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LUTZ creates activity books and

3

- e greot stuff for kids ages 3 to 103.

e egan our corporate life in 1977 in ~ goroge we shared with a Chevrolet - polo. Although we've outgrown r 0 first office, Klutz galactic "'eodquarters remains in Palo Alto, California, and we're still staffed e tirely by real human beings. For t ose of you who collect mission s to t eme nt s , here's ours:

'RITE us

e would love to hear your comments egarding this or any of our books.

e have many!

KLUTZ.

450 lambert Avenue Palo Alto, CA 94306

Printed in Korea

c 2004 Klutz. All rights reserved. published by Klutz, a subsidiary of

Sc olastic Inc. Scholastic and associated logos are trademarks ond/or registered Lrodemarks of Scholastic Inc. Klutz and associated logos are trademarks and/or

egistered trademarks of Klutz. No part f '-his publication may be reproduced in o'ny form or by any means without itten permission of Klutz.

istributed in the UK by

Sc olostic UK ltd, Westfield Road

5 thorn, Warwickshire, England CV47 ORA

is ributed in Australia by

Sc olastic Australia Customer Service

.. Box 579, Gosford, NSW Australia 2250

3: 978-1-57054-830-7

• 8 7

e sA. -~ e - e_

These aren't paper toys. And they're only technically paper airplanes. These are high performa ce b ow-the-competition-away flying paper machines.

en planes in this boo~ are ror people they 've seen a good paper plane or two e re for the hard to impress, the playground e ans - the kid at the next es who thinks he and his plane

. get sent to the principal's I ce first. These are the es that can prove rOlng.

MAKE GR.EAT FOLDS

Great planes start with great folding. Take your time and put the paper exactly where it nee be. Perfect folding will save a bad throw, but no throw in the world will save sloppy folding.

EXRCT FOLDS WILL FLY

CHECK SYMMETRY

SLOPPY FOLDS WON'T FLY

Every plane in this book is the same on both sides. The left wing is always a mirror image of the right wing .r r fold your plane so that one side is even the tiniest bit different from the other side, your plane won't fly it flies at all.The golden rule is this: If- you rJa~e a rJista~e, Ma~e the eMct sane Mista~e on the o-rher side.

THIS PLRNE FLIES GREAT

THIS PLRNE CRASHESGRE~-

THROW IT ERSY

Make your first few throws light and breezy. No marxe good your folding is, we guarantee that your plane's flight will also be its maiden crash. Once you ge then you an open up and haul off,

SS,C C

, e your plane and . doesn't fly greaL rig t 0 ~ and it

, you fI need to tweak the wings. Af+er every +hrow t _

\

F ALL ELSE FAILS, OLD ANOTHER

S e planes look perfect but, no matter

ow much you fuss, they just won't fly.

Our advice? Grab another sheet and ake a new one.

and

~ea+ foldiM l'1a~es a plane f-I~

" es+, 5lopp~ foldiM l'1a~es a bit, ffltb+fess ness, Ta~e ~our +il'1e a fold careru"~ and er.ac+I~.

weo

-

EDGE-TO-EDGE, CORNER.-TO-CORNER

Almost every fold in this book is an edge-to-edge, corner-to-corner or edge-to-crease fold. When making these folds, put each edge or corner precisely where it's supposed to go. Even near-misses - --~ are enough of them, will ruin a plane.

CREASE WELL

With every fold, make the crease as sharp and clean as you can get it. Run your fingernail along the crease to get it flat. The better the crease, the easier the following folds will be and the better the plane will fly.

SMOOSH DOWN PRPER BUBBLES

A few folds into a plane, you may see some part of the paper bulging up.We recommend flattening these to make the rest of the folds easier. The best way is to use a pencil or pen cap and, pressing hard, sweep across the bubbled-up paper.

01

EORAL

"Dihedral" is engineer-speak for the angle between a plane s plane in this book flies best with a positive dihedral. That means at your plane from the back, the wings and body form a -V- shape. means to paper airplanes is this:

THIS PLANE FLIES

TH IS P LANE eRAS ES

~ rs are small flaps in a plane's wings that make the plane go up and down. r plane to fly higher or longer, add up elevators. If it's flying too . ing, like it's on a rollercoaster, then it needs down elevators.

