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Fable II IGN.

com Exclusive Game Guide

Written By
Daniel Acaba, Jason Nimer and Jason Venter
1. Table Of Contents
2. Introduction (INTRO)
3. About The Author(s) (ABOUT)
4. Legal Stuff (LEGAL)
5. Version History (VERSION)
6. Before You Start (BEFORE)
A. The Good Vs. Evil And What It Means To You (GVE)
B. Man’s Best Friend And Needing More Dog (DOG)
7. Using The Guide (USING)
8. Main Walkthrough (WALKTHROUGH)
A. Chapter I: Childhood (CH1)
B. Chapter II: Birth Of A Hero (CH2)
C. Chapter III: The Bandits (CH3)
D. Chapter IV: The Journey Begins (CH4)
E. Chapter V: The Ritual (CH5)
F. Chapter VI: The Hero Of Will (CH6)
G. Chapter VII: The Bargain (CH7)
H. Chapter VIII: The Road To Westcliff (CH8)
I. Chapter IX: The Crucible (CH9)
J. Chapter X: The Spire (CH10)
K. Chapter XI: The Cullis Gate (CH11)
L. Chapter XII: Stranded (CH12)
M. Chapter XIV: Bloodstone Assault (CH13)
N. Chapter XV: Retribution (CH15)
O. Chapter XVI: The New What Next (Endgame) (CH16)
9. Working For A Living - Jobs (JOBS)
10. Major Side Quests (MAJOR)
11. Other Side Quests By Area (MINOR)
12. Appendix (APP)
A. Silver Keys (KEYS)
B. Silver Key Chests (CHESTS)
C. Dive Points (DIVE)
D. Demon Doors (DEMON)
E. Gargoyle Locations By Area (AREA)
F. Gargoyle Rewards (REWARD)
13. Endings (END)
14. Glitches (GLITCH)
15. Author’s Notes (NOTES)
2. Introduction (INTRO)
Hello, IGN.com readers! Welcome to the best FAQ/Walkthrough/Guide for the Xbox 360 video
game Fable II available anywhere on the Internet. Fable II is a Xbox 360 exclusive action/RPG
that centers around a single warrior and his or her quest to save the world of Albion. Throughout
the game, the player has the ability to choose between being a good character or bad one, and
those choices ultimately affect the story and outcome of the quest. Fable II is the long-awaited
sequel to one of the original Xbox’s highest selling and most beloved games, Fable.

3. About The Author(s) (ABOUT)


Before we dive in, we must assign credit for this massive guide where credit is due. Unlike a lot
of IGN exclusive FAQs, this guide is a multi-person effort. Lets meet the authors.

*Daniel Acaba
Daniel was in charge of the “evil” side of the game’s walkthrough, along with a ton of the
treasure/item/weapon/armor locations and descriptions.
GameFAQs ID: Misfit119
Contact Daniel at: misfit192000@yahoo.com

*Jason Venter
Jason Venter was responsible for much of the game’s “research” aspects, including sidequests,
special item and treasure locations.
Contact Jason Venter at: jasonventer@yahoo.com

*Jason imer
Jason Nimer was in charge of the “good” side of the walkthrough, in addition to light
contributions to the treasure/item/weapon/armor location and description sections and the
compilation of the three authors’ work.
GameFAQs ID: nimerjm37
Contact Jason imer at: nimerjm@hotmail.com
For more on the authors, including personal thanks, past works and anything else they felt the
need to include, see the Author Notes section, located at the end of the FAQ.

4. Legal Stuff (LEGAL)


This FAQ may be not be reproduced under any circumstances, except for personal, private use. It
may not be placed on any web site (other than IGN.com) or otherwise distributed publicly
without advance written permission of both the authors and IGN.com. Use of this guide on any
other web site or as a part of any public display is strictly prohibited, and a violation of
copyright.

All trademarks and copyrights contained within this document are the sole property of their
respective holders. Basically, IGN.com and the guides’ three authors own this document. IGN is
a part of Newscorp (Fox), so messing with them is probably a terrible idea on your part.
5. Version History (VERSION)
Version 1.0: Compilation of authors’ finished material completed. Updates should be completed
soon, so keep an eye open for them.

6. Before You Start (BEFORE)


This section should serve as a primer to those with no previous knowledge of the Fable universe,
the game’s main points/features/systems and any other bits of info you might want before you
fire the game up for the first time.

A. The Good vs. Evil And What It Means To You (GVE)


When playing through Fable II, you will have the choice of which alignment to follow. The most
important of these alignments is that of good or evil. This axis is the basis upon which most of
the game hangs, and your decisions will usually be based on one of these two alignments (though
many decisions are considered to be neutral). This choice is nowhere near as complicated as it
seems on paper; when the game presents you with a choice, do the nice thing to tilt toward good,
or the jerk thing to tilt toward bad. As you move through the game and your character begins to
find his or her alignment, things will change accordingly. You might sprout horns and inspire
fear if you swing evil, but people will welcome you with open arms if good is your thing.

* Good

By sticking to the path of Good you will be setting the needs of the many over the needs of the
few, namely yourself. Good deeds such as helping people in need, saving slaves and protecting
those who need your aide are all things a good character will do. When dealing in real estate
renting your homes out at a loss will make you quite popular. As a good person you will want to
take honest work such as blacksmithing or bounty hunting for wanted criminals.

Those who are good will gain quite a bit of fame for their deeds and will find acclaim among the
local populace. Prices will often be considerably lower for them in shops and the people will
usually have a nicer disposition towards them on the streets. Watch out for that halo though, it
can get caught up on things.
* Evil

By sticking to the path of Evil you will be setting the needs of you over the needs of anyone else.
Evil deeds will include things such as selling people into slavery, murdering others in cold blood
and cutting down any who dare to stand in your way. When dealing in real estate, feel free to be
a slumlord and jack up the rent on those who live in your homes. It will make you incredibly
unpopular but you get money quicker this way. As an evil person you will want to take jobs such
as assassinations or simply steal from homes.

Lucky for you, three people worked on this FAQ. That means as you follow the walkthrough,
both the good and evil choices, along with their consequences, will be explained in full.

Purity
If Good is a measure of how you treat the world, then Purity is a measure of how you treat
yourself. Eating healthy foods is a nice way of keeping your body pure and in good shape. This
will keep you from getting too portly. Also avoid any premarital sex, it will simply serve to
lower your purity rating and runs the risk of STDs. No, seriously.

