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Warp Prism - Game - StarCraft II

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STARCRAFT II GAME UNITS WARP PRISM

Previous Protoss Unit: Immortal Next Protoss Unit: Colossus

UNITS

WARP PRISM
For thousands of years the
Protoss have studied the nature
of time and space, gaining
insight into the universe’s
greatest mysteries. Using
psionic manufacturing
processes, they created a
robotic mind whose
programming is built into the
molecules of an advanced crystal lattice. The resulting
device is able to manipulate matter and energy with
incredible precision. Warp Prisms are used primarily to
transport forces on the battlefield, but they can also be
deployed into Phasing Mode so as to power nearby
structures if necessary. When Warp Prisms are in this
mode, they can temporarily replace destroyed Pylons or
enable rapid expansion.

UNIT STATISTICS

3D MODEL BASIC INFORMATION PRODUCTION COMBAT

Race: Protoss Producer: Robotics Facility Upgrades:


Life: 100 Hotkey: A
Shield: 40 Cost: 200 -
Armor: 0 (+3) Supply: 2
Ability:
Movement:Normal Build time: 50

http://us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]


Warp Prism - Game - StarCraft II

Attributes: Armored - Mechanical -


Psionic

GENERAL STRATEGY

Armored transport craft that can ferry units across the battlefield.
Can shift to Phasing Mode to project an energy field like the Pylon,
which provides power to Protoss structures. The energy field also allows

for the warping in of units and construction of structures.


Can pick up and drop off units in both Transport and Phasing Mode.
Raid enemy bases efficiently by unloading troops in, switching to
Phasing Mode and warping in reinforcements via your Warp Gates.

UPGRADES

GRAVITIC DRIVE: Passive bonus to the Warp Prism’s movement speed.

COUNTERMEASURES

VS Terran

Build Missile Turrets around your mineral line to discourage drops.


Build a few Vikings to intercept Warp Prisms.
Use Marines, preferably with Stimpacks, to bring them down quickly.

VS Zerg

Build Spore Colonies around your mineral line to discourage drops. Be sure
to attack the enemy ships with your Queen as well.
Spawn Mutalisks; their flight speed will ensure the enemy will have a hard
time getting away.

Use Hydralisks and research the Grooved Spines upgrade.

http://us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]


Warp Prism - Game - StarCraft II

VS Protoss

Build Photon Cannons around your mineral line to discourage drops.


Use Stalkers and research Blink to more effectively give chase to invading
Warp Prisms.

Deploy a few Phoenix fighters to eliminate the enemy transports.

TERRAN PROTOSS ZERG

Probe Zealot Stalker Sentry Observer Immortal Warp Prism Colossus

Phoenix Void Ray High Templar Dark Templar Archon Carrier Mothership

Comments (90)

ADD A REPLY

Zealous 3 hours, 30 minutes ago

Dosent it seem like a warp prism would be able to hold alot more units since it just converts them into energy.

ThePreator 1 day, 13 hours ago

they should be stelthed

DuskSilence 2/21/11 8:57 PM

You know, that's a very fancy discription of all the intricate little things building up this highly-advanced peice of machinery avaliable only

to the highly-advanced protassians.

And it only costs 200 mins ^^

http://us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]


Warp Prism - Game - StarCraft II

VoodooChild 2/13/11 11:23 PM

Warp Prism... Coolest... portrait... ever...

Oh, and besides warping Dt's on your enemy's mineral line, you can also warp HT and Psi Storm the crap out of their workers

hasaboo 2/10/11 5:16 AM

ERROR ERROR ERROR the web site is all messed up

Frostlord 2/10/11 4:54 AM

Yeah, I have noticed a whole bunch of errors, check out the infestor!

cyberguy 2/6/11 9:48 PM

LOL. read this 'warp prism; increases movement speed of observers. wow. blizzard really needs to work more on there unit bios. and this

is a upgrade for a warp prism

darkemblem 2/2/11 5:59 AM

I think that maps like lost temple or any map with a ledge can be abused with warp prisms almost as much as medivacs, warp in units

then leave or on maps with 4 spawning locations mess with your opponents mind as you warp in units or just transport them, I use them

when using a 2 gate robo build

Dabura 1/27/11 5:04 AM

You can warp in cannons with these as well in the back of an opponent's base.

Doncroft 1/12/11 12:24 AM

Have you seen how fast an upgraded Warp Prism is? As fast as a Mutalisk. Very fast.

Bojimbs 1/2/11 6:45 AM

Actually I think that this is one of the most effective units in the game! If you can get 2 of these into phasing mode near an enemies

main base minerals u can get some stalkers and shoot the gatherers down while a noob opponent's army is gathering at the middle of the

map!

icephoenix 1/28/11 5:57 AM

@Bojimbs: dts are a better chioce

TTB 1/31/11 1:15 AM

@icephoenix: I've won many a 3v3 with Warp Prism'd DT rush =D

http://us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]


Warp Prism - Game - StarCraft II

Hakutsuru 12/25/10 11:08 PM

least used unit in the game.

