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Thorwald Ulvkrig

Character Name _____________________________________ Player Name _________________________________


Space Wolf
Chapter _____________________________________________ Past Event ____________________________________
Chapter Demeanour ______________________________________
"The Sons of Russ" Stoic
Personal Demeanour ______________________________
Assault Marine
Speciality __________________________ 1 Power Armour History _____________________________________________
Rank ____ -
Description_ ____________________________________________________________________________________________________________

CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Will Power Fellowship
(WS) (BS) (S) (T) (Ag) (Int) (Per) (WP) (Fel)

54 43
12 11

5 2 4 6 5 1 4 3 5 0 4 6 4 7
● ● ●

Index
SKILLS
Trained

Trained

Trained
+10%

+20%

+10%

+20%

+10%

+20%
Basic

Basic

Basic
Acrobatics (Ag) o o o o Evaluate n o o o Scrutiny (Per) n o o o
Awareness (Per) n n o o Forbidden Lore (Int)† o o o o Search (Per) n o o o
Barter (Fel) n o o o Xenos o n o o Secret Tongue (Int)† o o o o
Blather (Fel) o o o o _______________________ o o o o _______________________ o o o o
Carouse (T) n o o o _______________________ o o o o _______________________ o o o o
Charm (Fel) n o o o Gamble (Int) n o o o Security (Ag) o o o o
Chem-Use (Int) o o o o Inquiry (Fel) n o o o Shadowing (Ag) o o o o
Ciphers (Int)† o o o o Interrogation (WP) o o o o Silent Move (Ag) n n o o
Chapter Runes o n o o Intimidate (S) n o
■ o o Sleight of Hand (Ag) o o o o
_______________________ o o o o Invocation (WP) o o o o Speak Language (Int)† o o o o
Climb (S) n n o o Lip Reading (Per) o o o o High Gothic o n o o
Command (Fel) n o o o Literacy (Int) o n o o Low Gothic o n o o
Common Lore (Int)† o o o o Logic (Int) n o o o Fenrisian
_______________________ o o
■ o o
Adeptus Astartes o n o o Medicae (Int) o o o o Survival (Int) o o
■ o o
Deathwatch o n o o Navigation (Int)† o o o o Swim (S) n o o o
Imperium o n o o Surface o n o o Tactics (Int)† o o o o
War o n o o _______________________ o o o o Recon & Stealth
_______________________ o n o o
_______________________ o o o o Performer (Fel)† o o o o Tech-Use (Int) o o o o
Concealment (Ag) n n o o _______________________ o o o o Tracking (Int) o n o o
Contortionist (Ag) n o o o Pilot (Ag)† o o o o Trade (Int)† o o o o
Deceive (Fel) n o o o _______________________ o o o o _______________________ o o o o
Demolition (Int) o o o o _______________________ o o o o Wrangling (Int) o o o o
Disguise (Fel) n o o o Psyniscience (Per) o o o o _________________________ o o o o
†denotes Skill Group
Dodge (Ag) n o
■ o o Scholasic Lore (Int)† o o o o
Total 〔 24 〕
Drive (Ag)† o o o o Codex Astartes o n o o
WOUNDS: Current 〔 〕
Ground Vehicles o n o o _______________________ o o o o Fatigue 〔 〕
_______________________ o o o o _______________________ o o o o Critical Damage_________________________
______________________________________

〔 SPACE MARINE ABILITIES 〕 INSANITY: Current Points 〔 〕


Secondary Heart/Ossmodula/Biscopea/ Sus-an Membrane: You may enter suspended animation. Battle Fatigue_ _________________________
Haemastamen: You gain the Unnatural Strength and Oolotic Kidney: You may re-roll any failed Toughness ______________________________________
Toughness Traits. Test ro resist poisons and toxins, including attacks with the Curse of the Wulfen
Primarch’s Curse________________________
Larraman’s Organ: You do not suffer from Blood Loss. Toxic Quality.
Catalepsean Node: You suffer no penalties to Perception- Neuroglottis: You may detect any poison or toxin by ______________________________________
based Tests when awake for long periods of time. taste with a successful Awareness Test. You gain a +10 to
Half
MOVEMENT: Full 〔 〕 Charge 〔 〕
5 15
Preomnor: You gain +20 to Toughness Tests against Tracking Tests against a target you have tasted.
ingested poisons. Mucranoid: You may re-roll any failed Toughness Tests 〔 10 〕 Run 〔 30 〕
Omophagea: You may gain a Skill or Skill Group by caused by temperature extremes.
devouring a portion of an enemy. Betcher’s Gland: You may spit acid as a ranged weapon Total 〔 4 〕
Multi-Lung: You may re-roll any failed Toughness Test with the following profile: FATE POINTS: Current 〔 〕
for drowning or asphyxiation. In addition, you gain a +30 Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3
to Toughness Tests made to resist gases, and may re-roll or more degrees of success, you have blinded him for 1d5 Rounds.
failed results. Progenoids: These may be retrieved with a successful CORRUPTION: Current 〔 〕
Occulube and Lyman’s Ear: You gain the Heightened Medicae Test.
Senses (Sight and Hearing) Talents, +10 to relevant Black Carapace: While wearing Power Armour, enemies
Awareness Tests. do not gain a bonus to hit you due to your size. TM

397
Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Will Power Fellowship
(WS) (BS) (S) (T) (Ag) (Int) (Per) (WP) (Fel)

54 43 5 1 4 3 5 0 4 6 4 7
12 11

5 2 4 6

WEAPON WEAPON
NAME Astartes Bolter NAME Astartes Eviscerator
basic
CLASS DAMAGE 2d10+5 TYPE explosive PEN 5 melee DAMAGE 1d10+12 TYPE
CLASS rending PEN 6
Index

