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Computer Graphics LAB 10 Page 1 of 7

LAB 10
Creation of Environment scene: Part 1
(Model)

Procedure:
To produce a house in a quiet, silent and almost forgotten place that illustrates all the peaceful
attributes of nature.

Project configurations

I will first show you how I set up my Gamma in my projects. In 3ds Max, I always set Space Gamma to 2.2,
this will allow you to work in a linear workflow.

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My gamma settings are shown here

Modeling

For the house modeling, I began with a simple box which I extruded and divided all the parts with edge
loops. Then I modeled the window frames with the same technique, and for the wood floor I use the Floor
Generator script. This is an awesome script to produce floor tiles, and you can find it here: www.cg-
source.com/floorgenerator.php

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My final model of the house

Textures and materials

I like to spend more time in this step, and test all the materials and textures to get the desired look. I used
the following textures as shown in these images...

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For the house exterior walls I used a metal effect

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For the wooden boards I created the material here

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The glass windows had a simple glass-type with a red depth color

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And finally, the interior walls were concrete with red tones

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