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Task Force Stergius 01 (Warhammer 40,000 8th Edition) [54 PL, 8CP, 1012pts]

Battalion Detachment +5CP (Imperium - Space Marines) [54 PL, 8CP, 1012pts]

No Force Org Slot [8CP]

**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline

Battle-forged CP [3CP]
Categories: No Force Org Slot

Detachment CP [5CP]
Categories: No Force Org Slot

Gametype
Selections: Matched
Categories: No Force Org Slot

HQ [17 PL, 316pts]

Captain in Phobos Armour [6 PL, 119pts]


Selections: Adept of the Codex, Camo cloak [3pts], Master-crafted instigator bolt carbine [6pts], Warlord
Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Phobos, Primaris, Captain, HQ, Warlord
Rules: And They Shall Know No Fear
Abilities: Adept of the Codex, Camo cloak, Concealed Position, Iron Halo, Omni-scrambler, Rites of Battle , Unit: Captain in
Phobos Armour, Weapon: Bolt pistol, Combat knife, Frag grenade, Krak grenade, Master-crafted instigator bolt carbine

Abilities Description Ref

Adept of the Whilst your Warlord is on the battlefield, roll a D6 each time you spend a Command Point to
Codex use a Stratagem; on a 5+ that CP is immediately refunded.

Camo cloak Add 2 to saving throws for this model when it receives the benefit of cover, instead of 1.

Concealed When you set up this model during deployment, it can be set up anywhere on the battlefield that
Position is more than 9" from the enemy deployment zone and any enemy models.

Iron Halo This model has a 4+ invulnerable save.

Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of
Omni-scrambler
this unit.

Rites of Battle You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this model.

Unit M WS BS S T W A Ld Save Ref

Captain in Phobos
6" 2+ 2+ 4 4 6 5 9 3+
Armour

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1


Combat knife Melee Melee User 0 1
additional attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3
1
Master-crafted instigator This weapon can target a CHARACTER even if
30" Heavy 1 4 -2 2
bolt carbine it it not the closest enemy unit.

Librarian in Phobos Armour [6 PL, 111pts]


Selections: 2) Scryer's Gaze, 6) Mind Raid, Camo cloak [3pts], Force sword [8pts], The Armour Indomitus
Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Phobos, Primaris, Psyker, Librarian, HQ
Rules: And They Shall Know No Fear
Abilities: Camo cloak, Concealed Position, Psychic Hood, The Armour Indomitus, Psychic Power: Mind Raid, Scryer's
Gaze, Smite, Psyker: Psyker, Unit: Librarian in Phobos Armour, Weapon: Bolt pistol, Force sword, Frag grenade, Krak
grenade

Abilities Description Ref

Camo cloak Add 2 to saving throws for this model when it receives the benefit of cover, instead of 1.

Concealed When you set up this model during deployment, it can be set up anywhere on the battlefield that is
Position more than 9" from the enemy deployment zone and any enemy models.

Psychic Hood You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within 12".

The wearer of the Armour Indomitus has a Save characteristic of 2+. In addition, once per battle,
The Armour before making one of the wearer's saving throws, you can choose to activate the armour's force
Indomitus field. When you do so, the Armour Indomitus confers a 3+ invulverable save for the remainder of
the turn.

Psychic Warp
Range Details Ref
Power Charge

If manifested, select an enemy model within 18" of and visible to the psyker. That
Mind model's unit suffers a mortal wound. If your army is Battle-forged, and the model you
6 18"
Raid chose was a CHARACTER, you can then roll 3D6. If the result is equal to or higher
than that model's Leadership characteristic, you gain 1 Command Point.

If manifested, select a friendly ADEPTUS ASTARTES PHOBOS unit within 18" of


Scryer's the psyker. Until the start of your next Psychic phase, you can re-roll failed hit rolls
6 18"
Gaze for attacks made with that unit's ranged weapons, and enemy models do not receive
the benefit of cover to their saving throws against ranged attacks made by that unit.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.

Psyker Cast Deny Powers Known Other Ref

Smite & 2
Psyker 2 1 -
Obscuration

Unit M WS BS S T W A Ld Save Ref

Librarian in Phobos
6" 3+ 3+ 4 4 5 4 9 3+
Armour

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Force sword Melee Melee User -3 D3 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Lieutenant in Phobos Armour [5 PL, 86pts]


Selections: Grav-chute [2pts], Master-crafted occulus bolt rifle [4pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Phobos, Primaris, Lieutenant, HQ
Rules: And They Shall Know No Fear
Abilities: Grav-chute, Knife Fighter, Tactical Precision, Unit: Lieutenant
- in Phobos Armour, Weapon: Bolt pistol, Frag
grenade, Krak grenade, Master-crafted occulus bolt rifle
Abilities Description Ref

During deployment, you can set up this model in low altitude instead of placing it on the battlefield.
Grav-chute At the end of any of your Movement phases this model can descend - set it up anywhere on the
battlefield that is more than 9" away from any enemy models.