Corruption
Much as Purity is a measure of how well you treat your body, Corruption is a good measure of
how horribly you are treating yourself. Eating too many meats and other fatty foods will start to
take its toll and it will show in a portly and unsightly appearance. Other ways to increase it are
by having lots of sex outside of marriage and being lazy and sleeping all the time. An orgy or
two doesn't hurt either. Again, seriously.
B. Man’s Best Friend (DOG)

One of Fable II’s pre-release selling points was the inclusion of a dog for your hero (or villain) to
have along for the ride. Not only is your dog going to be a great companion, but he's also going
to act as your treasure locater and early warning system. Whenever he notices treasure of any
sort, he will bark to alert you of its presence (and if you’re no good with sound, he’ll also mark
the area with a glowing triangle and the word “treasure” over his head). Should he locate
enemies before you do, he will begin to growl at them. Learn to understand his audio cues to
avoid being surprised by enemies or missing treasure. There are a few times where he will even
help you proceed with quests and side quests.

Early on, though, your dog will not be the greatest at helping you find treasure or locate enemies.
Almost immediately, the game will allow you to improve these abilities by finding books that let
you train him with various skills. These essentially let him notice treasure and enemies from
farther away and lead you to them quicker.

In addition to the enemy alert system, the dog can be trained to actually help in fights. At first,
he’ll only snip at already-downed foes, but you can train him to take charge in some battles and
essentially take a good bit of focus off you. He’ll never win a fight for you, but the help is much
appreciated.

Your dogs fur color will change depending upon your alignment, moving from the browns it
started out as. If you’re a goody two shoes then you can expect your dogs appearance to shift to
golden fur. However if you’re going down a much darker path your dogs fur will become a dark
black and brown mix.
7. Using The Guide (USING)
In an effort to make using this guide as simple as possible, the authors have collaborated on both
sides of the good and evil spectrum in putting together the game’s main walkthrough. By
following said walkthrough, you’ll be presented with your main objectives and the actions
available for both the good and evil side of things.

Following the main walkthrough, the authors will have full sections detailing the game’s many
side quests, optional objectives and oh so many collectables. If you only need help finding that
last Silver Key or obtainable piece of real estate, then check the Table of Contents and skip
directly to it. If you want to start at the beginning, have us help you every step of the way until
your final moments, then this guide can be used that way as well. Like the choices presented in
Fable II, it is truly all up to you.

8. Main Walkthrough (WALKTHROUGH)


Chapter I: Childhood (CH1)
Let’s get started. When you start the game, you’ll have a choice to make. You’ve got to choose
between a male and female child to be your character. It doesn’t really have any reason to be
here in the walkthrough, except to mention that I may or may not get my his/hers/she/he mixed
up from time to time. Sorry in advance for that. You might also like to know that the
male/female choice affects very little in the grand scheme of things. There is no aspect of Fable
II that is completely off-limits based on your gender choice (i.e. a female can have children, a
male can father them, etc., etc. This is a video game; I’m not going to be responsible for
explaining the facts of life. Ask your parents.)

Once the "epic" opening has passed, you will be in control of yourself as a young child. When
you do get control for the first time, do a quick 180 and check the right corner in front of you
(post 180) for Rose’s Dairy. After you chat a bit with your sister, a commotion will draw your
attention and the two of you go to see what all of the hullabaloo is about. Follow the glowing
trail that is going to guide you to your objectives all game.

NOTE: Do not have a friend with an already established character join while you're in your
childhood. A glitch could strip them of all of their experience earned so far.
It seems that some merchant has rolled into town and is pulling the wool over the eyes of the
gullible townsfolk. You have to love a mirror that shows you how good looking you really are
but only in total darkness. Then again, maybe not entirely...Well, since your sister has gotten her
heart set on that music box. As a good sibling it's up to you to help her out and get that music
box. To do this you're going to have to get your hands on five gold coins. Turn to face the
glowing trail and follow it to reach your first quest.

-Albion's Most Wanted

Apparently the guard Derek has lost five arrest warrants for "some of the worst criminals in
Albion"... sounds bad. After a bit of haggling, your sister will convince the guard to give you a
gold coin in exchange for looking for the warrants. You will find these as you go along with the
rest of the quests, so don't worry about it yet. Head to the left from the guard and you will see the
golden trail leads to yet another person you can get some gold from.
-Barnum's Image Capturing Device

This is an incredibly simple request. Agree to it and you’ll end up on stage with your sibling.
He's only got one shot so make it count. When you get on stage, your options are:

Up - Thumbs Up
Left – Fart
Down - Thumbs Down
Right - Heroic Pose

This is your first true good vs. evil choice. Considering you can read, I have to assume that you
can figure out which two options are good and which two are evil. You get that gold coin
regardless of your choice. That's one coin down, four to go!

Head down the alley here and a small cutscene will play. Some jerk has taken to wailing on your
sister and a stray dog, so regardless of your good/evil alliance, it’s time to make him pay. Follow
the onscreen instructions to find out how to attack and drive the kid from the area.

With that conflict resolved, start following the trail again. As it leads you down an alley, you will
see the first of the warrants on the ground to your right. Now that you’ve seen one warrant, you
know what to look for. Simply find the other four sheets of paper in this small area and head
back to the guard to finish up (more on the good/evil choice in a minute). Continue following the
trail up the stairs straight ahead to reach another person in need.
-The Beetle Hunt
Seems that this warehouse owner is afraid of beetles and needs you to go on in and kill them off
while he cowers outside. Sure, why not? Once you're inside of the warehouse, that creep Arfur
will ask you to bust up the mans stock instead of helping him out since he owes money to some
bad people. Obviously, if you’re going for the good, you’ll want to clear out the beetles. Do so
by going upstairs and using your ranged weapon to target them, one by one, and shoot them
down.

If you’re going for evil, rather than bothering with any of the bugs on the upper level, just run
around the first floor, busting up anything that glows red. Do this until you've completed your
wrecking job and smashed everything in sight. You'll get another gold coin and chastised by the
owner, but you’re evil so who cares? Regardless of choice, head out and follow the path to the
next goal.

-Tramp's Treasure

You’ll come upon two people arguing. On one hand, you have a silly drunkard that wants to
desperately drink himself into his grave. On the other hand, you have a concerned friend of his
that wants to help him quit drinking. You’ll have a choice to make, but first, you’ll need to
retrieve the alcohol.

Turn to your left and head straight ahead, this is where Magpie hides out and where he keeps the
bottle. When you head into the alleyway you are instructed, not to wake Magpie up as you try to
get the bottle. This is easily accomplished by walking slowly and not bumping into anything as
you approach. Simply grab the bottle up once you're close enough and retreat.
Now head on back over to the drunk and his friend to return the bottle. For the good choice, give
the bottle back to the well-meaning friend. For evil, hand it to the drunk. Regardless of your
choice, you’ll get a gold coin and another warrant, which, for some reason, is inside the bottle.

