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MTA 254

• Syllabus change: Lynda.com is now optional!


$25 month, or see me after class / in lab for discount.

• TA Theater will take place Week of April 4

• Not changed: Archival Project due Week of April 11


(in lab.)

• Not changed: ADR Project due Week of April 25


MTA 254
MIDTERM EXAM is Next Monday in this room!
• Labs / Lectures are fair game!

In lab this week: bring your harddrive to get the


footage for the Archival Project
Analog vs. Digital

• Why digital? (Sound is, of course, analog)


• the choice of how to record depends on what
we are going to DO with it.

• All recording, analog or digital, involves changing


air pressure into voltage, then reversing the
process.

• We use digital recording b/c in post production


we need to make lots of copies, and digital
copies don’t degrade.
Turning Sound to Digital

• To make a digital recording, we need to take


snapshots to convert the changing voltages into
numbers. These are called samples.
• How many snapshots we take = sample rate.
• The accuracy of each sample, like the dpi of a
digital photo = bit depth.
Sample Rate & Bit Depth

SAMPLE RATE describes how many snapshots per


second we take.
• The most common rates are 44.1k and 48K. Remember
the Nyquist theorem: You need twice the number of
samples as the highest frequency you wish to record.
20K x 2 = 40,000 (+ 10% for good measure) = 44.1K

BIT DEPTH describes the accuracy of our


snapshots.
• The standard for professional digital audio is 16 bit, which
offers 65,536 possible different values for each sample.
Audio Compression

• To make an audio file smaller, you could cut bit depth


and sample rate. The file would be smaller, but it
would sound worse.

• Delta encoding (Quicktime) recognizes incremental


changes between samples.

• Mp3 is a type of perceptual encoding. It eliminates


sounds that are masked, or redundant. The process is
“lossy” but you don’t notice it (as much).
Audio on a Wire

• There are two standards for “normal” line level


voltages: “+4” (hot!) for pro gear, “-10” (warm) for
consumer gear.

• Pro to Consumer will distort. Consumer to Pro will


be noisy (but ok). (Plugging into a sound board?)

• There is balanced and unbalanced wiring. Balanced


(like most XLRs) rejects noise and interference.
RCA plugs are unbalanced.
(Basic) Audio Sweetening

• “Sweetening” is audio-speak for processing sound


to make it sound “better.”

• Until recently, sweetening meant processing your


analog signal with an external analog device.

• Now, many of these devices are “plug-ins” one can


access via one’s audio processing software.
Using Audio Processors

EQ, Noise Reduction, Compression, Reverb

• These tools are easy way to ruin your audio, or make


people sound like robots.

• Too much processing sounds worse than marginal audio--


always do a before and after.

• For example: reducing noise is what you’re striving for--not


eliminating it.

• Usually, when you find a setting that sounds good, back off
it a bit to reduce the effect.
Equalization (EQ)

• If you’re going to learn one audio processing tool, this is


it. Some form of EQ is on almost every audio software
device.

• Definition: Boosting and/or cutting the volume of


certain frequencies on the track(s) in question.

• Bass and treble knobs, for example, or that cool “EQ”


on an old boombox, are cheap, lousy EQs.

• Two main uses: Surgical & Shaping


Surgical EQ and Shaping EQ

Surgical EQ means to precisely reduce an unwanted


sound by sharply cutting its frequency. For example, to
lessen the rumble of a passing truck.

• Usually applied to a specific region of audio as a “fix.”


Shaping EQ is a more subtle process applied to an entire
track to make it fit with other tracks.

• In Pro Tools: Shaping EQ usually applied in the mix


window; Surgical EQ in the edit window.
Standard Dialog Equalizer Tips:

• Cut off everything below 90Hz. Try a gentle peak around


240Hz for warmth, and a similar boost around 1.8kHz for
intelligibility. A sharp dip around 5kHz can help sibilance.

• Help muddy dialog with a cutoff below 150Hz, and a 3-6dB


boost around 2kHz.

• To find and eliminate an annoying sound do an EQ


“sweep.” (We will practice this in a future lab.)
Noise Reduction

• The “Holy Grail” of audio processing. (Like the fictitious


“magic box” in the scene from The Conversation.)

• NR tries to identify the noise pattern and sharply cut


only those frequencies, leaving dialog unchanged.

• It’s VERY EASY to create a worse sounding track using


NR--use it very lightly, or your track will start to sound
metallic.
Compression

• NOT data compression--this is NOT about making files


smaller.

• Definition: Reduce the dynamic range of a track in


order to make the soft sounds louder, while keeping the
loud sounds from peaking.

• Used in pop music to create the “aircraft carrier” style


waveform.

• Usually applied to an entire track, or the whole mix.


Reverb

• Definition: The simulation of sound reflections

• It’s used to add “dimension” to sound.

• In film sound, it’s usually applied to background


ambience, walla, or effects tracks rather than voices.

• Software settings mimic different room sizes: church,


hall, small room, etc.
Audio Processors in Music

• Music production uses these same processes


(EQ, Compression, Reverb [usually not Noise Reduction]) in
complex yet subtle ways.

• Here is a clip from a tutorial DVD by a Grammy winning


producer showing some very basic strategies in mixing the
lead vocals of a record:
(It is unclear why he is crouching behind a display case...)

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