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Final Fantasy X-2 (PS2) FAQ/Walkthrough by Karpah and Psycho Penguin v1.

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'Memories are nothing but tools to make you forget who you are now.'

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| YE OLDE TABLE OF CONTENTS |
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- 1.0 - INTRODUCTION
1.1 Introduction to Guide
1.2 Introduction to Authors
- 2.0 - GAME BASICS
2.1 Storyline
2.2 Controls
2.3 Characters
2.4 Battle System
2.5 Missions
2.6 Misc. Basics
- 3.0 - QUICK WALKTHROUGH
3.1 Chapter 1
3.2 Chapter 2
3.3 Chapter 3
3.4 Chapter 4
3.5 Chapter 5
- 4.0 - 100 PERCENT WALKTHROUGH
4.1 Chapter 1
4.2 Chapter 2
4.3 Chapter 3
4.4 Chapter 4
4.5 Chapter 5
- 5.0 - OPTIONAL STUFF
5.1 Sphere Break
5.2 Calm Lands Attractions
5.3 Clasko's Chocobo Ranch
5.4 Lightning Tower Calibration
5.5 Cactuar Nation
5.6 Blitzball
5.7 Gunner's Gauntlet
5.8 Al Bhed Primers
5.9 Desert Digging
5.10 Thunder Plains Puzzle Cavern
5.11 Mi'ihen Highroad Fiend Colony
- 6.0 - FREQUENTLY ASKED QUESTIONS
6.1 Regular Playthrough
6.2 100 Percent Playthrough
6.3 Optional Stuff
- 7.0 - CHARACTER DEVELOPMENT
7.1 Dresspheres
7.2 Accessories
7.3 Garment Grids
- 8.0 - LISTS
8.1 Items
8.2 Key Items
8.3 Bestiary
- 9.0 - OTHER INFORMATION
9.1 Credits
9.2 Revision History
9.3 Author's Information
- 10.0 - CONCLUSION

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| 1.0 | INTRODUCTION | 1.0 |
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Final Fantasy X-2. The name strikes fear into some people's hearts.
Most people initially thought that the game shouldn't exist. I'll admit, I was
one of them. Final Fantasy X, a very good game in most people's opinions, had
a brilliant ending that left no opening for a sequel whatsoever. Yet, two
years later, here we are. Back in Spira. Imitating Charlie's Angels. Boy, that
one's gonna go down well with the male consensus.
But the game is, nonetheless, enjoyable. Which is why I, Karpah, spent fifty
hours over the course of a week playing it and Steve refused to go near it for
a very long time. I beat the game before he did, and he bought it six months
before I did.
I'll keep this short because the guide is so damn long. On with it! Enjoy!
Music recommendations while reading this guide:
Becky: 1000 WORDS by Jade. Orchestral version if you can get it. Oh yeah.
Steve: "It's All About the Pentiums" by Weird Al, "Bleeding In My Hands" by
Fuel
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1.1 INTRODUCTION TO GUIDE
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Hello everyone, and welcome to another Final Fantasy X-2 guide. This is Karpah
and Psycho Penguin's second attempt at a co write, but our first one we
actually completed. And boy did it take a long time, with several breaks along
the way, but we hope you enjoy the completed project.
Karpah did game basics, Chapter 1, Chapter 4, half of Chapter 5, Sphere Break,
Chocobo Ranch, Lightning Tower, Gunner's Gauntlet, Garment Grids, accessory
locations, and Key Items. Psycho Penguin did the rest. We took notes for each
other's walkthroughs. :)
Enjoy!
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1.2 INTRODUCTION TO AUTHORS
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Karpah: Howdy all! How are we all today? Ready to kick some X-2 ass? Good
good. Me and my baby worked our asses off to make this guide good, so I hope
you enjoy it. Enough about the guide! Let's talk more about it's sexy female
author, eh? *winks* No, actually, Steve paid me to say that. My bad. Go read
about him, he's interesting. He's a guy. Guys are good.
Psycho Penguin: Hey all, welcome to another one of my guides. I had a goal to
write for all the Final Fantasies, as you may know. That goal may or may not
be on still.. and if it is, this is certainly a good step :) This is the first
of hopefully many co written guides with my sexy soulmate, and I happen to
think it's my best guide yet. What is there to know about me? I love sports,
games, writing, and wrestling, and I don't mind emails as long as they ask
good questions and are polite.

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| 2.0 | GAME BASICS | 2.0 |
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Well, seeing as Psycho Penguin hates doing game basics with a passion, this
job got dumped in my lap. You'll probably note that I'm a lot more informal
with my work than he is, but I do go out of my way to be as thorough as
possible anyways.
This section is divided into several parts, and together they hopefully give
you a detailed overview of the systems of Final Fantasy X-2. If I fail
miserably, e-mail my other half and he will fix them up for me ;)
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2.1 STORYLINE
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Seeing as this game is indeed a sequel to the immensely popular Final Fantasy
X, it is recommended that you play that game first to get a feel for the
storyline. However, it is not necessary, and the game does a decent job of
filling in the blanks on Spiran history, and our characters' history, as you
go along.
Two years ago, a group of characters set out on a pilgrimage across Spira,
from the isle of Besaid to the ruins of Zanarkand, to gain the ability to
defeat Sin, a deadly creature that was terrorizing all of Spira. One of these
characters was Yuna, a summoner, able to call forth the power of the aeons to
do her bidding. Another of these characters was Tidus, a mysterious character
not of their world, and the two forged a strong bond and fell in love.
At the end of the journey, Yuna, along with her guardians, managed to
successfully defeat Sin and bring the Eternal Calm to Spira. But Tidus did not
- could not - survive in Spira after Sin's death. Yuna was shattered.
Fast forward to the current day. Yuna has retired from being a summoner and
is living a peaceful life back in Besaid. However, she is not content
- she misses Tidus terribly. One day, her cousin, Rikku, who was also with her
two years ago, appears with a sphere, a video recording if you like - a man
has been taped within, one bearing a striking resemblance to Tidus. He's
imprisoned in a cage, talking about saving the summoner... which Tidus did
indeed do. Who is this mysterious man? Could he really be Yuna's lost love?
With some smooth moves, Rikku encourages Yuna to join her group of sphere
hunters, who track the globe in order to dig up spheres of Spiran history,
similar to the one she has now. So the two, along with Paine, a young moody
woman with a hidden agenda, they set out to uncover the truth of what is
contained in the mysterious sphere - and what they find is not what you will
expect.

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2.2 CONTROLS
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Controls are fairly simple in Final Fantasy games, no? Final Fantasy X-2 isn't
that much different, but it does introduce some new (long-awaited) concepts,
using new buttons.
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| FIELD |
------------------------------------------------------------------------------
These are the ones you use walking around on the main map. Common sense,
right?
D-Pad: Move Yuna
Left Stick: Move Yuna
Triangle: Enter menu
Square: Pitch to people (publicity/PR missions), skip scene (if paused
during scene)
Circle: Jump/climb (certain places only)
X: Activate (chest/NPC/item/etc.), continue, OK
Start: Pause (during scenes)
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| MENU |
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These are used in the main menu screen (opened by pressing Triangle on the
field).
D-Pad: Move cursor
Left Stick: Move cursor
Triangle: N/A
Square: N/A
Circle: Cancel
X: OK, confirm
L1/L2: Switch between characters or dresspheres (only in some sections)
L2/R2: Fast-scroll through lists forward/backwards
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| BATTLE |
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The battle gets its own whole set of controls. Whee!
D-Pad: Move cursor (in menus, between targets)
Left Stick: Move cursor (in menus, between targets)
Triangle: Cancel turn (switch to next character in line)
Square: N/A
Circle: Cancel
X: OK, confirm
L1: Open Spherechange menu
R1: Activate Special Dressphere in Dressphere menu (if applicable)
L2/R2: Fast-scroll through lists forwards/backwards
Start: Pause

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2.3 CHARACTERS
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Final Fantasy X-2 is very unique in the fact that it has only three playable
characters, and you are therefore forced to use these three characters only
during the entire game. While this sounds negative, it is important to know
that these three girls can each hold any job in the game, due to the
Dressphere system explained fully in section 7.0, Character Development.
Therefore, the sky is the limit with how you want to train each character.
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| YUNA |
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Age: 19
Default Dressphere: Gunner
Yuna is the High Summoner, famous all around Spira for being the one to defeat
Sin two years ago. Everywhere she goes, she gets people flocking to her side,
but all she wants is a little peace and quiet... and to be able to solve the
mysteries of the sphere. Is it really 'him'? Or does it just look like 'him'?
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| RIKKU |
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Age: 17
Default Dressphere: Thief
Rikku makes her return from FFX, as loud and annoying as ever. Always the
peppy dumb blonde of the group, she sought to do good by showing Yuna the
sphere containing 'you know who'. Now, after encouraging Yuna to join the
Gullwings, she's on the ride of a lifetime solving age-old mysteries and
saving the world in her spare time.
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| PAINE |
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Age: 18
Default Dressphere: Warrior
Not much is known about Paine, the young silent warrior. She joined the
Gullwings because she always wanted a chance to ride on an airship, but she
has her own reasons for being in the best sphere hunting group in Spira.

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2.4 BATTLE SYSTEM
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Okay, hands up who liked the Conditional Turn-Based (CTB) battle system from
Final Fantasy X?
*my hand is the only one that goes up*
Well you'll all be glad to know it's gone for good. The familiar Active
Time-Bar (ATB) system from every other previous Final Fantasy is back with us,
in full glory.
When battles begin, you'll see that each girl in battle has a green time-bar
in the lower right hand corner, beside their name. Each bar fills up slowly
automatically, and when one bar is full, that girl is able to take their turn.
Once they have completed their turn, the bar empties and begins to fill slowly
again. While the bars is filling, the girls cannot perform any actions, they
must simply wait.
When a girl's turn comes up, she will have a number of commands at her
disposal, depending on her current dress. These include (but are not limited
to):
- Attack: The girl will rush up to and strike one enemy. Not available
for Songstress, Black Mage, or White Mage.
- Black Magic: The girl can cast any black magic spell she has learnt. An
inherent Black Mage ability.
- Arcana: The girl can use any of the Arcana abilities of the Dark
Knight. An inherent Dark Knight ability.
- Steal: The girl will attempt to steal an item from the chosen enemy.
An inherent Thief ability.
- Item: The girl will use an item from the party inventory. Available
for all dresses.
Some actions, once selected (such as Attack), will be performed as soon as the
girl gets an opportunity to (ie. once animation sequences are complete, once
she finishes being attacked, etc.). Once performed, the green bar depletes to
empty and starts filling up again slowly. Most other actions require a charge
time, a new feature into an ATB-system RPG. A new purple 'wait' time-bar will
replace the green bar, signifying the charging of the attack. Once the purple
bar has filled, the girl will execute the action as soon as she gets the
opportunity to. Once executed, the girl will recieve another turn immediately
to make up for the waiting time.
Different wait actions (actions that require a wait bar) require different
charge times, and this is signified by the length of the wait bar. Commands
like Mix and Howl have a long wait time, while an Alchemist with the ability
Items 2 learned has a very short wait time for the Item command.
Different no-wait actions (actions that are performed immediately) also have
different recovery times, signified by the length of the green time bar after
the attack has been performed. The attack command has a short recovery time,
while the Trigger Happy command has a full-length green recovery bar, by far
the longest of any command.
If timed well, offensive actions can be performed sequentially in a chain
attack, each attack in the chain doing significantly more damage than it would
normally. This can be done by doing things like chaining a separate attack on
the end of a Trigger Happy, by performing a normal attack just before a girl
lets loose with a black magic spell, or by countering an attack on you just
before you perform your own attack.
Fiends and other enemies have no such ATB, well, not a visible one anyways.
They will take turns at intervals just like our girls do, and each enemy has
its own set of possible attacks and specials. It's up to you to learn,
anticipate and respond to the enemy attacks. Have fun :-D

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2.5 MISSIONS
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Unlike every conventional Final Fantasy game before it, X-2 weaves a mission
system into it's gameplay. Every task you're asked to complete in the game is
given to you in the form of a mission - with its own rewards accordingly.
Missions can come from anywhere - events you witness, or have happen to you,
or people you talk to. You'll know you've got one when the Mission
Time! screen (complete with cheesy music) appears. Similarly, the task pitched
can be anything - retrieve a sphere, defeat a particular enemy, make it from
point A to point B in one piece. Your overall objective will be given to you
at the start of the mission - it may be related to the mission description, it
may not.
You can be involved in more than one mission at any one time. Some are very
quick to complete, and you will set out to do it as soon as you receive it,
and others span almost the entire length of the game (PR mission springs to
mind for this one). The only missions necessary to complete are the ones you
recieve at the Hotspots of the game, as those are part of the main quest of
the game and you cannot proceed further with the story until all Hotspots are
cleared (Mission Complete!)
Stuck with some miscellaneous quest you don't like? (Like trying to match-make
a few monkeys for some unknown reason?) Skip it. But if you're sent off to
find a very important person such as Wakka, you better do it because no-one's
gonna like you if you don't, and no-one will give you any more missions until
you find him.
Some people have gripes about the mission system, saying it doesn't fit in the
Final Fantasy realm. But really, it's not that much different than any
conventional system. Now, when you're asked to complete a specific task,
you'll simply get a Mission Time screen giving you specific information about
the task. That's about it. Voila!

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2.6 MISC. BASICS
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I dunno why Steve assigned me to do this section. I don't know what's supposed
to go in it, really. Hints and Tips, maybe? Okay, we'll go with that.
- While you'll collect a number of Garment Grids and Dresspheres in the game,
you will in no way use them all. Find the ones you like, that suit your
style of play, with the abilities you want, and use them. For dresspheres,
master them. Get more than one person mastering them. But always remember to
keep someone in defense, as in an emergency, you might need a spot of
healing that items simply can't cover.
- If you're going for 100% completion, don't skip (Start/square) story scenes.
You need to watch them fully to get 100%, which is why we've detailed them
in the walkthrough. See, we watched them and were bored to tears by them
too.

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| 3.0 | QUICK WALKTHROUGH | 3.0 |
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If you just need a quick, spoiler free way of playing through the game, this
is the walkthrough for you!

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3.1 CHAPTER 1
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Luca
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1. Observe the pop concert performed by the Yuna impostor.
2. Chase the impostor along the Luca docks.
3. Examine the moogle hiding on dock 2.
4. Defeat Lagos, Ormi and the impostor on dock 3, retrieving Yuna's Garment
Grid.
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Celsius
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1. Talk with everybody on deck.
2. Take a rest in the cabin.
3. Accept the first mission to Gagazet.
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Mt Gagazet
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1. Save Yuna from certain death.
2. Proceed through the ruins, completing the movement tutorials.
3. Go down on the elevator.
4. Meet and defeat the Leblanc Syndicate.
5. Accept the "Outrun the Leblanc Syndicate" mission.
6. Complete the "Outrun the Leblanc Syndicate" mission within the time limit.
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Celsius
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1. Comfort Brother.
2. Collect the Black Mage dressphere.
3. Select a location from the Mission Select menu to visit.
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Besaid Island
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1. Travel to the village of Besaid and watch the entrance scene.
2. Visit Lulu in Wakka's hut.
3. Stay the night in the village.
4. Agree to go look for Wakka, accepting the "Where's Wakka?" mission.
5. Collect the four ciphers located around the island.
6. Unlock and enter the cave near the beach.
7. Speak with Wakka.
8. Find the sphere in the cave.
9. Defeat the Flame Dragon and obtain the White Mage dressphere.
10. Speak to Wakka to obtain the Besaid Sphere and complete the mission.
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Zanarkand Ruins
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1. Watch the entrance scene.
2. Talk with Isaaru, on the hill.
3. Enter the temple and proceed to the Chamber of the Fayth.
4. Talk to Cid and pick a bone with him.
5. Uncover Isaaru's game in the Beyond.
6. Make your way through the Treasure Chamber.
7. Defeat the Guardian Beast and claim the broken sphere.
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Celsius
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1. Watch the scene about the Awesome Sphere in Kilika.
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Kilika Island
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1. Visit Lady Dona.
2. Head north towards the entrance to Kilika Woods.
3. Listen to Nooj's speech.
4. Make your way to the temple stairs.
5. Complete the mission.
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3.2 CHAPTER 2
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Celsius
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1. Watch the automatic scenes.
2. Go to the cabin and push the musicians, in order of size, smallest first.
3. Watch the scene, return to cabin, don't decide who to give sphere to yet.
4. Rest in cabin, then go to bridge and select Youth League.
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Mushroom Rock Road
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1. Give the sphere to Nooj.
2. Watch all the scenes.
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Djose Temple
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1. Head south towards Mushroom Rock Road.
2. Watch cutscene, then get Yuna's special dress sphere.
3. Defeat boss and collect uniform to get mission complete.
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Bikanel Desert
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1. Talk to Nhadala.
2. Go to Oasis, obtain Rikku's dress sphere.
3. Defeat boss, mission complete.
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Mt. Gagazet
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1. Talk to Kimahri twice. Choose second option.
2. Console every Ronso, then go to Scar of Fayth.
3. Climb rocks to right, then go all the way up.
4. Fight the boss, mission complete.
5. Make sure you did everything to do in chapter 2.
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Celsius
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1. Watch the scenes.
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Guadosalam
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1. Enter by airship, watch cutscene.
2. Talk to Logos and Ormi, do massage.
3. Return to where you talked to them.
4. Watch cutscene, boss fight occurs.
5. Get Crimon Report 2 sphere, boss fight.
6. Disable security system, boss fight, mission complete.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scenes.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Bevelle
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Complete the mission, picking up valuable items and defeating a boss.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
3.3 CHAPTER 3
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch scenes.
2. Rest in cabin.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Besaid Island
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Lulu.
2. Watch Beclem and Wakka talk, and follow them to the temple.
3. Talk to Beclem inside the temple.
4. Go into the cloister and talk to Wakka.
5. Defeat a boss to finish the mission.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Kilika Island
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Dona.
2. Pass through the gate unnoticed.
3. View cut scenes at each blocked passage, and one when your party decides
to go above the trees.
4. Get the Samurai dress sphere.
5. Defeat a boss to get mission complete.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Mushroom Rock Road
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch scenes with Yaibal and Lucil.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Airship Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scenes.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Bevelle
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Go deep inside the temple to watch a scene with Gippal.
2. Keep going, until you get to where you fought Bahamut to watch another
scene.
3. Defeat the mini boss, get the Crimson Sphere, and watch it on Celsius.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Djose Temple
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Complete the mission, defeat a boss, get two spheres.
2. When Yuna is on the Farplane, and she mentions she's all alone, push X
until you hear a whistle four times. This is very important.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
3.4 CHAPTER 4
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the scene and learn about Lenne.
2. Meet Paine on the deck of the Celsius.
3. Watch Crimson Spheres 2 and 3 before accessing the CommSpheres.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Spiran CommSphere Network
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Talk with Wakka in Besaid.
2. Talk with Dona in Kilika Port.
3. Talk with Yaibal at Mushroom Rock.
4. Talk with Maroda in Bevelle.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Speak with Buddy to trigger a scene.
2. Speak with Paine about the Hymn of the Fayth.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Moonflow
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Complete the "Where's Tobli?" mission.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Dispatch the Hypellos over the Calm Lands.
2. Practice dancing with Rikku.
3. Watch some more CommSpheres.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Thunder Plains
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Begin the "Concert Clean-Up" mission.
2. Enter the "Fiend Haunt" and defeat the boss fiend, Zalamander.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Talk with Rikku and Paine once each.
2. Talk with Buddy and Brother twice each.
3. Talk with Shinra twice.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Thunder Plains
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. YUNAPALOOZA.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
3.5 CHAPTER 5
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the scene on the deck.
2. Meet with Brother to discuss strategy.
3. Rest in the Cabin and see the scene with Brother.
4. Meet Buddy in the Engine Room.
5. Watch Crimson Sphere 5.
6. Speak wth Buddy and decide on a location.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Tell Brother which hole to jump into.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Farplane
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the scene as the group enters the Farplane.
2. Defeat the series of bosses.
3. Speak with the Leblanc Syndicate before returning to the airship.
4. Enter the swirling vortex.
5. Record all the music notes, playing the keyboards to disable the barriers.
6. Find Gippal, and watch Paine's Sphere.
7. Step on the musical stones in the correct order of the melody.
8. Make your way to Vegnagun and watch the story scenes.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
| | | |
| 4.0 | 100 PERCENT WALKTHROUGH | 4.0 |
| | | |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
This is a 100 percent complete walkthrough for the game. It will help you get
100 percent, but does not fill you in on things that you do not need to get to
get to 100 percent completion. For instance, there are some side quests you
can attempt in chapter 5 that do not give you 100 percent.. so we included
those in the optional stuff guide listed in section 5.0
Psycho Penguin decided to do chapters 2 and 3, while Karpah did chapters 1 and
4. We split chapter 5.. does it really matter who did what though? :P We both
kick total ass, and as much as she doesn't like to admit it, Karpah is the
best writer on the site. Psycho Penguin is all like OMG I hope I don't
disappoint her with this guide.. but he will try his best.
*ahem* Anyways.. the unique part of this guide is that we both decided to do
boss strategies. Each boss has two strategies, since we are completely
different in terms of playing style. Psycho Penguin is a level-up freak, who
gets lots of different abilities. Karpah doesn't like leveling up much.
Therefore, depending on your style, there will be a strategy for you. Neat,
huh?
Enjoy the walkthrough! Each section tells you how much percentage you gain,
and what you have to do in a quick wrapup, followed by a lengthy walkthrough
below for those that need details.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*==---=---=*=---=---=*=-
4.1 CHAPTER 1
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*==---=---=*=---=---=*=-

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Luca (1.6% gain -> 1.6% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Observe the pop concert performed by the Yuna impostor.
2. Chase the impostor along the Luca docks.
3. Examine the moogle hiding on dock 2.
4. Defeat Lagos, Ormi and the impostor on dock 3, retrieving Yuna's Garment
Grid.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Start the game, and you'll get treated to a beautiful opening scene of a
concert, being performed in the Luca blitzball stadium. It's Yuna, on stage,
transformed into a pop star! (Or is it?) Watch the scene, and sing the song,
real Emotion. I love it. *sings happily* [WHAT CAN I DO FOR YOU?!? -PP]
Here you will also meet our three playable chracters of the game - Yuna,
Rikku, and Paine, or YRP. These are the only three you get, unfortunately, so
make the most of 'em. After the concert finishes, we zoom into Yuna's podium.
Rikku and Paine have jumped on stage, and they are not happy with Yuna. Wait,
that's not Yuna! It's an impostor! Enjoy the battle theme, titled "YuRiPa no.
1". One member of this FAQ-writing team loves it, the other thinks its meh. [I
apologize for liking good music! -PP] Rikku and Paine are after something the
impostor possesses, and they won't hesitate in fighting to get it back. Of
course, this impostor will not fight alone.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Yuna Impostor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 1 (2) HP: 82 (86) AP: 1 (0)
MP: 9,999 (9,999) EXP: 3 (0) GIL: 100 (0)
DROP: Phoenix Tail
STEAL: Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The impostor gets two goons to back her up, so we must fight all three.
However, the battle is easy, and so it bloody should be, seeing as it's your
first battle.
Paine gets the first strike. Use her to attack everything in sight while Rikku
steals Budget Grenades from the two goons, and a Hi-Potion from the impostor.
Once you've got all three items, simply attack until the imposter falls to her
knees, then bolts away.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Of course, you're not going to let her escape THAT easily, are you? Hell no.
We're outside the stadium, chasing her for all she's worth around the docks.
There are goons after us, and you'll probably get into a number of fights with
them. Steal all you want, then kill them, they won't hurt you too bad.
On the second dock, head out onto the bridge and you'll find a moogle in fear
cowering near some crates. Touch it, to have your health fully recovered.
(This be important.) Then go back to chasing the Yuna wannabe around the
docks. [This is where I lost 100% my first time through the game.. grr -PP]
On the third dock, run over to Paine, and Rikku will stop, all puffed out and
exasperated. The impostor runs too fast! No, Rikku, you run too slow. Two guys
approach Rikku and Paine and corner them, forcing them out onto the dock.
Before they can attack, however, a line of bullets appears from behind and a
familiar figure enters the scene, brandishing two big-ass guns - it's Yuna!
The REAL Yuna! Now you're fully fit to take on these two goons! [YRP! -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Logos and Ormi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Logos
BASIC: LV: 2 (2) HP: 86 (86) AP: 1 (1)
MP: 18 (18) EXP: 3 (3) GIL: 60 (60)
DROP: Phoenix Down x1
STEAL: Silver Glasses x1
Ormi
BASIC: LV: 2 (2) HP: 97 (97) AP: 1 (1)
MP: 0 (0) EXP: 3 (3) GIL: 60 (60)
DROP: Potion
STEAL: Iron Bangle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Who are these two guys? Friends and lackeys of the impostor, because they're
here to stop you chasing her. What does the impostor have that we want? We'll
find out shortly.
Now, Logos is the tall skinny one with guns, and Ormi is the short fat one
with a big shield. Use Rikku to steal from each of them, Silver Glasses from
Logos and from Ormi, while Paine uses her Power Break swordplay on them both.
Have Yuna attack normally, or use her Trigger Happy attack (hammer R1 while
the counter appears to inflict large chains of damage).
Once they're both pickpocketed and power-broken, just attack until they go
down, focusing attacks on one, then the other.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Once they're both down, crying to their boss, she will appear. The impostor.
Give them back Yunie's Garment Grid, right now! No, they don't want to share
it! Huffily, the imposter throws it back to them, revealing her true self in
her gravity-defying purple clothes. She's pissed off now, she can't
impersonate Yuna any more. So she'll attempt to kick your butt. 'Attempt'
being the key word.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Leblanc
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 5 (5) HP: 130 (130) AP: 2 (2)
MP: 101 (101) EXP: 8 (8) GIL: 180 (180)
DROP: Hi-Potion
STEAL: Silver Bracer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Yuna has first strike in this battle, and she's instructed to use the Garment
Grid she just retrieved. Press L1 to access the spherechange menu, and select
the Songstress dressphere, symbolized by the music note. Once she's changed in
the pretty scene, you're told to use Darkness Dance, which is rather clever.
So do it. Not like you have a choice, really.
Wham, Darkness on Leblanc, now she can't see you to hurt you. So steal the
Silver Bracer from her, Power Break her, then beat her down with normal
attacks from Rikku and Paine. Should Yuna finish dancing, get her to dance
again while your other two attack.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After the battle, the trio of Leblanc, Logos and Ormi run off sooking. But
something strange has happened to Yuna... she can't stop dancing!
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (1.8% -> 3.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Talk with everybody on deck.
2. Take a rest in the cabin.
3. Accept the first mission to Gagazet.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
After the battle, the girls' airship, the Celsius appears to pick them up.
Yuna's all talkative about the dancing, it felt like someone else's excitement
just took over. Shinra, boy know-it-all in the corner, has an explanation for
this - the emotions of the person recorded in the sphere pass on to its user,
and he doesn't know if its dangerous, which scares Buddy a little bit. Hey,
he's just a kid! [There's also something extremely wrong with the kid, but
more on that later. -PP] Brother doesn't care, he just wants to see Yuna
dancing! If you've played FFX, you might remember Brother - pilot of the
airship, brother of Rikku. So, also Yuna's cousin. Keep that in mind.
When Yuna replies that it will cost him to see it, he goes frantically digging
for money, not realizing that she's just kidding. But before he can respond,
an alarm goes off, so he rushes back to his seat. [Yuna's only a whore in FFX,
you know. :P -PP]
So that's the crew of the Celsius - Yuna, Rikku, Paine, Shinra, Buddy, and
Brother. Speak to them all and you'll get an insight into how Yuna knows them
and what she thinks about them all. Speaking to Buddy will net you Al Bhed
Primers XXI, and speaking to Brother will get you Al Bhed Primers XIX, III,
and XVII.
Like in Final Fantasy X, we can learn the Al Bhed language, spoken by the many
Al Bhed throughout Spira including Buddy and Brother, through the discovery of
primers. Each primer will translate one letter of the language into English -
so there are 26 primers to collect. They can be obtained either from people
who speak the language, or they can be dug up in the Bikanel desert. More on
that later.
Talking with Rikku will explain who they are and just what they're doing in
this big old airship. It all started when she saw a sphere of him (him being
He-Who-Must-Not-Be-Named, Tidus, Yuna's former lover), so she joined the
Gullwings, your troop of sphere hunters, in hopes of discovering the meaning
of the sphere. They fly all over Spira, and she's really enjoying herself. You
can view the sphere of Tidus by talking with Shinra and selecting "Treasure
Spheres". You can either do this now or later, but you must watch it
eventually.
Also speaking to Shinra, you can complete several tutorials in "Shinra's Guide
to Everything". If you're not familiar with the systems in FFX-2 (so you
obviously haven't read my game basics, ahem) they make for a good read and a
good lesson. Plus, going through the Garment Grid tutorial nets you the
Vanguard Garment Grid. It's better than the First Steps grid, so place all
your dresspheres on it and equip it to each of your characters.
Once you've spoken to everyone, you can visit the rest of the ship using the
elevator outside. Loot the treasure chests in the Engine Room for 3x Remedy,
an Ether, 4x Phoenix Down, and 4x Potion. In particular, meet Barkeep behind
the bar in the cabin. You can purchase a number of items here:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Barkeep's Gullstore
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Potion: 50 Gil Holy Water: 300 Gil
Phoenix Down: 100 Gil Twist Headband: 3000 Gil
Antidote: 50 Gil White Cape: 3000 Gil
Eye Drops: 50 Gil Silver Glasses: 3000 Gil
Echo Screen: 50 Gil Star Pendant: 4000 Gil
Soft: 50 Gil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
It's not worth your while purchasing any yet, plus your Gil is very limited,
so just take a rest instead. Make sure to rest here in the Celsius at least
once in each chapter, this is also important. Once you've rested, head back to
the elevator and an announcement will occur - they've finished analyzing
things. So head back to the bridge.
[There's a save point on the bridge if you want to take advantage of it. Your
reading should say 2%, but it's really 2 and some percentage points. It rounds
your percentage down. -PP]
Treasure sphere waves, coming from Mt Gagazet! Here we see the first instance
of everyone acting like two-year-olds when they hear of a sphere, like it's
the world's greatest event. It gets annoying after a while. Anyways, we'll go
to the Mission Select screen, where Mt Gagazet will be listed as a hotspot.
If you've played Final Fantasy X, you'll be rather familiar with the layout of
Spira, including all the destinations listed on the screen. But for now, we
have no choice but to go to Gagazet. Onward march!

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Mt Gagazet (2.6% -> 6.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Save Yuna from certain death.
2. Proceed through the ruins, completing the movement tutorials.
3. Go down on the elevator.
4. Meet and defeat the Leblanc Syndicate.
5. Accept the "Outrun the Leblanc Syndicate" mission.
6. Complete the "Outrun the Leblanc Syndicate" mission within the time limit.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Sacred Mt Gagazet, city of the dead. Two years ago, the clouds around the peak
dispersed... revealing long-forgotten ruins. You'll find a lot of new nooks
and crannies and places hidden amongst familiar areas, this being one of them.
After the girls are dropped at the top, Yuna will become dizzy, and topple off
the top of the rocks they stand on. Luckily, she'll be caught by Rikku and
Paine. What's their status? Disasterrific! God, some of the dialogue in this
game is annoying. [It's a J-Pop game. Were you expecting Shakespeare? :P -PP]
Yuna's hanging over the edge of a cliff, who knows how many metres above the
ground, and Rikku and Brother get into an argument about the English language.
Anyways, they haul Yuna to safety, and she remarks that it was a little close.
A little close? Girl, you almost became a Yuna pancake, so hush. After she
reassures a panicking Brother that everything is okay, you can set off into
the ruins, in pursuit of the treasure sphere.
[The word "ho" is mentioned during the Yuna sequence. Is this a hidden message
from Square as to the easiness of Yuna? I THINK SO -PP]
Follow Rikku and Paine down into the ruins, and you'll be taught how to jump.
Basically, hold circle as you run, and you'll jump over any jumpable gap you
get to. It also applies to climbing and falling, so holding circle is a very
good idea. Once Rikku and Paine jump across the divide, fall down it to get to
the chest containing a Yellow Ring, before climbing back up and jumping across
after them.
Head down the stairs and save at the bottom. The blue globes are save spheres,
and you can use them to either save or board the Celsius. At the moment, cuz
we're still in the introductory phase of the game, we can't board and escape
the mission, so just save. Then move across into the dead end, which really
isnt a dead end as there's a glowing button on the far side. Press it, and the
elevator will crash downwards. Owwie!
Funnily, Brother doesn't bitch at Yuna's use of the word 'disasterrific'.
[Some people could learn from him, you know. ;) -PP] Jump down from the
elevator, and follow the path down to solid-ish ground. If you head left past
the waterfall, you'll find a treasure chest with an Elixir. Note, this is also
where normal random battles start occuring. Get Yuna out of Songstress and
back into Gunner by changing her dressphere, and fight as normal. Steal from
everything you come across, then beat it all to death. Here is also when you
should start looking at which abilities you want your characters learning, in
the menu in the Abilities screen.
[Get Yuna to learn Trigger Happy Level 2 as soon as possible. You will be
using this a lot more than Potshot, and at only 80 AP it won't take a terribly
long time to learn. I had Rikku learn Sticky Fingers right away, as it makes
sure you steal an item successfully every time. Very useful. As for Paine,
keep her on the path she's on. Those elemental attacks come in handy. -PP]
Once you've looted the chest, head back and up on the right, towards the giant
doorways. It can get kinda confusing to navigate around here, lots of small
platforms to jump between and around. Ignore the doorways, instead go across
and up towards the largish plateau.
Once there, a commotion will start up behind you - someone is following you!
As the cool music [?!? -PP] starts up, some familiar people will appear,
Leblanc and her gang have been tailing you through the ruins. Oh, maybe she'll
go away if you ignore her! Bleh. Oh, you guys are just a bunch of amateurs,
you have no idea of what it takes to be a true sphere hunter. And she wasn't
following you, it was just a pure coincidence that you both happen to be here.
Enter Logos and Ormi, who are happy that following you has paid off, just like
Leblanc said. Cue immature tittering from the Gullwings. (Argh, can I hit my
PS2 already?) Now you've made her angry again. Gullwings v. Leblanc Syndicate,
take two!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Leblanc, Logos and Ormi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Leblanc
BASIC: LV: 5 (5) HP: 120 (120) AP: 2 (2)
MP: 320 (320) EXP: 20 (20) GIL: 250 (250)
DROP: Hi-Potion x1
STEAL: Tiara x1
Logos
BASIC: LV: 3 (3) HP: 100 (100) AP: 1 (1)
MP: 25 (25) EXP: 10 (10) GIL: 200 (200)
DROP: Potion x1
STEAL: White Cape x1
Ormi
BASIC: LV: 3 (3) HP: 130 (130) AP: 1 (1)
MP: 10 (10) EXP: 10 (10) GIL: 80 (80)
DROP: Potion x1
STEAL: Gauntlet x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Okay, what did we learn from our last battle with these guys?
1) Darkness Dance is good.
2) They have good stuff to steal.
3) Power Breaking works wonders.
And we have three characters, so each can take a task. Have Yuna dance, Rikku
steal, and Paine Power Break. Once you've pickpocketed them, choose one
target, and attack with both characters while Yuna continues to dance.
Focus your attacks on Leblanc first, as she has the multi-target attacks, then
Ormi, as his attacks HURT. If Yuna should get to yellow health, take a turn
out (not one of Yuna's) to give her a Potion, then resume attacking. The three
shouldn't go down without too much of a fight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
That was her going easy on us? Bahaha. As she throws a smoke bomb to escape,
we have our first proper mission of the game!
------------------------------------------------------------------------------
Mission Time - Outrun the Leblanc Syndicate!
------------------------------------------------------------------------------
Beat the Syndicate to the top! But watch out! There's no
telling what they'll do to stop you.
Objective:
Be the first to the top of the ruins.
------------------------------------------------------------------------------
Alrighty then! A race it is, between us and Leblanc to the top of the ruins
for the treasure sphere! We've got a six minute timer on us, to get to the
top. But it's not that difficult if you follow my lead.
Note: battle time and menu time do not count in the six-minute timer.
Follow the plateau you were standing on around, jumping the gap. In the very
far corner is a chest with a Mega Phoenix, so pick it up then go back and
climb up onto the next higher plateau. Instead of keeping heading up, head
along back to the left, down towards another set of giant doorway arches.
Inside, you will meet Logos laying in wait for you, and to delay you, he'll
set two goons and two Recoils on you.
The boss music plays, but it's not a real boss battle as you've prolly met all
these creatures before. Dispose of them all quickly, then head inside the
ruins. Here, just climb and jump along, heading straight, until you get back
outside.
Outside, you'll need to follow the path all the way around, from the left.
When you get to the end, Ormi will sic some Recoils and she-goons on you.
Piece of cake, wipe them out. Now, you've got to head around to the top. Head
up along the ledge on the left, the game will prompt you to jump when you get
near the end of the narrow bridge. Once you make it up to the pseudo-balcony,
follow it around to the right and at the very edge you'll find a Star Pendant.
Back to the start of the balcony, near where you jumped up, and jump across
to another small ledge leading upwards.
At the top, jump back to the main tower. When you reach the save point, if
you're still under the six minute timer (which you should be...), you'll see a
scene of Leblanc and her gang hanging off the edge of a cliff. [Leblanc tells
me to stop staring. Why would I stare at her ugly ass? -PP] Save, then keep
heading up - timer's off now. Grab the Muscle Belt from the chest near Leblanc
[What, I can't kick her off? -PP], then keep going and take the stairs up.
Of course, we're not just gonna waltz up and take the sphere now, are we.
There's something in here protecting it. And its name is Boris.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boris
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 8 (14) HP: 480 (804) AP: 1 (2)
MP: 480 (804) EXP: 26 (120) GIL: 300 (300)
DROP: Star Pendant x1
STEAL: Remedy x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Is it just me, or does this guy look like the X-ATM092 from Final Fantasy
VIII? Could be my imaginitis. Either way, it's not that difficult. A party of
the typical warrior, gunner, thief works well here. Steal and Pilfer Gil from
the thief if you have it, Power Break and Flametongue from the warrior if you
have it, and lots of Trigger Happy from the gunner. He should go down without
too much of a fight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After the battle, Leblanc is jealous that you guys made it here first. Of
course, in her expert opinion, the sphere is just a dud, perfect for the
Dullwings. Baha, you're just jealous. Again, they act like two year olds,
they'll be taking that sphere! Whoopee! [I get excited when I finish a FAQ,
most people don't care ;) Also, I fail to see how they acted bad here. :P -PP]
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Take the spoils from the Boris fight, then head back outside. The Celsius will
appear to pick you up - but Brother is not there, or with you.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (0.6% -> 6.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Comfort Brother.
2. Collect the Black Mage dressphere.
3. Select a location from the Mission Select menu to visit.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Brother, it turns out, had jumped ship when he heard that Yuna was in trouble.
And here he is now, all bruised and beaten up. But he is alive, so Rikku just
wants to leave him there.
Shinra's going to analyze the sphere you found, so you can run around in the
meantime. Talk to Brother, and choose to comfort him. He's all the modest
hero, saying it was nothing, but then he tries to make a pass at Yuna.
(Remember, he's her cousin.) Rikku kicks him away, calling him a sicko. Too
right.
Talk to Shinra, and he will have finished analyzing the sphere, so you can
watch it. Inside is a scene of.... Zanarkand, it appears, for those familiar
with FFX. The original Zanarkand, a thousand years ago. A vaguely familiar
voice is thrilled to have gotten a ticket to something, and to be able to
shake her hand. Whose hand? We don't know. Rikku isn't impressed with the
sphere, and Paine angrily declares that it's junk. [Bunch of babies. -PP]
You can use it as a dressphere, however, and a Black Mage one at that. Make
sure to stick it on your Garment Grid, so you can use it. All of a sudden,
sirens flash, alarms sound, more treasure sphere data coming in! After
Buddy shames Brother into getting up off the floor, he tells of two treasure
spheres - one in Besaid, one in the Zanarkand ruins.
Now is where the game becomes as non-linear as you like. Speaking to Buddy
will activate the Mission Select screen, like you saw before when you went to
Gagazet. However, now you can go to wherever you like. The two locations,
Besaid and Zanarkand, have been marked as Hotspots, and going to either of
them will progress the story along. If you're interested in completing the
game quickly, you can simply go to the two locations and proceed from there.
However, seeing as this is a 100% Walkthrough, we'll stop in at all the places
along the way and get the most out of the game, milking it for percentage
points and interesting story tidbits :)
In each chapter, before completing any of the Hotspots, it's wise to visit
every locale and complete all the side missions there before going on with the
main quest. However, I'd like to do chapter 1 a little differently. We're
going to start from the top of the list, and visit each locale in turn,
INCLUDING Hotspots. Which means, first up is Besaid Island.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Besaid Island (2.2% -> 8.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Travel to the village of Besaid and watch the entrance scene.
2. Visit Lulu in Wakka's hut.
3. Stay the night in the village.
4. Agree to go look for Wakka, accepting the "Where's Wakka?" mission.
5. Collect the four ciphers located around the island.
6. Unlock and enter the cave near the beach.
7. Speak with Wakka.
8. Find the sphere in the cave.
9. Defeat the Flame Dragon and obtain the White Mage dressphere.
10. Speak to Wakka to obtain the Besaid Sphere and complete the mission.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
The battles come thick and fast, here. Visit the village, the first stop on
our hunt for the treasure sphere. There, you'll meet Wakka, whose voice actor
has gotten horrendously horrible overnight :-/ Seriously, it's icky compared
to FFX Wakka. [Too right. It starts off okay, then goes all downhill... -PP]
Wakka thinks that Yuna's pretty different, now that she's embarked on life as
a sphere hunter. But he's still the same, and he's going to be a father soon!
He doesn't feel like one though... and doesn't know how a father should act...
and doesn't remember his own parents, so he can't use them as role models.
Does he have any spheres of them? Not a single---... and he cuts off,
mid-sentence. Something's shifty here. Now, we gotta go say hi to Lulu, cuz
she's been worried about Yuna.
Lulu can be found in Wakka's old hut, which is the middle one on the right
side. She's still the same as ever, and very non-pregnant-looking, which is
rather odd (thanks Square-Enix!) She wants to go for a walk, so the four of
you toddle off. [Seriously, she looks skinnier than in the original. WTF? -PP]
Up on the promentary overlooking Besaid, Lulu wants to know what was so
important for Yuna to leave Besaid. So she shows her the sphere, the one that
started it all, that Kimahri found on Gagazet, supposedly showing footage of
Tidus, Yuna's old lover, supposedly deceased. Lulu agrees, it looks like him,
but something's off. And it must be fun, doing whatever you please. Yuna gets
to spread her wings, but she must never forget who she is. She's High
Summoner, and she defeated Sin. There are people who would use that.
[*whistles innocently* -PP]
Back in the village, she might as well stay the night, so visit Lulu back in
her hut and tell her you want to stay. When you wake, talk to her outside.
Where's Wakka? He's gone, said something about a cave. So you're gonna go
after him, after all, there might be fiends! None of you have heard of a cave
in the area, though, so tell Lulu you'll ask around.
------------------------------------------------------------------------------
Mission Time - Where's Wakka?
------------------------------------------------------------------------------
Wakka sure is acting weird. And now he's gone off to some
cave? Gather clues from the villagers and track him down!
Maybe you'll find treasure along the way...
Objective
Find Wakka, and maybe something else...
------------------------------------------------------------------------------
So time to quiz the villagers. From the woman outside the south-east hut,
you'll find out that there's a contraption where the road forks near the
beach. From the man inside, that there's four ciphers that open up a door.
From the man squatting near Lulu's hut, that there are four numeric keys,
ciphers, hidden around the island. From the woman inside the north-east shop,
that we should start our search in the ruins.
From the woman walking out of the temple, the ciphers hidden by the shore are
numbers two and three of four. From the man walking out, that we might need to
use the circle button to look around. From the woman inside the temple,
talking about the spidery ruins over the path near the waterfall. Are we
putting together clues yet? From Jassu, in the old Crusader's Lodge - the
cipher easiest to see belongs before the other three. From Datto - atop the
shattered pillar's peak, you'll find the final clue you seek. From Keepa - we
should check the stone overlooking the village, there's a number inscribed
there that you can't miss. The mid-western hut holds a shop where you can
purchase the following items:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Besaid Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Potion: 50 Gil Soft: 50 Gil
Phoenix Down: 100 Gil Holy Water: 300 Gil
Antidote: 50 Gil Watery Gleam: 3000 Gil
Eye Drops: 50 Gil Blue Ring: 3000 Gil
Echo Screen: 50 Gil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Purchase what you like. Now, to make sense of the clues:
- There is a door located where the path forks, near the beach.
- Four ciphers, a four-digit code, is needed to unlock the door.
- These four numbers are hidden around the island.
- The easiest digit to see, on the stone statue overlooking Besaid, is the
first in the code.
- Two digits hidden around the shore make up digits two and three.
- The last digit is on top of shattered ruins, over the path near the
waterfall.
I've written all that for a reason. Because the numbers are completely random.
Once you've got all the clues, leave Besaid in search of the actual numbers.
Pass the save sphere, and on the next screen, you'll see a red dot. This
signifies the stone statue, the location of the first number. Write it down.
On the next screen, there's a red dot on top of the first pillar on the right,
this is the digit for the last clue, so digit 4. Jump up to read it, write it
down too. Keep going.
Brother will stop you, wanting to know if you're in any trouble. You guys are
fine, but his heart is aching... what the...? [ Heart.. yeah.. right ;) -PP]
Anyways, onto the shore for the other two clues. When you find the fork in the
road, the door is on the little squiggly path to the south, but we haven't got
all the codes yet, so go south towards the beach. Note: this door was not here
in FFX. Funny bout that.
Once on the shore, you'll see the next dot high above you, so jump up. Keep
heading up until you get to the ruined building on top, and read the cipher.
Heading further onto the beach, Yuna's earpiece will crackle, but nothing
happens, except for Buddy reassuring her nothing is wrong. Whatever. The last
cipher is on a hill on the far south-west corner of the beach, so get it, then
go back to the door.
When you examine the door, if you've gotten all the clues and the numbers, the
correct code will appear above. Enter it. Access granted! Enter the cave.
Inside, you will see Wakka, just sitting on the floor. Is there something in
this cave? Possibly... In amongst all Wakka's insane rambling, we find that
he's here looking for a sphere, but not really wanting to find it. So the
excited Gullwings set off, leaving Wakka there in his misery.
Head into the cave, and again Brother will check on Yuna. It's really getting
annoying. When you reach the fork, the bottom path leads to a chest with 2x
Potion, and the top leads to a save sphere, so we need to go that way. Battles
in here can be kinda tough, especially if you meet a Coeurl. [Run from them.
They will kick your skinny little ass at this point. -PP] Make your way across
the platforms, and save.
Just ahead is the sphere we're looking for it. Examine it, and a large fiend
will appear behind you. Look out, Gullwings!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Flame Dragon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 16 (21) HP: 980 (1,883) AP: 1 (2)
MP: 84 (84) EXP: 60 (180) GIL: 300 (350)
DROP: Red Ring x1
STEAL: Hi-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Straight away, we've got one BIG clue. Flame Dragon. Get out your ice attacks,
pronto! Paine should have Ice Brand by now, and one other character can be a
black mage and use Blizzard.
First off, Power Break him, because his attacks are powerful. Flame Breath
will wipe 150 HP off each character. Once he's broken, have Paine using Ice
Brand every turn, have a black mage (I used Rikku) casting Blizzard every
turn, and have your third character (Yuna, in my case) using support. Potions
and the like, squeezing in a Trigger Happy if everyone was over about
three-quarters HP. It shouldn't be THAT difficult.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Yuna will party like it's 1999 [Translation - she mutters a sentence. The
nerve! -PP] when she takes the sphere, which is actually a White Mage
dressphere. Whee! Place it on your Garment Grid of choice.
Save, then head back to Wakka. Together, the four of you will watch the sphere
you found, which turns out to be just a small overview of the Besaid
countryside. The Besaid Sphere item gets added to your inventory, for this.
But it wasn't what Wakka was looking for.
It turns out he was actually looking for a sphere of his parents. Chappu, his
younger brother, told him once, long ago, that he found a sphere with mom and
dad in it, and wasn't gonna tell him where it was! And eventually he forgot
about it, until yesterday when you guys were talking about parents...
But in the end, he didn't really want to find that sphere after all. He has
this picture of his parents in his head, not real of course... strong, kind...
but they might not be like that, they might be totally different. So he'll
forget all about this mythical sphere, and concentrate on pulling himself
together for his unborn child.
[Buddy comes in over the headset and says Brother's starting to annoy him,
followed by one of the most annoying Brother laughs ever, and that's saying
something. Gee, wonder why. -PP]
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
And you get the Protection Halo Garment Grid for your efforts here in Besaid.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Kilika Island (0.2% -> 9.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Mothing more than a short cut-scene to see here. No-one will recognize this
town, even faithful followers of FFX. Remember how Sin leveled the island
port? Well, the Youth League rebuilt it. But there are signs of trouble now...

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Luca (1.6% -> 10.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Begin the "Behind the Scenes" mission.
2. Complete the Balloon Drive in the main square.
3. Recreate the dock-chase, complete with Rikku examining the moogle.
4. Visit Rin in the stadium and learn about Sphere Break.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
The people are swarming all around Yuna, they LOVED her concert! Pity it
wasn't her though, huh. It all started with the Garment Grid, the invention
that lets them harness the dressphere's power...
------------------------------------------------------------------------------
Mission Time - Behind the Scenes
------------------------------------------------------------------------------
Retrace Yuna's steps during her impostor's concert in Luca.
The truth is out there. Find it!
Objective:
Learn the whole story behind the concert.
------------------------------------------------------------------------------
No, we don't get a choice in accepting this mission either. Yuna starts
remembering the concert, beginning with the easy part of ambushing Logos and
Ormi at the end. But this is how it really began - YRP chasing the thieves to
Luca, then hearing about the concert. And so, the real Yuna had to be
disguised...
Yes, that's a moogle suit she's wearing. A full-body moogle suit. This is
where I started going... okay what were the developers smoking... Yuna in a
moogle suit? [Well, she had to disguise herself somehow and all.. -PP]
Anyways, while Rikku and Paine are going in to bust the fake Yuna, the real
one should just behave herself until the time comes to play as herself again.
Hey, the kids like her costume!
As the moogle, follow Rikku and Paine down the steps into Luca. In real time,
the three girls are reminiscing the events, going through it step by step.
What Yuna did next remained a secret... but not for long. In the main square
of Luca, the moogle Yuna gets ambushed and called over by a balloon-seller.
Since you don't really have a choice, go over and talk to him, he's sitting
right under the flag on the balloon stand.
She's here to promote the concert, right? Well, no, but the man doesn't care,
here's her task, don't screw up! Balloon Drive! You have to hand out ten
balloons to the people in the plaza, to build up buzz for the concert. Sigh.
Let's do this quickly. The ten balloons go out to the following people:
- The woman on the other side of the balloon stand
- The kid standing in front of the statue
- The two people on the park bench, left side of the statue
- The person on the park bench, far left side of the plaza
- The two people sitting on the ground, top of stairs, north-west corner
- The two announcers (examine the window just right of the two previous people
to reveal the announcer's booth)
- The doorman outside the cafe, northern path of plaza.
For completing this task, you get the Healing Wind Garment Grid! Whee!
Now, this is when YRP snuck into position, as was signified in the opening
scene. Rikku remembers how packed the stadium was, and Paine thinks Leblanc
was enjoying herself until she got hurt. Moogle Yuna tries to get into the
stadium, but gets turned away at the door. So she runs away, when the guards
hear of gatecrashers and turn into the familiar goons.
[Yes, the awesome battle music comes back! This is easily my fave song in the
game next to the 2 singing songs. Why couldn't this be the normal battle
theme? *sigh* Oh well, I'll let my baby get back to recapping this scene..
-PP]
She didn't know what to do, so she just ran, with Leblanc in close pursuit,
and Rikku and Paine chasing Leblanc. However, she gets tired, so she stops on
dock 2, and crumples in a corner. Ah, now we know why the hell we found and
examined a moogle for, in the opening mission, eh? The moogle was Yuna!
After Rikku examines her and runs away, we see Leblanc's cronies, that clued
Yuna in to the fact that bad shit was going on. So she gets out of the moogle
suit, and goes off in hot pursuit of Logos and Ormi. There they remember the
battle scene, how Yuna stole all the fun. [Brother: Yuna dancing?!? Where?
Funny stuff. -PP]
This is Yuna's life now. Travelling around, day to day. She likes it, but
sometimes she gets sad, missing what she had before.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
And we're transported back onto the Celsius automatically. Wait! We weren't
finished in Luca! We hadn't visited the stadium! Grgrgrgrgrrrr.... head back
to Luca.
Once back in Luca, right near the entrance to the Mi'ihen Highroad, make your
way back to the blitzball/concert stadium, following the path. Talking to the
lady behind the counter outside the stadium, she will ask you if you're
familiar with Sphere Break. Well, are you?
Sphere Break is a great way to pass the time during the blitzball off season.
Players are already there, downstairs near the locker rooms. There's a big
tournament coming up soon, so learn the rules and practice hard!
Sphere Break is the major mini game of FFX-2. We'll go to visit the players
downstairs near the locker rooms, starting with the right one, so head up the
stairs and down toward the right locker room. There you'll see all the sphere
break players congregating... including a rather familiar face, Rin!
Rin was a merchant in FFX, he owned a string of Al Bhed shops that provided
refuge and items for weary travellers. So, what's he selling this time?
Entertainment! Now that the people of Spira have time to relax, he's
introduced Sphere Break! Luca will host the inaugural tournament soon, and
everyone's excited. Will you compete in it? Of course!
For talking with Rin, you get Al Bhed Primer XXII. If you actually want to
learn about how to play Sphere Break, and practice, you'll need to go to the
other set of locker rooms. Talk to the little guy dressed in purple there, and
he'll go through the rules of how to play. These rules are detailed in the
"Optional Stuff" section, under "Sphere Break". [It's a lot of fun, so make
sure to check it out later. -PP]
Going through the actual rules of the game will get you 5x Helm Coin, 5x
Zurvan Coin, 5x Coyote Coin, and 5x Flan Coin. You can also practice against
him, if you like. Once you've gone through all the Sphere Break details, or at
least obtained the coins and met Rin, you can return to the Celsius.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Mi'ihen Highroad (0.2% -> 10.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
All there is to do here is watch the short scene. Yuna will talk about the
Mi'ihen Highroad, and about how she walked this path on her journey to
Zanarkand two years past. Indeed, it was a journey filled with laughter. [You
might as well pick up the Phoenix Down x2 in the chest. -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Mushroom Rock Road (4.6% -> 15.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Follow Logos and Ormi down the road.
2. Speak with Yaibal, and accept the "Foggy Fiend Frenzy!" mission.
3. Speak with Clasko before beginning the mission.
4. Follow Logos and Ormi into the ravine.
5. Take Crimson Sphere 9 in the Den of Woe.
6. Meet Maroda, and find out how Isaaru is.
7. Complete the "Foggy Fiend Frenzy!" mission.
8. Meet Lucil at Youth League headquarters, and talk to her twice.
9. Let Maechen speak what's on his mind, then shake his hand.
10. Go back and talk with Clasko, allowing him to board the Celsius.
11. Meet him in the cabin on the Celsius.
12. Watch Crimson Report One.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Once on the Mushroom Rock Road, just start down it until you see Logos and
Ormi, up ahead of you. What are they here for? Maybe there's a sphere here...
it's your turn to do the following now, so follow them.
Up ahead, you'll be stopped by Yaibal, of the Youth League. Of course, if
you're new to the game, you have no freakin' idea what the Youth League is.
Anyways, they've been conducting a sphere hunt of their own. They, the Youth
League, to better their understanding of Spira's past, vow to remain vigilant
in their search, for ruins and spheres. Hey, it's Clasko! Remember Clasko, the
chocobo knight? He's now working with the Youth League, but he sounds pretty
bored and depressed.
Leblanc's men did pass through there, they said they were going to take care
of their fiend problem. The Youth League is in preparation for an important
operation, and as a result the road to headquarters has been overrun with
fiends. Are we gonna run the gauntlet? IS MY BABY SEXY? Hell yes! [Awwww =D
-PP] Accept the mission.
Before we enter the mission, however, speak to Clasko, who's directing you on
which path to take to go towards headquarters. He followed Captain Lucil, also
of the chocobo knights, to the Youth League, when the Calm began, but its just
not his cup of tea. All he ever wanted was to ride on a chocobo... faster than
the wind!
Leave Clasko there now, and enter the mission by following the path and the
red arrow.
------------------------------------------------------------------------------
Mission Time - Foggy Fiend Frenzy!
------------------------------------------------------------------------------
The Youth League is a bit shorthanded. Help them out by
clearing out the fiends along Mushroom Rock Road! Fiends
will attack more often under the cover of fog. Proceed
with caution!
Objective:
Reach the lift leading to headquarters.
------------------------------------------------------------------------------
The mission briefing is right in that you should move only when the sun is
out. If you don't, you're in for an assload of battles. But you might like
that, I dunno. If your name is Steve and you are co-writing this FAQ, you will
LOVE that, levelling freak he is. [BRING THEM ON -PP]
NOTE: If you see a Tonberry, resist the urge to go up and hug it. Steal from
it, then RUN. You can't kill them at this point of the game, for they
have 9999 HP.
NOTE: I'd keep a Black Mage in your party at all times, for when you run into
Red Elementals. Those things pack a punch unless you kill them quick.
I'd actually pick Black Mage, White Mage, and Gunner/Warrior as a good
party here.
[I recommend Yuna staying as a Gunner till she learns Trigger Happy Level 2,
then switch her to a Warrior so she can learn some of those abilities. Have
the other two become WM/BM (either one will work for either one) and leave
them on their current abilities. -PP]
Follow the path, and head up on the plate. Now's where the light gets dim.
Once up, simply follow the path until you see Logos and Ormi. Keep following
them, and you'll see that instead of following the main path, they jump down
into a ravine. Follow them down the boulder staircase.
Where are we now? Who knows... but it's mighty dark down here...
Once in the ravine, you'll spot a treasure chest just ahead on the left,
containing a Turbo Ether. Keep moving through, and after you make it through
the narrow doorway (ignore the small path to the left, that's where you found
the Godhand in FFX) you'll spot a chest with a Phoenix Down, top of screen.
Keep following the narrow path along, avoiding all detours. Pick up the
Hi-Potion, then follow the curve around. Save at the save point, then head
inside the cave.
Inside, you'll find Logos and Ormi, with arms full of spheres, trying them in
slots on the door. However, when you spot them, they hurriedly collect all
their spheres and disappear in a puff of smoke... accidentally leaving one
sphere lying on the ground. Woot, Crimson Sphere 9 is ours. So what were they
doing, trying to fit them in the door? Touch the door, and one of the arms on
it will light up.
When you go to leave the cave, a familiar figure will be standing in the
doorway. Of course you remember him, it's Maroda, former guardian of Isaaru.
He's also with the Youth League, and he's happy to hear that Yuna is trying
out a new life as a sphere hunter. You know, Pacce, he and Isaaru's younger
brother, is also a sphere hunter. But he refuses to say how Isaaru is...
This cave is named the Den of Woe, and was sealed around Operation Mi'ihen,
two years ago. But the seal can be broken with the right combination of
spheres... so we'll try to open it later on, when we get more spheres. And
with that, he kicks you out of the Den.
But, but, but, we want to know how Isaaru is! So bug Maroda until he tells you
that Isaaru hasn't changed a bit. Hmph, better than nothing, I suppose.
Anyways, we're through there, so back to the mission of hunting down fiends
and going to Youth League headquarters.
Make your way back through the ravine, and out onto the road. Continue along
the twists and turns of the road. The actual progress isn't that hard, but the
battles might be unless you have a good party set up.
*repeats my mantra about White Mage, Black Mage, and Warrior/Gunner*
When you get to the end of the path, step on the plate to go up. At the top,
proceed along and you'll meet up with Elma, also formerly of the chocobo
knights. She's been doing well, she's always got something to do in the Youth
League! And she's impressed that you made it past all the fiends.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
And you get a Glass Buckle and Heart of Flame Garment Grid for completing the
mission.
If you head past Elma, and down along the path, you'll find a chest with the
Favorite Outfit accessory. And if I had to hazard a guess, I'd say it's
Itchproof, eh ;) Now go back and head up on the lift.
See the Youth League headquarters - you haven't been in this part of town
since Operation Mi'ihen. And we get a bit of history on the Youth League - it
was formed a year ago by people who opposed New Yevon. It's members claim
that, in the hands of New Yevon, Spira will only repeat its past mistakes. The
Youth League is led by a guy named Nooj, a former Crusader. I like Nooj. Very
much so. [Best character in the game. Gasp, we agree on something.. -PP]
At the headquarters, take the little side road on the right, opposite the save
sphere, to find a chest with the Restless Sleep Garment Grid. Then, proceed
right up to the front door to meet Lucil. Unfortunately, she won't let us
through to speak with Nooj [Noojie Woojie! -PP], as he is busy preparing the
important operation :( Keep speaking with her until she's got nothing more to
say.
To the right of Lucil is a familiar little man dressed in green, named
Maechen. He's Spira's resident historian, and he likes to talk. So let him
tell you a story.
This part is very important - let him talk. Don't encourage him to go on,
don't tell him to be quiet, just let him talk. On and on. He'll whittle
for about ten minutes, so just put the controller down and go do something
else if need be. However, he does give really good insight into Spiran
history, or the last two years of it anyways. Really interesting listening, if
you can put up with his crackly old voice. I'm not gonna go through it all,
cuz it would take far too long - just listen to it for yourself. I'm going to
go refill my cherry coke while he talks. [LMAO, I did the same exact thing.
-PP]
At the end, he's all in awe at being in Yuna's presence, and asks to shake her
hand. Reply in the affirmative, this is also important. So now we know all
about the history of New Yevon, and the Youth League, and how they compete for
spheres. Something tells me that the Gullwings are gonna get stuck right in
the middle...
Anyways, we're just about through here at Mushroom Rock Road, for now. But
remember, a poor man who was very depressed doing his job as tour guide, who
wanted to ride chocobos as fast as the wind. Let's go back and talk to Clasko,
shall we? You can board the airship and disembark back at the start of the
road if you wish, and you'll find him right near the save point, head in his
hands. He doesn't know what he wants out of life anymore, he's spent his whole
life drifting from one failure to the next. But he knows there's a place for
everyone in the world - even people like him. So he asks you if he can ride
your airship, in search of his place in the world. Aww, we're nice girls and
all, so let him.
He runs off to go board the ship, so follow him. And cuz we're really REALLY
nice girls [Hey, speak for yourself :P -PP], we'll even check up on him on
board to make sure he's okay. He's in the Cabin, so go there. Poor guy, he's
all racked up cuz the room won't stop shaking :( It'll get better Clasko, I
promise!
Now, to watch the sphere we dug up in the Den of Woe. Take it to Shinra, and
watch it, it's listed under Treasure Spheres as Crimson Report One. What's on
it? A dead body, a battlefield, a massacre. Total survivors of the final
Crimson Squad selection exercise, the narrator boasts, zero, zilch, zip all.
They killed every last one of them. And no, they didn't bother to count.
... okay, what was all THAT about? It shall become clear...

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Djose Temple (1.0% -> 16.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
2. Register for digging.
3. Converse with Gippal on the Djose bridges.
4. Obtain the 'Letter of Introduction'.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
[The music in this place is one of my few well liked songs in an otherwise
drab soundtrack. Rock on! -PP]
Yuna firstly speaks of how Djose Temple was abandoned after Yevon fell. But
just look at it now! People everywhere... all staring at Yuna... and she's
uncomfortable with it, and she can't work out why they're doing it. Uh, Yuna,
you're High Summoner remember? Responsible for saving the world? Duh, you can
be a bit slow sometimes. [All that "sphere hunting" musta gotten to her.. -PP]
[Sphere hunting? That's what they call it now? -K]
As Yuna walks off in a huff, after Paine calls her old, a new figure arrives
on the scene, complete with weird-ass-but-totally-cool music. Say, who's this
spunk? It's Gippal, leader of the Machine Faction. Rikku knows him? Apparently
so. Anyways, he's here to do some interviews.
Interviews for what? Try to follow him into the temple, and you'll see. The
people being interiewed are here to make money digging, do we wanna do that?
Meh, let's give it a shot. First we gotta register though, so get in the line
of people over to the right.
Well, we don't actually gotta get in the line, just hang around until the line
disappears. Talking to different people and killing time will cause the queue
to shorten, so when it disappears entirely, then we can enter the tent. Take
the Phoenix Down in the chest on the very left of screen. [Go behind the
counter and talk to the guy for a funny comment. -PP]
Seems like the Al Bhed are now calling themselves the Machine Faction, to get
rid of the stigma that goes with the word 'machina'. Does it work? Well, no.
Head into the tent when you're ready, and there you can get an overview of
what the point of this whole digging exercise is. By digging, you make money,
and also help the Machine Faction do their research. Sounds cool, sign us up.
Once you've registered, you can head straight into the temple.
Inside, Gippal is talking about needing three people... and he's hella
surprised to see someone like Yuna there, wanting to dig. He gives you Al Bhed
Primer IV, then tells you to follow him outside. Do so, and head all the way
out of the temple along the bridges. Gippal's a smooth talker, but is a bit
too sleazy for Yuna's tastes. So he moves on to the rest of the Gullwings,
acknowledging 'Cid's girl', asking about Brother and Buddy, who are the same
as ever. Then Paine.... whom Gippal is shocked to see. She introduces herself
coldly, not giving him any leeway when he's acting like they obviously know
each other. They're here for the interview, remember?
As soon as you acknowledge that you really do wanna dig, you're hired. Just
like that. He doesn't know why a superstar like Yuna wants to play in the
sand, but he doesn't really care, she can dig if she wants. And he gives you
the Letter of Introduction key item, to give to Nhadala in the Bikanel desert.
This letter is what we came here for. Once you've got it, you can reboard the
Celsius. Note that Bikanel Desert is now a Hotspot on the map.
[It is important to go back to the Celsius, even though you can get to
Moonflow from here. You get added percentage points from going back to the
ship and watching an extra scene in Moonflow. -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Moonflow (0.6% -> 17.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
2. Talk to Tobli to learn about the mission.
3. Meet Tobli's assistant and begin the "Shave the Hypello?" mission.
4. Defeat all five bandits that approach the wagon.
5. Complete the "Shave the Hypello?" mission.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Yuna is happy that people seem to smile more often now, and that they can
notice the beauty around them, like around the Moonflow area. It is indeed
very pretty. She's on the south bank of the Moonflow, near the road to Djose.
In the corner of the path, you'll spot a small creature in red, toddling
around rapidly. What's his problem?
This is Tobli, and one day he'll be sponsoring an extraordinary show on this
very path! He has a favour to ask of you, before you leave. Paine and Rikku
don't want to hear it, but Yuna's a big softy so she agrees to hear him out.
Tobli's assistant, on his way back from Luca, hasn't returned. He went to get
some vitally important supplies for the show... so he wants you to check on
him. But you guys are sphere hunters, not babysitters! Ah, that's when he
shows you the reward for helping him out - a sphere. [They do act a little
weird when seeing the sphere this time.. -PP]
The missing Hypello assistant is somewhere in the direction of Djose Temple,
so we must take the Moonflow road that way. Follow the road along until you
hear the Hypello wailing about being 'in trubbable', almost at Djose. (Hey, a
little fighting never hurt anyone, in getting there.) Talk to him, and the
Gullwings will agree to escort him back to Tobli.
------------------------------------------------------------------------------
Mission Time - Shave the Hypello?
------------------------------------------------------------------------------
If bandits grab the cargo, chase them down and take it
back! You'll lose the cargo if they get away.
Objective:
Escort the wagon and its cargo safely to the Moonflow.
------------------------------------------------------------------------------
Once you start the mission, the assistant and his wagon will begin to roll
slowly towards the Moonflow. Your job, as escorts, is to stick close by. There
are five cases on the back of the wagon, and there must be five when you
arrive at the Moonflow.
Partway along the path, a bandit will appear and grab a case from the wagon.
When he runs off, chase him down and fight him, to retrieve the case. After
the battle, head back to the wagon and proceed slowly.
More bandits will ambush the wagon, and your job is to keep fighting them off.
For the next part, make sure you're travelling in front of the wagon, to the
left of the chocobo. The second ambush will involve two bandits, both coming
from that direction, so if you're lucky, you can stop both of them before they
even get to the wagon. At least make sure to nab one. When you've killed one,
run hehind the wagon, wait for the second to grab a case then jump off, then
annihilate him too.
When you get to the bend, the wagon will stop. Simply run ahead, and the wagon
will reappear on the next screen, slightly ahead of you, so run hard to catch
up. For the third group of bandits, you'll need to travel the same as you did
the second, front left, although this time the second bandit will come from
behind. Nab the first, that will run up from behind, then the second will grab
a case then go to run north again. Kill him too, to get the case.
Once you've dealt with the three sets of thieves, proceed up to the south bank
of the Moonflow, back to greet Tobli. For this, you will obtain the Gun Mage
dressphere, the Circlet accessory, and the Helios Guard Garment Grid.
[This took me a few tries to do, so congratulations. -PP]
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
This is a good time to save and check your percentages. Save a new save file,
and it should say 17%, to signify the exact 17.0. If it says 16 or below, you
have failed to complete one of the tasks so far.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Guadosalam (0.4% -> 17.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
2. Visit the Farplane.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Not much to do in Guadosalam, either. It seems like the Guado are on the brink
of extinction - either way, terrible things have happened to them, sort of a
just desserts after what they did to Spira. Some say they deserve it, but it
just makes Yuna sad.
Say, who lives in Seymour's old manor now? By the looks of the guards outside
it, and the people coming and going, Leblanc lives there. There's also a shop
in Guadosalam, on the second level, and you can purchase some decent items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Guadosalam Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Potion: 50 Gil Pearl Necklace: 4000 Gil
Antidote: 50 Gil Angel Earrings: 5000 Gil
Eye Drops: 50 Gil Gold Anklet: 5000 Gil
Echo Screen: 50 Gil Kinesis Badge: 10000 Gil
Soft: 50 Gil Mute Shock: 15000 Gil
Holy Water: 300 Gil Venom Shock: 15000 Gil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Once you've shopped, head over to the old Farplane, on the very top road of
Guadosalam. Yuna recalls that it's a place where the living can connect with
their memories of the dead, and that she wanted to visit, to see Tidus there.
She isn't actually allowed to enter, however. :(

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Thunder Plains (0.2% -> 17.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Move along, nothing to see here. When you enter, you'll get a short scene.
Rikku apparently overcame her fear of thunder, thank God. She apparently
camped out in the Thunder Plains for a week to do so! [That's one good way to
kill a fear. Maybe I should live in a snake infested room for a week.. meh, no
thanks. -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Macalania Woods (2.2% -> 19.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
2. Speak with Bayra at the woods entrance.
3. Speak with Donga at the spring.
4. Speak with Pukutak in the north section of the woods.
5. Talk with Tromell at the Macalania Spring until he gives you Full
Throttle.
6. Observe the Al Bhed outside the travel agency.
7. Chase O'aka, beginning the "Where's That O'aka?" mission.
8. Complete the mission, and let O'aka aboard the Celsius.
9. Visit him onboard.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Macalania has changed, since the temple sank. It's not only affected the lake,
but the woods as well. How have they changed? We shall soon see.
[The battles here can be a little tricky. Have a combo of BM/WM with Yuna
being whatever (I had Warrior), WM can heal every round with Pray while BM
casts elemental magic, mostly lightning. -PP]
Once you enter the woods proper, you'll meet a man that goes by the name of
Bayra. The woods will soon be no more, he says, before he teleports off. The
Guado have fled here, to Macalania Woods, and now they've scattered. Bayra has
a few friends, around the woods, that we should meet. The first is Donga, and
she can be found at the spring (which will be rather familiar to FFX players,
and makes me want to sing 'Suteki da ne' every time I visit there.)
[Overrated. I'll get the couch ready.. -PP]
To get to the spring, head right from the save sphere, right again, then
south. Donga appears to be Scottish, or so his accent would suggest. A
Scottish Guado? Interesting. [Best. Voice Acting. EVAR. Bar none. -PP] The end
is coming for the Guado, faster than Donga thought, and there's not much they
can do. He too teleports off, after telling someone that he'll be there in two
shakes.
The final member of the trio is Pukutak, and to find her, you'll have to go
through the woods towards Lake Macalania. From the main path, you'll have to
head up into the tree-tops, around the curves, until you find Pukutak, sitting
near the first corner on the fourth screen. Notice something all three
characters have in common? They're all musicians of sorts, which comes into
play later. She's on her way to meet someone, so she waddles to a peak and
teleports away... very solemnly. The Guado are sad. Their race is dying.
Once you've met all three, keep going through the woods until you get to the
next screen, the Lake Road. There's a familiar face to meet at the lake, which
is the north-eastern exit from the road. Go all the way into the lake, where
you met the Spherimorph in FFX. [What a bitch that boss was. -PP] There stands
Tromell Guado, a man who committed more sins in the name of Yevon than most.
He's very apologetic for his actions, and sorry that with Lord Seymour gone,
the Guado are rarely different from the dead. Talk to him again, and he talks
about the Ronso also losing their lives because of Seymour. The Ronso decided
to get revenge, so the Guado blockaded themselves in Guadosalam. Soon, they
couldn't even hold them out. Keep talking to him to get the rest of the story.
He doesn't want sympathy for the Guado, for they followed Seymour willingly,
even as he led Spira into madness. (Remember Tromell shattering Jyscal's
sphere in FFX?) He doesn't want to be forgiven, only forgotten. When Yuna
reveals that she's a sphere hunter now, Tromell remembers a sphere he found,
that is no use to him. It's Paine's special dressphere, Full Throttle.
And we get a short tutorial on how to use special dresspheres. Basically, if
you switch from your starting dressphere, to every other dressphere on your
Garment Grid, in the one battle, you can then access the special dressphere by
pressing L1. Obviously, the fewer dresspheres on your Garment Grid, the easier
this is to do. So Tromell also gives you the Unerring Path Garment Grid, to
assist in this.
Once he walks off, we can continue through the woods. Back on Lake Road, keep
heading north to reach the travel agency on the lake. Well, what used to be
the lake. There are Al Bhed surrounding the agency, and as far as we can tell,
they're there trying to capture O'aka. Remember O'aka the XXIII, merchant
extraordinaire? He makes a return here, only he's a fugitive. You get Al Bhed
Primer XVI for watching the Al Bhed here. However, if you stand still and
watch them, you'll find out that he's not in the agency. He's right behind
you, but he turns and runs. So chase him back down the Lake Road.
------------------------------------------------------------------------------
Mission Time - Follow That O'aka!
------------------------------------------------------------------------------
O'aka is on the run from debt collectors. Go hunt him down,
but stay on your toes! He's faster than the average merchant.
Objective:
Find O'aka and corner him.
------------------------------------------------------------------------------
Let's look at it this way. Of the roads we've traversed in the woods so far,
was there anywhere for him to hide? No. He wasn't in the spring, because we
chased him past there. So he's either at the other spring, where we found
Donga, or in that vicinity somewhere. Head back that way. You can take the
south-east exit from Lake Road, the shimmering path, to avoid enemy
encounters.
[Actually you'll still get into battles occasionally, sometimes with Anormopus
gels. RUN LIKE THE WIND if you see them. They will win otherwise. -PP]
NOTE: In front of the celestial plant, the one that powered up your celestial
weapons in FFX, you'll find a chest with a Turbo Ether.
If you take the right road from the save sphere, you'll see O'aka running off
in that direction, so follow him. The right guard guarding the path to Bevelle
tells you that the guy with the rucksack went thataway, so go thataway. He's
not in the spring, nor is he on the road to the Calm Lands. Is he in the
campsite? Ask the Guado. He has a lot of visitors today, doesn't he? BAHA! No,
you weren't supposed to say that.
Talk to him again, and you'll see O'aka, hiding in the tree. Which tree? The
one in the back-left corner. So examine the tree and you'll find him. He also
had a voice change too, it seems... and like Wakka, a decidedly bad one. [I
think Enix hired these losers. -PP]
So why are the Al Bhed after him? Well, he bought the Macalania travel agency
from Rin, but then the temple went under, sinking business as well. Now the Al
Bhed are after him, seems he still owed them money that he was going to pay
back with business profits. He asks it you could give him a place to lay low
for a while. Of course, because he's a good merchant, just unlucky, let him
stay on your ship.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
For completing this mission, you get the Ice Queen Garment Grid. And, like
Clasko, we're gonna be nice girls and check on O'aka, on board the airship.
He's in the cabin, examining paintings on the wall. Talk to him, and in the
corner of the screen you'll see his debt - 100,000 gil. Now me, right here, I
had 8,141 gil. Did you know that when you buy things from him, you settle his
debt? So we have to pay him 100,000 gil before the Al Bhed will stop hunting
him. Of course, we can be shifty, buy things, then sell them to Barkeep,
making a loss, but still not handing him 100,000 gil outright. You can start
the buy/sell process right now, but ultimately, you'll need to settle his debt
by the end of chapter 3. [CHEAT TO WIN, WHOOO -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Bikanel Desert (0.8% -> 20.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
2. Follow Rikku until you collapse in the sand.
3. Talk to Gippal, then the two men to the left of the left dune buggy.
4. Show Nhadala the Letter of Introduction.
5. Begin the "Can You Dig It?" mission.
6. Complete the mission successfully and collect your reward.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Now we're off to the Hotspot of Bikanel, to obviously do some digging. Bikanel
is where the Al Bhed Home stood two years ago, before the Guado invaded it.
Now, some Al Bhed still reside there, as there are supposedly countless
machina hidden beneath the sands.
Like two years ago, Rikku supposedly knows the way to go here. And just like
two years ago, she gets hopelessly lost. "I don't think that sand dune used to
be there..." Follow her anyways, completing the random mandatory battles.
[Random mandatory, eh? :P -PP] Eventually, the three girls, get so tired with
all the aimless walking that they pass out.
All is not lost, however, as a Watcher spots you and reports you, so that the
Al Bhed come and pick you up, to take you to the digging headquarters. You get
Al Bhed Primer XXIII when the man speaks with you, upon arrival.
When you're free to move, you can find Gippal on the right hand side of the
dune buggies. The camp was moved to avoid a sandstorm, Rikku reports, so they
could have looked forever and never found it. (Way to ship the blame from your
horrid navigation, Rikku.) The storm is coming in now, and it's too big for
the airship to handle, so they won't be leaving that way.
So anyways, where's Nhadala, to give her the Letter of Introduction so we can
get digging? Talk to the pilot in front of the main buggy, he doesn't know. So
talk to the two next to it. This will prompt Nhadala's dramatic arrival. Now
you'll find her walking around in between the two buggies. Talk to her to
trigger a scene. Hand over the Letter of Introduction when Rikku prompts you
to. You won't get any special treatment, Yuna, even though you're high
summoner. Your first mission is in a distant expanse of sand, which you can
get to by hover. [Oh man I hate digging.. -PP]
------------------------------------------------------------------------------
Mission Time - Can You Dig It?
------------------------------------------------------------------------------
Dig up the machina parts that Nhadala asked you to find in
the desert and transport them safely to camp.
Objective:
Dig up and deliver the required parts.
------------------------------------------------------------------------------
*roars* Can you dig it, SUCKAAAAAAA? I think we can. [You didn't say that.-PP]
So talk to the pilot, and he'll agree to take you to the Western Expanse, a
relatively safe area for beginners. Oh, and meet your partner, Picket. What,
the Watcher? Bahhh.... [Hey, sweetcakes! Haha. -PP]
Once you arrive, you'll get the digging basics. We're really only interested
in the yellow Xs, which are the mission items. When you're on top of one,
press X to dig it up. You've only got a limited time, 60 seconds in this case.
If you stray too far from the hover, Picket will warn you.
And the mission begins! Oh boy, this is damn easy... there's one mission item,
to the left of the map. Run past the hover and over to it, mashing X when
you're in the general vicinity, on top of the X on the map. Yuna will dig it
up, then Picket tells you to get back to the hover. Return safely, and you're
done. Geez.
Nhadala is impressed with your digging skills *cough*, but warns you not to
get a big head. [Too late.. I even have a spare one.. -PP]
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Your reward for completing the mission: 100 gil, the Still of Night Garment
Grid, and an Elixir. You can keep digging if you like, and collecting rewards,
but it is generally not a good practice to dig too much. You'll find out why
later.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Bevelle (0.6% -> 21.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
2. Enter the city of Bevelle and meet Baralai.
3. Follow him into the temple and collect the Tiara from him.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Even though Yevon is no more, Bevelle remains the heart of Spira. The capital
city, if you like. It's Yuna's home town, for she was born here, but she
doesn't have fond memories of it. [WHERE IS PAINE'S HOMETOWN?!? -PP]
Run down the highbridge until you enter Bevelle itself. This is all stuff we
never got to see in FFX, well, we saw it briefly for like five seconds before
Bevelle was placed off-limits. [At least Square didn't have to magically add
stuff not found in FFX this time. -PP] Keep moving into the township until a
woman stops you and directs you one way. Ah, it appears as if the high
summoner has decided to join New Yevon. Well, no, not really... but the man
will summon the praetor immediately.
Yuna is uncomfortable in Bevelle, and wants to leave immediately. There was an
arrangement, you see, with the son of the chairman of New Yevon, that she
turned down, which makes things kind of awkward. (Um, eh?) Paine agrees to go,
but Rikku holds them back. And out comes Baralai, Praetor of New Yevon. [That
scene didn't really make much sense.. -PP]
He's not the chairman's son in question, as both the chairman and his son
resigned recently, leaving the younger members to run the party. So, you see,
it wasn't he that was intended to marry the high summoner (ahhh... the
arrangement...), but they would appreciate your support regardless, she would
be most welcome in New Yevon.
He goes off on a ramble about how Spira is changing, and people are struggling
to keep up. They want to help those who are lost in the winds of change, or
some mumbo-jumbo like that. Not hard to tell what my alliance is here, is it?
[I'm more concerned with that terrible bow thing he does. -PP]
Once the scene's over, and the group finish checking Baralai out, follow him
into the temple. For some reason, every time I enter this temple, I feel like
screaming the words "The precepts must be obeyed!" Anyways. Inside, take the
lift up to the first floor, and grab the Tiara from Baralai. Not much else to
do here. Gullwings, move out.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Calm Lands (0.2% -> 21.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
2. Begin the Publicity mission.
3. Begin the Marriage mission.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Many summoners have crossed the Calm Lands, their hearts heavy with the
responsibilities of their pilgrimage. But they've changed now, into a
veritable circus-land of games and attractions!
None of these games are actually necessary to play, over the course of the
game. Therefore, they're detailed well in the Calm Lands section of the
Optional Stuff section. There are two important things to do here, however.
They're not necessary to be done now, not they need to be done over the course
of the game, so why not start now?
The game will give you a brief overview on the Calm Lands, and their
attractions run by Open Air Inc. and Argent Inc. However, Open Air are
struggling, and they're in desperate need of some publicity. If you step up to
any of the attractions (marked with a grey triangle on your radar), and talk
with the Open Air promoter, you have a choice of a Publicity mission. Accept
the Publicity mission, then take the time out to read about it. Basically, you
can travel all around Spira and hawk Open Air attractions to all the people,
earning yourself Publicity Points. The more points you earn, the better.
Details on how many points are required will come around later, when it's
relevant. For now, focus on talking to NPCs, and pressing square to have the
chance to publicize Open Air.
There's another similar mission you can do. Travel to the travel agency, in
the center of the Calm Lands. The man behind the counter will sell you items:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Calm Lands Travel Agency
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Potion: 50 Gil Holy Water: 300 Gil
Phoenix Down: 100 Gil Iron Bangle: 500 Gil
Antidote: 50 Gil Silver Bracer: 500 Gil
Eye Drops: 50 Gil Wristband: 1000 Gil
Echo Screen: 50 Gil Amulet: 1000 Gil
Soft: 50 Gil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The man standing to the right will, out of the blue, ask you if you want to
marry his son. Uh? He's a homebody, so it might be hard to find him a wife.
[His son is the "fruit of his loins", which is something I did not need to
know. -PP] Choose whichever option when the father pops the question, but
either way, he has a favour to ask of ye... would you mind going out and
helping him find a wife for his son? Similar to the Publicity mission, we can
go around Spira, approaching the ladies and telling them about his son. Accept
the mission.
[Make sure to check later to find out the answers to the mission. -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Mt. Gagazet (0.4% -> 21.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
2. Reassure Garik that you will find Lian and Ayde.
3. Tell Kimahri that he will learn to deal with the Ronso children.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Mt Gagazet, home of the Ronso. They don't look too hospitable... except for
their leader, Kimahri, a welcome face. The mountain is more quiet... maybe
because summoners don't pass through here on their pilgrimages anymore.
Kimahri thinks the elder's job is difficult, and he is troubled. Maybe because
two of the tribe children, Lian and Ayde, have disappeared, gone off in search
of the elder's horn? (Damn Biran and Yenke...) Seems like this Garik doesn't
like Kimahri, saying that if he was a true elder, these things wouldn't
happen. (Yeouch.) As Garik walks away, he acknowledges Yuna, knowing that it
was she that saved Spira, but the Ronso are not saved yet. Reassure him, that
you will find Lian and Ayde (because you're going to, trust me. We're general
do-gooders as well as kick-ass sphere hunters) and he will hmmph at you and
walk away.
There are other people who need reassurance, in fact all the Ronsos do - so
talk to everyone around the area, and basically go along with them, agree with
them, suck up to them. Not required, but nice. Then talk to Kimahri again, and
he will tell you how the Ronso children grow horns of hatred for the Guado.
Importantly - tell him that he has to learn to deal with these things. He will
apologize for whining, and Yuna will cheer him up a little. Once you've told
him that, you can move on - to the final Hotspot, Zanarkand. [Finally! -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Zanarkand Ruins (1.8% -> 23.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the entrance scene.
2. Talk with Isaaru, on the hill.
3. Enter the temple and proceed to the Chamber of the Fayth.
4. Talk to Cid and pick a bone with him.
5. Uncover Isaaru's game in the Beyond.
6. Make your way through the Treasure Chamber.
7. Defeat the Guardian Beast and claim the broken sphere.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Yuna is all ready to reminisce about how the seven of them sat there that
night, at the end of her pilgrimage. She wanted to keep that special feeling,
that place, to herself for ever. But just look at it now - a tourist
attraction.
[I still had everyone on Vanguard. Yuna was Warrior learning sword abilities,
Rikku was Black Mage learning Blizzaga, and Paine was White Mage learning
Curaga. I noticed this was a good party.. but it's up to you. -PP]
------------------------------------------------------------------------------
Mission Time - Claim the Treasure Sphere!
------------------------------------------------------------------------------
Treasure sphere waves have been traced to the Zanarkand
Ruins, once holy ground. Don't be the last sphere hunters
to claim the prize!
Objective:
Acquire the treasure sphere.
------------------------------------------------------------------------------
So let's get right into it, into the Ruins! Oh wait... there's this annoying
woman that won't let us through until we gaze at the view from the hill. Oh,
alright... Follow the route they've set out, to the top of the hill, to be
reunited with an old friend of sorts. This is the guy that Maroda wouldn't
tell us about.... hello, Isaaru. Yes we remember you. [Who? :P -PP]
He's here in Zanarkand because he's been helping Cid with his work. He's
nothing more than a glorified tour guide now, showing people and sphere
hunters from all over Spira through the sacred site. All of this tourism, it's
all Cid's work! Rikku is disgusted with her father, and Yuna is getting more
upset by the second. She understands that the area is of great historical
importance, she just never wanted anyone else to stand there.... that was
Tidus' spot, on the hill, overlooking the ruins. See: Final Fantasy X opening
scene. [I knew it seemed familiar.. -PP]
Once Isaaru has walked away, follow the path in towards the former temple. As
we approach, we see two goons behind us.... Before you enter the temple, you
see a bunch of little kids talking about the code, they need the code before
they get the sphere... and the code is 'key'! Think you can remember that?
Anyways, the lady on the right with her fabulousness, offers us some items for
purchase.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zanarkand Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Potion: 50 Gil Holy Water: 300 Gil
Phoenix Down: 100 Gil Iron Bangle: 500 Gil
Antidote: 50 Gil Silver Bracer: 500 Gil
Eye Drops: 50 Gil Mythril Gloves: 1000 Gil
Echo Screen: 50 Gil Defence Veil: 1000 Gil
Soft: 50 Gil
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Once you're done, head into the temple. [I love the Zanarkand song! -PP]
The children are also inside, trying to work out which way to go. If you like
your gil, don't talk to the little rats around the place. Just follow the road
until you meet the pack of children again. Of course, didn't Maroda say that
his younger brother, Pacce, was a sphere hunter now too? These are the
Kinderguardians, with Pacce in the lead! Note the goon in the background,
watching over you. When they've run off, keep going. Soon you'll spot a goon,
and listen in on him and his supposed secure transmission. Well duh, we're
standing right there, and he's confirming the other half of the code. It's
'mon', right? Well 'mon' and 'key'... could the clue be 'monkey'? Baha, we're
so smart. [They protect secrets so well in this game. -PP]
When you get to the intersection, take the right-most path to find a chest
with a Mega Phoenix, then keep going on the northern path. You'll find a goon,
enthralled by the beauty of the ruined temple, and it takes him a moment to
realize that you're sphere hunters. (And if you tell him you're tourists,
he'll tell you that you lie as badly as you dress. LMAO!) Stupid goon. Fight
time! Kill him quickly. [Yes, dumbass goon, I must be so sickingly honest..
-PP]
Take the Phoenix Down from the next chest, then move on. Kill the next goons
and she-goons (now called Ms. Goons) and head into the temple interior. Ignore
all the clusters of people ruining the sanctity, and run straight past them
into what used to be the Cloister of Trials. In the second room, a scene will
take over. Is the code word 'monkey' a coincidence, really? Leave the
Kinderguardians there, excited about their treasure, and take the central lift
down to the Chamber of the Fayth.
Inside, one of the men on the right is Cid, Rikku's father. My God, what
happened to his voice? The Gullwings aren't impressed with Cid turning the
place into a gift shop, so hell yes you have a bone to pick with him! Yuna
can't explain what's wrong, but Rikku makes the analogy of this being like
them turning the ruins of Home into a theme park. Okay, okay, he sees your
point. He walks off, so [talk to the guy in yellow, then -PP] proceed further
in. [The voice acting sure has taken a hit in this game. -PP]
Next is Lady Yunalesca's chamber. It's full of chests, so empty them to find
an Elixir, a Phoenix Down, a Hi-Potion, 2x Remedy, another Remedy, and an
Ether. Ignore all the monkey ratty things. And on the next screen, there you
are, on the epic battlefield of "The Beyond". Two years ago, Yuna cast off her
beliefs and her false hope here. Move further onto the plateau, and a loud
voice will slash the silence, scaring the bejeesus out of you.
Ooh, you've done well to make it this far, the voice carries on, but you will
not have the treasure you seek so easily.If you want the treasure, you must
speak the password! (Why does this voice remind me of Jim Carrey playing the
Riddler in Batman Returns?) Rikku shouts out the password, and this flusters
the voice, exposing the game just a tad. So tell him, what is the meaning of
life? Haha, I don't know what happens if you take the first four options, but
the last one makes sense - who else would act so stupid other than Isaaru? And
with that, the game is up, and Isaaru shows himself.
He's just doing his job, bringing excitement to the people that wish to see
the sacred place. For embarrassing you with the quiz, he coughs up the Heart
Reborn Garment Grid. And he puts the showman voice back on and walks off.
Well, they're not done there, because there really is a sphere there
somewhere, the sphere oscillofinder said so. So, where to now? Well, the
stairs leading out at the back of the beyond don't just lead to the other set
coming in, like they did in the previous game in this chapter, so we'll try
going down them. [Yay, the cool mission theme song is playing. -PP]
Presto, secret new area! Follow the secret chanber along, jumping and falling
where necessary. When you get to the grid-like area of the map, Rikku will
spot the sphere - however it's not complete, its only half of one. But you're
not alone there, unfortunately. Think you need a password with this one? How
about 'kick it's ass'? Hehe. [Best. Password. EVAR. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Guardian Beast
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 18 (26) HP: 2,886 (4,030) AP: 1 (2)
MP: 1,000 (1,000) EXP: 170 (380) GIL: 200 (380)
DROP: Amulet x1
STEAL: Dark Veil x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The good thing about this guy is, he's weak against magic. So bring out your
black mage, hope you've been training her up. Use the strongest stuff she's
got, because it will hurt him bad. Any second level spell is good enough for
the task, I was making Rikku use Fira.
Paine, as default warrior, should have a few break skills by now, so use them,
especially Power Break and Armour Break. If necessary, get your third
character in as a white mage and cure every turn - you shouldn't need it
though.
[Easiest battle ever: Have Yuna be a Gunner, do Trigger happy Level 2 followed
directly by a level 2 spell. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After the battle, and after the Guardian Beast fails in his job and crumples
into dust, the girls approach the sphere. You're gonna take it with you, even
though it's broken. And Yuna can't believe how much this place has changed.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (0.2% -> 23.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the scene about the Awesome Sphere in Kilika.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
We're taken back on board the Celsius automatically here. And already there
are alarms going off. There are reports of something called an "Awesome
Sphere" coming from Kilika Woods, so straight away Yuna and Rikku decide to go
for it. This pisses Brother off, because supposedly HE'S the leader, he gives
the orders around there! Sigh, go for it Brother. Alright, let's go! Party!
Party!

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Kilika Island (1.4% -> 25.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Visit Lady Dona.
2. Head north towards the entrance to Kilika Woods.
3. Listen to Nooj's speech.
4. Make your way to the temple stairs.
5. Complete the mission.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
If you've already visited Kilika before, and stolen the 0.2% story points, you
won't see a welcome scene here, you'll just be dumped on the dock. If you
haven't, you'll find out about how the Youth League rebuilt Kilika. Either
way, head up the main path in Kilika, towards Kilika Woods... and a scene will
take over, continuing the whole two-year-old thing, as Rikku and Yunna bounce
around like they've just ingested five pounds of pure sugar. [I will admit
this is the MOST ANNOYING SCENE YET. -PP]
When it's mercifully over, we're on the second screen of Kilika. And an old
ally and former summoner is living in Kilika now, in the house on the very top
left of you as you enter. So head up there, and another scene will take over.
Barthello will be kicked out of the hut by an impatient Dona, and when he
can't win her back, he runs away crying. What was THAT about? Enter the hut to
find out. Turns out, Dona is with the Youth League, and Barthello is with New
Yevon. That's gotta make for some interesting domestic disputes, I must say.
But when Yuna tries to help, Dona tells her to butt out. Hmph. We were just
trying to be nice. Fine, have it your way, biotch. We never liked you anyways.
[It's like dating a FF7 hater. :P -PP]
Anyways, we have an awesome sphere to hunt for, so head north towards the
woods. There's two Youth League guards present manning the gate, however, but
for some reason they just let you straight through. (Wait... we're not in the
Youth League... And I could've sworn that I had to sneak through, on my last
game...) [That's later on baby. -PP]
Groups of Youth League sphere hunters have congregated to hear Meyvn Nooj
speak before the hunt. An important sphere is hidden in the temple,
documenting Spira's true history. And they're demanding that New Yevon make
the contents of the sphere public! New Yevon wants to hide the truth, just
like the temples did before them! Together, they will bring the truth back to
the people!
[NOOJIE WOOJIE HAS ENTERED THE BUILDING OH HELL YEAH -PP]
As Nooj hobbles off, Rikku utters the abysmal line of "oh poopie" at the
thought that everyone is going after their sphere. Doesn't matter, they'll
make it their own anyways!
------------------------------------------------------------------------------
Mission Time - Awesome Sphere Heist
------------------------------------------------------------------------------
Break through the checkpoints in the woods and at the
temple steps. Once you're in, acquire the sphere that New
Yevon's been hiding in the temple!
Objective:
Capture the Awesome Sphere.
------------------------------------------------------------------------------
Alright, we're going in! Prep up for the mission of a lifetime. In the woods,
you'll see the first blockade that we have to avoid, and all the
confrontations occuring through the woods. The way directly ahead of us is
blocked, so we have to go around. Note that the hunt music plays during
battles, instead of the god-awful chintzy normal battle theme. (This is a very
good thing.) Head back, and take the left path at the intersection. Ahead,
you'll see Dona racing over the treetop, how did she get up there?
It's not important how she got up there, what's important is, the road she'll
drop down on, is not blocked off. So take the small winding path upwards on
the map, to bypass a lot of guards. Take the path leading upwards, even though
it's a dead end, and you'll have the choice to take a peek through the trees
and overhear some guards talking. Hey, sounds good to me.
One of them forgot the password, so they'll go through it again. If the number
of guards at the checkpoint is odd, then the password is Carved Monkey. Watch
more, and then you'll be told, if the number is even, then the password is
Craven Monkey. Right right, now we can take the path to the right and go to
the temple.
When you get to the outside circular path, backtrack down a bit until you see
the second tree heading out over the water. You can scale the tree to grab a
Megalixir, so do so. Continue back up the road until you reach the temple
steps. Save at the bottom, then approach the first set of guards.
Count the guards - four, even, so reply Craven Monkey. The next set has three
(the third is hidden behind the flaming torch) so reply Carved Monkey. And
they'll even toss you a Hi-Potion as they leave. The next set has four guards,
although it's hard to tell with the crazy camera, so Craven Monkey again, and
they'll give you an Ether. Last set is three, so Carved Monkey, but then a
fourth guard arrives on the scene and asks you for the password again. Ahah, a
fifth rocks up when you press X, so it's Carved Monkey again! We're just too
damn clever. And they give you a Turbo Ether and the Menace of the Deep
Garment Grid. [Is there even a use for most of these GG's? -PP]
At the top of the stairs, you'll walk into a face off - Youth League, led by
Dona, and New Yevon. While the New Yevon guy denies the existence of a sphere,
two League members come running down saying they've found it. But they're
being chased by some big mother that looks like a Defender Z. Ah, the New
Yevon guy set a trap! Evil bastard! Gullwings to the rescue!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
YSLS-Zero
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 11 (13) HP: 1,935 (4,831) AP: 1 (2)
MP: 0 (0) EXP: 350 (610) GIL: 100 (1,200)
DROP: Wristband x1
STEAL: Mythril Gloves x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Machina, right? Yup, machina. Where's 'Provoke' when I need it?
You'll need a warrior in this battle, to break the machina, both armour-wise
and power-wise. The machina carries the familiar attacks of Haymaker and Blast
Punch, and these things hurt, so make sure to keep all characters with high
HP, preferably over 400.
While magic is effective against it, mages are weak against his attacks. My
poor black mage Rikku keeps getting her ass pounded in this fight. So once
you've broken him, just get three fighters like your default dresspheres in
there to do the fighting. A few Phoenix Downs and maybe a Cura spell won't
hurt, either.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Everyone's looking at you guys kinda funny, until you reveal that you're
really sphere hunters, and you're here to take the sphere. The Celsius appears
over the horizon, and Paine scoops up the sphere as the Gullwings run off,
victorious once more. [DO DO DO DO DO DO DO -PP]
------------------------------------------------------------------------------
Chapter 1 Complete!
Total Percentage: 25.2%
------------------------------------------------------------------------------
Karpah Queen out! But never fear, Psycho Penguin is here to take over the FAQ
-writing reins...

