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Offense
Offensive Philosophy
1) Attitude: A.M.F.
5) Game Planning
A. Must be able to adjust during game.
B. Routes must be adjustable.
C. Must have the right tools in the toolbox.
1
Offensive Goals
Offensive Goals:
1. To outscore our opponent which will ensure a VICTORY!
2. To score six times a game.
3. To out-hit and punish every defense we face.
4. To average 400 yards of total offense.
5. To be one of the Top 5 DIII offenses in the nation.
Offensive Objectives:
1. ATTACK: We will play a fast break, up-tempo attack. We will force each
opponent to react and adjust to our offense. We will always use intelligence
and conditioning to our advantage.
5. TEAM: Foremost, we must be come a true team. On and off the field, we
act as one, united as a whole group, where together we can accomplish
greatness.
2
UW-Platteville
Offense
Offensive Mechanics
1. Focus Only On The Words That Affect You- this is the key to our simple
play calling, do not get caught-up by all the words in the play call, listen to
only those words that speak to you.
2. Learn To See The Big Picture- You will master our system once, and only
once, you get past the stage of trying to figure out what you are supposed to
do, and get to the point that you understand and can visualize the entire play
and concept of the play.
3
Huddle Procedure
LOS
5 YDS.
QB
X W R Y Z
HUDDLE PROCEDURE
Center sets the huddle 5 yards from the ball.
Linemen will bend down slightly, with hands on knees.
Tackles will turn in at a 45-degree angle to face the QB.
The back line, the Receivers and R back, will stand straight up.
As the QB steps in front of the huddle, all talking will STOP.
All eyes will focus on the Quarterback’s mouth.
QB will then call the play.
Focus only on those words and terms that specifically apply to you.
Learn to see the BIG PICTURE, visualize the entire play
4
Play Calls
At UWP we try to keep play calling very simple and short in length. We implement two
different types of play calls in our normal huddle situations. Our run game is all called
by using words, i.e. the name of the play. Our passing game is called using a simple
numbering system. We also use words in our passing game to tag and adjust our base
plays, but the call will always use numbers in combination with the words.
Run Game
5
Play Call With Motion and
Tags
Passing Game
The following is an example of one our play calls within our passing game and also an
explanation of what the each word means:
1.1 Phase one: Quick count or First Sound snap—To keep the defense off balance we
use a “First Sound” command as a quick count. The First Sound is DOWN.
1 The QB will merely call the snap as “on the First Sound” which means
DOWN.
2 Everyone must get up to the L.O.S. quickly and get set in your stance.
No shifting or motion will take place when a play is called on the First
Sound.
Example: Toss Right/Toss Right – on the First Sound.
7
II. Initiating Motion
2.1 Any time any category of motion is called, the snap count cannot be a phase one
or phase two call.
2.2 The man called into motion will initiate his movement on the first color, and the
QB will be responsible for controlling the distance desired.
3.1 Basic Philosophy: We will audible merely to get us out of a bad play. We will
not attempt to mastermind the game on the Line of Scrimmage with an audible.
1 Box- Number of defenders on the defensive front.
2 Side to Side- Number of defenders either side of the center.
3 Personnel- Where a specific player is located.
4 Looks- Specific front or coverage look.
5 Any time a play is changed at the L.O.S. the snap count is automatically
one.
6 Disregard the audible. QB calls the play in the huddle and then says
disregard the audible. This is to keep the defense off balanced when we
do and audible and when we don’t.
CADENCE
Examples:
On “Down” Down
8
Offensive Terminology
Personnel:
Split Ends- The two outside receivers in our doubles formation.
Wings-The two inside receivers in our doubles formation.
X- Split End on the left side.
W- Wing on the left side.
Y- Wing on the right side.
Z- Split End on the right side.
R- Running back (R-Back).
N- Nickel, may be substituted for R in our No-back formations.
Terms:
Wide Side (Field)- Wide side of the field when the ball is on the hash.
Short Side (Boundary)- Short side of the field when the ball is on the hash.
Front-Side- The side of the play.
Back-Side- Away from the play.
Split- How far a player’s alignment is from a landmark on the field.
Landmark- Certain places on the field or another player on the field.
Trouble- Alerts to offense to a potential blitzing player.
Run / Quick Check- A packaged call where the QB is given a running play
and a quick pass to choose from, he will read the front and choose the best
play for the situation.
Six Second Rule- A pre-snap rule for the QB, WRs, and RB, in which they
mentally go through their respective assignments on the upcoming play.
9
2003 Playbook Notes:
1. Talk in terms of play-side (PS) and back-side (BS) in the run game.
a. PS- side to which the play is going
b. BS- side away from which the play is going
2. Talk in terms of front-side (FS) and back-side (BS) in the passing game.
a. FS- side with WR strength, R-back only determines when in doubles or
deuce, and in GUN
b. BS-side away from WR strength
3. Run OL line calls in playbook
4. Pass OL line calls in the playbook
5. New, better developed snap count
a. Check with me
b. Audible
c. Various counts
6. Personnel Groupings by formations
7. Reduce run game to:
a. Zone (I/O, Stretch?)
b. Chase
c. Dallas (Q)
d. Speed
e. Draw (Q and R)
f. Lead
8. Make boot and waggle protection a number, 4/5 and 6/7.
9. Make better terminology, and first part of book.
F for all frontside tags, B for all back side tags, M for mirrored tags
10
UW-Platteville
Offense
11
Formations
Formations allow our offense to spread the field. We like to make our
opponent defend the entire field. We will stretch the defense both
vertically and horizontally. Using different formations also allows us to
put our best athletes against lesser athletes and weaker defenders. Our
formations depend on landmarks, both on the field and in relationship
to our own players.
DOUBLES
X
Z
W Y
X X Z
Z
W Y W Y
R R
PANTHER LEFT
PANTHER RIGHT NO-BACK
NO-BACK
X X Z
Z
R W Y
W Y R
X
Y W
R Z
W Z X R
12 Y
CLUSTER RIGHT CLUSTER LEFT
SQUEEZE ALIGNMENT
Y ALIGNS 4-5 YD FROM
TACKLE
X Y W Z
W Z X Y
3-4 YD
R R
ROY LEE
X Z X Z
Y Y
FB FB
A A
H LT RT Z X LT RT H
X Y
R Y Z
R
GATOR COUGAR
X LT RT Z X LT RT Z
W W Y
Y
R R
13
Formation Adjustments
X Z
W Y
Flop Flip
W Y
X Z
W Spread
R Y
14
Ghost- Tells the R-back to
Ghost align out of the backfield in a
position that will allow him to
X Y get into his route.
W R Z
15
Motions
Motion is the second part of how we want to align before we want the ball
snapped. We use motion in our offense for specific, defined purposes some of
which include:
The basics of our motions will be first in the play call. A player and a type of
motion will be the few words before the play call. We will designate WHO we
want to be in motion and we will designate WHAT type of motion we want. The
QB will control final destination with the snap count. It is vital to our offense that
our WRs, RBs, and QBs know who has to be on the line of scrimmage and who
has to be off.
X Z
Ram- Tells the RB to motion
W Y to the right. His destination
Ram will vary according to his
R route and play call.
