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UW-Platteville

Offense
Offensive Philosophy
1) Attitude: A.M.F.

2) Spread the Field: Formations or Motion


A. Forces the defense to declare their coverage and blitzes.
B. Easier for the Quarterback to read coverage.
C. Helps the run Game (5 to 6 simple plays).
D. Create mismatches.

3) Throw to Uncovered Receivers


A. By Alignment.
B. By Motion and Adjustment.
C. By Play-action.
**This forces defensive adjustments that help in protection and in running game.

4) Hurt the Blitz: Recognize it – Protect it – Attack it.


A. Protections must be simple (man scheme).
B. Attack (must have a game plan).
EX: Sight adjustments
Hot routes
Bring in extra protection
Screens

5) Game Planning
A. Must be able to adjust during game.
B. Routes must be adjustable.
C. Must have the right tools in the toolbox.

1
Offensive Goals

Offensive Goals:
1. To outscore our opponent which will ensure a VICTORY!
2. To score six times a game.
3. To out-hit and punish every defense we face.
4. To average 400 yards of total offense.
5. To be one of the Top 5 DIII offenses in the nation.

Offensive Objectives:

1. ATTACK: We will play a fast break, up-tempo attack. We will force each
opponent to react and adjust to our offense. We will always use intelligence
and conditioning to our advantage.

2. GATA: We will “GET AFTER THEIR ASS!” This is the cornerstone


principle of Platteville Football.

3. ELIMINATION OF SIW’s: It’s tough enough to beat your opponent.


Take away the negative plays to ensure that we don’t beat ourselves.
TURNOVER RATIO is the number one factor in winning and losing college
football games.

4. SCORE: The object of the RUN-n-GUN offense is to score. We will score


first, fast, and we will finish the fourth quarter. We will maximize the Red
Zone and we will take advantage of every turnover that our defense creates by
scoring points.

5. TEAM: Foremost, we must be come a true team. On and off the field, we
act as one, united as a whole group, where together we can accomplish
greatness.

“Hang Loose, One of Us is Fixing to Score!”

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UW-Platteville
Offense

Offensive Mechanics

Our offense begins with Offensive Organization. With our simple


organizational tools we are able to implement a very multiple offense.
Organization is the key to our success within our system. Our mechanics are
simple, yet effective. Our play calling is a simple approach that allows us to
tell different players certain things to change the look we give the defense.
Each player has words that affect him or himself and another player working
together. We have two rules to our basic communication system.

1. Focus Only On The Words That Affect You- this is the key to our simple
play calling, do not get caught-up by all the words in the play call, listen to
only those words that speak to you.
2. Learn To See The Big Picture- You will master our system once, and only
once, you get past the stage of trying to figure out what you are supposed to
do, and get to the point that you understand and can visualize the entire play
and concept of the play.

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Huddle Procedure

LOS

5 YDS.
QB

X W R Y Z

HUDDLE PROCEDURE
 Center sets the huddle 5 yards from the ball.
 Linemen will bend down slightly, with hands on knees.
 Tackles will turn in at a 45-degree angle to face the QB.
 The back line, the Receivers and R back, will stand straight up.
 As the QB steps in front of the huddle, all talking will STOP.
 All eyes will focus on the Quarterback’s mouth.
 QB will then call the play.
 Focus only on those words and terms that specifically apply to you.
 Learn to see the BIG PICTURE, visualize the entire play

To the Line of Scrimmage


1. Center will set the tempo by hustling to the LOS.
2. All others will hustle to their proper alignments.
3. Repeat the play and the snap count in your head.
4. Approach the LOS with confidence.
5. Get locked into your stance, ready to explode on the snap.

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Play Calls

At UWP we try to keep play calling very simple and short in length. We implement two
different types of play calls in our normal huddle situations. Our run game is all called
by using words, i.e. the name of the play. Our passing game is called using a simple
numbering system. We also use words in our passing game to tag and adjust our base
plays, but the call will always use numbers in combination with the words.

Run Game

Basic Play Call


Dive Right
Tells us the running Tells us the
play we are direction we are
running. running the play to.

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Play Call With Motion and
Tags
Passing Game

The following is an example of one our play calls within our passing game and also an
explanation of what the each word means:

Basic Play Call The last number indicates what


concept we are running in our
routes. It also indicates where the
The first number indicates the strength is located (odd = left, even
protection and the release of the
running back. 962 = right)

The second number indicates


the formation and the series
that we are running.

Y MO 984 Boston Hot


Motion is first in the Tags or adjustments within If we want to take
play call. the concept are directly the R-Back out of
after the play call. the protection and
hot release him,
that indication is
last.
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Snap Count Mechanics

I. Offensive Cadence: We implement a very unsophisticated cadence system in hopes that


the offensive team can better concentrate on WHAT and HOW intently, rather than
when they are going to do something. There is no question that concentration is a key to
getting off the ball, but once the snap count is called, it must be stored in your mind and
your thoughts should switch to assignment recognition and intensity. The SNAP count
must be automatic! The cadence is divided into 5 Phases!

1.1 Phase one: Quick count or First Sound snap—To keep the defense off balance we
use a “First Sound” command as a quick count. The First Sound is DOWN.
1 The QB will merely call the snap as “on the First Sound” which means
DOWN.
2 Everyone must get up to the L.O.S. quickly and get set in your stance.
No shifting or motion will take place when a play is called on the First
Sound.
Example: Toss Right/Toss Right – on the First Sound.

1.2 Phase Two: Color phase


1 The ball can be snapped on the color is called by the QB. He merely
calls the play and says “on the color”, the second color is used as the
snap count.
2 No motion or shifting
3 Good to use vs. defenses that stem or jumps from defense to defense

1.3 Phase Three: Non-rhythmic snap counts


1 Go is the term used as our snap count even, though the QB will call the
count on 1-2-3- or 4 as a huddle call.
2 If called on 1, the QB will pause for at least one full second after the
second color and then shout GO.
3 If the snap count call was on 3, the QB will call Go 3 times on the L.O.S.
and the ball is snapped accordingly.
4 This phase of the cadence is non-rhythmic

1.4 Phase Four: Repeat (second cadence)


1 QB will go through the cadence once, IF no one jumps offsides he starts
the 2nd cadence always on one.
2 Purpose is to try to draw the defense offsides.
3 Purpose is also to help determine front and coverage.

1.5 Phase Five: Hard Count


1 This is designed to specifically draw an opponent off sides.
2 The Quarterback will use a non-rhythmic count.

1.6 Phase Six: No Play – No Snap


1 Purpose is to try to draw the defense offsides.
2 QB will call in the huddle no play, no snap. Unless the defense
penetrates across the neutral zone, the ball will not be snapped.
3 If movement, QB sneak
4 If no movement, QB will either take the penalty or call time out.
Depends on the situation.

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II. Initiating Motion

2.1 Any time any category of motion is called, the snap count cannot be a phase one
or phase two call.
2.2 The man called into motion will initiate his movement on the first color, and the
QB will be responsible for controlling the distance desired.

III. Audible Mechanics

3.1 Basic Philosophy: We will audible merely to get us out of a bad play. We will
not attempt to mastermind the game on the Line of Scrimmage with an audible.
1 Box- Number of defenders on the defensive front.
2 Side to Side- Number of defenders either side of the center.
3 Personnel- Where a specific player is located.
4 Looks- Specific front or coverage look.
5 Any time a play is changed at the L.O.S. the snap count is automatically
one.
6 Disregard the audible. QB calls the play in the huddle and then says
disregard the audible. This is to keep the defense off balanced when we
do and audible and when we don’t.

IV. “Check With Me” Mechanics


Basic Philosophy: “Check with me” is where we package 2 plays given in the
huddle and one will be called at the L.O.S.
1 Example: Run Dive at the 1 tech tackle.
2 Color will give direction.

CADENCE
Examples:

On “Down” Down

DOWN – COLOR – COLOR – SET – GO – GO – GO


On One “Down Blue – Blue, Set Go”

On Two on Two “Down Blue – Blue, Set Go, Go”

Hard Count “Down Blue – Blue, Set Go Go, Go, Go”

On Repeat “Down Blue – Blue, Set Go, Go, Set Go”

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Offensive Terminology

 Personnel:
Split Ends- The two outside receivers in our doubles formation.
Wings-The two inside receivers in our doubles formation.
X- Split End on the left side.
W- Wing on the left side.
Y- Wing on the right side.
Z- Split End on the right side.
R- Running back (R-Back).
N- Nickel, may be substituted for R in our No-back formations.

 Terms:
Wide Side (Field)- Wide side of the field when the ball is on the hash.
Short Side (Boundary)- Short side of the field when the ball is on the hash.
Front-Side- The side of the play.
Back-Side- Away from the play.
Split- How far a player’s alignment is from a landmark on the field.
Landmark- Certain places on the field or another player on the field.
Trouble- Alerts to offense to a potential blitzing player.
Run / Quick Check- A packaged call where the QB is given a running play
and a quick pass to choose from, he will read the front and choose the best
play for the situation.

R.A.C.- Run after the Catch.


A.M.F.- Coach Emendorfer will explain.
D.A.- Coach Emendorfer will explain.
Sight Adjust- Refers to the adjustment a receiver makes when he is the “Q”
Receiver, he will break off his route to a quicker to fill the void created by the
blitzing player.

Six Second Rule- A pre-snap rule for the QB, WRs, and RB, in which they
mentally go through their respective assignments on the upcoming play.

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2003 Playbook Notes:
1. Talk in terms of play-side (PS) and back-side (BS) in the run game.
a. PS- side to which the play is going
b. BS- side away from which the play is going
2. Talk in terms of front-side (FS) and back-side (BS) in the passing game.
a. FS- side with WR strength, R-back only determines when in doubles or
deuce, and in GUN
b. BS-side away from WR strength
3. Run OL line calls in playbook
4. Pass OL line calls in the playbook
5. New, better developed snap count
a. Check with me
b. Audible
c. Various counts
6. Personnel Groupings by formations
7. Reduce run game to:
a. Zone (I/O, Stretch?)
b. Chase
c. Dallas (Q)
d. Speed
e. Draw (Q and R)
f. Lead
8. Make boot and waggle protection a number, 4/5 and 6/7.
9. Make better terminology, and first part of book.
F for all frontside tags, B for all back side tags, M for mirrored tags

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UW-Platteville
Offense

Formations And Motions

One of the defining characteristics of our offense is that we are a very


MULTIPLE formation and motion offense. This allows us to gain
better angles and leverage for certain types of plays, to maximize the use
of our personnel that lets them get in the most favorable match-ups,
creates uncertainty and confusion on the part of the defense, and allows
great flexibility within the things we do.
A few simple terms allow our offense to change its look. Memorization is
minimized, and basic can be combined in numerous ways to give us the
possibility of a nearly endless number of different looks. More importantly, it
allows us to put our best people or combination of people in positions on the field
where they have the BEST chance of succeeding.

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Formations
Formations allow our offense to spread the field. We like to make our
opponent defend the entire field. We will stretch the defense both
vertically and horizontally. Using different formations also allows us to
put our best athletes against lesser athletes and weaker defenders. Our
formations depend on landmarks, both on the field and in relationship
to our own players.

DOUBLES

X
Z
W Y

TRIPS RIGHT TRIPS LEFT

X X Z
Z
W Y W Y

R R

PANTHER LEFT
PANTHER RIGHT NO-BACK
NO-BACK

X X Z
Z
R W Y
W Y R

HURRICANE RIGHT HURRICANE LEFT


NO-BACK NO-BACK

X
Y W
R Z
W Z X R
12 Y
CLUSTER RIGHT CLUSTER LEFT
SQUEEZE ALIGNMENT
Y ALIGNS 4-5 YD FROM
TACKLE

X Y W Z
W Z X Y

3-4 YD
R R

ROY LEE

X Z X Z
Y Y

FB FB

A A

CIRCUS RT CIRCUS LT SPREAD


UNBALANCED UNBALANCED

H LT RT Z X LT RT H
X Y
R Y Z
R

GATOR COUGAR

X LT RT Z X LT RT Z

W W Y
Y
R R

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Formation Adjustments

Tight- Tells the front-side


SE to cut down his split to 7
Squeeze Tight yards from the tackle.

X Z
W Y

R Squeeze- Tells the back-


side SE to cut his split down
to 7 yards from the tackle.

Flip- Tells the Z and Y to


switch positions on this play.

Flop Flip
W Y
X Z

Flip- Tells W and X to


R
switch positions o this play.

Bunch- Tells the Wing to


align 1 yard form the SE.
This can apply to the front-
X
W Bunch Y
Z
side or the back side or both
of any play. This will be
R game planned.

Spread- Tells the R-back to


align 1 by 1 off the front-side
tackle.
X Z

W Spread
R Y

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Ghost- Tells the R-back to
Ghost align out of the backfield in a
position that will allow him to
X Y get into his route.
W R Z

Ace Ace- Tells the WB’s to be on


the line of scrimmage and the
SE’s to be off. This can be
W Y
front-side, back-side, or both.
X Z

Pro and Con- Tells the


WB to align one-by-one off
the tackle. He will check
Pro Con
release from there. He is
responsible for the OLB over
X Z him if he blitzes. Pro tells W
W Y
to move, Con tells Y to move.
R
The R-back will align away
from the call.

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Motions

Motion is the second part of how we want to align before we want the ball
snapped. We use motion in our offense for specific, defined purposes some of
which include:

1. To disguise our intentions/delay defensive recognition


2. To gain a blocker at the point of attack
3. To create personnel advantages
4. To force the pass coverage to declare man or zone
5. To create coverage problems or checks
6. To force the coverage to bump, changing personnel and
alignment
7. To help circumvent the jam

The basics of our motions will be first in the play call. A player and a type of
motion will be the few words before the play call. We will designate WHO we
want to be in motion and we will designate WHAT type of motion we want. The
QB will control final destination with the snap count. It is vital to our offense that
our WRs, RBs, and QBs know who has to be on the line of scrimmage and who
has to be off.

X Z
Ram- Tells the RB to motion
W Y to the right. His destination
Ram will vary according to his
R route and play call.

X Z Lion- Tells the RB to motion


Y
W to the left. His destination
Lion will vary according to his
R
route and the play call.

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Player Specific- This is the
Ex.- X Mo, 39. most basic motion. A certain
X lines up in trips and motion to player will be given a motion
his normal split, then runs a call. He will align away from
vertical his normal alignment and
motion to his normal split
W Z
according to the play call.
X Y

Out- Tells a player to align


next to the nearest person
inside of him. He will then
motion out to his normal
alignment according to the
Z Out play call.
X Y

W Z

In- Tells a player to align


wide and motion in toward
the formation, he will not
cross another player.
X Z In
Y
Z
W

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Trace- Tells a player to
Y Trace motion in until he reaches the
center then turn and retrace
his step returning to his
original position.
X Z
W
Y

Seal- Tells a player to


motion across the formation
and begin breaking down near
the opposite guard, ending
Y Seal just outside the tackle’s hip at
X Z the snap, then “seal” the
W
Y defensive end man on the line
of scrimmage.
R

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Shifts

Shifting is a type of motion we will use to change our alignments before the ball is
snapped. Shifts and Motions different because when we shift all players will reset
before the ball is snapped. We use shifts in our offense for specific, defined
purposes some of which include:

1. To disguise our intentions/delay defensive recognition


2. To create personnel advantages
3. To create coverage problems or checks
4. To force the coverage to bump, changing personnel and
alignment

The basics of our shifts, like our motions, will be first in the play call.
All shift are player specific. We will designate WHO we want shift and
WHAT shift we want. The QB will control when he wants the shift. It
is vital to our offense that our WRs, RBs, and QBs know who will be
shifting their alignments on each call.