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
4.2 CHAPTER 2
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
Here's Psycho Penguin taking over for the amazingly talented and wonderful
Karpah Queen. As you may notice, my style differs from her.. I tend to focus
more on gameplay elements, while she tends to focus more on storyline.
Thankfully we be adding notes into each other's walkthroughs, so you shouldn't
notice too much (especially since I am going to take more of an effort to type
out all the story scenes now.) I got chapters 2 and 3, so get the cherry coke
out and let's get a cracking! [Mmm... cherry coke... -K.]

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Celsius (2.4% -> 27.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the automatic scenes.
2. Go to the cabin and push the musicians, in order of size, smallest first.
3. Watch the scene, return to cabin, don't decide who to give sphere to yet.
4. Rest in cabin, then go to bridge and select Youth League.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Finally we are in chapter 2. Back on Celsius, you will see the airship flying
about in the sky. Rikku will celebrate their big victory, while Yuna questions
whether they overdid it. Brother disagrees. Paine says maybe their newfound
notoriety is a bad thing, but Brother just wants to have fun. Figures. Buddy
just doesn't want him to land them in hot water, but Rikku and Brother sulk
over being regular old sphere hunters. Paine (and me) sigh. [Me three! -K.]
Here comes Shinra in to explain that Brother and Rikku disagreeing can only
lead to bad stuff. Yuna says that can't be good. Gee, really? Thanks for the
news flash. Now that you are in control, run up to the cabin. Buddy will stop
you, though, so time to go to the deck. [It's called the bridge, baby ;) -K.]
Time to watch the new sphere. Talk to Shinra. He says it doesn't appear to
have any special functions. Ask to take a look.
The sphere focuses on "him" (TIDUS!) walking onto a circular thing. Why is he
asking about a girl named Lenne? Who is Lenne? He triggers some sort of
awesome machine. End of movie sphere. Quite an interesting scene there.
Brother speaks off in Al Bhed, mumbling something about machina, and Shinra
has no idea what the sphere is about. Join the club. It definitely looks like
a weapon and is definitely dangerous. THANKS SHINRA!
Rikku notices it's Tidus, but Yuna questions whether it's Tidus or someone who
just looks like him. Who is this Lenne? I want to know too, Yuna. [Actually,
I wanna know who this 'Tidus' dude is you keep mentioning. I thought his name
was, like, 'you-know-who' -K.] Brother tells the Gullwings to move front and
center, and you'll get the Key Item Al Bhed Primer IX. Sweet. Walk up to him,
and he wants to give back the sphere. Rikku says they worked so hard to get
it,but Brother thinks it is uber bad news. [Uber, I tell you! -K.]
Buddy wants them to donate the sphere to the study of Spira's history. That's
what being a sphere hunter was originally about, right? Paine and Rikku
explain that it's too late to bring that up, as they already swiped it.
Brother says they're giving it about though, and Yuna doesn't object, as she's
already seen it. [And when Yuna and Brother agree, creepy things go on in
Brother's head. Yechhh. -K.] Buddy says it's shameless to give back a sphere
they just stole.
Paine says their reputation, especially Yuna's, is ruined if they give it
back, and Brother tells her to shut up in Al Bhed. [CRID IBBBB! -K.] Nice
guy, he is. He breaks down crying, and Yuna says it isn't any fun at all.
Rikku has to let off some steam, and Shinra says Yuna should dance. Haha,
classic solution there buddy. Yuna is flabbergasted, but Brother has no
objections. Gee, didn't see that coming.
Their sanity depends on it, apparently. Paine says it sounds like an order.
Yuna says the exercise will do them good, and Brother does a WHOOOPEE dance.
[These characters look so demented when they smile. Really deformed. -K.]
Haha! Time to prepare for this big dance. Talking to Paine here is funny..
"Brother and Rikku are agreeing again. Take cover." As you leave the room,
Yuna will hear a sound and wonder what it is. Just some hitchhikers Brother
picked up, they're a colorful bunch, he says.
I saved here, with a new file, but you don't have to. If you do, you should be
at 26 percent. Now, run up to the cabin. You'll meet up with the three
musicians. They'll ask you to [let them] play a song o' thanks, so agree to do
so. Push the small one into the door first, then the skinny tall one, then the
big fat one. They thank you and wish you luck for your show.
Seems like the show will start soon. Yuna is dancing, as everyone is having a
good old time. Even Rikku has decided to join in. Yuna's lalalalla singing is
quite annoying here, though. [Sheesh, even I sing better than that! And my
singing is pretty damn bad. -K.] Plus, Rikku is the worst dancer in the world.
Not that I have room to talk, probably. Suddenly, the happy music stops, and
Yuna is on the ship by herself wondering who Lenne is. She wants to know why
she's so mad. WHO THE HECK IS LENNE? Someone sounds jealous to me.. not that
I blame her. [!? -K.]
Everyone is looking on concerned, so she says (quite nastily), that she's
going to go to bed. In bed, she has a dream about her and Tidus escaping from
a lot of soldiers. She sure did look different in FFX, and this confirms it.
[I liked FFX Yuna better. Less slut-features. -K.] They end up by themselves
in some room, that suddenly lights up, as the soldiers prepare their attack.
Tidus and Yuna glare at each other happily, and the soldiers shoot at them,
knocking them to the floor, as Yuna stares at Tidus. Um, okay.
Yuna is startedly awakened by Paine and Rikku. She mumbles about her weird
dream, as Rikku decides to blame her new jammies. Yuna fell asleep in her
singing outfit! She will change back into her normal clothes. Even though you
just rested, go to the barkeep and rest again. This earns percentage points
later. Pay off O'aka's debt as well if you haven't done so already.
Go back to the bridge now. Yuna will ask what's up, and Buddy will explain
that while returning the sphere is all good, who are we gonna give it to?
Shinra says that with the Youth League and New Yevon, it's a lose lose
situation. Brother will ask what Yuna thinks, and Yuna happily and maybe
sarcastically says she will follow Brother's orders, leader. Brother mumbles,
then says, as leader, I order Yuna to decide! Haha, good one there.
Yuna says that's cheating. Oh well, woman. [Once a cheaterer, always a
cheaterer. -K.] Talk to him again, and Rikku will say Yevon is bad enough,
but Paine says Youth League is reckless and picking all the fights. Pick Youth
League to get to Mushroom Rock Road. It is very important you do this. [As in,
you pick New Yevon, no 100% in one game for you, missy/mister. -K.]

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Mushroom Rock Road (1.6% -> 29.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Give the sphere to Nooj.
2. Watch all the scenes.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
You will be in the Headquarters. Rikku notices they are pulling out all the
stops, and Yuna will wonder why. Paine reminds her again that she is the high
summoner, but Buddy rightfully questions why people will throw a welcoming
party for the people who just ripped them off. Brother says something in Al
Bhed, of course. Shinra will start singing. KILL ME NOW. My lord. [Gullwings
go, la la la la laaa... -K.]
HERE COMES NOOJ ITS NOOJ NOOJIE WOOJIE. Yuna will give him the sphere in a
hope to stop the fighting in Kilika. Nooj will say it's very generous, and
sudden. Maybe she should start with introducing herself, high.. but before he
finished, Rikku cuts in and says they're the Gullwings. I just want to smack
that bitch in the head sometimes. [Second'd. -K.] Aha, so they're sphere
hunters. He gracefully accepts and thanks them, on behalf of the Youth League,
for the sphere.
Three cheers for the Gullwings! Everyone starts chanting for the Gullwings, as
they start to encourage it a little bit too. Haha. Nooj will then ask them if
they watched it. Rikku will stumble around with words, and Yuna says they did.
Nooj tells her to forget what she saw, but Yuna cannot. Paine says to don't
let Nooj push her around, but Nooj just laughs and offers her advice: That
thing on the sphere.. that weapon.. was none other than Vegnagun. It possesses
overwhelming destructive power and should not be touched.
Yet, the fools over at New Yevon think they can control it. The Youth League
will do whatever it takes to make sure they don't get a chance to try that.
Nooj says they don't want to get involved, but Yuna just wants to know who the
man in the sphere was. Nooj cannot say, however. BOOO. Yuna will be a little
distressed, when Buddy runs in, saying there's a distress signal from the
Celsius. They're leaving!
Back on the Celsius, Barkeep says there are intruders, and he's investigating
to see if anything has been stolen. Then Shinra walks in with the bad news:
It's official, they've been burgled. The broken sphere from the Zanarkand
Ruins has been taken. The burglar left them a present: a sphere. So, time to
watch it.
Just a sphere with the damn Leblanc saying she won and took the sphere.
Complete with Logos and Omni laughing. [Seriously, her dress defies the laws
of physics. -K.] The key item Leblanc's Sphere has been obtained. Paine is mad
that she got them, while Yuna just says oh poopie. Wow, twice in one game.
Rikku says for Yuna not to talk like that, but Yuna correctly says she's just
copying Rikku anyways. They're gonna take the sphere back. [*breaks out in
more colourful language than 'poopie' over the crappy script* -K.]
What about Vegnagun, though, Paine asks. Yuna starts talking to herself.. she
doesn't want to get too involved. Not like when she was a summoner. Back to
reality, they're forgetting who they are. They're sphere hunters, the
Gullwings! They all put out their arms as that stupid song comes back on. They
then do that annoying giggly dance like thing where they clap each other in
mid air. Man oh man. [All we need now is someone popping bubblegum and
twirling ponytails... -K.]
In comes Brother. Hooray. The law of the sphere hunter is to steal back what
is stolen, so you better damn believe we are going to get back our sphere!
Time to go to Chateau Leblanc. We attack in the name of honor! Shinra then
says ".. Get our hineys kicked in the name of honor." Very PG material there.
Yuna says they may be able to sneak in in disguise, while Brother has a
seizure and agrees.
Rikku and Paine plan the mission: They have to fly around until they find
Leblanc's gang, then steal three uniforms. Sounds simple enough. Mission time!
------------------------------------------------------------------------------
Mission Time - Strip Search?
------------------------------------------------------------------------------
The Leblanc Syndicate may have stolen the Gullwings' hard
earned sphere, but you're going to sneak into Cheateau
Leblanc and steal it right back! Locate the Syndicate
members deployed across Spira and relieve them of their
clothing!
Objective:
Acquire three women's Syndicate uniforms.
------------------------------------------------------------------------------
But we're going to do some percentage things first. Raid the chests while
you're here.. Remedy x4, Potion x8, Phoenix Down x5, and Ether x2. Not bad at
all. Return to the bridge and save. You should be at 29 percent now. Go to
Buddy and select Besaid Island as your next destination.
[Note: You can either do all non-uniform-obtaining missions, then go get them,
then go to Guadosalam, like listed here, or you can simply repeat like chapter
1, start from Besaid, work your way down the list to Zanarkand, obtaining the
uniforms on the way, then go to Guadosalam. Your call. -K]

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Besaid Island (0.8% -> 30.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to the blitzball players.
2. Accept Beclem's challenge.
3. Complete Gunner's Gauntlet by scoring 500 points and finding Beclem.
4. Mission complete.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Here, talk to all the blitzball players. Datto will ask if they gave the
sphere to the Youth League. Jassu will say they know that the Gullwings were
on their side. Yuna will ask what they mean, and Datto will drop the shocker:
The Besaid Aurochs have all joined the Youth League. Wow. Well, officially at
least, and Wakka hasn't joined up yet. Can't blame him though, he's got a kid
popping out soon and can't concern himself with petty politics.
Here comes Beclem. He's been dispatched to Besaid by Youth League
Headquarters. And he has a very funny looking mask. He's there to pound some
fight into these slackers. Jassu will mention that he is 100 times stricter
than Wakka. Beclem will say he must be awfully confident in his strength if
he's skipping training to flap his lips like that. Ouch. So, he guesses they
won't mind showing him what they're really made out of. Dude, save it for
prison.. [LMAO! -K]
OH NO WAY, they all say. Is no one there man enough to break his record? How
pathetic. He's starting to creep Rikku out. Me too, thanks to that mask and
penchant for making innuendos to guys. Datto says bye to Yuna, using the old
Yevon prayer, and Beclem says stop at once, as the age of temples and prayers
is over, and it's time to let go of those musty old traditions. There's no
need to bow down to summoners, either. Summoners are a thing of the past.
Ouch. I smell a fight brewing..
Rikku gets mad and says hold it right there, whose Calm do you think this is,
buster? Haha, she called him buster. He replies that there are no more aeons
to summon, so summoners are worthless now. Yuna gets VERY mad and says he will
take those words back. He will, if she succeeds in proving his worth to him.
Well, what do we say? You're on, Beclem! Mission time. Run the Gunner's
Gauntlet! She best break his record.
------------------------------------------------------------------------------
Mission Time - Run the Gunner's Gauntlet!
------------------------------------------------------------------------------
Gun down fiends and make your way to the beach within the
time limit! Score high and put Beclem's record to shame!
Objective:
Score more than 500 points and make your way to the beach.
------------------------------------------------------------------------------
Gunner's Gauntlet is a pretty fun mini game. The objective right now is to
score 500 points. The game basically has you take control of Yuna in a
shooting mini game, running across Besaid Island, shooting enemies with
different kinds of ammo to earn points. Each enemy drops ammo, meaning it's
hard to run out, thank god. The mini game is fairly tricky and may take you a
few tries to learn completely. Don't worry about it. It took me about eight
tries before beating it. It controls fairly simply... use the shoulder buttons
to switch between ammo, and push circle to lock onto an enemy, followed by X
to shoot them. Switching between different targets is as simple as pushing
square.
The key to victory is to build up a long chain of enemies killed without being
hit. The more you can go without being hit, the more you get by killing each
enemy. Switching between ammo quickly and effectively is the key to victory.
Save the death ammo for enemies that take lots of HP, and make sure to use the
spread ammo when there's more than one target. Most of the earlier enemies can
be taken out via simple ammo, but make sure not to run out, as you'll need
some at all times.
The best place to level up here is near the waterfall. There's a secret spot
underneath the waterfall where it is near impossible to get hit, but I don't
really know exactly where it is. Just run around shooting enemies near the
waterfall. If you're running out of time and near 500 points, the enemy at the
final screen gives a decent amount of points and can be killed with a single
Death ammo. He also comes back from time to time, so leaving and coming back
can lead to a quick amount of decent points. Run to Beclem in the following
screen BEFORE TIME EXPIRES and with more than 500 points to win. You have to
get to him, even if you have over 500.
I ended up with over 700, so it is possible. The key is to stand in one place
for a little while and keep jamming circle. If you see one enemy, use normal
ammo. When two come on, switch to spread. When a 10 HP flying creature comes
along, use a death ammo. Run back when needed, and run forward to collect
ammo. You should have 500 points with plenty of time to spare.
[The waterfall idea is good, just run to it as soon as you can. Once you get
there however, you can get ambushed by fiends approaching from the other side,
so take care crossing the bridges. When you're past them, an idea is to pick
a spot, just around the corner... stand there, hammer circle, shoot when
something appears. If nothing appears, dart forward and collect spoils, return
to spot. If you run low on ammo, run back a bit where fiends come less
frequently, so you can shoot a few and stock up on ammo, then return to chosen
spot. Like Kimahri once said, pick spot, shut up, wait. When you've got a
minute left on the clock, make a run for the beach, who cares if you get hit
on the way. Save one death ammo for the Iron Giant near the beach... Don't
make my mistake of racking up a thousand points, running out of ammo, and
trying to run right past him to the beach... you gotta kill the bastard. -K]
Take that, says Rikku. Beclem says they have skill, but he finds it hard to
believe that Yuna defeated Sin. Yadda yadda, shut up already loser. She
obviously had some help. I didn't see HIM defeating Sin, but maybe that's just
too logical or something. Yuna says she did have help, from her friends and
aeons who supported her along her pilgrimage. Memories of the time they spent
together make her strong, and she won't stand there and let him call that
strength useless.
Must her kind always prattle on about their useless memories? He runs off as
Rikku says he has some nerve and Paine says he is a sore loser. I agree on
both.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
The Enigma Plate Garment Grid is yours for reaching Level 2 in Gunner's
Gauntlet. Awesome! You will now be back on the Celsius. Save your game now.
Hopefully, you'll be at 30 percent, because this is the 30.0 mark. If you're
not.. hopefully you have a lot of save files to fall back on.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Kilika Island (0.2% -> 30.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the cutscene here.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Dona will approach you here, kindly remembering that you are the Gullwings.
How thoughtful of her. She's glad you're on the Youth League's side, but it is
kind of odd how they are sphere hunters who gave back a sphere. Talk to her
again, and she won't let you enter. That's all to do here.
[Left of the save sphere, jump across on the boat to find a chest with a Turbo
Ether. Similarly, north of the save sphere, jump across to get 2x Mana
Tablet... hey, I found more stuff to do! :-P -K.]

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Luca (0.8% -> 31.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Get interviewed by Shelinda. Doesn't matter how you respond.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
From the save point, go right and then down the stairs into the plaza. [At the
mid-level of the stairs down, stop and jump across to find 2x Light Curtain.
-K] Descending the stairs will trigger a cutscene. Riikku will look around
then
start running. This is Shelinda interviewing Yuna. She brings up the war
between the Youth League and New Yevon, and how Youth League triggers wars,
while New Yevon has voted in a new praetor. She brings up Al Bhed.. then the
Gullwings. Here comes the interview with the special guest, High Summoner
Yuna.
The concert the other day was spectacular, but her response is puzzling. Also
puzzling is how she disappeared. Rumor has it she left to find clues about a
certain young man. Doesn't really matter how you respond here. You'll get a
different answer depending on what you answer it. Brother will soon interrupt,
after Shelinda dare insinuates that Yuna is the leader. In come Shinra, who
acts elitist, and Buddy.
Is it true that the Gullwings joined the Youth League? Sort of, but the
Gullwings don't want to get involved. Sadly, Shelinda is now out of time.
Interview over. Paine says it wasn't so bad. Yuna says she should have joined
in, but Paine says it's more fun watching. Shelinda then thanks Yuna for the
great interview and for helping out, You get the Covetous Garment Grid from
her. Sweet.
Rikku asks how long Shelinda has been a reporter. Well, after the Calm came,
the temples were in decline. At first, she thought the best thing to do was
help the temples get back on their feet. But everyone just ordered her around,
and she got tired of it. But she couldn't just tell them no? That's the part
she decided to change. She made up her mind to leave the temple and come here
to Luca.
They needed people for this, and they asked her to help.. so here she is.
Paine wonders if this was another job she was "asked" to do, and Shelinda says
she supposes nothing about her has really changed after all. Awww, and she
sounded so serious for a second there, too. She's gotta run, as her next
assignment is about to start. Paine says she complains, but you can tell she
enjoys it. The old saying does go.. the more you love something, the easier it
is to complain about it. [Is that why you bitch about me so much...? ;) -K]
Haha, Rikku says it sounds a bit like Yunie. Classic. Yuna says really, but
the others just shrug and run along. Hey Dr. P, care to give us your opinion?
The hardest person to know is yourself. That's like, deep and stuff, dude.
Yuna wants her to cut it out. Hooray, the scene is finally over. Back to the
Celsius we can go! You can buy movie/music spheres or play sphere break as
well if you wish. Once back on the Celsius.. save, as this is the 31% marker.
Hope you got there alright. [Whoo! -K.]

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Mi'ihen Highroad (1.4% -> 32.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scenes here.
2. Talk to Calli and do the chocobo mission.
3. Defeat the boss, mission complete.
4. Watch more cutscenes.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Time to worry about jobs and abilities once again. Have Yuna go back to Gunner
and Trigger Happy Level 3 (better to get it now, as you'll use it more than
anything else.) I had Rikku be a Gun Mage, just to learn some useful
abilities. Paine was either a White or Black Mage.. have her learn some good
magic so she can become more well rounded later.
[In retrospect, I'd change my characters around... Gun Mage can learn some
good stuff, but you don't really need that just yet... I'd just reverse my
Black/White Mages, make Paine Black and Rikku White... Yuna's fine as a
Gunner. -K]
Here, you will start off at the Travel Agency, meaning you don't have to go
through the god awful highroad and its tons of random battles again. Yay. Walk
into the travel agency, then you will see a woman walk out, dejected that she
won't be able to go chocobo riding. Follow her to the hill where she sits
down.
The woman will ask if you are Lady Yuna. She doesn't suppose you remember
her.. but we do, her name is Calli. She is happy because Yuna really does
remember her. We met her two years ago, on the Highroad, the little girl that
was looking forward to the Calm. [She was like six in FFX... wtm... -K] What
is she doing here? She came to ride a chocobo, as she's always wanted to ride
one. Rikku says it's hard to find one nowadays, as hovers are the big thing.
Calli also says there's a chocobo hunting fiend walking around, which probably
doesn't help much. This isn't a very good place for poor little chocobos any
more.. wait, there's one there! Everyone goes nuts at the thing, [Cho... cho
... cho? -K] but it runs off. Oh man, here comes the annoying chasing
mission, I can just sense it. I SO wanna choose "You can't be serious." (YOU
CANT BE OUT) but it won't let me get 100 percent. Grr. [Hehe. -K]
------------------------------------------------------------------------------
Mission Time - Cuckoo for Chocobos!
------------------------------------------------------------------------------
Your mission: catch the chocobo for Calli! Follow Captain
Rikku's instructions and bring that winged whirlwind to
justice! It's the kwest of a lifetime!
Objective:
Capture the chocobo?
------------------------------------------------------------------------------
[And the evil evil horrid chocobo theme starts up... shoot me... -K]
The objective of the mission is to catch the chocobo. In part one, ignore
Rikku's horrible directing skills and just go the opposite of what she says.
It's not a good idea to pick up the feathers, as your item actually DECREASES
as you pick up more of the useless feathers. [Just take the first feather, and
spend the rest of the time staying as close to Rikku as you can. For this, you
get a Gold Hourglass. -K]
In part two, you have to try to catch it. But don't. Just guess the direction
a few times and let it get away. [After it loses its concentration, you can
spot which way its gonna run, so just select the right way. -K] Capture it
five or so times, but not every time. Once the chocobo gets away, you actually
succeeded, as this opens up new story scenes, and percentage points.
It will jump over Rikku. Maybe it's just her, but this is really starting to
chap her hide. Too much info there buddy. Follow her, [and she will start
diverging off the main path. Follow her each time, into the first sub area on
the right, and then into the ruins on the left. Second time, Rikku will climb
up on the ruins, and spot the chocobo in the distance. When you get control of
Yuna, follow the chocobo, and make sure you see Rikku fall from the ruins. -K]
Walk to the third triangle and the damn chocobo will escape again. Grr, this
is starting to chap my hide! Run to the following triangle, and Rikku says
there has to be an easier way than this. Well, the chocobo IS starting to get
tired and all. Paine says we won't get anywhere running after him, so we need
to think of something else. Go back to the triangle and ask to ride a hover.
(Note: random battles start here now.) [And I am so embarrassed to admit that
the chocobo's whipping my pants. -K] It will take two times talking to her
before she offers, by the way.
Rikku and Paine will gang up on the Chocobo, then Yuna will surround it.
However, it jumps over her, but the hover finally takes care of it once and
for all. Finally, Yuna says. Truer words have never been spoken. Someone runs
in and says Calli is in hot water. PLAY THAT COOL BATTLE THEME OH YEAH. [
Nooooooo! -K] The chocobo went wild and threw her off, leaving her near a
Chocobo Eater.
Time to rescue her. Save your game here just in case. Go to the next screen.
Here comes the boss theme, as the group sees the Chocobo Eater. Yuna tries to
back up, but Paine tells her she can't jump off. But Yuna insists there isn't
enough time! In comes Clasko, who tries to buy them some time. Piece of cake,
let's go, yadda yadda.
You only have 2 minutes 30 seconds to get to where you have to go, but it's
not hard. Run to the next screen, picking up Phoenix Down x3 from the chest
along the way, then again to the next screen. Go up, then right and down the
path where the red arrow on the map indicates. Pick up the Ether on the chest,
then again follow the red arrow. The next screen actually contains the boss..
and with plenty of time to spare.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Chocobo Eater
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 11 (16) HP: 2,350 (2,993) AP: 1 (2)
MP: 230 (230) EXP: 350 (680) GIL: 500 (700)
DROP: Wall Ring x1
STEAL: X-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
The Chocobo Eater is extremely weak against Fire, so use a Black Mage to cast
fire spells, while a White Mage heals and Thief steals. If you want to use
other options.. Warrior's Flame Tongue and normal attacks work well, as does
the Gunner's Trigger happy ability. Never found much use for a Gun Mage in
this battle, and Songstresses are as useless as ever. [On the contrary, Samba
of Silence works quite well, from the Songstress.... -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Make sure not to press any buttons after beating this boss. You must see Rikku
along the bridge, so don't push X until you do. It may even take until the
Mission Complete screen.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
After the battle, Calli will be on the chocobo, and she will start riding
around. Yuna says she looks happy, and they leave. Rikku will run along the
bridge hopefully.. mission complete. Selene Guard Garment Grid is yours. Now,
go back to the Highroad, then go north and return Clasko and Calli to the
airship. Back on the Celsius, make sure to talk to them in the Cabin. Calm
Lands will now become a Hotspot, as Clasko wants to go there.
Your save percentage damn better be 32% :P

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Mushroom Rock Road (1.0% -> 33.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Go to Den of Woe and Speak with Nooj.
2. Go to Youth League Headquarters and speak with Lucil and Elma.
3. Watch the Crimson Record 7 sphere on Celsius.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
The next stop on our long and magical journey is the Mushroom Rock Road. When
you enter the cavern, a bunch of Youth League members will stop you and
comment on you really joining the Youth League after all. Yaibal decides to
run over and thank Lady Yuna for joining. What a sweetheart, but did we really
decide to join?
Yuna wonders the same thing and questions what he is thanking her for, and he
responds by asking that this will surely be the day that she decides to join
the Youth League. He has long dreamed this day will come. But that's not why
we're here. Hehe, Yaibal don't care though, as he says the Youth League will
give them a grand welcome, and to please proceed to headquarters immediately.
Well, he doesn't come off strong. He has duties to attend to.
But so do we, as we're going to make a pit stop in the Den of Woe first. Even
though the Youth League sent protectors for you, it's still okay to make a
quick turn and go down the platforms. [With each set of protectors, you will
travel battle-free if you run in between them. -K] Make sure to pick up
the Turbo Ether x2 from the chest, as well as a Phoenix Down later on, then
finally an Ether, before proceeding into the Den.
In here, Nooj will greet you. He will be a little disturbed, so Yuna asks him
if something is the matter. Oh, it's you. As you can see, this place has been
sealed, and the portal is supposed to react to a certain kind of sphere. But
just this one isn't enough. Yuna says that's the end of that then, but Rikku
reminds her that it isn't. Oh! Yuna asks Nooj why he doesn't let the Gullwings
accept the mission.
You guys will find the other spheres? On Yuna's honor as a sphere hunter, but
of course, they won't do it for free. Very well, Nooj is going to leave it in
your hands, and he gives us a sphere to hold onto. He walks right by a greedy
Rikku and hands it to Paine, questioning if this is fate. She doesn't think
so. [Something suspicious here... first she possibly knows Gippal, now Nooj?
-K] Yay, key item Crimson Sphere 7 is ours. We shouldd watch that later, but
first let's get to the headquarters as originally planned.
Rikku will run around and be like WOAH WOAH WOAH, you know him, Paine? Paine
wants to know why she should care. You go, girl. Oh, and now Rikku's getting
all personal and asking if there was something between the two. Oh boy. Paine
starts to get annoyed. She'll only say this once. She considers Rikku a
friend, trusts her, and even respects her. [Paine's doing better than me then
.... I just want to strangle Rikku. -K] She thinks that would be enough.
Well, yeah, but doesn't she want to know more about her friends? Not really.
But Rikku does. What for? Who cares what happened in the past?
Yuna busts out with 'There was something!' Hooray, this is soooo lame. Rikku
lets out a sigh as Yuna gets up in her biznazz some more. Paine is now
disappointed in Yuna. She thought Yuna was above all that. Well, not any more.
She likes asking questions now. You'll lose friends, which is enough for Yuna
to hear. Aww, but Rikku was looking forward to the good stuff, confessions of
a shady past! You're a pain, Rikku, so minus four respect points for that. How
many is that left? 47. That's not a whole lot. (LMAO, great stuff now). [Who
the hell would have 51 respect points for Rikku? Well, maybe if it was out of
a million.... -K]
Yuna consoles Rikku as Paine rightfully points out that they should worry
about getting in the Den of Woe instead of in her pants.. err, head. Sorry,
thought I was a 12 year old on the board for a second there. [Oh boy... -K]
Yuna FINALLY figures out that they may need more spheres like that one to open
it up. How many Yunas does it take to screw in a light bulb, anyways? One, if
you have a day to spare. Paine cleverfully points out that it might open if we
find them all. Um, didn't Nooj say that an hour ago? ISNT THAT THE POINT?
Rikku still kind of wants to know what happened. Sigh. LOL, Paine says that's
46. Too good. Finally, that bloody scene is over.
Okay, now time to get to the headquarters. Random battles appeared to have
started now, make sure to bring along a Black Mage to take care of elemental
enemies. Remember to walk when they tell you to.. [Move the analog stick very
slightly to walk... -K] If you run, you'll trigger a fight with a Drowsy Ochu,
which is weak against fire magic. Um, weren't they gonna fight for me? Oh
well. Eventually, you will finally be at the headquarters. [Take the Shining
Bracer from the chest north of the lift. -K]
Just run over to the red arrow. [Grab the Mythril Bangle from the chest on the
small path on the right side. -K] Elma will run up to you. So, is it true that
once the Gullwings join, you'll be in charge of your own division? Let's take
one guess as to who said that. Everyone seems to be talking about it. Rikku
points out that this story is just getting better and better. Yuna reminds
Elma that you just helped out the one time, really. Elma, of course, knew it.
She thought it sounded a bit strange. I mean, you seem like the kind of person
who decides things on their own and just does whatever they planned to do. She
can't picture you joining an army or organization or anything like that.
Yuna wants to know if she really comes across that way. Um, hello? Rikku is
starting to get more annoying again, sigh. Here comes Lucil with the news that
she reprimanded Yaibal for being unprofessional and spreading rumors. Elma
points out that it would be great if it were true. Paine yells at them for
still making the pitch. Nope, as words are not enough to sway Lady Yuna's
heart. BREAK OUT THE CHECKBOOK!
The heart is not moved from without, but rather, when the time is right, it
moves of its own accords from within. Finding the place where one belongs is,
by nature, a personal journey. SOOOO DEEP, YEAH. Elma sucks up to Lucil and
calls her amazing and wise. She just learned it all from her troops, however.
Time for them to leave, as they have a strategy session to attend to.
That's all for here, so head back to the Celsius. Make sure to talk to Shinra
and watch Crimson Record 7. In this one, someone is running, asking where the
guys are. [Voice... slightly familiar? -K] That's all of it, yep. Onto Djose!

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Djose Temple (0.4% -> 33.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Head south towards Mushroom Rock Road.
2. Watch cutscene, then get Yuna's special dress sphere.
3. Defeat boss and collect uniform to get mission complete.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Make sure to enter here via the airship. Go south, getting the Potion x3 along
the way, then proceed down the bridge. [The guy just south of the save sphere
is talking about 'fashion-impaired dames hunting around for something, on the
Djose Highroad.' Hmm. -K] Go south one more screen, then keep going south and
eventually you will find a couple of she goons wondering where they dropped "
that thing". They have to find the sphere, or the boss will be furious.. they
might even get the heel! [ON NOES! -K] Stop complaining and help her look!
Yuna wonders if I heard that. Yeah, I think so. [If not, please turn the
setting on your hearing aid up one notch, ok? -K] Let's find it first! Haha,
Paine thinks someone's turned Yuna into a bad girl. Rikku wonders who. Yay,
cool battle theme plays! Mission time!
------------------------------------------------------------------------------
Mission Time - Two Birds, One Stone
------------------------------------------------------------------------------
Swipe the Syndicate's lost sphere. As long as you're making
a scene, you may as well nab their clothes, too!
Objective:
Find the missing sphere.
------------------------------------------------------------------------------
First, it's best to have a Gunner, Warrior, and White Mage here. [Or you might
be like me, have each girl learning two jobs, switching between the two
constantly in battle to keep using abilities and learning AP. I had a Gunner/
Gun Mage, Warrior/White Mage, and Thief/Black Mage. -K] Continue towards
Mushroom Rock Road, getting into battles a lot as usual. You will find the
dressphere along the way. [Behind one of the pillars on the right hand side.
It's Yuna's special dressphere, Floral Fallal. -K] Ormi will come up and say
that's where it was. Yep, too late though, huh? He apologizes for the trouble
and thanks you for finding it for him. Haha, that's classic. What? We're not
giving it back? Hell no! The nerve! Here comes Logos to bring up Dullwings, as
if that hasn't been driven into the ground by now. Ormi whines that us meanies
won't give him back the sphere. So then they take it back. Battle time!
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Logos and Ormi
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Logos
BASIC: LV: 17 (17) HP: 1,030 (1,030) AP: 3 (3)
MP: 48 (48) EXP: 80 (80) GIL: 120 (120)
DROP: Silver Pendant x1
STEAL: Mega Potion x1
Ormi
BASIC: LV: 16 (16) HP: 1,150 (1,150) AP: 3 (3)
MP: 22 (22) EXP: 80 (80) GIL: 200 (200)
DROP: Iron Bangle x1
STEAL: X-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
They come prepared with a She Goon, but one black magic spell or trigger happy
should be enough to put her down for the count. It's the other two you mainly
have to worry about, and they're not that tough. I had two black mages pound
them with Fira, while Yuna as a Gunner did trigger happy a lot. If you have a
Thief, make sure to steal some Elixirs. [Why did I just steal an X-Potion and
a Mega-Potion then... -K] Darkness Dance still works, and White Mages can come
in handy.. even though these guys don't hit that hard.
[Cura, Trigger Happy and Fira every turn from the three characters... can't
really go wrong there. And if you can chain the Fira on to the end of a
Trigger Happy.... whee! Silenceproof and Blindproof might be nice, if you can
have it, because of Logos' damn Flash Grenades. Take that dude out first. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
And we got a Syndicate Uniform for our troubles. Whoo hoo.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Moonflow (0.2% -> 34.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Tobli here.
2. Sell all ten tickets, mission complete.
3. Talk to him again.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Move over one screen to the right. Find Tobli waddling around. In typical
Tobli fashion, he will be cutely overreacting to tickets not selling. [Err,
Tobli, cute? Whatever floats your boat -K] An empty house is like a full
house, but with none of the people. Take that, Lucil! [That's deep... -K] He
will ask you to sell tickets, and he'll even cut the base price in half,
meaning lots of profits for us. Rikku urges Yuna to give it a shot, so select
that it sounds like fun and it's mission time. Tobli will be excited because
the Gullwings will help sell the tickets.
------------------------------------------------------------------------------
Mission Time - YRP, The Scalpers Three!
------------------------------------------------------------------------------
Talk to people along the south and north banks of the
Moonflow with Square and sell as many tickets as possible.
The base price is 500 gil, but if you can sell the tickets
off at a higher price, the profits are yours!
Objective:
Sell tickets and report to Tobli.
------------------------------------------------------------------------------
Now, you have to sell all 10 tickets to get episode complete in chapter 5. The
objective is to find people, push square, and ask them for a price they are
willing to pay. Your goal is to make a profit or break even. Here are the 10
people you have to talk to, and how much to sell each ticket for. Go all the
way back to where you met the Hypello in chapter 1. Talk to the woman wearing
pink and purple on the left side of the road. Offer to sell it to her for
1500. One down, nine to go.
Now, go back to where Tobli was and offer to sell the ticket to the woman in a
red headband for 1500. 2 down, 8 to go. Go to the next screen to the left and
talk to the woman in front of the save sphere. 1500 is a good price for her
too. 3 down, 7 to go. In front of the docks, there's an old person [sitting on
the stairs -K] wearing green. 1500 will work.. 4 down, 6 to go. The person to
the left of the dock stairs, also wearing green, will buy one for 2000. Sweet,
halfway there too.
Now, ride the shoopuf across to the other side. (All aboards? Haha, I love the
Hypello!) The kid below the steps and to the right of the shoopuf will buy one
for 2,000 as well. Nice. 6 down, 4 to go. Talk to the woman in a yellow dress
on top of the ramp.. 2,000 will do. WHOO HOO. 7 down, 3 to go. In the next
screen, talk to the woman to the left of Hypello.. 2,000 will do as well for
her. [That so looks like a guy, Steve. -K] The man in blue/yellow on the road
to Guadosalam will buy one for 1500, and the man talking to the woman at the
entrance will pay 2000. Yay, all done.
Tobli will be thrilled and then cough up the profits. 12,500.. good stuff. You
also get the accessory Muscle Belt and the Seething Cauldron Garment Grid for
selling all the tickets. Freaking sweet. Paine says it's worth trying
anything, and Tobli will flip and say it was an absolutely amicable
arrangement, and now everyone is happy. We're really looking forward to the
show!
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Hopefully, you'll be at 34 percent now.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Guadosalam (0.2% -> 34.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to the goons outside Leblanc's chateau.
2. Optional: Buy information.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
This is a hotspot, but it is our next destination. Run up to Leblanc's Chateau
to trigger a cutscene. One of the goons calls us the Dullwings. How original.
You're not getting in here, see? But Leblanc broke into our airship! Anything
goes with the great Leblanc. Grr.
Now, did you know that you can make 90,000 gil in about five minutes here,
with very little effort required on your part? Oh, it's true, it's true. Save
your game first of all, very important. Then speak to the Innkeeper and ask
about the data, purchasing it off him for 10,000 gil. Someone in Guadosalam is
after this data, and they'll pay you a lot of money for it. The Innkeeper will
give you a clue about the identity of the person that wants the data, so pay
attention to it. One of the possible clues he gives out is "It's the person
you least expect", or something along those lines. If he doesn't give you that
clue, reset and try again until he does. Want to know who wants the data with
that clue? The Innkeeper himself, and he'll pay you 100,000 gil for it! So
sell it back to him for 100,000 Gil. Hehe, good stuff. 90,000 profit! Now
would be a good time to take care of O'aka's debt.
[Note: Once you've taken care of O'aka's debt, he turns into a very valuable
merchant, selling standard items at rock-bottom prices. Make an assload of
money by buying 99 of everything from him, then selling it all to Barkeep for
a profit. Repeat process until you have lots and lots of gil. -K]

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Thunder Plains (0.2% -> 34.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Cid and watch the scene.
2. Optional: Lightning tower calibration. See optional stuff section.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Note: Here is where you can calibrate lightning towers, but it's in the
optional stuff section, because it's, well, optional. [I tried hard to do that
section good. Hope you like it. -K] Also make sure to bring a Black Mage with
water magic along to take care of the fiends here. Keep running north till you
see a purple X on the map, that's Cid. [It's a red X in my game -K]
Yuna will wonder what her Uncle Cid is doing out here for. Cid rudely replies,
what are you blind, can't you see I'm trying to sulk? Gee.. wonder what got up
his butt. [I do not want to know... -K] Rikku gets frustrated and tells Yunie
to come on and let's go, but Yuna doesn't want to. They eventually decide to
though, and Rikku tells Yuna he is upset about Zanarkand and how Yuna told him
off. Paine questions the maturity of that.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Macalania Woods (1.4% -> 35.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to the Hypello.
2. Find the three musicians, mission complete.
3. Collect reward from the Hypello.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Talk to the Hypello on the right hand upper path, and he will be happy to shee
yoo. [From the entrance to the woods from the Thunder Plains, take the solid
path up. -K] Rikku notices him as Tobli's assistant, and the Hypello asks us
to do him a favor. Paine wants to know what kind. The chief is throwing a
feshtibble. Shinging and danshing and shellabebration? They're sheeking
musishuns for a troupe, yesh? Where could they be? So, he wants us to help us
find them. Shure, why not? He hands us a letter to give to them. Time to find
those musicians!
Go to where we saw Tromell in chapter 1 to speak to Bayra. If you don't
remember, follow the shimmering path to the four way intersection and head
right. Get the chest along the way of the path for a Silver Bracer accessory,
you go up at the first intersection.
Bayra wants to know what business you have with him. We have a letter from
someone named Tobli. Rikku wants to know if he thinks he could help us out. He
must speak with his friends. It is not his right to decide for them. He asks
for a moment and starts to play a musical hymn. How strange. He cannot hear
their voices. Their minds must be closed. Darn. Yuna wants to know what he
means. The spirit of his friends often become butterflies and drift through
the woods. If it is no trouble, why don't we seek them out ourselves? Mission
time.
------------------------------------------------------------------------------
Mission Time - Track Down the Troupe!
------------------------------------------------------------------------------
Find Donga and Pukutak somewhere in the woods. They have
taken the form of whirling circles of butterflies. Enter
the circles and they will return to their true forms!
Objective:
Meet with Donga and Pukutak.
------------------------------------------------------------------------------
Donga is somewhere along the shimmering path.. just find the circle of
butterflies to talk to him. [In the intersection near where you got the Silver
Bracer. -K] He will appear from them, and will wonder what he can do for us.
Yuna explains, and Donga says he can help out. Bad accent, ugh. [Hey, you
liked the Scottish accent in chapter 1! And this guy looks a lot like Shrek.
-K] Well, at least we found one. Now, go back to the save sphere and head
right into the next screen. Again, if you get into battles with Gels on the
shimmering path, escape immediately.
Once on the next screen, go to the following one, then down one screen to the
spring and find the butterflies. Pukutak will come out of them. Well, we
startled her. Whatever could the problem be? We have favor to ask, and Pukutak
accepts. Yay. Now, you will be in front of Bayra, so walk up and talk to him.
His friends do not seem to object, so they will help Tobli, and will present a
great event. Donga wants to give them all a real gas. Haha. Yes, it will be a
brilliant finale for our doomed kind. Doomed? If only all the fayth had
stayed, the woods would never fade. Donga happily says it looks like they'll
be meeting their end soon. Hmm.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Haste Bangle accessory is ours. Don't return to the Celsius, go back and talk
to the Hypello. He will thank you and give you the Bitter Farewell Garment
Grid. Now we can return to the airship.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Bikanel Desert (0.2% -> 36.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Nhadala.
2. Go to Oasis, obtain Rikku's dress sphere.
3. Defeat boss, mission complete.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
As you enter here, Picket will go nuts. Run over and talk to Nhadala. Before
you start digging (PS: DONT DIG RIGHT NOW), she wants you go to check out the
Oasis for her. Some strange stuff has been washing up there lately, so she'd
appreciate if we'd look into it. Well, fine. Talk to the dude and he will be
all like YEAH make sure you're ready. Well, we're ready, so let's go.
------------------------------------------------------------------------------
Mission Time - Water We Doing Here?
------------------------------------------------------------------------------
Too late to say 'no' now... so it's off to check out the
Oasis for Nhadala. If anyone gets in your way, hurt first,
ask questions later!
Objective:
Investigate the Oasis and report back.
------------------------------------------------------------------------------
[They're so creative with these desert mission names... -K]
Go to the next screen, and Rikku will notice a sphere on the ground. Pick it
up, it turns out to be Rikku's special dressphere, Machina Maw. Sweet, we now
have all 3 of them. Here comes Logo to spoil the fun. You can lead a Gullwing
to water, but you can't make it drink! Well, at least he didn't say Dullwing
this time. Paine notices those are nice uniforms.. hmm. Boss time.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Logos
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 18 (18) HP: 1,220 (1,220) AP: 1 (1)
MP: 46 (46) EXP: 160 (160) GIL: 200 (200)
DROP: Lure Bracer x1
STEAL: Mega Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Geez, you think he would have learned his lesson by now. He's really not that
hard. Make sure to take out the two She Goons first, as they can cast powerful
magic. Then, use some magic of your own to take him out. He's not too bad, but
the Silence bomb could be a problem. Have a White Mage, Gunner, and Black Mage
for an easier time. He does a lot of multi-character based attacks, so the
White Mage's Pray ability will definitely come in handy. All you get by
stealing is a dumb Potion, so don't even worry about that.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
After the battle, he will fall over like the bitch that he is. RUN AWAY
HAHAHA. Loser.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
2 uniforms down, 1 more to go, but we don't want to get the 3rd just yet. And
why did we only get one when there were two She Goons? The world may never
know. [*X-files theme* -K] The Hour of Need Garment Grid is now ours as well,
sweet. [You also get a Lure Bracer, which you might find handy if you like
power-levelling - increases encounter rate. -K] Back on the airship, hopefully
your percentage is at 36 percent.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Calm Lands (0.8% -> 36.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Follow Clasko to monster arena.
2. Fight battles by picking out real monster, mission complete.
3. Talk to Lian and Ayde at travel agency.
4. Capture a chocobo.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
This is a Hotspot, but we can go here now. Clasko will run off the ship,
babbling something about this being the place where he will find his calling,
and go to the Monster Arena, so it's time to follow him there. He wonders what
he is supposed to do now. He was sure this would be the perfect spot.. but
it's infested with fiends! Hmm, wonder where this is going. Yes, Paine is with
me. She has the feeling he wants something, too.
Talk to him, as he is a visible mess. If only there weren't any fiends here.
Argh! He's so close.. so close. Offer to help him out when the solution comes
up. Mission time.
------------------------------------------------------------------------------
Mission Time - Clean Sweep
------------------------------------------------------------------------------
Exterminate the fiends that have taken up residence in
the ruins. Leave no fiend unslain!
Objective:
Wipe out all of the fiends.
------------------------------------------------------------------------------

Go up and right and see the elemental there. Examine it, and you may get into
a fight... or you may not. It may just disappear before your very eyes! And
here's where we get into the tricky part of the mission.
Every stall in the ranch, all fourteen of them, has a fiend in it, but only
one fiend is real at any one time, the rest are simply holograms. The trick to
finding the real one is to note which way they all face - all of the fiends
will face the real fiend, but the real fiend may be facing the same direction
or in a different direction entirely.
Start tracking fiends by entering the top level of the ranch. Note which way
all the fiends face - either they'll face left, or right. (If they all face
one way except one, then the odd one out is real, examine it.) If they all
face left, head downstairs to the left side of the ranch and see which way
they all face. If one is the odd one out, examine it to start a fight. Ditto
for the right side.
If you examine a fake fiend, it will simply disappear. You get three missed
attempts before all the fiends reset themselves and you have to try again. You
must examine five correct fiends to complete the mission - make sure to use
the save sphere between each fiend and actually save, because the Queen
Coeurls can be deadly.
After the fifth fiend, Yuna will wave, but Clasko will be knocked over. Looks
like one more fight.. heal and save first. I don't really consider this to
even be a boss.. have 3 Black Mages before the battle, cast Thundara on all 3
enemies, battle over. Clasko will be appreciative, as finally his dream can
come true. What dream? He's going to start a chocobo ranch, and no one can
bother him here. He can finally raise chocobos in peace.
Yuna wishes him luck, but Clasko gets all whacked out again and realizes he
can't raise anything without a chocobo. Well, yeah. Paine says he has his work
cut out for him. She sure is a nice broad, eh? Mission over, yay. Alchemist
dress sphere and Highroad Winds Garment Grid are now ours.
[Alchemist = greatest defensive dressphere EVAR. Seriously, I cannot pimp this
dressphere enough. Using items without any leaving your inventory? Using
REALLY COOL items like Ethers, Mega-Potions, and Elixirs, without them leaving
your inventory? Priceless. Get one of your characters mastering this ASAP. I
used Rikku, seeing as the costume looks Al Bhed. -K]
Get some Greens from Clasko before leaving. It's good to go to Thunder Plains
to catch a chocobo. Put the Greens manually in the top of your order, for easy
access during battle. Let's head out and catch us a chocobo.. when you see
one, feed it a green, then win the battle without hitting it. Give it another
green. It will join you. Might as well get one now, we need one by end of
chapter 3 and I tend to forget these things later.
Go to the travel agency now and talk with Lian and Ayde. Lian introduces
himself, since you have not met before. After the introductory process, we
learn Ayde doesn't like to talk much. Just grunts and stuff. They are happy to
meet her. Kimahri told them many stories of Yuna and him. But please, don't
tell Kimahri about the meeting today. Why not? Rikku realizes they are the two
kids who left Mt. Gagazet. Kimahri's really worried. Paine wants to know if
they should take Lian and Ayde back. Yuna says yeah, but Rikku says too late,
as they ran off already.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Zanarkand Ruins (0.4% -> 37.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Isaaru.
2. Complete the monkey mission.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Walk in a little bit, and Yuna will notice that it looks like business is
booming. She doesn't sound too happy about it, either. Rikku wants to know
what Pop is thinking. Now, go deep into the dome (picking up Dispel Tonic in
the eastern part of an intersection along the way, then a Phoenix Down x2
later on in the path), until you have a chat with Isaaru.
[Once on the inside path leading up to the dome, empty various chests for 2x
Hi-Potion, 2x Grenade, 2x L-Bomb, and a Remedy. -K]
He will say hello. Rikku wants to know how work is. It's a never ending
struggle, Isaaru replies. As you can see, the monkeys are multiplying. They
were harassing the tourists, so we had to close down. Rikku comments that Pop
got outsmarted by monkeys and told off by Yuna. That does gotta hurt. Well, he
must be going. Yuna tells the monkeys to behave themselves, and Rikku has an
idea.. if there were more of these little guys, you think the place would
empty out? Haha, brilliant. Time to do the operation monkey mission.
[Steve, baby, I love you and everything, but I'm not doing this godforsaken
monkey thing a second time. I'm skipping it, so I trust your writing on this
one. To everyone else - just do the mission before the end of chapter 3, for
100%. May as well do it now, no? -K]
To do this mission, you have to match up monkeys by finding one and putting it
with their soulmate. It's easy to tell which monkey is in love (little hearts
go over their head), but it's harder to tell who they're in love with.
Thankfully I am here to guide you through this annoying, tedious, and boring
puzzle. I will just tell you the monkeys and screens (the first screen you are
on is 1, you have to make it to 6).
1st pair: Go to last screen (Screen 6) and find Birch. Take it back two
screens (screen 4) to meet up with Sequioa.
2nd pair: Go forward one screen (Screen 5), find Spring, go back two screens,
up elevator, and find Autumn (Screen 2)
3rd pair: Go back one screen (Screen 1) and pick up Dusky all the way at
bottom.. take it to Dawne in Screen 6.
4th pair: Go back one screen, pick up Rosemary, and carry her back two screens
(up elevator) (Screen 3) to get Thyme.
5th pair: Get Terran on same screen, bring it to Skye on screen 6.
6th pair: Find Minnie on screen 5, and bring her to Max on screen 3.
7th pair: Find Summer on screen 4, and bring her to Winter on screen 1. Winter
is towards the middle, the monkey on top.
8th pair: Find Peke on screen 3, and bring him to Valli in screen 4. Finally
we don't have to travel far to get a damn connection going..
9th pair: Find Canis on screen 5, and bring him to Felina on screen 1 (ugh.)
Felina is towards the bottom.
10th pair: Find Arroh on screen 3 and bring him to Quivvr on screen 1. First
monkey you see.
11th pair: Find Golde on screen 4 and bring him to Sylva on screen 1. She's
directly to the left after the second set of stairs you go down.
12th pair: Luna is in screen 1. Go down some and you'll find her. Sol is in
screen 5. Thank God this is over.
[While you're touring around the Cloister of Trials, also pick up a Lunar
Curtain, a Mana Spring, a Light Curtain, and 1000 gil. -K]
Their world was veiled in darkness. But now, as monkey love blossoms and
grows, a monkey-filled future surely lies ahead. This is their home. They will
protect it, now and always. Soul of Thamasa accessory is ours. Now, back to
save point and Celsius!

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Mt. Gagazet (1.0% -> 38.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Kimahri twice. Choose second option.
2. Console every Ronso, then go to Scar of Fayth.
3. Climb rocks to right, then go all the way up.
4. Fight the boss, mission complete.
5. Make sure you did everything to do in chapter 2.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
When you get here, talk to Kimahri. He will apologize, and Yuna will wonder
what he is sorry for. Kimahri explains that he looked for the sphere for Yuna,
but he found nothing. He thinks he disappointed Yuna. But she assures it's him
alright. She's happy he tried to help, but she has to deal with her own
problems. He searched the mountain for a long time, but there is one place he
didn't look yet.
Fayth Scar rises high on mountain. Scar is sacred ground which Ronso not
tread. Paine says there might still be some spheres up there. Summoners no
longer climb mountain, Kimahri explains. Now, only sphere hunters come.
Kimahri worry sphere hunters defile sacred ground. [Where's that big blue goon
learn all these big words? -K] Rikku wonders aloud if it's Leblanc and her
goons. Probably, knowing that bitch. Yuna thinks maybe we should check, and
asks Kimahri for permission.
Kimahri trust Yuna, though, so Kimahri not worry. Talk to him again to trigger
another scene. Ronso youth filled with anger. Hate Guado. Kimahri must stop
fight. But Kimahri not wise enough. Tell him he has to figure it out on his
own. Kimahri agree with Yuna. Elder who relies on other is not worthy, but
Yuna didn't mean it that way. Kimahri thank Yuna. Burden of elder lighter now.
Now, time to console all the other Ronso on this screen. Make sure to talk to
Garik. Ronso youth grow strong, destroy hated Guado. Garik swear to mountain!
Garik avenge murdered Ronso! Ask him if he's talked to Kimahri about this yet.
[If you want to lose his trust that is, and piss him off. Ask him what happens
if the Guado retaliate. Makes things slightly easier later on. -K] Kimahri
scared of battle. Lacks spirit to lead Ronso. That's nice of him to say. He
doesn't think Kimahri should be elder? True Ronso fight! Elder Kelk meet end
in battle.
Even though we're gonig to the Fayth Scar, use the warp just pass the columns
up to warp to the Mountain Trail. Once there, go down the path and get to the
next screen (red arrow indicates where you need to go.) They will walk out of
the cave, and Yuna says it must be up ahead. They run, and get to a huge ass
mountain with lots of cliffs and platforms. Rikku scaredly asks if they're
supposed to climb this. Paine says no wonder the Ronso never come here. Yuna
spots a She Goon. Mission time.
------------------------------------------------------------------------------
Mission Time - Spring Into Action
------------------------------------------------------------------------------
You'll need uniforms to sneak into Chateau Leblanc! So what
are you waiting for? Get to it!
Objective:
Obtain a Syndicate uniform.
------------------------------------------------------------------------------
Climb the rocks up, then go into a cave. Follow the cave across, jumping from
ledge to ledge along the way. The enemies in here are getting harder.. the
White Fangs have an instant death attack, so watch out for it. Warrior, White
Mage, Black Mage works best here, but whatever. When you leave here, you will
watch the She Goon go into another cave, but don't go in it. Instead, go all
the way north and into the cave, getting a Phoenix Down, before proceeding
north some more. Here, keep going up the ledges. There's a lot of ledges to go
up, but you'll be glad you did.
[Side note - man, Paine can't dance. -K]
Eventually, Yuna will ask if there's anything up this way. Rikku says that if
there is, we're going to get blown away before we see it! Paine says this is
suicide, and to turn back. Now what? Go back down the rocks, and go to the
left until you get to the next screen. Here, you guys will be on a rock
directly above the Hot Springs. Some She Goons will be commenting on how great
the water felt. Can you believe there's a hot spring in a place like this?
The other She Goon comes to her senses and remembers that this is supposed to
be sacred Ronso ground. Maybe this wasn't such a good idea after all. The
other one says, what, is some Ronso boogie man going to come get you? That's
still better than the boss. Here comes the boss, Ormi, in fact. He'll accuse
the two of slacking off. No, sir, just trying to, uh, rejuvenate, yeah. The
rock you guys were on will crumble, falling into the hot springs and scaring
them all.
Enjoy the hot springs scene, folks. Can't really recap because they didn't let
me pause. You get to see all 3 of them in bikinis, and you get a Syndicate
Uniform out of it. Not bad. Haha, Rikku thinks she knows who's got it going
on. Yuna does, mostly. She's such a lunatic in this scene. Haha, Paine gets
all pissed off at her and starts wanting to fight Rikku. [I'd be pissed off
too if some obnoxious chick was checking me out. -K] Great scene, enjoy. [No
no no, not great scene! Bad scene! BAD SCENE! -K]
HYPELLO DANCE! And haha, Buddy knocked Brother out for getting too out of hand
when finding out Yuna was taking a dip. This scene was excellent. She really
needed that. Well, now you can control her again. Leave the hot springs, but
save your game first if you want. Two steps later, the She Goon tells you
she'll be taking that uniform back. If they lose it, LeBlanc will give them
the heel. Time to fight them, not hard at all.
A few steps later, and Ormi will show up, all pissed off (but thankfully
saying Gullwings and not Dullwings.) Falling down on him gave him quite a
little surprise, that's all. Paine comments that for a little surprise, it
sure did take him a while to come back. Oooh, burn, haha. Who asked you
anyways? Boss time.

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Ormi
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 19 (19) HP: 1,344 (1,344) AP: 2 (2)
MP: 45 (45) EXP: 240 (250) GIL: 240 (240)
DROP: Twist Headband x1
STEAL: X-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Same old, same old. He doesn't have very strong attacks, so don't worry about
having a white mage. I'd have a warrior doing normal attacks or stuff like
Flame Tongue, while Gunners did Trigger Happy and Black Mages cast level 2 (or
3, in my case) spells for a quick win.
[Level 3 spells... level up freak... -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Brother comes in on the microphone now. How is everything? Mission
accomplished! We found ourselves a uniform! Roger, Brother and Buddy are on
their way!
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Reward this time is the Stonehewn Garment Grid. Sweet.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Celsius (0.2% -> 38.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scenes.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Back on the Celsius, Yuna will do a fashion show with her new syndicate
uniform. She'll ask for opinions, and Brother, of course, thinks it's perfect.
Rikku says it's time to go to Chateau Leblanc, and Paine says let's settle the
score.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Bum Rush Garment Grid is now ours.
Make sure you did everything you have to do in chapter 2, including capturing
a chocobo. [That doesn't need to be done until the end of ch 3, though. -K]
It's also good to get some PR Campaigning done, although you don't necessarily
have to. It just makes things a tad easier. Once you do so, proceed to
Guadosalam.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Guadosalam (3.4% -> 41.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Enter by airship, watch cutscene.
2. Talk to Logos and Ormi, do massage.
3. Return to where you talked to them.
4. Watch cutscene, boss fight occurs.
5. Get Crimon Report 2 sphere, boss fight.
6. Disable security system, boss fight, mission complete.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Guadosalam is now a hot spot, so time to go here. When you enter, go up to the
Chateau. Yuna will hope this works. Paine tells her to worry after she's
caught. Rikku says it's time to change, so let's do so. Mission time, as we're
now dressed up as Leblanc's She Goons.
------------------------------------------------------------------------------
Mission Time - Faking and Entering
------------------------------------------------------------------------------
Nobody steals from the Gullwings! Sneak into Chateau Leblanc
and take back what's rightfully yours!
Objective:
Recover the stolen sphere.
------------------------------------------------------------------------------
The goons at the front door will be all confused. Reporting for duty, that's
what we're doing. They will be all confused and say Th-Thanks? Once inside,
Rikku will comment on another smashing success, but Paine reminds her that
we're not done yet, and wonders where the sphere is. Nooj will be here and
will thank Leblanc. Anything for you, love. Now Nooj finally knows the
location of Vegnagun. Spira is in for a rough ride. Take care. Yes, love. Um..
okay. What was that all about? [Nooj and Leblanc? Ewwwwww! ... but why do I
keep thinking he's too good for her, and that she's just chasing him? -K]
Leblanc will sulk, wondering how long they must be apart. These days without
you are not easy on her, my love. Go through the purple doors directly in
front of you and run to the end. Here are Logos and Ormi. The boss is a
different person when that Nooj guy shows up, huh? Suppressing her natural
charm and acting like some housewife.. she must be tense. Logos orders you to
go to the boss's chamber and use your talents to help her.. unwind. UM, WHAT.
[You know you love it, Steve. -K]
Okay, so let's go out of here, up the stairs, and into her room. I have no
idea what to expect here. She will be staring at what appears to be a statue
of Nooj. She blows a kiss at it, and says to you that she's waiting. For what,
pray tell? Um, massage? Okay, the objective is to watch her reaction and
adjust your technique. [This is wrong on so many levels... -K] The idea is, on
each grid, to find the 'sweet spot', which is the red heart. A yellow heart
signals that you're one horizontal/vertical spot away from the sweet spot, and
a green heart signals that you're one diagonal spot away. Hit the sweet spot,
and you get a new grid. Sounds simple, right? [It's like a game of tic-tac-
toe... only not... -K] It's best to mess up once and do it right the second
time, you get a Heady Perfume, which is a really useful accessory that helps
replenish hit points. [Or do it right the first time, and get a Gold Hairpin,
an accessory that cuts MP cost for abilities in half. Your call. -K]
[And the moans when you hit the sweet spot, are, well, disturbingly orgasmic.
-K]
She will comment that it feels really good, and wonders when you got so good
at this. Um, um, I dunno. More massaging commences for some unknown reason.
Noojie Woojie is such a manly man, don't you think? (Hell yeah.) He can be
blunt, but that makes the occasional smile all the more irrestiable! That
godly smile.. that's the whole reason Leblanc became a sphere hunter. Oh, if
there were some miracle sphere.. something that could make him truly happy.
What she wouldn't give! Yuna notices Leblanc fell asleep. Yuna is amazed she's
that good.
In come Logos and Ormi. Logos will be mad because the boss fell asleep, one
massage and she's out like a light. Ormi says that they've been waiting for
her too, because she had something important to tell them. Oh well. They'll
just have to keep waiting. In the mean time, he sends us to make sure the
switch panel is still working. Uh, switch? The back of the living room.. the
same one as always!
Go back to where you were talking to Logos and Ormi before and flip the switch
to make sure it's still working. It's the little door like thing to the left
of the big door, which opens when you push it. Rikku says it's a letdown, and
starts pounding the wall. She suddenly falls down the hole, as the wall flips
around. She gets all babyish and wonders whose idea that was. Paine says to
take it up with the boss. She's had this thing on too long.. time to change.
Proceed down the path, and Brother will come on the intercom to ask how you
are doing. Rikku tells him to be quiet, as this is a covert operation. Over
and out! Brother gets pissed, as she dares talk to her leader like that. She
then tells him to shut up already, but it's too late, as Ormi will discover
you. Boss time again, sigh.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Ormi
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 19 (19) HP: 1,640 (1,640) AP: 1 (1)
MP: 40 (40) EXP: 220 (220) GIL: 220 (220)
DROP: Black Choker x1
STEAL: X-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
It's amazing how he has the uncanny abilities to somehow add hit points each
encounter. This time he comes with a She Goon and Dr. Goon, but all you have
to do is take them out before doing the usual magic/physical attacks to him.
He has an X-Potion and Elixir to steal, so try to get those before finishing
off the battle. Also watch out for his new Huggles attack, it's his strongest
one yet.
[You can be a real smartass like me and finish this battle in one well-timed
move. Start preparing a Fira and a Flametongue, so that they both hit while
you're performing a Trigger Happy. A chain of 15 hits, DOWN GOES ORMI. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
My first time through the game, this was one of my favorite places to level
up, so you may want to take the time to level up now, as the game gets hard
once you get to Bevelle. Level 23-25 should be fine. Leveling up abilities is
also important, and there is a save sphere nearby. I advise getting Trigger
Happy Level 3, Sticky Fingers, a Level 3 black spell or 2, and maybe Curaga.
Each character should have at least one of those abilities by now. Once you
are done, save. Should be at 40% now.
Go north in the room to get the Heady Perfume [or Gold Hairpin -K] accessory
(which is your reward for the Leblanc massage), before following the red arrow
into a room. In here, you will see a sphere. Take it, and Rikku will ask if
it's the sphere they stole. Yuna says we should watch it. It turns out to be
the same sphere, but with some surprising new details. Crimson Sphere 10 is
now ours. [Four lived... and again, those voices sound oddly familiar. -K]
Paine will say it's a dud, and Logos says only naughty girls would go through
other people's bedrooms, and Rikku turns it right around by correctly bringing
up that Logos and the gang were the ones that broke into the Gullwings airship
to begin with. The boss's orders are permission enough.. another fight with
these idiots, yay. [Boss fight after boss fight... none of which are very
hard. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Ormi and Logos
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Ormi
BASIC: LV: 19 (19) HP: 1,840 (1,840) AP: 1 (1)
MP: 42 (42) EXP: 260 (260) GIL: 240 (240)
DROP: Defense Veil x1
STEAL: X-Potion x1
Logos
BASIC: LV: 21 (21) HP: 989 (989) AP: 1 (1)
MP: 70 (70) EXP: 260 (260) GIL: 300 (300)
DROP: Charm Bangle x1
STEAL: Mega Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Logos has less HP, attacks more, and has the ability to cancel your
character's attacks, so I would focus on him first. Since you should have
Trigger Happy Level 3 and a Black Magic spell of Level 3, it should be easier
to take him out now without too much trouble. He has a Mega Potion on him to
steal, so make sure to get it.
Now that he is out of the way, it's time to focus your concern on Ormi. As
usual, the pattern of physical attacks and magic work best on him. He didn't
even do the Huggles attack on me this time, meaning he just might be easier
this time. You may need to heal once in a while, however, but simple items
will do the trick.
[I saw the Huggles attack once... it be nastay. However, if you have the time
and patience to time attacks together nicely, holding off on a Trigger Happy
for a few seconds so it can combine with the odd magic spell for double
damage, do it. Either that, or level up so much they can barely touch you. I
just hit level 20 here... and I'm normally a low leveller. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
After the battle, they will arm some booby traps. Time to disarm them. First,
go back and heal/save after that battle. Return to the room, but go north this
time. Here, climb the wall, fall down, and activate the override. Do the same
for the next one as well. Proceed to the end, and spikes will come out of the
wall. You have to quickly hurry back, falling down each pit and jumping out
quickly. At the end, let the spikes catch up to you. There will be a scene
where the girls will be terrified, but they fall down into a pit. Whoo hoo.
Now, press the button here and the booby traps will finally be deactivated. Go
back to where the spikes were, and they won't be there now. Push the button to
open the door. You will see a door to the left fall down, so go through that
path now and follow the red arrow to the next screen. [Save before entering
the room, the save sphere's just over there. -K]
This is Leblanc's room, so Rikku says it has to be in here, right? Paine
advises splitting up and looking for it. Yuna will stare at a circular globe,
and Rikku and Paine both claim they found it. It's broken in half.. they stole
the second half, because they already had the first half! Leblanc will
congratulate them on finding out. She went through all that trouble just for
Noojie Woojie, you see. So don't you lay a finger on them! Boss time again..
all 3 now.

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Leblanc, Ormi and Logos
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Leblanc
BASIC: LV: 23 (23) HP: 1,380 (1,380) AP: 2 (2)
MP: 460 (460) EXP: 380 (380) GIL: 300 (300)
DROP: Reassembled Sphere x1
STEAL: Elixir x1
Logos
BASIC: LV: 20 (20) HP: 1,432 (1,432) AP: 1 (1)
MP: 70 (70) EXP: 260 (260) GIL: 230 (230)
DROP: Favorite Outfit x1
STEAL: Mega Potion x1
Ormi
BASIC: LV: 19 (19) HP: 1,480 (1,480) AP: 1 (1)
MP: 42 (42) EXP: 240 (240) GIL: 230 (230)
DROP: Defense Veil x1
STEAL: X-Potion x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
The key to winning this battle is to take out Logos as quickly as possible,
since he has the least amount of HP, and the trio can do a devastating three
person attack. Once he is down, focus on Leblanc, as she can cast Shell and
Protect on Ormi. Her Mach Fan is probably the strongest attack, and Ormi still
has his annoying half HP attack. Ormi also has the annoying Huggles attack, so
watch out for that. Phoenix Down will be the cure for that strong attack.
[If you have a white mage with Dispel, it will come in handy after Leblanc
uses the Not-So-Mighty Guard. That name nearly had me wetting myself with
laughter, btw. -K]
Use magic and Trigger Happy on Leblanc, as well as Ormi when she is finally
defeated. Songstresses come in handy here [what was that? I didn't hear
youuuuuu -K], with their dancing abilities able to cast status effects on
them. Just focus on one at a time, heal as needed, and you will be fine like
sunshine.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
After the battle, Rikku will ask them if they're ready for another helping of
their just deserts. Haha. Paine comments that no one is going to hear them
scream from down there. Wow, mean. Leblanc compromises.. she'll let them see
what's in the sphere. Paine questions her though.. let us? Leblanc begs of her
though.. the sphere is ours to watch.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Yay. Healing Light Garment Grid is now ours. The sphere is now going to play..
just some soldiers confronting Vegnagun.
Leblanc will explain that that is the colossus, Vegnagun. They've finished
their analysis of the sphere. It appears to have been recorded underneath
Bevelle. Paine snipes in that Bevelle hasn't lost their fondness for secrets.
Exactly, Leblanc replies, those Yevon scum have been concealing that weapon
all along. If anyone uses it, Spira is done for. Rikku says it's a machina,
though. All we have to do is shakey shake our way up there and take it apart.
That's what Noojie Woojie has in mind, and of course, whatever he is planning,
Leblanc is planning as well. What about us? The summoner who defeated Sin
ought to stand up and defend Spira again. Yuna agrees, so Leblanc guesses that
we are now on the same side then. Huh. Oh well, she'll be waiting for us.
Waiting where? Don't be silly, love. On the airship, of course. She's always
wanted to take a spin on that thing. Man. Rikku questions if she's ever heard
of asking, but Leblanc just walks off.
Sin is gone. The Calm is here. I thought our peaceful days would never end.
The Eternal Calm. I really believed it would last forever.. until now. I've
realized how fragile it can be. It will ask if you want to save.. 41% if you
do.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Celsius (0.4% -> 42.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scenes.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Back on the Celsius, Leblanc explains that we are going to Bevelle, full speed
ahead! Brother says for blondie to just wait, then asks Yuna what do to next.
Leblanc responds that she's off to save Spira, of course. Yuna agrees, and
Rikku and Paine sigh and say that's typical Yuna. Yuna says well we're going,
and while we're there, let's hunt for all the spheres on the side! Paine and
Rikku agree somewhat, and Leblanc tells her just to admit that she's a goodie
goodie. Yuna is shocked at the accusation. Time to go to Bevelle, so select it
on your map there.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Bevelle (2.6% -> 44.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Complete the mission, picking up valuable items and defeating a boss.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
As we enter, Rikku asks Yuna how are we going to do this. Yuna doesn't know,
but Leblanc does. It's obvious, we nab the head honcho. Then, we make him lead
us to Vegnagun, and bam.. checkmate. Yuna doesn't think that plan is all that
bad. Ormi has no problem with this, either. Our new target is the New Yevon
praetor, Baralai! Logos says that a girly man like that doesn't stand a chance
without his escort. (Haha) Paine says that he's much stronger than he looks,
however.
Here comes company, as the soldiers ask who goes there. It's those Youth
League spies. They won't have us defile this place like we did in Kilika!
Leblanc chickens out and leaves, leaving us to fight. Cool battle song,
though. Mission has officially begun.
------------------------------------------------------------------------------
Mission Time - Infiltrate Bevelle!
------------------------------------------------------------------------------
New Yevon's Headquarters - Bevelle. Does Vegnagun sleep
deep beneath its streets? Take the lift down and see!
Objective:
Find Vegnagun.
------------------------------------------------------------------------------
Talk to Hypello to buy items (nice of him), then save if you wish. Should be
at 42 percent now.
Fight through the wave of enemies until you get to the temple, where you met
up with Baralai in chapter 1. Here, you can now enter the rooms to the left
and right. Go right, and jump on the lift. Then go in the room to the left,
and touch the blue pillar to the south. This changes the direction the lift in
the main room goes.
When you get on the lift, Rikku will comment that things really are a mess
now. Yuna just agrees sadly. Down into the depths of bluish hell we go! Once
here, we will be back in a familiar place.. [The Cloister of Trials! -K] but
with fiends now. This will irk Rikku, who questions what the fiends are doing
there for. Paine says that the temples reek of secrets, so don't let a couple
of fiends throw you.
I am pretty sure the battles in this part of the temple are fixed at set
spots. [*nods* -K] Go up, then right, then down to get a Remedy X3. Back up,
then keep going left for a while until the next intersection. Go left, as down
takes you back to the opening lift. Go down at the next intersection and
follow the path for a chest containing 3,000 Gil, then back up and head up at
the intersection this time.
This time, go left at the intersection, defeat the Flan Palido/Skink, and get
Hi Potion x4 from the chest. Go right, and get the Potion x8 and Phoenix Down
x4 from the chests before proceeding to the next section. Go right at the
intersection, and you will be in a room with a save sphere. Get the Chocobo
Feather from the chest, save your game, and proceed to the next screen.
You will now be in a room with a huge hole, with orange blinking occasionally.
The group looks at Yuna, who says let's go. Paine jumps in, followed by Rikku,
then finally Yuna. Down here, they are now in a much larger area, Leblanc and
the gang are here as well. Walk foward a few feet to trigger another scene.
You will see a overview of the entire dungeon area, then alarms go off,
followed by another cool song. This one is more mysterious and deadly. [Becky
like. -K] Yuna tells Leblanc to watch the exits, Leblanc then replies quite
rudely by saying she doesn't take orders. But, she'll make an exception this
time. Leave it to us, love.
Okay, good. Here's the deal now. In here, you have to slide down a chain. It's
at the top of the screen [and a damn sight impossible to see, so run near top
of screen and hold circle until Yuna goes whizzing down it -K]. You then have
to fight a few flying machina. Thunder magic works best here. After doing so,
you have to fight six enemies in order, by touching pillars. There's also
three chests to collect. Fight all six enemies by going up all six pilllars,
then you will be finished.. or are you?
There are two boss-like enemies to fight. Precepts Guard has a lot of HP, but
is vunerable to thunder magic. Use a Gunner, Black Mage, and White Mage for an
easy time. Georapella is a bit tougher, and has powerful black magic. Again,
same party will apply, and it will be better this time, as their magic defense
will help fend off some of the nasty spells this boss likes to cast.
Now you can go into the orange door. OMG it looks just like the Via Infinito..
scared me for a second. ;) Nab the Ether x4 from the chest, then follow the
path to the intersection, picking up Remedy x4 before going right. Step on the
ledge and a lift will appear. Take it across. On the next screen, it's hard to
see, but in lower right hand corner, there is a Downtrodder Garment Grid.
Back inside the area, go left this time and then climb up both pillars to form
a lift. Go across the gap using the lift. They will walk across the bridge,
and Rikku will notice something and call for Yunie. That sphere with you know
who was recorded here, wasn't it? Here comes Leblanc again, she says to get
your head out of the clouds and move it.. and I mean she YELLS very loudly.
Rude. Yuna will ramble about connections now. I can feel you calling in the
air toooonight, hold on.
Go get the Phoenix Down x5 from the chest at the end of the path, then go to
where Logos and Ormi are and jump off to the left. Step on the purple insignia
twice to restart the machine. When the machine gets above Logos and Ormi's
head, stop it, then jump on it, then jump across ledges. Yuna will go Huh?
Then almost get crushed by one of the machines. Rikku thinks she figured it
out, though. Yuna wants Rikku to be careful, Rikku says to tell her when to
move the platforms.
For this, you have to push square to tell Rikku when to move the platforms.
You can only do so while standing in a safe place. Basically, get off the
machine by getting to one of the walls, then tell Rikku to move the machine.
Stop the machine when it's on the 3rd and 4th floors, then the 3rd and 1st
floors, to get the two items here (Bloodlust and Wring accessories). [This may
take a lot of practice, and get very frustrating. And IMO, the accessories
aren't worth it. -K] Mini game over. Back down, go to the left side of the
screen to enter a new area.
Walk through the corridor, and you will see three lifts. Go to the one on the
right first. Get the Hi Potion from the chest, step on the two blocks, then
fall down off the bottom of the screen. Go in the center lift this time, and
stand on the block. Take the lift on the left, then go right and take the lift
to the right. Take the center lift and step on the block again. Go down, then
take the right lift. Go up here and get on the lift. Go down the steps we
created to get the Dark Knight Dressphere, sweet!
Go back up, save your game, then follow the path. Before you get around the
corner, Baralai appears. He was wondering who was there. You don't have to
tell him, you're here to destroy Vegnagun. If it could be destroyed, New Yevon
would have destroyed it long ago. But it must not be touched. No one seems to
understand that. Paine asks if he talked to Nooj, and Baralai says Nooj can't
be trusted. Rikku questions if he can, and Baralai says he supposes Yevon
brought that distrust upon itself. Leave Vegnagun to him.. what is he planning
to do? The only thing he can do.. keep those who would seek to harm Vegnagun
away. Huh. Boss time..
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Baralai
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 24 (24) HP: 3,380 (3,380) AP: 10 (10)
MP: 540 (540) EXP: 1,000 (1,000) GIL: 1,300 (1,300)
DROP: Pearl Bangle x1
STEAL: Charm Necklace x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
He is not the toughest boss around, but he can be a little tricky thanks to
his high speed. Don't bring along slow characters, except maybe a Gunner who
has the Trigger Happy Level 3. Use that, along with Darkness via Dark Knight,
and maybe a White Mage to use Pray a lot. He has a lot of attacks, but none of
them are too harmful, except Drill Shot, which will require a Hi Potion to
heal from. The white mage should be plenty to heal the wounds you will
sustain, and the gunner/dark knight will help to a quick win.
[Dark Knight is the key here, this fight is really tricky without it. Looming
Glacier is the thing that will do you in if you're not smart enough, as it'll
stop a character and wipe their MP completely. Unless you have a stock of
Ethers, this is a pain in the butt. Have an alchemist mixing Mega-Potions
every now and then if you need it (mix Potion/Hi-Potion) otherwise wear him
down with attacks. Don't try anything too fancy; as he'll suck all your MP and
leave you high and dry. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
This game is getting more interesting. Paine walks away, and she says she's
going ahead. She has her reasons, and Rikku tells her to fill us in later.
Much later, Paine says. Haha. Yuna and Rikku are going along too, I guess.
Yuna wonders what is going to happen when the threads meet. Note, go back and
save now. It's generally wise to do so.
Walk down the path, and when you get to the insignia.. BAHAMUT ATTACKS?
BAHAMUT? [Oh yeah sure, no more aeons around, everyone's been saying. What a
crock. -K] WTF is going on here? Rikku flips out as Paine wonders what the
hell is going on. I damn sure wanna know, too. Rikku tells her it's an aeon.
This doesnt make any bloody sense. Yuna tries to control it, and it doesn't
work. Boss time.. I do love the music too, baby. ;) [I TOLD YOU THIS MUSIC WAS
THE COOLEST!! -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Bahamut
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 20 (20) HP: 8,400 (8,400) AP: 15 (15)
MP: 9,999 (9,999) EXP: 1,300 (1,300) GIL: 1,000 (1,000)
DROP: Gris-Gris Bag x1
STEAL: Mute Shock x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Bahamut may just be the toughest boss yet. He has a ton of HP, and still
retains his special Mega Flare attack. In addition, he has some damaging
spells and normal attacks. It is a must to have an Alchemist with Mega Potion
ability, or White Mage with good white magic spells, in this battle. Have
Gunner and Warrior/Dark Knight as your other two characters, to help withstand
his devastating attacks.
Once he starts counting down to Mega Flare, it's on. Don't waste time using
specials, they take too long. Just keep attacking, he should be defeated with
a little bit of time to spare. He won't attack you as he does the countdown,
either.
[Note: Seeing as you now have all three special dresspheres, you can use them
similarly to how some used aeons in FFX, as shields. At the start of the
battle, switch all the girls around so they can all activate their special
dressphere at any time. Then, when he counts down to Mega Flare, get one out.
If he uses it, and it kills the girl, it only kills the one character, back to
the other two. Obviously, you can do this three times. But if you Power Break
Bahamut enough, Mega Flare will barely scratch you. Armour Break works well,
makes the battle quicker.
My very easy method (just set up nine planets) - have a warrior break him
every turn. Armour and Power, just alternate, this occupies ten turns cuz
breaks stack up five times each. Have a dark knight use Darkness every turn,
this will do some decent damage. And lastly, the alchemist mixing Mega-Potions
again. It might be a long battle, but not exceptionally difficult. -K]
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
After the battle, Yuna will fall to her knees and ask why this is happening.
She wishes Tidus was here with her. Paine comforts her, and Yuna thanks her,
as she was right, we did have to fight Bahamut after all. Now you will be
looking at a hole Vegnagun made recently, which is pretty deep. Leblanc wants
to know where Vegnagun was, and when Yuna says not here, Leblanc credits her
intimidation factor. Hahahha.
Rikku doesn't think so, Tim. Leblanc must report to Noojie Woojie immediately.
Paine wants to know where Vegnagun was. Yuna talks to herself again, saying
this isn't how it was supposed to be, the Eternal Calm was supposed to save
everything, blah blah. Brother will start screaming that they are in trouble.
Chapter 2 is over, but trust me, this game is just heating up..
------------------------------------------------------------------------------
Chapter 2 Complete!
Total Percentage: 44.8%
------------------------------------------------------------------------------

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
4.3 CHAPTER 3
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
The most interesting and side quest filled chapter yet. Let's begin, shall we?
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Celsius (0.8% gain -> 45.6% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch scenes.
2. Rest in cabin.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Back on the Celsius, the danger music keeps playing, so you know something is
up. Alarms are going off, as Buddy says there is big time trouble. Fiends are
pouring out of the temples. Which ones? All of them. Brother calls it a
freaking state of emergency. Brother asks if it's Gullwing time, but Shinra
reminds him it's not exactly sphere hunter work. Buddy says that seeing Yuna
out there could calm a lot of people down. He does have a good point.
Paine replies that they'll expect Yuna to do the dirty work. Rikku explains
that Yuna wants to do the work though. Typical Yuna, heh. Rikku has an idea.
We can be your friendly neighborhood Gullwings. (Hey, that's got a nice ring
to it.) Buddy asks if she means taking out fiends and charging for it. Paine
asks what Yuna thinks, and Yuna, SHOCKINGLY, says sure, since she'd be helping
people. This means sphere hunting is now on hold, as the friendly neighborhood
gullwings are in service.
Brother says its decided, and asks where to, when Brother gets a distress
signal. He wonders what this means.. Nooj and Baralai have disappeared.
Brother says fascinating, sarcastically, then asks where to again. A bunch of
hotspots open up, but right now let's rest in the cabin first, before heading
to Luca. In this chapter, I'm gonna do all the non hotspots first, then all
the hotspots.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Luca (0.8% gain -> 46.4% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Win the Sphere Break Tournament.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
The camera pans all over Luca as you enter. Buddy reminds you that there's no
report of fiend activity here, so there's no girl to be made in Luca.
Everyone's worked up about some kind of sphere breaking contest. Shinra says
it's Sphere Break. He says we should enter, as the prize is a dressphere.
Rikku's been practicing, so Yuna wants to take a look.
The camera will pan around Luca again for a second time. Yawn. Shelinda will
be doing another report. You can't go anywhere in Luca without hearing about
Sphere Break, she cheerfully reports. And now it's just about time for the
competition to get under way. But first a word from our sponsor, Lord Rin.
Lots of cheers go up, as he says some things in Al Bhed, then says he is
looking forward to a good competition. Show time, folks!
You now are entered in a tournament. Use the coins prescribed to challenge
people with core spheres. You must win 3 of 5 matches to advance. You can't
play against the same opponent more than once. Find three people to play
around here, they shouldn't be too hard. Remember to use a lot of echo
bonuses to win.. 2 and 3 combos shouldn't be too hard to master and will lead
to lots of bonuses. I dominated my 3 opponents with simple 2 coin combos, you
get big bonuses after a while.
Rikku will then comment that she was so close. Yuna will ask who beat you..
then Shinra will come in. It's elementary, really, once you get the hang of
it. Once he outplays Yuna, the tournament is his. The nerve of this kid..
Haha, he's going down. The probability you'll win is slim at best, he says.
This is a tough matchup, as you have to beat Shinra, and he is one TOUGH
cookie, especially when he throws 1's to block your echo bonuses. 15 turns, 50
coins. Hopefully you can do the 2 coin bonus echo over and over without him
blocking you, it's more about luck than anything else. This could take you a
while to win, so good luck and stay patient at all times!
After finally winning (I jumped up and down, as it took me like 5 tries, plus
I never did it my 1st time through the game), Yuna will celebrate her win, as
Shinra makes up excuses. His goggles fogged up, fun stuff. Everyone will cheer
as Shelinda announces the winner of the first ever Sphere Break tournament..
High Summoner Yuna! Presenting her award is our sponsor, Lord Rin. He says
congratulations in Al Bhed, then hands her the Lady Luck Dressphere. Sweet.
That's all to do here, unless you wanna buy movie/music spheres, so back to
the Celsius we go.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Mi'ihen Highroad (0.6% gain -> 47.0% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Defeat the out of control machina.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
As you enter here, Yuna will start rambling to herself again. "It doesn't have
anything to do with the fiends or the temples, but there have been problems
here, too. Seems some machina are on the rampage" Rikku wants to mangle those
machina and take the reward. Paine asks if we want to.. hell yeah we do. It's
mission time. PLAY THE COOL BATTLE THEME OH YEAH.
The objective here is to destroy 13 sets of machina. Try to dismantle more
than the Al Bhed can. Just run around finding as many as you can and destroy
them. You'll see them marked as green on the map. You have to jump up
platforms to face some of them towards the end. I ended up winning 9-4. :)
Afterwards, the place will be saved. 10,000 Gil is our reward, sweet. Rikku
wants to know what made the machina go all haywire to begin with. None of us
can figure it out, pretty creepy huh? Agency property got smashed, bad things
happened, then the machina started going haywire. If she finds anything out,
she'll let us know. Rikku says it wasn't a very feel-good ending, but hey..
mission complete, so I don't mind too much. ;) Undying Storm Garment Grid is
now ours.
Save your game, should be at 47% on the dot now hopefully. If not, uh, hope
you have some backup files..

