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RAPID FIRE! http://www-solar.mcs.st-and.ac.uk/~aaron/RAP_FIR/RF1.

html

RAPID FIRE! -- Further thoughts on


modifications for post-war conflicts
Aaron W. Longbottom
A number of people have given very useful comments on my modifications to Rapid Fire!. One of the
main concerns seemed to be that the lower rated guns were too effective against well armoured vehicles. I
to had come to this conclusion. The obvous way to get round this would be just to down grade these
weapons, however I offer an alternative which I have been playing recently.

I have use the following modifiction to A/T firing on the Reference sheet:

6. A/T FIRING
RANGES POINT BLANK NORMAL EXTREME DISTANT*

A/T Rifles 0-6" 6-14" 14-24" -


Others 0-12" 12-30" 30-48" 48-60"

*(Guns '-3' and '-4' only)

FIRING NUMBER
-4 -3 -2 -1 0 1 2
Gun Type = 0 1 2 3 4 5 6
Vehicle Class - IV A 3 4 5 6 - - -
Vehicle Class - III B 2 3 4 5 6 - -
Vehicle Class - II C 2 2 3 4 5 6 -
Vehicle Class - I D 2 2 2 3 4 5 6
Vehicle Class - A E 2 2 2 2 3 4 5
Vehicle Class - B F 2 2 2 2 2 3 4

EFFECT (d6)
Firing OK Light Heavy Destroied
Number Damage Damage
6 1-6 7 8 -
5 1-5 6 7 8
4 1-4 5 6 7
3 1-3 4 5 6
2 1-2 3 4 5

MODIFIERS
-2 if at distant range ('-3' and '-4' guns only. Not LAD, LAW or ATGW)
-1 if ATGW firing against 'r' or 'c' armour from front or side
-1 if firer moved over half and is stabilised
-1 if non Anti-Tank Gun (eg How.)
-1 if target/firer moved (not Anti-tank Rifle) and is not stabilised
-1 if target is partiallly concealed
-1 if at extreme range (Not LAD, LAW or ATGW)
+1 if at point blank range (Not LAD, LAW or ATGW)
+1 if firing at rear of an AFV

Ranges are calculated as before

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RAPID FIRE! http://www-solar.mcs.st-and.ac.uk/~aaron/RAP_FIR/RF1.html

Firing number is calculated from chart. Eg; Gun type -1 firing at vehicle class II has a Firing Number of
4.
You need to roll MORE THAN this number on a D6 (+/- modifications) to do some sort of damage.

Effect is found by rolling a D6 applying any modifiers and reading off the result. Eg; If the Firing
Number was 4 and you were firing at point blank range (modifier +1). Roll D6 get a 5 say (+1 modifier) =
6, which for a Firing Number of 4 means that the target has taken heavy damage.

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