X Z

Y
W
W Stem / Y Stem-
W Stem- Tells W to align
R
away from the formation call
and then shift to his
alignment. R will do so also.

Y Stem- Tells Y to align away


from the formation call and
then shift to his alignment. R
will do so also.
X Z
W Y

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UW-Platteville
Offense

Defensive Recognition
Our first key to our success is to recognize the defense. Our offense will see
many defensive schemes. Some teams will prefer to play zone coverage
against most of our formations. They may play a 2 deep or 3 deep zone with
four or five defenders underneath. Other teams will play a man scheme
against us. They will also do so from a 1 deep or 2 deep look. These teams
will also blitz from all points on the field. We will see various fronts also. A
majority of the time the defense will have 5 defenders in the box. This will
include down linemen and linebackers.

For our offense to be successful it is important for our players to recognize and
understand what the defense is doing. We will have tools in the toolbox for
everything we will see, but we have to know what they are doing.

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Fronts

Defensive Line Techniques

9 6 6I 5 4 4I 3 2 2I 1 0 1 2I 2 3 4I 4 5 6I 6 9

We label defenders on the line of scrimmage with numbers and call


them “Techniques.” We identify the alignments of the defenders using
their technique.

Defensive Gaps

C B A A B C

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Defensive Fronts
4-1 4-3

M W M S

E T T E E T T E

4-2 50

M S
W M
E T T E
E N E S

3-2
3-3

M S
W M S
E N E
E N E

BEARS MINI BEARS

M
M W
E T N T E E N E

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Coverage
We identify the defenses’ coverage by first finding the safeties. We want to know if they
are in a 2 deep look or in a 1 deep look. Once we have identified the safeties, we will
next look at the technique of the defenders over the split ends and the wings. We will
look for alignment keys. These keys allow us to determine a few basics of the coverage
we will see. We should be able to determine if it is man or zone, and also where a
potential blitz man happen.

One Deep
FS & SS: One deep, aligned in the middle of the field or formation, 10 yards
deep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes
on #2.

Cover 1 Corners: Aligned 5 yards or less from LOS, head up or hold inside leverage,
eyes on WR.

Weak OLB: Aligned head up or hold inside leverage on #2, 4 to 6 yards


from LOS, eyes on #2.

FS & SS: One deep, aligned in the middle of the field or formation, 10 yards
deep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes
on QB.

Cover Corners: Aligned head up to outside of WR, 8 to 10 yards deep, eyes on the

3
QB.

Weak OLB: Aligned head up to inside of #2, 4 to 6 yards deep, eyes on the
QB.

FS & SS: No one deep, usually aligned 4 to 6 yards from LOS, head up to
inside of #2 or #3, eyes on #2 or #3.

Cover 0 Corners: Aligned head up or hold inside leverage, 5 yards or less from the
LOS, eyes on WR.

Weak OLB: Usually coming on a blitz.

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Two Deep

FS & SS: Two deep, aligned on or outside the hash, 10


yards deep, eyes on the QB.

Cover 2
Corners: Aligned 5 yards or less from LOS, head up or
hold outside leverage, eyes on the QB.

Weak OLB: Aligned head up or hold inside leverage on


#2, 4 to 6 yards deep, eyes on the QB.

FS & SS: Two deep, aligned 10 yards on hash, eyes on


the QB. They will play deep ¼’s

Cover Corners: Aligned head up to outside of WR, 5 to 8 yards deep, eyes on


the QB. Usually deeper then in Cover 2.
4
Weak OLB: Aligned head up to inside of #2, 4 to 6
yards deep, eyes on the QB.

FS & SS: Two deep, aligned on or outside the hash, 10


yards deep, eyes on the QB.
Cover 2 White
(man Corners: Aligned head up or hold inside leverage, 5
under) yards or less from the LOS, eyes on WR.

Weak OLB: Aligned head up to inside of #2, 4 to 6


yards deep, eyes on #2, may be a rusher if no #2.

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COVER 0
This coverage is man to man. Usually both safeties will cover down for
a LB who has blitzed or b/c of the formation. Usually no safeties deep
is the base read to this coverage. The corners and safeties will both key

DOUBLES HOW TO ATTACK IT:


PLAYS: 31 - 39
180 EAST/WEST
HOT RELEASE R- BACK.

C
SS C
M FS
W S
E T T E

TRIPS HOW TO ATTACK IT:


PLAYS: 31 OR 39
964/63 Frisco
HOT RELEASE R- BACK.

C C
SS FS M
E T T E
S W

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COVER 1
This coverage is man to man. The SS will cover down b/c
of the formation or a LB has moved into the box. The will
be FS deep, with the SS, CB and LBs playing man
technique.
DOUBLES HOW TO ATTACK IT:
WE WILL G.P IT
MOST OF OUR PLAYS
FS SHOULD BE GOOD.

C C
SS S M W

E T T E

TRIPS HOW TO ATTACK IT:


WE WILL G.P IT
FS MOST OF OUR PLAYS
SHOULD BE GOOD.

C C
SS S M W
E T T E

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COVER 2
This coverage is a basic 2 deep zone. The base reads are depth of the
safeties and technique of the corners. The safeties will be on or near the
hash and the corners will be low and looking in at the QB.

DOUBLES 1/2 1/2


HOW TO ATTACK IT:
Horizontal stretch on the flats
Vertically stretch the safeties
SS FS PLAYS: 81-82 OR 83-84
HOOK

FLATS CURL
C CURL FLATS
W C
M S

E T T E

VARIATIONS: 2 SOFT / 2 HARD


2 ROBBER

TRIPS 1/.2 HOW TO ATTACK IT:


1/2
FS PLAYS: 60's or 90's
HOOK SS

FLATS
FLATS CURL CURL
C S M
W C
E T T E

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Cover 2 White
The base read on this coverage is the two deep safeties and the man
technique by the underneath coverage. The CBs and LBs will be head-
up or inside of our receivers.

DOUBLES HOW TO ATTACK IT:


1/2 1/2QB- DRAW 180 EAST/WEST
SS FS

C M
W C
S
E T T E

1/2
TRIPS 1/.2 HOW TO ATTACK IT:
50 East/West
FS SS

C M
C
S W E T T E

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COVER 3
One deep safety and deep corners are the key reads to this coverage.
The SS covers down, this allows the defense to cover all receivers or
play six in the box. The FS will align in the middle of the field or
formation. The DBs will have their eyes on the QB.
DOUBLES 1/3 HOW TO ATTACK IT:
STRETCH IT VERTICALLY AND
HORIZONTALLY.
1/3
FS PLAYS: 80'S OR 30'S
1/3
CURL HOOK HOOK
CURL
C FLATS
C
FLATS
W SS
M S
E T T E

TRIPS HOW TO ATTACK IT:


1/3 PLAYS: X-Z GO / X-Z JAM
1/3 61-62 63-64 OR 90'S
FS
CURL CURL 1/3
HOOK
C HOOK C
FLATS
SS FLATS
S M W
E T T E

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COVER 4
The depth and alignment of the corners and safeties are the key reads to
this coverage. A four deep concept with the corners and safeties playing
deep 1/4's and zone underneath. We will see this coverage vs. our trips.

DOUBLES 1/4 HOW TO ATTACK IT:


1/4
ATTACK STRONGSIDE FLATS.
PLAYS: 51 - 52 OR 32/39
FS SS
1/4 RUN SUPPORT KEY OT/ PASS READ 1/4
# 2 RECEIVER
C
C
W M S

E T T E

TRIPS 1/4
1/4 1/4 1/4 1/2 1/2
HOW TO ATTACK IT:
PLAYS: EVERYTHING
C
FS
C
SS S M W
E T T E

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Defensive Terminology

 Personnel:
FS- Free Safety, plays deep in most coverage.
SS- Strong Safety, will come down and cover a wing in a 1 deep look.
S- Sam, strong side OLB.
W- Will, weak side OLB.
M- Mike, middle linebacker.
N- Nickel, may be substituted for a LB in passing situations.
Joker- A combination rush/drop player who plays from the edge of the
defense in the nickel package, often from a 3-3 front.

 Terms:
Strong Side- The side of the defenses’ strength.
Weak Side- The side away from the defenses’ strength.
Front- Down linemen and the linebacker(s).
Leverage- This is where a defender aligns over a receiver.
Combo- A technique in which 2 DBs in man coverage exchange
responsibilities based on the receiver releases.

Box- The area spanning from the line of scrimmage to seven yards deep and is
from tight end to tight end wide.

Bracket- Situation in which tow defenders are able to double a receiver, with
one on the inside and one on the outside.

Cloud- Term for when a CB rotates up and has the flats.

Robber- A player in coverage who is expected to play in deep coverage


moves to a short zone or intermediate area late, thus “robbing” that zone.

Spot Drop- Refers to a coverage technique where zone defenders drop to


designated areas on the field and the find receivers from there.

Pattern Read- Refers to a coverage technique where zone defenders react


differently to specific releases and route combinations, more like a match-up
zone.

31
UW-Platteville
Offense
Running Game
In our run game we are able to feature our running back vs. 4, 5, and 6 defenders in the
box. We are also able to run the ball with our quarterback. Our starting point will be
throwing the football. When teams begin taking defenders out of the box to defend the
pass we will then run the ball effectively. We can run the ball out of any formation that
we have.

In addition we will run the ball to balance our offense at times. We will use schemes that
help us to outnumber the defense at the point of attack and use their alignment to our
advantage.

We can also use the running game to set up the passing game. We will do so by
including play action plays in our passing attack.

32
Chase

4-1 3-2
B
B B
E T T E E N E

Ace B Duce A-Back

4-2 BEARS
B B B

E T T E E T N T E

Ace B A

Instruction and Assignment


QB We will always run this play out of shotgun at the A-Gap player. Stare down the DE away
from the play. Hand off the ball and boot away from the play.
On Chase Read, read the backside DE and hand off or keep the ball accordingly.
Vs. back side blitz on Chase Read hand off or throw bubble/sight adjustment by wing/WR.
RB Attack the outside foot of the play-side tackle while reading the tackle’s block. If he
reaches the DE cut outside. If the DE strings the play out, cut back underneath and get up
field.
On Chase Read RB is responsible for mesh, take the hand off or carry out fake.
FT Reach block the defensive end or combo C-Gap/4 technique with guard.
FG Chip block the A-Gap/2i technique with the center. If there is no A-
Gap/2i player reach to the play side and possibly combo with tackle. Stay
on your track to the LB.
C Reach block with the guard’s chip or combo, the A-Gap or 0 player to the nearest LB.
BG Scoop block nearest defender to play-side. Stay on track to the LB.
BT Scoop block most dangerous defender inside the defensive end. Butt block a crashing DE
on Chase. Possible seal block on LB on Chase Read.

33
Zone

4-1 3-2
B
B B
E T T E E N E

Ace A-Back

4-2 BEARS
B B B

E T T E E T N T E

Ace B A

Instruction and Assignment


QB We always want to run this play at the nearest interior lineman to an A-Gap, or the 2i.
Hope back and open to the backside, stare down the DE away from the play, hand off the
ball, and boot away from the play.
On Chase Read, read the backside DE and hand off or keep the ball accordingly.
Vs. back side blitz on Zone Read hand off or throw bubble/sight adjustment by wing/WR.
RB Open with the play side foot, role on your second step, and plant and square up to press the
LoS on your third step aiming over the play side guard. Read the first defender play side
of the center. Do not cut out or back before you hit the LoS. Attack the LoS hard and run
down field to daylight. Stay close to piles while cutting back/up field.
On Zone Read RB is responsible for mesh, take the hand off or carry out fake.
FT Drive block/reach and drive the defensive end.
FG Combo block with the center the A-Gap player (2i technique) to the nearest LB. Move the
double team to the second level.
C Combo block with the guard, the A-Gap player to the nearest LB. Move the double team to
the second level.
BG Scoop block nearest defender to play-side. Seal off B-Gap player if necessary.
BT Scoop block most dangerous defender inside the defensive end. Seal off B-Gap player if
necessary. Butt block a crashing defensive end.
34
Counter
4-1
3-2
B
B B
E T T E E N E

Wedge Wedge

4-1 4-2
B B B

E T T E E T T E

Wedge Ace-Back

4-1 Q Counter 4-1 Counter Dog


B B

E T T E E T T E

Wedge Wedge

Instruction and Assignment


QB We want to run this play to the A-Gap player. Hand the ball off like on the chase play and
attack the back side carrying out a fake to keep the defensive end honest.
On Q Counter fake to the RB and follow the pulling tackle.
On Counter Dog open up like chase, hand off the ball and attack the back side carrying out
a fake to keep the defensive end honest.
RB Jab step and come back to the quarterback. Take the inside hand off and follow the pulling
tackle. He will lead you either through the A or B-Gap depending on the def. alignment.
On Q Counter carry out the fake and run into the backside defensive end.
On Counter Dog line up on the play side, open up like Chase, plant on your third step and
follow the tackle straight up field.
FT Reach drive block the defensive end.
FG Identify the defensive alignment to alert the back side tackle for his pulling track. Double
team/combo back any A-Gap/0 technique player. Reach drive block any B-Gap player.
C Double team/combo back with the front side guard any A-Gap or 0 technique player. If
there is no front side A-Gap player block down to the back side.
BG Block any defensive lineman from the A-Gap to the B-Gap. If there is no defensive
lineman block the first back side linebacker.
BT Listen to the alignment call by the front side guard for your pulling track. Pull through the
respective gap (A or B-Gap) on the front side and block the linebacker. Kick out/trap the
front side backer if he blitzes.
35
Dallas

4-1 3-2
B
B B
E T T E E N E

Ace-Back

4-2 4-1 to 2i Technique


B B B

E T T E E T T E

Cap

Instruction and Assignment


QB We always want to run this at the B-Gap player (3 technique). Step up to the center, seat
the ball in the back, and boot away.
On Q Dallas/No Back Dallas, one step pass fake and follow guard attacking the A-Gap.
RB One down hill shuffle step and attack the inside hip of the guard where the play is called.
FT Pass set or dip and rip to the nearest play side LB depending on DE play. If DE slants hard
inside wash him down.
Against a 50 Defense or a 4i make a Texas call and pass set and drive the defensive end.
FG Pass set B-Gap player for one count and kick out DE. If we run it to the
2i side block down on 2i player – Cap call.
Against a 50 Defense or a 4i make a Texas call and go up to the nearest play-side LB.
C Block down on the A-Gap player (2i Technique) on the back side. If we run it to the 2i
side make Cap call and pull and kick out first defender past the guard.
BG Pull and kick out the first defender past the center. Block to the back side on Cap call.
BT Dip and rip to the nearest LB. Rip through DE if necessary. Butt block a crashing DE.

36
Bronco

3-2 3-2
B B B B
E N E E N E

Ace-Back Ace-Back

3-2 - Panther 4-1


B B B
E N E E T T E

Ace-Back Playboy

Instruction and Assignment


QB We want to run this play out of shotgun at a 3-2 defense. Show pass set for one count then
shovel the ball to the RB behind the center.
Against a 4 man front check the play to the B-Gap defender’s side.
RB Come up field and cut at behind the offensive line to the play-side. Receive the shovel
pass behind the center and follow the pulling guard up field through the B-Gap.
Against a 4 man front follow the pulling guard through the A-Gap.
FT Pass set the defensive end and invite him up field. Widen his rush and drive him out.
FG Combo block back with the center the nose guard to the back side backer.
Against a 4 man front pass set and drive the front side B-Gap player.
C Combo block back with the guard the nose guard to the back side backer.
Against a 4 man front block down on the back side A-Gap player.
BG Pull and lead through the play side B-Gap. Focus on the play side backer while pulling.
Against a 4 man front lead through the play side A-Gap.
BT Pass set the defensive end and invite him up field. Widen his rush and drive him out.