Now look around the area for the last three warrants, all of which are lying on the ground (and
one of which has been uncovered by the dog from before). Head toward the guard and in the
alley, you’ll be stopped by that creep Arfur once more.

He tries to threaten you, but eventually he resorts to offering you a gold coin in exchange for
those five warrants you've got, one of which is for his boss, Nicky the Nickname. For the good
side, just blow past him and give the warrants to the guard. For evil, give the warrants to Arfur.
You’ll get a gold coin for each choice.

NOTE: Completing the Albion’s Most Wanted quest by giving them to this creep unlocks the
Assassination Job. Arfur actually points them out to you when you return to Bowerstone later on.

-The Love Letter

That's four, only one coin left to go. Follow the glowing trail back past the guard and over to a
guy trying to woo a lady up on a balcony. Go on over and talk to the man once the scene ends to
get a letter. He asks you to deliver to his beloved. Accept it and head on over to the door and
knock. Once the mother lets you in, you have another choice to make. If you are going for evil,
go over and give her the letter. What follows is a really good laugh that sets the tone of the rest
of the evil side of the game. If you go for good, sneak past her, run up the stairs and hand the
letter to the girl.

That makes all five coins. Follow the gold path to the merchant, purchase the music box and
watch the scene unfold. After that, there isn’t much else to do except head back to when you
began the game and choose to hit the hay for the night.

The next day, follow your sister into town and you’ll eventually end up in the castle outside
town. When asked, step into the circle… I won’t give too much away, but eventually your
childhood will end and Chapter Two will begin.
Chapter II: Birth of a Hero (CH2)
After the cutscene ends and you finish talking to Theresa, you can follow the glowing trail to
your caravan. Alternately you could stop and talk to the Gypsy that is closest to you of the
opposite gender. There is, more often than not, a Gypsy who is attracted to you already, so if you
want to start lowering that Purity of yours go ahead and bed her now in your caravan house. Skip
it if you’re trying to be good. For more on attraction see the appropriate section of this guide.

Whatever you choose open up the chest in front of the caravan to receive a bunch of items to
help start you off on this quest - Rusty Longsword, Light Splintered Crossbow, Placebo Health
Potion, Dog Elixir, Collar of Holding and a Spade. Now head on over to the entrance to this city
to meet up with Theresa and get this game started.

NOTE: If you start punting the chickens you can easily get an achievement and open up a free
Title you can take later on (Chicken Chaser). You may have already gotten the Chicken
achievement during the childhood segment, but since the achievement is based on how far you
can boot the chickens, it’s easier to get now. And don’t tell the people at PETA, but kicking
chickens doesn’t affect your goodness if that is the path you are aiming for.

Your goal in this camp is meet with Theresa, but you are probably feeling adventurous by now,
so feel free to look around, talk to people and check out the shops in the area. Even though you
have almost no means for obtaining any items yet, it still might be a good idea to familiarize
yourself with what is out there.

Theresa will lead you to a cliff that overlooks Bower Lake and also gives you a Guild Seal. This
will open the path to the Chamber of Fate. As you head down the path to the water your dog will
notice something to dig up, this is the Rubber Ball and it allows you to play with your doggie.
Follow the golden trail until you reach the waterfront. Turn to the right and head that way until
you pass four white trees. Take a right here and you will find a Treasure Chest.
Now go jump into the water and swim on over to the entrance to the Chamber. To the right of
this is a Silver Key, so go grab that one and then head on inside. Dive down into the lower level
and swim to the shore. Continue along and then jump down to a lower level of the cavern to find
your first real fight of the game against some beetles. Defeat them however you like, sword or
crossbow, and then gather up the experience.

In case you are new to Fable, here is a little primer. You’ve probably figured out how to attack
and switch between your melee and ranged weapons by now, so we’ll skip that. What I really
wanted to touch on here is experience. You may have noticed that as you’ve killed the enemies
here, they’ve dropped a whole bunch of little multi-colored balls. These are what pass for
experience points.

Running all over the place to gather these up might seem like a pain, but fear not – holding the
RT button will draw the experience toward you, kind of like an experience vacuum. As I played
through the game, I tried to see if there was any distance limitation on how far away expeience
would have to be for your vacuum not to draw it in, but as far as I could tell, there isn’t a
limitation. Go nuts.

NOTE: When you're attacking the beetles try to stick to either melee or ranged weapons for all of
them. This helps you gather XP towards what you will use as your primary combat style later.

……

Once they're dead start following the glowing trail and stop at the entrance to the next area. As
you pass through these tunnels you will encounter some more beetles, take them out as you go.
Continue forward until you reach the next cavern area and stop for a moment. There's a door
right in front of you, open that to get to a Treasure Chest.
Now go back the way you came and turn to the left, you will encounter a locked door that is
being held closed by a switch that is... flying around. Take out your crossbow and shoot it to get
the door opened and head on through. Once you are through the door, follow the corridor a bit
and then hang a left into a second corridor. There's a treasure chest at the end of this one but
some more beetles will attack once you've opened it. Defeat them and continue along, stomping
any more bugs that attack.

Eventually you will reach a wide open, flooded cavern. You could easily follow the golden trail
to get out of this place. But if you want a free Augment then you will want to explore both the
left and right sides of this place. There are two skeletons to be found here, examine them to find
some notes on their bodies that paint an amusingly morbid picture. Once you've gotten both of
those notes then you're going to want to continue following the golden trail.

As you follow the trail you will find a third skeleton. This indicates that you can search the lake
to find a hidden gem in the water. Dive there and you will come back up with an Augment. For a
full list of all the Dive Points in Albion, check the appropriate section of this guide. Now make
your way back to the upper level and start following the glowing trail again. Keep going and you
will eventually pass through a room with a bunch of bridges and beetles to take out. Go through
it carefully and you will reach a large circular room.

Go stand in the middle of the area and you will activate the floating switch to start flying around.
When it's far away shoot it with the crossbow and when it is lower to the ground whack it with
your weapon. This opens up the door, so go on through and start heading down the corridor here.
There is a left branch you will want to take, it leads to a large room with some beetles. Search the
bookshelves here for some items and then open up the two treasure chests here. You can now
leave and get back along the glowing trail.
Soon enough you will reach the remains of the Heroes Guild, so head on inside. After the
cutscene here ends step on into the light. This will allow you to spend your experience on at least
one Will spell. If you're going to be using a fair bit of magic during the course of the game you
will want to purchase the Shock skill. Should you plan on ignoring Will then just pick up Force
Push, it isn't worth wasting any of your general XP on it. Once that's done, fire your skill at the
pink Cullis gate to blow it open so you can get out of here.

