Rock Slide
Level 14: Stealth Rock, Sandstorm Moves
Level 18: Stone Edge, Explosion Starting Moves: Confusion, Odor Sleuth
Learnable Moves:
Level 2: Gust, Assurance
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39,
Level 6: Heart Stamp, Imprison, Air Cutter
42, 44, 45, 48, 64, 68, 69, 71, 78, 80, 87, 88, 90,
91, 96, 100 Level 10: Attract, Amnesia, Calm Mind
Level 14: Air Slash, Future Sight, Psychic
Level 18: Endeavor
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 19, 20, 21, 27,
29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, 53,
57, 62, 63, 73, 74, 76, 77, 85, 87, 88, 89, 90, 92,
100

18
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Swoobat #528
Small Psychic/Flying Type | Level 5 | SR 7

Armor Class: 14
Hit Points: 50
Hit Dice: d10
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


13 (+1) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Drilbur #529
Proficient Skills: Perception Tiny Ground Type | Level 1 | SR 1
Saving Throws: Dexterity, Wisdom
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Armor Class: 13
Resistances: Fighting, Grass, Psychic Hit Points: 17
Immunities: Ground Hit Dice: d6
Senses: Blindsight 50ft, Darkvision 50ft Speed: 25ft. walking, 30ft. burrowing

Unaware: When this Pokémon attacks an opponent,


it ignores any stat boosts the opponent has been STR DEX CON INT WIS CHA
affected with after the start of battle. This includes 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
boosts to AC or saving throws the Pokémon has to
make. Proficient Skills: Athletics
Klutz: This Pokémon cannot hold an item. Saving Throws: Strength
Vulnerabilities: Grass, Ice, Water
Hidden Ability Resistances: Poison, Rock
Simple: Once per short rest, you may double this Immunities: Electric
Pokémon's Move modifier for a single attack or Senses: Tremorsense 40ft
damage roll.
Sand Rush: This Pokémon’s speed is doubled in
desert terrain, or during a Sandstorm.
Moves
Sand Force: During a Sandstorm, this Pokémon can
Starting Moves: Assurance, Confusion, Gust, Odor double its STAB when it hits an opponent.
Sleuth
Level 6: Heart Stamp, Imprison, Air Cutter
Hidden Ability
Mold Breaker: This Pokémon's moves ignore any
Level 10: Attract, Amnesia, Calm Mind abilities or moves that would lessen their effect or
Level 14: Air Slash, Future Sight, Psychic ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)
Level 18: Endeavor
Learnable Moves: Evolution: Drilbur can evolve into Excadrill at level 9
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 19, 20, 21, and above. When it evolves, its health increases by
27, 29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, double its level, and it gains 12 points to add to its
53, 57, 62, 63, 68, 73, 74, 76, 77, 85, 87, 88, 89, ability scores (max 20).
90, 92, 100
Moves
Starting Moves: Mud Sport, Scratch
Level 2: Rapid Spin, Mud-Slap, Fury Swipes
Level 6: Metal Claw, Dig, Hone Claws
Level 10: Slash, Rock Slide
Level 14: Earthquake, Swords Dance, Sandstorm
Level 18: Drill Run, Fissure
Learnable Moves:
TM: 06, 10, 17, 21, 26, 27, 31, 32, 36, 37, 39, 40,
42, 44, 45, 48, 56, 65, 75, 78, 80, 81, 84, 87, 88,
90, 100

19
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Excadrill #530
Small Steel/Ground Type | Level 8 | SR 10

Armor Class: 14
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking, 40ft. burrowing

STR DEX CON INT WIS CHA


16 (+3) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Fire, Ground, Water
Resistances: Bug, Dragon, Flying, Normal, Psychic,
Rock, Steel
Immunities: Electric, Poison
Senses: Tremorsense 80ft
Audino #531
Small Normal Type | Level 5 | SR 10
Sand Rush: This Pokémon’s speed is doubled in
desert terrain, or during a Sandstorm. Armor Class: 16
Hit Points: 70
Sand Force: During a Sandstorm, this Pokémon can Hit Dice: d12
double its STAB when it hits an opponent. Speed: 25ft. walking
Hidden Ability
Mold Breaker: This Pokémon's moves ignore any STR DEX CON INT WIS CHA
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water 15 (+2) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 16 (+3)
Absorb, Snow Cloak, Thick Fat, etc.)
Proficient Skills: Medicine, Perception
Saving Throws: Constitution, Charisma
Moves Vulnerabilities: Fighting
Resistances: None
Starting Moves: Horn Drill, Mud-Slap, Mud Sport, Immunities: Ghost
Rapid Spin, Scratch, Fury Swipes, Metal Claw, Dig,
Hone Claws
Healer: As an action, this Pokémon can touch an ally
Level 10: Slash, Rock Slide to restore a negative status effect.
Level 14: Earthquake, Swords Dance Regenerator: Once per long rest, this Pokémon
Level 18: Sandstorm, Drill Run, Fissure regains hit points equal to its level when it returns to
its Pokéball.
Learnable Moves:
TM: 06, 10, 15, 17, 21, 26, 27, 31, 32, 36, 37, 39,
Hidden Ability
40, 42, 44, 45, 48, 52, 56, 59, 65, 67, 68, 75, 78, Klutz: This Pokémon cannot hold an item.
80, 81, 84, 87, 88, 90, 100
Moves
Starting Moves: Growl, Helping Hand, Misty Terrain,
Pound, Baby-Doll Eyes, Refresh, Disarming Voice
Level 6: Double Slap, Attract
Level 10: Secret Power, Entrainment
Level 14: Take Down, Heal Pulse, After You
Level 18: Simple Beam, Double-Edge, Hyper Voice,
Last Resort
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 35, 38, 42,
44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88, 90,
92, 93, 94, 99, 100

20
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Timburr #532
Tiny Fighting Type | Level 1 | SR 1/2

Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


Gurdurr #533
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) Small Fighting Type | Level 5 | SR 6

Proficient Skills: Athletics


Armor Class: 14
Saving Throws: Strength
Hit Points: 55
Vulnerabilities: Fairy, Flying, Psychic
Hit Dice: d8
Resistances: Bug, Dark, Rock
Speed: 25ft. walking
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half STR DEX CON INT WIS CHA
damage effects. They still take damage at the end of
each of their turns. 15 (+2) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Sheer Force: This Pokémon adds its proficiency Proficient Skills: Athletics, Survival
bonus to damage rolls while poisoned, burned, Saving Throws: Strength, Constitution
confused, or paralyzed. Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Hidden Ability
Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder Guts: When this Pokémon is burned or poisoned,
Punch, etc.), this Pokémon may roll the damage they are not affected by the disadvantage or half
twice and take the higher result. damage effects. They still take damage at the end of
each of their turns.

Evolution: Timburr can evolve into Gurdurr at level 7 Sheer Force: This Pokémon adds its proficiency
and above. When it evolves, its health increases by bonus to damage rolls while poisoned, burned,
double its level, and it gains 7 points to add to its confused, or paralyzed.
ability scores (max 20).
Hidden Ability
Iron Fist: When attacking with a punch-based move
Moves (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage
Starting Moves: Leer, Pound, Focus Energy twice and take the higher result.
Level 2: Bide, Low Kick
Level 6: Rock Throw, Wake-Up Slap Evolution: Gurdurr can evolve into Conkeldurr at
level 14 and above. When it evolves, its health
Level 10: Chip Away, Bulk Up, Rock Slide increases by double its level, and it gains 9 points to
Level 14: Dynamic Punch, Scary Face, Hammer Arm add to its ability scores (max 20).

Level 18: Stone Edge, Focus Punch, Superpower


Learnable Moves:
Moves
Starting Moves: Bide, Focus Energy, Leer, Pound, Low
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, Kick
32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80,
84, 86, 87, 88, 90, 100 Level 6: Rock Throw, Wake-Up Slap
Level 10: Chip Away, Bulk Up
Level 14: Rock Slide, Dynamic Punch, Scary Face
Level 18: Hammer Arm, Stone Edge, Focus Punch,
Superpower
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80,
84, 86, 87, 88, 90, 100

21
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Conkeldurr #534
Medium Fighting Type | Level 10 | SR 13

Armor Class: 15
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution
Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Tympole #535
Tiny Water Type | Level 1 | SR 1/4
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half Armor Class: 12
damage effects. They still take damage at the end of Hit Points: 17
each of their turns. Hit Dice: d6
Speed: 5ft. walking, 25ft. swimming
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed. STR DEX CON INT WIS CHA
Hidden Ability 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder Proficient Skills: Survival
Punch, etc.), this Pokémon may roll the damage Saving Throws: Dexterity
twice and take the higher result. Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Moves Swift Swim: This Pokémon's swim speed is doubled


Starting Moves: Bide, Focus Energy, Leer, Pound, in rainy conditions.
Low Kick, Rock Throw, Wake-Up Slap, Chip Away, Hydration: This Pokémon is unaffected by negative
Bulk Up status ailments in water or during rainy conditions.
Level 14: Rock Slide, Dynamic Punch, Scary Face Hidden Ability
Level 18: Hammer Arm, Stone Edge, Focus Punch, Water Absorb: Water type damage does not damage
Superpower this Pokémon. Instead, half of any water damage
Learnable Moves: done is absorbed, restoring the Pokémon's HP.

TM: 01, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 26,
27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, Evolution: Tympole can evolve into Palpitoad at level
68, 71, 78, 80, 84, 86, 87, 88, 90, 100 7 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Bubble, Growl
Level 2: Supersonic, Round, Bubble Beam
Level 6: Mud Shot, Aqua Ring
Level 10: Uproar, Muddy Water, Rain Dance
Level 14: Flail, Echoed Voice
Level 18: Hydro Pump, Hyper Voice
Learnable Moves:
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44,
45, 48, 49, 55, 83, 87, 88, 90, 94, 100

22
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Palpitoad #536
Small Water/Ground Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 50
Hit Dice: d8
Speed: 15ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Immunities: Electric

Swift Swim: This Pokémon's swim speed is doubled Seismitoad #537


in rainy conditions. Medium Water/Ground Type | Level 10 | SR 13
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. Armor Class: 15
Hit Points: 117
Hidden Ability Hit Dice: d12
Water Absorb: Water type damage does not damage Speed: 25ft. walking, 30ft. swimming
this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.
STR DEX CON INT WIS CHA
Evolution: Palpitoad can evolve into Seismitoad at 16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
level 14 and above. When it evolves, its health
increases by double its level, and it gains 10 points Proficient Skills: Survival
to add to its ability scores (max 20). Saving Throws: Dexterity, Constitution
Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Moves Immunities: Electric
Starting Moves: Bubble, Growl, Round, Supersonic,
Bubble Beam Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Level 6: Mud Shot, Aqua Ring
Level 10: Uproar, Muddy Water Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, the
Level 14: Rain Dance, Flail target is poisoned.
Level 18: Echoed Voice, Hydro Pump, Hyper Voice Hidden Ability
Learnable Moves: Water Absorb: Water type damage does not damage
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44, this Pokémon. Instead, half of any water damage
45, 48, 49, 55, 78, 83, 87, 88, 90, 94, 100 done is absorbed, restoring the Pokémon's HP.

Moves
Starting Moves: Acid, Bubble, Growl, Round,
Supersonic, Bubble Beam, Mud Shot, Aqua Ring,
Uproar, Muddy Water
Level 14: Rain Dance, Flail
Level 18: Drain Punch, Echoed Voice, Hydro Pump,
Hyper Voice
Learnable Moves:
TM: 06, 07, 09, 10, 15, 17, 18, 21, 26, 27, 31, 32,
34, 36, 39, 42, 44, 45, 48, 49, 52, 55, 56, 66, 68,
78, 80, 83, 84, 86, 87, 88, 90, 94, 100

23
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Throh #538
Medium Fighting Type | Level 5 | SR 8

Armor Class: 15
Hit Points: 80
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 12 (+1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics


Saving Throws: Strength
Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, Sawk #539


they are not affected by the disadvantage or half Medium Fighting Type | Level 5 | SR 8
damage effects. They still take damage at the end of
each of their turns.
Armor Class: 15
Inner Focus: This Pokémon is immune to flinching. Hit Points: 50
Hit Dice: d10
Hidden Ability Speed: 30ft. walking
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water STR DEX CON INT WIS CHA
Absorb, Snow Cloak, Thick Fat, etc.)
15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Moves Proficient Skills: Athletics


Saving Throws: Strength
Starting Moves: Bide, Bind, Focus Energy, Leer, Vulnerabilities: Fairy, Flying, Psychic
Seismic Toss, Vital Throw, Revenge Resistances: Bug, Dark, Rock
Level 6: Storm Throw, Body Slam
Sturdy: When this Pokémon takes an amount of
Level 10: Bulk Up, Circle Throw damage from a single hit that is equal or greater than
Level 14: Endure, Wide Guard, Superpower half the Pokémon's maximum HP, the damage is
halved.
Level 18: Reversal
Learnable Moves: Inner Focus: This Pokémon is immune to flinching.
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31, Hidden Ability
32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78, Mold Breaker: This Pokémon's moves ignore any
80, 84, 86, 87, 88, 90, 100 abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)

Moves
Starting Moves: Bide, Focus Energy, Leer, Rock
Smash, Double Kick, Low Sweep, Counter
Level 6: Karate Chop, Brick Break
Level 10: Bulk Up, Retaliate
Level 14: Endure, Quick Guard, Close Combat
Level 18: Reversal
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78,
80, 84, 86, 87, 88, 90, 100

24
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Sewaddle #540
Tiny Bug/Grass Type | Level 1 | SR 1/2

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water

Swarm: This Pokémon adds double its STAB bonus


when it has 25% or less of its maximum health.
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. Swadloon #541
Tiny Bug/Grass Type | Level 5 | SR 5
Hidden Ability
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. Armor Class: 16
Hit Points: 50
Hit Dice: d8
Evolution: Sewaddle can evolve into Swadloon at Speed: 20ft. walking, 20ft. climbing
level 5 and above. When it evolves, its health
increases by double its level, and it gains 7 points to
add to its ability scores (max 20). STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Moves
Starting Moves: String Shot, Tackle Proficient Skills: Survival
Saving Throws: Constitution
Level 2: Bug Bite Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water
Level 6: Razor Leaf, Struggle Bug
Level 10: Endure Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.
Level 14: Bug Buzz
Level 18: Flail Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight.
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42,
Hidden Ability
44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100 Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.

Evolution: Swadloon can evolve into Leavanny at


level 12 and above, only if its Loyalty is +2 or higher.
When it evolves, its health increases by double its
level, and it gains 13 points to add to its ability
scores (max 20).

Moves
Starting Moves: Bug Bite, Grass Whistle, Protect,
Razor Leaf, String Shot, Tackle
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42,
44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100

25
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Leavanny #542 Venipede #543
Small Bug/Grass Type | Level 8 | SR 12 Tiny Bug/Poison Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 13


Hit Points: 88 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Sleight of Hand Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Electric, Fighting, Grass, Ground, Water Resistances: Bug, Fairy, Fighting, Grass, Poison

Swarm: This Pokémon adds double its STAB bonus Poison Point: When this Pokémon is hit with a
when it has 25% or less of its maximum health. melee attack, roll a 1d4. On a result of 4, the
attacker takes an amount of poison damage equal to
Chlorophyll: This Pokémon’s speed is doubled in this Pokémon’s proficiency modifier.
harsh sunlight.
Swarm: This Pokémon adds double its STAB bonus
Hidden Ability when it has 25% or less of its maximum health.
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. Hidden Ability
Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its
Moves trainer gets advantage on initiative rolls.
Starting Moves: Bug Bite, False Swipe, Razor Leaf,
Slash, String Shot, Tackle, Struggle Bug Evolution: Venipede can evolve into Whirlipede at
level 7 and above. When it evolves, its health
Level 10: Helping Hand increases by double its level, and it gains 9 points to
Level 14: Leaf Blade, X-Scissor add to its ability scores (max 20).
Level 18: Entrainment, Swords Dance, Leaf Storm
Learnable Moves: Moves
TM: 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, Starting Moves: Defense Curl, Rollout
33, 40, 42, 44, 45, 48, 51, 53, 54, 65, 66, 68, 75,
Level 2: Poison Sting, Screech, Pursuit
81, 84, 85, 86, 87, 88, 90, 96, 100
Level 6: Protect, Poison Tail, Bug Bite
Level 10: Venoshock, Agility
Level 14: Steamroller, Toxic
Level 18: Rock Climb, Double-Edge
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 66, 74, 83, 84, 87, 88, 90, 100

26
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Whirlipede #544
Small Bug/Poison Type | Level 5 | SR 6

Armor Class: 16
Hit Points: 50
Hit Dice: d8
Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA


16 (+3) 11 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a


melee attack, roll a 1d4. On a result of 4, the
Scolipede #545
attacker takes an amount of poison damage equal to Large Bug/Poison Type | Level 8 | SR 11
this Pokémon’s proficiency modifier.
Swarm: This Pokémon adds double its STAB bonus Armor Class: 16
when it has 25% or less of its maximum health. Hit Points: 75
Hit Dice: d12
Hidden Ability Speed: 35ft. walking, 35ft. climbing
Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls. STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Evolution: Whirlipede can evolve into Scolipede at
level 13 and above. When it evolves, its health Proficient Skills: Survival
increases by double its level, and it gains 10 points Saving Throws: Constitution
to add to its ability scores (max 20). Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison

Moves Poison Point: When this Pokémon is hit with a melee


Starting Moves: Defense Curl, Iron Defense, Poison attack, roll a 1d4. On a result of 4, the attacker takes
Sting, Rollout, Screech, Pursuit an amount of poison damage equal to this
Pokémon’s proficiency modifier.
Level 6: Protect, Poison Tail
Swarm: This Pokémon adds double its STAB bonus
Level 10: Bug Bite, Venoshock, Agility when it has 25% or less of its maximum health.
Level 14: Steamroller, Toxic Hidden Ability
Level 18: Rock Climb, Double-Edge Speed Boost: While this Pokémon is active and in an
Learnable Moves: environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls.
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 66, 74, 83, 84, 87, 88, 90, 100
Moves
Starting Moves: Baton Pass, Defense Curl, Iron
Defense, Poison Sting, Rollout, Screech, Pursuit,
Protect, Poison Tail
Level 10: Bug Bite, Venoshock
Level 14: Agility, Steamroller, Toxic
Level 18: Rock Climb, Double-Edge, Megahorn
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 21, 22, 26, 27, 32, 36,
39, 42, 44, 45, 48, 66, 67, 68, 74, 75, 78, 80, 81,
83, 84, 87, 88, 90, 100

27
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Cottonee #546 Whimsicott #547
Tiny Grass/Fairy Type | Level 1 | SR 1/2 Small Grass/Fairy Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 16


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 5ft. walking, 20ft. flying (hover) Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 19 (+4) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature Proficient Skills: Acrobatics, Nature


Saving Throws: Charisma Saving Throws: Charisma
Vulnerabilities: Fire, Flying, Ice, Poison, Steel Vulnerabilities: Fire, Flying, Ice, Poison, Steel
Resistances: Dark, Electric, Fighting, Grass, Ground, Resistances: Dark, Electric, Fighting, Grass, Ground,
Water Water
Immunities: Dragon Immunities: Dragon

Prankster: Once per short rest, this Pokémon can Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. but must use a status-affecting move on its turn.
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.
Hidden Ability Hidden Ability
Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.

Evolution: Cottonee can evolve into Whimsicott at


level 6 and above, with the help of a Sun Stone.
Moves
When it evolves, its health increases by double its Starting Moves: Cotton Spore, Growth, Leech Seed,
level, and it gains 11 points to add to its ability Mega Drain, Gust
scores (max 20).
Level 10: Tailwind
Level 18: Hurricane, Moonblast
Moves
Learnable Moves:
Starting Moves: Absorb, Fairy Wind, Growth
TM: 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 29,
Level 2: Leech Seed, Stun Spore, Mega Drain 30, 32, 42, 44, 45, 46, 48, 53, 56, 68, 85, 86, 87,
88, 89, 90, 92, 96, 99, 100
Level 6: Cotton Spore, Razor Leaf, Poison Powder
Level 10: Giga Drain, Charm, Helping Hand
Level 14: Energy Ball, Cotton Guard, Sunny Day
Level 18: Endeavor, Solar Beam
Learnable Moves:
TM: 06, 10, 11, 12, 17, 20, 21, 22, 27, 32, 42, 44,
45, 48, 53, 85, 86, 87, 88, 90, 96, 99, 100

28
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Petilil #548 Lilligant #549
Tiny Grass Type | Level 1 | SR 1/4 Small Grass Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Survival, Nature Proficient Skills: Survival, Nature


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. negative status ailments in harsh sunlight.

Evolution: Petilil can evolve into Lilligant at level 6


and above, with the help of a Sun Stone. When it
Moves
evolves, its health increases by double its level, and Starting Moves: Growth, Leech Seed, Mega Drain
it gains 15 points to add to its ability scores (max
20). Level 6: Synthesis, Teeter Dance
Level 10: Quiver Dance
Moves Level 18: Petal Dance
Starting Moves: Absorb, Growth Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 42,
Level 2: Leech Seed, Sleep Powder, Mega Drain
44, 45, 48, 53, 68, 75, 85, 86, 87, 88, 90, 96, 100
Level 6: Synthesis, Magical Leaf, Stun Spore
Level 10: Giga Drain, Aromatherapy, Helping Hand
Level 14: Energy Ball, Entrainment, Sunny Day
Level 18: After You, Leaf Storm
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45,
48, 53, 85, 86, 87, 88, 90, 96, 100

29
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Basculin #550
Small Water Type | Level 5 | SR 7

Armor Class: 14
Hit Points: 46
Hit Dice: d10
Speed: 5ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Intimidation


Sandile #551
Saving Throws: Dexterity Small Ground/Dark Type | Level 1 | SR 1/2
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Armor Class: 12
Hit Points: 17
Reckless: When attacking with moves with recoil Hit Dice: d6
damage, this Pokémon doubles its STAB bonus. Speed: 25ft. walking, 15ft. swimming

Adaptability: This Pokémon's STAB is increased by


+1. STR DEX CON INT WIS CHA
Hidden Ability 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or Proficient Skills: Survival
ability to hit an opponent (Due to things like Water Saving Throws: Constitution
Absorb, Snow Cloak, Thick Fat, etc.) Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Resistances: Dark, Ghost, Poison, Rock
Immunities: Psychic, Electric
Moves Senses: Darkvision 20ft
Starting Moves: Tackle, Tail Whip, Water Gun,
Uproar, Headbutt, Bite, Aqua Jet, Chip Away Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Level 6: Take Down, Crunch, Aqua Tail
Moxie: Upon causing an opponent to faint, this
Level 10: Soak, Double-Edge, Scary Face Pokémon may immediately take another action.
Level 14: Flail, Final Gambit Hidden Ability
Level 18: Thrash, Head Smash Anger Point: After suffering a critical hit, this
Learnable Moves: Pokémon adds proficiency to its damage if its next
attack hits.
TM: 06, 07, 10, 12, 13, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 87, 88, 90, 94, 98, 100
Evolution: Sandile can evolve into Krokorok at level 7
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Rage, Bite
Level 2: Sand Attack, Torment, Sand Tomb
Level 6: Assurance, Mud-Slap, Embargo
Level 10: Swagger, Crunch, Dig
Level 14: Scary Face, Foul Play, Sandstorm
Level 18: Earthquake, Thrash
Learnable Moves:
TM: 05, 06, 10, 12, 17, 21, 26, 27, 32, 36, 37, 39,
41, 42, 44, 45, 46, 48, 63, 66, 71, 78, 80, 87, 88,
90, 95, 97, 100

30
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Krokorok #552
Small Ground/Dark Type | Level 5 | SR 5

Armor Class: 13
Hit Points: 50
Hit Dice: d8
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation


Saving Throws: Constitution
Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Resistances: Dark, Ghost, Poison, Rock
Immunities: Psychic, Electric
Senses: Darkvision 40ft
Krookodile #553
Intimidate: Once per short rest, you can impose Medium Ground/Dark Type | Level 10 | SR 13
disadvantage on an enemy attack roll of your choice.
Moxie: Upon causing an opponent to faint, this Armor Class: 15
Pokémon may immediately take another action. Hit Points: 117
Hit Dice: d12
Hidden Ability Speed: 30ft. walking, 25ft. swimming
Anger Point: After suffering a critical hit, this
Pokémon adds proficiency to its damage if its next
attack hits. STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
Evolution: Krokorok can evolve into Krookodile at
level 15 and above. When it evolves, its health Proficient Skills: Survival, Intimidation
increases by double its level, and it gains 10 points Saving Throws: Constitution, Strength
to add to its ability scores (max 20). Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Resistances: Dark, Ghost, Poison, Rock
Immunities: Psychic, Electric
Moves Senses: Darkvision 60ft
Starting Moves: Bite, Leer, Rage, Sand Attack,
Torment, Sand Tomb Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Level 6: Assurance, Mud-Slap, Embargo
Level 10: Swagger, Crunch, Dig Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
Level 14: Scary Face, Foul Play
Level 18: Sandstorm, Earthquake, Thrash
Hidden Ability
Anger Point: After suffering a critical hit, this
Learnable Moves: Pokémon adds proficiency to its damage if its next
TM: 05, 06, 10, 12, 17, 21, 26, 27, 31, 32, 36, 37, attack hits.
39, 41, 42, 44, 45, 46, 47, 48, 56, 59, 63, 65, 66,
71, 78, 80, 86, 87, 88, 90, 95, 97, 100 Moves
Starting Moves: Bite, Leer, Rage, Sand Attack,
Torment, Sand Tomb, Assurance, Mud-Slap,
Embargo, Swagger, Crunch, Dig, Power Trip
Level 14: Scary Face, Foul Play
Level 18: Sandstorm, Earthquake, Outrage
Learnable Moves:
TM: 02, 05, 06, 08, 10, 12, 15, 17, 21, 23, 26, 27,
31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48,
52, 56, 59, 63, 65, 66, 68, 71, 78, 80, 82, 86, 87,
88, 90, 95, 97, 100