37
Mustang

3-2 3-2
B B B B
E N E E N E

Ace-Back Ace-Back

4-1
B
E T T E

Playboy

Instruction and Assignment


QB Smoke action, shuffle the ball on your third step to the running back.
RB Smoke action, on your third step cut inside, catch the ball behind the A-Gap and follow the
pulling guard across the center through the B-Gap.
FT Pass set and drive the defensive end.
FG Combo block back with the center the nose guard to the back side backer.
Against a 4 man front reach drive block the front side B-Gap player.
C Combo block back with the guard the nose guard to the back side backer.
Against a 4 man front block down on the back side A-Gap player.
BG Pull and lead through the play side B-Gap. Focus on the play side backer while pulling. If
the backer chases the quarter back to the outside turn up field.
Against a 4 man front lead through the play side A-Gap.
BT Reach drive block defensive end.

38
R/Q Draw

4-1 3-2
B
B B
E T T E E N E

Playboy Ace

4-2
B B

E T T E

Playboy

Instruction and Assignment


QB We want to run this play to the B-Gap player (3 technique). If in gun – show pass set for
one count and hand the ball off to the R-Back. On Q Draw direction call is not necessary.

RB Shuffle step to the right, wait a one count, create a pocket for the QB to put the ball in and
run off of the inside hip of the play-side guard.
FT Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield if possible. Pass set & Turn/Throw
FG Pass set the 3 technique and get him up field to your outside. Widen his rush.
Against a 3-2 listen for center’s call to combo to the near backer. If you are not involved
in the combo pass set and block the nearest backer. Pass set & Turn/Throw
C Against a 4 man front X block with the back side guard. Down block any A-Gap player;
pass set and X to nearest backer against any player who is shaded on you.
Against a 3-2 make a Combo call and combo with the according guard to the nearest
backer. Pass set & Turn/Throw
BG Against a 4 man front X block with the center. Pass set and X to nearest backer against A-
Gap player; down block any player who is shaded on the center.
Against a 3-2 listen for center’s call to combo to the near backer. If you are not involved
in the combo pass set and block the nearest backer. Pass set & Turn/Throw
BT Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield if possible. Pass set & Turn/Throw
39
Speed
4-1 3-2
B
B B
E T T E E N E

Ace B Ace-Back

4-2 4-1 to 3 Technique


B B B

T T E E T T E
E

Ace-Back B Duce B

4-1 Speed Dog 4-1 Ghost Speed


B B

E T T E E T T E

Ace B Ace B

Instruction and Assignment


QB Hop step back. Attack the DE’s outside shoulder if he: 1. Crosses your face, turn up
field; 2. Plays slow, absorb defender and pitch; 3. Crash, pitch right away.
RB Depth step then lateral step to play side and maintain 5-yard pitch relationship with QB.
Read the tackles block on the backer, cut underneath if necessary.
On Option Dog align opposite of call and sprint to pitch relationship.
On Ghost Option, align in Ghost and take two steps back to get in pitch relationship and
react to QB.
FT Combo block any B-Gap player with play side guard. If there is no B-Gap player, dip and
rip inside and get lateral to block the nearest play side backer. String him out if you cannot
keep him inside. Reach the defensive end on Load/Larry call.
Against a tight outside/head up alignment you can also dip and rip to the outside to get to
the play side backer.
FG Combo block any player aligned form the play-side B-Gap to 1 technique with either the
tackle or the center.
C Combo block first player aligned from A-Gap to A-Gap to the play-side with the guard.
BG Scoop block nearest defender to play-side.
BT Scoop block most dangerous defender inside the defensive end. Go up to the play side
safety if no one else crosses your path. But block a crashing defensive end.

40
Fake Chase Speed
4-1 3-2
B
B B B
B
E T T E E N E
A Duce Wedge

4-2 BEARS
B B B B
B
E T T E E T N T E

A Duce Duce

Instruction and Assignment


QB We will always run this play out of shotgun. Fake the hand off to the RB and read the
outside backer while attacking his inside foot. If he attacks you pitch to the wing back. If
he drops or covers the wing tug the ball and cut up field.
RB Take the fake, aim for the B-Gap like on the Chase play. Block the defensive end by
getting tackled.
FT Combo block with the guard the B-Gap player to the nearest inside backer. If there is no
B-Gap player go to the nearest backer immediately.
FG Combo block with the tackle the B-Gap player to the nearest inside backer. If there is no
B-Gap player combo block the next player inside with the center to back side backer.
C Combo block with the guard from A-Gap to A-Gap to the back side backer.
BG Scoop block from A-Gap to B-Gap to the back side backer.
BT Scoop block with the guard any B-Gap player. If there is no B-Gap player dip and rip to
the nearest backer or safety.

41
Toss

4-1 3-2
B
B B
E T T E E N E

4-2 BEARS
B B B

E T T E E T N T E

Instruction and Assignment


QB Always run on first sound. Step and pitch the ball.
RB One step for depth then sprint to the bottom of the numbers.
FT Reach block the defensive end. Cut if necessary.
FG Pull and cut first defender that shows, most likely the nearest inside backer. Find and
focus on target while pulling. Reach the tackle if he is in the B-Gap and make call to
center.
C Reach block the first play-side defender aligned from 0 technique to play-side B-Gap. Cut
if necessary. If you have help from the backside guard on a down lineman, combo block to
the nearest linebacker.
If there is a play side B-Gap player front side guard will not pull, you have to go up to the
play side backer.
BG Climb to the nearest LB. Scoop block with center if necessary.
BT Climb to the nearest LB. Punch through DT if necessary.

42
Sweep

4-1 3-2
B
B B
E T T E E N E

4-2 BEARS
B B B

E T T E E T N T E

Instruction and Assignment


QB Have the ball snapped when motion is 3-5 yards outside front tackle. Step and pitch the
ball.
RB One step for depth then sprint to the bottom of the numbers.
FT Align off the ball as much as possible. Flash pass set the defensive end. Outside release of
the split end’s block and block secondary force.
FG Reach to the play side and release second level as quick as possible, pull if there is no B-
Gap defender. Rip through if possible.
C Reach block the first play-side defender aligned from 0 technique to play-side B-Gap. Cut
if necessary. If you have help from the backside guard on a down lineman, combo block to
the nearest linebacker. Rip through if possible.
BG Climb to the nearest LB. Scoop block with center if necessary. Rip through if possible.
BT Climb to the nearest LB. Punch through DT if necessary. Rip through if possible.

43
Houston

4-1 3-2
B
B B
E T T E E N E

Duce Ace-Back

4-2 BEARS
B B B

E T T E E T N T E

Duce Duce

Instruction and Assignment


QB We want to run this play to the B-Gap player (3 technique). Look off linebackers, give
them time to drop, follow guard into the hole.
RB Fake 25/26.
FT Pass set and down/combo block the B-Gap player with the guard to the inside backer.
FG Pass set and combo block the B-Gap player to the nearest backer with the tackle. If there
is no 3 technique down/combo on the next defender on any level.
C Block down on the first defender at any level.
BG Pull and kick out the defensive end.
BT Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield if possible.

44
Lead Draw

4-1 3-2
B
B B
E T T E E N E

A Ace

4-2 BEARS
B B B

E T T E E T N T E

Instruction and Assignment


QB We want to run this play to the B-Gap player (3 technique). Look off linebackers, give
them time to drop, follow R-Back into the hole.
RB Lead block on the play-side LB. Make it look like you are releasing into a route.
FT Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield. Pass set & Turn/Throw
FG Pass set the 3 technique and get him up field to your outside. Widen his rush. Double
team/combo block with center any player shaded on the center. Pass set & Turn/Throw
C Double team/combo block with guard any player shaded on you or in the A-Gap.
BG Pass set A-Gap player and double team/combo with center. Pass set & Turn/Throw
BT Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield. Pass set & Turn/Throw

45
Nebraska
4-1 3-2
B
B B
E T T E E N E

A-Back Duce Ace-Back

4-2 BEARS
B B B

E T T E E T N T E

A-Back Duce

Instruction and Assignment


QB We will always run this play away from trips. Attack outside of the defensive end up field.
1. DE rushes hard up field, shovel underneath to RB; 2. DE crashes inside turn up field; 3.
DE slow plays attack outside up field and make DE commit.
RB Attack the inside leg of the play side tackle and cut up field inside the defensive end.
Receive the shovel pass behind the B-Gap and cut up field inside the defensive end. If the
quarterback keeps the ball get up field and block.
FT Quick pass set defensive end and combo block with guard B-Gap player. If there is not B-
Gap player block nearest linebacker.
FG Quick pass set defensive lineman and go down field or combo block with center or tackle
to the nearest linebacker.
C Quick pass set defensive lineman and combo block with guard to the nearest linebacker.
BG Quick pass set defensive lineman and go down field or combo block with center or tackle
to the nearest linebacker.
BT Pass set defensive end, club after two counts and go down field.

46
Chase Reverse

4-1 3-2
B
B B
E T T E E N E

Duce Ace-Back

4-2 BEARS
B B B

E T T E E T N T E

Duce

Instruction and Assignment


QB Fake chase to the RB and continue your path. Outside hand off to the wing back. Boot
away from the play after hand off.
RB Take the fake and aim for the B-Gap while replacing the pulling guard. Get tackled.
FT Down block or combo block most dangerous defender inside the defensive end.
FG Down block or combo block most dangerous defender on any level.
C Down block and replace pulling guard.
BG Pull and log the defensive end.
BT Drive block the defensive end.

47
Chase Reverse Keep

4-1 3-2
B
B B
E T T E E N E

B A

4-2 BEARS
B B B

E T T E E T N T E

B A

Instruction and Assignment


QB Fake chase to the RB and the reverse to the wing back. Hide the ball in your back pocket
and continue your path.
RB Take the fake and aim for the B-Gap.
FT Reach block the defensive end.
FG Pull and block the defensive end.
C Down block and replace pulling guard.
BG Down block most dangerous defender on any level.
BT Down block most dangerous defender inside the defensive end.

48
Chase Reverse Pass

4-1 3-2
B
B B
E T T E E N E

Duce Ace

4-2 BEARS
B B B

E T T E E T N T E

Duce

Instruction and Assignment


QB Fake chase to the RB and continue your path. Outside hand off to the wing back. Boot
away from the play after hand off.
RB Take the fake and aim for the B-Gap while replacing the pulling guard.
FT Down block most dangerous defender inside the defensive end. Don’t go down field.
FG Down block most dangerous defender on any level. Don’t go down field.
C Down block and replace pulling guard. Don’t go down field.
BG Pull and log the defensive end. Don’t go down field.
BT Drive block the defensive end. Don’t go down field.

49
Chase Reverse Keep Pass

4-1 3-2
B
B B
E T T E E N E

B A

4-2 BEARS
B B B

E T T E E T N T E

Instruction and Assignment


QB Fake chase to the RB and reverse to the wing back. Hide the ball in your back pocket and
continue your path.
RB Take the fake, aim for the B-Gap, and run your route.
FT Reach block the defensive end. Don’t go down field.
FG Pull and block the defensive end. Don’t go down field.
C Down block and replace pulling guard. Don’t go down field.
BG Down block most dangerous defender on any level. Don’t go down field.
BT Down block most dangerous defender inside the defensive end. Don’t go down field.

50
QB Sneak
4-1 3-2
B
B B
E T T E E N E

Wedge Wedge

4-2 BEARS
B B B

E T T E E T N T E

Ace Ace

Instruction and Assignment


QB We want to run this play from an under center position. Either follow the center up field
or choose an A-Gap. If you choose an A-Gap make a direction call and duck up field as
soon as you received the ball.
RB Run your rout if we are in no back. If we are in one back fake a toss play to one side.
FT Block any defender on your inside.
FG Double team block with the center any A-Gap or 0 technique player. If there is no
defensive lineman in that area block the nearest backer.
C Double team with the front side guard any A-Gap or 0 technique player. If there is no
defensive lineman in that area block down to the back side.
BG Block any defensive lineman from the A-Gap to the B-Gap. If there is no defensive
lineman block the nearest linebacker.
BT Block any defender on your inside.

51
UW-Platteville
Offense
Goal Line and Short Yardage

In goal line and short yardage situations we will use a tight end formation. We have the
ability to use two tight ends and adjust our backfield to a one or two back set. Out of this
formation we can still run our basic passing package. We will use four or five basic
running plays. The key to success in this formation is aggressive blocking and the
mentality that we are going to get the first down or touchdown.

52
Goal Line Formations

Our Goal Line system is based on two tight-end formation with two backs in an I
formation. We also have one flanker. In our system we have an adjusting player that
will line-up according to formation call. We use a number system to move the adjuster.
We can also move other players by adding formation adjustments, which are words.

X Z X Z

Y A Y

R R

A
Roy Roy 5

X Z X Z

Y A Y

R R

A
Roy Strong Roy 7

X Z X Z

Y Y

R
R A

A
Roy Weak Roy 2

X Z X Z

A
Y Y

A R R

Roy 1 Roy 4

X Z X Z

Y A Y
A

R R

Roy 3 Roy 6
53
X Z X Z

Y A
Y

R R

Lee A
Lee 6

X Z X Z

Y Y A

R R

Lee Strong A
Lee 8

X Z X Z

Y Y

R
A R

Lee Weak A
Lee 1

X Z X Z

A
Y Y

R A R

Lee 2 Lee 3

X Z X Z

Y Y
A A

R R

Lee 4 Lee 5

54
X Z LT
X Z

Y
Y

R
R

A
Roy Open A
Roy Over

X Z X Z
Y Y

R R

A
Roy Wing A
Lee Open

X Z RT Z
X
Y Y

R R

A
Lee Wing A
Lee Over

55
Dive/Lead Dive
Lee Strong Lead Dive left Roy Lead Dive left

B C C B SS
SS B B
C
B E T T E B B E T T E B C
X Z X Z

Ace Ace C Y
Y C

R R

A A

Roy 6 Over Dive left Roy 5 Dive right

B B B SS
C B
SS C B E T T E B C
B E T T E B C
X Z
X LT Z Ace Trey
Y
Ace
A C
C A Y

R
R

Instruction and Assignment


QB Open up to the play and hand off ball to R on Dive and A on Lead Dive. Boot away after
hand off.
R Dive: Open up to the B-Gap and take hand off.
Lead Dive: Lead through the B-Gap.
A Dive: Block defender aligned over you.
Lead Dive: Open up to the B-Gap and take hand off.
FTE Combo (Trey) with the tackle the C-Gap player or drive block D-Gap player. On Lead
Dive drive block the D-Gap player.
FT Combo (Trey) with the end the C-Gap player. Against a B-Gap lineman combo (Duce)
with the tackle. On Lead Dive drive block D-Gap player.
FG Combo (Ace) with the center the A-Gap lineman to the front side backer.
Against a B-Gap lineman combo (Duce) with the tackle.
C Combo (Ace) with the front guard the A-Gap lineman to the front side backer. If there is
no A-Gap lineman scoop the backside B-Gap.
BG Reach/scoop play side gap to the next level.
BT Reach/scoop play side gap to the next level.
BTE Reach/scoop play side gap to the next level.

56
Chase/ Lead Chase
Roy Strong Wing
Lead Chase right
C B B SS C
C
B B SS B E T T B B
X Z
B E T T E B C
X Z B Ace Y

B Ace A Y

Roy 4 Over Chase right Lee Lead Chase left

SS B B C
C B B SS C B E T T E B
T T C
B N E B X Z
X LT Z
Y Ace B
A Duce A Y

R
R

Instruction and Assignment


QB Open to the play side and sprint to the mesh point behind the B-Gap. Boot away after hand
off.
R Chase: Open up to the play side, cross over and square up to LoS on third step. Take hand
off and press LoS. Chase outside foot of the tight end. Cut inside or outside.
Lead Chase: Lead through the C-Gap.
A Chase: Block defender aligned over you.
Lead Chase: Open up to the play side, cross over and square up to LoS on third step. Take
hand off and press LoS. Chase outside foot of the tight end. Cut inside or outside.
FTE Reach block play side gap. Combo if necessary.
FT Reach block play side gap. Combo if necessary.
FG Reach block play side gap. Combo if necessary.
C Reach block play side gap. Combo if necessary.
BG Reach block play side gap. Scoop if necessary.
BT Reach block play side gap. Scoop if necessary.
BTE Reach block play side gap. Scoop if necessary.