Ok, lets pause and talk about these skills and upgrades for a moment, shall we? You should have
listened to the explanation of how leveling up works and what does what, and decided how you
want to spend your points accordingly. Shock and Inferno are both fine choices, though I found
Shock to be a little more useful at this point in the game. You don’t shouldn’t have enough orbs
to buy too much else that is actually useful, so just buy Shock and save the rest for later.

NOTE: This chest here can only be opened if you complete the flash game, Journey of A Hero,
at www.fable2.com. Opening it after that you will find whatever items you unlocked. It will also
contain the items from the Limited Edition version of the game if you purchased that.
*Chapter III: The Bandits (CH3)
Bower Lake
Treasure Chests
- One is gotten while heading to the Chamber of Fate.
- Turn left at the bottom of the plateau and head towards the smaller lake, it’s along the water out
in the open.
Silver Chests
- Near the ruined archway

Once you appear at the top of the plateau of Bower Lake take out the Beetles that are crawling
around. This is most easily accomplished by using whatever skill you just purchased. Shock
works better than Inferno here, hence the higher recommendation. Now follow the outside
circular path to the bottom of this plateau. Eventually, you will reach the gate to Bowerstone
only to find that it is blocked by a barrier. Seems that there are some bandits taking people
hostage and you're going to have to do something about that. Not the hostages, the bandits.

There are at least three blocked exits from this plain, but the one you are looking for to start the
bandits quest is the only one with actual humans guarding it. Get close enough and they’ll strike
up a conversation automatically.

Hop off of a couple ledges and you will see a road that leads you towards some hanging
pennants. This is the bandit camp so you will want to proceed carefully. Once you enter the
glowing yellow area you will be jumped by some bandits, this is going to lead to a somewhat
lengthy fight against a veritable band of them. The simplest way to handle this is to keep moving
and attack enemies only when you don't have anyone behind your back.
Once you've killed off exactly 10 of the bandits, Thag himself will bust through the door ahead
and give you a damn good reason to wipe him out. To defeat him easily the best way is to stick
and move. When he attempts to attack you roll away and hit him with your ranged weapon or
spells. After he has attacked you can start to strike him with your melee weapon, but be ready to
roll again. Simply keep this up and he will be defeated with ease. If you get into trouble, pound
Thag with Shock (provided you bought it). It will damage him more than any other move or
attack you have available right now.

When he finally goes down, make your way into Thag’s cabin, grab the key to the cage with the
slaves from the treasure chest and then search the room. There's a book on the bed you can grab
and there's a money pouch on the floor. Once you've got those, you can head back outside to
meet a man named Dick. He offers you some money in exchange for letting him have those
slaves that he paid for. Uh-oh, it is another completely obvious good or evil choice. Nice guys
will free the slaves, bad guys will take the money, forget those slaves and get outta there.

NOTE: It is in your best interest to purchase the roll ability as soon as possible. Since you're
immune to damage while rolling this is the single best evasion method available for fighting
large groups of people and bosses.

Once you're done here, Theresa will send you a message telling you to meet her in the city of
Bowerstone by the clock tower. So lets head back that way. The gate has been opened now, so
you can head on through and enter the city.
*Chapter IV: The Journey Begins (CH4)
Bowerstone
Treasure Chests
- Turn right from town entrance and go through door
- Two up on the city wall
- Chest on wharfs
- In locked area to the left of town entrance
Dives
- From entrance go towards the bridge, go left down the dirt path near the carriages and jump off
here. There's a dive under the dock straight to your left that leads to a Silver Key.
- Under the bridge that leads from the entrance to the Bowerstone Market. This leads to the
Gargoyles Trove.

When you enter Bowerstone you will meet a somewhat obnoxious Bard who wants to follow you
around. This is nominally a side quest, but it only serves to give you some flavor information on
the shops in town. Before you even ask, no, there doesn’t seem to be any way of killing or
otherwise getting rid of him, good or evil. Sorry. Walk towards the center of the marketplace,
under the bell, to be told that Theresa is going to be late.

To entertain yourself it's highly suggested that you go an do some blacksmith work, it's an easy
way to make some good money.

Training to be a blacksmith isn’t really all that tough. You’ll need to play a timing-based rhythm
game where you hit a moving target as it bounces back and forth. It starts out easy enough, but
the further you get, the speedier the target and the smaller the green space. Keep hitting the target
for as long as possible. If you manage to hit enough targets in a row (not sure of exact number…
around 50 – four to six blows for each sword), and keep growing your gold multiplier (4-8-16
pieces per sword) you’ll be promoted to a two star blacksmith.

Your new title comes with an even more difficult version of this mini game and this will affect
the price of swords from now on. You can keep going if you like, as a higher rating will come in
handy in the future and it passes the time waiting for Theresa much faster than just hanging out.
After four minutes you will be told to go ahead and meet up with Theresa at the bell tower. After
some talking you will be told where Lucian is (the bad guy from the beginning) and what you
need to do from here. Make sure that before you leave the town, you’ve done a fairly through
sweep for hidden chests and items.

Time to head to Oakfield!

Bowerstone Old Town


Treasure Chests
- Cellar near entrance to this section
- Cellar further into section

When you enter Old Town, you will be greeted by whomever you helped out with the
arrest warrants earlier on. Arfur will thank you for your help and tell you about the Brotherhood
of Assassins and how they'll pay for work. Conversely, the guard will hand you the keys to the
Bounty Hunting side quests. Refer to the side quests section for information on this. Pass through
Old Town to reach the Rookridge Road to Oakfield.

Rookridge Road, Bowerstone Road


Treasure Chests
- Top level near bandit ambush
- After second bandit attack in a corner
- After bandit camp - Dog Trick Hide Snout
Silver Chests
- Shortly after starting this way head to the right along a small path

This is a fairly straightforward area. As you progress through it, you will find yourself ambushed
by bandits over and over. The first time they will be on an upper level and on the lower level so
you will need to use your weapon and spells to take them out from a distance. Even though it has
nothing to do with getting you through the game, does it seem weird that you are novice warrior
of a main character has dead-on aim with their ranged weapon from literally hundreds of yards
away? I mean, some of these direct hits would make Master Chief blush!
Anyway… There is a treasure chest on the upper level after you've wiped them all out.
Continuing forward you will be turning a corner when a bunch more bandits will come tearing
around the corner. This area is pretty narrow so try to hang back and weaken them with spells
and weapons before closing in.

There is another treasure chest located nearby after this so grab that and continue on. As you
head down the path Theresa will remind you to use your ranged weapons on the bandits in the
distance. This is good general advice. If you're so far away that the enemies can't really see you
then you can usually wipe them out without them even noticing you (again… where did you get
this aim?!). Nearby their camp you can grab a last treasure chest, this one with a Dog Trick in it.
There is a Demon Door nearby but there's nothing to be done with it right now, so leave it be and
head to the broken bridge. If you are curious as to what you’ll be doing with these doors, you can
check the appropriate section of this FAQ, as there aren’t really any spoilers to be found in what
is basically a list of commands.