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Player Specific- This is the
Ex.- X Mo, 39. most basic motion. A certain
X lines up in trips and motion to player will be given a motion
his normal split, then runs a call. He will align away from
vertical his normal alignment and
motion to his normal split
W Z
according to the play call.
X Y
W Z
17
Trace- Tells a player to
Y Trace motion in until he reaches the
center then turn and retrace
his step returning to his
original position.
X Z
W
Y
18
Shifts
Shifting is a type of motion we will use to change our alignments before the ball is
snapped. Shifts and Motions different because when we shift all players will reset
before the ball is snapped. We use shifts in our offense for specific, defined
purposes some of which include:
The basics of our shifts, like our motions, will be first in the play call.
All shift are player specific. We will designate WHO we want shift and
WHAT shift we want. The QB will control when he wants the shift. It
is vital to our offense that our WRs, RBs, and QBs know who will be
shifting their alignments on each call.
X Z
Y
W
W Stem / Y Stem-
W Stem- Tells W to align
R
away from the formation call
and then shift to his
alignment. R will do so also.
19
UW-Platteville
Offense
Defensive Recognition
Our first key to our success is to recognize the defense. Our offense will see
many defensive schemes. Some teams will prefer to play zone coverage
against most of our formations. They may play a 2 deep or 3 deep zone with
four or five defenders underneath. Other teams will play a man scheme
against us. They will also do so from a 1 deep or 2 deep look. These teams
will also blitz from all points on the field. We will see various fronts also. A
majority of the time the defense will have 5 defenders in the box. This will
include down linemen and linebackers.
For our offense to be successful it is important for our players to recognize and
understand what the defense is doing. We will have tools in the toolbox for
everything we will see, but we have to know what they are doing.
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Fronts
9 6 6I 5 4 4I 3 2 2I 1 0 1 2I 2 3 4I 4 5 6I 6 9
Defensive Gaps
C B A A B C
21
Defensive Fronts
4-1 4-3
M W M S
E T T E E T T E
4-2 50
M S
W M
E T T E
E N E S
3-2
3-3
M S
W M S
E N E
E N E
M
M W
E T N T E E N E
22
Coverage
We identify the defenses’ coverage by first finding the safeties. We want to know if they
are in a 2 deep look or in a 1 deep look. Once we have identified the safeties, we will
next look at the technique of the defenders over the split ends and the wings. We will
look for alignment keys. These keys allow us to determine a few basics of the coverage
we will see. We should be able to determine if it is man or zone, and also where a
potential blitz man happen.
One Deep
FS & SS: One deep, aligned in the middle of the field or formation, 10 yards
deep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes
on #2.
Cover 1 Corners: Aligned 5 yards or less from LOS, head up or hold inside leverage,
eyes on WR.
FS & SS: One deep, aligned in the middle of the field or formation, 10 yards
deep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes
on QB.
Cover Corners: Aligned head up to outside of WR, 8 to 10 yards deep, eyes on the
3
QB.
Weak OLB: Aligned head up to inside of #2, 4 to 6 yards deep, eyes on the
QB.
FS & SS: No one deep, usually aligned 4 to 6 yards from LOS, head up to
inside of #2 or #3, eyes on #2 or #3.
Cover 0 Corners: Aligned head up or hold inside leverage, 5 yards or less from the
LOS, eyes on WR.
23
Two Deep
Cover 2
Corners: Aligned 5 yards or less from LOS, head up or
hold outside leverage, eyes on the QB.
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COVER 0
This coverage is man to man. Usually both safeties will cover down for
a LB who has blitzed or b/c of the formation. Usually no safeties deep
is the base read to this coverage. The corners and safeties will both key
C
SS C
M FS
W S
E T T E
C C
SS FS M
E T T E
S W
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COVER 1
This coverage is man to man. The SS will cover down b/c
of the formation or a LB has moved into the box. The will
be FS deep, with the SS, CB and LBs playing man
technique.
DOUBLES HOW TO ATTACK IT:
WE WILL G.P IT
MOST OF OUR PLAYS
FS SHOULD BE GOOD.
C C
SS S M W
E T T E
C C
SS S M W
E T T E
26
COVER 2
This coverage is a basic 2 deep zone. The base reads are depth of the
safeties and technique of the corners. The safeties will be on or near the
hash and the corners will be low and looking in at the QB.
FLATS CURL
C CURL FLATS
W C
M S
E T T E
FLATS
FLATS CURL CURL
C S M
W C
E T T E
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Cover 2 White
The base read on this coverage is the two deep safeties and the man
technique by the underneath coverage. The CBs and LBs will be head-
up or inside of our receivers.
C M
W C
S
E T T E
1/2
TRIPS 1/.2 HOW TO ATTACK IT:
50 East/West
FS SS
C M
C
S W E T T E
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COVER 3
One deep safety and deep corners are the key reads to this coverage.
The SS covers down, this allows the defense to cover all receivers or
play six in the box. The FS will align in the middle of the field or
formation. The DBs will have their eyes on the QB.
DOUBLES 1/3 HOW TO ATTACK IT:
STRETCH IT VERTICALLY AND
HORIZONTALLY.
1/3
FS PLAYS: 80'S OR 30'S
1/3
CURL HOOK HOOK
CURL
C FLATS
C
FLATS
W SS
M S
E T T E
29
COVER 4
The depth and alignment of the corners and safeties are the key reads to
this coverage. A four deep concept with the corners and safeties playing
deep 1/4's and zone underneath. We will see this coverage vs. our trips.
E T T E
TRIPS 1/4
1/4 1/4 1/4 1/2 1/2
HOW TO ATTACK IT:
PLAYS: EVERYTHING
C
FS
C
SS S M W
E T T E
30
Defensive Terminology
Personnel:
FS- Free Safety, plays deep in most coverage.
SS- Strong Safety, will come down and cover a wing in a 1 deep look.
S- Sam, strong side OLB.
W- Will, weak side OLB.
M- Mike, middle linebacker.
N- Nickel, may be substituted for a LB in passing situations.
Joker- A combination rush/drop player who plays from the edge of the
defense in the nickel package, often from a 3-3 front.
Terms:
Strong Side- The side of the defenses’ strength.
Weak Side- The side away from the defenses’ strength.
Front- Down linemen and the linebacker(s).
Leverage- This is where a defender aligns over a receiver.
Combo- A technique in which 2 DBs in man coverage exchange
responsibilities based on the receiver releases.
Box- The area spanning from the line of scrimmage to seven yards deep and is
from tight end to tight end wide.
Bracket- Situation in which tow defenders are able to double a receiver, with
one on the inside and one on the outside.
31
UW-Platteville
Offense
Running Game
In our run game we are able to feature our running back vs. 4, 5, and 6 defenders in the
box. We are also able to run the ball with our quarterback. Our starting point will be
throwing the football. When teams begin taking defenders out of the box to defend the
pass we will then run the ball effectively. We can run the ball out of any formation that
we have.
In addition we will run the ball to balance our offense at times. We will use schemes that
help us to outnumber the defense at the point of attack and use their alignment to our
advantage.