Each unmodified hit roll of 6 made for attacks with this model's close combat weapon scores 2 hits
Knife Fighter
instead of 1.

Tactical
Re-roll wound rolls of 1 made for friendly <CHAPTER> units within 6" of this model.
Precision

Unit M WS BS S T W A Ld Save Ref

Lieutenant in Phobos
6" 2+ 3+ 4 4 5 4 8 3+
Armour

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Master-crafted Rapid Units do not receive the benefit of cover to their saving
24" 4 0 2
occulus bolt rifle Fire 1 throws against attacks made with this weapon.

Troops [21 PL, 410pts]

Infiltrator Squad [11 PL, 230pts]


Selections: 8x Infilltrator [176pts], Infiltrator Helix Adept [32pts], Infiltrator Sergeant [22pts]
Categories: Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Concealed Positions, Omni-scramblers, Smoke Grenades

Abilities Description Ref

Before any models are deployed at the start of the game, this unit when containing its maximum
Combat Squads
number of models, may be split into two units each containing an equal number of models.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.

At the end of your Movement phase, an Infiltrator Helix Adept can attempt to heal or revive 1
model from its unit. If the Infiltrator Helix Adept's unit contains a wounded model, that model
regains 1 lost wound. If its unit contains no wounded models, bot one or more of its models
Helix Adept
have been slain during the battle, roll a D6. On a 5+ one slain model is returned to the unit with
1 would remaining. If the Infiltrator Helix Adept fails to revive a model, he cannot shoot in your
next Shooting phase as he recovers the gene-seed of the fallen warrior.

Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of
Omni-scramblers
this unit.

Once per battle, instead of shooting any weapons in the Shooting phase, this unit can use its
Smoke Grenades smoke grenades; until your next Shooting phase, your opponent must subtract 1 from hit rolls
for attacks made with ranged weapons that target this unit.

Unit M WS BS S T W A Ld Save Ref

Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+

Infiltrator Helix
6" 3+ 3+ 4 4 2 2 7 3+
Adept

Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1


Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Each unmodified hit roll of 6 made for this weapon's attacks


Marksman Rapid
24" 4 0 1 automatically hits and results in a wound (do not make a wound
bolt carbine Fire 1
roll for that attack).

Intercessor Squad [5 PL, 90pts]


Selections: Auto Bolt Rifle [5pts], 4x Intercessor [68pts], Intercessor Sergeant [17pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Weapon: Auto Bolt Rifle

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Auto Bolt
24" Assault 2 4 0 1 -
Rifle

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Intercessor Squad [5 PL, 90pts]


Selections: Auto Bolt Rifle [5pts], 4x Intercessor [68pts], Intercessor Sergeant [17pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Weapon: Auto Bolt Rifle

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Auto Bolt
24" Assault 2 4 0 1 -
Rifle

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3


-
Elites [3 PL, 44pts]

Company Veterans [3 PL, 44pts]


Categories: Faction: Adeptus Astartes, Company Veterans, Faction: Imperium, Infantry, Elites
Rules: And They Shall Know No Fear
Abilities: Command Squad Bodyguard

Space Marine Veteran [25pts]


Selections: Bolt pistol, Plasma gun [11pts]
Unit: Space Marine Veteran, Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma gun, Standard, Plasma gun,
Supercharge

Veteran Sergeant [19pts]


Selections: Chainsword, Plasma pistol [5pts]
Unit: Veteran Sergeant, Weapon: Chainsword, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge

Abilities Description Ref

Command Roll a dice each time a friendly <CHAPTER> CHARACTER loses a wound whilst they are
Squad within 3" of this unit; on a 2+ a model from this squad can intercept that hit - the charater does
Bodyguard not lose a wound but this unt suffers a mortal wound.

Unit M WS BS S T W A Ld Save Ref

Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Veteran

Veteran Sergeant 6" 3+ 3+ 4 4 1 3 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma gun, Rapid


24" 7 -3 1 -
Standard Fire 1

Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this
24" 8 -3 2
Supercharge Fire 1 weapon's shots have been resolved.

Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

Fast Attack [5 PL, 105pts]

Suppressor Squad [5 PL, 105pts]


Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Jump Pack, Primaris, Fly, Suppressor Squad, Fast Attack
Rules: And They Shall Know No Fear
Abilities: Suppressing Fire

2x Suppressor [70pts]
Selections: 2x Accelerator autocannon [30pts], 2x Grav-chute [4pts]
Abilities: Grav-chute, Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenade, Krak grenade

Suppressor Sergeant [35pts] -


Selections: Accelerator autocannon [15pts], Grav-chute [2pts]
Abilities: Grav-chute, Smoke Launcher, Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol, Frag
grenade, Krak grenade
Abilities Description Ref

During deployment, you can set up this unit in low altitude instead of placing it on the battlefield. At
Grav-chute the end of any of your Movement phases this unit can descend - set it up anywhere on the
battlefield that is more than 9" away from any enemy models.

Once per battle, instead of shooting any weapons in the Shooting phase, a Suppressor Sergeant
Smoke
can use its smoke launcher; until your next Shooting phase, your opponent must subtract 1 from hit
Launcher
rolls for attacks made with ranged weapons that target this unit.

Suppressing If this unit destroys any enemy models in your Shooting phase with its accelerator autocannons, the
Fire destroyed model's unit cannot fire Overwatch until the end of the turn.

Unit M WS BS S T W A Ld Save Ref

Suppressor 12" 3+ 3+ 4 4 2 2 7 3+

Suppressor
12" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Accelerator
48" Heavy 2 7 -2 2 -
autocannon

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Heavy Support [3 PL, 72pts]

Eliminator Squad [3 PL, 72pts]


Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Primaris, Eliminator Squad, Heavy Support
Rules: And They Shall Know No Fear
Abilities: Concealed Positions

2x Eliminator [48pts]
Selections: 2x Bolt sniper rifle [6pts], 2x Camo cloak [6pts]
Abilities: Camo cloaks, Unit: Eliminator, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt
sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag grenade, Krak grenade

Eliminator Sergeant [24pts]


Selections: Bolt sniper rifle [3pts], Camo cloak [3pts]
Abilities: Camo cloaks, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle - Executioner
round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag grenade, Krak grenade

Abilities Description Ref

If every model in a unit has a camo cloak you can add 2 to saving throws made for models in the
Camo cloaks
unit when they receive the benefits of cover, instead of 1.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.

Unit M WS BS S T W A Ld Save Ref

Eliminator 6" 3+ 3+ 4 4 2 2 7 3+

Eliminator
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

This weapon can target a CHARACTER even if it is not the


Bolt sniper rifle - - - - - closest enemy unit. In addition, when attacking with this
Bolt sniper rifle -
If you make a wound roll of 6+ for this weapon, it inflicts 1
Executioner 36" Heavy 1 4 -2 D3
mortal wound in addition to its normal damage.
round

Bolt sniper rifle - Heavy


36" 4 0 1 -
Hyperfrag round D3

This weapon can target units that are not visible to the
Bolt sniper rifle - bearer. Add 2 to hit rolls made for this weapon. Units do not
36" Heavy 1 4 -1 1
Mortis round receive the benefit of cover to their saving throws against
attacks made with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Dedicated Transport [5 PL, 65pts]

Drop Pod [5 PL, 65pts]


Selections: Storm bolter [2pts]
Categories: Faction: Adeptus Astartes, Drop Pod, Faction: Imperium, Vehicle, Transport, Dedicated Transport
Abilities: Drop Pod Assault, Immobile, Transport: Transport, Unit: Drop Pod, Weapon: Storm bolter

Abilities Description Ref

During Deployment, you can set this model, along with any units embarked within it, in orbit instead of
placing it on the battlefield. At the end of any of your Movement phases this model can perform a drop
Drop Pod
pod assault. - set it up anywhere on the battlefield that is more that 9" away from any enemy models.
Assault
Any models embarked inside must immediately disembark, but they must be set up more than 9" away
from any enemy model. Any models that cannot be set up because there is not enough room are slain.

After this model has been set up on the battlefield it cannot move for any reason, and no units can
Immobile
embark upon it.

Transport Capacity Ref

This model can transport 10 CHAPTER INFANTRY models. It cannot transport JUMP PACK,
Transport
TERMINATOR, PRIMARIS, or CENTURION models.

Unit M WS BS S T W A Ld Save Ref

Drop
0" - 3+ 6 6 8 0 8 3+
Pod

Weapon Range Type S AP D Abilities Ref

Storm
24" Rapid Fire 2 4 0 1 -
bolter

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Codex Discipline: Add 1 to the Leadership characteristic of all ULTRAMARINES models with this tactic. In addition, ULTRAMARINES units
with this tactic can still shoot in a turn in which they Fall Back, but if they do so they must subtract 1 from their hit rolls in the Shooting Phase. ()

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