When you get close enough to the edge of the bridge, you’ll see another group of bandits on the
other side, taunting you mercilessly. Dive off the cliff’s edge once Theresa suggests it to end up
in the river here. Swim to the nearby beach to reach a man who asks for help in finding his son,
who has gone into the cave and is yet to return.

NOTE: On your way to the beach, you probably noticed that this is a rather large body of water.
I’ll save you the trouble – even though it seems a perfect spot for a Dive Point of two, there isn’t
a single one. Don’t waste any time looking for one. Strangely enough, though, the small puddle
inside the next cave DOES have a Dive Point. Weird. It does lead to a small cavern, the
Gemstone Grotto, that will become useful later on though.
Rookridge: Hobbe Cave
Treasure Chests
- Treasure chest a bit in
- Treasure chest off the road on the first level
- Treasure Chest after the huge Hobbe brawl
Dive Spot
- Right near entrance

From right where you are there is a dive spot off to your right, might want to grab that now, since
things can get rough in here later. Head forward into the cave and keep on going until you reach
a room with blood all over the place and lots of bones. Once the father is no longer sick, you can
continue forward. First Metal Gear Solid 4 spends a half hour on diaherria, now Fable II has
graphic vomit? What is the world coming to?

Anyway, you will have your first encounter with Hobbes here. These little goblins are going to
be little more than nuisances unless they come in really big groups. Even the later ones aren't
going to be too much of a deal, just don't let them gang up on you. Liberal use of Force Push or
Time Stop will make your life easier. If you managed to find a heavier, club-like weapon, these
work better against the Hobbes than do edged weapons, and ranged weapons have little effect.
Alter your strategy to what works for you and stick with that plan of attack.
Once you've taken out the lot of them you will be able to continue forward. Head on up the ramp
here until you get about four levels up. From here you can jump down off the side and retrieve a
treasure chest here. Grab the contents and drop back down to the bottom before you start
climbing back up. That’s right; you’ll need to drop all the way down and restart from the
beginning of the path after grabbing this stuff. Continue to the top here and keep going forward.

When your companion runs off after hearing Joey's voice, the Hobbes in this next large room
will come out of nowhere and attack. They're pretty numerous here and the space isn't too large
so you will want to keep on moving and weaken them with ranged attacks. Spells like Force
Push or Shock work wonders here if you happen to have them, but again, a club-like weapon
tends to kill these little guys with one hit apiece.. Go forward from here and you will encounter
the father again. The path ahead is blocked, so leave him at the door. You’ll be opening it from
the other side.

Double back just a bit and your dog will lead you to a crack in the cave wall. Go through this and
it will lead back around to the locked door with only one single Hobble between you and it. Kill
the monster and open the door for dad. After that's resolved, it's time to get back to the outside
world. Follow the glowing trail until you end up in a large cavern. This is the sight of a huge
brawl against an army of Hobbes. If you've got Force Push stand in the middle of the area and
spam it over and over to knock the enemies off the ledge for an easier time. It might take awhile
but if you're careful it shouldn't be too hard.

Make your way to the upper level and once all the Hobbes are dead hop down to where the
treasure chest is, get the contents and it is time to leave. Follow that golden trail to get the heck
out of here.
Rookridge: Oakfield Road
Treasure Chests
- Along path to Oakfield
- Near The Wellspring Entrance
Silver Chest
- Near Silver Key on Mine Cart Tracks

After leaving the Hobbe cave, going to the right will let you kill off those three bandit yokels
who were goading you into diving into the river in the first place. While it may seem tempting to
just sneak up on them, charging works just as well. Bear in mind that killing them has no affect
on your good/evil business. From here it's pretty much a straight run to Oakfield.

Oakfield
Treasure Chests
- In the Graveyard
- Off the Trail to the Abbot
- Near June the Farmers House
- On top of a hill that leads to some ruins.
- After exiting the Wellspring Caverns it's to your right.
Silver Chest
- Behind the graveyard near a mausoleum
Dive Spot
- Under bridge near waterwheel.

Follow the golden trail away from the village itself and you will soon come across some beetles,
this is the path you're looking for. Keep on going along that path and you will soon cross over a
waterfall path where you cross over on some rocks. From here it's a straight run to the Temple of
Light. Go on in to get informed that you need to gather more Renown before you can proceed
with this one. You will either need to complete side quests or run around, waving your trophies
around to gather the needed renown. If you choose to do side quests, please refer to that section
for information. Once you have enough renown, refer to the next part of this quest.

NOTE: Do not walk out on the priest while he is talking to you. If you do so you might cause a
glitch to occur where he will never start talking again and your ability to complete this quest is
shot. This glitch is made even more important by the fact that Fable II is one of those “saves on
its own” games. Walk away and… the fortune teller says there is a restart in your future.
Chapter V: The Ritual (CH5)
Run on back to the Temple of Light and speak to the High Priest once you've gotten enough
Renown. He will tell you to head on over to the Wellspring Cave where you can find Sister
Hannah. After a bit of banter between you and her she will grab up the empty decanter and it's
time for you two to begin heading down inside of the cave.

Once you're inside, you will be listening to Hannah chatting away while the two of you head
deeper into the cave. There's nothing really going on until you reach the central chamber. Once
you've arrived at the central chamber Hannah will stand on a pressure plate and open up one of
the doors. Head on through that way and you will reach the pair of pressure plates you need to
stand on with her. This is what you're going to be doing here, standing on plates with her while
the decanter slowly fills up. This one will pass without any troubles.

As you start to head back from the grotto though you will meet a new type of enemy called the
Hollow Man, another name for undead. You're going to have to hack your way through them.
They're not particularly hard but they can be pretty tenacious.

Alternate between ranged and melee attacks for the best results, although any use of the Shock
spell will make your life much easier. Ifyou move toward them, firing away with ranged attacks
until you get close enough for melee, they go down without too much of a fight or chance to
damage you. Once they're all defeated and no more spawn in you can make your way back to the
central chamber with Hannah.
Hannah will open up the second door so head on through that way. When you get through the
corridor you will be in a larger room with a pressure plate on the first floor and on the upper
level. Your pad is found on the upper level. Once the two of you have stepped onto your plates,
Hollow Men will begin to flood the room and attack Hannah.

