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Infestor - Game - StarCraft II

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STARCRAFT II GAME UNITS INFESTOR

Previous Zerg Unit: Roach Next Zerg Unit: Mutalisk

UNITS

INFESTOR
Infestors are one of the more
insidious new additions to the
Swarm. They were evolved from
the Borbu Matriarch, an unusual
creature that is more like an
ambulatory nest than a single
organism. Unlike most Zerg
warriors, Infestors have the
ability to move while burrowed.
These terrors can spew a volatile plague over their
targets with dire effects, and they have been known to
ingest Infested Marines, carry them to a combat zone,
and regurgitate them to fight for the Swarm. Perhaps
the Infestor’s most dangerous feature is the Neural
Parasite, a symbiotic creature living within Infestors that,
when spat, attaches to an enemy and controls its mind
for a short period of time. Seeing the immense potential
of this parasite, the Queen of Blades is busy incubating
new strains that can live longer outside of their host.

UNIT STATISTICS

3D MODEL BASIC INFORMATION PRODUCTION COMBAT

Race: Zerg Producer: Larva Upgrades:


Life: 90 Hotkey: F
Energy: 200 Requires: Infestation Pit

http://us.battle.net/sc2/en/game/unit/infestor[3/2/2011 3:27:13 PM]


Infestor - Game - StarCraft II

Armor: 0 (+3) Cost: 100 150 Ability:


Movement: Normal Supply: 2
Cargo Size:2 Build time: 50
Attributes: Armored - Biological -
Psionic

GENERAL STRATEGY

Ground support unit.


STRONG AGAINST
Can burrow with Burrow upgrade.
Can move while burrowed, but cannot use Fungal Growth or Neural

Parasite while burrowed. Infested Terran can be used while burrowed to


launch surprise attacks against enemy workers or structures.
Marine Mutalisk Immortal
Neural Parasite ability allows the Zerg player to steal and use enemy

ground units. This even affects enemy workers, allowing the zerg to
WEAK AGAINST
build other races’ buildings.

The Pathogen Glands upgrade allows Infestors to be spawned with


more energy for activating abilities.
Effective at stopping fast-moving units by snaring them in place and
Ghost Ultralisk High Templar
dealing damage with their Fungal growth ability.

COUNTERMEASURES

VS Terran

Use Ghosts’ EMP Round ability to drain Infestors’ energy.

Detect and destroy Infestors quickly with Ravens using the Seeker Missile
upgrade.
Use long range weapons such as Siege Tanks to focus-fire Infestors down.

Use the Orbital Command upgrade to scan for and reveal burrowed
Infestors.

VS Zerg

Infestors can be defeated by ranged anti-ground units like Hydralisks and


Roaches that can continue attacking while affected by the Fungal Growth

ability.
Use Overseers to detect Infestors for your army to kill.
Bring enemy Infestors under your control by employing your own Infestors
with the Neural Parasite upgrade.

http://us.battle.net/sc2/en/game/unit/infestor[3/2/2011 3:27:13 PM]


Infestor - Game - StarCraft II

VS Protoss

The High Templar’s ’Feedback’ ability does immense, instantaneous damage


to Infestors.
Use siege range weapons such as Colossi to focus-fire Infestors down.

TERRAN PROTOSS ZERG

Larva Drone Overlord Zergling Queen Hydralisk Baneling Overseer

Roach Infestor Mutalisk Corruptor Nydus Worm Ultralisk Brood Lord

Comments (237)

ADD A REPLY

Zman 14 hours, 22 minutes ago

to the only armored unit without armor :D cheers

pacifist 4 days, 1 hour ago

any macro tips anybody?

VergenSoldie 2/18/11 4:36 PM

Everyone woldent it be cool if you infested a probe or scv then have a new ally that you control

JetfirePrime 2/19/11 8:14 AM

http://us.battle.net/sc2/en/game/unit/infestor[3/2/2011 3:27:13 PM]


Infestor - Game - StarCraft II

@VergenSoldie: I agreed or would I IF THE INFESTORS ABILITY CAN LAST FOREVER UNTIL THE INFESTOR OR THE VICTIM

IS KILLED TO FREE THE MIND CONTROLLED VICTIM!

Hoefty 2/21/11 5:04 AM

@VergenSoldie: you can do that. If you control either for enough time to create a nexus or a command center, then you

can make workers of your own and then make the respective races units.

JetfirePrime 5 days, 17 hours ago

@Hoefty: It doesn't matter because building the other races units take up any supply, control and Psi like someone had 170

control out of 200 and building other races units like a carrier will count to the overlords supply therefore equals 176 control

out of 200 no matter how many pylons, depots or overlords you have.

Jim 5 days, 12 hours ago

@JetfirePrime: You get 200 supply per race. You can control up to 600 units!

Devek 4 days, 19 hours ago

@Jim: Didnt they "fix" that i thought it was only like that with Dark Archons in SC1?

JetfirePrime 4 days, 15 hours ago

@Devek: That is what I'm trying to tell you. Zerg used infestors to make protoss units and if they are controlling 170 units

of Zerg no matter how many pylons or overlords you have adding a carrier will result in the player use 176 worth of control

of units.

JetfirePrime 2/13/11 3:12 AM

Man those half alien humans that hatch from swarm eggs spawned from infestors last only half a minute and totally meant to hit the

bases that are near the rich mineral fields.