57
Belly/Lead Belly
Roy 2 Wing Lead Belly right Roy 1 Wing Lead Belly left

C C
B B SS C SS
B B C
B E N T E B B E N T E B
X Z
X Z
Y
Y

R A
A R

Lee 3 Belly left Roy 2 Over Belly right


FS C C FS
B B SS
SS B B
C B E T T E B T N T B C
X Z LT Z
X
Y A
Y

R R A

Instruction and Assignment


QB Open up to the play and hand off ball behind the B-Gap. Boot away after hand off.
R Ball carrier: Open up to the D-Gap and stay inside of the guard’s kick out.
Lead back: Lead through the D-Gap to the nearest backer.
A Ball carrier: Open up to the D-Gap and stay inside of the guard’s kick out.
Lead back: Lead through the D-Gap to the nearest backer.
FTE Block down to the C-Gap player or the nearest backer.
FT Block down to the B/A-Gap player or the nearest backer. Eyeball the near backer.
FG Pull and kick out the first defender on or outside the tight end.
C Secure play side A-Gap and go second level.
BG Reach/scoop to the play side.
BT Reach/scoop to the play side.
BTE Reach/scoop to the play side.

58
Sneak/ Fake Run Sneak
Lee 1 Fk Lead Dive Roy Fk Lead Dive
Sneak right Sneak right
B C C B SS
SS B B
C
B E T T E B B E T T E B C
X Z X Z

Y Trey Trey Y

Wedge Wedge
A R R

Roy 4 Over Fk Dive Sneak left Roy 5 Fk Dive Sneak right

B B B SS
C B
SS C B E T T E B C
B E T T E B C
X Z
X LT Z Y
A Trey
A Y Wedge
Wedge
R
R

Instruction and Assignment


QB Open to fake one step, show ball, tug and follow play side wedge.
R Hard fake to draw linebackers’ attention.
A Hard fake to draw linebackers’ attention.
FTE Combo with tackle or go second level.
FT Wedge with guard or combo with tackle.
FG Wedge with center or tackle.
C Wedge with front side guard.
BG Block inside or wedge with tackle.
BT Wedge with guard or go second level.
BTE Block inside or go second level.

59
Speed Dog
Roy 2 Gun Speed Dog Check Lee 1 Gun Speed Dog Check
FS
SS FS
C SS
C C
B B C B B
B T N T B
B T N T B
X Z
X Z
Duce A Y Y
Duce
A

QB
R A QB
A R

Roy 2 Gun Speed Dog Check Lee 1 Gun Speed Dog Check
FS
SS FS
C SS
C C
B B C B B
B T N T B
B T N T B
X Z
X Z
A Duce Y Y
Duce A

QB
R A QB
A R

Instruction and Assignment


QB Check play direction away from defensive strength. Hop step back. Attack the DE’s
outside shoulder if he: 1. Crosses your face, turn up field; 2. Plays slow, absorb defender
and pitch; 3. Crash, pitch right away.
R Pitch back: Sprint to pitch relation ship. Read lead block and cut underneath if necessary.
Lead back: Block inside backer to secondary force.
A Pitch back: Sprint to pitch relation ship. Read lead block and cut underneath if necessary.
Lead back: Block inside backer to secondary force.
FTE Inside release on defensive end and block secondary force. Combo C-Gap defender with
tackle (Trey).
FT Combo C-Gap defender with tight end (Trey) or B-Gap defender with guard (Duce).
FG Combo B-Gap defender with tackle (Duce) or A-Gap defender with
center (Ace).
C Combo play side A-Gap defender with front guard (Ace) or scoop head up or back side B-
Gap defender with back side guard (A).
BG Scoop head up on the center or back side B-Gap defender with center (A) or back side B-
Gap defender with tackle (B).
BT Scoop B-Gap defender with guard (B) or C-Gap defender with tight end (C).
BTE Scoop C-Gap defender with tackle (C) or go second level.

60
Dive Counter G
Roy Wing R Mo Roy Wing R Mo
Fk Dive Counter G left Fk Dive Counter G left
C FS C C C
B B FS B B B SS
B T N T B SS E T T E
X Z X Z

R Y R Y

A A

Lee Wing R Mo Lee Wing R Mo


Fk Dive Counter G right Fk Dive Counter G right
C FS C C C
B B B B B SS
SS FS
B T N T B E T T E
X Z X Z

Y R Y R

A A

Instruction and Assignment


QB Open up to the fake side gaining depth, fake to running back and inside hand off to Y.
R Motion to the outside leg of back side guard, square up and fill B-Gap.
A Fake dive, charging hard up field through the B-Gap.
Y Jab up field and come underneath quarterback. Follow pulling guard.
FTE Block down and secure back side gap.
FT Block down and secure back side gap.
FG Block down and secure back side gap.
C Block down and secure back side gap for pulling guard.
BG Pull and lead/kick out around front side tight end.
BT Secure play side gap for pulling guard.
BTE Block most dangerous defender form C-Gap to D-Gap.

61
UW-Platteville
Offense

Passing Game
A major key to the success of our balanced offensive philosophy is having a passing
game that can make use of numerous different concepts and formations, out number
coverage, create positive match-ups, convert numerous situations successfully, and in
general provide us with a “Tool Box” full of tools that gives us good answers to every
defense we see. The structure of our offense allows us to do this through simple building
blocks that can be used in different combinations. These building blocks include pass
protections, passing concepts, formational series with tags, route packages that allow us
to change a passing concept’s look, screens, and play action passes.

As our understanding and execution of the different elements of our system, we expect to
be able to throw the ball successfully at any time in the game, from any where on the
field, and to be able to put our players into situations that they can succeed in.

62
UWP Pass Offense
Basic Pass Principles of Pass Offense

1. Protection- The key to our Success!

2. Beat the Blitz- Recognize it! Protect it! Attack it! A big play is about to
happen!

3. Route Conversion- Some routes are totally changed vs. some coverage.
Why: Some routes simply will not work against some types coverage.
How: Pre-snap coverage recognition, WRs & QBs read on the move.

4. Passing Concepts- These concepts are the same across all the series in our
offense. This allows fast learning and allows us to show many different looks to
the defense.
How: Simple number system

5. Educated Freedom- Players must always have a common sense approach to


operating and running routes, understanding that their job, first and foremost, is to
get open in a way that the QB can find them. These situations include both the
D.A. rule and A.M.F. rule. They must also understand what their overall job is
within a given route, and do what ever it takes to get that job done. The last part
of this principle is knowing all the assignments and how they affect your route
and how your route affects them.

6. “Sandbox” Rules- Each player within a concept, by the design of the concept,
has a specific area assigned to him in which to get open, or a “sandbox.”
Receivers must ensure that their route stays out of the “sandbox” of another
player, creating congestion and ruining our play, making whatever adjustments
necessary.

63
7. Built in Constants- There are certain things built into our pass offense that do not
change:

a. If there is no FS in the middle of the field, someone will be assigned to


replace him.

b. Vs. Cover 2, we will build triangles to read.

c. We will throw the ball deep on the hashes if a FS is in the middle of the
field (Covers 1 & 3).

d. Against hard corners, Cover 2 type defenses, we will never attempt to


throw a ball over the head of a cornerback who’s retreating; take the short
throw.

e. Vs. Zone coverage, receivers are to find and settle in holes between pass
defenders; QBs are to throw the ball to those holes and not to lead them.

f. Vs. Man coverage, receivers are to stay on the move, always work for
separation, accelerating away from pressure. QBs are to lead the receivers
and allow them to keep running away, maintaining that separation.

g. ‘Q’ Receiver: within all of our passing concepts, we will have a player
built in that will break off his route so the QB has a quick option against
the blitz. The QB and WRs must always know who is the Q and who
makes him adjust his route.

8. QBs never pass up an open receiver to wait for another to get open.

9. Scramble Rules- In the event of a scramble, receivers have definite break-off


courses based on the type of route they are running. The QB will never throw a
ball late into the middle on a scramble.

10. Run After Catch- All people involved in the passing game must be aware that
over 50% of the yards gained in the passing game come after the catch. Receivers
will be trained where to go after the catch based on coverage, and the QBs will be
trained to provide the specific types of throws that enables them to maximize their
RAC gains.

64
11. Uncovered Principle-

Forcing defenses to “cover down” on our split receivers is something we believe in as


strongly as anything in our offense. We work to throw to any uncovered receiver created
by alignment or motion. We have two basic types of uncovered throws, each has a
special audible or cadence indication. If we fail to force the defense to cover our
receivers it gives a license to put an extra man in the box to defend the run and become
an extra rusher vs. our passing game.

Rules for Throwing Uncovered


1. Any receiver who can catch the ball and gain 4 yards is uncovered.
2. Only throw on first or second down or 3rd with less than 5 yards to go.

How to Throw the Uncovered Principle


The first diagram shows how we teach our uncovered principle. The receiver widens on
his release at about 45 degrees, looking for the ball quickly. The QB will simply rise up
and throw on the first step. We will practice this through our uncovered receiver drill.
Versus a defender that tries to split two receivers, both receivers execute their uncovered
release with the QB reading the defender. Since we only want 4 yards on this throw, as
long as the ball is caught we have a successful play. We will widen splits when
defenders try to play between us so that we can “break the defender off” from any help.
Our second form of uncovered we call bubble. It functions like a quick screen, mostly
run to the trips side. We will create an uncovered receiver through blocking and route
running.

Uncoverd Receiver
FS SS

C
C B B B
E N T E

Uncoverd Bubble
FS SS

C
C B B
B
E N T E

65
Pass Protection
The first building block of our passing game is protection. Great
protection is the most basic key to the success of our pass offense. We
are, and always will be, a protection first team, which is to say that it
gets top priority in our emphasis, our installation, and all our thinking
related to any part of the passing game. Successful pass protection is
the result of a total effort that involves EVERY member of the offensive
unit:
 Our linemen must be know and be able to execute our schemes, but even
more, they must maintain a fierce pride in protecting the passer that says,
“Nobody touches the quarterback.”
 Our back must understand his role within different protection schemes. He
must get himself to the right places, and be physical enough to constantly
handle linebackers and defensive ends.
 Our receivers play a major role by identifying coverage and potential blitz
situations, understanding when they must break off their route to sight
adjustments (being the ‘Q’ receiver), and most importantly GET OPEN in the
time required by each pass so that the linemen and back do not have to pass
block for unnecessary periods of time.
 Our quarterback is the center of it all, and he insures that we are a great
protection team through the right recognition and communication. He must
also get the ball of on the correct timing, and throw the ball away rather than
taking foolish sacks.

Our protection packages provide us solid answers for any situations that come up. As we
understand how each of them work, and each position understands and carries out their
individual responsibility related to protection, we WILL be a GREAT protection team at
UW-Platteville.

66
Protection Concepts
The basics of our protection comes form concepts. These concepts will remain constant
throughout our whole offense. Our protection concepts allow us to teach a basic part of
our offense quickly and then incorporate it into a number of passing plays, by doing this
we become very multiple with only a few teaching points. Our protection concepts are as
follows:

Index Protection Concept the Index Indicates


1 Slide Protection
Rip/Liz Gap Protection
9 Man Protection
30’s Quick Protection
Play Action Play Action Protection
Smoke Semi-Roll Protection

The direction of the protection is either determined by the last number of the three digit
play call e.g. 981 RB goes left, a direction call within the play call e.g. Rip/Liz, or is
determined by the play e.g. RB goes right on all quick protections.

For Example: If you see the play call 981, you should know by the last
number to which side the RB is blocking and that the center has to go
opposite. 1 indicates that the RB goes left. The first number tells you that
we are running a man protection scheme.

67
“1” Slide Protection
Our slide protection is used to protect against outside blitzes and overloads.
In this protection the RB has to double read the backers. We will slide from the first
uncovered lineman on away from the RB. The back-side tackle will stay man on the
defensive end with the center or the guard picking up blitzing backers. The center
determines weather he or the guard will slide and check outside.
In the 50’s series the RB goes away form the call. This will be the only time in
protection when this happens. The center or the uncovered lineman goes to the call.

FS FS
C C C C
SS S M M
W SS S W
E T N E E T T E

Zap Gus

4-1 Cov. 3 Play: 151 4-1 Cov. 3 Play: 151


FS SS FS SS
C C C C
S B M W S B M W
E N E E N E

Gus Rake Gus Rake

3-2 Cov. 2 Play: 151 Mini Bear Cov. 2 Play: 151

FS FS

C C
M W C SS S M W
C SS S
E T T E E T N E

Zap Fan Left

4-2 Cov. 1 Play: 151 50 Cov. 3 Play: 151

68
“Rip/Liz” Gap Protection
We can use this protection in any series. We will use it if we have trouble picking up any
type of stunts or blitzes. We may also use this protection for our quick passing game.
This is a zone protection scheme.
The line will always protect the gap away from the call stepping with the play-side foot
first. The RB will block the defensive end to the call by attacking him aggressively.
Be aggressive if this protection is used in the quick passing game. If a “Jock” call is
added everybody cut blocks.

FS SS FS SS
C C C C
W M S S M W
E T N E E T T E

4-1 Cov. 2 Play: 32 Rip 4-1 Cov. 2 Play: 981 Liz

FS SS FS SS
C C C C
S M B W W M B S
E N E E N E

Cut Cut Cut CutCut Cut

3-2 Cov. 2 Mini Bear Cov. 2 Play: 32 Rip


Play: 151 Rip Jock
FS FS SS
C C C C
W M S SS W M S
E T T E E T N E

4-2 Cov. 3 50 Cov. 2 Play: 32 Liz

69
“9” Man Protection
We use this protection in our 60’s, 70’s, 80’s, and 90’s schemes. This is a five or six man
protection depending on the formation (no back or one back). We should be able to
protect all five/six man rushers with the QB being responsible for the sixth/seventh
rusher.
The RB is responsible for the outside backer to the play side. The center always
identifies the Mike backer. Mike call depends on the front call by the RB. Mike is either
the single backer in the box or the 2nd backer in the box away from the call. To block
Mike the center calls either a single block or a combo block with a guard depending on
the defensive alignment. The center will double read Mike to the outside backer away
from the call.
We have three additional calls for the running back in the protection: “Max” RB will stay
and protect and not release for his route; “Rambo” RB will line up away from the call but
still protect to the play side as if he was aligned to the call side; “Chip” RB chips the
front side defensive end to help the tackle before he leaves for his route.

FS SS FS SS
C C C C
W M S W M S
E T N E E T T E

Rake Lawn
Q WR Q WR

4-1 Cov. 2 Play: 982 4-1 Cov. 2 Play: 982 Rambo

FS SS FS SS
C C C C
W M B S W M B S
E N E E N E

Q WR Q WR

3-2 Cov. 2 Mini Bear Cov. 2 Play: 982


Play: 982
FS FS SS
C C C C
W M S SS W M S
E T T E E T N E

Lawn Fan Left Rake


Q WR Q WR

4-2 Cov. 3 Play: 982 50 Cov. 2 Play: 982

70
“30” Quick Protection
Most 30’s use Quick Protection. Our Quick Protection is based on our Man Protection
and is a man scheme. This is a five or six man protection depending on the formation (no
back or one back). We run block the defenders initially. This is a very aggressive block
because we have to get the defenders’ hands down.
The RB will always protect to the right unless given a “Louie” call where he goes to the
left. The center always identifies the Mike backer. Mike call depends on the front call
by the RB. Mike is either the single backer in the box or the 2nd backer in the box away
from the call. To block Mike the center calls either a single block or a combo block with
a guard depending on the defensive alignment. The center will double read Mike to the
outside backer away from the call.
Cut on “Jock” call.