P ELEVATOR

::

THiESEF LA P S

E THE PLANE RISE

ONS

DOWN ELEVATOR

PINCH AND BEND DOWN. END UP LIKE THIS.

THESE FLAPS MAKE THE PLANE FALL

TO MAKE AN ELEVATO~ P:: c- --= =.=::

EDGE OF A WING, Hi THEN BEND THE PI C E

DOWN. MAKE ANOTIiIER OPPOSITE WING.

k just like elevators, but make the plane bank or roll. An aileron in the right wing of a plane ) left, while an aileron in the left wing makes it bank (and turn) right. You make them j st Ii e r at. the ends of the wings, not the middle.

- =S?

5 __.:-

Pick up thi /'

and . IS corner

put It near the X

Getting your plane into the air isn't hard, but getting grea flights one after another can take a little practice. The trick' to figure out what type of plane, you're throwing and how y want it to fly. Then, give it the launch it needs to get the e.

t e way a plane is designed, it aturally"like" certain angles and ee s but not others. Dart-shaped a es since they're thin and sleek,

. east throws. Gliders, with their

e at shape, prefer slow ones. or most planes, a II you

o know are these ortant) rules:

eo

~ e t a e S

y 2 t i

S that make

ow different from another

eed and angle.

-8, or a +

throwing 5pe

SMRLL _ THROW WINGS - FRSTER

BIG _ WINGiS - S

bis, iMpor+an+ throwing Ant

GLIIl)ERS LIKE I TH iSE RNGLES

DR~rrs LIKE THESE RNGLES

STU NT P LA NES LIKE THESE ANGLES

NDOOR VERSUS OUTDOOR FLIGHT

I ... INDOOR

• If you're flying indoors, you're best off with 2:'CS that need calm air but don't need much spitee. Darts and slow gilders work best.

OUTDOOR

Outside. you'll geL the best flig ts frorr: -~~, '~l""

,..-~ ---~- -~-

A

I

/

/

.. '"

~' I'

/

\ ~~~----~~~~

I'

I I

f

J

f

L.....__ /~

ER IS IQUAl

TIER WAY '10 HIT TOP SPEED WITH AIHEET OF PAPER ..

: :

, , , , , , ,

~==::;; ""J;".:""''''''-!

e cease

NEW) ...

U •• ER-"'G~1 ' CORNER.

UNFOLD THE LAST FOLDS. IT SHOULD LOOK LIKE THIS:

••

,

, , . .

:

_____ 40~ __ " _ _ _ - ,..__ =-- _ --I -

BELOW IT

M Q K I: S IJ RET 0 L: E UP !=ILL EDGES

Fold the diagonal edge on the right srdeto the crease you made lnste~ '8.

Repeat on the left side.

the creases you ace steps a and 9.

Flip

over

Fold the top fiaptt<own as far as it will go.

fold in half.

FOLD WING

Fold the wing down so mat the

e ge sits 0 e

c e.

rlip

r t r , , ,

,

t

,

,

,

,

,

r

, , , , , , ,

I

I

,

.

.

·

·

·

.

or, hY. a f> a e and a Brick

THRUST

FT VE RSUS GRAVITY

o t a throw, a dropped piece of paper - even one ooks like an airplane - falls right to the ground. .5~-: -: row it and something holds it in the air a little

ccger.That something is "lift" and it's a force, just like ~ itv, In flight, lift and gravity play tug-of-war with your lane. And so long as lift is winning, the plane goes _oJ. B t when gravity takes the lead - and it always

.::~es - your plane has a date with the ground that it

LI FT

GRRVITY

FORCE

LESS LI FT

THAN GRAVITY •••

••• PLAN,S G 'as DOWN

OF ATTACK

cline a plane's wings make with the oncoming air is - & - e "angle of attack." For most planes, the front of ings is higher than the back. So, when you throw the ie rush of air hits the bottom of the wing and

::'~ _~ es off. The bouncing-off air pushes the wing upward, e plane lift.