31
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Darumaka #554
Tiny Fire Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 24
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Hustle: When you score a critical hit, you may Darmanitan #555
immediately gain an additional action on your turn. Medium Fire Type | Level 8 | SR 12
If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have
one additional action per round. Armor Class: 14
Hit Points: 101
Hidden Ability Hit Dice: d12
Inner Focus: This Pokémon is immune to flinching. Speed: 30ft. walking

Evolution: Darumaka can evolve into Darmanitan at STR DEX CON INT WIS CHA
level 9 and above. When it evolves, its health
increases by double its level, and it gains 14 points 17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
to add to its ability scores (max 20).
Proficient Skills: Survival
Saving Throws: Constitution, Wisdom
Moves Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Starting Moves: Tackle, Rollout
Level 2: Incinerate, Rage, Fire Fang Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Level 6: Headbutt, Uproar, Facade, Fire Punch confused, or paralyzed.
Level 10: Work Up, Thrash, Belly Drum
Level 14: Flare Blitz, Taunt, Superpower
Hidden Ability
Zen Mode: When this Pokémon is below 50% of
Level 18: Overheat their maximum HP, they enter Zen Mode. In Zen
Learnable Moves: Mode, Darmanitan changes into the form of a solid
status. It's type changes to Fire/Psychic, it gains +4
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32, to its AC, and its STR and WIS ability scores are
35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, swapped.
80, 86, 87, 88, 89, 90, 100
Moves
Starting Moves: Hammer Arm, Tackle, Rollout,
Incinerate, Rage, Fire Fang, Headbutt, Swagger,
Facade, Fire Punch
Level 10: Work Up, Thrash, Belly Drum
Level 14: Flare Blitz, Taunt
Level 18: Superpower, Overheat
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23,
26, 27, 29, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45,
46, 48, 50, 52, 56, 61, 66, 68, 71, 74, 78, 80, 86,
87, 88, 89, 90, 100

32
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Maractus #556 Dwebble #557
Small Grass Type | Level 5 | SR 4 Tiny Bug/Rock Type | Level 1 | SR 2

Armor Class: 14 Armor Class: 15


Hit Points: 22 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking Speed: 15ft. walking, 10ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Performance Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Rock, Steel, Water
Resistances: Electric, Grass, Ground, Water Resistances: Normal, Poison
Senses: Tremorsense 30ft
Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage Sturdy: When this Pokémon takes an amount of
done is absorbed, restoring the Pokémon's HP. damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage
Chlorophyll: This Pokémon’s speed is doubled in is halved.
harsh sunlight.
Shell Armor: This Pokémon is immune to extra
Hidden Ability damage dealt by a Critical Hit.
Storm Drain: If this Pokemon or an ally within 30
feet is targeted with a direct water-type, damage- Hidden Ability
dealing move, the Pokemon may use a reaction to Weak Armor: When an attack hits this Pokémon, its
redirect the target to itself and take half damage speed increases by 5 feet, but its AC is temporarily
from it if it hits. reduced by 1 until the end of battle (for a maximum
reduction of -5).
Moves Evolution: Dwebble can evolve into Crustle at level 9
Starting Moves: Absorb, Peck, Sweet Scent, Growth, and above. When it evolves, its health increases by
Pin Missile, Mega Drain double its level, and it gains 12 points to add to its
ability scores (max 20).
Level 6: Synthesis, Cotton Spore, Needle Arm
Level 10: Giga Drain, Acupressure, Ingrain
Moves
Level 14: Petal Dance, Sucker Punch, Sunny Day
Starting Moves: Fury Cutter
Level 18: Solar Beam, Cotton Guard, After You
Level 2: Rock Blast, Withdraw, Sand Attack, Feint
Learnable Moves:
Attack
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 40, 42, 44,
Level 6: Smack Down, Rock Polish
45, 48, 53, 84, 86, 87, 88, 90, 96, 100
Level 10: Bug Bite, Stealth Rock, Rock Slide, Slash
Level 14: X-Scissor, Shell Smash, Flail
Level 18: Rock Wrecker
Learnable Moves:
TM: 06, 10, 17, 21, 22, 23, 26, 27, 32, 37, 39, 40,
42, 44, 45, 48, 65, 69, 71, 75, 78, 80, 81, 84, 87,
88, 90, 96, 100

33
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Crustle #558
Medium Bug/Rock Type | Level 5 | SR 10

Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 25ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Strength, Constitution
Scraggy #559
Vulnerabilities: Rock, Steel, Water Tiny Dark/Fighting Type | Level 1 | SR 2
Resistances: Normal, Poison
Senses: Tremorsense 50ft Armor Class: 14
Hit Points: 18
Sturdy: When this Pokémon takes an amount of Hit Dice: d6
damage from a single hit that is equal or greater Speed: 25ft. walking
than half the Pokémon's maximum HP, the damage
is halved.
STR DEX CON INT WIS CHA
Shell Armor: This Pokémon is immune to extra
14 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
damage dealt by a Critical Hit.
Hidden Ability Proficient Skills: Survival
Weak Armor: When an attack hits this Pokémon, its Saving Throws: Constitution
speed increases by 5 feet, but its AC is temporarily Vulnerabilities: Fairy, Fighting, Flying
reduced by 1 until the end of battle (for a maximum Resistances: Dark, Ghost, Rock
reduction of -5). Immunities: Psychic

Shed Skin: If this Pokémon is affected by a negative


Moves status ailment, they can roll a d4 at the end of each
Starting Moves: Rock Blast, Sand Attack, Withdraw, of their turns. On a result of 4, they are cured.
Feint Attack Moxie: Upon causing an opponent to faint, this
Level 6: Smack Down, Rock Polish Pokémon may immediately take another action.
Level 10: Bug Bite, Stealth Rock, Rock Slide Hidden Ability
Level 14: Slash, X-Scissor Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Level 18: Shell Smash, Flail, Rock Wrecker
Learnable Moves: Evolution: Scraggy can evolve into Scrafty at level 10
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, and above. When it evolves, its health increases by
40, 42, 44, 45, 48, 65, 68, 69, 71, 75, 78, 80, 81, double its level, and it gains 8 points to add to its
84, 87, 88, 90, 96, 100 ability scores (max 20).

Moves
Starting Moves: Headbutt, Leer
Level 2: Sand Attack, Feint Attack, Swagger
Level 6: Low Kick, Payback
Level 10: Brick Break, Chip Away, High Jump Kick
Level 14: Scary Face, Crunch, Facade
Level 18: Rock Climb, Focus Punch, Head Smash
Learnable Moves:
TM: 01, 02, 05, 06, 08, 10, 11, 12, 17, 18, 21, 23,
27, 31, 32, 36, 39, 41, 42, 44, 45, 47, 48, 52, 56,
66, 71, 80, 82, 84, 86, 87, 88, 90, 95, 97, 100

34
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Scrafty #560
Small Dark/Fighting Type | Level 5 | SR 10

Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Athletics


Saving Throws: Constitution, Strength
Vulnerabilities: Fairy, Fighting, Flying
Resistances: Dark, Ghost, Rock
Sigilyph #561
Medium Psychic/Flying Type | Level 5 | SR 10
Immunities: Psychic

Shed Skin: If this Pokémon is affected by a negative Armor Class: 16


status ailment, they can roll a d4 at the end of each Hit Points: 58
of their turns. On a result of 4, they are cured. Hit Dice: d10
Speed: 5ft. walking, 30ft. flying
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
STR DEX CON INT WIS CHA
Hidden Ability
Intimidate: Once per short rest, you can impose 13 (+1) 18 (+4) 15 (+2) 8 (-1) 16 (+3) 10 (+0)
disadvantage on an enemy attack roll of your choice.
Proficient Skills: Insight, Arcana
Saving Throws: Wisdom
Moves Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fighting, Grass, Psychic
Starting Moves: Feint Attack, Headbutt, Leer, Sand Immunities: Ground
Attack, Swagger Senses: Truesight 30ft
Level 6: Low Kick, Payback
Wonder Skin: This Pokémon has advantage on all
Level 10: Brick Break, Chip Away, High Jump Kick saving throws related to being burned, frozen,
Level 14: Scary Face, Crunch, Facade poisoned, or paralyzed.
Level 18: Rock Climb, Focus Punch, Head Smash Magic Guard: If this Pokémon is subjected to a move
Learnable Moves: that forces it to make a saving throw to take only
half damage, it instead takes no damage on a
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, success.
23, 27, 31, 32, 36, 39, 41, 42, 44, 45, 46, 47, 48,
52, 56, 66, 68, 71, 80, 82, 84, 86, 87, 88, 90, 95, Hidden Ability
97, 100 Tinted Lens: This Pokémon’s moves ignore
resistances.

Moves
Starting Moves: Gust, Miracle Eye, Hypnosis,
Psywave, Tailwind
Level 6: Whirlwind, Psybeam, Air Cutter
Level 10: Light Screen, Reflect, Synchronoise
Level 14: Mirror Move, Gravity, Air Slash
Level 18: Psychic, Cosmic Power, Sky Attack
Learnable Moves:
TM: 03, 04, 06, 10, 13, 15, 16, 17, 18, 19, 20, 21,
22, 23, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48,
51, 53, 57, 73, 76, 77, 85, 87, 88, 90, 91, 92, 97,
99, 100

35
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Yamask #562 Cofagrigus #563
Tiny Ghost Type | Level 1 | SR 1 Medium Ghost Type | Level 5 | SR 9

Armor Class: 14 Armor Class: 19


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 15 (+2) 11 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Insight Proficient Skills: Insight, Intimidation


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison Resistances: Bug, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Truesight 15ft Senses: Truesight 30ft

Mummy: When this Pokémon is hit by a melee Mummy: When this Pokémon is hit by a melee
attack, one random ability of its attacker changes to attack, one random ability of its attacker changes to
Mummy until the end of the encounter. Mummy until the end of the encounter.

Evolution: Yamask can evolve into Cofagrigus at level


9 and above. When it evolves, its health increases by
Moves
double its level, and it gains 10 points to add to its Starting Moves: Astonish, Disable, Haze, Protect,
ability scores (max 20). Scary Face, Night Shade
Level 6: Hex, Will-O-Wisp
Moves Level 10: Ominous Wind, Curse
Starting Moves: Astonish, Protect Level 14: Guard Split, Power Split, Shadow Ball
Level 2: Disable, Haze, Night Shade Level 18: Grudge, Mean Look, Destiny Bond
Level 6: Hex, Will-O-Wisp Learnable Moves:
Level 10: Ominous Wind, Curse TM: 04, 06, 10, 15, 17, 18, 20, 21, 27, 29, 30, 32,
Level 14: Guard Split, Power Split, Shadow Ball 42, 44, 45, 46, 48, 53, 61, 63, 66, 68, 77, 85, 86,
87, 88, 90, 92, 97, 100
Level 18: Grudge, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 17, 18, 20, 21, 27, 29, 30, 32, 42,
44, 45, 46, 48, 53, 61, 63, 66, 77, 83, 85, 87, 88,
90, 92, 97, 100

36
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Tirtouga #564 Carracosta #565
Small Water/Rock Type | Level 1 | SR 2 Small Water/Rock Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 18


Hit Points: 17 Hit Points: 97
Hit Dice: d6 Hit Dice: d12
Speed: 15ft. walking, 30ft. swimming Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Athletics


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison

Solid Rock: This Pokémon does not take any Solid Rock: This Pokémon does not take any
additional damage from a critical hit. additional damage from a critical hit.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.
Hidden Ability Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.

Evolution: Tirtouga can evolve into Carracosta at


level 10 and above. When it evolves, its health
Moves
increases by double its level, and it gains 11 points Starting Moves: Bide, Rollout, Water Gun, Withdraw,
to add to its ability scores (max 20). Bite, Protect, Ancient Power, Crunch, Wide Guard,
Brine, Smack Down

Moves Level 14: Curse, Shell Smash, Aqua Jet


Starting Moves: Bide, Water Gun, Withdraw Level 18: Rock Slide, Rain Dance, Hydro Pump
Learnable Moves:
Level 2: Rollout, Bite, Protect
TM: 06, 10, 13, 14, 15, 17, 18, 21, 23, 26, 27, 32,
Level 6: Ancient Power, Crunch
37, 39, 42, 44, 45, 48, 52, 55, 68, 69, 71, 78, 80,
Level 10: Wide Guard, Brine, Smack Down 87, 88, 90, 94, 98, 100
Level 14: Curse, Shell Smash, Aqua Jet
Level 18: Rock Slide, Rain Dance, Hydro Pump
Learnable Moves:
TM: 06, 10, 13, 14, 17, 18, 21, 23, 26, 27, 32, 37,
39, 42, 44, 45, 48, 55, 69, 71, 78, 80, 87, 88, 90,
94, 98, 100

37
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Archen #566 Archeops #567
Tiny Rock/Flying Type | Level 5 | SR 3 Medium Rock/Flying Type | Level 10 | SR 12

Armor Class: 13 Armor Class: 15


Hit Points: 36 Hit Points: 98
Hit Dice: d6 Hit Dice: d12
Speed: 20ft. walking, 15ft. climbing Speed: 35ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics


Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock, Steel, Water Vulnerabilities: Electric, Ice, Rock, Steel, Water
Resistances: Bug, Fire, Flying, Normal, Poison Resistances: Bug, Fire, Flying, Normal, Poison
Immunities: Ground Immunities: Ground

Defeatist: When this Pokémon drops below 25% of Defeatist: When this Pokémon drops below 25% of
its maximum HP, all of its attacks are rolled with its maximum HP, all of its attacks are rolled with
disadvantage. disadvantage.

Evolution: Archen can evolve into Archeops at level


10 and above. When it evolves, its health increases
Moves
by double its level, and it gains 11 points to add to Starting Moves: Leer, Quick Attack, Rock Throw,
its ability scores (max 20). Wing Attack, Double Team, Scary Face, Pluck,
Ancient Power, Agility, Quick Guard, Acrobatics,
Dragon Breath
Moves
Level 14: Crunch, Endeavor, U-Turn
Starting Moves: Leer, Quick Attack, Wing Attack,
Rock Throw, Double Team, Scary Face Level 18: Rock Slide, Dragon Claw, Thrash

Level 6: Pluck, Ancient Power, Agility Learnable Moves:

Level 10: Quick Guard, Acrobatics, Dragon Breath TM: 02, 05, 06, 10, 12, 15, 17, 19, 21, 23, 26, 27,
32, 37, 39, 40, 41, 42, 44, 45, 48, 51, 52, 62, 65,
Level 14: Crunch, Endeavor, U-Turn 68, 69, 71, 76, 78, 80, 82, 87, 88, 89, 90, 100
Level 18: Rock Slide, Dragon Claw, Thrash
Learnable Moves:
TM: 02, 05, 06, 10, 12, 17, 19, 21, 23, 26, 27, 32,
37, 39, 40, 41, 42, 44, 45, 48, 51, 62, 65, 69, 71,
78, 80, 87, 88, 89, 90, 100

38
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Trubbish #568 Garbodor #569
Tiny Poison Type | Level 1 | SR 1 Medium Poison Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 16


Hit Points: 19 Hit Points: 99
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Stench: When this Pokémon is hit by a melee attack, Stench: When this Pokémon is hit by a melee attack,
roll a d10. On a 10, the attacker flinches. roll a d10. On a 10, the attacker flinches.
Sticky Hold: Held items cannot be stolen or knocked Weak Armor: When an attack hits this Pokémon, its
away from this Pokémon. speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Hidden Ability reduction of -5).
Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when Hidden Ability
knocked out by a melee move. Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when
knocked out by a melee move.
Evolution: Trubbish can evolve into Garbodor at level
10 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its
ability scores (max 20).
Moves
Starting Moves: Poison Gas, Pound, Recycle, Toxic
Spikes, Acid Spray, Double Slap, Sludge, Stockpile,
Moves Swallow, Body Slam, Sludge Bomb
Starting Moves: Poison Gas, Pound, Recycle Level 14: Clear Smog, Toxic, Amnesia
Level 2: Toxic Spikes, Acid Spray Level 18: Gunk Shot, Explosion
Level 6: Double Slap, Sludge Learnable Moves:
Level 10: Stockpile, Swallow, Take Down, Sludge TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 23, 24, 27,
Bomb 29, 32, 34, 36, 42, 44, 45, 46, 48, 52, 56, 64, 66,
68, 69, 83, 87, 88, 90, 97, 100
Level 14: Clear Smog, Toxic, Amnesia
Level 18: Gunk Shot, Explosion
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 27, 32, 34, 36, 42,
44, 45, 46, 48, 64, 66, 83, 87, 88, 90, 97, 100

39
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Zorua #570 Zoroark #571
Small Dark Type | Level 1 | SR 1 Medium Dark Type | Level 8 | SR 12

Armor Class: 12 Armor Class: 15


Hit Points: 16 Hit Points: 72
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 12 (+1) 15 (+2) 18 (+4) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

Proficient Skills: Deception Proficient Skills: Deception, Intimidation


Saving Throws: Wisdom, Dexterity Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost Resistances: Dark, Ghost
Immunities: Psychic Immunities: Psychic

Illusion: This Pokémon can take the visual form of Illusion: This Pokémon can take the visual form of
any Pokémon it can see. It can do this a number of any Pokémon it can see. It can do this a number of
times per long rest equal to its level. This illusion times per long rest equal to its level. This illusion
lasts for one hour or until the Pokémon is hit by a lasts for one hour or until the Pokémon is hit by a
damaging move. damaging move.

Evolution: Zorua can evolve into Zoroark at level 8


and above. When it evolves, its health increases by
Moves
double its level, and it gains 15 points to add to its Starting Moves: Hone Claws, Leer, Night Slash,
ability scores (max 20). Pursuit, Scratch, U-Turn, Fury Swipes, Feint Attack,
Scary Face

Moves Level 10: Taunt, Foul Play


Starting Moves: Leer, Scratch Level 14: Torment, Agility, Embargo

Level 2: Pursuit, Fake Tears, Fury Swipes Level 18: Punishment, Nasty Plot, Imprison, Night
Daze
Level 6: Feint Attack, Scary Face
Learnable Moves:
Level 10: Taunt, Foul Play
TM: 04, 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30,
Level 14: Torment, Agility, Embargo, Punishment 32, 35, 40, 41, 42, 44, 45, 46, 47, 48, 52, 56, 63,
Level 18: Nasty Plot, Imprison, Night Daze 65, 66, 68, 75, 77, 86, 87, 88, 89, 90, 95, 97, 100

Learnable Moves:
TM: 04, 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32,
40, 41, 42, 44, 45, 46, 48, 56, 63, 66, 75, 77, 86,
87, 88, 89, 90, 95, 97, 100

40
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Minccino #572 Cinccino #573
Tiny Normal Type | Level 1 | SR 1/2 Tiny Normal Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Persuaion Proficient Skills: Persuasion, Survival


Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Technician: For damaging moves activated by this Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result. damage twice and use the higher result.
Hidden Ability Hidden Ability
Skill Link: On combo moves like Fury Swipes, Comet Skill Link: On combo moves like Fury Swipes, Comet
Punch, etc., this Pokémon is guaranteed to hit at Punch, etc., this Pokémon is guaranteed to hit at
least twice. least twice.

Evolution: Minccino can evolve into Cinccino at level


7 and above, with the help of a Shiny Stone. When it
Moves
evolves, its health increases by double its level, and Starting Moves: Bullet Seed, Helping Hand, Rock
it gains 15 points to add to its ability scores (max Blast, Sing, Tail Slap, Tickle
20).
Learnable Moves:
TM: 01, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24,
Moves 25, 27, 32, 42, 44, 45, 46, 48, 49, 52, 56, 68, 73,
Starting Moves: Pound, Baby-Doll Eyes 86, 87, 88, 89, 90, 99, 100

Level 2: Helping Hand, Tickle, Double Slap


Level 6: Encore, Swift, Sing
Level 10: Tail Slap, Charm, Wake-Up Slap
Level 14: Echoed Voice, Slam, Captivate
Level 18: Hyper Voice, Last Resort, After You
Learnable Moves:
TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 24, 27, 32,
42, 44, 45, 46, 48, 49, 56, 73, 86, 87, 88, 89, 90,
99, 100

41
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Gothita #574
Tiny Psychic Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


11 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Insight


Saving Throws: Wisdom Gothorita #575
Vulnerabilities: Bug, Dark, Ghost Small Psychic Type | Level 5 | SR 7
Resistances: Fighting, Psychic
Senses: Truesight 15ft
Armor Class: 15
Hit Points: 50
Frisk: Upon entering a battle, a single opponent’s Hit Dice: d8
held item is revealed, if it has one. Speed: 30ft. walking
Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
STR DEX CON INT WIS CHA
confused, or paralyzed.
13 (+1) 13 (+1) 15 (+2) 8 (-1) 14 (+2) 10 (+0)
Hidden Ability
Shadow Tag: Wild Pokémon cannot flee from this Proficient Skills: Insight, Arcana
Pokémon if it is active in battle. Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Evolution: Gothita can evolve into Gothorita at level Resistances: Fighting, Psychic
9 and above. When it evolves, its health increases by Senses: Truesight 15ft
double its level, and it gains 10 points to add to its
ability scores (max 20). Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Moves Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Starting Moves: Pound, Confusion
confused, or paralyzed.
Level 2: Tickle, Fake Tears Hidden Ability
Level 6: Double Slap, Psybeam, Embargo Shadow Tag: Wild Pokémon cannot flee from this
Level 10: Feint Attack, Psyshock, Flatter, Future Pokémon if it is active in battle.
Sight
Level 14: Heal Block, Psychic, Telekinesis Evolution: Gothorita can evolve into Gothitelle at
level 16 and above. When it evolves, its health
Level 18: Charm, Magic Room increases by double its level, and it gains 9 points to
Learnable Moves: add to its ability scores (max 20).

TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27,
29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56, Moves
57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97, Starting Moves: Confusion, Pound, Tickle, Fake Tears
100
Level 6: Double Slap, Psybeam, Embargo
Level 10: Feint Attack, Psyshock, Flatter, Future Sight
Level 14: Heal Block, Psychic
Level 18: Telekinesis, Charm, Magic Room
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27,
29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56,
57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97,
100

42
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Gothitelle #576 Solosis #577
Medium Psychic Type | Level 10 | SR 14 Tiny Psychic Type | Level 1 | SR 1/4

Armor Class: 17 Armor Class: 12


Hit Points: 107 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 35ft. walking Speed: 15ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 8 (-1) 18 (+4) 10 (+0) 10 (+0) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight, Arcana Proficient Skills: Survival


Saving Throws: Wisdom Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Truesight 30ft
Overcoat: This Pokémon does not take damage from
Frisk: Upon entering a battle, a single opponent’s weather-related moves like Hail, Weather Ball, etc.
held item is revealed, if it has one.
Magic Guard: If this Pokémon is subjected to a
Competitive: This Pokémon adds its proficiency move that forces it to make a saving throw to take
bonus to damage rolls while poisoned, burned, only half damage, it instead takes no damage on a
confused, or paralyzed. success.
Hidden Ability Hidden Ability
Shadow Tag: Wild Pokémon cannot flee from this Regenerator: Once per long rest, this Pokémon
Pokémon if it is active in battle. regains hit points equal to its level when it returns
to its Pokéball.
Moves Evolution: Solosis can evolve into Duosion at level 9
Starting Moves: Confusion, Pound, Tickle, Fake Tears, and above. When it evolves, its health increases by
Double Slap, Psybeam, Embargo, Feint Attack, double its level, and it gains 11 points to add to its
Psyshock, Flatter, Future Sight ability scores (max 20).
Level 14: Heal Block, Psychic
Level 18: Telekinesis, Charm, Magic Room Moves
Learnable Moves: Starting Moves: Psywave, Reflect
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 20, 21, 24, Level 2: Rollout, Snatch
27, 29, 30, 31, 32, 33, 39, 41, 42, 44, 45, 46, 47,
Level 6: Hidden Power, Light Screen, Charm
48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88,
90, 92, 97, 100 Level 10: Recover, Psyshock, Endeavor, Future Sight
Level 14: Pain Split, Psychic, Skill Swap
Level 18: Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29,
30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74,
77, 80, 83, 85, 87, 88, 90, 91, 92, 100

43
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Duosion #578
Tiny Psychic Type | Level 5 | SR 6

Armor Class: 13
Hit Points: 50
Hit Dice: d10
Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA


13 (+1) 11 (+0) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Survival


Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic

Overcoat: This Pokémon does not take damage from


weather-related moves like Hail, Weather Ball, etc. Reuniclus #579
Magic Guard: If this Pokémon is subjected to a Small Psychic Type | Level 10 | SR 14
move that forces it to make a saving throw to take
only half damage, it instead takes no damage on a Armor Class: 15
success. Hit Points: 132
Hit Dice: d12
Hidden Ability Speed: 25ft. flying (hover)
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns
to its Pokéball. STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)
Evolution: Duosion can evolve into Reuniclus at level
16 and above. When it evolves, its health increases Proficient Skills: Survival
by double its level, and it gains 11 points to add to Saving Throws: Wisdom, Constitution
its ability scores (max 20). Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Moves
Overcoat: This Pokémon does not take damage from
Starting Moves: Psywave, Reflect, Rollout, Snatch weather-related moves like Hail, Weather Ball, etc.
Level 6: Hidden Power, Light Screen, Charm Magic Guard: If this Pokémon is subjected to a move
Level 10: Recover, Psyshock, Endeavor, Future Sight that forces it to make a saving throw to take only
half damage, it instead takes no damage on a
Level 14: Pain Split, Psychic success.
Level 18: Skill Swap, Heal Block, Wonder Room Hidden Ability
Learnable Moves: Regenerator: Once per long rest, this Pokémon
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29, regains hit points equal to its level when it returns to
30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74, its Pokéball.
77, 80, 83, 85, 87, 88, 90, 91, 92, 100
Moves
Starting Moves: Dizzy Punch, Psywave, Reflect,
Rollout, Snatch, Hidden Power, Light Screen, Charm,
Recover, Psyshock, Endeavor, Future Sight
Level 14: Pain Split, Psychic
Level 18: Skill Swap, Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 25, 27,
29, 30, 32, 33, 39, 42, 44, 45, 48, 52, 53, 56, 63,
64, 68, 73, 74, 77, 80, 83, 85, 86, 87, 88, 90, 91,
92, 100

44
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Ducklett #580 Swanna #581
Tiny Water/Flying Type | Level 1 | SR 1/2 Medium Water/Flying Type | Level 5 | SR 9

Armor Class: 13 Armor Class: 15


Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking, 25ft. swimming, 20ft. flying Speed: 25ft. walking, 30ft. swimming, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics Proficient Skills: Performance


Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Rock Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground Immunities: Ground

Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Big Pecks: This Pokémon's AC cannot be reduced by Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. an opponent's moves.
Hidden Ability Hidden Ability
Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.