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Mushroom Rock Road (0.4% gain -> 47.4% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch scenes with Yaibal and Lucil.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Run up to the red arrow to talk to Yaibal and Lucil. First, make sure to
notice Shinra installing the Commsphere. It won't function properly, however.
Now, talk to them. Yuna will report that the Gullwings are here, and wants to
know where the fiends are. Yaibal will say there's no need for concern, Lady
Yuna, as everything is under control. The fiends got close to the
headquarters, but thankfully no further.
The Al Bhed from Djose assisted us in fighting them off, he says. So, Gippal
was here? Yes, his group also brought us these machina to help in the fight.
You know, he said something which was kind of odd. He said not to depend on
Lady Yuna as much. Yuna seems stunned, as Yaibal continues that he said we
need to rely on our own strength to defend Spira.
In comes Lucil, who gracefully asks Lady Yuna if she can interrupt and ask for
a favor. She leads the group into a private area and explains to Yuna that, as
Yuna probably already knows, we have not heard from our leader, Nooj, in quite
some time. Lucil asks Yuna if she has any information as to Nooj's
whereabouts, but Yuna is sorry, as the Gullwings don't know any more than
Lucil does. If we see him, we'll tell him to return here.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Djose Temple (0.2% gain -> 47.6% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scene with Gippal.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Get the Phoenix Down x3 from the chest to the right of the save point before
entering the temple. As you approach it, Gippal will stop you. He immediately
calls Rikku Cid's little girl again. Rikku doesn't like it and reminds him
again that she has a name. Yuna points out that they seem kind of close, and
Gippal announces that they made quite the couple. (.... HAHAHAHHAHA This is
great.)
Yuna is stunned as Rikku runs up, pushes him, and yells something at him in Al
Bhed. Gippal laughs and says that Rikku is always good for a laugh. If you're
here about digging, this isn't the best time. Rikku asks him if they want us
to clean up the fiends that were here. Fiend hunting? What, did you guys give
up the sphere gig? Temporarily, as right now helping people out is more
important. Maybe you'd like to hire us? Nope, Gippal says, as we already took
care of Sin. We can't come running to you every time something happens and we
get in trouble. He watches his own back, and Rikku calls him a showoff.
Nothing more to do here. Al Bhed Primer XV is now ours.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Moonflow (0.2% gain -> 47.8% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Tobli twice.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Time to pay a visit to our good friend Tobli. Watch Shinra install the
Commsphere, then talk to him to verify it. Talk to Tobli now, and he is
freaking about the show as usual. He is upset that the show has no passion, no
climax. Talk to him again, and he'll explain that he can't run a show without
climatic passion. Becky knows about that. ;) He must have miscalculated, as
this wasn't supposed to happen at all. Rikku consoles him by saying that the
next show will make up for it. Next show? How can there be a next show when
the first show made the next show a no show? (Tobli's great.)
Well, one thing's for sure. He needs to attract celebrities to attract an
audience. Yuna wants to know if he has a celebrity in mind.. Tobli thinks,
then says he has one in mind. Paine tells Yuna to run, so Yuna asks what's
wrong. Don't ask, just run. Run now, run fast. (Brilliant.) The group runs
off, as Tobli asks them to wait just a second. Keep running, Paine says.
What's gotten into you, Rikku wonders. Do you really need to ask? You do know
what he's planning, right? This is our big chance, and it might be fun. But
Paine just sighs.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Guadosalam (2.0% gain -> 49.8% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Logos and Ormi, then Leblanc.
2. Talk to Logos and Ormi again.
3. Go to their room, watch scenes and spheres.
4. Go to right side of bed and find Gaol's Sphere.
5. Talk to Maechen, don't interrupt him.
6. Find the Crimson Sphere 4 in Leblanc's room.
7. Return to Celsius and watch the Crimson Record 4.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Head into Leblanc's chateau, then head straight ahead into the purple door.
Ormi is telling Leblanc that there's nothing to worry about. Not even close,
Logos says, so Ormi says let's see him do it then. Logos says it even funnier,
which cracks Ormi up. Yuna asks what they are doing, and they explain that the
boss has been rather depressed since Nooj went missing, so they want to
comfort her. Rikku asks if that was supposed to be Nooj, and Logos is sad
because it was that bad of an accent. Paine says that even if they did sound
like Nooj, do you really think it would help? Ormi and Logos immediately say
it would, and Paine just shrugs it off. Whatever you say, guys.
Go upstairs and talk to Leblanc now. As you can guess, she is quite sad. She
just wants to be left alone. Rikku asks if she wants to hunt some spheres. The
Gullwings are going to get all the spheres in Spira, you know. This doesn't
seem to make Leblanc upset though, as she just says fine by me very angrily.
There's no point in chasing spheres if her Noojie Woojie isn't there to smile.
What difference does it make? Paine says she's a mess, and Leblanc just tells
her to say whatever she wants.
Back downstairs to talk to Logos and Ormi again. Ormi gets the idea to show
her a sphere of Nooj. Paine just says go for it, why should you even be asking
us anyways? Logos remembers something about "that sphere". Logos explains that
they took one in Bevelle, care to watch it? What's on it? They haven't looked
yet, so meet them in their room, for a little screening.
So, go to their room. It's down the secret passage and to the right from
there. Note you can get into battles down here, and it's not a terrible place
to level up at. I had a Dark Knight/Thief/Alchemist party at this point. Once
in their room, the party will make themselves at home. Logos will soon arrive,
and he will find the sphere immediately. This is the funniest sphere yet, as
Logos and Ormi will focus on Yuna's ass and stuff, as Logos will state that
Ormi shot this, not him. (Hilarious.) Logos will soon state it's a dud, as
Rikku will get all offended and ask who he's calling a dud.
Now, the real sphere will start, as Yuna states there's somewhere there. Rikku
doesn't see, so Logos zooms in.. it's Nooj! What is he doing? Paine doesn't
like what she sees, all these secrets, just one after another. Logos
interrupts and asks them not to tell the boss what they just saw. Rikku
questions why, and Logos explains that this Vegnagun thing, whatever it is, is
clearly dangerous. Nothing the likes of we sphere hunters have any business
fooling around with. But if the boss knew that Nooj was involved, there'd be
no stopping her. If anything were to happen to her.. Rikku says you guys have
it rough, huh? If only she noticed, Logos sadly replies. Key Item Logos's
Sphere is now ours. We also get Key Item Ormi's Sphere, sweet.
Now, don't leave here. Go to the right of the room and get the Gaol Sphere.
Yuna will look at it, then ask if it's from Bevelle, and Rikku asks if they've
been taking naughty pictures again. Logos says that he didn't shoot this one,
he found it. The image in this one is deteroriated, so it must be old. OMG
it's whats his name again! Something about a war in Zanarkand, and how there
shouldn't even be a war, and how one day, the precious little weapons will end
up destroying you.
In comes Maechen, who explains that he is probably referring to the war of
1,000 years past. Logos wants to know when the old man sneaked in. Key Item
Gaol Sphere is now ours. Maechen can't be expected to remember everything that
happens! He must admit, the likeness is positively uncanny. Yuna wants to know
if it really can be him. He's afraid not, after all, that sphere was recorded
a thousand years ago. Of course, Yuna says. Talk to him again, and let him
talk, don't interrupt him. (Time for another cherry coke, heh.)
After he is done rambling about being connected to each other, the scenes are
done, but our work here is not quite done yet. Go along the secret path to
enter Leblanc's Room. Pick up the Tetra Band from the chest, then climb the
crate on the northwest side of the room. Run across the top ledge to pick up
the Crimson Sphere 4 at the end. Return to the Celsius now and choose to watch
the Crimson Record 4. Something about reporting about a monster in the cave.
This is the longest sphere yet, so enjoy.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Thunder Plains (0.2% gain -> 50.0% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Cid again.
2. Watch the scene with Lian and Ayde, send them anywhere.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Talk to Shinra to verify that the Commsphere is installed. Follow the path
north until you see the pink X. It's Cid again, and he's as jolly as ever.
Rikku will ask him if he's still bummed out, and Cid who meanly say who asked
you. Paine tells the group to let's go.. but Cid stops Yuna, and he asks for
her forgiveness. Now, proceed to the second screen and find Lian and Ayde
underneath the old thunder shelter.
Rikku will joke that with horns like that, they better watch out, as they
might get struck by lightning. Lian will just shake his head and explain that
Lian and Ayde left mountain to find a way to repair Elder Kimahri's horn. They
cannot return to mountain until a way is found. And they expect to find that
here? Yes. Where do we think he should search? Doesn't matter at all, so just
pick one. You will find them there in chapter 4. He thanks High Summoner for
her help. We're done here.
Save your game, you should be right at 50% now.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Macalania Woods (0.8% gain -> 50.8% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Make sure you pay off Oaka's debt first.
2. Complete the mission and save O'aka.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Make sure you have paid off O'aka's debt before entering here. When you do,
the cool mission theme song plays, as Rikku will notice that the agency is
being attacked by fiends. Yuna will be shocked that fiends are here, but Paine
points out that they must be from the temple. Rikku says they can worry about
why later, and Yuna says we have to help them. Paine wonders what the fee is,
and Rikku says she'll pay herself.
The objective of the mission here is to win six consecutive battles. It's nice
to have a Black Mage who knows Firaga, as well as a Dark Knight and Alchemist.
Use Darkness, Firaga, and Stash Mega Potion for an easier time. The Rhyos are
pretty tough, and remember you can't heal between battles, so heal before
finishing off battles.
After you finally complete all six battles, Paine will wonder if that's the
last of them. Rikku is more concerned about the people inside, so Yuna says to
go take a look. Mission is now complete.. but no victory theme. Hmm.. lots of
experience and items, though, as well as the Pride of the Sword Garment Grid.
Anyone who has mastered the Warrior dressphere should use this GG, as it
allows any dressphere to have Warrior abilities.
Inside, Rikku will gasp as an Al Bhed mumbles something and then passes out.
Rikku tells him not to talk, and to save his strength instead. Berserker
Dressphere and Al Bhed Primer I are now ours as well! Awesome, a great
dressphere and a great garment grid, good rewards for a tough mission. The
Berserker dressphere is definitely one of the more underrated ones in the
entire game, in my opinion.
O'aka will now run in and ask what happened to his shop. Come on, lad, he's
come to give back the money he owed. He can't die before the money is paid
back, think of O'aka's reputation! He begs, but it's too late, so he starts
crying, saying this is a disgrace to the O'aka name. What a charmer. The shop
is now closed for the remainder of chapter 3, so no more to do here. When you
go to leave, he will say mark my words, I will stand by this shop. Paine
thinks he'll get more fiends than customers, but that doesn't seem to phase
O'aka. He owes it to the lads who died defending his shop.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Bikanel Desert (0.4% gain -> 51.2% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Nhadala.
2. Go to Cactaur Nation and talk to Marlena until the side quest opens up.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
As soon as you enter here, Nhadala will approach you. She is glad to see you.
She needs your help with something. Fiends? Nope, cacti. Marlena of the
Cactaur Nation has asked to see them. However, it's been to busy around here,
so no one can be spared at this time. Of course, this means she is going to
ask us to come along and represent them.
Yuna wants to know what the Cactaur Nation is, and Nhadala just says to not
worry if we haven't heard of it before, as there has only recently been
diplomatic ties established. Benzo (who looks a lot like Shinra) will
accompany you along to translate. He will introduce himself, as Paine wonders
when Yuna will ever learn to say no. (Note: If you save now, you should be at
51% exactly.)
Now, go over to the pilot dude, who will lead you to Cactaur Nation. Once
here, you will see a bunch of cacti everywhere. The group will walk along, as
Rikku points out that it's cactus central out here. She wants to know where
Marlena is, and Benzo leads her to her.. but where is she? Yuna wants to know
if this is the right place, and here comes Nhadala. Suddenly, the cactus
talks, and Rikku wants to know what's going on.
Benzo says that the cactus itself is Marlena. Marlena is greeting us, she says
hello to Benzo and the sphere hunters. She is Marlena of the Cactuar Nation.
It does not surprise her that you are startled. The cacti of this nation were
once cactuars themselves. As the cacti that sprout in the desert grow, they
become cactuars. When the cactuars mature, they once again become cacti. Their
roots dig deep into the earth. Thus, we have watched over the sands of the
desert since the dawn of time. Say it makes perfect sense.
Benzo now thinks Marlena is about to tell us why she called us here. A strange
wind has been blowing through the desert, Marlena states. You, too, may have
felt the sand trembling beneath your feet. A fearsome fiend that rests deep
beneath the earth has begun to stir. In the depths it gathers its strength,
and it will not be long before it makes its move. And when that time comes, it
will bring its wrath to bear upon the Cactuar Nation first. The reason it
lusts for vengeance against us? It is we who locked it away beneath the dunes
so very long ago.
To be more precise, it was not us, but our ancestors who ruled this land in
ages past. Its need for retribution will surely lead it here. We must summon
the Great Haboob and prepare ourselves for the coming menace. Only the
cactuars known as the Ten Gatekeepers can weave this magical barrier. But they
are out training in every corner of Spira. I need your help to seek them out
and bring them back. The Cactaur Mothers know there they have gone. Lose no
time in finding the Ten Gatekeepers and returning them to us. That's all she
has to say.
The mission opens up, but I will handle it as a side quest as you can do it
whenever you want. Just make sure to capture the first six before the end of
chapter 3. The objective is to find the mom, get the hint, hunt the cactuar,
defeat it in an annoying mini game, then capture it and return it. More on
this below. Oh yeah, and I still don't advise digging yet. Just leave, or
attempt to do the side quest now. Just remember to do it before the end of
chapter 3.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Calm Lands (0.4% gain -> 51.6% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Complete the help tourists mission in the gorge.
2. Make sure you see Shinra install commspheres in Calm Lands and Chocobo
Ranch.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
There are two choices for missions.. choose the first one. You will be in the
save point in front of the gorge. Move left to watch a scene.. there are
fiends deep in the cave, and people are still trapped inside. There's nothing
anyone can do to help them.. Yuna talks to herself now. To be honest, I've had
enough. I wanted to blame them for turning a place like this into a tourist
attraction. An old lady kindly asks Yuna to please help rescue the people left
inside, so choose yes. We are most kind, she says.
Buddy comes in and says the Friendly Neighborhood Gullwings are open for
business. The mission here is to save the tourists from the fiends. We have to
go deep inside the gorge and rescue several groups of tourists. There is a
certain order to rescue them in.. damned if I know what it is, so I'll just
tell you how I did it, even if it takes longer. (Feel free to fix this if you
want, baby.)
The enemies in here are quite tough if you are not prepared for them. Have a
Black Mage for sure.. Alchemist and Dark Knight work best for the other two,
as usual. Have Alchemists heal, Dark Knights use Darkness, and Black Mages can
use level 2 or 3 spells, as there's plenty of elemental enemies in this gorge.
When you enter, you will see a teleport, but you can't go in it yet, so follow
the skinny path to the right. Follow the right path at the intersection to
pick up the 1st fellow... he prefers parties of 8 or less, and if he's one of
the 1st 5 in line, he can handle big crowds. Well, okay, why the hell does he
care though, since he's gonna DIE if he doesn't get out? I wouldn't mind a big
crowd if it meant my survival.. that's just me, though.
Move into the next area and talk to the guy on green sitting on the floor. He
hates groups of size 3 or more, but since he'll be 2nd in line, he won't mind
larger groups. Follow straight ahead and talk to the girl there.. she hates
groups of 5 or more, so we better only pick up 2 more people. Go left and a
guy will run by you.. so chase him... he's all the way back right and down, in
that area you found the guy in green. Might as well lead these guys out to
safety now, so do so.
One guy should give you Energy Core 1, one guy will thank you several times,
the girl will give you Energy Core 2, and the last guy will give you a Besaid
Key. Neat. 11 are still trapped, however, so let's go back into the cave and
make a right at that last intersection this time. You'll find a lady and two
children.. you'll have to bring all 3 along. That's all they care about. Pick
up the White Ring from the chest, then move left at the intersection this time
and follow the path.
The person in the small hole to the right can be taken now, so take her, then
go up and take the two people here.. make sure the man doesn't leave, but that
shouldn't be a problem right now. Take the Blue Ring accessory from the chest,
then go down and up the path to the left this time. Chase the two kids along
the path, then get them at the end. Find the guy hiding in the corner to the
left intersection of where the kids were originally running. Return all the
people to the first screen now.
The lady with the two kids will give you the Energy Core 3. The 2nd person
just thanks you. The 3rd group gives you the Energy Core 4. The kids give you
the Energy Core 5. You can now restore some function to the platform in the
back of the cavern! The guy gives you an Energy Core 7. Now, go outside the
cavern and talk to the guy to get an Energy Core 8.
Now, warp to the back of the cavern using the teleport pad. Teleport to the
left and right sides to pick up the last two people, also getting treasures
from the treasure chests in the process.
NOTE: I seriously advise equipping all three ladies with Star Pendants for
this upcoming battle.
Choose to teleport to the Chamber of Fayth now. Here, Yuna will ask why this
is happening, but Yojimbo just attacks.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Yojimbo
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 36 (36) HP: 22,000 (22,000) AP: 15 (15)
MP: 9,999 (9,999) EXP: 2,000 (2,000) GIL: 1,500 (1,500)
DROP: Recovery Bracer x1
STEAL: Power Wrist x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
This is one of the hardest bosses in the game to this point. For one, it has a
devastating array of status based effects, so make sure to bring some
accessories in that protect against Poison for an easier time. His physical
attacks are also pretty dangerous, so make sure to keep healing. His most
devastating attack is the Zanmato attack, which reduces HP and MP for all
party members to 1. He will put his finger in front of his face to signal
this.. immediately follow with a Stash Mega Potion.
Some of his attacks are MP based, which is good, because you shouldn't need MP
for this fight. I was doing over 1,000 damage each round with just regular
attacks. By the way, don't kill the dog. I don't really see the point.. just
focus on Yojimbo and make sure to protect against Poison, or have a lot of
Antidotes in hand! Three poisoned girls with 1 HP is teh suck..
Hopefully you have an Alchemist with the Stash Mega Potion ability.. I had
that and 2 Gunners who constantly did Trigger Happy. If not, mix a Potion and
Hi Potion for the same effect, just less wait time. It took a while, but I
eventually won. Good luck!
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
There will be a big time celebration, yadda yadda, and you earn the Tetra
Master Garment Grid for completing this mission. Not bad, but there's still
one more thing to do here, so when you get back to the Celsius, return to the
Calm Lands and head over to the Mission 2 this time.
Go inside the Chocobo Ranch and go to the top floor. Follow Shinra and talk to
him when he installs the Commsphere. Return to Mission 1 and insure the
installation of the Commsphere at the travel agency. That's all you have to do
here, so let's head back to the Celsius and move on over to Mt. Gagazet now.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Mt. Gagazet (0.4% gain -> 52.0% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Kimahri to receive Trainer dressphere.
2. Go to top of mountain, defeat boss, mission complete.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Talk to Kimahri when you enter. He says Yuna must leave, as Ronso youth use
force. Seek vengeance for fallen Ronso. Garik lead angry Ronso youth. Decide
to take revenge on Guado. Garik go to battle. Now Garik climb peak, tell
mountain battle plan. Rikku questions why he's just going to wait here, and
Kimahri explains that Garik hear voice of mountain. Garik change mind. Kimarhi
hope so. And if he doesn't, Paine asks. Kimahri stop Ronso youth. Yuna says
that's crazy, and Kikmahri says he has no choice, then he gives Yuna
something.. looks like a sphere in his hand.
Yep, he says he searched the mountain, but only found a sphere. Kimahri not
know if found sphere is one Yuna seeks. But Kimahri happy if sphere helps
Yuna. We scored the Trainer Dressphere, whoo hoo. It's a very useful
dressphere with lots of neat animal abilities. Yuna speaks to him, but he just
walks away. Rikku says this isn't good, and Paine reminds her that there's
still time, and asks if he should follow them. Hell yeah we should! Yuna tells
Kimahri that she's going to go, to reason with Garik. Kimahri thinks that is a
good idea, as Kimahri thinks Yuna might be able to reason with Garik. If not,
Kimahri will deal with Garik.
The enemies in this dungeon can be defeated the normal way.. Black Mage/Dark
Knight/Alchemist still works best, as long as you have a way to heal and a way
to deal damage to elemental enemies (mainly fire based magic) you should be
okay here. I was on level 31 and had very little problems, and I was using a
Gunner/Thief/Songstress for most of it. =-O
The pads are not working, so it's time to go up the mountain ourselves. Go to
the next screen, then again just follow the path along all the way (it's quite
a distance), going up the first darkish blue path to make the teleport
operational, then go down the light blue path until you (finally) get to the
next screen.
Here, just follow the path to the next screen. Once there, you will be on
another path, and guess what, follow the path to the next screen again! This
is so innovative, it's scary. Now you'll be in the caverns. Go up the stairs,
then left, and follow the path along to the left until you get to a save
point.. save, then touch the teleport to the right. Now this one is
operational too, cool.
Once outside, Garik will confront you. He says that the Ronso will hold anger
no longer. Ronso youth fearless. Go to battle with Guado! Yuna wonders what
will happen if she asks him not to go. Mountain tells Ronso to go, Garik
replies. Yuna asks him what if he can't go? Summoner not hold Ronso anger with
puny arms. But if she does, he will stop his talk of vengeance. Very wellm but
Garik never falls! Rikku quips that somebody is a few spheres fall of a
garment grid. But what about Garik, I wonder.. Typical Ronso, Paine replies,
but Rikku was talking about Yunie, too! HAHAH. Boss time.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Garik Ronso, Ronso Youth x2
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Garik Ronso
BASIC: LV: 33 (33) HP: 6,880 (6,880) AP: 3 (3)
MP: 238 (238) EXP: 380 (380) GIL: 90 (90)
DROP: Shining Bracer x1
STEAL: Icy Gleam x1
Ronso Youth x2
BASIC: LV: 24 (24) HP: 4,060 (4,060) AP: 2 (2)
MP: 170 (170) EXP: 220 (220) GIL: 20 (20)
DROP: Remedy x1
STEAL: Mythril Bangle x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Garik casts the Mighty Guard on himself and his friends, making this battle a
lot tougher if you have no way of removing this status effect from him. Dispel
Tonics work best, so use them. Also, they like to use a lot of Blind attacks,
so have accessories that protect against it, or use Eye Drops immediately on
the blinded character.. unless it's the Alchemist, I guess.
They attack quickly and usually gang up on one person, so watch out for that.
They don't like to play fair and seem to be on haste while you are not. Make
sure to keep healing, while the Dark Knight does Darkness a lot. Multi enemy
spells and attacks do work best here.
I had a Dark Knight/Gunner/Alchemist for the party.. you know the deal. I had
the Gunner focus Trigger Happy on Garik since he is by far the toughest of the
3. He was pretty challenging, but I found a way to win eventually. Just
remember to use Dispel Tonics, and use Mega Potion every turn (Stash) for an
even easier time.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Once the battle is mercifully over, Yuna will tell Garik that is enough
vengeance. Ronso keep word. He clutches his chest as he announces that Yuna
defeat Garik in battle. Garik honor Yuna's wish. Not go to battle. Yuna thanks
him, and Garik replies that he underestimated Yuna and he understands he is
weak in battle, so no thanks is needed. Garik wait. Destroy Guado after he
become better warrior. Mission complete. Wishbringer Garment Grid is now ours.
Don't worry about commspheres here, so back on the Celsius, save your game..
should be at 52% now.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Zanarkand Ruins (0.2% gain -> 52.2% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Isaaru.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Zanarkand is the last non-hot spot for this chapter, so let's go there. I
still absolutely love the song that plays here. Go up the path, all the way
into the dome, to talk to Isaaru. You can still pick up items along the path
if you want, they refill between chapters.
When you finally get to him, he will tell you that he heard that fiends have
been appearing at the temples. Do we know anything? Yuna replies that they are
coming from the Chambers of the Fayth. It pains him to hear that. And
Zanarkand? There are fiends as always, no more, no fewer. But the ruin tours
are another matter. The only things thriving here are the monkeys, and to make
matters worse, Cid ran off a while ago and never came back. I guess that makes
Isaaru Zanarkand's lone defender. It's time for him to defend some more, so
until next time.
We already did the monkey mission in chapter 2 (thank god), and we already
talked to Cid, so let's go clear the hot spots and finish chapter 3 already.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Besaid Island (2.0% gain -> 54.2% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Lulu.
2. Watch Beclem and Wakka talk, and follow them to the temple.
3. Talk to Beclem inside the temple.
4. Go into the cloister and talk to Wakka.
5. Defeat a boss to finish the mission.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
This is the first of three hot spots, and two we can do before finishing the
chapter for good. Go left into the town, then go into the second house up from
the right to talk to Lulu. She will say that the fiends are coming from inside
the temple. But it's all right, because Wakka and the others fought them off.
Luckily, no one was hurt. Buddy chimes in that he guesses the friendly
neighborhood gullwings won't be needed after all.
Lulu replies that any fiends they missed may still be wandering around. Wakka
and the rest split up, so go give them a hand. Buddy says the Gullwings are on
the job, and we'll even give you our own special bargain price. That's nice,
Lulu replies, which Yuna chuckles and apologizes. Lulu says it's alright and
urges Yuna to go, and says the village people will feel better that Yuna is
around.
Outside, Yuna will ask Shinra what he's up to. Installing a Commsphere, he
says. You never know when you might need a Commsphere. A new invention of his,
Yuna asks. Brother then asks if Shinra fell and got a boo boo. (What a
charmer.) Here's the perfect guinea pig, Shinra whispers. Yuna looks into the
CommSphere, and Brother gasps as he can see Yuna. Yuna also gasps, as Shinra
explains that the CommSphere transmits an image back to the airship. Oh, neat.
Yuna waves, as Brother begs for more. Shinra thinks it's just as asinine as I
do.
Rikku then comes running up, screaming to Yunie that something is up. She
points over to Beclem and Wakka talking. Beclem will be asking Wakka what
there is to decide. We can finish the fiends off right here and now. Wakka
replies that burning down the temple is going too far. Beclem asks Wakka if he
has another suggestion, but Wakka doesn't. Beclem says they have to do
something, what if the fiends keep coming? Or maybe Wakka doesn't mind putting
his family in danger? Wakka says, hey, all we gotta do is stop the fiends, ya?
He runs off into the temple, so let's go there now.
In the temple, talk to Beclem near the stairs. He'll say that Wakka is inside,
fighting fiends. It would be so simple to burn this place down and take the
fiends with it. Praying to them never did anyone any good. You're the one who
destroyed Sin. You should know. Yuna just looks at him, then walks up the
stairs. Going to help Wakka, Beclem asks. He won't wait much longer before
burning the place down. Yuna asks him if he wants to see it burn that badly,
and Beclem says it's for the safety of the village. Mission time.
------------------------------------------------------------------------------
Mission Time - Protect Besaid Temple!
------------------------------------------------------------------------------
Fiends have appeared deep within the temple where Yuna first
trained. Get rid of them before Beclem sets fire to the entire
place!
Objective:
Purge the fiends from the temple.
------------------------------------------------------------------------------
Go inside the door now. Go down the stairs and keep following the path, taking
care of minorly difficult enemies along the way. This is a really simple
mission, eh? At the path where you can go left or up and right, go left. Wakka
will be there sitting down, so talk to him.
Rikku will ask him if he's okay. Just a few scratches, eh? Nothing to worry
about. Paine says there are too many, so let's get out while we can. The man
was right, we have to use fire. Wakka will say that whatever is controlling
the fiends must be down there, so take that bad boy out. And we won't need
fire, which Paine thinks is fair enough. Yuna tells Wakka to stay here, and he
asks why. Rikku says she wouldn't want daddy to overdo it. Hey, wait up, Wakka
says, but it's too late.
Go through the door, and look who's there, Valefor. Yuna's first aeon, so
let's not expect too tough of a battle. Heal up, and have the following dress
spheres equipped for an easier time: Gunner w/Leveled Up Trigger Happy, Dark
Knight, Alchemist w/Mega Potion ability. I use these for most boss battles, as
you may have figured out by now.
Walk up to it, and a badly hurt Wakka will walk up and be shocked that an aeon
is here. Yuna says no, something's not right. Rikku urges Wakka to stay back,
as it's not safe. Boss time.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Valefor
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 22 (22) HP: 8,430 (8,430) AP: 15 (15)
MP: 9,999 (9,999) EXP: 1,500 (1,500) GIL: 1,200 (1,200)
DROP: Moon Bracer x1
STEAL: Healing Spring x4
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Considering we already took out tougher aeons, this one won't be as much of a
problem. I just kept attacking with my normal attacks, or using Trigger Happy
and Darkness. He is also weak against black magic, if you have a Black Mage.
He uses two attacks regularly, a weak physical attack that does damage to all
three ladies, and an attack that drains MP. Don't sweat him.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Yuna will be upset after the battle, as Valefor was her very first aeon. Yuna
will then talk to herself again (they have medicine for this, Yunie.) She grew
up here in Besaid. This is her home. She became a summoner here. This is where
she first met him. She has to protect this place. Wakka then feels bad for
Yuna. Paine says the job is done, so Beclem will say he's glad to see we're
not hurt.. or are we? Aren't you going to be a father soon, he asks Wakka.
What if something had happened to you? What then? Beclem walks away, as Rikku
tells the big meanie to be quiet.
Wakka says it's okay, as he has a point. Yuna scolds him for saying that, as
Wakka says if we die trying to save one memory, we risk using them all. But,
what if it's a really important memory, Rikku asks. "Memories are nice, but
that's all they are." It's an Al Bhed saying, ya? Yeah, well, but.. Rikku
can't really reply to that. Back outside, Brother will ask Yuna if she's
alright, and Yuna says yeah, just fine.
Brother will be waiting! Talk about a one-track mind, Paine says. (Ummm.. not
that there's anything wrong with that ;) Wakka asks himself again, memories
are just memories, ya? Wakka says that if fiends ever come out of the temple
again, he may really have to burn it. Yuna guesses so, but call her before he
does. We'll save fire for our last resort. You got it, Wakka says.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Moon Bracer is our only reward for this boring mission. ;) Back on the
Celsius, save your game (54 percent, you better have it), then head to Kilika
Island hot spot.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Kilika Island (1.0% gain -> 55.2% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Talk to Dona.
2. Pass through the gate unnoticed.
3. View cut scenes at each blocked passage, and one when your party decides
to go above the trees.
4. Get the Samurai dress sphere.
5. Defeat a boss to get mission complete.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Ah, Kilika Island. It's now open to you again, first check on the construction
in the third or so screen, all the way to the right. This is important for
later. Now, go up to Dona's house and speak with her. (In case you forgot, go
up to second screen, go up stairs, it's house on far left). My, my, my, she
says, what brings us here? We heard fiends were coming from the temple, Yuna
replies. And you just had to come running. Well, uh, Yuna wouldn't say that,
and Dona replies that she isn't even sure that there are fiends in the temple.
Paine asks if she has checked, and Dona says she is in the Youth League, do
you think they would let her into the temple? Rikku asks now what, are we
giving up? No, Yuna says, let's take a look first. You'll never get near the
temple, Dona says. The Youth League's blocked the forest entrance. As they
should. We can't have those temple vermin crawling into town, now can we?
Besides, it spares me from having to see that sulky face. She walks away, and
Rikku asks what silky face.. Barthello? Of course. He's with New Yevon, so
naturally he's in the temple.
But then, it's really none of Dona's business. Yuna says fine, we'll make it
ours. Besides, she's worried about the fiends. Dona says if she wants to go
that badly, I won't stop her, but they're turning people away at the gate. She
contemplates something, then whispers that she's got it. She'll distract one
of the guards, that's our chance to run through. She walks away, then Yuna
says she knew Dona was worried about him.
Outside, you'll automatically be at the temple entrance. Dona will be talking
to a guard, and Rikku says she thinks it's working. Paine says that leaves
one, so let's wait for our chance, and take it. Choose yes, we're ready to
rush the gate.
RUSH THE GATE: Push R1 to change our view of the scene. Watch closely, and
when the guards are distracted, and they open the gate, push X to run for the
open gate. Be patient and take your time, it's not timed or anything like
that. When a Youth League member approaches, the guard will open the gate to
let them pass. So pay attention as people get near the gate! The guard Dona is
talking to will occasionally turn around to check the gate. Don't run for the
gate while he's looking! You can practice first if you want, I advise it. Once
you get the hang of it, let's go for it.
Hopefully you made it successfully, if you did, you get the Bushido Lore
accessory, which allows you to use Samurai skills without being a Samurai. If
you didn't succeed, you won't get the accessory. Dona tells us to walk the
treetops, so remember that. In the forest, there are several blocked paths, so
make sure to visit all of them to get cutscene percentage points. There's one
north of where you are, go there, then down, left, and up. Go down, left, and
up again. Now, go all the way right past the beginning intersection, and Paine
says that Dona said there was a hidden path. "Walk the treetops". Yuna does
so, then follow your party north. You'll be at the temple entrance now.
Everyone's running down, but you should run north. Sort of like a highway
during hurricane evacuation.

------------------------------------------------------------------------------
Mission Time - Pest Control
------------------------------------------------------------------------------
Restore order by stamping out the fiends coming from Kilika Temple!
Objective:
Put a stop to the fiends' rampage.
------------------------------------------------------------------------------
The soldiers will be busy taking out the fiends, but they need help. That's
where we come in handy. Go all the way down into the temple, where you will
see machina everywhere. Save your game at the save point before continuing
into the temple. Go down at the elevator. Go up and talk to the soldier on the
ground, he will say that blue flames blocked his path and there was nothing he
could do. Go through the door, and you will see those blue flames. You will
now have to fight in a series of battles with Daevas, but they're easy.
After the first one, you will find Barthello laying on the ground. He says
he'll be okay. Yuna asks about the fiends, and he says we are holding them
off, somehow. They are coming from inside. One after another, then he screams.
If the fiends reach the town, they'll reach.. Dona! They won't, Yuna says.
Barthello walks away and says thanks. Rikku says that Dona wants to see him,
well, she didn't come right out and say it, but you can kinda tell. He wants
to see, her too. Even if they believe different things, he'll always feel the
same about her. The time of the summoners may have passed, but he'll always be
Dona's guardian. He lives only to protect her! Paine asks if he can say that
with a straight face. Barthello just screams for Dona and walks off.
After that interesting scene, a pretty cool song plays. Run into the blue
flame for another battle with a Daeva. In the next room, you'll see three blue
flames. Touch the one on the right, then the one on the left, then the one on
the center. In the next room, you'll have to fight two Daveas at the same
time, but still no problem. Go down the stairs and make sure to pick up the
Samurai dressphere on the floor here. Go up the stairs and through the door.
Make sure to have a Black Mage or two in your party before entering.
When you enter, Yuna will say again. It's Ifrit! Paine will be amazed at the
aeon (?, you've seen them before Paine..) Yeah, Yuna replies. Yunie says she
is ready to take care of it. (This is such an odd scene.) Play that cool aeon
boss song!

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Ifrit
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 23 (23) HP: 8,820 (8,820) AP: 15 (15)
MP: 9,999 (9,999) EXP: 1,800 (1,800) GIL: 1,300 (1,300)
DROP: Angel Earrings x1
STEAL: Fiery Gleam x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Ifrit is strong against fire and weak against ice, so that's why I recommended
bringing along a couple of Black Mages. If you have two Black Mages and an
Alchemist doing Mega Potion, you won't lose. Physical attacks also work pretty
well, as does the Warrior's Ice Brand attack. Songstresses come in handy with
their Slow Dance ability. Ifrit has strong physical attacks, hence the need
for the Alchemist or White Mage. It also moves fast and has a decent Meteor
Strike attack, as well as Firaga to everyone, but you shouldn't have too much
problems with this boss.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Paine says there's another hole. Hmm, what are those holes doing exactly?

------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Angel Earrings are your only reward.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Airship Celsius (0.6% gain -> 55.8% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scenes.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Back on the Celsius, the girls will be contemplating something. Rikku will say
she doesn't get it. Shinra will say fortunately, he knows everything. Rikku
asks why fiends were coming out of the temple. Shinra says that the fiends
didn't come from the temples, they came from the Chambers of the Fayth. Right,
exactly. But why? Shinra says he's just a kid. (LOL, gotta love it) He then
runs off, as Paine asks if the holes in the Chamber of the Fayth were there
before.
Yuna says no, so Rikku says the holes must be new, right? Paine says that
there was one in Bevelle, too. A great hole.. Rikku says that that one was
made by Vegnangun, right? Yuna replies that it's true, but they must be
connected somehow. Brother says.. the holes.. are connected? Yuna says, yes,
but it's more than just that. Somehow I think there are deeper connections.
Brother says, oh, that is deep.
Suddenly, a distress call comes from Djose Temple, they had some trouble
clearing out the fiends. Brother says the order is to forget it, let Gippal
save himself! (Haha. No.) Rikku runs up and says what, and they start speaking
in Al Bhed. Buddy, being the ever nice one, asks Yuna, and she says we'll just
have to charge him a little extra. Let's go, Gullwings! Rikku asks if we can
give him a discount instead.
Djose Temple is now a hotspot, but let's do Bevelle first.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Bevelle (1.6% gain -> 57.4% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Go deep inside the temple to watch a scene with Gippal.
2. Keep going, until you get to where you fought Bahamut to watch another
scene.
3. Defeat the mini boss, get the Crimson Sphere, and watch it on Celsius.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
When you enter, Gippal will show up. He just walks off, though. Save your game
at the save point, then go to the temple. Here, go up the lift, and then
outside to get two items from the priests. (ELECTROCUTIONER and HYPNO CROWN).
Go back down the lift, go into the western chamber, and move the lift
direction down. Now, take the lift down.
You'll now be in a maze-like area again. Go up and then right at the
intersection. Go right at the next intersection, fight a forced battle, and
get the Remedy x4 from the treasure chest. Now, go back to the intersection,
and ho up and right this time, getting the Oath Veil from the treasure chest.
Now, go back to the beginning intersection and go left this time. At the next
intersection, go down and follow the path to get 5,000 Gil from the treasure
chest.
Now, go up the path again and go up this time. At the next intersection, go
left, up a long lift, and left some more for a Hi-Potion x5 from the treasure
chest. Now, continue right along the path. Get the Potion x9 and Phoenix Down
x5 from the two chests here before moving your way along to the right. Go up
the lift, and up the stairs. Go right at the intersection into the next
screen.
Here, you'll find Gippal. He'll be scratching his head, and then he'll walk
away. Rikku will ask if that was.. Gippal? Yuna nods, and Rikku wonders what
he's doing here. Save your game at the save point and then move to the next
screen. Jump down the hole, then go up and down the chain. Seem familiar? Go
left, and then make your way around until you can jump down the plates into
the next part of the temple.
Once in here, jump across to get the Ether x5 from the treasure chest. Follow
the path, getting the Remedy x5 from the treasure chest, then go left at the
intersection. Stand on the two pillars, just like before, to open the path.
Follow this path to the next screen. Here, go left and then left again into
the next screen, picking up the Phoenix Down x6 from the treasure chest at top
before doing so.
Ugh, gotta do that damn lift puzzle again. It's not as hard this time, though.
Take the lift on the right, step on the two blocks, get the Remedy, and go up
the lift. That's it. Save at the save point if you want, then go north to the
next screen.
Here, Gippal will be walking, and say hey to Baralai and Nooj. Baralai says
he's late. Nooj says if he was on time, he'd start to worry. Haha. The girls
will wonder why he isn't missing. Gippal asks if they should be here, as the
Youth League and New Yevon are crumbling without you guys to hold them
together. Nooj says he expects too much, and Gippal says learn from us, then
asks why we're even here.
Baralai says there is something he needed to be sure about. Vegnangun.. is
gone. The screen shakes and move up. Nooj says listen to you. Nooj and Baralai
argue about its disapperance, and Baralai tries to defend its actions, but
Nooj won't hear it. Gippal is surprised that someone tried to destroy it, and
they wonder who. Baralai is confused. Baralai asks if Nooj tried to claim it
for himself, but it awoke because Nooj wanted to destroy it.
Nooj defends his actions by saying Baralai has always been too naive to see,
and now there's seeds of tension in this group. Baralai says he believed in
Nooj once, and he thought he'd never find a better friend, but he betrayed
that trust, two years ago. Baralai holds a gun to Nooj's head, then asks why
Nooj shot Baralai and Gippal. He wants Nooj to answer, but Gippal wants Nooj
to apologize. Gippal says not to push him, then holds a gun to Baralai's head.
If this is what it takes, he says. Nooj then throws his cane down, and says it
turned out perfectly.
Yes, he shot them. He then puts a gun to Baralai's head, and he says him and
Paine were easy targets. Why did he shoot Paine? Baralai gets pissed, and
Nooj's voice changes and says he is too weak to be not taken advantage of.
(Holy crap, this is a great scene.) Nooj then falls to his knees, out of
breath. Baralai's voice then changes, and he says Nooj is seeking his own
death, and now he can have it. Gippal and Paine tell him to stop though. Nooj
tells Paine to get out of here. The music changes again, and a boss fight
ensues against a Malboro. Defeat it rather easily.
After the battle, Rikku wonders where'd they go. Paine says she saw Baralai
escape. Nooj and Gippal probably chased after him. Yuna says, so, she knew all
three of them. Long ago, Paine replies. Rikku wonders, yeah, but Nooj.. Yes,
Paine replies. He shot us. It was an accident. At least that's how she sees
it. Rikku asks why she never told us, and Paine says it's because we never
asked. Rikku's asking now, though. Rikku says she doesn't wanna tell us, huh?
Bingo, Paine replies, which makes Rikku upset.
Paine breaks down and finally asks Yuna if she really wants to know. Yuna
replies, yeah, but, forcing you to reply isn't any better. We'll wait until
Paine is ready. No, pressure, huh? Paine replies. Pick up the Crimson Sphere 1
from the floor, then return to the airship and watch it. (Crimson Record 1).
Basically, it shows more of Gippal and Baralai's history with the Crimson
Squad. Also, this is where Nooj meets Baralai and Gippal. Interesting sphere,
that one.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Chapter 3 Checklist (0.0% gain -> 57.4% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Catch a chocobo.
2. Capture the first six cactuars and return them to their mom.
3. Have around 400 PR points, as close as you can get.
4. Finish the monkey mission in Zanarkand.
5. Double check commspheres are installed in Calm Lands. (2 of them)
6. Double check all spheres are watched.
7. Have everything above completed.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Once you are done with everything above, continue to the final hotspot of
chapter 3.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Djose Temple (2.2% gain -> 59.6% total)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Complete the mission, defeat a boss, get two spheres.
2. When Yuna is on the Farplane, and she mentions she's all alone, push X
until you hear a whistle four times. This is very important.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
I warned you to do everything before entering here, because you won't have a
chance to now. This is the final part of chapter 3, and we are slowly getting
through the game. In terms of leveling abilities and stuff, at this point, I
just used the three dresspheres that needed help leveling up. Berserker,
Thief, and Alchemist. It is vital to have at least one Alchemist w/Stash Mega
Potion, and a Gunner w/Trigger Happy Level 3 is a life saver as well. Black
Mages should be preparing for or already have a decent variety of level 3
spells, and maybe Focus as well.
When you enter Djose, you will see guards aiming at the doors. Yuna will walk
in and one of the guards will say something to Rikku in Al Bhed. Rikku will
translate, he said that Gippal is not back yet. Yuna will wonder if he is
still with Nooj and Baralai. Probably, Paine says. More Al Bhed from the
guard. Translation: Not good! Then that's our cue, Yuna says.
------------------------------------------------------------------------------
Mission Time - No Way, Djose!
------------------------------------------------------------------------------
Eliminate the fiends that have appeared inside Djose Temple! Be
careful, though. These fiends aren't to be taken lightly.
Objective:
Liberate the temple.
------------------------------------------------------------------------------
Key Item Al Bhed Primer XIV is now ours. Enter the temple. Go north up the
stairs. In the next screen, you will see some people fall down as they attempt
to open a door blocked by lightning. Go north and then up the lift. Talk to
the guy next to you, he says pushing the altars in the back should stop the
electricity. So, let's do that now!
Go north to the back of this area. Get the Wristband accessory from the chest,
then keep pushing altars until you come to the right one. Fiends won't attack
you when you get the right one pushed. The game determines this randomly so
that's all the help I can provide in this situation. Once you find the right
one, go up the previously blocked stairs.
Up here, you'll see more people falling over as Ixion attacks them. Rikku will
suddenly be surprised at the aeon, as Yuna wonders how they can be merged with
Al Bhed machina. Who cares now, it's time to take out our former horse friend!
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Ixion
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 28 (28) HP: 12,380 (12,380) AP: 15 (15)
MP: 9,999 (9,999) EXP: 2,600 (2,600) GIL: 1,800 (1,800)
DROP: Soul of Thasama x1
STEAL: Sprint Shoes x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Ifrit is weak against water, so bringing along a Black Mage who knows Waterga
is an excellent idea. Having a Warrior with Watertouch is a great addition,
too, and an Alchemist with Stash Mega Potion doing that roundly means you will
be unstoppable in this battle, even with Ixion's decent attacks. If you don't
have Water-based attacks, at least not strong ones, physical attacks work
pretty well. I also used the Berserker's Crackdown and Mad Rush skills a lot.
You can also steal some Sprint Shoes from him if you want. Aerospark is his
main bad ass attack, and it only hits one character. He also does Thundara to
all three characters sometimes, so cast Mega Potion often. Thor's Hammer is
his finisher and does severe damage to all three ladies.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Once he is finally defeated (took me a few minutes) and that cool battle theme
stops playing, you will see him slowly disappear and the mission is now over.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Soul of Thamasma and Unwavering Guard are your rewards for completing another
surprisingly basic and easy mission. Wow, that's like three in a row now..
what's going on here?
After the mission is complete, Rikku will wonder what is down the hole. Let's
go find out, Paine says, but Rikku doesn't want to. The hole we found was so
deep, but Yuna shouldn't know what's down there. Get back, Paine says, as a
fireball comes shooting at them, barely missing them. Yuna suddenly goes down
the hole. When she says "I'm all alone", PUSH X FOUR TIMES UNTIL YOU HEAR FOUR
WHISTLES. It's very important.
It's so bright. Can you hear me, a voice says. Yes, Yuna says. Ah, you can
hear me. I can't see you. Where are you? Right here! You'll now see a
waterfall. The voice sounds a lot like Tidus, believe it or not. Yuna will be
laying down and wake up in her songstress outfit. Again, when you says she's
all alone, four whistles are a must. Enjoy the scene.
You find out something totally weird here. This guy looks like Tidus and calls
himself Shuyin, and he calls Yuna Lenne. What the heck is going on here? Nooj
comes in and that Shuyin guy disappears. Gippal looks into his hand, and
nothing happens for a while, Yawn. Baralai will say the end is not far from
now, then walk away into a black hole. Nooj wants Yuna to give Paine a sphere,
so does Gippal. How do you know Paine? The four of us go way back, Gippal
says. Take care of things, Nooj says. Crimson Sphere 2 and 3 are now ours.
Things are not done yet, though. Make sure to push X four times, it's coming
up now. Yuna will run around pissed off at the world. This is the time to
hear that damned whistle at last. She starts screaming quite annoyingly. Why
do I like this bitch again? If you push it four times, she'll chase a Tidus-
like shadow until it disappears into the night.
She'll then wake up in Bevele, and Buddy will be telling her to come in over
the intercom. Yuna, reporting in. Everyone is happy to hear she's back.
------------------------------------------------------------------------------
Chapter 3 Complete!
Total Percentage: 59.6%
------------------------------------------------------------------------------

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
4.4 CHAPTER 4
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

Okay, we're back with me now, sorry. Enough of teh Penguinator, you're stuck
with the feminine contingent for at least a chapter and a half. [Sorry guys,
I'll make it up to you. -PP] Ready? All eyes on me. I mean, all of them. [No
doubt there. -PP]
Actually, all eyes on your TV screen, so you can play FFX-2. [Darn. -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (1.8% -> 61.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the scene and learn about Lenne.
2. Meet Paine on the deck of the Celsius.
3. Watch Crimson Spheres 2 and 3 before accessing the CommSpheres.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Back on board the Celsius, Yuna is strangely happy, and Brother is babbling
incoherently. Oh, he couldn't go on living without Yuna! Baha. Wimp. She was
gone so long, they didn't know what had happened... they even tried tossing a
CommSphere into the hole, but nothing happened. (How long's she been gone,
anyways?)
Yuna relates the story of what happened after she fell in the hole (very
briefly, so briefly it doesn't even appear on our screen!) Lenne, huh... the
girl from the Songstress dressphere! Shinra knew, and he NEVER TOLD ANYONE.
The brat. So Shuyin keeps calling Yuna Lenne.... because of the dressphere?
Oh, forget Lenne, Shuyin's the one wanting to use Vegnagun to vaporise Spira!
[Meanie head. -PP]
Nooj and Gippal are obviously cooking up something, so Buddy just wants to let
them deal with it. This obviously have some effect on Paine, their mysterious
former partner in crime (so to speak), and she walks out miserably. Follow her
out, towards the elevator, and Rikku will jump all over Yuna, asking her about
Shuyin, is he anything like 'you know who'? (It's Tidus, okay, Tidus is his
name!) [NO HE DOES NOT HAVE A NAME HIS NAME IS HIM DONT QUESTION THIS. EVER. -
PP] But no, they're not really the same, just in their face. She elects not
to tell her about hearing him whistle on the Farplane, if you were indeed
smart enough to follow the directions and hear him whistle.
Once in the elevator, head up onto the deck to find Paine outside. Yuna's
brought the two spheres Nooj and Gippal gave her, Crimson Spheres 2 and 3.
Paine takes them, but looks sad. She almost looks like she's gonna cry, you
know. But she chooses now to open up, to tell Yuna about her past. Here
goes...
They were old friends. The three of them were candidates for the Crimson
Squad, and she was the recorder assigned to their team. Yevon had created the
squad, and started training members two years ago for an elite fighting force.
The best were supposed to be given leadership of Crusader chapters around
Spira... but the squad was destroyed. Most of the candidates died in a freak
accident, and the four of them got separated. She was there, saw what
happened, but didn't understand... so she went to look for answers, and became
a sphere hunter! Oooh-er!
Rikku appears on the scene, wondering what they're gossiping about. Oh,
secrets, eh? It's alright, she didn't wanna know anyways! Just as Paine was
about to tell her the secrets... really? Oh, the four of them used to laugh
like this once. She's been chasing her past for so long, but sometimes she
just wants to forget it. What about Yuna? Shuyin isn't the man she thought he
was, so maybe they should both let go of their pasts, and focus on the
future...
Side note: Paine's shorts look really stupid, with boots that high. [My baby,
the fashion expert. ;) -PP]
All the paths seem to be intertwined, according to Yuna... but none of them
lead to Tidus. So why be a sphere hunter if what she's looking for can never
be found? Both her and paine are thinking of leaving the Gullwings... poor
Rikku. Where does Rikku fit into this, anyways? All we know is that her and
Gippal supposedly made quite the couple once, or so he said. Meh.
Once the scene's over, head back to the bridge. Rikku, Buddy, Brother and
Paine are discussing people leaving the Gullwings... will Yuna leave? Of
course not, Brother screams in Al Bhed, prompting the reply from Paine, "and
who asked you, airhead?" Also in Al Bhed, funnily. Since when did she speak
it? Of course, Yuna picks now to waltz in and interrupt things. Shinra
interrupts too, telling us to check the CommSpheres and see how Spira's doing
without any of its leaders. Take Al Bhed Primer XI, then talk to Shinra to
check out the CommSpheres. You can also watch Crimson Records 2 and 3, while
we're here. 2 has Paine recognizing that Nooj is just looking for a place to
die, 3 has the quartet talking about Operation Mi'ihen (remember that?) and
what they were going to do after Sin was defeated. Of course, we all know how
well that one went. [So bloody well! -PP]
Save your game, and check percentage before accessing the CommSpheres.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Spiran CommSphere Network (0.8% -> 62.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Talk with Wakka in Besaid.
2. Talk with Dona in Kilika Port.
3. Talk with Yaibal at Mushroom Rock.
4. Talk with Maroda in Bevelle.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Seeing as we were checking how well the world was doing without its leaders,
we should check out each faction's HQ. Here is also where we'll find out
whether or not we've royally screwed our game percentage chances. First check
in on Besaid, and rotate it to the right until Wakka appears.
It's been pretty quiet there, since the fiends have stopped appearing in the
temple. Beclem declared the place safe, but he won't be there much longer,
seems like the Youth League have called him back to HQ. Don't worry about
them, Wakka's keeping the place safe. After she thanks him, you're free to
disconnect. [Thank God. -PP]
Connect to Kilika next. Someone's carrying the CommSphere, into Dona's tent.
Wonder who it is? Dona's talking about Kilika being in disarray, without Nooj
there to bark orders. They even asked Dona to be leader, figuring a former
summoner would have some sort of control. After she gets up and walks away,
commenting that the place won't be the same until Nooj returns, disconnect.
Luca and Mi'ihen are both non-functioning, so next is Mushroom Rock. Yaibal
runs into camerashot, calling out to Lady Yuna. They've heard rumours coming
from Bevelle, that New Yevon is going to launch an attack! Of course, these
are only rumours, but who cares? So they're getting together preparations to
launch a counter-attack... only it's not exactly countering because they're
attacking first... oh it doesn't matter, victory favours the bold! When he
runs off, disconnect.
The only remaining functional sphere is Bevelle, so go there. Wait until
Maroda comes running out, to sit and chat with Yuna. Fiends are on the loose,
the temple is in disarray, even Youth League members like himself can run
around without being spotted! Of course, as soon as he says that, a guard
calls out to him, so he waves farewell, and the CommSphere disconnects
automatically.
Once you've viewed all four scenes, return to the Celsius.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (0.8% -> 63.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Speak with Buddy to trigger a scene.
2. Speak with Paine about the Hymn of the Fayth.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Note the new Celsius theme music. Oh, as much as I hated the old one... it was
probably better than this. [This game literally has the worst soundtrack in
the history of video gaming. This is just an absolutely appalling song. -PP]
Speak to Buddy, and he will comment that the three leaders have still not
returned. If he was a follower of any group, he'd be worried - and scared.
Tension between the two major groups is at an all-time high now, with the
leaders missing. Soon, things shall be getting rather ugly, according to
Wonder Boy in the corner. And Vegnagun's on the loose too, with Shuyin behind
the wheel (figuratively). Basically, Spira's going to hell on an express
elevator. Sound familiar?
Vegnagun can sense hostility, so if the Crimson team really have gone after
it... when they get near it, it'll become even more dangerous. So what the
heck are they supposed to do, anyways? Yuna remembers how Nooj told her to
take care of things topside, like it were the simplest thing to do in the
world. She wants to do something; Nooj asked her to help, so that's what
she'll do. Brother is excited, they're gonna smash the action figure and risk
their lives protecting Spira from Vegnagun! But Yuna doesn't like it, she
doesn't wanna fight. Spira's falling apart with it's leaders gone, so she
wants to bring it back together. (But... how?) So what are they gonna do, sing
campfire songs, remarks Paine dryly. (Good to see she's back to her normal
sarcastic self.) Uh oh, this gives Brother an idea. All of Spira shall be the
captive of Yuna's singing and dancing! (Oh... no....) Rikku wants to get Tobli
to help, while Shinra handles all the techie stuff. Where's Tobli? The
Moonflow! Gullwings, move out!
Shinra asks you if you want to check the CommSpheres before you go to the
Moonflow, as the sphere waves keep pouring in. Sounds like a good idea (and
good for percentage points). Talk with Paine first, then check the CommSpheres
with Shinra.
(Note: I scared myself here, by checking the CommSpheres and seeing a big fat
"62%" staring at me. Talk with Paine on the bridge, if you haven't already,
and rest in the cabin. If it still says 62... you're in deep doo-doo.
Thankfully, mine now says 63 so I can continue.) [Hehe, I had 63 percent
thankfully. -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Spiran CommSphere Network (4.4% -> 67.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. View the Besaid CommSphere seven times.
2. View the Kilika Temple CommSphere twice.
3. View the Kilika Port CommSphere three times.
4. View the Luca CommSphere three times.
5. View the Mi'ihen Highroad CommSphere and solve the mystery.
6. View the Mushroom Rock Road CommSphere six times.
7. View the Djose Temple CommSphere six times.
8. View the Moonflow CommSphere four times.
9. View the Guadosalam CommSphere five times.
10. View the Macalania Entrance CommSphere twice.
11. View the Macalania Travel Agency CommSphere six times.
12. View the Bikanel Desert Excavation Camp CommSphere twice.
13. View the Bikanel Desert Cactuar Nation CommSphere once.
14. View the Bevelle CommSphere once.
15. View the Calm Lands Travel Agency CommSphere five times.
16. View the Calm Lands Chocobo Ranch CommSphere five times.
17. View the Mt Gagazet Mountain Gate CommSphere twice.
18. View the Mt Gagazet Hot Springs CommSphere a staggering sixteen times.
19. View the Zanarkand CommSphere once.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
This part = VERY BORING. Plus, it's a pain in the ass to write for because you
can't pause a CommSphere scene. I'll take it a location at a time, and
describe each scene you see. At the end of each scene, disconnect and
reconnect. [I am not going to take any notes for these. Too boring. -PP]
Note: If you see a scene repeated, it means you didn't wait long enough before
disconnecting, so wait longer this time then reconnect to see the next one.
------------------------------------------------------------------------------
Besaid
------------------------------------------------------------------------------
=> Two children will run across the screen, giggling. They're playing hide
and seek, and one takes forever to get ready to be found. When he finds
her, you're through.
=> Keep an eye on the dog walking around, eventually it'll come up and bark
at the CommSphere.
=> Focus on Wakka's tent, and eventually he will come out and start pacing
around. Is it time? No, but he can't sit still! You're the eighth person
to tell him to calm down, ya?
=> The Aurochs are all around the centre of town, practicing their blitzball.
They're gonna make the world a better place by entertaining the people.
=> Still practising... one Auroch is practicing shots while Keepa stands
quietly behind. Eventually, he connects with a shot and hits Keepa,
knocking him down.
=> Aurochs are still practising, doing their stretches in the center of town.
Beclem appears from left of screen, and he's not happy that he takes his
eyes off them, and so they turn around and play ball. Jassu quickly
apologizes.
=> Still stretching... pan around until eventually the CommSphere gets hit by
a blitzball and goes offline. Shinra comments that the Aurochs really
suck.
------------------------------------------------------------------------------
Kilika Temple
------------------------------------------------------------------------------
=> Focus on Barthello when he comes out of the tower, and Yuna will talk with
him. He gets frustrated at the thought that the Youth League might not be
protecting Dona in the town, and breaks the CommSphere.
=> Shinra: "It's broken!"
------------------------------------------------------------------------------
Kilika Port
------------------------------------------------------------------------------
=> Dona talks about children being trapped there, not able to see their
parents in the temple. They release balloons, and Dona promises Yuna that
they'll make it to the temple.
=> Dona's asleep on the bed. Zoom in on her until you hear her mumbling in
her sleep for Barthello to apologize.
=> Not much to see in town.
------------------------------------------------------------------------------
Luca
------------------------------------------------------------------------------
=> It says the camera's offline, but it works anyways. Shelinda interviews a
woman about the future of Spira.
=> Shelinda interviews a man about the fights between the Youth League and
New Yevon.
=> Shelinda interviews a man on the docks about the blitzball season.
=> The CommSphere won't connect.
------------------------------------------------------------------------------
Mi'ihen Highroad
------------------------------------------------------------------------------
This section relates to the Mi'ihen Mystery from Chapter 3, of who crashed the
hover and released the rogue machina. Save your game before attempting the
following, in case it gets stuffed up :-/
=> Rin exits the travel agency and talks with Yuna about strange events on
the highroad. He wants your help investigating, so agree to help him. He's
set up a number of CommSpheres along the road, and if you see anything
suspicious, call him using Circle. R2 switches CommSpheres.
There are five possible culprits - the Chocobo Eater, the Prophet, Rikku,
Calli, and Rin. The idea is to make sure Rikku is the culprit; this gets you
an awesome accessory (the Ragnarok) in Chapter 5. In order to ensure she is
the culprit, do the following:
=> Access the Ruins CommSphere. When the machina stalls in front of the
ruins, press Circle to call Rin. There are footprints on the drone
machina!
=> Visit the Newroad, and zoom in on the people standing there, then call
Rin. There are marks on the ground, indicating that something fell from
there into the ravine!
Now you should be getting closer to the heart of the matter, so keep
investigating...
=> Access the Hover Crash Site, and when the machina appear to examine the
hover, call Rin. They found a wounded man in the brush!
=> View Shinra's CommSphere (Travel Agency, Front) and call Rin. If Rin finds
a clue here, he will again tell you you're doing well. If he doesn't, not
all is lost. Complete the following:
=> Switch to a different CommSphere, then switch back. When you see a
baby chocobo eater appear chasing a gull, call Rin.
=> Switch to the back of the Travel Agency, and call Rin when a woman
appears to examine the console. She runs off, eliciting suspicion.
=> View the Newroad, and call Rin when the baby chocobo eater chases
the hover over the bridge. This should proceed the investigation
further.
=> Back to Travel Agency Front... focus on Rin on the left, then call him
anyways. The man he rescued spoke deliriously... providing some
enlightening information.
=> At the back of the Travel Agency, examine the man on the roof when he
appears, then call Rin. The man will fall off the roof, but won't be hurt.
The drone machina is okay, too.
If you've completed all the steps, Rin should comment that all the pieces are
falling into place, and that he will take the investigation from there.
------------------------------------------------------------------------------
Mushroom Rock Road
------------------------------------------------------------------------------
=> Focus on the guard in front, he will get annoyed at you, wondering how
he's supposed to concentrate.
=> The guard wants war to start, so he can show New Yevon what he's made of.
=> Oh yeah, he loves being a guard. </sarcasm>
=> The guard relates that battle preparations are going great, and if New
Yevon wants a piece of them, then let them come.
=> According to the guard, the Youth League is ready to fight - not even
Commander Lucil could stop them now.
=> The guard takes a seat and relaxes a tad.
------------------------------------------------------------------------------
Djose Temple
------------------------------------------------------------------------------
=> An Al Bhed man approaches the CommSphere and starts talking in Al Bhed...
luckily, he gives us Al Bhed Primer II so we can understand him a lil'
more.
=> The man re-appears and keeps talking, this time about a massive fiend in
Bikanel Desert, does it relate to Vegnagun?
=> If you sent Lian and Ayde to Djose in chapter 2, they will exit the
temple, without having any luck in finding a way to repair Kimahri's horn.
=> The Al Bhed man re-appears, talking about the hole in the Chamber of the
Fayth being dug out from below.
=> The man talks to the female on the right side of screen, complaining about
not being able to get any machina parts.
=> The woman stands in the center, trying to remember a password. What was
the name of that talking cactus again? You get Al Bhed Primer VII for
this.
=> The woman rips up the CommSphere to use it for parts. End of
transmissions.
------------------------------------------------------------------------------
Moonflow
------------------------------------------------------------------------------
=> Yuna wonders where Tobli went. She asks a Hypello, who replies that
Tobli's feeling under the weather and he doesn't know where he is.
=> Hypello appear on the left side of screen and start practising for the
show, to try and impress their master. (HYPELLO DANCE!)
=> Three Hypello congregate on the left side of screen and have a
conversation.
=> Normal Hypello daily life.
------------------------------------------------------------------------------
Guadosalam
------------------------------------------------------------------------------
=> Ormi comes out of the chateau, and tells Yuna that Leblanc went out
looking for Nooj... and Logos went after her. Wait until he walks back
inside before disconnecting.
=> Wait a while... a Hypello approaches one of the guards at the door, but
gets turned away.
=> The two guards have a talk about Logos and Leblanc. If they don't come
back, will Ormi take over and change the name to the "Ormi Syndicate"?
Everyone will leave if he does, they think.
=> The two guards talk about where they came from. One is Al Bhed, and the
other deserted the Crusaders during Operation Mi'ihen. Leblanc took them
in when they had nowhere else to go, which is why they will never
complain. Anything goes for Leblanc! After Shinra gets snipey, disconnect.
=> Ormi comes out, does a dance, then goes back inside.
------------------------------------------------------------------------------
Thunder Plains
------------------------------------------------------------------------------
=> Zoom in on the chocobo when it appears on the right of screen, and Shinra
will catch it with his latest invention, the ChocoPorter.
=> Zoom in on the next chocobo, it will transport it successfully but glitch
up the CommSphere.
=> CommSphere is unusable.
------------------------------------------------------------------------------
Macalania Woods Entrance
------------------------------------------------------------------------------
=> The three musicians will appear, and talk about their dream. The woods
will perish, and they along with them. When all three have teleported
away, disconnect.
=> Two Guado will appear, and talk together privately.
------------------------------------------------------------------------------
Macalania Woods Travel Agency
------------------------------------------------------------------------------
=> O'aka emerges from his shop. Business isn't too good, because of the
fiends, but just you wait, he'll be bigger than Rin! All of Spira's shops
will bear the name of O'aka!... eventually...
=> Another day, and still no customers...
=> Apparently, it's already been a year since he left. Who is 'he', exactly?
=> O'aka is out practicing his sales pitch, but wonders what the point of it
all is.
=> LMAO, O'aka practices his sales pitch in Al Bhed.
=> O'aka's brother Wantz appears on the screen, after being gone for a year.
He wonders if O'aka is still angry with him...
=> Various fiends go slithering past the Agency.
------------------------------------------------------------------------------
Bikanel Desert Excavation Camp
------------------------------------------------------------------------------
=> Focus on Nhadala to instigate a conversation. There's been a nasty fiend
wandering about the desert, and she wants your help in showing it who's
boss. Shinra comments - hero, summoner, doormat.
=> Everyone's working hard, and Nhadala is nowhere to be seen.
------------------------------------------------------------------------------
Bikanel Desert Cactuar Nation
------------------------------------------------------------------------------
=> Zoom in on the front cactus and Marnela will talk, but it's useless
without Benzo there to translate.
------------------------------------------------------------------------------
Bevelle
------------------------------------------------------------------------------
=> New Yevon guards immediately shoot the CommSphere out, and Shinra remarks
that they must be camera shy.
------------------------------------------------------------------------------
Calm Lands Travel Agency
------------------------------------------------------------------------------
=> Note the customers coming and going, also zoom in on the father and son of
the marriage campaign.
=> Repeat previous step.
=> A woman talks to the father of the unmarried man then runs off, and the
son cries.
=> The father toys with a treasure chest out back. Make sure to check this
chest later.
=> There are fiends everywhere... and one of them decides that the CommSphere
looks pretty tasty.
------------------------------------------------------------------------------
Calm Lands Chocobo Ranch
------------------------------------------------------------------------------
=> Clasko runs over to a chocobo and pats him. You're a good boy, yes you
are! (Are there any girl chocobos?)
=> Clasko tells the chocobo that he misses Lady Yuna, so she calls him over.
She won't be able to visit for a while, so he should take good care of the
chocobos while she's gone.
=> Hmm, the chocobo is missing from it's stall.. but Clasko brings it back.
For some reason, Clasko is starting to remind me of my Steve, lol. Don't
tell him I said that. Really, don't tell him.
=> Clasko lays on the floor, and doesnt even respond to the chocobo kicking
him to wake him up.
=> Clasko keeps petting the chocobo.
------------------------------------------------------------------------------
Mount Gagazet Mountain Gate
------------------------------------------------------------------------------
=> Examine Kimahri, and he says he can't come to the concert, he has a duty
to the mountain. But Yuna sings from the heart, and he will hear her song.
When he stops walking away, disconnect.
=> Kimahri sits on the ground, getting a back massage from the female Ronso.
------------------------------------------------------------------------------
Mount Gagazet Hot Springs
------------------------------------------------------------------------------
Of course, this is where all the action is...
=> A Ronso sits in the water, wondering if his grudge will melt away here.
When he gets up, walks to a different spot, then sits back down,
disconnect.
=> Spot the cactuar, hiding in the bottom-right corner of the spring, and
zoom in on it. It bounces around, then runs away, as Yuna is all shocked.
=> Tobli appears in the water, and walks slowly towards camera. When he gets
out, he hears a female giggle, and he tries to run away but trips and
falls. When he picks himself up and exits screen, it's safe to disconnect.
=> Zoom in on the blue dots and move around until Shinra wonders what they
are, then a bunch of Hypellos pop up HYPELLO DANCE OH YEAH
=> Two shoopufs bathe in the springs. I have but three letters to say
- W T F?
=> A man swims around in the spring alone, and Yuna is disappointed. What,
you wanted maybe a few aeons swimming around next?
=> On the right side of screen, Buddy can be seen getting a massage from
Barkeep. After moaning that it felt gooood, he reboards the airship
automatically. Go back into the CommSphere menu, we ain't done yet.
=> O'aka sits in the hot spring, big green backpack and all. He's practicing
his sales pitches, in some disturbing tones of voice. I'm scared. Someone
hold me. After Shinra's comment, disconnect.
=> Two women are bathing, but Wantz is here spying on them... oh, very
subtly, mmhmm. After they spot him, he runs away and can be heard
screaming in the distance. What the hell happened?
=> Isaaru, Maroda, and Pacce meet in the springs, along with a few of the
Kinderguardians. Isaaru never changes, and he thinks it's a great asset
that he doesn't. What's an asset, Pacce wants to know. Eventually, Isaaru
gets fed up, and asks to speak with Maroda privately. Off-screen, the
CommSphere glitches, and a scream is heard. Freaky...
=> Elma bathes in the water, then gestures Lucil over. They wonder what
Clasko is doing - Lucil worries, but Elma says he's fine, gushing over his
good little chocobo somewhere. When she walks away, disconnect.
=> A monkey is seen on screen. Maechen is to the right, praying to the
mountain, and he asks the monkey if he wants to hear a story. Heh. After
the "pity" comment, exit.
=> IS EVERY MAN AND HIS DOG SWIMMING TODAY? Clasko and a chocobo are bathing
in the springs. Clasko enjoys sitting there doing nothing, cuz when he
does stuff, he gets it wrong. Maybe he can do nothing at all? After he
chases the chocobo off screen, exit.
=> Cid and Nhadala are in the water. Cid's ranting over kids getting bent out
of shape, and Nhadala reasons that not everyone getting bent out of shape
is a kid. Heh, he comments that she's not so young and should act her age.
Cid swims over to talk with Rin, who wonders why they would rebuild Home
when the Al Bhed don't need it. He wants his own home, you see. Cid can't
believe it! After the two men get out and walk away, disconnect. Laugh at
a lone Nhadala first.
=> Dona's in the water bathing, and she doesn't like bathing alone. When she
starts swimming away, disconnect.
=> The water is empty. (FINALLY!)
------------------------------------------------------------------------------
Zanarkand
------------------------------------------------------------------------------
=> The tourists stand around the campfire quietly.
Once you've finished checking out all the CommSpheres, talk to Buddy and he'll
ship you to the Moonflow. No time for sidetrips.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Moonflow (0.8% -> 68.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Complete the "Where's Tobli?" mission.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Gah, Buddy drops you off at the WRONG end of the Moonflow road. But while
you're there, why don't you take a little stroll? [Do we have to? Guess so.
-PP]
------------------------------------------------------------------------------
Mission Time - Where's Tobli?
------------------------------------------------------------------------------
Find Tobli and enlist his help in producing Yuna's concert!
Objective:
Speak with Tobli.
------------------------------------------------------------------------------
Doesn't sound that difficult, right? Eh heh. If you have a Charm Bangle, equip
it and you'll finish this mission in about five minutes. If not, be prepared
for an assload of random battles.
From your starting position near Djose, head up to the banks of the Moonflow,
where Tobli normally hangs out. The people on the hover are looking for him
also, and as he runs out of a bush and down the path, chase them. You'll be
chasing the group along the ENTIRE Moonflow... when you get to the little side
path, in the forest section, examine it and Tobli will come running out...
heading in the direction you just came... oh grgrgrgrrrrr.... this is starting
to chap my hide!
Head back towards Djose. Eventually, Tobli will come roaring past you on a
huge hover... going back towards the river! So head back over the area you've
already traversed twice now. Haha, Tobli crashed his hover into the Hypellos'
wagon. But he's already gone, out of sight... Keep heading down the road,
towards the shoopuf. Paine talks to the Hypello, and discovers that Tobli
crossed the Moonflow, so we gotta riiiiiide ze shoooooopuf </Hypello
impersonation>. [She says it so cutely, too. ;) -PP]
On the north bank, take the left exit towards Guadosalam. When the goons
wonder if Tobli climbed a tree, he drops down onto the guys head and bolts off
towards Guadosalam, so again, we must follow! After he... tries to scare you
away with a shoopuf... keep going to finally corner him outside the town.
Rikku tells Tobli about the plan, and he coins the term 'Yunapalooza', to
describe what the concert will be like. He definitely definitely wants to
arrange it, so can he? (Definitely.) So where's it gonna be anyway? Well, the
more people they can get, the better, so why not the Thunder Plains? You could
pack a plethora of people in there! So Tobli sends the Hypello out to
advertise the concert. They kinda have to be sure, as Brother gives the other
to bring every Hypello on the Celsius with them.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
And you get the Black Tabard Garment Grid. [You SCORE it! -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (1.0% -> 69.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Dispatch the Hypellos over the Calm Lands.
2. Practice dancing with Rikku.
3. Watch some more CommSpheres.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
They're over the Calm Lands now, so all the Hypellos jump overboard to start
publicing the Yunapalooza. On board, Shinra's developing a giant sphere screen
for the stage, so even people on the back will be able to see her. Of course,
his invention. And they're still getting CommSphere waves. Achtung, baby! To
the concert grounds!
Are we going to depart to the Thunder Plains just yet? Nope. Notice that
Rikku's not in her usual place sugar-rushing around the bridge, so go meet her
in the cabin. (Save first.) Rehearsal for the concert is starting! Mish Yoona
and Mish Rikku are a bit nervoush about the concert, you see. So when the beat
starts, you gotta hit the right keys in time with Rikku's dancing, to keep the
beat.
Or, you can just mash keys wildly. If you score over 150 points, you'll get
the Shmooth Shailing accessory, and using my patented button-mashing method, I
scored 726. So shall you do it the right way, or the RIGHT WAY?
Anyways. Do you think people will show up? Hells yeah, the Thunder Plains are
gonna be packed! So what's she gonna sing, anyways? Yuna clears her throat,
and starts humming quietly... it's a beautiful song, that one. She didn't hear
it, but she can feel the song echoing inside her... Lenne? Of course, cuz Yuna
doesn't have a musical bone in her body. Yuna's learning about Lenne more and
more... bits and pieces of her memory keep pouring in... she can feel what
Lenne was feeling! [Oh God. -PP]
Once Yuna's changed back into her normal Gunner outfit, take a rest if you
haven't already this chapter, then head back up to check the CommSphere waves
that keep pouring in.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Spiran CommSphere Network (2.4% -> 71.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. View the Besaid Commsphere six times.
2. View the Kilika Port CommSphere four times.
3. View the Luca CommSphere four times.
4. View the Mushroom Rock Road CommSphere six times.
5. View the Moonflow CommSphere twice.
6. View the Guadosalam CommSphere six times.
7. View the Thunder Plains CommSphere once.
8. View the Macalania Entrance CommSphere four times.
9. View the Macalania Travel Agency CommSphere three times.
10. View the Bikanel Desert Excavation Camp CommSphere once.
11. View the Bikanel Desert Cactuar Nation CommSphere once.
12. View the Mount Gagazet Mountain Gate CommSphere seven times.
13. View the Zanarkand CommSphere three times.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Thankfully, this is not as extensive as last time, but we're still gonna be
looking at a shitload of insignificant little scenes to rack up very minor
percentage points. Start with Besaid, like before.
------------------------------------------------------------------------------
Besaid
------------------------------------------------------------------------------
=> Zoom in on Beclem, and he'll tell you he's leaving Besaid in the hands of
slackers. Apparently, Wakka's brother was ten times the person Wakka is.
Yes, Beclem knew Chappu. And Chappu built Wakka up to be so good....
Beclem was let down when he met the real man. When he excuses himself,
disconnect.
=> Move left to find Lulu. She still doesn't look pregnant, mind you. Shame
on you, Yuna, for holding a concert when Lulu can't attend. As Lulu
lectures about changes, Wakka appears, all concerned for her safety. Maybe
he's changed... maybe he hasn't changed at all.
=> Zoom in on the Aurochs and they'll run to camera. They can't attend the
concert either, but they'll be listening through the CommSphere, and
they'll be rooting for her!
=> Botta and Jassu decide to interview Wakka, they'll appear left of screen.
Botta asks Wakka what it feels like to be a father, and he doesn't know,
because he isn't one yet. Oh, so that explains why he's walking around
without a clue! Wakka gets playful mad and chases the two Aurochs away.
=> Interview part two, with Datto and Keepa. When Wakka approaches Keepa to
answer the question of is it a boy or a girl, he replies that it's gonna
be a boy, but Keepa quickly contradicts. What, how does he know, did he
find out somehow? Hehe. When Datto closes out the interview, disconnect.
=> Wakka walks around town nervously.
------------------------------------------------------------------------------
Kilika Port
------------------------------------------------------------------------------
=> Zoom in on Dona, who's practising a speech to apologize to Barthello.
Please, please come home! Oh, this is so not her... Laugh when a Hypello
comes in, interrupting her spiel, to publicize the concert.
=> She's practising another speech, at the window, but this one is not so
nice. She's talking of firing Barthello for not guarding her properly.
This time, it was Shinra that didn't shee a thing ;)
=> Dona's carrying the CommSphere through town, and she ties it to a balloon
to send to the temple. It drifts away, high in the air, and cuts out
automatically.
(check: 70%, save)
=> The balloon arrives at the temple, along with many others Dona sent
Barthello. He knows they came from her, but cant send any back - he always
over-inflates the balloons, and they pop. In frustration, he breaks the
CommSphere - score two broken spheres for Barthello.
------------------------------------------------------------------------------
Luca
------------------------------------------------------------------------------
=> Shelinda will promote Yuna's concert.
=> Some Hypello dance in the town square.
=> The Luca Goers are blitzball training on the stairs near Mi'ihen
Highroad... hi Logos...
=> The Luca Goers are training in the main square.
------------------------------------------------------------------------------
Mushroom Rock Road
------------------------------------------------------------------------------
=> Starting view of Lucil's ass... okay... They're not getting ready to
attack New Yevon, and she is doing her best to calm the troops down, but
she fears their cries for blood will overpower her and she'll lose control
of them.
=> Yaibal wishes he could go to the concert, if only it wasnt for his
'responsibilities'. But Yuna convinces him to come anyways, and so he
decides to make up an excuse and see her there!
=> Yaibal's set up a squad to, er, protect the concert grounds from New Yevon
invasion! Lol, nice excuse. But it works, and the Yaibal Squad is out of
there!
=> Zoom in on the guard - he's afraid that New Yevon might attack while
everyone's preoccupied with the concert, yet people are still abandoning
their posts and flocking to the Thunder Plains!
=> Screw it, maybe the guard will go to the concert too!
=> Haha, the guard is gone! Lucil marches back and forth, while a Hypello
dances for the camera.
------------------------------------------------------------------------------
Djose Temple
------------------------------------------------------------------------------
The CommSphere appears to have been stolen!
------------------------------------------------------------------------------
Moonflow
------------------------------------------------------------------------------
=> To the left of screen, Elma arrives with a chocobo, but the Hypello won't
let the chocobo on the shoopuf! She'll get there though, even if she has
to swim! See you at the concert!
=> A Hypello appears and reports on the concert promotion, before a shoopuf
stomps through and smashes the CommSphere.
------------------------------------------------------------------------------
Guadosalam
------------------------------------------------------------------------------
=> Ormi talks about the concert - just like two years ago, Yuna's going to
bring magic back to Spira, start out a new age, he can feel it. When he
goes back inside, disconnect.
=> A Hypello tries unsuccessfully to get the guards to attend the concert.
HYPELLO DANCE AGAIN!
=> Two fem-goons appear and talk about Leblanc - maybe she'll come back when
she hears about the concert! She usually loves that stuff.... but only if
she's the star...
=> Another two fem-goons appear, and talk about maybe trying to hijack the
concert if Leblanc returns. One doesn't like it, because when they go
against the Gullwings, they always seem to end up getting their clothes
ripped off! But they're plotting something nasty...
=> One of the goons on the doors wonders if he could join the Gullwings, if
the Syndicate goes under. The fem-goon replies that it would never happen,
because Leblanc is infinitely classier than Yuna. True, Yuna has a lot to
learn.
=> Ormi comes out and dances for the cameras again.
------------------------------------------------------------------------------
Thunder Plains
------------------------------------------------------------------------------
=> The Hypellos are busy stirring up excitement for Yunapalooza.
------------------------------------------------------------------------------
Macalania Woods Entrance
------------------------------------------------------------------------------
=> The three musicians appear and each wish Yuna good luck for the concert.
Bayra is a tad depressing, however.
=> Pukutak appears from the bottom of screen and teleports away.
=> Donga teleports in, then disappears.
=> The three musicians all appear again, before fading away to black.
------------------------------------------------------------------------------
Macalania Travel Agency
------------------------------------------------------------------------------
=> O'aka will emerge from the travel agency, surprised that Yuna didn't tell
him about it. He's been selling tickets, but it's free to go, she just
wants everyone there! So he makes plans to go, and runs off for the
concert.
=> Various fiends appear around the Agency, scaring away a Hypello promoter.
=> Various fiends keep reappearing around the Agency.
------------------------------------------------------------------------------
Bikanel Desert Excavation Camp
------------------------------------------------------------------------------
=> Move left and Nhadala wil come over to the camera. They sent out a team to
take out the major fiend, but they failed... boom, something explodes and
bye-bye CommSphere.
------------------------------------------------------------------------------
Bikanel Desert Cactuar Nation
------------------------------------------------------------------------------
=> Zoom in on Marnela and she'll start gibbering in Cactuar again. Does
Shinra understand her? He's just a kid. Yeah, well so is Benzo! That's
surprisingly mean of her to say! Benzo appears to translate - Benzo was
always saying how he wants to be more like Shinra! So Benzo turns off the
CommSphere.
------------------------------------------------------------------------------
Bevelle
------------------------------------------------------------------------------
The Bevelle CommSphere is still offline.
------------------------------------------------------------------------------
Calm Lands Travel Agency/Chocobo Ranch
------------------------------------------------------------------------------
These scenes just repeat from before, nothing new.
------------------------------------------------------------------------------
Mount Gagazet Mountain Gate
------------------------------------------------------------------------------
=> Garik appears from the right, speaking of the Ronso hate for the Guado. It
will never unite the youth, mountain say so. So how can he unite the
youth?
=> A youth will appear from the left, saying how he will protect the
mountain, but first, he must attend the concert!
=> The CommSphere is covered in snow; move it around and eventually a Ronso
will wipe it partially clean. Shinra comments that they're snowed in.
=> Kimahri tells of an oath he made, the day he met Yuna, to always protect
her. Now he's making a new oath, to the mountain, to the Ronso, to Spira.
=> A female tells of how the Ronso used to think Kimahri was weak, because he
would not fight. But his eyes were clear, and he led with wisdom, and now
they see that the strength is to avoid battle, not to win battle.
=> Garik approaches the camera and talks of the Ronso finding a new path to
follow in life.
=> Kimahri gets another back massage.
------------------------------------------------------------------------------
Mount Gagazet Hot Springs
------------------------------------------------------------------------------
Thank God we don't have to repeat all these scenes again. If you saw them all
before, the Springs will remain empty.
------------------------------------------------------------------------------
Zanarkand
------------------------------------------------------------------------------
=> Pan left to the fire, and zoom in on Isaaru. The Hypello told him of the
concert, and he wishes her well, he knows she's the only one of them that
could do it... for a second time.
=> Isaaru says he still doesn't feel comfortable using machina to talk, and
Maroda often laughs at him for being behind the times. They talk of the
situation in Bevelle, how New Yevon is not coping without a leader.
=> Zoom in on the monkeys, and you'll hear Isaaru wonder about what he's
supposed to be protecting.
Thank God that's done again... Return to the bridge, and head towards the
Thunder Plains.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Thunder Plains (0.4% -> 72.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Begin the "Concert Clean-Up" mission.
2. Enter the "Fiend Haunt" and defeat the boss fiend, Zalamander.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Upon arriving at the Thunder Plains, Yuna is greeted by a Hypello who wonders
if she's ready to "shing her shong". She is, but there are some fiends who
have snuck around and are threatening the spectators. So, they must be dealt
with first. [It's a good reward at the end, though. -PP]
------------------------------------------------------------------------------
Mission Time - Concert Clean-Up!
------------------------------------------------------------------------------
A fiend has crawled out from beneath the earth. Exterminate
it so concertgoers can listen to your song without any
distraction!
Objective:
Defeat the boss fiend.
------------------------------------------------------------------------------
So, where is this boss fiend, anyways? It's lurking somewhere in the Thunder
Plains... and the red arrow is pointing in its general direction. Follow it
along, until eventually it stops, at the entrance to a small cave. Speak to
the Hypello outside, and he will completely recover your health, then head
inside.
Now, where's this bastard hiding? In here... somewhere... If you head right
and follow the path around, you'll find a chest with an X-Potion, then follow
the path back around and to the left for a Haste Bangle. Still on the left
hand path, climb up the rocks on the first right to reach the next level of
the cave.
Jump the gap and take the center path up on the map. Don't make my mistake and
jump back down, or you'll have to go around and climb up again. On the path
above and near where you found the X-Potion, grab the 2x Phoenix Down. Spot
the fiend in the distance, on the central path, that's where we're going.
Down into the gap, and take the right path away from the fiend. You can climb
up onto the platform to grab an Elixir in the far corner, but for the love of
God, go back the way you came, don't jump down to where you got the X-Potion!
Once you're back down, head towards the fiend on the northern side, the
dragon-wannabe. Bounce over the rocks to meet him. [HE IS ZE LAW. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zalamander
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 41 (49) HP: 12,850 (14,243) AP: 1 (2)
MP: 276 (276) EXP: 1,200 (2,100) GIL: 900 (1,300)
DROP: Crimson Ring x1
STEAL: Sublimator x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scanning the Zalamander using a Gun Mage will reveal some interesting info -
namely, the description written in Hypello, and the fact that this guy has
Null Magic, and is weak against Ice. Put your Black Mage outfit away for this
battle, cuz she won't do a lick of damage.
Seeing as it's weak against Ice, get a Warrior out to use the Ice Brand. A
second character would always be good as a healer, either an Alchemist or a
White Mage, to either spam stashed or mixed Mega-Potions, or casting Curaga.
If you've been training Yuna as a Trainer, Kogoro Freeze is a decent option
for dealing out a lot of ice-based damage. Or you can revert to the pure
physical attackers - Gunner, Warrior, Dark Knight. Don't bother with trying to
Break the guy - he's immune to them all, so just try and kill him quick.
[This strategy works quite well. If you don't have any Ice-related attacks,
just use your strong attacks. He doesn't really have a strong defense, so
physical attacks work pretty well. Trigger Happy works well, as does the
Warrior's basic attacks. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After the battle, empty the chest containing the Black Ring, then start making
your way out of there. You know how I said, don't jump down to where you got
the X-Potion? Jump down that way, it's the only way to get out.
Outside, the Hypello are happy and STILL DANCING! [Does he ever get tired -PP]
And the Celsius is here, crammed so full of people it's in danger of falling
out of the sky!
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
And with that, we're returned to the landed Celsius automatically.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (1.0% -> 73.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Talk with Rikku and Paine once each.
2. Talk with Buddy and Brother twice each.
3. Talk with Shinra twice.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Check your game, first of all. It should say 72%! Now we can talk to people -
cuz everyone's nervous about the concert. Talk to Rikku, Paine, Brother, and
Buddy, in that order, talking to each until they give you text boxes. The guys
will talk twice, the girls once.
When you talk with Shinra, he will announce that the sphere screen calibration
is complete, and you can start at any time. Talking to him again will elicit a
response from Rikku, about the crowd acting funny. When Shinra brings the
video up, then the audio, we see that the two factions, New Yevon and the
Youth League, are getting into confrontation after confrontation outside - one
woman says the concert will be spoiled by the Yevonites fouling the air, while
a man doesn't think the Youth League 'dogs' are worthy of hearing the high
summoner sing. Oh, it all goes from there, getting worse and worse and worse.
With that, the girls vow that now is the time to do something, and Tobli
appears from the elevator. The spectators are making a spectacle, he doesn't
even want to speculate! Yuna has to do something! Well, what did we just
promise? [A blowjob? I hope so.. -PP]
Talk to Tobli, and on with the show! Watch YRP do their Charlie's Angels thing
(it took me nearly two chapters to make a Charlie's Angels reference, please
applaud my restraint) [Excellent job, took a lot longer than I expected! -PP]
and we're off!

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Thunder Plains (0.4% -> 73.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. YUNAPALOOZA.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Do I even need to say it? Watch the scene. Yuna interrupts the people talking,
as she mentions a time a thousand years ago, during a terrible war. Out of the
rift left by the terrible conflict, Sin was born. But in the last two years,
Spira has shaken off its unhappy past and moved on. Now Spira grows brighter
with each passing day, and that light is their strength.
She gets all motivational, with Rikku and Paine chiming in towards the start
of the song. Sing the song. Cuz I sure will.
"I know that you're hiding things,
Using gentle words to shelter me,
Your words were like a dream,
But dreams could never fool me,
Not that easily...
I acted so distant then,
Didn't say goodbye before you left,
But I was listening,
You'll fight your battles far from me,
Far too easily...
Save your tears, cuz I'll come back,
I could hear that you whispered
As you walked through that door
But still I swore
To hide the pain when I turned back the pages
Shouting might have been the answer
What if I'd cried my eyes out and begged you not to depart
But now I'm not afraid to say what's in my heart...
Cuz a thousand words from all through the ages
They'll fly to you, even though I can't see
I know they're reaching you
Suspended on silver wings
Oh, a thousand words, one thousand embraces
Will cradle you
Making all of your weary days seem far away
They'll hold you forever
Oh, a thousand words, have never been spoken
They'll fly to you, they'll carry you home
And back into my arms
Suspended on silver wings
And a thousand words, called out through the ages
They'll cradle you
Turning all of the lonely years to only days
They'll hold you forever...."
I freakin LOVE that song. While the orchestral version of it kicks ass even
more than the normal version, it is still teh roxxor no matter which way you
look at it. [It's an excellent song! -PP]
*resets game so I can listen to it again*