We can also use the running game to set up the passing game. We will do so by
including play action plays in our passing attack.
32
Chase
4-1 3-2
B
B B
E T T E E N E
4-2 BEARS
B B B
E T T E E T N T E
Ace B A
33
Zone
4-1 3-2
B
B B
E T T E E N E
Ace A-Back
4-2 BEARS
B B B
E T T E E T N T E
Ace B A
Wedge Wedge
4-1 4-2
B B B
E T T E E T T E
Wedge Ace-Back
E T T E E T T E
Wedge Wedge
4-1 3-2
B
B B
E T T E E N E
Ace-Back
E T T E E T T E
Cap
36
Bronco
3-2 3-2
B B B B
E N E E N E
Ace-Back Ace-Back
Ace-Back Playboy
37
Mustang
3-2 3-2
B B B B
E N E E N E
Ace-Back Ace-Back
4-1
B
E T T E
Playboy
38
R/Q Draw
4-1 3-2
B
B B
E T T E E N E
Playboy Ace
4-2
B B
E T T E
Playboy
RB Shuffle step to the right, wait a one count, create a pocket for the QB to put the ball in and
run off of the inside hip of the play-side guard.
FT Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield if possible. Pass set & Turn/Throw
FG Pass set the 3 technique and get him up field to your outside. Widen his rush.
Against a 3-2 listen for center’s call to combo to the near backer. If you are not involved
in the combo pass set and block the nearest backer. Pass set & Turn/Throw
C Against a 4 man front X block with the back side guard. Down block any A-Gap player;
pass set and X to nearest backer against any player who is shaded on you.
Against a 3-2 make a Combo call and combo with the according guard to the nearest
backer. Pass set & Turn/Throw
BG Against a 4 man front X block with the center. Pass set and X to nearest backer against A-
Gap player; down block any player who is shaded on the center.
Against a 3-2 listen for center’s call to combo to the near backer. If you are not involved
in the combo pass set and block the nearest backer. Pass set & Turn/Throw
BT Pass set the defensive end inviting him up field. Let him come up field, block for two
counts and then club and release downfield if possible. Pass set & Turn/Throw
39
Speed
4-1 3-2
B
B B
E T T E E N E
Ace B Ace-Back
T T E E T T E
E
Ace-Back B Duce B
E T T E E T T E
Ace B Ace B
40
Fake Chase Speed
4-1 3-2
B
B B B
B
E T T E E N E
A Duce Wedge
4-2 BEARS
B B B B
B
E T T E E T N T E
A Duce Duce
41
Toss
4-1 3-2
B
B B
E T T E E N E
4-2 BEARS
B B B
E T T E E T N T E
42
Sweep
4-1 3-2
B
B B
E T T E E N E
4-2 BEARS
B B B
E T T E E T N T E
43
Houston
4-1 3-2
B
B B
E T T E E N E
Duce Ace-Back
4-2 BEARS
B B B
E T T E E T N T E
Duce Duce
44
Lead Draw
4-1 3-2
B
B B
E T T E E N E
A Ace
4-2 BEARS
B B B
E T T E E T N T E
45
Nebraska
4-1 3-2
B
B B
E T T E E N E
4-2 BEARS
B B B
E T T E E T N T E
A-Back Duce
46
Chase Reverse
4-1 3-2
B
B B
E T T E E N E
Duce Ace-Back
4-2 BEARS
B B B
E T T E E T N T E
Duce
47
Chase Reverse Keep
4-1 3-2
B
B B
E T T E E N E
B A
4-2 BEARS
B B B
E T T E E T N T E
B A
48
Chase Reverse Pass
4-1 3-2
B
B B
E T T E E N E
Duce Ace
4-2 BEARS
B B B
E T T E E T N T E
Duce
49
Chase Reverse Keep Pass
4-1 3-2
B
B B
E T T E E N E
B A
4-2 BEARS
B B B
E T T E E T N T E
50
QB Sneak
4-1 3-2
B
B B
E T T E E N E
Wedge Wedge
4-2 BEARS
B B B
E T T E E T N T E
Ace Ace
51
UW-Platteville
Offense
Goal Line and Short Yardage
In goal line and short yardage situations we will use a tight end formation. We have the
ability to use two tight ends and adjust our backfield to a one or two back set. Out of this
formation we can still run our basic passing package. We will use four or five basic
running plays. The key to success in this formation is aggressive blocking and the
mentality that we are going to get the first down or touchdown.
52
Goal Line Formations
Our Goal Line system is based on two tight-end formation with two backs in an I
formation. We also have one flanker. In our system we have an adjusting player that
will line-up according to formation call. We use a number system to move the adjuster.
We can also move other players by adding formation adjustments, which are words.
X Z X Z
Y A Y
R R
A
Roy Roy 5
X Z X Z
Y A Y
R R
A
Roy Strong Roy 7
X Z X Z
Y Y
R
R A
A
Roy Weak Roy 2
X Z X Z
A
Y Y
A R R
Roy 1 Roy 4
X Z X Z
Y A Y
A
R R
Roy 3 Roy 6
53
X Z X Z
Y A
Y
R R
Lee A
Lee 6
X Z X Z
Y Y A
R R
Lee Strong A
Lee 8
X Z X Z
Y Y
R
A R
Lee Weak A
Lee 1
X Z X Z
A
Y Y
R A R
Lee 2 Lee 3
X Z X Z
Y Y
A A
R R
Lee 4 Lee 5
54
X Z LT
X Z
Y
Y
R
R
A
Roy Open A
Roy Over
X Z X Z
Y Y
R R
A
Roy Wing A
Lee Open
X Z RT Z
X
Y Y
R R
A
Lee Wing A
Lee Over
55
Dive/Lead Dive
Lee Strong Lead Dive left Roy Lead Dive left
B C C B SS
SS B B
C
B E T T E B B E T T E B C
X Z X Z
Ace Ace C Y
Y C
R R
A A
B B B SS
C B
SS C B E T T E B C
B E T T E B C
X Z
X LT Z Ace Trey
Y
Ace
A C
C A Y
R
R
56
Chase/ Lead Chase
Roy Strong Wing
Lead Chase right
C B B SS C
C
B B SS B E T T B B
X Z
B E T T E B C
X Z B Ace Y
B Ace A Y
SS B B C
C B B SS C B E T T E B
T T C
B N E B X Z
X LT Z
Y Ace B
A Duce A Y
R
R
57
Belly/Lead Belly
Roy 2 Wing Lead Belly right Roy 1 Wing Lead Belly left
C C
B B SS C SS
B B C
B E N T E B B E N T E B
X Z
X Z
Y
Y
R A
A R
R R A
58
Sneak/ Fake Run Sneak
Lee 1 Fk Lead Dive Roy Fk Lead Dive
Sneak right Sneak right
B C C B SS
SS B B
C
B E T T E B B E T T E B C
X Z X Z
Y Trey Trey Y
Wedge Wedge
A R R
B B B SS
C B
SS C B E T T E B C
B E T T E B C
X Z
X LT Z Y
A Trey
A Y Wedge
Wedge
R
R
59
Speed Dog
Roy 2 Gun Speed Dog Check Lee 1 Gun Speed Dog Check
FS
SS FS
C SS
C C
B B C B B
B T N T B
B T N T B
X Z
X Z
Duce A Y Y
Duce
A
QB
R A QB
A R
Roy 2 Gun Speed Dog Check Lee 1 Gun Speed Dog Check
FS
SS FS
C SS
C C
B B C B B
B T N T B
B T N T B
X Z
X Z
A Duce Y Y
Duce A
QB
R A QB
A R
60
Dive Counter G
Roy Wing R Mo Roy Wing R Mo
Fk Dive Counter G left Fk Dive Counter G left
C FS C C C
B B FS B B B SS
B T N T B SS E T T E
X Z X Z
R Y R Y
A A
Y R Y R
A A
61
UW-Platteville
Offense
Passing Game
A major key to the success of our balanced offensive philosophy is having a passing
game that can make use of numerous different concepts and formations, out number
coverage, create positive match-ups, convert numerous situations successfully, and in
general provide us with a “Tool Box” full of tools that gives us good answers to every
defense we see. The structure of our offense allows us to do this through simple building
blocks that can be used in different combinations. These building blocks include pass
protections, passing concepts, formational series with tags, route packages that allow us
to change a passing concept’s look, screens, and play action passes.