Evolution: Ducklett can evolve into Swanna at level 9


and above. When it evolves, its health increases by
Moves
double its level, and it gains 14 points to add to its Starting Moves: Defog, Water Gun, Water Sport,
ability scores (max 20). Wing Attack, Water Pulse
Level 6: Aerial Ace, Bubble Beam, Feather Dance
Moves Level 10: Aqua Ring, Air Slash, Roost
Starting Moves: Water Gun, Water Sport Level 14: Rain Dance, Tailwind
Level 2: Defog, Wing Attack, Water Pulse Level 18: Brave Bird, Hurricane
Level 6: Aerial Ace, Bubble Beam, Feather Dance Learnable Moves:
Level 10: Aqua Ring, Air Slash, Roost TM: 06, 07, 10, 13, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 51, 55, 68, 76, 87, 88, 90, 94, 100
Level 14: Rain Dance, Tailwind, Brave Bird
Level 18: Hurricane
Learnable Moves:
TM: 06, 07, 10, 13, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 48, 51, 55, 76, 87, 88, 90, 94, 100

45
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Vanillite #582
Tiny Ice Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution Vanillish #583
Vulnerabilities: Fighting, Fire, Rock, Steel Small Ice Type | Level 5 | SR 6
Resistances: Ice
Armor Class: 14
Ice Body: While it is snowing or hailing, this Hit Points: 50
Pokémon heals for an amount of HP equal to its Hit Dice: d8
proficiency modifier at the end of each of its turns. Speed: 25ft. flying (hover)
Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing.
STR DEX CON INT WIS CHA
Hidden Ability 15 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily Proficient Skills: Survival
reduced by 1 until the end of battle (for a maximum Saving Throws: Constitution
reduction of -5). Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice
Evolution: Vanillite can evolve into Vanillish at level
9 and above. When it evolves, its health increases by Ice Body: While it is snowing or hailing, this
double its level, and it gains 9 points to add to its Pokémon heals for an amount of HP equal to its
ability scores (max 20). proficiency modifier at the end of each of its turns.
Snow Cloak: This Pokémon's AC is increased by 2 in
Moves arctic conditions, or when it is snowing or hailing.
Starting Moves: Icicle Spear, Harden Hidden Ability
Level 2: Astonish, Uproar, Icy Wind Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily
Level 6: Mist, Avalanche, Taunt reduced by 1 until the end of battle (for a maximum
Level 10: Mirror Shot, Acid Armor reduction of -5).

Level 14: Ice Beam, Hail


Evolution: Vanillish can evolve into Vanilluxe at level
Level 18: Mirror Coat, Blizzard, Sheer Cold 16 and above. When it evolves, its health increases
Learnable Moves: by double its level, and it gains 9 points to add to its
ability scores (max 20).
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32,
42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100
Moves
Starting Moves: Astonish, Harden, Icicle Spear,
Uproar, Icy Wind
Level 6: Mist, Avalanche, Taunt
Level 10: Mirror Shot, Acid Armor
Level 14: Ice Beam, Hail, Mirror Coat
Level 18: Blizzard, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32,
42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100

46
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Vanilluxe #584
Medium Ice Type | Level 10 | SR 13

Armor Class: 16
Hit Points: 107
Hit Dice: d12
Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival


Deerling #585
Saving Throws: Constitution Tiny Normal/Grass Type | Level 1 | SR 2
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice Armor Class: 13
Hit Points: 17
Ice Body: While it is snowing or hailing, this Hit Dice: d6
Pokémon heals for an amount of HP equal to its Speed: 30ft. walking
proficiency modifier at the end of each of its turns.
Snow Warning: When this Pokémon enters an STR DEX CON INT WIS CHA
outside battle, the weather immediately changes to
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 12 (+1)
hail for 5 rounds. In the case of another Pokémon
with a similar weather ability, the tie goes to the
Pokémon with the highest DEX score. Proficient Skills: Perception, Survival
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
Weak Armor: When an attack hits this Pokémon, its Resistances: Electric, Grass, Ground, Water
speed increases by 5 feet, but its AC is temporarily Immunities: Ghost
reduced by 1 until the end of battle (for a maximum
reduction of -5). Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight.
Moves Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no
Starting Moves: Astonish, Harden, Icicle Spear, damage and instead absorbs the energy, granting
Uproar, Weather Ball, Icy Wind, Mist, Avalanche, advantage on its next attack.
Taunt, Mirror Shot, Acid Armor
Level 14: Ice Beam, Hail
Hidden Ability
Serene Grace: The DC to avoid a negative status
Level 18: Mirror Coat, Blizzard, Sheer Cold condition from this Pokémon is increased by 1.
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 21, 27, Evolution: Deerling can evolve into Sawsbuck at level
32, 42, 44, 45, 48, 64, 68, 79, 87, 88, 90, 91, 100 9 and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves
Starting Moves: Camouflage, Tackle, Growl
Level 2: Sand Attack, Double Kick, Leech Seed
Level 6: Feint Attack, Take Down
Level 10: Jump Kick, Aromatherapy, Energy Ball
Level 14: Charm, Nature Power
Level 18: Double-Edge, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 30,
32, 42, 44, 45, 48, 49, 53, 73, 86, 87, 88, 90, 93,
96, 100

47
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Sawsbuck #586
Medium Normal/Grass Type | Level 5 | SR 10

Armor Class: 15
Hit Points: 55
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


16 (+3) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Perception, Survival


Saving Throws: Dexterity
Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Immunities: Ghost Emolga #587
Tiny Electric/Flying Type | Level 5 | SR 7
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. Armor Class: 15
Sap Sipper: This Pokémon is immune to grass-type Hit Points: 34
moves. If hit by a grass type move, it takes no Hit Dice: d8
damage and instead absorbs the energy, granting Speed: 25ft. walking, 25ft. climbing, 30ft. flying
advantage on its next attack. (hover)

Hidden Ability
Serene Grace: The DC to avoid a negative status STR DEX CON INT WIS CHA
condition from this Pokémon is increased by 1. 14 (+2) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Acrobatics, Perception


Moves Saving Throws: Dexterity
Starting Moves: Camouflage, Growl, Horn Leech, Vulnerabilities: Ice, Rock
Megahorn, Sand Attack, Tackle, Double Kick, Leech Resistances: Bug, Fighting, Flying, Grass, Steel
Seed Immunities: Ground
Senses: Darkvision 30ft
Level 6: Feint Attack, Take Down
Level 10: Jump Kick, Aromatherapy, Energy Ball Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an
Level 14: Charm, Nature Power amount of electric damage equal to this Pokemon's
Level 18: Double-Edge, Solar Beam proficiency bonus.
Learnable Moves: Hidden Ability
TM: 01, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, Motor Drive: When hit by an electric-type move, if
30, 32, 42, 44, 45, 48, 49, 53, 68, 73, 75, 86, 87, not immune, this Pokémon's speed increases by 10
88, 90, 93, 96, 100 feet until the end of combat (up to a max of 50
additional feet).

Moves
Starting Moves: Thunder Shock, Quick Attack, Tail
Whip, Charge, Spark
Level 6: Pursuit, Double Team, Shock Wave
Level 10: Electro Ball, Acrobatics
Level 14: Light Screen, Encore
Level 18: Volt Switch, Agility, Discharge
Learnable Moves:
TM: 06, 10, 12, 16, 17, 18, 19, 21, 24, 25, 27, 32,
40, 42, 44, 45, 48, 56, 57, 62, 72, 73, 87, 88, 89,
90, 93, 100

48
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Karrablast #588
Tiny Bug Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Swarm: This Pokémon adds double its STAB bonus


when it has 25% or less of its maximum health. Escavalier #589
Shed Skin: If this Pokémon is affected by a negative Small Bug/Steel Type | Level 5 | SR 9
status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured. Armor Class: 17
Hit Points: 55
Hidden Ability Hit Dice: d10
No Guard: Any attack made by or against this Speed: 35ft. flying (hover)
Pokémon has advantage.

Evolution: Karrablast can evolve into Escavalier at STR DEX CON INT WIS CHA
level 8 and above, only while in the presence of a 20 (+5) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Shelmet. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Proficient Skills: Survival
ability scores (max 20). Saving Throws: Constitution
Vulnerabilities: Fire
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Moves Psychic, Steel
Starting Moves: Peck, Leer Immunities: Poison
Level 2: Endure, Fury Cutter Swarm: This Pokémon adds double its STAB bonus
Level 6: Fury Attack, Headbutt when it has 25% or less of its maximum health.
Level 10: False Swipe, Bug Buzz, Slash Shell Armor: This Pokémon is immune to extra
Level 14: Take Down, Scary Face, X-Scissor damage dealt by a Critical Hit.
Level 18: Flail, Swords Dance, Double-Edge Hidden Ability
Learnable Moves: Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc.
TM: 06, 10, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48,
53, 54, 75, 81, 83, 84, 87, 88, 90, 100
Moves
Starting Moves: Double-Edge, Leer, Peck, Quick
Guard, Twineedle
Level 6: Fury Attack, Headbutt
Level 10: False Swipe, Bug Buzz, Slash
Level 14: Iron Head, Iron Defense, X-Scissor
Level 18: Reversal, Swords Dance, Giga Impact
Learnable Moves:
TM: 06, 10, 15, 17, 18, 21, 27, 32, 40, 42, 44, 45,
48, 52, 53, 54, 59, 67, 68, 75, 81, 83, 84, 87, 88,
90, 100

49
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Foongus #590
Tiny Grass/Poison Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 20
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA


12 (+1) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Deception


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Tremorsense 25ft

Effect Spore: When hit by a melee attack, roll a d4.


On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker.

Hidden Ability Amoonguss #591


Regenerator: Once per long rest, this Pokémon Tiny Grass/Poison Type | Level 5 | SR 8
regains hit points equal to its level when it returns
to its Pokéball. Armor Class: 14
Hit Points: 66
Evolution: Foongus can evolve into Amoonguss at Hit Dice: d12
level 10 and above. When it evolves, its health Speed: 20ft. walking
increases by double its level, and it gains 11 points
to add to its ability scores (max 20).
STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Moves
Starting Moves: Absorb Proficient Skills: Nature, Deception
Saving Throws: Constitution
Level 2: Growth, Astonish, Bide Vulnerabilities: Fire, Flying, Ice, Psychic
Level 6: Mega Drain, Ingrain, Feint Attack Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Tremorsense 40ft
Level 10: Sweet Scent, Giga Drain, Toxic
Level 14: Synthesis, Clear Smog Effect Spore: When hit by a melee attack, roll a d4.
On a 4, deal an amount of grass damage equal to
Level 18: Solar Beam, Rage Powder, Spore your proficiency modifier to your attacker.
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 32, 36, 42,
Hidden Ability
44, 45, 48, 53, 66, 86, 87, 88, 90, 96, 100 Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
its Pokéball.

Moves
Starting Moves: Absorb, Astonish, Bide, Growth
Level 6: Mega Drain, Ingrain, Feint Attack
Level 10: Sweet Scent, Giga Drain, Toxic
Level 14: Synthesis, Clear Smog
Level 18: Solar Beam, Rage Powder, Spore
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 32, 36,
42, 44, 45, 48, 53, 66, 68, 86, 87, 88, 90, 96, 100

50
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Frillish #592
Small Water/Ghost Type | Level 1 | SR 2

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 25ft. swimming, 25ft. flying (hover)

STR DEX CON INT WIS CHA


14 (+2) 11 (+0) 13 (+1) 6 (-2) 13 (+1) 10 (+0)

Proficient Skills: Deception


Saving Throws: Wisdom
Vulnerabilities: Dark, Electric, Ghost, Grass
Resistances: Bug, Fire, Ice, Poison, Water, Steel
Immunities: Fighting, Normal
Senses: Darkvision 30ft Jellicent #593
Medium Water/Ghost Type | Level 8 | SR 12
Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage Armor Class: 16
done is absorbed, restoring the Pokémon's HP. Hit Points: 88
Cursed Body: When hit by a melee attack, this Hit Dice: d12
Pokémon may roll 1d4. On a result of 4, the Speed: 30ft. swimming, 30ft. flying (hover)
opponent who made the attack cannot use the
same move on its next turn. STR DEX CON INT WIS CHA
Hidden Ability 16 (+3) 14 (+2) 18 (+4) 6 (-2) 16 (+3) 10 (+0)
Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves. Proficient Skills: Deception
Saving Throws: Wisdom
Evolution: Frillish can evolve into Jellicent at level 10 Vulnerabilities: Dark, Electric, Ghost, Grass
and above. When it evolves, its health increases by Resistances: Bug, Fire, Ice, Poison, Water, Steel
double its level, and it gains 11 points to add to its Immunities: Fighting, Normal
ability scores (max 20). Senses: Darkvision 60ft

Water Absorb: Water type damage does not damage


Moves this Pokémon. Instead, half of any water damage
Starting Moves: Bubble, Water Sport done is absorbed, restoring the Pokémon's HP.

Level 2: Absorb, Night Shade, Bubble Beam Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the
Level 6: Recover, Water Pulse opponent who made the attack cannot use the same
Level 10: Ominous Wind, Brine move on its next turn.
Level 14: Rain Dance, Hex Hidden Ability
Level 18: Hydro Pump, Wring Out, Water Spout Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves.
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 17, 18, 20, 21, 27, 29,
30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 77, 85,
Moves
87, 88, 90, 92, 94, 97, 98, 99, 100 Starting Moves: Absorb, Bubble, Night Shade, Water
Sport, Bubble Beam, Recover, Water Pulse
Level 10: Ominous Wind, Brine
Level 14: Rain Dance, Hex
Level 18: Hydro Pump, Wring Out, Water Spout
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 20, 21, 27,
29, 30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 68,
77, 85, 87, 88, 90, 92, 94, 97, 98, 99, 100

51
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Alomomola #594
Small Water Type | Level 5 | SR 9

Armor Class: 13
Hit Points: 65
Hit Dice: d20
Speed: 30ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 23 (+6) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Medicine, Survival


Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Grass
Joltik #595
Resistances: Fire, Ice, Steel, Water Tiny Bug/Electric Type | Level 1 | SR 1/4

Healer: As an action, this Pokémon can touch an ally Armor Class: 13


to restore a negative status effect. Hit Points: 17
Hit Dice: d6
Hydration: This Pokémon is unaffected by negative Speed: 25ft. walking, 25ft. climbing
status ailments in water or during rainy conditions.
Hidden Ability STR DEX CON INT WIS CHA
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns 11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
to its Pokéball.
Proficient Skills: Survival
Saving Throws: Dexterity
Moves Vulnerabilities: Fire, Rock
Resistances: Electric, Fighting, Grass, Steel
Starting Moves: Pound, Water Sport, Aqua Ring,
Aqua Jet, Double Slap
Compound Eyes: This Pokémon gets an additional +1
Level 6: Heal Pulse, Protect, Water Pulse to attack rolls.
Level 10: Wake-Up Slap, Soak, Wish Unnerve: Opponents in combat with this Pokémon
Level 14: Brine, Safeguard, Whirlpool cannot eat held berries.
Level 18: Helping Hand, Healing Wish, Wide Guard, Hidden Ability
Hydro Pump Swarm: This Pokémon adds double its STAB bonus
Learnable Moves: when it has 25% or less of its maximum health.

TM: 04, 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27,
29, 30, 32, 42, 44, 45, 48, 55, 77, 87, 88, 90, 94, Evolution: Joltik can evolve into Galvantula at level
98, 100 10 and above. When it evolves, its health increases
by double its level, and it gains 14 points to add to
its ability scores (max 20).

Moves
Starting Moves: Absorb, Spider Web, String Shot,
Thunder Wave
Level 2: Screech, Fury Cutter
Level 6: Electroweb, Bug Bite
Level 10: Gastro Acid, Slash, Electro Ball
Level 14: Signal Beam, Agility, Sucker Punch
Level 18: Discharge, Bug Buzz
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 27, 28, 32, 42, 44,
45, 46, 48, 53, 57, 72, 73, 81, 83, 84, 87, 88, 90,
93, 100

52
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Galvantula #596
Small Bug/Electric Type | Level 5 | SR 8

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA


14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Intimidation


Saving Throws: Dexterity
Vulnerabilities: Fire, Rock
Resistances: Electric, Fighting, Grass, Steel

Compound Eyes: This Pokémon gets an additional Ferroseed #597


+1 to attack rolls. Tiny Grass/Steel Type | Level 1 | SR 2
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. Armor Class: 16
Hit Points: 17
Hidden Ability Hit Dice: d6
Swarm: This Pokémon adds double its STAB bonus Speed: 10ft. walking
when it has 25% or less of its maximum health.
STR DEX CON INT WIS CHA
Moves 14 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Absorb, Spider Web, String Shot,
Thunder Wave, Screech, Fury Cutter Proficient Skills: Survival, Nature
Saving Throws: Constitution
Level 6: Electroweb, Bug Bite Vulnerabilities: Fighting, Fire
Level 10: Gastro Acid, Slash, Electro Ball Resistances: Dragon, Electric, Fairy, Grass, Normal,
Psychic, Rock, Steel, Water
Level 14: Signal Beam, Agility Immunities: Poison
Level 18: Sucker Punch, Discharge, Bug Buzz
Learnable Moves: Iron Barbs: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 28, 32, damage equal to its proficiency modifier to its
42, 44, 45, 46, 48, 53, 57, 68, 72, 73, 81, 83, 84, attacker.
87, 88, 90, 93, 100
Evolution: Ferroseed can evolve into Ferrothorn at
level 10 and above. When it evolves, its health
increases by double its level, and it gains 12 points
to add to its ability scores (max 20).

Moves
Starting Moves: Harden, Tackle
Level 2: Rollout, Curse
Level 6: Metal Claw, Pin Missile, Gyro Ball
Level 10: Iron Defense, Mirror Shot
Level 14: Ingrain, Self-Destruct
Level 18: Iron Head, Payback, Flash Cannon,
Explosion
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 24, 27, 32, 42, 44, 48,
53, 64, 66, 69, 73, 74, 84, 87, 88, 90, 91, 96, 100

53
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Ferrothorn #598
Small Grass/Steel Type | Level 5 | SR 9

Armor Class: 18
Hit Points: 60
Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 9 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Nature


Saving Throws: Constitution
Klink #599
Vulnerabilities: Fighting, Fire Tiny Steel Type | Level 1 | SR 1/2
Resistances: Dragon, Electric, Fairy, Grass, Normal,
Psychic, Rock, Steel, Water Armor Class: 14
Immunities: Poison Hit Points: 17
Hit Dice: d6
Iron Barbs: When this Pokémon is hit by a melee Speed: 25ft. flying (hover)
attack, it may roll a d4. On a 4, deal an amount of
damage equal to its proficiency modifier to its
attacker. STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Anticipation: When this Pokémon enters the battle, Proficient Skills: Arcana
an opponent must reveal if it has a move that the Saving Throws: Constitution
Pokémon is vulnerable to. The move does not have Vulnerabilities: Fighting, Fire, Ground
to be revealed - only that there is such a move. Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic, Rock, Steel
Immunities: Poison
Moves
Starting Moves: Curse, Harden, Power Whip, Rock Plus: This Pokémon boosts its attack and damage
Climb, Rollout, Tackle rolls by 2 if an ally also has a Plus or Minus ability
Level 6: Metal Claw, Pin Missile, Gyro Ball Minus: This Pokémon boosts its attack and damage
Level 10: Iron Defense, Mirror Shot rolls by 2 if an ally also has a Plus or Minus ability
Level 14: Ingrain, Self-Destruct Hidden Ability
Level 18: Iron Head, Payback, Flash Cannon, Clear Body: Other Pokémon's moves or abilities
Explosion cannot lower this Pokémon stats.

Learnable Moves:
Evolution: Klink can evolve into Klang at level 10 and
TM: 06, 10, 11, 15, 17, 21, 22, 24, 25, 27, 32, 37, above. When it evolves, its health increases by
40, 42, 44, 48, 53, 64, 65, 66, 68, 69, 73, 74, 75, double its level, and it gains 10 points to add to its
78, 84, 86, 87, 88, 90, 91, 96, 100 ability scores (max 20).

Moves
Starting Moves: Vice Grip
Level 2: Charge, Thunder Shock
Level 6: Gear Grind, Bind
Level 10: Charge Beam, Autotomize, Mirror Shot
Level 14: Screech, Discharge, Metal Sound, Shift
Gear
Level 18: Lock-On, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48,
57, 69, 72, 73, 87, 88, 90, 91, 93, 100

54
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Klang #600
Tiny Steel Type | Level 5 | SR 7

Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Arcana


Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic, Rock, Steel
Immunities: Poison

Plus: This Pokémon boosts its attack and damage


rolls by 2 if an ally also has a Plus or Minus ability
Minus: This Pokémon boosts its attack and damage
Klinklang #601
rolls by 2 if an ally also has a Plus or Minus ability Tiny Steel Type | Level 10 | SR 14

Hidden Ability Armor Class: 18


Clear Body: Other Pokémon's moves or abilities Hit Points: 112
cannot lower this Pokémon stats. Hit Dice: d12
Speed: 30ft. flying (hover)
Evolution: Klang can evolve into Klinklang at level 15
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its STR DEX CON INT WIS CHA
ability scores (max 20). 18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Arcana


Moves Saving Throws: Constitution
Starting Moves: Charge, Thunder Shock, Vice Grip Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Level 6: Gear Grind, Bind Normal, Psychic, Rock, Steel
Level 10: Charge Beam, Autotomize, Mirror Shot Immunities: Poison
Level 14: Screech, Discharge, Metal Sound Plus: This Pokémon boosts its attack and damage
Level 18: Shift Gear, Lock-On, Zap Cannon, Hyper rolls by 2 if an ally also has a Plus or Minus ability
Beam
Minus: This Pokémon boosts its attack and damage
Learnable Moves: rolls by 2 if an ally also has a Plus or Minus ability
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48, Hidden Ability
57, 69, 72, 73, 87, 88, 90, 91, 93, 100
Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats.

Moves
Starting Moves: Charge, Gear Grind, Thunder Shock,
Vice Grip, Bind, Charge Beam, Autotomize, Gear Up
Level 14: Mirror Shot, Screech, Discharge
Level 18: Metal Sound, Shift Gear, Lock-On, Zap
Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 25, 27, 32, 37, 42, 44,
48, 57, 68, 69, 72, 73, 87, 88, 90, 91, 92, 93, 100

55
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Tynamo #602
Tiny Electric Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 5ft. walking, 25ft. swimming, 25ft. flying
(hover)

STR DEX CON INT WIS CHA


10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Levitate: This Pokémon is immune to ground moves.

Evolution: Tynamo can evolve into Eelektrik at level


10 and above. When it evolves, its health increases Eelektrik #603
by double its level, and it gains 11 points to add to Small Electric Type | Level 5 | SR 5
its ability scores (max 20).
Armor Class: 14
Moves Hit Points: 50
Hit Dice: d8
Starting Moves: Charge Beam, Spark, Tackle, Thunder Speed: 5ft. walking, 30ft. swimming, 30ft. flying
Wave (hover)
Learnable Moves:
TM: 57, 73 STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity
Vulnerabilities: Ground
Resistances: Electric, Flying, Steel

Levitate: This Pokémon is immune to ground moves.

Evolution: Eelektrik can evolve into Eelektross at


level 15 and above, with the help of a Thunder
Stone. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
ability scores (max 20).

Moves
Starting Moves: Charge Beam, Crunch, Headbutt,
Spark, Thunder Wave, Bind
Level 6: Acid, Discharge
Level 10: Thunderbolt, Acid Spray
Level 14: Coil, Wild Charge
Level 18: Gastro Acid, Zap Cannon, Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 57, 62, 72, 73, 87, 88, 89, 90, 91, 93, 100

56
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Eelektross #604
Medium Electric Type | Level 10 | SR 12

Armor Class: 15
Hit Points: 102
Hit Dice: d12
Speed: 20ft. walking, 35ft. swimming, 35ft. flying
(hover)

STR DEX CON INT WIS CHA


18 (+4) 14 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Elgyem #605
Proficient Skills: Survival, Intimidation Tiny Psychic Type | Level 1 | SR 1
Saving Throws: Dexterity
Vulnerabilities: Ground Armor Class: 13
Resistances: Electric, Flying, Steel Hit Points: 18
Hit Dice: d6
Levitate: This Pokémon is immune to ground moves. Speed: 25ft. walking

Moves STR DEX CON INT WIS CHA


Starting Moves: Acid, Coil, Crunch, Crush Claw, 12 (+1) 10 (+0) 14 (+2) 6 (-2) 13 (+1) 10 (+0)
Discharge, Gastro Acid, Headbutt, Thrash, Zap
Cannon Proficient Skills: Insight, Arcana
Saving Throws: Wisdom
Learnable Moves: Vulnerabilities: Bug, Dark, Ghost
TM: 02, 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, Resistances: Fighting, Psychic
31, 32, 35, 39, 42, 44, 45, 48, 57, 62, 68, 72, 73, Senses: Truesight 15ft
80, 82, 86, 87, 88, 89, 90, 91, 93, 100
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune).
Hidden Ability
Analytic: After this Pokémon misses an attack, its
next attack is done at advantage.