Am I right?

pacifist 12/30/10 1:57 AM

@Hakutsuru: you r, but a lot of people overlook there purpose while playing as protoss.

bubble 1/27/11 4:55 AM

@pacifist: lol its like the Sentry. I don't see anyone use them often.

Hakutsuru 1/30/11 7:06 AM

@bubble: you don't watch pro games do you?

TTB 1/31/11 1:17 AM

@bubble: Sentries are actually REALLY important...Guardian Shield for reduced enemy range damage and Force Field for

blocking off your ramp, or stopping ground units from reaching Stalkers and Colossi.

SwiftDeath 2/10/11 7:34 PM

@Hakutsuru: Least used when it should be used more often, too many deathballs for people to consider it's potential.

Chase 12/24/10 2:04 AM

energy radius needs to be bigger

Protocol 12/14/10 3:43 AM

good army...: 8 voids 4 carriers 7 immortals, 2 colossi, 10 stalkers, 4 sentries...

with this I always have the top score in the game

Galerunner 1/22/11 8:25 PM

@Protocol: That would be a good army. If you have the time to build that army, though, then your opponent obviously isn't

doing his job right. Vikings would negate Void Rays, Carriers and Colossi, bio ball gets rid of Stalkers/Sentries/Immortals.

Espearican 12/13/10 10:07 PM

Cloaking ability?

http://us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]


Warp Prism - Game - StarCraft II

Dekronos 12/15/10 5:47 AM

@Espearican: these units don't cloak on their own, but with the cloak aura of a mothership...

Dekronos 12/13/10 6:41 AM

That may be do to the fact that you can now gate infantry to any psi power zone now, such as those produced by these. Just have four

or more gates in warp mode and selected at once to see the advantage of that.

A good use for these as a shuttle would be for a probe and some immortals for armor support. Unload all, then have the probe warp in a

pylon out of the way (so you have a back up back door) while you warp in Dark Templar and,or other infantry under the prism

Doncroft 12/11/10 6:42 AM

These BADLY need a + 10 or 20 shield buff. They're so much weaker than shuttles. I'm scared to put anything in them do to their sheer

fragility.

Starviper 12/3/10 7:53 PM

Protoss Rant #6: Warp Prism: While I still stand by what I said two posts ago, I have another thing to add; why do zealots take up 2

cargo slots? Granted, They're tall, but in order to adapt to the atmosphere of SCII, Zealots should only take up one space in a transport.

StopMoving 12/5/10 6:10 PM

@Starviper: zealots are the strongest tier 1 unit-also they take up 2 supply

plus: can kill 4 zerglings, up to 3 marines

CLockwerk 12/9/10 11:56 PM

@Zeratul: Eh, not the strongest but the most tanky. Marines are excelent and well rounded, good for many situations, and

always a good idea to mix a few in the army. Zerglings are so dirt cheep it's incredibly easy to mass them. When you can

get a good amount and with good positioning and timing, zerglings can shred through many ground armies. Zelots are the

most tanky. Now, even though they have a good amount of health, they can be easily kited. The pathing on charge is weird,

you'll often see zelots running circles around the opponents army. In all, zelots need some sort of pathing fix to charge,

they are to easly kited otherwise.

creamwolf 12/11/10 7:11 AM

@Starviper: they take up 2 supply DERRR

pacifist 12/30/10 1:55 AM

@Starviper: protoss would be too good if they lowered the cost or reduced supply from 2 to 1 for zealots.

darkemblem 2/2/11 5:56 AM

http://us.battle.net/sc2/en/game/unit/warp-prism[3/3/2011 9:43:21 AM]


Warp Prism - Game - StarCraft II

@StopMoving: 4 zerglings are the same price of 1 zealot and if you get can surround with zerglings you can kill the zealot

with 4 zerglings

DELTAFORCE 12/1/10 11:47 PM

Go behind lines and warp in Dark templars. :)

GSDfanX 1/25/11 4:16 AM

HECK YEAH!!!

@DELTAFORCE:

Starviper 11/24/10 8:08 PM

WEAKEST TRANSPORT

Ironspider 12/7/10 2:04 PM

@Starviper: Strongest. if your Warp Prism dies, then no one dies with it.

Doncroft 12/11/10 6:43 AM

@Ironspider: You mean if you don't put anyone in it and just use it to warp in. Not always the best idea.

LEE 11/15/10 9:48 PM

need bigger warp zone!!. i usually build 6-10 gates...

PunsRus 11/15/10 5:23 PM

lmao BF injections ;)

Xelandrex 11/14/10 6:51 PM

<3 backdoor warpins

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Warp Prism - Game - StarCraft II

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