As our understanding and execution of the different elements of our system, we expect to
be able to throw the ball successfully at any time in the game, from any where on the
field, and to be able to put our players into situations that they can succeed in.
62
UWP Pass Offense
Basic Pass Principles of Pass Offense
2. Beat the Blitz- Recognize it! Protect it! Attack it! A big play is about to
happen!
3. Route Conversion- Some routes are totally changed vs. some coverage.
Why: Some routes simply will not work against some types coverage.
How: Pre-snap coverage recognition, WRs & QBs read on the move.
4. Passing Concepts- These concepts are the same across all the series in our
offense. This allows fast learning and allows us to show many different looks to
the defense.
How: Simple number system
6. “Sandbox” Rules- Each player within a concept, by the design of the concept,
has a specific area assigned to him in which to get open, or a “sandbox.”
Receivers must ensure that their route stays out of the “sandbox” of another
player, creating congestion and ruining our play, making whatever adjustments
necessary.
63
7. Built in Constants- There are certain things built into our pass offense that do not
change:
c. We will throw the ball deep on the hashes if a FS is in the middle of the
field (Covers 1 & 3).
e. Vs. Zone coverage, receivers are to find and settle in holes between pass
defenders; QBs are to throw the ball to those holes and not to lead them.
f. Vs. Man coverage, receivers are to stay on the move, always work for
separation, accelerating away from pressure. QBs are to lead the receivers
and allow them to keep running away, maintaining that separation.
g. ‘Q’ Receiver: within all of our passing concepts, we will have a player
built in that will break off his route so the QB has a quick option against
the blitz. The QB and WRs must always know who is the Q and who
makes him adjust his route.
8. QBs never pass up an open receiver to wait for another to get open.
10. Run After Catch- All people involved in the passing game must be aware that
over 50% of the yards gained in the passing game come after the catch. Receivers
will be trained where to go after the catch based on coverage, and the QBs will be
trained to provide the specific types of throws that enables them to maximize their
RAC gains.
64
11. Uncovered Principle-
Uncoverd Receiver
FS SS
C
C B B B
E N T E
Uncoverd Bubble
FS SS
C
C B B
B
E N T E
65
Pass Protection
The first building block of our passing game is protection. Great
protection is the most basic key to the success of our pass offense. We
are, and always will be, a protection first team, which is to say that it
gets top priority in our emphasis, our installation, and all our thinking
related to any part of the passing game. Successful pass protection is
the result of a total effort that involves EVERY member of the offensive
unit:
Our linemen must be know and be able to execute our schemes, but even
more, they must maintain a fierce pride in protecting the passer that says,
“Nobody touches the quarterback.”
Our back must understand his role within different protection schemes. He
must get himself to the right places, and be physical enough to constantly
handle linebackers and defensive ends.
Our receivers play a major role by identifying coverage and potential blitz
situations, understanding when they must break off their route to sight
adjustments (being the ‘Q’ receiver), and most importantly GET OPEN in the
time required by each pass so that the linemen and back do not have to pass
block for unnecessary periods of time.
Our quarterback is the center of it all, and he insures that we are a great
protection team through the right recognition and communication. He must
also get the ball of on the correct timing, and throw the ball away rather than
taking foolish sacks.
Our protection packages provide us solid answers for any situations that come up. As we
understand how each of them work, and each position understands and carries out their
individual responsibility related to protection, we WILL be a GREAT protection team at
UW-Platteville.
66
Protection Concepts
The basics of our protection comes form concepts. These concepts will remain constant
throughout our whole offense. Our protection concepts allow us to teach a basic part of
our offense quickly and then incorporate it into a number of passing plays, by doing this
we become very multiple with only a few teaching points. Our protection concepts are as
follows:
The direction of the protection is either determined by the last number of the three digit
play call e.g. 981 RB goes left, a direction call within the play call e.g. Rip/Liz, or is
determined by the play e.g. RB goes right on all quick protections.
For Example: If you see the play call 981, you should know by the last
number to which side the RB is blocking and that the center has to go
opposite. 1 indicates that the RB goes left. The first number tells you that
we are running a man protection scheme.
67
“1” Slide Protection
Our slide protection is used to protect against outside blitzes and overloads.
In this protection the RB has to double read the backers. We will slide from the first
uncovered lineman on away from the RB. The back-side tackle will stay man on the
defensive end with the center or the guard picking up blitzing backers. The center
determines weather he or the guard will slide and check outside.
In the 50’s series the RB goes away form the call. This will be the only time in
protection when this happens. The center or the uncovered lineman goes to the call.
FS FS
C C C C
SS S M M
W SS S W
E T N E E T T E
Zap Gus
FS FS
C C
M W C SS S M W
C SS S
E T T E E T N E
68
“Rip/Liz” Gap Protection
We can use this protection in any series. We will use it if we have trouble picking up any
type of stunts or blitzes. We may also use this protection for our quick passing game.
This is a zone protection scheme.
The line will always protect the gap away from the call stepping with the play-side foot
first. The RB will block the defensive end to the call by attacking him aggressively.
Be aggressive if this protection is used in the quick passing game. If a “Jock” call is
added everybody cut blocks.
FS SS FS SS
C C C C
W M S S M W
E T N E E T T E
FS SS FS SS
C C C C
S M B W W M B S
E N E E N E
69
“9” Man Protection
We use this protection in our 60’s, 70’s, 80’s, and 90’s schemes. This is a five or six man
protection depending on the formation (no back or one back). We should be able to
protect all five/six man rushers with the QB being responsible for the sixth/seventh
rusher.
The RB is responsible for the outside backer to the play side. The center always
identifies the Mike backer. Mike call depends on the front call by the RB. Mike is either
the single backer in the box or the 2nd backer in the box away from the call. To block
Mike the center calls either a single block or a combo block with a guard depending on
the defensive alignment. The center will double read Mike to the outside backer away
from the call.