Evolution: Elgyem can evolve into Beheeyem at level


10 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to
its ability scores (max 20).

Moves
Starting Moves: Confusion, Growl
Level 2: Heal Block, Miracle Eye, Psybeam
Level 6: Headbutt, Hidden Power, Imprison
Level 10: Simple Beam, Zen Headbutt, Psych Up
Level 14: Psychic, Calm Mind, Recover
Level 18: Guard Split, Power Split, Synchronoise,
Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 24, 27, 29,
30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, 57,
63, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100

57
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Beheeyem #606 Litwick #607
Small Psychic Type | Level 8 | SR 11 Tiny Ghost/Fire Type | Level 1 | SR 1/4

Armor Class: 15 Armor Class: 13


Hit Points: 80 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 25ft. walking Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 6 (-2) 18 (+4) 10 (+0) 11 (+0) 9 (-1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Insight, Arcana Proficient Skills: Arcana


Saving Throws: Wisdom, Constitution Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Fighting, Psychic Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Senses: Truesight 30ft Immunities: Fighting, Normal

Telepathy: This Pokémon cannot be damaged by its Flash Fire: This Pokémon takes no damage from fire.
allies' attacks. Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB
Synchronize: If this Pokémon becomes burned, bonus on the next fire-type move.
paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
Hidden Ability hit by a melee attack, roll a d10. On a 10, the
Analytic: After this Pokémon misses an attack, its attacker is burned.
next attack is done at advantage.
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Moves Reflect.
Starting Moves: Confusion, Growl, Heal Block,
Miracle Eye, Psybeam, Headbutt, Hidden Power, Evolution: Litwick can evolve into Lampent at level
Psychic Terrain 10 and above. When it evolves, its health increases
by double its level, and it gains 11 points to add to
Level 10: Imprison, Simple Beam, Zen Headbutt its ability scores (max 20).
Level 14: Psych Up, Psychic, Calm Mind, Recover
Level 18: Guard Split, Power Split, Synchronoise, Moves
Wonder Room
Starting Moves: Astonish, Ember, Minimize
Learnable Moves:
Level 2: Smog, Fire Spin, Confuse Ray, Night Shade
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 27,
29, 30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, Level 6: Will-O-Wisp, Flame Burst
57, 63, 68, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100
Level 10: Imprison, Hex
Level 14: Memento, Inferno, Curse
Level 18: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100

58
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Lampent #608 Chandelure #609
Tiny Ghost/Fire Type | Level 5 | SR 6 Small Ghost/Fire Type | Level 10 | SR 14

Armor Class: 14 Armor Class: 16


Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 15 (+2) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 18 (+4) 10 (+0)

Proficient Skills: Arcana, Intimidation Proficient Skills: Arcana, Intimidation


Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Immunities: Fighting, Normal Immunities: Fighting, Normal

Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.
Flame Body: The flames from this Pokémon's body Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the hit by a melee attack, roll a d10. On a 10, the
attacker is burned. attacker is burned.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.

Evolution: Lampent can evolve into Chandelure at


level 15 and above, with the help of a Dusk Stone.
Moves
When it evolves, its health increases by double its Starting Moves: Confuse Ray, Flame Burst, Hex, Pain
level, and it gains 10 points to add to its ability Split, Smog
scores (max 20).
Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 20, 21, 22, 27, 29,
Moves 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61,
Starting Moves: Astonish, Ember, Minimize, Smog, 63, 66, 68, 77, 85, 87, 88, 90, 92, 97, 100
Fire Spin, Confuse Ray, Night Shade
Level 6: Will-O-Wisp, Flame Burst
Level 10: Imprison, Hex
Level 14: Memento, Inferno, Curse
Level 18: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100

59
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Axew #610 Fraxure #611
Tiny Dragon Type | Level 1 | SR 1 Small Dragon Type | Level 5 | SR 6

Armor Class: 14 Armor Class: 15


Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water Resistances: Electric, Fire, Grass, Water

Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.
Mold Breaker: This Pokémon's moves ignore any Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.) Absorb, Snow Cloak, Thick Fat, etc.)
Hidden Ability Hidden Ability
Unnerve: Opponents in combat with this Pokémon Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. cannot eat held berries.

Evolution: Axew can evolve into Fraxure at level 10 Evolution: Fraxure can evolve into Haxorus at level
and above. When it evolves, its health increases by 15 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Moves Moves
Starting Moves: Scratch, Leer Starting Moves: Assurance, Dragon Rage, Leer,
Scratch, Dual Chop
Level 2: Assurance, Dragon Rage, Dual Chop
Level 6: Scary Face, Slash
Level 6: Scary Face, Slash
Level 10: False Swipe, Dragon Claw, Dragon Dance
Level 10: False Swipe, Dragon Claw
Level 14: Taunt, Dragon Pulse, Swords Dance
Level 14: Taunt, Dragon Pulse
Level 18: Guillotine, Outrage, Giga Impact
Level 18: Swords Dance, Guillotine, Outrage, Giga
Impact Learnable Moves:
Learnable Moves: TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39,
40, 42, 44, 45, 48, 54, 56, 65, 66, 68, 75, 81, 82,
TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39,
84, 87, 88, 90, 100
40, 42, 44, 45, 48, 54, 56, 66, 68, 75, 81, 84, 87,
88, 90, 100

60
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Haxorus #612 Cubchoo #613
Medium Dragon Type | Level 10 | SR 14 Tiny Ice Type | Level 1 | SR 1/4

Armor Class: 17 Armor Class: 12


Hit Points: 102 Hit Points: 19
Hit Dice: d12 Hit Dice: d8
Speed: 25ft. walking Speed: 25ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Persuasion


Saving Throws: Strength Saving Throws: Charisma
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Electric, Fire, Grass, Water Resistances: Ice

Rivalry: This Pokémon adds its proficiency bonus to Snow Cloak: This Pokémon's AC is increased by 2 in
damage when attacking a Pokémon of the same arctic conditions, or when it is snowing or hailing.
type.
Slush Rush: This Pokémon’s speed is doubled in
Mold Breaker: This Pokémon's moves ignore any arctic conditions, or during a hailstorm.
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water Hidden Ability
Absorb, Snow Cloak, Thick Fat, etc.) Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
Hidden Ability advantage.
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Evolution: Cubchoo can evolve into Beartic at level
10 and above. When it evolves, its health increases
Moves by double its level, and it gains 15 points to add to
its ability scores (max 20).
Starting Moves: Assurance, Dragon Rage, Leer,
Scratch, Dual Chop, Scary Face, Slash, False Swipe,
Dragon Claw, Dragon Dance Moves
Level 14: Taunt, Dragon Pulse, Swords Dance Starting Moves: Growl, Powder Snow
Level 18: Guillotine, Outrage, Giga Impact Level 2: Bide, Icy Wind
Learnable Moves: Level 6: Fury Swipes, Brine
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 26, 27, Level 10: Endure, Charm
31, 32, 39, 40, 42, 44, 45, 48, 52, 54, 56, 59, 65,
Level 14: Slash, Flail, Rest
66, 68, 75, 78, 80, 81, 82, 84, 86, 87, 88, 90, 94,
100 Level 18: Blizzard, Hail, Thrash, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 39, 40,
42, 44, 45, 48, 49, 56, 65, 79, 86, 87, 88, 90, 94,
100

61
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Beartic #614
Large Ice Type | Level 8 | SR 12

Armor Class: 15
Hit Points: 97
Hit Dice: d12
Speed: 30ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


19 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Snow Cloak: This Pokémon's AC is increased by 2 in


arctic conditions, or when it is snowing or hailing.
Slush Rush: This Pokémon’s speed is doubled in
arctic conditions, or during a hailstorm.
Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.

Moves Cryogonal #615


Small Ice Type | Level 8 | SR 11
Starting Moves: Aqua Jet, Bide, Growl, Icicle Crash,
Icy Wind, Powder Snow, Superpower, Fury Swipes,
Brine Armor Class: 17
Hit Points: 78
Level 10: Endure, Swagger Hit Dice: d10
Level 14: Slash, Flail, Rest Speed: 35ft. flying (hover)
Level 18: Blizzard, Hail, Thrash, Sheer Cold
Learnable Moves: STR DEX CON INT WIS CHA
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21, 13 (+1) 18 (+4) 15 (+2) 6 (-2) 16 (+3) 10 (+0)
27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 52, 56, 65,
68, 71, 75, 78, 79, 80, 86, 87, 88, 90, 94, 100 Proficient Skills: Nature, Survival
Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice

Levitate: This Pokémon is immune to ground moves.

Moves
Starting Moves: Bind, Ice Shard, Rapid Spin, Sharpen,
Icy Wind, Haze, Mist, Aurora Beam, Acid Armor,
Ancient Power
Level 10: Ice Beam, Light Screen
Level 14: Reflect, Slash, Confuse Ray
Level 18: Recover, Freeze-Dry, Solar Beam, Night
Slash, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 22, 27,
32, 33, 42, 44, 45, 48, 62, 64, 70, 79, 84, 87, 88,
90, 91, 100

62
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Shelmet #616 Accelgor #617
Tiny Bug Type | Level 1 | SR 1 Small Bug Type | Level 8 | SR 10

Armor Class: 15 Armor Class: 15


Hit Points: 17 Hit Points: 72
Hit Dice: d6 Hit Dice: d10
Speed: 15ft. walking Speed: 40ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Athletics, Acrobatics


Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting Resistances: Grass, Ground, Fighting

Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.
Shell Armor: This Pokémon is immune to extra Sticky Hold: Held items cannot be stolen or knocked
damage dealt by a Critical Hit. away from this Pokémon.
Hidden Ability Hidden Ability
Overcoat: This Pokémon does not take damage from Unburden: While this Pokémon is active and not
weather-related moves like Hail, Weather Ball, etc. holding an item, its trainer gets advantage on
initiative rolls.
Evolution: Shelmet can evolve into Accelgor at level
10 and above, only when in the presence of a
Karrablast. When it evolves, its health increases by
Moves
double its level, and it gains 14 points to add to its Starting Moves: Absorb, Acid Spray, Double Team,
ability scores (max 20). Quick Attack, Acid Armor, Struggle Bug, Mega Drain
Level 10: Swift, Me First, Agility
Moves Level 14: Giga Drain, U-Turn
Starting Moves: Absorb, Acid Level 18: Bug Buzz, Recover, Power Swap, Final
Gambit
Level 2: Bide, Curse
Learnable Moves:
Level 6: Struggle Bug, Mega Drain
TM: 06, 09, 10, 15, 17, 18, 21, 27, 28, 32, 36, 37,
Level 10: Yawn, Protect, Acid Armor
42, 44, 45, 48, 52, 53, 68, 83, 87, 88, 89, 90, 100
Level 14: Giga Drain, Body Slam, Bug Buzz
Level 18: Recover, Guard Swap, Final Gambit
Learnable Moves:
TM: 06, 09, 10, 17, 18, 21, 27, 28, 32, 36, 42, 44,
45, 48, 53, 83, 87, 88, 90, 100

63
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Stunfisk #618
Small Ground/Electric Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 62
Hit Dice: d12
Speed: 15ft. walking, 15ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Grass, Ground, Ice, Water
Resistances: Flying, Poison, Rock, Steel
Mienfoo #619
Immunities: Electric Small Fighting Type | Level 1 | SR 1/2

Static: When this Pokémon is hit by a melee attack, Armor Class: 13


roll a d4. On a result of 4, the attacker takes an Hit Points: 16
amount of electric damage equal to this Pokemon's Hit Dice: d6
proficiency bonus. Speed: 30ft. walking

Limber: This Pokémon is immune to being


paralyzed. STR DEX CON INT WIS CHA
Hidden Ability 14 (+2) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. Proficient Skills: Athletics, Acrobatics
Saving Throws: Dexterity
Vulnerabilities: Fairy, Flying, Psychic
Moves Resistances: Bug, Dark, Rock
Starting Moves: Mud-Slap, Mud Sport, Tackle, Water
Gun, Bide, Thunder Shock, Mud Shot Inner Focus: This Pokémon is immune to flinching.

Level 6: Camouflage, Mud Bomb Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
Level 10: Discharge, Endure its Pokéball.
Level 14: Bounce, Muddy Water, Thunderbolt Hidden Ability
Level 18: Revenge, Flail, Fissure Reckless: When attacking with moves with recoil
Learnable Moves: damage, this Pokémon doubles its STAB bonus.

TM: 06, 10, 17, 18, 21, 24, 25, 26, 27, 32, 34, 36,
37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, Evolution: Mienfoo can evolve into Mienshao at level
87, 88, 90, 94, 100 12 and above. When it evolves, its health increases
by double its level, and it gains 11 points to add to
its ability scores (max 20).

Moves
Starting Moves: Pound
Level 2: Meditate, Detect, Fake Out
Level 6: Double Slap, Swift, Calm Mind
Level 10: Force Palm, Drain Punch, Jump Kick
Level 14: U-Turn, Quick Guard, Bounce
Level 18: High Jump Kick, Reversal, Aura Sphere
Learnable Moves:
TM: 01, 04, 06, 08, 10, 11, 12, 17, 18, 21, 27, 31,
32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, 66,
71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100

64
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Mienshao #620
Medium Fighting Type | Level 8 | SR 10

Armor Class: 15
Hit Points: 72
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA


15 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Acrobatics


Saving Throws: Dexterity
Druddigon #621
Medium Dragon Type | Level 5 | SR 7
Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Armor Class: 17
Inner Focus: This Pokémon is immune to flinching. Hit Points: 52
Hit Dice: d10
Regenerator: Once per long rest, this Pokémon Speed: 25ft. walking, 30ft. flying
regains hit points equal to its level when it returns
to its Pokéball.
STR DEX CON INT WIS CHA
Hidden Ability
Reckless: When attacking with moves with recoil 19 (+4) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 10 (+0)
damage, this Pokémon doubles its STAB bonus.
Proficient Skills: Athletics
Saving Throws: Strength
Moves Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water
Starting Moves: Detect, Fake Out, Meditate, Pound, Senses: Darkvision 40ft
Double Slap, Swift
Level 10: Calm Mind, Force Palm, Drain Punch Rough Skin: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of
Level 14: Jump Kick, U-Turn, Wide Guard damage equal to its proficiency modifier to its
Level 18: Bounce, High Jump Kick, Reversal, Aura attacker.
Sphere
Sheer Force: This Pokémon adds its proficiency
Learnable Moves: bonus to damage rolls while poisoned, burned,
TM: 01, 04, 06, 08, 10, 11, 12, 15, 17, 18, 21, 27, confused, or paralyzed.
31, 32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, Hidden Ability
66, 68, 71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)

Moves
Starting Moves: Leer, Scratch, Hone Claws, Bite,
Scary Face
Level 6: Dragon Rage, Slash
Level 10: Crunch, Dragon Claw, Chip Away
Level 14: Revenge, Night Slash
Level 18: Dragon Tail, Rock Climb, Superpower,
Outrage
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 23, 26,
27, 32, 35, 36, 39, 40, 41, 42, 44, 45, 48, 52, 56,
57, 65, 66, 68, 78, 80, 82, 87, 88, 90, 91, 94, 95,
97, 100

65
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Golett #622 Golurk #623
Small Ground/Ghost Type | Level 1 | SR 1 Large Ground/Ghost Type | Level 8 | SR 11

Armor Class: 12 Armor Class: 15


Hit Points: 17 Hit Points: 80
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking, 40ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Arcana Proficient Skills: Athletics, Arcana


Saving Throws: Strength, Wisdom Saving Throws: Strength, Wisdom
Vulnerabilities: Dark, Ghost, Grass, Ice, Water Vulnerabilities: Dark, Ghost, Grass, Ice, Water
Resistances: Bug, Poison, Rock Resistances: Bug, Poison, Rock
Immunities: Electric, Fighting, Normal Immunities: Electric, Fighting, Normal

Iron Fist: When attacking with a punch-based move Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Punch, etc.), this Pokémon may roll the damage
twice and take the higher result. twice and take the higher result.
Klutz: This Pokémon cannot hold an item. Klutz: This Pokémon cannot hold an item.
Hidden Ability Hidden Ability
No Guard: Any attack made by or against this No Guard: Any attack made by or against this
Pokémon has advantage. Pokémon has advantage.

Evolution: Golett can evolve into Golurk at level 11


and above. When it evolves, its health increases by
Moves
double its level, and it gains 12 points to add to its Starting Moves: Astonish, Defense Curl, Heavy Slam,
ability scores (max 20). Mud-Slap, Pound, Rollout, Shadow Punch, Iron
Defense, Stomping Tantrum, High Horsepower

Moves Level 10: Mega Punch, Magnitude


Starting Moves: Astonish, Defense Curl, Pound Level 14: Dynamic Punch, Night Shade
Level 18: Curse, Earthquake, Hammer Arm, Focus
Level 2: Mud-Slap, Rollout, Shadow Punch
Punch, Phantom Force
Level 6: Iron Defense, Stomping Tantrum
Learnable Moves:
Level 10: Mega Punch, Magnitude
TM: 06, 10, 13, 15, 17, 18, 20, 21, 22, 24, 26, 27,
Level 14: Dynamic Punch, Night Shade, Curse 29, 30, 31, 32, 39, 42, 44, 46, 47, 48, 52, 56, 57,
68, 69, 71, 74, 76, 78, 80, 86, 87, 88, 90, 91, 100
Level 18: Earthquake, Hammer Arm, Focus Punch
Learnable Moves:
TM: 06, 10, 13, 17, 18, 20, 21, 26, 27, 29, 30, 31,
32, 39, 42, 44, 46, 47, 48, 52, 56, 69, 74, 78, 80,
86, 87, 88, 90, 100

66
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Pawniard #624 Bisharp #625
Tiny Dark/Steel Type | Level 1 | SR 2 Medium Dark/Steel Type | Level 10 | SR 12

Armor Class: 13 Armor Class: 16


Hit Points: 17 Hit Points: 87
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics


Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice, Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice,
Normal, Rock, Steel Normal, Rock, Steel
Immunities: Psychic, Poison Immunities: Psychic, Poison

Defiant: When this Pokémon is subject to a move Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on that gives it a status condition, it has advantage on
the next attack. the next attack.
Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.
Hidden Ability Hidden Ability
Pressure: Any move targeting this Pokémon directly Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP. costs an additional 1 PP.

Evolution: Pawniard can evolve into Bisharp at level


13 and above. When it evolves, its health increases
Moves
by double its level, and it gains 10 points to add to Starting Moves: Fury Cutter, Leer, Metal Burst,
its ability scores (max 20). Scratch, Torment, Feint Attack, Scary Face
Level 10: Metal Claw, Slash, Assurance
Moves Level 14: Metal Sound, Embargo, Iron Defense
Starting Moves: Scratch Level 18: Night Slash, Iron Head, Swords Dance,
Guillotine
Level 2: Leer, Fury Cutter
Learnable Moves:
Level 6: Torment, Feint Attack, Scary Face
TM: 06, 10, 12, 15, 17, 18, 21, 27, 31, 32, 37, 39,
Level 10: Metal Claw, Slash, Assurance
40, 41, 42, 44, 45, 46, 47, 48, 52, 54, 56, 63, 65,
Level 14: Metal Sound, Embargo, Iron Defense, 66, 68, 69, 71, 73, 75, 81, 84, 86, 87, 88, 90, 95,
Night Slash 97, 100
Level 18: Iron Head, Swords Dance, Guillotine
Learnable Moves:
TM: 06, 10, 12, 17, 18, 21, 27, 31, 32, 37, 39, 40,
41, 42, 44, 45, 46, 47, 48, 54, 56, 63, 65, 66, 69,
73, 75, 81, 84, 86, 87, 88, 90, 95, 97, 100

67
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Bouffalant #626
Medium Normal Type | Level 5 | SR 10

Armor Class: 16
Hit Points: 64
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


19 (+4) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 10 (+0)
Rufflet #627
Tiny Normal/Flying Type | Level 1 | SR 2
Proficient Skills: Athletics, Intimidation
Saving Throws: Strength Armor Class: 13
Vulnerabilities: Fighting Hit Points: 20
Resistances: None Hit Dice: d8
Immunities: Ghost Speed: 20ft. walking, 25ft. flying

Reckless: When attacking with moves with recoil


damage, this Pokémon doubles its STAB bonus. STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting Proficient Skills: Perception
advantage on its next attack. Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Hidden Ability Resistances: Bug, Grass
Soundproof: This Pokémon is immune to sound- Immunities: Ghost, Ground
based moves.
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Moves
Sheer Force: This Pokémon adds its proficiency
Starting Moves: Leer, Pursuit, Rage, Fury Attack bonus to damage rolls while poisoned, burned,
Level 6: Horn Attack, Scary Face confused, or paralyzed.
Level 10: Revenge, Head Charge Hidden Ability
Level 14: Focus Energy, Megahorn Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. If
Level 18: Reversal, Thrash, Swords Dance, Giga this action is used to make an attack, you have
Impact disadvantage on the roll. You may only ever have one
Learnable Moves: additional action per round.

TM: 01, 06, 10, 11, 12, 17, 18, 21, 26, 27, 32, 39,
40, 42, 44, 45, 48, 66, 67, 68, 71, 75, 78, 80, 84, Evolution: Rufflet can evolve into Braviary at level 13
87, 88, 90, 93, 94, 100 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves
Starting Moves: Leer, Peck
Level 2: Fury Attack, Wing Attack
Level 6: Hone Claws, Scary Face
Level 10: Aerial Ace, Slash, Defog
Level 14: Tailwind, Air Slash, Crush Claw
Level 18: Sky Drop, Whirlwind, Brave Bird, Thrash
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 19, 21, 27, 32, 39,
40, 42, 44, 45, 48, 51, 58, 65, 76, 80, 87, 88, 89,
90, 100

68
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Braviary #628 Vullaby #629
Medium Normal/Flying Type | Level 8 | SR 12 Tiny Dark/Flying Type | Level 1 | SR 2

Armor Class: 15 Armor Class: 14


Hit Points: 97 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking, 30ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception, Survival Proficient Skills: None


Saving Throws: Dexterity, Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Bug, Grass Resistances: Dark, Ghost, Grass
Immunities: Ghost, Ground Immunities: Ground, Psychic

Keen Eye: This Pokémon ignores disadvantage when Big Pecks: This Pokémon's AC cannot be reduced by
it relates to sight. an opponent's moves.
Sheer Force: This Pokémon adds its proficiency Overcoat: This Pokémon does not take damage from
bonus to damage rolls while poisoned, burned, weather-related moves like Hail, Weather Ball, etc.
confused, or paralyzed.
Hidden Ability
Hidden Ability Weak Armor: When an attack hits this Pokémon, its
Defiant: When this Pokémon is subject to a move speed increases by 5 feet, but its AC is temporarily
that gives it a status condition, it has advantage on reduced by 1 until the end of battle (for a maximum
the next attack. reduction of -5).

Moves Evolution: Vullaby can evolve into Mandibuzz at level


13 and above. When it evolves, its health increases
Starting Moves: Fury Attack, Leer, Peck, Superpower, by double its level, and it gains 12 points to add to
Wing Attack, Hone Claws, Scary Face its ability scores (max 20).
Level 10: Aerial Ace, Slash, Defog
Level 14: Tailwind, Air Slash Moves
Level 18: Crush Claw, Sky Drop, Whirlwind, Brave Starting Moves: Gust, Leer
Bird, Thrash
Level 2: Fury Attack, Pluck
Learnable Moves:
Level 6: Nasty Plot, Flatter
TM: 01, 06, 08, 10, 11, 15, 17, 18, 19, 21, 27, 32,
Level 10: Feint Attack, Punishment, Defog
39, 40, 42, 44, 45, 48, 51, 58, 65, 68, 76, 80, 87,
88, 89, 90, 100 Level 14: Tailwind, Air Slash, Dark Pulse
Level 18: Embargo, Whirlwind, Brave Bird, Mirror
Move
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 19, 21, 27, 30, 32, 39,
40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 76, 77, 87,
88, 89, 90, 95, 97, 100

69
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Mandibuzz #630
Small Dark/Flying Type | Level 8 | SR 13

Armor Class: 17
Hit Points: 88
Hit Dice: d12
Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA


16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception, Intimidation


Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost, Grass
Immunities: Ground, Psychic
Heatmor #631
Big Pecks: This Pokémon's AC cannot be reduced by Medium Fire Type | Level 5 | SR 8
an opponent's moves.
Overcoat: This Pokémon does not take damage from Armor Class: 14
weather-related moves like Hail, Weather Ball, etc. Hit Points: 60
Hit Dice: d10
Hidden Ability Speed: 30ft. walking
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum STR DEX CON INT WIS CHA
reduction of -5).
17 (+3) 15 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Moves Proficient Skills: Survival


Saving Throws: Constitution
Starting Moves: Bone Rush, Fury Attack, Gust, Leer, Vulnerabilities: Ground, Rock, Water
Pluck, Nasty Plot, Flatter Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Level 10: Feint Attack, Punishment, Defog
Gluttony: This Pokémon must eat its held berry when
Level 14: Tailwind, Air Slash, Dark Pulse it falls below ½ of its maximum HP.
Level 18: Embargo, Whirlwind, Brave Bird, Mirror
Move Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire-
Learnable Moves: type move, or in open flames, double the STAB
TM: 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 30, 32, bonus on the next fire-type move.
39, 40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 68, 76, Hidden Ability
77, 87, 88, 89, 90, 95, 97, 100
White Smoke: Other Pokémon's moves or abilities
cannot lower this Pokémon stats.