FS SS FS SS
C C C C
W M S W M S
E T N E E T T E

Rake Lawn

4-1 Cov. 2 Play: 32 4-1 Cov. 2 Play: 31

FS SS FS SS
C C C C
W M B S W M B S
E N E E N E

3-2 Cov. 2 Mini Bear Cov. 2 Play: 39 Louie


Play: 34
FS FS SS
C C C C
W M S SS W M S
E T T E E T N E

Lawn Fan Left Rake

4-2 Cov. 3 Play: 31 50 Cov. 2 Play: 39

71
Play Action Protection
We use three different types of protection on play action plays.
On fake draw passes we use our Man Protection.
On all other play action passes we have to block aggressively selling run first do the
defensive line and the backers. The RB caries out his run fake and blocks by getting
tackled if he is not included in the routes. On Waggle passes, the backside guard pulls
and hooks the defensive end while the other offensive linemen block down aggressively.
On all other play action passes we always block the play that is called like a run without
going down field.

FS SS FS SS
C C C C
W M S W M S
E T N E E T T E

4-1 Cov. 2 Play: Chase Right Waggle4-1 Cov. 2 Play: Chase Left Waggle

FS SS FS
C C C C
W M B S W M B SS S
E N E E N E

3-2 Cov. 2 Play: Chase Left Waggle Mini Bear Cov. 1 Play: Fake Draw 92

FS FS SS
C C C C
W M S SS W M S
E T T E E T N E

4-2 Cov. 3 Play: Dive Left Boot 50 Cov. 2 Play: Chase Right Waggle

72
“Smoke” Semi-Roll Protection
We use this protection for a semi-roll by the QB. It is always a six man protection.
The RB checks and helps against the play-side defensive end. If the end is secured he
leads the QB and checks blitzes from the play-side D-Gap to the A-Gap. The play-side
guard and tackle reach or man block without losing ground. The play-side has to cut if
necessary. The center, the back-side guard and tackle reach and hinge. The back-side
tackle has to control the backside defensive end.

FS SS FS SS
C C C C
W M S M B S
E T N E E T T E

4-1 Cov. 2 Play: 84 Smoke 4-1 Cov. 2 Play: 64 Smoke


FS SS FS SS
C C C C
W M B S M B B S
E N E E N E

3-2 Cov. 2 Mini Bear Cov. 2


Play: 84 Smoke Play: 64 Smoke
FS FS SS
C C C C
W M S SS W M S
E T T E E T N E

4-2 Cov. 3 Play: 84 Smoke 50 Cov. 2 Play: 83 Smoke

73
Passing Concepts

The basics of our passing game come in the form of concepts. These concepts will
remain constant throughout our whole offense. Our passing concepts allow us to teach a
basic part of our offense quickly and then incorporate it into a number of formations, by
doing this we become very multiple with only a few teaching points. Our passing
concepts are as follows:

Number Concept the Number Indicates


0 Mesh Concept
1-2 Vertical Concept
3-4 Smash Concept
5-6 Screen Concept
7-8 Flat / Curl Concept
9 No Designated Concept – This will be game planned
Note: Odd #’s = Formation Strength to the Left; Even #’s = Formation Strength to the
Right. The concept does not change.

For Example: If you see the play call 981, you should know by the last
number what route concept we are running. 1 or 2 indicates the vertical
concept. This would not change in any series 50 and up. 951/952, 961/962,
971/972, 981/982, and 91/92 would be all vertical concept routes out of
different formations. The route and the method we run the routes will stay
similar throughout each play.

74
50 East/West
“0” Mesh Concept 80 East/West
90 East/West
Our “0” concept is known as the Mesh Concept, and it attacks the underneath edge of
coverage very rapidly, many times from a tightened environment. This concept creates
multiple “rubs” by incorporating different crossing routes. Our Mesh Concept is a quick
rhythm concept, whose primary purpose is to attack man-to-man defense by creating
match-up problems and multiple rubs. With this in mind we also have a zone better built
into the mesh concept. This concept, we believe, attacks most of the defenses we will
face. Since “0” is only a single number, East and West will be used to identify the
formation strength, with East being right and West being left.

FS
FS

C M S SS
W SS W C
C M S C
E N T E
E N T E
X W Y
Z Z
X W Y
R R

180 East 150 East

FS SS

C W M S
C
E N T E

X Y
R W Z

90 East

75
51-52
61-62

“1-2” Vertical Concept 71-72


81-82
91-92
“1-2” signify the Vertical Concept in our offense. This concept allows our offense to
attack and stretch the defense toward the end zone. The vertical passing game is a staple
of our offense. We normally will designate our areas of attack as 18-22 yards down the
field. The specific parts of the field that this concept attacks include: 4yards outside of
the numbers on each side of the field, 2 yards outside each hash mark, and in some cases
directly down the middle of the field. We will also have a lower level control route. This
concept will be used against any kind of coverage we see, whether it is Man-to-Man, any
zone concept.

FS SS SS FS
vs. Cover 2

C S M C
M W S C C W

E N T E E T N E
X vs Blitzes
X Z
Y W Y Z
W R
R

962 981

FS SS

SS FS
C W M S
C
152
E N TE

X Y Z
M C W
C S N W R
E N E

X W Y R Z

FS SS

91
72
C W M S C
E N TE

X Y Z
R W

76
53-54
63-64

“3-4” Smash Concept 73-74


83-84
93-94
The Smash Concept is one of the best ways we have of putting pressure on two deep
coverage by creating situations where the cornerback cannot cover two people; he will
see a six yard hitch in front of him and have a deeper-developing flag route behind him.
Depending on the coverage and situation, we can use it to attack down the field on the
deep outside edge, or underneath as a ball-control pass. This concept is good against
Cover 2 primarily, but we can and will use it vs. Cover 3 and Man-to-Man defenses.

SS FS

C FS SS
C S M W

E T N E vs Blitz
C W M S C
X Z vs. Blitz
E N TE
W Y
R
X W Z
Y
R

963 984

FS SS

SS FS
C 154
C M W S
E N T E
N C Z
C S M W W Y
X
E T E R

X W Y R Z

SS FS

73
93 C

X W
S

Y
ET
M
N
W
E

R
C

77
15-16
25-26
“5-6” Screen Concept 65-66
85-86
95-96

The Screen Concept is a concept that we like to rely on. We use our screen game to
control the blitz and pass rush by inviting the defense up-field and then allowing them to
rush. Our offensive line will block downfield as we throw underneath to our receivers or
back. We are attacking the rush and blitz. We are also getting offensive linemen
downfield vs. defenders that are not used to being blocked by linemen. This concept can
be used to attack about any defense we will face. Mainly we would like to use this
concept when we are getting a hard rush or zone blitzed.

FS SS FS SS

C C S
M C W M C
W S

E N T E Cut E N T E
Z
Z
W
X

Y
W
Y

R
R

16 85
FS SS
FS

SS

C
M W S
C C M
W S C
E N TE
X

Z
E N T E
W Y

X
Z

Y
W
R

65 95
78
57-58
67-68

“7-8” Flat/Curl Concept 77-78


87-88
97-98
The Flat/Curl Concept is used to stretch the defense horizontally. We like to stretch a flat
defender to the sideline and replace him with a receiver behind him. At the same time we
will control the middle of the field with a short control route. This creates a triangle of
receivers for the QB to read. This concept allows us to attack an area 12 yards down the
field on the hashes and the area 5 yards deep on the numbers. Lastly the control route
enables us to attack the middle of the field at a depth of five yards. This concept is best
at attacking both Cover 3 and Cover 4.

FS SS FS
C C
C C
W M S
W M S SS
vs Blitz E N T E
E N T E
X W Y Z vs Blitz
X W Y Z
R
R

968 988
FS
C

M S
SS
C
158
FS W
C C E N T E
X W Y
Z
W M S SS R
E N TE
X Z
R W Y

FS
C C

98 77

X
W
SS

Y
S
ET
M
N E
W

Z
R

79
Formational Series
The second building block of our offense is our formational series. Each series is unique
and adapts our passing concepts to various formations. The 30 series is the only
exception to this rule. Our series consist of the following:
 30’s- 3 step passing game out of Doubles, Trips, Panther or Hurricane
formations. These are the only “pass plays” we teach.

 50’s- 5 step passing game out of Cluster formation, with the R-Back going
opposite of the strength.

 60’s – 5 Step passing game out of Trips with the running back going to
strength.

 70’s – 5 step passing game out of Hurricane.

 80’s – 5 step passing game out of Doubles.

 90’s – 5 step passing game out of Panther.


In our offense the 30’s are set plays that must be memorized. However, the 50’s, 60’s,
70’s, 80’s and 90’s will incorporate one of our 6 passing concepts into their respective
formation.

80
30’s
Our 3-step passing game is the 30’s series. This is the “BREAD AND
BUTTER” of our offense. We will throw it at anytime, anywhere on the
field. We prefer to use it against covers 3 and 1 or against the blitz.
This is a high percentage series. The completion should be 80% - 85%.
These are the only “pass plays” we teach. The basic concepts do not
apply to the 30’s. We can run these plays out of most of our formations,
but a majority of the time we like to run them from Doubles, Trips, or
Panther.

Defensive Answers to Our 3-step


Passing Game
1. They will give up the 5 or 6-yard completion. Then think of tackling the receiver at
that yardage. If the defensive coordinator has done his homework, they will realize
that half of all passing yardage comes AFTER THE CATCH. So a 5 or 6-yard catch
will usually turn into a 10 - 12 yard play. We will take that!!

2. They will play a 2 deep concept either zone or man underneath. Either of these might
force us to throw the fade route. We can do this, but we would prefer to run the
football against this coverage. The reason being, with 4 wide-outs it would take 6
people to cover them. This puts only 5 in the box, and gives us a great opportunity to
run the football. However, if we are not able to run the ball, our fade flat and under
slant should still work effectively.

3. BLITZ, If the first two theories do not work for them they can go to the blitz theory.
If they bring 6 we can block that, 7 is the problem. If the use 4 across coverage the
QB has to make a decision. One, get the ball off before they get to him, or two bring
in an extra player for protection. We prefer the protection concept. **REMEMBER
this is man to man, no help, if the DB makes on little mistake it is 6 points.**

30’s Receiver Rules

A.M.F. - This is for both wings and wide-outs if a defender is within 5 yards on hitch or
out then beat him deep. Or, if his feet do not move on your release up field, work to get
over the top of the defender, make the decision at break point.

D.A. - This is for wings, if the defender over you plays wide or on the snap of the ball
flies out to cover the flats just open up to the QB stay 3-4 yards from LOS.

81
COACHING POINT FOR QUARTERBACKS
(OPEN FIELD)
DROP: Under Center:
3-step drop—Release the ball when you hit your 3rd step.
3-step drop to the left—Back pedal R-L-R
3-step drop to the right—Crossover
Shotgun:
2-step drop Throwing Left- Right crosses behind left
2-step drop Throwing Right- Right foot reaches on a 45 degree angle left foot
follows.
*In Shotgun we will chop our feet in place, small choppy steps for timing, also
prevents quarterback from stepping in the bucket and/or throwing flat footed.

READ: 1. Uncovered
2. Softest corner
3. Throw away form strength of the defense.
4. On the hitch and out, read shoulders of flat defender.
5. Throw slant only vs. Cover 1 (31).
6. Throw hitch or out vs. Cover 3 (32 and 33).
7. With normal down and distance run the ball vs. Cover 2 or 5. Also,
possibly check into 39.
8. Throw fade at 18-20 yards.
9. If in doubt throw ball away.

***REMEMBER A.M.F. AND D.A. RULES AND HOW THEY WORK***

COACHING POINTS FOR WINGBACKS

DOUBLES FORMATION
Your route will depend on X or Z route.
30 – Run 5-yard slant.
31 – Run a shoot route or flat, depends on how tight coverage is.
32 – Run your hitch, A.M.F. or D.A. rules apply. Read call run corner.
33 – Run your hitch, A.M.F. or D.A. rules apply.
34 – Run your rub.
38 – Run your fade.
39 – 6-yard flat route.

TRIPS FORMATION
#2 Wingback mirrors the outside receiver.
#3 Wingback runs inside route (example: 39 he would run a flat).

82
COACHING POINTS FOR WIDE RECEIVERS IN THE

30 – Under Route, Outside foot up in stance. Aim for a point 3-5 yards over #2 pos. vs.
Zone go to spot, vs. Man use misdirection moves.

31 – Read slant, Push vertical for 4 yards, read the technique of the coverage. If you
have a loose corner break at 4 yards and aim for 12 yards on the hash, this should be a
45-degree angle. If you have a tight corner break at 4 yards and slant at an angle that
holds the defender behind you, the slant angle will be much more flat.

32 – Hitch, Drive 6 yards at the DB’s technique, stop, hitch to the inside, come back
down your stem. Follow A.M.F. rules. Convert to fade if corner does not move his feet.

33 – Out, Run a 6-yard speed cut, getting your head around quickly to pick the ball up in
the air. Convert to fad vs. Roll up corner.

34 – Slant, Push vertical for 4 yards and break off the wingback.

38 – Stop Route, one step up, turn shoulders and numbers to QB, you may feather behind
the LOS.

39 – Fade, Read Coverage:


Cover 2 - Take outside release, settle between corner and
safety. Stay wide.
Cover 5 - Same as Cover 2, stay on the move.
Cover 1 - Attack the technique of the DB. Then release up
field, stay on the bottom of numbers, the QB will lead
you to the sideline.

83
30

FS SS

C W M S C
E N T E
X Z
Y
W

QB Assignments and Reads


Vs. Cover 3-step drop. Chose a side. Read outside linebacker. He will either commit to the slip route by the
2 wing or come down and collision the split end. Wide side is usually the best.

Vs. Cover 3-step drop. Chose a side. Read outside linebacker. If he flies out to cover the flat look at the
3 wing. If OLB collisions the wing and is late getting to the flat look at the split end.

Vs. Man Look at where you think you have the best match-up. Also could audible to a better man beater.

Receivers and R-Back Assignments


X Run an under route directly at the toes of the defender that is covering the wing.

W Push up three steps run a slip route. Widen split, you must stay skinny.

R 4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
Y Push up three steps run a slip route.

Z Run an under route directly at the toes of the defender that is covering the wing.

84
31

FS
C
C

W M S SS

E N T E
X Z
W Y

QB Assignments and Reads


Vs. Cover Read outside linebacker over wing to the corner. Not as good vs. Cover 2 as Cover 3. 31 Stop is
2 better vs. Cover 2
Vs. Cover Read outside backer. If he runs to the flat with the wing, the split end should settle and be open. If
3 out side linebacker drops back throw the shoot route.
Vs. Man Best match-up or defensive alignment. This is a good route vs. man.

Receivers and R-Back Assignments


X Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into
window vs. Zone.
W Immediately release laterally off of the line of scrimmage, aiming at 5 yards downfield.

R 4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
Y Immediately release laterally off of the line of scrimmage, aiming at 5 yards downfield.

Z Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into
window vs. Zone.

85
31 Double

FS
C
C

W M S SS

E N T E
X Z
W Y

QB Assignments and Reads


Vs. Cover Read outside linebacker over wing. Think wide-side.
2
Vs. Cover Read outside backer. If he drops with the wing, the split end should settle and be open. If out side
3 linebacker runs to the flat throw inside to the wing.
Vs. Man Best match-up or defensive alignment. This is a good route vs. man.