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (2.2% -> 75.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Learn from Rikku and Paine what happened during the concert.
2. Speak with Maechen on the bridge.
3. Meet with Leblanc in the engine room, and obtain Crimson Sphere 5.
4. Watch the Farplane CommSphere with Shinra.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Back on board, after Yuna shocked everyone with her rendition of 1000 Words
(everyone saw Shuyin and Lenne, thanks to Shinra's sphere screen)... she's
reassuring everyone that she's okay. According to Shinra, the dressphere and
the sphere screen might have reacted with each other... creating what they
saw... but why? He doesn't know, he's 'only a kid'. Even Rikku gets fed up
sometimes.
Yuna knows the truth - it was Lenne, she was singing her song. And Paine can't
believe that they actually saw Shuyin and Lenne on the sphere.
When Yuna gets changed back to Gunner, head up to the bridge. (What the hell,
there's a whole damn family of chocobos on my airship!) A scene with Maechen
will automatically ensue, in which he believes that the event will truly bring
Spira together. Everyone realized the folly of their tiresome squabbling, as
she sang. Even Maechen himself shed a tear when Lenne appeared... wait, he
knows Lenne? Would you like to hear... of course! (Lol at that familiar tone
of voice, 'would you like to hear...' and Yuna cutting him off before he even
finishes.) [I am quite glad she did that. -PP]
A thousand years ago, Lenne was a popular songstress in Zanarkand. The talk of
the town, you see. However, the setting of war did not allow her to leave out
her live peacefully as a performer. Her gift for singing was matched by her
genius in the summoning arts, so when the war began and summoners were sent to
the front lines, Lenne knew she would not return home alive.
So she lay her life down to protect her people, but there was one person who
would refuse to let her die. A young man, Lenne's lover. We all know it's
Shuyin, but Maechen can't confirm, as the man's name was lost to history. So
Shuyin went to steal Bevelle's machina weapon to save Lenne, however... it
didn't go well, and both lovers died a tragic death. The images they saw on
the sphere were most certainly that of their final moments, giving everything
a rather depressing feel.
So Shuyin and Lenne were lovers, and the weapon he tried to steal - Vegnagun.
Rikku can understand Shuyin's thoughts and motives, because two years ago she
was the same, trying to find a way to save Yuna. Yuna was eternally grateful
for Rikku's support, and Paine rationalizes that maybe Lenne felt the same
way. Knowing that the man she loved, fought till his dying breath to save her
- her final words might have been happy ones. Yuna's getting all confused,
wondering how this relates and connects with her and Tidus, before she
realizes... it's all wrong. Shuyin is still around wanting to protect Lenne
using Vegnagun, so he mustn't have heard her last words of 'I love you'. How
sad :(
Sirens flash - Leblanc's gang is around, wanting to see Yuna, so Buddy has
them wait in the engine room. Head over and see them, preferably without
talking to Shinra. As the familiar music starts up, talk with Leblanc. She
found a peculiar sphere while you were gone, and it shows her Noojie Woojie in
it! But for some reason, that chump Baralai is in it too... it must be a
Crimson Sphere! She'll hand over Crimson Sphere 5 (see, I was right) then ask
you if you found her Noojie. (I found a Noojie... and gave it to my baby. But
anyways.) Yuna confesses that she saw him on the Farplane with Gippal, and
Leblanc goes schizo, what the hell is he doing there? Oh, just searching for
Baralai and Vegnagun, no biggie. So Baralai's pulling Vegnagun's strings....
well, yes and no. Leblanc won't even listen to Yuna's explanation, she's going
to the Farplane!
Logos and Ormi aren't happy with the idea - actually, Ormi's wetting his pants
and Logos knows they don't match up against Vegnagun. But the power of love
apparently conquers all... or so Leblanc says. Empty the chests down there if
you haven't already, to get 3x Turbo Ether, 7x Phoenix Down, 6x Remedy, and 8x
Hi-Potion (behind Logos). Ignore Leblanc showboating around, and head back up
to the bridge to 'get the tanker moving'.
Talk with Shinra, ostensibly to watch the sphere you just obtained, and a
scene will start. What have we here? A transmission, albeit a weak one. From
the CommSphere that they dropped down the hole in Djose... when they were
looking for Yuna, back in chapter 3! Leblanc appears, and she doesn't care
about whiz kid, telling him to move aside. So she beats up his computer with
her fan, and presto, it connects!
Gippal is down on the Farplane, gazing at the CommSphere. He's impressed with
the machina, and more impressed with himself for fixing it. But obviously he
didn't fix it good enough, because the communication is only one way. Nooj is
also down there, eliciting an orgasmic response from Leblanc. Apparently, he
has a plan for fixing Vegnagun, even though they can't even walk up to it
without scaring it and freaking it out. And it it doesn't work? Death will be
his apology. But what about Leblanc? Well, she.... and it cuts out.
Leblanc is livid, why did it cut out, just when Nooj was about to say good
things about her? She doesn't care anyways, she'll just go ask him herself.
But what about the Gullwings? No response. Yuna wants to help out Nooj, but
first she wants to talk with Shuyin, to tell him Lenne's last words that
they've suddenly decided were real, even though they have no way of knowing.
So how will they find him? They'll just have to jump into one of those
holes... together, this time!
And with that, the Celsius takes off, full speed ahead! [Yay, finally done
chapter 4! -PP]
------------------------------------------------------------------------------
Chapter 4 Complete!
Total Percentage: 75.6%
------------------------------------------------------------------------------
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
4.5 CHAPTER 5
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
Chapter 5 is the most interesting chapter (and the final chapter, no less)
because it sums up all the mini-storylines we've seen so far, in every town in
Spira. Seeing as Psycho Penguin and I have each covered two chapters so far,
we decided to split up this final one... well he decided it and assigned me
some towns while he took others. Thank the Lord he didn't make me do Bevelle.
Everything in this chapter between the first Celsius scene, and jumping into
the Farplane way down at 94%, is optional. You can pick and choose the events,
but if you're going for 100%, of course you'll have to complete them all. And
some of them are rather lengthy. Bear with us here.
Some of them assume you've done certain things in the game, without us having
explicitly told you that you are to do them. For example, the Calm Lands scene
requires you to have racked up 400 points in the Publicity mission. (If you
haven't, don't worry cuz it's still possible to get them.) Similarly, the
Chocobo Ranch sidequest can only be unlocked by completing prerequisites - so
you might have to take some time out to do those on your own before embarking
on the main quest using this guide.
Hope you enjoy this, the final chapter of an engrossing and highly addictive
(IMO) game. [Becky said that. I hate this game. -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (2.0% -> 77.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the scene on the deck.
2. Meet with Brother to discuss strategy.
3. Rest in the Cabin and see the scene with Brother.
4. Meet Buddy in the Engine Room.
5. Watch Crimson Sphere 5.
6. Speak wth Buddy and decide on a location.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
On board the Celsius to kick off the penultimate chapter, Rikku starts the
discussion about Vegnagun. It's on her mind, but that's all they need to worry
about - all of Spira is a mess! Paine wants to check things out, but they
don't know if they'll have time. So they decide to play it by ear, like
always. Hey, it worked so far! [Exactly.. if it ain't broke, don't fix it! -
PP]
Once the group descend in the elevator, meet Brother to start the strategy
pow-wow. We know that Vegnagun is in the deepest reaches of the Farplane, and
the only way to get there is to jump in one of the holes created in the
Temples. But which one? There's one in Besaid, one in Kilika, one in Djose
Temple, one in the Calm Lands gorge (Cavern of the Stolen Fayth), and one in
Bevelle. Brother doesn't particularly care which you choose, just that you
pick one and dive! But the decision of which one, gets dumped on Yuna's
shoulders.
If you speak to Brother now, you can decide which hole to pick and get right
to it. [I like going into holes. -PP] However, that's the path straight to the
end of the game, and we don't want that now, we're only at 75%! So head around
a bit. Rest in the cabin, for the final time. You should have done this once
in each chapter, and this is the reason.
Interrupting Yuna's sleep, is a very drunk-sounding Brother at Barkeep's bar.
He doesn't know what to do, so Barkeep suggests, if you love her, tell you how
you feel? (Okay, who does Brother love? Wait... I don't want to know...
really... that's disgusting!) If he doesn't tell her, Mish Yoona will turn her
back on him... but maybe it's better that way. He likes Yuna's back....
apparently, yes, she has a nice backside! (o.O) Brother agrees.... wait, no no
no! (Bahahaha...) What he meant was, Yuna always looks forward into the
future, with her back to him. He likes that Yuna, even more than a Yuna that
is facing him. He loves her! Geez...
Barkeep comments, the heart of man is complicated. Of course, says Brother,
they're born bachelors, the two of them! Wait, two? LMAO, Barkeep isn't a
bachelor! In comes another Hypello, doting over ol' Barkeep. Hiiii, shweetie!
This is his Darling! Ohhh... it ish the design of deshtiny... love at firsht
shight... As the two Hypello get mushy-mushy, Brother declares that he can't
take it anymore, and stomps off. Damn, that scene is hilarious. (Ask Steve how
long I impersonated the Hypello for, after watching that scene for the first
time. Ohhh, shtopppp!) [This is the funniest scene in the entire game IMO. And
yes, she impersonated it like crazy. -PP]
Note that now you can use Barkeep and Darling to change the names of the
animals used for the Trainer dressphere. Admit it, Kogoro, Ghiki, and Flurry
are sucky names. Give them cool ones. Like Pepsi, Link and Avril. (What? Those
are my pet's names...) [I named them Otis, Milo, and Apollo. No reason. -PP]
Once you've done that, head down to the Engine Room for some chest-emptying.
4x Turbo Ether, 7x Remedy, 8x Phoenix Down, and 4x X-Potion. The game throws
such good items at you in such high quantities, it's kinda hard to lose.
Anyways... after you've done that, start examining the back wall of the engine
room, near the machinery. After a while, Buddy will appear, warning Yuna to
keep her distance or she'll lose a finger. [Thanks for the advice! -PP]
Heh, the engine is his baby, and Yuna says it's like he's talking to a person.
Well, the ship is one of the Gullwings too, you know! So he settles in to tell
the tale of how he and Brother got the airship. Right after Yuna brought them
the Calm, he got word of an airship in the sea to the north, so he and Brother
decided to go for it. But a fog moved in, and they couldn't tell east from
west, as well as freezing their blitzballs off! (o.O for the second time.) But
then a gull appeared above them, like a sign, it had come to save them. Seeing
as they had no other options, the two of them chased after the gull with
everything they had. And it led them straight to the ship, nestled within the
ice!
Oh, so that's why they're the Gullwings! Well... not exactly. He doesn't want
to tell her, but she persists, so he continues. They had found the airship,
but they were still on thin ice, so to speak. They had nothing at all to eat,
and they nearly died from hunger. But there was that gull, that had come to
save them.... so with the last of their strength, they bagged that bird, and
uh.... Yuna doesn't want to know, and neither do I, really. Ick.
On a slightly less nausea-inducing note... we got Crimson Sphere 5 from
Leblanc at the end of chapter 4, and we haven't watched it yet! So speak with
Shinra to turn it on. In the same cavern that the Crimson Squad were in
before, a lot of screaming is being done as people attack and kill each other.
Gippal doesn't know what's going on, and the trio decide to stay back until
they know what's going on. But Nooj... picks up a gun and continues on. The
other Crimson Suqad candidates finish other off, and the pyreflies fly out of
their bodies... straight into Nooj's. He raises his gun, as do Baralai and
Gippal in self defense. Isn't this what the other groups were doing too?
Interesting watching....
After that, talk to Buddy on the bridge, and he'll tell you that they got a
message from Besaid - Lulu had her baby! And one from Kilika - things are
getting a little messy, now the two factions are bickering over the fact that
all the bickering's stopped. Ugh.
Just have a look at your Mission Select screen! Every single locale, possibly
with the exception of the Calm Lands, is a Hotspot! Yikes! Whether your
actually are aware of it or not, every location in Spira is home to its own
'episode', its own little story path that wound throughout the chapters. So in
Chapter 5, every episode has to wrap up to be either complete or concluded.
Complete means that you saw the full storyline and completed all elements in
it, concluded means that you missed either one or the other, or both. There's
a reward for you, if you manage to get Episode Complete for all areas. And
you'll need to get it, to get 100%. The details of all the necessary
requirements have been included in the walkthrough thus far, and the rest is
still to come under its relevant sections.
We recommend that you kick off the episode endings with Zanarkand, then return
to Besaid and make your way down the list (only varying by completing Djose
after Bikanel, and Mushroom Rock after Bevelle). The reason for this is that
if Zanarkand is completed last, you will not get the reward for completing all
areas, for mysteriously unknown reasons. And you'll find out why some have
been done out of order. For example, it's necessary to visit Bikanel to get
Episode Complete for Djose, so if you want to keep track of percentages
properly, get Bikanel out of the way first, make sense?
So head off to Zanarkand, once you've done all the appropriate things on the
Celsius. [Have fun, I'll check in infrequently because these are just place
holders until my laptop is fixed. I already took notes before! -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Zanarkand Ruins (0.8% -> 78.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the opening scene with the monkeys - episode complete!
2. Speak with Maechen.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Finally, all those pesky tourists have disappeared from Zanarkand! The trio
sit around the campfire, reminiscent of a similar (but larger) group just a
few years ago... and Yuna's memories are safe now. She has to learn to be
stronger, though, because even a place like this can't last forever.... she
needs to learn to accept it.
Perhaps one day she'll find something more precious... but until then, she
wants to protect this place. Even now, see, she still dreams of finding Tidus.
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
Note a familiar figure on the left, so go talk to Maechen. Would you like to
hear about Vegnagun? Sure! Vegnagun was created during the Machina War, but
never used, why? Because it was nothing more than a failure, quick to respond,
but slow to differentiate between friend and foe, therefore much too
dangerous. So it was locked away under Bevelle.
Geez, Gramps is really smart, how does he know all this stuff? He gives away
the game, when he allows the pyreflies to circulate... he's an unsent! As in,
dead, D-E-D dead! He actually only remembered that he was unsent when he shook
Yuna's hand, back in chapter one... because a thousand years ago, he met a
young lady here with the exact same handshake... Lenne! He's seen a lot of
people come and go, including a disturbing flashback to the previous
summoner's party to Yuna's - Braska, Auron and Jecht! Oh boy... THAT one came
from left field! Yuna cries, Father!? But it's gone, just like that... and so
is Maechen...
Okay, stop and regain breath... that was freaky. [Luke, I am your father! -PP]
Then reboard the airship, cuz there's not much else to see here, after Isaaru
locked up the dome. Don't believe me? Look for yourself.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Besaid (1.8% -> 80.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Meet Wakka and Lulu at the temple entrance.
2. Farewell Beclem at the beach.
3. Give the War Buddy Sphere to Wakka at the Promontory.
4. Return to Besaid at nightfall for the naming ceremony - episode complete!
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
When you land in Besaid, Wakka will come running up to you, he has a baby boy,
wanna meet him? Well sure, we didn't come all this way for nothing, you know.
So follow Wakka back to the village, all the way up to the temple entrance,
and speak with him again.
Lulu's holding a little boy with orange hair, that looks about six months old.
(But it's a baby, just like she looked pregnant, right? Just checking.) [This
game has really odd ideas about the concept of a pregnancy. -PP] Oooh, he's so
cute! Good thing he doesn't look like Wakka eh? (Nah, Lulu gave him the orange
hair.) So what's his name, anyways? Uh... the Calm will probably end before
Wakka makes up his mind. And Wakka goes off like he swallowed an instructional
parenting manual. That's really not in character, ya.
After seeing the scene, head over to the beach. Beclem said he was leaving,
remember, and today is the day he's going. On the way, if you haven't already,
grab the Twilight Rain key item by following the small path down, left of the
path at the first waterfall, and jumping down to the chest. Then keep going to
the beach.
Beclem is at the dock, on the western side. Speak to him, and a scene will
take over. Has Wakka decided on a name for his kid? Nope. He decides to leave,
just like that, but his conscience wins out and he returns with something for
you to give to Wakka - a sphere. It's a memory of a war buddy, so take the
aptly-named War Buddy Sphere.
As Beclem goes to board the departing boat, a blitzball hits his feet. (I SO
knew it was going to be Keepa shouting "sorry!") So Beclem gets revenge by
showing exactly what he can do with a blitzball - a hell of a lot more than
Keepa can. Poor Keepa gets knocked down :( [A funny running joke IMO. -PP]
After Beclem leaves, take the sphere back towards Besaid, to show Wakka.
You'll actually find Wakka outside Besaid, at the promotory, at the statue
where everyone used to pray for good luck. Talk to him, and he'll tell you he
was on his way to say goodbye to Beclem. But Beclem's already gone :( So Yuna
delivers the sphere instead. Hey, let's see! So he starts it up, turns it on,
doing whatever it takes to make a sphere start playing video, how should we
know?
It's a sphere of Wakka and his brother Chappu! Wakka's praying at this same
promontory, while Chappu tells of a little white lie he once told - about
finding a sphere showing their parents. Truth is, there was no such sphere, he
just made it up to get back at Wakka for lecturing him all the time. He wanted
a brother, not a surrogate father. And Wakka shows just how much lecturing he
did, criticizing him for having the time to take photos but not enough time to
pray. Poor Wakka, poor Chappu...
Wakka is sad, wondering why Chappu never just told him that he wanted a
brother. [It is very sad, but at least it clears up that little plot scene. I
understand how Wakka feels. -PP] But he cheers up quick, telling you guys to
stay in the village until nightfall, before running off. Follow him, and night
will fall as you re-enter the village.
Everyone gathered around the fire that night. Wakka called everyone around to
introduce them all to the newest member of Besaid village.... but they all
already met him, an Auroch correctly points out. But now is different, because
he has a name now - and his name is Vidina. Everybody take good care of him,
ya?
Wakka gets introspective when Yuna congratulates him. See, he always tried to
fit into some kind of mould - a blitzer, a guardian, a follower of Yevon, and
now a father. He gets so wound up abut what he should be.... but in the end,
he's just himself. He can't keep coming up with new Wakkas all the time, so
he'll just have to start doing things his way. That's the way he'll write
their story.
Later on that night, Wakka and Lulu sit by the fire. He's apologetic that it
took him so long to come up with a name, but it's alright by her, she had
faith. She had faith in him? Well, whether he knows it or not, they're in this
together, and she really does rely on him. And the Gullwings watch the cozy
scene, before scampering off back to the Celsius.
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Kilika Island (1.0% -> 81.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. View the scene at the forest gate.
2. Follow the townspeople to the temple - episode complete!
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
The trouble, as always, is brewing in Kilika, between the Youth League in the
town and New Yevon at the temple... head to the second screen, towards the
gate to the forest, to recognize this. The Youth League are at the gate, they
want through! One kid just wants to see his sister... awww...
The guard is insistent, without orders, he can't let them pass! So Dona
approaches, and she is disgusted. Some boys don't know how to behave,
apparently, hasn't the guard noticed that he's the only one nit-picking over
party politics? LMAO, it's called a complex, get over it. Wasn't he listening
to the song? [Inferority complex... -PP]
Everyone falls quiet in awe, as Rikku nudges-without-touching Yuna. (That
looks really odd.) They're talking about your song, Yunie!
The guard may want to stand firm, but Dona is persistent, declaring that this
is his order! So he opens the gate, letting the townsfolk run through to the
temple. Of course, there's more roadblocks in the way, but those fall without
a second thought.
Paine notices that songs are powerful, and everyone has felt what Yuna felt.
No, not Yuna's feelings. Lenne's.
Once in the forest, and after seeing Dona walk away, we want to see a reunion
at the temple, right? See the feel-good results of Yuna's singing. So head
there, you're practically there already. If you failed to collect the 13
Squatter Monkeys back in chapter 1, you can keep collecting them now for the
lady in the village.
Say, who's the first cab off the rank when you reach the temple? Barthello...
but is Dona there to meet him? She is, but she's a tad flustered... she
launches into the second speech you saw her practising in chapter 4, the
berating one, but loses it half way through. When he interrupts, she tells him
to shut up and let her finish what she's been practicing, drawing a laugh from
the crowd.
He rushes to her side, falling all over himself in apology, he'll never leaver
her again, just let him be her guardian! (Awww...) She won't hear it, however,
but grudgingly agrees to let him make it up to her. (She can be SUCH a biotch.
If I had a guy all over me like that, I'd be like... whooo...) As the confetti
falls and the balloons rise high in the air, we get... [Yay! -PP]
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
Oh, and a Tricks of the Trade Garment Grid :) [Score! -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Luca (0.6% -> 81.8%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Learn about blitzball season, and decide whether or not to play.
2. Look out over the balcony south of the Mi'ihen Highroad exit.
3. Complete the "Follow That Moogle" mission - episode complete!
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Shelinda's making her announcements, as our girls walk into the stadium area.
Blitzball season has finally begun! Hmmm... the Aurochs aren't coming this
year, they have their hands full with babysitting... and they want the
Gullwings to compete in their place. Say WHAT? In FFX, Yuna was in non-swimmer
category, now she's gonna be playing blitzball?
Rikku's happy, she always wanted to play! Paine, however, isn't too thrilled.
Brother doesn't give two hoots, leave it up to him! Well, Yuna makes the
decision, really. Wanna play blitzball? If you say no here, I'd say you don't
get to play later, so if you plan on playing at all, you'd better say yes
here.
If you say yes, Yuna's happy because she's been practising her diving a lot.
Then you go to the main blitzball screen. You don't have to actually play, so
if you don't wanna play now or ever, cancel out of the screen. Me, I hate
blitzball, so if you want to know how to play, you'll have to check out the
excellent blitzball section written by the great Psycho Penguin. He isn't too
thrilled with the idea of writing for it. I'm so evil. [I struggled through it
anyways. You owe me! -PP]
From there, head towards the Mi'ihen Highroad. At the balcony just before the
stairs up, look out over Luca. A scene will begin, where Yuna will practice
whistling, like Tidus showed her how to do in FFX. And she remembers, how the
two of them once stood on that very spot. (Note: I love the song playing in
the background here.) [It's a pretty good song, yeah. -PP] Wherever in Spira
Yuna goes, she always has her memories of there, memories of her journey,
memories of him.
A small moogle appears down by her feet, shocking her slightly. Paine asks
what's wrong, as the normal Luca theme starts up. (Poopie.) Neither her nor
Rikku can see the small moogle standing by Yuna... and it drifts up, and
floats away. Wait here, Yuna calls to the rest of YRP, as she chases the
moogle.
------------------------------------------------------------------------------
Mission Time - Follow That Moogle!
------------------------------------------------------------------------------
There's a furtive, floating, fluffy, flying moogle. What
more do you need to know? Chase after it!
Objective:
Catch the moogle?
------------------------------------------------------------------------------
Right... this is an official mission? I don't care if it is, but can they play
the cool music again? Please? No? Rats. [This is cool music! -PP]
The moogle floated down into the Luca square, so follow it. In the square, it
moves over towards the announcer's booth, and another scene of Tidus will take
over. (And the cool music starts up! Whoo!) I even remember the conversation
Tidus and Yuna had when standing in that spot, Tidus was remarking how big
Luca was, compared to Besaid and Kilika, and Yuna asked if Luca was big like
his Zanarkand. And off the moogle goes, towards the stadium.
Near the fountain, Yuna and the moogle stop to remember how Tidus taught her
to whistle. Whistle like that if they get separated, and he'll come running.
Yuna tries, but can't do it, so he comments that they should stick together
than, until she can do it.
Follow the moogle into the stadium, and along the left dock. Out on the dock,
the moogle hovers outside the boat. Oh no, she's not going to recall... hehe,
Tidus getting in trouble for shouting at the Goers, and the scene before the
arrival of Maester Mika. (I've played far too much FFX.) These are their
memories, hers and Tidus'... but she doesn't want to let them be just memories
yet. She was still holding out hope, see, that Tidus would return. [BUT HE
WONT! THE OLD BASTARD'S DEAD AND HE AINT NEVER COMING BACK! *ahem* Sorry. -PP]
The moogle disappeares into dust, as Rikku and Paine approach, wondering if
Yuna has gone insane. It wasn't a dream, if her heart was pounding, it means
her and someone she cares about are connected. (Duh!) Rikku's felt like that
too... with who? As she makes plans to trade secrets with Paine, Yuna
wonders... everyone clings to their secrets, their doubts, their memories,
they never put them aside. It's okay to feel that way, even if it brings
confusion, Yuna thinks. How worldly.
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Mi'ihen Highroad (0.2% -> 82.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scenes where Rikku is the culprit hopefully.
2. Return here, get on a chocobo, go to southeast corner to get Victor
Primoris key item.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Will we finally get the end to this mystery? Let's find out. When you enter,
someone runs up to you and says Rin is presenting the results. Yay! He'll
accompany you to the Travel Agency. When inside, go outside and you will meet
up with Rin. The party walks up to him, and he is glad we're here, as he is
going to talk about the incidents.
He has a Chocobo Eater captured, and will now talk about the cirumstances
surrounding the hover crash. Marks found along the Newroad seem to indicate
something fell from the ravine below. The injured person near the crashed
hover has been identified as its pilot. Now, let us consider the runaway drone
machina. The machina can only be configured for operation through a control
panel behind the agency. Naturally, he has considered that someone might have
tampered with that control panel.
However, after seeing a man fall off the Agency's roof, another possibility
struck him. An impact, were it strong enough, could also be enough to cause a
machina to malfunction. Such an impact would not necessarily require beastly
strength. Even someone weak could deal a forceful enough blow - with a little
help from nature. Suppose, for example, someone were to jump down from a great
height.. that would do it.
The screen fades to black, and he will now try to figure out who perpetrated
these nefarious acts. We have already heard some testimony: The hover lost its
balance and overturned while attempting to avoid a passerby. But who could
that passerby be? According to the hover's pilot, it was an Al Bhed female. We
found footprints on one of the malfunctioning machina. So, he will ask you
all: Has anyone recently been to the ruins on the Highroad's south end?
All three girls raise their hand, and then he asks if anyone recalls jumping
down from a great height. Rikku raises her hand, then asks surprised when no
one else does. One final question. Would the Al Bhed ladies please raise their
hands? Again, only Rikku. Uh oh. Rin asks her to recall what happened. She
does, we all remember the scenes because I told you to make sure they
happened. ;) She comes running across the bridge, forcing a machina to fall
over, then she jumps off the ruins. Yep, seems like she's the culprit we're
after.
Rikku is very shocked, as a bad ass song plays. Uh oh. Precisely, as the hover
crashed while trying to avoid her. And she caused the drone machina to
malfunction when she landed on it. She is the one that caused these two
incidents to occur. She gets on her knees and cries, but Rin is sure she meant
no harm, but he still must sentence her. What sentence, she cries out. Yeah,
what is the sentence?
Trash duty, it turns out, so Rikku runs off to do it as Paine says she didn't
expect that to be the punishment. She's finally done with it, as Yuna quips
she must be tired. Rikku responds in Al Bhed. Rin rides in on chocobos, as
they will be used to power a ferryboat. That's great, Rikku says, but she
wants to go home now, as she picked up all the trash. (Yuna's still there,
though.) Haha, the chocobo dropped feathers everywhere, so now she has to
clean those up too.
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
We also scored the accessory Ragnarok, which reduces the wearer's MP cost to
zero. Nice!
We're not done here quite yet, though. PR Mission if you must, and then go get
a chocobo. Talk to the hover attendant to get one, then go all the way past
the bridge area. Stand between the plants near the pillars for a while to get
a Phoenix Down x5, then come back and do it again to get a useful Victor
Primoris key item, which allows you to equip Break HP Limit and Break Damage
Limit on Rikku's Machina Maw special dressphere.
Now we're all done here, so return to the Celsius and move onto Moonflow.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Moonflow (0.4% -> 82.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scenes where you go onstage to get episode complete.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Go right to the next screen. Talk to Tobli, and he will go off about how
Yunapalooza was a smasheriffic success. He wants to do another concert right
now. So, we shall relax and enjoy a show. Rikku will dance as Tobli has an
idea. He wants us to join them onstage. He insists, so might as well go for
it. All you really have to do is stand there for a little while, eventually
you can just push circle to finish it.
He wants to give us something in return, but Rikku declines, as they enjoyed
doing it anyways. Well, he's delighted that we were so entertained. He's so
very ecstatic to hear us say so! This is a dream! His dream! Joining
everyone's hearts into one ginormous heart! So, that's why he does it. His
work! He's talked far too long, so back to work! He wants to ask for our help
again one of these days, so he asks in advance. Woo hoo, sarcastically chimes
in Paine.
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
That's all to do here, unless you got PR work to do or something.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Guadosalam (1.2% -> 83.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scenes.
2. Talk to Tromell to get episode complete.
3. Come back and talk to Tromell again.
4. Get Baralai's Sphere, go back to Celsius and watch it.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
When you enter Guadosalam, go north slightly to see a scene with the three
musicians. Rikku will clap and the girls will run up to see them perform.
(That song sounds familiar..) Tromell walks in and says there is no sweeter
melody, as it is as this music delivered the Guado from their unhappy fate.
Revilved by all of Spira, most of his people decided to forsake Guadosalam.
Those of them who remained until the very end eventually tired of their
miserable fortune and fled to Macalania.
They went to wither away, together in the woods. That is when they met their
musicial friends. The friends, too, were prepared to fade away with their
beloved Macalania Woods. Yet hearing them performed, he felt a quickening in
his blood. He was quite moved. He could not stand by and let such exquisite
music be extingushed. After consulting with the other Guado, he decided to
bring them home to Guadosalam. Not a single Guado objected. It's been many
years since he's seen such solidarity amongst his people. Surely, this was the
music that was the salve that healed their weary hearts.
Talk to Tromell again. He is quite aware of the Ronso's hatred for the Guado.
If they were to attack tomorrow, he would neither run nor hide. If they asked
to talk, he would talk. If he were to take his life, he would give it
willingly. Not the Ronso, Yuna says. They don't want bloodshed, because their
elder is on top of things. That is auspicious news, as the Guado must choose a
new leader. What about him? Preposterous! He will never be remembered for
anything but his service under Lord Jyscal and Lord Seymour.
Donga interrupts and tells him to cut his bellayching, as he'd make a fine
leader. Bayra says he guided us to salvation withyout any concern for his own
safety. He shows resolve worthy of a leader. But his strength came from his
music, Tromell replies. Paine says he's wrong, as the music only helped him
unleash his inner strength. Tromell asks if she really thinks so, so he will
work his old bones as best as he can to help his Guados. Pututak says if he
ever feels weary, they'll play a song to cheer him up.
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
You'll be back on the Celsius, but let's return to Guadosalam again. Talk to
Tromell once again. He's glad we're here. He asks us to take anything we need.
She asks what this place is, and he says that this was to be the final resting
place of the Guado. Before leaving, they carefully stored away those things we
had passed down for generations. He's told that some of them stole back here
for a nostalgic glance at lost times. Even the most unassuming of memories can
console a wounded spirit. In that case, Yuna doesn't think she should take
anything. On the contrary, he responds, Yuna's path leads to a bright
tomorrow. The Guado would be honored if she used the path to shape Spira's
future.
Go through the door, and a woman walks up and asks if she is Lady Yuna. Yes.
She knew it, as Lyan and Ayde told her about us. Really? Yeah. She heard the
Ronso hate the Guado, but Lian and Ayde were really friendly! Ayde gave her
something to give to us, Tempered Will Garment Grid. Yeah, they gave her a ton
of them. Lian told her the story of Lady Yuna and the Elder. Now that she met
Yuna, she wants to meet the elder too! Besides, Lian and Ayde promised her
that they would climb their mountain together.
Open up the chest to get the Key item Baralai's Sphere, and return to the
Celsius to watch it (after doing PR Mission stuff if you must). It's called
Yevon's Secret. Baralai will just rant about his friends turning on him and
stuff.. talking to Seymour. Wow, very cool. Seymour's voice seems to have
changed a little.. or maybe it's been too long since I played FFX.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Thunder Plains (1.0% -> 84.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Begin the "A Fallen Genius?" mission.
2. Defeat the first nine Rhyos, collecting the reward chests.
3. Defeat the Humbaba at tower 10.
4. Enter the newly discovered cave and rescue Cid - episode complete!
5. Meet Cid on the deck of the airship, then return to the bridge.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
As soon as you enter the Thunder Plains.... fiends! FIENDS! Apparently,
according to Boy Wonder, sphere waves from the concert caused fiends in the
region to rampage. So we're gonna wipe them all out... yup yup yup!
------------------------------------------------------------------------------
Mission Time - A Fallen Genius?
------------------------------------------------------------------------------
Frenzied fiends are feeding off the energy stored in the
lightning rod towers. Destroy every last one of the fiends
clinging to the towers!
Objective:
Defeat the fiends at each tower.
------------------------------------------------------------------------------
Jeez, this place looks creepy now... lightning is falling to the ground,
because the fiends have occupied the towers! Look at them all... all Rhyos
fiends... man I hate Rhyos...
From chapters two and three, we know that there are ten lightning towers,
scattered across the plain. Each is now occupied by a Rhyos, and here is also
where our lightning tower calibration mini-game comes into play. For each
Rhyos you kill, a chest will appear, and the item inside depends on how well
you calibrated the particular tower. [You sure did love that mini game, didnt
you? -PP]
Let's run through an example. Run over to lightning tower one, on your left.
Fight the Rhyos, and smash his face into the ground. These Rhyos can be tough
foes, as we found out in chapter 3 if you saved the Macalania travel agency.
(My party of Trainer Yuna (Holy Kogoro), Alchemist Rikku (Mega-Potion) and
Berserker Paine (Mad Rush) works well, I believe.) Inside the resulting chest
is an item that depends on how well you calibrated the tower in chapters two
and three, with a score out of 30 (30 being perfect calibration).
Tower 1:
- - - - - - - - - - - -
0-5: Ether
6-14: 2x Ether
15-24: Turbo Ether
25-29: 2x Turbo Ether
30: Elixir
In case you can't see the towers easily enough, they're also marked on your
overhead map as flickering triangles. Make your way to each triangle, defeat
the fiend, and obtain the prize. The rest of the prizes are...
Tower 2: Tower 3: Tower 4:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
0-5: X-Potion 0-5: Mega Phoenix 0-5: Power Wrist
6-14: 2x Mega Potion 6-14: Mega Phoenix 6-14: Black Belt
15-24: Elixir 15-24: Elixir 15-24: Hyper Wrist
25-29: Elixir 25-29: Elixir 25-29: Power Glove
30: Megalixir 30: Megalixir 30: Champion Belt
So you see, no matter what your score, you're still picking up some pretty
nifty items. Take the Ochre Ring from the chest in front of the two diverging
paths, then take the left path to the travel agency and save before
continuing.
Tower 5: Tower 6: Tower 7:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
0-5: Silver Bracer 0-5: Yellow Ring 0-5: Blue Ring
6-14: Hypno Crown 6-14: Lightning Gleam 6-14: Watery Gleam
15-24: Gold Bracer 15-24: NulShock Ring 15-24: NulTide Ring
25-29: Pixie Dust 25-29: Ochre Ring 25-29: Cerulean Ring
30: Regal Crown 30: Electrocutioner 30: Short Circuit
If you happen to meet an Oversouled Rhyos (which I did, at tower 8) it isn't
that much different, except for the fact that its HP has skyrocketed from
4000-something to 14000-something. Meh.
Tower 8: Tower 9:
- - - - - - - - - - - - - - - - - - - - - - - - -
0-5: Red Ring 0-5: White Ring
6-14: Fiery Gleam 6-14: Icy Gleam
15-24: NulBlaze Ring 15-24: NulFrost Ring
25-29: Crimson Ring 25-29: Snow Ring
30: Freezerburn 30: Subliminator
What about tower 10, I hear you say? Well, you may recall, tower 10 is over
the other side of a lake, to the left of screen. The red arrow is pointing in
it's general direction, so follow it. When you reach it, Paine will realize,
the tenth tower! (Oh boy...) If you agree to take a look at it, the fiend that
guards it will jump the lake and pounce on you... bring it, beefsteak! [lol
-PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Humbaba
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 52 (62) HP: 27,772 (30,163) AP: 1 (2)
MP: 785 (785) EXP: 1,800 (2,300) GIL: 550 (700)
DROP: Hi-Potion x4
STEAL: Hi-Potion x2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Err... uh oh...
This thing has, by far, the highest HP we've seen in the game so far. But
really, if you have a decent strategy to systematically wear down his health,
its no trouble at all.
Like previous bosses, there's a great advatage in having either a White Mage
or an Alchemist in your party, stashing or casting the strongest curative
stuff you've got, every turn. While one character acts as a healer, the other
two should be strong attackers - elementals aren't worth the effort, so pure
fighters like Gunner, Berserker, Warrior, or, best of all, Dark Knight.
A dark knight spamming Darkness every turn will make short work, while I had
Paine using the berserker's Mad Rush for 2500 a hit. Sure, sometimes it fails,
but the times it connects make up for it, IMO.
His Uppercut attack will wipe off about 1500 HP and inflict Delay, but this
shouldn't matter if you have a dedicated healer. Lightningproof or Lightning
Eater armour might also help, as he is fond of casting Thundaga for up to 800
damage on each member of your party. What you do need to be afraid of,
however, is the Meteor he casts when you kill him - like the Behemoths of old,
he has one final parting shot and tries to take you with him if you die. If
you have over 2000 HP, this shouldn't be any sort of problem.
[I had two Dark Knights doing Darkness while the Alchemist mixed up some
healing items almost every round. You definitely need to keep the HP up,
because you never know when he is going to die. So, if you know you are close
to winning, keep that in mind. This thing killed me once so remember to play
defensively for a while. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Bad news, though.... there's another hole out by the tower. While you do gain
the Valiant Lustre Garment Grid, it doesn't make up for the fact that this may
be a hole like the others, down to the Farplane. But there's no fayth here...
and Rikku has a bad feeling about this... [Keep the fayth, Rikku! -PP]
You can turn his offer down for now. Empty the final reward chest, and save
your game back at the travel agency before jumping in. Make use of all your
cool new accessories that you've been picking up along the way, I'm especially
fond of my new Tetra Bracelet (features Tetra Eater, whoo.) You'll be fighting
a lot of machina in the cave, so lightningproof/eater armour still pays its
own way, as do water attacks. (Me, I just cheat and use the berserker's
Eject.) [Cheaterer.... once a cheaterer... -PP]
Inside the cave, our destination is again marked by a red arrow, and we don't
know what it is as yet. So we'll just go there, and hope for the best, aye?
Take the first right you see, through the red-marked passage, and you'll see
the red arrow stop at the end of a parallel path. At the end of the tunnel,
you'll see a few pink-marked passages, and the way to go becomes clear - hang
a right at the end, then your next three lefts, then straight up to find the
red arrow.
The red arrow is Cid! He found a hole, and decided to explore it... but now he
can't get out, as the place is crawling with fiends. He musta pulled a muscle
or something, cuz he can't even stand up... how are they supposed to get him
out of there? Meh, Cid doesn't really care, he just wants you to take care of
this huge giant machina for him.... you're kidding, right? [Man, we gotta do
all the work around here.. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Machina Panzer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 45 (45) HP: 30,500 (30,500) AP: 10 (10)
MP: 1,247 (1,247) EXP: 4,300 (4,300) GIL: 10,000 (10,000)
DROP: Phoenix Tail
STEAL: Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The first of the actual tough bosses, whee. Look at the AP on that baby! I
want it, I want it, I want it, so I'm gonna damn well get it!
Note three Watchers in the battle - these are the same watchers that have been
observing you through battles since chapter 3. You'll note with the Panzers
first move, that he reveals the watchers to be Attack Ability Scrambler,
Recovery Ability Scrambler, and Special Ability Scrambler - meaning they
record your use of these types of attacks, and report them to the boss for his
own use! Aye! Take them out as quickly as you can, one or two hits of Darkness
should do the trick.
After that, it's you v. the Panzer... and the Panzer likes to fight. It's
Gatling Gun attack will hit a total of about thirty times, say ten on each
girl, doing low double digit damage, under 50, each time. And its Sorcery Ray
will hit your party for 600-700 damage each, bearable. Apart from the slight
variations in attacks, this boss is too similar to the previous Humbaba, and
the strategy is the same - an Alchemist or White Mage, curing every turn
(because you never know what's coming around the next corner); a Berserker
using Mad Rush, and a Dark Knight using Darkness.
(Rather soon you should realize that Darkness is one of the best attacks in
the game, and you get it for free, without even needing any AP to even learn
it.)
[Darkness definitely kicks all sorts of ass. Again, I used two Dark Knights
and an Alchemist. You should be getting used to that strategy by now. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
What follows is a half-translated scene (half-translated due to me missing
more than a few Al Bhed Primers), but Yuna offers to take Cid aboard the
airship, while Brother angrily shouts that he's not welcome unless Cid
apologizes to him. (For what?) When Cid offers his sincerest apologies,
Brother mumbles that it was too easy, what is his old man plotting? Even Rikku
doesn't know the extent of the trouble between Cid and Brother (HEY THE COOL
MUSIC's PLAYING AGAIN), but Yuna thinks there's something nice about the whole
reunion thing. She wishes she could have done the same with her father... or
than Tidus could have done the same with his.
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
Take Al Bhed Primer XXVI, and get out of there. Back on the Celsius, Cid is up
on the deck, all alone, mumbling about how they've fixed the Celsius up. When
he walks back inisde, follow him down to the bridge. All he wants to do is
bitch and moan, about Brother's reckless piloting, about this, about that...
until finally both Rikku and Brother shut him up, this is their airship, not
his! Hehe.

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Macalania Woods (0.6% -> 85.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Seek out the remaining Guado to get an episode complete.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
When you enter here, go northeast, across the non-sparkly path, until you
reach the next screen. Follow the path all the way to the next screen. Keep
following these paths until you are finally at the north spring. Talk to the
Guado here, who will say the Guado have returned home to Guadosalam. Yuna will
reply that the woods are so empty, and Rikku will wonder if this place has
much time left. It's kind of sad that all of this will be gone. Paine says
that at least we have our memories.
Once this scene is done, return all the way to the beginning of Macalania, and
go east two screens, then south to that spring. Here, the girls will walk
around, and Yuna will ask for a moment alone. Paine wants to know why, but
Rikku just pushes her away. Walk forward and Yuna will remember the good times
she and Tidus had at this spring in Final Fantasy X. She'll even try to
whistle for him, but nothing happens. She doesn't want to call it just a
memory.
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
You score a Ray of Hope Garment Grid! Back on the Celsius, return to Macalania
Woods and go to O'aka's travel agency now. O'aka will ask how dare ye drag yer
sorry butt back here! Ye cast away the family business and run off for the
gills! Gone a whole year, ye were! And ye call yerself O'aka XXIV. They will
argue for a while about the store and their relationship and stuff. They will
finally kiss and make up at the end of it, about bloody time!
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
Now, return to the Celsius and that's it for here!
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Bikanel Desert (1.2% -> 86.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Find the remaining Cactuars.
2. Complete the annoying dungeon and beat the Jumbo Cactuar.
3. Defeat Angra Mainyu.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
NOTE: When trying to get Episode Complete for Djose Temple, you will need to
visit Bikanel, which is why Bikanel has been listed first. For
percentage purposes (to keep this guide accurate), it is assumed that
you get Episode Complete in Bikanel before attempting Djose. The things
you need to do in Bikanel, to get Episode Complete for Djose, are listed
in the Djose section (so scroll down a bit ;)
The group will walk forward as Nhadala will be glad we're here. Fiends are
attacking the Cactuar Nation! Yuna will offer to take care of it, of course.
Paine and Rikku make some great comments.. Paine was wrong, she doesn't jump
into trouble. Rikku replies, she jumps in head first.
A COOL BATTLE THEME PLAYS! As some enemies come flocking through the desert.
They want to know what is happening, even though Nhadala already said so. The
girls figure out that these are different than normal fiends, so they ask
Marlena for help. Benzo translates that she means an ancient and terrifying
fiend that long slept beneath the earth has awoken. That fiend is here.
We must lose no time in raising the Great Haboob. Only the Ten Gatekeepers are
capable of raising this magic barrier. You must gather them here before the
last of my power wanes. A bunch of fiends come at the party again, but Marlena
shoots a laser at them, sending them backwards. The party will be shocked at
this, of course. She's struggling just to buy us time, so time to find the
rest of the gatekeepers.
------------------------------------------------------------------------------
Mission Time - The Cactuar Connection
------------------------------------------------------------------------------
The Ten Gatekeepers have ventured into the world proper to train.
Round them up and bring them home to the Cactuar Nation! Think you
can unravel the Cactuar Mothers' clues and sniff them out?
Objective:
Find the Ten Gatekeepers.
------------------------------------------------------------------------------

Here are the locations of Cactuars 7 through 10.


------------------------------------------------------------------------------
Seventh Cactuar Mother: Chiapa's Mother
Location: West of Marlena
------------------------------------------------------------------------------
Hint: "I am Chiapa's mother. I heard from him just the other day. He says he's
going to meet up with some friends. The meeting place? It's some secret place
high, high up - somewhere he can take in the town and the woods."
Location: The Treetop in Kilika Woods, southeast corner.
Upon Return: "My little Chiapa, have you grown? Now aren't you glad you
listened to your mother and took the trip?"
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Eighth Cactuar Mother: Erio's Mother
Location: Northwest of Chiapa's mother
------------------------------------------------------------------------------
Hint: "I've gotten word from Erio. His message read: Two brothers, my friends,
to a spring went we. I got to see snow.. what rhymes with we? He may
never listen to his parents, but I can't help but love my sweet Erio."
Location: Path in the south entrance of the Scar of Fayth in Mt. Gagazet.
Upon Return: "Thank you, Gullwings, for finding my Erio. Of course, he'll
probably just run off somewhere again...."
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Ninth Cactuar Mother: Bartschella's Mother
Location: South of Cactuar Gate Entrance
------------------------------------------------------------------------------
Hint: "I am Bartschella's mother. My daughter simply adores money. She left
the desert in search of a 'man of means' - whatever that is. It turns out our
'man of means' isn't quite what you'd expect, hoho! Managed to save up quite a
bundle. Turns out it's a former summoner! Don't get caught green handed,
Bartschella!"
Location: Dona's house in Kilika
Upon Return: "Welcome back, Bartschella. I guess 'men of means' aren't always
men, are they, dear?
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Tenth Cactuar Mother: Frailea's Mother
Location: Southwest of Bartschella's mother
------------------------------------------------------------------------------
Hint: "I hate to admit it, but my Frailea can be a bit of a handful. He's
really a nice boy who just wants to be around friends. But he always seems to
be falling in with the wrong crowd. I'm worried he may not even be traveling
at all."
Location: Talk to marlena then enter Cactuar Hollow.
Upon Return: N/A
------------------------------------------------------------------------------
After getting the clue for 10th, it's time for another mission.

------------------------------------------------------------------------------
Mission Time - The Last Cactuar
------------------------------------------------------------------------------
Who'd have thought the last cactuar would be so close? Use the help
of the nine gatekeepers you've already tracked down to bring that
rascal home!
Objective:
Find the tenth gatekeeper.
------------------------------------------------------------------------------
Benzo will say that the only way to get the 10th cactuar is by going inside
Cactuar Hollow. Oh boy, here we go again. Paine wants to teach them some
social skills.
YAY, COOL BATTLE THEME PLAYS! Save your game. Follow the path along, after a
few battles you'll encounter your first boss fight in a while. It's easy to
kill, though, as it's just an oversized version of an enemy you've already
fought. Now you'll have to keep on fighting oversized enemies for the
remainder of the dungeon.
At the first intersection, go up and jump over some platforms to get an Ether
from the treasure chest. Now, go back down and head right this time. Here, the
sand will fill up very slowly. You can either spend time getting the treasure
chests (it's not hard to do and they're decent rewards) or run quickly to the
end. Timing is key, but you only have to start over if the sand fills up, so
get the chests and then move onto next area. At the end, you need to jump up
the platform to the right, then to the left, then up.
In the next area, just keep following the path (jamming to that cool beat
along the way!) Soon enough, you'll finally see the last Cactuar. You don't
really NEED to win, but it's good if you do.. you get a garment grid that
doubles AP and Experience. Once you're done either winning or losing, he will
now cooperate regardless.
Yuna will kneel down (she's used to being on her knees) to look at Frailea. No
more running away from home! All of a sudden, a bunch of cactuars come running
and jumping all over the place. They turn into this super huge cactuar! Boss
time.

- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Jumbo Cactuar
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 42 (50) HP: 22,222 (33,333) AP: 10 (15)
MP: 1,111 (1,111) EXP: 0 (0) GIL: 0 (0)
DROP: Stamina Tonic x1
STEAL: Stamina Tonic x2
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
I had a Dark Knight, Gunner, and Alchemist for this battle. You should know
the deal by now. The Dark Knight's Darkness ability will really come in handy
to kill off the two little Cactuars, who are the most dangerous part of this
battle. Once they are defeated, just fire away against the Jumbo Cactuar, who
basically just stands there the whole time anyways. It doesn't have any
evasion skills like the little Cactuars.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -

------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Now, return back outside. Here, Yuna will run back out and the Cactuars will
all light up a big circle. Very odd but sad scene here. Marlena used all her
powers to stop the boss.
------------------------------------------------------------------------------
Mission Time - Showdown in the Sands
------------------------------------------------------------------------------
The fiend that was ousted from the Cactuar Nation is raiding the Al
Bhed camp! Wipe it out once and for all.. Gullwings style.
Objective:
The demon of the desert must fall!
------------------------------------------------------------------------------
When it's done, return to the Celsius and prepare for battle with a tough,
but not that challenging, boss. Yuna: I had her equipped with Dark Knight and
Darkness. Same with Rikku. Paine had Alchemist w/Stash Mega Potion (and the
highroad winds garment grid for boosted speed). Equip everyone with as much
status-defense equipment as possible, especially Confusion Proof. If you have
these and are around Level 40 or higher, you should have really little problem
with this boss hopefully. Go back to Bikanel and fight the boss.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Angra Mainyu
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 47 (47) HP: 333,444 (333,444) AP: 30 (30)
MP: 9,999 (9,999) EXP: 5,000 (5,000) GIL: 5,000 (5,000)
DROP: Ribbon x1
STEAL: Megalixir x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
I don't really think this is such a challenging boss, and Becky sure didn't
either. The Dark Knight/Dark Knight/Alchemist combination just made the game
way too easy sadly. Of course, I recommend using Darkness, Darkness, and
healing over and over. Equipping stuff that protects against the status
effects that Angra Mainyu likes to use is important, as well.
Cast Reflect right away, to protect a little against Flare and Perdition's
Flame, its two most dangerous attacks. To do this easily, mix a Potion and
Lunar Curtain with your Alchemist. This will give your entire party Shell,
Protect, and Reflect. Now you won't have to worry about Flare as much.
Angra Mainyu has two supporters with it: Tawrich and Zarich. Make sure to keep
these dead so Angra does not fire off its most powerful attack, Perdition's
Flame. Darkness should keep these supporters down, while Angra wastes time
resurrecting them, giving you more time to do serious damage.Zarich and
Tawrich aren't that special, they just drain MP and do little attacks that
prove to be more of a nuiscane, and they'll be dead for a majority of the
battle anyways.
The most important thing to remember here is patience. He has a lot of HP so
don't expect to be finished in 30 seconds. 333,444 hit points, combined with
the two supporters you need to keep taking out, takes at least 25-30 minutes
to fully defeat.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
YAYYAYAYAY Finally we beat this boss. Watch the scene (sorry, can't pause and
I was too excited from wasting 65 minutes beating this boss.) Episode will
finally be complete, after the Desert gets a little messed up in the process.
Food is always a good thing, too. I was hungry throughout the 65 MINUTE BOSS
FIGHT I JUST WENT THROUGH.
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
Mercurcial Strike Garment Grid is now ours. Back on the airship, Celsius, it's
time to move on in our quest!

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Djose Temple (0.8% -> 87.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Learn about the Experiment, and accept the challenge.
2. Defeat the Experiment at its initial levels.
3. Raise the Experiment to max levels, by digging for assemblies.
4. Defeat the Experiment at its maximum levels - episode complete!
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Once at Djose, enter the temple and a scene will begin. A bunch of Al Bheds
are standing around, they're all excited because they've managed to construct
a machina superweapon! Not quite Vegnagun superweapon, but still damn good, or
so they think. Not even we could beat this thing, apparently. Indeed, it
sounds like a dare. [I double dare you! -PP]
We get a small rundown on the Experiment - its power increases if you've found
assemblies in the desert (which is indeed why you were told not to dig too
much in earlier chapters, don't want to power it up too much), and, once
defeated, it can be repaired using repair manuals to have a rematch. If you
haven't done any digging, it should be at level 1/1/1, which is the way we
like it.
Accept the challenge, and we have a mission to do and a boss to fight.
------------------------------------------------------------------------------
Mission Time - Masterpiece Theatre
------------------------------------------------------------------------------
Prove your strength by smashing the Machine Faction's
masterpiece: Spira's most powerful machina weapon?
Objective:
Defeat the Experiment.
------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Experiment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 50 (50) HP: 18,234 (18,234) AP: 40 (40)
MP: 0 (0) EXP: 0 (0) GIL: 0 (0)
DROP: Phoenix Tail
STEAL: Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Okay, after the Angra Mainyu beast I just took on in Bikanel, this thing is a
joke. And, seeing as I still have my Angra Mainyu set-up (I forgot to switch
back to my normal Garment Grids and dresspheres), I'll have to use it.
It's pretty much a default for all major battles, well until you get a certain
accessory later on. Always have a healer, an Alchemist with constant stashing
of Mega-Potions works best to keep your party in top shape. Then select your
best physical roles for the other two characters, and pound away. I've got two
Dark Knights, knocking off 2000 HP each turn with Darkness. As you can see,
the fight won't last long.
In terms of his defense... all I saw before I wiped him out was a physical
attack that hit my alchemist for 700 damage a shot, or my dark knight for 350.
No specials at all, so nothing a Mega-Potion can't fix.
[I yawned my way through this boss battle. It is literally a cake walk
compared to Angra Mainyu. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After the fight, Paine whispers something for Yuna to tell the Al Bhed
technician - I can't translate it perfectly, but it's something like 'you can
take your machina and shove it'. I know the last part, anyways. He likes her
attitiude, and declares that he's gonna build a stronger machina. Whee, bring
it on, punk! Lol, after Yuna is rapt he understood her speaking Al Bhed, Rikku
tells her to watch her language.
Now we're told how to power up the Experiment - by finding special assemblies
in the desert. Then find a repair manual to challenge it again. Take Al Bhed
Primer VIII, and move out. [Oh man, not again! -PP]
Note that we haven't got Mission or Episode Complete yet? Because we haven't
truly defeated the Experiment. To beat it, we need to power it up to its max
then kick its ass, so we need assemblies. Where do we find them? In Bikanel
Desert.
Leave Djose, and head to Bikanel. You can undertake digging missions in any
part of the desert to find the special assembly parts, they will always be the
special yellow mission items. Dig one up, then return to the hover to
complete the mission. Keep heading back out to collect more.
There are three types of assembly, each corresponding to an attribute of the
Experiment - Attack, Defense, and Special. Each type of assembly comes in
three denominations - Z, worth 5 points; S, worth 3 points; and A, worth only
one point. To raise the levels of the Experiment to 5, their maximum, you
need 38 points worth of the corresponding assemblies. We need to make sure
they're all level 5, so you need 38 points of each of the three types of
assemblies. What type of assembly you dig up seems to be totally luck, so just
keep digging until you get the points you need (40 digs and climbing here...)
When you've got them all, return to Djose Temple. [The one you get is pure
randomness. The game randomly selects one. -PP]
You'll need a repair manual to fight the Experiment again; there are a few on
offer at Djose. On your way back to the machina, you'll pass a guy standing
alone in a room full of pedestals, he wants a password. I seem to recall, a
woman in chapter 4, muttering about the password, what was the name of that
talking cactus again... couldn't be Marnela, by any chance? Input it, and
he'll offer you one, called The Spirit of Recycling.
Also in Djose, you can obtain a manual from the monkeys outside the temple,
tin the alcove to the right. Wait until all three jump at the same time, then
press X to obtain "Repairing for Dummies".
In the Chamber of the Fayth, hand over the manual. Check the levels of the
Experiment. If they're not all 5's, go back and do more digging. (I'm getting
really really sick of digging.) If they're all 5's, a short cut-scene will
take over, in which the Experiment has gone out of control! The Al Bhed got
cocky, and souped it up too much, now look! Yuna's right though, there's only
one thing to do. Take it on! [Not again! -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Experiment
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 50 (50) HP: 18,234 (18,234) AP: 40 (40)
MP: 0 (0) EXP: 0 (0) GIL: 0 (0)
DROP: Elixir x1
STEAL: Turbo Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ding ding, round 2, fight!
Good news is, its HP is exactly the same as before. Bad news is, now its a
badass since we hiked up its stats. We've increased its Attack, Defense, and
worstly, its Specials. Now it's got all sorts of icky attacks like Rocket
Launcher (similar to Angra Mainyu's Perdition Flame, but slightly less
ghastly), Lifeslicer (KO one character), Annihilator (~1500 damage to each
girl) and more. While it's health isn't high, its a nasty bugger.
(Note: This battle is the only time to learn the Annihilator Blue Bullet
skill. If you plan on mastering any Gun Mages, you must get them out and get
them hit with Annihilator in this battle.)
Use a Light Curtain if you have one, to Protect your whole party (helps
greatly with Rocket Launcher). Of course, after Lifeslicer, you'll have to
reapply it. Once that's out of the way, keep the same set-up you should for
most normal boss battles - a dedicated healer, preferably an alchemist with
Mega-Potion learned, or a white mage with Curaga; then two fast attackers. I
chose two berserkers, both with Counter-Attack and Mad Rush learned, to deal
out damage quickly (quicker than even a dark knight, in this case). Mad Rush,
Mad Rush, Mega-Potion/Curaga, every turn. The only time you need to deviate is
to use a Light Curtain or a Phoenix Down, and if your alchemist has Items 2,
it won't differentiate from the routine much at all.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After the battle, the Al Bhed are absolutely gobsmacked that you wiped out
their machine. Take the Elixir, and Magical Dances Volume II.
So who taught Paine to speak Al Bhed, anyways? Paine is vague, but Rikku knows
it was Gippal. Oh, he got her interested.... and Rikku is furious, she knew
Gippal was a player! ("...") It wasn't like that though... Paine just thought
that learning a new language might broaden her horizons... it didn't work
though, because words weren't enough. But she did realise something - to
expand her horizons, she had to open herself up, get involved with the outside
world, let it shape and affect her. Of course, dumb blonde Rikku doesn't get
it. She's trying to say that running around with the Gullwings helped her a
lot, like now she feels she can talk about things. True, they did annoy her at
first, because they never shut up, she was gonna lay down some serious hurt.
(OMG girlie why didn't you!?!?!?!) As Yuna gets mock upset at the revelation,
the trio escape the temple, giggling. Must everything be so dramatic?
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------

--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
Bevelle (1.8% -> 89.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
1. Watch the scenes.
2. Come back and complete the Via Infinito.
--==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==-
"Praetor Baralai's still missing, but it looks like New Yevon's remaining
members are holding the party together."
Enter this hotspot and walk alllll the way up the long path to the temple.
Enter the next screen and keep going until you are finally in the temple.
Before getting there, you will meet up with Maroda again. Yuna wants to know
why he's in front of the New Yevon headquarters, since he's a member of the
Youth League. He's been asking himself the same question. His brother heard
that Bevelle was a mess, and came all the way from Zanarkand. He can do what
he wants, but how did Maroda get dragged into this?
You're protecting Bevelle together, Yuna says, and Maroda agrees, saying
someone has to watch Isaaru's back. Pacce runs up to ask what everyone is
talking about, and Maroda says we are talking about how brothers have to stick
together. Oh, okay! He then leaves with the rest of the Kinderguardians. Rikku
shrieks because they are multiplying, and Maroda says they are turning into a
regular Kindercorps. (Aw, how cute.)
Yuna says well, at least they're having fun, and Maroda wonders if fun is all
the world really needs. Rikku wants to know if Isaaru's changed too much, and
Maroda says Issaru will never change. He goes around playing superhero and
leaves us with all the headaches. LOL, Rikku and Paine seem to know what he's
talking about. Hilarity ensues as Yuna asks if they mean Brother or Buddy.
Wrong there, Yuna. Try again.
Paine suddenly wants to get going, as does Rikku. (This is another funny
moment.) Yuna still wants to know who. LOL
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
We scored the Scourgebane Garment Grid, sweet!
Now, you may think that since we got episode complete, this is over. Not so
fast, my friend! This is where all the fun begins. There is an optional side
quest called the Via Infinito dungeon in here. It is a massive 100 floor
dungeon that is quite tortrous. The floors randomly generate between several
different designs, and the enemies and bosses are tough as nails. The only
good news is that you can leave and save on any floor. Otherwise, this is pure
hell.
Preparations if you want to complete this dungeon:
- Be on a high level. 50 to start sounds about right.
- Be prepared for lots of battling. Charm Bangle doesn't work.
- Save lots. Be patient. It takes a long time to complete this.
- Have an Alchemist w/Stash Mega Potion, and have 2 Dark Knights as well.
- Use Darkness in almost every battle. It saves a lot of time.
- Have status-protecting garment grids or accessories equipped.
- You get the Iron Duke accessory, which increases all statistics by 100.
Why would you want to complete this dungeon? There are a few nice bonuses.
- It's the only way to get 100% in one playthrough.
- After Floor 39, you get the Cat Nip, which does 9999 damage per hit if you
are in yellow HP. It is an extremely useful accessory.
- After Floor 39, you'll also get a Speed Bracer.
- You'll get some crimson spheres to help with percentages, and it unlocks Den
of Woe in Mushroom Rock Road if you found the rest of them.
- You'll level up lots.
- The final boss will be a joke if you complete this dungeon. Literally.
- It's a good challenge and an excellent time killer.
To enter this dungeon, head back to Bevelle and enter the right hand side of
the first floor of the temple. You will meet up with the Kinderguardians. They
will inform you that they found this place all by themselves, then they will
take the blue warp down. Do the same, and you will see another scene where you
meet up with someone that gives you vague advice about a Trema guy. Rikku will
comment that this looks like the Farplane, heh. Pick up the Crimson Sphere and
let's roll.
FLOORS 1-20: Not the toughest in the world yet. The enemies are rather easy
and the floor designs themselves are pretty basic. I saw about five different
floor designs in the first 20 floors.
- A few basic ones where you just follow the path along. Three of those in
total.
- One where you go up, and a block blocks you to the left. Go right, and kill
the Tonberry. Problem solved.
- When if you go up, there's a big Elder Drake there. Go down, then left, and
then up. Push the switch, and blocks will appear over Elder Drake's head. Now,
you can jump over him.
When you get to Cloister 20, you will meet up with Maester Kinoc, who will
turn into an evil monster. A SquareEnix representive, perhaps?
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Aranea
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 52 (62) HP: 18,280 (33,994) AP: 1 (2)
MP: 178 (178) EXP: 4,000 (7,500) GIL: 800 (2,500)
DROP: Stamina Tonic x1
STEAL: Turbo Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
This boss is pretty damn easy, and will even become a regular enemy once you
get deeper into the dungeon. All you have to really do is keep hitting him,
while using a Mega Potion once in a while. He has a pretty decent attack where
he spits a girl out after eating her (Sounds wrong.) that does about 2,000
damage or so. That's the only thing to really worry about.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
After this, the party decides to go ahead deeper into the Via Infinito. Well,
Yuna says to and Rikku/Paine sort of agree.
FLOORS 21-40: Enemies are starting to get a little tougher but nothing you
really can't handle yet. You're starting to fight larger enemies now, as well.
Around Floor 38 or 39 is when you start to meet tougher enemies, like Humbaba.
Watch out. Make sure to save at Floor 39 because the boss here can be a
problem if you are not ready for him.
A lot of the floor designs are the same as before, too. Some of the new floor
designs to be found here:
- One where an Elder Drake jumps in front of you right away. Wait for it to
jump away, then run quickly to the other side. When you turn the corner, keep
moving straight and ignore the first path right. Take the second path right
instead. Jump up the platform, and keep running until you get to the end.
- One where you start off with a giant circle underneath you, and when you go
up there's a four-way split. Jump down, then up the path to the right and step
on the switch. The screen will flash and the Tonberry will disappear. Now,
step on the switches to the upper and lefter platforms as well. All the
switches will now disappear. Fall down the hole to the next floor now.
- One where you turn the corner and there's a bunch of platforms to jump on.
Jump on a few of them, then head left, and up. You have to keep jumping in
these directions, of course. Finally, head left and smack the Tonberry up.
Now, go right and fall down the hole.
On Cloister 40, someone turns into a Black Elemental.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Black Elemental
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 88 (99) HP: 9,999 (10,988) AP: 1 (2)
MP: 2,380 (2,380) EXP: 770 (1,200) GIL: 380 (1,200)
DROP: Mana Tonic x1
STEAL: Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
He only has 9,999 HP, but he's a really tough hombre. The defense is super
high, and he knows Ultima, which pretty much kills everyone. So, get out a
Songstress (yes this is Steve typing!) and do the Magical Masque dance. Now he
can't cast Ultima. Now you can beat him up without too much worrying. If you
don't have that particular ability, use Tableturner w/Gunner and Charon w/1 or
2 Dark Knights for a quick win.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
You get all sorts of accessories after this, including a bunch of Bracers, and
a Cat Nip. Cat Nip totally rules. Give it to a Gunner with Level 2 or 3
Trigger Happy immediately and keep them in yellow. Enjoy the results.
FLOORS 41-60: The enemies are going to start getting really tough, but you now
have the Cat Nip, so keep a Gunner w/Trigger Happy Level 3 in yellow HP and
use Trigger Happy with the Cat Nip for major damage. This will make these
floors a little more bearable, but still tough. Level up if you must, and have
an Alchemist or White Mage in your party at all times.
Also, you'll start dealing more with Elder Drakes and Mega Tonberries now. You
do NOT want to mess with these enemies, believe me. They will use you as
toilet paper.
Once you get to around 46 or 47, you'll start to face much tougher enemies
like Ultima Weapon. When you fight these, remember they don't have a ton of
HP, but their attacks are strong. A Catnipped Gunner should be able to handle
them thankfully.
You will get a lot of repeating floors, as usual, but here are some of the new
annoyances you must deal with throughout these cloisters.
- A section like the Elder Drake platform jumping, only there's a Mega
Tonberry there now. Go down, and fall below. Run straight up, following the
path and jumping over things, and then kill the Tonberry to get to the lift.
At the lift, you will be transported up. Go down and carefully climb up the
platforms (they're hidden so they are a little hard to see). This part is
tough. You need to jump VERY accurately or else you're screwed. Jump down to
the far right and land on this platform. Now, fall down to the left when you
land on it, to get to the other platform. Move around the Mega Tonberry to get
to the exit.
- If you go down and get a dead end, with a long path in front of you, it's
the maze one. Go up, around the corner, then down, and left at the
intersection. Then, go down and up around the U-shaped corridor. Go left and
then up this time to reach the exit eventually.
- When you fall down on a switch block, and there's a 4 way split around you.
Go right, then follow the path. At this intersection, go north (left sorta),
and then left at the following intersection. Fall down the exit.
- A screen with the Elder Drake jumping in front of you. You can no longer
follow the path you took before exactly. 2nd right leads you into a jump
landing you on top of the Elder Drake (I learned this the hard way. :( You
need to carefully fall off the ledge and walk around him to get to the exit.
Someone else will turn into Concherer.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Concherer
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 96 (99) HP: 342,280 (360,444) AP: 1 (2)
MP: 170 (170) EXP: 6,000 (9,000) GIL: 6,000 (9,000)
DROP: Blessed Gem x1
STEAL: Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Wow, he has a lot of hit points. Fortunately, a Gunner with Trigger Happy and
low HP with Cat Nip = lots of damage right away. Should only take two or three
shots with Trigger Happy to kill him. Watch out for Megatron Press as it does
tons of damage to one person. Regular attacks aren't TOO bad, but keep two
Dark Knights as your other 2 slots due to their high HP, meaning his attacks
won't kill you.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Paine says that he's not here. Who? Trema. Rikku wants to know how that is.
Trema is the founder of New Yevon. He kept all of the spheres from Spira's
past to himself and then vanished without a trace. Who'd have thought he'd
crawl down here. But... that was a year ago. So he's probably already - Dead?
Maybe he was from the start. They say he was able to control the most powerful
of fiends. Which is why I really think we should go home now.
FLOORS 61-80: This is when the dungeon starts to get really tricky. You need
to watch out for Mega Tonberries and stuff for real, they will rape you if you
aren't careful. The enemies are getting tougher and the floor designs are
getting weirder and tougher. Now's not the time to play around. Here is what I
had equipped:
Yuna: Gunner w/Trigger Happy Level 3, Cat Nip, Speed Bracer
Rikku: Dark Knight w/Darkness, Champion Belt, Speed Bracer
Paine: Dark Knight w/Darkness, Speed Bracer, Kaiser Knuckles
You will start to face bosses from early in the game, as well as tougher
enemies like Omega Weapon. Ouch. Having this equipment set up and a plan for
battles is a must if you hope to survive. Make sure to save often, like once
every three or four cloisters. You never know when an enemy will kill you, or
when you will run into an annoying elder drake or mega tonberry.
The Cat Nip will REALLY help. Here's some of the new annoying floor designs
you will undoubtedly discover in these annoying floors:
- Room with tonberries everywhere, and you can pan the camera around using L1
and R1. Go right to step on a switch, then go down the hole it creates.
- A screen with several small floating platforms to the right of where you
start. Just jump across every platform, talk to the Tonberry for an X-Potion,
and follow the path to the exit.
- You start off with a long platform slanting up in front of you. Go up these,
and when you reach the very top, be careful as you come down. Wait for the
Mega Tonberry to be walking away, then go off the platform and around to the
left hand side quickly, away from the path Mega Tonberry walks on. Climb up
the platform, then go across the path, following it around. Here, you will see
3 paths to the left. Take the bottom one and kill the Tonberry, then take the
top one and kill the Tonberry. This opens up the exit in the middle path.
- Start off in a block with four-way split. Go right and carefully walk to the
left of the Mega Tonberry, making sure not to touch him. Then go left twice at
the two intersections, talk to the Tonberry for a Potion, then left again to
exit.
Once you get to Floor 80, go out of here and return to Mushroom Rock Road.
Keep fighting Gucamatzes until they oversoul, then run and return here for a
much easier boss battle.
Someone will turn into Chac on Level 80. Chac is very hard.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Chac
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 98 (99) HP: 437,850 (459,743) AP: 1 (2)
MP: 820 (820) EXP: 2,200 (2,950) GIL: 750 (2,200)
DROP: Shining Gem x1
STEAL: Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Chac is very unique in that he is harder when he's not oversouled than when he
is. The reason for that is that he loses his Heaven's Cataract attack when he
is oversouled. That helps a lot but this guy is still no pushover. A Gunner
w/Trigger Happy Level 3 and Cat Nip is a must. Trying to get low HP before
entering here may not work so you may need to waste a turn and kill/seriously
damage the Gunner and bring them back to life, to get them in yellow.
Fire away with them, and play defense with the other two at all costs, trying
to stay alive until the Gunner finishes the job off. He starts off with Stony
Glare usually, so you'll be screwed off the bat. I just healed that person
right away and kept healing each other, reviving the Gunner as needed, and
eventually I somehow won.
The physical attacks are definitely a problem, so use a dressphere with high
HP and use a Lunar Curtain for added protection. Chac hits HARD.
If he's not oversouled? You're in trouble. He uses Heaven's Cataract attack
which will cause SERIOUS problems. Better hope he's oversouled. ;) If you want
to attempt this, you need to get all sorts of side quest items that I never
bothered to find.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
The apparent lovers will now disappear, and the guy seems a little ticked.
FLOORS 81-100: The big kahunas. These are by far the most dangerous floors of
them all, with super tough enemies (Chac even shows up from time to time!)
Aranea was the first enemy I faced on Floor 81, and he was the boss on Floor
20, just to give you an example. You may want to level up majorly in the first
few floors, until around Level 80-90 just to be safe, if you have the time.
Elder Drakes appear, but you can at least run away if they are a random
battle.
Other enemies you face include Concherer and Black Elemental. Black Elemental
will die in 1 hit, but Concherer will still give you problems. Be VERY careful
until you save, don't want to have to do Chac over again.
Have that Cat Nip ready at all times and save every other floor or so, just to
be on the safe side. The floors are also getting nastier, with trickier traps
than ever before. Here's what I had in terms of level and equipment:
Yuna Level 67: Gunner w/Cat Nip, Speed Bracer
Rikku Level 68: Dark Knight w/Champion Belt, Champion Belt
Paine Level 69: Alchemist w/Stash X-Potion/Mega Phoenix and Speed Bracer,
Kaiser Knuckles
Most of the floors you have seen before, with few exceptions. It's the enemies
that are the real problem here. Once you get to Floor 91 or so, you start to
face packs of 3 Lacertas, and Lacerta/Black Elemental combos and stuff like
that, so it gets tough really quickly at the end. I ran from most battles. ;)
Here are the new traps you will find in the remaining floors:
- When you go down and see a Mega Tonberry standing behind the wall. Go up and
around the corner, then left, and up around the corner again. Rinse and repeat
again to finally reach the exit.
Once you get to cloister 100 (marked as an infinity sign) you will have to
face the two toughest bosses in the entire game. Time to prepare yourself for
the worst!
- Gunner should have really high defense and be in yellow HP. Level 3 Trigger
Happy is a must, as is Cat Nip. Level 99 is recommended, but I beat these guys
on Level 73, so we'll see. Highroad Winds GG is recommended, so you can put an
extra accessory on her, replacing the Speed Bracer.
- Other two should be Dark Knights w/Shining Bracers and Crystal Bangles. You
can replace Shining Bracer with Speed Bracers if you want. They should be
wearing the Higher Power Garment Grid.
- Have at least five Soul Springs. These are important.
- Stamina Tonics are good if you don't have super high HP, and don't forget
about the defense/magic defense ratings. If you're around 175, you'll be fine.
When you are ready, go down to Closter 100 and watch the scene where a guy
turns into a really kick ass weapon-type enemy. The bad ass boss theme plays,
so you know they're not fucking around.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Paragon
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 99 (99) HP: 200,000 (210,000) AP: 1 (2)
MP: 9,999 (9,999) EXP: 9,000 (13,000) GIL: 3,000 (6,000)
DROP: Supreme Gem x1
STEAL: Supreme Gem x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
He likes to use a move called Genesis right off the bat. Genesis is a really
kick ass explosive move that pretty much kills every girl right off the bat if
you are not prepared for it. Use a Lunar Curtain right away, to give you the
Protect status. This is only if you do not have the Shining Bracers equipped,
of course. The move should wipe out one person, but not all three if they have
high enough hit points.
Big Bang is also another nasty attack that he likes to use from time to time.
It does 999,999 damage to everyone. I really don't have a bloody idea how to
stop this and he killed me every time he used this.
If you try to use magic on him, he will counter back with the same spell, or a
demi spell if you use cure magic. For instance, using Flare on him makes him
use Flare back. So, magic is not the best thing in the world to use..
Once that is out of the way, you are in for a major fight. He has 200,000 HP,
so just make sure to devote the Dark Knight to healing and defense while the
Gunner does her thing. I won in about 8 rounds, but you need to be careful and
stay focused throughout the entire battle. The next one is the REALLY shitty
one.
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Now, you meet with the founder of New Yevon.. Trema. The nastiest boss in the
entire game. And you don't even get a chance to save in between. :(
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Trema
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
BASIC: LV: 99 HP: 999,999 AP: 50
MP: 999 EXP: 10,000 GIL: 10,000
DROP: Dark Matter x1
STEAL: Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
No, those statistics are really not a joke or a typo. I told you he is a nasty
jackass, but you just wouldn't listen, now would you? He has 999,999 HP, which
is really the main problem with him. But, that can be taken care of with
patience. Let's worry about defensive measures first. You can use Soul Springs
on him 5 times to completely remove his MP. Do that as soon as possible, to
get him from casting his nasty spells.
This works particuarly well, because he will actually waste turns trying to
cast spells he can't cast, giving you more of a chance. He likes to use
Meteor, Flare, and Ultima, but since he won't have any MP, he won't be able to
do these nasty ass spells, and will give you more of a chance to win this
battle.
I only really attacked with my Gunner. She was doing 130,000 damage every
round. That means it'll take around 7 or 8 rounds of her shooting him with
Trigger Happy while cat nipped. That means lots of defense in between. Since
you have a generated Protect effect on the girls, with high defense and HP
hopefully, his attacks won't kill you. Since his attacks won't kill you, and
he can't do his favorite spells, you have the battle won if you heal and play
smart.
Be patient, though. He is a bit of a prick and has been known to kill people
many a times. He is super fast and can really lay a beatdown on your party. If
you aren't on Level 99 and have trouble with him, maybe you should level up
that high and try again. Good luck!
- - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - -
Yay, we finally beat this damned dungeon! Go us!
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Mushroom Rock Road (3.0% -> 92.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Learn about the Youth League battle tournament.
2. Agree to enter, starting the "Youth League Tournament" mission.
3. Complete the tournament by defeating Lucil.
4. Hear her speech - episode complete!
5. Enter the Den of Woe.
6. Make your way to the end of the path, defeating all five opponents. Make
sure not to skip the long scenes.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Upon entering the Road, start making your way towards Youth League
headquarters, ostensibly for the tournament mentioned on the mission select
screen. [Ooh, my baby making the word choicage today. -PP] Elma will stop you,
and be so excited to see you, she loved your concert, it was spectacular!
Seems like your concert was the motivation needed to make people push for a
truce between New Yevon and the Youth League.
But there are some who don't know what to do with themselves now, now that
they've lost the chance to fight. (Apparently, they're SO ready to blow up.)
So they've decided to let everyone blow off some steam with a battle
tournament! Rikku wants to compete, and Elma thinks that would be SO COOL!
(Dude, LAY OFF THE SUGAR! Normally I save that comment for Yuna and Rikku,
but, geez!) [The ladies of X-2 really have some sort of sugar problem. Are
they diabetic? -PP] You have to talk to Yaibal, as he's handling registration.
So talk to him, standing behind the two Hypello who have just joined the Youth
League, and agree to enter. [Yay, another mission.. -PP]
------------------------------------------------------------------------------
Mission Time - Youth League Tournament!
------------------------------------------------------------------------------
Defeat the Youth League's finest in a no-holds-barred fight
to the finish! Do you have what it takes? Commander Lucil
will be the judge of that.
Objective:
Win 7 battles in a row.
------------------------------------------------------------------------------
If you're completing the hotspots in the order listed, this should be a nice
walk in the park. Even if you're cheating like me and only completed half of
the Via Infinito first (hey, I'm not writing for that section...) it should be
fairly easy. [Cheaterererer! -PP]
In case you hadn't worked it out, this mission simply consists of battle after
battle. Seven, in all, surprisingly enough. And first up is Yaibal, paired
with two warriors. Three on one wouldn't be very fair now, would it?
Unfortunately, Yaibal's such a pansy he and his cronies only hit you for
50-100 damage per hit. And they have no special moves that I saw. Moving right
along the road... [They do very little of anything actually. Their statistics
are pathetic. I killed the two warriors in 1 hit each. -PP]
Next is a set of three members, two mages and a veteran. League Mage? That's a
new one for me. The mages have second-level elemental spells, but it doesn't
matter much when they all go down after one hit of Darkness, now. For the
record, the spells will hit you for about 100 damage. The veteran will hack
for 200-250. While you, meanwhile, can spam Darkness for about 6000 total
damage points. [You make combat look effortless! -PP]
Thirdly are two warriors and another veteran. This is really just a time to
practice your skills, because you should be so far overlevelled (or these guys
are just so weak). I have a samurai practicing Spare Change with 1 gil per
turn (you do the math on the damage there), an Alchemist using Mega-Potions
(not that they're needed) and a dark knight using Break, of all things. The
battle will take all of three turns. [These things are going to make me fall
asleep. -PP]
Oh, now we're onto the BIG stuff. Opponents named "Master" and "Slasher".
Scared now. Honestly. The master is just a glorified mage, but she attacks
your entire party unlike the last mages we saw. The slashers can actually do
some damage seeing as they like to attack simultaneously. Not too much,
though. [Is this really the best they got? -PP]
Keep following Lucil down the road. Four veterans, now. Unless you're really
screwing up terribly, or have skipped most of the game entirely, these battles
should really be no problem. After all, if you have a higher HP than your
opponent, you can't exactly lose. [What if they were invincible? -PP]
Yay, back to the named people that I'm actually gonna enjoy beating the shit
out of. Like that obnoxious Elma. She's similar to Leblanc in the fact that
she has skills like Not-So-Mighty Guard, which cracks me up every time I see
it on screen. You can Dispel it if it will hassle you, or just leave it. She
also screams like a stuck pig (or maybe Tim the Toolman Taylor) when she's
using spells like Osmose or Sleep. And what, Elma is immune to Break? Phooey,
beat her the old fashioned way. [WOWOWOWOW No wonder they always need our
help. She also uses Hush Grenade which puts people to sleep. -PP]
This is the best the Youth League has got? Geez, no wonder they suck. Lucil is
telling everyone that they fought well, and to learn from their defeats.
(Well, everyone's learning except us, eh?) Who's next? More like, who's left?
Lucil seems to be the only one left. Step forth, Commander Lucil, and fight!
Be gentle? Okay, we'll kill you in four hits instead of three. Lucil is the
hardest of the bunch, not that that's saying much. She uses elemental items,
and does actually do some decent damage. Harbinger will also hit you with
Doom. I liked having three samurais using Momentum here. It was fun. Dispose
of her any way you wish. [I just attacked! -PP]
After the battle, everyone is amazed with your mad battle skillz.
------------------------------------------------------------------------------
Mission Complete!
------------------------------------------------------------------------------
Take your rewards for all seven battles. Whee! Now Lucil wants to talk, about
something that's been on her mind, concerning the Youth League and Spira's
future.
As the familiar music starts up, she talks about the Calm echoing in the
hearts of the youth, when it arrived two years previously. They had lost their
mortal enemy, but also their purpose in life. She too didn't know what
direction to take, where to channel her energy. It was Nooj who gave them
their new purpose of unveiling Spira's true past. The same man who was once
called Deathseeker, who made no attempts to hide his despair. (As an assload
of Crimson Spheres have proven.) They don't know what made him change, but it
is none of their concern, they now have a way to apply their strength, thanks
to him. But look at them - the power they had hoped to use for good has them
all intoxicated, even Nooj. The Youth League is in danger of becoming a
mindless band of thugs... (too late, too late, she cried...) Power that
destroys rather than creates. Without meaning. No better than Sin. (Yeouch.)
Why does the Youth League seek the past? Because the past is the foundation
for the future, and their power exists to cut a new road, create a new age. An
age where children will never have to lift a sword! Hurrah for Lucil! [Very
noble cause, I guess. -PP]
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
Of course, that's not all there is to do in Mushroom Rock Road. Remember a
certain door, hidden in a certain cave? Right, the Den of Woe. The reason this
section comes after Bevelle is because the last two Crimson Spheres needed to
unlock it are hidden there. Once you've got them, you can complete this
section. Return to Muchroom Rock Road, to the Den of Woe.
Inside, examine the door and all ten blue lines should light up. If not,
you're missing a Crimson Sphere. When they light up, the door will open. This
is the time to face Paine's past... and in we go.
It alternates between very-dark and reasonably-visible in here, so moving can
be a slow process. A Charm Bangle will also help matters, to avoid random
battles (unless you need to do a bit more levelling for what's coming.) You
may get confused with the maze-like nature of the place, but there simply
isn't much to see. At the intersections, go straight across, following the red
arrow.
When you reach the red arrow, something will approach. Another Crimson
Sphere... or just some of Paine's memories... pyreflies? Are they unsent? No,
it's like the Farplane... people's memories kept eternal. [These memories are
boring. -PP]
Shuyin appears, shocking everyone. He wanted to rest, but the pyreflies keep
making him relive the memories over and over. He descends to the ground,
trapping Rikku in his grasp, possessing her, just like he possessed Nooj. All
three fall to the ground, as he grabs them one by one...
Shuyin, playing music on Vegnagun. Lenne appearing, calling him to stop....
oh, this is all too familiar. The soldiers approaching, the two being shot...
Yuna isn't Lenne! This isn't her story! Everything fades, and what are the
trio of girls left shooting at? Nothing... except the possessed Rikku,
screaming...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rikku
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 53 (53) HP: 7,800 (7,800) AP: 3 (3)
MP: 92 (92) EXP: 800 (800) GIL: 200 (200)
DROP: Black Lore x1
STEAL: Bushido Lore x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
At least we get the cool music to fight with. But Yuna is all on her own,
facing off with the devil Rikku. If your Yuna is currently wearing Lady Luck
like mine is, this could be an interesting fight. [Mine was too. Gambling
workswell and can be a fun thing to use! But I had to change dresspheres to a
Dark Knight after a few rounds. -PP]
Seeing as Yuna is alone, best to beef up her defences and HP. Rikku uses
regular attacks, and elemental items like Arctic Winds and Dragon Scales. A
Dark Knight dressphere works perfectly for this, it may be slow but it deals
out damage and will give you enough HP to just take hits while you beat her
down, without worrying about recovery.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
As Yuna calls for Rikku to snap out of it, someone else has clearly snapped
INTO it. Paine.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Paine
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 58 (58) HP: 9,200 (9,200) AP: 3 (3)
MP: 55 (55) EXP: 800 (800) GIL: 200 (200)
DROP: Champion Belt x1
STEAL: Sword Lore x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Second verse, same as the first, a little bit louder and a little bit worse.
Well, a little bit harder anyways. Yuna will be back at full health, but still
fighting alone against a warrior Paine. Paine has more defense and strength
than Rikku, but is slower. Dark Knight Yuna was hitting for about 1000 with a
normal attack here, for me.
(Why is it, that although these enemy girls are the same level as my girls
were, their HP is SO much higher? All other stats are significantly lower, but
HP is higher... grrr....) [It's the dream versions of them. ;) -PP]
Darkness might be preferable to use, as it will deal out slightly more damage
than a regular attack, plus it actually has a shorter wait-bar than the
attack's recovery bar. Paine just uses normal attacks, so isn't that hard to
defeat anyways. Just make sure to keep your health out of yellow, unless you
like your Cat Nip.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Oh, Shuyin is no ordinary unsent! (AND WHY CAN I NOT PAUSE DURING ALL THESE
SCENES?) Shuyin's feelings are intertwined with the pyreflies, creating the
nightmare... and this is similar to what crushed the Crimson Squad wannabes.
They felt Shuyin's despair, went mad, and died. Killed each other!
More flashbacks. These three lived... Nooj, Baralai and Gippal... so Shuyin
decided to use them! Oh, he'll pay for this!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Baralai
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 52 (52) HP: 12,220 (12,220) AP: 5 (5)
MP: 720 (720) EXP: 1,200 (1,200) GIL: 200 (200)
DROP: Crystal Ball
STEAL: Nature's Tome
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Next on the line-up is... Baralai. In the same possessed form. At least we
have all three of our girls back to fight, this time. Which makes the fights
extraordinarily easy.
I'm sure you've got your favorite set-up of girls by now. If you don't, figure
out what your favorite set-up is. I have Paine as a dark knight, Rikku as an
alchemist, and Yuna as a gun mage. Heaven's Cataract blue bullet seems to work
especially well here. [I used Yuna as Berserker, Rikku as Warrior, and Paine
as Dark Knight. I really just used physical attacks. -PP]
Baralai still has all the same tricks he had in chapter 2, although now
they're not as devastating. Silence, to silence your entire party; Looming
Glacier, to Stop one character and wipe their MP; and Glint, to attack two
characters. Simply pummel him the way you would anything else.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No surprises for guessing who's next.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gippal
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 56 (56) HP: 14,800 (14,800) AP: 5 (5)
MP: 235 (235) EXP: 1,200 (1,200) GIL: 5,000 (5,000)
DROP: Kaiser Knuckles x1
STEAL: White Lore x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
We haven't fought Gippal before, so we don't really know his moves. If you can
make it through these fights, the final boss will be simple, by the way. And
what's with that sad, sad, song...
About his only bad move is one that will knock 1500 HP off each of your party
members. But if you have an alchemist spamming Mega-Potions, you'll recover
that in one turn. You are a high enough level to take a hit like that, are
you? If you've followed the path of this walkthrough, including chapter 5, you
damn well should be, by now. My characters are level 50s and romping it home.
[Level 60 here and this guy barely touched me. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
And lucky lucky last....
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Nooj
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 63 (63) HP: 23,800 (23,800) AP: 10 (10)
MP: 720 (720) EXP: 1,800 (1,800) GIL: 30,000 (30,000)
DROP: Magical Dances, Vol 1
STEAL: Arcane Lore x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
They save the best for last, eh? Actually, they do, because Nooj is a pain in
the ass. Trust me, it's not fun to get this far in the Den Of Woe, only to get
Nooj kicking your ass. [Noojie woojie! -PP]
The trick is to end this fight as quickly as you can. It might sound stupid,
but that's the basic idea. Don't have two characters dealing damage, have
one weakening Nooj's stats to have the other deal more damage per hit. Over
3000 is ideal.
Greedy Aura is a pain in the ass, as it saps MP. Don't worry about replacing
it, unless it's vital for your stat-weakening character. The thing is, if you
don't knock out his last 3000 HP in one swoop, ie. if he gets a turn while his
HP is <3000, he gets this idea in his head to obliterate your entire party. If
you have over 5000 HP yourself, this is fine. If you don't, you die. So it's
generally best not to see this move. I didn't. I'm kinda thankful for that.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rikku doesn't want to be here anymore!!!! (What, she just reached that
conclusion NOW?) So your party leaves the Den. Outside, Paine tells that this
is what happened to them two years ago, the guys encountered Shuyin's memories
and learned of Vegnagun. They wanted to uncover the truth behind it, but then
Nooj shot them. But Nooj wasn't Nooj... and finally she understands why.
Shuyin was using him the whole time!
Yuna wants to go find Nooj, and everyone agrees. He has to be freed from
Shuyin! Well, everyone except Rikku agrees.... remember when the three men met
in the Bevelle Underground? (And they had guns at each others heads? Such a
cool scene...) All the pyreflies came out of Nooj's body in a big cloud, and
went whooshing into Baralai! So it's Baralai they're saving, then. And they'll
be helping, of course!
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
Take all your goodies - a lot of EXP and Gil, some cool accessories, the
Supreme Light garment grid, and Magical Dances vol 1. You'll reboard the
Celsius automatically. [The Magical Dances volume helps in the Via Infinito if
you haven't done it yet. -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Calm Lands (0.4% -> 92.4%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Collect 400 PR points over the span of the entire game.
2. Unite the two Calm Lands companies.
3. Do some chocobo breeding to uncover the Amazing Chocobo's dungeon.
4. Make your way through the dungeon to find the Amazing Chocobo.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
First things first. For the Calm Lands to even appear as a Hotspot, you'll
need to have started the PR mission (for either company, doesn't matter which)
and obtain the full 400 points needed to get to level 5. If you don't, you can
go to the Calm Lands and nothing will happen.
If you don't have the points because you've been neglecting the PR mission,
follow the PR mission section of this guide (written by teh sexy Stevemeister)
for as much of chapter 5 as you can. To make up the remaining points if you
still don't have enough, you'll have to start losing credits to your PR
company by losing at their mini games. Sky Slots is the quickest to lose money
at, and in chapter 5 you'll need to lose 200 credits to gain one publicity
point. I ended up burning through 250000 gil to get to 400 points. [It's way
hard to get PR points by credits in Chapter 5. As the chapter increases, it
takes a lot more credits to earn points. -PP]
As soon as you have 400 points and visit/are in the Calm Lands, a scene will
take over. The final showdown, over which company is more popular, out of Open
Air and Argent Inc! Drumroll... and the winner is.... well, whichever company
you PRed for, of course! The winner will try and force the loser out of the
Calm Lands, but Tobli will intervene. Guests will not come to play with all
this confronting! Allow him to take care of business! [I chose Open Air. I
rock. -PP]
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
After this, the two companies will combine and a new game will open up,
the game depending on which company you PRed for. If you reach level 3 in
PRing for both companies, you will open up both of the possible games. And
you'll be transported back to the Celsius. [I did a guide for this below! -PP]
But there's another face we need to visit in the Calm Lands, that of Clasko.
At first, nothing seems amiss when you visit him, nothing spectacular. But
when you make full use of his chocobo breeding program, that's when things
start to happen.
To get 100%, you need to breed enough to uncover the Amazing Chocobo. Full
details are listed in the Chocobo Ranch section, but I'll sum them up here. To
unlock it, you need to:
1) Send out three chocobos of each level, 1 through 5, and have them return to
the ranch. The same chocobo can be used for multiple levels.
2) Have your four Choco-Runners all as level 5.
[I really hate chocobo breeding and stuff. I even hated it in FF7, and that's
my fave game! -PP]
Once you've fulfilled both of these requirements, leave then re-enter the
ranch for a cut-scene to take place. Clasko's in trouble and doesn't know what
to do, so of course Yuna offers to help. The chocobos have found something,
one of their own kind. Hah, Paine totally makes a mockery out of the entire
situation. There's an amazing chocobo inside, but wimpy little Clasko can't go
find it himself! Exactly!
Jump down into the gap, to find the secret chocobo dungeon. Note chase theme
starting up. And also note, no map here. It's far too crazy for me to be able
to draw a map, but if you have a Charm Bangle (and you definitely should),
equip it and you'll have no problems.
There's a decent map of the dungeon located here:
http://db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo_dungeon.gif
(I didn't make it, don't argue with me for linking to it) [There goes MY idea!
-PP]
If you don't wanna check the picture, simply wander around emptying chests
until you find a long gap, the width of the entire dungeon, with two platforms
in the centre. There are five such paths with platforms across the gap, we
want the middle one (which might have you wandering aimlessly for a few
minutes, but if you've got a Charm Bangle, who cares.) [I care. I have a
crappy Via Infinito to write for! -PP]
Across the middle gap, examine the back wall to find the boss of the dungeon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Anything Eater
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 48 (52) HP: 11,600 (11,600) AP: 15 (25)
MP: 310 (310) EXP: 3,400 (4,800) GIL: 2,000 (2,000)
DROP: Phoenix Tail
STEAL: Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This guy is tough, even wiping out a few of my level 60 characters. He uses a
lot of magical attacks like level 3 elementals, and Flare, so if you can
protect against those, you've got this fight won. (Hint: Songstress, Magical
Masque, makes you immune to all magic.)
While one character dances, it's best to have another healing from his hard
physical attacks. He was knocking 1500 off one character with a swing, here.
So keep either a white mage or an alchemist, curing those who get hit, or
curing everyone all the time just because.
Your third character should be the dedicated attacker. Choose something with a
lot of punch - dark knight, gunner, warrior, samurai, beserker. And p-p-pow
his ass into oblivion. Eventually, he'll kick the bucket just like any other
Eater monster. [This was such a great strategy. The Songstress was a life
saver for sure. I used an Alchemist/Warrior/Songstress, it took a while but I
eventually prevailed without coming close to dying. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After the battle, move through the next fake wall. There's a lot more fake
walls to be knocked down, none of which can be opened from this side. So back
out into the main dungeon, opening all the other fake walls at the end of the
pathways over the gap. There's another four sets to open, which can be a PAIN
IN THE ASS if you don't use that map listed above. Get the map. Use it. </free
plug for unknown author who created kick-ass map> [I'm sure he's a nice guy. -
PP]
When you've unlocked the fifth and final path, examine the back wall opposite
where you found the Anything Eater, and a scene will take place. Clasko will
appear, and the wall will rise to reveal the Amazing Chocobo. Paine comments
that it looks pretty choco-boring, hah. I like this chick. [CHOCOBORING LOLOL
-PP]
And now it's choco-bolting! Clasko calls out to it, and the durn thing
actually turns around and comes back. Ah, see, THIS chocobo is female, I know
I commented before asking if they were all male cuz Clasko kept going 'good
boy'. See, the female one is the amazing one ;)
And now they're choco-bonding. IT WAS FUNNY THE FIRST TIME, darnit. Now it's
just annoying. Awww, and Clasko and the chocobo make a good couple. Is that
the only girl he can get, or something?
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
And you get the Higher Power Garment Grid. [SCORE! -PP] Reboard the Celsius.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Mt Gagazet (1.2% -> 93.6%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Observe the scene between Kimahri and Garik.
2. Talk to Kimahri after Garik leaves.
3. Meet Kimahri and Garik at the top of the mountain.
4. Watch the scenes and the unveiling of the statue.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
At first, Mt Gagazet seems pretty empty. Kimahri isn't even around. But if you
go to leave by the southern exit, towards the Calm Lands, Garik and Kimahri
will appear. Garik doesn't know what path to walk, and while he doesn't have a
path, he'll lose to his hate. Hate for the Guado, STILL? Bah.
Kimahri thinks Garik has to be patient, but he won't hear a word of it. Force
won't solve your problem, doofus. So what good is the power from the mountain,
then? They're not defending Yevon sacred ground anymore. Kimahri's no elder,
apparently. And off he goes, walking up the mountain.
Speak with Kimahri, and he'll be ashamed. He's the elder, and he must lead the
way to Ronso future, but he can't even guide Garik. Ah, but some good news,
the Ronso children, Lian and Ayde, have returned to the mountain! ('Member
them? They went off looking for a way to fix Kimahri's horn...) They enjoyed
seeing Spira, and didn't really want to come home. So they decided, to journey
again and meet many people. Kimahri relents, and agrees, so the two children
run off. [These Ronso with their DRAMA! -PP]
And now Kimahri's heading up the mountain, after Garik. So follow them up. You
can't warp, as they'll meet before the next warp point, so simply run. [Or
walk if you have time! :P -PP]
Garik is really pissed, by this point. He won't listen to Kimahri unless he
speaks of Ronso future, and Kimahri can't give the answers, because he's not
the elder! And he takes a swing at poor Kimahri, who's a lot tougher than he
looks, trust me. And Kimahri's going to retaliate, teaching Garik how to use
force... uh oh...
As the two get into a scuffle, happy music starts which means we must be near
some sort of conclusion. Garik's not even a pup, you see. Because Lian and
Ayde, only children, made a long journey and found their own paths. So Garik
has to find his own path too. He's not alone, and they will think together,
because Kimahri is the elder. One day the Ronso path will become clear,
Kimahri believes. Awwww. [So will my face, hopefully. -PP]
Now, at the very summit, the following scene will vary determining on who the
statue ends up being of. If you talked with all the Ronso in chapters 1 and 2,
addressing their concerns well, the statue will be of Yuna. Otherwise,
Kimahri. My statue is of Kimahri, and here Kimahri talks about looking to the
future being better than dwelling on the past. They'll look together, without
fear. Long live Elder Kimahri! Whee!
------------------------------------------------------------------------------
Episode Complete!
------------------------------------------------------------------------------
And for watching the scenes, you get the Sacred Beast Garment Grid. [SCORE! -
PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (0.6% -> 94.2%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Get the Mascot dressphere!
2. Tell Brother which hole to jump into.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
On board the Celsius, happy music will start if you successfully obtained
Episode Complete for each location. (You can still have one Hotspot, that of
Bevelle, because completing the Via Infinito is NOT required.) [It sure is fun
to try, though. ;) -PP]
A special bonus for the Gullwings, Buddy remarks. And Brother really really
likes the way they look. Shinra wants one too. What are they, exactly?
Ahahaha, special dresspheres! Yuna's back in her moogle outfit, only she seems
happy about it this time. Paine isn't exactly thrilled with her tonberry
outfit, and Rikku seems quite content in her Cait Sith suit. [She would. -PP]
This dressphere, Mascot, is the best in the entire game. Just check out its
abilities! It's unique for each girl - Yuna has white mage abilities such as
Lifeja and Regenja, as well as the power to use Swordplay and Arcana
abilities; Rikku has break abilities like Power Eraser and basic elemental
magics, and the power to use Instinct and White Magic abilities; and Paine has
status abilities such as Poison Knife, and the power to use Bushido and Black
Magic abilities. Suh-weet. If your characters are trained up in their
respective abilities (out of mine, Yuna has Arcana, that's it) then they'll
become real powerhouses now.
All three dresspheres also come with Ribbon ability, for 999 MP. Get learning
;) [There's a LOT of good abilities to learn. Maybe we shoulda done this
before Via Infinito, so you could learn a bunch of abilities in there. Oh
well.. -PP]
After oohing and aahing over Mascot, and if you've done everything you want
for now, talk to Brother and select to jump in one of the holes. It makes no
difference, really, which hole you jump in. If you just want a simple path,
choose Bevelle. Laugh as Brother doesn't know what to call the Gullwings
anymore. SURGING FLAPPING NEIGHBOURING GULLWINGS, ATTACK!
(I choose not to write about the boys' dance routine. Ugh.) [Why not? They're
MAD COOL, YO! -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Farplane (0.8% -> 95.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Watch the scene as the group enters the Farplane.
2. Defeat the series of bosses.
3. Speak with the Leblanc Syndicate before returning to the airship.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Note: Let's have a look, before we start the path to destruction, at your
character's levels. If you're going for 100%, you're probably at level
99 or close to it, unless you saved the Via Infinito for later (as I
have). The strategy guides have varying level recommendations - Brady
says 65, Piggyback says 45, unofficials say different. Me, I don't give
a stuff what level you're at. I'd say 30, which you definitely should
be at by now. If you have just one certain key dressphere, Dark Knight,
you could comfortably beat the game at level 30. The first time I
played this game, I had trouble whooping the final boss's ass at level
37, but that was without Dark Knight (and Alchemist, and Berserker,
etc, etc.) I went back, picked up Dark Knight only, and creamed it.
[Level 30? Wow.. I'm on Level 77.. of course I did beat the Via Infinito.. Of
course, she is right, all you need is a good Dark Knight and an Alchemist
w/Stash Mega Potion and you are in really good shape. I was using Lady Luck
and Samurai at this point just to level them up, and I even did fine. -PP]
Say you've picked the Bevelle path, like I have. The paths are similar, some
have moving platforms that you have to navigate around, others are just curved
roads. Watch the scene as the Gullwings jump into the respective hole, and
note the awesome epic music that starts up.
Make your way along the road, until you reach the large plateau. Jump onto it,
and looky who appears!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shiva
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 41 (41) HP: 14,800 (14,800) AP: 15 (15)
MP: 9,999 (9,999) EXP: 8,000 (8,000) GIL: 2,000 (2,000)
DROP: Crystal Gloves x1
STEAL: Snow Ring x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Well, we fought a few aeons in chapters 2 and 3, why not fight one more here
in the Farplane, eh!
As we all know, Shiva is ice elemental. Some of you might know that some of
her attacks also inflict Delay and Stop, which can be a pain in the
rooty-patooty. However, her HP is not all that high, compared to some fiends
we've seen, so it should be a piece of cake.
If you're at a lower level, you'll need to get out a Black Mage with Firaga
learnt, and have her casting it repeatedly. Any other character with strong
attacks, get them out too. Always have one character in reserve for healing,
say an alchemist (or a white mage I used, first time through). Stashing
Remedies or casting Esuna might prove worthwhile.
[Cat Nipped Gunner really makes this battle truly unfair. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Afterwards, Shiva turns into a save spot. If you found that to be a really
tough battle, it might be an idea to leave and level up for a while, cuz they
just get tougher from here. [If you have a Cat Nipped Gunner you can beat the
game on Level 25! :) -PP} If not, save and continue.
More paths, winding downwards towards the ultimate Farplane. [Get the Elixir
along the way! -PP] At the next large platform, you'll find some more old
friends to fight first, however.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Magus Sisters (Cindy, Sandy, Mindy)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cindy
BASIC: LV: 46 (46) HP: 12,240 (12,240) AP: 8 (8)
MP: 9,999 (9,999) EXP: 3,000 (3,000) GIL: 1,000 (1,000)
DROP: Faerie Earrings x1
STEAL: White Cape x1
Mindy
BASIC: LV: 44 (44) HP: 9,788 (9,788) AP: 8 (8)
MP: 9,999 (9,999) EXP: 3,000 (3,000) GIL: 1,000 (1,000)
DROP: Faerie Earrings x1
STEAL: Chaos Shock x1

Sandy
BASIC: LV: 45 (45) HP: 10,330 (10,330) AP: 8 (8)
MP: 9,999 (9,999) EXP: 3,000 (3,000) GIL: 1,000 (1,000)
DROP: Pixie Dust x1
STEAL: Potpourri x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ah, thrice the trouble of the last battle. How well do you know your FFX
aeons? If you don't remember much about these guys (not many people do... sad,
cuz they were my favorite aeons), I'll tell you that Cindy (the fat one) uses
a lot of support magic (Shell, Protect, etc), Mindy (the bumblebee one) uses
elemental magic (Firaga, etc) and Sandy (the normal one) uses a lot of normal
attacks.
The trick is to keep your same set-up from before, it worked well, didn't it?
And target all of your attacks on one character (or in dark knight's case, the
entire party). Get an alchemist to mix Potion/Star Curtain, for
Reflect/Shell/Protect on the entire party, then simply beat away at one
character. Choose Mindy, as she has the lowest HP. It's important that you
kill one quickly, otherwise they may perform the devastating Delta Attack
(think Yojimbo's Zanmato, reducing party HP to 1.) If this happens, use either
a Mega-Potion or Megalixir immediately, or byebye.
Each of the aeons still has their special attacks from FFX - Passado, Razzia,
and Camisade. Another reason to eliminate Mindy first is that Passado is the
most dangerous, 15 hits on one character. Apart from that, however, they're
not that tough if you're at a decent level. Spam Darkness like it's going out
of style, and use an alchemist/white mage to cure constantly.
[Okay, let's say you suddenly don't want to use a Cat Nipped Gunner. Since you
did the Via Infinito, you can basically stand there and attack these girls and
kill them before they do much to you. If you didn't beat the Via Infinito and
are on a low level, refer to Becky's strategy because it rocks. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No you don't get to save and heal this time, just keep heading on the path
down, down, down. To the next large platform. I bet you know what's coming
right? But do you know WHO?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Anima
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 43 (43) HP: 36,000 (36,000) AP: 15 (15)
MP: 9,999 (9,999) EXP: 6,000 (6,000) GIL: 2,000 (2,000)
DROP: Tetra Band x1
STEAL: Fury Shock x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
More HP than the Magus Sisters combined! Here we go! The biggest baddest aeon
of them all is back. And she's not on our side this time :( (Note - yes, Anima
is female.)
At least Pain (the move, not the misspelt person) no longer kills one
character outright - rather, it does mediocre damage (several hundred) and
inflicts silence, darkness, and a full break (mental, power, armor, and magic
break). Oblivion is no longer the scariest move in the entire game, rather, it
pummels your characters for 15 hits each, doing no more than low double digits
for each hit. Bleh.
If you have mascot, it is pretty hard to lose this as your characters have
such high HP (7000 and climbing, here.) If no mascot, your typical set-up of
dark knight and alchemist will work fine. If no alchemist, use white mage. If
no dark knight, use berserker. If no berserker, get out a warrior and use
Excalibur. If no warrior.... how the hell are you playing this game?
This battle might be long, depending on your strength, but you shouldn't lose
it no matter what level you're on.
[Anima is female? Wow.. didn't know that. You know, one shot from a Cat Nipped
person kills HER then. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Grab the Immortal Soul Garment Grid after the fight. [You SCORE it
automatically! -PP ] And the fayth appears, remember him? The fayth is sad,
because they weren't strong enough to stop him, meaning Shuyin. They were
dragged into the darkness when they tried to warn someone, so they're no
better than fiends...
What is Shuyin, anyways? Just a shadow, the real Shuyin died long ago. A
thousand years later, his hate and misery live on. Oh, Yuna can handle killing
a shadow. But how in bleeping hell do you stop something that doesn't really
exist, that is just a pile of feelings? Ummm... Oh, she's going to banish
shadow with light, with Lenne's feelings of love. Alrighty then!
And now we're in the Farplane Garden. Move over to where the Leblanc Syndicate
are standing, how the hell did they get here? Baha, you took your sweet time,
according to Leblanc. Anyways, they're here because they would never disregard
Nooj's wishes. They found a sphere from him, addressed to Leblanc, telling her
to leave, turn back, wait for him to return. Oh, she looked at Noojie-Woojie's
face on the sphere and was charmed! How could she possibly turn back now?
[Noojie Woojie is the best character ever. -PP]
But the Gullwings persuade her to stay here, wait for him to return. And
they'll pass on the mesage to Nooj about her waiting like a good girl. And
yes, we'll stress 'good girl', okay okay.
Save your game, and you'll be at 95%. Return to the airship for some
additional percentage scenes. [Almost to the end of the game, at last.. -PP]