Moves
Starting Moves: Hone Claws, Incinerate, Lick, Tackle,
Odor Sleuth, Bind
Level 6: Fire Spin, Fury Swipes
Level 10: Snatch, Flame Burst, Bug Bite, Slash
Level 14: Amnesia, Flamethrower, Fire Lash
Level 18: Spit Up, Stockpile, Swallow, Flare Blitz,
Inferno
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, 35, 38,
39, 40, 42, 44, 45, 46, 48, 50, 52, 56, 61, 65, 68,
87, 88, 90, 100

70
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Durant #632
Tiny Bug/Steel Type | Level 5 | SR 8

Armor Class: 17
Hit Points: 48
Hit Dice: d8
Speed: 35ft. walking, 25ft. burrowing

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Dexterity, Constitution
Vulnerabilities: Fire
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel
Immunities: Poison Deino #633
Senses: Darkvision 30ft Small Dark/Dragon Type | Level 1 | SR 1

Swarm: This Pokémon adds double its STAB bonus Armor Class: 13
when it has 25% or less of its maximum health. Hit Points: 17
Hustle: When you score a critical hit, you may Hit Dice: d6
immediately gain an additional action on your turn. Speed: 20ft. walking
If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have
one additional action per round. STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Truant: This Pokémon cannot use the same move in Proficient Skills: None
back to back rounds. Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
Moves Resistances: Dark, Electric, Fire, Ghost, Grass, Water
Immunities: Psychic
Starting Moves: Bite, Fury Cutter, Sand Attack, Vice Senses: Blindsight 10ft
Grip, Agility, Metal Claw
Level 6: Bug Bite, Crunch Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. If
Level 10: Iron Head, Dig this action is used to make an attack, you have
Level 14: Entrainment, X-Scissor disadvantage on the roll. You may only ever have one
additional action per round.
Level 18: Iron Defense, Guillotine, Metal Sound
Learnable Moves: Evolution: Deino can evolve into Zweilous at level 13
TM: 06, 10, 17, 21, 27, 32, 37, 39, 40, 42, 44, 45, and above. When it evolves, its health increases by
48, 52, 65, 68, 69, 71, 73, 80, 81, 87, 88, 90, 91, double its level, and it gains 10 points to add to its
100 ability scores (max 20).

Moves
Starting Moves: Dragon Rage, Tackle, Focus Energy
Level 2: Bite, Headbutt
Level 6: Dragon Breath, Roar
Level 10: Crunch, Slam, Dragon Pulse
Level 14: Work Up, Dragon Rush, Body Slam
Level 18: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100

71
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Zweilous #634 Hydreigon #635
Medium Dark/Dragon Type | Level 5 | SR 6 Medium Dark/Dragon Type | Level 10 | SR 14

Armor Class: 14 Armor Class: 17


Hit Points: 50 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 19 (+4) 19 (+4) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
Resistances: Dark, Electric, Fire, Ghost, Grass, Water Resistances: Dark, Electric, Fire, Ghost, Grass, Water
Immunities: Psychic Immunities: Psychic
Senses: Blindsight 30ft Senses: Darkvision 80ft

Hustle: When you score a critical hit, you may Levitate: This Pokémon is immune to ground moves.
immediately gain an additional action on your turn.
If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have Moves
one additional action per round. Starting Moves: Bite, Dragon Rage, Focus Energy, Tri
Attack, Headbutt, Roar, Crunch, Slam, Dragon Pulse
Evolution: Zweilous can evolve into Hydreigon at
level 17 and above. When it evolves, its health Level 14: Work Up, Dragon Breath
increases by double its level, and it gains 15 points Level 18: Scary Face, Hyper Voice, Outrage
to add to its ability scores (max 20).
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 26,
Moves 27, 32, 33, 35, 38, 39, 41, 42, 44, 45, 46, 48, 49,
Starting Moves: Bite, Double Hit, Dragon Rage, 51, 52, 57, 59, 62, 66, 68, 71, 73, 76, 77, 78, 80,
Focus Energy, Headbutt 82, 87, 88, 89, 90, 91, 94, 97, 100

Level 6: Dragon Breath, Roar


Level 10: Crunch, Slam, Dragon Pulse
Level 14: Work Up, Dragon Rush, Body Slam
Level 18: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100

72
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Larvesta #636
Small Bug/Fire Type | Level 1 | SR 4

Armor Class: 13
Hit Points: 42
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


15 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Flying, Rock, Water
Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
Senses: Darkvision 25ft

Flame Body: The flames from this Pokémon's body


shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the
attacker is burned. Volcarona #637
Medium Bug/Fire Type | Level 8 | SR 13
Hidden Ability
Swarm: This Pokémon adds double its STAB bonus
when it has 25% or less of its maximum health. Armor Class: 16
Hit Points: 105
Hit Dice: d12
Evolution: Larvesta can evolve into Volcarona at level Speed: 25ft. walking, 30ft. flying
14 and above. When it evolves, its health increases
by double its level, and it gains 8 points to add to its
ability scores (max 20). STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Moves
Proficient Skills: Survival
Starting Moves: Ember, String Shot
Saving Throws: Constitution
Level 2: Absorb Vulnerabilities: Flying, Rock, Water
Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
Level 6: Take Down
Level 10: Flame Charge Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
Level 14: Bug Bite hit by a melee attack, roll a d10. On a 10, the
Level 18: Double-Edge, Flame Wheel, Bug Buzz, attacker is burned.
Amnesia, Thrash, Flare Blitz
Learnable Moves:
Hidden Ability
Swarm: This Pokémon adds double its STAB bonus
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 28, 29, when it has 25% or less of its maximum health.
32, 35, 38, 42, 43, 44, 48, 50, 61, 62, 87, 88, 89,
90, 93, 100
Moves
Starting Moves: Absorb, Amnesia, Ember, Flame
Wheel, Flare Blitz, Gust, Quiver Dance, String Shot,
Thrash
Level 10: Fire Spin, Whirlwind
Level 14: Silver Wind, Heat Wave, Bug Buzz
Level 18: Rage Powder, Hurricane, Fiery Dance
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27,
28, 29, 32, 35, 38, 40, 42, 43, 44, 48, 50, 61, 62,
68, 76, 84, 87, 88, 89, 90, 93, 100

73
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Cobalion #638
Medium Steel/Fighting Type | Level 15 | SR 14

Armor Class: 19
Hit Points: 366
Hit Dice: d20
Speed: 40ft. walking

STR DEX CON INT WIS CHA


18 (+4) 18 (+4) 18 (+4) 10 (+0) 15 (+2) 10 (+0)

Proficient Skills: Athletics, Persuasion


Saving Throws: Wisdom, Charisma, Strength
Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dark, Dragon, Grass, Ice, Normal,
Rock, Steel
Immunities: Poison
Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type


move, it gets advantage on its next attack.

Moves
Starting Moves: Double Kick, Leer, Metal Claw, Quick
Attack, Take Down, Helping Hand, Retaliate, Iron
Head, Sacred Sword, Swords Dance, Quick Guard Terrakion #639
Medium Rock/Fighting Type | Level 15 | SR 14
Level 18: Work Up, Metal Burst, Close Combat
Learnable Moves: Armor Class: 17
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 27, 32, Hit Points: 366
33, 37, 40, 42, 44, 48, 52, 54, 68, 69, 71, 72, 73, Hit Dice: d20
75, 77, 81, 84, 87, 88, 90, 91, 100 Speed: 40ft. walking

STR DEX CON INT WIS CHA


20 (+5) 18 (+4) 18 (+4) 10 (+0) 16 (+3) 10 (+0)

Proficient Skills: Athletics, Survival


Saving Throws: Strength, Constitution, Wisdom
Vulnerabilities: Fairy, Fighting, Grass, Ground,
Psychic, Steel, Water
Resistances: Bug, Dark, Fire, Normal, Poison, Rock
Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type


move, it gets advantage on its next attack.

Moves
Starting Moves: Double Kick, Leer, Quick Attack,
Smack Down, Take Down, Helping Hand, Retaliate,
Rock Slide, Sacred Sword, Swords Dance, Quick
Guard
Level 18: Work Up, Stone Edge, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 23, 26,
27, 32, 33, 37, 39, 40, 42, 44, 48, 52, 54, 68, 71,
75, 77, 78, 80, 81, 84, 87, 88, 90, 100

74
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Virizion #640
Medium Grass/Fighting Type | Level 15 | SR 14

Armor Class: 17
Hit Points: 366
Hit Dice: d20
Speed: 40ft. walking

STR DEX CON INT WIS CHA


18 (+4) 19 (+4) 18 (+4) 10 (+0) 17 (+3) 10 (+0)

Proficient Skills: Acrobatics, Survival


Saving Throws: Dexterity, Constitution, Wisdom
Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
Resistances: Dark, Electric, Grass, Ground, Rock,
Water Tornadus #641
Senses: Darkvision 100ft, Truesight 100ft Medium Flying Type | Level 15 | SR 14

Justified: When this Pokémon is hit by a dark-type Armor Class: 16


move, it gets advantage on its next attack. Hit Points: 232
Hit Dice: d12
Speed: 50ft. flying
Moves
Starting Moves: Double Kick, Leer, Magical Leaf,
Quick Attack, Take Down, Helping Hand, Retaliate, STR DEX CON INT WIS CHA
Giga Drain, Sacred Sword, Swords Dance, Quick 17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)
Guard
Level 18: Work Up, Leaf Blade, Close Combat Proficient Skills: Athletics, Acrobatics, Nature
Saving Throws: Dexterity, Strength, Wisdom
Learnable Moves: Vulnerabilities: Electric, Ice, Rock
TM: 01, 04, 05, 06, 10, 11, 12, 15, 16, 17, 20, 21, Resistances: Bug, Fighting, Grass
22, 27, 32, 33, 40, 42, 44, 48, 52, 53, 54, 68, 71, Immunities: Ground
75, 77, 81, 86, 87, 88, 90, 96, 100 Senses: Darkvision 100ft, Truesight 100ft

Prankster: Once per short rest, this Pokémon can


move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.

Hidden Ability
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
the next attack.

Form Change: Tornadus' default form is "Incarnate


Forme". When given a Reveal Glass to hold, it can
change to "Therian Forme" at will. In Therian Forme,
its abilities are replaced with Regenerator.

Moves
Starting Moves: Astonish, Gust, Swagger, Uproar,
Bite, Revenge, Air Cutter, Extrasensory, Agility, Air
Slash
Level 18: Crunch, Tailwind, Rain Dance, Hurricane,
Dark Pulse, Hammer Arm, Thrash
Learnable Moves:
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 27, 29, 31,
32, 34, 36, 40, 41, 42, 44, 45, 46, 48, 52, 56, 58,
59, 62, 63, 66, 68, 76, 86, 87, 88, 89, 90, 97, 100

75
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Thundurus #642
Medium Electric/Flying Type | Level 15 | SR 14

Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 50ft. flying

STR DEX CON INT WIS CHA


17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)

Proficient Skills: Athletics, Acrobatics, Nature


Saving Throws: Dexterity, Strength, Wisdom
Vulnerabilities: Ice, Rock
Resistances: Bug, Fighting, Flying, Grass, Steel
Immunities: Ground
Senses: Darkvision 100ft, Truesight 100ft

Prankster: Once per short rest, this Pokémon can


move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.

Hidden Ability
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
the next attack.
Reshiram #643
Large Dragon/Fire Type | Level 20 | SR 15
Form Change: Thundurus' default form is "Incarnate
Forme". When given a Reveal Glass to hold, it can
change to "Therian Forme" at will. In Therian Forme, Armor Class: 18
its abilities are replaced with Volt Absorb. Hit Points: 505
Hit Dice: d20
Speed: 40ft. walking, 60ft. flying
Moves
Starting Moves: Astonish, Swagger, Thunder Shock, STR DEX CON INT WIS CHA
Uproar, Bite, Revenge, Shock Wave, Heal Block,
Agility, Discharge 21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)
Level 18: Crunch, Charge, Nasty Plot, Thunder, Dark Proficient Skills: All Skills
Pulse, Hammer Arm, Thrash Saving Throws: Wisdom, Constitution, Intelligence
Learnable Moves: Vulnerabilities: Dragon, Ground, Rock
Resistances: Bug, Electric, Fire, Grass, Steel
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 24, 25, 27, Senses: Darkvision 100ft, Truesight 100ft
29, 31, 32, 34, 36, 41, 42, 44, 45, 46, 48, 52, 56,
57, 58, 59, 63, 66, 67, 68, 72, 73, 76, 86, 87, 88,
89, 90, 91, 93, 97, 100 Turboblaze: This Pokémon’s moves completely
ignore any ability that would hinder or prevent their
effect on the target or the user's ability to hit the
target.

Moves
Starting Moves: Dragon Rage, Fire Fang, Imprison,
Ancient Power, Flamethrower, Dragon Breath, Slash,
Extrasensory, Fusion Flare, Dragon Pulse, Crunch,
Fire Blast, Outrage, Hyper Voice, Blue Flare
Learnable Moves:
TM: 02, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22,, 27,
29,, 30, 32, 33, 35, 38, 39, 42, 43, 44, 48, 49, 50,
51, 52, 56, 59, 61, 65, 66, 68, 71, 76, 80, 82, 87,
88, 90, 100

76
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Zekrom #644
Large Dragon/Electric Type | Level 20 | SR 15

Armor Class: 18
Hit Points: 505
Hit Dice: d20
Speed: 40ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)

Proficient Skills: All Skills


Saving Throws: Wisdom, Constitution, Intelligence
Vulnerabilities: Dragon, Fairy, Ground, Ice
Resistances: Electric, Fire, Flying, Grass, Steel, Water
Senses: Darkvision 100ft, Truesight 100ft Landorus #645
Medium Ground/Flying Type | Level 15 | SR 14
Teravolt: This Pokémon’s moves completely ignore
any ability that would hinder or prevent their effect Armor Class: 16
on the target or the user's ability to hit the target. Hit Points: 246
Hit Dice: d12
Speed: 50ft. flying
Moves
Starting Moves: Dragon Rage, Thunder Fang,
Imprison, Ancient Power, Thunderbolt, Dragon STR DEX CON INT WIS CHA
Breath, Slash, Zen Headbutt, Fusion Bolt, Dragon 18 (+4) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)
Claw, Crunch, Thunder, Outrage, Hyper Voice, Bolt
Strike
Proficient Skills: Athletics, Acrobatics, Nature
Learnable Moves: Saving Throws: Dexterity, Strength, Wisdom
Vulnerabilities: Ice, Water
TM: 02, 06, 10, 15, 16, 17, 18, 19, 20, 21, 24, 25, Resistances: Bug, Fighting, Poison
27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, Immunities: Electric, Ground
57, 59, 65, 66, 68, 71, 72, 73, 76, 80, 82, 87, 88, Senses: Darkvision 100ft, Truesight 100ft
90, 91, 93, 100
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent.

Hidden Ability
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
confused, or paralyzed.

Form Change: Landorus' default form is "Incarnate


Forme". When given a Reveal Glass to hold, it can
change to "Therian Forme" at will. In Therian Forme,
its abilities are replaced with Intimidate.

Moves
Starting Moves: Block, Imprison, Mud Shot, Rock
Tomb, Punishment, Bulldoze, Rock Throw,
Extrasensory, Swords Dance, Earth Power
Level 18: Rock Slide, Earthquake, Sandstorm, Fissure,
Stone Edge, Hammer Arm, Outrage
Learnable Moves:
TM: 04, 06, 08, 10, 15, 17, 21, 23, 26, 27, 29, 31,
32, 34, 36, 37, 39, 42, 44, 45, 48, 52, 56, 59, 64,
66, 68, 69, 71, 75, 76, 78, 80, 86, 87, 88, 89, 90,
100

77
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Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15

Armor Class: 19
Hit Points: 524
Hit Dice: d20
Speed: 40ft. walking, 60ft. flying

STR DEX CON INT WIS CHA


19 (+4) 20 (+5) 22 (+6) 14 (+2) 20 (+5) 15 (+2)

Proficient Skills: All Skills


Saving Throws: All Abilities
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
Resistances: Electric, Grass, Water
Senses: Darkvision 100ft, Truesight 100ft

Pressure: Any move targeting this Pokémon directly


costs an additional 1 PP.

Form Change: While in the presence of a willing


Reshiram or Zekrom, Kyurem can fuse with one of
the willing Pokemon, at will, with the help of a DNA
Splicer. This process is called Absofusion and will
result in a White Kyurem (if fused with Reshiram) or
Black Kyurem (if fused with Zekrom).
White Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15

Moves Armor Class: 20


Starting Moves: Dragon Rage, Icy Wind, Imprison, Hit Points: 574
Ancient Power, Ice Beam, Dragon Breath, Slash, Hit Dice: d20
Scary Face, Glaciate, Dragon Pulse, Endeavor, Speed: 50ft. walking, 70ft. flying
Blizzard, Outrage, Hyper Voice
Learnable Moves: STR DEX CON INT WIS CHA
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, 20 (+5) 20 (+5) 22 (+6) 14 (+2) 22 (+6) 18 (+4)
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51,
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, Proficient Skills: All Skills
91, 100 Saving Throws: All Abilities
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
Resistances: Electric, Grass, Water
Senses: Darkvision 100ft, Truesight 100ft

Turboblaze: This Pokémon’s moves completely


ignore any ability that would hinder or prevent their
effect on the target or the user's ability to hit the
target.

Moves
Starting Moves: Dragon Rage, Icy Wind, Imprison,
Ancient Power, Ice Beam, Dragon Breath, Slash,
Scary Face, Glaciate, Dragon Pulse, Endeavor,
Blizzard, Outrage, Hyper Voice, Fusion Flare, Ice
Burn
Learnable Moves:
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19,
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51,
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90,
91, 100

78
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Black Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 574
Hit Dice: d20
Speed: 50ft. walking, 70ft. flying

STR DEX CON INT WIS CHA


22 (+6) 22 (+6) 22 (+6) 14 (+2) 18 (+4) 18 (+4)

Proficient Skills: All Skills


Saving Throws: All Abilities
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
Resistances: Electric, Grass, Water
Senses: Darkvision 100ft, Truesight 100ft

Teravolt: This Pokémon’s moves completely ignore


any ability that would hinder or prevent their effect
on the target or the user's ability to hit the target.

Moves
Starting Moves: Dragon Rage, Icy Wind, Imprison,
Keldeo #647
Ancient Power, Ice Beam, Dragon Breath, Slash, Medium Water/Fighting Type | Level 15 | SR 14
Scary Face, Glaciate, Dragon Pulse, Endeavor,
Blizzard, Outrage, Hyper Voice, Fusion Bolt, Freeze Armor Class: 17
Shock Hit Points: 366
Hit Dice: d20
Learnable Moves: Speed: 40ft. walking
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19,
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51,
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, STR DEX CON INT WIS CHA
91, 100 16 (+3) 21 (+5) 19 (+4) 8 (-1) 14 (+2) 14 (+2)

Proficient Skills: Athletics, Acrobatics


Saving Throws: Dexterity, Wisdom, Charisma
Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water
Senses: Darkvision 100ft, Truesight 100ft

Justified: When this Pokémon is hit by a dark-type


move, it gets advantage on its next attack.

Form Change: Keldeo's standard form is "Ordinary


Form". When it learns the move "Secret Sword", it
changes into "Resolute Form" as long as the move is
in its move list.

Moves
Starting Moves: Aqua Jet, Bubble Beam, Double Kick,
Leer, Take Down, Helping Hand, Retaliate, Aqua Tail
Level 18: Secret Sword, Swords Dance, Quick Guard,
Work Up, Hydro Pump, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 07, 10, 12, 15, 17, 18, 20, 21,
27, 32, 33, 40, 42, 44, 48, 52, 54, 55, 68, 71, 75,
77, 81, 84, 87, 88, 90, 94, 100

79
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Meloetta - Aria #648
Tiny Normal/Psychic Type | Level 15 | SR 15

Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 19 (+4) 14 (+2) 18 (+4) 18 (+4)

Proficient Skills: Acrobatics, Persuasion, Performance


Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark
Resistances: Psychic
Immunities: Ghost
Senses: Darkvision 100ft, Truesight 100ft

Serene Grace: The DC to avoid a negative status Meloetta - Pirouette


condition from this Pokémon is increased by 1.
#648
Tiny Normal/Fighting Type | Level 15 | SR 15
Form Change: As long as Meloetta is outside of
battle, it assumes "Aria Forme". When the move
"Relic Song" is used, Meloettta interchanges Armor Class: 17
between "Aria Forme" and "Pirouette Forme". Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying
Moves
Starting Moves: Confusion, Quick Attack, Round,
STR DEX CON INT WIS CHA
Sing, Teeter Dance, Acrobatics, Psybeam, Echoed
Voice, Relic Song 20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0)
Level 18: U-Turn, Wake-Up Slap, Psychic, Hyper
Proficient Skills: Acrobatics, Persuasion, Performance
Voice, Role Play, Close Combat, Perish Song
Saving Throws: Wisdom, Dexterity
Learnable Moves: Vulnerabilities: Fairy, Fighting, Flying, Psychic
Resistances: Bug, Dark, Rock
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
Immunities: Ghost
24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52,
Senses: Darkvision 100ft, Truesight 100ft
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86,
87, 88, 89, 90, 92, 99, 100
Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.

Form Change: As long as Meloetta is outside of


battle, it assumes "Aria Forme". When the move
"Relic Song" is used, Meloettta interchanges
between "Aria Forme" and "Pirouette Forme".

Moves
Starting Moves: Confusion, Quick Attack, Round,
Sing, Teeter Dance, Acrobatics, Psybeam, Echoed
Voice, Relic Song
Level 18: U-Turn, Wake-Up Slap, Psychic, Hyper
Voice, Role Play, Close Combat, Perish Song
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52,
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86,
87, 88, 89, 90, 92, 99, 100

80
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Genesect #649 Chespin #650
Medium Bug/Steel Type | Level 15 | SR 15 Tiny Grass Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 13


Hit Points: 232 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 40ft. walking, 40ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0) 13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Acrobatics, Survival, Proficient Skills: Survival


Arcana Saving Throws: Constitution
Saving Throws: Strength, Constitution, Intelligence Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Vulnerabilities: Fire Resistances: Electric, Grass, Ground, Water
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,
Psychic, Steel Overgrow: When this Pokémon falls below 25% of
Immunities: Poison its maximum HP, double the STAB damage for its
Senses: Darkvision 100ft grass-type moves.

Download: Once per short rest, this Pokémon can Hidden Ability
choose a different damage type for one of their Bulletproof: This Pokémon is immune to damage
normal attacks. from Bullet, Ball, Bomb, etc. moves that fire physical
projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech
Seed, etc.)
Moves
Starting Moves: Magnet Rise, Metal Claw, Quick Evolution: Chespin can evolve into Quilladin at level
Attack, Screech, Techno Blast, Fury Cutter, Lock-On, 6 and above. When it evolves, its health increases by
Flame Charge, Magnet Bomb, Slash, Metal Sound, double its level, and it gains 6 points to add to its
Signal Beam ability scores (max 20).
Level 18: Tri Attack, X-Scissor, Bug Buzz, Simple
Beam, Zap Cannon, Hyper Beam, Self-Destruct Moves
Learnable Moves: Starting Moves: Growl, Vine Whip
TM: 06, 10, 13, 14, 15, 16, 17, 21, 22, 24, 25, 27,
29, 32, 33, 35, 40, 42, 43, 44, 48, 53, 57, 64, 65, Level 2: Rollout, Bite
68, 69, 73, 76, 81, 83, 87, 88, 89, 90, 91, 97, 100 Level 6: Leech Seed, Pin Missile
Level 10: Take Down, Seed Bomb
Level 14: Mud Shot, Bulk Up
Level 18: Body Slam, Pain Split, Wood Hammer
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27,
31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56,
65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96,
100

81
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Quilladin #651 Chesnaught #652
Small Grass Type | Level 5 | SR 5 Medium Grass/Fighting Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 17


Hit Points: 52 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 15 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
Resistances: Electric, Grass, Ground, Water Resistances: Dark, Electric, Grass, Ground, Rock,
Water
Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its Overgrow: When this Pokémon falls below 25% of
grass-type moves. its maximum HP, double the STAB damage for its
grass-type moves.
Hidden Ability
Bulletproof: This Pokémon is immune to damage Hidden Ability
from Bullet, Ball, Bomb, etc. moves that fire physical Bulletproof: This Pokémon is immune to damage
projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech from Bullet, Ball, Bomb, etc. moves that fire physical
Seed, etc.) projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech
Seed, etc.)
Evolution: Quilladin can evolve into Chesnaught at
level 14 and above. When it evolves, its health
increases by double its level, and it gains 10 points
Moves
to add to its ability scores (max 20). Starting Moves: Spiky Shield, Needle Arm, Feint,
Belly Drum, Tackle, Growl, Vine Whip, Rollout, Bite,
Leech Seed, Pin Missile, Take Down
Moves
Level 14: Seed Bomb, Mud Shot, Bulk Up, Body Slam
Starting Moves: Needle Arm, Growl, Vine Whip,
Rollout, Bite Level 18: Pain Split, Wood Hammer, Giga Impact
Learnable Moves:
Level 6: Leech Seed, Pin Missile
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22,
Level 10: Take Down, Seed Bomb
23, 26, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 47,
Level 14: Mud Shot, Bulk Up 48, 52, 53, 56, 65, 66, 68, 71, 74, 75, 78, 80, 84,
86, 87, 88, 90, 96, 100
Level 18: Body Slam, Pain Split, Wood Hammer
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27,
31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56,
65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96,
100

82
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Fennekin #653
Tiny Fire Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its


Braixen #654
Small Fire Type | Level 5 | SR 5
maximum HP, double the STAB damage for its fire-
type moves.
Armor Class: 14
Hidden Ability Hit Points: 47
Magician: If not already holding an item, this Hit Dice: d8
Pokémon steals the held item of any Pokémon it Speed: 30ft. walking
hits with a melee attack.
STR DEX CON INT WIS CHA
Evolution: Fennekin can evolve into Braixen at level
6 and above. When it evolves, its health increases by 13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
double its level, and it gains 6 points to add to its
ability scores (max 20). Proficient Skills: Perception
Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Moves Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Starting Moves: Scratch, Tail Whip
Blaze: When this Pokémon falls below 25% of its
Level 2: Ember, Howl maximum HP, double the STAB damage for its fire-
type moves.
Level 6: Flame Charge, Psybeam, Fire Spin
Level 10: Lucky Chant, Light Screen, Psyshock Hidden Ability
Level 14: Flamethrower, Will-O-Wisp, Psychic Magician: If not already holding an item, this
Pokémon steals the held item of any Pokémon it
Level 18: Sunny Day, Magic Room, Fire Blast hits with a melee attack.
Learnable Moves:
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, Evolution: Braixen can evolve into Delphox at level
29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 14 and above. When it evolves, its health increases
63, 77, 85, 86, 87, 88, 90, 100 by double its level, and it gains 10 points to add to
its ability scores (max 20).