You're going to have to stay on the plate while you shoot and cast spells at the ones that spawn
in. If you have the Shock spell, it can work wonders by alternating between the enemies and
leaving them all stuck in place while you snipe them. It takes awhile, but you will be able to
slowly but steadily take them out and fill the decanter. Time Stop also works here, but even
without spells, your ranged attacks should be enough to keep Hannah alive. Once they're all dead
you can make your way back to the central chamber. The action isn’t quite over yet though.

When you attempt to open the third door, it will get stuck about halfway open. Your dog will
take off through the gap. He comes back after a bit with a trophy and the door opens fully to let
you through. Make sure to use a health potion or two (if needed) before you go through, since
this room contains a pretty big brawl.

You will be fighting off the Hollow Men four at a time, so you will want to use group hitting
Shock spells and keep moving to avoid being overwhelmed. Since there are more of them, you’ll
want to stay more on the defensive, using ranged attacks, retreating and only going for melee
when they get close. Also, try to make sure that you use Shock when the enemies are clustered;
hitting as many as possible at one time is a great way to make this easier.
After you have killed enough of these Hollow Men (I counted 20), you will be greeted by an
elite Hollow Man: the Headless one. He isn't all that hard, since he can't actually see you, but he
does a lot of damage and is difficult to kill. By constantly moving and hitting him with ranged
attacks and spells you can wear him down. It isn't too tough as long as you can stay on the move
and not get hit or cornered. Basically, just use the same retreat strategy that you just used on the
normal Hollow Men.

With the Headless Hollow Man defeated you will be able to head to the last room and stand on
the final pressure plate. Once you have finished filling the decanter, you will get a cutscene.
Follow Hannah until the whole situation has resolved itself. After a brief talk between Hannah
and Theresa you will have completed this quest.

From here you will have to return to the Guild to speak to Theresa, so do so. Even if you can’t
remember the way, the gold path should guide you there easily enough. It seems that the strange,
masked man you saw your first day going into the castle as a kid is the next Hero you need to
collect. Remember him? I didn’t. Onward to Brightwood! You can only get there from Bower
Lake, so head on over.
*Chapter VI: The Hero Of Will (CH6)
Brightwood
Treasure Chests
- In some ruins to the southwest most part of the map.

Once you enter, Brightwood youu can either make a straight run to your goal or look around for
Silver Keys and Treasure. Eventually however you will find yourself heading towards
Brightwood Tower. As you near it you will see a Spire floating down from above, this means
trouble in the near future.

Continue forward and you will soon be attacked by Spire Guards. These guys make good use of
their guns at a distance and are quite fond of blocking attacks. The easiest way to take them out
is by alternating between your three combat sstyles.
tyles. Alternating between stabbing someone and
then shooting them will help you out although Flourishes can help you out here if you have them.
You will be fighting off a lot of these guy so get used to how to handle them.

Make your way into the tower, open pen the chest here and then start climbing up the tower. This is a
straight run to the upper floors, although you're going to have to fight off more of the Spire
Guards as you go along. When you reach the final tower you will hear Garth talking to someone,
simply climb to the top of this place to end this quest. You will have to return to the Guild yet
again to try and strategize on what to do.

As you head back down the tower you can steal from Garth’s cupboards and dressers to get a
number of good items…
s… but only if you’re evil. Good guys don’t steal stuff, remember? Don’t
worry; you won’t miss anything here you can’t get elsewhere by legitimate means.
Chapter VII: The Bargain (CH7)
Okay, so now we need to get this journal from Lucian’s old butler, Jeeves. Make your way to
Bowerstone Market and go on into the Cow and Corset (guess how the sign is marked). He is
located in one of the upstairs rooms. When you find him, he will ask you for 1,000 gold pieces in
exchange for the location of the diary. You can't threaten him to lower the price so simply pay
him the money and read the little map he gave. Surprisingly enough, there is no good or bad
option here; you’ve just got to pay him.

Head back to Bower Lake and make your way over to the spire that leads to the Guild entrance.
A short distance away from here, there are three tree stumps, this is where you will find the
diary. Unfortunately, it is guarded by a huge freaking Forest Troll... holy crap. You can't actually
attack these guys outright like you could in the first game. There are a number of dangling nerve
clusters you have to hit, taking these out is the trick to killing Trolls. It isn’t as tough as it looks.

Try to keep your distance from the big guy and shoot at the nerves when he exposes them. There
are a few on his belly and one on each arm. Roll to avoid his attacks and shoot when you can,
eventually he will give up the ghost. Now you can dig up the journal and bring it back to Theresa
for deciphering. Once you bring it to her, you’ll be able to read it, page by page, in your
inventory.

NOTE: You're going to be away from home for quite some time once you get started on this
quest. Visit your spouse right before you leave to make your life easier. You might want to move
them to Bowerstone as well, so that they're closer to your destination to make this simpler. Its all
up to you, though, and your decisions should be at least partly based on your good or evil choice.
*Chapter VIII: Road To Westcliff (CH8)
Brightwood Road: Bandit Road (Brightwood)
Treasure Chests
- Off the road after the second bandit ambush.
- After the barricade behind a small house.
- After a barricade along the path there is a ruined tower. Climb it.
- Off the road as you near the final curve before the barricade.
Silver Chests
- As you follow the trail and hop down two levels off the road to the side after climbing a wall.

So it seems the new plan is to the go the Arena... I mean Crucible, located in Westcliff and get
recruited by Lucian. Sounds easy especially with Hammer at your side. You're going to have to
reach her by navigating all the way through the Brightwood by yourself. Eventually you will
reach Hammer and find yourself on the Bandit Road together. As a quick note, Hammer is very
powerful in combat and she cannot die. She can be knocked down, but eventually she will get
back up, kind of like Donald and Goofy in Kingdom Hearts. As such, she is a big help, so don't
hesitate to let her handle enemies for you, especially since they will start coming in big groups.

Shortly after Theresa stops talking you will pass through wooden gates and end up fighting off a
bandit ambush. Take them out as you like, it'll probably be pretty easy since you have Hammer
helping. From here, start moving forward. This area is pretty big with lots of little side paths but
you can maintain forward motion pretty easily thanks to the glowing trail. Some of the bandits in
the area will never attack if you don’t stray from the trail a bit, so do some exploring as you go,
if for no other reason than the experience will be a big help soon. After fighting off plenty of
bandits, you will reach a barricade.
Hammer will bust down the barricade, since it's blocking your way and she is intolerant of such
things. Useful! When it flls, you’ll tangle with about eight bandits. Stay mobile here and back
away if you start to feel like you're being overwhelmed. Remember, Hammer is an unkillable
powerhouse, so if get into trouble, let her take care of things for a bit.

Once you've killed off all the enemies here, go a bit deeper in and start looking for treasure.
Some more bandits will run out at you as you're moving around, so take them out (again…
experience helps). Once you're ready, move onward and you will enter the Westcliff section of
this road.