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Celsius (1.0% -> 96.0%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Speak with Shinra about the Farplane.
2. Spy on Buddy and Brother on the Deck.
3. Watch the scene with Cid in the Cabin.
4. Return to the Farplane, re-board the airship, and speak with Rikku on
the Deck.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Firstly, speak with Shinra. He's been studying the Farplane while you were in
it, and is fascinated with it. Limitless energy, the life force of the
planet.... (Mako? Hehehe, no...) He's thinking of extracting the energy into a
usable form (MAKO! Eek!) Sweet, says Brother, but he's not impressed when he
hears that it would take generations. But still, something worth looking into,
imagine how it would change Spira! [There ain't nothing wrong with some good
Mako! -PP]
Next, to the deck. You may need to visit the cabin first, then to the deck.
[Yep, sure have to. -PP] Buddy and Brother will be off to one side, speaking
in Al Bhed about the future of the group. Shinra is leaving, and who knows
what Paine and Yuna are thinking. Maybe they should do some recruiting? Lol,
Buddy wants some cute girls, but Brother is serious! Pretty girls could be
nice... prettier than Yuna? Not possible, according to Brother. But they need
to do something, otherwise they'll be stuck with Cid - yech!
Cid appears, right on cue. Get back to work, slackers! If they won't take care
of the ship, he'll be happy to do it for them... uh, no. Take an Al Bhed
Primer for your troubles, if you haven't scored them all already. [You can get
them all via digging. -PP]
Now head to the cabin, and Cid will be there. Front and centre, Yuna!
Bahahaha, lecture time. He doesn't understand the sphere hunter business, but
he doesn't want unwed girls running around doing crazy stuff. ("...") He wants
the girls to be more ladylike, but Rikku won't hear of it. It doesn't matter
which choice you take, to agree with Rikku or Cid. Hahaha, if you choose that
it's primitive, Cid will admit that he's an old fart. Oh, and MAJOR respect
points for Cid for calling Brother a 'mohawked moron'. [He's a moron and he
has a mohawk, so I agree! -PP]
While Rikku, Cid and Brother get into a domestic dispute, Yuna contemplates
where her home is. Born in Bevelle, raised in Besaid, now living on an
airship. But each and every place she visited on her journey feels like home
to her...
To get the last scene, you may need to return to the Farplane and reboard the
Celsius (well I did, anyways). Talk to Brother to go back to the Farplane,
then come back on board and speak with Rikku on the deck.
Rikku always feels like she's being left behind, for some reason. Yuna wants
to change, and she is, and so is Paine. But she's not.... Yuna is quick to
remind her that Rikku instigated her change, dragging her from Besaid onto the
airship to be a sphere hunter. So next time will be Rikku's story. (Next time?
FFX-3? *commits suicide*) [Yeah they're setting up for it here.. hope to God
they don't make it, though. -PP] Rikku is excited, what kind of story? Yuna
tells her, but we don't get to hear it. And Rikku just wants a hunky boy in
her story anyways. Geez.... [Hey, I'm available! *gets slapped* -PP]
Once you've seen all the scenes, go back to the Farplane and continue the
story. If you take all five routes from the airship to the Farplane garden,
you'll obtain the Megiddo Garment Grid for your troubles. It should only take
you a few minutes with a Charm Bangle, and don't worry, you don't have to
fight the bosses again ;) [And it's a damn good Garment Grid. -PP]
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Farplane (4.0% -> 100%)
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
1. Enter the swirling vortex.
2. Record all the music notes, playing the keyboards to disable the barriers.
3. Find Gippal, and watch Paine's Sphere.
4. Step on the musical stones in the correct order of the melody.
5. Make your way to Vegnagun and watch the story scenes.
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Back in the Farplane garden, examine the swirling vortex and select to
continue onwards. Baha, look at what we gotta get through now! [Man oh man I
hated this part the first time I played. -PP]
First of all, examine the blue floorpad to the left of the vortex. It'll tell
you some music notes, So, Mi', Re'. (' used to denote the star the game
gives.) The check the keyboard, the hollow near the pad. Select the three
notes you were given, and it'll play them. Voila, the first electric barrier
disappears. Take the path to the left.
The second barrier has another pad in the middle of it. Step on it while the
electric field is down, and it'll tell you the notes, Do', Ti. At the next
intersection, take the path back to the right and again step on the pad when
the field is down. La. Head back the way you came and continue.
Jump across to get the Megalixir from the chest, and follow the path down to
get the note So, avoiding the barrier. Then play the keyboard back near the
chest with the four new notes, Do' Ti La So, to disable a second barrier.
Back on the main path - it branches. Take the right path, then jump down to
the secondary path. There's a blue footpad with more notes at each end of it -
Fa at one end, So Do at the other. Yuna will automatically jump down after
picking up So and Do.
Take the left path, and get Fa Mi. Just past the electric field, jump up on
the right, grab the 3x Turbo Ether, and play the five notes on the scale - Fa
Mi Fa So Do. Third barrier down. Continue up the path.
- Note: You don't have to disable these barriers. But you do need to know the
music notes later on, and if you don't disable them, you'll meet a yucky Azi
Dahaka monster when you pass under them and later on. [These things are easy
enough to kill if you're beefed up like me, but lower levels should avoid. -
PP]
Up ahead, the group will meet Gippal. He got careless, but he's alright, he
could just use.. a nap. Nooj went on ahead, and here is the Leblanc Syndicate,
hey, Leblanc never said WHERE she would wait! Yuna tells her to look after
Gippal, and when Leblanc is mad that Yuna gave her an order, Paine calms her
down.
Gippal has a present for Paine, from Nooj. A sphere from two years ago, left
in the sphere camera. Grab Paine's Sphere, and while she wants to watch it
later, Yuna urges her to watch it now. So we do.
Gippal's got the camera with the Crimson Squad, talking about fun. Paine's
idea of fun is a giant airship, gliding through the air... and all make plans
to be onboard it when she gets it. Nooj gets assigned the role of captain, and
when he says he'll work them all like dogs, everyone cracks up laughing. Odd
scene.
Paine wonders what happened to that version of herself. She's inside,
sleeping, let's wake her up! The captain and navigator are waiting! [WTF.
Weird. -PP]
Now we have the most pain-in-the-posterior puzzle ever. All the music notes
we've collected, we need to play them in order by stepping on the right
stones. Save your game first. I'll try to go through this in logical order:
So, Mi', Re': Jump on the platform just north of the watcher. It'll take you
up, then jump to your right.
Do', Ti: From SMR, jump right and the platform will move up. Jump to the
smaller platform, then up to the bigger one.
La: Go back to the watcher and jump on the platform right of the
save sphere. Jump to the north platform, and it will move
across. Jump to the left to get to La.
So: From the watcher platform, jump to the left, and another
platform will move up. Jump to the right to find the platform
directly west of Do' Ti.
Fa, Mi: Jump back across to the right, and the platform will move up
again. Grab the 2x Mega Phoenix, then jump up to get Fa Mi.
Fa: Jump back to the moving platform and it will return to its
original position. Jump off, then back on, to raise it one
level, then jump left and down to get Fa. The moving platform
will move back, so jump right off Fa to get down.
So, Do: Jump right from Fa then right again, to go back to base level.
Save while you're down there, then head back up on the right
hand side. From there, jump directly across to the bottom of the
two platforms, and it will move up. Jump up to So Do.
After you've done that, jump up to the final platform and stand in the centre.
All of the notes will play in turn, and the final barrier will break. This is
the point of no return, once you go further, there's no turning back, as Rikku
correctly observes. Make a final save before going through, or do anything
else you want before going up the path. [Thank God we finally completed that
annoying ass puzzle! -PP]
There you will find Vegnagun, and it's alive, it's moving! Follow the path up
to the first platform. Jump up, then follow the platforms up the path towards
the machine. At the second large platform, you'll find Nooj.
Both Baralai and Vegnagun belong to Shuyin now, he remarks. They're up there,
Shuyin using Baralai's body to play the giant keyboard. Nooj has a plan, not
exactly a smart one though - shooting Baralai to stop Shuyin possessing him.
Then Shuyin will come for him, and he will die. Yeah bloody right! He's gonna
take Shuyin with him to the grave? Umm...
Best line in a video game EVAR - "I don't like your plan. It sucks!" [Gee
where have I heard that before! She and her nephew only say it 8,000 times a
day. ;) -PP]
His plan is no different than what Yuna and co did two years ago - killing
those who fought by their side. They had no choice then, but they have a
choice now. It's a great scene (but one I can't pause to describe, argh!)
Everyone was happy when Yuna saved them two years ago, so many smiles, she was
smiling too. When she looks back, though, the people who should be there,
aren't there. Hear the trippy voices in the background, hmmm...
The magic words, we have no choice. But the magic never worked, all they're
left with is regret. She doesn't want friends to die, friends to fade away,
battles they have to lose in order to win. She's trying to persuade Nooj not
to go, to believe in her.
Damn straight, Yuna has a plan. [But her plan sucks, I don't like it. -PP]
Light! No, thats plan B. First, she just wants to take the machina apart, can
it be done? Rikku is hesitant, but here comes Gippal, since when was Rikku the
think-before-you-act type? Baha, never. But if Gippal comes... yup, the
Leblanc Syndicate is in tow. Hehehehe.
Together they convince themselves that it can be beaten, because it's just a
big machine, built by people. Too right! But now it starts to move, and Logos
comments that it's pissed now. Witless little widget, isn't it? Hehe.
As the group scrambles to safety, watch Vegnagun's transformation. Again, the
familiar voices, Jecht, Braska, Auron, all calling out to her. Yuna calls for
everyone to attack at once to defeat it, so they need to split up. The Leblanc
Syndicate takes the legs, while the Crimson Squad want the torso. And the
Gullwings get the tail. And off they all go.... how the hell can Nooj fight
when he hobbles away so slowly? Anyways...
Alright, we get control now. Prepare for the fights of your life right now.
[Compared to Trema, these things are a joke. -PP] Equip the best of everything
you've got - just standard battles coming up, so get out your best trio of
dresspheres. I'm using two dark knights and an alchemist. Make your way back
up the platforms, and along the path. There you will find Vegnagun's tail, the
first fight.
[Note: My baby did excellent strategies for them. If you are like me, on Level
80 with a Cat Nipped Gunner, my strategy is going to be kill them easily with
Trigger Happy of course. If you'd like to do them the normal way, read the
following strategies. -PP]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vegnagun (Tail)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 41 (41) HP: 34,200 (34,200) AP: 5 (5)
MP: 9,999 (9,999) EXP: 5,000 (5,000) GIL: 3,000 (3,000)
DROP: Megalixir x1
STEAL: X-Potion x4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Here we go! Ready for the big final showdown? You better be...
As you've got just one target in this battle, you might not need such a strong
dressphere such as dark knight. If you have one that has stronger
single-target hits, get it out. (I used my berserker's Mad Rush to deal out
twice as much damage.) Like before, mix a Potion/Star Curtain to protect
yourself from the tail's powerful hits, then start the attack.
Noil Me Tangere can knock 1500 HP off each of your party members, so you'll
need a constant healer. Either Curaga or Mega-Potion, because you simply can't
afford to let yourself get down to low health. Attack with two, defend with
one, and kick that tail's booty.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
What's next? The Leblanc Syndicate are in trouble! They're leaving, so Yuna
tells you to run up and protect them. Stop and heal yourself if necessary,
after that battle, then head up the path. Climb the curvy platform tower to
reach the stranded Syndicate. Leblanc will leave you there to fight, while she
goes to cheer Noojie on!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vegnagun (Leg)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 38 (38) HP: 18,220 (18,220) AP: 5 (5)
MP: 9,999 (9,999) EXP: 6,000 (6,000) GIL: 3,000 (3,000)
DROP: Mythril Bangle x1
STEAL: Elixir x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
While there are four targets in this battle, you have little hope of
reaching/hitting/damaging the three nodes, so it's best to again concentrate
on a single target - the leg.
The red node uses Dies Irae - small hits from falling objects on your party,
nothing to be really scared of. The yellow node uses elemental magic - again,
not very powerful, a few hundred HP damage each time. The green node uses
curative magic - curing the other nodes and the leg itself. We can ignore
these.
Use all the single target attacks from before, to focus on the leg. You can
mix the Hi-Wall again if you wish, but you really won't need it. Simply spam
Darkness with two characters, and you'll be doing at least 2000 damage
combined, per turn, while the other character spams Curaga or Mega-Potions.
Nine turns absolute maximum, and he's history without being any real threat at
all.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After the fight, Paine and Rikku will spot gunfire, further up the path - Nooj
and Gippal, fighting the torso. Paine is going up, so I guess all three of you
are. Head up, using the platforms and passing Logos and Ormi to get to the
second path.
It's Gippal with the big gun, but Vegnagun has the bigger gun, shooting
straight back. So we're going in one more time, to fight off the torso. Can't
ANYONE defend themselves lately, must we do ALL the work?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vegnagun (Torso) with two Bulwarks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 43 (43) HP: 33,040 (33,040) AP: 10 (10)
MP: 9,999 (9,999) EXP: 7,000 (7,000) GIL: 3,000 (3,000)
DROP: Megalixir x1
STEAL: Turbo Ether x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Well now. This is a damn sight trickier, because these Bulwarks are a menace
and can't be simply ignored, unlike the nodes. Definitely use your first move
to get your alchemist to mix the Hi-Wall (Potion/Star Curtain) for protection.
You can either go multi-target attacks, to wipe out both the legs and the
torso, or focus all your attention on the torso (as Auron's and Jecht's voice
suggest, and will continue to suggest if you target the Bulwarks). Or use both
- one character with strong multi-target attacks, one with single.
You should be able to kill the Bulwarks with one or two hits of Darkness,
which will do significant damage to the torso as well. The torso does attack,
though it is rare and I didn't in fact see it in my game. After a while
though, the torso will waste turns bringing them back with Full-Life, leaving
itself open for you to pound it some more. Easy battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
And we don't even get time to breathe before Shuyin and Baralai gets REALLY
mad. He plays, and the music starts, and we're thrust into battle again.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vegnagun (Head) with two Redoubts
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: LV: 57 (57) HP: 38,240 (38,240) AP: 10 (10)
MP: 9,999 (9,999) EXP: 0 (0) GIL: 0 (0)
DROP: None
STEAL: Megalixir x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The thing is, you really need multi-target attacks with this one, because you
can't actually attack the head until the Redoubts are dead. Check it out, it
won't even be listed as a target.
There's also a catch with this fight - periodically through it, Shuyin will
stop and call to Vegnagun to help him destroy the world. They're short
specific scenes, interrupting battle, you can't miss them. The catch is, you
must win the battle before he speaks seven times - or else Vegnagun goes into
action, causing the 'bad ending' of the game as some people say, destroying
Spira. So you're on a race against the clock, not just against Vegnagun
itself.
The Redoubts together, while alive, will use attacks such as Palidor Mors,
which will deal heavy damage to one character. After they die, the head
will use its next turn to cast Acta Est Fabula, bringing them both back to
life. The good thing about this is, the head reviving the Redoubts doesn't
take the head out as a target, so once you kill them once, forget about them
and go after the head.
The move you need to be worried about most is Shuyin's move, as controller of
the head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Eventually, the head will collapse in a burst of fire. Whee! But Shuyin is
still there... still alive.... so Yuna brings the inner Lenne out to meet him.
She gets out her big final plan - the L-word plan - and for a while, it works.
Shuyin is devasatated, but how can she forgive him when he didn't save her? It
doesn't matter... so Shuyin lets go of Baralai. He approaches Yuna, now he and
Lenne can finally fade together! But wait a second... she's not Lenne! Uh oh,
now you made him mad, Yuna!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shuyin
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BASIC: HP: 23,180
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
And now we gotta fight him off. Great. Just great.
This is an interesting battle, because it draws a lot of similarities between
Shuyin and the man that Yuna thought he was, Tidus. Apart from a normal
attack, Shuyin uses just four moves - Spin Cut, Hit and Run, Force Rain, and
Terror of Zanarkand. A smart eye might be able to pick that the names are
similar to Tidus' Swordplay overdrives in FFX, and the moves are exactly
identical. Therefore, you know exactly what to expect.
Terror of Zanarkand (aka imitation Blitz Ace) is the worst, and unfortunately,
it comes up first. Eight hits on one character, dealing up to 350 damage a
hit, so you'll need to keep someone on standby with curative powers, if your
character's HP is not significantly above that.
Get out your characters' best single-target dresspheres. Me, I have Yuna in
Dark Knight, Rikku in Alchemist, and Paine in Berserker. (Has Steve mentioned
in the dresspheres section how much I <3 Berserker?) [I don't think I did, but
I probably should. You love that damn Songstress too though. -PP] And simply
perform your best attacks. This battle is not hard for even a low levelled
character.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After the battle, Shuyin seems lost, no-one can understand what he's going
through. Except... Lenne! It's the real Lenne, coming out from within Yuna!
The two shadows re-unite, decide to go home, and they try to recreate a
reverse of the famous Cloud/Tifa wheelchair scene. After Lenne thanks Yuna,
the two lovers disappear into the night... leaving a bittersweet but happy
trio behind.
------------------------------------------------------------------------------
Chapter 5 Complete!
Total Percentage: 100.0%
------------------------------------------------------------------------------
Now to watch some kick-ass ending scenes. If you pressed X four times during
the Farplane scene at the end of chapter 3 to hear the whistling, press X
again when Yuna walks through the garden, for the fayth to appear. Select Yes
when he asks you if you want to walk together again for the 'good ending'
scene to appear later on.
Back to normal ending scene first. I'm not going to spoil it, but it is one of
the best ending scenes I have ever seen, and truly moved me to tears. (Though
hearing Yuna scream "Brother, higher, Brother, faster!" was disturbing.) And
Yuna looks the prettiest in these ending scenes than I've ever seen before. [I
don't know, I didn't think it was that great. She sure is hot though. Nice
rack. -PP]
Don't turn off when the credits appear. Enjoy the music, and wait for the
credits to finish rolling. Now for the good ending scene. Will Tidus and Yuna
re-unite? Ahhhh.... watch and see ;) I'd love to recap the entire scene, but
some things should be left unsaid, no?
After The End appears, your stats will appear below. Story Completed, Times
Played, and your characters' levels. Save your New Game Plus data so you can
play again and again and again. Then the perfect ending scene will appear, if
you were good enough to earn it..... enjoy! Have fun playing it again! PRAISE
BE TO SQUARE-ENIX! :-D
[The "perfect ending" is really lame. -PP]

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
| | | |
| 5.0 | OPTIONAL STUFF | 5.0 |
| | | |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
So you need to do just about everything in the game to get 100%, a perfect
game. However, a lot of the mini-games are left untapped and not fully
completed. Here's where the two of us will detail as much as we can about
those enjoyable side quests, for your viewing and playing pleasure.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
5.1 SPHERE BREAK
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
Have you ever heard anyone say "OH NOES THERE'S A MATHS MINI-GAME IN THIS
GAME?!?" I sure have. And this is it! Sphere Break, Rin's latest invention,
that's taken the world by storm!
Your first exposure to Sphere Break may occur in Chapter 1. If you re-visit
Luca after your initial trip, you can meet Rin in the right locker room of the
stadium, and he'll tell you all about Sphere Break. If you visit the little
man in purple in the left locker room, he'll tell you the actual rules of the
game, and give you a few coins to start you off. These given rules are where
most of the next section comes from.
------------------------------------------------------------------------------
| RULES OF THE GAME |
------------------------------------------------------------------------------
The game is deceptively simple, and if you can add two numbers smaller than
ten together in your head, you've got the maths know-how to play the game. The
playing field is set out like so:
O O O O
O 0 0 O
()
O 0 0 O
O O O O
I drew the grid up that big to highlight the circle in the very middle. All of
the O's, 0's and the () on the grid are called coins. And funnily enough,
that's exactly what they are.
The coin in the very centre, the (), is known as the core sphere, and it can
be numbered anywhere from 1 to 9 inclusive. The four around the outside on the
core, the 0's, are known as entry coins. These are what you provide to play
the game, from your own stash of coins. Don't worry, you'll be given some
after the tutorial. They're also numbered from 1 to 9 inclusive. After a game
is over, you'll lose the four coins there. But you can get new coins when you
play, and also find new coins. These two sets of coins are the most important,
and are not removed from the board. The twelve coins around the outside are
known as the border coins. You do not have to provide them to play.
Sphere Break is essentially a number game. To win, you need to combine the
numbers on the coins to create multiples of the number on the core sphere
(known as the core number). Say the core number is four. You can combine any
number of entry and border coins (you must use at least one entry coin) to add
up to any multiple of four. 4, 8, 12, as high as you like using the sixteen
coins.
The score window, above the game board, will tell you several things. The sum
of the numbers on the coins you've selected so far (so you don't even need to
add them yourself), and what the next break multiple (multiple of the core
number) is. The basic idea is to get a sum that equals a break multiple.
The first coin you select must be an entry coin, one of the four bronze coins
around the core (0's). Once a coin is selected, there's no unselecting it, so
select carefully. From there, you can select any number of coins to create a
break multiple. If you can manage it, you will get what is called a 'core
break' and your turn will be over.
Any border coins you use during your turn will disappear, and will not return
for a number of turns, so it is up to you to decide how many you wish to use.
However, border coins will also randomly disappear and reappear after turns,
just to make things tricky and limit the number of coins you have to play
with.
Now you know the concept of creating a core break. If you can create a core
break, you'll use up a turn. A game of Sphere Break consists of a set number
of turns. The turn information will be shown in the top-left corner of the
screen - how many you've had, how many you have left. Also note that you have
a quota specified as well.
To win a game of Sphere Break, you need to meet the quota before you run out
of turns. The quota is like the target score - if you don't get the quota, you
lose. To add to your score, you will gain one point for each border coin you
use in a core break.
There is only one way to win, but numerous ways to lose. If you fail to meet
the quota in your allotted number of turns, you will lose. If you fail to make
a core break during a turn, you will lose. If you run out of time during a
turn, you will also lose.
Yes, each turn in a game has a time limit on it, to further impede you. What
fun is it if you can sit forever and analyze the best course of action to
take? None at all. Most Sphere Break games have a time limit of one minute a
turn - some are less.
This sums up the rules of how to play - make core breaks by adding up numbers
to make a multiple of the core number. Use enough border coins during your
alloted turns to meet your quota, and you will win!
------------------------------------------------------------------------------
| COIN FEATURES |
------------------------------------------------------------------------------
The entry coins, provided by you, have more distinguishing them from each
other than just the number on it. Some have certain traits that may help you
or hinder you in your game. The border coins may also have traits on them.
A list of the important entry coin traits (the only ones you can directly
influence with your choice of coins) is listed as follows:
CoinCountEcho: This is how you can collect large amounts of coins towards
your
quota very quickly. Basically, if you use the same number of
coins in your core break in consecutive turns, your coin
multiplier with double, meaning you get double points towards
your quota.
For example, for your first turn you use four coins on your
core break, two entry and two border (one entry with the
CoinCountEcho trait). You get two points towards quota for the
two border coins. If, on the second turn, you do the exact
same
thing, use four coins, two entry (one with trait), two border,
you'll get the two border coins x2 = 4 points towards quota.
Repeat again, and you'll get two border coins x3 = 6 points
towards quota. My record is 3x7 = 21 coins in one turn. This
chain breaks if you use a different number of coins in a turn.
MultiplierEcho: This works similar to CoinCountEcho. If you use coins that add
up to the same multiplier of the core number on each turn,
your
multiplier will increase. The multiplier is always your core
break number divided by the core number. If the core number is
4 and you make a core break of 12, then the multiplier is 3.
For example, for your first turn you use four coins on your
core break, two entry and two border (one entry with the
MultEcho trait), making up a multiplier of 3. You get two
points towards quota for the two border coins. If, on the
second turn, you do the exact same thing, use two border coins
and make the same multiplier, you'll get the two border coins
x2 = 4 points towards quota. Repeat again, and you'll get two
border coins x3 = 6 points towards quota. This chain breaks if
you make a different multiplier during a turn.
Rare Coin: A border coin with the Rare Coin trait will appear, meaning
you
get access to the rarest coins if you select it. These coins
are not findable anywhere else.
Rare Item: A border coin with the Rare Item trait will appear, meaning
you
get access to rare items if you select it. The items are not
that rare, but you can get two hard-to-find garment grids
using
this method.
------------------------------------------------------------------------------
| ENTRY COINS |
------------------------------------------------------------------------------
What follows is a list of all the entry coins available to you, the player, in
the game. I have also included where to get them, what numbers they use and
what traits they may have. To make the list more concise, it's ordered by
place
you can get them, as there are only very few places to collect coins.
Unfortunately, the game keeps no record of coins collected in your inventory.
The only way to see which you have collected, and how many you have, is to
attempt to start a game of Sphere Break.
Key: cn - coin number (number on the coin)
---------- Bikanel Desert (Central Expanse) ----------
Coins: Azi Dahaka (cn 7, RareItem) Chocobo (cn 6, Coin)
Dinictus (cn 1, CoinCount2) Eater (cn 3, RareCoin)
Evrae (cn 2, Quota3) Gel (cn 3)
Haizhe (cn 5, Coin) Hermit (cn 3, Quota2)
Omega Weapon (cn 7, Quota3) Tentacles (cn 3, CoinCountEcho)
Ultima Weapon (cn 9, Quota2)
---------- Bikanel Desert (Eastern/Nothern Expanses) ----------
Coins: Arachnid (cn 1) Bomb (cn 1, CoinCountEcho)
Cactuar (cn 2, Coin) Creeper (cn 3, CoinCount2)
Dragon (cn 9, Gil2) Fungus (cn 3, Coin)
Magic Urn (cn 5, Gil2) Pairika (cn 7, CoinCountEcho)
Piranha (cn 6, MultEcho) Sahagin (cn 2, CoinCountEcho)
Stalwart (cn 4, MultEcho) Tonberry (cn 4, Quota2)
---------- Bikanel Desert (Western/Southern Expanses) ----------
Coins: Adamantoise (cn 3, Item) Behemoth (cn 7, Quota2)
Blade (cn 5, CoinCountEcho) Chimera (cn 2, Item)
Coeurl (cn 5, CoinCount2) Daeva (cn 9, Quota2)
Defender (cn 8, MultEcho) Drake (cn 4, CoinCountEcho)
Elemental (cn 9) Iron Giant (cn 6, MultEcho)
Kukulcan (cn 8) Marlboro (cn 3, MultEcho)
Ochu (cn 7, Gil2) Ogre (cn 4, Coin)
Phantom (cn 7, Coin) Purperea (cn 5)
Ruminant (cn 1, Item) Tomb (cn 1)
Worm (cn 2, Coin) Zu (cn 3, Item)
---------- Luca Locker Rooms ----------
Coins: Coyote (cn 3, Coin) Flan (cn 2, Item)
Helm (cn 1) Zurvan (cn 5)
---------- Rare Coins (found using the Rare Coin trait) ----------
Coins: Angra Mainyu (cn 3, Quota4) Auron (cn 9, Quota4)
Georapella (cn 2, Quota4) Jumbo Cactuar (cn 5, RareItem)
Kimahri (cn 9, CoinCountEcho) Lulu (cn 9, RareCoin)
Paine (cn 9, MultEcho) Precepts Guard (cn 4, Quota3)
Rikku (cn 9, CoinCountEcho) Seymour (cn 9, RareItem)
Wakka (cn 9, RareItem) Yuna (cn 9, CoinCountEcho)
???? (cn 9, Quota5)
---------- Sphere Break Tournament (Luca, Chapter 3) ----------
Coins: Ahriman (cn 6, CoinCountEcho) Bird (cn 5)
Reptile (cn 3) Wasp (cn 2, Item)
------------------------------------------------------------------------------
| WHERE TO PLAY SPHERE BREAK? |
------------------------------------------------------------------------------
The home of Sphere Break is Luca, during the blitzball off season.
In chapters 1 and 2, you can play against the trainer in the left locker room
only.
In chapter 3, you have the option of entering the Sphere Break tournament if
you visit Luca.
No Sphere Break is available in chapter 4.
In chapter 5, you can again play in the locker rooms in Luca. However, you can
play everyone, and the difficulty is ramped up a notch from chapter 3. This is
where the hardcore Sphere Break players (read: not me) hang out. Have fun! ;)

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
5.2 CALM LANDS ATTRACTIONS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-

Here is where you can get all the PR mission points in each chapter. I will
tell you where the people are, and what you have to say to them.
------------------------------------------------------------------------------
CHAPTER 1
------------------------------------------------------------------------------
-------------
Besaid Island
-------------
PR:
Lady outside 1st tent to the right - 2nd option
Guy inside 1st tent to the right - 1st option
Shopkeeper inside 1st tent to the left - 5th option
Lady walking her dog - 4th option
Guy inside 2nd tent to left - 1st option
Boy running outside the temple - 3rd option
Marriage:
Lady outside 1st tent to the right - 3rd option
Shopkeeper inside 1st tent to the left - 3rd option
Lady walking her dog - 4th option
-------------
Kilika Island
-------------
PR:
Guy standing next to boatsman - 5th option
Cross the bridge, talk to guy in blue - 4th option
Take the ferry ride to next area, go on right path via stairs.
Go south and talk to lady under the stairs of a bridge - 2nd option
Guy underneath bridge, wearing blue - 5th option
Walk over the bridge to the left path.
Talk to guy standing outside of a hut near Dona's hut - 5th option
Go all the way southwest and talk to guy in green - 4th option
Marriage:
Lady under the stairs of the bridge (take ferry across) - 3rd option
----
Luca
----
PR:
Lady sitting alone on bench - 3rd option
Lady sitting with a guy on bench (take stairs down) - 5th option
Boy southeast of monument - 4th option
Guy in brown, sitting on bench in western part - 5th option
Go to blitzball stadium, guy with green bandana randomly walks in - 3rd option
Lady sitting on bench above counter - 2nd option
Go to dock area and up one more screen.
Lady that appears from eastern path - 4th option
Guy in white walking around northern area - 1st option
Marriage:
Lady sitting alone on bench - 2nd option
Lady sitting with guy on bench (take stairs down) - 3rd option
Go to blitzball stadium. Lady on bench above counter - 2nd option
Go to docks and one screen up. Lady comes from eastern path - 2nd option
----------------
Mi'ihen Highroad
----------------
PR:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 2nd option
Guy in right hand side before leaving first area - 3rd option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option
Guy on right hand side before hitting 4th screen - 2nd option
Go north to Rin's agency. Talk to guy on cliff. - 1st option
Go in agency. Lady sitting on left - 2nd option
Guy sitting on right - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 4th option
Go to next screen. Talk to boy standing near gate - 5th option
Go down southeast path to next screen. Guy in purple shirt - 2nd option
Follow road down to next screen. Lady in far right - 4th option
Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option
Marriage:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 5th option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option
Go in agency. Lady sitting on left - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 1st option
Southeast of Mushroom Rock Road gate. Lady in far right - 1st option
-----
Djose
-----
PR:
Lady standing next to save sphere - 3rd option
Al Bhed lady outside the shop - 1st option
Guy standing next to elderly man left of Temple - 2nd option
Go down the center path to the next area. Al Bhed lady - 3rd option
Guy in green - 5th option
Guy in yellow - 4th option
Guy in orange - 1st option
Lady in purple - 3rd option
Marriage:
Lady standing next to save sphere - 4th option
Al Bhed lady outside the shop - 5th option
Go down the center path to the next area. Al Bhed lady - 5th option
Lady in purple - 5th option
----------------
Road To Moonflow
----------------
PR:
Al Bhed lady on left side - 3rd option
Marriage:
Al Bhed lady on left side - 1st option
--------
Moonflow
--------
PR:
Kid walking around save sphere - 5th option
Head west and talk to kid in red - 5th option
Ride the shoopuf, talk to woman at bottom of screen - 5th option
Marriage:
Woman on bottom of screen in shoopuf area - 4th option
----------
Guadosalam
----------
PR:
Go to bottom right, entrance. Elderly lady at entrance - 1st option
Go back into Guadosalam. Little girl east of save sphere - 1st option
Inn keeper inside the Inn - 2nd option
Go to upper level. Hypello outside eastern most house - 3rd option
Fat guy inside weapon/accessory shop - 4th option
Weapon/accessory shop owner - 2nd option
Marriage:
Elderly lady at entrance - 5th option
---------
Macalania
---------
PR:
Guado east of save sphere - 1st option
Go east two screens, then north and talk to Guado there - 4th option
Marriage:
None.
------------------------------------------------------------------------------
CHAPTER 2
------------------------------------------------------------------------------
------
Besaid
------
PR:
Lady outside first tent to right when you enter village - 3rd option
Guy in first tent to right when you enter village - 1st option
Lady inside first tent to left when you enter village - 5th option
Blitzball's keepa in second tent to left - 1st option
Lady walking her dog - 4th option
Boy and girl running around Temple - 3rd option
Marriage:
Lady outside first tent to right when you enter village - 3rd option
Lady inside first tent to left when you enter village - 3rd option
Lady walking her dog - 4th option
----
Luca
----
PR:
Lady sitting alone on bench - 3rd option
Lady sitting with a guy on bench (take stairs down) - 5th option
Boy southeast of monument - 4th option
Guy in brown, sitting on bench in western part - 5th option
Go to blitzball stadium, guy with green bandana randomly walks in - 3rd option
Lady sitting on bench above counter - 2nd option
Go to dock area and up one more screen.
Lady that appears from eastern path - 4th option
Guy in white walking around northern area - 1st option
Marriage:
Lady sitting alone on bench - 2nd option
Lady sitting with guy on bench (take stairs down) - 3rd option
Go to blitzball stadium. Lady on bench above counter - 2nd option
Go to docks and one screen up. Lady comes from eastern path - 2nd option
----------------
Mi'ihen Highroad
----------------
It is advisable to start from Mushroom Rock Road and go down to Mi'ihen
Highroad and get the PR mission/marriage mission points from there. In this
case, do the following in reverse order.
PR:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 2nd option
Guy in right hand side before leaving first area - 3rd option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option
Guy on right hand side before hitting 4th screen - 2nd option
Go north to Rin's agency. Talk to guy on cliff. - 1st option
Go in agency. Lady sitting on left - 2nd option
Guy sitting on right - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 4th option
Go to next screen. Talk to boy standing near gate - 5th option
Go down southeast path to next screen. Guy in purple shirt - 2nd option
Follow road down to next screen. Lady in far right - 4th option
Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option
Marriage:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 5th option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option
Go in agency. Lady sitting on left - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 1st option
Southeast of Mushroom Rock Road gate. Lady in far right - 1st option
-----
Djose
-----
PR:
Lady standing next to save sphere - 3rd option
Al Bhed lady outside the shop - 1st option
Guy standing next to elderly man left of Temple - 2nd option
Go down the center path to the next area. Al Bhed lady - 3rd option
Guy in green - 5th option
Guy in yellow - 4th option
Guy in orange - 1st option
Lady in purple - 3rd option
Marriage:
Lady standing next to save sphere - 4th option
Al Bhed lady outside the shop - 5th option
Go down the center path to the next area. Al Bhed lady - 5th option
Lady in purple - 5th option
--------
Moonflow
--------
PR:
Kid walking around save sphere - 5th option
Head west and talk to kid in red - 5th option
Ride the shoopuf, talk to woman at bottom of screen - 5th option
Marriage:
Woman on bottom of screen in shoopuf area - 4th option
---------
Macalania
---------
PR:
Guado east of save sphere - 1st option
Go east two screens, then north and talk to Guado there - 4th option
Marriage:
None.
------------------------------------------------------------------------------
CHAPTER 3
------------------------------------------------------------------------------
------
Besaid
------
PR:
Lady outside first tent to right when you enter village - 2nd option
Guy in first tent to right when you enter village - 1st option
Lady inside first tent to left when you enter village - 5th option
Blitzball's keepa in second tent to left - 1st option
Lady walking her dog - 4th option
Boy and girl running around Temple - 3rd option
Marriage:
Lady outside first tent to right when you enter village - 3rd option
Lady inside first tent to left when you enter village - 3rd option
Lady walking her dog - 4th option
-------------
Kilika Island
-------------
PR:
Lady and guy standing side northeast from save sphere. - 5th option (both)
Cross the bridge, talk to guy in blue - 4th option
Take the ferry ride to next area, go on right path via stairs.
Go south and talk to lady under the stairs of a bridge - 2nd option
Guy underneath bridge, wearing blue - 5th option
Walk over the bridge to the left path.
Guy standing near Dona's hut - 5th option
Guy in green shirt standing under a hut in southwest area - 4th option
Guy in blue shirt standing under a hut in southwest area - 5th option
Marriage:
Lady northeast from save sphere - 1st option
Lady under the stairs of the bridge (take ferry across) - 3rd option
----
Luca
----
PR:
Two ladies east of save sphere. Lady in yellow - 3rd option
Lady in pink - 2nd option
Go down stairs, then go south to next screen.
Guy wearing white cap - 1st option
Little boy running around - 4th option
Red hair lady with back turned to you - 4th option
Guy in yellow who will randomly come in - 5th option
Go west to blitzball stadium. Lady above counter on bench - 2nd option
Guy in yellow who will randomly come in - 3rd option
Marriage:
Two ladies east of save sphere. Lady in yellow - 2nd option
Lady in pink - 3rd option
Go down stairs, then go south to next screen.
Red hair lady with back turned to you - 2nd option
Go west to blitzball stadium. Lady above counter on bench - 2nd option
----------------
Mi'ihen Highroad
----------------
PR:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 2nd option
Guy in right hand side before leaving first area - 3rd option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option
Guy on right hand side before hitting 4th screen - 2nd option
Go north to Rin's agency. Talk to guy on cliff. - 1st option
Go in agency. Lady sitting on left - 2nd option
Guy sitting on right - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 4th option
Go to next screen. Talk to boy standing near gate - 5th option
Go down southeast path to next screen. Guy in purple shirt - 2nd option
Follow road down to next screen. Lady in far right - 4th option
Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option
Marriage:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 5th option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option
Go in agency. Lady sitting on left - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 1st option
Southeast of Mushroom Rock Road gate. Lady in far right - 1st option
----------------
Road To Moonflow
----------------
PR:
Al Bhed lady on left side - 3rd option
Marriage:
Al Bhed lady on left side - 1st option
--------
Moonflow
--------
PR:
Kid walking around save sphere - 5th option
Head west and talk to kid in red - 5th option
Ride the shoopuf, talk to woman at bottom of screen - 5th option
Marriage:
Woman on bottom of screen in shoopuf area - 4th option
----------
Guadosalam
----------
PR:
Go to bottom right, entrance. Elderly lady at entrance - 1st option
Go back into Guadosalam. Little girl east of save sphere - 1st option
Inn keeper inside the Inn - 2nd option
Go to upper level. Hypello outside eastern most house - 3rd option
Fat guy inside weapon/accessory shop - 4th option
Weapon/accessory shop owner - 2nd option
Marriage:
Elderly lady at entrance - 5th option
---------
Macalania
---------
PR:
Guado east of save sphere - 1st option
Go east two screens, then north and talk to Guado there - 4th option
Marriage:
None.

------------------------------------------------------------------------------
CHAPTER 4
------------------------------------------------------------------------------
----------------
Road To Moonflow
----------------
PR:
Al Bhed lady on left side - 3rd option
Marriage:
Al Bhed lady on left side - 1st option
--------
Moonflow
--------
PR:
Kid walking around save sphere - 5th option
Head west and talk to kid in red - 5th option
Ride the shoopuf, talk to woman at bottom of screen - 5th option
Marriage:
Woman on bottom of screen in shoopuf area - 4th option
----------
Guadosalam
----------
PR:
Elderly lady at entrance - 1st option
Marriage:
Elderly lady at entrance - 5th option

------------------------------------------------------------------------------
CHAPTER 5
------------------------------------------------------------------------------
------
Besaid
------
PR:
Lady outside first tent to right when you enter village - 2nd option
Guy in first tent to right when you enter village - 1st option
Lady inside first tent to left when you enter village - 5th option
Lady walking her dog - 4th option
Boy and girl running around Temple - 3rd option
Go to Besaid Beach. Guy besides Blitzball's Keepa - 1st option
Marriage:
Lady outside first tent to right when you enter village - 3rd option
Lady inside first tent to left when you enter village - 3rd option
Lady walking her dog - 4th option
------
Kilika
------
PR:
Cross bridge, talk to lady and guy there. Both - 5th option
Guy in blue with yellow sleeve directly east of save sphere - 4th option
Take ferry. Guys in front of gate. Green shirt guy - 4th option
Blue shirt guy - 5th option
Proceed to the right path via stairs. Lady in blue on bridge - 2nd option
Go over the bridge onto left path. Guy southeast of Dona's hut - 5th option
Marriage:
Cross bridge, talk to lady - 1st option
Take ferry.
Proceed to the right path via stairs. Lady in blue on bridge - 2nd option
----
Luca
----
PR:
Boy with blitzball in his hand near counter - 4th option
Head west to dock. Lady in white. - 2nd option
Head north to next area. Lady comes in from top area. - 4th option
Guy in white walking around northern area. - 1st option
Head east to next area. Two guys chatting. - Guy on left - 3rd option
Go west, then south to next area. Guy in brown on bench - 5th option
Go up stairs to far right. Lady sitting next to guy on bench - 5th option
Lady sitting alone on bench - 4th option
Marriage:
Head west to dock. Lady in white. - 2nd option
Head north to next area. Lady comes in from top area. - 2nd option
Go south and then east. Go south and then up stairs to far right.
Lady sitting next to guy on bench - 5th option
Lady sitting alone on bench - 2nd option
----------------
Mi'ihen Highroad
----------------
PR:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 2nd option
Guy in right hand side before leaving first area - 3rd option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option
Guy on right hand side before hitting 4th screen - 2nd option
Go north to Rin's agency. Talk to guy on cliff. - 1st option
Go in agency. Lady sitting on left - 2nd option
Guy sitting on right - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 4th option
Go to next screen. Talk to boy standing near gate - 5th option
Go down southeast path to next screen. Guy in purple shirt - 2nd option
Follow road down to next screen. Lady in far right - 4th option
Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option
Marriage:
Two ladies standing next to a statue. Lady in blue - 1st option
Lady with her back to you - 5th option
Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option
Go in agency. Lady sitting on left - 4th option
Exit and go north to 5th screen. Lady in yellow on bridge - 1st option
Southeast of Mushroom Rock Road gate. Lady in far right - 1st option
-----
Djose
-----
PR:
Lady outside shop - 3rd option
Al Bhed lady outside the shop - 1st option
Guy sitting on ground outside shop - 2nd option
Go down the center path to the next area.
Guy in green - 5th option
Guy in yellow - 4th option
Guy in orange - 1st option
Lady in purple - 3rd option
Guy in green walking in circle - 5th option
Al Bhed lady near entrance - 3rd option
Marriage:
Lady standing next to save sphere - 4th option
Al Bhed lady outside the shop - 5th option
Go down the center path to the next area.
Lady in purple - 5th option
Al Bhed lady near entrance - 5th option
----------------
Road To Moonflow
----------------
PR:
Al Bhed lady on left side - 3rd option
Marriage:
Al Bhed lady on left side - 1st option
--------
Moonflow
--------
PR:
Kid walking around save sphere - 5th option
Head west and talk to kid in red - 5th option
Ride the shoopuf, talk to woman at bottom of screen - 5th option
Marriage:
Woman on bottom of screen in shoopuf area - 4th option
----------
Guadosalam
----------
PR:
Go to bottom right, entrance. Elderly lady at entrance - 1st option
Inn keeper inside the Inn - 2nd option
Go to upper level. Hypello outside eastern most house - 3rd option
Little girl inside the house - 1st option
Fat guy inside weapon/accessory shop - 4th option
Weapon/accessory shop owner - 2nd option
Marriage:
Elderly lady at entrance - 5th option

------------------------------------------------------------------------------
RAISING PR POINTS AND EARNING CREDITS
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The easiest way to raise PR points is by the methods I mentioned above. If you
ever need more publicity points, you need to earn them by winning mini-game
credits. Also, you can earn prizes by earning credits. Here is a list of
prizes you can earn.
---------------------
OPEN AIR
---------------------
Publicity Level: 1
Potion - 10
Phoenix Down - 30
Budget Grenade - 50
Hi-Potion - 150
Charm Bangle - 500
Publicity Level: 2
Poison Fang - 100
Remedy - 200
Mithril Gloves - 750
Glass Buckle - 2,500
Publicity Level: 3
S-Bomb - 100
Dark Grenade - 300
Titanium Bangle - 500
Power Wrist - 1,500
Black Belt - 5,00
Publicity Level: 4
M-Bomb - 300
L-Bomb - 500
Pretty Orb - 1,000
Shining Gem - 3,500
Mortal Shock - 12,000
Publicity Level: 5
Stamina Tablet - 1,000
Dream Shock - 3,000
Hyper Wrist - 5,000
Supreme Gem - 15,000
Tetra Gloves - 50,000
Sword Tome - 80,000
Disaster GG - 200,000
Bushido Tome - 100,000
---------------------
ARGENT, INC.
---------------------
Publicity Level: 1
Potion - 10
Phoenix Down - 30
Budget Grenade - 50
Hi-Potion - 150
Ether - 500
Publicity Level: 2
Lunar Curtain - 70
Silver Hourglss - 100
Dispel Tonic - 200
Defense Veil - 750
Gold Bracer - 2,500
Publicity Level: 3
Farplane Shadow - 100
Mana Spring - 300
Soul Spring - 500
Tarot Card - 1,500
Hypno Crown - 5,000
Publicity Level: 4
Stamina Spring - 350
Gold Hourglass - 500
Pearl Necklace - 1,000
Tetra Band - 3,500
Soul Thamasma - 12,000
Publicity Level: 5
Turbo Ether - 1,000
Mana Tonic - 3,000
Pixie Dust - 5,000
Chocobo Wing - 15,000
Tetra Bracelet - 50,000
Black Tome - 80,000
Flash of Steel - 200,000
White Tome - 100,000

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MINI GAMES
-----------------------------------------------------------------------------
Here is the section where I list all of the mini games and a quick wrap up of
how to play and get good at all of them.
------------------------- LUPINE DASH -------------------------
Chapters: 1, 2, 3, 5
Location: SW Corner of Calm Lands
Objective: This mini-game is the wolf equivalent of dog racing. From a field
of five lupines, figure out which one is most likely to win and
place your bets! Win credits that you can use to purchase valuable
and sometimes rare gifts.
This mini-game is pretty fun and doesn't take a whole lot of skill to
complete. The objective is to pick a lupine, and bet on it. There are five
lupines, and each one is graded based on certain aspects. These aspects are
speed, stamina, rally, flux, luck, and overall.
Speed is basically how fast the lupine goes. While it is important, stamina is
also a key. Stamina shows how capable the lupine is of running for extended
periods of time. Rally is how capable the lupine is of getting faster and
making a late push at the end. Flux is a statistic that shows how likely the
lupine's statistics are of changing. Luck determines if the statistics will
change for the better. Overall is just the average of the statistics, 50 is
average.
Each lupine has odds based on its statistics. The lesser the odds, the less
you win, but the more chance you have of winning. For instance, if a lupine is
particuarly good at racing, it will have a lower odds, like 2:1. That means if
it wins, you get double what you bet. But a lower rated lupine may be 8:1, and
that means you get 8 times as many credits as you bet! It just depends on how
risky you are, really.
There are two different kind of bets to choose from. Win Bet is a single
winner, and Double Bet is a bet for the lupines that finish 1 and 2. The key
to winning is a little luck and studying the statistics closely and figuring
out which lupine is most likely to win, while giving you the greatest chance
of making big credit wins. Good luck!
------------------------- SKY SLOTS -------------------------
Chapters: 1, 2, 3, 5
Location: North of Travel Agency stand in Calm Lands
Objective: Win credits by playing this living version of a slot machine.
As the fiends fly by, stop them in hopes of getting three in a row!
This one is basically a slot machine. You know how they work. The key is
timing. You have to study the pattern of the slot machine and then time your X
push so it lands on the fiend you want. The reel never changes, so try it on
Level 1, then progressively move higher until you are so good at timing, that
you can land big credit gains on Level 5. Here is what you earn for each
proper landing:
Aculete - 5x
Assassin Bee - 10x
Death Dauber - 25x
Divebeak - 100x
Peregrine - 50x
Vespa - 5x
So, yes, you definitely want to land on the Divebeak, which is the hardest one
to get 3 of a row in by far, as you may expect. When you feel confident enough
that you can get a Divebeak, bet 100 credits in Level 5 and earn 1,000. ;)
------------------------- GULL FORCE -------------------------
Chapters: 5
Location: Southern entrance of Calm Lands
Objective: Try to shoot the REAL gull out of a line of fakes!
This certainly is an interesting mini game here. You need to get a Level 3 or
higher Publicity Level in Open Air to land this mini game. The objective of
the mini game is to shoot the real gulls while not shooting the fake ones. The
way to figure out which one is the real one and which are not is simple
early.. the fake ones don't spin and the real ones do. Later on, the real ones
spin in an opposite direction. Good luck! The key is to stopping before it
gets too challenging, otherwise you lose all your credits.

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5.3 CLASKO's CHOCOBO RANCH
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Everyone knows that Clasko loves chocobos. Period. In FFX, he wanted to be a
chocobo breeder, but never got the chance. Here, in FFX-2, you can let Clasko
fulfill his dream.
There are several steps to letting Clasko open up a chocobo ranch:
1) In Chapter 1, meet Clasko on the Mushroom Rock Road (after completing Foggy
Fiend Frenzy) and let him board your airship.
2) In Chapter 2, after rescuing Calli from the chocobo eater, revisit the
Mi'ihen Highroad and bring Clasko, Calli and the chocobo on board the
airship.
3) In Chapter 2, visit the Calm Lands and Clasko will automatically jump off
the ship to start his chocobo ranch, in the old abandoned Monster Arena.
Visit him and complete the Clean Sweep mission. Then the ranch will open.
------------------------------------------------------------------------------
| CATCHING CHOCOBOS |
------------------------------------------------------------------------------
So apart from making Clasko happy (not in that way, at least I hope), what
does this chocobo ranch do? Well, first of all, you can help Clasko run it by
catching chocobos you see in the wild, in battles. Did you ever notice
chocobos randomly appearing in battle, only to run away when you moved?
In the chocobo ranch, you can get Gysahl Greens (listed under Junk Food
Greens) from Clasko. To capture a chocobo in battle, make sure the FIRST MOVE
you make in battle is to feed the chocobo one of the greens. The chocobo will
be satisfied enough to let you continue the battle, killing everything around
it (if you do it quickly). If you touch the chocobo at all, it will bolt for
the hills.
Once everything else in the battle is dead, give the chocobo another Gysahl
Green. You might have to feed it midway through the battle as well, if it
finishes the first green and starts attacking you. After feeding it at the end
of battle, you will catch the chocobo and it will magically be transported to
Clasko's chocobo ranch.
NOTE: You must catch at least one chocobo before the end of chapter 3. You
will get up to two in optional story scenes in chapter 4 as well.
------------------------------------------------------------------------------
| DISPATCHING CHOCOBOS |
------------------------------------------------------------------------------
The ranch can hold 14 chocobos - 4 as Choco-Runners, 10 as Choco-Reserves.
And what exactly are they used for? Well, they're not ridable like in FFX, in
this game they're used to retrieve items for you. If you talk to Clasko, you
have the option to Dispatch Chocobos. You can choose which of your Choco-
Runners to send off, and where to send them to. And the chocobo will set off
into the unknown to the area of your choice, to look for items.
After your party wins six battles of any type, the chocobos will (hopefully)
return to the ranch, with items in tow. Speak to Clasko, and he'll tell you
the news. Unfortunately, chocobos don't always return. Whether or not they
return depends on several things:
1) The suitability of the chocobo for the region you sent it to. Chocobos come
in three flavours - bold, normal, and timid. Each type is better suited for
some regions of Spira than others - bold chocobos are well-suited for Djose
Highroad and the Calm Lands, normal chocobos for Besaid Island and
Macalania, and timid chocobos for the Moonflow, Kilika Island and Bikanel
Desert. It's generally best to send a chocobo to an area that they're
suited for.
2) A chocobo's Heart, or fatigue level. After each dispatch, a chocobo will
come back with less Heart than before. To restore a chocobo's Heart, you'll
need to speak with Clasko and choose to feed it Pahsana Greens. One Pahsana
Green will restore 10 Heart. Loss of Heart during a dispatch mission also
relates to the suitability of the chocobo for the mission.
3) There is also a random factor involved. Sometimes chocobos just don't come
back and there's nothing you can do about it.
The number of items a chocobo will bring back depends on their level, the
suitability for the region they went to, and also a random factor. Levelling
brings me to my next section.
------------------------------------------------------------------------------
| LEVELLING CHOCOBOS |
------------------------------------------------------------------------------
All chocobos, when you capture them, will be on level 1. However, not all
chocobos need to stay on level 1. There are 5 levels, and the five levels
relate to the skill of the chocobo in sniffing out the rarest items during
their dispatch missions.
Raising chocobos is done using greens. You can obtain greens to raise chocobos
by asking Clasko about Nutritive Greens. At first, he'll offer you a ratio of
greens to give you, then he'll give you the greens. Pahsana Greens are used
for both restoring Heart and raising chocobos to level 2, Mimett Greens are
used for raising them to levels 3 and 4, and Sylkis Greens, the rarest, will
raise your chocobos to level 5.
In summary, required greens looks like the following:
Level 2 - 10x Pahsana Greens required - available in all chapters
Level 3 - 10x Mimett Greens required - available from chapter 3
Level 4 - 30x Mimett Greens required - available from chapter 3
Level 5 - 40x Sylkis Greens required - available from chapter 5
Until chapter 3, it's wise to set the ratio of greens you receive to 100%
Pahsana (as that's all you can get). In chapters 3 and 4, set it to 100%
Mimett. And in chapter 5, set it to 100% Sylkis.
Nutritive Greens regenerate automatically after a set number of battles. In
other words, you can pick up a fresh batch of 10 or so after every five or six
battles, spread out in the percentages you specified (ie. 3x Pahsana, 3x
Mimett and 4x Sylkis, or perhaps 10x Sylkis.) Generally, every time you come
back to see what your chocobos brought back, you can pick up a fresh set of
greens for your inventory. You can carry up to 99 of each type, and Clasko
will store any extras for you to grab at any later date.
So that's greens done. You can level your chocobos by selecting Feed Chocobos.
This will bring up a list of your Choco-Runners and Choco-Reserves, their
levels, and the greens required to take them to the next level. Select the
right chocobo, give them the greens, and presto.
Not all chocobos can be raised to the ultimate, level 5. It seems to be purely
random, what level each chocobo you catch can be raised to, so you simply have
to keep trying to catch them. In chapter 5 only, you can examine the chocobos
in their stalls to see their max level. This is the only way of knowing.
Ideally, what you're trying to do is keep sending out your chocobos,
collecting greens, and levelling as many as you can, up to level 5. This is to
do the following...
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| THE AMAZING CHOCOBO |
------------------------------------------------------------------------------
It's like a Gold Chocobo from Final Fantasy VII, only... not. (FF7 sucked
anyways.) It's simple to explain how to get, but OH SO TEDIOUS to actually do
in the game.
For starters, you'll need a lot of chocobos because the buggers keep running
away. You'll need to be actively sending them out as you raise them, as well.
In particular, you'll need to send out three chocobos from each level, ie
three level 1 chocobos, three level 2 chocobos, etc. It doesn't matter what
type of chocobos you send out or where they go, simply that they go. And come
back.
After the fifteen (at least) chocobo runs comes the hard part - getting four
chocobos to level 5. To get the Amazing Chocobo, your four Choco-Runners need
to be level 5. Simultaneously. Me, I seem to always get stuck with a bunch of
chocobos that can't go any further than level 4, so I have to keep releasing
them and going off to catch some more.
Once you've completed both tasks, Clasko will discover the entrance to the
secret chocobo dungeon, in the Ruin Depths of the ranch. The full walkthrough
for this section is listed in chapter 5, as it's necessary to complete to get
100%. Enjoy!

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5.4 LIGHTNING TOWER CALIBRATION
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Me, this is my favorite mini-game of them all. When Steve and I were dividing
up the side-quests to write for, I beat him over the head and said I'M DOING
THIS ONE. So he had no choice but to listen to me and let me do this one,
really.
Lightning tower calibration is a fun mini-game that spans chapters two and
three, in, you guessed it, the Thunder Plains. From FFX, you might remember
that there were lightning towers scattered across the plains, that absorbed
lightning when you stood near them. In FFX-2, this tradition continues, only
in chapter two, something has happened to the towers, and they need to be
recalibrated to work properly. Enter - the Gullwings!
To start the mini-game, approach the Al Bhed technician near the save point,
in the south plains. Agree to help him recalibrate them, and he'll run off to
the travel agency, leaving you to calibrate them. Towers are marked on your
map as green squares. Approach one, and examine it, and the mini-game will
begin.
Calibration is all based on memory and reflexes, when it comes to pushing
certain buttons on your PS2 controller. There are three broad types of
calibration:
Rikku Calibration: Applies to towers 1, 4, and 7.
Rikku's type is the easiest to calibrate, and it relies on reflexes. A
picture of a particular button/pair of buttons will appear in a random
place on the screen, and you have to press it/them before they disappear.
Paine Calibration: Applies to towers 2, 5, and 8.
Paine has, IMO, the hardest calibration. Three different pictures of
buttons will fall from the top of the screen to the bottom, and half way
down, one button will flash. You have to press the button that flashed,
before the three reach the bottom of the screen.
Yuna Calibration: Applies to towers 3, 6, 9 and 10.
Yuna's calibration relies purely on memory. A sequence of pictures
of buttons will appear in random places over the screen, then when you
are prompted to input, you must copy the sequence by pressing the
corresponding buttons in time.
A calibration test counts the number of hits and misses each girl performs. A
hit would be pressing the correct button or inputting the correct sequence,
and a miss would obviously be if buttons are pushed incorrectly. To pass a
test, and calibrate the tower perfectly, you must get 30 hits in a test, while
keeping less than three misses. Three misses, and the test is over, retry.
What do you get for calibrating the lightning towers? If you calibrate at
least five of the ten perfectly, passing the tests, and at least attempt the
remaining towers, you are eligible to get the Samurai's Honour Garment Grid.
To get it, just talk to the Al Bhed technician again, in the travel agency.
There you can also check your progess, your high scores and number of attempts
for calibrating each tower. He will also give you tips and clues if you get a
bit stuck.
Each tower also gives it's own reward for calibration, later on in chapter 5.
These rewards will be discussed now, when I go in-depth into each tower and
how to calibrate it correctly.
------------------------------------------------------------------------------
| TOWER 1 |
------------------------------------------------------------------------------
Type: Rikku Calibration
Towers 1, 2 and 3 are a basic introduction into the three types of
calibration, and are subsequently the easiest. For Tower #1, one of four
buttons will appear in the centre of the screen - circle, square, triangle,
and X. Your job is to press the button before it disappears. At the beginning
you'll have approximately three seconds to press each button, but it speeds up
considerably on your way to the 30-hit mark.
Prizes in chapter 5 for calibrating (max. hits):
0-5: Ether 6-14: 2x Ether 15-24: Turbo Ether
25-29: 2x Turbo Ether 30: Elixir
------------------------------------------------------------------------------
| TOWER 2 |
------------------------------------------------------------------------------
Type: Paine Calibration
An introduction into Paine's type of calibration. She has, IMO, the hardest
type. Three buttons will fall from the top of the screen, one over each
character's head. When they get to head level, one will flash, and your job is
to press the flashing button before they hit the ground.
Tower #2 uses the circle, square, triangle, and X buttons for the first 10
hits, with about a second and a half reaction time to press the buttons. After
10, it speeds up slightly and contains the D-pad buttons - left, right, up,
down. At hit #26, the speed doubles for the last few, so they might catch you
off guard.
Prizes in chapter 5 for calibrating (max. hits):
0-5: X-Potion 6-14: 2x Mega-Potion 15-24: Elixir
25-29: Elixir 30: Megalixir
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| TOWER 3 |
------------------------------------------------------------------------------
Type: Yuna Calibration
Yuna Calibration is memory work, and easy memory work at that, at least at the
start. During the Memory Phase of the calibration, buttons in the pattern will
appear sequentially anywhere on the screen, and stay there for about a second
before the next one appears. Then, during Input Phase, you must repeat the
pattern that appeared on screen. Do this thirty times for successful
calibration.
At the beginning, the sequence is short, only two buttons, and will consist if
either circle, X, triangle, or square. As the number of hits increases, the
sequence will extend to three and four buttons long.
Prizes in chapter 5 for calibrating (max. hits):
0-5: Mega Phoenix 6-14: Mega Phoenix 15-24: Elixir
25-29: Elixir 30: Megalixir
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| TOWER 4 |
------------------------------------------------------------------------------
Type: Rikku Calibration
The second of Rikku's three towers. This one is considerably more difficult
than the first (the first was hard? What?) but still fairly easy. This time,
the buttons will appear all around the screen, not just in front of Rikku, and
they may be any one of circle, square, X, triangle, and the D-pad (left,
right, up, down). At the start, you'll get about two and a half seconds
between appearances, to press it.
At the end, the buttons will be appaearing fast enough for the next to appear
before Rikku finishes her slashing animation for the previous.
Prizes in chapter 5 for calibrating (max. hits):
0-5: Power Wrist 6-14: Black Belt 15-24: Hyper Wrist
25-29: Power Glove 30: Champion Belt
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| TOWER 5 |
------------------------------------------------------------------------------
Type: Paine Calibration
The second of Paine's three towers. More difficult than the first, which was
already the hardest so far. Again, buttons are falling, but they're falling a
touch faster this time. You'll get about two seconds to look at them while
they fall, and about a second and a half to press the corresponding button
after one flashes.
The first ten hits will have you using square, circle, X, triangle, and the
D-pad (for the last few). After that, the tempo increases and the L1 and R1
buttons are introduced. At about the 16th or 17th hit, the speed will double
and you'll get a touch frantic. This may be the first tower you actually fail
to calibrate the first time, as you get less than a second to examine the
three falling pieces before they flash.
Prizes in chapter 5 for calibrating (max. hits):
0-5: Silver Bracer 6-14: Hypno Crown 15-24: Gold Bracer
25-29: Pixie Dust 30: Regal Crown
------------------------------------------------------------------------------
| TOWER 6 |
------------------------------------------------------------------------------
Type: Yuna Calibration
Relief for another easy one after Paine's tower. Yuna calibration is the
easiest, so this one falls squarely in the 'easy' basket even though it's #6.
This is the second of Yuna's four towers. You'll see why Yuna gets four later.
Again, you'll start with short sequences, two buttons long, and each will stay
on screen for about a second before disappearing. Then, you'll get very ample
time during Input Phase to repeat the sequence. Again, the sequence will get
no longer than four buttons but this time it will include the D-pad. Try to
ignore Rikku running around, as she can distract when you're trying to
determine the directional button to press.
Prizes in chapter 5 for calibrating (max. hits):
0-5: Yellow Ring 6-14: Lightning Gleam 15-24: NulShock Ring
25-29: Ochre Ring 30: Electrocutioner
------------------------------------------------------------------------------
| TOWER 7 |
------------------------------------------------------------------------------
Type: Rikku Calibration
Rikku's last tower. And it's a doozy. This one will make your hands hurt
because you're clenching the controller so hard, and your eyes hurt as they
dart around endlessly looking for the next sequence.
Like Rikku's previous towers, you're pressing buttons before they disappear.
But the twist with this tower is that you must press two buttons sequentially
for each hit. Two buttons will appear side by side for each hit, and you must
press them at the same time. This gets frustrating, especially in the later
stages because they simply go so fast.
At the start, you'll get about a second and a half per hit. That's, to see
both buttons, locate them both on your controller, and press them at the
damn-close-to-exact same time. This is using the D-pad, circle, square, X,
triangle, and L1 and R1. Towards the end, they pop up with less than a second
between them. Ouch. And L1 and R1, and square and circle, look too identical
for me to distinguish and locate that quickly.
My tip: Save all your misses for after the 26th-27th hit if you can, then
attempt every second hit to limp to the thirtieth hit.
Prizes in chapter 5 for calibrating (max. hits):
0-5: Blue Ring 6-14: Watery Gleam 15-24: NulTide Ring
25-29: Cerulean Ring 30: Short Circuit
------------------------------------------------------------------------------
| TOWER 8 |
------------------------------------------------------------------------------
Type: Paine Calibration
The hardest tower of them all. Paine's third tower is a nightmare, but it
won't start off that way. It starts off at the same level as tower #5, with
only the D-pad and circle, square, X and triangle for the first ten hits.
After 10, they introduce L1 and R1. After 16, the speed doubles.
You cruise to hit #20, and think, wtf is this Karpah chick smoking? This ain't
hard at all! Then the speed doubles again. And all of a sudden, you don't even
get time to look at all three of the falling buttons before the flash. Less
than a second, you get. After 25, I swear it's purely luck unless you've got
better hand-eye co-ordination than me.
My tip: Same for tower #7. Save all your misses for after the 26th-27th hits,
then attempt every second hit to give your eyes time to rest.
PS. I calibrated this tower perfectly for the first time while writing up this
walkthrough. Hip hip hooray!
Prizes in chapter 5 for calibrating (max. hits):
0-5: Red Ring 6-14: Fiery Gleam 15-24: NulBlaze Ring
25-29: Crimson Ring 30: Freezerburn
------------------------------------------------------------------------------
| TOWER 9 |
------------------------------------------------------------------------------
Type: Yuna Calibration
Yuna's third tower is still easy. Not quite in the easy basket, but a hell of
a lot easier than towers 7 and 8. Again, the sequence will start off at a
length of two. But the time you get to see them for will be shortened, down to
about a second, and the input phase is also shortened.
After 11 hits, the sequence will increase to three and the time will shorten
again. All of the D-pad, L1, R1, and circle, square, X, and triangle are
included for the whole calibration. After 20, they'll noticeably speed up
again and you may find yourself running out of input time. Persevere and you
should manage it.
My tip - Sit close to the TV as the directions shown on the D-pad can look
deceiving. Any that appears over Paine's body can possibly be mistaken because
of the grey over the black. Down can look like up, etc.
You may also find it easier to press the buttons during the memory phase, and
simply recreate your finger movements during the input phase. If you're like
me and get L1 and R1 mixed up because their icons are virtually identical,
remembering that you used your left hand instead of right hand to press it
the first time can help.
Prizes in chapter 5 for calibrating (max. hits):
0-5: White Ring 6-14: Icy Gleam 15-24: NulFrost Ring
25-29: Snow Ring 30: Subliminator
------------------------------------------------------------------------------
| TOWER 10 |
------------------------------------------------------------------------------
Type: Yuna Calibration
The mother of all towers. Surprisingly, I still found this easier than towers
7 and 8. (Can you tell I hated those towers?)
At first, you may not even know where tower 10 is. Tower 9 was at the very
edge of the Thunder Plains! But head back a way, and you'll see a lake
opposite tower 8, on the left side of the plains. Examine the lake, and Yuna
will spot a final tower due for remote calibration, starring none other than
herself!
It's very similar to tower 9, but with one wicked twist - you have to input
the sequence in reverse. Yup. If you're shown a sequence of X, L1, down during
memory phase, you will be inputting down, L1, then X in the input phase.
For the first time, you'll be using every button on your controller as well
(barring start and select). L1, L2, R1, R2, D-pad, circle, square, X, and
triangle.
The first ten hits, two button sequences, are simple. After eleven, they
increase to three. After sixteen, to four. After twenty, to five. They're not
particularly fast on screen, just confusing. You'll see five buttons in five
or six seconds, then have three or so seconds to input them backwards. This is
one in which input time will be too short, especially if you try and cheat and
write down the sequences ;)
I wish you luck with this one. My record is 27 hits, but when the sequences
got to six buttons long, I got very very confused :-/
Prizes in chapter 5 for calibrating (max. hits):
0-5: Tetra Band 6-14: Tetra Gloves 15-24: Tetra Guard
25-29: Tetra Bracelet 30: Ribbon

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5.5 CACTUAR NATION
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There are ten cactuars to find throughout Spira. Talking to the Cactuar with
the green dot represented on the map gives a clue as to the location of the
cactuar.
When you find a Cactuar, you have to duel with him in a shooting mini game.
They're not really required to win, but they're good fun and somewhat
challenging. You have three things to shoot at, and the screen rotates between
the three. You have to aim your shot at the cactuar, so shoot it when it comes
on screen. Sometimes it responds with a 1000 Needles attack, so sidestep it as
quickly as possible. You only have a certain amount of ammo, wasting ammo or
getting hit with the 1000 Needles attack reduces the amount of ammo you have
remaining.
------------------------------------------------------------------------------
First Cactuar Mother: Lobivia's Mother
Location: Southeast of Marlena
------------------------------------------------------------------------------
Hint: "I am Lobivia's mother. Lobivia was supposed to head north from the
Oasis with his friends. But I haven't heard a thing from him since. Oh, I
suppose Lobivia's always had a bit of wanderlust. He's probably off wasting
time in some good-for-nothing place this very moment. Call it motherly
instinct."
Location: Oasis at Bikanel Desert. Easiest one, take the pilot to get you to
Oasis and find him there.
Upon Return: "Welcome home, Lobivia. Of course, you never left in the first
place, did you?"
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Second Cactuar Mother: Toumeya's Mother
Location: South of Marlena
------------------------------------------------------------------------------
Hint: "Toumeya always dreamed of seeing waters vaster than our little Oasis.
And now he's finally getting his wish. Sands whiter than the desert, a gentle
breeze, glistening sunlight.. and more water than can be imagined. I can't
wait to hear the tales he'll have to tell."
Location: He's on the beach at Besaid Island, of course. You can find him in
the northwest corner.
Upon Return: "Precious Toumeya. You must tell me your tale of the southern
islands."
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Third Cactuar Mother: Lobeira's Mother
Location: Northeast of Marlena
------------------------------------------------------------------------------
Hint: "According to his mother, Lobeira loves getting into cramped spaces. He
left with only one thing in mind: Finding the most comfortable box in
existence. He finally found a most splendid treasure chest in the home of a
sphere hunter. How long it's been since I've heard from him, I cannot say..
Oh, my careless, little Lobeira. I've told you a thousand times to be careful
with boxes with locks on them!"
Location: The secret passage in LeBlanc's palace in Guadosalam, it's in the
treasure room north of the save point.
Upon Return: "Lobeira, you've made it home safe! Did you find your cozy little
box?"
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Fourth and Fifth Cactuars Mother: Areq and Arroja's Mother
Location: South of Lobeira's mother
------------------------------------------------------------------------------
Hint: "I am the mother of those inseparable brothers, Areq and Arroja. Areq
and Arroja love being together. It seems they met some large, yellow birds on
a wide open plain. Arroja is having such a good time he said he's put off
seeing snow, whatever that is."
Location: Go to Mt. Gagazet and head south into the Calm Lands gorge. Just
cross the bridge and keep going south. They're riding a chocobo.
Upon Return: "Welcome back, Areq and Arroja. Wouldn't it be nice if you found
some chocobos to play with here in the desert?"
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Sixth Cactuar Mother: Islaya's Mother
Location: East of Areq and Arroja's mother
------------------------------------------------------------------------------
Hint: "I am the mother of Islaya the sage. I am oft called the Wise Mother.
Isaya embarked to follow in the footsteps of our cactuar forebears who left
the desert in ages past. Isaya, my sage son, have you found the Cactuar Stones
they left so long ago? Try not to get burned to a crisp, and take good care of
yourself."
Location: Northern part of Thunder Plains. Take the Macalania Woods spot and
head south from there for a quicker path.
Upon Return: "Islaya. I think it's time you took a little nap."
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Seventh Cactuar Mother: Chiapa's Mother
Location: West of Marlena
------------------------------------------------------------------------------
Hint: "I am Chiapa's mother. I heard from him just the other day. He says he's
going to meet up with some friends. The meeting place? It's some secret place
high, high up - somewhere he can take in the town and the woods."
Location: The Treetop in Kilika Woods, southeast corner.
Upon Return: "My little Chiapa, have you grown? Now aren't you glad you
listened to your mother and took the trip?"
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Eighth Cactuar Mother: Erio's Mother
Location: Northwest of Chiapa's mother
------------------------------------------------------------------------------
Hint: "I've gotten word from Erio. His message read: Two brothers, my friends,
to a spring went we. I got to see snow.. what rhymes with we? He may
never listen to his parents, but I can't help but love my sweet Erio."
Location: Path in the south entrance of the Scar of Fayth in Mt. Gagazet.
Upon Return: "Thank you, Gullwings, for finding my Erio. Of course, he'll
probably just run off somewhere again...."
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Ninth Cactuar Mother: Bartschella's Mother
Location: South of Cactuar Gate Entrance
------------------------------------------------------------------------------
Hint: "I am Bartschella's mother. My daughter simply adores money. She left
the desert in search of a 'man of means' - whatever that is. It turns out our
'man of means' isn't quite what you'd expect, hoho! Managed to save up quite a
bundle. Turns out it's a former summoner! Don't get caught green handed,
Bartschella!"
Location: Dona's house in Kilika
Upon Return: "Welcome back, Bartschella. I guess 'men of means' aren't always
men, are they, dear?
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Tenth Cactuar Mother: Frailea's Mother
Location: Southwest of Bartschella's mother
------------------------------------------------------------------------------
Hint: "I hate to admit it, but my Frailea can be a bit of a handful. He's
really a nice boy who just wants to be around friends. But he always seems to
be falling in with the wrong crowd. I'm worried he may not even be traveling
at all."
Location: Talk to marlena then enter Cactuar Hollow.
Upon Return: N/A
------------------------------------------------------------------------------

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
5.6 BLITZBALL
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
To play blitzball, return to Luca in Chapter 5 and speak with the woman at the
ticket counter. Blitzball is more or less a simulation now instead of an
actual game. Here's a basic tutorial and a rundown of everything you can do in
this complex but riveting (*cough*) mini game.
Basic Rules: - Each match lasts five minutes.
- Under certain conditions, a called game is declared.
- Tournament matches go into overtime if a score is tied.
Training: - Spend command points to advance your players.
- Select a player name and allocate points to the skill you'd like
him or her to practice.
- Different attributes change depending on the training regimen
selected.
- Select Practice to begin training the selected skills.
- Players with high teamwork will play well together.
- Adjust players' formation and play style.
Competing: - There are three types of matches that teams can particpate in.
- Press triangle during a match to take a timeout.
- Press L1 or R1 to adjust the adrenaline gauge.
Scouting: - Use the Scout menu to scout and release players.
- Teams have a scout level which determines the quality of the
players that can be scouted.
- Teams cannot scout players if doing so would push them over the 12
player limit.
- Teams that fall to 7 players or fewer can no longer train or
particpate in matches. Use scouting to maintain a mininum roster
of 8.
-------
TRAIN: You can train two different things. Formation, which switches the
formation of the team or Play Style, which switches a play style. You can
Practice new skills for individual players, as well.
Go up and select a player. You can switch their skill there. The skills are:
Downtime - Lowers FTG.
Iron Man - Raises END, lowers BLK.
Sandbagging - Raises ATK, lowers CAT.
Passing - Raises PAS, lowers END.
Shooting - Raises SHT, lowers REC.
Blocking - Raises BLK, lowers RNG.
Goalkeeper - Raises CAT, lowers PAS.
Receiving - Raises REC, lowers SHT.
Throwing Arm - Raises RNG, lowers ATK.
Pep Talk - Chances of raising MOR to the max.
Counseling - New Age counseling to optimize your life biorhythms!
Teamwork - Partner up with a teammate to build trust and cooperation.
-------
But what do the stats mean?
END - Endurance, which determines how easily one can dodge a tackle.
ATK - Attack, which determines the strength of one's tackle ability.
PAS - Passing, which determines if your pass will succeed or fail.
SHT - Shooting, which determines if your shot will succeed or fail.
BLK - Blocking, which determines if one will block a pass or not.
CAT - Catching, which determines if your player can catch shots.
RNG - Range, which determines if you can complete long distance passes.
REC - Receive, which determines if you can catch passes from teammates.
Other stats which do not change during training:
SPD - Speed, which determines how quickly the player moves through water.
RCH - Reach, which determines how easily one can catch an opponent.
OUT - This is how many games the player has to sit out due to injury.
CNT - How many games the player has left on their contract.
GIL - Number of command points needed to sign the player.
MOR - Morale, which affects special shots and combos.
FTG - Fatigue, the higher the worse, lower the better.
You can only change the top group of statistics via training, and to do so,
you must practice the skills. For instance, practicing Blocking increases your
blocking, which determines if you will block a pass or not. But it also lowers
your range, which affects long-distance passes. So, using this person as an
attacker is best.
-------
Now then, what about formations? There are several different formations to
choose from.
4-2-1
There is a strong defensive line in front of the goal. The default formation
focuses heavily on defense, but is a little weak on offense.
4-1-2
It weakens the defense, as a defender becomes a forward, but it makes it
easier to score goals at times.
3-3-1
Good at counter attacks, and it's very well balanced on both defense and
offense. It does leave only one forward, however, and it's weaker defensively
than the 4-2-1.
3-1-3
The formation has a well balanced defensive and offensive line, but there's
only one person in the middle of the field.
2-4-1
This crowds up the middle of the field, but leaves the offensive and defensive
lines vunerable. Only use this if you have strong midfielders.
2-3-2
Super for offensive attacks, and still leaves a few people on defense,
although not too many. Focuses heavily on offense, with two people on the
offensive line and three at midfield.
2-2-3
This focuses on a strong offensive line and provides a decent defensive one as
well. Midfield is a little vunerable, however.
Now, finally, let's see what the different play styles do.
Center Attack
This focuses on the short passing game.
Right Side
Focuses heavily on right side dribbling.
Left Side
Focuses heavily on left side dribbling.
Post Play
Puts the ball in the center midfielder, which gives the midfield chances to
score.
Short Pass
Take advantages of holes in the defense by passing the ball quickly and often.
Long Feed
Focuses on long passes between defenders and midfielders, sort of like the
fast break attack in basketball.
-------
How does this all translate into the game?
You must find out what your opponent is strong/weak against and focus a play
style and skills on that. If they have a good defense, but weak offense, you
should play a midfield game with short passes and try to find holes in their
defense.
-------
One last thing to remember is that you can scout new players. There are 35
players who are listed as free agents, and you use Command Points earned from
winning games to scout new players. You can scout better players as you win
more games. You need 8 wins for a level 2, 18 wins for a level 3, 38 wins for
a level 4, and 58 wins for a level 5.
To secure a player, you also need command points. You need 20 for a level 1,
25 for a level 2, 30 for a level 3, 40 for a level 4, and 50 for a level 5.
Scouting is very important, and is the best way to get your team better
quickly.
Here is a listing of all the free agents you can scout. You can find their
level, contract duration, command points needed to sign, special shot, and
statistics below.
------------------------------------------------------------------------------
| GULLWINGS |
------------------------------------------------------------------------------
-----
PAINE
-----
Scout Level: 1 Contract Duration: 99
CP Needed: 3 Special Shot: N/A
STAT START MAX OPT PTS
END 3 48 7
ATK 2 20 5
PAS 2 30 5
SHT 5 92 9
BLK 2 20 5
CAT 1 10 4
RNG 70 130 8
REC 50 135 9
SPD 30 - -
RCH 50 - -
-----
WEDGE
-----
Scout Level: 1 Contract Duration: 15
CP Needed: 3 Special Shot: N/A
STAT START MAX OPT PTS
END 2 33 4
ATK 4 57 6
PAS 3 60 4
SHT 1 20 8
BLK 3 40 8
CAT 1 10 4
RNG 27 95 8
REC 32 82 8
SPD 30 - -
RCH 60 - -
----
YUNA
----
Scout Level: 1 Contract Duration: 99
CP Needed: 3 Special Shot: N/A
STAT START MAX OPT PTS
END 3 41 7
ATK 5 28 4
PAS 4 84 9
SHT 2 42 8
BLK 3 73 5
CAT 1 65 4
RNG 39 119 8
REC 45 154 9
SPD 30 - -
RCH 50 - -
-----
BUDDY
-----
Scout Level: 1 Contract Duration: 20
CP Needed: 3 Special Shot: N/A
STAT START MAX OPT PTS
END 3 38 5
ATK 4 61 5
PAS 4 63 7
SHT 1 32 4
BLK 2 40 8
CAT 1 10 5
RNG 46 120 8
REC 30 135 9
SPD 30 - -
RCH 65 - -
-----
BIGGS
-----
Scout Level: 1 Contract Duration: 10
CP Needed: 3 Special Shot: N/A
STAT START MAX OPT PTS
END 3 33 5
ATK 2 10 5
PAS 3 71 8
SHT 3 42 5
BLK 4 21 5
CAT 1 10 4
RNG 39 88 8
REC 45 95 7
SPD 30 - -
RCH 60 - -
-------
BROTHER
-------
Scout Level: 1 Contract Duration: 40
CP Needed: 3 Special Shot: N/A
STAT START MAX OPT PTS
END 4 42 7
ATK 2 12 5
PAS 2 43 8
SHT 1 51 9
BLK 4 21 6
CAT 1 10 5
RNG 36 115 8
REC 40 200 9
SPD 40 - -
RCH 60 - -
-----
RIKKU
-----
Scout Level: 1 Contract Duration: 99
CP Needed: 3 Special Shot: N/A
STAT START MAX OPT PTS
END 2 43 6
ATK 2 22 5
PAS 4 78 9
SHT 2 45 6
BLK 4 82 9
CAT 1 34 7
RNG 38 89 8
REC 28 190 8
SPD 35 - -
RCH 65 - -
-----
SHINRA
-----
Scout Level: 1 Contract Duration: 30
CP Needed: 3 Special Shot: N/A
STAT START MAX OPT PTS
END 1 44 5
ATK 3 20 5
PAS 3 11 5
SHT 2 5 5
BLK 1 42 5
CAT 3 79 3
RNG 37 72 5
REC 11 26 5
SPD 33 - -
RCH 70 - -

------------------------------------------------------------------------------
| LUCA GOERS |
------------------------------------------------------------------------------
----
ABUS
----
Scout Level: - Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 15 41 5
ATK 3 18 3
PAS 16 41 7
SHT 21 45 8
BLK 11 38 4
CAT 5 17 3
RNG 105 118 6
REC 110 158 7
SPD 35 - -
RCH 50 - -
--------
BALGERDA
--------
Scout Level: - Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 9 41 4
ATK 25 52 7
PAS 17 52 8
SHT 3 26 4
BLK 19 29 4
CAT 6 28 3
RNG 72 92 6
REC 95 140 7
SPD 30 - -
RCH 65 - -
-------
BICKSON
-------
Scout Level: - Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 20 55 7
ATK 13 37 4
PAS 11 41 4
SHT 30 52 8
BLK 14 38 5
CAT 2 19 3
RNG 105 120 8
REC 105 112 8
SPD 40 - -
RCH 55 - -
-----
BOWER
-----
Scout Level: 1 Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 16 30 5
ATK 21 51 7
PAS 18 37 5
SHT 6 18 4
BLK 17 42 7
CAT 1 10 3
RNG 90 100 7
REC 88 130 8
SPD 30 - -
RCH 80 - -
-----
DORAM
-----
Scout Level: - Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 15 54 6
ATK 18 38 8
PAS 27 51 9
SHT 3 30 5
BLK 10 75 4
CAT 7 28 3
RNG 120 130 8
REC 99 110 8
SPD 40 - -
RCH 55 - -
-----
GRAAV
-----
Scout Level: - Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 23 51 7
ATK 11 42 6
PAS 30 54 9
SHT 15 55 5
BLK 14 41 5
CAT 3 19 4
RNG 100 122 7
REC 106 120 8
SPD 35 - -
RCH - - -
------
PRETUS
------
Scout Level: - Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 25 48 4
ATK 12 77 7
PAS 20 53 5
SHT 2 11 3
BLK 20 51 5
CAT 2 13 2
RNG 130 142 6
REC 95 105 7
SPD 40 - -
RCH 65 - -
-----
RAUDY
-----
Scout Level: 1 Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 1 11 2
ATK 1 11 3
PAS 2 13 3
SHT 1 26 2
BLK 9 26 2
CAT 22 52 6
RNG 30 70 5
REC 37 37 4
SPD 30 - -
RCH 60 - -

------------------------------------------------------------------------------
| KILIKA BEASTS |
------------------------------------------------------------------------------
----
DEIM
----
Scout Level: - Contract Duration: 10
CP Needed: 12 Special Shot: N/A
STAT START MAX OPT PTS
END 2 20 4
ATK 3 52 7
PAS 4 77 8
SHT 2 10 3
BLK 3 20 5
CAT 1 10 2
RNG 60 87 6
REC 66 70 6
SPD 30 - -
RCH 30 - -
------
ENKROY
------
Scout Level: - Contract Duration: 10
CP Needed: 12 Special Shot: N/A
STAT START MAX OPT PTS
END 3 20 4
ATK 2 93 8
PAS 4 40 5
SHT 2 18 4
BLK 2 20 4
CAT 1 10 3
RNG 62 78 6
REC 57 85 7
SPD 28 - -
RCH 45 - -
-----
ISKEN
-----
Scout Level: - Contract Duration: 10
CP Needed: 12 Special Shot: N/A
STAT START MAX OPT PTS
END 4 41 5
ATK 3 10 3
PAS 3 45 6
SHT 3 55 5
BLK 5 10 5
CAT 1 10 3
RNG 78 104 6
REC 72 92 6
SPD 30 - -
RCH 50 - -
-------
KULUKAN
-------
Scout Level: - Contract Duration: 10
CP Needed: 12 Special Shot: N/A
STAT START MAX OPT PTS
END 3 29 5
ATK 3 51 5
PAS 4 92 8
SHT 3 30 4
BLK 3 55 4
CAT 1 10 3
RNG 65 130 9
REC 56 100 8
SPD 36 - -
RCH 40 - -
---------
LARBEIGHT
---------
Scout Level: - Contract Duration: 10
CP Needed: 12 Special Shot: N/A
STAT START MAX OPT PTS
END 3 45 5
ATK 2 30 4
PAS 2 22 3
SHT 4 54 9
BLK 4 10 4
CAT 2 10 3
RNG 71 104 8
REC 85 89 9
SPD 30 - -
RCH 50 - -
-------
NIZARUT
-------
Scout Level: - Contract Duration: 10
CP Needed: 12 Special Shot: N/A
STAT START MAX OPT PTS
END 2 43 4
ATK 2 30 5
PAS 1 30 3
SHT 3 8 2
BLK 1 10 3
CAT 3 52 3
RNG 40 88 7
REC 35 52 7
SPD 30 - -
RCH 30 - -
------
VUROJA
------
Scout Level: - Contract Duration: 10
CP Needed: 12 Special Shot: N/A
STAT START MAX OPT PTS
END 4 56 7
ATK 3 30 4
PAS 5 76 9
SHT 1 21 4
BLK 4 20 4
CAT 1 92 5
RNG 61 88 8
REC 81 95 9
SPD 30 - -
RCH 40 - -
-----
ZANDA
-----
Scout Level: - Contract Duration: 10
CP Needed: 12 Special Shot: N/A
STAT START MAX OPT PTS
END 4 22 4
ATK 2 77 9
PAS 3 40 5
SHT 1 10 4
BLK 3 10 5
CAT 1 10 3
RNG 65 85 6
REC 43 78 8
SPD 30 - -
RCH 45 - -

------------------------------------------------------------------------------
| AL BHED PSYCHES |
------------------------------------------------------------------------------
* - Also has Corkscrew Shot as a special shot.
------
BERRIK
------
Scout Level: - Contract Duration: 10
CP Needed: 70 Special Shot: Overhead Volley*
STAT START MAX OPT PTS
END 28 71 6
ATK 10 40 4
PAS 21 51 9
SHT 36 72 6
BLK 13 56 4
CAT 2 51 2
RNG 118 122 8
REC 128 158 7
SPD 35 - -
RCH 55 - -
------
BLAPPA
------
Scout Level: - Contract Duration: 10
CP Needed: 70 Special Shot: Overhead Volley*
STAT START MAX OPT PTS
END 41 82 5
ATK 10 41 4
PAS 18 72 6
SHT 33 90 7
BLK 21 37 3
CAT 9 11 3
RNG 120 132 9
REC 160 190 9
SPD 35 - -
RCH 30 - -
------
EIGAAR
------
Scout Level: - Contract Duration: 10
CP Needed: 70 Special Shot: Overhead Volley*
STAT START MAX OPT PTS
END 31 73 4
ATK 20 52 4
PAS 25 54 3
SHT 35 71 6
BLK 11 52 4
CAT 2 18 3
RNG 130 150 8
REC 135 178 6
SPD 33 - -
RCH 45 - -
-----
JUDDA
-----
Scout Level: - Contract Duration: 10
CP Needed: 70 Special Shot: Corkscrew Shot
STAT START MAX OPT PTS
END 21 51 3
ATK 21 52 4
PAS 37 76 6
SHT 19 51 6
BLK 14 37 6
CAT 2 52 4
RNG 104 120 7
REC 110 153 4
SPD 35 - -
RCH 40 - -
------
KEPPEL
------
Scout Level: - Contract Duration: 10
CP Needed: 70 Special Shot: N/A
STAT START MAX OPT PTS
END 14 39 5
ATK 39 72 7
PAS 17 51 6
SHT 4 17 4
BLK 30 40 7
CAT 2 17 3
RNG 88 115 7
REC 120 151 6
SPD 30 - -
RCH 80 - -
------
LAKKAM
------
Scout Level: - Contract Duration: 10
CP Needed: 70 Special Shot: Corkscrew Shot
STAT START MAX OPT PTS
END 10 27 6
ATK 28 93 4
PAS 41 69 9
SHT 2 12 3
BLK 16 54 5
CAT 3 20 4
RNG 72 104 4
REC 100 115 8
SPD 30 - -
RCH 90 - -
-------
NIMROOK
-------
Scout Level: - Contract Duration: 10
CP Needed: 70 Special Shot: Corkscrew Shot
STAT START MAX OPT PTS
END 19 72 6
ATK 10 27 5
PAS 12 27 7
SHT 8 38 7
BLK 16 73 7
CAT 32 73 9
RNG 34 114 3
REC 113 155 4
SPD 30 - -
RCH 60 - -
-----
NOMMA
-----
Scout Level: - Contract Duration: 10
CP Needed: 70 Special Shot: Corkscrew Shot
STAT START MAX OPT PTS
END 12 54 6
ATK 33 71 8
PAS 27 42 9
SHT 1 18 4
BLK 34 72 7
CAT 2 19 4
RNG 82 113 8
REC 99 115 9
SPD 30 - -
RCH 70 - -

------------------------------------------------------------------------------
| RONSO FANGS |
------------------------------------------------------------------------------
-----------
ARGAI RONSO
-----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 43 71 9
ATK 10 27 8
PAS 9 30 6
SHT 17 53 7
BLK 11 73 7
CAT 5 31 5
RNG 110 120 8
REC 117 178 6
SPD 30 - -
RCH 50 - -
-----------
BASIK RONSO
-----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 33 93 9
ATK 9 41 8
PAS 10 37 4
SHT 16 54 6
BLK 9 39 4
CAT 2 10 3
RNG 100 190 8
REC 135 155 9
SPD 30 - -
RCH 50 - -
-----------
DARGA RONSO
-----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 41 75 9
ATK 20 55 7
PAS 17 55 6
SHT 3 18 4
BLK 17 53 4
CAT 3 30 2
RNG 93 123 8
REC 108 152 8
SPD 30 - -
RCH 60 - -
-----------
GAZNA RONSO
-----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 28 91 8
ATK 15 56 4
PAS 17 73 5
SHT 11 37 4
BLK 6 39 4
CAT 4 21 6
RNG 71 101 5
REC 125 164 8
SPD 30 - -
RCH 50 - -
----------
IRGA RONSO
----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 41 71 7
ATK 16 52 8
PAS 19 54 9
SHT 6 37 4
BLK 17 54 6
CAT 10 28 8
RNG 53 110 8
REC 136 172 9
SPD 30 - -
RCH 60 - -
----------
NUVY RONSO
----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 31 95 8
ATK 11 52 6
PAS 21 55 5
SHT 9 40 5
BLK 9 30 4
CAT 4 31 4
RNG 53 109 8
REC 125 135 8
SPD 30 - -
RCH 60 - -
-----------
ZAMZI RONSO
-----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 31 95 8
ATK 26 54 7
PAS 12 42 8
SHT 1 27 4
BLK 11 39 7
CAT 18 19 3
RNG 56 107 8
REC 73 111 8
SPD 30 - -
RCH 60 - -
-----------
ZONDI RONSO
-----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 35 93 9
ATK 20 56 7
PAS 12 39 6
SHT 9 29 5
BLK 21 40 4
CAT 6 31 5
RNG 72 118 7
REC 141 153 8
SPD 30 - -
RCH 60 - -

------------------------------------------------------------------------------
| GUADO GLORIES |
------------------------------------------------------------------------------
----------
AUDA GUADO
----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: Corkscrew Shot
STAT START MAX OPT PTS
END 4 41 5
ATK 6 52 6
PAS 53 93 9
SHT 4 28 4
BLK 8 54 7
CAT 5 10 3
RNG 240 150 6
REC 170 195 6
SPD 28 - -
RCH 60 - -
-----------
GIERA GUADO
-----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 5 31 5
ATK 4 31 5
PAS 29 72 7
SHT 6 41 8
BLK 4 28 4
CAT 5 30 4
RNG 180 200 9
REC 190 250 9
SPD 27 - -
RCH 55 - -
---------
NAV GUADO
---------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 4 27 5
ATK 3 30 4
PAS 26 92 9
SHT 5 42 5
BLK 7 38 5
CAT 1 10 3
RNG 220 230 9
REC 175 223 9
SPD 28 - -
RCH 55 - -
---------
NOY GUADO
---------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 2 43 4
ATK 5 38 5
PAS 20 53 7
SHT 2 12 4
BLK 3 10 3
CAT 7 52 9
RNG 90 109 7
REC 120 220 9
SPD 25 - -
RCH 60 - -
---------
PAH GUADO
---------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 5 12 4
ATK 7 37 6
PAS 42 73 8
SHT 1 3 3
BLK 7 40 7
CAT 2 21 6
RNG 131 165 9
REC 200 250 9
SPD 24 - -
RCH 70 - -
---------
WON GUADO
---------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 4 12 6
ATK 8 52 4
PAS 55 93 8
SHT 3 11 3
BLK 9 73 7
CAT 1 11 3
RNG 235 250 8
REC 120 187 9
SPD 27 - -
RCH 60 - -
---------
YIL GUADO
---------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 6 11 3
ATK 8 55 5
PAS 60 91 9
SHT 1 10 4
BLK 5 51 7
CAT 3 17 7
RNG 185 220 8
REC 150 168 8
SPD 25 - -
RCH 60 - -
----------
ZAZI GUADO
----------
Scout Level: - Contract Duration: 10
CP Needed: 30 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 3 31 4
ATK 6 41 6
PAS 38 74 8
SHT 6 55 7
BLK 8 37 4
CAT 3 30 4
RNG 195 220 8
REC 195 250 9
SPD 28 - -
RCH 55 - -
------------------------------------------------------------------------------
| BESAID AUROCHS |
------------------------------------------------------------------------------
* - Also has Corkscrew Shot
------
BECLEM
------
Scout Level: - Contract Duration: 10
CP Needed: 60 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 38 56 9
ATK 21 38 4
PAS 29 40 6
SHT 42 75 9
BLK 9 16 4
CAT 1 11 3
RNG 120 125 9
REC 190 187 9
SPD 30 - -
RCH 50 - -
-----
BOTTA
-----
Scout Level: - Contract Duration: 10
CP Needed: 60 Special Shot: N/A
STAT START MAX OPT PTS
END 22 52 5
ATK 48 72 8
PAS 19 53 9
SHT 3 12 5
BLK 19 39 4
CAT 3 10 3
RNG 52 83 5
REC 124 131 6
SPD 30 - -
RCH 65 - -
-----
DATTO
-----
Scout Level: - Contract Duration: 10
CP Needed: 60 Special Shot: N/A
STAT START MAX OPT PTS
END 31 95 8
ATK 22 51 5
PAS 24 74 6
SHT 4 37 5
BLK 22 40 4
CAT 3 19 3
RNG 85 87 7
REC 110 140 7
SPD 40 - -
RCH 60 - -
-----
LETTY
-----
Scout Level: - Contract Duration: 10
CP Needed: 60 Special Shot: N/A
STAT START MAX OPT PTS
END 22 56 4
ATK 20 41 5
PAS 45 92 9
SHT 25 31 5
BLK 9 73 7
CAT 2 17 3
RNG 80 89 8
REC 120 198 9
SPD 30 - -
RCH 60 - -
-----
JASSU
-----
Scout Level: - Contract Duration: 10
CP Needed: 60 Special Shot: N/A
STAT START MAX OPT PTS
END 18 38 6
ATK 48 62 9
PAS 21 52 7
SHT 10 37 4
BLK 24 75 6
CAT 1 20 3
RNG 80 91 8
REC 175 188 7
SPD 30 - -
RCH 65 - -
-----
KEEPA
-----
Scout Level: - Contract Duration: 10
CP Needed: 60 Special Shot: N/A
STAT START MAX OPT PTS
END 3 16 4
ATK 5 21 4
PAS 4 19 4
SHT 1 99 2
BLK 4 18 4
CAT 39 74 7
RNG 60 67 5
REC 87 99 5
SPD 40 - -
RCH 40 - -
-------
VILUCHA
-------
Scout Level: - Contract Duration: 10
CP Needed: 60 Special Shot: N/A
STAT START MAX OPT PTS
END 24 53 6
ATK 25 92 9
PAS 32 30 7
SHT 1 92 5
BLK 12 29 5
CAT 1 38 3
RNG 107 120 6
REC 114 124 5
SPD 33 - -
RCH 60 - -
-----
WAKKA
-----
Scout Level: - Contract Duration: 10
CP Needed: 60 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 35 72 9
ATK 6 39 4
PAS 10 27 6
SHT 48 74 8
BLK 7 40 5
CAT 2 16 3
RNG 130 134 8
REC 180 190 8
SPD 30 - -
RCH 50 - -

------------------------------------------------------------------------------
| ZANARKAND ABES |
------------------------------------------------------------------------------
* - Also has Corkscrew Shot
-----
CETAN
-----
Scout Level: - Contract Duration: 10
CP Needed: 90 Special Shot: N/A
STAT START MAX OPT PTS
END 11 38 4
ATK 30 30 4
PAS 5 72 8
SHT 2 20 3
BLK 18 71 7
CAT 54 93 9
RNG 90 120 8
REC 21 36 8
SPD 30 - -
RCH 30 - -
-----
KIRYL
-----
Scout Level: - Contract Duration: 10
CP Needed: 90 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 43 75 7
ATK 23 26 4
PAS 31 59 5
SHT 63 95 9
BLK 20 42 4
CAT 8 13 3
RNG 180 190 9
REC 155 190 9
SPD 30 - -
RCH 30 - -
-------
LUPERIS
-------
Scout Level: - Contract Duration: 10
CP Needed: 90 Special Shot: Corkscrew Shot
STAT START MAX OPT PTS
END 30 53 6
ATK 54 92 8
PAS 32 55 6
SHT 2 28 4
BLK 28 31 4
CAT 9 10 3
RNG 34 67 6
REC 90 113 7
SPD 30 - -
RCH 70 - -
----
NAYA
----
Scout Level: - Contract Duration: 10
CP Needed: 90 Special Shot: Overhead Volley*
STAT START MAX OPT PTS
END 51 99 4
ATK 30 39 5
PAS 41 53 9
SHT 29 35 5
BLK 48 53 9
CAT 10 19 5
RNG 200 230 6
REC 121 154 8
SPD 35 - -
RCH 60 - -
-----
SHAFT
-----
Scout Level: - Contract Duration: 10
CP Needed: 90 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 37 74 4
ATK 30 40 6
PAS 51 74 9
SHT 32 34 4
BLK 41 58 4
CAT 12 20 3
RNG 102 116 8
REC 120 160 7
SPD 40 - -
RCH 50 - -
-----------
STAR PLAYER
-----------
Scout Level: - Contract Duration: 10
CP Needed: 90 Special Shot: Overhead Volley*
STAT START MAX OPT PTS
END 47 92 7
ATK 27 36 4
PAS 30 73 4
SHT 98 99 9
BLK 10 42 4
CAT 2 13 3
RNG 190 199 7
REC 174 250 6
SPD 32 - -
RCH 50 - -
-----
SUZAM
-----
Scout Level: - Contract Duration: 10
CP Needed: 90 Special Shot: N/A
STAT START MAX OPT PTS
END 30 40 5
ATK 60 99 8
PAS 31 39 5
SHT 12 13 4
BLK 41 55 6
CAT 3 17 5
RNG 90 100 7
REC 98 116 8
SPD 30 - -
RCH 80 - -
----
TOMA
----
Scout Level: - Contract Duration: 10
CP Needed: 90 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 30 55 6
ATK 21 38 4
PAS 27 52 4
SHT 68 71 8
BLK 19 39 4
CAT 8 10 3
RNG 140 145 7
REC 125 159 9
SPD 38 - -
RCH 30 - -