Moves
Starting Moves: Scratch, Tail Whip, Ember, Howl
Level 6: Flame Charge, Psybeam, Fire Spin
Level 10: Lucky Chant, Light Screen
Level 14: Psyshock, Flamethrower, Will-O-Wisp
Level 18: Psychic, Sunny Day, Magic Room, Fire Blast
Learnable Moves:
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27,
29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61,
63, 77, 85, 86, 87, 88, 90, 100

83
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Delphox #655
Medium Fire/Psychic Type | Level 10 | SR 13

Armor Class: 17
Hit Points: 117
Hit Dice: d12
Speed: 35ft. walking

STR DEX CON INT WIS CHA


15 (+2) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception, Insight


Saving Throws: Dexterity, Wisdom
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Froakie #656
Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Tiny Water Type | Level 1 | SR 1/2
Steel
Armor Class: 13
Blaze: When this Pokémon falls below 25% of its Hit Points: 17
maximum HP, double the STAB damage for its fire- Hit Dice: d6
type moves. Speed: 25ft. walking, 25ft. swimming
Hidden Ability
Magician: If not already holding an item, this STR DEX CON INT WIS CHA
Pokémon steals the held item of any Pokémon it
hits with a melee attack. 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Moves Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Starting Moves: Mystical Fire, Role Play, Switcheroo,
Resistances: Fire, Ice, Steel, Water
Shadow Ball, Scratch, Tail Whip, Ember, Howl, Flame
Charge, Psybeam, Fire Spin, Lucky Chant, Light
Screen Torrent: When this Pokémon falls below 25% of its
maximum hp, double the STAB damage for its
Level 14: Psyshock, Flamethrower, Will-O-Wisp, water-type moves.
Psychic
Level 18: Sunny Day, Magic Room, Fire Blast, Future
Hidden Ability
Sight Protean: This Pokémon's type changes to the type of
move it uses, just before the move is used. It takes
Learnable Moves: on the new type's resistances, vulnerabilities, and
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, immunities.
22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48,
49, 50, 61, 63, 68, 77, 85, 86, 87, 88, 90, 92, 99, Evolution: Froakie can evolve into Frogadier at level
100 6 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Moves
Starting Moves: Pound, Growl
Level 2: Bubble, Quick Attack, Lick
Level 6: Water Pulse, Smokescreen, Round
Level 10: Fling, Smack Down
Level 14: Substitute, Bounce
Level 18: Double Team, Hydro Pump
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32,
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86,
87, 88, 89, 90, 94, 98, 100

84
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Frogadier #657
Tiny Water Type | Level 5 | SR 5

Armor Class: 14
Hit Points: 47
Hit Dice: d8
Speed: 35ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA


12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Acrobatics


Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its


maximum hp, double the STAB damage for its
water-type moves.
Greninja #658
Hidden Ability Medium Water/Dark Type | Level 10 | SR 13
Protean: This Pokémon's type changes to the type of
move it uses, just before the move is used. It takes Armor Class: 16
on the new type's resistances, vulnerabilities, and Hit Points: 117
immunities. Hit Dice: d12
Speed: 40ft. walking, 40ft. swimming
Evolution: Frogadier can evolve into Greninja at level
14 and above. When it evolves, its health increases
by double its level, and it gains 10 points to add to STR DEX CON INT WIS CHA
its ability scores (max 20). 15 (+2) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Acrobatics


Moves Saving Throws: Dexterity
Starting Moves: Pound, Growl, Bubble, Quick Attack, Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Lick Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Immunities: Psychic
Level 6: Water Pulse, Smokescreen
Level 10: Round, Fling Torrent: When this Pokémon falls below 25% of its
maximum hp, double the STAB damage for its
Level 14: Smack Down, Substitute water-type moves.
Level 18: Bounce, Double Team, Hydro Pump
Learnable Moves:
Hidden Ability
Protean: This Pokémon's type changes to the type of
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32, move it uses, just before the move is used. It takes
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86, on the new type's resistances, vulnerabilities, and
87, 88, 89, 90, 94, 97, 98, 100 immunities.

Moves
Starting Moves: Water Shuriken, Role Play, Mat Block,
Pound, Growl, Bubble, Quick Attack, Lick, Water
Pulse, Smokescreen, Shadow Sneak, Spikes
Level 14: Feint Attack, Substitute, Extrasensory
Level 18: Double Team, Hydro Pump, Night Slash,
Haze
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 15, 17, 18, 21, 23, 27,
32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 59, 62,
68, 80, 86, 87, 88, 89, 90, 94, 97, 98, 100

85
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Bunnelby #659
Tiny Normal Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking, 20ft. burrowing

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Fighting
Diggersby #660
Small Normal/Ground Type | Level 5 | SR 8
Resistances: None
Immunities: Ghost
Senses: Darkvision 10ft Armor Class: 15
Hit Points: 57
Pickup: If an opponent uses a consumable held item Hit Dice: d10
in battle, this Pokémon gains a copy of it if it is not Speed: 30ft. walking, 25ft. burrowing
currently holding an item.
Cheek Pouch: When this Pokémon eats any type of STR DEX CON INT WIS CHA
berry, is heals for an additional 10% of its maximum 14 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
HP (rounded up to the nearest whole number).
Hidden Ability Proficient Skills: Survival
Huge Power: Once per short rest, this Pokémon may Saving Throws: Constitution
double the damage it does on a single move that Vulnerabilities: Fighting, Grass, Ice, Water
requires an attack roll. The player must announce Resistances: Poison, Rock
that they are using this ability before the attack roll. Immunities: Electric, Ghost
Senses: Darkvision 15ft
Evolution: Bunnelby can evolve into Diggersby at
Pickup: If an opponent uses a consumable held item
level 6 and above. When it evolves, its health
in battle, this Pokémon gains a copy of it if it is not
increases by double its level, and it gains 15 points
currently holding an item.
to add to its ability scores (max 20).
Cheek Pouch: When this Pokémon eats any type of
berry, is heals for an additional 10% of its maximum
Moves HP (rounded up to the nearest whole number).
Starting Moves: Tackle, Agility, Leer
Hidden Ability
Level 2: Quick Attack, Double Slap, Mud-Slap Huge Power: Once per short rest, this Pokémon may
Level 6: Take Down, Mud Shot, Double Kick double the damage it does on a single move that
requires an attack roll. The player must announce
Level 10: Odor Sleuth, Flail that they are using this ability before the attack roll.
Level 14: Dig, Bounce
Level 18: Super Fang, Facade, Earthquake Moves
Learnable Moves: Starting Moves: Rototiller, Bulldoze, Swords Dance,
Tackle, Agility, Leer, Quick Attack, Double Slap,
TM: 01, 06, 08, 10, 17, 21, 23, 26, 27, 31, 32, 36, Mud-Slap
37, 39, 41, 42, 44, 45, 46, 48, 56, 66, 71, 78, 80,
86, 87, 88, 89, 90, 93, 94, 96, 100 Level 6: Take Down, Mud Shot, Double Kick
Level 10: Odor Sleuth, Flail
Level 14: Dig, Bounce, Super Fang
Level 18: Facade, Earthquake, Hammer Arm
Learnable Moves:
TM: 01, 06, 08, 10, 15, 17, 21, 23, 26, 27, 31, 32,
36, 37, 39, 41, 42, 44, 45, 46, 48, 56, 59, 66, 68,
71, 75, 78, 80, 86, 87, 88, 89, 90, 93, 94, 96, 100

86
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Fletchling #661
Tiny Normal/Flying Type | Level 1 | SR 1/4

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 20ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Fletchinder #662
Immunities: Ghost, Ground Small Fire/Flying Type | Level 5 | SR 6

Big Pecks: This Pokémon's AC cannot be reduced by Armor Class: 14


an opponent's moves. Hit Points: 52
Hit Dice: d8
Hidden Ability Speed: 20ft. walking, 30ft. flying
Gale Wings: This Pokémon adds an additional +1 to
hit when using flying-type attacks.
STR DEX CON INT WIS CHA
Evolution: Fletchling can evolve into Fletchinder at 12 (+1) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
level 6 and above. When it evolves, its health
increases by double its level, and it gains 10 points Proficient Skills: Perception
to add to its ability scores (max 20). Saving Throws: Dexterity
Vulnerabilities: Electric, Rock, Water
Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Moves Immunities: Ground
Starting Moves: Tackle, Growl
Flame Body: The flames from this Pokémon's body
Level 2: Quick Attack, Peck, Agility shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the
Level 6: Flail, Roost
attacker is burned.
Level 10: Razor Wind, Natural Gift
Level 14: Flame Charge, Acrobatics, Me First
Hidden Ability
Gale Wings: This Pokémon adds an additional +1 to
Level 18: Tailwind, Steel Wing hit when using flying-type attacks.
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 40, 42, Evolution: Fletchinder can evolve into Talonflame at
43, 44, 45, 46, 48, 50, 51, 62, 75, 76, 87, 88, 89, level 13 and above. When it evolves, its health
90, 100 increases by double its level, and it gains 10 points
to add to its ability scores (max 20).

Moves
Starting Moves: Ember, Tackle, Growl, Quick Attack,
Peck, Agility
Level 6: Flail, Roost
Level 10: Razor Wind, Natural Gift
Level 14: Flame Charge, Acrobatics, Me First
Level 18: Tailwind, Steel Wing
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 35, 38,
40, 42, 43, 44, 45, 46, 48, 50, 51, 61, 62, 75, 76,
87, 88, 89, 90, 100

87
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Talonflame #663
Small Fire/Flying Type | Level 8 | SR 13

Armor Class: 16
Hit Points: 97
Hit Dice: d12
Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA


14 (+2) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Electric, Rock, Water
Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground

Flame Body: The flames from this Pokémon's body


shine dim light in a 15 ft radius. In addition, when Scatterbug #664
hit by a melee attack, roll a d10. On a 10, the Tiny Bug Type | Level 1 | SR 1/8
attacker is burned.
Armor Class: 11
Hidden Ability Hit Points: 16
Gale Wings: This Pokémon adds an additional +1 to Hit Dice: d6
hit when using flying-type attacks. Speed: 15ft. walking, 15ft. climbing

Moves STR DEX CON INT WIS CHA


Starting Moves: Ember, Flare Blitz, Tackle, Growl, 9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Quick Attack, Peck, Agility, Flail
Level 10: Roost, Razor Wind, Natural Gift Proficient Skills: Survival, Stealth
Saving Throws: Constitution
Level 14: Flame Charge, Acrobatics, Me First Vulnerabilities: Fire, Flying, Rock
Level 18: Tailwind, Steel Wing, Brave Bird Resistances: Grass, Ground, Fighting
Learnable Moves:
Shield Dust: Once per long rest, this Pokémon can
TM: 01, 06, 08, 10, 11, 12, 15, 17, 19, 21, 22, 27, ignore a negative status condition that results from
32, 35, 38, 40, 42, 43, 44, 45, 46, 48, 50, 51, 61, an enemy move.
62, 68, 75, 76, 87, 88, 89, 90, 100
Compound Eyes: This Pokémon gets an additional +1
to attack rolls.
Hidden Ability
Friend Guard: Once per long rest, when an ally within
15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt.

Evolution: Scatterbug can evolve into Spewpa at level


4 and above. When it evolves, its health increases by
double its level, and it gains 5 points to add to its
ability scores (max 20).

Moves
Starting Moves: Tackle, String Shot
Level 2: Stun Spore
Level 6: Bug Bite
Learnable Moves:
TM: None

88
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Spewpa #665
Tiny Bug Type | Level 2 | SR 1

Armor Class: 12
Hit Points: 24
Hit Dice: d6
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


10 (+0) 9 (-1) 11 (+0) 6 (-2) 11 (+0) 10 (+0)

Proficient Skills: Survival, Stealth


Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting

Shed Skin: If this Pokémon is affected by a negative Vivillon #666


status ailment, they can roll a d4 at the end of each Small Bug/Flying Type | Level 5 | SR 8
of their turns. On a result of 4, they are cured.

Hidden Ability Armor Class: 14


Friend Guard: Once per long rest, when an ally within Hit Points: 61
15 feet of this Pokémon is hit by an attack, it may Hit Dice: d12
choose to halve the damage dealt. Speed: 10ft. walking, 10ft. climbing, 25ft. flying

Evolution: Spewpa can evolve into Vivillon at level 7 STR DEX CON INT WIS CHA
and above. When it evolves, its health increases by
double its level, and it gains 18 points to add to its 12 (+1) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
ability scores (max 20).
Proficient Skills: Survival, Performance
Saving Throws: Constitution
Moves Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Starting Moves: Protect, Harden
Immunities: Ground
Learnable Moves:
Shield Dust: Once per long rest, this Pokémon can
TM: 17 ignore a negative status condition that results from
an enemy move.
Compound Eyes: This Pokémon gets an additional +1
to attack rolls.
Hidden Ability
Friend Guard: Once per long rest, when an ally within
15 feet of this Pokémon is hit by an attack, it may
choose to halve the damage dealt.

Moves
Starting Moves: Gust, Sleep Powder, Poison Powder,
Stun Spore, Struggle Bug, Light Screen
Level 6: Psybeam, Supersonic
Level 10: Draining Kiss, Aromatherapy
Level 14: Bug Buzz, Safeguard, Quiver Dance
Level 18: Hurricane, Powder
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22,
27, 29, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100

89
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Litleo #667
Tiny Fire/Normal Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 19
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Fighting, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Ghost

Rivalry: This Pokémon adds its proficiency bonus to Pyroar #668


damage when attacking a Pokémon of the same Medium Fire/Normal Type | Level 5 | SR 9
type.
Unnerve: Opponents in combat with this Pokémon Armor Class: 15
cannot eat held berries. Hit Points: 63
Hit Dice: d12
Hidden Ability Speed: 35ft. walking
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
STR DEX CON INT WIS CHA
Evolution: Litleo can evolve into Pyroar at level 9 and 14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its Proficient Skills: Perception, Intimidation
ability scores (max 20). Saving Throws: Strength, Dexterity
Vulnerabilities: Fighting, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Moves Immunities: Ghost
Starting Moves: Tackle, Leer
Rivalry: This Pokémon adds its proficiency bonus to
Level 2: Ember, Work Up, Headbutt damage when attacking a Pokémon of the same
Level 6: Noble Roar, Take Down type.
Level 10: Fire Fang, Endeavor Unnerve: Opponents in combat with this Pokémon
Level 14: Echoed Voice, Flamethrower, Crunch cannot eat held berries.
Level 18: Hyper Voice, Incinerate, Overheat Hidden Ability
Learnable Moves: Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 22, 27, 32,
35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66, 78,
87, 88, 90, 93, 95, 97, 100 Moves
Starting Moves: Hyper Beam, Tackle, Leer, Ember,
Work Up, Headbutt
Level 6: Noble Roar, Take Down
Level 10: Fire Fang, Endeavor
Level 14: Echoed Voice, Flamethrower, Crunch
Level 18: Hyper Voice, Incinerate, Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 22, 27,
32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66,
68, 78, 87, 88, 90, 93, 95, 97, 100

90
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Flabébé #669
Tiny Fairy Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 10ft. walking, 10ft. flying (hover)

STR DEX CON INT WIS CHA


12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Medicine, Survival


Saving Throws: Charisma
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon
Floette #670
Tiny Fairy Type | Level 5 | SR 8
Flower Veil: Any grass-type ally within 15 feet of this
Pokémon is immune to new status effects. Armor Class: 15
Hit Points: 52
Hidden Ability Hit Dice: d8
Symbiosis: This Pokémon may swap held items with Speed: 10ft. walking, 20ft. flying (hover)
an ally as a free action, as long as they are within 15
feet of each other.
STR DEX CON INT WIS CHA
Evolution: Flabébé can evolve into Floette at level 6 13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 14 (+2)
and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its Proficient Skills: Medicine, Survival
ability scores (max 20). Saving Throws: Charisma
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Moves Immunities: Dragon
Starting Moves: Tackle, Vine Whip
Flower Veil: Any grass-type ally within 15 feet of this
Level 2: Fairy Wind, Lucky Chant Pokémon is immune to new status effects.
Level 6: Razor Leaf, Wish, Magical Leaf Hidden Ability
Level 10: Grassy Terrain, Petal Blizzard Symbiosis: This Pokémon may swap held items with
Level 14: Aromatherapy, Misty Terrain, Moonblast an ally as a free action, as long as they are within 15
feet of each other.
Level 18: Petal Dance, Solar Beam
Learnable Moves: Evolution: Floette can evolve into Florges at level 12
TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32, and above, with the help of a Shiny Stone. When it
42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100 evolves, its health increases by double its level, and
it gains 12 points to add to its ability scores (max
20).

Moves
Starting Moves: Tackle, Vine Whip, Fairy Wind, Lucky
Chant
Level 6: Razor Leaf, Wish
Level 10: Magical Leaf, Grassy Terrain
Level 14: Petal Blizzard, Aromatherapy, Misty Terrain
Level 18: Moonblast, Petal Dance, Solar Beam
Learnable Moves:
TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32,
42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100

91
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Florges #671
Small Fairy Type | Level 10 | SR 14

Armor Class: 17
Hit Points: 127
Hit Dice: d10
Speed: 15ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 16 (+3)

Proficient Skills: Medicine, Survival, Persuasion


Saving Throws: Charisma, Constitution
Vulnerabilities: Poison, Steel Skiddo #672
Resistances: Bug, Dark, Fighting Small Grass Type | Level 1 | SR 1
Immunities: Dragon
Armor Class: 13
Flower Veil: Any grass-type ally within 15 feet of this Hit Points: 20
Pokémon is immune to new status effects. Hit Dice: d8
Speed: 25ft. walking
Hidden Ability
Symbiosis: This Pokémon may swap held items with
an ally as a free action, as long as they are within 15 STR DEX CON INT WIS CHA
feet of each other.
13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Moves Proficient Skills: Survival, Athletics


Saving Throws: Constitution
Starting Moves: Aromatherapy, Disarming Voice,
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Flower Shield, Grass Knot, Grassy Terrain, Lucky
Resistances: Electric, Grass, Ground, Water
Chant, Magical Leaf
Level 14: Misty Terrain, Moonblast, Petal Blizzard Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no
Level 18: Petal Dance, Wish
damage and instead absorbs the energy, granting
Learnable Moves: advantage on its next attack.
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, Hidden Ability
29, 32, 42, 44, 45, 48, 49, 53, 68, 86, 87, 88, 90,
96, 99, 100 Grass Pelt: This Pokémon gains +1 to AC while in
grassy terrain.

Evolution: Skiddo can evolve into Gogoat at level 9


and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves
Starting Moves: Growth, Tackle
Level 2: Vine Whip, Tail Whip, Leech Seed, Razor
Leaf
Level 6: Worry Seed, Synthesis, Take Down
Level 10: Bulldoze, Seed Bomb
Level 14: Bulk Up, Double-Edge
Level 18: Horn Leech, Leaf Blade, Milk Drink
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 22, 27, 31,
32, 42, 44, 45, 48, 53, 66, 78, 80, 86, 87, 88, 90,
93, 94, 96, 100

92
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Gogoat #673 Pancham #674
Medium Grass Type | Level 8 | SR 12 Tiny Fighting Type | Level 1 | SR 1

Armor Class: 15 Armor Class: 13


Hit Points: 109 Hit Points: 20
Hit Dice: d12 Hit Dice: d8
Speed: 30ft. walking Speed: 25ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Intimidation


Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Fairy, Flying, Psychic
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Dark, Rock

Sap Sipper: This Pokémon is immune to grass-type Iron Fist: When attacking with a punch-based move
moves. If hit by a grass type move, it takes no (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
damage and instead absorbs the energy, granting Punch, etc.), this Pokémon may roll the damage
advantage on its next attack. twice and take the higher result.

Hidden Ability Mold Breaker: This Pokémon's moves ignore any


Grass Pelt: This Pokémon gains +1 to AC while in abilities or moves that would lessen their effect or
grassy terrain. ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)

Moves Hidden Ability


Scrappy: This Pokémon's Normal and Fighting type
Starting Moves: Aerial Ace, Earthquake, Growth, moves hit Ghost type Pokémon.
Tackle, Vine Whip, Tail Whip, Leech Seed, Razor
Leaf, Worry Seed, Synthesis, Take Down
Evolution: Pancham can evolve into Pangoro at level
Level 10: Bulldoze, Seed Bomb 9 and above, only if its trainer has another dark-type
Pokemon in their party. When it evolves, its health
Level 14: Bulk Up, Double-Edge increases by double its level, and it gains 11 points
Level 18: Horn Leech, Leaf Blade, Milk Drink to add to its ability scores (max 20).
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 15, 17, 18, 21, 22, 26, Moves
27, 31, 32, 40, 42, 44, 45, 48, 53, 66, 68, 78, 80, Starting Moves: Leer, Tackle
86, 87, 88, 90, 93, 94, 96, 100
Level 2: Arm Thrust, Work Up, Karate Chop
Level 6: Comet Punch, Slash
Level 10: Circle Throw, Vital Throw
Level 14: Body Slam, Crunch
Level 18: Entrainment, Parting Shot, Sky Uppercut
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 27, 31, 32,
36, 39, 40, 41, 42, 44, 45, 47, 48, 49, 54, 56, 65,
66, 71, 75, 78, 80, 86, 87, 88, 90, 94, 97, 100

93
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Pangoro #675
Medium Fighting/Dark Type | Level 8 | SR 12

Armor Class: 15
Hit Points: 101
Hit Dice: d12
Speed: 30ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


18 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Intimidation, Athletics


Saving Throws: Strength, Constitution
Vulnerabilities: Fairy, Fighting, Flying
Resistances: Dark, Ghost, Rock
Immunities: Psychic

Iron Fist: When attacking with a punch-based move


(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage
twice and take the higher result.
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.) Furfrou #676
Small Normal Type | Level 5 | SR 10
Hidden Ability
Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon. Armor Class: 16
Hit Points: 59
Hit Dice: d10
Moves Speed: 30ft. walking
Starting Moves: Bullet Punch, Leer, Tackle, Arm
Thrust, Work Up, Karate Chop, Comet Punch, Slash STR DEX CON INT WIS CHA
Level 10: Circle Throw, Vital Throw, Body Slam 16 (+3) 18 (+4) 17 (+3) 8 (-1) 10 (+0) 10 (+0)
Level 14: Crunch, Entrainment, Parting Shot
Proficient Skills: Persuasion
Level 18: Sky Uppercut, Low Sweep, Taunt, Hammer Saving Throws: Constitution, Wisdom
Arm Vulnerabilities: Fighting
Learnable Moves: Resistances: None
Immunities: Ghost
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21,
26, 27, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 47,
48, 49, 52, 54, 56, 60, 63, 65, 66, 68, 71, 75, 78, Fur Coat: Once per long rest, this Pokémon may
80, 81, 83, 84, 86, 87, 88, 90, 94, 95, 97, 100 halve the damage dealt to it from any one attack.

Moves
Starting Moves: Growl, Tackle, Sand Attack, Baby-Doll
Eyes, Headbutt
Level 6: Tail Whip, Bite
Level 10: Odor Sleuth, Retaliate
Level 14: Take Down, Charm
Level 18: Sucker Punch, Cotton Guard
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 18, 21, 27, 32, 42, 44,
45, 48, 49, 57, 68, 73, 86, 87, 88, 89, 90, 93, 94,
95, 97, 100

94
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Espurr #677
Tiny Psychic Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 18
Hit Dice: d8
Speed: 20ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA


11 (+0) 13 (+1) 11 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Insight


Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 30ft

Keen Eye: This Pokémon ignores disadvantage when Meowstic ♂ #678


it relates to sight. Small Psychic Type | Level 5 | SR 9
Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Armor Class: 15
Hit Points: 58
Hidden Ability Hit Dice: d10
Own Tempo: This Pokémon is immune to becoming Speed: 25ft. walking, 20ft. climbing
confused.

Evolution: Espurr can evolve into Meowstic at level 7 STR DEX CON INT WIS CHA
and above. When it evolves, its health increases by 12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)
double its level, and it gains 12 points to add to its
ability scores (max 20). Proficient Skills: Insight, Perception
Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Moves Resistances: Fighting, Psychic
Starting Moves: Leer, Scratch Senses: Darkvision 60ft
Level 2: Covet, Confusion, Light Screen Keen Eye: This Pokémon ignores disadvantage when
Level 6: Psybeam, Fake Out, Disarming Voice it relates to sight.
Level 10: Psyshock Infiltrator: This Pokémon bypasses Light Screen and
Learnable Moves: Reflect.
TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, Hidden Ability
27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66, Prankster: Once per short rest, this Pokémon can
73, 77, 85, 87, 88, 90, 92, 97, 100 move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.

