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Digital delivery of video game content has been touted as the future of the
industry since the late 1990's, but is only now beginning to take a foothold in the
marketplace. According to the NPD group, of all PC games sold in the United
States in 2008, roughly 17 percent were through digital channels rather than
physical retailers.1 By the fourth quarter of 2011, digital sales jumped to $3.33
billion (43%) while physical retail sales dropped to $4.5 billion (57%). 5
Accounting for much of those sales is the Steam distribution software, created by
Valve Corporation and initially released in 2004, which reaches over 20 million
PC gamers worldwide, and supports over 700 games.2 Steam allows gamers to
securely purchase and download digital copies of popular games onto multiple
PCs. Its popularity has turned it into a thriving social community. Console gamers
are increasingly getting in on the act as well: 18% and 10%, respectively, of
Microsoft's Xbox Live service and Sony's Playstation Network have regularly
purchased content.3
The future of the market looks to be geared even more towards online
distribution, like the OnLive digital gaming service that redefines not only how
gamers purchase their games, but on what platforms they play them on. OnLive
allows subscribers to play any game, regardless of technical requirements, on
any PC or television set (through a set top box). The heavy processing of the
games graphics are performed on OnLive's own servers, while the images are
streamed to the user, whose control commands are then streamed back to the
server. A game as technologically sophisticated as Crysis can then be played on
hardware as basic as a netbook or even a smartphone.
Sources:
1
John Guadiosi - Digital downloads spell end for videogame stores?
http://www.reuters.com/article/technologyNews/idUSTRE5596CX20090611?
feedType=RSS&feedName=technologyNews&pageNumber=1&virtualBrandChan
nel=0
2
http://store.steampowered.com/stats/
3
Luke Plunkett - So How Many People Actually Buy Stuff Over XBLA or the
PSN? http://www.kotaku.com.au/2009/06/so-how-many-people-actually-buy-
stuff-over-xbla-or-the-psn/
4
Mike Rose -
http://www.gamasutra.com/view/news/169040/NPD_40_of_freemium_players_pa
y_for_ingame_upgrades.php
5
Mark Raby - http://www.slashgear.com/npd-calculates-3-3-billion-in-digital-
game-sales-in-us-and-europe-in-q4-2011-22219701/