RANGE 100 ROF S/2/4 CLIP 28 RLD full RANGE melee ROF - CLIP - RLD -
SPECIAL RULES Tearing SPECIAL RULES Tearing/Two handed (Unwieldy if used one hand)

WEAPON ARMOUR HEAD ARMOUR ADDITIONS


(1-10)
NAME Astartes Krak grenade 8
Type: MK7 ✔✓?
thrown DAMAGE 3d10+4
CLASS TYPE explosive PEN 6 〔 〕
RIGHT ARM LEFT ARM
RANGE SBx3 ROF s /-/- CLIP - RLD - (11-20) BODY (21-30)
8 8
SPECIAL RULES
(31-70)
Type: MK7 Type: MK7
10
✔✓?
Type: MK7
WEAPON 〔 〕

NAME Astartes Frag grenade


thrown DAMAGE
CLASS 2d10 TYPE explosive PEN 0 RIGHT LEG LEFT LEG
(71-85) (86-00) ✔✓?
RANGE SBx3 ROF S /-/- CLIP - RLD - 8 8 〔 〕
Type: MK7 Type: MK7
SPECIAL RULES frag blast (5)

〔 POWER ARMOUR ABILITIES 〕


SPACE MARINE TALENTS & TRAITS Servo-Augmented Musculature: +20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;
Ambidextrous heightened sense (smell)
____________________________ Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
Astartes Weapon Training Counter Attack
____________________________ (total of +20 bonus with Heightened Senses)
Bulging Biceps swift attack
____________________________ Built-in Vox Link
Heightened Senses (Hearing, Sight) Hardy
____________________________ Built-in Magboots
Killing Strike Sound Constitution (x2)
____________________________ Nutrient Recycling: Can operate for two weeks without re-supply
Nerves of Steel DeathWatch training
____________________________ Recoil Suppression: May fire Basic weapons 1-handed without penalty
Quick Draw ____________________________ Size: Hulking (Black Carapace means no bonus for enemies to attack)
Resistance (Psychic Powers) ____________________________ Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using
True Grit ____________________________ equipment designed for Space Marines
Unarmed Master ____________________________ Osmotic Gill Life Sustainer: With the helmet on, the armour is
Unnatural Strength (x2) ____________________________ environmentally sealed
Unnatural Toughness (x2) ____________________________
Unarmed Warrior
____________________________ ____________________________ RENOWN: Current 〔 _________________________ 〕

PSYCHIC POWERS EXPERIENCE:


XP to Spend 〔 _________________________ 〕
Total XP Spent 〔 _________________________
13000 〕
Psy Rating: 〔 _____ 〕 ___________________________
_____________________________ ___________________________
_____________________________ ___________________________ GEAR
MK-7 Power Armor; Bolt pistol;
_____________________________ bionic left forearm;
___________________________
_____________________________ ___________________________
Bolter (Godwyn) with fire selctor (4 clip);
_____________________________ bionic left eye
___________________________
_____________________________ ___________________________
3 Frag grenades; 3 Krack grenades;
_____________________________ ___________________________
_____________________________ ___________________________
2 combat knife; Eviscerator
_____________________________ ___________________________
_____________________________ ___________________________
repair cement;
_____________________________ ___________________________
_____________________________ ___________________________
wolf pelt
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________ TM

398
Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
399
Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
SQUAD MODE
Thorwald Ulvkrig
Character Name: Player Name: Chapter: Space Wolf
Squad Mode Abilities (pg 219)
Attack Patterns Action Cost Sustained Effect
Fire Support Half / Free 1 Yes The Kill-team concentrates suppressing fire.
Tactical Advance Half / Free 1 Yes The Kill-team crosses dangerous ground in concert.
Tank Buster Free 1 No A Space Marine distracts a target to create an opportunity.
Fire for Effect Half 1 Yes The Kill-team fires at targets as they appear.
Bolter Assault Free 3 No The Kill-team rushes forward firing their bolters.
16
Furious Charge Free 3 No The Kill-team charges an enemy in unison.
Tooth and Nail Free 2 Yes The Kill-team attack in the animalist style of the Space Wolf ✔
15
14
Defensive Stances Action Cost Sustained
Tactical Spacing Full 1 Yes The Kill-team spaces itself to react to danger.
13
Go to Ground Reaction 1 No A Space Marine calls for movement into cover.
Regroup Full 2 No A Space Marine calls to move the Kill-team together.
12
11 Soak Fire Reaction 2 No A Space Marine takes automatic fire with his Kill-team.
Dig In Full 3 Yes The Kill-team makes expert use of cover.
Strongpoint Full 3 Yes A Space Marine coordinates fire to defend a position.
10
Pack tactics Free 2 No A Space Marine distract an enemy at a critical time ✔
9
SQUAD DESIGNATION:

8
7 OATH:
6
5
Effects: Effects:
4
Required Rank: Required Rank:
3 Solo Ability Name: Solo Ability Name:
2
1
Effects: Effects:
increase strenght bonus
Required Rank: Required Rank: 1
Solo Ability Name: Solo Ability Name:
feat of strenght

Index
COHESION:
Effects: increase movement Effects:
re-roll failed perception-based test
Required Rank: 1 Required Rank:
1
Solo Ability Name: burst of speed Chapter Ability Name:
Wolf Sense
Chapter: Space Wolf
Player Name: Rank:
1 Character Name:
Thorwald Ulvkrig
SOLO MODE

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