We have three additional calls for the running back in the protection: “Max” RB will stay
and protect and not release for his route; “Rambo” RB will line up away from the call but
still protect to the play side as if he was aligned to the call side; “Chip” RB chips the
front side defensive end to help the tackle before he leaves for his route.
FS SS FS SS
C C C C
W M S W M S
E T N E E T T E
Rake Lawn
Q WR Q WR
FS SS FS SS
C C C C
W M B S W M B S
E N E E N E
Q WR Q WR
70
“30” Quick Protection
Most 30’s use Quick Protection. Our Quick Protection is based on our Man Protection
and is a man scheme. This is a five or six man protection depending on the formation (no
back or one back). We run block the defenders initially. This is a very aggressive block
because we have to get the defenders’ hands down.
The RB will always protect to the right unless given a “Louie” call where he goes to the
left. The center always identifies the Mike backer. Mike call depends on the front call
by the RB. Mike is either the single backer in the box or the 2nd backer in the box away
from the call. To block Mike the center calls either a single block or a combo block with
a guard depending on the defensive alignment. The center will double read Mike to the
outside backer away from the call.
Cut on “Jock” call.
FS SS FS SS
C C C C
W M S W M S
E T N E E T T E
Rake Lawn
FS SS FS SS
C C C C
W M B S W M B S
E N E E N E
71
Play Action Protection
We use three different types of protection on play action plays.
On fake draw passes we use our Man Protection.
On all other play action passes we have to block aggressively selling run first do the
defensive line and the backers. The RB caries out his run fake and blocks by getting
tackled if he is not included in the routes. On Waggle passes, the backside guard pulls
and hooks the defensive end while the other offensive linemen block down aggressively.
On all other play action passes we always block the play that is called like a run without
going down field.
FS SS FS SS
C C C C
W M S W M S
E T N E E T T E
4-1 Cov. 2 Play: Chase Right Waggle4-1 Cov. 2 Play: Chase Left Waggle
FS SS FS
C C C C
W M B S W M B SS S
E N E E N E
3-2 Cov. 2 Play: Chase Left Waggle Mini Bear Cov. 1 Play: Fake Draw 92
FS FS SS
C C C C
W M S SS W M S
E T T E E T N E
4-2 Cov. 3 Play: Dive Left Boot 50 Cov. 2 Play: Chase Right Waggle
72
“Smoke” Semi-Roll Protection
We use this protection for a semi-roll by the QB. It is always a six man protection.
The RB checks and helps against the play-side defensive end. If the end is secured he
leads the QB and checks blitzes from the play-side D-Gap to the A-Gap. The play-side
guard and tackle reach or man block without losing ground. The play-side has to cut if
necessary. The center, the back-side guard and tackle reach and hinge. The back-side
tackle has to control the backside defensive end.
FS SS FS SS
C C C C
W M S M B S
E T N E E T T E
73
Passing Concepts
The basics of our passing game come in the form of concepts. These concepts will
remain constant throughout our whole offense. Our passing concepts allow us to teach a
basic part of our offense quickly and then incorporate it into a number of formations, by
doing this we become very multiple with only a few teaching points. Our passing
concepts are as follows:
For Example: If you see the play call 981, you should know by the last
number what route concept we are running. 1 or 2 indicates the vertical
concept. This would not change in any series 50 and up. 951/952, 961/962,
971/972, 981/982, and 91/92 would be all vertical concept routes out of
different formations. The route and the method we run the routes will stay
similar throughout each play.
74
50 East/West
“0” Mesh Concept 80 East/West
90 East/West
Our “0” concept is known as the Mesh Concept, and it attacks the underneath edge of
coverage very rapidly, many times from a tightened environment. This concept creates
multiple “rubs” by incorporating different crossing routes. Our Mesh Concept is a quick
rhythm concept, whose primary purpose is to attack man-to-man defense by creating
match-up problems and multiple rubs. With this in mind we also have a zone better built
into the mesh concept. This concept, we believe, attacks most of the defenses we will
face. Since “0” is only a single number, East and West will be used to identify the
formation strength, with East being right and West being left.
FS
FS
C M S SS
W SS W C
C M S C
E N T E
E N T E
X W Y
Z Z
X W Y
R R
FS SS
C W M S
C
E N T E
X Y
R W Z
90 East
75
51-52
61-62
FS SS SS FS
vs. Cover 2
C S M C
M W S C C W
E N T E E T N E
X vs Blitzes
X Z
Y W Y Z
W R
R
962 981
FS SS
SS FS
C W M S
C
152
E N TE
X Y Z
M C W
C S N W R
E N E
X W Y R Z
FS SS
91
72
C W M S C
E N TE
X Y Z
R W
76
53-54
63-64
SS FS
C FS SS
C S M W
E T N E vs Blitz
C W M S C
X Z vs. Blitz
E N TE
W Y
R
X W Z
Y
R
963 984
FS SS
SS FS
C 154
C M W S
E N T E
N C Z
C S M W W Y
X
E T E R
X W Y R Z
SS FS
73
93 C
X W
S
Y
ET
M
N
W
E
R
C
77
15-16
25-26
“5-6” Screen Concept 65-66
85-86
95-96
The Screen Concept is a concept that we like to rely on. We use our screen game to
control the blitz and pass rush by inviting the defense up-field and then allowing them to
rush. Our offensive line will block downfield as we throw underneath to our receivers or
back. We are attacking the rush and blitz. We are also getting offensive linemen
downfield vs. defenders that are not used to being blocked by linemen. This concept can
be used to attack about any defense we will face. Mainly we would like to use this
concept when we are getting a hard rush or zone blitzed.
FS SS FS SS
C C S
M C W M C
W S
E N T E Cut E N T E
Z
Z
W
X
Y
W
Y
R
R
16 85
FS SS
FS
SS
C
M W S
C C M
W S C
E N TE
X
Z
E N T E
W Y
X
Z
Y
W
R
65 95
78
57-58
67-68
FS SS FS
C C
C C
W M S
W M S SS
vs Blitz E N T E
E N T E
X W Y Z vs Blitz
X W Y Z
R
R
968 988
FS
C
M S
SS
C
158
FS W
C C E N T E
X W Y
Z
W M S SS R
E N TE
X Z
R W Y
FS
C C
98 77
X
W
SS
Y
S
ET
M
N E
W
Z
R
79
Formational Series
The second building block of our offense is our formational series. Each series is unique
and adapts our passing concepts to various formations. The 30 series is the only
exception to this rule. Our series consist of the following:
30’s- 3 step passing game out of Doubles, Trips, Panther or Hurricane
formations. These are the only “pass plays” we teach.
50’s- 5 step passing game out of Cluster formation, with the R-Back going
opposite of the strength.
60’s – 5 Step passing game out of Trips with the running back going to
strength.
80
30’s
Our 3-step passing game is the 30’s series. This is the “BREAD AND
BUTTER” of our offense. We will throw it at anytime, anywhere on the
field. We prefer to use it against covers 3 and 1 or against the blitz.
This is a high percentage series. The completion should be 80% - 85%.
These are the only “pass plays” we teach. The basic concepts do not
apply to the 30’s. We can run these plays out of most of our formations,
but a majority of the time we like to run them from Doubles, Trips, or
Panther.