Brightwood Road, Westcliff


Treasure Chests
- Off the left side of the road after the second Balverine attack.
- Behind the destroyed log cabin.
- On a small side path just before entering the Howling Halls.
Silver Chests
- After meeting Lilith follow the gold trail, you can't miss it. (20)

Watch the scene as you enter. Wait, did she say Balverines? Oh god, there they are. This is bad.

NOTE: At least one of this FAQ’s authors had not played the first Fable, and therefore, had no
idea what was coming. Take it from him – be careful.
After you see the one on top of the standing stones, you can continue forward. You will be
attacked by a pair of these enemies right afterward. Not only are they really strong, but they're
also incredibly fast. They can and will leap off-screen to escape your combos and surprise attack
you. When fighting them, mages and archer types are at a serious disadvantage since they're so
fast and can pounce on you from just about anywhere. Don’t hesitate to use your melee weapon,
preferably an edged one.

Since you still have Hammer with you, these guys won't be too big of a deal point. Let her
engage one while you take out the other and then assist her. Once they're dead, keep moving but
stay on your toes, another pair will attack you as you go further down the road. As you near the
destroyed log cabin a bit further up the road, you will hear a woman scream and Hammer will
run off to see what all the racket is about. Follow her.

You will meet Lilth here grieving over her dead husband. It seems that her son was grabbed by
Balverines and Hammer wants to get the boy back. Cross the bridge further along the path,
search the area for some items and then continue on.

Along the road, you will fight two more Balverines and after you pass the Demon Door ,you will
be attacked by yet another pair. Defeat the lot of them and you can proceed forward until you
reach the Howling Halls... that sounds promising.
Howling Halls
Treasure Chests
- To the side of the spiked pit that Hannah makes a bridge over.

Luckily, the path through the Howling Halls is pretty straightforward. Follow it until you reach a
large chamber. Lilith will walk forward and then the crap hits the fan. Crap hitting the fan?
Should that be labeled a spoiler? Nah… You're going to have to fight off a bunch of regular
Balverines, as well as a powerful White Balverine while your buddy Hammer tries to tip over a
pillar to make an escape route out of here.

She won’t actually knock it down until all of the enemies are dead, so waiting her out won’t
work. Basically, you are on your own fighting off the Balverines up to three at a time. It can be
tough so don't be ashamed to heal or use a Ressurection Phial here. Shock, Time Stop and ranged
weapons are good choices if you can manage to hit anything, but no matter what you do, this is
going to be difficult.

Once she knocks down the pillar you can run across and take the straight path right to the exit.
There are some things to gather here so you might want to take a detour to get now, while there
are no more Balverines bothering you. If you come back later, you’ll have another handful or
two of them to deal with, so stopping now makes sense, right?

Once you make it out the other side you will be at Westcliff.
Chapter IX: The Crucible (CH9)
Westcliff
Treasure Chests
- Head down the hill behind the shooting range, across the bridge and inside the cabin after
killing any Balverines here.
- Atop the ruins nearby the cabin with the Balverines.
- Jump down from the ruins to another treasure chest.
- Dive off the ruins into the nearby water and swim around until you find a cave. It's in there.
- Just before the cave that brings you to the Old Tin Mine, off to the left.
- Inside the Old Tin Mine in the foggy room.
Silver Chests
- Just before you reach the Shooting Range. (5)
Dive Spots
- If you dive off the top of the ruins into the water there's a dive spot nearby to the left.
- Amidst some ruins near the hidden cave with a treasure chest.
- Just before the cave that brings you to the Old Tin Mine, off to the left.

Look around Westcliff before you go straight to the arena, as there's plenty to do here. You can
buy good or bad guy clothing, some good weapons, plenty of items and there's even a shooting
range where you can get some prizes for making high scores (which, incidentally, is a lot tougher
than it looks).

Once you're done playing around the city (remember to check out the side quest and appendix
sections of this guide for more info), you can go and enter the Crucible. You will be doing this
solo, no Hammer or even doggie to help you, out so be ready. The Crucible is a series of eight
rounds with only two item shops down the path to restock supplies. Stocking up on healing
potions and other items is a very good idea here, and the Crucible should not even be attempted
on an empty inventory.

When in the Crucible, you will want to keep the crowd entertained so that they will throw money
and items to you. Entertainment… Crucible… I guess this one and the Arthur Miller play have
nothing in common! Haha! To do this you will want to change up how you're attacking the
enemies and make use of the traps here. If you can beat the rounds in less than the alloted times
you will get a bigger money reward at the end of the tournament. Also don't forget to pick up
gold the fans throw in for you.
*Round 1: The first round is comprised of three waves of bugs who come in large groups. The
best way to handle these is with radius based spells if you have them at level two or three, but
sword attacks work just as well. You should easily be able to easily beat this one in par time.

*Round 2: The second round is composed of several waves of Hobbes. You can defeat them
with ranged attacks or spells pretty easily, but there is a trap you can use as well. If you step on
either of the glowing blue tiles it will cause spikes to spring up from the tiles on the ground. Use
these to entertain the crowd (remember entertaining=cash) and kill the Hobbes quicker.

*Round 3: For the third round, you're going to be dealing with a bunch of Will user Hobbes and
some carrying explosives. There are some spellcasters as well, so you will want to keep up the
attack here. If you can use the hole in the center to knock enemies into then you will boost the
crowds excitement. This one is pretty easy to beat by simply running around and shooting the
Hobbes. If you hit one with a bomb with a ranged attack they will blow up and kill all the nearby
Hobbes. You will get a stop over at the item trader after this round. Take advantage of it and
spend some of that gold you just grabbed.

*Round 4: Once you enter the fourth room, you will be able to tell this ones going to be a little
bit rougher than the others. You will be dealing with huge groups of Hollow Men in here, so be
ready for it, especially if had trouble with them during your first encounter. Taking them out
within the par time can be really hard to do without at least level 3 fire or shock spells. Without
those, you're going to need to charge the enemies and flail away with your melee weapon if you
want to have any hope of taking them out quickly enough.
*Round 5: The fifth room can be near impossible to complete in under par time. You will have
to fend off several large groups of bandits, some who are on a bridge on the upper level. You
will want to take out the enemies on the lower level with your weapon and spells before you turn
your attention to the ones on the bridge above. Aim for the explosive barrels and blow those up
to help kill the enemies off faster. By bouncing back and forth between them in this manner you
can take them out with ease.

*Round 6: Inside the sixth room, you will find a rather easy challenge. Numerous bandits will
charge out at you and others will line the walls. Whenever you step on the blue tiles on the
ground all of the walls in that area will spew flames out at any who are close to them. To do this
easily, simply keep moving between all of the blue panels while you shoot and melee all of the
enemies who come close to you. By doing this, you can complete this rather fast. You will get a
stop over at the item trader after this round. Use it.