Receivers and R-Back Assignments


X Slant Route- Push vertical to 4 yards, and then aim for 12 yards on the hash. Settle into
window vs. Zone.
W Slip route, must get inside and stay skinny

R 4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
Y Slip route, must get inside and stay skinny

Z Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into
window vs. Zone.

86
32
Bread and Butter!

FS

C C

W M S SS

E N T E
X Z

W Y

QB Assignments and Reads


Vs. Cover Should Read the hitch fade read by the split end. If split end gets a press corner he should convert
2 the route to a fade.
Vs. Cover This is one of our base routes vs. Cover 3. Read the outside linebacker. If he flies out throw to the
3 wing. Most often thrown to the short side split end.
Vs. Man Get out of it.

Receivers and R-Back Assignments


X 6-yard hitch route. AMF rule applies if corners feet do not move or if he come up.

W 6-yard hitch route. AMF rules and DA rules apply off of OLB drop.

R 4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
Y 6-yard hitch route. AMF rules and DA rules apply off of OLB drop.

Z 6-yard hitch route. AMF rule applies if corners feet do not move or if he come up.

87
33

FS
C
C

SS
M W
S

E T N E
X Z
W
Y

QB Assignments and Reads


Vs. Cover Get out of it.
2
Vs. Cover Read outside backer. If he flied to the flat throw the hitch to the wing. If OLB collisions the wing,
3 the speed out by the split end will be open.
Vs. Man Get out of it, or look to the split end (last resort).

Receivers and R-Back Assignments


X Cut down split. 6-yard speed out.

W 6-yard hitch. AMF Rules apply.

R 4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
Y 6-yard hitch. AMF Rules apply.

Z Cut down split. 6-yard speed out.

88
34

FS

C M S SS C
W

E N T E
X Z
W Y

QB Assignments and Reads


Vs. Cover Look to put the fade in the whole 16-18 yards deep. Come down to the stop route.
2
Vs. Cover Hit the fade up the hash, can be a quick vertical. Come down to the stop route.
3
Vs. Man Fade route over the top. You should have lots of room to fade the ball to the sideline.

Receivers and R-Back Assignments


X Quick Stop.

W Fade route, gain width as you gain depth.

R 4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
Y Fade route, gain width as you gain depth.

Z Quick Stop.

89
38

FS

C W SS C
M S

E N T E
X Z
Y
W

QB Assignments and Reads


Vs. Cover Get out of it.
2
Vs. Cover Get out of it.
3
Vs. Man Pick a side, if they combo look to the fade over top.

Receivers and R-Back Assignments


X Slant route, cut tight off W’s back.

W Ran directly at the toes of the defender over X, then get vertical.

R 4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
Y Ran directly at the toes of the defender over Z, then get vertical.

Z Slant route, cut tight off Y’s back.

39
90
Bread and Butter!

QB Assignments and Reads


Vs. Cover Pick a side and read the corner. If he drops with the fade 18-20 throw the flat to the wing. If he
2 stays up or presses throw the fade to the split end. Think wide side.
Vs. Cover Read the corner the same way as you would if they were in Cover 2. However, be aware of the
3 outside linebacker running to the flat with the wing. The wing must beat the OLB.
Vs. Man Take a quick peak at the fade, then come down and look at the match-up between the wing and a
outside linebacker or strong safety.

Receivers and R-Back Assignments


X Must take an outside release and run a fade route.

W 5-yard flat route.

R 4-1 - Block play-side outside linebacker.


Any 2 linebacker set block play-side inside linebacker.
Y 5-yard flat route.

Z Must take an outside release and run a fade route.

91
30’s Tags
30 Y Corner 31 Wheel

FS
FS
W SS
C M S C C C
M S SS
W
E N T E E N T E

*Great vs. man-to-man and in goal- *Great vs. man-to-man and in goal-
line situations. line situations.

31 Stop Panther Right 31 Bubble


FS
C
C
FS
C C
W M S SS
W M S SS
E N T E
E N T E

*Great vs. man-to-man. *Great compliment to bubble


screen.

32 Go
FS

C C
W M S SS
E N T E

92
50’s
The basis of this series is to allow our offense to move the R-Back to the back-side of the
formation. The 50’s are part of our 5-step passing game and are the only series that the
R-Back will go away from the call. We will incorporate a cluster on the front-side on
some plays, on the back-side the split end will cut down his split to 5-6 yards from the
tackle.

150 East / West


Mesh Concept

FS

SS S M C
C W

E T N E
W Z

X Y

QB Assignments and Reads


Vs. Cover 2 Read the front side corner like a smash read with the flag route by the middle wing and the shoot route by the inside
wing.
Vs. Cover 3 You can take a quick peak at the shoot route by the R-Back. Then you have two options. You can either read the front
side corner like a smash route, or when the two crossing routes intersect they should sit down and be open.
Vs. Man First look at the R back on the shoot route. Second read the mesh by the two crossing routes in the middle of the field.
Third look at the flag route on the front side.

Receivers and R-Back


X 150 West – Crossing route going hip to hip over the top of Z.
150 East – Run a crossing route on the toes of the man that is responsible for the R-Back.
W 150 West – Run a flag route.
150 East – Run a shoot route off of the butt of the Z receiver.
R Run a shoot route off of the butt of the single receiver split end.

Y 150 West – Run a shoot route off of the butt of the Z receiver.
150 East – Run a flag route.
Z 150 West – Run a crossing route on the toes of the man that is responsible for the R-Back.
150 East – Crossing route going hip to hip over the top of X.

93
151 / 152
Vertical Concept

SS FS

C
S M W C

E T N E
W Z
X
Y

QB Assignments and Reads


Vs. Cover Get your eyes to the front side safety. Read him off of the fade route by the split end or the seam
2 choice route by the middle wing. Look at the Z on the shallow crossing route last.
Vs. Cover Read the safety in the middle of the field. Eye him down to one of the wings, pop your feet and
3 throw opposite the safety. Take a look at the shallow cross route last.
Vs. Man Best match-up. Peak at the verticals early. If the R-Back is one on one with a linebacker, he may
be a good option. Look at the shallow cross late by the split end.

Receivers and R-Back Assignments


X 151 – Fade, staying 4 yards from the sidelines.
152 – Run a shallow crossing route at about 4 to 5 yards.
W 151 – Run a vertical route vs. Cover 3, Run a skinny post in the middle of the safeties vs.
Cover 2.
152 – Run a split route to the opposite hash at 18 yards.
R Check release into a wheel route to the weak side of the formation.

Y 151 – Run a split route to the opposite hash at 18 yards.


152 – Run a vertical route vs. Cover 3, Run a skinny post in the middle of the safeties vs.
Cover 2.
Z 151 – Run a shallow crossing route at about 4 to 5 yards.
152 – Fade, staying 4 yards from the sidelines.

94
153 / 154
Smash Concept

FS SS

C M W S C

E N T E
Y
X
W Z

QB Assignments and Reads


Vs. Cover Read front side corner. If he drops throw the hitch route to the split end. If he stays up on the hitch
2 read the front side safety. He either has to jump the flag or the vertical route by the wings. Throw
the one he doesn’t jump. Read the corner on the backside if the front side looks bad. Good play
front-side and back-side.
Vs. Cover Read the front side corner. If he drops, look at the hitch of a quick set. Be aware of the flat
3 defender getting to the hitch. If the corner stays down, the vertical route should hold the free safety
in the middle of the field and open up the flag route. The shoot route by the R-Back is also good
vs. 3.
Vs. Man Look at one of the flag routes.

Receivers and R-Back Assignments


X 153 – Run a 6-yard hitch.
154 – Run a flag route.
W 153 – Run a flag route.
154 – Run a take-off route up the middle of the field.
R Check release to a shoot route on the weak side.

Y 153 – Run a take-off route up the middle of the field.


154 – Run a flag route.
Z 153 – Run a flag route.
154 – Run a 6-yard hitch.

95
157 / 158
Flat Curl Concept

FS

C C

W M SS
S

E N T E
X Y
Z
W

QB Assignments and Reads


Vs. Cover Read the backside outside linebacker first. The curl route on the backside should be open if the
2 linebacker does not get under it. If there is nothing on the backside, your next best option is
reading the triangle on the front side.
Vs. Cover Read the front side flat defender, most likely the strong safety. The linebackers should be held in
3 the box by the option route by the inside route. The SS should widen with the wheel route, opening
the curl. If the Corner starts to get nosy on the stack route by the split end look to the wheel. Read
the backside the same if you like your match-up there better.
Vs. Man You want to look to the shoot route by the back first and then to the wheel route, or get out of it.

Receivers and R-Back Assignments


X 157 - Run a Curl route at 12 yards.
158 – Run a Curl route at 12 yards.
W 157 – Run a flat route.
158 – Run a sit down route over controlling the linebackers in the box.
R Check release to a shoot route to the weak side.

Y 157 – Run a sit down route over controlling the linebackers in the box.
158 – Run a flat route.
Z 157- Run a Curl route at 12 yards.
158 – Run a Curl route at 12 yards.

96
60’s
The 60’s series is our Trips passing game, with the R-Back going to the formation. This
is a 5-step package that incorporates all of the concepts of our offense. We also like to se
different front-side and back-side tags in this series. We like to hang our hat on this
series. We will use the 60’s to attack most of the defenses we face.

160 East /West


Mesh Concept

FS SS
Smash
High - Low Concept

C
M S C
W

E N T E
X Y
4-5 yds. from Tackle W
Z

QB Assignments and Reads


Vs. Cover 2 Read the front-side smash concept, R to Z, and then back to W on the stick route down to X on the crossing
route.
Vs. Cover 3 Look at shoot route by R, then to the stick route to the crossing route
Vs. Man Best match-up. Take a good look at the R back and then the stick. The corner route by the wing may have
big potential.

Receivers and R-Back Assignments


X Meshing route with Y, control the meshing point. Settle down vs. zone; stay on the move
Vs. man.
W Ten yard option route, turn away from pressure. Vs. man turns into a get open route.
R Check release to a five-yard shoot to the play-side call. Listen for hot call.

Y Meshing route with Z, run on the toes of MLB, set the depth of the mesh. Do not let MLB
cross your face. Settle down Vs. zone, stay on the move Vs. man
Z Squeeze down run the flag route.
97
961 / 962
Vertical Concept

SS FS

C S M W C
vs Blitz
E T N E
X Z

W Y

QB Assignments and Reads


Vs. Cover Look at the one on one match-up on the backside. Read the middle wings break into the hole of the
2 two safeties. I f the OLB defending the middle wing runs with him, look for the R-Back late.
Vs. Cover Look at the one on one match-up on the backside. Influence the safety with your eyes and pop
3 your feet and throw to the uncovered wing.
Vs. Man Best match-up. Take a good look at the one on one match-up with the backside split end.

Receivers and R-Back Assignments


X Outside release the corner and run a vertical route.
962 = Q receiver – quick slant.
W Outside release and run a vertical route.
961 Vs. Cover 2 Break into the hole between the safeties.
R Check release to a five yard flat to the play-side call.

Y Outside release and run a vertical route.


962 Vs. Cover 2 Break into the hole between the safeties.
Z Outside release the corner and run a vertical route.
961 = Q receiver – quick slant.

98
963 / 964
Smash Concept

SS FS

C
vs Blitz
C S M W

E T N E
X Z

W Y

QB Assignments and Reads


Vs. Cover Pre-Snap look at one on one backside. Read the corner first. If he backpedals throw the hitch
2 every time. If corner stays pressed get your eyes to the play-side safety and throw the flag route to
the wing or the vertical to the R-Back.
Vs. Cover Pre-Snap look at one on one backside. Read the corner first. If he backpedals throw the hitch every
3 time. If corner stays pressed then you will have the flag route by the wing open to that side.
Vs. Man Best match-up. Look at the one on one with the split end backside.

Receivers and R-Back Assignments


X 963- 6-yard hitch.
964- whip route and Q receiver – run a quick slant.
W 963- Flag route, aiming at 25 yards on the sideline.
964-Climb route to 25 yards opposite sideline
R Check release to a streak route straight down the middle of the field.

Y 963-Climb route to 25 yards opposite sideline


964-Flag route, aiming at 25 yards on the sideline
Z 963- whip route and Q receiver – run a quick slant.
964- 6-yard hitch

99
65 - 66
Screen Concept

FS SS

C
C M W S

E N TE
X
Z
W Y

QB Assignments and Reads

QB Take a peak at the R-Back, then deliver a strike to X/Z.

Receivers and R-Back Assignments


65- Reach cut-off the Safety.
X 66-Arc Screen.
Block the man over you.
W
Flare to the play-side call.
R
Block the man over you.
Y
65- Arc Screen.
Z 66- Reach cut-off the Safety.

100
967 / 968
Flat Curl Concept

FS SS

C C
W M S
vs Blitz
E N T E
X Z
W Y

QB Assignments and Reads


Vs. Cover Pre-Snap look at the backside one on one. If you get Cover 2 you want to work the short side of
2 the field. Read the Middle backer. If he is working to get under the route by the split end throw
the crossing route. If he stays low on the crossing route throw the curl to the split end.
Vs. Cover Pre-Snap look at the backside one on one. Vs. Cover 3 read the defender over the middle wing in
3 Trips. If he gets under the curl by the split end throw the flat. If he runs to the flat with the wing,
the curl should replace him in the window.
Vs. Man Convert One on One backside to a fade, and then look at the crossing route.

Receivers and R-Back Assignments


X Run a curl route.
962 = Q receiver – quick slant route.
W 961 – 5-yard flat route.
962 – crossing route immediately aiming for 5 yards on the opposite sideline.
R Check release into an option route 5 yards deep.

Y 961 – crossing route immediately aiming for 5 yards on the opposite sideline.
962 – 5-yard flat route.
Z Run a curl route.
961 = Q receiver – quick slant route.

101
60’s Tags
Ghost 64 Frisco

X Y

W Z

63 / 64 Smoke

FS SS

C C
W M S

E N T E
X Y

W Z

964 Flood

FS SS

C
C
W M S

E N T E
X
Z
W Y

102
70’s
This series can also be called our Hurricane passing game. This is also a 5-step package.
We will run this series anywhere on the field. Our basic goal from using hurricane is to
spread the field wide open, creating a numbers game, and at the same time give the
defense an unconventional look offensively.

71 / 72
Vertical Concept

FS
SS

C W S
M C

E N T E
Y
X
W Z
R

QB Assignments and Reads


Vs. Cover 2 Take a quick peak at the vertical by the #2 receiver. If the safety gets off the hash to cover him look to the
skinny post by the Wing. Come down and read the Z receiver last.
Vs. Cover 3 Read the free safety. Stare him down, pop your feet, and throw opposite his coverage. Look at the drag by
the split end last across the field.
Vs. Man Best Match-up. You may get a rub from the wide bunch on the front side.

Receivers and R-Back Assignments


X 71 – Run the seam route up the hash
72 - Run a drag route at 5 yards off of the butt of the W.
W 71 – Run a vertical up the top of the numbers.
72 – Run the Seam/Choice route.
R Run the vertical route off of the butt of the X or Z receiver and get up the sideline.
Y 71 – Run the Seam/Choice route.
72 – Run a vertical up the top of the numbers.
Z 71 - Run a drag route at 5 yards off of the butt of the Y.
72 – Run the seam route up the hash

103
73 / 74
Smash Concept

SS FS

S M W C
C

W ET N E
Z
X Y
R

QB Assignments and Reads


Vs. Cover You can take a quick peak at the outside wing on the under if the play-side OLB gets vertical. Pick
2 a side and read the corner. Basic Smash reads, throw where the corner does not cover between the
route in the flat and the flag route.
Vs. Cover You can take a quick peak at the outside wing on the under if the play-side OLB runs to the flat.
3 Otherwise, read the corner to either side. If he drops, throw the hitch, if he stays up on the hitch
throw to the flag route.
Vs. Man Look at the under by the outside wing first. If he is covered look to on of the Flag routes.