2. They will play a 2 deep concept either zone or man underneath. Either of these might
force us to throw the fade route. We can do this, but we would prefer to run the
football against this coverage. The reason being, with 4 wide-outs it would take 6
people to cover them. This puts only 5 in the box, and gives us a great opportunity to
run the football. However, if we are not able to run the ball, our fade flat and under
slant should still work effectively.
3. BLITZ, If the first two theories do not work for them they can go to the blitz theory.
If they bring 6 we can block that, 7 is the problem. If the use 4 across coverage the
QB has to make a decision. One, get the ball off before they get to him, or two bring
in an extra player for protection. We prefer the protection concept. **REMEMBER
this is man to man, no help, if the DB makes on little mistake it is 6 points.**
A.M.F. - This is for both wings and wide-outs if a defender is within 5 yards on hitch or
out then beat him deep. Or, if his feet do not move on your release up field, work to get
over the top of the defender, make the decision at break point.
D.A. - This is for wings, if the defender over you plays wide or on the snap of the ball
flies out to cover the flats just open up to the QB stay 3-4 yards from LOS.
81
COACHING POINT FOR QUARTERBACKS
(OPEN FIELD)
DROP: Under Center:
3-step drop—Release the ball when you hit your 3rd step.
3-step drop to the left—Back pedal R-L-R
3-step drop to the right—Crossover
Shotgun:
2-step drop Throwing Left- Right crosses behind left
2-step drop Throwing Right- Right foot reaches on a 45 degree angle left foot
follows.
*In Shotgun we will chop our feet in place, small choppy steps for timing, also
prevents quarterback from stepping in the bucket and/or throwing flat footed.
READ: 1. Uncovered
2. Softest corner
3. Throw away form strength of the defense.
4. On the hitch and out, read shoulders of flat defender.
5. Throw slant only vs. Cover 1 (31).
6. Throw hitch or out vs. Cover 3 (32 and 33).
7. With normal down and distance run the ball vs. Cover 2 or 5. Also,
possibly check into 39.
8. Throw fade at 18-20 yards.
9. If in doubt throw ball away.
DOUBLES FORMATION
Your route will depend on X or Z route.
30 – Run 5-yard slant.
31 – Run a shoot route or flat, depends on how tight coverage is.
32 – Run your hitch, A.M.F. or D.A. rules apply. Read call run corner.
33 – Run your hitch, A.M.F. or D.A. rules apply.
34 – Run your rub.
38 – Run your fade.
39 – 6-yard flat route.
TRIPS FORMATION
#2 Wingback mirrors the outside receiver.
#3 Wingback runs inside route (example: 39 he would run a flat).
82
COACHING POINTS FOR WIDE RECEIVERS IN THE
30 – Under Route, Outside foot up in stance. Aim for a point 3-5 yards over #2 pos. vs.
Zone go to spot, vs. Man use misdirection moves.
31 – Read slant, Push vertical for 4 yards, read the technique of the coverage. If you
have a loose corner break at 4 yards and aim for 12 yards on the hash, this should be a
45-degree angle. If you have a tight corner break at 4 yards and slant at an angle that
holds the defender behind you, the slant angle will be much more flat.
32 – Hitch, Drive 6 yards at the DB’s technique, stop, hitch to the inside, come back
down your stem. Follow A.M.F. rules. Convert to fade if corner does not move his feet.
33 – Out, Run a 6-yard speed cut, getting your head around quickly to pick the ball up in
the air. Convert to fad vs. Roll up corner.
34 – Slant, Push vertical for 4 yards and break off the wingback.
38 – Stop Route, one step up, turn shoulders and numbers to QB, you may feather behind
the LOS.
83
30
FS SS
C W M S C
E N T E
X Z
Y
W
Vs. Cover 3-step drop. Chose a side. Read outside linebacker. If he flies out to cover the flat look at the
3 wing. If OLB collisions the wing and is late getting to the flat look at the split end.
Vs. Man Look at where you think you have the best match-up. Also could audible to a better man beater.
W Push up three steps run a slip route. Widen split, you must stay skinny.
Z Run an under route directly at the toes of the defender that is covering the wing.
84
31
FS
C
C
W M S SS
E N T E
X Z
W Y
Z Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into
window vs. Zone.
85
31 Double
FS
C
C
W M S SS
E N T E
X Z
W Y
Z Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into
window vs. Zone.
86
32
Bread and Butter!
FS
C C
W M S SS
E N T E
X Z
W Y
W 6-yard hitch route. AMF rules and DA rules apply off of OLB drop.
Z 6-yard hitch route. AMF rule applies if corners feet do not move or if he come up.
87
33
FS
C
C
SS
M W
S
E T N E
X Z
W
Y
88
34
FS
C M S SS C
W
E N T E
X Z
W Y
Z Quick Stop.
89
38
FS
C W SS C
M S
E N T E
X Z
Y
W
W Ran directly at the toes of the defender over X, then get vertical.
39
90
Bread and Butter!
91
30’s Tags
30 Y Corner 31 Wheel
FS
FS
W SS
C M S C C C
M S SS
W
E N T E E N T E
*Great vs. man-to-man and in goal- *Great vs. man-to-man and in goal-
line situations. line situations.
32 Go
FS
C C
W M S SS
E N T E
92
50’s
The basis of this series is to allow our offense to move the R-Back to the back-side of the
formation. The 50’s are part of our 5-step passing game and are the only series that the
R-Back will go away from the call. We will incorporate a cluster on the front-side on
some plays, on the back-side the split end will cut down his split to 5-6 yards from the
tackle.
FS
SS S M C
C W
E T N E
W Z
X Y
Y 150 West – Run a shoot route off of the butt of the Z receiver.
150 East – Run a flag route.
Z 150 West – Run a crossing route on the toes of the man that is responsible for the R-Back.
150 East – Crossing route going hip to hip over the top of X.
93
151 / 152
Vertical Concept
SS FS
C
S M W C
E T N E
W Z
X
Y
94
153 / 154
Smash Concept
FS SS
C M W S C
E N T E
Y
X
W Z
95
157 / 158
Flat Curl Concept
FS
C C
W M SS
S
E N T E
X Y
Z
W
Y 157 – Run a sit down route over controlling the linebackers in the box.
158 – Run a flat route.
Z 157- Run a Curl route at 12 yards.
158 – Run a Curl route at 12 yards.
96
60’s
The 60’s series is our Trips passing game, with the R-Back going to the formation. This
is a 5-step package that incorporates all of the concepts of our offense. We also like to se
different front-side and back-side tags in this series. We like to hang our hat on this
series. We will use the 60’s to attack most of the defenses we face.
FS SS
Smash
High - Low Concept
C
M S C
W
E N T E
X Y
4-5 yds. from Tackle W
Z
Y Meshing route with Z, run on the toes of MLB, set the depth of the mesh. Do not let MLB
cross your face. Settle down Vs. zone, stay on the move Vs. man
Z Squeeze down run the flag route.