Rig 2/2/11 2:55 AM

I got tosay even thtough it would be OP,neuralparasite would be awesome lasting longer

bubble 1/27/11 5:27 AM

I like having 2v2 partners who use this unit. It really comes in handy for the Fungal Storm combo.

THEnoob 1/24/11 11:46 PM

nice when the enemy has a thor paired w/ 20 marines. Sneak to the back, mind control the thor, wreck havoc.

Infested marines are also very economical.

http://us.battle.net/sc2/en/game/unit/infestor[3/2/2011 3:27:13 PM]


Infestor - Game - StarCraft II

Cavyking 1/24/11 4:56 PM

infesters rock!!!! an army of them can take out a large base easy. infested terror!

Aftermath 1/18/11 11:25 PM

I miss defilers from sc1. =-( It was so useful to just sacrifice a bit of your army to get the energy you needed, especially vs. EMP,

instead of waiting a long time after spawning

Cavyking 1/23/11 6:45 PM

@DaKing: infesters r way better

TheCrazyOne 2/10/11 10:04 PM

@Cavyking: HELL NO, dark swarm was incredibly powerful ageist terran and protoss and plague kicked ass as well. Just

watch some of the old pro matches if you don't believe me. I'll take defile over an infestor any day. (Also you spelled

infestor wrong)

Cavyking 2/13/11 8:07 PM

@TheCrazyOne:

1. Infestors can move under ground

2. they can mind control 4 a short time

3. they can create inffested marines

the only thing that could make them better is if they had plague

stickyshooZ 1/16/11 9:07 PM

Kind of wish they were more in the way of Dark Archons from BW - that is, that the mind control shouldn't wear off. Or if it does, it

should only wear off once the Infestor is killed - having a time limit in combination with the Infestors inability to move while performing

the ability is kind of annoying.

Wesley 1/26/11 1:26 AM

@stickyshooZ: Ya I miss playing as protoss and mind controlling a protoss and a drone so i can get all three races.

Wesley 1/26/11 1:27 AM

@Wesley: er i mean a scv not a protoss...

http://us.battle.net/sc2/en/game/unit/infestor[3/2/2011 3:27:13 PM]


Infestor - Game - StarCraft II

VergenSoldie 1/9/11 3:40 PM

all zerg are immund to funglegrouth,why strong against mutalisks wich is a lovely thing for killing them?!

Froopermoop 1/17/11 8:02 AM

@VergenSoldie: I suppose they ran out of ideas. Zerg are huge spammers, and ultras are immune :/

TehTealThief 1/18/11 2:07 AM

@VergenSoldie: Dude ALL units are affected by fungal growth zerg or not zerg. And mutas are the best targets cuz all u do

is fungal growth a flock and summon infested terrans which DESTROY mutas and u can beat 9 mutas with 2 infestors. I

HAVE DONE THIS and i do not know where u came up with tha fact that aerg is immune to fungal growth....

TheCrazyOne 2/10/11 10:06 PM

@TehTealThief: True, it's more the infested terrans than the fungal growth that makes infests a good counter to mutas

VergenSoldie 2/18/11 4:38 PM

@Froopermoop: Queens are immund and you can get them there mind control

VergenSoldie 2/18/11 4:40 PM

@TehTealThief: zerg are hert but they can still attack try doing it on your own zerg and allow them to attack the infester

youll see

Destructor 1/7/11 2:19 AM

Theres this girl at school that reminds me of an infestor. Too much fungal growth...

BlindMinus 1/22/11 1:10 AM

@Destructor: LMAO you just made my day

nickhunter 1/3/11 6:55 AM

Has anyone ever tryied a 4 infestor rush? it is a game ender alot like the triple overseer rush

Toni 1/17/11 8:45 AM

@nickhunter: do you have any replay so i can tried the build up?

VergenSoldie 1/2/11 10:47 PM

Eat my roots! What is this,a reaver

http://us.battle.net/sc2/en/game/unit/infestor[3/2/2011 3:27:13 PM]


Infestor - Game - StarCraft II

Anth 1/1/11 11:24 PM

The ability to control workers isn't that great, at least vs. Terran, you have to control them multiple times to complete the entire build

because the neural parasite wears off.

If this unit didn't exist Zerg would be very, very weak.

Strobe 12/29/10 10:14 PM

i sometimes do and burrow them to take into a base or expansion.....but i never thought of using their neural parasite ability to control

the enemy's workers and build another races buildings...........i'll keep that in mind......

Riku 12/25/10 7:01 PM

no one masses these..............sometimes i do

XiON 1/23/11 6:53 AM

@Riku: Correction, LiquidTLO masses these every time he's zerg. (and he pwns with them)

Cavyking 1/23/11 6:55 PM

@XiON: i mass them they are great fun to sneak in a helpless players base. i once had like 50 of them. hehe

Haruhi 12/25/10 2:56 AM

I'm now going to be Zerg instd of Terran. I'm now going to build Infestorz tht will control my enemyz! hehehehehehe I want 2 armyz

while zerg.

Natman 12/24/10 4:17 PM

they look kinda like zerg reavers

Whaleye 12/23/10 3:53 PM

how are these good against immortals? imortals do extra damage to armored

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http://us.battle.net/sc2/en/game/unit/infestor[3/2/2011 3:27:13 PM]


Infestor - Game - StarCraft II

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