Receivers and R-Back Assignments


X 73 – Run a 6-yard hitch route.
74 – Run a flag route at 18-22 yards.
W 73 – Run an under route.
74 – Run a flag route at 18-22.
R Slow push up field to stack under the split end. Break off of his butt at 5 yards and run a
flat route.
Y 73 – Run a flag route at 18-22.
74 – Run an under route.
Z 73 – Run a flag route at 18-22 yards.
74 – Run a 6-yard hitch route.

104
77 / 78
Flat Curl Concept

FS
C C

SS M
S W

W
ET N E
Z
X Y
R

QB Assignments and Reads


Vs. Cover Read the Linebacker over the wing to the wide side of the field. Throw which route he does not
2 cover. Either the flat route or the curl by the outside wing.
Vs. Cover Read the short side of the field OLB. He either has to run to the flat or drop under the curl. Throw
3 the route that he does not cover. Be aware of the Middle Linebacker and his drop. He should drop
to the wide side of the field.
Vs. Man Look at the flat route into the field or get out of it.

Receivers and R-Back Assignments


X 77 – Run a fade route.
78 – Run a stack route at 12 yards.
W 77 – Curl route behind the defender over inside wing.
78 – 5 Yard flat route.
R Slow push vertical to a 5-yard flat route.

Y 77 – 5 Yard flat route.


78 – Curl route behind the defender over inside wing.
Z 77 – Run a stack route at 12 yards.
78 – Run a fade route.

105
80’s
The 80’s are our most basic 5-step passing series. This is the foundation of our offense
and everything else branches off it. Doubles is the formation that all 80’s are run in. We
will use tags to create different looks for the defense. Regardless of the game plan we
will run the 80’s on a consistent basis.

180 East / West


Mesh Concept

FS

SS S M W
C C

E T N E
X
Z

W Y

QB Assignments and Reads


Vs. Cover Read the corner on the smash route to the front side with the running back and wing. Come back to the dig
2 last. OR Read the mesh routes in the middle of the field as they sit down.
Vs. Cover Read the corner on the smash route to the front side with the running back and wing. Come back to the dig
3 last. OR Read the mesh routes in the middle of the field as they sit down.
Vs. Man Read the R-Back release first. If R-Back is covered come back to the mesh between the wing and the split
end in the middle of the field.

Receivers and R-Back Assignments


X Cut down split. Run a Flag route.
W Cut down split. Run immediately at the toes of the middle linebacker that is responsible for the R-
Back. If it is zone coverage sit down in the window after you and the Y mesh.
R Hot release to a shoot route to the play-side flat.
Y Cut down split. Find the X receiver coming across the field and rub hip to hip with him on his up-
field hip. If it is zone coverage sit down in the window after you mesh with the X.
Z Cut down split. Push up to 12-14 and run a dig route across the field.

106
981 / 982
Vertical Concept

SS FS
vs. Cover 2

S M C
C W

E T N E
X vs Blitzes Z

W Y

QB Assignments and Reads


Vs. Cover Take a quick peak at the split end. Come down and read the play-side outside linebacker. If the
2 wing beats him over the top throw it to the wing in the hole. If OLB stays underneath the
seam/choice route come down to the R-Back.
Vs. Cover Eye down the deep third safety opposite of where you want to throw, pop your feet and throw to
3 the uncovered wing.
Vs. Man Best match-up. If there is over the top help from a safety then you want to look outside to a split
end.

Receivers and R-Back Assignments


X Outside release on the corner run a vertical/fade route.

W Outside release over the top of the outside linebacker.


981 vs. Cover 2 Break into the hole. 982 you are the Q receiver-shoot route.
R Check release. Push up 5 yards past the line of scrimmage. Control the middle linebacker
and run a flat route to the play call side.
Y Outside release over the top of the outside linebacker.
982 vs. Cover 2 Break into the hole. 981 you are the Q receiver-shoot route.
Z Outside release on the corner run a vertical/fade route.

107
983 / 984
Smash Concept

FS SS

C W M S C
vs. Blitz
E N TE
X Z
W Y

QB Assignments and Reads


Vs. Cover Read the corner first. If he backpedals throw the hitch every time. If corner stays pressed get your
2 eyes to the play-side safety and throw the flag route to the wing or the vertical to the R-Back.
Vs. Cover Read the corner first. If he backpedals throw the hitch every time. If corner stays pressed then you
3 will have the flag route by the wing open to that side.
Vs. Man Best match-up in respect to the flag routes by the wings or the vertical by the R-Back.

Receivers and R-Back Assignments


X 6-yard hitch route.

W Flag route to 22-25 yards.


984 you are the Q receiver – skinny post.
R Check release to a vertical route down the middle of the hashes.

Y Flag route to 22-25 yards.


983 you are the Q receiver – skinny post.
Z 6-yard hitch route.

108
85 - 86
Screen Concept

FS SS

C W M S
C

E N TE
W Z
X
Y

QB Assignments and Reads


QTake a peak at the R-Back, then deliver a strike to X/Z.
B
Receivers and R-Back Assignments
85-Speed Screen.
X 86 - Reach cut-off the Safety.
85 -Read Block the OLB to the CB.
W 86 -Block the man over you.
Flare away from the play-side call.
R
85 - Block the man over you.
Y 86- Read Block the OLB to the CB.
85- Reach cut-off the Safety.
Z 86 - Speed Screen.

109
987 / 988
Flat Curl Concept

FS

C C

W M S SS

E N T E
X vs Blitz Z
W Y

QB Assignments and Reads


Vs. Cover The wings should use lazy to hold the OLB.
2
Vs. Cover Read the outside linebacker. If he runs to the flat with the flat route, look at the curl to replace him.
3 If he gets under the curl route, then the flat rout will be open.
Vs. Man Look to the best match-up by personnel or alignment. If the defenders over the wings are playing
inside then look to the wings on the flat routes.

Receivers and R-Back Assignments


X 12 yard Curl route.

W 5-yard flat route.


988 you are the Q receiver. If defender over you blitzes convert to a shoot route.
R Check release to an option route controlling the middle linebacker.
Y 5-yard flat route.
987you are the Q receiver. If defender over you blitzes convert to a shoot route.
Z 12 yard Curl route.

110
80’s Tags
180 West Beamer 982 Florida

FS
SS FS
vs. Cover 2

C
C

SS M W
S S vs Blitz C
C M W
E N T E
X
ET N E
Z Y
X
W
Y

984 Option 88 Smoke Wheel

FS SS FS

C
C

C W M S W M
C S SS

vs. Blitz
E N TE E N T E
X
Z X
Z

W
W
Y

R
R

111
90’s
This series is run out of our Panther Formation. We want to spread the field as much as
possible in this series. Our goal is to create mismatches for or receivers. The 90’s are
also designed to involve our quarterback in the running game when defenses begin to
take players out of the box in order to stop the passing game

90 East / West
Mesh Concept

FS SS

C W M S C

E N T E
X Y

N W Z

QB Assignments and Reads


Vs. Cover Read Will first, if he walls off R hit the slant. If he does not, go front-side.
2
Vs. Cover Read Will first, if he walls off R hit the slant. If he does not, go front-side.
3
Vs. Man Read the Crossers, to the Dig to the Post by the middle wing.

Receivers and R-Back Assignments


X 90 East – Run a slant route.
90 West – Run a dig.
W 90 East – Run a crossing route over the top of the R getting hip to hip with him.
90 West – Run a Skinny post route into the middle of the field.
N Run a crossing route on the toes of the middle linebacker.

Y 90 East – Run a Skinny post route into the middle of the field.
90 West – Run a crossing route over the top of the R getting hip to hip with him.
Z 90 East – Run a slant route.
90 West – Run a slant route.

112
91 / 92
Vertical Concept

SS FS

N S M C
C W

E N E
W Z
X N
Y

QB Assignments and Reads


Vs. Cover Take a quick peak at the split end. Come over and read the two deep safeties. Most cases the wing
2 splitting the safeties will be your man
Vs. Cover Eye down the deep third safety opposite of where you want to throw, pop your feet and throw to
3 the uncovered wing.
Vs. Man Best match-up. If there is over the top help from a safety then you want to look outside to a split
end. Look at the whip route last.

Receivers and R-Back Assignments


X Run a vertical route, releasing outside of the corner, stay 4 yards from the sideline.

W 91 – Run a vertical route, stay 2 yards outside the hash. Outside Release!
92 – Run right down the middle of the field, at the goal post.
N Run a vertical route 2 yards outside the hash.
Y 91 – Run right down the middle of the field, at the goal post.
92 – Run a vertical route, stay 2 yards outside the hash. Outside Release!
Z Run a vertical route, releasing outside of the corner, stay 4 yards from the sideline.

113
93 / 94
Smash Concept

SS FS

N C
C S M W

E T E
W Z
X Y N

QB Assignments and Reads


Vs. Cover Pick a side. Read the corner first. If he backpedals throw the hitch every time. If corner stays
2 pressed get your eyes to the safety and throw the flag route or the vertical by the wing.
Vs. Cover Pick a side. Read the corner first. If he backpedals throw the hitch. If he stays down the flag route
3 to that side should be open.
Vs. Man Best match-up in respect to the flag routes by the wings or the vertical by the R-Back.

Receivers and R-Back Assignments


X 93 – Run a 6-yard hitch.
94 – Run a 6-yard hitch.
W 93 – Run a Flag route.
94 – Run a take-off route.
N Run a flag route.

Y 93 – Run a take-off route.


94 – Run a Flag route.
Z 93 – Run a 6-yard hitch.
94 – Run a 6-yard hitch.

114
95 / 96
Screen Concept

FS

SS

C W M S C

E N T E
X Z

W Y
R

QB Assignments and Reads


QTake a peak to the formation, then deliver a strike to X/Z.
B
Receivers and R-Back Assignments
95-Speed Screen.
X 96 - Reach cut-off the Safety.
95 - Block the man over you.
W 96 -Block the man over you.
95-- Read Block the OLB to the CB.
R 96-- Read Block the OLB to the CB.
95 - Block the man over you.
Y 96- Block the man over you.
95- Reach cut-off the Safety.
Z 96 - Speed Screen.

115
97 / 98
Flat Curl Concept

FS

C C

W M S SS

E N TE
X Z
N
W Y

QB Assignments and Reads


Vs. Cover Read the short side of the field. Look at the outside linebacker. If he widens with the flat route,
2 then there should be a lane to throw the curl. Also could get out of it.
Vs. Cover Read the flat defender to the side that you think we have the best match-up. If the flat defender
3 widens with the flat throw the curl. If the flat defender gets under the curl the flat will be open.
Vs. Man Look to the flat routes or get out of it.

Receivers and R-Back Assignments


X Run a curl route.

W 97 – Run a Flat route.


98 - Run an option route at 5 yards controlling the middle linebacker.
N Run a flat route.
Y 97 – Run an option route at 5 yards controlling the middle linebacker.
98 – Run a Flat route.
Z Run a curl route.

116
Route Packages
Route packages allow our offense to change the look of our basic concepts. Some our
route packages affect the front-side of the concepts, while others will change the back-
side. These route packages can be used in a number of our formational series and with
most concepts. The packages that begin with an “F” will change the front-side, and those
that affect the backside will begin with a “B.” There are a few exceptions to this rule;
Scissors and Smoke are both front-side packages. Follow is the only route package that
can be either front-side or back-side.

Front-Side Route Packages


Follow
This Route Package utilizes a
shallow crossing route in
combination with a dig route.
This is one package that can be
used on the front-side and the
back-side. The play will be
called with a player then follow.
Follow tells the next man to the
player’s outside to run the dig.
The player will run the crossing
route. All other assignments will
remain the same.

Smoke
This Route Package may or may
not change the route
combination. The QB will semi
role to the call. The receivers’
routes will most likely be deeper
since the QB is rolling to them.
The back-side receiver’s routes
will change into a crossing
concept on different levels. We
may also use throwbacks to keep
the defense honest.

117
Stick
. This route package utilizes a shoot
route and a stick route behind it.
Like our Follow and Trail packages,
we will tag a player and the next WR
outside of him will adjust his route
also. Stick is also a front-side and
back-side tag. So in Trips right, if
we say W Stick, the next WR
outside, Y, would be doing the Shoot
Route.

Scissors
This Route Package utilizes a
corner route by the inside
receiver with a post by the
outside receiver. This is good
against man-to-man and Cover 2.

Flood
This Route Package attempts to
flood a defenders zone with
multiple receivers.

C
B

118
Fresno
This Route Package is a reverse
Flat-Curl package. This is good
versus 2-Deep coverage. The
Split End runs a whip route, and
the wing runs a hook route. The
wing wraps the LB. He must
find the window. The R-Back
sits down over the box.

Trail
This Route Package utilizes a
Crossing route with an Angle route
behind it. This is very good in short
yardage and against teams that want
to wall off our shallow cross
package. Like Follow, we tag one
player and Trail. Trail tells the next
player outside that he will be doing
the crossing route. So in Trips right,
if we say W Trail, the next WR
outside, Y, would be doing the
crossing Route. This is also a front-
side and back-side tag.

Texas
This Route Package compliments
our vertical passing game. The
R-back is running an angle route,
the Wing has a seam choice, and
the Split End runs a hook route.

119
Back-Side Route Packages

Bama
This Route Package uses a switch
route combination. Both routes
are verticals, but the receivers
cross paths coming on the line,
with the inside receiver going
first. Both rotes also may be
broken off.

Bench
This Route Package is based on
our stick package. It allows us to
build in a deeper stick route into
any of our other concepts on the
back-side. The shoot route will
be 5 yards deep and the stick
route will be 10 deep.

Boston
This Route Package is based on
our smash concept. It allows us
to build in a smash route into any
of our other concepts on the
back-side.

120
Buffalo
This Route Package is our way to
tag our Flat-Curl concept on the
back-side. The Split End runs a
curl route, and the wing runs a
flat route.

Baltimore
This Route Package is a reverse
Flat-Curl package. This is good
versus 2-Deep coverage. The
Split End runs a whip route, and
the wing runs a hook route. The
wing wraps the LB. He must
find the window.

Bandit
This Route Package allows us to
tag Flat-Fade on the back-side.
The wing runs a flat route, and
the Split End runs a fade.

121
Screens

15 - 16

SS FS

C S M W C

E T N E
X Z

W Y

QB Assignments and Reads

Step out with foot opposite throwing hand, two step drop, throw, and drift back to avoid
QB the throw looking like a lateral.

Receivers and R-Back Assignments

15 – Block first most dangerous defender from the sideline aiming for his outside number.
X 16 – Sprint and reach block the backside safety.
15 – Block second most dangerous defender on his outside number.
W 16 – Run the bubble route.
Flare away from play.
R
15 – Run the bubble route.
Y 16 – Block second most dangerous defender on his outside number.
15 – Sprint and reach block the backside safety.
Z 16 – Block first most dangerous defender from the sideline aiming for his outside number.

122
25 - 26

FS

SS
C
W M S

E N T E CUT
X Z
W Y
One-on-one
Great vs. 4-2 Fronts with the CB
R

QB Assignments and Reads

Always gun formation. Step away from center with throwing hand foot, step and throw to
QB the R-Back, and shuffle back behind the completion.

Receivers and R-Back


35 – Crack first man inside.
X 36 – Sprint reach the backside safety.
35 – Crack first man inside.
W 36 – Block the inside number of the man over you.
One lateral step and sprint to the bottom of the numbers after the catch. In most cases you
R are one-on-one with the CB.

35 – Block the inside number of the man over you.