97
961 / 962
Vertical Concept
SS FS
C S M W C
vs Blitz
E T N E
X Z
W Y
98
963 / 964
Smash Concept
SS FS
C
vs Blitz
C S M W
E T N E
X Z
W Y
99
65 - 66
Screen Concept
FS SS
C
C M W S
E N TE
X
Z
W Y
100
967 / 968
Flat Curl Concept
FS SS
C C
W M S
vs Blitz
E N T E
X Z
W Y
Y 961 – crossing route immediately aiming for 5 yards on the opposite sideline.
962 – 5-yard flat route.
Z Run a curl route.
961 = Q receiver – quick slant route.
101
60’s Tags
Ghost 64 Frisco
X Y
W Z
63 / 64 Smoke
FS SS
C C
W M S
E N T E
X Y
W Z
964 Flood
FS SS
C
C
W M S
E N T E
X
Z
W Y
102
70’s
This series can also be called our Hurricane passing game. This is also a 5-step package.
We will run this series anywhere on the field. Our basic goal from using hurricane is to
spread the field wide open, creating a numbers game, and at the same time give the
defense an unconventional look offensively.
71 / 72
Vertical Concept
FS
SS
C W S
M C
E N T E
Y
X
W Z
R
103
73 / 74
Smash Concept
SS FS
S M W C
C
W ET N E
Z
X Y
R
104
77 / 78
Flat Curl Concept
FS
C C
SS M
S W
W
ET N E
Z
X Y
R
105
80’s
The 80’s are our most basic 5-step passing series. This is the foundation of our offense
and everything else branches off it. Doubles is the formation that all 80’s are run in. We
will use tags to create different looks for the defense. Regardless of the game plan we
will run the 80’s on a consistent basis.
FS
SS S M W
C C
E T N E
X
Z
W Y
106
981 / 982
Vertical Concept
SS FS
vs. Cover 2
S M C
C W
E T N E
X vs Blitzes Z
W Y
107
983 / 984
Smash Concept
FS SS
C W M S C
vs. Blitz
E N TE
X Z
W Y
108
85 - 86
Screen Concept
FS SS
C W M S
C
E N TE
W Z
X
Y
109
987 / 988
Flat Curl Concept
FS
C C
W M S SS
E N T E
X vs Blitz Z
W Y
110
80’s Tags
180 West Beamer 982 Florida
FS
SS FS
vs. Cover 2
C
C
SS M W
S S vs Blitz C
C M W
E N T E
X
ET N E
Z Y
X
W
Y
FS SS FS
C
C
C W M S W M
C S SS
vs. Blitz
E N TE E N T E
X
Z X
Z
W
W
Y
R
R
111
90’s
This series is run out of our Panther Formation. We want to spread the field as much as
possible in this series. Our goal is to create mismatches for or receivers. The 90’s are
also designed to involve our quarterback in the running game when defenses begin to
take players out of the box in order to stop the passing game
90 East / West
Mesh Concept
FS SS
C W M S C
E N T E
X Y
N W Z
Y 90 East – Run a Skinny post route into the middle of the field.
90 West – Run a crossing route over the top of the R getting hip to hip with him.
Z 90 East – Run a slant route.
90 West – Run a slant route.
112
91 / 92
Vertical Concept
SS FS
N S M C
C W
E N E
W Z
X N
Y
W 91 – Run a vertical route, stay 2 yards outside the hash. Outside Release!
92 – Run right down the middle of the field, at the goal post.
N Run a vertical route 2 yards outside the hash.
Y 91 – Run right down the middle of the field, at the goal post.
92 – Run a vertical route, stay 2 yards outside the hash. Outside Release!
Z Run a vertical route, releasing outside of the corner, stay 4 yards from the sideline.
113
93 / 94
Smash Concept
SS FS
N C
C S M W
E T E
W Z
X Y N
114
95 / 96
Screen Concept
FS
SS
C W M S C
E N T E
X Z
W Y
R
115
97 / 98
Flat Curl Concept
FS
C C
W M S SS
E N TE
X Z
N
W Y
116
Route Packages
Route packages allow our offense to change the look of our basic concepts. Some our
route packages affect the front-side of the concepts, while others will change the back-
side. These route packages can be used in a number of our formational series and with
most concepts. The packages that begin with an “F” will change the front-side, and those
that affect the backside will begin with a “B.” There are a few exceptions to this rule;
Scissors and Smoke are both front-side packages. Follow is the only route package that
can be either front-side or back-side.
Smoke
This Route Package may or may
not change the route
combination. The QB will semi
role to the call. The receivers’
routes will most likely be deeper
since the QB is rolling to them.
The back-side receiver’s routes
will change into a crossing
concept on different levels. We
may also use throwbacks to keep
the defense honest.
117
Stick
. This route package utilizes a shoot
route and a stick route behind it.
Like our Follow and Trail packages,
we will tag a player and the next WR
outside of him will adjust his route
also. Stick is also a front-side and
back-side tag. So in Trips right, if
we say W Stick, the next WR
outside, Y, would be doing the Shoot
Route.
Scissors
This Route Package utilizes a
corner route by the inside
receiver with a post by the
outside receiver. This is good
against man-to-man and Cover 2.
Flood
This Route Package attempts to
flood a defenders zone with
multiple receivers.
C
B
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Fresno
This Route Package is a reverse
Flat-Curl package. This is good
versus 2-Deep coverage. The
Split End runs a whip route, and
the wing runs a hook route. The
wing wraps the LB. He must
find the window. The R-Back
sits down over the box.
Trail
This Route Package utilizes a
Crossing route with an Angle route
behind it. This is very good in short
yardage and against teams that want
to wall off our shallow cross
package. Like Follow, we tag one
player and Trail. Trail tells the next
player outside that he will be doing
the crossing route. So in Trips right,
if we say W Trail, the next WR
outside, Y, would be doing the
crossing Route. This is also a front-
side and back-side tag.
Texas
This Route Package compliments
our vertical passing game. The
R-back is running an angle route,
the Wing has a seam choice, and
the Split End runs a hook route.
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Back-Side Route Packages
Bama
This Route Package uses a switch
route combination. Both routes
are verticals, but the receivers
cross paths coming on the line,
with the inside receiver going
first. Both rotes also may be
broken off.
Bench
This Route Package is based on
our stick package. It allows us to
build in a deeper stick route into
any of our other concepts on the
back-side. The shoot route will
be 5 yards deep and the stick
route will be 10 deep.
Boston
This Route Package is based on
our smash concept. It allows us
to build in a smash route into any
of our other concepts on the
back-side.
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Buffalo
This Route Package is our way to
tag our Flat-Curl concept on the
back-side. The Split End runs a
curl route, and the wing runs a
flat route.
Baltimore
This Route Package is a reverse
Flat-Curl package. This is good
versus 2-Deep coverage. The
Split End runs a whip route, and
the wing runs a hook route. The
wing wraps the LB. He must
find the window.
Bandit
This Route Package allows us to
tag Flat-Fade on the back-side.
The wing runs a flat route, and
the Split End runs a fade.
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Screens
15 - 16
SS FS
C S M W C
E T N E
X Z
W Y
Step out with foot opposite throwing hand, two step drop, throw, and drift back to avoid
QB the throw looking like a lateral.