------------------------------------------------------------------------------
| FREE AGENTS |
------------------------------------------------------------------------------
* - Also has Corkscrew Shot
----
ADDA
----
Scout Level: 4 Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 1 28 6
ATK 27 56 7
PAS 1 93 9
SHT 1 29 5
BLK 3 40 7
CAT 5 10 3
RNG 58 110 8
REC 110 174 9
SPD 30 - -
RCH 60 - -
--------
AUBORINE
--------
Scout Level: Max Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 1 2 2
ATK 3 4 2
PAS 3 4 2
SHT 99 99 3
BLK 1 2 2
CAT 5 6 2
RNG 10 11 2
REC 10 11 2
SPD 60 - -
RCH 60 - -
------
BALKAI
------
Scout Level: 1 Contract Duration: 10
CP Needed: 10 Special Shot: N/A
STAT START MAX OPT PTS
END 6 33 4
ATK 9 74 6
PAS 3 60 5
SHT 2 20 4
BLK 13 53 6
CAT 1 19 2
RNG 50 73 8
REC 64 99 8
SPD 30 - -
RCH 60 - -
---------
BARTHELLO
---------
Scout Level: Max Contract Duration: 10
CP Needed: 40 Special Shot: Corkscrew Shot
STAT START MAX OPT PTS
END 4 42 7
ATK 3 20 5
PAS 6 18 4
SHT 4 94 9
BLK 41 31 7
CAT 5 92 5
RNG 33 71 6
REC 33 90 5
SPD 30 - -
RCH 60 - -
------
CAHHAN
------
Scout Level: 4 Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 18 38 5
ATK 22 51 7
PAS 31 76 9
SHT 11 30 6
BLK 24 74 9
CAT 5 28 4
RNG 120 132 9
REC 72 200 8
SPD 30 - -
RCH 60 - -
----
DONA
----
Scout Level: Max Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 25 52 5
ATK 25 52 5
PAS 25 51 5
SHT 24 54 5
BLK 26 52 5
CAT 25 54 5
RNG 73 84 5
REC 73 84 5
SPD 28 - -
RCH 60 - -
------
DURREN
------
Scout Level: 2 Contract Duration: 10
CP Needed: 15 Special Shot: N/A
STAT START MAX OPT PTS
END 3 51 6
ATK 3 31 4
PAS 16 53 8
SHT 4 37 4
BLK 15 79 9
CAT 5 39 3
RNG 64 120 8
REC 61 154 9
SPD 30 - -
RCH 60 - -
-----
FOBBI
-----
Scout Level: 4 Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 19 22 4
ATK 11 31 6
PAS 14 51 8
SHT 2 3 2
BLK 31 93 9
CAT 9 72 5
RNG 72 104 7
REC 145 168 8
SPD 30 - -
RCH 60 - -
-----
HILDI
-----
Scout Level: 1 Contract Duration: 10
CP Needed: 10 Special Shot: N/A
STAT START MAX OPT PTS
END 6 40 4
ATK 8 21 3
PAS 10 38 4
SHT 5 53 7
BLK 3 42 6
CAT 3 51 2
RNG 51 89 7
REC 71 113 8
SPD 30 - -
RCH 60 - -
------
ISAARU
------
Scout Level: Max Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 35 92 5
ATK 2 10 5
PAS 42 96 5
SHT 1 12 5
BLK 39 96 5
CAT 1 10 5
RNG 11 22 5
REC 130 210 5
SPD 30 - -
RCH 60 - -
-------
JAIALAI
-------
Scout Level: 3 Contract Duration: 10
CP Needed: 20 Special Shot: N/A
STAT START MAX OPT PTS
END 12 38 4
ATK 25 75 9
PAS 23 40 8
SHT 11 16 4
BLK 12 30 6
CAT 9 30 5
RNG 70 130 8
REC 80 110 8
SPD 38 - -
RCH 60 - -
-----
JUMAL
-----
Scout Level: 2 Contract Duration: 10
CP Needed: 15 Special Shot: N/A
STAT START MAX OPT PTS
END 9 44 8
ATK 15 94 9
PAS 9 11 4
SHT 4 6 3
BLK 6 60 4
CAT 5 57 3
RNG 43 100 8
REC 50 70 7
SPD 30 - -
RCH 60 - -
------
KIYURI
------
Scout Level: 3 Contract Duration: 10
CP Needed: 20 Special Shot: N/A
STAT START MAX OPT PTS
END 15 55 6
ATK 26 95 9
PAS 9 42 4
SHT 11 20 5
BLK 12 21 4
CAT 8 16 4
RNG 85 110 7
REC 95 136 9
SPD 30 - -
RCH 60 - -
-----
KWINN
-----
Scout Level: 4 Contract Duration: 10
CP Needed: 30 Special Shot: Corkscrew Shot
STAT START MAX OPT PTS
END 1 3 2
ATK 3 4 2
PAS 3 5 2
SHT 2 4 2
BLK 1 2 2
CAT 24 94 2
RNG 93 95 5
REC 10 23 4
SPD 30 - -
RCH 60 - -
-----
LUCIL
-----
Scout Level: Max Contract Duration: 10
CP Needed: 40 Special Shot: Overhead Volley*
STAT START MAX OPT PTS
END 7 77 7
ATK 7 77 7
PAS 7 77 7
SHT 7 77 7
BLK 7 77 7
CAT 7 77 7
RNG 77 177 7
REC 77 177 7
SPD 30 - -
RCH 77 - -
------
MARODA
------
Scout Level: Max Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 8 41 5
ATK 18 27 7
PAS 31 92 9
SHT 17 19 7
BLK 11 29 5
CAT 10 40 7
RNG 90 105 6
REC 135 158 9
SPD 30 - -
RCH 60 - -
-------
MIFUREY
-------
Scout Level: 3 Contract Duration: 10
CP Needed: 20 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 20 31 6
ATK 3 28 4
PAS 3 26 4
SHT 2 16 3
BLK 1 18 7
CAT 29 73 9
RNG 64 70 6
REC 77 192 8
SPD 30 - -
RCH 60 - -
----
MIYU
----
Scout Level: 4 Contract Duration: 10
CP Needed: 30 Special Shot: Overhead Volley*
STAT START MAX OPT PTS
END 24 54 5
ATK 21 41 5
PAS 16 41 5
SHT 32 83 9
BLK 16 39 6
CAT 9 38 6
RNG 72 110 8
REC 82 210 9
SPD 30 - -
RCH 60 - -
-----
NAIDA
-----
Scout Level: 2 Contract Duration: 10
CP Needed: 15 Special Shot: N/A
STAT START MAX OPT PTS
END 1 75 3
ATK 3 20 4
PAS 10 56 8
SHT 12 54 7
BLK 3 42 5
CAT 5 28 4
RNG 54 118 8
REC 70 130 9
SPD 30 - -
RCH 60 - -
-----
NEDUS
-----
Scout Level: 1 Contract Duration: 10
CP Needed: 10 Special Shot: N/A
STAT START MAX OPT PTS
END 4 41 4
ATK 4 40 4
PAS 8 58 7
SHT 2 27 4
BLK 9 56 8
CAT 3 57 3
RNG 41 57 8
REC 56 105 9
SPD 30 - -
RCH 60 - -
-----
NEFFE
-----
Scout Level: 3 Contract Duration: 10
CP Needed: 20 Special Shot: N/A
STAT START MAX OPT PTS
END 22 73 9
ATK 11 56 7
PAS 10 51 5
SHT 21 73 7
BLK 11 41 5
CAT 8 31 4
RNG 70 120 9
REC 70 156 9
SPD 30 - -
RCH 60 - -
-------
NHADALA
-------
Scout Level: 2 Contract Duration: 10
CP Needed: 15 Special Shot: N/A
STAT START MAX OPT PTS
END 8 26 5
ATK 5 26 5
PAS 15 71 8
SHT 4 17 4
BLK 1 30 4
CAT 4 28 4
RNG 60 120 9
REC 67 155 9
SPD 30 - -
RCH 60 - -
---
MEP
---
Scout Level: 2 Contract Duration: 10
CP Needed: 15 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 14 54 6
ATK 6 55 4
PAS 3 55 4
SHT 13 75 8
BLK 1 52 4
CAT 3 29 2
RNG 71 98 7
REC 68 115 8
SPD 30 - -
RCH 60 - -
---
RIN
---
Scout Level: 4 Contract Duration: 10
CP Needed: 30 Special Shot: N/A
STAT START MAX OPT PTS
END 19 53 9
ATK 11 27 5
PAS 19 52 7
SHT 35 73 9
BLK 15 52 4
CAT 7 27 3
RNG 93 135 8
REC 91 152 8
SPD 30 - -
RCH 60 - -
----
ROPP
----
Scout Level: 1 Contract Duration: 10
CP Needed: 10 Special Shot: N/A
STAT START MAX OPT PTS
END 3 28 4
ATK 12 42 6
PAS 6 26 4
SHT 2 19 3
BLK 11 60 7
CAT 1 26 3
RNG 48 81 7
REC 45 78 7
SPD 30 - -
RCH 60 - -
------
SHAMMI
------
Scout Level: 3 Contract Duration: 10
CP Needed: 20 Special Shot: Corkscrew Shot
STAT START MAX OPT PTS
END 20 53 8
ATK 17 39 6
PAS 11 29 4
SHT 28 72 9
BLK 12 31 4
CAT 8 19 3
RNG 81 125 8
REC 78 171 9
SPD 30 - -
RCH 60 - -
----
SHUU
----
Scout Level: 1 Contract Duration: 10
CP Needed: 10 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 7 62 7
ATK 2 37 5
PAS 2 39 4
SHT 9 45 6
BLK 1 19 4
CAT 2 16 3
RNG 51 102 8
REC 58 112 8
SPD 30 - -
RCH 60 - -
-----
SULYA
-----
Scout Level: 1 Contract Duration: 10
CP Needed: 10 Special Shot: N/A
STAT START MAX OPT PTS
END 1 39 4
ATK 3 30 5
PAS 1 10 3
SHT 1 13 3
BLK 3 30 6
CAT 8 57 3
RNG 36 80 8
REC 65 72 6
SPD 30 - -
RCH 60 - -
------
SVANDA
------
Scout Level: 2 Contract Duration: 10
CP Needed: 15 Special Shot: N/A
STAT START MAX OPT PTS
END 1 26 6
ATK 4 19 4
PAS 14 72 9
SHT 2 11 3
BLK 7 26 7
CAT 11 71 5
RNG 51 111 7
REC 81 132 8
SPD 35 - -
RCH 70 - -
-----
TATTS
-----
Scout Level: 4 Contract Duration: 10
CP Needed: 30 Special Shot: Overhead Volley
STAT START MAX OPT PTS
END 25 55 6
ATK 15 42 7
PAS 18 39 5
SHT 32 92 9
BLK 15 96 9
CAT 2 41 3
RNG 100 121 7
REC 100 188 7
SPD 30 - -
RCH 60 - -
-----
UKYOU
-----
Scout Level: 1 Contract Duration: 10
CP Needed: 10 Special Shot: N/A
STAT START MAX OPT PTS
END 10 61 9
ATK 3 16 5
PAS 5 26 7
SHT 4 31 4
BLK 5 28 6
CAT 4 11 4
RNG 38 78 7
REC 55 132 9
SPD 30 - -
RCH 55 - -
----------
YUMA GUADO
----------
Scout Level: 3 Contract Duration: 10
CP Needed: 20 Special Shot: N/A
STAT START MAX OPT PTS
END 13 39 5
ATK 11 21 3
PAS 11 37 4
SHT 6 51 2
BLK 27 73 9
CAT 5 40 3
RNG 56 115 8
REC 74 114 8
SPD 30 - -
RCH 60 - -
-----
YUYUI
-----
Scout Level: Max Contract Duration: 10
CP Needed: 40 Special Shot: N/A
STAT START MAX OPT PTS
END 1 99 1
ATK 1 99 1
PAS 1 99 1
SHT 1 99 1
BLK 1 99 1
CAT 1 99 1
RNG 1 255 1
REC 1 255 1
SPD 30 - -
RCH 60 - -
------
ZALITZ
------
Scout Level: 2 Contract Duration: 10
CP Needed: 15 Special Shot: N/A
STAT START MAX OPT PTS
END 18 52 6
ATK 7 42 5
PAS 6 56 8
SHT 2 28 4
BLK 15 72 4
CAT 4 39 3
RNG 51 91 7
REC 78 150 8
SPD 38 - -
RCH 60 - -
---------
ZEV RONSO
---------
Scout Level: 3 Contract Duration: 10
CP Needed: 20 Special Shot: N/A
STAT START MAX OPT PTS
END 12 31 4
ATK 18 64 9
PAS 11 39 4
SHT 9 42 5
BLK 24 68 9
CAT 18 56 7
RNG 70 92 7
REC 90 175 9
SPD 30 - -
RCH 60 - -

-------
Most importantly, just have fun. Most of it is just basic scouting and
training, just like in a sports game, so I didn't mind too much.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
5.7 GUNNER's GAUNTLET
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
Ah, Gunner's Gauntlet. Again, Steve knew I was gonna be pissed at him if he
didn't let me do this one. It's just that much fun, and as he once told me
'it's like that PE2 game you used to play, with shooting and ammo and action
stuff'.
------------------------------------------------------------------------------
| BASICS |
------------------------------------------------------------------------------
Basically, Gunner's Gauntlet is a mini-game that opens up to you in chapter 2,
should you visit the isle of Besaid. Beclem will put your mad combat skillz to
the test, and ask you to defeat the Gunner's Gauntlet, beating his high score
of 500.
As the name suggests, the Gunner's Gauntlet consists of Yuna running a
gauntlet of enemies, from the town to the beach. You'll start off with a set
health of 30, and a supply of ammunition. Each enemy you kill will drop a
chest with more ammunition, the type depending on the creature.
Types of ammunition:
Ammo - normal ammunition. Will do one point of damage to one enemy.
Dual Shot - will do one point of damage to each of two targets onscreen.
Death - will kill any fiend with one shot.
Volley - will kill all targets onscreen with one shot.
Controls:
Circle - select a target (or switch targets)
X - fire
D-pad - move Yuna
L1/R1 - switch ammo types
Every enemy you kill will also increase your Chain meter, at the bottom of
screen. As the Chain meter increases, you will recieve multipliers to your
points per kill, up to a maximum of 3. However, the Chain will reset if an
enemy reaches and attacks you.
Your first pass through the Gauntlet, during the mission in chapter 2, will be
fairly standard. I'll copy and paste the notes I made there about the mission:
The best place to level up here is near the waterfall, just run to it as soon
as you can. Once you get there however, you can get ambushed by fiends
approaching from the other side, so take care crossing the bridges. When
you're
past them, an idea is to pick a spot, just around the corner... stand there,
hammer circle, shoot when something appears. If nothing appears, dart forward
and collect spoils, return to spot. If you run low on ammo, run back a bit
where fiends come less frequently, so you can shoot a few and stock up on
ammo,
then return to chosen spot. Like Kimahri once said, pick spot, shut up, wait.
When you've got a minute left on the clock, make a run for the beach, who
cares
if you get hit on the way. Save one death ammo for the Iron Giant near the
beach... Don't make my mistake of racking up a thousand points, running out of
ammo, and trying to run right past him to the beach... you gotta kill the
bastard.
Once you've completed the mission, scored more than 500 points and made it to
level 2, you'll be able to return to Besaid and play Gunner's Gauntlet at any
time. As your high score increases, your level in the mini-game will increase
and you will get rewards.
Level 2 - 500 points - Enigma Plate Garment Grid
Level 3 - 750 points - Power Wrist
Level 4 - 900 points - Silver Bracer
Level 5 - 1000 points - Titanium Bangle
Level 6 - 1150 points - Mortal Coil Garment Grid
Level 7 - 1300 points - Beaded Brooch
Level 8 - 1400 points - Diamond Gloves
Level 9 - 2000 points - Faerie Earrings
Level MAX - 2800 points - Adamantite
I bet you're thinking, I barely scraped my way to 500 points during the
mission, how the hell am I supposed to get to 2800? Well, as your level
increases, the game gets tougher. Imagine my surprise when, starting level 4
for the first time today, I found five dingoes on the first screen of the
game, as opposed to the normal two. And harder enemies that came far more
often, letting me rack up points a lot quicker. This is what happens.
A list of enemies, their hit points, and what levels of the Gauntlet they will
appear on:
Coyote - 5 HP - 3 pts - Level 1+
Wild Wolf - 7 HP - 5 pts - Level 1+
Shantak - 10 HP - 10 pts - Level 1+
YSLS-99 - 17 HP - 15 pts - Level 1+
Creeper - 1 HP - 1 pt - Level 3+
Tomb (small) - 10 HP - 5 pts - Level 3-5
Nashorn - 8 HP - 12 pts - Level 4+
Bicocette - 11 HP - 8 pts - Level 6+
Tomb (medium) - 16 HP - 8 pts - Level 6-7
Hrimthurs - 6 HP - 25 pts - Level 7+
Dive Beak - 12 HP - 4 pts - Level 7+
Tomb (large) - 20 HP - 15 pts - Level 8-9
Tomb (giant) - 30 HP - 20 pts - Level MAX
------------------------------------------------------------------------------
| TIPS AND TRICKS |
------------------------------------------------------------------------------
- Doing well in the game comes from experience. It's twitch gaming, something
not a lot of RPG gamers are fond of, so it won't be to everyone's tastes.
I know Steve hates it. I like it though.
- Move cautiously along the path. Hammer circle constantly. On earlier levels,
know what you're facing and know the ammo to deal with it. Shantaks, the
flying birds, should cop a death ammo to the head immediately.
- Yuna's gun holds six bullets. After she shoots them, she'll take a second or
two to reload before she can shoot again. To avoid this, shoot five, then
cycle through your ammo before keeping firing.
- Don't be afraid to retreat. If you're low on ammo, and don't want to move
forwards into a huge onslaught of enemies, head back so you can pick one off
at a time. If you're gettign near the end of the path with five minutes on
the clock, head back to the waterfall area and proceed forwards slowly
again.
As long as you get the points, it doesn't matter how you get them.
Enjoy!
------------------------------------------------------------------------------
| CLOISTER OF TRIALS |
------------------------------------------------------------------------------
Regular Gunner's Gauntlet too easy for you? Gotten to Level MAX without
breaking a sweat and looking for something better? Well, the Cloister of
Trials is for you.
If you cleared out the fiends from the Besaid temple in chapter 3, you can
return to the temple and try the Gunner's Gauntlet in there in chapter 5.
Simply speak to the man outside the entrance to the Cloister, and he'll give
you entrance.
It's a whole different kettle of fish from the one outside. I'm not too
experienced in it, but I can tell you, it's hellishly difficult. I managed to
score 26 points then die. I'm that damn good.
No longer do you control Yuna's movements, as this is from a first-person
perspective. You control Yuna's field of view (the camera, so to speak) as she
moves constantly through the Cloister, and fiends will approach you from all
sides and angles. It relies very much on patience and practice, this one.
Something I don't have. Heck, I'm still trying to get to level 7 in the
regular Gunner's Gauntlet as I write this. Sorry for the crummy advice, but
hey, if you can do better than me, send your helpful info for this section to
traybaby@gmail.com and I'll do my best to include it!

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
5.8 AL BHED PRIMERS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
The key to learning the Al Bhed language is collecting primers. There are 26
primers throughout the game, and the order you receive them in is up to you.
Most can only be collected at a certain point though. I helps you learn the
letter A, XXVI helps you learn Z. It just goes in ABC order.
Here is where you can find all of them. If you miss any, you can always go
digging and find the rest.
Luca: Talk to Rin in the locker room area of the blitzball stadium.
Celsius: After finishing the first mission, talk to Brother three times.
Also, talk to Buddy before you hear Brother's broadcast.
At the start of chapter 2, speak with Shinra.
At the start of chapter 4, speak with Paine then return to the
bridge.
In chapter 5, watch the scene where Buddy and Brother talk on the
deck.
Djose Temple: Sign up for the digging mini game with Gippal.
Speak with Gippal at the temple.
Before the hotspot in chapter 2 opens up, speak with Gippal in
the temple.
Watch all the events in the CommSphere to get two more.
Defeat the Experiment in Chapter 5.
Lake Macalania: Talk to the AL Bhed woman in front of the Travel Agency before
the "Follow O'aka Mission" begins.
In chapter 3, Start the "No way, Djose" mission.
Watch the CommSphere in Chapter 4 to get one also.
Bikanel Desert: Digging. You also get one on your first visit.
Thunder Plains: Defeat the Machina Panzer boss in secret dungeon (Chapter 5)

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
5.9 DESERT DIGGING
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
BASICS
You can complete this mini-game in any chapter except chapter 4. It is, of
course, located in the Bikanel Desert and basically involves going to a
certain area of the desert and running around looking for items. It is
required some to get the machine part requirements for the Experiment boss,
but you can also complete it as an optional side quest, to get cool items.
In order to register for desert digging, you need to visit Djose Temple in
chapter 1 and get the Letter of Introduction from Gippal. Give it to Nhadala,
then she will allow you to go digging.
In chapter 1, you can only get to dig in the Western Expanse, but later on in
the game, you can explore more and more areas. Complete the Oasis Mission to
unlock the Southern Expanse in chapter 2, and start the Cactuar Nation mission
in chapter 3 to open the Northern Expanse and Eastern Expanse. In chapter 5,
send a chocobo to Bikanel Island to open the Central Expanse.
---
REWARDS
Now, what are the rewards for doing the desert digging side quest? In addition
to getting cool items and stuff like that, you can also raise your rank. After
a certain amount of digs (It starts at 15 and keeps doubling from there, so 15
to 30 to 60 for instance), your digs will be evaluated. If you have more
successful than failed, your rank will go up by one. This is not really a huge
deal, though.
What CAN be a big deal is the pay raises at Djose Temple. You will notice that
after you successfully complete a dig, you earn 100 Gil. You can raise this
number though by applying for a pay raise. The computer is in the right hand
room in the big room you enter in. Now, answer the questions and if the
computer accepts them, you're guaranteed a pay raise. The easiest way to
answer these is just by admitting you love to dig very much.
---
HOW TO DIG
Digging itself can be one of the most frustrating parts of the entire
experience. You will see the usual map in the upper right hand corner. Machina
parts are highlighted with a yellow X, and other items get a white X. It's
important to separate the two when you are going out for the Experiment
digging in Chapter 5, by the way.
You only get 60 seconds to complete the digging, so just run around and snag
as many items as you can. Make sure to get back to the hover in time or you
will automatically lose. You don't know how many times I lost a dig because I
took too much time in the open and forgot to run back to the hover in time!
How do you get a successful dig? You need to find at least one machina part
(yellow X). So make sure to always get one of those before heading back to the
hover. If you only get white X items, the dig will still be considered a
failure anyways!
Finally, other diggers rival you and try to get items before you. Enemies are
also present, and early in the game, if you see a purple X, run back to the
hover, as that is Angra Maiynu and he will overpower anyone early in the game.
---
WHAT TO FIND IN EACH SECTION
-------------------
CENTRAL EXPANSE
-------------------
Items: Al Bhed Primer, Desert Key, Dispel Tonic, Ether, Farplane Shadow,
Grenade, Hi-Potion, M-Bomb x2, Mega-Potion, Nature's Tome, Poison Fang,
Potion, S-Bomb x2, 1000 Gil, 2000 Gil
Coins: Azi Dahaka, Chocobo, Dinictus, Eater, Evrae, Gel, Haizhe, Hermit, Omega
Weapon, Tentacles, Ultima Weapon
-------------------
EASTERN EXPANSE
-------------------
Items: Al Bhed Primer, Echo Screen x5, Ether, Eye Drops x5, Hi-Potion, Hi-
Potion x2, Mega Phoenix, Phoenix Down, Potion, Power Gloves, Remedy,
Soft x5, 1000 Gil, 5000 Gil
Coins: Arachnid, Bomb, Cactuar, Creeper, Dragin, Fungus, Magic Pot, Pairika,
Pirahna, Sahagin, Stalwart, Tonberry
-------------------
NORTHERN EXPANSE
-------------------
Items: Al Bhed Primer, Candle of Life, Chocobo Feather, Chocobo Wing, Light
Curtain, Lunar Curtain, Potion, Phoenix Tail, Silver Hourglass, Star
Curtain, Twin Stars, 400 Gil, 5000 Gil
Coins: Arachnid, Bomb, Cactuar, Creeper, Dragon, Fungus, Magic Pot, Pairika,
Pirahna, Sahagin, Stalwart, Tonberry
-------------------
SOUTHERN EXPANSE
-------------------
Items: Al-Bhed Primer, Antarctic Wind, Arctic Wind x2, Bomb Core x2, Bomb
Fragment, Budget Grenade, Budget Grenade x2, Budget Grenade x3, Dark
Grenade, Dragon Scale x2, Electro Marble, Fish Scale, Grenade, Grenade
x2, L-Bomb x2, Lightning Marble x2, M-Bomb x2, Petrify Grenade, Potion,
S-Bomb x2, Silence Grenade, 200 Gil, 400 Gil, 1000 Gil, 4000 Gil
Coins: (Chapter 2) - Coyote, Defender, Drake, Flan, Helm, Malboro, Phantom,
Purpurea, Ruminant, Worm, Zu, Zurvan
(Chapters 3, 5) - Adamantoise, Behemoth, Blade, Chimera, Coeurl, Daeva,
Elemental, Iron Giant, Kukulcan, Ochu, Ogre, Tomb
-------------------
WESTERN EXPANSE
-------------------
Items: Al Bhed Primer, Antidote x2, Antidote x5, Echo Screen x2, Ether, Eye
Drops x2, Hi-Potion, Hi-Potion x2, Holy Water x2, Holy Water x5,
Potion, Potion, Phoenix Down, Remedy, Soft x2, Turbo Ether, 1000 Gil,
3000 Gil
Coins: (Chapters 1, 2) - Coyote, Defender, Drake, Flan, Helm, Malboro,
Phantom, Pupupera, Ruminant, Worm, Zu
(Chapters 3, 5) - Adamantoise, Behemoth, Blade, Chimera, Coeurl, Daeva,
Elemental, Iron Giant, Kukulcan, Ochu, Ogre, Tomb

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
5.10 THUNDER PLAINS PUZZLE CAVERN
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Have you ever heard anyone say "OH NOES THERE'S A MATHS DUNGEON IN THIS
GAME?!?" I sure have. And here it is, in the Thunder Plains, accessible once
you've completed the "A Fallen Genius?" mission and gotten Episode Complete in
chapter 5.
Of note is that this dungeon is not necessary for 100% completion, otherwise
it would have gone in the 100% section. It's purely for your... well, I
suppose you could call it enjoyment? It nets you a few decent accessories, and
if you'll let it, an assload of fighting, levelling, and developing.
When you speak to the man on the shore, and enter the cave, you'll get a short
tutorial on how to make your way through, which I will transcribe here.
------------------------------------------------------------------------------
Exploring This Cave
Various numbers are strewn throughout the cavern. Commit them to memory and
then combine them to open the walls that bar your progress.
When you open a wall, two treasure chests will appear. You can choose only one
of the two chests to open. The other will vanish.
------------------------------------------------------------------------------
And numbers will appear, top left and bottom right of screen - your current
data, and your next target. Press X, and they'll vanish, but you can bring
them up by pressing Square. (Note: You can only bring them up three times per
wall, so you'd better be writing them down if you'd like to make it through.)
This is the information you need to unlock the walls in your way. When you
enter, the top left screen will display 'no data', so you don't need to worry
about it. The bottom right will tell you about the first wall you need to
unlock, both the number of it, and it's first Key Number.
There are sixteen walls in total you need to unlock, to make it through, and
each is numbered, 1 through 16. These doors will always be unlocked in a set
order each time, so you can plot a route if you know the order of walls to
unlock. Refer to the following map of the Puzzle Cavern:
S----------------------------------------------------------
1 2 3 4 5 6 7
| | | | | | |
-------- | | | | | --------
| | | | | | | | |
| | | | 16 | | | |
| ---| | | | | | |--- |
| | | | | | |
|---------- | | | ----------|
8 | | | 9
| | 15 | |
| | | | |
-----10| | | | |11-----
| | | | | | |
| | | | | | |
| --------------- | ---------------- |
| 12 14 13 |
----------------------------------------------------

From when you enter the cavern, you can read in the bottom right hand corner
that the first wall you need to unlock (signified by the >>) is 3. Also note
the white number under the 3, this is the first Key Number. Write it down, cuz
unless you have a stellar memory you'll need to write it down.
That's right, find a piece of paper, write down "Wall #3 - Key #1 is X", where
X is the random number.
NOTE: Please, for the love of god, equip a Charm Bangle while in here, if
you're seriously trying to go through it. You'll see why.
Make your way from the start, S, to wall number 3. Examine it, and the yellow
number in the top corner should say 3. If not, you're at the wrong wall. Find
the right wall, and the white number underneath is the second Key Number. Add
the two together, input the answer, and presto, wall unlocks. Write down key
2, and the total, just in case ;)
Now you have a choice of two treasure chests to pick from. These chests can
contain a variety of things - either nothing, a hint, or a free opening of the
next door. You can only choose one, for when you open one, they'll both
disappear, so pick one randomly.
When you saw the second Key Number for the wall, you also saw the next wall
information in the bottom right corner. Similarly to when you entered the
cavern, it points to the next wall you'll need to unlock, in this case it is
wall 10. Write it down, plus Key #1 again, like before. If you were so lucky
to open a chest that opened the next wall, it will give you the total of the
two key numbers that was required to open it, so you can add it to your notes,
should you need it later.
Head over to wall #10, using either the in-game arrow, or the map I provided
above. On the way, on the horizontal path below the one with the locked wall,
take the Diamond Gloves from the chest at the end. Unlock wall 10
successfully, then follow the new path to the end to empty a barely-visible
chest with a Hyper Wrist in it.
The next wall is 11, and to get to it, you'll need to follow the new path
around. Use the map above if you get stuck, but you'll need to follow the
bottom horizontal path all the way along. Just before you get to wall 11, take
the Mystery Veil from the chest.
NOTE: You may have spotted funny objects in the very corners of the dungeon.
The very bottom left wall of the dungeon contains a battle compendium,
a list of the numbers of battles you've fought in the dungeoun before
opening each wall. If you're wearing a Charm Bangle, this number is
always zero. It's here because sometimes these numbers will be involved
in calculations, so watch out ;)
The second such counter is in the bottom right corner, and it's a code
compendium, a list of all the codes required to unlock walls so far. So
if you're NOT writing them down, against my advice, you can always
return to the wall to check them. Just write them down as you open
them, saves you tracking around.
The third is in the top right hand corner, a gil compendium of how much
gil you have earnt since entering the cave. Again, if wearing a Charm
Bangle, this number is always zero. And yes, all three of these figures
will come into calculations.
Note a funny number when you open wall 11 - the first key number for the next
wall, wall 5, is listed as 'wall 10's code'. See why you need to have them
handy? To get to wall 5, head south from wall 11 (take the Talisman from the
chest on the right at the bottom), then around to the left and north. Open
wall 5, and make a note of the strange clue for the next wall, wall 1.
I think I like this place. It's kooky, like me.
Proceed through the dungeon, taking notes of the codes and opening walls using
my fabulous ASCII art map above. Along the way you will also find a Nature's
Lore (in the right hand passage past wall 1), the Corpus Invictis (from the
left passage past wall 7), the Salvation Promised Garment Grid (just before
wall 16). When you open the final wall, wall 4, your next clue is "it ends.
Well done."
Yup, you finished the dungeon. And got no reward whatsoever, except the items
you've picked up along the way.
But wait! What do you get if you complete the dungeon again? (What, I'm insane
enough to go through all this stuff again?) Indeed I am. Just for shits and
giggles, I'm gonna write down the code for all the doors I opened up on my
second pass through:
Wall 3 = 4 + 3 = 7
Wall 10 = 5 + 71 = 76
Wall 11 = 4 + (wall opened automatically) code was 639
Wall 5 = Wall 10's code + 956 = 1032
Wall 1 = Battles between entering the cave and opening wall 11 + wall 10's
code = 76
Wall 8 = 624 + wall 10's code + battles since entering the cave = 700
Wall 12 = Wall 10's code + wall 1's code + 998 = 1150
Wall 13 = 8392 + 3889 = 12281
Wall 9 = Battles between entering the cave and opening wall 12 + wall 10's
code = 76
Wall 6 = Wall 5's code + wall 5's code + wall 8's code + 2199 = 4963
Wall 7 = Wall 5's code + battles since opening wall 5 + gil gained since
entering the cave = 1032
Wall 14 = Wall 8's code + wall 8's code + wall 9's code = 1476
Wall 2 = 57947 + battles since opening wall 6 = 57947
Wall 15 = Wall 13's code + battles between opening walls 8 and 14 + gil
obtained since entering the cave + 44862 + 82965 + gil obtained
since opening wall 1 = 140108
Wall 16 = 278 + 373 = 651
Wall 4 = 1 + 0 = 1
(Note: the above set of paragraphs was my way of demonstrating both what the
codes are like and the order in which you open the walls. I'm so sneaky.)
Woohoo! I made it through again! You'll note, once you make it through twice,
that a treasure chest materializes, right before your very eyes! (It better be
something good...) And in it is.... drumroll.... a Force of Nature accessory!
Oooh... it gives you the Omnistrike auto-ability... was it worth it? You be
the judge.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
5.11 MI'IHEN HIGHROAD FIEND COLONY
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Betcha never heard of this one before, eh? I hadn't, before being assigned to
write it up. So I go digging through strategy guides, quizzing people for
info, randomly looking through the game. And I present this section to you.
Understandably, the Fiend Colony is located in the Mi'ihen Highroad, and is
accessible to you in chapter 5. But the entrance is hidden from Yuna's (and
your) prying eyes. Therefore, you must send something to scout it out and find
it's location for you. What better than... a chocobo?
There's a catch, of course. The chocobo must be level 4 or higher, so you'll
have to do some chocobo training. Send it out to the Mi'ihen Highroad, go out
and fight the designated six battles, then see the chocobo back safe and sound
in the chocobo ranch. Return to your ship, and jump down to the Mi'ihen
Highroad.
It's a long walk to the colony, so take a chocobo. Ride it past the travel
agency, right up to the Mushroom Rock Road exit, then take the south exit to
get to the Oldroad. Near the save sphere in the field, you'll find a green
shimmery portal - this is the entrance to the colony.
Inside, it doesn't look like much, does it? Empty the chest for the S-Bomb
however, and you'll find the key to progressing through the colony. You'll be
needing a ton of bombs, to blow through walls to get through. And the game
will run through a tutorial.
Press square to get to the bomb menu, and you can select from your inventory
of the three types of bomb, Small Medium and Large. S-Bombs have a charge of
1, M of 2, and L of 3. Walls come in different thicknesses, and require
different amounts of bombs to get through.
Note: For this walkthrough, you'll need a grand total of 100 points of bombs
to make it through the colony. If you don't have them, leave, go get
them, and come back. Don't waste any of them here because your progress
will be lost.
This first wall is a soft wall, of strength 5. Either set 5 S-Bombs, or a
M-Bomb and a L-Bomb, and it'll crumble for you to get through. See how it
works? You'll get an M-Bomb for your trouble.
Ah-hah, another one! Yes you know the drill. Again, set 5 points worth of
bombs, and watch it go ka-blooey! Take the S-Bomb, and now you're on youre
own.
There's no map here, so I'll just guide you to the big bad boss using as few
bombs as possible. (Of course there's a big bad boss at the end. Isn't there
in every dungeon?) Take the path to the left, and blow the wall with 5 points
of charge. On a side note, you'll know if you're at a wall that can be blown
if Yuna's skirt starts flapping in the breeze when you stand near it.
At the end of the hall, turn right and charge straight down. Again, 5 points
of charge on the end wall. You might need a good supply of bombs for this. At
the end of the tunnel, turn left then right to find five treasure chests.
Unfortunately, they're all empty :( So vent your frustration by blowing up the
wall behind them, again with 5 points of charge.
At the dead end, the only path through is behind the wall on the left, so nuke
it with five points then follow the path through. This can be a tricky bit, so
bear with me. You need to find the second wall from the end, on the right of
the path. So, from the very end of the tunnel, find the first wind tunnel on
the right, then make your way back to find the second. Found it? Good. Nuke it
with ten points.
At the next block in the road, nuke straight ahead with 25 points. Yes, 25. If
you've got 8 L-Bombs spare (I had 17 at this point), use them then an S-Bomb
to make the wall give way. Only a few more to go.
Take the path on the right, then take the last on the left. Nuke the wall in
front of you with 5, then turn left at the crossroads.
Note that you're jumping across gaps now, so we're near the end. At the dead
end, set five points of bombs, then continue through. If you've been
calculating, we've used 75 points of bombs so far from my original sum of 100.
Meaning, the last wall at the end of the tunnel, you'll need 25 points. Blow
the bastard to hell. Heal up if you've taken any damage through the dungeon,
set your characters up with as much fire absorption as you can, then proceed
through to the very end. And you'll find one very nastay giant flaming lizard
to fight!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
King VERMIN!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HP: 39857
EXP: 5000 AP: 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Okay. I think it's a lizard. I'm not sure. Either way, it definitely got
beaten with a damn big ugly stick.
Like most bosses, this is a case of having the right preparations and the
right set-up of characters more than anything. If you've got any of the major
attacking dresspheres (Berserker/Dark Knight) with one defensive dressphere
(White Mage/Alchemist) you've got the fight in the bag. But don't get too
cocky just yet.
The boss relies heavily on fire attacks, casting Firaga on just about every
turn. So if you can absorb or null Fire, like I suggested before the fight,
you pretty much can't lose. If you can't it's simply a matter of curing when
your health gets low, while you attack with whatever you like. It's not a hard
fight, even though his HP may be the highest you've seen yet.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
And as a reward for beating the boss, you'll get a set of Power Gloves and the
Font of Power garment grid. Enjoy! After the fight, you'll be dumped back
outside the colony. If you were riding a chocobo, you'll still be sitting on
it. No scene. No big hoo-hah. No fun.

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
| | | |
| 6.0 | FREQUENTLY ASKED QUESTIONS | 6.0 |
| | | |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
Here is where you can go to find out answers to commonly asked questions,
especially on the game help board for Final Fantasy X-2, which we both
frequent on occasion.
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
6.1 REGULAR WALKTHROUGH
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
1. What stuff do I need to do in just a regular playthrough?
A: Just the hotspots. You don't need to do much else.
2. What's the lowest percentage you can complete the game with?
A: Smack-bang on 48%. Yup, more than half of the game is optional.
3. Do I have to watch the Commspheres?
A: Only during the first sequence, and you only have to look at like three.
It's not like you have to look at the MOUNT GAGAZET COMMSPHERE SIXTEEN TIMES
or something, like I did.
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
6.2 100 PERCENT WALKTHROUGH
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
1. Why is pushing X four times in the farplane so important?
A: You can't see a good/perfect ending without doing this.
2. New Yevon or Youth League?
A. To get to 100 percent in one game, choose the Youth League.
3. I finished the game without getting 100 percent. How can I get 100 percent
in new game plus?
A: If you are close to 100 percent, just choose New Yevon next time.
Otherwise, find out what you missed and make sure to do those.
4. I am so close to 100 percent. What did I miss?
A: If you did everything possible, you could have messed up somewhere. Did you
skip any scenes? Did you watch all the spheres? Did you let Maechen talk
without interrupting him?
5. Do I need to finish Via Infinito to get 100 percent?
A: Yes, there's story scenes at the end.
6. Do I need to finish Via Infinto to get the Mascot dressphere?
A: No, it's not needed for an episode complete.
7. Do I need to watch all the Commspheres?
A: Absolutely. Bahahahahahahahahahah!
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
6.3 OTHER STUFF
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*=
1. Man, this game blows. I hate only having women in my party!
A. The number one complaint right here. Shove it, I could care less.
2. So, what did you not like about this game then?
A: Um, how easy it was to miss something and not getting 100 percent as a
result. Uneven story and characters. Boring missions. The fact you have to go
to the same places over and over. Music wasn't great.
3. Do I have to play blitzball or sphere break?
A: Blitzball, no. Not even for 100 percent. Sphere break, only in the
tournament if you want 100 percent.
4. How do I get the Mascot dressphere?
A: Get Episode Complete in every area except Bevelle in Chapter 5.
5. Teach me about special dresspheres.
A: Sure. To activate these special dresspheres, you need to go through every
dressphere on your grid during battle. You then turn into the special
dressphere. Use a garment grid with only two nodes for an easier time.
6. How many total movie and music spheres are there in this game?
A: 11 movie spheres and 57 music spheres in total.
7. Is there any way to watch/listen to them outside of Luca Theater?
A: No, unless they're part of the game :)

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
| | | |
| 7.0 | CHARACTER DEVELOPMENT | 7.0 |
| | | |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
Here is a section pertaining to and devoted to the character development
aspects of Final Fantasy X-2. Everything from dresspheres to garment grids are
listed here.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
7.1 DRESS SPHERES
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
Dress spheres are used in this game to change statistics, change your
commands, and add on different abilities. Each character starts off with a
dress sphere, then you can get different ones later. Each dress sphere has
their own strengths and weaknesses, and some are better than others. It all
comes down to personal preference, though.

------------------------------------------------------------------------------
ALCHEMIST
------------------------------------------------------------------------------
Main Commands: Attack, Mix, Stash, Item
Location: Talk to Clasko in Chapter 1 and Chapter 2. Invite Calli
onboard in chapter 2. He'll give it to you in Chapter 3.
Strengths: Awesome stash abilities, decent attacks, items are powerful.
Weaknesses: Low hit points and defense, only useful for healing really.
Description: I love the Alchemist dressphere. Love it, love it, love it. It
really is one of the most useful dresspheres in the entire game. The Stash
ability is a really big lifesaver. It allows you to learn an item, like Mega
Potion, and then use them without using up an item. For instance, you could
stash a Mega Potion and then keep using it over and over without using any of
the inventoried ones. I cannot explain enough how awesome this is. In addition
to this super useful Stash, Mix allows you to combine two items to make a
stronger one. And it's no longer an overdrive! The Alchemist has a strong
attack, with grenade launcher, but HP and defense is a bit of a concern.
----------
Abilities:
----------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Mix AP: 0 MP: 0
Description: Combine two items for various results.
Abilities Required: None
Potion AP: 10 MP: 0
Description: Use a spare potion that you have tucked away.
Abilities Required: None
Hi-Potion AP: 40 MP: 0
Description: Use a spare Hi-Potion that you have tucked away.
Abilities Required: Potion
Mega Potion AP: 230 MP: 0
Description: Use a spare Mega Potion that you have tucked away.
Abilities Required: Hi-Potion
X-Potion AP: 160 MP: 0
Description: Use a spare X-Potion that you have tucked away.
Abilities Required: Mega Potion
Remedy AP: 20 MP: 0
Description: Use a spare Remedy that you have tucked away.
Abilities Required: None
Dispel Tonic AP: 20 MP: 0
Description: Use a spare Dispel Tonic that you have tucked away.
Abilities Required: Remedy
Phoenix Down AP: 30 MP: 0
Description: Use a spare Phoenix Down that you have tucked away.
Abilities Required: None
Mega Phoenix AP: 200 MP: 0
Description: Use a spare Mega Phoenix that you have tucked away.
Abilities Required: Phoenix Down
Ether AP: 400 MP: 0
Description: Use a spare Ether that you have tucked away.
Abilities Required: Dispel Tonic
Elixir AP: 999 MP: 0
Description: Use a spare Elixir that you have tucked away.
Abilities Required: Ether
Items Lv. 2 AP: 30 MP: 0
Description: Cuts the time required to use items by 80 percent.
Abilities Required: None
Chemist AP: 40 MP: 0
Description: Doubles the potency of recovery items.
Abilities Required: None
Elementalist AP: 80 MP: 0
Description: Doubles the potency of elemental items.
Abilities Required: None
Physicist AP: 100 MP: 0
Description: Doubles the potency of non-elemental items.
Abilities Required: Chemist and Elementalist.

------------------------------------------------------------------------------
BERSERKER
------------------------------------------------------------------------------
Main Commands: Attack, Berserk, Instinct, Howl, Item
Location: Won from Macalania "protect the agency" mission.
Strengths: Berserk is a good skill, nice instinct skills.
Weaknesses: Not as strong or useful as other dresspheres.
Description: The Berserker dressphere is definitely an unique dressphere
that you will specifically want to use in order to get anything good out of
it. Berserk is an awesome skill, as it puts you in berserk mode automatically.
You then lose control of the character, but she proceeds to do unhuman amounts
of damage on the enemies each round. The Instinct skills are also great,
ranging from Crackdown, which removes enemy's special effects like Shell, and
Becky's personal favorite Mad Rush, which does 2x damage if it succeeds.
Berserker is also the only dressphere to get the counter attack and magic
counter abilities. Speed is not a concern, neither is attack power, especially
on Berserk. MP, HP, and defense is a little on the low side, however, and
magic power is pathetic.

----------
Abilities:
----------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Berserk AP: 0 MP: 0
Description: Boosts the user's attack power but loses control of the
character.
Abilities Required: None
Cripple AP: 20 MP: 0
Description: Cuts the enemy's hit points in half.
Abilities Required: None
Mad Rush AP: 30 MP: 6
Description: Heavily damage one enemy. Often fails.
Abilities Required: Cripple
Crackdown AP: 30 MP: 6
Description: Damage one enemy and nullifies Shell, Protect, and Reflect.
Abilities Required: None
Eject AP: 40 MP: 8
Description: Instantly defeats an enemy. Sometimes fails.
Abilities Required: Mad Rush
Unhinge AP: 40 MP: 8
Description: Damage one enemy and lowers their accuracy and evasion.
Abilities Required: Crackdown
Intimidate AP: 50 MP: 8
Description: Inflict damage and Slow on one enemy.
Abilities Required: Unhinge
Envenom AP: 30 MP: 10
Description: Inflict damage and Poison on one enemy.
Abilities Required: None
Hurt AP: 60 MP: 10
Description: Damage one enemy according to the user's current hit points.
Abilities Required: Envenom
Howl AP: 80 MP: 0
Description: Doubles the user's maximum hit points.
Abilities Required: Mad Rush
Itchproof AP: 20 MP: 0
Description: Guards against the Itchy status effect.
Abilities Required: Cripple
Counterattack AP: 180 MP: 0
Description: Attack back after being physically attacked.
Abilities Required: None
Magic Counter AP: 300 MP: 0
Description: Attack back after being attacked by magic.
Abilities Required: Counterattack
Evade and Counter AP: 400 MP: 0
Description: Evade a physical attack and then attack back.
Abilities Required: Magic Counter
Auto Regen AP: 80 MP: 0
Description: Automatically casts Regen.
Abilities Required: Hurt

------------------------------------------------------------------------------
BLACK MAGE
------------------------------------------------------------------------------
Main Commands: Black Magic, Focus, MP Absorb, Item
Location:
Strengths: Powerful variety of black magic.
Weaknesses: Not a very varied character, can't attack.
Description: The Black Mage dressphere is a very specialized one. All it is
useful for is black magic, as you may expect. However, in previous games you
could actually attack and stuff. Not so here, as the Black Mage can ONLY
attack, defend, use an item, focus, absorb MP, or escape from battle. The lack
of a variety is the only problem with this dressphere. If you like black
magic, knock yourself out. MP Absorb is a useful ability that lets you absorb
magic points from enemies. Focus raises your magic power and makes those
strong spells even stronger. If you're in an area where monsters are weak
against magic, bring out a Black Mage and have fun. It's good to put it on a
dressphere that increases magic power.
----------
Abilities:
----------
Fire AP: 0 MP: 4
Description: Deal fire damage to one or all enemies.
Abilities Required: None
Blizzard AP: 0 MP: 4
Description: Deal ice damage to one or all enemies.
Abilities Required: None
Thunder AP: 0 MP: 4
Description: Deal lightning damage to one or all enemies.
Abilities Required: None
Water AP: 0 MP: 4
Description: Deal water damage to one or all enemies.
Abilities Required: None
Fira AP: 40 MP: 12
Description: Deal fire damage to one or all enemies.
Abilities Required: None
Blizzara AP: 40 MP: 12
Description: Deal ice damage to one or all enemies.
Abilities Required: None
Thundara AP: 40 MP: 12
Description: Deal lightning damage to one or all enemies.
Abilities Required: None
Watera AP: 40 MP: 12
Description: Deal water damage to one or all enemies.
Abilities Required: None
Firaga AP: 100 MP: 24
Description: Deal fire damage to one or all enemies.
Abilities Required: Fira
Blizzara AP: 100 MP: 24
Description: Deal ice damage to one or all enemies.
Abilities Required: Blizzara
Thundaga AP: 100 MP: 24
Description: Deal lightning damage to one or all enemies.
Abilities Required: Thundara
Waterga AP: 100 MP: 24
Description: Deal water damage to one or all enemies.
Abilities Required: Watera
Focus AP: 10 MP: 0
Description: Raises the user's magic power.
Abilities Required: None
MP Absorb AP: 10 MP: 0
Description: Absorbs magic points from the enemies.
Abilities Required: Focus
Black Magic Level 2 AP: 40 MP: 0
Description: Cuts the time required for Black Magic by 30 percent.
Abilities Required: MP Absorb
Black Magic Level 3 AP: 60 MP: 0
Description: Cuts the time required for Black Magic by half.
Abilities Required: Black Magic Level 2

------------------------------------------------------------------------------
DARK KNIGHT
------------------------------------------------------------------------------
Main Commands: Attack, Darkness, Arcana, Charon, Item
Location: Located in Bevelle (chapter 2). See that walkthrough for more
details.
Strengths: Darkness is the best secondary attack in the game.
Weaknesses: Um.. um.. um.. slow speed at times.
Description: The Dark Knight is definitely one of my favorite dresspheres
in the entire game. It has the best secondary ability in the entire game,
Darkness. Darkness is a powerful attack that does loads of damage to all the
enemies. It doesn't cost any MP, and you don't need to learn it. It comes pre-
assembled. So, what's the downside? It takes a fair bit of time to pull off,
and you lose 10 percent or so of your hit points. It's a fair tradeoff though,
especially versus multiple enemies. Arcana abilities are pretty decent, but
most accessories have the same skills. Charon saves up a super attack to
unleash on the enemy, but kills you. Dark Knight has excellent attack power,
HP, and defense, but is a little weak on speed and very weak on MP (which you
won't need much of). Enjoy.
----------
Abilities:
----------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Darkness AP: 0 MP: 0
Description: Sacrifice hit points to damage all enemies.
Abilities Required: None
Drain AP: 20 MP: 8
Description: Absorb hit points from one enemy.
Abilities Required: None
Demi AP: 20 MP: 10
Description: Reduce the hit points of all enemies by 1/4.
Abilities Required: None
Confuse AP: 30 MP: 12
Description: Confuse one enemy.
Abilities Required: Demi
Break AP: 40 MP: 20
Description: Petrify one enemy.
Abilities Required: Confuse
Bio AP: 30 MP: 16
Description: Poison one enemy.
Abilities Required: None
Doom AP: 20 MP: 18
Description: Doom one enemy. Enemy is knocked out when the count reaches zero.
Abilities Required: Bio
Death AP: 50 MP: 24
Description: Instantly kill an enemy. Sometimes fails.
Abilities Required: Doom
Black Sky AP: 100 MP: 24
Description: Randomly damages enemies.
Abilities Required: Death
Charon AP: 20 MP: 0
Description: Sacrifice life to heavily damage one enemy.
Abilities Required: None
Poisonproof AP: 30 MP: 0
Description: Guards against Poison.
Abilities Required: None
Stoneproof AP: 30 MP: 0
Description: Guards against Petrification.
Abilities Required: Poisonproof
Confuseproof AP: 30 MP: 0
Description: Guards against Confusion.
Abilities Required: Stoneproof
Curseproof AP: 40 MP: 0
Description: Guards against Curse.
Abilities Required: Confuseproof
Deathproof AP: 40 MP: 0
Description: Guards against Death.
Abilities Required: Curseproof

------------------------------------------------------------------------------
FLORAL FALLAL
------------------------------------------------------------------------------
Main Commands: Attack, Fallalery, Great Whirl, Libra, Stigma, Pistilplay
Location:
Strengths: Super powerful attacks and valuable defensive skills.
Weaknesses: Takes a long time to level everything up.
Description: I never really used the Floral Fallal dressphere until
recently, and let me tell you, I wish I used it earlier. It's a powerful
attack/defense/magic trifecta, due to the fact you get three separate things
with this dressphere. The basic Floral Falalal has magic-based and physical
attacks. The Right Pistil works on defense and affecting the party's and
Yuna's statuses. The Left Pistil works solely on affecting enemy's statuses.
Definitely a killer combination of abilities, despite the fact it takes a
while to level things up sometimes.
-------------------------------
Yuna's Floral Fallal Abilities:
-------------------------------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Libra AP: 4 MP: 0
Description: View detailed information about one enemy.
Abilities Required: None
Heat Whirl AP: 0 MP: 0
Description: Unleash a chain of fire attacks on all enemies.
Abilities Required: None
Ice Whirl AP: 0 MP: 0
Description: Unleash a chain of ice attacks on all enemies.
Abilities Required: None
Electric Whirl AP: 0 MP: 0
Description: Unleash a chain of lightning attacks on all enemies.
Abilities Required: None
Aqua Whirl AP: 0 MP: 0
Description: Unleash a chain of water attacks on all enemies.
Abilities Required: None
Barrier AP: 20 MP: 36
Description: Guard fully against magical attacks.
Abilities Required: None
Shield AP: 20 MP: 36
Description: Guard fully against physical attacks.
Abilities Required: Barrier
Flare Whirl AP: 24 MP: 64
Description: Unleash a chain of non-elemental attacks on all enemies.
Abilities Required: None
Great Whirl AP: 30 MP: 0
Description: Inflict heavy damage on all enemies.
Abilities Required: Flare Whirl
All-Life AP: 8 MP: 70
Description: Revive the party from knockout.
Abilities Required: None
Ribbon AP: 0 MP: 0
Description: Guards against all status ailments.
Abilities Required: None
Double HP AP: 20 MP: 0
Description: Doubles maximum hit points.
Abilities Required: None
Triple HP AP: 30 MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP
Break HP Limit AP: 20 MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Aurora Rain Key Item
Break Damage Limit AP: 20 MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Twilight Rain Key Item
-----------------------------
Yuna's Right Pistil Abilities:
-----------------------------
White Pollen AP: 0 MP: 0
Description: Restores the party's hit points.
Abilities Required: None
White Honey AP: 10 MP: 0
Description: Gradually restore the party's hit points over the time.
Abilities Required: None
Hard Leaves AP: 0 MP: 0
Description: Reduce the magical damage inflicted on party.
Abilities Required: None
Tough Nuts AP: 0 MP: 0
Description: Reduce the physical damage inflicted on party.
Abilities Required: None
Mirror Petals AP: 0 MP: 0
Description: Deflect spells cast at the party back at the enemy.
Abilities Required: None
Floral Rush AP: 20 MP: 0
Description: Casts Haste on the party.
Abilities Required: White Honey
Floral Bomb AP: 0 MP: 0
Description: Damage all enemies and lower their Strength.
Abilities Required: None
Fallal Bomb AP: 0 MP: 0
Description: Damage all enemies and lower their Defense.
Abilities Required: None
Floral Magisol AP: 0 MP: 0
Description: Damage all enemies and lower their Magic.
Abilities Required: Fallal Bomb
Fallal Magisol AP: 0 MP: 0
Description: Damage all enemies and lower their Magic Defense.
Abilities Required: Floral Magisol
Right Stigma AP: 20 MP: 0
Description: Damage one enemy.
Abilities Required: Fallal Magisol
Ribbon AP: 0 MP: 0
Description: Guards against all status ailments.
Abilities Required: None
Double HP AP: 20 MP: 0
Description: Doubles maximum hit points.
Abilities Required: None
Triple HP AP: 30 MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP
Break HP Limit AP: 20 MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Aurora Rain Key Item
Break Damage Limit AP: 20 MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Twilight Rain Key Item
----------------------------
Yuna's Left Pistil Abilities:
----------------------------
Dream Pollen AP: 0 MP: 0
Description: Inflict damage and Sleep on all enemies.
Abilities Required: None
Mad Seeds AP: 0 MP: 0
Description: Inflict damage and Berserk on all enemies.
Abilities Required: None
Sticky Honey AP: 0 MP: 0
Description: Inflict damage and Slow on all enemies.
Abilities Required: None
Halfdeath Petals AP: 0 MP: 0
Description: Halve the hit points of all enemies.
Abilities Required: None
Poison Leaves AP: 10 MP: 0
Description: Inflict damage and Poison on all enemies.
Abilities Required: None
Death Petals AP: 10 MP: 0
Description: Instantly defeat one enemy. Sometimes fails.
Abilities Required: Poison Leaves
Silent White AP: 0 MP: 0
Description: Inflict damage, Silence, and Darkness on all enemies.
Abilities Required: None
Congealed Honey AP: 20 MP: 0
Description: Inflict damage and Stop on all enemies.
Abilities Required: None
Panic Floralysis AP: 10 MP: 0
Description: Inflict damage and Confusion on all enemies.
Abilities Required: Congealed Honey
Ash Floralysis AP: 10 MP: 0
Description: Inflict damage and Petrification on all enemies.
Abilities Required: Panic Floralysis
Left Stigma AP: 20 MP: 0
Description: Guards against all status ailments.
Abilities Required: None
Ribbon AP: 0 MP: 0
Description: Guards against all status ailments.
Abilities Required: None
Double HP AP: 20 MP: 0
Description: Doubles maximum hit points.
Abilities Required: None
Triple HP AP: 30 MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP
Break HP Limit AP: 20 MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Aurora Rain Key Item
Break Damage Limit AP: 20 MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Twsilight Rain Key Item

------------------------------------------------------------------------------
FULL THROTTLE
------------------------------------------------------------------------------
Main Commands: Attack, Throttle, Fright, Sword Dance, Dextral Arts, Sinistral
Arts, Stamina, Mettle, Reboot
Location:
Strengths: Super powerful attacks and valuable defensive skills.
Weaknesses: Takes a long time to level everything up.
Description: I never really used the Full Throttle dressphere until
recently, and let me tell you, I wish I used it earlier. It's a powerful
attack/defense/magic trifecta, due to the fact you get three separate things
with this dressphere. The basic Full Throttle has attacks and magic-based
attacks. These are pretty powerful and definitely helpful. Dextral Wing has
similar attacks, as well as defense additions for the party. Sinistral Wing
mostly focuses on helping the party out. This is a valuable special
dressphere.
--------------------------------
Paine's Full Throttle Abilities:
--------------------------------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Fright AP: 20 MP: 0
Description: Damage and confuse one enemy, while delaying its actions.
Abilities Required: Assoil
Aestus AP: 0 MP: 0
Description: Deals fire damage to one enemy.
Abilities Required: None
Winterkill AP: 0 MP: 0
Description: Deals ice damage to one enemy.
Abilities Required: None
Whelmen AP: 0 MP: 0
Description: Deals water damage to one enemy.
Abilities Required: None
Levin AP: 0 MP: 0
Description: Deals lightning damage to one enemy.
Abilities Required: None
Wisenen AP: 10 MP: 0
Description: Reduce one enemy's hit points by 3/4.
Abilities Required: None
Fiers AP: 20 MP: 0
Description: Inflict critical damage to one enemy.
Abilities Required: Wisenen
Deeth AP: 20 MP: 0
Description: Instantly defeat one enemy. Sometimes fails.
Abilities Required: Fiers
Assoil AP: 20 MP: 0
Description: Deals holy damagge to one enemy.
Abilities Required: None
Sword Dance AP: 30 MP: 0
Description: Damage all enemies.
Abilities Required: Fright
Ribbon AP: 0 MP: 0
Description: Guards against all status ailments.
Abilities Required: None
Double HP AP: 20 MP: 0
Description: Doubles maximum hit points.
Abilities Required: None
Triple HP AP: 30 MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP
Break HP Limit AP: 20 MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Corpus Invictus Key Item
Break Damage Limit AP: 20 MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Victor Primoris Key Item
-------------------------------
Paine's Dextral Wing Abilities:
-------------------------------
Venom Wing AP: 0 MP: 12
Description: Inflict damage and Poison on one enemy.
Abilities Required: None
Blind Wing AP: 0 MP: 12
Description: Inflict damage and Darkness on one enemy.
Abilities Required: None
Mute Wing AP: 0 MP: 12
Description: Inflict damage and Silence on one enemy.
Abilities Required: None
Rock Wing AP: 10 MP: 12
Description: Inflict damage and Petrification on one enemy.
Abilities Required: None
Lazy Wing AP: 0 MP: 12
Description: Inflict damage and Sleep on one enemy.
Abilities Required: None
Violent Wing AP: 10 MP: 12
Description: Inflict damage and Berserk on one enemy.
Abilities Required: None
Still Wing AP: 10 MP: 12
Description: Inflict damage and Stop on one enemy.
Abilities Required: None
Crazy Wing AP: 10 MP: 12
Description: Inflict damage and Confusion on one enemy.
Abilities Required: Violent Wing
Stamina AP: 0 MP: 0
Description: Restore hit points to one character.
Abilities Required: None
Mettle AP: 0 MP: 0
Description: Restores magic points to one character.
Abilities Required: None
Reboot AP: 10 MP: 0
Description: Revive one knocked out character.
Abilities Required: None
Ribbon AP: 0 MP: 0
Description: Guards against all status ailments.
Abilities Required: None
Double HP AP: 20 MP: 0
Description: Doubles maximum hit points.
Abilities Required: None
Triple HP AP: 30 MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP
Break HP Limit AP: 20 MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Corpus Invictus Key Item
Break Damage Limit AP: 20 MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Victor Primoris Key Item
--------------------------------
Paine's Sinistral Wing Abilities:
--------------------------------
Steel Feather AP: 0 MP: 12
Description: Raises the party's Strength.
Abilities Required: None
Diamond Feather AP: 0 MP: 12
Description: Raises the party's Defense.
Abilities Required: None
White Feather AP: 0 MP: 16
Description: Lowers the Strength of all enemies.
Abilities Required: None
Buckle Feather AP: 0 MP: 16
Description: Lowers the Defense of all enemies.
Abilities Required: None
Cloudy Feather AP: 10 MP: 16
Description: Lowers the Magic of all enemies.
Abilities Required: None
Pointed Feather AP: 10 MP: 16
Description: Lowers the Magic Defense of all enemies.
Abilities Required: Cloudy Feather
Pumice Feather AP: 10 MP: 38
Description: Casts Haste on the party.
Abilities Required: None
Ma'at's Feather AP: 10 MP: 0
Description: View detailed information about one enemy.
Abilities Required: None
Stamina AP: 0 MP: 0
Description: Restore hit points to one character.
Abilities Required: None
Mettle AP: 0 MP: 0
Description: Restores magic points to one character.
Abilities Required: None
Reboot AP: 10 MP: 0
Description: Revive one knocked out character.
Abilities Required: None
Ribbon AP: 0 MP: 0
Description: Guards against all status ailments.
Abilities Required: None
Double HP AP: 20 MP: 0
Description: Doubles maximum hit points.
Abilities Required: None
Triple HP AP: 30 MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP
Break HP Limit AP: 20 MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Corpus Invictus Key Item
Break Damage Limit AP: 20 MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Victor Primoris Key Item

------------------------------------------------------------------------------
GUN MAGE
------------------------------------------------------------------------------
Main Commands: Attack, Blue Bullet, Fiend Hunter, Scan, Item
Location: Chapter 1 - Complete the 'Shave the Hypello' mission.
Strengths: Decent physical attack power, good attacks vs species.
Weaknesses: It's one of the weaker specialty classes.
Description: The Gun Mage is a pretty interesting dressphere. The main
abilities of the Gun Mage allow you to focus attacks on individual species.
One attack works well against Flans, while another works well against Mechs.
It's good to use these skills at times, but physical attacks from other
stronger characters tend to work almost as well. The lack of any sort of magic
hurts, but the Blue Mage-like ability to learn enemy attacks is a definite
advantage and work almost like magic. There's nothing really awesome about
this dressphere, and in my opinion it's one of the weaker specialty ones, but
for the special specie killing abilities, and enemy skills, it's a useful
class indeed.
----------
Abilities:
----------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Blue Bullet AP: 0 MP: 0
Description: Use a special enemy attack.
Abilities Required: None
Scan AP: 20 MP: 0
Description: View statistics of an enemy.
Abilities Required: None
Shell Cracker AP: 20 MP: 3
Description: Deal four times the amount of normal damage to Helms.
Abilities Required: None
Anti-Aircraft AP: 20 MP: 3
Description: Deal four times the amount of normal damage to Birds or Wasps.
Abilities Required: None
Silver Bullet AP: 20 MP: 3
Description: Deal four times the amount of normal damage to Lupines.
Abilities Required: None
Flan Eater AP: 20 MP: 3
Description: Deal four times the amount of normal damage to Flans.
Abilities Required: None
Elementillery AP: 20 MP: 3
Description: Deal four times the amount of normal damage to Elementals.
Abilities Required: Flan Eater
Killasaurus AP: 20 MP: 3
Description: Deal four times the amount of normal damage to Reptiles.
Abilities Required: None
Drake Slayer AP: 20 MP: 3
Description: Deal four times the amount of normal damage to Drakes.
Abilities Required: Killasaurus
Dismantler AP: 20 MP: 3
Description: Deal four times the amount of normal damage to Machina.
Abilities Required: None
Mech Destroyer AP: 20 MP: 3
Description: Deal four times the amount of normal damage to Mechs.
Abilities Required: Dismantler
Demon Muzzle AP: 20 MP: 3
Description: Deal four times the amount of normal damage to Imps and Evil
Eyes.
Abilities Required: Anti-Aircraft
Fiend Hunter Level 2 AP: 30 MP: 0
Description: Cuts time required by 40 percent.
Abilities Required: None
Scan Level 2 AP: 20 MP: 0
Description: Allows user to rotate targets when casting Scan.
Abilities Required: None
Scan Level 3 AP: 100 MP: 0
Description: Allows user to target party members with Scan.
Abilities Required: Scan Level 2
----------------------
Blue Bullet Abilities:
----------------------
Name of Ability: 1000 Needles
Magic Points Cost: 24
Description: Damage one enemy.
Enemy Learned From: Cactuar
Name of Ability: Absorb
Magic Points Cost: 3
Description: Absorb hit points and magic points from one enemy.
Enemy Learned From: Baralai in Chapter 2, Cindy, Flan Azabache, Haizhe, Jahi,
Protochimera, Vegnagun
Name of Ability: Annihilator
Magic Points Cost: 48
Description: Damage all enemies.
Enemy Learned From: Experiment
Name of Ability: Bad Breath
Magic Points Cost: 64
Description: Inflicts status ailments on all enemies.
Enemy Learned From: Great Malboro, Malboro
Name of Ability: Blaster
Magic Points Cost: 30
Description: Damage one enemy.
Enemy Learned From: Coeurl, Queen Coeurl
Name of Ability: Cry in the Night
Magic Points Cost: 80
Description: Damage all enemies.
Enemy Learned From: Mega Tonberry
Name of Ability: Drill Shot
Magic Points Cost: 32
Description: Damage one enemy.
Enemy Learned From: Baralai in Chapter 5
Name of Ability: Fire Breath
Magic Points Cost: 28
Description: Deal fire damage to all enemies.
Enemy Learned From: Balivarha
Name of Ability: Heaven's Cataract
Magic Points Cost: 22
Description: Damage all enemies and lower their defense and magic defense.
Enemy Learned From: Chac, Gucumatz, Kukulcan
Name of Ability: Mighty Guard
Magic Points Cost: 32
Description: Cast Shell and Protect on the entire party.
Enemy Learned From: Garik Ronso, Haizhe
Name of Ability: Mortar
Magic Points Cost: 99
Description: Damage all enemies.
Enemy Learned From: Gippal
Name of Ability: Seed Cannon
Magic Points Cost: 28
Description: Damage one enemy.
Enemy Learned From: Cephalotus, Leucophylla
Name of Ability: Stone Breath
Magic Points Cost: 32
Description: Petrify all enemies.
Enemy Learned From: Dolmen, Epitath, Monolith, Tomb
Name of Ability: Storm Cannon
Magic Points Cost: 38
Description: Damage all enemies.
Enemy Learned From: Ironside
Name of Ability: Supernova
Magic Points Cost: 70
Description: Damage all enemies.
Enemy Learned From: Paragon, Ultima Weapon
Name of Ability: White Wind
Magic Points Cost: 16
Description: Restore HP to all party members and cure status ailments.
Enemy Learned From: Bully Cap, Coeurl, Ms. Goon, Mycotoxin, Queen Coeurl

------------------------------------------------------------------------------
GUNNER
------------------------------------------------------------------------------
Main Commands: Attack, Trigger Happy, Gunplay, Item
Location: Yuna's first dress sphere
Strengths: Trigger Happy combo leads to good combos, agility is a plus.
Weaknesses: Weak at first, low MP means you won't do Gunplay much.
Description: The Gunner is Yuna's main job. As a Gunner, the main advantage
you will have is the Trigger Happy command. This may just be the best attack
in the entire game (that doesn't cost any MP, anyways) due to the fact it will
get lots of hits, leading to good combos the entire game. Make sure to beef up
the Gunner with a strength/accuracy Garment Grid as soon as possible to really
beef up the damage.
----------
Abilities:
----------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Trigger Happy AP: 0 MP: 0
Description: Press R1 for repeated hits.
Abilities Required: None
Potshot AP: 20 MP: 8
Description: Damage one enemy with physical damage.
Abilities Required: None
Cheap Shot AP: 30 MP: 8
Description: Damage one enemy, ignoring defense.
Abilities Required: Potshot
Enchanted Ammo AP: 30 MP: 8
Description: Inflict magic damage on one enemy.
Abilities Required: None
Target MP AP: 30 MP: 8
Description: Removes lots of magic points from one enemy.
Abilities Required: Enchanted Ammo
Quarter Pounder AP: 40 MP: 8
Description: Reduces enemy's hit points by 25 percent.
Abilities Required: Target MP
On The Level AP: 40 MP: 12
Description: Reduces hit points depending on experience level.
Abilities Required: Target MP
Burst Shot AP: 60 MP: 12
Description: Me on Becky last night.
Abilities Required: None
Tableturner AP: 60 MP: 8
Description: Greater damage to all enemies with high defense.
Abilities Required: Potshot
Scattershot AP: 80 MP: 8
Description: Damage all enemies.
Abilities Required: Burst Shot
Scatterburst AP: 120 MP: 36
Description: Critically damage all enemies.
Abilities Required: Scattershot
Darkproof AP: 30 MP: 0
Description: Guards against Darkness.
Abilities Required: None
Sleepproof AP: 30 MP: 0
Description: Guards against Sleep.
Abilities Required: Darkproof
Trigger Happy Level 2 AP: 80 MP: 0
Description: Extends Trigger Happy time.
Abilities Required: None
Trigger Happy Level 3 AP: 150 MP: 0
Description: Extends Trigger Happy time.
Abilities Required: Trigger Happy Level 2

------------------------------------------------------------------------------
LADY LUCK
------------------------------------------------------------------------------
Main Commands: Attack, Gamble, Tantalize, Bribe, Item
Location: Win from Shinra in Chapter 3's Sphere Break Tournament
Strengths: Hosts some of the strongest attacks in the entire game.
Weaknesses: As the name implies, most of it is sheer luck.
Description: I don't really love the Lady Luck dressphere or anything, but
it's a pretty decent one. The problem with it is that far too much of it is
determined solely by luck. Reels and dice can do some strong attacks, but it's
all random. Outside of that, Lady Luck is useful for a few reasons. The Double
EXP is a valuable ability that doubles the experience you earn in battle.
Gillionare doubles gil, and Double Items shockingly doubles the items. Bribe
is sort of weird, you pay gil to make sure the enemy leaves the battle.
Overall, this is a good dressphere if you know that you're getting yourself
into.
----------
Abilities:
----------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Bribe AP: 40 MP: 0
Description: Offer gil to persuade one enemy to leave the battle.
Abilities Required: None
Two Dice AP: 20 MP: 4
Description: Damage one enemy by rolling two dice.
Abilities Required: None
Four Dice AP: 100 MP: 8
Description: Damage one enemy by rolling four dice.
Abilities Required: Two Dice
Attack Reels AP: 60 MP: 0
Description: Spin slots to deal physical damage.
Abilities Required: None
Magic Reels AP: 70 MP: 0
Description: Spin slots to deal magical damage.
Abilities Required: None
Item Reels AP: 80 MP: 0
Description: Spin slots to trigger random item skills.
Abilities Required: Magic Reels
Random Reels AP: 120 MP: 0
Description: Spin slots to trigger various skills.
Abilities Required: Item Reels
Luck AP: 30 MP: 8
Description: Raises the user's Luck.
Abilities Required: None
Felicity AP: 40 MP: 8
Description: Raises the party's Luck.
Abilities Required: Luck
Tantalize AP: 60 MP: 0
Description: Inflict confusion on all enemies.
Abilities Required: None
Critical AP: 160 MP: 0
Description: Always inflict critical hits.
Abilities Required: Felicity
Double EXP AP: 80 MP: 0
Description: Doubles the amount of experience earned after battle.
Abilities Required: None
SOS Shellspring AP: 30 MP: 0
Description: Reduces the magic points cost to zero when hit points are low.
Abilities Required: Four Dice
Gillionaire AP: 100 MP: 0
Description: Doubles the amount of gil earned after battle.
Abilities Required: Double EXP
Double Items AP: 100 MP: 0
Description: Doubles the amount of items earned after battle.
Abilities Required: Gillionaire

------------------------------------------------------------------------------
MACHINA MAW
------------------------------------------------------------------------------
Main Commands: Attack, Machinations, Revival, Vajra, Homing Ray, Smash,
Crush, HP Repair, MP Repair
Location:
Strengths: Super powerful attacks and valuable defensive skills.
Weaknesses: Takes a long time to level everything up.
Description: I never really used the Machina Maw dressphere until recently,
and let me tell you, I wish I used it earlier. It's a powerful
attack/defense/magic trifecta, due to the fact you get three separate things
with this dressphere. The basic Machina Maw has attacks and magic-based
attacks. These are pretty powerful and definitely helpful. Smasher-R has
similar attacks, as well as defense additions for the party. Crusher-L mostly
focuses on helping the party out. This is a valuable special dressphere.
------------------------------
Rikku's Machina Maw Abilities:
------------------------------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Revival AP: 10 MP: 10
Description: Revive one knocked out character.
Abilities Required: None
Death Missile AP: 0 MP: 12
Description: Instantly defeat one enemy. Sometimes fails.
Abilities Required: None
Bio Missile AP: 0 MP: 12
Description: Inflict damage and Poison on one enemy.
Abilities Required: None
Break Missile AP: 0 MP: 12
Description: Inflict damage and Petrification on all enemies.
Abilities Required: None
Berserk Missile AP: 10 MP: 12
Description: Inflict damage and Berserk on all enemies.
Abilities Required: None
Stop Missile AP: 10 MP: 12
Description: Inflict damage and Stop on all enemies.
Abilities Required: Berserk Missile
Confuse Missile AP: 10 MP: 12
Description: Inflict damage and Confuse on all enemies.
Abilities Required: Stop Missile
Shockwave AP: 20 MP: 36
Description: Damage all enemies.
Abilities Required: None
Shockstorm AP: 20 MP: 36
Description: Damage all enemies and delay their actions.
Abilities Required: Shockwave
Vajra AP: 30 MP: 0
Description: Damage all enemies.
Abilities Required: Shockstorm
Ribbon AP: 0 MP: 0
Description: Guards against all status ailments.
Abilities Required: None
Double HP AP: 20 MP: 0
Description: Doubles maximum hit points.
Abilities Required: None
Triple HP AP: 30 MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP
Break HP Limit AP: 20 MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Machina Reactor Key Item
Break Damage Limit AP: 20 MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Machina Booster Key Item
---------------------------
Rikku's Smasher-R Abilities:
---------------------------
Howitzer AP: 0 MP: 12
Description: Damage one enemy.
Abilities Required: None
Sleep Shell AP: 10 MP: 12
Description: Inflict damage and Sleep on one enemy.
Abilities Required: None
Slow Shell AP: 10 MP: 12
Description: Inflict damage and Slow on one enemy.
Abilities Required: Sleep Shell
Anti-Power Shell AP: 10 MP: 12
Description: Damage one enemy and lowers its Strength.
Abilities Required: None
Anti-Armor Shell AP: 10 MP: 12
Description: Damage one enemy and lowers its Defense.
Abilities Required: Anti-Power Shell
Scan AP: 10 MP: 0
Description: View detailed information about one enemy.
Abilities Required: None
Shellter AP: 20 MP: 10
Description: Casts Shell on the party.
Abilities Required: None
Protector AP: 20 MP: 10
Description: Casts Protect on the party.
Abilities Required: Shellter
HP Repair AP: 0 MP: 0
Description: Restore hit points to one character.
Abilities Required: None
MP Repair AP: 0 MP: 0
Description: Restores magic points to one character.
Abilities Required: None
Homing Ray AP: 0 MP: 0
Description: Damage one enemy.
Abilities Required: None
Ribbon AP: 0 MP: 0
Description: Guards against all status ailments.
Abilities Required: None
Double HP AP: 20 MP: 0
Description: Doubles maximum hit points.
Abilities Required: None
Triple HP AP: 30 MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP
Break HP Limit AP: 20 MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Machina Reactor Key Item
Break Damage Limit AP: 20 MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Machina Booster Key Item
---------------------------
Rikku's Crusher-L Abilities:
---------------------------
Howitzer AP: 0 MP: 12
Description: Damage one enemy.
Abilities Required: None
Blind Shell AP: 10 MP: 12
Description: Inflict damage and Blind on one enemy.
Abilities Required: None
Silence Shell AP: 10 MP: 12
Description: Inflict damage and Silence on one enemy.
Abilities Required: Blind Shell
Anti-Magic Shell AP: 10 MP: 12
Description: Damage one enemy and lowers its Magic.
Abilities Required: Silence Shell
Anti-Mental Shell AP: 10 MP: 12
Description: Damage one enemy and lowers its Magic Defense.
Abilities Required: Anti-Magic Shell
Booster AP: 20 MP: 30
Description: Casts Haste on the party.
Abilities Required: None
Offense AP: 20 MP: 30
Description: Raises one character's Strength.
Abilities Required: None
Defense AP: 20 MP: 30
Description: Raises one character's Defense.
Abilities Required: Offense
HP Repair AP: 0 MP: 0
Description: Restore hit points to one character.
Abilities Required: None
MP Repair AP: 0 MP: 0
Description: Restores magic points to one character.
Abilities Required: None
Homing Ray AP: 0 MP: 0
Description: Damage one enemy.
Abilities Required: None
Ribbon AP: 0 MP: 0
Description: Guards against all status ailments.
Abilities Required: None
Double HP AP: 20 MP: 0
Description: Doubles maximum hit points.
Abilities Required: None
Triple HP AP: 30 MP: 0
Description: Triples maximum hit points.
Abilities Required: Double HP
Break HP Limit AP: 20 MP: 0
Description: Allows maximum hit points to exceed 9,999.
Abilities Required: Machina Reactor Key Item
Break Damage Limit AP: 20 MP: 0
Description: Allows maximum damage to exceed 99,999.
Abilities Required: Machina Booster Key Item
------------------------------------------------------------------------------
MASCOT
------------------------------------------------------------------------------
Main Commands: Attack, (Mascot), (Secondary Attack), (Secondary Magic), Item
Location: Episode Completes in every area except Bevelle, chapter 5.
Strengths: A very special dressphere well worth the effort to get.
Weaknesses: Most of the skills are found in other dresspheres too.
Description: I finally got the Mascot dressphere, and I will tell you, it's
a pretty useful dressphere. The best part of the dressphere is easy to figure
out: not only do you get the useful abilities of the Mascot dressphere (which
are pretty useful albeit basic), but you also get the abilities of two other
dresspheres as well. There are three different combos: Warrior/Dark Knight,
Berserker/White Mage, and Samurai/Black Mage. All are pretty kick ass combos.
The choices are endless with this awesome dressphere, which uses helpful
status protecting abilities for the most part.
----------------
Yuna's Abilities:
----------------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Moogle Jolt AP: 40 MP: 0
Description: Restore magic points to one character.
Abilities Required: None
Moogle Cure AP: 0 MP: 10
Description: Cure one character of status ailments and restore some hit
points.
Abilities Required: None
Moogle Regen AP: 0 MP: 18
Description: Casts Haste and Regen on one character.
Abilities Required: None
Moogle Wall AP: 0 MP: 18
Description: Casts Shell and Protect on one character.
Abilities Required: None
Moogle Life AP: 0 MP: 40
Description: Revive one knocked out character and fully restore hit points and
magic points.
Abilities Required: None
Moogle Curema AP: 40 MP: 15
Description: Restore hit points and cure the party's status ailments.
Abilities Required: None
Moogle Regenja AP: 40 MP: 24
Description: Casts Haste and Regen on the party.
Abilities Required: None
Moogle Wallja AP: 40 MP: 24
Description: Casts Shell and Protect on the party.
Abilities Required: None
Moogle Lifeja AP: 40 MP: 60
Description: Revive all party members and fully restore hit points and magic
points.
Abilities Required: None
Moogle Beam AP: 80 MP: 99
Description: Damage one enemy.
Abilities Required: None
Ribbon AP: 999 MP: 0
Description: Guards against all status ailments.
Abilities Required: Warrior's SOS Protect
Auto-Shell AP: 80 MP: 0
Description: Automatically casts Shell.
Abilities Required: None
Auto-Protect AP: 80 MP: 0
Description: Automatically casts Protect.
Abilities Required: Auto-Shell
Swordplay AP: 80 MP: 0
Description: Use Warrior skills.
Abilities Required: None
Arcana AP: 80 MP: 0
Description: Use Dark Knight skills.
Abilities Required: None
------------------
Rikku's Abilities:
------------------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Cait Fire AP: 0 MP: 12
Description: Fire damage to enemies. Sometimes Poison/Petrification.
Abilities Required: None
Cait Thunder AP: 0 MP: 12
Description: Thunder damage to enemies. Sometimes Poison/Petrification.
Abilities Required: None
Cait Blizzard AP: 0 MP: 12
Description: Ice damage to enemies. Sometimes Poison/Petrification.
Abilities Required: None
Cait Water AP: 0 MP: 12
Description: Water damage to enemies. Sometimes Poison/Petrification.
Abilities Required: None
Power Eraser AP: 40 MP: 12
Description: Lowers Strength of all enemies.
Abilities Required: None
Armor Eraser AP: 40 MP: 12
Description: Lowers Defense of all enemies.
Abilities Required: None
Magic Eraser AP: 40 MP: 12
Description: Lowers Magic of all enemies.
Abilities Required: None
Mental Eraser AP: 40 MP: 12
Description: Lowers Magic Defense of all enemies.
Abilities Required: None
Speed Eraser AP: 40 MP: 12
Description: Lowers Evasion of all enemies.
Abilities Required: None
PuPu Platter AP: 80 MP: 48
Description: Instantly defeats all enemies. Sometimes fails.
Abilities Required: None
Ribbon AP: 999 MP: 0
Description: Guards against all status ailments.
Abilities Required: Warrior's SOS Protect
Auto-Shell AP: 80 MP: 0
Description: Automatically casts Shell.
Abilities Required: None
Auto-Protect AP: 80 MP: 0
Description: Automatically casts Protect.
Abilities Required: Auto-Shell
Instinct AP: 80 MP: 0
Description: Use Berserker skills.
Abilities Required: None
White Magic AP: 80 MP: 0
Description: Use White Mage skills.
Abilities Required: None
------------------
Paine's Abilities:
------------------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Dark Knife AP: 0 MP: 10
Description: Inflict damage and Darkness on one enemy.
Abilities Required: None
Silence Knife AP: 0 MP: 10
Description: Inflict damage and Silence on one enemy.
Abilities Required: None
Sleep Knife AP: 0 MP: 10
Description: Inflict damage and Sleep on one enemy.
Abilities Required: None
Berserk Knife AP: 0 MP: 10
Description: Inflict damage and Berserk on one enemy.
Abilities Required: None
Poison Knife AP: 0 MP: 10
Description: Inflict damage and Poison on one enemy.
Abilities Required: None
Stone Knife AP: 0 MP: 10
Description: Inflict damage and Stone on one enemy.
Abilities Required: None
Stop Knife AP: 0 MP: 10
Description: Inflict damage and Stop on one enemy.
Abilities Required: None
Quartet Knife AP: 0 MP: 10
Description: Lowers one enemy's Strength, Defense, Magic, and Magic Defense.
Abilities Required: None
Arsenic Knife AP: 0 MP: 10
Description: Instantly defeats one enemy. Sometimes fails.
Abilities Required: None
Cactling Gun AP: 80 MP: 99
Description: Heavily damage one enemy.
Abilities Required: None
Ribbon AP: 999 MP: 0
Description: Guards against all status ailments.
Abilities Required: Warrior's SOS Protect
Auto-Shell AP: 80 MP: 0
Description: Automatically casts Shell.
Abilities Required: None
Auto-Protect AP: 80 MP: 0
Description: Automatically casts Protect.
Abilities Required: Auto-Shell
Bushido AP: 80 MP: 0
Description: Use Samurai skills.
Abilities Required: None
Black Magic AP: 80 MP: 0
Description: Use Black Mage skills.
Abilities Required: None

------------------------------------------------------------------------------
SAMURAI
------------------------------------------------------------------------------
Main Commands: Attack, Bushido, Spare Change, Zanmato, Item
Location: Chapter 3 - on floor after killing 2 Devas in 'Pest Control'
mission (Kilika Temple)
Strengths: A trio of pretty-useful abilities.
Weaknesses: I don't see why you'd want this to be a long term dressphere.
Description: The Samurai is one of the weaker dresspheres in my personal
preference. The Samurai's most useful benefit is the unique skills their
dressphere inherits. Momentum, Nonpareil, and Spare Change, among others, are
great abilities that will come in handy when you use the Samurai. However,
other dresspheres have more useful abilities, and Spare Change makes you waste
money (although it's really useful towards the end of the game when you no
longer need the money.) Defense is decent, attack power is high, HP is normal.
Make sure to give the Samurai a speed boost though.
----------
Abilities:
----------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Spare Change AP: 0 MP: 0
Description: Attack by throwing gil.
Abilities Required: None
Mirror of Equity AP: 30 MP: 16
Description: Deals more damage when hit points are low.
Abilities Required: None
Magicide AP: 30 MP: 4
Description: Deals magic points damage to one enemy.
Abilities Required: None
Dismissal AP: 30 MP: 10
Description: Freezes an enemy temporarily.
Abilities Required: Magicide
Fingersnap AP: 40 MP: 10
Description: Revert an enemy to normal level.
Abilities Required: Dismissal
Sparkler AP: 40 MP: 12
Description: Damage one enemy.
Abilities Required: None
Fireworks AP: 60 MP: 18
Description: Damage all enemies.
Abilities Required: Sparkler
Momentum AP: 60 MP: 10
Description: Does more damage with all the enemies you kill.
Abilities Required: Sparkler
Shin-Zantesu AP: 100 MP: 32
Description: Instantly defeat all enemies.
Abilities Required: Momentum
Nonpareil AP: 20 MP: 10
Description: Raises the user's strength and accuracy.
Abilities Required: None
No Fear AP: 30 MP: 12
Description: Casts Shell and Protect on the user.
Abilities Required: Nonpareil
Clean Slate AP: 40 MP: 16
Description: Restores the user's hit points and cures status ailments.
Abilities Required: No Fear
Hayate AP: 60 MP: 120
Description: Raises user's evasion and casts Haste.
Abilities Required: Clean Slate
Zantetsu AP: 140 MP: 0
Description: Instantly defeats one enemy.
Abilities Required: Shin-Zantetsu
SOS Critical AP: 80 MP: 0
Description: Inflict critical damage when hit points are low.
Abilities Required: Fireworks

------------------------------------------------------------------------------
SONGSTRESS
------------------------------------------------------------------------------
Main Commands: Dance, Sing, Item
Location: Gained after first battle with LeBlanc.
Strengths: Some of the dances are pretty useful in specialized battles.
Weaknesses: Gee, no attacks, no magic, only get to sing and dance..
Description: Some people really like this damned dressphere, but I never
really found much use for it. For one, you don't get to physically attack or
use magic. All you get is a variety of dances and songs that take way too long
to obtain because dancing is a pain in the ass and you only get 1 AP each time
you do one of the dances. Some dances are useful in specialized battles, like
bosses who are weak against certain status ailments. Plus, the dances that
raise party statistics are pretty useful. Too bad they take too long to
obtain, my recommendation is wait until you get an accessory that lets you use
another dressphere's skills, and have fun.
----------
Abilities:
----------
Darkness Dance AP: 0 MP: 0
Description: Inflict darkness on all enemies.
Abilities Required: None
Samba of Silence AP: 20 MP: 0
Description: Inflict Silence on all enemies.
Abilities Required: None
MP Mambo AP: 20 MP: 0
Description: Reduces the party's magic points cost to zero.
Abilities Required: Magical Dances Volume 1 (Key Item)
Magical Masque AP: 20 MP: 0
Description: Nullify magic against the party.
Abilities Required: Magical Dances Volume 2 (Key Item)
Sleepy Shuffle AP: 80 MP: 0
Description: Inflict sleep on all enemies.
Abilities Required: None
Carnival Cancan AP: 80 MP: 0
Description: Doubles the party's magicpoints.
Abilities Required: Sleepy Shuffle
Slow Dance AP: 60 MP: 0
Description: Inflict Slow on all enemies.
Abilities Required: None
Break Dance AP: 120 MP: 0
Description: Inflict Stop on all enemies.
Abilities Required: Slow Dance
Jitterbug AP: 120 MP: 0
Description: Sustain a Haste effect on party.
Abilities Required: Slow Dance
Dirty Dancing AP: 160 MP: 0
Description: The party will always get in critical hits.
Abilities Required: Carnival Cancan
Battle Cry AP: 10 MP: 4
Description: Raises the party's Strength.
Abilities Required: None
Canius Firmus AP: 10 MP: 4
Description: Raises the party's Magic.
Abilities Required: Battle Cry
Esoteric Melody AP: 10 MP: 4
Description: Raises the party's Defense.
Abilities Required: None
Disenchant AP: 10 MP: 4
Description: Raises the party's Magic Defense.
Abilities Required: Esoteric Melody
Perfect Pitch AP: 10 MP: 4
Description: Raises the party's Accuracy.
Abilities Required: None
Matador's Song AP: 10 MP: 4
Description: Raises the party's Evasion.
Abilities Required: Perfect Pitch

------------------------------------------------------------------------------
THIEF
------------------------------------------------------------------------------
Main Commands: Attack, Steal, Flimflam, Flee, Item
Location: Rikku's first dress sphere.
Strengths: You can get loads of useful items from enemies. High agility,
and decent attacks considering it's not a strength based
class. Flimflam abilities are great.
Weaknesses: Forget about using magic. Strength still not super great.
Description: The Thief is a mainstay in the Final Fantasy series, and for
good reason. This dress sphere allows you to steal useful items from enemies,
plus the Flee ability allows you to escape from battles easier. In addition,
the Flimflam abilities are some of the more useful abilities in the entire
game. Some allow you to steal HP and MP from enemies (allowing you to
basically never being forced to not use these abilities, as you can always
refill MP by stealing it from enemies), while others allow you to steal gil
and experience. On the gunner grid, a power advantage works best, as speed is
already good enough and magic.. forget about it.
----------
Abilities:
----------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Steal AP: 0 MP: 0
Description: Steal an item from one enemy.
Abilities Required: None
Pilfer Gil AP: 30 MP: 2
Description: Steal gil from one enemy.
Abilities Required: None
Borrowed Time AP: 100 MP: 16
Description: Cast Stop on one enemy.
Abilities Required: None
Pilfer HP AP: 60 MP: 10
Description: Steal hit points from one enemy.
Abilities Required: Pilfer Gil
Pilfer MP AP: 60 MP: 0
Description: Steal magic points from one enemy.
Abilities Required: Pilfer HP
Sticky Fingers AP: 120 MP: 20
Description: Always steal items from one enemy.
Abilities Required: Pilfer HP
Master Thief AP: 140 MP: 20
Description: Steal rare items from one enemy.
Abilities Required: Sticky Fingers
Soul Swipe AP: 160 MP: 12
Description: Casts Berserk on one enemy.
Abilities Required: Pilfer HP
Steal Will AP: 160 MP: 18
Description: Causes one enemy to flee from battle.
Abilities Required: Soul Swipe
Flee AP: 10 MP: 0
Description: Increases chance of party escaping from battle.
Abilities Required: None
Item Hunter AP: 60 MP: 0
Description: Improves odds of enemies dropping items.
Abilities Required: None
First Strike AP: 40 MP: 0
Description: Get the first chance during battle.
Abilities Required: None
Initiative AP: 60 MP: 0
Description: Raises chances of party going first.
Abilities Required: First Strike
Slowproof AP: 20 MP: 0
Description: Guards against Slow.
Abilities Required: Item Hunter
Stopproof AP: 40 MP: 0
Description: Guards against Stop.
Abilities Required: Slowproof

------------------------------------------------------------------------------
TRAINER
------------------------------------------------------------------------------
Main Commands: Attack, Pet, Item
Location:
Strengths: Strong physical attacks, many attacks are magic based.
Weaknesses: Not as useful as other dresspheres.
Description: I like the Trainer dressphere a lot. It's a pretty valuable
dressphere that changes abilities based on who equips it. Yuna gets a dog,
Kogoro. He is fire based and does a lot of useful magic-based attacks. Rikku
has a pet monkey, Ghiki, who helps her steal items and Gil. Paine has a bird,
Flurry, that deals with instant-death and status ailments. Each pet is useful
for different situations. I would never recommend using a trainer for a boss
fight, but for normal fighting situations, I love bringing a Trainer or two
along and having my pets whoop some ass!
---------------
Yuna Abilities:
---------------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Holy Kogoro AP: 0 MP: 18
Description: Deal holy damage to one enemy.
Abilities Required: None
Kogoro Blaze AP: 40 MP: 4
Description: Inflict fire damage and sometimes Darkness on one enemy.
Abilities Required: None
Kogoro Freeze AP: 40 MP: 4
Description: Inflict ice damage and sometimes Stop on one enemy.
Abilities Required: None
Kogoro Shock AP: 40 MP: 4
Description: Inflict lightning damage and sometimes Berserk on one enemy.
Abilities Required: None
Kogoro Deluge AP: 40 MP: 4
Description: Inflict water damage and sometimes Sleep on one enemy.
Abilities Required: None
Kogoro Strike AP: 80 MP: 5
Description: Instantly defeats one enemy. Sometimes fails.
Abilities Required: None
Doom Kogoro AP: 80 MP: 6
Description: Inflict damage and Doom on one enemy.
Abilities Required: Kogoro Strike
Kogoro Cure AP: 30 MP: 10
Description: Restores hit points to one character.
Abilities Required: None
Kogoro Remedy AP: 40 MP: 10
Description: Cure one character of all status ailments.
Abilities Required: Kogoro Cure
Pound! AP: 100 MP: 24
Description: Call Kogoro's friends to gang up on the enemy.
Abilities Required: Doom Kogoro
Half MP Cost AP: 200 MP: 0
Description: Reduces magic points cost by one half.
Abilities Required: MP Stroll
HP Stroll AP: 20 MP: 0
Description: Automatically recovers hit points while walking.
Abilities Required: None
MP Stroll AP: 20 MP: 0
Description: Automatically recovers magic points while walking.
Abilities Required: HP Stroll
Kogoro Level 2 AP: 80 MP: 0
Description: Cuts the time required for Kogoro to attack by 30 percent.
Abilities Required: None
Kogoro Level 3 AP: 100 MP: 0
Description: Cuts the time required for Kogoro to attack by half.
Abilities Required: Kogoro Level 2
----------------
Rikku Abilities:
----------------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Sneaky Ghiki AP: 0 MP: 12
Description: Steal gil and damage one enemy.
Abilities Required: None
Ghiki Gouge AP: 40 MP: 8
Description: Inflict damage and Darkness on one enemy.
Abilities Required: None
Ghiki Gag AP: 80 MP: 8
Description: Inflict damage and Silence on one enemy.
Abilities Required: None
Mugger Ghiki AP: 40 MP: 12
Description: Steal items and damage one enemy.
Abilities Required: None
Pesky Ghiki AP: 100 MP: 8
Description: Inflict damage and Berserk on one enemy.
Abilities Required: None
Bully Ghiki AP: 100 MP: 8
Description: Inflict damage and delays the actions of one enemy.
Abilities Required: Pesky Ghiki
Ghiki Meds AP: 40 MP: 10
Description: Cure one character of all status ailments.
Abilities Required: Ghiki Pep
Ghiki Pep AP: 30 MP: 10
Description: Restores hit points to one character.
Abilities Required: None
Ghiki Cheer AP: 80 MP: 12
Description: Raise one character's strength and defense.
Abilities Required: Kogoro Cure
Swarm, Swarm! AP: 100 MP: 24
Description: Call Ghiki's friends to gang up on the enemy.
Abilities Required: Bully Ghiki
Half MP Cost AP: 200 MP: 0
Description: Reduces magic points cost by one half.
Abilities Required: MP Stroll
HP Stroll AP: 20 MP: 0
Description: Automatically recovers hit points while walking.
Abilities Required: None
MP Stroll AP: 20 MP: 0
Description: Automatically recovers magic points while walking.
Abilities Required: HP Stroll
Ghiki Level 2 AP: 80 MP: 0
Description: Cuts the time required for Ghiki to attack by 30 percent.
Abilities Required: None
Ghiki Level 3 AP: 100 MP: 0
Description: Cuts the time required for Ghiki to attack by half.
Abilities Required: Ghiki Level 2
----------------
Paine Abilities:
----------------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Carrier Flurry AP: 0 MP: 8
Description: Instantly defeats one enemy. Sometimes fails.
Abilities Required: None
Poison Flurry AP: 40 MP: 4
Description: Inflict damage and Poison on one enemy.
Abilities Required: None
Stone Flurry AP: 60 MP: 16
Description: Inflict damage and Stone on one enemy.
Abilities Required: Poison Flurry
Death Flurry AP: 60 MP: 20
Description: Instantly defeats one enemy. Sometimes fails.
Abilities Required: Stone Flurry
Flurry Guard AP: 60 MP: 10
Description: Restores one character's hit points and cast Protect.
Abilities Required: Flurry Speed
Flurry Speed AP: 60 MP: 10
Description: Restores one character's hit points and casts Haste.
Abilities Required: None
Flurry Speed AP: 60 MP: 10
Description: Restores one character's hit points and casts Shell.
Abilities Required: Flurry Speed
HP Flurry AP: 30 MP: 10
Description: Restores hit points to the party.
Abilities Required: None
Recovery Flurry AP: 40 MP: 10
Description: Cure one character of all status ailments.
Abilities Required: Kogoro Cure
Maulwings! AP: 100 MP: 24
Description: Call Flurry's friends to gang up on the enemy.
Abilities Required: Death Flurry
Half MP Cost AP: 200 MP: 0
Description: Reduces magic points cost by one half.
Abilities Required: MP Stroll
HP Stroll AP: 20 MP: 0
Description: Automatically recovers hit points while walking.
Abilities Required: None
MP Stroll AP: 20 MP: 0
Description: Automatically recovers magic points while walking.
Abilities Required: HP Stroll
Flurry Level 2 AP: 80 MP: 0
Description: Cuts the time required for Flurry to attack by 30 percent.
Abilities Required: None
Flurry Level 3 AP: 100 MP: 0
Description: Cuts the time required for Flurry to attack by half.
Abilities Required: Flurry Level 2