Moves
Starting Moves: Helping Hand, Leer, Mean Look,
Scratch, Covet, Confusion, Light Screen
Level 6: Psybeam, Fake Out, Disarming Voice
Level 10: Psyshock, Charm, Miracle Eye, Reflect
Level 14: Psychic, Role Play, Imprison
Level 18: Sucker Punch, Misty Terrain, Quick Guard
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53,
57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100

95
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Meowstic ♀ #678
Small Psychic Type | Level 5 | SR 9

Armor Class: 15
Hit Points: 58
Hit Dice: d10
Speed: 25ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA


12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

Proficient Skills: Insight, Perception


Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 60ft

Keen Eye: This Pokémon ignores disadvantage when


it relates to sight.
Honedge #679
Infiltrator: This Pokémon bypasses Light Screen and Small Steel/Ghost Type | Level 1 | SR 1
Reflect.
Hidden Ability Armor Class: 13
Competitive: This Pokémon adds its proficiency Hit Points: 17
bonus to damage rolls while poisoned, burned, Hit Dice: d6
confused, or paralyzed. Speed: 20ft. flying (hover)

Moves STR DEX CON INT WIS CHA


Starting Moves: Leer, Magical Leaf, Me First, Scratch, 11 (+0) 14 (+2) 12 (+1) 8 (-1) 10 (+0) 10 (+0)
Covet, Confusion, Light Screen
Proficient Skills: Acrobatics
Level 6: Psybeam, Fake Out, Disarming Voice Saving Throws: Wisdom, Constitution
Level 10: Psyshock, Charge Beam, Shadow Ball, Vulnerabilities: Dark, Fire, Ghost, Ground
Extrasensory Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Psychic, Rock, Steel
Level 14: Psychic, Role Play, Signal Beam Immunities: Fighting, Normal, Poison
Level 18: Sucker Punch, Future Sight, Stored Power
Learnable Moves: No Guard: Any attack made by or against this
Pokémon has advantage.
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53,
57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100 Evolution: Honedge can evolve into Doublade at
level 9 and above. When it evolves, its health
increases by double its level, and it gains 6 points to
add to its ability scores (max 20).

Moves
Starting Moves: Swords Dance, Tackle
Level 2: Fury Cutter, Metal Sound, Pursuit
Level 6: Autotomize, Shadow Sneak, Aerial Ace
Level 10: Retaliate, Slash, Iron Defense
Level 14: Night Slash, Power Trick
Level 18: Iron Head, Sacred Sword
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44,
45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100

96
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Doublade #680
Small Steel/Ghost Type | Level 8 | SR 10

Armor Class: 14
Hit Points: 76
Hit Dice: d8
Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA


13 (+1) 16 (+3) 14 (+2) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics


Saving Throws: Wisdom, Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Psychic, Rock, Steel
Immunities: Fighting, Normal, Poison

No Guard: Any attack made by or against this


Pokémon has advantage.

Evolution: Doublade can evolve into Aegislash at


level 15 and above with the help of a Dusk Stone.
When it evolves, its health increases by double its Aegislash #681
level, and it gains 12 points to add to its ability Small Steel/Ghost Type | Level 10 | SR 13
scores (max 20).
Armor Class: 15
Moves Hit Points: 120
Hit Dice: d10
Starting Moves: Swords Dance, Tackle, Fury Cutter, Speed: 35ft. flying (hover)
Metal Sound, Pursuit, Autotomize, Shadow Sneak,
Aerial Ace
STR DEX CON INT WIS CHA
Level 10: Retaliate, Slash, Iron Defense
16 (+3) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)
Level 14: Night Slash, Power Trick
Level 18: Iron Head, Sacred Sword Proficient Skills: Athletics
Saving Throws: Wisdom, Constitution
Learnable Moves:
Vulnerabilities: Dark, Fire, Ghost, Ground
TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44, Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100 Psychic, Rock, Steel
Immunities: Fighting, Normal, Poison

Stance Change: Aegislash has two forms. When


Aegislash uses King's Shield, it changes to Shield
Forme, swapping its AC and DEX stats. When it uses
a damaging move, Aegislash immediately returns to
Blade Forme, returning its stats to normal.

Moves
Starting Moves: Aerial Ace, Autotomize, Fury Cutter,
Head Smash, Iron Defense, King's Shield, Night
Slash, Power Trick, Pursuit, Shadow Sneak, Slash,
Swords Dance
Level 18: Sacred Sword, Iron Head
Learnable Moves:
TM: 06, 10, 11, 15, 17, 18, 21, 27, 30, 31, 32, 33,
40, 42, 44, 45, 48, 54, 59, 65, 68, 74, 75, 80, 87,
88, 90, 91, 100

97
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Spritzee #682
Tiny Fairy Type | Level 1 | SR 2

Armor Class: 13
Hit Points: 22
Hit Dice: d10
Speed: 15ft. walking, 20ft. flying

STR DEX CON INT WIS CHA


12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Persuasion, Deception


Saving Throws: Charisma
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon

Healer: As an action, this Pokémon can touch an ally


to restore a negative status effect.

Hidden Ability
Aromatisse #683
Small Fairy Type | Level 8 | SR 12
Aroma Veil: Any ally within 15 feet of this Pokémon
automatically passes any WIS save they are required
to make. Armor Class: 15
Hit Points: 110
Hit Dice: d12
Evolution: Spritzee can evolve into Aromatisse at Speed: 25ft. walking
level 9 and above with the help of a Sachet. When it
evolves, its health increases by double its level, and
it gains 11 points to add to its ability scores (max STR DEX CON INT WIS CHA
20).
14 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 18 (+4)

Moves Proficient Skills: Persuasion, Deception


Saving Throws: Charisma
Starting Moves: Fairy Wind, Sweet Scent
Vulnerabilities: Poison, Steel
Level 2: Sweet Kiss, Odor Sleuth, Echoed Voice Resistances: Bug, Dark, Fighting
Immunities: Dragon
Level 6: Calm Mind, Draining Kiss
Level 10: Aromatherapy, Attract, Moonblast Healer: As an action, this Pokémon can touch an ally
to restore a negative status effect.
Level 14: Charm, Flail, Misty Terrain
Level 18: Skill Swap, Psychic, Disarming Voice Hidden Ability
Learnable Moves: Aroma Veil: Any ally within 15 feet of this Pokémon
automatically passes any WIS save they are required
TM: 04, 06, 10, 11, 16, 17, 18, 21, 24, 27, 29, 32, to make.
33, 41, 42, 44, 45, 48, 49, 53, 57, 74, 77, 85, 87,
88, 90, 91, 92, 99, 100
Moves
Starting Moves: Aromatic Mist, Fairy Wind, Heal
Pulse, Sweet Scent, Sweet Kiss, Odor Sleuth, Echoed
Voice, Calm Mind, Draining Kiss
Level 10: Aromatherapy, Attract, Moonblast, Charm
Level 14: Flail, Misty Terrain, Skill Swap
Level 18: Psychic, Disarming Voice, Reflect, Psych
Up
Learnable Moves:
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25,
27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 68,
74, 77, 85, 87, 88, 90, 91, 92, 99, 100

98
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Swirlix #684
Tiny Fairy Type | Level 1 | SR 1

Armor Class: 14
Hit Points: 19
Hit Dice: d8
Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA


10 (+0) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon

Sweet Veil: Any ally within 15 feet of this Pokémon


is immune to the sleep condition.

Hidden Ability
Unburden: While this Pokémon is active and not Slurpuff #685
holding an item, its trainer gets advantage on Small Fairy Type | Level 8 | SR 12
initiative rolls.
Armor Class: 16
Evolution: Swirlix can evolve into Slurpuff at level 9 Hit Points: 93
and above with the help of a Whipped Dream. When Hit Dice: d12
it evolves, its health increases by double its level, Speed: 25ft. flying (hover)
and it gains 12 points to add to its ability scores
(max 20).
STR DEX CON INT WIS CHA
Moves 13 (+1) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 18 (+4)
Starting Moves: Sweet Scent, Tackle
Proficient Skills: Survival, Investigation
Level 2: Fairy Wind, Play Nice, Fake Tears Saving Throws: Constitution
Vulnerabilities: Poison, Steel
Level 6: Round, Cotton Spore, Endeavor Resistances: Bug, Dark, Fighting
Level 10: Aromatherapy, Draining Kiss Immunities: Dragon
Level 14: Energy Ball, Cotton Guard, Wish Sweet Veil: Any ally within 15 feet of this Pokémon
Level 18: Play Rough, Light Screen, Safeguard is immune to the sleep condition.
Learnable Moves: Hidden Ability
TM: 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, 27, 29, Unburden: While this Pokémon is active and not
32, 35, 42, 44, 45, 46, 48, 53, 77, 85, 87, 88, 90, holding an item, its trainer gets advantage on
94, 99, 100 initiative rolls.

Moves
Starting Moves: Sweet Scent, Tackle, Fairy Wind, Play
Nice, Fake Tears, Round, Cotton Spore, Endeavor
Level 10: Aromatherapy, Draining Kiss
Level 14: Energy Ball, Cotton Guard
Level 18: Wish, Play Rough, Light Screen, Safeguard
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 27,
29, 32, 35, 42, 44, 45, 46, 48, 53, 68, 77, 85, 87,
88, 90, 94, 99, 100

99
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Inkay #686 Malamar #687
Tiny Dark/Psychic Type | Level 1 | SR 1 Medium Dark/Psychic Type | Level 5 | SR 11

Armor Class: 13 Armor Class: 16


Hit Points: 17 Hit Points: 57
Hit Dice: d6 Hit Dice: d12
Speed: 20ft. swimming, 20ft. flying (hover) Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 14 (+2) 13 (+1) 16 (+3) 10 (+0) 18 (+4) 14 (+2)

Proficient Skills: Stealth, Deception Proficient Skills: Deception, Intimidation


Saving Throws: Dexterity Saving Throws: Dexterity, Wisdom
Vulnerabilities: Bug, Fairy Vulnerabilities: Bug, Fairy
Resistances: None Resistances: None
Immunities: Psychic Immunities: Psychic

Contrary: Moves that affect this Pokémon's stats Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense have the opposite effect. (For example, Defense
Curl would lower AC by 4. Growl would increase its Curl would lower AC by 4. Growl would increase its
attack by +1) attack by +1)
Suction Cups: This Pokémon cannot be forced out of Suction Cups: This Pokémon cannot be forced out of
battle by an opponent’s moves. battle by an opponent’s moves.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.

Evolution: Inkay can evolve into Malamar at level 8


and above. When it evolves, its health increases by
Moves
double its level, and it gains 19 points to add to its Starting Moves: Constrict, Peck, Reversal, Tackle,
ability scores (max 20). Reflect, Foul Play, Swagger, Psywave
Level 6: Topsy-Turvy, Hypnosis, Psybeam
Moves Level 10: Switcheroo, Payback, Light Screen
Starting Moves: Constrict, Peck, Tackle, Reflect Level 14: Pluck, Psycho Cut
Level 2: Foul Play, Swagger, Psywave Level 18: Slash, Night Slash, Superpower
Level 6: Topsy-Turvy, Hypnosis, Psybeam Learnable Moves:
Level 10: Switcheroo, Payback, Light Screen TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 24,
27, 29, 32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56,
Level 14: Pluck, Psycho Cut
59, 63, 66, 68, 77, 80, 87, 88, 90, 92, 97, 100
Level 18: Slash, Night Slash, Superpower
Learnable Moves:
TM: 04, 06, 10, 11, 12, 16, 17, 18, 21, 24, 27, 29,
32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56, 63, 66,
77, 80, 87, 88, 90, 92, 97, 100

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Binacle #688 Barbaracle #689
Tiny Rock/Water Type | Level 1 | SR 1 Medium Rock/Water Type | Level 8 | SR 12

Armor Class: 14 Armor Class: 17


Hit Points: 17 Hit Points: 84
Hit Dice: d6 Hit Dice: d10
Speed: 10ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Athletics, Sleight of Hand


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison

Sniper: On a critical hit made by this Pokémon, Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it. triple the dice roll instead of doubling it.
Tough Claws: A successful melee attack by this Tough Claws: A successful melee attack by this
Pokémon automatically gets STAB, regardless of its Pokémon automatically gets STAB, regardless of its
type. If it would normally get STAB, double the STAB type. If it would normally get STAB, double the STAB
bonus when adding to damage. bonus when adding to damage.
Hidden Ability Hidden Ability
Pickpocket: As a bonus action, this Pokémon can Pickpocket: As a bonus action, this Pokémon can
make a DEX check contested by the opponent’s make a DEX check contested by the opponent’s
WIS to attempt to steal a held item. After the first WIS to attempt to steal a held item. After the first
attempt, all other attempts against the same attempt, all other attempts against the same
opponent are rolled at disadvantage. opponent are rolled at disadvantage.

Evolution: Binacle can evolve into Barbaracle at level


10 and above. When it evolves, its health increases
Moves
by double its level, and it gains 13 points to add to Starting Moves: Sand Attack, Scratch, Shell Smash,
its ability scores (max 20). Water Gun, Withdraw, Fury Swipes, Slash, Mud-Slap,
Clamp

Moves Level 10: Rock Polish, Ancient Power, Hone Claws


Starting Moves: Sand Attack, Scratch, Shell Smash, Level 14: Fury Cutter, Night Slash, Razor Shell
Water Gun Level 18: Cross Chop, Stone Edge, Skull Bash
Level 2: Withdraw, Fury Swipes, Slash Learnable Moves:
Level 6: Mud-Slap, Clamp TM: 02, 06, 08, 10, 12, 13, 14, 15, 17, 18, 20, 21,
23, 26, 27, 31, 32, 34, 36, 37, 39, 40, 41, 42, 44,
Level 10: Rock Polish, Ancient Power, Hone Claws
45, 46, 48, 52, 54, 55, 56, 59, 63, 65, 66, 68, 69,
Level 14: Fury Cutter, Night Slash 71, 75, 78, 80, 81, 83, 84, 86, 87, 88, 90, 94, 96,
100
Level 18: Razor Shell, Cross Chop
Learnable Moves:
TM: 06, 10, 12, 13, 14, 17, 18, 20, 21, 23, 26, 27,
31, 32, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48,
54, 55, 56, 63, 65, 66, 69, 71, 75, 78, 80, 81, 83,
84, 86, 87, 88, 90, 94, 96, 100

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Skrelp #690 Dragalge #691
Tiny Poison/Water Type | Level 1 | SR 1/2 Medium Poison/Dragon Type | Level 8 | SR 12

Armor Class: 13 Armor Class: 17


Hit Points: 17 Hit Points: 92
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. swimming Speed: 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Deception


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Ground, Psychic Vulnerabilities: Dragon, Ground, Ice, Psychic
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Resistances: Bug, Electric, Fighting, Fire, Grass,
Steel, Water Poison, Water

Poison Point: When this Pokémon is hit with a Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the melee attack, roll a 1d4. On a result of 4, the
attacker takes an amount of poison damage equal to attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier. this Pokémon’s proficiency modifier.
Poison Touch: On melee attacks made by this Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, Pokémon, roll a d10 on a hit. On a result of a 10,
the target is poisoned. the target is poisoned.
Hidden Ability Hidden Ability
Adaptability: This Pokémon's STAB is increased by Adaptability: This Pokémon's STAB is increased by
+1. +1.

Evolution: Skrelp can evolve into Dragalge at level


12 and above. When it evolves, its health increases
Moves
by double its level, and it gains 12 points to add to Starting Moves: Smokescreen, Tackle, Twister, Water
its ability scores (max 20). Gun, Feint Attack, Tail Whip, Bubble, Acid,
Camouflage

Moves Level 10: Poison Tail, Water Pulse, Double Team


Starting Moves: Smokescreen, Tackle, Water Gun Level 14: Toxic, Aqua Tail, Sludge Bomb
Level 18: Hydro Pump, Dragon Pulse, Dragon Tail
Level 2: Feint Attack, Tail Whip, Bubble
Learnable Moves:
Level 6: Acid, Camouflage, Poison Tail
TM: 06, 07, 09, 10, 15, 17, 18, 21, 24, 25, 27, 30,
Level 10: Water Pulse, Double Team, Toxic
32, 34, 36, 42, 44, 45, 48, 52, 55, 68, 82, 87, 88,
Level 14: Aqua Tail, Sludge Bomb 90, 94, 98, 100
Level 18: Hydro Pump, Dragon Pulse
Learnable Moves:
TM: 06, 07, 09, 10, 17, 18, 21, 24, 27, 30, 32, 34,
36, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100

102
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Clauncher #692
Tiny Water Type | Level 1 | SR 1

Armor Class: 14
Hit Points: 18
Hit Dice: d6
Speed: 15ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA


14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Mega Launcher: Aura and Pulse moves made by this


Pokémon deal additional damage equal to this
Pokémon's proficiency bonus.

Evolution: Clauncher can evolve into Clawitzer at


level 10 and above. When it evolves, its health
increases by double its level, and it gains 11 points
to add to its ability scores (max 20).
Clawitzer #693
Moves Medium Water Type | Level 8 | SR 11
Starting Moves: Splash, Water Gun
Armor Class: 16
Level 2: Water Sport, Vice Grip, Bubble Hit Points: 84
Level 6: Flail, Bubble Beam Hit Dice: d10
Speed: 25ft. walking, 25ft. swimming
Level 10: Swords Dance, Crabhammer
Level 14: Water Pulse, Smack Down
STR DEX CON INT WIS CHA
Level 18: Aqua Jet, Muddy Water
18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Learnable Moves:
TM: 06, 09, 10, 13, 17, 18, 21, 23, 27, 32, 34, 36, Proficient Skills: Survival
42, 44, 45, 48, 55, 75, 80, 87, 88, 89, 90, 91, 94, Saving Throws: Strength, Constitution
98, 100 Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water

Mega Launcher: Aura and Pulse moves made by this


Pokémon deal additional damage equal to this
Pokémon's proficiency bonus.

Moves
Starting Moves: Aura Sphere, Dark Pulse, Dragon
Pulse, Heal Pulse, Splash, Water Gun, Water Sport,
Vice Grip, Bubble, Flail, Bubble Beam
Level 10: Swords Dance, Crabhammer
Level 14: Water Pulse, Smack Down
Level 18: Aqua Jet, Muddy Water
Learnable Moves:
TM: 06, 09, 10, 13, 15, 17, 18, 21, 23, 27, 30, 32,
34, 36, 42, 44, 45, 48, 52, 55, 68, 75, 80, 87, 88,
89, 90, 91, 94, 97, 98, 100

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Helioptile #694 Heliolisk #695
Tiny Electric/Normal Type | Level 1 | SR 1/4 Small Electric/Normal Type | Level 8 | SR 11

Armor Class: 12 Armor Class: 16


Hit Points: 16 Hit Points: 84
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Acrobatics Proficient Skills: Survival, Acrobatics


Saving Throws: Constitution, Dexterity Saving Throws: Constitution, Dexterity
Vulnerabilities: Fighting, Ground Vulnerabilities: Fighting, Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel
Immunities: Ghost Immunities: Ghost

Dry Skin: At the end of each of this Pokémon's Dry Skin: At the end of each of this Pokémon's
turns, it takes an amount of damage equal to its turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for proficiency modifier in harsh sunlight, or heals for
the same amount during rain. the same amount during rain.
Sand Veil: This Pokémon’s AC increases by 2 in Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. desert terrain, or during a Sandstorm.
Hidden Ability Hidden Ability
Solar Power: Damage rolls for this Pokémon get an Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight. additional +2 during harsh sunlight.

Evolution: Helioptile can evolve into Heliolisk at


level 9 and above with the help of a Sun Stone.
Moves
When it evolves, its health increases by double its Starting Moves: Charge, Eerie Impulse, Electrify,
level, and it gains 15 points to add to its ability Parabolic Charge, Quick Attack, Razor Wind,
scores (max 20). Thunder
Learnable Moves:
Moves TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 37,
Starting Moves: Pound, Tail Whip 39, 42, 44, 45, 47, 48, 52, 57, 59, 68, 72, 73, 77,
78, 80, 82, 86, 87, 88, 89, 90, 93, 94, 97, 100
Level 2: Thunder Shock, Charge, Mud-Slap
Level 6: Quick Attack, Razor Wind
Level 10: Parabolic Charge, Thunder Wave
Level 14: Bulldoze, Volt Switch
Level 18: Electrify, Thunderbolt
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 37, 39,
42, 44, 45, 47, 48, 57, 72, 73, 77, 78, 80, 82, 86,
87, 88, 89, 90, 93, 94, 97, 100

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Tyrunt #696 Tyrantrum #697
Small Rock/Dragon Type | Level 1 | SR 2 Large Rock/Dragon Type | Level 8 | SR 12

Armor Class: 14 Armor Class: 16


Hit Points: 18 Hit Points: 92
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Survival, Athletics, Intimidation


Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice, Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice,
Steel Steel
Resistances: Electric, Fire, Flying, Normal, Poison Resistances: Electric, Fire, Flying, Normal, Poison

Strong Jaw: Biting moves made by this Pokémon Strong Jaw: Biting moves made by this Pokémon
deal additional damage equal to this Pokémon's deal additional damage equal to this Pokémon's
proficiency bonus. proficiency bonus.

Hidden Ability Hidden Ability


Sturdy: When this Pokémon takes an amount of Rock Head: This Pokémon takes no recoil damage.
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage
is halved. Moves
Starting Moves: Rock Slide, Tackle, Tail Whip, Roar,
Evolution: Tyrunt can evolve into Tyrantrum at level Stomp, Bide, Stealth Rock, Bite, Charm
10 and above, only during the day. When it evolves,
its health increases by double its level, and it gains Level 10: Ancient Power, Dragon Tail, Crunch
11 points to add to its ability scores (max 20). Level 14: Dragon Claw, Thrash
Level 18: Earthquake, Horn Drill, Head Smash, Giga
Moves Impact
Starting Moves: Tackle, Tail Whip Learnable Moves:
TM: 02, 05, 06, 10, 11, 15, 17, 21, 26, 27, 31, 32,
Level 2: Roar, Stomp, Bide
37, 39, 40, 42, 44, 45, 48, 59, 68, 69, 71, 78, 80,
Level 6: Stealth Rock, Bite, Charm 82, 87, 88, 90, 97, 100
Level 10: Ancient Power, Dragon Tail
Level 14: Crunch, Dragon Claw, Thrash
Level 18: Earthquake, Horn Drill
Learnable Moves:
TM: 02, 05, 06, 10, 11, 17, 21, 26, 27, 31, 32, 37,
39, 40, 42, 44, 45, 48, 69, 71, 78, 80, 82, 87, 88,
90, 97, 100

105
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Amaura #698 Aurorus #699
Medium Rock/Ice Type | Level 1 | SR 2 Large Rock/Ice Type | Level 8 | SR 13

Armor Class: 13 Armor Class: 15


Hit Points: 23 Hit Points: 118
Hit Dice: d10 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Grass, Ground, Rock, Steel, Vulnerabilities: Fighting, Grass, Ground, Rock, Steel,
Water Water
Resistances: Flying, Ice, Normal, Poison Resistances: Flying, Ice, Normal, Poison

Refrigerate: All of this Pokémon's normal-type Refrigerate: All of this Pokémon's normal-type
moves become ice-type and get double their STAB moves become ice-type and get double their STAB
bonus to damage. bonus to damage.

Hidden Ability Hidden Ability


Snow Warning: When this Pokémon enters an Snow Warning: When this Pokémon enters an
outside battle, the weather immediately changes to outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon hail for 5 rounds. In the case of another Pokémon
with a similar weather ability, the tie goes to the with a similar weather ability, the tie goes to the
Pokémon with the highest DEX score. Pokémon with the highest DEX score.

Evolution: Amaura can evolve into Aurorus at level


10 and above, only at night time. When it evolves,
Moves
its health increases by double its level, and it gains Starting Moves: Freeze-Dry, Growl, Powder Snow,
10 points to add to its ability scores (max 20). Thunder Wave, Rock Throw, Icy Wind, Take Down,
Mist, Aurora Beam

Moves Level 10: Ancient Power, Round, Avalanche


Starting Moves: Growl, Powder Snow Level 14: Hail, Nature Power, Encore
Level 18: Light Screen, Ice Beam, Hyper Beam,
Level 2: Thunder Wave, Rock Throw, Icy Wind
Blizzard
Level 6: Take Down, Mist, Aurora Beam
Learnable Moves:
Level 10: Ancient Power, Round, Avalanche
TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20,
Level 14: Hail, Nature Power, Encore 21, 24, 25, 26, 27, 29, 32, 33, 37, 39, 42, 44, 45,
48, 49, 57, 68, 69, 71, 73, 77, 78, 79, 80, 82, 85,
Level 18: Light Screen, Ice Beam, Hyper Beam,
87, 88, 90, 91, 96, 97, 100
Blizzard
Learnable Moves:
TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20,
21, 24, 27, 32, 33, 37, 39, 42, 44, 45, 48, 49, 57,
69, 71, 73, 77, 78, 79, 80, 82, 85, 87, 88, 90, 91,
96, 97, 100

106
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Sylveon #700
Small Fairy Type | Level 5 | SR 8

Armor Class: 16
Hit Points: 52
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA


12 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 18 (+4)

Proficient Skills: Persuasion, Deception


Saving Throws: Dexterity, Charisma
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon
Hawlucha #701
Cute Charm: Once per short rest, you can impose Small Fighting/Flying Type | Level 8 | SR 11
disadvantage on an enemy attack roll of your choice.
Armor Class: 16
Hidden Ability Hit Points: 86
Pixilate: All of this Pokémon's normal-type moves Hit Dice: d10
become fairy-type and get double their STAB bonus Speed: 30ft. walking, 30ft. flying
to damage.

