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Abstract --In today’s world designing adaptable course material requires new technical knowledge which involves a need for a uniform
protocol that allows organizing resources with emphasis on quality and Learning. This can be achieved by bundling the resources in a
known and prescribed fashion called Learning objects. Learning Objects are composed of two aspects namely “Learning “ and “Object”.
The Learning aspect of Learning objects refers to Education. Since Education is a process so the primary aim of learning objects tends
to be facilitating acquisition, assessment and conversion of content into Learning objects while fostering the assimilation of these
Learning objects into learning modules and instruction. The Object part of Learning objects relates to the Digital Electronic format of the
resources i.e. to say that it deals with the physical resource that forms the Learning objects. The objects in LOs are analogous to
objects used in object-oriented modeling (OOM). The analogy helps visualize how LOs will be packaged, processed and transported
across the digital library as well as utilized in course building. OOM concepts such as encapsulation, classification, polymorphism,
inheritance and reuse can be borrowed to describe the operations on LOs in the digital library. Thus, the aim of this paper is threefolds.
Firstly, to discuss the background of this research and the concept of Learning Objects. Secondly, to provide a framework for adaptive
mechanism for the retrieval of Learning Objects and thirdly to highlight the benefits that this new proposed framework shall bring.
1 Introduction
Digital resources are widely used in today’s The primary response to these problems is a major
education and their pace of growth is considerably area of research with numerous international work
fast. There has been consistent leaps forward in the directed at developing small reusable chunks of
methods to group, share, retrieve and reuse educational material in the form of Learning
curricular information through software Objects. In this context, this study describes
applications. These initiatives give support to specific efforts to increase and diversify learner’s
emergent educational paradigm where concepts access to E-learning applications. The strategies to
like learning, knowledge, skills, competencies, offer the necessary physical and technological
learning outcomes make-up the core of the current infrastructure to allow the designing and
educational perspectives. [1] All these components implementation of digital resources in the form of
can work independently and yet support learning Learning Objects are discussed in this paper. The
and testing of its students. This can be achieved study also looks at pedagogical methodologies and
through the concept of Virtual University Learning research, evolvement and innovation in teaching
Environment. [2] and learning tools based on E-learning standards.
More precisely, the study investigates specific
But creating this environment involves the creation ways in which digital resources are designed and
of effective E-learning resources which can be stored and automatically delivered to learners.
transferred for use on other platforms. This is
called Interoperability. The challenge of making This work is centered in methodological actions
resources interoperable across different systems aimed to design, produce and distribute learning
thus becomes a major task. [9] objects using instructional schemas and their
performance in Virtual education environment
built following instructional engineering
———————————————— approaches. The study identifies the components
Sonal Chawla is with the Dept of computer Science & to design and produce these digital contents to be
Appl, Panjab University, Chandigarh. India. exploited in adaptive virtual environments. The
R.K. Singla is with the the Dept of computer Science &
Appl, Panjab University, Chandigarh. India. applied research based on postulates and
prototypes aims to consolidate the existent
learning experiences using ICT to enhance the
teaching and learning processes, promote the
didactic innovation and add value to the research
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initiatives. The transformation from traditional to engineering. It has been argued by the researchers
digital curricula is accomplished considering the that design principles such as encapsulation,
functional analysis model adapted to support cohesion, and decoupling allow educators to
academic program requirements. The Bloom’s develop and maintain objects independently of
Cognitive Domain and the Felder learning style each other. Boyle was the first who attempted to
model premises are combined to allow in the transfer certain software engineering principles like
curricular planning, the definition of instructional cohesion and decoupling to Learning Objects to
strategies and media needs that should guide the encourage the production of reusable Learning
design and digital content production in the form of Objects. Cohesion among different components of
Learning Objects, focused to achieve meaningful a Learning Object in Boyle’s [3] approach is
and personalized learning in this emerging achieved by the fact that all components are
educational paradigm. [4] focused on a single learning objective.
The research provides an effective approach to the 2.0 Mechanism for adaptive delivery
process of Learning Object Design and
Construction. The Learning Object design and However, the delivery of learning objects needs an
construction for this study was done using the Adaptive Learning System model that is based on
Authoring software Xerte, launched recently by constructivism and adaptive learning. Thus, there
University of Nottingham and the dissemination of must be a mechanism that gathers information
resources was done using Moodle. The Learning about the learners and matches it with digital
Objects were stored using MySQL database. The resources from the Learning Object Repository
aim of this research then was to propose an thereby generating content, context and
adaptive mechanism to deliver the Learning information that the learners need. This
Objects from the database suiting the learning style mechanism depicting the collaboration of digital
and the Learning preference of the learner. For this resources with learner profiles has been shown in
a framework has been proposed in the next section Figure 1
considering various learning styles and learning This part needs instructional designers and subject
preferences of the learners. [6] The drivers for the matter experts to collaborate using artificial
introduction of Learning Objects is an identification intelligence principles, ontology, techniques, rules
to the changing needs of the students and etc to develop a matching topology. Using this
resource redundancies involved with the traditional mechanism, adaptive or individualized learning
course development processes. This approach, objects can be retrieved from the repository
however, is not about replacing the human following the aggregated data emerging from
dimension of teaching and learning experience, but learner profiles, learning context and learning
about enhancing the face-to-face time spent objectives. [8]
between students and instructors. This research Adaptive Learning Objects have been discussed
apparently enhances the quality of human from various viewpoints with regards to learner’s
interaction due to the fact that the time when adaptation through interoperability issues. Recent
students and teachers interact is not wasted by researches on Learning Objects are contributing
transmitting information which could be more for the search of patterns for instructional content
effectively transmitted by other means. This development, in order to make them adaptive,
research blends the four basic principles of generic, portable and scalable enough to improve
Learning Objects: reusability, interoperability, their potential for reusability.
durability and accessibility.
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Learner
Profile
Database
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Kolb
Felder
Contents Contents
Abilities Abilities
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retrieved, follows standards. These standards are minimizing the time and effort needed to
extremely essential for categorization and create and manage online content.
classification of Learning Objects in their discovery Better online content, improved
and recovery process. organization and consistent design helps
Fifth tier is the Interface tier. This tier dynamically ensure students have quick and easy
generates the suitable visualization of the Learning access to the information they need.
Objects according to the Learner’s profile based on
the learning styles for a certain learning context.
This tier is composed of Learning Object Module
REFERENCES:
[1] Downes, S. (2003). Design and reusability of learning
and the Learner Profile Module. The Learning objects in an academic context: A new economy of
Object Module describes all the Learning Objects education? USDLA Journal: A Refereed Journal of the
to be used in the learning context based on basic United States Distance Learning Association 17(1).
sequencing by Instructional Design. The Learner http://www.usdla.org/html/journal/JAN03_Issue/article0
Profile Module contains the learner’s historical 1.html
profile and the learning styles. Both these modules
match the Learning Objects as per the learner’s [2] Aoki, Kumiko & Donna Pogroszewski. Virtual University
profile using mechanism to display them through Reference Model: A guide to Delivering Education and
Support Service to the Distance Learner. Online Journal of
the Virtual University Learning Environment.
Distance Learning Administration,1998.
Sixth tier is the Virtual University Learning www.westga.edu/~distance/aoki13.html
Environment for disseminating the Learning
Objects. [3] Bradley, C., & Boyle, T. (2004). The design, development,
and use of multimedia learning objects. Journal of
4.0 Results and Discussions Educational Multimedia and Hypermedia, 13(4), 371-389.
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http://www.ijklo.org/Volume1/v1p229-
254Kay_Knaack.pdf
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