MORE LIFT

THAN GRAVITY •••

LIFT EQUAL

TO GRAVITY •••

EVATORS & AILERONS

~-e - a s on the back edge of a wing change the angle of i g air and move the plane. If the flaps go up, air and goes shooting skyward. This makes the =~- eoge of the wing drop. The angle of attack gets

o e ngs. e

egets

/' /'

••• PLANE

••• PLANE GOES UP

F LI ES

STRAIGHT

y THE ~ -SHAPED

I

GS?

lane is fiying straight, then the lift created by each wing is about the same. But jf one wing is fia-er --;; ,- at ,"ng creates more lift and makes the plane barrel-roll.The reason most paper planes fly best .-

-saa M . gs is that as soon as the plane starts to roll, the now-flatter wing makes more lift than the angled .,...",,_

---e extra lift forces the wing back up, straightening out the plane. With ~ -shaped wings, a small roll ca €S 2:

:: 5.5E roll and the plane spirals to the ground.

..

-V--SH A PED WI NGS SELF-CORRECT

....-v-.-SHRPED WINGS SELF-DESTRUCT

ST VERSUSDRRG

" and I,ITt control a plane's altitude, stuff engineers call "thrust" and "drag" change its speed.

T ts aJl'~ force that Ma-kes an airplane go f-orward. In metal planes, propellers and jets ~ - ust The only thrust a paper plane gets, though, comes from your own arm. Once the plane leaves ":_ gou:en all the thrust it's going to get, which is why paper planes always end up on the ground.

+fie, =+her hand, is what air does to a plane to slow it down. The faster a plane --~ more air hits it and the more the air pushes it backwards. And the bigger the wings are, the more air

" re, causing more drag. That's why glider-type paper planes go slower than darts. If a plane kept g . g

st to overcome both gravity and drag, it would simply keep going and going and going and going an gS'-g ~

--_--_ -

.::.:: -- .. -

s

rJip <~ over

e

V I d

-

flip ~ over

Q FLYING THE PTERO'PLANE

! I Your best {lights will be hard throws up and' ,

ffom you. Put an elevator in one wing for circles and corkscrews, and in both wings (Of" 1OOas.

e tric~ to twea~ing our plane correctly

: .-...:: 'e- i~ then fil'., one proDle~ at a ti~e.

c. rirs+ few throws of a neWDorn plane, go - _: a cJCle of checJ<.ins and fill.ins that loo~s

_ • % Jil<-e this:

o it,

Do the sa e t g e.F

L

::::.:::

~-=

F:Q1<1 the top 0: __ - :~: ~ down so that --s :::: -~ .: bil'l@ up precisey '. - __ :--=

bottom of the C'''S~ ~::

Un,feltL

~N.J) TH E SI DoES

:> J- e- e -0"" ~"'r;;;e cf -;..,~ ,,",:::,",0-

_ '-.._ _ 0..1 t;;::1"",;_:!) J_JG.

:.: r: *i,'"2._r:. lJAS 0_ ac. -:-c: c es 0: --e

- - ----

- -::=._ ;;;.:=._.

C]:H~se GOES

GR~B J 5

ar c crease.

MAKE THIS -CREASE RIGijl'

: z e, ining up the b:~'tt;QJ1'I =::ges of the paper .. - -

Fo. M .th e left,-C;Q,F!tlI1er oJ the ,.

t\' . :;we

tri.angle in, ju;s;~ ttl~e~10u did.

in step 8. MaK~ - 'It's ",.

right on top:olf ,first ene.

e

Flip the same flap up so

IDa-:'" e ooii t sits 0 e

:: case 2.:: -- e:: -""

r: OSE

Fold the plane in naif from eft to right. Une r,rp all e ges P e rfe-etly.

;,.r- \

,

Pick up thi /

and . IS corner

put It near the X.

1 0 designs th at we tested,

and tested, and tested, and tested ...

o Sheets full-color, flig~t-rea paper inside. 20 different des:g""s.

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