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Starship and Vehicle Sheets

for the Star Wars Roleplaying Game Saga Edition


Sterling Hershey

Star Wars Saga Edition starship and vehicle stat blocks are built to be
easy for the gamemaster to use during the game, by pre-
calculating the stats for the most likely crew type and experience
level. However, this approach sacrifices ease of play when other
characters – player or gamemaster – take control of a vehicle.
It is easy for a player to adjust their own ship's stats for their
character's own abilities and skills between games. Grabbing one in Second copy provided below for cutouts/handouts.
the middle of a combat encounter is another thing entirely.
The Starship and Vehicle Cheat Sheet below is designed to make
adjusting pregenerated and published stats easier to do on the fly.
The blank Starship and Vehicle Sheet on the next page is for use
with a character's own vehicle, or for building a new one from
scratch or using the Stock Ship system in Starships of the Galaxy.

Starship and Vehicle Stat Block Cheat Sheet Starship and Vehicle Stat Block Cheat Sheet
Vehicle size and type No changes Vehicle size and type No changes
Init Pilot's Initiative skill+vehicle Size mod+vehicle Dexterity mod Init Pilot's Initiative skill+vehicle Size mod+vehicle Dexterity mod
OR if trained in Pilot, use Pilot skill + vehicle Size modifier OR if trained in Pilot, use Pilot skill + vehicle Size modifier
+vehicle Dexterity modifier +vehicle Dexterity modifier
Senses Pilot/crew Perception skill Senses Pilot/crew Perception skill
Defenses Ref = 10+vehicle Dex modifier+vehicle Size modifier Defenses Ref = 10+vehicle Dex modifier+vehicle Size modifier
+armor bonus OR Pilot's heroic level +armor bonus OR Pilot's heroic level
(flat-footed = Ref minus vehicle Dex modifier), (flat-footed = Ref minus vehicle Dex modifier),
Fort No changes Fort No changes
hp; DR; SR; Threshold No changes hp; DR; SR; Threshold No changes
Speed No change Speed No change
Ranged No change to weapons, see below for attacks Ranged No change to weapons, see below for attacks
Fighting Space No change; Cover No change Fighting Space No change; Cover No change
Base Atk Per pilot and/or gunner Base Atk Per pilot and/or gunner
Grp Pilot Ranged BAB+vehicle Str mod+grapple Size mod Grp Pilot Ranged BAB+vehicle Str mod+grapple Size mod
Abilities Str, Dex, Con, Int No Changes Abilities Str, Dex, Con, Int No Changes
Skills Initiative See above, Mechanics per pilot/crew, Perception per Skills Initiative See above, Mechanics per pilot/crew, Perception per
pilot/crew, Pilot per pilot+vehicle Size mod+vehicle Dex mod, pilot/crew, Pilot per pilot+vehicle Size mod+vehicle Dex mod,
Use Computer per pilot/crew Use Computer per pilot/crew
Crew No change (skill per crew); Passengers No change Crew No change (skill per crew); Passengers No change
Cargo; Consumables; Carried Craft No changes Cargo; Consumables; Carried Craft No changes
Hyperdrive No changes (except astromech's abilities in starfighters) Hyperdrive No changes (except astromech's abilities in starfighters)
Availability; Cost No changes Availability; Cost No changes
Weapons (pilot) Weapons (pilot)
Atk Pilot Ranged BAB+vehicle Intelligence modifier+range modifier Atk Pilot Ranged BAB+vehicle Intelligence modifier+range modifier
+2 if trained in Pilot (-5 when using autofire), +2 if trained in Pilot (-5 when using autofire),
Dmg (Weapon damage+1/2 heroic level+misc modifiers) x multiplier Dmg (Weapon damage+1/2 heroic level+misc modifiers) x multiplier
Weapons (gunner) Weapons (gunner)
Atk Gunner Ranged BAB+vehicle Intelligence modifier+range Atk Gunner Ranged BAB+vehicle Intelligence modifier+range
modifier (-5 when using autofire), modifier (-5 when using autofire),
Dmg (Weapon damage+1/2 heroic level+misc modifiers) x multiplier Dmg (Weapon damage+1/2 heroic level+misc modifiers) x multiplier
Vehicle size modifiers: SWSE Core Rulebook page 166 Vehicle size modifiers: SWSE Core Rulebook page 166
Grapple modifiers: SWSE Core Rulebook page 153 Grapple modifiers: SWSE Core Rulebook page 153

Ship and Vehicle Sheets created by Sterling Hershey Star Wars ©Lucasfilm, Ltd. Star Wars RPG Saga Edition © Wizards of the Coast
www.sterlinghershey.com www.starwars.com www.wizards.com
Name: Class: CL:
Size Size Modifier Type
Initiative = pilot's Initiative + vehicle Size modifier + vehicle Dexterity modifier
OR = Pilot skill + vehicle Size modifier + vehicle Dexterity modifier (must be trained in Pilot)
Senses = pilot/crew Perception skill Sensors = system operator's Use Computer skill
Defenses
Reflex = 10 + vehicle Dex mod. + vehicle Size mod. + armor bonus OR pilot's heroic level
Flat-footed = 10 + vehicle Size mod. + armor bonus OR pilot's heroic level
Fortitude = 10 + vehicle Strength modifier
Hit Points current, total Damage Reduction Shield Rating current, max.
Threshold = Fortitude Defense + vehicle Size mod. Shield Recharge = system operator's Mechanics skill

Condition Track - Penalties apply to all vehicle defenses, attacks, crew skills and ability checks.

Normal -1 -2 -5 -10 Disabled (all systems and propulsion non functional)

Speed
Fighting Space Cover
Grapple = Pilot Ranged base attack bonus + vehicle Str modifier+ grapple Size modifier (SWSE p153)

Abilities Str mod Dex mod Con mod Int mod

Crew ; Passengers
Cargo Consumables Carried Craft
Hyperdrive Payload
Availability Cost
Weapon Systems
Weapon: Pilot Gunner
Attack = ranged BAB + vehicle Int. mod + misc mods (+range modifier,+2 Pilot trained & operated, -5 autofire)
Damage =( weapon damage + 1/2 heroic level + misc modifiers) x multiplier

Weapon: Pilot Gunner


Attack = ranged BAB + vehicle Int. mod + misc mods (+range modifier,+2 Pilot trained & operated, -5 autofire)
Damage =( weapon damage + 1/2 heroic level + misc modifiers) x multiplier

Weapon: Pilot Gunner


Attack = ranged BAB + vehicle Int. mod + misc mods (+range modifier,+2 Pilot trained & operated, -5 autofire)
Damage =( weapon damage + 1/2 heroic level + misc modifiers) x multiplier

Weapon: Pilot Gunner


Attack = ranged BAB + vehicle Int. mod + misc mods (+range modifier,+2 Pilot trained & operated, -5 autofire)
Damage =( weapon damage + 1/2 heroic level + misc modifiers) x multiplier
Notes:

Starship and Vehicle Sheets www.sterlinghershey.com Sterling Hershey

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