------------------------------------------------------------------------------
WARRIOR
------------------------------------------------------------------------------
Main Commands: Attack, Swordplay, Assault, Sentinel, Item
Location: Paine's starting dressphere
Strengths: Great physical attacks, magic based sword attacks.
Weaknesses: Gets weak later on in the game once Dark Knight is gained.
Description: For the first half of the game, it is tough to top the
dependable Warrior dressphere, with its strong physical attack power and great
sword attacks, including magic based attacks like Flametongue (Fire) and Ice
Brand. It even has a Holy-based attack. The break attacks are also useful and
single handedly keep this dressphere useful, even when the superior Dark
Knight dressphere comes along. You won't use this for the physical attacks
then, but the breaks, including Power Break and Armor Break, are hard to beat.
Sentinel works like an improved Defend, and Assault casts all sorts of good
status effects on the party. One problem: no super strong attacks, which makes
it not very great towards the end of the game.
----------
Abilities:
----------
Attack AP: 0 MP: 0
Description: Attack one enemy.
Abilities Required: None
Sentinel AP: 20 MP: 0
Description: Take less physical damage until next turn.
Abilities Required: None
Flametongue AP: 20 MP: 4
Description: Deal fire damage to one enemy.
Abilities Required: None
Ice Brand AP: 20 MP: 4
Description: Deal ice damage to one enemy.
Abilities Required: None
Thunder Blade AP: 20 MP: 4
Description: Deal lightning damage to one enemy.
Abilities Required: None
Liquid Steel AP: 20 MP: 4
Description: Deal water damage to one enemy.
Abilities Required: None
Demi Sword AP: 60 MP: 6
Description: Deal gravity damage to one enemy.
Abilities Required: Flametongue, Ice Brand, Thunder Blade, Liquid Steel
Excalibur AP: 120 MP: 24
Description: Deal holy damage to one enemy.
Abilities Required: Demi Sword
Power Break AP: 30 MP: 4
Description: Damage one enemy, lowers its Strength.
Abilities Required: None
Armor Break AP: 30 MP: 4
Description: Damage one enemy, lowers its Defense.
Abilities Required: None
Magic Break AP: 30 MP: 4
Description: Damage one enemy, lowers its Magic.
Abilities Required: None
Mental Break AP: 30 MP: 4
Description: Damage one enemy, lowers its Magic Defense.
Abilities Required: Magic Break
Delay Attack AP: 100 MP: 10
Description: Damage one enemy and delays its action.
Abilities Required: Armor Break
Delay Buster AP: 120 MP: 16
Description: Damage one enemy and severely delays its action.
Abilities Required: Delay Attack
Assault AP: 100 MP: 0
Description: Casts Berserk, Haste, Shell, and Slow on the party.
Abilities Required: Sentinel
SOS Protect AP: 20 MP: 0
Description: Casts Protect when your hit points are low.
Abilities Required: Sentinel

------------------------------------------------------------------------------
WHITE MAGE
------------------------------------------------------------------------------
Main Commands: Pray, Vigor, White Magic, Item
Location:
Strengths: It's really useful..
Weaknesses: .. until you get Alchemist.
Description: The White Mage is another specialized dressphere that is
pretty useful at times, especially in the beginning of the game. The White
Mage has decent secondary skills in Pray and Vigor. Pray cures minor hit
points for all three characters, and Vigor restores more hit points to just
the white mage herself. While these are useful skills, and white magic kicks
ass, it's best to use Alchemists w/Stash Mega Potion and Mix once you get it,
and waste MP outside of battle using white magic (since you don't need to be a
white mage to use white magic outside of battle).
----------
Abilities:
----------
Pray AP: 0 MP: 0
Description: Restore a little hit points to the party.
Abilities Required: None
Vigor AP: 20 MP: 0
Description: Restore some hit points to the user.
Abilities Required: None
Cure AP: 20 MP: 4
Description: Restore a little hit points to the party or one member.
Abilities Required: None
Cura AP: 40 MP: 10
Description: Restore some hit points to the party or one member.
Abilities Required: Cure
Curaga AP: 80 MP: 20
Description: Restore a lot of hit points to the party or one member.
Abilities Required: Cura
Regen AP: 80 MP: 40
Description: Gradually restore hit points to the character over time.
Abilities Required: Curaga
Esuna AP: 20 MP: 10
Description: Cure one character's status ailments.
Abilities Required: None
Dispel AP: 30 MP: 12
Description: Negate all spell effects on one enemy.
Abilities Required: Esuna
Life AP: 30 MP: 18
Description: Revive one knocked out character.
Abilities Required: None
Full Life AP: 130 MP: 60
Description: Revive one knocked out character and restore all hit points.
Abilities Required: Life
Shell AP: 30 MP: 10
Description: Reduce magical damage inflicted on the party.
Abilities Required: None
Protect AP: 30 MP: 12
Description: Reduce physical damage inflicted on the party.
Abilities Required: Shell
Reflect AP: 30 MP: 14
Description: Deflect spells cast at the party back at the enemy.
Abilities Required: Protect
Full Cure AP: 80 MP: 99
Description: Fully restore one character's hit points and cure status
ailments.
Abilities Required: Regen
White Magic Level 2 AP: 40 MP: 0
Description: Cuts the time required for white magic by 30 percent.
Abilities Required: None
White Magic Level 3 AP: 60 MP: 0
Description: Cuts the time required for white magic by 50 percent.
Abilities Required: White Magic Level 2

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
7.4 ACCESSORIES
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
Accessories in Final Fantasy X-2 are used to add new abilities and statistics.
They are collected in a variety of ways. The objective of this listing is to
explain the abilities and statistic gains of each accessory, how much you can
buy it for, how much it sells for, and where you can get it.
------------------------------------------------------------------------------
| ADAMANTITE |
------------------------------------------------------------------------------
Statistic Gains: HP +100%, Defense +120, Magic +120, Agility -30
Abilities Gained: Auto Wall
Buy Price: N/A
Sell Price: 10
Description: Provides incredible defense but is miserably heavy.
------------------------------------------------------------------------------
| AMULET |
------------------------------------------------------------------------------
Statistic Gains: Magic +10
Abilities Gained: N/A
Buy Price: 1,000
Sell Price: 250
Description: Raises Magic by 10.
------------------------------------------------------------------------------
| ANGEL EARRINGS |
------------------------------------------------------------------------------
Statistic Gains: Defense +5, Magic Defense +5
Abilities Gained: Deathproof
Buy Price: 5,000
Sell Price: 1,250
Description: Guards against Death.
------------------------------------------------------------------------------
| AP EGG |
------------------------------------------------------------------------------
Statistic Gains: Luck +15
Abilities Gained: Triple AP
Buy Price: N/A
Sell Price: 10
Description: Triples the amount of AP earned.
------------------------------------------------------------------------------
| ARCANE LORE |
------------------------------------------------------------------------------
Statistic Gains: Magic +12
Abilities Gained: N/A
Buy Price: 50,000
Sell Price: 12,500
Description: Use Arcana abilities used as a Dark Knight.
------------------------------------------------------------------------------
| ARCANE TOME |
------------------------------------------------------------------------------
Statistic Gains: MP +10%, Agility +5
Abilities Gained: Turbo Arcana
Buy Price: N/A
Sell Price: 10
Description: Cuts the time required for Arcana by 40 percent.
------------------------------------------------------------------------------
| BEADED BROOCH |
------------------------------------------------------------------------------
Statistic Gains: Defense +8, Magic Defense +8
Abilities Gained: Sense Preserver
Buy Price: 10,000
Sell Price: 2,500
Description: Guards against Silence and Darkness.
------------------------------------------------------------------------------
| BLACK BELT |
------------------------------------------------------------------------------
Statistic Gains: Strength +20, Defense +20
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,000
Description: Raises Strength and Defense by 20.
------------------------------------------------------------------------------
| BLACK CHOKER |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Confuseproof
Buy Price: 4,000
Sell Price: 1,000
Description: Guards against Confusion.
------------------------------------------------------------------------------
| BLACK LORE |
------------------------------------------------------------------------------
Statistic Gains: Magic +12
Abilities Gained: N/A
Buy Price: 50,000
Sell Price: 12,500
Description: Use Black Magic abilities learned as a Black Mage.
------------------------------------------------------------------------------
| BLACK RING |
------------------------------------------------------------------------------
Statistic Gains: HP +10%, MP +10%
Abilities Gained: Gravityproof
Buy Price: N/A
Sell Price: 2,500
Description: Nullifies Gravity damage. User can cast Demi.
------------------------------------------------------------------------------
| BLACK TOME |
------------------------------------------------------------------------------
Statistic Gains: MP +10%, Agility +5
Abilities Gained: Turbo Black Magic
Buy Price: N/A
Sell Price: 10
Description: Black magic requires 40% less time. User can cast Osmose.
------------------------------------------------------------------------------
| BLIND SHOCK |
------------------------------------------------------------------------------
Statistic Gains: Strength -5, Magic +3
Abilities Gained: Darktouch
Buy Price: 15,000
Sell Price: 3,750
Description: Adds Darkness to attacks and skills. User can cast Blind.
------------------------------------------------------------------------------
| BLOODLUST |
------------------------------------------------------------------------------
Statistic Gains: HP -40%, MP -40%, Strength +60, Magic -50,
Magic Defense -50
Abilities Gained: Kijo's Soul
Buy Price: N/A
Sell Price: 10
Description: Horrific invention said to make its bearer fight to the
death.
------------------------------------------------------------------------------
| BLUE RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +4
Abilities Gained: Water Ward
Buy Price: 3,000
Sell Price: 750
Description: Halves water damage. User can cast Water.
------------------------------------------------------------------------------
| BUSHIDO LORE |
------------------------------------------------------------------------------
Statistic Gains: Strength +12
Abilities Gained: N/A
Buy Price: 50,000
Sell Price: 12,500
Description: Use Bushido abilities learned as a Samurai.
------------------------------------------------------------------------------
| CAT NIP |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: SOS ????
Buy Price: N/A
Sell Price: 10
Description: A seemingly ordinary jewel, but when the going gets tough...
------------------------------------------------------------------------------
| CAT'S BELL |
------------------------------------------------------------------------------
Statistic Gains: HP +15%
Abilities Gained: HP Stroll
Buy Price: N/A
Sell Price: 10
Description: Automatically recover HP while walking.
------------------------------------------------------------------------------
| CERULEAN RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +10
Abilities Gained: Water Eater
Buy Price: 10,000
Sell Price: 2,500
Description: Converts water damage to HP. User can cast Waterga.
------------------------------------------------------------------------------
| CHAMPION BELT |
------------------------------------------------------------------------------
Statistic Gains: Strength +40, Defense +40
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,500
Description: Raises Strength and Defense by 40.
------------------------------------------------------------------------------
| CHAOS SHOCK |
------------------------------------------------------------------------------
Statistic Gains: Strength +5, Magic +5
Abilities Gained: Confusetouch
Buy Price: 15,000
Sell Price: 3,750
Description: Adds confusion to attack and skills. User can cast Confuse.
------------------------------------------------------------------------------
| CHARM BANGLE |
------------------------------------------------------------------------------
Statistic Gains: Luck +10
Abilities Gained: No Encounters
Buy Price: N/A
Sell Price: 10
Description: Eliminates random enemy encounters.
------------------------------------------------------------------------------
| CIRCLET |
------------------------------------------------------------------------------
Statistic Gains: Magic +10, Magic Defense +10
Abilities Gained: N/A
Buy Price: 4,000
Sell Price: 1,000
Description: Raises Magic and Magic Defense by 10.
------------------------------------------------------------------------------
| CRIMSON RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +10
Abilities Gained: Fire Eater
Buy Price: 10,000
Sell Price: 2,500
Description: Converts fire damage to HP. User can cast Firaga.
------------------------------------------------------------------------------
| CRYSTAL BALL |
------------------------------------------------------------------------------
Statistic Gains: Magic +50
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 3,000
Description: Raises Magic by 50.
------------------------------------------------------------------------------
| CRYSTAL BANGLE |
------------------------------------------------------------------------------
Statistic Gains: HP +100%
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,000
Description: Raises max HP by 100%.
------------------------------------------------------------------------------
| CRYSTAL GLOVES |
------------------------------------------------------------------------------
Statistic Gains: Defense +60
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,000
Description: Raises Defense by 60.
------------------------------------------------------------------------------
| DEFENSE BRACER |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Auto Wall
Buy Price: N/A
Sell Price: 10
Description: Generates constant Shell and Protect effects.
------------------------------------------------------------------------------
| DEFENSE VEIL |
------------------------------------------------------------------------------
Statistic Gains: Magic Defense +20
Abilities Gained: N/A
Buy Price: 1,000
Sell Price: 250
Description: Raises Magic Defense by 20.
------------------------------------------------------------------------------
| DIAMOND GLOVES |
------------------------------------------------------------------------------
Statistic Gains: Defense +40
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,000
Description: Raises Defense by 40.
------------------------------------------------------------------------------
| DRAGONFLY ORB |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Stopproof
Buy Price: 4,000
Sell Price: 1,000
Description: Guards against Stop.
------------------------------------------------------------------------------
| DREAM SHOCK |
------------------------------------------------------------------------------
Statistic Gains: Strength -5, Magic +3
Abilities Gained: Sleeptouch
Buy Price: 15,000
Sell Price: 3,750
Description: Adds Sleep to attacks and skills. User can cast Sleep.
------------------------------------------------------------------------------
| ELECTROCUTIONER |
------------------------------------------------------------------------------
Statistic Gains: Strength +10
Abilities Gained: Lit/Water Strike
Buy Price: N/A
Sell Price: 10
Description: Adds lightning and water elements to attacks and skills.
------------------------------------------------------------------------------
| ENTERPRISE |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Break HP Limit
Buy Price: N/A
Sell Price: 10
Description: Insignia of health. Allows max HP to exceed 9,999.
------------------------------------------------------------------------------
| FAERIE EARRINGS |
------------------------------------------------------------------------------
Statistic Gains: Defense +8, Magic Defense +8
Abilities Gained: Sanity Preserver
Buy Price: 10,000
Sell Price: 2,500
Description: Guards against Confusion and Berserk.
------------------------------------------------------------------------------
| FAVORITE OUTFIT |
------------------------------------------------------------------------------
Statistic Gains: Evasion +10, Luck +10
Abilities Gained: Itchproof
Buy Price: 4,000
Sell Price: 1,000
Description: Guards against Itchy.
------------------------------------------------------------------------------
| FIERY GLEAM |
------------------------------------------------------------------------------
Statistic Gains: Strength +8
Abilities Gained: Firestrike
Buy Price: 3,000
Sell Price: 750
Description: Adds fire element to attacks and skills.
------------------------------------------------------------------------------
| FORCE OF NATURE |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Omnistrike
Buy Price: N/A
Sell Price: 10
Description: Adds all elements to attacks. Turns elemental damage to HP.
------------------------------------------------------------------------------
| FREEZERBURN |
------------------------------------------------------------------------------
Statistic Gains: Strength +10
Abilities Gained: Fire/Ice Strike
Buy Price: N/A
Sell Price: 10
Description: Adds fire and ice elements to attacks and skills.
------------------------------------------------------------------------------
| FURY SHOCK |
------------------------------------------------------------------------------
Statistic Gains: Strength -5, Magic +5
Abilities Gained: Berserktouch
Buy Price: N/A
Sell Price: 10
Description: Add Berserk to attacks and skills. User can cast Berserk.
------------------------------------------------------------------------------
| GAUNTLETS |
------------------------------------------------------------------------------
Statistic Gains: Strength +5, Defense +5
Abilities Gained: N/A
Buy Price: 2,500
Sell Price: 625
Description: Raises Strength and Defense by 5.
------------------------------------------------------------------------------
| GLASS BUCKLE |
------------------------------------------------------------------------------
Statistic Gains: Defense +8, Magic Defense +8
Abilities Gained: Health Preserver
Buy Price: 10,000
Sell Price: 2,500
Description: Guards against Poison and Sleep.
------------------------------------------------------------------------------
| GOLD ANKLET |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Stoneproof
Buy Price: 5,000
Sell Price: 1,250
Description: Guards against Petrification.
------------------------------------------------------------------------------
| GOLD BRACER |
------------------------------------------------------------------------------
Statistic Gains: MP +60%
Abilities Gained: N/A
Buy Price: 4,000
Sell Price: 1,000
Description: Raises Max MP by 60%.
------------------------------------------------------------------------------
| GOLD HAIRPIN |
------------------------------------------------------------------------------
Statistic Gains: Magic +20
Abilities Gained: Half MP Cost
Buy Price: N/A
Sell Price: 10
Description: Halves MP cost during battle.
------------------------------------------------------------------------------
| GRIS GRIS BAG |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Curseproof
Buy Price: 4,000
Sell Price: 1,000
Description: Guards against Curse.
------------------------------------------------------------------------------
| HASTE BANGLE |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: SOS Haste
Buy Price: N/A
Sell Price: 750
Description: Casts Haste when HP is low.
------------------------------------------------------------------------------
| HEADY PERFUME |
------------------------------------------------------------------------------
Statistic Gains: MP +20%, Magic +5, Defense +10, Magic Defense +10,
Agility +2, Luck +10
Abilities Gained: HP/MP Stroll
Buy Price: N/A
Sell Price: 10
Description: Leblanc's secret weapon. Dated, but still good for a high.
------------------------------------------------------------------------------
| HYPER WRIST |
------------------------------------------------------------------------------
Statistic Gains: Strength +30
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,000
Description: Raises Strength by 30.
------------------------------------------------------------------------------
| HYPNO CROWN |
------------------------------------------------------------------------------
Statistic Gains: Magic +20, Magic Defense +20
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,000
Description: Raises Magic and Magic Defense by 20.
------------------------------------------------------------------------------
| ICY GLEAM |
------------------------------------------------------------------------------
Statistic Gains: Strength +8
Abilities Gained: Icestrike
Buy Price: 3,000
Sell Price: 750
Description: Adds ice element to attacks and skills.
------------------------------------------------------------------------------
| INVINCIBLE |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Break Damage Limit
Buy Price: N/A
Sell Price: 10
Description: Insignia of destruction. Allows max damage to exceed 9,999.
------------------------------------------------------------------------------
| IRON BANGLE |
------------------------------------------------------------------------------
Statistic Gains: HP +20%
Abilities Gained: N/A
Buy Price: 500
Sell Price: 125
Description: Raises max HP by 20%.
------------------------------------------------------------------------------
| IRON DUKE |
------------------------------------------------------------------------------
Statistic Gains: HP +100%, MP +100%, Strength +100, Magic +100,
Defense +100, Magic Defense +100, Agility +10,
Accuracy +100, Evasion +100, Luck +50
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 10
Description: Forged in the belief that power is but a number.
------------------------------------------------------------------------------
| KAISER KNUCKLES |
------------------------------------------------------------------------------
Statistic Gains: Strength +50
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 10
Description: Raises Strength by 50.
------------------------------------------------------------------------------
| KEY TO SUCCESS |
------------------------------------------------------------------------------
Statistic Gains: HP +100%, MP +100%, Luck +100
Abilities Gained: Double All - Doubles AP/EXP/GIL/effect of items
Buy Price: N/A
Sell Price: 10
Description: Tobli's guide to getting all one's desires at twice the
speed.
------------------------------------------------------------------------------
| KINESIS BADGE |
------------------------------------------------------------------------------
Statistic Gains: Defense +8, Magic Defense +8
Abilities Gained: Time Preserver
Buy Price: 10,000
Sell Price: 2,500
Description: Guards against Slow and Stop.
------------------------------------------------------------------------------
| LAG SHOCK |
------------------------------------------------------------------------------
Statistic Gains: Strength -5
Abilities Gained: Slowtouch
Buy Price: 15,000
Sell Price: 3,750
Description: Adds Slow to attack and skills. Allows user to cast Slow.
------------------------------------------------------------------------------
| LIGHTNING GLEAM |
------------------------------------------------------------------------------
Statistic Gains: Strength +8
Abilities Gained: Lightningstrike
Buy Price: 3,000
Sell Price: 750
Description: Adds lightning to attacks and skills.
------------------------------------------------------------------------------
| LURE BRACER |
------------------------------------------------------------------------------
Statistic Gains: Strength +15
Abilities Gained: More Encounters
Buy Price: N/A
Sell Price: 10
Description: Raises the frequency of random enemy encounters.
------------------------------------------------------------------------------
| MINERVA'S PLATE |
------------------------------------------------------------------------------
Statistic Gains: MP +100%, Strength -80, Magic +100
Abilities Gained: Turbo Black Magic - Gain 0 AP/EXP, use Black Magic
Buy Price: N/A
Sell Price: 10
Description: Dramatically increases magic power.. but what's the point?
------------------------------------------------------------------------------
| MOON BRACER |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Auto-Shell
Buy Price: N/A
Sell Price: 10
Description: Generates constant Shell effect.
------------------------------------------------------------------------------
| MORTAL SHOCK |
------------------------------------------------------------------------------
Statistic Gains: Strength -6, Magic +5
Abilities Gained: Deathtouch
Buy Price: N/A
Sell Price: 10
Description: Adds Death to attacks and skills. User can cast Death.
------------------------------------------------------------------------------
| MUSCLE BELT |
------------------------------------------------------------------------------
Statistic Gains: Strength +10, Defense +10
Abilities Gained: N/A
Buy Price: 4,000
Sell Price: 1,000
Description: Raises Strength and Defense by 10.
------------------------------------------------------------------------------
| MUTE SHOCK |
------------------------------------------------------------------------------
Statistic Gains: Strength -5, Magic +3
Abilities Gained: Silencetouch
Buy Price: 15,000
Sell Price: 3,750
Description: Adds Silence to attacks and skills. User can cast Silence.
------------------------------------------------------------------------------
| MYSTERY VEIL |
------------------------------------------------------------------------------
Statistic Gains: Magic Defense +40
Abilities Gained: N/A
Buy Price: 6,000
Sell Price: 1,500
Description: Raises Magic Defense by 40.
------------------------------------------------------------------------------
| MYTHRIL BANGLE |
------------------------------------------------------------------------------
Statistic Gains: HP +60%
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 1,500
Description: Raises Max HP by 60%.
------------------------------------------------------------------------------
| MYTHRIL GLOVES |
------------------------------------------------------------------------------
Statistic Gains: Defense +20
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 1,500
Description: Raises Defense by 20.
------------------------------------------------------------------------------
| NATURE'S LORE |
------------------------------------------------------------------------------
Statistic Gains: Strength +12
Abilities Gained: N/A
Buy Price: 50,000
Sell Price: 12,500
Description: Use Instinct abilities learned as Berserker.
------------------------------------------------------------------------------
| NATURE'S TOME |
------------------------------------------------------------------------------
Statistic Gains: HP +10%, Agility +5
Abilities Gained: Turbo Instinct
Buy Price: N/A
Sell Price: 10
Description: Cuts the time required for Instinct by 40%.
------------------------------------------------------------------------------
| NULBLAZE RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +6
Abilities Gained: Fireproof
Buy Price: 8,000
Sell Price: 2,000
Description: Nullifies fire damage. User can cast Fira.
------------------------------------------------------------------------------
| NULFROST RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +6
Abilities Gained: Iceproof
Buy Price: 8,000
Sell Price: 2,000
Description: Nullifies ice damage. User can cast Blizzara.
------------------------------------------------------------------------------
| NULSHOCK RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +6
Abilities Gained: Lightningproof
Buy Price: 8,000
Sell Price: 2,000
Description: Nullifies thunder damage. User can cast Thundara.
------------------------------------------------------------------------------
| NULTIDE RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +6
Abilities Gained: Waterproof
Buy Price: 8,000
Sell Price: 2,000
Description: Nullifies water damage. User can cast Watera.
------------------------------------------------------------------------------
| OATH VEIL |
------------------------------------------------------------------------------
Statistic Gains: Magic Defense +60
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,000
Description: Raises Magic Defense by 60.
------------------------------------------------------------------------------
| OCHRE RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +10
Abilities Gained: Lightning Eater
Buy Price: 10,000
Sell Price: 2,500
Description: Converts lightning damage to HP. User can cast Thundaga.
------------------------------------------------------------------------------
| PEARL NECKLACE |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Pointlessproof
Buy Price: 4,000
Sell Price: 1,000
Description: Guards against Pointless.
------------------------------------------------------------------------------
| PIXIE DUST |
------------------------------------------------------------------------------
Statistic Gains: Magic +40
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,500
Description: Raises Magic by 40.
------------------------------------------------------------------------------
| POTPOURRI |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Berserkproof
Buy Price: 4,000
Sell Price: 1,000
Description: Guards against Berserk.
------------------------------------------------------------------------------
| POWER GLOVES |
------------------------------------------------------------------------------
Statistic Gains: Strength +40
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,500
Description: Raises Strength by 40.
------------------------------------------------------------------------------
| POWER WRIST |
------------------------------------------------------------------------------
Statistic Gains: Strength +20
Abilities Gained: N/A
Buy Price: 6,000
Sell Price: 1,500
Description: Raises Strength by 20.
------------------------------------------------------------------------------
| PRETTY ORB |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Slowproof
Buy Price: 4,000
Sell Price: 1,000
Description: Guards against Slow.
------------------------------------------------------------------------------
| RABITE'S FOOT |
------------------------------------------------------------------------------
Statistic Gains: Luck +100
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 10
Description: Raises Luck by 100.
------------------------------------------------------------------------------
| RAGNAROK |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Spellspring
Buy Price: N/A
Sell Price: 10
Description: Insignia of magic. Reduces MP cost to zero during battles.
------------------------------------------------------------------------------
| RECOVERY BRACER |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Auto Regen
Buy Price: N/A
Sell Price: 10
Description: Generates a constant Regen effect.
------------------------------------------------------------------------------
| RED RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +4
Abilities Gained: Fire Ward
Buy Price: 3,000
Sell Price: 750
Description: Halves fire damage. User can cast Fire.
------------------------------------------------------------------------------
| REGAL CROWN |
------------------------------------------------------------------------------
Statistic Gains: Magic +40, Magic Defense +40
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,500
Description: Raises Magic and Magic Defense by 40.
------------------------------------------------------------------------------
| REGEN BANGLE |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: SOS Regen
Buy Price: 3,000
Sell Price: 750
Description: Casts Regen when HP is low.
------------------------------------------------------------------------------
| RIBBON |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Ribbon
Buy Price: N/A
Sell Price: 10
Description: Guards against all status ailments.
------------------------------------------------------------------------------
| RUNE BRACER |
------------------------------------------------------------------------------
Statistic Gains: MP +100%
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 1,500
Description: Raises max MP by 100%.
------------------------------------------------------------------------------
| SAFETY BIT |
------------------------------------------------------------------------------
Statistic Gains: Defense +12, Magic Defense +12
Abilities Gained: Life Preserver
Buy Price: 10,000
Sell Price: 2,500
Description: Guards against Petrification and Death.
------------------------------------------------------------------------------
| SHINING BRACER |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Auto Protect
Buy Price: N/A
Sell Price: 10
Description: Generates constant Protect effect.
------------------------------------------------------------------------------
| SHMOOTH SHAILING |
------------------------------------------------------------------------------
Statistic Gains: Defense +30, Magic Defense +30
Abilities Gained: Super Ribbon - Constant Slow effect
Buy Price: N/A
Sell Price: 10
Description: Protects against all status ailments, but it's Hypello, so..
------------------------------------------------------------------------------
| SHORT CIRCUIT |
------------------------------------------------------------------------------
Statistic Gains: Magic +10, Magic Defense +10
Abilities Gained: Lit/Water Eater
Buy Price: N/A
Sell Price: 10
Description: Converts lightning and water damage to HP.
------------------------------------------------------------------------------
| SILVER BRACER |
------------------------------------------------------------------------------
Statistic Gains: MP +40%
Abilities Gained: N/A
Buy Price: 500
Sell Price: 125
Description: Raises max MP by 40%.
------------------------------------------------------------------------------
| SILVER GLASSES |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Darkproof
Buy Price: 3,000
Sell Price: 750
Description: Guards against Darkness.
------------------------------------------------------------------------------
| SNOW RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +10
Abilities Gained: Ice Eater
Buy Price: 10,000
Sell Price: 2,500
Description: Converts Ice damage to HP. User can cast Blizzaga.
------------------------------------------------------------------------------
| SOUL OF THAMASA |
------------------------------------------------------------------------------
Statistic Gains: Magic +15
Abilities Gained: Magic Booster - spells get 1.5x boost
Buy Price: N/A
Sell Price: 10
Description: Strengthens spells but doubles their MP cost.
------------------------------------------------------------------------------
| SPEED BRACER |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Auto Haste
Buy Price: N/A
Sell Price: 10
Description: Generates constant Haste effect. User can cast Hastega.
------------------------------------------------------------------------------
| SPRINT SHOES |
------------------------------------------------------------------------------
Statistic Gains: Agility +10
Abilities Gained: First Strike
Buy Price: N/A
Sell Price: 10
Description: Act at the beginning of battle. User can cast Haste.
------------------------------------------------------------------------------
| STAR BRACER |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: Auto Reflect
Buy Price: N/A
Sell Price: 10
Description: Generates constant Reflect effect.
------------------------------------------------------------------------------
| STAR PENDANT |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Poisonproof
Buy Price: 4,000
Sell Price: 1,000
Description: Guards against Poison.
------------------------------------------------------------------------------
| STONE SHOCK |
------------------------------------------------------------------------------
Statistic Gains: Strength -5, Magic +4
Abilities Gained: Stonetouch
Buy Price: N/A
Sell Price: 10
Description: Adds Petrification to attacks and skills. User can cast
Break.
------------------------------------------------------------------------------
| SUBLIMATOR |
------------------------------------------------------------------------------
Statistic Gains: Magic +10, Magic Defense +10
Abilities Gained: Fire/Ice Eater
Buy Price: N/A
Sell Price: 10
Description: Converts fire and ice damage to HP.
------------------------------------------------------------------------------
| SWORD LORE |
------------------------------------------------------------------------------
Statistic Gains: Strength +12
Abilities Gained: N/A
Buy Price: 50,000
Sell Price: 12,500
Description: Use Swordplay abilities learned as a Warrior.
------------------------------------------------------------------------------
| SWORD TOME |
------------------------------------------------------------------------------
Statistic Gains: HP +10%, Agility +5
Abilities Gained: Turbo Swordplay
Buy Price: N/A
Sell Price: 10
Description: Cuts the time required for Swordplay by 40%.
------------------------------------------------------------------------------
| SYSTEM SHOCK |
------------------------------------------------------------------------------
Statistic Gains: Strength -10
Abilities Gained: Stoptouch
Buy Price: 15,000
Sell Price: 3,750
Description: Adds Stop to attacks and skills.
------------------------------------------------------------------------------
| TALISMAN |
------------------------------------------------------------------------------
Statistic Gains: Magic +30
Abilities Gained: N/A
Buy Price: N/A
Sell Price: 2,000
Description: Raises Magic by 30.
------------------------------------------------------------------------------
| TAROT CARD |
------------------------------------------------------------------------------
Statistic Gains: Magic +20
Abilities Gained: N/A
Buy Price: 6,000
Sell Price: 1,500
Description: Raises Magic by 20.
------------------------------------------------------------------------------
| TETRA BAND |
------------------------------------------------------------------------------
Statistic Gains: Defense +10, Magic Defense +10
Abilities Gained: Tetra Ward
Buy Price: N/A
Sell Price: 10
Description: Reduces fire, ice, lightning, and water damage by half.
------------------------------------------------------------------------------
| TETRA BRACELET |
------------------------------------------------------------------------------
Statistic Gains: Defense +20, Magic Defense +20
Abilities Gained: Tetra Eater
Buy Price: N/A
Sell Price: 10
Description: Converts fire, ice, lightning, and water damage to HP.
------------------------------------------------------------------------------
| TETRA GLOVES |
------------------------------------------------------------------------------
Statistic Gains: Strength +12, Magic +12
Abilities Gained: Tetrastrike
Buy Price: N/A
Sell Price: 10
Description: Adds fire, ice, lightning, and water to attacks and skills.
------------------------------------------------------------------------------
| TETRA GUARD |
------------------------------------------------------------------------------
Statistic Gains: Defense +15, Magic Defense +15
Abilities Gained: Tetraproof
Buy Price: N/A
Sell Price: 10
Description: Nullifies fire, ice, lightning, and water damage.
------------------------------------------------------------------------------
| TIARA |
------------------------------------------------------------------------------
Statistic Gains: Magic +5, Magic Defense +5
Abilities Gained: N/A
Buy Price: 2,500
Sell Price: 625
Description: Raises Magic and Magic Defense by 5.
------------------------------------------------------------------------------
| TITANIUM BANGLE |
------------------------------------------------------------------------------
Statistic Gains: HP +40%
Abilities Gained: N/A
Buy Price: 3,000
Sell Price: 750
Description: Raises max HP by 40%.
------------------------------------------------------------------------------
| TWIST HEADBAND |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Sleepproof
Buy Price: 3,000
Sell Price: 750
Description: Guards against Sleep.
------------------------------------------------------------------------------
| VENOM SHOCK |
------------------------------------------------------------------------------
Statistic Gains: Strength -5, Magic +3
Abilities Gained: Poisontouch
Buy Price: 15,000
Sell Price: 3,750
Description: Adds Poison to attacks and skills. User can cast Bio.
------------------------------------------------------------------------------
| WALL RING |
------------------------------------------------------------------------------
Statistic Gains: N/A
Abilities Gained: SOS Wall
Buy Price: 10,000
Sell Price: 2,500
Description: Casts Shell and Protect when HP is low.
------------------------------------------------------------------------------
| WATERY GLEAM |
------------------------------------------------------------------------------
Statistic Gains: Magic +8
Abilities Gained: Waterstrike
Buy Price: 3,000
Sell Price: 750
Description: Adds Water element to attacks and skills.
------------------------------------------------------------------------------
| WHITE CAPE |
------------------------------------------------------------------------------
Statistic Gains: Defense +4, Magic Defense +4
Abilities Gained: Silenceproof
Buy Price: 3,000
Sell Price: 750
Description: Guards against Silence.
------------------------------------------------------------------------------
| WHITE LORE |
------------------------------------------------------------------------------
Statistic Gains: Magic +12
Abilities Gained: N/A
Buy Price: 50,000
Sell Price: 12,500
Description: Use White Magic abilities learned as a White Mage.
------------------------------------------------------------------------------
| WHITE RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +4
Abilities Gained: Ice Ward
Buy Price: 3,000
Sell Price: 750
Description: Halves ice damage. User can cast Blizzard.
------------------------------------------------------------------------------
| WHITE TOME |
------------------------------------------------------------------------------
Statistic Gains: Agility +5, MP +10%
Abilities Gained: Turbo White Magic
Buy Price: N/A
Sell Price: 10
Description: White Magic requires 40% less time. User can cast Osmose.
------------------------------------------------------------------------------
| WIZARD BRACELET |
------------------------------------------------------------------------------
Statistic Gains: MP +20%
Abilities Gained: MP Stroll
Buy Price: N/A
Sell Price: 10
Description: Automatically recover MP while walking.
------------------------------------------------------------------------------
| WRING |
------------------------------------------------------------------------------
Statistic Gains: HP -40%, Magic +80, Defense -20
Abilities Gained: Majo's Soul, Use Black Magic
Buy Price: N/A
Sell Price: 10
Description: Generates a constant Poison and Haste effect. From an ancient
War. Makes its user a spellcasting machine.
------------------------------------------------------------------------------
| WRISTBAND |
------------------------------------------------------------------------------
Statistic Gains: Strength +10
Abilities Gained: N/A
Buy Price: 1,000
Sell Price: 250
Description: Raises Strength by 10.
------------------------------------------------------------------------------
| YELLOW RING |
------------------------------------------------------------------------------
Statistic Gains: Magic +4
Abilities Gained: Lightning Ward
Buy Price: 3,000
Sell Price: 750
Description: Halves lightning damage. User can cast Thunder.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
7.3 GARMENT GRIDS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
Garment Grids are essential items for arranging dresspheres on. Each node on a
Garment Grid can have a dressphere placed in it, and all dresspheres on a
girl's grid are accessible during battle by pressing L1.
Garment Grids are customized by selecting the option from the menu. There, you
can view all the grids in your possession, as well as modifying the contents
of any of them, in terms of placing and rearranging dresspheres. Garment Grids
are equipped to characters using Equip, from the main menu.
Some Garment Grids offer stat bonuses for using them, or for passing through
the coloured locks when switching between dresspheres. Others offer special
abilities, such as the ability to use any Black Magic spell already learned,
or use the Haste spell. It is important to look at the bonuses when deciding
on which Garment Grid to equip each character with.
Key: # - a coloured lock on the Garment Grid
O - a node on the Garment Grid for a dressphere
# or # - passing through either lock will give the wearer the
stat boost/ability
#/# - passing through both locks is required for the wearer
to get the stat boost/ability
(note: some diagrams may be slightly simplified to allow me to draw them
in ASCII)
------------------------------------------------------------------------------
| BITTER FAREWELL |
------------------------------------------------------------------------------
Obtained: Macalania, Chapter 2 (talk to Layout: /----O----\
the Hypello after completing the 1 | 2
"Track Down The Troupe" mission) | | |
Equip: Use Death, Use Doom O-----O-----O
Locks: 1 - Deathproof | | |
1/2 - Deathtouch 3 | 4
3 - Doomproof \----O----/
3/4 - Doomtouch
------------------------------------------------------------------------------
| BLACK TABARD |
------------------------------------------------------------------------------
Obtained: Moonflow, Chapter 4 (complete Layout: /----O----\
"Where's Tobli?" mission) 1 / 2
Equip: Use Black Magic | | |
Locks: 1/2/3/4 - Magic +15, Black Magic O----O--O---O
wait down | | |
3 / 4
\----O----/
------------------------------------------------------------------------------
| BLOOD OF THE BEAST |
------------------------------------------------------------------------------
Obtained: Bevelle, Chapter 3 (visit the Layout: /----O----\
depths before it becomes a Hotspot, 1 \ 2
New Yevon path only) | | |
Equip: Use Instinct O---O--O----O
Locks: 1/2/3/4 - Strength +15, Instinct | | |
wait down 3 \ 4
\----O----/
------------------------------------------------------------------------------
| BUM RUSH |
------------------------------------------------------------------------------
Obtained: Celsius, Chapter 2 (after getting Layout: O
all three Syndicate uniforms) /|\
Equip: Strength +10, Magic +10 1 | 2
Locks: 1 or 3 - Strength +10 / | \
2 or 4 - Magic +10 O---O---O
\ | /
3 | 4
\|/
O
------------------------------------------------------------------------------
| CHAOS MAELSTROM |
------------------------------------------------------------------------------
Obtained: Kilika, Chapter 3+ (collect 13 Layout: /----O----\
Squatter Monkeys) 1 / 2
Equip: Use Arcana | | |
Locks: 1/2/3/4 - Magic +15, Arcana O---O---O---O
wait down | | |
3 / 4
\----O----/
------------------------------------------------------------------------------
| CONFLAGRATION |
------------------------------------------------------------------------------
Obtained: Mt Gagazet, Chapter 5 (speak to Layout: 1
Lian and Ayde after Episode / \
Complete) / \
Equip: Use Black Magic / \
Locks: 1/2/3 - Use Flare O---O---O
\ | /
2 | 3
\|/
O
------------------------------------------------------------------------------
| COVENANT OF GROWTH |
------------------------------------------------------------------------------
Obtained: Bikanel Desert, Chapter 5 (defeat Layout: O
Frailea in Cactuar Hollow) /|\
Equip: None / | 1
Locks: 1 - Double EXP / | \
2 - Double AP O---O---O
\ | /
2 | /
\|/
O
------------------------------------------------------------------------------
| COVETOUS |
------------------------------------------------------------------------------
Obtained: Luca, Chapter 2 (complete an Layout: O
interview with Shelinda) / \
Equip: None 1 2
Locks: 1 - Use Drain / \
2 - Use Osmose O-------O
------------------------------------------------------------------------------
| DISASTER IN BLOOM |
------------------------------------------------------------------------------
Obtained: Calm Lands, Chapter 5 (obtain PR Layout: 1----O----2
level 5 for Open Air and spend | | |
200,000 credits) O----O----O
Equip: 1 - Sleeptouch | | |
2 - Silencetouch 3----O----4
3 - Darktouch
4 - Poisontouch
1/2/3/4 - Stonetouch
------------------------------------------------------------------------------
| DOWNTRODDER |
------------------------------------------------------------------------------
Obtained: Bevelle, Chapter 2 (turn right Layout: O
after entering the Labyrinth) / \
Equip: Gravity Eater 1 2
Locks: 1 - Gravitystrike / \
2 - Use Demi O---3---O
1/2/3 - Double HP
------------------------------------------------------------------------------
| ENIGMA PLATE |
------------------------------------------------------------------------------
Obtained: Besaid, Chapter 2 (reach level 2 Layout: O----1----O
in the Gunner's Gauntlet) | |
Equip: Magic Defense +10 2 3
Locks: 1/2/3/4 - Magic Defense +15 | |
O----4----O
------------------------------------------------------------------------------
| FIRST STEPS |
------------------------------------------------------------------------------
Obtained: Luca, Chapter 1 (unmissable) Layout: O
Equip: None / \
Locks: None O---O
/ \ / \
O---O---O
------------------------------------------------------------------------------
| FLASH OF STEEL |
------------------------------------------------------------------------------
Obtained: Calm Lands, Chapter 5 (obtain PR Layout: O
level 5 for Argent and spend /|\
200,000 credits) 1 | 2
Equip: Strength +20, Magic +20 / | \
Locks: 1 or 3 - Strength +20 O---O---O
2 or 4 - Magic +20 \ | /
3 | 4
\|/
O
------------------------------------------------------------------------------
| FONT OF POWER |
------------------------------------------------------------------------------
Obtained: Mi'ihen Highroad, Chapter 5 Layout: O--1--O--2--O
(complete the Fiend Colony) \ | /
Equip: Half MP Cost \ | /
Locks: 1/2/3 - Magic +15, One MP Cost \ 3 /
\ | /
\|/
O
------------------------------------------------------------------------------
| HEALING LIGHT |
------------------------------------------------------------------------------
Obtained: Guadosalam, Chapter 2 (defeat the Layout: /-----1-----\
Leblanc Syndicate in their cheateau) | |
Equip: Use Cure O--2--O--3--O
Locks: 1 - Use Cura | | |
2 - Use Life \-----O-----/
3 - Use Curaga
1/2/3 - Use Full-Cure
------------------------------------------------------------------------------
| HEALING WIND |
------------------------------------------------------------------------------
Obtained: Luca, Chapter 1 (complete the Layout: O-----O
Balloon Drive in "Behind the / \
Scenes" mission) 1 2
Equip: Use Cure \ /
Locks: 1 - Use Cura ---O---
1/2 - Use Curaga
------------------------------------------------------------------------------
| HEART OF FLAME |
------------------------------------------------------------------------------
Obtained: Mushroom Rock Road, Chapter 1 Layout: O
(complete "Foggy Fiend Frenzy") / \
Equip: Fire Eater, Use Fire 1 2
Locks: 1/2 - Use Fira / \
3 - Firestrike O---3---O
1/2/3 - Use Firaga
------------------------------------------------------------------------------
| HEART REBORN |
------------------------------------------------------------------------------
Obtained: Zanarkand, Chapter 1 (embarrass Layout: /----O----\
and expose Isaaru in the Beyond) 1 2
Equip: Use Life, Use Cure | |
Locks: 1 - Use Cura \--O---O--/
1/2 - Use Curaga
------------------------------------------------------------------------------
| HELIOS GUARD |
------------------------------------------------------------------------------
Obtained: Moonflow, Chapter 1 (complete Layout: ----O----
"Shave the Hypello?" mission) / \
Equip: SOS Protect, Use Protect O-----1-----O
Locks: 1 - Auto-Protect \ /
----O----
------------------------------------------------------------------------------
| HIGHER POWER |
------------------------------------------------------------------------------
Obtained: Calm Lands, Chapter 5 (obtain Layout: 1---O---2
Episode Complete for Chocobo Ranch) / | \
Equip: Break HP Limit O-----O-----O
Locks: 1/2/3/4 - Break Damage Limit \ | /
3 | 4
\ | /
\ | /
\|/
O
------------------------------------------------------------------------------
| HIGHROAD WINDS |
------------------------------------------------------------------------------
Obtained: Calm Lands, Chapter 2 (complete Layout: O
the "Clean Sweep" mission) / \
Equip: First Strike 1 2
Locks: 1 - Slowproof / \
2 - Stopproof O O
3 - Use Haste \ /
1/2/3/4 - SOS Haste 3 4
\ /
O
------------------------------------------------------------------------------
| HORN OF PLENTY |
------------------------------------------------------------------------------
Obtained: Bikanel Desert, Chapter 5 (open Layout: O---1---O
chest in camp using Desert Key) \ | /
Equip: Use Nab Gil \ | /
Locks: 1 - Gillionaire \|/
O
------------------------------------------------------------------------------
| HOUR OF NEED |
------------------------------------------------------------------------------
Obtained: Bikanel Island, Chapter 2 (defeat Layout: /----O----\
Logos at the Oasis) 1 | 2
Equip: Defence +10, Magic Defence +10 | | |
Locks: 1 or 3 - Defence +10 O-----O-----O
2 or 4 - Magic Defence +10 | | |
3 | 4
\----O----/
------------------------------------------------------------------------------
| HOWLING WIND |
------------------------------------------------------------------------------
Obtained: Macalania Woods, Chapter 3 (talk Layout: O----1----O
to the three musicians) | | |
Equip: None 2----O----3
Locks: 1/2/3/4 - Agility +5 | | |
O----4----O
------------------------------------------------------------------------------
| ICE QUEEN |
------------------------------------------------------------------------------
Obtained: Macalania Woods, Chapter 1 Layout: O
(complete "Where's That O'aka?") / \
Equip: Ice Eater, Use Blizzard 1 2
Locks: 1/2 - Use Blizzara / \
3 - Icestrike O---3---O
1/2/3 - Use Blizzaga
------------------------------------------------------------------------------
| IMMORTAL SOUL |
------------------------------------------------------------------------------
Obtained: Chapter 5, Road to the Farplane Layout: /----O----\
(defeat third boss) | | |
Equip: Use Life, Use Cure O--1--O--2--O
Locks: 1 - Use Cura | |
2 - Use Curaga \----3----/
1/2/3 - Use Full-Life
------------------------------------------------------------------------------
| MEGIDDO |
------------------------------------------------------------------------------
Obtained: Chapter 5, Farplane (take all 5 Layout: O
paths to the Garden) / \
Equip: Use Black Magic / O \
Locks: 1 - Use Flare / / \ \
1/2/3 - Use Ultima 1 O 2-O
\ \ /
\ 3 /
\|/
O
------------------------------------------------------------------------------
| MENACE OF THE DEEP |
------------------------------------------------------------------------------
Obtained: Kilika Temple, Chapter 2 (give the Layout: O
guards the correct passwords) / \
Equip: Water Eater, Use Water 1 2
Locks: 3 - Waterstrike / \
1/2 - Use Watera O---3---O
1/2/3 - Use Waterga
------------------------------------------------------------------------------
| MERCURIAL STRIKE |
------------------------------------------------------------------------------
Obtained: Bikanel, Chapter 5 (obtain Layout: /----O----\
Episode Complete) | | |
Equip: None | /-O |
Locks: 1 - Swordplay wait down | 1 | |
2 - Bushido wait down O-/ 2 /-O
3 - Instinct wait down | | 3 |
| O-/ |
| | |
\----O----/
------------------------------------------------------------------------------
| MORTAL COIL |
------------------------------------------------------------------------------
Obtained: Besaid, Chapter 2+ (reach level 4 Layout: 1----O----2
in Gunner's Gauntlet) | | |
Equip: Itchproof O----O----O
Locks: 1 - Curseproof | | |
2 - Stoneproof 3----O----4
3 - Stonetouch
4 - Use Break
------------------------------------------------------------------------------
| MOUNTED ASSAULT |
------------------------------------------------------------------------------
Obtained: Calm Lands, Chapter 2+ (random Layout: O
prize retrieved by chocobo with / \
less than 100 Heart) 1 2
Equip: First Strike / \
Locks: 1 - Slowproof O O
2 - Stopproof \ /
3/4 - Use Hastega 3 4
1/2/3/4 - Auto-Haste \ /
O
------------------------------------------------------------------------------
| PRIDE OF THE SWORD |
------------------------------------------------------------------------------
Obtained: Macalania, Chapter 3 (complete Layout: /----O----\
"SOS Travel Agency" mission) 1 \ 2
Equip: Use Swordplay | | |
Locks: 1/2/3/4 - Strength +15, Swordplay O---O--O----O
wait down | | |
3 \ 4
\----O----/
------------------------------------------------------------------------------
| PROTECTION HALO |
------------------------------------------------------------------------------
Obtained: Besaid, Chapter 1 (complete Layout: /----O----\
the "Where's Wakka?" mission) 1 | 2
Equip: Defence +5, Magic Defence +5 | | |
Locks: 1 or 3 - Defence +5 O-----O-----O
2 or 4 - Magic Defence +5 | | |
3 | 4
\----O----/
------------------------------------------------------------------------------
| RAGING GIANT |
------------------------------------------------------------------------------
Obtained: Besaid, Chapter 3+ (use Besaid Layout: /----O----\
Sphere to unlock second part of 1 | 2
cave) | | |
Equip: Use Confuse O-----O-----O
Locks: 1 - Confuseproof | | |
1/2 - Confusetouch 3 | 4
3 - Berserkproof \----O----/
3/4 - Berserktouch
------------------------------------------------------------------------------
| RAY OF HOPE |
------------------------------------------------------------------------------
Obtained: Macalania, Chapter 5 (obtain Layout: O
Episode Complete) / \
Equip: Luck +30 1----O O----2
Locks: 1/2/3/4 - Luck +30 \ /
--O O O--
/ / \ \
3--- ---4
------------------------------------------------------------------------------
| RESTLESS SLEEP |
------------------------------------------------------------------------------
Obtained: Youth League HQ (on small path Layout: /----O----\
opposite save sphere) 1 | 2
Equip: Use Sleep, Use Bio | | |
Locks: 1 - Sleepproof O-----O-----O
1/2 - Sleeptouch | | |
3 Poisonproof 3 | 4
3/4 - Poisontouch \----O----/
------------------------------------------------------------------------------
| SACRED BEAST |
------------------------------------------------------------------------------
Obtained: Mt Gagazet, Chapter 5 (obtain Layout: O
Episode Complete) /|\
Equip: Holy Eater 1 O 2
Locks: 1 - Holystrike / / \ \
1/2/3/4 - Use Holy O-3 4-O
------------------------------------------------------------------------------
| SALVATION PROMISED |
------------------------------------------------------------------------------
Ontained: Thunder Plains, Chapter 5 Layout: /--O--\
(complete Puzzle Cavern twice) 1 | 2
Equip: Use White Magic abilities | | |
Locks: 1/2/3 - Use Auto-Life O---O---O
\ /
\ /
\ /
3
------------------------------------------------------------------------------
| SAMURAI'S HONOUR |
------------------------------------------------------------------------------
Obtained: Thunder Plains, Chapter 2/3 Layout: /----O----\
(calibrate at least 5 towers) 1 \ 2
Equip: Use Bushido | | |
Locks: 1/2/3/4 - Strength +15, Bushido O---O--O----O
wait down | | |
3 \ 4
\----O----/
------------------------------------------------------------------------------
| SCOURGEBANE |
------------------------------------------------------------------------------
Obtained: Bevelle, Chapter 5 (obtain Layout: 1----O----2
first Episode Complete) | |
Equip: None O O
Locks: 1 - Sleepproof/Poisonproof | |
2 - Silenceproof/Darkproof 3----O----4
3 - Confuseproof/Berserkproof
4 - Curseproof/Itchproof
------------------------------------------------------------------------------
| SEETHING CAULDRON |
------------------------------------------------------------------------------
Obtained: Moonflow, Chapter 2 (sell all Layout: O----1----O
10 tickets for Tobli) | |
Equip: Magic +10 2 3
Locks: 1/2/3/4 - Magic +15 | |
O----4----O
------------------------------------------------------------------------------
| SELENE GUARD |
------------------------------------------------------------------------------
Obtained: Mi'ihen Highroad, Chapter 2 Layout: /----O----\
(complete "Cuckoo for Chocobos") | |
Equip: SOS Shell, Use Shell O----1----O
Locks: 1 - Auto-Shell | |
\---------/
------------------------------------------------------------------------------
| SHINING MIRROR |
------------------------------------------------------------------------------
Obtained: Mushroom Rock Road, Chapter 2 Layout: /----O----\
(give the Awesome Sphere to New | |
Yevon and complete the mission) O----1----O
Equip: Piercing Magic, Use Reflect | |
Locks: 1 - Auto-Reflect \---------/
------------------------------------------------------------------------------
| STILL OF NIGHT |
------------------------------------------------------------------------------
Obtained: Bikanel Desert, Chapter 1 Layout: /----O----\
(complete "Can You Dig It?") 1 | 2
Equip: Use Silence, Use Blind | | |
Locks: 1 - Silenceproof O-----O-----O
1/2 - Silencetouch | | |
3 - Blindproof 3 | 4
3/4 - Blindtouch \----O----/
------------------------------------------------------------------------------
| STONEHEWN |
------------------------------------------------------------------------------
Obtained: Mt Gagazet, Chapter 2 (after Layout: O----1----O
obtaining Syndicate uniform) | |
Equip: Defence +10 2 3
Locks: 1/2/3/4 - Defence +15 | |
O----4----O
------------------------------------------------------------------------------
| STRENGTH OF ONE |
------------------------------------------------------------------------------
Obtained: Calm Lands, Chapter 2+ (random Layout: O----1----O
prize retrieved by chocobo with | |
less than 100 Heart) 2 3
Equip: Strength +10 | |
Locks: 1/2/3/4 - Strength +15 O----4----O
------------------------------------------------------------------------------
| SUPREME LIGHT |
------------------------------------------------------------------------------
Obtained: Mushroom Rock Road, Chapter 5 (get Layout: O
Episode Complete for Den of Woe) /|\
Equip: Use White Magic / 1 \
Locks: 3 - Use Auto-Life / \ \
1/2/3 - Use Holy O-2 O 3
\ \ / /
\ O /
\ /
O
------------------------------------------------------------------------------
| TEMPERED WILL |
------------------------------------------------------------------------------
Obtained: Macalania, Chapter 5 (enter locked Layout: O
house after Episode Complete) /|\
Equip: None 1 | \
Locks: 1 - Double HP / | \
2 - Double MP O---O---O
\ | /
\ | 2
\|/
O
------------------------------------------------------------------------------
| TETRA MASTER |
------------------------------------------------------------------------------
Obtained: Calm Lands, Chapter 3 (save all Layout: /----O----\
15 people from the gorge cave) 1 | 2
Equip: Tetrastrike | | |
Locks: 1 - Fire Eater O-----O-----O
2 - Ice Eater | | |
3 - Lightning Eater 3 | 4
4 - Water Eater \----O----/
------------------------------------------------------------------------------
| THE END |
------------------------------------------------------------------------------
Obtained: Celsius, Chapter 1+ (look at Layout: O
Shinra's bestiary after Oversouling /|\
all fiends) 1 | 2
Equip: Break HP Limit / | \
Locks: 1/2 - Break Damage Limit O---O---O
1/2/3/4 - Use Finale \ | /
3 | 4
\|/
O
------------------------------------------------------------------------------
| THUNDER SPAWN |
------------------------------------------------------------------------------
Obtained: Luca, Chapter 1+ (from chest on Layout: O
Dock 5) / \
Equip: Lightning Eater, Use Thunder 1 2
Locks: 3 - Lightningstrike / \
1/2 - Use Thundara O---3---O
1/2/3 - Use Thundaga
------------------------------------------------------------------------------
| TREASURE HUNT |
------------------------------------------------------------------------------
Obtained: Luca, Chapter 3 or 5 (during the Layout: O
Shinra Sphere Break match) / \
Equip: Use Mug O---O
Locks: 1 - Double Items / \
O---1---O
------------------------------------------------------------------------------
| TRICKS OF THE TRADE |
------------------------------------------------------------------------------
Obtained: Kilika, Chapter 5 (obtain Episode Layout: ----O----
Complete) / | \
Equip: None | 1 |
Locks: 1 - Black Magic wait down | \ |
2 - White Magic wait down O---O-2-O---O
3 - Arcana wait down | \ |
| 3 |
\ | /
----O----
------------------------------------------------------------------------------
| UNDYING STORM |
------------------------------------------------------------------------------
Obtained: Mi'ihen Highroad, Chapter 3 Layout: O
(complete "Machina Mayhem") /|\
Equip: Strength +15, Magic +15 1 | 2
Locks: 1 or 3 - Strength +15 / | \
2 or 4 - Magic +15 O---O---O
\ | /
3 | 4
\|/
O
------------------------------------------------------------------------------
| UNERRING PATH |
------------------------------------------------------------------------------
Obtained: Macalania Woods, Chapter 1 Layout: O
(speak to Tromell four times) \
Equip: None \
Locks: None \
O
------------------------------------------------------------------------------
| UNWAVERING GUARD |
------------------------------------------------------------------------------
Obtained: Djose Temple, Chapter 3 (complete Layout: /----O----\
"Pest Control" mission) 1 | 2
Equip: Defence +15, Magic Defense +15 | | |
Locks: 1 or 3 - Defence +15 O-----O-----O
2 or 4 - Magic Defence +15 | | |
3 | 4
\----O----/
------------------------------------------------------------------------------
| VALIANT LUSTRE |
------------------------------------------------------------------------------
Obtained: Thunder Plains, Chapter 5 Layout: /----O----\
(complete "A Fallen Genius?") 1 | 2
Equip: Defense +20, Magic Defense +20 | | |
Locks: 1 or 3 - Defense +20 O-----O-----O
2 or 4 - Magic Defence +20 | | |
3 | 4
\----O----/
------------------------------------------------------------------------------
| VANGUARD |
------------------------------------------------------------------------------
Obtained: Celsius, any chapter (complete Layout: O
Shinra's Garment Grid tutorial) /|\
Equip: Strength +5, Magic +5 1 | 2
Locks: 1 or 3 - Strength +5 / | \
2 or 4 - Magic +5 O---O---O
\ | /
3 | 4
\|/
O
------------------------------------------------------------------------------
| WHITE SIGNET |
------------------------------------------------------------------------------
Obtained: Luca, Chapter 3 or 5 (during a Layout: /-----O-----\
Sphere Break match against the dog) 1 / 2
Equip: Use White Magic | | |
Locks: 1/2/3/4 - Magic +15, White Magic O----O-O----O
wait down | | |
3 / 4
\-----O----/
------------------------------------------------------------------------------
| WISHBRINGER |
------------------------------------------------------------------------------
Obtained: Mt Gagazet, Chapter 3 (defeat Layout: /-----O-----\
Garik Ronso in battle) | |
Equip: HP Stroll, Use Regen O--1--O--2--O
Locks: 1 - Use Curaga | |
1/2 - Auto-Regen \-----O-----/

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
| | | |
| 8.0 | LISTS | 8.0 |
| | | |
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
The following lists will give you helpful and valuable information for items,
key items, and monsters.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
8.1 ITEMS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
Here is a complete rundown of all the items in the game.

------------------------------------------------------------------------------
| ARCTIC WIND |
------------------------------------------------------------------------------
DESCRIPTION: Deals ice damage to one enemy.
BUY PRICE: N/A SELL PRICE: 50 TARGET: Single
------------------------------------------------------------------------------
| ANTARCTIC WIND |
------------------------------------------------------------------------------
DESCRIPTION: Deals ice damage to one enemy.
BUY PRICE: N/A SELL PRICE: 50 TARGET: Single
------------------------------------------------------------------------------
| ANTIDOTE |
------------------------------------------------------------------------------
DESCRIPTION: Cures the Poison status effect.
BUY PRICE: 50 SELL PRICE: 12 TARGET: Single
------------------------------------------------------------------------------
| BLESSED GEM |
------------------------------------------------------------------------------
DESCRIPTION: Deals holy damage to one enemy.
BUY PRICE: N/A SELL PRICE: 125 TARGET: Single
------------------------------------------------------------------------------
| BOMB CORE |
------------------------------------------------------------------------------
DESCRIPTION: Deals fire damage to one enemy.
BUY PRICE: N/A SELL PRICE: 50 TARGET: Single
------------------------------------------------------------------------------
| BOMB FRAGMENT |
------------------------------------------------------------------------------
DESCRIPTION: Deals fire damage to one enemy.
BUY PRICE: N/A SELL PRICE: 25 TARGET: Single
------------------------------------------------------------------------------
| BUDGET GRENADE |
------------------------------------------------------------------------------
DESCRIPTION: Damages all enemies.
BUY PRICE: N/A SELL PRICE: 12 TARGET: All
------------------------------------------------------------------------------
| CANDLE OF LIFE |
------------------------------------------------------------------------------
DESCRIPTION: Casts Doom on one enemy.
BUY PRICE: N/A SELL PRICE: 50 TARGET: Single
------------------------------------------------------------------------------
| CHOCOBO FEATHER |
------------------------------------------------------------------------------
DESCRIPTION: Casts Haste on one character.
BUY PRICE: N/A SELL PRICE: 40 TARGET: Single
------------------------------------------------------------------------------
| CHOCOBO WING |
------------------------------------------------------------------------------
DESCRIPTION: Casts Haste on the entire party.
BUY PRICE: N/A SELL PRICE: 45 TARGET: All
------------------------------------------------------------------------------
| DARK GRENADE |
------------------------------------------------------------------------------
DESCRIPTION: Inflicts damage and the Darkness status effect on all enemies.
BUY PRICE: N/A SELL PRICE: 37 TARGET: All
------------------------------------------------------------------------------
| DARK MATTER |
------------------------------------------------------------------------------
DESCRIPTION: Deals major damage to all enemies.
BUY PRICE: N/A SELL PRICE: 7,500 TARGET: All
------------------------------------------------------------------------------
| DISPEL TONIC |
------------------------------------------------------------------------------
DESCRIPTION: Negates all spell effects on one character.
BUY PRICE: N/A SELL PRICE: 70 TARGET: Single
------------------------------------------------------------------------------
| DRAGON SCALE |
------------------------------------------------------------------------------
DESCRIPTION: Deals water damage to one enemy.
BUY PRICE: N/A SELL PRICE: 50 TARGET: Single
------------------------------------------------------------------------------
| ECHO SCREEN |
------------------------------------------------------------------------------
DESCRIPTION: Cures the Silence status effect.
BUY PRICE: 50 SELL PRICE: 12 TARGET: Single
------------------------------------------------------------------------------
| ELECTRO MARBLE |
------------------------------------------------------------------------------
DESCRIPTION: Deals lightning damage to one enemy.
BUY PRICE: N/A SELL PRICE: 50 TARGET: Single
------------------------------------------------------------------------------
| ELIXIR |
------------------------------------------------------------------------------
DESCRIPTION: Fully restore one character's magic points and hit points.
BUY PRICE: N/A SELL PRICE: 1,250 TARGET: Single
------------------------------------------------------------------------------
| ETHER |
------------------------------------------------------------------------------
DESCRIPTION: Restores 100 magic points to one character.
BUY PRICE: N/A SELL PRICE: 250 TARGET: Single
------------------------------------------------------------------------------
| EYE DROPS |
------------------------------------------------------------------------------
DESCRIPTION: Cures the Darkness status effect.
BUY PRICE: 50 SELL PRICE: 12 TARGET: Single
------------------------------------------------------------------------------
| FARPLANE SHADOW |
------------------------------------------------------------------------------
DESCRIPTION: Sometimes inflicts Death on one enemy.
BUY PRICE: N/A SELL PRICE: 75 TARGET: Single
------------------------------------------------------------------------------
| FIRE GEM |
------------------------------------------------------------------------------
DESCRIPTION: Deals fire damage to all enemies.
BUY PRICE: N/A SELL PRICE: 75 TARGET: Random
------------------------------------------------------------------------------
| FISH SCALE |
------------------------------------------------------------------------------
DESCRIPTION: Deals water damage to one enemy.
BUY PRICE: N/A SELL PRICE: 25 TARGET: Single
------------------------------------------------------------------------------
| GOLD HOURGLASS |
------------------------------------------------------------------------------
DESCRIPTION: Delays the actions of all enemies.
BUY PRICE: N/A SELL PRICE: 37 TARGET: All
------------------------------------------------------------------------------
| GRENADE |
------------------------------------------------------------------------------
DESCRIPTION: Damages all enemies.
BUY PRICE: N/A SELL PRICE: 25 TARGET: All
------------------------------------------------------------------------------
| GYASHL GREENS |
------------------------------------------------------------------------------
DESCRIPTION: Restores 100 hit points. Used to feed or capture a chocobo.
BUY PRICE: N/A SELL PRICE: 25 TARGET: Single
------------------------------------------------------------------------------
| HEALING SPRING |
------------------------------------------------------------------------------
DESCRIPTION: Casts Regen on the entire party.
BUY PRICE: N/A SELL PRICE: 150 TARGET: All
------------------------------------------------------------------------------
| HERO DRINK |
------------------------------------------------------------------------------
DESCRIPTION: Makes one character invincible.
BUY PRICE: N/A SELL PRICE: 25 TARGET: Single
------------------------------------------------------------------------------
| HI-POTION |
------------------------------------------------------------------------------
DESCRIPTION: Restores 1,000 hit points to one character.
BUY PRICE: 500 SELL PRICE: 125 TARGET: Single
------------------------------------------------------------------------------
| HOLY WATER |
------------------------------------------------------------------------------
DESCRIPTION: Cures the Itchy, Curse, and Pointless status effects.
BUY PRICE: 300 SELL PRICE: 75 TARGET: Single
------------------------------------------------------------------------------
| ICE GEM |
------------------------------------------------------------------------------
DESCRIPTION: Deals ice damage to all enemies.
BUY PRICE: N/A SELL PRICE: 75 TARGET: Random
------------------------------------------------------------------------------
| L-BOMB |
------------------------------------------------------------------------------
DESCRIPTION: Damages all enemies.
BUY PRICE: N/A SELL PRICE: 100 TARGET: All
------------------------------------------------------------------------------
| LIGHT CURTAIN |
------------------------------------------------------------------------------
DESCRIPTION: Casts Protect on the entire party.
BUY PRICE: N/A SELL PRICE: 45 TARGET: All
------------------------------------------------------------------------------
| LIGHTNING GEM |
------------------------------------------------------------------------------
DESCRIPTION: Deals lightning damage to all enemies.
BUY PRICE: N/A SELL PRICE: 75 TARGET: Random
------------------------------------------------------------------------------
| LIGHTNING MARBLE |
------------------------------------------------------------------------------
DESCRIPTION: Deals lightning damage to one enemy.
BUY PRICE: N/A SELL PRICE: 50 TARGET: Single
------------------------------------------------------------------------------
| LUNAR CURTAIN |
------------------------------------------------------------------------------
DESCRIPTION: Casts Shell on the entire party.
BUY PRICE: N/A SELL PRICE: 45 TARGET: All
------------------------------------------------------------------------------
| M-BOMB |
------------------------------------------------------------------------------
DESCRIPTION: Damages all enemies.
BUY PRICE: N/A SELL PRICE: 75 TARGET: All
------------------------------------------------------------------------------
| MANA SPRING |
------------------------------------------------------------------------------
DESCRIPTION: Absorbs magic points from one enemy.
BUY PRICE: N/A SELL PRICE: 75 TARGET: Single
------------------------------------------------------------------------------
| MANA TABLET |
------------------------------------------------------------------------------
DESCRIPTION: Doubles the max magic points of one character (single battle).
BUY PRICE: N/A SELL PRICE: 300 TARGET: Single
------------------------------------------------------------------------------
| MANA TONIC |
------------------------------------------------------------------------------
DESCRIPTION: Doubles the max magic points of the entire party (single battle).
BUY PRICE: N/A SELL PRICE: 400 TARGET: All
------------------------------------------------------------------------------
| MEGALIXIR |
------------------------------------------------------------------------------
DESCRIPTION: Fully restore the party's magic points and hit points.
BUY PRICE: N/A SELL PRICE: 5,000 TARGET: All
------------------------------------------------------------------------------
| MEGA PHOENIX |
------------------------------------------------------------------------------
DESCRIPTION: Revives the entire party from knockout.
BUY PRICE: N/A SELL PRICE: 1,000 TARGET: All
------------------------------------------------------------------------------
| MEGA POTION |
------------------------------------------------------------------------------
DESCRIPTION: Restores 2,000 hit points to all characters.
BUY PRICE: N/A SELL PRICE: 375 TARGET: All
------------------------------------------------------------------------------
| MIMETT GREENS |
------------------------------------------------------------------------------
DESCRIPTION: Restores 100 hit points. Used to feed a chocobo.
BUY PRICE: N/A SELL PRICE: 25 TARGET: Single
------------------------------------------------------------------------------
| PAHSANA GREENS |
------------------------------------------------------------------------------
DESCRIPTION: Restores 100 hit points. Used to feed a chocobo.
BUY PRICE: N/A SELL PRICE: 25 TARGET: Single
------------------------------------------------------------------------------
| PETRIFY GRENADE |
------------------------------------------------------------------------------
DESCRIPTION: Inflicts damage and the Petrification status effect on all
enemies.
BUY PRICE: N/A SELL PRICE: 50 TARGET: All
------------------------------------------------------------------------------
| PHOENIX DOWN |
------------------------------------------------------------------------------
DESCRIPTION: Revives one character from knockout.
BUY PRICE: 100 SELL PRICE: 25 TARGET: Single
------------------------------------------------------------------------------
| POISON FANG |
------------------------------------------------------------------------------
DESCRIPTION: Inflicts damage and deals the Poison status effect to one enemy.
BUY PRICE: N/A SELL PRICE: 25 TARGET: Single
------------------------------------------------------------------------------
| POTION |
------------------------------------------------------------------------------
DESCRIPTION: Restores 200 hit points to one character.
BUY PRICE: 50 SELL PRICE: 12 TARGET: Single
------------------------------------------------------------------------------
| REMEDY |
------------------------------------------------------------------------------
DESCRIPTION: Cures all status effects.
BUY PRICE: N/A SELL PRICE: 375 TARGET: Single
------------------------------------------------------------------------------
| S-BOMB |
------------------------------------------------------------------------------
DESCRIPTION: Damages all enemies.
BUY PRICE: N/A SELL PRICE: 25 TARGET: All
------------------------------------------------------------------------------
| SHADOW GEM |
------------------------------------------------------------------------------
DESCRIPTION: Reduces hit points of all enemies by 25 percent.
BUY PRICE: N/A SELL PRICE: 50 TARGET: Random
------------------------------------------------------------------------------
| SHINING GEM |
------------------------------------------------------------------------------
DESCRIPTION: Deals non-elemental damage to one enemy.
BUY PRICE: N/A SELL PRICE: 75 TARGET: Single
------------------------------------------------------------------------------
| SILENCE GRENADE |
------------------------------------------------------------------------------
DESCRIPTION: Inflicts damage and the Silence status effect on all enemies.
BUY PRICE: N/A SELL PRICE: 37 TARGET: All
------------------------------------------------------------------------------
| SILVER HOURGLASS |
------------------------------------------------------------------------------
DESCRIPTION: Delays the actions of one enemy.
BUY PRICE: N/A SELL PRICE: 25 TARGET: Single
------------------------------------------------------------------------------
| SLEEP GRENADE |
------------------------------------------------------------------------------
DESCRIPTION: Inflict damage and the Sleep status effect on all enemies.
BUY PRICE: N/A SELL PRICE: 50 TARGET: All
------------------------------------------------------------------------------
| SOFT |
------------------------------------------------------------------------------
DESCRIPTION: Cures the Petrification status effect.
BUY PRICE: 50 SELL PRICE: 12 TARGET: Single
------------------------------------------------------------------------------
| SOUL SPRING |
------------------------------------------------------------------------------
DESCRIPTION: Absorbs hit points and magic points from one enemy.
BUY PRICE: N/A SELL PRICE: 100 TARGET: Single
------------------------------------------------------------------------------
| STAMINA SPRING |
------------------------------------------------------------------------------
DESCRIPTION: Absorbs hit points from one enemy.
BUY PRICE: N/A SELL PRICE: 75 TARGET: Single
------------------------------------------------------------------------------
| STAMINA TABLET |
------------------------------------------------------------------------------
DESCRIPTION: Doubles the max hit points of one character (single battle).
BUY PRICE: N/A SELL PRICE: 200 TARGET: Single
------------------------------------------------------------------------------
| STAMINA TONIC |
------------------------------------------------------------------------------
DESCRIPTION: Doubles the party's max hit points (single battle).
BUY PRICE: N/A SELL PRICE: 400 TARGET: Single
------------------------------------------------------------------------------
| STAR CURTAIN |
------------------------------------------------------------------------------
DESCRIPTION: Casts Reflect on the entire party.
BUY PRICE: N/A SELL PRICE: 45 TARGET: All
------------------------------------------------------------------------------
| SUPREME GEM |
------------------------------------------------------------------------------
DESCRIPTION: Deals non-elemental damage to all enemies.
BUY PRICE: N/A SELL PRICE: 250 TARGET: All
------------------------------------------------------------------------------
| SYLKIS GREENS |
------------------------------------------------------------------------------
DESCRIPTION: Restore 100 hit points. Used to feed a chocobo.
BUY PRICE: N/A SELL PRICE: 25 TARGET: Single
------------------------------------------------------------------------------
| THREE STARS |
------------------------------------------------------------------------------
DESCRIPTION: Reduces the entire party's magic points cost to zero.
BUY PRICE: N/A SELL PRICE: 1,250 TARGET: All
------------------------------------------------------------------------------
| TURBO ETHER |
------------------------------------------------------------------------------
DESCRIPTION: Restores 500 magic points to one character.
BUY PRICE: N/A SELL PRICE: 750 TARGET: Single
------------------------------------------------------------------------------
| TWIN STARS |
------------------------------------------------------------------------------
DESCRIPTION: Reduces the magic points cost of one character to zero.
BUY PRICE: N/A SELL PRICE: 200 TARGET: Single
------------------------------------------------------------------------------
| WATER GEM |
------------------------------------------------------------------------------
DESCRIPTION: Deals water damage to all enemies.
BUY PRICE: N/A SELL PRICE: 75 TARGET: All
-----------------------------------------------------------------------------
| X-POTION |
-----------------------------------------------------------------------------
DESCRIPTION: Restores all of hit points to one character.
BUY PRICE: N/A SELL PRICE: 250 TARGET: Single

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
8.2 KEY ITEMS
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
The Key Items are automatically collected in your inventory, after story
events, scenes, or sidequests. It is not possible to get them all at one time,
nor possible to get all of the actually-possible ones on a first-run 100% game
(following the walkthrough above, which is why a few of them will not be
mentioned there, but will be mentioned here.)
Some, like the Al Bhed Primers, are used automatically to translate Al Bhed to
English, others like the Crimson Spheres are available to watch with Shinra on
the Celsius. They are not actively selectable and usable in the field.
------------------------------------------------------------------------------
| CRIMSON SPHERE 1 |
------------------------------------------------------------------------------
Description: Appears to be part of some kind of record.
Location: Bevelle, Chapter 3 - collect from Vegnagun area before
visiting the Djose Hotspot.
Use: Unlock the Den of Woe.
------------------------------------------------------------------------------
| CRIMSON SPHERE 2 |
------------------------------------------------------------------------------
Description: Appears to be part of some kind of record.
Location: Djose Temple, Chapter 3 - after defeating Ixion.
Use: Unlock the Den of Woe.
------------------------------------------------------------------------------
| CRIMSON SPHERE 3 |
------------------------------------------------------------------------------
Description: Appears to be part of some kind of record.
Location: Djose Temple, Chapter 3 - after defeating Ixion.
Use: Unlock the Den of Woe.
------------------------------------------------------------------------------
| CRIMSON SPHERE 4 |
------------------------------------------------------------------------------
Description: Appears to be part of some kind of record.
Location: Guadosalam, Chapter 2 onwards - from a chest on the top level
of the circular Treasure Room, in Chateau Leblanc
Use: Unlock the Den of Woe.
------------------------------------------------------------------------------
| CRIMSON SPHERE 5 |
------------------------------------------------------------------------------
Description: Appears to be part of some kind of record.
Location: Celsius, Chapter 4 - obtain from Leblanc in the engine room
after watching the Yunapalooza concert.
Use: Unlock the Den of Woe.
------------------------------------------------------------------------------
| CRIMSON SPHERE 6 |
------------------------------------------------------------------------------
Description: Appears to be part of some kind of record.
Location: Bevelle, Chapter 5 - cloister 0 of the Via Infinito
Use: Unlock the Den of Woe.
------------------------------------------------------------------------------
| CRIMSON SPHERE 7 |
------------------------------------------------------------------------------
Description: Appears to be part of some kind of record.
Location: Mushroom Rock Road, Chapter 2 - speak with Nooj in the Den of
Woe to recieve it.
Use: Unlock the Den of Woe.
------------------------------------------------------------------------------
| CRIMSON SPHERE 8 |
------------------------------------------------------------------------------
Description: Appears to be part of some kind of record.
Location: Bevelle, Chapter 5 - cloister 20 of the Via Infinito
Use: Unlock the Den of Woe.
------------------------------------------------------------------------------
| CRIMSON SPHERE 9 |
------------------------------------------------------------------------------
Description: Appears to be part of some kind of record.
Location: Mushroom Rock Road, Chapter 1 - ambush Logos and Ormi in the
Den of Woe.
Use: Unlock the Den of Woe.
------------------------------------------------------------------------------
| CRIMSON SPHERE 10 |
------------------------------------------------------------------------------
Description: Appears to be part of some kind of record.
Location: Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc
Use: Unlock the Den of Woe.
------------------------------------------------------------------------------
| NEW BEGINNINGS SPHERE |
------------------------------------------------------------------------------
Description: Led Yuna to become a sphere hunter.
Location: You have it at the start of the game.
------------------------------------------------------------------------------
| GAGAZET SPHERE |
------------------------------------------------------------------------------
Description: Found in the Floating Ruins at Gagazet.
Location: Mt Gagazet, Chapter 1 - defeat Boris at the top of the Fayth
Scar.
------------------------------------------------------------------------------
| SPHERE FRAGMENT |
------------------------------------------------------------------------------
Description: Half of a sphere, found in the Zanarkand Ruins.
Location: Zanarkand Temple, Chapter 1 - at the end of the dungeon
beyond the Beyond.
Discarded: Chapter 2 - after Leblanc burgles the Celsius.
------------------------------------------------------------------------------
| AWESOME SPHERE |
------------------------------------------------------------------------------
Description: Formerly hidden away in Kilika Temple.
Location: Kilika Temple, Chapter 1 - complete "Awesome Sphere Heist"
Discarded: Chapter 2 - give it to either the Youth League or New Yevon.
------------------------------------------------------------------------------
| LEBLANC'S SPHERE |
------------------------------------------------------------------------------
Description: Left behind by Leblanc's gang.
Location: Celsius, Chapter 2 - after Leblanc burgles the Celsius.
------------------------------------------------------------------------------
| REASSEMBLED SPHERE |
------------------------------------------------------------------------------
Description: Composed of two sphere fragments.
Location: Guadosalam, Chapter 2 - obtain in the circular treasure room,
Chateau Leblanc.
------------------------------------------------------------------------------
| LOGOS'S SPHERE |
------------------------------------------------------------------------------
Description: Recorded by Logos in the Bevelle Underground.
Location: Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc
------------------------------------------------------------------------------
| ORMI'S SPHERE |
------------------------------------------------------------------------------
Description: Recorded by Ormi in the Bevelle Underground.
Location: Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc
------------------------------------------------------------------------------
| GAOL SPHERE |
------------------------------------------------------------------------------
Description: Found by Logos in th Bevelle Underground.
Location: Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc.
------------------------------------------------------------------------------
| NOOJ'S SPHERE |
------------------------------------------------------------------------------
Description: A sphere from Lucil.
Location: Mushroom Rock Road, Chapter 5 - speak with Lucil after the
Youth League Tournament.
------------------------------------------------------------------------------
| GIPPAL'S SPHERE |
------------------------------------------------------------------------------
Description: A sphere from Rin.
Location: Mi'ihen Highroad, Chapter 5 - find Rin guilty in the Mi'ihen
Mystery.
------------------------------------------------------------------------------
| BARALAI'S SPHERE |
------------------------------------------------------------------------------
Description: Found in Guadosalam.
Location: Guadosalam, chapter 5 - obtain from Guado treasure room after
Episode Complete.
------------------------------------------------------------------------------
| PAINE'S SPHERE |
------------------------------------------------------------------------------
Description: Found inside Paine's sphere recorder.
Location: Farplane, Chapter 5 - after meeting Gippal.
------------------------------------------------------------------------------
| WAR BUDDY SPHERE |
------------------------------------------------------------------------------
Description: A sphere from Beclem.
Location: Besaid, Chapter 5 - speak to Beclem on the beach.
------------------------------------------------------------------------------
| BESAID SPHERE |
------------------------------------------------------------------------------
Description: Found on Besaid Island.
Location: Besaid, Chapter 1 - complete "Where's Wakka?"
------------------------------------------------------------------------------
| AL BHED PRIMER I-XXVI |
------------------------------------------------------------------------------
Description: Teaches the letters 'A'-'Z' in Al Bhed.
Location: Each individual primer can be obtained during various story
scenes in the game, or can be found in Bikanel Desert at any
time.
------------------------------------------------------------------------------
| SYNDICATE UNIFORM (S) |
------------------------------------------------------------------------------
Description: Courtesy of Leblanc's goons.
Location: Chapter 2, Djose Temple - complete "Two Birds, One Stone"
Use: Chapter 2, Guadosalam - to sneak into Chateau Leblanc.
------------------------------------------------------------------------------
| SYNDICATE UNIFORM (M) |
------------------------------------------------------------------------------
Description: Courtesy of Leblanc's goons.
Location: Chapter 2, Bikanel Desert - complete "Water We Doing Here?"
Use: Chapter 2, Guadosalam - to sneak into Chateau Leblanc.
------------------------------------------------------------------------------
| SYNDICATE UNIFORM (L) |
------------------------------------------------------------------------------
Description: Courtesy of Leblanc's goons.
Location: Chapter 2, Mt Gagazet - complete "Spring Into Action"
Use: Chapter 2, Guadosalam - to sneak into Chateau Leblanc.
------------------------------------------------------------------------------
| LETTER OF INTRODUCTION |
------------------------------------------------------------------------------
Description: A letter from Gippal to Nhadala.
Location: Chapter 1, Djose Temple - complete the interview with Gippal.
Use: Chapter 1, Bikanel Desert - show Nhadala to get permission to
dig.
------------------------------------------------------------------------------
| HOW TO REPAIR WITH SOUL |
------------------------------------------------------------------------------
Description: May be useful for repairing machines.
Location: Djose Temple, Chapter 5 - speak with an Al Bhed in one of the
temple side rooms.
Use: Djose Temple, Chapter 5 - to repair the Experiment for a
rematch.
------------------------------------------------------------------------------
| THE SPIRIT OF RECYCLING |
------------------------------------------------------------------------------
Description: May be useful for repairing machines.
Location: Djose Temple, Chapter 5 - speak with an Al Bhed inside the
temple after going up on the elevator and give him the
correct password of "MARNELA".
Use: Djose Temple, Chapter 5 - to repair the Experiment for a
rematch.
------------------------------------------------------------------------------
| THE ABCS OF REPAIR |
------------------------------------------------------------------------------
Description: May be useful for repairing machines.
Location: Calm Lands Secret Dungeon, Chapter 5 - obtain from a chest
inside.
Use: Djose Temple, Chapter 5 - to repair the Experiment for a
rematch.
------------------------------------------------------------------------------
| REPAIRING FOR DUMMIES |
------------------------------------------------------------------------------
Description: May be useful for repairing machines.
Location: Djose Temple, Chapter 5 - outside the temple, in the alcove
to the right, press X when all three monkeys are jumping in
the air.
Use: Djose Temple, Chapter 5 - to repair the Experiment for a
rematch.
------------------------------------------------------------------------------
| EVERYMAN'S REPAIR MANUAL |
------------------------------------------------------------------------------
Description: May be useful for repairing machines.
Location: Mi'ihen Highroad, Chapter 5 - examine all the machina to
collect it from one.
Use: Djose Temple, Chapter 5 - to repair the Experiment for a
rematch.
------------------------------------------------------------------------------
| BESAID KEY |
------------------------------------------------------------------------------
Description: Engraved with the emblem of Besaid.
Location: Besaid, Chapters 1/2 - purchase from item shop for 900000 gil
Calm Lands Gorge Cave, Chapter 3 - obtain from tourist
trapped in cave
Use: Besaid - use to unlock a chest in a temple side room,
obtaining the Search Sphere.
------------------------------------------------------------------------------
| DESERT KEY |
------------------------------------------------------------------------------
Description: Found in the desert.
Location: Bikanel Desert Central Expanse, Chapter 5 - dig up as a
reward item. Requires sending a chocobo to Bikanel in
chapter 5 first.
Use: Bikanel Desert Excavation Camp, Chapter 5 - use to open the
chest left of the dune buggy to obtain the Horn of Plenty
Garment Grid.
------------------------------------------------------------------------------
| CALM LANDS DISCOUNT PASS |
------------------------------------------------------------------------------
Description: Allows bearer to ride hovers at a reduced fare.
Location: Calm Lands, any chapter - ride a hover ten times.
------------------------------------------------------------------------------
| CALM LANDS FREE PASS |
------------------------------------------------------------------------------
Description: Allows bearer to ride hovers free of charge.
Location: Calm Lands, Chapter 5 - receive Episode Complete then talk to
a group of people at the travel agency.
------------------------------------------------------------------------------
| TWILIGHT RAIN |
------------------------------------------------------------------------------
Description: Enables Floral Fallal to learn Break Damage Limit.
Location: Besaid, Chapter 5 - in a chest below the first waterfall on
Waterfall Way.
------------------------------------------------------------------------------
| AURORA RAIN |
------------------------------------------------------------------------------
Description: Enables Floral Fallal to learn Break HP Limit.
Location: Calm Lands Gorge Cave, Chapter 5 - open a chest near where
you fought Yojimbo.
------------------------------------------------------------------------------
| MACHINA BOOSTER |
------------------------------------------------------------------------------
Description: Enables Machina Maw to learn Break Damage Limit.
Location: Mushroom Rock Road, Cpater 5 - from a chest south of the lift
to Youth League HQ.
------------------------------------------------------------------------------
| MACHINA REACTOR |
------------------------------------------------------------------------------
Description: Enables Machina Maw to learn Break HP Limit.
Location: Calm Lands Secret Dungeon, Chapter 5 - obtain from a chest
inside.
------------------------------------------------------------------------------
| VICTOR PRIMORIS |
------------------------------------------------------------------------------
Description: Enables Full Throttle to learn Break Damage Limit.
Location: Mi'ihen Highroad, Chapter 5 - obtain from a second chest at
the turn of the path past the two bridges - ride a chocobo,
and wait at the feather to obtain one, then leave screen and
repeat.
------------------------------------------------------------------------------
| CORPUS INVICTUS |
------------------------------------------------------------------------------
Description: Enables Full Throttle to learn Break HP Limit.
Location: Thunder Plains Puzzle Cavern, Chapter 5 - obtain from a chest
in the left passage past wall 7.
------------------------------------------------------------------------------
| MAGICAL DANCES VOL I |
------------------------------------------------------------------------------
Description: Enables Songstress to learn MP Mambo.
Location: Mi'ihen Highroad, Chapter 5 - defeat the final boss after
unlocking the Den of Woe.
------------------------------------------------------------------------------
| MAGICAL DANCES VOL II |
------------------------------------------------------------------------------
Description: Enables Songstress to learn Magical Masque.
Location: Bikanel Desert, Chapter 5 - obtain episode complete after
defeating Angra Mainyu.