Y 36 – Crack first man inside.
35 – Sprint reach the backside safety.
Z 36 – Crack first man inside.

123
Trips R/L Slip Screen R/L
Screen Concept

FS

C
C
S SS
W M

E N T E
X Z

W Y

QB Assignments and Reads

QB Fake the draw and then drift inviting the rush, hit the R-back.

Receivers and R-Back Assignments

Trips Left – Block the man over you.


X Trips Right – Crack the first LB inside of you.
Block the man over you.
W
Line up on the front-side of the formation, fake the draw to the back-side, then circle step
R back to catch the screen.
Block the man over you.
Y
Trips Left – Crack the first LB inside of you.
Z Trips Right – Block the man over you.

124
15/16
Bubble Screen Concept

FS SS

C
W M S C

E N T E Cut
Z
X

W Y

Instruction and Assignment


QB Assignments and Reads
QB Step out with foot opposite throwing hand, two step drop, throw, and drift back
to avoid the throw looking like a lateral.

Receivers and R-Back


X 15 – Block first most dangerous defender from the sideline aiming for his outside
number.
16 – Sprint and reach block the backside safety.
W 15 – Block second most dangerous defender on his outside number.
16 – Run the bubble route.
R Flare away from play.

Y 15 – Run the bubble route.


16 – Block second most dangerous defender on his outside number.
Z 15 – Sprint and reach block the backside safety.
16 – Block first most dangerous defender from the sideline aiming for his outside
number.

125
25/26
Crack Screen Concept

FS

SS
C
W M S

E N T E CUT
X Z
W Y

nstruction and Assignment


QB Assignments and Reads
QB Always gun formation. Step away from center with throwing hand foot, step and
throw to the R-Back, and shuffle back behind the completion.

Receivers and R-Back


X 25 – Crack first man inside.
26 – Sprint reach the backside safety.
W 25 – Crack first man inside.
26 – Block the inside number of the man over you.
R One lateral step and spring to the bottom of the numbers after the catch.

Y 25 – Block the inside number of the man over you.


26 – Crack first man inside.
Z 25 – Sprint reach the backside safety.
26 – Crack first man inside.

126
55/56
R-Middle Screen Concept

FS SS

C
W C
M S

E N TE
X Z
W Y

Instruction and Assignment


QB Assignments and Reads
Vs. Cover Throw the Screen to the R-Back.
2 Three-step drop let rush come to you and shuffle two steps back.
Vs. Cover Throw the Screen to the R-Back.
3 Three-step drop let rush come to you and shuffle two steps back.
Vs. Man Throw the Screen to the R-Back.
Three-step drop let rush come to you and shuffle two steps back.
O-Line and R-Back
LT Pass Set and get down field to any outside linebacker on your side. If no OLB
go to safeties.
LG Pass set and get down field to nearest linebacker in the box to you.

C Pass set, turn to the R-Back and block any lazy pass rushers out of the screen
zone.

RG Pass set and get down field to nearest linebacker in the box to you.

RT Pass Set and get down field to any outside linebacker on your side. If no OLB
go to safeties.

127
85 / 86 Iowa
FS SS

C W M S
C

E N T E
W Z
X
Y

QB Assignments and Reads


QStare down the screen, and then look for the wing up the sideline to the wing up the hash. The X/Z
is a late dump off.
B
Receivers and R-Back Assignments
85– Fake Speed Screen, get to the other hash.
X 86- Skinny Post.
85 –Fake the block and then wheel up the sideline.
W 86–Split route.
Flare away from the play-side call.
R
85 - Split route.
Y 86 - Fake the block and then wheel up the sideline.
85 - Skinny Post.
Z 86 - Fake Speed Screen, get to the other hash.
FS SS

C W M S
C

E N T E
R Z
X
W Y

95 Iowa

128
85 / 86 Indiana

FS SS
C

W M S C

E N T E
X Z
Y
W

QB Assignments and Reads


QStare down the screen, and then look for the wing in the hole behind the LBs. If the LBs stay high
the crossing route should come open. If you don’t like what you see, you have smash on the front-
Bside.
Receivers and R-Back Assignments
85– Fake Speed Screen, get to the other hash.
X 86- Hitch Route.
85 –Angle Route.
W 86–Corner Route.
Flare away from the play-side call.
R
85 - Corner Route.
Y 86 - Angle Route.
85 – Hitch Route.
Z 86 - Fake Speed Screen, get to the other hash.

FS SS
C

W M S C

E N T E
X Z
Y
R W

129
Play Action
Our play action pass is the final building block in our passing game. We must be able to
use the play action pass to keep the defense honest. Most of the time we like to play
action off of our Chase play, we will do so from Doubles and Trips. We can also play
action off our draw plays. Fake R-draw can be used in our 60’s and 80’s series. We can
also use Fake QB-draw from both of our No-Back sets (70’s and 90’s). We will also use
a run fake bubble our bubble route. We have two different concepts within our play
action passing game. One is our Boot concept and the other is our Waggle concept.

Boot
Our boot concept is a naked boot by the quarterback. The basic route package
incorporates a short receiver right in front of him with a deeper crossing route coming
into his vision late. In Trips, the Chase fake will always go away from the trips side.

Chase Left Boot


Chase Right Boot- Vertical, must take
X outside release.
Chase Left Boot- Post.
FS SS Chase Right Boot- Whip Route; keep
outside leverage on the OLB.
W Chase Left Boot- Deep crossing route, find
C W M S C and settle in the window.
Fake Chase to the call.
R
E T N E Chase Right Boot- Deep crossing route,
Z find and settle in the window.
X Y Chase Left Boot- Whip Route; keep
W Y
outside leverage on the OLB.
Chase Right Boot- Post.
Chase Left Boot- Vertical, must take
Z outside release.
R

Trips Left Chase Right Boot


Chase Right Boot- Vertical, must take
S X outside release.
FS
Chase Left Boot- Deep crossing route.
Chase Right Boot- Vertical, outside
release.
W Chase Left Boot- Whip Route; keep
C SS
M W C outside leverage on the OLB.
Fake Chase to the call.
R
X
E T N E Chase Right Boot- Whip route; keep
W Z Y outside leverage on the OLB.
Y
Chase Left Boot- Vertical, outside release.
Chase Right Boot- Deep crossing route.
R Chase Left Boot- Vertical, must take
Z outside release.

130
Waggle

Waggle is the second part of our play action passing game. The basic route package is
the same as boot, but we will tag the waggle concept. The other difference between boot
and waggle is that we pull the back-side guard to the front-side (to the QB’s roll). This
allows us more blocking and greater passing time. This also allows us to run fake to the
3-receiver side in our Trips formation.

Chase Left Waggle


Chase Right Waggle- Vertical, must take
X outside release.
Chase Left Waggle- Post.
FS SS
Chase Right Waggle- Whip Route; keep
outside leverage on the OLB.
W Chase Left Waggle- Deep crossing route,
C W M C find and settle in the window.
S
Fake Chase to the call.
R
E T N E Chase Right Waggle- Deep crossing route,
X Z find and settle in the window.
W Y
Y Chase Left Waggle- Whip Route; keep
outside leverage on the OLB.
Chase Right Waggle- Post.
Chase Left Waggle- Vertical, must take
R Z outside release.

Trips Left Chase Right Waggle


Chase Right Waggle- Vertical, must take
SS FS X outside release.
Chase Left Waggle- Deep crossing route.
Chase Right Waggle- Vertical, outside
release.
W Chase Left Waggle- Whip Route; keep
C S
M W C outside leverage on the OLB.
Fake Chase to the call.
R
X
E T N E Chase Right Waggle- Whip route; keep
W Z outside leverage on the OLB.
Y Y Dive Chase Waggle- Vertical, outside
release.
Dive Chase Waggle- Deep crossing route.
R
Dive Chase Waggle- Vertical, must take
Z outside release.

131
Waggle Tags
.

Trips Left Chase Right Waggle Sail


Chase Right Waggle Sail- Vertical, must
SS FS take outside release.
X
Chase Left Waggle Sail- Post.
Chase Right Waggle Sail- Arrow
C Chase Left Waggle Sail- 10 yd. Out Route.
S W
M W C
Fake Chase to the call.
R
X E T N E Chase Right Waggle Sail- 10 yd. Out
W Z Y Route.
Y
Chase Left Waggle Sail- Arrow
Chase Right Waggle Sail- Post.
R Chase Left Waggle Sail- Vertical, must
Z take outside release.

Trips Right Chase Right Waggle Cross


Chase Right Waggle Cross- Vertical,
X outside release.
FS SS Chase Left Waggle Cross- Post
Chase Right Waggle Cross- Deep Crossing
W Route.
C W Chase Left Waggle Cross- Crossing Route.
S M C
Fake Chase to the call.
R
E T N E Chase Right Waggle Cross-Crossing
X Z Route.
W Y Y Chase Left Waggle Cross- Deep Crossing
Route.
Chase Right Waggle Cross- Post
Chase Left Waggle Cross- Vertical,
R Z outside release.

132
UW-Platteville
Offense

Situational Offense

A great thing about our offense is that we can use our base
system in situations that other teams may go into their 2-
minute offense. We feel we can score using our base
passing game with 2 minutes left. Situational football is a
key to success as an offense. We can use the clock to
advantage when we are ahead and can also score in very
short amounts of time from great distances.

133
ONE-MINUTE OFFENSE
Our one-minute offense is designed to move the ball quickly down
field and enable our offense to score either a touchdown or field
goal. In order for our offense to operate efficiently we must all be on
the same pace and know the situation.

A “MAYDAY” call puts us in our one-minute offense. Thee basic


formation is Doubles, or Trips to the wide side of the field. The QB
will call out the play, and then proceed into the cadence. The
cadence will be “Set Go.”

Anytime we want to stop the clock, we will call Kill, Kill—the ball will
be snapped on Go. QB throws ball to the ground behind LOS.

FINAL SECOND PLAN

1. Last play Hail Mary with more than 25 yards to go. QB must throw the
ball high and to the end zone. (DO NOT OVERTHROW)
2. QB—NO sack—put the ball up.
3. Receivers align to doubles formation. (Possible use of motion to allow for
easier release)
4. Receivers be alert for laterals or tips.
5. Linemen will be in 2-point stance with narrower splits.
6. If field goal wins, field goal team must be alert if no time outs are left. (If
NOT on field goal team you SPRINT off the field.)
7. Maintain pose. (Many games have been WON on the last play.)

PRACTICE TIME

1. Every Thursday.
2. Substitute from sideline.
3. Proper Personnel.

134
4. Use opponents defense, allow advancement of the ball (BUILD
CONFIDENCE)
5. Create the situation you want, hash mark, down the distance, number of
time outs left, time left.
6. Automatic call for all blitzes—maximum protection.
7. DO NOT burden the offense with more plays than you can practice
effectively.

Our one-minute offense concerns itself with two areas:

1. Saving time on the clock if tied or behind.


2. Wasting time on the clock if ahead during final minutes.

Our ability to function smoothly and efficiently in these time periods can
have a great effect on our season. Knowledge of the rules as they apply to
the game clock is the single most important factor in this phase of the
game.

The wise use of time-outs is the first factor to be considered. Each team is
allowed three (3) time-outs per half. It is imperative that we do not use
any of our time-outs unnecessarily during the normal course of the game.
If at all possible, we would like to have all three of our time-outs available
for our two-minute offense.

I. The Game Clock Stops:


A. When time-out is called by an official
B. On an incomplete pass
C. When ball carrier goes out of bounds
D. During administration of a penalty
E. While chain gang measures for a first down
F. When we make a first down
G. When a fair catch is made on a punt
H. After kickoff which goes out of end zone

II. The Game Clock Starts:


A. When ball is legally touched on a kickoff
B. With the snap of the ball
1. After a time-out
135
2. After an incomplete pass
3. After ball carrier has gone out of bounds
4. After kickoff out of end zone
5. On exchange of possession
C. With referee’s whistle indicating ball is ready
1. After measurement for a first down
2. After chains have been advanced
3. After administration of a penalty

136
OUR ONE-MINUTE OFFENSESIVE PLAN WHEN WE ARE AHEAD

GENERAL POINTERS OF IMPORTANCE FOR QB’S AND


ALL OFFENSIVE PLAYERS

1. Do not call a time out.

2. Use close to the full 25 seconds on each play if the clock is


running. But do not cut it so close that you risk a clock-
stopping penalty.

3. Runners and receivers stay in bounds.

4. Ball carriers should over protect the ball. Cover it with two
hands and do not be too intense in fighting for extra
yardage thereby allowing more defensive players a shot at
you and at the ball. REMEMBER!!! The defense is going
to be going after the ball!

5. If there are less than 25 seconds remaining allow the


clock to run down without leaving the huddle.

6. Do not incur a penalty. It stops the clock.

7. If you are injured try to get off the field under your own
power. If you remain on the ground the clock will be
stopped. If at all possible we want to avoid this happening.

137
FORMULA FOR USING MAXIMUM TIME IN LAST 1 MINUTE

There are two Tables shown on this page, which help to


illustrate the time, which can be “burned.” These Tables are
based on factors, which involve three variables:
1. The down
2. The time remaining
3. The number of time outs still available to our opponents

Table I shows the situations in which you merely need to kneel down. In
actuality the factors are shown in the purest form since the Table is
constructed with no time being used for the actual running of the QB
Kneel play. (Victory Play)

Table II shows the time you can realistically expect to use when we run a
play, which in itself is designed to consume time. These would not be QB
Kneel plays. The basic assumption is that you can use five seconds in
actually running a play when our opponents call a time out immediately
upon tackling the ball carrier. When the opponents have no time outs
remaining, we feel we use 10 seconds (5 seconds to run the play and 5
seconds to unpile) for east first, second, and third down play. Fourth down
would still be a 5-second play.

Table I: QB KNEEL FORMULA

NO TIME OUTS ONE TIME TWO THREE TIME


OUT TIMEOUTS OUTS
REMAINING REMAIN REMAIN

1ST DOWN 1:25 : 55 : 25

2ND DOWN 0:55 : 25

3RD DOWN : 25

4TH DOWN

Table II: FORMULA FOR TIME WHICH WE SHOULD BE ABLE TO KILL

138
NO TIME OUTS ONE TIME TWO THREE TIME
OUT TIMEOUTS OUTS
REMAINING REMAIN REMAIN

1ST DOWN 1:35 1:15 : 45 : 20

2ND DOWN 1:05 : 45 : 15 : 15

3RD DOWN : 25 : 10 : 10 : 10

4TH DOWN :05 :05 :05 :05

1. Requires using 5 seconds per play when a time out remains.


2. Requires using 10 seconds per play when no time outs remain.

139
Last Plays of Game

Victory Play Victory Score


FS SS
FS SS
C B B B B C
T N T C B B B B C
X Z
T N T
X Z
W Y
W Y

R Foot-to-Foot Splits
R

Set up the Field Goal Play Right Set up the Field Goal Play Left
FS FS
SS SS
C B B B B C C B B B B C
T N T T N T
X Z X Z

R W Y W Y R

Smoke Right Hail Mary Cluster Right Smoke Right Hail Mary

End Zone End Zone

SS FS SS
FS

N N
C
C
C C
B B B B B B
T N T T N T
X
Z
X Y

W
Y

W Z

Take a Safety
Hook and Lateral
FS
SS
FS SS

C B B B N C
T N T
C C
X Z B B B
N
W Y T N T
X Z

W Y

R End Zone R

140
Trick Plays

Toss Pass Right Toss Pass Right QB Throwback

X
X
Z
Z

Y
Y
W
W

R
R

Trips Right 16 Double Pass Trips Right 16 QB Throwback

X Z

X Z

Y
W
Y
W

Circus Right R Killer Circus Right H Dump

H LT RT Z
H LT RT Z

X
Y
X R
Y
R

141

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