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JOURNAL OF TELECOMMUNICATIONS, VOLUME 2, ISSUE 2, MAY 2010

147

Mechanism for Learning Object retrieval


supporting adaptivity
Sonal Chawla and R.K. Singla

Abstract --In today’s world designing adaptable course material requires new technical knowledge which involves a need for a uniform
protocol that allows organizing resources with emphasis on quality and Learning. This can be achieved by bundling the resources in a
known and prescribed fashion called Learning objects. Learning Objects are composed of two aspects namely “Learning “ and “Object”.
The Learning aspect of Learning objects refers to Education. Since Education is a process so the primary aim of learning objects tends
to be facilitating acquisition, assessment and conversion of content into Learning objects while fostering the assimilation of these
Learning objects into learning modules and instruction. The Object part of Learning objects relates to the Digital Electronic format of the
resources i.e. to say that it deals with the physical resource that forms the Learning objects. The objects in LOs are analogous to
objects used in object-oriented modeling (OOM). The analogy helps visualize how LOs will be packaged, processed and transported
across the digital library as well as utilized in course building. OOM concepts such as encapsulation, classification, polymorphism,
inheritance and reuse can be borrowed to describe the operations on LOs in the digital library. Thus, the aim of this paper is threefolds.
Firstly, to discuss the background of this research and the concept of Learning Objects. Secondly, to provide a framework for adaptive
mechanism for the retrieval of Learning Objects and thirdly to highlight the benefits that this new proposed framework shall bring.

KeyWords: Learning Objects, Adaptive retrieval, Xerte, Moodle.

1 Introduction

Digital resources are widely used in today’s The primary response to these problems is a major
education and their pace of growth is considerably area of research with numerous international work
fast. There has been consistent leaps forward in the directed at developing small reusable chunks of
methods to group, share, retrieve and reuse educational material in the form of Learning
curricular information through software Objects. In this context, this study describes
applications. These initiatives give support to specific efforts to increase and diversify learner’s
emergent educational paradigm where concepts access to E-learning applications. The strategies to
like learning, knowledge, skills, competencies, offer the necessary physical and technological
learning outcomes make-up the core of the current infrastructure to allow the designing and
educational perspectives. [1] All these components implementation of digital resources in the form of
can work independently and yet support learning Learning Objects are discussed in this paper. The
and testing of its students. This can be achieved study also looks at pedagogical methodologies and
through the concept of Virtual University Learning research, evolvement and innovation in teaching
Environment. [2] and learning tools based on E-learning standards.
More precisely, the study investigates specific
But creating this environment involves the creation ways in which digital resources are designed and
of effective E-learning resources which can be stored and automatically delivered to learners.
transferred for use on other platforms. This is
called Interoperability. The challenge of making This work is centered in methodological actions
resources interoperable across different systems aimed to design, produce and distribute learning
thus becomes a major task. [9] objects using instructional schemas and their
performance in Virtual education environment
built following instructional engineering
———————————————— approaches. The study identifies the components
Sonal Chawla is with the Dept of computer Science & to design and produce these digital contents to be
Appl, Panjab University, Chandigarh. India. exploited in adaptive virtual environments. The
R.K. Singla is with the the Dept of computer Science &
Appl, Panjab University, Chandigarh. India. applied research based on postulates and
prototypes aims to consolidate the existent
learning experiences using ICT to enhance the
teaching and learning processes, promote the
didactic innovation and add value to the research

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JOURNAL OF TELECOMMUNICATIONS, VOLUME 2, ISSUE 2, MAY 2010
148

initiatives. The transformation from traditional to engineering. It has been argued by the researchers
digital curricula is accomplished considering the that design principles such as encapsulation,
functional analysis model adapted to support cohesion, and decoupling allow educators to
academic program requirements. The Bloom’s develop and maintain objects independently of
Cognitive Domain and the Felder learning style each other. Boyle was the first who attempted to
model premises are combined to allow in the transfer certain software engineering principles like
curricular planning, the definition of instructional cohesion and decoupling to Learning Objects to
strategies and media needs that should guide the encourage the production of reusable Learning
design and digital content production in the form of Objects. Cohesion among different components of
Learning Objects, focused to achieve meaningful a Learning Object in Boyle’s [3] approach is
and personalized learning in this emerging achieved by the fact that all components are
educational paradigm. [4] focused on a single learning objective.

The research provides an effective approach to the 2.0 Mechanism for adaptive delivery
process of Learning Object Design and
Construction. The Learning Object design and However, the delivery of learning objects needs an
construction for this study was done using the Adaptive Learning System model that is based on
Authoring software Xerte, launched recently by constructivism and adaptive learning. Thus, there
University of Nottingham and the dissemination of must be a mechanism that gathers information
resources was done using Moodle. The Learning about the learners and matches it with digital
Objects were stored using MySQL database. The resources from the Learning Object Repository
aim of this research then was to propose an thereby generating content, context and
adaptive mechanism to deliver the Learning information that the learners need. This
Objects from the database suiting the learning style mechanism depicting the collaboration of digital
and the Learning preference of the learner. For this resources with learner profiles has been shown in
a framework has been proposed in the next section Figure 1
considering various learning styles and learning This part needs instructional designers and subject
preferences of the learners. [6] The drivers for the matter experts to collaborate using artificial
introduction of Learning Objects is an identification intelligence principles, ontology, techniques, rules
to the changing needs of the students and etc to develop a matching topology. Using this
resource redundancies involved with the traditional mechanism, adaptive or individualized learning
course development processes. This approach, objects can be retrieved from the repository
however, is not about replacing the human following the aggregated data emerging from
dimension of teaching and learning experience, but learner profiles, learning context and learning
about enhancing the face-to-face time spent objectives. [8]
between students and instructors. This research Adaptive Learning Objects have been discussed
apparently enhances the quality of human from various viewpoints with regards to learner’s
interaction due to the fact that the time when adaptation through interoperability issues. Recent
students and teachers interact is not wasted by researches on Learning Objects are contributing
transmitting information which could be more for the search of patterns for instructional content
effectively transmitted by other means. This development, in order to make them adaptive,
research blends the four basic principles of generic, portable and scalable enough to improve
Learning Objects: reusability, interoperability, their potential for reusability.
durability and accessibility.