---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
8.3 BESTIARY
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=-
Here is a complete rundown of all the enemy statistics in the game.
------------------------------------------------------------------------------
| ENEMY STATS KEY |
------------------------------------------------------------------------------
CLASS: Class enemy belongs in
BASIC: LV: Level HP: Hit Points AP: Ability Points
MP: Magic Points EXP: Experience GIL: Gil Earned
BASE: STR: Strength MAG: Magic DEF: Defense
SPD: Speed ACC: Accuracy EVA: Evade
WEAK: Spells enemy is weak against.
RESIST: Spells that don't effect enemy much.
ABSORB: Spells that heal the enemy.
IMMUNE: Spells that enemy is immune to. (Spell will not work.)
DROP: Items enemy drops. Some are rare.
STEAL: Items you can steal from enemy. Some are rare.
* Note: Statistics in ( ) are oversoul statistics.
------------------------------------------------------------------------------
| ??? |
------------------------------------------------------------------------------
( This is the fight with the Impostor Yuna at the beginning of the game. )
CLASS: None
BASIC: LV: 1 (2) HP: 82 (86) AP: 1 (0)
MP: 9,999 (9,999) EXP: 3 (0) GIL: 100 (0)
BASE: STR: 8 (8) MAG: 10 (10) DEF: 0 (0)
SPD: 71 (92) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Berserk, Blow Away, Confuse, Curse, Darkness, Death, Death
Sentence, Gravity, Petrification, Poison, Silence, Sleep, Stop
DROP: Phoenix Tail
STEAL: Hi-Potion
------------------------------------------------------------------------------
| ACULEATE |
------------------------------------------------------------------------------
CLASS: Wasp
BASIC: LV: 22 (26) HP: 776 (1,840) AP: 1 (2)
MP: 27 (27) EXP: 177 (220) GIL: 72 (72)
BASE: STR: 31 (31) MAG: 5 (5) DEF: 3 (3)
SPD: 0 (0) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (Same)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Stop, Berserk, Confuse (Same)
DROP: Echo Grass, Panacea, Poison Fang
STEAL: Echo Grass, Panacea, Star Pendant
------------------------------------------------------------------------------
| ADAMANTOISE |
------------------------------------------------------------------------------
CLASS: Adamant
BASIC: LV: 37 (44) HP: 7,850 (8,243) AP: 1 (2)
MP: 210 (210) EXP: 1,500 (2,800) GIL: 650 (1,000)
BASE: STR: 45 (45) MAG: 18 (18) DEF: 133 (133)
SPD: 111 (144) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: All status effects (Same)
DROP: Hi Potion x4, X-Potion, Black Belt
STEAL: X-Potion, Muscle Belt, Mysterious Viel
------------------------------------------------------------------------------
| ADAMANTORTOISE |
------------------------------------------------------------------------------
CLASS: Adamant
BASIC: LV: 42 (50) HP: 14,580 (25,809) AP: 1 (2)
MP: 270 (270) EXP: 2,582 (3,348) GIL: 72 (72)
BASE: STR: 44 (44) MAG: 20 (20) DEF: 245 (245)
SPD: 83 (121) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Accuracy Reformed, Berserk, Blow Away, Confuse, Curse,
Darkness, Death, Death Sentence, Defense Reformed, Gravity,
Petrification, Poison, Power Reformed, Silence, Sleep, Slow, Stop
DROP: Hi Potion, Crystal Pendant
STEAL: X Potion, Black Belt, White Veil
------------------------------------------------------------------------------
| AESHMA |
------------------------------------------------------------------------------
CLASS: Spell Spinner
BASIC: LV: 18 (22) HP: 8,788 (9,227) AP: 1 (0)
MP: 9,999 (9,9999) EXP: 1,600 (0) GIL: 800 (0)
BASE: STR: 1 (1) MAG: 38 (46) DEF: 8 (8)
SPD: 72 (94) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy (Holy)
RESIST: Dark (Dark)
ABSORB: None (None)
IMMUNE: Death, Petrify, Sleep, Silence, Dark, Poison, Confuse, Berserk,
Slow, Stop, Doom, Magic Down
DROP: Dragonfly Orb, Dream Shock
STEAL: Candle of Life x2, Farplane Shadow x2
------------------------------------------------------------------------------
| AGAMA |
------------------------------------------------------------------------------
CLASS: Reptile
BASIC: LV: 8 (10) HP: 133 (532) AP: 1 (2)
MP: 29 (29) EXP: 27 (55) GIL: 16 (33)
BASE: STR: 38 (39) MAG: 6 (6) DEF: 24 (24)
SPD: 63 (69) ACC: 0 (0) EVA: 8 (10)
WEAK: Water (Water)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: None (None)
DROP: Antidote, Remedy
STEAL: Hi Potion, Remedy
------------------------------------------------------------------------------
| AHRIMAN |
------------------------------------------------------------------------------
CLASS: Ahriman
BASIC: LV: 2 (4) HP: 99 (396) AP: 1 (2)
MP: 15 (15) EXP: 2 (8) GIL: 20 (38)
BASE: STR: 7 (8 ) MAG: 9 (10) DEF: 1 (1)
SPD: 55 (61) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Eye Drop, Phoenix Tail
STEAL: Potion, Phoenix Tail, Mega Phoenix
------------------------------------------------------------------------------
| AKA MANAH |
------------------------------------------------------------------------------
CLASS: Belial
BASIC: LV: 40 (48) HP: 6,322 (6,638) AP: 1 (2)
MP: 6,550 (6,550) EXP: 1,030 (0) GIL: 670 (0)
BASE: STR: 32 (32) MAG: 22 (22) DEF: 3 (3)
SPD: 131 (195) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy (Holy)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Beautiful Glass Ball, Darkness Shock
STEAL: Panacea, Life Candle
------------------------------------------------------------------------------
| AHMORPHOUS GEL |
------------------------------------------------------------------------------
CLASS: Gel
BASIC: LV: 28 (34) HP: 973 (2,333) AP: 1 (2)
MP: 999 (999) EXP: 480 (780) GIL: 380 (520)
BASE: STR: 18 (18) MAG: 58 (58) DEF: 255 (255)
SPD: 82 (98) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (None)
RESIST: None (None)
ABSORB: Fire (None)
IMMUNE: Curse, Berserk, Confusion, Sleep, Slow, Stop
DROP: Water Ring, Pure Water Ring
STEAL: Ice Ring, Ice Flash
------------------------------------------------------------------------------
| ANOLE |
------------------------------------------------------------------------------
CLASS: Lizard
BASIC: LV: 24 (31) HP: 734 (2,736) AP: 1 (2)
MP: 734 (2,736) EXP: 105 (138) GIL: 70 (100)
BASE: STR: 23 (26) MAG: 14 (14) DEF: 26 (38)
SPD: 71 (83) ACC: 0 (0) EVA: 25 (31)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Poison
DROP: Hi-Potion
STEAL: Hi-Potion
------------------------------------------------------------------------------
| ANYTHING EATER |
------------------------------------------------------------------------------
CLASS: Eater
BASIC: LV: 48 (52) HP: 11,600 (36,980) AP: 1 (2)
MP: 310 (310) EXP: 3,400 (4,800) GIL: 1,500 (1,800)
BASE: STR: 142 (142) MAG: 24 (64) DEF: 38 (38)
SPD: 82 (131) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Sleep, Slow, Stop, Death, Poison
DROP: Power Gloves
STEAL: Mega Potion
------------------------------------------------------------------------------
| AQUILA |
------------------------------------------------------------------------------
CLASS: Bird
BASIC: LV: 22 (26) HP: 1,897 (4,843) AP: 1 (2)
MP: 42 (42) EXP: 102 (130) GIL: 55 (85)
BASE: STR: 44 (44) MAG: 24 (24) DEF: 4 (4)
SPD: 130 (156) ACC: 0 (0) EVA: 56 (74)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Sleep, Slow, Stop
DROP: Hi Potion
STEAL: Hi Potion, Mega Potion, X-Potion
------------------------------------------------------------------------------
| ARANEA |
------------------------------------------------------------------------------
CLASS: Spider
BASIC: LV: 52 (62) HP: 18,280 (33,394) AP: 1 (2)
MP: 178 (178) EXP: 4,000 (7,500) GIL: 800 (2,500)
BASE: STR: 74 (104) MAG: 63 (93) DEF: 44 (44)
SPD: 72 (115) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: All but Eject
DROP: Stamina Tonic, Mythril Bangle, Crystal Bangle
STEAL: Turbo Ether, Kinesis Badge
------------------------------------------------------------------------------
| ARAST |
------------------------------------------------------------------------------
CLASS: Imp
BASIC: LV: 29 (48) HP: 2.742 (3,614) AP: 1 (2)
MP: 650 (650) EXP: 880 (0) GIL: 330 (0)
BASE: STR: 21 (21) MAG: 44 (42) DEF: 22 (22)
SPD: 64 (111) ACC: 0 (0) EVA: 36 (66)
WEAK: Fire (Fire)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Silence, Berserk, Confusion, Slow, Curse, Stop, Doom
DROP: Holy Water
STEAL: Dispel Tonic
------------------------------------------------------------------------------
| ARCHAEOTHYRIS |
------------------------------------------------------------------------------
CLASS: Lizard
BASIC: LV: 32 (38) HP: 1,332 (3,320) AP: 1 (2)
MP: 58 (58) EXP: 188 (334) GIL: 110 (198)
BASE: STR: 36 (36) MAG: 17 (17) DEF: 33 (44)
SPD: 85 (102) ACC: 0 (0) EVA: 35 (44)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Poison
DROP: Eye Drops, Remedy
STEAL: Eye Drops, Remedy
------------------------------------------------------------------------------
| ARMET |
------------------------------------------------------------------------------
CLASS: Helm
BASIC: LV: 23 (31) HP: 788 (2,370) AP: 1 (2)
MP: 21 (21) EXP: 113 (165) GIL: 72 (112)
BASE: STR: 38 (38) MAG: 6 (6) DEF: 126 (130)
SPD: 54 (65) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Light Curtain, Star Curtain
STEAL: Lunar Curtain, Star Curtain
------------------------------------------------------------------------------
| ASSASSIN BEE |
------------------------------------------------------------------------------
CLASS: Bee
BASIC: LV: 19 (23) HP: 233 (832) AP: 1 (2)
MP: 1 (1) EXP: 38 (61) GIL: 48 (90)
BASE: STR: 29 (29) MAG: 2 (2) DEF: 3 (3)
SPD: 92 (101) ACC: 0 (0) EVA: 23 (29)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Curse
DROP: Antidote, Poison Fang, Star Pendant
STEAL: Antidote, Poison Fang, White Cape
------------------------------------------------------------------------------
| ASSAULT MACHINA |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 39 (47) HP: 4,477 (5,121) AP: 1 (2)
MP: 0 (0) EXP: 600 (0) GIL: 180 (0)
BASE: STR: 28 (28) MAG: 0 (0) DEF: 20 (20)
SPD: 103 (134) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse,
Doom
DROP: Silence Grenade, Petrify Grenade
STEAL: M-Bomb
------------------------------------------------------------------------------
| BALIVARHA |
------------------------------------------------------------------------------
CLASS: Horned Beast
BASIC: LV: 28 (34) HP: 3,688 (8,758) AP: 1 (2)
MP: 0 (0) EXP: 460 (710) GIL: 230 (330)
BASE: STR: 47 (48) MAG: 36 (36) DEF: 61 (72)
SPD: 78 (90) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Fire (Fire)
IMMUNE: Confuse, Curse, Doom, Poison
DROP: Fire Gem, Fire Gleam
STEAL: Hi Potion, Fire Gem
------------------------------------------------------------------------------
| BANDIT |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 9 (11) HP: 132 (139) AP: 1 (2)
MP: 22 (22) EXP: 28 (0) GIL: 30 (0)
BASE: STR: 28 (28) MAG: 6 (6) DEF: 10 (10)
SPD: 48 (62) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confuse
DROP: Potion, Grenade
STEAL: Budget Grenade
------------------------------------------------------------------------------
| BARBUTA |
------------------------------------------------------------------------------
CLASS: Shell
BASIC: LV: 22 (26) HP: 562 (2,144) AP: 1 (2)
MP: 13 (13) EXP: 42 (75) GIL: 33 (72)
BASE: STR: 31 (31) MAG: 5 (5) DEF: 124 (127)
SPD: 52 (57) ACC: 0 (0) EVA: 0 (0)
WEAK: Lightning (Lightning)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion
DROP: Light Curtain, Wall Ring
STEAL: Light Curtain, Star Curtain
------------------------------------------------------------------------------
| BARONG |
------------------------------------------------------------------------------
CLASS: Blade
BASIC: LV: 33 (41) HP: 2,733 (6,833) AP: 1 (2)
MP: 0 (0) EXP: 270 (260) GIL: 138 (240)
BASE: STR: 43 (48) MAG: 0 (0) DEF: 8 (8)
SPD: 95 (114) ACC: 0 (0) EVA: 24 (38)
WEAK: Fire (Fire)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Sleep, Silence, Poison, Curse, Slow, Doom
DROP: Antidote, Angel's Earrings
STEAL: Phoenix Down, Mortal Shock
------------------------------------------------------------------------------
| BASCINET |
------------------------------------------------------------------------------
CLASS: Shell
BASIC: LV: 33 (41) HP: 1,342 (3,335) AP: 1 (2)
MP: 27 (27) EXP: 210 (270) GIL: 110 (180)
BASE: STR: 44 (44) MAG: 7 (7) DEF: 128 (134)
SPD: 67 (80) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion
DROP: Hi Potion, Star Curtain
STEAL: Hi Potion, Star Curtain
------------------------------------------------------------------------------
| BATTLESNAKE |
------------------------------------------------------------------------------
CLASS: Snake
BASIC: LV: 20 (24) HP: 252 (265) AP: 1 (2)
MP: 0 (0) EXP: 12 (0) GIL: 40 (0)
BASE: STR: 32 (32) MAG: 0 (0) DEF: 2 (2)
SPD: 74 (96) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse,
Doom
DROP: Potion, Hi Potion
STEAL: Phoenix Down
------------------------------------------------------------------------------
| BEHEMOTH |
------------------------------------------------------------------------------
CLASS: Behemoth
BASIC: LV: 28 (34) HP: 1,420 (1,491) AP: 1 (2)
MP: 280 (280) EXP: 102 (180) GIL: 80 (152)
BASE: STR: 48 (48) MAG: 85 (85) DEF: 4 (4)
SPD: 68 (68) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse,
Doom, Darkness
DROP: Circlet, Yellow Ring
STEAL: Circlet, Phoenix Down, Electro Marble
------------------------------------------------------------------------------
| BICOCETTE |
------------------------------------------------------------------------------
CLASS: Shell
BASIC: LV: 8 (10) HP: 182 (738) AP: 1 (2)
MP: 10 (10) EXP: 44 (82) GIL: 18 (34)
BASE: STR: 22 (23) MAG: 2 (2) DEF: 120 (124)
SPD: 22 (23) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion
DROP: Potion, Light Curtain
STEAL: Potion, Light Curtain, Wall Ring
------------------------------------------------------------------------------
| BIG BULLY CAP |
------------------------------------------------------------------------------
CLASS: Fungus
BASIC: LV: 51 (52) HP: 4,880 (5,124) AP: 1 (2)
MP: 128 (128) EXP: 180 (172) GIL: 48 (98)
BASE: STR: 5 (5) MAG: 38 (46) DEF: 114 (114)
SPD: 38 (48) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: None (None)
ABSORB: Water (Water)
IMMUNE: Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse,
Doom
DROP: Remedy
STEAL: Black Choker, Potpurri
------------------------------------------------------------------------------
| BLACK ELEMENTAL |
------------------------------------------------------------------------------
CLASS: Elemental
BASIC: LV: 88 (99) HP: 9,999 (10,998) AP: 1 (2)
MP: 2,380(2,380) EXP: 770 (1,200 GIL: 380 (1,200)
BASE: STR: 11 (11) MAG: 255 (255) DEF: 250 (250)
SPD: 255 (255) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse,
Doom
DROP: Mana Tonic, Terra Glove, Terra Guard
STEAL: Ether, Rune Bracer
------------------------------------------------------------------------------
| BLACK GUARD |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 18 (19) HP: 760 (798) AP: 1 (2)
MP: 35 (35) EXP: 30 (0) GIL: 42 (0)
BASE: STR: 42 (42) MAG: 10 (10) DEF: 47 (47)
SPD: 58 (75) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion
DROP: Potion, Grenade
STEAL: Phoenix Down
------------------------------------------------------------------------------
| BLITZBALL |
------------------------------------------------------------------------------
CLASS: Blitzball
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 0 (0) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Confusion, Curse
DROP: None
STEAL: None
------------------------------------------------------------------------------
| BLUE ELEMENTAL |
------------------------------------------------------------------------------
CLASS: Elemental
BASIC: LV: 22 (23) HP: 363 (788) AP: 1 (2)
MP: 350 (350) EXP: 342 (620) GIL: 180 (290)
BASE: STR: 3 (3) MAG: 16 (18) DEF: 206 (206)
SPD: 63 (69) ACC: 0 (0) EVA: 0 (0)
WEAK: Lightning (Lightning)
RESIST: None (None)
ABSORB: Water (Water)
IMMUNE: Fire, Ice
DROP: Dragon Scale, Water Gem
STEAL: Dragon Scale, Water Gem
------------------------------------------------------------------------------
| BOLT DRAKE |
------------------------------------------------------------------------------
CLASS: Drake
BASIC: LV: 21 (25) HP: 623 (2,492) AP: 1 (2)
MP: 42 (42) EXP: 152 (245) GIL: 130 (183)
BASE: STR: 42 (46) MAG: 26 (26) DEF: 72 (72)
SPD: 58 (64) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Death, Petrify, Poison, Eject, Zanmato
DROP: Hi Potion, NulShock Ring
STEAL: Lightning Marble, Lightning Gem, Yellow Ring
------------------------------------------------------------------------------
| BOMB |
------------------------------------------------------------------------------
CLASS: Bomb
BASIC: LV: 2 (3) HP: 140 (145) AP: 1 (2)
MP: 265 (265) EXP: 2 (8) GIL: 30 (55)
BASE: STR: 15 (17) MAG: 12 (12) DEF: 29 (29)
SPD: 48 (53) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice, Water (Ice, Water)
RESIST: None (None)
ABSORB: Fire (Fire)
IMMUNE: Death, Petrify, Poison, Eject, Zanmato
DROP: Potion, Phoenix Down, Bomb Fragment
STEAL: Bomb Fragment, Bomb Core, Potion
------------------------------------------------------------------------------
| BULLY CAP |
------------------------------------------------------------------------------
CLASS: Fungus
BASIC: LV: 8 (10) HP: 94 (376) AP: 1 (2)
MP: 83 (83) EXP: 26 (58) GIL: 14 (32)
BASE: STR: 1 (1) MAG: 16 (16) DEF: 2 (2)
SPD: 46 (46) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: Silence, Sleep, Berserk, Curse
DROP: Eye Drops
STEAL: Eye Drops
------------------------------------------------------------------------------
| CACTUAR |
------------------------------------------------------------------------------
CLASS: Cactuar
BASIC: LV: 28 (34) HP: 2,002 (7,777) AP: 1 (2)
MP: 120 (777) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 52 (52) MAG: 96 (96) DEF: 122 (122)
SPD: 101 (165) ACC: 0 (0) EVA: 86 (108)
WEAK: Water (Water)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Sleep, Confusion, Berserk, Curse
DROP: None
STEAL: None
------------------------------------------------------------------------------
| CANIS MAJOR |
------------------------------------------------------------------------------
CLASS: Wolf
BASIC: LV: 24 (29) HP: 943 (2,458) AP: 1 (2)
MP: 8 (8) EXP: 158 (270) GIL: 67 (93)
BASE: STR: 36 (37) MAG: 9 (9) DEF: 3 (5)
SPD: 103 (124) ACC: 0 (0) EVA: 21 (26)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Darkness, Berserk
DROP: Hi Potion
STEAL: Hi Potion
------------------------------------------------------------------------------
| CEPHALOTUS |
------------------------------------------------------------------------------
CLASS: Plant
BASIC: LV: 23 (25) HP: 1,830 (6,075) AP: 1 (2)
MP: 0 (0) EXP: 213 (247) GIL: 62 (111)
BASE: STR: 44 (57) MAG: 0 (0) DEF: 82 (97)
SPD: 71 (76) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk
DROP: Echo Screen, Remedy
STEAL: Echo Screen, Remedy
------------------------------------------------------------------------------
| CHAC |
------------------------------------------------------------------------------
CLASS: Basilisk
BASIC: LV: 98 (99) HP: 437,850 (459,743) AP: 1 (2)
MP: 820 (820) EXP: 2,220 (950) GIL: 750 (2,200)
BASE: STR: 254 (254) MAG: 88 (88) DEF: 152 (152)
SPD: 164 (213) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk, Sleep
DROP: Shining Gem, Pixie Dust, Crystal Ball
STEAL: Ether
------------------------------------------------------------------------------
| CHOCOBO |
------------------------------------------------------------------------------
CLASS: Chocobo
BASIC: LV: 5 (6) HP: 366 (368) AP: 1 (2)
MP: 0 (0) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 32 (32) MAG: 24 (24) DEF: 9 (9)
SPD: 53 (65) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk, Sleep, Doom,
Petrification
DROP: None
STEAL: None
------------------------------------------------------------------------------
| CLARET DRAGON |
------------------------------------------------------------------------------
CLASS: Dragon
BASIC: LV: 45 (52) HP: 17,320 (18,186) AP: 1 (2)
MP: 378 (378) EXP: 1,280 (1,313) GIL: 780 (1,300)
BASE: STR: 140 (158) MAG: 60 (71) DEF: 103 (133)
SPD: 107 (134) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Everything (Everything)
IMMUNE: Everything
DROP: Hi Potion
STEAL: Hi Potion, Ether
------------------------------------------------------------------------------
| COEURL |
------------------------------------------------------------------------------
CLASS: Coeurl
BASIC: LV: 12 (15) HP: 320 (1,380) AP: 1 (2)
MP: 310 (310) EXP: 24 (60) GIL: 30 (80)
BASE: STR: 19 (19) MAG: 32 (32) DEF: 10 (10)
SPD: 72 (79) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk, Petrification
DROP: Potion, Hi Potion
STEAL: Phoenix Down
------------------------------------------------------------------------------
| CONCHERER |
------------------------------------------------------------------------------
CLASS: Snail
BASIC: LV: 96 (99) HP: 343,280 (360,444) AP: 1 (2)
MP: 170 (170) EXP: 6,000 (9,000) GIL: 1,200 (3,000)
BASE: STR: 152 (152) MAG: 163 (163) DEF: 122 (122)
SPD: 155 (202) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk
DROP: Blessed Gem, Crystal Gloves
STEAL: Ether
------------------------------------------------------------------------------
| COYOTE |
------------------------------------------------------------------------------
CLASS: Wolf
BASIC: LV: 2 (4) HP: 74 (296) AP: 1 (2)
MP: 0 (0) EXP: 3 (10) GIL: 10 (30)
BASE: STR: 7 (12) MAG: 1 (1) DEF: 1 (1)
SPD: 59 (67) ACC: 0 (0) EVA: 1 (2)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion
DROP: Potion, Hi Potion
STEAL: Potion, Hi Potion
------------------------------------------------------------------------------
| CREEPER |
------------------------------------------------------------------------------
CLASS: Inseect
BASIC: LV: 48 (51) HP: 1,974 (7,896) AP: 1 (2)
MP: 870 (870) EXP: 220 (280) GIL: 80 (100)
BASE: STR: 18 (18) MAG: 25 (25) DEF: 98 (98)
SPD: 112 (123) ACC: 0 (0) EVA: 28 (38)
WEAK: None (None)
RESIST: None (None)
ABSORB: Water (Water)
IMMUNE: Curse, Gravity, Berserk, Confusion
DROP: S-Bomb
STEAL: Hi Potion, Phoenix Down
------------------------------------------------------------------------------
| CRIMSON SHADOW |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 36 (43) HP: 2,020 (1,491) AP: 1 (0)
MP: 114 (120) EXP: 340 (0) GIL: 30 (0)
BASE: STR: 44 (30) MAG: 42 (42) DEF: 62 (62)
SPD: 52 (94) ACC: 0 (0) EVA: 13 (16)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk
DROP: Hi Potion
STEAL: Phoenix Down
------------------------------------------------------------------------------
| CRITICAL BUG |
------------------------------------------------------------------------------
CLASS: Insect
BASIC: LV: 78 (94) HP: 57,234 (60,096) AP: 1 (2)
MP: 908 (908) EXP: 1,400 (2,800) GIL: 1,000 (2,700)
BASE: STR: 222 (222) MAG: 255 (255) DEF: 102 (102)
SPD: 244 (255) ACC: 0 (0) EVA: 10 (13)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (Ice, Water)
IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk, Slow, Eject
DROP: Stamina Spring, Electrocutioner, Ceurlean Ring, Subliminator
STEAL: Ether
------------------------------------------------------------------------------
| DAEVA |
------------------------------------------------------------------------------
CLASS: Hellion
BASIC: LV: 33 (40) HP: 3,230 (3,392) AP: 1 (0)
MP: 4,480 (4,480) EXP: 60 (0) GIL: 90 (0)
BASE: STR: 27 (27) MAG: 21 (21) DEF: 4 (4)
SPD: 102 (133) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy (Holy)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk
DROP: Phoenix Down
STEAL: Farplane Shadow
------------------------------------------------------------------------------
| DARK ELEMENTAL |
------------------------------------------------------------------------------
CLASS: Elemental
BASIC: LV: 28 (34) HP: 433 (983) AP: 1 (2)
MP: 1,028 (1,028) EXP: 670 (852) GIL: 410 (800)
BASE: STR: 8 (8) MAG: 18 (20) DEF: 225 (225)
SPD: 64 (94) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk, Sleep, Slow
DROP: Water Gem, Fire Gem, Mystery Veil
STEAL: Ice Gem, Lightning Gem
------------------------------------------------------------------------------
| DEATH DAUBER |
------------------------------------------------------------------------------
CLASS: Bee
BASIC: LV: 5 (6) HP: 78 (132) AP: 1 (2)
MP: 1 (1) EXP: 18 (32) GIL: 12 (18)
BASE: STR: 18 (18) MAG: 1 (1) DEF: 2 (2)
SPD: 133 (146) ACC: 0 (0) EVA: 21 (26)
WEAK: Fire, Ice (Fire, Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Phoenix Down
STEAL: Potion, Phoenix Down
------------------------------------------------------------------------------
| DEEP HAIZHE |
------------------------------------------------------------------------------
CLASS: Haizhe
BASIC: LV: 20 (24) HP: 1,030 (4,119) AP: 1 (2)
MP: 122 (122) EXP: 133 (138) GIL: 40 (83)
BASE: STR: 18 (18) MAG: 26 (26) DEF: 72 (72)
SPD: 56 (62) ACC: 0 (0) EVA: 0 (0)
WEAK: Gravity, Lightning (Gravity, Lightning)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Petrify, Curse, Confusion, Berserk
DROP: Hi Potion, Dragonfly Orb
STEAL: Gold Anklet, Dragonfly Orb, Gold Hourglass
------------------------------------------------------------------------------
| DETONATOR |
------------------------------------------------------------------------------
CLASS: Bomb
BASIC: LV: 24 (29) HP: 1,860 (7,220) AP: 1 (2)
MP: 423 (423) EXP: 132 (220) GIL: 98 (190)
BASE: STR: 31 (31) MAG: 21 (21) DEF: 52 (52)
SPD: 58 (64) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Gravity
DROP: Bomb Core, Candle of Life, Fire Gem
STEAL: Bomb Core, Candle of Life, Fire Gem
------------------------------------------------------------------------------
| DINICTUS |
------------------------------------------------------------------------------
CLASS: Fish
BASIC: LV: 24 (32) HP: 1,873 (7,792) AP: 1 (2)
MP: 0 (0) EXP: 187 (380) GIL: 88 (140)
BASE: STR: 78 (84) MAG: 22 (22) DEF: 114 (144)
SPD: 68 (78) ACC: 0 (0) EVA: 0 (0)
WEAK: Gravity, Lightning (Gravity, Lightning)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Petrification
DROP: Water Gem
STEAL: Water Gem, Short Circuit
------------------------------------------------------------------------------
| DIVEBEAK |
------------------------------------------------------------------------------
CLASS: Bird
BASIC: LV: 1 (5) HP: 10 (72) AP: 1 (2)
MP: 2 (2) EXP: 2 (8) GIL: 12 (28)
BASE: STR: 4 (7) MAG: 1 (1) DEF: 1 (1)
SPD: 82 (110) ACC: 0 (0) EVA: 33 (41)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Antidote, Ether
STEAL: Potion, Ether
------------------------------------------------------------------------------
| DOLMEN |
------------------------------------------------------------------------------
CLASS: Monolith
BASIC: LV: 32 (38) HP: 5,320 (6,636) AP: 1 (2)
MP: 9,999 (9,999) EXP: 1,130 (0) GIL: 320 (0)
BASE: STR: 37 (37) MAG: 40 (40) DEF: 68 (36)
SPD: 79 (103) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy, Water (Holy, Water)
RESIST: Fire, Ice, Lightning (None)
ABSORB: None (Gravity)
IMMUNE: Curse, Confusion, Berserk, Poison, Doom
DROP: Hi Potion, GrisGris Bag
STEAL: Remedy
------------------------------------------------------------------------------
| DR. GOON |
------------------------------------------------------------------------------
CLASS: Goon
BASIC: LV: 14 (17) HP: 232 (244) AP: 1 (0)
MP: 41 (41) EXP: 10 (0) GIL: 50 (0)
BASE: STR: 35 (35) MAG: 10 (10) DEF: 6 (6)
SPD: 56 (73) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Grenade
STEAL: Cheap Grenade, Grenade
------------------------------------------------------------------------------
| DROSWY OCHO |
------------------------------------------------------------------------------
CLASS: Ochu
BASIC: LV: 18 (26) HP: 2,484 (2,608) AP: 1 (2)
MP: 103 (103) EXP: 280 (480) GIL: 180 (310)
BASE: STR: 36 (42) MAG: 38 (38) DEF: 17 (17)
SPD: 42 (55) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Silence
DROP: Remedy
STEAL: Remedy, Beaded Brooch
------------------------------------------------------------------------------
| DRUM MACHINE |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| EARTH WORM |
------------------------------------------------------------------------------
CLASS: Worm
BASIC: LV: 36 (44) HP: 36,233 (52,545) AP: 1 (2)
MP: 95 (95) EXP: 2,230 (3,135) GIL: 6,000 (6,000)
BASE: STR: 122 (142) MAG: 37 (40) DEF: 0 (0)
SPD: 72 (101) ACC: 0 (0) EVA: 0 (0)
WEAK: Water (Water)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Silence, Slow, Stop,
Sleep, Petrification
DROP: Mega Potion, Mythril Bangle
STEAL: Mega Potion
------------------------------------------------------------------------------
| ELDER DRAKE |
------------------------------------------------------------------------------
CLASS: Drake
BASIC: LV: 62 (74) HP: 38,500 (42,530) AP: 1 (2)
MP: 135 (135) EXP: 1,300 (1,800) GIL: 550 (1,600)
BASE: STR: 176 (90) MAG: 48 (48) DEF: 133 (133)
SPD: 112 (142) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire, Ice, Lightning, Water (Same)
RESIST: None (None)
ABSORB: Gravity (Gravity)
IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Silence, Poison, Sleep
DROP: Mega Potion
STEAL: Turbo Ether
------------------------------------------------------------------------------
| ELDER ZURVAN |
------------------------------------------------------------------------------
CLASS: Imp
BASIC: LV: 35 (43) HP: 7,520 (16,296) AP: 1 (2)
MP: 210 (210) EXP: 440 (0) GIL: 180 (0)
BASE: STR: 25 (25) MAG: 17 (17) DEF: 16 (0)
SPD: 63 (82) ACC: 0 (0) EVA: 4 (5)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Silence, Doom, Silence
DROP: Remedy, Holy Water
STEAL: Remedy
------------------------------------------------------------------------------
| EPITAPH |
------------------------------------------------------------------------------
CLASS: Monolith
BASIC: LV: 43 (52) HP: 17,433 (18,305) AP: 1 (0)
MP: 9,999 (9,999) EXP: 1,200 (0) GIL: 330 (0)
BASE: STR: 56 (56) MAG: 122 (122) DEF: 180 (180)
SPD: 134 (174) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy, Water (Holy, Water)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Silence, Doom, Silence
DROP: Remedy
STEAL: Remedy
------------------------------------------------------------------------------
| EVRAE |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| FAN |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| FEM GOON |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 16 (19) HP: 167 (175) AP: 1 (2)
MP: 172 (172) EXP: 10 (0) GIL: 70 (0)
BASE: STR: 26 (26) MAG: 8 (8) DEF: 5 (5)
SPD: 62 (81) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Hi Potion
STEAL: Potion
------------------------------------------------------------------------------
| FLAILING OCHU |
------------------------------------------------------------------------------
CLASS: Ochu
BASIC: LV: 35 (43) HP: 9,860 (24,650) AP: 1 (2)
MP: 85 (85) EXP: 977 (1,600) GIL: 430 (430)
BASE: STR: 56 (63) MAG: 58 (58) DEF: 58 (58)
SPD: 83 (100) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk. Death, Petrfication, Gravity
DROP: Remedy, Ether, White Cape
STEAL: Remedy, White Cape, Mute Shock
------------------------------------------------------------------------------
| FLAK PYTHON |
------------------------------------------------------------------------------
CLASS: Snake
BASIC: LV: 7 (8) HP: 98 (160) AP: 1 (2)
MP: 0 (0) EXP: 8 (0) GIL: 10 (0)
BASE: STR: 18 (18) MAG: 0 (0) DEF: 0 (0)
SPD: 42 (55) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Sleep, Silence, Poison, Doom
DROP: Potion, Phoenix Down
STEAL: Budget Grenade
------------------------------------------------------------------------------
| FLAMETHROWER |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| FLAN AMARILLO |
------------------------------------------------------------------------------
CLASS: Flan
BASIC: LV: 18 (18) HP: 303 (1,172) AP: 1 (2)
MP: 322 (322) EXP: 82 (152) GIL: 42 (72)
BASE: STR: 14 (14) MAG: 14 (17) DEF: 110 (110)
SPD: 56 (62) ACC: 0 (0) EVA: 0 (0)
WEAK: Water (Water)
RESIST: Fire, Ice (Fire, Ice)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk
DROP: Electro Gem, Lightning Marble
STEAL: Electro Gem, Lightning Marble
------------------------------------------------------------------------------
| FLAN AZABACHE |
------------------------------------------------------------------------------
CLASS: Flan
BASIC: LV: 47 (56) HP: 7,730 (9,697) AP: 1 (2)
MP: 999 (999) EXP: 380 (650) GIL: 98 (230)
BASE: STR: 203 (203) MAG: 34 (34) DEF: 222 (222)
SPD: 82 (107) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Gravity (None)
IMMUNE: Curse, Confusion, Berserk, Darkness, Holy, Ice, Lightning, Water
DROP: Ether
STEAL: Ether
------------------------------------------------------------------------------
| FLAN AZUL |
------------------------------------------------------------------------------
CLASS: Flan
BASIC: LV: 4 (7) HP: 55 (220) AP: 1 (2)
MP: 87 (87) EXP: 5 (24) GIL: 20 (63)
BASE: STR: 4 (4) MAG: 10 (14) DEF: 98 (98)
SPD: 53 (58) ACC: 0 (0) EVA: 0 (0)
WEAK: Lightning (Lightning)
RESIST: Fire, Ice (Fire, Ice)
ABSORB: Water (Water)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Fish Scale
STEAL: Potion, Fish Scale, Dragon Scale
------------------------------------------------------------------------------
| FLAN BLANCO |
------------------------------------------------------------------------------
CLASS: Flan
BASIC: LV: 24 (29) HP: 625 (2,113) AP: 1 (2)
MP: 542 (542) EXP: 98 (130) GIL: 72 (107)
BASE: STR: 9 (9) MAG: 11 (11) DEF: 103 (103)
SPD: 43 (52) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Lightning, Water (Lightning, Water)
ABSORB: Ice (Ice)
IMMUNE: Curse, Confusion, Berserk
DROP: Arctic Wind, Hypno Crown
STEAL: Arctic Wind, Hypno Crown
------------------------------------------------------------------------------
| FLAN PALIDO |
------------------------------------------------------------------------------
CLASS: Flan
BASIC: LV: 12 (15) HP: 24 (73) AP: 1 (2)
MP: 222 (222) EXP: 24 (73) GIL: 30 (82)
BASE: STR: 3 (3) MAG: 21 (23) DEF: 102 (102)
SPD: 54 (59) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Lightning, Water (Lightning, Water)
ABSORB: Ice (Ice)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Hi Potion, Antarctic Wind
STEAL: Potion, Hi Potion, Antarctic Wind
------------------------------------------------------------------------------
| FLAN ROJO |
------------------------------------------------------------------------------
CLASS: Flan
BASIC: LV: 28 (34) HP: 1,220 (3,050) AP: 1 (2)
MP: 674 (674) EXP: 320 (520) GIL: 125 (122)
BASE: STR: 11 (11) MAG: 1 (5) DEF: 104 (104)
SPD: 56 (67) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (Ice)
RESIST: Lightning, Water (Lightning, Water)
ABSORB: Fire (Fire)
IMMUNE: Curse, Confusion, Berserk
DROP: Bomb Core, Fire Gem
STEAL: Bomb Core, Fire Gem, Red Ring
------------------------------------------------------------------------------
| FLY EYE |
------------------------------------------------------------------------------
CLASS: Eye
BASIC: LV: 12 (14) HP: 258 (1,032) AP: 1 (2)
MP: 52 (52) EXP: 24 (24) GIL: 20 (40)
BASE: STR: 10 (10) MAG: 22 (22) DEF: 2 (2)
SPD: 48 (53) ACC: 0 (0) EVA: 13 (16)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Phoenix Down, Black Choker
STEAL: Phoenix Down
------------------------------------------------------------------------------
| GECKO |
------------------------------------------------------------------------------
CLASS: Reptile
BASIC: LV: 10 (11) HP: 228 (911) AP: 1 (2)
MP: 10 (10) EXP: 22 (48) GIL: 18 (33)
BASE: STR: 42 (42) MAG: 3 (3) DEF: 8 (10)
SPD: 77 (85) ACC: 0 (0) EVA: 7 (9)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Sleep
DROP: Antidote, Remedy
STEAL: Antidote, Remedy
------------------------------------------------------------------------------
| GEMINI |
------------------------------------------------------------------------------
CLASS: Iron Giant
BASIC: LV: 28 (34) HP: 2,044 (2,046) AP: 1 (2)
MP: 0 (0) EXP: 275 (420) GIL: 153 (276)
BASE: STR: 87 (87) MAG: 0 (1) DEF: 200 (200)
SPD: 79 (103) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification
DROP: Lunar Curtain, Light Curtain, Wall Ring
STEAL: Lunar Curtain, Wall Ring
------------------------------------------------------------------------------
| GIGAS |
------------------------------------------------------------------------------
CLASS: Ogre
BASIC: LV: 22 (26) HP: 2,290 (9,360) AP: 1 (2)
MP: 22 (22) EXP: 884 (1,020) GIL: 180 (600)
BASE: STR: 54 (54) MAG: 8 (8) DEF: 18 (18)
SPD: 80 (88) ACC: 0 (0) EVA: 0 (0)
WEAK: Gravity (Gravity)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Sleep, Stop
DROP: Muscle Belt
STEAL: Hi Potion, Potpourri, X Potion
------------------------------------------------------------------------------
| GOLD ELEMENTAL |
------------------------------------------------------------------------------
CLASS: Elemental
BASIC: LV: 16 (19) HP: 84 (396) AP: 1 (2)
MP: 280 (280) EXP: 40 (68) GIL: 40 (72)
BASE: STR: 6 (6) MAG: 20 (20) DEF: 202 (204)
SPD: 56 (62) ACC: 0 (0) EVA: 0 (0)
WEAK: Water (Water)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk, Sleep, Ice, Fire, Petrification
DROP: Electro Marble, Lightning Marble
STEAL: Electro Marble, Lightning Marble
------------------------------------------------------------------------------
| GOON |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 1 (2) HP: 13 (14) AP: 1 (0)
MP: 8 (8) EXP: 1 (0) GIL: 30 (0)
BASE: STR: 7 (7) MAG: 1 (1) DEF: 4 (4)
SPD: 47 (61) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Phoenix Down
STEAL: Budget Grenade, Phoenix Down
------------------------------------------------------------------------------
| GREAT HAUNT |
------------------------------------------------------------------------------
CLASS: Ghost
BASIC: LV: 46 (54) HP: 8,483 (13,020) AP: 1 (0)
MP: 720 (720) EXP: 120 (0) GIL: 210 (0)
BASE: STR: 26 (26) MAG: 55 (55) DEF: 142 (142)
SPD: 61 (79) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy (Fire, Holy)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Curse,
Poison, Silence, Darkness
DROP: Ether
STEAL: Mana Spring, Soul Spring
------------------------------------------------------------------------------
| GREAT MALBORO |
------------------------------------------------------------------------------
CLASS: Malboro
BASIC: LV: 42 (51) HP: 12,988 (19,937) AP: 1 (2)
MP: 152 (152) EXP: 2,235 (3,860) GIL: 1,200 (1,500)
BASE: STR: 53 (53) MAG: 68 (68) DEF: 16 (16)
SPD: 81 (105) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Fire,
Poison, Silence, Sleep, Slow, Stop
DROP: Remedy, Beaded Brooch
STEAL: Dispel Tonic, Remedy
------------------------------------------------------------------------------
| GREATER DRAKE |
------------------------------------------------------------------------------
CLASS: Drake
BASIC: LV: 23 (27) HP: 1,819 (6,658) AP: 1 (2)
MP: 103 (107) EXP: 320 (470) GIL: 140 (210)
BASE: STR: 47 (48) MAG: 36 (90) DEF: 88 (102)
SPD: 72 (80) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Darkness, Poison, Fire, Silence, Sleep,
Slow
DROP: Fire Gem, Nulblaze Ring
STEAL: Fire Gem
------------------------------------------------------------------------------
| GRIM GAZE |
------------------------------------------------------------------------------
CLASS: Eye
BASIC: LV: 33 (41) HP: 1,720 (4,223) AP: 1 (2)
MP: 388 (388) EXP: 244 (380) GIL: 130 (220)
BASE: STR: 31 (31) MAG: 21 (21) DEF: 5 (5)
SPD: 62 (79) ACC: 0 (0) EVA: 27 (59)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Slow, Gravity
DROP: Phoenix Down, Remedy, Holy Water
STEAL: Phoenix Down, Remedy, Pixie Dust
------------------------------------------------------------------------------
| GUADO GUARDIAN |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| GUARD MACHINA |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 24 (29) HP: 2,460 (2,583) AP: 1 (0)
MP: 0 (0) EXP: 85 (0) GIL: 40 (0)
BASE: STR: 25 (21) MAG: 0 (1) DEF: 20 (20)
SPD: 50 (65) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk, Doom, Poison, Petrification, Silence,
Sleep
DROP: Budget Grenade, Darkness Grenade
STEAL: Budget Grenade, Darkness Grenade
------------------------------------------------------------------------------
| GUCUMATZ |
------------------------------------------------------------------------------
CLASS: Basilisk
BASIC: LV: 34 (41) HP: 3,720 (13,820) AP: 1 (2)
MP: 140 (140) EXP: 410 (780) GIL: 173 (340)
BASE: STR: 46 (46) MAG: 10 (53) DEF: 93 (93)
SPD: 67 (74) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Poison,
Silence, Slow
DROP: Soft, Gold Anklet
STEAL: Soft, Gold Anklet, Mana Tablet
------------------------------------------------------------------------------
| GUG |
------------------------------------------------------------------------------
CLASS: Ogre
BASIC: LV: 39 (47) HP: 6,433 (16,300) AP: 1 (2)
MP: 67 (67) EXP: 1,130 (1,555) GIL: 600 (600)
BASE: STR: 58 (61) MAG: 9 (9) DEF: 32 (32)
SPD: 83 (100) ACC: 0 (0) EVA: 0 (0)
WEAK: Gravity (Gravity)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Sleep, Stop
DROP: Phoenix Down, Power Wrist, Hyper Wrist
STEAL: Hi Potion
------------------------------------------------------------------------------
| GUN |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| HAIZHE |
------------------------------------------------------------------------------
CLASS: Haizhe
BASIC: LV: 16 (19) HP: 653 (2,612) AP: 1 (2)
MP: 0 (0) EXP: 48 (90) GIL: 22 (52)
BASE: STR: 38 (38) MAG: 21 (21) DEF: 12 (12)
SPD: 84 (192) ACC: 0 (0) EVA: 0 (0)
WEAK: Gravity, Lightning (Gravity, Lightning)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Silence, Sleep, Gravity, Petrification
DROP: Potion, Phoenix Down, Pretty Orb
STEAL: Silver Hourglass, Phoenix Down, Pretty Orb
------------------------------------------------------------------------------
| HAUNT |
------------------------------------------------------------------------------
CLASS: Ghost
BASIC: LV: 35 (42) HP: 813 (854) AP: 1 (0)
MP: 433 (433) EXP: 108 (0) GIL: 120 (0)
BASE: STR: 8 (8) MAG: 33 (33) DEF: 83 (113)
SPD: 63 (82) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy (Fire, Holy)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Poison,
Silence, Sleep
DROP: Water Ring, Twist Headband
STEAL: Arctic Wind, Water Gem
------------------------------------------------------------------------------
| HEAVY SALLET |
------------------------------------------------------------------------------
CLASS: Helm
BASIC: LV: 31 (37) HP: 11,200 (12,915) AP: 1 (2)
MP: 0 (0) EXP: 380 (640) GIL: 110 (180)
BASE: STR: 71 (71) MAG: 4 (4) DEF: 223 (254)
SPD: 82 (107) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Poison,
Silence, Sleep, Stop
DROP: Light Curtain, Star Curtain
STEAL: Lunar Curtain, Star Curtain
------------------------------------------------------------------------------
| HEXAPOD |
------------------------------------------------------------------------------
CLASS: Insect
BASIC: LV: 47 (54) HP: 2,805 (11,220) AP: 1 (2)
MP: 980 (980) EXP: 220 (280) GIL: 80 (100)
BASE: STR: 24 (26) MAG: 29 (29) DEF: 97 (97)
SPD: 75 (83) ACC: 0 (0) EVA: 30 (38)
WEAK: None (None)
RESIST: None (None)
ABSORB: Ice (Ice)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity
DROP: L Bomb
STEAL: Hi Potion, Remedy
------------------------------------------------------------------------------
| HRIMTHRUS |
------------------------------------------------------------------------------
CLASS: Ogre
BASIC: LV: 18 (22) HP: 522 (2,208) AP: 1 (2)
MP: 11 (11) EXP: 74 (120) GIL: 44 (72)
BASE: STR: 52 (55) MAG: 4 (4) DEF: 12 (12)
SPD: 52 (57) ACC: 0 (0) EVA: 0 (0)
WEAK: Gravity (Gravity)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Stop, Sleep
DROP: Phoenix Down, Mega Phoenix, Mega Potion
STEAL: Phoenix Down, Mega Phoenix
------------------------------------------------------------------------------
| HUG BUG |
------------------------------------------------------------------------------
CLASS: Insect
BASIC: LV: 49 (52) HP: 2,350 (9,400) AP: 1 (2)
MP: 950 (950) EXP: 220 (280) GIL: 80 (100)
BASE: STR: 24 (24) MAG: 27 (27) DEF: 96 (96)
SPD: 112 (123) ACC: 0 (0) EVA: 28 (38)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity
DROP: M Bomb
STEAL: Hi Potion, Phoenix Down
------------------------------------------------------------------------------
| INSECT MATRIARCH |
------------------------------------------------------------------------------
CLASS: Insect
BASIC: LV: 78 (94) HP: 48,796 (51,236) AP: 1 (1)
MP: 868 (868) EXP: 1,200 (2,200) GIL: 1,000 (2,700)
BASE: STR: 222 (222) MAG: 255 (255) DEF: 90 (90)
SPD: 244 (255) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (Fire, Lightning)
IMMUNE: Curse, Fire, Gravity, Lightning, Sleep, Slow, Stop, Berserk
DROP: Mana Spring, Freezer Burn, Sublimator, Snow Ring
STEAL: Ether, Elixir
------------------------------------------------------------------------------
| IRON GIANT |
------------------------------------------------------------------------------
CLASS: Iron Giant
BASIC: LV: 7 (8) HP: 222 (232) AP: 1 (2)
MP: 0 (0) EXP: 20 (100) GIL: 40 (110)
BASE: STR: 48 (48) MAG: 1 (4) DEF: 152 (155)
SPD: 93 (121) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification
DROP: Budget Grenade, Grenade
STEAL: Budget Grenade, Grenade, M Bomb
------------------------------------------------------------------------------
| IRONSIDE |
------------------------------------------------------------------------------
CLASS: Armor
BASIC: LV: 34 (40) HP: 8,432 (12,154) AP: 1 (2)
MP: 1,400 (1,400) EXP: 660 (940) GIL: 200 (340)
BASE: STR: 72 (88) MAG: 94 (94) DEF: 223 (233)
SPD: 74 (101) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: All
DROP: Stamina Tablet, Shadow Gem
STEAL: Stamina Tablet, Shadow Gem
------------------------------------------------------------------------------
| JAHI |
------------------------------------------------------------------------------
CLASS: Spirit
BASIC: LV: 46 (55) HP: 2,033 (1,817) AP: 1 (0)
MP: 360 (360) EXP: 1,200 (0) GIL: 620 (0)
BASE: STR: 39 (39) MAG: 52 (52) DEF: 84 (84)
SPD: 68 (91) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy (Holy)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Silence,
Slow, Stop
DROP: Gold Anklet
STEAL: Remedy, Mana Spring
------------------------------------------------------------------------------
| KILLER HOUND |
------------------------------------------------------------------------------
CLASS: Lupine
BASIC: LV: 12 (14) HP: 202 (818) AP: 1 (2)
MP: 0 (0) EXP: 36 (68) GIL: 18 (34)
BASE: STR: 28 (26) MAG: 8 (8) DEF: 2 (3)
SPD: 62 (68) ACC: 0 (0) EVA: 5 (6)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Hi Potion
STEAL: Potion, Hi Potion
------------------------------------------------------------------------------
| KILLER MACHINA |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 48 (50) HP: 4,222 (4,118) AP: 1 (0)
MP: 0 (0) EXP: 600 (0) GIL: 180 (0)
BASE: STR: 36 (34) MAG: 0 (1) DEF: 0 (0)
SPD: 68 (101) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Poison, Silence, Sleep,
Slow, Death
DROP: Darkness Grenade, Petrify Grenade
STEAL: M Bomb
------------------------------------------------------------------------------
| KING TAKOUBA |
------------------------------------------------------------------------------
CLASS: Blade
BASIC: LV: 48 (56) HP: 18,004 (22,104) AP: 1 (2)
MP: 0 (0) EXP: 485 (963) GIL: 300 (735)
BASE: STR: 71 (72) MAG: 14 (14) DEF: 43 (48)
SPD: 75 (98) ACC: 0 (0) EVA: 27 (34)
WEAK: Fire (Fire)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Darkness,
Sleep, Stop, Slow
DROP: Farplane Shadow, Candle of Life
STEAL: Star Pendant, Glass Buckle, Angel Earrings
------------------------------------------------------------------------------
| KUKULCAN |
------------------------------------------------------------------------------
CLASS: Basilisk
BASIC: LV: 23 (28) HP: 3,220 (9,480) AP: 1 (2)
MP: 85 (85) EXP: 135 (233) GIL: 86 (140)
BASE: STR: 44 (44) MAG: 3 (3) DEF: 92 (92)
SPD: 78 (96) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Silence,
Poison, Death, Slow
DROP: Soft, Gold Anklet
STEAL: Soft, Remedy
------------------------------------------------------------------------------
| LACERTA |
------------------------------------------------------------------------------
CLASS: Lizard
BASIC: LV: 72 (86) HP: 12,324 (13,556) AP: 1 (2)
MP: 62 (62) EXP: 750 (980) GIL: 400 (1,200)
BASE: STR: 188 (188) MAG: 18 (18) DEF: 144 (144)
SPD: 113 (136) ACC: 0 (0) EVA: 80 (100)
WEAK: None (None)
RESIST: None (None)
ABSORB: Gravity (Gravity)
IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Darkness,
Sleep, Slow, Stop
DROP: Chocobo Wings, Dash Shoes
STEAL: Ether
------------------------------------------------------------------------------
| LEAGUE FIGHTER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 6 (7) HP: 168 (176) AP: 1 (0)
MP: 14 (14) EXP: 10 (0) GIL: 50 (0)
BASE: STR: 31 (31) MAG: 3 (3) DEF: 48 (48)
SPD: 55 (72) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Budget Grenade, Grenade
STEAL: Potion, Phoenix Down
------------------------------------------------------------------------------
| LEAGUE MAGE |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 23 (28) HP: 1,020 (1,071) AP: 1 (0)
MP: 420 (420) EXP: 70 (0) GIL: 130 (0)
BASE: STR: 29 (29) MAG: 22 (22) DEF: 2 (2)
SPD: 73 (95) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Hi Potion, Phoenix Down
STEAL: Ether, Amulet
------------------------------------------------------------------------------
| LEAGUE MASTER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 32 (38) HP: 1,732 (1,785) AP: 1 (0)
MP: 670 (670) EXP: 160 (0) GIL: 140 (0)
BASE: STR: 76 (99) MAG: 43 (43) DEF: 18 (18)
SPD: 76 (99) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Ether
STEAL: Phoenix Down
------------------------------------------------------------------------------
| LEAGUE FIGHTER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 6 (7) HP: 168 (176) AP: 1 (0)
MP: 14 (14) EXP: 10 (0) GIL: 50 (0)
BASE: STR: 31 (31) MAG: 3 (3) DEF: 48 (48)
SPD: 55 (72) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Budget Grenade, Grenade
STEAL: Potion, Phoenix Down
------------------------------------------------------------------------------
| LEAGUE RAIDER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 16 (19) HP: 293 (308) AP: 1 (0)
MP: 30 (30) EXP: 70 (0) GIL: 130 (0)
BASE: STR: 37 (37) MAG: 13 (13) DEF: 34 (34)
SPD: 64 (83) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Hi Potion, Grenade
STEAL: Phoenix Down
------------------------------------------------------------------------------
| LEAGUE RANGER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 16 (19) HP: 230 (242) AP: 1 (0)
MP: 180 (180) EXP: 10 (0) GIL: 80 (0)
BASE: STR: 18 (18) MAG: 83 (83) DEF: 2 (2)
SPD: 66 (86) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Phoenix Down
STEAL: Phoenix Down
------------------------------------------------------------------------------
| LEAGUE SCOUT |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 6 (7) HP: 128 (134) AP: 1 (0)
MP: 18 (18) EXP: 10 (0) GIL: 60 (0)
BASE: STR: 27 (27) MAG: 4 (4) DEF: 33 (33)
SPD: 62 (81) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Hi Potion, Budget Grenade
STEAL: Phoenix Down, Potion
------------------------------------------------------------------------------
| LEAGUE SLASHER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 30 (36) HP: 1,650 (1,733) AP: 1 (0)
MP: 58 (58) EXP: 160 (0) GIL: 140 (0)
BASE: STR: 38 (31) MAG: 16 (16) DEF: 30 (30)
SPD: 82 (107) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Hi Potion
STEAL: M Bomb, L Bomb
------------------------------------------------------------------------------
| LEAGUE SOLDIER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 14 (17) HP: 178 (187) AP: 1 (0)
MP: 28 (28) EXP: 10 (0) GIL: 80 (0)
BASE: STR: 34 (34) MAG: 12 (12) DEF: 28 (28)
SPD: 58 (75) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Grenade
STEAL: Grenade
------------------------------------------------------------------------------
| LEAGUE TROOPER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 13 (16) HP: 244 (256) AP: 1 (0)
MP: 16 (16) EXP: 10 (0) GIL: 60 (0)
BASE: STR: 41 (41) MAG: 6 (6) DEF: 52 (52)
SPD: 56 (73) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Phoenix Down, Grenade
STEAL: Grenade
------------------------------------------------------------------------------
| LEAGUE VETERAN |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 33 (40) HP: 1,720 (1,806) AP: 1 (0)
MP: 42 (42) EXP: 160 (0) GIL: 100 (0)
BASE: STR: 42 (36) MAG: 17 (17) DEF: 54 (54)
SPD: 68 (68) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Hi Potion
STEAL: M Bomb, L Bomb
------------------------------------------------------------------------------
| LEAGUE WARRIOR |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 24 (29) HP: 422 (443) AP: 1 (0)
MP: 26 (26) EXP: 70 (0) GIL: 120 (0)
BASE: STR: 41 (41) MAG: 12 (12) DEF: 53 (53)
SPD: 58 (75) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Hi Potion, Grenade
STEAL: Hi Potion, Grenade
------------------------------------------------------------------------------
| LEAGUE RAIDER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 16 (19) HP: 293 (308) AP: 1 (0)
MP: 30 (30) EXP: 70 (0) GIL: 130 (0)
BASE: STR: 37 (37) MAG: 13 (13) DEF: 34 (34)
SPD: 64 (83) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Hi Potion, Grenade
STEAL: Phoenix Down
------------------------------------------------------------------------------
| LESSER DRAKE |
------------------------------------------------------------------------------
CLASS: Drake
BASIC: LV: 14 (16) HP: 577 (2,108) AP: 1 (2)
MP: 33 (33) EXP: 30 (58) GIL: 22 (40)
BASE: STR: 38 (41) MAG: 28 (28) DEF: 48 (48)
SPD: 53 (58) ACC: 0 (0) EVA: 4 (5)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Fire, Silence
DROP: Potion, Bomb Core, Bomb Fragment
STEAL: Potion, Fire Gem, Bomb Fragment
------------------------------------------------------------------------------
| LEUCOPHYLLA |
------------------------------------------------------------------------------
CLASS: Flower
BASIC: LV: 26 (30) HP: 2,234 (8,936) AP: 1 (2)
MP: 0 (0) EXP: 210 (332) GIL: 86 (140)
BASE: STR: 58 (59) MAG: 0 (0) DEF: 7 (11)
SPD: 76 (77) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Darkness, Poison
DROP: Remedy
STEAL: Phoenix Down, Hi Potion, Remedy
------------------------------------------------------------------------------
| LICH |
------------------------------------------------------------------------------
CLASS: Ghost
BASIC: LV: 31 (37) HP: 3,444 (3,616) AP: 1 (0)
MP: 1,300 (1,300) EXP: 730 (0) GIL: 330 (0)
BASE: STR: 16 (16) MAG: 31 (33) DEF: 81 (81)
SPD: 48 (62) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy (Fire, Holy)
RESIST: None (None)
ABSORB: Gravity (Gravity)
IMMUNE: Curse, Confusion, Berserk, Petrification, Darkness, Silence, Sleep,
Poison, Stop
DROP: Black Ring
STEAL: Hi Potion, Stamina Spring
------------------------------------------------------------------------------
| LUPUS |
------------------------------------------------------------------------------
CLASS: Wolf
BASIC: LV: 27 (32) HP: 1,262 (3,455) AP: 1 (2)
MP: 10 (10) EXP: 188 (240) GIL: 80 (130)
BASE: STR: 37 (38) MAG: 12 (12) DEF: 4 (6)
SPD: 93 (112) ACC: 0 (0) EVA: 26 (33)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Hi Potion
STEAL: Hi Potion, Potion
------------------------------------------------------------------------------
| MACHINA HUNTER |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 19 (23) HP: 1,780 (1,869) AP: 1 (0)
MP: 0 (0) EXP: 63 (0) GIL: 30 (0)
BASE: STR: 23 (23) MAG: 0 (0) DEF: 20 (20)
SPD: 71 (92) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning, Lighthning
IMMUNE: Curse, Confusion, Berserk, Poison, Sleep, Death
DROP: Budget Grenade, Sleep Grenade
STEAL: Budget Grenade, Sleep Grenade
------------------------------------------------------------------------------
| MACHINA LEADER |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 46 (55) HP: 2,744 (2,913) AP: 1 (0)
MP: 0 (0) EXP: 450 (0) GIL: 120 (0)
BASE: STR: 32 (32) MAG: 0 (0) DEF: 0 (0)
SPD: 99 (129) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop
DROP: Sleep Grenade, Darkness Grenade
STEAL: S Bomb
------------------------------------------------------------------------------
| MACHINA RANGER |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 23 (28) HP: 2,490 (2,615) AP: 1 (0)
MP: 0 (0) EXP: 170 (0) GIL: 22 (0)
BASE: STR: 30 (30) MAG: 0 (0) DEF: 20 (20)
SPD: 92 (120) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop
DROP: Silence Grenade, Darkness Grenade
STEAL: S Bomb, M Bomb
------------------------------------------------------------------------------
| MACHINA SOLDIER |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 37 (44) HP: 3,048 (3,620) AP: 1 (0)
MP: 0 (0) EXP: 450 (0) GIL: 120 (0)
BASE: STR: 32 (32) MAG: 0 (0) DEF: 0 (0)
SPD: 99 (129) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop
DROP: Sleep Grenade, Darkness Grenade
STEAL: S Bomb
------------------------------------------------------------------------------
| MACHINA STRIKER |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 40 (48) HP: 6,722 (7,058) AP: 1 (0)
MP: 0 (0) EXP: 1,400 (0) GIL: 400 (0)
BASE: STR: 32 (32) MAG: 18 (18) DEF: 101 (101)
SPD: 126 (164) ACC: 0 (0) EVA: 0 (0)
WEAK: Water (Water)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: All
DROP: L Bomb, Petrify Grenade
STEAL: L Bomb
------------------------------------------------------------------------------
| MAGIC URN |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| MEGA TONBERRY |
------------------------------------------------------------------------------
CLASS: Tonberry
BASIC: LV: 90 (99) HP: 48,600 (51,030) AP: 2 (3)
MP: 0 (0) EXP: 2,600 (3,000) GIL: 600 (1,800)
BASE: STR: 255 (255) MAG: 67 (67) DEF: 200 (200)
SPD: 104 (135) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: All
DROP: Twin Stars, Power Glove
STEAL: Turbo Ether
------------------------------------------------------------------------------
| MACHINA LEADER |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 46 (55) HP: 2,744 (2,913) AP: 1 (0)
MP: 0 (0) EXP: 450 (0) GIL: 120 (0)
BASE: STR: 32 (32) MAG: 0 (0) DEF: 0 (0)
SPD: 99 (129) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop
DROP: Sleep Grenade, Darkness Grenade
STEAL: S Bomb
------------------------------------------------------------------------------
| MIC |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| MONOLITH |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 38 (47) HP: 9,999 (9,999) AP: 1 (0)
MP:9,999 (9,999) EXP: 1,420 (0) GIL: 460 (0)
BASE: STR: 48 (48) MAG: 79 (79) DEF: 71 (52)
SPD: 84 (135) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy, Water (Holy, Water)
RESIST: None (Fire, Ice, Lightning)
ABSORB: Gravity (None)
IMMUNE: All
DROP: Hi Potion
STEAL: Phoenix Down
------------------------------------------------------------------------------
| MR. GOON |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 6 (7) HP: 120 (126) AP: 1 (0)
MP: 28 (28) EXP: 8 (0) GIL: 30 (0)
BASE: STR: 19 (19) MAG: 6 (6) DEF: 5 (5)
SPD: 52 (68) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Grenade
STEAL: Budget Grenade
------------------------------------------------------------------------------
| MS. GOON |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 4 (5) HP: 80 (84) AP: 1 (0)
MP: 85 (85) EXP: 8 (0) GIL: 30 (0)
BASE: STR: 16 (16) MAG: 6 (6) DEF: 4 (4)
SPD: 60 (78) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Grenade
STEAL: Budget Grenade
------------------------------------------------------------------------------
| MUSHROOM CLOUD |
------------------------------------------------------------------------------
CLASS: Fungus
BASIC: LV: 81 (97) HP: 9,999 (10,887) AP: 1 (2)
MP: 270 (270) EXP: 1,000 (2,000) GIL: 320 (1,000)
BASE: STR: 1 (1) MAG: 32 (82) DEF: 138 (138)
SPD: 78 (94) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Darkness, Berserk
DROP: Mana Tonic, Remedy
STEAL: Ether
------------------------------------------------------------------------------
| MYCOTOXIN |
------------------------------------------------------------------------------
CLASS: Fungus
BASIC: LV: 29 (34) HP: 810 (3,240) AP: 1 (2)
MP: 120 (120) EXP: 212 (276) GIL: 83 (152)
BASE: STR: 1 (1) MAG: 20 (21) DEF: 4 (4)
SPD: 43 (47) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Sleep, Slow, Stop, Darkness
DROP: Antidote, NulTide Ring
STEAL: Antidote, NulTide Ring
------------------------------------------------------------------------------
| MR. GOON |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 6 (7) HP: 120 (126) AP: 1 (0)
MP: 28 (28) EXP: 8 (0) GIL: 30 (0)
BASE: STR: 19 (19) MAG: 6 (6) DEF: 5 (5)
SPD: 52 (68) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Potion, Grenade
STEAL: Budget Grenade
------------------------------------------------------------------------------
| NASHORN |
------------------------------------------------------------------------------
CLASS: Horned Beast
BASIC: LV: 10 (12) HP: 482 (1,928) AP: 1 (2)
MP: 0 (0) EXP: 33 (63) GIL: 22 (53)
BASE: STR: 72 (72) MAG: 10 (10) DEF: 2 (2)
SPD: 65 (72) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom, Poison, Sleep
DROP: Potion, Hi Potion, Phoenix Down
STEAL: Phoenix Down, Mega Potion
------------------------------------------------------------------------------
| NEGATOR |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: None
DROP: None
STEAL: None
------------------------------------------------------------------------------
| OCHU |
------------------------------------------------------------------------------
CLASS: Ochu
BASIC: LV: 18 (22) HP: 1,480 (3,755) AP: 1 (2)
MP: 62 (62) EXP: 124 (280) GIL: 133 (240)
BASE: STR: 24 (26) MAG: 42 (42) DEF: 22 (22)
SPD: 41 (49) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: Curse, Doom, Gravity, Poison, Petrify, Slow, Stop
DROP: Antidote, Twist Headband, Mute Shock
STEAL: Antidote, Twist Headband, Mute Shock
------------------------------------------------------------------------------
| OMEGA WEAPON |
------------------------------------------------------------------------------
CLASS: Weapon
BASIC: LV: 81 (83) HP: 24,200 (25,410) AP: 1 (2)
MP: 9,999 (9,999) EXP: 3,350 (4,230) GIL: 5,000 (5,000)
BASE: STR: 68 (77) MAG: 51 (55) DEF: 43 (43)
SPD: 109 (122) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: All
DROP: Safety Bit, Elixir
STEAL: Turbo Ether, Faerie Earrings
------------------------------------------------------------------------------
| PARIKA |
------------------------------------------------------------------------------
CLASS: Spirit
BASIC: LV: 22 (26) HP: 1,130 (1,187) AP: 1 (0)
MP: 312 (312) EXP: 124 (0) GIL: 100 (0)
BASE: STR: 30 (30) MAG: 8 (8) DEF: 83 (83)
SPD: 53 (69) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire, Holy (Fire, Holy)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Gravity, Sleep, Stop, Berserk
DROP: Stamina Spring, Lightning Gleam
STEAL: Lightning Marble, Yellow Ring
------------------------------------------------------------------------------
| PARAGON |
------------------------------------------------------------------------------
CLASS: Weapon
BASIC: LV: 99 (99) HP: 200,000 (210,000) AP: 1 (2)
MP:9,999 (9,999) EXP: 9,000 (13,000 GIL: 3,000 (8,000)
BASE: STR: 244 (244) MAG: 244 (244) DEF: 88 (88)
SPD: 188 (244) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: All
DROP: Supreme Gem, Dark Matter
STEAL: Supreme Gem
------------------------------------------------------------------------------
| PEREGRINE |
------------------------------------------------------------------------------
CLASS: Bird
BASIC: LV: 12 (14) HP: 735 (3,040) AP: 1 (2)
MP: 28 (28) EXP: 70 (110) GIL: 44 (83)
BASE: STR: 39 (40) MAG: 16 (16) DEF: 3 (3)
SPD: 113 (124) ACC: 0 (0) EVA: 48 (63)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: Hi Potion, Mega Phoenix
STEAL: Phoenix Down, Mega Phoenix
------------------------------------------------------------------------------
| PHANTOM |
------------------------------------------------------------------------------
CLASS: Ghost
BASIC: LV: 44 (55) HP: 1,755 (2,158) AP: 1 (0)
MP: 852 (1,352) EXP: 950 (0) GIL: 140 (0)
BASE: STR: 33 (33) MAG: 25 (25) DEF: 84 (84)
SPD: 73 (104) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire, Holy (Fire, Holy)
RESIST: None (None)
ABSORB: Gravity (Gravity)
IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Stop, Silence, Poison
DROP: Phoenix Down
STEAL: Hi Potion
------------------------------------------------------------------------------
| PIRAHNA |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| POP FRY |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 30 (36) HP: 4,293 (4,508) AP: 1 (0)
MP: 0 (0) EXP: 220 (0) GIL: 100 (0)
BASE: STR: 27 (27) MAG: 0 (6) DEF: 76 (76)
SPD: 115 (150) ACC: 0 (0) EVA: 0 (0)
WEAK: Water (Water)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Confusion, Berserk, Darkness, Gravity, Poison, Silence,
Sleep, Death, Doom
DROP: Sleep Grenade, Petrify Grenade
STEAL: Sleep Grenade, Petrify Grenade
------------------------------------------------------------------------------
| PROTEAN GEL |
------------------------------------------------------------------------------
CLASS: Gel
BASIC: LV: 40 (48) HP: 6,680 (16,700) AP: 1 (2)
MP: 3,000 (3,000) EXP: 9,999 (9,999) GIL: 330 (580)
BASE: STR: 22 (22) MAG: 34 (34) DEF: 255 (250)
SPD: 89 (107) ACC: 0 (0) EVA: 0 (0)
WEAK: Lightning (None)
RESIST: Fire, Ice (None)
ABSORB: Water (None)
IMMUNE: Curse, Confusion, Berserk, Silence, Sleep, Slow, Stop, Poison,
Darkness, Gravity, Petrify
DROP: White Ring, NulFrost Ring, Ceruelan Ring
STEAL: Blue Ring, NulIce Ring, Short Circuit
------------------------------------------------------------------------------
| PROTOCHIMERA |
------------------------------------------------------------------------------
CLASS: Chimera
BASIC: LV: 14 (17) HP: 420 (1,680) AP: 1 (2)
MP: 210 (210) EXP: 80 (144) GIL: 120 (210)
BASE: STR: 52 (52) MAG: 42 (42) DEF: 2 (2)
SPD: 68 (75) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Darkness, Confuse, Sleep, Lightning, Gravity
DROP: Potion, NulShock Ring, Phoenix Down, NulBlaze Ring
STEAL: Potion, NulFrost Ring, Yellow Ring, NulTide Ring
------------------------------------------------------------------------------
| PURPUREA |
------------------------------------------------------------------------------
CLASS: Flower
BASIC: LV: 6 (9) HP: 196 (784) AP: 1 (2)
MP: 0 (0) EXP: 14 (40) GIL: 18 (55)
BASE: STR: 16 (18) MAG: 0 (0) DEF: 6 (6)
SPD: 64 (70) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Darkness, Poison
DROP: Echo Screen, Remedy
STEAL: Echo Screen, Remedy
------------------------------------------------------------------------------
| QUADRICORN |
------------------------------------------------------------------------------
CLASS: Horned Beast
BASIC: LV: 5 (6) HP: 188 (572) AP: 1 (2)
MP: 0 (0) EXP: 4 (16) GIL: 13 (72)
BASE: STR: 15 (15) MAG: 6 (6) DEF: 1 (1)
SPD: 42 (46) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion
DROP: Potion, Hi Potion, Phoenix Down
STEAL: Echo Screen, Hi Potion, Phoenix Down
------------------------------------------------------------------------------
| QUEEN COEURL |
------------------------------------------------------------------------------
CLASS: ****ing bitches, aka Coeurls
BASIC: LV: 24 (30) HP: 3,270 (12,480) AP: 1 (2)
MP: 1,340 (1,400) EXP: 208 (405) GIL: 330 (610)
BASE: STR: 12 (12) MAG: 19 (36) DEF: 0 (0)
SPD: 77 (85) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Doom, Gravity, Sleep, Slow, Stop, Berserk,
Gravity, Poison
DROP: Phoenix Down, Ether
STEAL: Phoenix Down, Ether, Mortal Shock
------------------------------------------------------------------------------
| RECOIL |
------------------------------------------------------------------------------
CLASS: Snake
BASIC: LV: 2 (3) HP: 38 (40) AP: 0 (0)
MP: 0 (0) EXP: 1 (0) GIL: 10 (0)
BASE: STR: 12 (12) MAG: 0 (0) DEF: 0 (0)
SPD: 40 (52) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Doom, Curse, Sleep, Petrify, Poison, Silence, Sleep
DROP: Potion, Phoenix Down
STEAL: Budget Grenade, Phoenix Down
------------------------------------------------------------------------------
| RED ELEMENTAL |
------------------------------------------------------------------------------
CLASS: Elemental
BASIC: LV: 9 (11) HP: 99 (336) AP: 1 (2)
MP: 28 (28) EXP: 28 (52) GIL: 32 (43)
BASE: STR: 1 (1) MAG: 21 (21) DEF: 192 (205)
SPD: 76 (84) ACC: 0 (0) EVA: 0 (0)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: Fire (Fire)
IMMUNE: Curse, Confusion, Lightning, Petrify, Water, Sleep, Berserk
DROP: Potion, Bomb Core, Bomb Fragment
STEAL: Potion, Bomb Core, Bomb Fragment
------------------------------------------------------------------------------
| RHYOS |
------------------------------------------------------------------------------
CLASS: Chimera
BASIC: LV: 31 (34) HP: 4,360 (14,440) AP: 1 (2)
MP: 485 (485) EXP: 650 (1,000) GIL: 310 (550)
BASE: STR: 37 (38) MAG: 45 (46) DEF: 46 (48)
SPD: 83 (108) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: Fire, Water (Fire, Water)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Doom, Lightning,
Poison, Stop, Sleep, Slow
DROP: Lightning Gem, Watery Gleam, NulTide Ring
STEAL: Lightning Gem, Lightning Gleam
------------------------------------------------------------------------------
| RIFLE |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| RONSO YOUTH |
------------------------------------------------------------------------------
CLASS: Ronso
BASIC: LV: 24 (29) HP: 4,060 (4,263) AP: 2 (0)
MP: 170 (170) EXP: 220 (0) GIL: 20 (0)
BASE: STR: 51 (51) MAG: 48 (48) DEF: 23 (23)
SPD: 78 (126) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Death, Gravity, Silence, Sleep, Stop
DROP: Remedy
STEAL: Mythril Bangle
------------------------------------------------------------------------------
| RUFFIAN |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 26 (31) HP: 1,480 (1,554) AP: 1 (0)
MP: 45 (45) EXP: 90 (0) GIL: 250 (0)
BASE: STR: 33 (33) MAG: 17 (17) DEF: 50 (50)
SPD:682 (68) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk, Doom
DROP: Potion, Ether
STEAL: S Bomb, Grenade
------------------------------------------------------------------------------
| RUKH |
------------------------------------------------------------------------------
CLASS: Eagle
BASIC: LV: 36 (43) HP: 12,850 (16,493) AP: 1 (2)
MP: 112 (112) EXP: 1,220 (2,130) GIL: 530 (840)
BASE: STR: 98 (98) MAG: 28 (28) DEF: 44 (44)
SPD: 66 (86) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: All status effects.
DROP: Phoenix Down, Angel Earrings, Mega Phoenix
STEAL: Phoenix Down, Ether, Angel Earrings
------------------------------------------------------------------------------
| SAHAGIN |
------------------------------------------------------------------------------
CLASS: Sahagin
BASIC: LV: 3 (6) HP: 60 (240) AP: 1 (2)
MP: 28 (28) EXP: 3 (10) GIL: 7 (20)
BASE: STR: 12 (18) MAG: 14 (14) DEF: 58 (58)
SPD: 68 (75) ACC: 0 (0) EVA: 0 (0)
WEAK: Lightning (Lightning)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Potion, Fish Scale
STEAL: Potion, Fish Scale
------------------------------------------------------------------------------
| SAHAGIN CHIEF |
------------------------------------------------------------------------------
CLASS: Sahagin
BASIC: LV: 42 (50) HP: 9,660 (13,093) AP: 1 (2)
MP: 65 (65) EXP: 300 (575) GIL: 105 (148)
BASE: STR: 47 (87) MAG: 34 (34) DEF: 37 (44)
SPD: 71 (92) ACC: 0 (0) EVA: 0 (0)
WEAK: Lightning (Lightning)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Death, Gravity
DROP: Water Gem
STEAL: Blue Ring, NulTide Ring
------------------------------------------------------------------------------
| SAHAGIN PRINCE |
------------------------------------------------------------------------------
CLASS: Sahagin
BASIC: LV: 48 (58) HP: 6,430 (13,720) AP: 1 (2)
MP: 25 (25) EXP: 185 (240) GIL: 105 (178)
BASE: STR: 52 (52) MAG: 34 (34) DEF: 63 (64)
SPD: 91 (99) ACC: 0 (0) EVA: 0 (0)
WEAK: Lightning (Lightning)
RESIST: None (None)
ABSORB: Water (Water)
IMMUNE: Curse, Berserk, Confusion, Darkness, Stop, Berserk
DROP: Hi Potion
STEAL: Phoenix Down
------------------------------------------------------------------------------
| SALLET |
------------------------------------------------------------------------------
CLASS: Shell
BASIC: LV: 3 (4) HP: 60 (248) AP: 1 (2)
MP: 4 (4) EXP: 4 (12) GIL: 10 (32)
BASE: STR: 12 (13) MAG: 1 (1) DEF: 122 (122)
SPD: 42 (46) ACC: 0 (0) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Potion, Light Curtain
STEAL: Potion, Light Curtain
------------------------------------------------------------------------------
| SAND WORM |
------------------------------------------------------------------------------
CLASS: Worm
BASIC: LV: 22 (26) HP: 12,722 (20,558) AP: 1 (2)
MP: 42 (42) EXP: 280 (550) GIL: 340 (630)
BASE: STR: 41 (41) MAG: 34 (34) DEF: 0 (0)
SPD: 44 (62) ACC: 0 (0) EVA: 0 (0)
WEAK: Water (Water)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Darkness, Death, Doom, Haste, Petrify,
Stop, Sleep, Slow, Silence
DROP: Mythril Bangle, Crystal Bangle
STEAL: Phoenix Down, Stamina Tablet
------------------------------------------------------------------------------
| SCOUT MACHINA |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 27 (32) HP: 3,444 (3,616) AP: 1 (0)
MP: 0 (0) EXP: 280 (0) GIL: 48 (0)
BASE: STR: 33 (31) MAG: 0 (0) DEF: 20 (20)
SPD: 62 (81) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Poison, Petrify,
Sleep
DROP: S Bomb, M Bomb
STEAL: S Bomb, Silence Grenade
------------------------------------------------------------------------------
| SHANTAK |
------------------------------------------------------------------------------
CLASS: Bird
BASIC: LV: 16 (19) HP: 1,130 (1,187) AP: 1 (2)
MP: 47 (47) EXP: 90 (200) GIL: 120 (220)
BASE: STR: 38 (38) MAG: 12 (12) DEF: 2 (2)
SPD: 62 (81) ACC: 0 (0) EVA: 9 (11)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Darkness, Gravity, Petrify, Sleep, Stop
DROP: Phoenix Down
STEAL: Remedy, Black Choker, Mega Phoenix
------------------------------------------------------------------------------
| SHE GOON |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 1 (2) HP: 7 (7) AP: 1 (0)
MP: 38 (38) EXP: 1 (0) GIL: 30 (0)
BASE: STR: 4 (4) MAG: 3 (3) DEF: 3 (3)
SPD: 58 (75) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Potion, Phoenix Down
STEAL: Budget Grenade, Phoenix Down
------------------------------------------------------------------------------
| SHELL SHOCKER |
------------------------------------------------------------------------------
CLASS: Shell
BASIC: LV: 24 (31) HP: 4,700 (4,935) AP: 1 (2)
MP: 82 (82) EXP: 860 (1,360) GIL: 780 (1,500)
BASE: STR: 71 (78) MAG: 68 (68) DEF: 72 (72)
SPD: 72 (94) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Berserk, Curse, Sleep, Slow, Stop,
Silence, Gravity, Death, Doom
DROP: Black Ring, Tetra Band, Titanium Bangle
STEAL: Iron Gloves, Mythril Bangle, Mythril Gloves, Iron Bangle
------------------------------------------------------------------------------
| SKINK |
------------------------------------------------------------------------------
CLASS: Lizard
BASIC: LV: 25 (33) HP: 882 (2,328) AP: 1 (2)
MP: 44 (46) EXP: 108 (188) GIL: 78 (133)
BASE: STR: 26 (31) MAG: 13 (13) DEF: 28 (34)
SPD: 73 (78) ACC: 0 (0) EVA: 11 (14)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Hi Potion, Dispel Tonic, Pretty Orb
STEAL: Hi Potion, Dispel Tonic
------------------------------------------------------------------------------
| SPEAR |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| SPINE DRAKE |
------------------------------------------------------------------------------
CLASS: Drake
BASIC: LV: 26 (32) HP: 2,582 (8,826) AP: 1 (2)
MP: 82 (103) EXP: 226 (378) GIL: 127 (208)
BASE: STR: 46 (47) MAG: 38 (40) DEF: 92 (104)
SPD: 64 (74) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Darkness, Ice, Poison, Sleep, Slow
DROP: Arctic Wind, Ice Gem, Nulfrost Ring
STEAL: Arctic Wind, Ice Gem, NulFrost Ring
------------------------------------------------------------------------------
| SPLASHER |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| STALWART |
------------------------------------------------------------------------------
CLASS: Armor
BASIC: LV: 30 (36) HP: 1,240 (1,312) AP: 1 (2)
MP: 175 (175) EXP: 122 (202) GIL: 100 (210)
BASE: STR: 75 (75) MAG: 42 (42) DEF: 142 (142)
SPD: 36 (46) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Darknes, Death, Doom, Gravity, Silence,
Sleep, Slow, Stop
DROP: Phoenix Down, Shadow Gem, Black Ring
STEAL: Phoenix Down, Gauntlets, Diamond Gloves
------------------------------------------------------------------------------
| SWORD |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| TAKOUBA |
------------------------------------------------------------------------------
CLASS: Blade
BASIC: LV: 16 (19) HP: 984 (3,936) AP: 1 (2)
MP: 0 (0) EXP: 75 (122) GIL: 110 (185)
BASE: STR: 33 (33) MAG: 0 (0) DEF: 5 (5)
SPD: 112 (123) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Gravity, Silence, Sleep
DROP: Phoenix Down, Candle of Life
STEAL: Phoenix Down, Candle of Life
------------------------------------------------------------------------------
| TAROMAITI |
------------------------------------------------------------------------------
CLASS: Spirit
BASIC: LV: 35 (42) HP: 1,782 (8,227) AP: 1 (0)
MP: 999 (1,000) EXP: 650 (0) GIL: 280 (0)
BASE: STR: 16 (16) MAG: 32 (32) DEF: 72 (72)
SPD: 64 (130) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire, Holy (Fire, Holy)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Berserk, Confusion, Darkness, Death, Doom, Gravity, Petrify,
Poison, Silence, Sleep, Stop
DROP: Star Pendant, Venom Shock
STEAL: Antidote, Stamina Spring
------------------------------------------------------------------------------
| STALWART |
------------------------------------------------------------------------------
CLASS: Armor
BASIC: LV: 30 (36) HP: 1,240 (1,312) AP: 1 (2)
MP: 175 (175) EXP: 122 (202) GIL: 100 (210)
BASE: STR: 75 (75) MAG: 42 (42) DEF: 142 (142)
SPD: 36 (46) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Hi Potion, Dispel Tonic, Pretty Orb
STEAL: Hi Potion, Dispel Tonic
------------------------------------------------------------------------------
| TENTACLES |
------------------------------------------------------------------------------
CLASS: Octopus
BASIC: LV: 35 (38) HP: 2,530 (10,120) AP: 1 (2)
MP: 64 (64) EXP: 143 (220) GIL: 95 (180)
BASE: STR: 44 (46) MAG: 34 (34) DEF: 38 (38)
SPD: 61 (77) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Gravity, Water (Gravity, Water)
IMMUNE: Curse, Petrify, Sleep, Stop
DROP: Phoenix Down
STEAL: Phoenix Down, Blue Ring, Mega Phoenix
------------------------------------------------------------------------------
| TINDALOS |
------------------------------------------------------------------------------
CLASS: Wolf
BASIC: LV: 30 (36) HP: 3,324 (7,330) AP: 1 (2)
MP: 12 (12) EXP: 900 (985) GIL: 315 (550)
BASE: STR: 40 (40) MAG: 19 (19) DEF: 4 (8)
SPD: 135 (152) ACC: 0 (0) EVA: 33 (41)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Gravity, Stop
DROP: Hi Potion, Antidote, Sprint Shoes
STEAL: Hi Potion, Chocobo Feather
------------------------------------------------------------------------------
| TOMB |
------------------------------------------------------------------------------
CLASS: Monolith
BASIC: LV: 27 (32) HP: 4,820 (5,481) AP: 1 (0)
MP: 999 (999) EXP: 480 (0) GIL: 130 (0)
BASE: STR: 34 (34) MAG: 66 (66) DEF: 64 (144)
SPD: 85 (111) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy, Water (Holy, Water)
RESIST: Ice, Lightning (Ice, Lightning)
ABSORB: None (None)
IMMUNE: Curse, Death, Doom, Gravity, Petrify, Silence, Sleep, Stop, Slow
DROP: Remedy, White Cape
STEAL: Remedy, Black Choker
------------------------------------------------------------------------------
| TONBERRY |
------------------------------------------------------------------------------
CLASS: Tonberry
BASIC: LV: 21 (25) HP: 9,999 (39,996) AP: 2 (3)
MP: 0 (0) EXP: 120 (250) GIL: 300 (600)
BASE: STR: 16 (16) MAG: 46 (46) DEF: 3 (3)
SPD: 71 (78) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: Water (Water)
ABSORB: None (None)
IMMUNE: All status effects.
DROP: Hi Potion, Ether, Turbo Ether
STEAL: Ether, Turbo Ether
------------------------------------------------------------------------------
| TRICK URN |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| ULTIMA WEAPON |
------------------------------------------------------------------------------
CLASS: Weapon
BASIC: LV: 82 (86) HP: 34,300 (67,515) AP: 1 (2)
MP: 9,999 (9,999) EXP: 3,350 (4,230) GIL: 3,000 (4,200)
BASE: STR: 74 (84) MAG: 53 (63) DEF: 32 (82)
SPD: 112 (155) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: All status effects.
DROP: Safety Bit, Rune Bracer, Crystal Bangle
STEAL: Supreme Gem
------------------------------------------------------------------------------
| VARAN |
------------------------------------------------------------------------------
CLASS: Imp
BASIC: LV: 28 (37) HP: 1,132 (1,189) AP: 1 (0)
MP: 480 (480) EXP: 410 (0) GIL: 240 (0)
BASE: STR: 6 (6) MAG: 43 (18) DEF: 22 (22)
SPD: 84 (109) ACC: 0 (0) EVA: 42 (53)
WEAK: Fire (Fire)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Doom, Sleep, Slow, Stop, Silence
DROP: Holy Water
STEAL: Dispel Tonic
------------------------------------------------------------------------------
| VERTIGO |
------------------------------------------------------------------------------
CLASS: Ahriman
BASIC: LV: 18 (22) HP: 688 (2,352) AP: 1 (2)
MP: 57 (57) EXP: 65 (108) GIL: 36 (78)
BASE: STR: 24 (24) MAG: 31 (31) DEF: 3 (3)
SPD: 58 (64) ACC: 0 (0) EVA: 14 (18)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Slow
DROP: Antidote, Holy Water, Remedy
STEAL: Antidote, Tarot Card
------------------------------------------------------------------------------
| VEPAR |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| VESPA |
------------------------------------------------------------------------------
CLASS: Insect
BASIC: LV: 25 (28) HP: 983 (2,758) AP: 1 (2)
MP: 32 (32) EXP: 185 (294) GIL: 78 (124)
BASE: STR: 36 (37) MAG: 6 (6) DEF: 4 (4)
SPD: 101 (168) ACC: 0 (0) EVA: 37 (47)
WEAK: Ice (Ice)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Stop
DROP: Antidote, Remedy, Poison Fang
STEAL: Echo Screen, Star Pendant, Poison Fang
------------------------------------------------------------------------------
| VIPER SNIPER |
------------------------------------------------------------------------------
CLASS: Snake
BASIC: LV: 18 (22) HP: 256 (269) AP: 1 (0)
MP: 0 (0) EXP: 10 (0) GIL: 20 (0)
BASE: STR: 32 (32) MAG: 0 (0) DEF: 0 (0)
SPD: 73 (95) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Death, Doom, Berserk, Confusion, Silence, Sleep, Poison
DROP: Budget Grenade, Grenade
STEAL: Phoenix Down
------------------------------------------------------------------------------
| VOLCANO |
------------------------------------------------------------------------------
CLASS: Bomb
BASIC: LV: 37 (44) HP: 6,210 (10,840) AP: 1 (2)
MP: 488 (488) EXP: 880 (1,280) GIL: 330 (400)
BASE: STR: 42 (42) MAG: 5 (5) DEF: 54 (54)
SPD: 79 (80) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Fire (Fire)
IMMUNE: Curse, Berserk, Confusion, Gravity, Silence, Sleep
DROP: Fire Gem, Crimson Ring
STEAL: Hi Potion, Fire Gem
------------------------------------------------------------------------------
| WASP QUEEN |
------------------------------------------------------------------------------
CLASS: Insect
BASIC: LV: 38 (46) HP: 7,344 (9,815) AP: 1 (2)
MP: 23 (23) EXP: 230 (310) GIL: 98 (153)
BASE: STR: 62 (88) MAG: 13 (13) DEF: 18 (28)
SPD: 82 (124) ACC: 0 (0) EVA: 50 (63)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Death, Doom, Petrify, Poison, Silence,
Sleep, Slow, Stop
DROP: Poison Fang
STEAL: Poison Fang
------------------------------------------------------------------------------
| WATCHER A |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 44 (53) HP: 624 (655) AP: 1 (0)
MP: 512 (512) EXP: 100 (0) GIL: 0 (0)
BASE: STR: 38 (38) MAG: 33 (53) DEF: 55 (55)
SPD: 50 (65) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Berserk, Confusion, Darkness, DeatH, Doom, Gravity, Sleep
DROP: Hi Potion, Potion
STEAL: Potion
------------------------------------------------------------------------------
| WATCHER R |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 45 (54) HP: 620 (651) AP: 1 (0)
MP: 512 (512) EXP: 100 (0) GIL: 0 (0)
BASE: STR: 40 (40) MAG: 33 (53) DEF: 55 (55)
SPD: 50 (65) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Berserk, Confusion, Death, Gravity, Doom, Petrify, Sleep,
Slow, Stop
DROP: Hi Potion, Potion
STEAL: Potion
------------------------------------------------------------------------------
| WATCHER S |
------------------------------------------------------------------------------
CLASS: Machina
BASIC: LV: 44 (53) HP: 620 (651) AP: 1 (0)
MP: 512 (512) EXP: 100 (0) GIL: 0 (0)
BASE: STR: 40 (40) MAG: 33 (53) DEF: 55 (55)
SPD: 50 (65) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Berserk, Confusion, Death, Gravity, Doom, Petrify, Sleep,
Slow, Stop
DROP: Hi Potion, Potion
STEAL: Potion
------------------------------------------------------------------------------
| WEAPON |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| *WEAPON* |
------------------------------------------------------------------------------
CLASS: None
BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0)
MP: 1 (1) EXP: 0 (0) GIL: 0 (0)
BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1)
SPD: 1 (1) ACC: 1 (1) EVA: 1 (1)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Confusion, Berserk
DROP: None
STEAL: None
------------------------------------------------------------------------------
| WHITE ELEMENTAL |
------------------------------------------------------------------------------
CLASS: Elemental
BASIC: LV: 14 (18) HP: 77 (308) AP: 1 (2)
MP: 155 (155) EXP: 28 (53) GIL: 26 (50)
BASE: STR: 1 (1) MAG: 31 (33) DEF: 198 (202)
SPD: 58 (64) ACC: 0 (0) EVA: 0 (0)
WEAK: Fire (Fire)
RESIST: None (None)
ABSORB: Ice (Ice)
IMMUNE: Curse, Berserk, Confusion, Lightning, Petrify, Sleep, Water
DROP: Potion, Antarctic Wind
STEAL: Antarctic Wind, Arctic Wind
------------------------------------------------------------------------------
| WHITE FANG |
------------------------------------------------------------------------------
CLASS: Wolf
BASIC: LV: 13 (16) HP: 378 (1,412) AP: 1 (2)
MP: 4 (4) EXP: 40 (78) GIL: 48 (90)
BASE: STR: 32 (32) MAG: 6 (6) DEF: 3 (3)
SPD: 74 (79) ACC: 0 (0) EVA: 6 (8)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Sleep
DROP: Hi Potion, Potion
STEAL: Hi Potion, Potion, Phoenix Down
------------------------------------------------------------------------------
| WIGHT |
------------------------------------------------------------------------------
CLASS: Spirit
BASIC: LV: 38 (46) HP: 4,278 (4,492) AP: 1 (0)
MP: 2,100 (2,100) EXP: 1,130 (0) GIL: 520 (0)
BASE: STR: 12 (12) MAG: 48 (48) DEF: 99 (99)
SPD: 68 (88) ACC: 0 (0) EVA: 0 (0)
WEAK: Holy (Fire, Holy)
RESIST: None (None)
ABSORB: Gravity (Gravity)
IMMUNE: Curse, Berserk, Confusion, Darkness, Petrify, Poison, Silence, Doom
Death, Stop
DROP: Ether
STEAL: Stamina Spring
------------------------------------------------------------------------------
| WILD WOLF |
------------------------------------------------------------------------------
CLASS: Wolf
BASIC: LV: 8 (11) HP: 185 (740) AP: 1 (2)
MP: 0 (0) EXP: 10 (26) GIL: 12 (28)
BASE: STR: 20 (21) MAG: 3 (3) DEF: 2 (2)
SPD: 67 (73) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Hi Potion, Potion
STEAL: Hi Potion, Potion, Phoenix Down
------------------------------------------------------------------------------
| XIPHACTINUS |
------------------------------------------------------------------------------
CLASS: Fish
BASIC: LV: 12 (14) HP: 773 (2,892) AP: 1 (2)
MP: 0 (0) EXP: 70 (102) GIL: 30 (30)
BASE: STR: 77 (77) MAG: 18 (18) DEF: 112 (112)
SPD: 53 (58) ACC: 0 (0) EVA: 0 (0)
WEAK: Gravity, Lightning (Gravity, Lightning)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Petrify, Silence
DROP: Fish Scale, Water Gem
STEAL: Fish Scale, Water Gem
------------------------------------------------------------------------------
| YAC-13 |
------------------------------------------------------------------------------
CLASS: Mech
BASIC: LV: 17 (20) HP: 1,380 (1,449) AP: 1 (0)
MP: 0 (0) EXP: 80 (0) GIL: 25 (0)
BASE: STR: 31 (31) MAG: 29 (29) DEF: 52 (52)
SPD: 50 (65) ACC: 0 (0) EVA: 0 (0)
WEAK: Lightning (Lightning)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow,
Poison, Petrify
DROP: S Bomb, Silence Grenade
STEAL: S Bomb, Sleep Grenade
------------------------------------------------------------------------------
| YAC-62 |
------------------------------------------------------------------------------
CLASS: Mech
BASIC: LV: 31 (37) HP: 4,100 (5,460) AP: 1 (0)
MP: 0 (0) EXP: 255 (0) GIL: 94 (0)
BASE: STR: 42 (42) MAG: 58 (58) DEF: 52 (52)
SPD: 62 (87) ACC: 0 (0) EVA: 0 (0)
WEAK: Lightning (Lightning)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow,
Poison, Petrify
DROP: Sleep Grenade, Darkness Grenade
STEAL: Darkness Grenade, Sleep Grenade
------------------------------------------------------------------------------
| YAIBAL |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 26 (31) HP: 4,330 (4,515) AP: 1 (0)
MP: 48 (48) EXP: 500 (0) GIL: 100 (0)
BASE: STR: 55 (51) MAG: 12 (12) DEF: 47 (47)
SPD: 71 (92) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow,
Poison, Petrify
DROP: Muscle Belt
STEAL: Chocobo Feather
------------------------------------------------------------------------------
| YAU-28 |
------------------------------------------------------------------------------
CLASS: Mech
BASIC: LV: 18 (22) HP: 1,270 (1,334) AP: 1 (0)
MP: 0 (0) EXP: 80 (0) GIL: 25 (0)
BASE: STR: 52 (52) MAG: 0 (0) DEF: 48 (48)
SPD: 81 (105) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow,
Poison, Petrify
DROP: S Bomb, Darkness Grenade
STEAL: S Bomb, Grenade
------------------------------------------------------------------------------
| YAU-71 |
------------------------------------------------------------------------------
CLASS: Mech
BASIC: LV: 34 (41) HP: 3,800 (4,305) AP: 1 (0)
MP: 0 (0) EXP: 255 (0) GIL: 94 (0)
BASE: STR: 42 (42) MAG: 0 (0) DEF: 52 (52)
SPD: 89 (116) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow,
Poison, Petrify
DROP: Sleep Grenade, Silence Grenade
STEAL: Silence Grenade, Sleep Grenade
------------------------------------------------------------------------------
| YELLOW ELEMENTAL |
------------------------------------------------------------------------------
CLASS: Elemental
BASIC: LV: 1 (2) HP: 12 (48) AP: 1 (2)
MP: 120 (120) EXP: 2 (8) GIL: 24 (43)
BASE: STR: 2 (2) MAG: 5 (5) DEF: 188 (188)
SPD: 62 (68) ACC: 0 (0) EVA: 0 (0)
WEAK: Water (Water)
RESIST: None (None)
ABSORB: Lightning (Lightning)
IMMUNE: Curse, Berserk, Confusion, Fire, Ice, Petrify, Sleep
DROP: Potion, Phoenix Down, Electro Marble
STEAL: Potion, Electro Marble, Lightning Marble
------------------------------------------------------------------------------
| YEVON DEFENDER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 12 (14) HP: 186 (195) AP: 1 (0)
MP: 38 (38) EXP: 10 (0) GIL: 40 (0)
BASE: STR: 16 (16) MAG: 8 (8) DEF: 27 (27)
SPD: 49 (64) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Potion, Phoenix Down
STEAL: Hi Potion, Budget Grenade
------------------------------------------------------------------------------
| YEVON GUARD |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 11 (13) HP: 223 (234) AP: 1 (0)
MP: 38 (38) EXP: 10 (0) GIL: 40 (0)
BASE: STR: 32 (32) MAG: 6 (6) DEF: 33 (33)
SPD: 62 (81) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Potion, Phoenix Down
STEAL: Hi Potion, Budget Grenade
------------------------------------------------------------------------------
| YEVON STRIKER |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 32 (38) HP: 1,730 (1,817) AP: 1 (0)
MP: 65 (65) EXP: 80 (0) GIL: 140 (0)
BASE: STR: 36 (36) MAG: 17 (17) DEF: 33 (33)
SPD: 73 (95) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Hi Potion, Phoenix Down
STEAL: Holy Water, Ether
------------------------------------------------------------------------------
| YEVON'S FINEST |
------------------------------------------------------------------------------
CLASS: Human
BASIC: LV: 22 (26) HP: 1,722 (1,808) AP: 1 (0)
MP: 89 (89) EXP: 80 (0) GIL: 140 (0)
BASE: STR: 22 (22) MAG: 22 (22) DEF: 28 (28)
SPD: 62 (81) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion
DROP: Hi Potion, Phoenix Down
STEAL: Holy Water, Fiery Gleam
------------------------------------------------------------------------------
| YSLS-99 |
------------------------------------------------------------------------------
CLASS: Mech Defender
BASIC: LV: 46 (46) HP: 2,775 (6,838) AP: 1 (2)
MP: 0 (0) EXP: 200 (300) GIL: 400 (800)
BASE: STR: 92 (92) MAG: 71 (81) DEF: 71 (81)
SPD: 50 (60) ACC: 0 (0) EVA: 0 (0)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Death, Doom, Petrify, Poison, Silence,
Sleep, Slow, Stop
DROP: Stamina Tablet, Diamond Gloves
STEAL: Mythril Gloves, Defense Veil, Power Gloves
------------------------------------------------------------------------------
| ZU |
------------------------------------------------------------------------------
CLASS: Bird
BASIC: LV: 27 (32) HP: 9,338 (10,805) AP: 1 (2)
MP: 0 (0) EXP: 730 (1,320) GIL: 164 (340)
BASE: STR: 72 (82) MAG: 28 (28) DEF: 118 (119)
SPD: 64 (83) ACC: 0 (0) EVA: 11 (19)
WEAK: None (None)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Poison, Petrify, Poison, Darkness,
Gravity, Silence
DROP: Phoenix Down, Fiery Gleam
STEAL: Crimson Ring, Phoenix Down
------------------------------------------------------------------------------
| ZURVAN |
------------------------------------------------------------------------------
CLASS: Imp
BASIC: LV: 22 (26) HP: 583 (612) AP: 1 (0)
MP: 310 (310) EXP: 88 (0) GIL: 70 (0)
BASE: STR: 1 (1) MAG: 41 (48) DEF: 20 (20)
SPD: 83 (108) ACC: 0 (0) EVA: 31 (39)
WEAK: Fire (Fire)
RESIST: None (None)
ABSORB: None (None)
IMMUNE: Curse, Berserk, Confusion, Doom, Silence, Stop
DROP: Hi Potion, Phoenix Down
STEAL: Dispel Tonic

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| | | |
| 9.0 | OTHER INFORMATION | 9.0 |
| | | |
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Here's just some misc. crap to finish the guide off.

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9.1 CREDITS
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Steve would just like to thank:
- Becky for being such a wonderful co author even though we sucked at being
motivated at times. :D
- Brady Games for their helpful information for blitzball and desert digging
- GameFAQs for posting this guide.
Becky would just like to thank:
- Steve, for putting up with me when I go off on random tangents about the
game. I played it for a week straight once. And never once did he tell me to
shut up about it.
- The official Brady Games and Piggyback strategy guides. Yes, I own them
both. The guys at EB gave me a sweet deal on them. And they helped out with
a lot of the tedious list work. If the figures are wrong, BLAME THEM. We
verified as many as we could.
- Pepsi (my dog). Cuz I can.

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9.2 REVISION HISTORY
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v1.0 - 07 December 2004 - 1123 K - We finally finished this bloody guide.
WORD!

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9.3 AUTHOR'S INFORMATION
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-------
Becky's
-------
Well now, what is there to say about someone like me. My name is Rebecca
Skinner, so yes before the e-mails start saying 'r u really a gurl', I am a
girl. (A female that loves video games? Wtf?)
I live in Melbourne, Australia, and when I'm not addicted to playing video
games, I'm either at university studying computer science, or at my local
tenpin bowling alley. (Duh. I'm a nerd.) I love playing RPGs, games I can lay
thousands of hours into and never get bored. Though once in a while I am fond
of sports games such as the latest AFL or cricket versions, or the odd car
racing game. (Need for Speed Underground 2, here I come!)
If you want to know more about me, or have anything at all to say about my
guide, feel free to drop me an e-mail.
----------------------------- traybaby@gmail.com -----------------------------
I check it fairly often, but my inbox does tend to fill up with crap all the
time. A good way to get me to read your e-mail:
1) Make it in readable English. I hate 1337 or AIM speak.
2) Please don't ask me how to do something I've already documented. I don't
mind if you ask for clarification on points, or ask me to explain further,
but the fiftieth e-mail asking me where to get the Iron Duke or Bloodlust
is ANNOYING.
3) Include "Final Fantasy X-2" in the topic line. This is NON NEGOTIABLE.
4) Offer cash donations. Just joking. Or am I? *X-Files theme*
I don't give out IM addresses anymore, sorry. After the seven hundredth person
IMed me saying 'who are you?' because they'd added me to their lists then
forgotten who I was, I gave up on the idea. Sorry, folks. E-mail it is.

-------
Steve's
-------
You can check out all of my other guides on GameFAQs, which will hopefully
include a very sexy Star Ocean 3 guide soon. I can't wait to finish that
thing. I did guides for a lot of Final Fantasies, as well as some random
Castlevania and wrestling games, and both Tales of Destiny games. Check them
out!
And there's always Tales of Symphonia to look forward to...
I appreciate any information you can contribute, especially to the Via
Infinito section, as that was a nightmare, as well as stuff I missed,
walkthrough, etc. Anything can help.
Also, feel free to email any game tips, as I may add a game tips section in
the future.
Any errors and omissions that you may see can be corrected if you inform me of
them. I'll also credit you, if your error or omission is actually correct and
worth an update for me to fix. I am somewhat busy, you know.
That's about it. If anyone would like me to add anything, you can always email
me.
AIM: JuanDixonFor3
MSN: mcfa4834@bellsouth.net
YIM: mcfaddenvg
If you contact me on one of the instant messengers, and I do not respond, it
probably means I am busy. I am always talking with my girl, and friends, so
sometimes I just ignore some instant messages from people I do not know. Be
nice, and I will talk to you, just don't come out and ask the question and be
all rude if I do not respond in five seconds, otherwise I probably will just
block you. I will answer all e-mails about the game, however.
You can contact me by emailing me at penguin_faqs@#yahoo.com
One last note: Only email me about the game at penguin_faqs@yahoo.com, all
emails about Final Fantasy X-2 sent to my other e-mail addresses
will be deleted and/or ignored. Thanks to all those that have emailed me so
far, I appreciate it!
1. Check my email backlog. If it's filled up, you may have to wait a while
before you get a response.
2. I check my email once in a while. Please wait for a response, because I
will respond to all emails.
3. Please read my guide before asking questions, thats why I have a FAQ and
Reader Tips section.
4. I will only post your question/tip in my guide if it is good, and has not
been answered in this guide.
Also, I have AIM and Yahoo. My AIM name is JuanDixonFor3, but PLEASE do not
harass me with annoying questions or I'll block you. I only wish to chat with
people. My Yahoo is mcfaddenvg but I don't go on too much.

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| | | |
| 10.0 | CONCLUSION | 10.0 |
| | | |
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This guide took a lot of time and effort to put together, as it took loads of
patience to complete. The game was a very interesting one indeed. Some of it
drove us insane, but for the most part we had a good time writing it, and we
are so happy we finally finished the thing, and are quite pleased with what we
were able to accomplish. We hope you appreciate the final result.
Till next time,
K and PP.

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