15 – Block first most dangerous defender from the sideline aiming for his outside number.
X 16 – Sprint and reach block the backside safety.
15 – Block second most dangerous defender on his outside number.
W 16 – Run the bubble route.
Flare away from play.
R
15 – Run the bubble route.
Y 16 – Block second most dangerous defender on his outside number.
15 – Sprint and reach block the backside safety.
Z 16 – Block first most dangerous defender from the sideline aiming for his outside number.
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25 - 26
FS
SS
C
W M S
E N T E CUT
X Z
W Y
One-on-one
Great vs. 4-2 Fronts with the CB
R
Always gun formation. Step away from center with throwing hand foot, step and throw to
QB the R-Back, and shuffle back behind the completion.
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Trips R/L Slip Screen R/L
Screen Concept
FS
C
C
S SS
W M
E N T E
X Z
W Y
QB Fake the draw and then drift inviting the rush, hit the R-back.
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15/16
Bubble Screen Concept
FS SS
C
W M S C
E N T E Cut
Z
X
W Y
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25/26
Crack Screen Concept
FS
SS
C
W M S
E N T E CUT
X Z
W Y
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55/56
R-Middle Screen Concept
FS SS
C
W C
M S
E N TE
X Z
W Y
C Pass set, turn to the R-Back and block any lazy pass rushers out of the screen
zone.
RG Pass set and get down field to nearest linebacker in the box to you.
RT Pass Set and get down field to any outside linebacker on your side. If no OLB
go to safeties.
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85 / 86 Iowa
FS SS
C W M S
C
E N T E
W Z
X
Y
C W M S
C
E N T E
R Z
X
W Y
95 Iowa
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85 / 86 Indiana
FS SS
C
W M S C
E N T E
X Z
Y
W
FS SS
C
W M S C
E N T E
X Z
Y
R W
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Play Action
Our play action pass is the final building block in our passing game. We must be able to
use the play action pass to keep the defense honest. Most of the time we like to play
action off of our Chase play, we will do so from Doubles and Trips. We can also play
action off our draw plays. Fake R-draw can be used in our 60’s and 80’s series. We can
also use Fake QB-draw from both of our No-Back sets (70’s and 90’s). We will also use
a run fake bubble our bubble route. We have two different concepts within our play
action passing game. One is our Boot concept and the other is our Waggle concept.
Boot
Our boot concept is a naked boot by the quarterback. The basic route package
incorporates a short receiver right in front of him with a deeper crossing route coming
into his vision late. In Trips, the Chase fake will always go away from the trips side.
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Waggle
Waggle is the second part of our play action passing game. The basic route package is
the same as boot, but we will tag the waggle concept. The other difference between boot
and waggle is that we pull the back-side guard to the front-side (to the QB’s roll). This
allows us more blocking and greater passing time. This also allows us to run fake to the
3-receiver side in our Trips formation.
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Waggle Tags
.
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UW-Platteville
Offense
Situational Offense
A great thing about our offense is that we can use our base
system in situations that other teams may go into their 2-
minute offense. We feel we can score using our base
passing game with 2 minutes left. Situational football is a
key to success as an offense. We can use the clock to
advantage when we are ahead and can also score in very
short amounts of time from great distances.
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ONE-MINUTE OFFENSE
Our one-minute offense is designed to move the ball quickly down
field and enable our offense to score either a touchdown or field
goal. In order for our offense to operate efficiently we must all be on
the same pace and know the situation.
Anytime we want to stop the clock, we will call Kill, Kill—the ball will
be snapped on Go. QB throws ball to the ground behind LOS.
1. Last play Hail Mary with more than 25 yards to go. QB must throw the
ball high and to the end zone. (DO NOT OVERTHROW)
2. QB—NO sack—put the ball up.
3. Receivers align to doubles formation. (Possible use of motion to allow for
easier release)
4. Receivers be alert for laterals or tips.
5. Linemen will be in 2-point stance with narrower splits.
6. If field goal wins, field goal team must be alert if no time outs are left. (If
NOT on field goal team you SPRINT off the field.)
7. Maintain pose. (Many games have been WON on the last play.)
PRACTICE TIME
1. Every Thursday.
2. Substitute from sideline.
3. Proper Personnel.
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4. Use opponents defense, allow advancement of the ball (BUILD
CONFIDENCE)
5. Create the situation you want, hash mark, down the distance, number of
time outs left, time left.
6. Automatic call for all blitzes—maximum protection.
7. DO NOT burden the offense with more plays than you can practice
effectively.
Our ability to function smoothly and efficiently in these time periods can
have a great effect on our season. Knowledge of the rules as they apply to
the game clock is the single most important factor in this phase of the
game.
The wise use of time-outs is the first factor to be considered. Each team is
allowed three (3) time-outs per half. It is imperative that we do not use
any of our time-outs unnecessarily during the normal course of the game.
If at all possible, we would like to have all three of our time-outs available
for our two-minute offense.
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OUR ONE-MINUTE OFFENSESIVE PLAN WHEN WE ARE AHEAD
4. Ball carriers should over protect the ball. Cover it with two
hands and do not be too intense in fighting for extra
yardage thereby allowing more defensive players a shot at
you and at the ball. REMEMBER!!! The defense is going
to be going after the ball!
7. If you are injured try to get off the field under your own
power. If you remain on the ground the clock will be
stopped. If at all possible we want to avoid this happening.
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FORMULA FOR USING MAXIMUM TIME IN LAST 1 MINUTE
Table I shows the situations in which you merely need to kneel down. In
actuality the factors are shown in the purest form since the Table is
constructed with no time being used for the actual running of the QB
Kneel play. (Victory Play)
Table II shows the time you can realistically expect to use when we run a
play, which in itself is designed to consume time. These would not be QB
Kneel plays. The basic assumption is that you can use five seconds in
actually running a play when our opponents call a time out immediately
upon tackling the ball carrier. When the opponents have no time outs
remaining, we feel we use 10 seconds (5 seconds to run the play and 5
seconds to unpile) for east first, second, and third down play. Fourth down
would still be a 5-second play.
3RD DOWN : 25
4TH DOWN
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NO TIME OUTS ONE TIME TWO THREE TIME
OUT TIMEOUTS OUTS
REMAINING REMAIN REMAIN
3RD DOWN : 25 : 10 : 10 : 10
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Last Plays of Game
R Foot-to-Foot Splits
R
Set up the Field Goal Play Right Set up the Field Goal Play Left
FS FS
SS SS
C B B B B C C B B B B C
T N T T N T
X Z X Z
R W Y W Y R
Smoke Right Hail Mary Cluster Right Smoke Right Hail Mary
SS FS SS
FS
N N
C
C
C C
B B B B B B
T N T T N T
X
Z
X Y
W
Y
W Z
Take a Safety
Hook and Lateral
FS
SS
FS SS
C B B B N C
T N T
C C
X Z B B B
N
W Y T N T
X Z
W Y
R End Zone R
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Trick Plays
X
X
Z
Z
Y
Y
W
W
R
R
X Z
X Z
Y
W
Y
W
H LT RT Z
H LT RT Z
X
Y
X R
Y
R
141