The reuse of digital learning material has been a


continuing issue. First there were a number of
initiatives promoting the reuse of educational
software. However, their success in practice was
limited. The most substantial problems were
incompatibilities in language, culture, curriculum,
computer-use practices, and pedagogical
approaches of the potential learners and their
instructors . Although David Wiley compared the
idea of building educational content from smaller
building blocks with object oriented programming
[5] yet there is no generally agreed development
and reuse concept in areas like software

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JOURNAL OF TELECOMMUNICATIONS, VOLUME 2, ISSUE 2, MAY 2010
149

Learner
Profile
Database

Generate Learner’s Profile way as per the learner’s historical background,


their learning styles and the learning objectives.
Learner Thus, this model improves the knowledge
Profile Engine building process by strengthening the relevance
Mechanism forand significance of Learning
Context or Objects in the wider
VULE
Adaptive learning context.course delivery
Matching mechanism
Repository of Retrieve
LO with Matched
adaptive and LOs
context
attributes

Figure 1: Mechanism for Adaptive Matching of


Learning Objects in VULE

3.0 Architecture Proposal for Learning manner. This architecture is a six-layered


Objects supporting interactivity architecture with the first tier as the Learner
Profile tier. This tier holds responsibility for
Although after gathering the learning objects from keeping track of student’s historical information,
the repository, they can be delivered by each learner’s individual profile repository,
assembling into the course unit with context and information about individual learning
presented to the learners using the Learning expectances and their learning goals. All these
Management System yet the great challenge pieces of information are extremely important to
still remains as to how adaptive a learning object provide adaptation in the historical, pre-
could be. The Figure 2 presents an architectural requisite-based way. Several levels of
proposal for the learning objects supporting adaptation can be established relating to the
interoperability and adaptation. wide range of different aspects on teaching-
This architecture for repositories proposed allows learning processes. [10] These could range
Learning Objects to be retrieved in an adaptive from keeping track of student’s evolution on
building some desired knowledge matching the
learning styles picked up from

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Learner’s Profile Tier

Profile/History Learning Learning


Repository Expectancy Goal

Kolb

Gardner Interface Tier

Felder

Learning Learner VULE


Object Profile
Learning Object Resource Tier Model Model

Contents Contents

Course A Skills Course B Skills

Abilities Abilities

Learning Object Repository Tier

difficult to be represented computationally since


these styles are not static or immutable.
The third tier is the Learning Object resource tier
which is built as an aggregation of finer grained
resources. This tier identifies the learning
objectives so that each course has the definition of
Figure 2 : Six Layered Architecture for adaptive
Learning Objects

expected skills and abilities. This tier employs


the historical data as well as heuristic-based
instructional design strategy for selection and
processes.
sequencing of Learning Objects based on
Second tier is the Learning Styles tier which
learning objectives. Since, here, learning styles
sprawls in multi-dimensional measure and is
based adaptation is to be considered so adaptive
influenced by a range of factors like environment,
heuristics must decide which objects are to be
inter-relational issues and psychological aspects
shown to certain students in some learning context.
conveying how the student deals with knowledge to
Fourth tier is the Learning Object repository tier.
be constructed or skill to be developed. This work
Here the Learning Objects are organized in the
draws on research from Kolb, Felder and Gardner
repositories. They could be custom produced or
dwelling upon the classification of Learning styles.
retrieved from other interoperable repositories. But
Student’s profiles pass through the learning styles
the gathered Learning Objects must be
mentioned by these researchers to create the
interoperable relying on the three techniques of
Learning style-dependent profile. It is pertinent to
Interoperability i.e. federated searches, LO
mention here that the Learning styles are not
harvesting through metadata and finally LO
dependent only on student’s historical profile but
gathering. This becomes possible when the
also of knowledge’s nature. This makes them
repositories, from where the data is being

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JOURNAL OF TELECOMMUNICATIONS, VOLUME 2, ISSUE 2, MAY 2010
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retrieved, follows standards. These standards are minimizing the time and effort needed to
extremely essential for categorization and create and manage online content.
classification of Learning Objects in their discovery Better online content, improved
and recovery process. organization and consistent design helps
Fifth tier is the Interface tier. This tier dynamically ensure students have quick and easy
generates the suitable visualization of the Learning access to the information they need.
Objects according to the Learner’s profile based on
the learning styles for a certain learning context.
This tier is composed of Learning Object Module
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JOURNAL OF TELECOMMUNICATIONS, VOLUME 2, ISSUE 2, MAY 2010
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http://www.ijklo.org/Volume1/v1p229-
254Kay_Knaack.pdf

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