STR DEX CON INT WIS CHA


Moves
16 (+3) 18 (+4) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Disarming Voice, Fairy Wind,
Helping Hand, Tackle, Tail Whip, Sand Attack, Baby- Proficient Skills: Athletics, Acrobatics
Doll Eyes, Quick Attack Saving Throws: Strength, Dexterity
Level 6: Swift, Draining Kiss Vulnerabilities: Electric, Fairy, Flying, Ice, Psychic
Resistances: Bug, Dark, Fighting, Grass
Level 10: Skill Swap, Misty Terrain Immunities: Ground
Level 14: Light Screen, Moonblast, Last Resort
Limber: This Pokémon is immune to being paralyzed.
Level 18: Psych Up
Learnable Moves: Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, initiative rolls.
27, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 87, 88,
90, 99, 100 Hidden Ability
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)

Moves
Starting Moves: Detect, Hone Claws, Tackle, Karate
Chop, Wing Attack, Roost, Aerial Ace, Encore
Level 10: Fling, Flying Press, Bounce
Level 14: Endeavor, Feather Dance
Level 18: High Jump Kick, Sky Attack, Sky Drop,
Swords Dance
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 19, 21, 27, 31,
32, 39, 40, 41, 42, 44, 45, 47, 48, 51, 52, 54, 56,
58, 62, 66, 68, 71, 75, 76, 80, 81, 84, 86, 87, 88,
89, 90, 100

107
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Dedenne #702
Tiny Electric/Fairy Type | Level 5 | SR 7

Armor Class: 15
Hit Points: 48
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA


12 (+1) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 14 (+2)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Ground, Poison
Resistances: Bug, Dark, Electric, Fighting, Flying
Immunities: Dragon

Cheek Pouch: When this Pokémon eats any type of


berry, is heals for an additional 10% of its maximum Carbink #703
HP (rounded up to the nearest whole number). Tiny Rock/Fairy Type | Level 8 | SR 10
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not Armor Class: 18
currently holding an item. Hit Points: 68
Hit Dice: d6
Hidden Ability Speed: 15ft. walking
Plus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability
STR DEX CON INT WIS CHA
Moves 14 (+2) 10 (+0) 16 (+3) 6 (-2) 14 (+2) 14 (+2)
Starting Moves: Tackle, Tail Whip, Thunder Shock, Proficient Skills: Survival
Charge Saving Throws: Constitution
Level 6: Charm, Parabolic Charge, Nuzzle Vulnerabilities: Grass, Ground, Steel, Water
Resistances: Bug, Dark, Fire, Flying, Normal
Level 10: Thunder Wave, Volt Switch, Rest, Snore Immunities: Dragon
Level 14: Charge Beam, Entrainment Senses: Darkvision 30ft
Level 18: Play Rough, Thunder, Discharge Clear Body: Other Pokémon's moves or abilities
Learnable Moves: cannot lower this Pokémon stats.
TM: 06, 10, 11, 17, 18, 21, 24, 25, 27, 32, 40, 42, Hidden Ability
44, 45, 46, 48, 56, 57, 68, 72, 73, 86, 87, 88, 89,
90, 93, 100 Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
halved.

Moves
Starting Moves: Harden, Tackle, Rock Throw,
Sharpen, Smack Down, Reflect, Stealth Rock
Level 10: Guard Split, Ancient Power
Level 14: Flail, Skill Swap, Power Gem
Level 18: Stone Edge, Moonblast, Light Screen,
Safeguard
Learnable Moves:
TM: 04, 06, 07, 10, 11, 16, 17, 20, 21, 23, 27, 29,
32, 33, 37, 39, 42, 44, 48, 64, 69, 71, 74, 77, 80,
87, 88, 90, 92, 96, 99, 100

108
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Goomy #704
Tiny Dragon Type | Level 1 | SR 1/2

Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA


13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival


Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water
Sliggoo #705
Small Dragon Type | Level 8 | SR 10
Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no Armor Class: 15
damage and instead absorbs the energy, granting Hit Points: 84
advantage on its next attack. Hit Dice: d8
Speed: 20ft. walking
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
STR DEX CON INT WIS CHA
Hidden Ability
Gooey: When this Pokémon is hit with a melee 16 (+3) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
attack, roll 1d4. On a result of 4, the attacker's
speed is reduced to 0 until the end of its next turn. Proficient Skills: Survival, Perception
Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice
Evolution: Goomy can evolve into Sliggoo at level 12 Resistances: Electric, Fire, Grass, Water
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20). Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting
Moves advantage on its next attack.
Starting Moves: Bubble, Tackle Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Level 2: Absorb, Protect, Bide
Level 6: Dragon Breath, Rain Dance
Hidden Ability
Gooey: When this Pokémon is hit with a melee
Level 10: Flail, Body Slam attack, roll 1d4. On a result of 4, the attacker's
Level 14: Muddy Water speed is reduced to 0 until the end of its next turn.

Level 18: Dragon Pulse


Evolution: Sliggoo can evolve into Goodra at level 16
Learnable Moves: and above, only when it is raining. When it evolves,
TM: 06, 10, 11, 17, 18, 21, 24, 27, 32, 34, 36, 42, its health increases by double its level, and it gains
44, 45, 48, 80, 83, 87, 88, 90, 100 12 points to add to its ability scores (max 20).

Moves
Starting Moves: Bubble, Tackle, Absorb, Protect,
Bide, Dragon Breath
Level 10: Rain Dance, Flail
Level 14: Body Slam, Muddy Water
Level 18: Dragon Pulse
Learnable Moves:
TM: 06, 10, 11, 13, 14, 17, 18, 21, 24, 27, 32, 34,
36, 42, 44, 45, 48, 80, 83, 87, 88, 90, 100

109
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Goodra #706
Medium Dragon Type | Level 10 | SR 14

Armor Class: 18
Hit Points: 140
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA


18 (+4) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Perception


Saving Throws: Constitution, Charisma
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water

Sap Sipper: This Pokémon is immune to grass-type


moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting
Klefki #707
advantage on its next attack. Tiny Steel/Fairy Type | Level 5 | SR 8

Hydration: This Pokémon is unaffected by negative


status ailments in water or during rainy conditions. Armor Class: 15
Hit Points: 48
Hidden Ability Hit Dice: d8
Gooey: When this Pokémon is hit with a melee Speed: 25ft. flying (hover)
attack, roll 1d4. On a result of 4, the attacker's
speed is reduced to 0 until the end of its next turn.
STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
Moves
Starting Moves: Aqua Tail, Bubble, Feint, Tackle, Proficient Skills: Deception
Absorb, Protect, Bide, Dragon Breath, Rain Dance, Saving Throws: Wisdom
Flail, Body Slam Vulnerabilities: Fire, Ground
Resistances: Dark, Fairy, Flying, Grass, Ice, Normal,
Level 14: Muddy Water Psychic, Rock
Level 18: Dragon Pulse, Power Whip, Outrage Immunities: Dragon, Poison
Learnable Moves: Prankster: Once per short rest, this Pokémon can
TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 24, 25, move to the top of initiative order in a single round,
26, 27, 32, 34, 35, 36, 38, 42, 44, 45, 48, 52, 59, but must use a status-affecting move on its turn.
68, 78, 80, 82, 83, 87, 88, 90, 100
Hidden Ability
Magician: If not already holding an item, this
Pokémon steals the held item of any Pokémon it
hits with a melee attack.

Moves
Starting Moves: Fairy Lock, Tackle, Fairy Wind,
Astonish, Metal Sound
Level 6: Spikes, Draining Kiss
Level 10: Crafty Shield, Foul Play, Torment
Level 14: Mirror Shot, Imprison, Recycle
Level 18: Play Rough, Magic Room, Heal Block
Learnable Moves:
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 27,
29, 32, 33, 41, 42, 44, 45, 46, 48, 68, 73, 77, 87,
88, 90, 91, 99, 100

110
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Phantump #708 Trevenant #709
Tiny Ghost/Grass Type | Level 1 | SR 1 Medium Ghost/Grass Type | Level 8 | SR 11

Armor Class: 13 Armor Class: 15


Hit Points: 17 Hit Points: 84
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. flying (hover) Speed: 25ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 14 (+2) 17 (+3) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Deception, Intimidation


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft

Natural Cure: This Pokémon is cured of negative Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. status ailments upon returning to its Pokeball.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Hidden Ability Hidden Ability
Harvest: At the end of this Pokémon's turn, if it used Harvest: At the end of this Pokémon's turn, if it used
a berry, roll 1d4. On a result of 3 or 4, it regains that a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item. berry as a held item.

Evolution: Phantump can evolve into Trevenant at


level 10 and above. When it evolves, its health
Moves
increases by double its level, and it gains 11 points Starting Moves: Confuse Ray, Shadow Claw, Tackle,
to add to its ability scores (max 20). Astonish, Growth, Ingrain, Feint Attack
Level 10: Leech Seed, Curse, Will-O-Wisp
Moves Level 14: Forest's Curse, Destiny Bond
Starting Moves: Confuse Ray, Tackle Level 18: Phantom Force, Wood Hammer, Horn
Leech
Level 2: Astonish, Growth, Ingrain
Learnable Moves:
Level 6: Feint Attack, Leech Seed
TM: 04, 06, 10, 11, 15, 17, 20, 21, 22, 26,, 27, 29,
Level 10: Curse, Will-O-Wisp
30, 32, 33, 42, 44, 45, 46, 48, 52, 53, 59, 61, 65,
Level 14: Forest's Curse, Destiny Bond 68, 78, 80, 81, 84, 85, 86, 87, 88, 90, 92, 96, 97,
100
Level 18: Phantom Force, Wood Hammer, Horn
Leech
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 2, 27, 29, 30, 32, 33,
42, 44, 45, 46, 48, 53, 61, 65, 78, 80, 84, 85, 86,
87, 88, 90, 92, 96, 97, 100

111
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Pumpkaboo #710
Small Ghost/Grass Type | Level 1 | SR 2

Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA


14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Deception


Saving Throws: Constitution
Gourgeist #711
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice Small Ghost/Grass Type | Level 8 | SR 12
Resistances: Electric, Grass, Ground, Water
Immunities: Fighting, Normal Armor Class: 18
Senses: Darkvision 50ft Hit Points: 76
Hit Dice: d10
Pickup: If an opponent uses a consumable held item Speed: 25ft. walking, 25ft. flying (hover)
in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
STR DEX CON INT WIS CHA
Frisk: Upon entering a battle, a single opponent’s
16 (+3) 16 (+3) 15 (+2) 6 (-2) 16 (+3) 10 (+0)
held item is revealed, if it has one.
Hidden Ability Proficient Skills: Deception
Insomnia: This Pokémon is immune to sleep. Saving Throws: Constitution, Wisdom
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
Resistances: Electric, Grass, Ground, Water
Variable Size: Pumpkaboo come in a variety of sizes: Immunities: Fighting, Normal
Small, Average, Large, and Supersize (All considered Senses: Darkvision 75ft
"Small" for D&D). The stat block above is for its
Small variety. For each size above Small, decrease its
DEX by -1 and raise its CON by +1. Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not
Evolution: Pumpkaboo can evolve into Gourgeist at currently holding an item.
level 9 and above. When it evolves, its health
increases by double its level, and it gains 9 points to Frisk: Upon entering a battle, a single opponent’s
add to its ability scores (max 20). held item is revealed, if it has one.
Hidden Ability
Moves Insomnia: This Pokémon is immune to sleep.
Starting Moves: Astonish, Confuse Ray, Trick, Scary
Face Variable Size: Gourgeist come in a variety of sizes:
Small, Average, Large, and Supersize (All considered
Level 2: Worry Seed "Small" for D&D). The stat block above is for its
Level 6: Razor Leaf, Leech Seed Small variety. For each size above Small, decrease its
DEX by -1 and raise its CON by +1.
Level 10: Bullet Seed, Shadow Sneak
Level 14: Shadow Ball, Trick-or-Treat Moves
Level 18: Pain Split, Seed Bomb Starting Moves: Astonish, Confuse Ray, Trick, Scary
Learnable Moves: Face, Worry Seed, Razor Leaf, Leech Seed
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 29, 30, 32, Level 10: Bullet Seed, Shadow Sneak
35, 36, 38, 42, 43, 44, 45, 46, 48, 53, 57, 61, 64,
74, 80, 85, 86, 87, 88, 90, 92, 96, 97, 100 Level 14: Shadow Ball, Pain Split, Seed Bomb
Level 18: Phantom Force, Trick-or-Treat, Explosion
Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 29, 30,
32, 35, 36, 38, 42, 43, 44, 45, 46, 48, 52, 53, 57,
61, 64, 68, 74, 80, 85, 86, 87, 88, 90, 92, 96, 97,
100

112
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Bergmite #712 Avalugg #713
Small Ice Type | Level 1 | SR 1/4 Medium Ice Type | Level 8 | SR 13

Armor Class: 13 Armor Class: 20


Hit Points: 19 Hit Points: 93
Hit Dice: d8 Hit Dice: d12
Speed: 15ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 10 (+0) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival


Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice Resistances: Ice

Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Ice Body: While it is snowing or hailing, this Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. proficiency modifier at the end of each of its turns.
Hidden Ability Hidden Ability
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.

Evolution: Bergmite can evolve into Avalugg at level


10 and above. When it evolves, its health increases
Moves
by double its level, and it gains 11 points to add to Starting Moves: Bite, Body Slam, Harden, Iron
its ability scores (max 20). Defense, Tackle, Wide Guard, Powder Snow, Icy
Wind, Take Down, Sharpen, Curse

Moves Level 10: Ice Fang, Ice Ball


Starting Moves: Bite, Harden, Tackle Level 14: Rapid Spin, Avalanche, Blizzard
Level 18: Recover, Double-Edge, Skull Bash, Crunch
Level 2: Powder Snow, Icy Wind
Learnable Moves:
Level 6: Take Down, Sharpen, Curse
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26,
Level 10: Ice Fang, Ice Ball
27, 32, 39, 42, 44, 45, 48, 68, 69, 71, 74, 78, 79,
Level 14: Rapid Spin, Avalanche 80, 87, 88, 90, 91, 94, 100
Level 18: Blizzard, Recover, Double-Edge
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 39,
42, 44, 45, 48, 69, 71, 74, 79, 80, 87, 88, 90, 91,
94, 100

113
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Noibat #714
Tiny Flying/Dragon Type | Level 1 | SR 1

Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA


10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception


Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground
Senses: Blindsight 80ft
Noivern #715
Frisk: Upon entering a battle, a single opponent’s Medium Flying/Dragon Type | Level 10 | SR 13
held item is revealed, if it has one.
Infiltrator: This Pokémon bypasses Light Screen and Armor Class: 16
Reflect. Hit Points: 102
Hit Dice: d12
Hidden Ability Speed: 25ft. walking, 35ft. flying
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
STR DEX CON INT WIS CHA
Evolution: Noibat can evolve into Noivern at level 12 14 (+2) 20 (+5) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
and above. When it evolves, its health increases by
double its level, and it gains 18 points to add to its Proficient Skills: Perception
ability scores (max 20). Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Bug, Fire, Fighting, Grass, Water
Moves Immunities: Ground
Starting Moves: Screech, Supersonic, Tackle Senses: Blindsight 100ft
Level 2: Absorb, Gust, Bite Frisk: Upon entering a battle, a single opponent’s
Level 6: Wing Attack, Agility held item is revealed, if it has one.
Level 10: Air Cutter, Roost, Razor Wind Infiltrator: This Pokémon bypasses Light Screen and
Level 14: Tailwind, Whirlwind Reflect.
Level 18: Super Fang, Air Slash, Hurricane Hidden Ability
Learnable Moves: Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
TM: 06, 10, 11, 12, 17, 19, 21, 22, 27, 28, 29, 30,
31, 32, 40, 41, 42, 44, 45, 46, 48, 49, 51, 62, 65,
76, 81, 85, 87, 88, 89, 90, 93, 97, 100 Moves
Starting Moves: Moonlight, Screech, Supersonic,
Tackle, Absorb, Gust, Bite, Wing Attack, Agility, Air
Cutter, Roost, Razor Wind
Level 14: Tailwind, Whirlwind, Super Fang
Level 18: Air Slash, Hurricane, Dragon Pulse,
Boomburst
Learnable Moves:
TM: 02, 06, 10, 11, 12, 15, 17, 19, 21, 22, 27, 28,
29, 30, 31, 32, 35, 40, 41, 42, 44, 45, 46, 48, 49,
51, 52, 62, 65, 68, 76, 81, 85, 87, 88, 89, 90, 93,
97, 100

114
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Xerneas #716
Large Fairy Type | Level 20 | SR 15

Armor Class: 17
Hit Points: 505
Hit Dice: d20
Speed: 40ft. walking

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)

Proficient Skills: Medicine, Survival, Persuasion,


Insight
Saving Throws: Wisdom, Constitution, Charisma
Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting
Immunities: Dragon
Senses: Darkvision 100ft, Truesight 100ft

Fairy Aura: When this Pokémon is in battle, all fairy-


type moves within 100 feet of you deal double their
damage.

Moves
Starting Moves: Aromatherapy, Heal Pulse, Ingrain,
Yveltal #717
Take Down, Light Screen, Aurora Beam, Gravity, Huge Dark/Flying Type | Level 20 | SR 15
Geomancy, Moonblast, Megahorn, Night Slash, Horn
Leech, Psych Up, Misty Terrain, Nature Power, Close Armor Class: 17
Combat, Giga Impact, Outrage Hit Points: 505
Hit Dice: d20
Learnable Moves: Speed: 30ft. walking, 40ft. flying
TM: 03, 04, 05, 06, 07, 10, 11, 15, 16, 17, 18, 21,
24, 25, 27, 29, 32, 33, 42, 44, 48, 49, 52, 68, 73,
77, 80, 86, 87, 88, 90, 91, 96, 99, 100 STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)

Proficient Skills: Deception, Athletics, Intimidation,


Insight
Saving Throws: Wisdom, Constitution, Strength
Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost, Grass
Immunities: Ground, Psychic
Senses: Darkvision 100ft, Truesight 100ft

Dark Aura: When this Pokémon is in battle, all dark-


type moves by allies or opponents within 100 feet
deal double their damage.

Moves
Starting Moves: Hurricane, Razor Wind, Roost, Taunt,
Double Team, Air Slash, Snarl, Oblivion Wing,
Disable, Dark Pulse, Foul Play, Phantom Force,
Psychic, Dragon Rush, Focus Blast, Sucker Punch,
Hyper Beam, Sky Attack
Learnable Moves:
TM: 02, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29,
30, 32, 40, 41, 42, 44, 46, 48, 51, 52, 58, 62, 63,
65, 68, 76, 80, 85, 87, 88, 89, 90, 95, 97, 100

115
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Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Zygarde 10% Forme #718
Medium Dragon/Ground Type | Level 20 | SR 15

Armor Class: 16
Hit Points: 100
Hit Dice: d20
Speed: 35ft. walking

STR DEX CON INT WIS CHA


16 (+3) 19 (+4) 15 (+2) 14 (+2) 14 (+2) 14 (+2)

Proficient Skills: All Skills


Saving Throws: Intelligence, Wisdom, Strength
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Fire, Poison, Rock
Immunities: Electric
Senses: Darkvision 100ft, Truesight 100ft

Aura Break: When this Pokémon is in battle, the


boost of Fairy Aura and Dark Aura abilities is
reversed, Any applicable move type activated within
100 feet deals half damage instead of double.
Power Construct: When Zygarde 10% is reduced to
Zygarde 50% Forme #718
less than half of its maximum HP, it changes to Huge Dragon/Ground Type | Level 20 | SR 15
Zygarde 50% Forme and recovers all hit points.
Armor Class: 18
Moves Hit Points: 250
Hit Dice: d20
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, Speed: 40ft. walking
Safeguard, Dig, Bind, Land's Wrath, Sandstorm,
Haze, Crunch, Earthquake, Camouflage, Dragon
Pulse, Coil, Outrage STR DEX CON INT WIS CHA
Learnable Moves: 19 (+4) 18 (+4) 20 (+5) 16 (+3) 16 (+3) 16 (+3)
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, Proficient Skills: All Skills
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, Saving Throws: Intelligence, Wisdom, Strength
90, 100 Vulnerabilities: Dragon, Fairy, Ice
Resistances: Fire, Poison, Rock
Immunities: Electric
Senses: Darkvision 100ft, Truesight 100ft

Aura Break: When this Pokémon is in battle, the


boost of Fairy Aura and Dark Aura abilities is
reversed, Any applicable move type activated within
100 feet deals half damage instead of double.
Power Construct: When Zygarde 50% is reduced to
less than half of its maximum HP, it changes to
Complete Forme and recovers all hit points.

Moves
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare,
Safeguard, Dig, Bind, Land's Wrath, Sandstorm,
Haze, Crunch, Earthquake, Camouflage, Dragon
Pulse, Coil, Outrage
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34,
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88,
90, 100

116
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Zygarde Complete
Forme #718
Huge Dragon/Ground Type | Level 20 | SR 15

Armor Class: 20
Hit Points: 300
Hit Dice: d20
Speed: 50ft. walking

STR DEX CON INT WIS CHA


19 (+4) 17 (+3) 30 (+10) 18 (+4) 18 (+4) 18 (+4)

Proficient Skills: All Skills


Saving Throws: Intelligence, Wisdom, Strength
Vulnerabilities: Dragon, Fairy, Ice
Resistances: Fire, Poison, Rock
Immunities: Electric
Senses: Darkvision 100ft, Truesight 100ft

Moves
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare,
Safeguard, Dig, Bind, Land's Wrath, Sandstorm,
Haze, Crunch, Earthquake, Camouflage, Dragon
Pulse, Coil, Outrage
Learnable Moves: Diancie #719
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, Small Rock/Fairy Type | Level 20 | SR 15
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88,
90, 100 Armor Class: 20
Hit Points: 288
Hit Dice: d12
Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA


18 (+4) 20 (+5) 14 (+2) 10 (+0) 18 (+4) 20 (+5)

Proficient Skills: Performance, Persuasion, Insight


Saving Throws: Constitution, Wisdom, Charisma
Vulnerabilities: Grass, Ground, Steel, Water
Resistances: Bug, Dark, Fire, Flying, Normal
Immunities: Dragon
Senses: Darkvision 100ft, Truesight 100ft

Clear Body: Other Pokémon's moves or abilities


cannot lower this Pokémon stats.

Moves
Starting Moves: Harden, Rock Throw, Tackle,
Sharpen, Smack Down, Reflect, Stealth Rock, Guard
Split, Ancient Power, Flail, Skill Swap, Power Gem,
Trick Room, Stone Edge, Diamond Storm,
Moonblast, Light Screen, Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 15, 16, 17, 20, 21, 23,
27, 29, 32, 33, 37, 39, 42, 44, 48, 64, 68, 69, 71,
74, 77, 80, 87, 88, 90, 92, 96, 99, 100

117
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Hoopa Confined #720
Tiny Psychic/Ghost Type | Level 20 | SR 15

Armor Class: 17
Hit Points: 326
Hit Dice: d12
Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA


15 (+2) 17 (+3) 18 (+4) 14 (+2) 20 (+5) 16 (+3)

Proficient Skills: Stealth, Deception, Sleight of Hand


Saving Throws: Intelligence, Wisdom
Vulnerabilities: Dark, Ghost
Resistances: Poison, Psychic
Immunities: Fighting, Normal
Senses: Darkvision 100ft, Truesight 100ft

Magician: If not already holding an item, this


Pokémon steals the held item of any Pokémon it
hits with a melee attack.
Form Change: When holding a Prison Bottle, Hoopa
Confined can change to Hoopa Unbound with a
bonus action. It's HP remains the same, but its stats
change to match its new form. Hoopa Unbound #720
Huge Psychic/Dark Type | Level 20 | SR 15
Moves
Starting Moves: Ally Switch, Confusion, Destiny Armor Class: 17
Bond, Trick, Astonish, Magic Coat, Light Screen, Hit Points: 326
Psybeam, Skill Swap, Guard Split, Power Split, Hit Dice: d20
Phantom Force, Zen Headbutt, Trick Room, Wonder Speed: 35ft. walking
Room, Shadow Ball, Nasty Plot, Psychic, Hyperspace
Hole
STR DEX CON INT WIS CHA
Learnable Moves: 20 (+5) 19 (+4) 19 (+4) 16 (+3) 20 (+5) 16 (+3)
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52, Proficient Skills: Stealth, Deception, Sleight of Hand
53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90, Saving Throws: Intelligence, Wisdom, Strength
92, 97, 100 Vulnerabilities: Bug, Fairy
Resistances: None
Immunities: Psychic
Senses: Darkvision 100ft, Truesight 100ft

Magician: If not already holding an item, this


Pokémon steals the held item of any Pokémon it
hits with a melee attack.

Moves
Starting Moves: Ally Switch, Confusion, Destiny
Bond, Trick, Astonish, Magic Coat, Light Screen,
Psybeam, Skill Swap, Guard Split, Power Split, Knock
Off, Trick Room, Wonder Room, Dark Pulse, Psychic,
Hyperspace Fury
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52,
53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90,
92, 97, 100

118
This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Volcanion #721
Medium Fire/Water Type | Level 15 | SR 15

Armor Class: 19
Hit Points: 380
Hit Dice: d20
Speed: 30ft. walking

STR DEX CON INT WIS CHA


20 (+5) 17 (+3) 20 (+5) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival, Intimidation


Saving Throws: Strength, Constitution
Vulnerabilities: Ground, Electric, Rock
Resistances: Bug, Fairy, Fire, Ice, Steel
Senses: Darkvision 90ft, Tremorsense 100ft

Water Absorb: Water type damage does not damage


this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.

Moves
Starting Moves: Take Down, Mist, Haze, Flame
Charge, Water Pulse, Stomp, Scald
Level 18: Weather Ball, Body Slam, Hydro Pump,
Flare Blitz, Overheat, Explosion, Steam Eruption
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 31,
32, 34, 35, 36, 37, 38, 42, 43, 44, 48, 50, 52, 55,
56, 61, 64, 68, 71, 74, 78, 80, 87, 88, 90, 91, 100

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.
Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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