*Round 7: When you get into the seventh room, you will find yourself having to deal with some
Balverines. Damn. They come either in pairs or groups of three, but they aren't all that hard to
beat here. If you can keep your distance spells or guns will make short work of them, but going
into melee and chopping them up will work as well. However you decide do it, make sure to
dodge their pounce attack or you end up wasting time trying to get up off the floor. This is
another easy one to get a perfect round in, even with the White Balverine in the second wave.
*Round 8: Don't count on getting a perfect round in the eight battle since you're going to be
fighting a Rock Troll here. In addition to him, some powerful Hobbes will attack pretty
consistently, meaning that speed is important here. There are some nerve clusters on the Troll’s
chest area, one on the side of each arm, one on his back and one on the back of each arm. This
means you're going to need to roll around him and keep shooting the clusters off. Try to stay on
the move and wait for a nerve to become red and targetable. When it does, fire off a few shots
and then start moving again, all while trying your best to stay out of the reach of the Hobbes. It
can be a tough fight, but not impossible.

Once you've defeated the Rock Troll, any remaining Hobbes will die and you will have survived
the Crucible! Speak to the two nearby commentators and then talk to Hannah to finish this quest.

NOTE: DO NOT go over to the Spire yet. Before you do this, you should complete the new
quests that have opened up and visit your family. They might be threatening a divorce, since
you've been gone for several days. It is also suggested that you complete all active side quests
that are still available since after this point, they will no longer be available to you. Check the
corresponding sections of this FAQ for help.

Speak with Mad-Dog and Hammer to wrap things up. Now that all that is done, all that's left is to
get on the boat and head over to the Spire.
*Chapter X: The Spire (CH10)
Head down to the beach with Hammer and say your goodbyes. You're going to have to get on the
ship without your dog and your weapons, which, in a word, sucks. Whenever you're ready to go,
step forward and get onto the boat to enjoy a nice little ride.

When you arrive at the Spire you will be prodded to move forward. Do so or the guards will
actually strike you. Just make your way forward and you will soon reach someone giving a
speech, listen to them for a bit and time will jump ahead a number of days. When you wake up,
you will be told that you're now stuck here and you have an enchanted collar on that enforces
obedience. Once the guard is done rambling, follow the trail and you will meet Bob, the guy who
was talking to you on the docks. Follow him until he's done talking and listen to what Garth says
in your head. Then you can continue forward to you meet the Commandant.

Here is where things get a bit dicey; you don't want to appear to be weak but if you don't then
you're going to get punished for it. Plus if you get punished then they're going to treat us like a
nuisance more than an asset. Forget any notions of self-respect and do as he says. Go where he
tells you to and keep on thanking him for each time that he hits you. This will convince him that
you're going to be a good servant here, which benefits in the long run. Every time you resist him
you will loose a chunk of experience but you can gain some good from it. There doesn’t seem to
be any evil gain for submission.

Time skips ahead about nine months. Bob and a few others are standing around and talking.
Another Spire Guard will come and give you the order to report to the jail cells and help that
guard out there. As you go, Garth will have something else to say to you so listen to him before
you continue on.
Now if you wanted to be punished, you could open the cells and feed the prisoners. But where's
the profit in that? Well, if you’re going for good, you’ll have to suck up the experience loss and
let them go. If not, let them rot and watch as your evil points pile up. When the guard returns,
time will skip again.

After another thirty-four months, you will be tasked with going to speak to the Commandant.
Once again, Garth will have something to say as you pass by, so stop and listen to it before
continuing. When you reach the Commandant’s room, he will order you to kill good old Bob
with a cutlass he gives you. This is pretty much a cut and dry good/evil thing. If you want to be a
nice guy, obviously, you’ll want to turn on the Commandant. If you are a total jerk, go kill Bob
for the reward.

Many years will pass at this point and you will end up as an officer. Head to the Commandant
and he will send you to a new section of the Spire to find out what's going on with a guard who
hasn't reported in. Follow the trail to reach a guard’s dead body, search it for some equipment
and then Garth will free you from the collar. Of course, this is bad news and means you're going
to have to fight off all the Spire Guards from now on. And look, there's a few coming to greet
you right now!

The guards aren't particularly hard but they come in numbers each time they attack, so you will
want to be careful. Use your gun to weaken them and then go into melee or make good use of
high level magics. Your skills should be at good levels after the Crucible, so it shouldn't be too
hard to cut your way through this place. Eventually you will reach the Commandant’s room.
Shortly after you've arrived, Garth will be knocked out and you will have to fight the
Commandant and a bunch of his Spire Guards. The guards are infinite and will never stop
respawning. You can't gather up any experience from them, so don't bother even trying. It won't
even come to you, so just keep focusing on the combat. The Commandant will make use of
Force Push, he’ll teleport around the battlefield, cast a spell that causes a ripple through the
ground and make excellent use of his sword. This sounds like a lot, but he isn't all that hard.

To defeat him, stay mobile in order to avoid being ganged up on by the guards. If you can keep
them away while dealing with the Commandant, you’ll be just fine. If you have Shock at a level
of three or higher, you can use that every so often to thin out the guards. The most useful spells
here are either Blades or Chaos. If you can get the guards to attack the Commandant, he will be
hard pressed to attack you. Blades can do some good damage as well. Just don't set these as too
high or you will be hurt badly while charging them up. Remember: The key to this fight is
keeping in motion. Place that above everything else and you’ll eventually win the day.

Once the Commandant dies, Garth will suck up the experience here and return to his full power.
Some of the experience will be left laying around and you can pick that up, but it isn't as much as
you might be hoping. Stupid Garth ripping us off of all our hard earned experience. After this, he
will activate the Cullis Gate and you can teleport down to the docks.
From here you're going to be brawling your entire way to the boat that you will be using. Garth
will be of some help but he will also be busy trashing the two enemy ships so don't rely on him
too much. If you can, try to knock some of enemies off the docks and into the water. The
enemies come in large numbers, so even something along the lines of a low level Force Push will
be a big help in giving you some breathing room.

Don't be afraid of using your potions either, as you don't have any Resurrection Phials to fall
back on. Soon enough, you will reach the ship and be out of here.

When you reach land, Theresa and your dog will be there to greet you. So not only do you get
your friend back, you get all your old weapons and equipment as well. Once you’ve got your
gear and whatever else back in order, it’ll be time to hit the road. It's probably a good idea to
speak to Hammer before you move on; it isn't really a quest per se, but merely letting her know
you're alive seems like the right thing to do (good or evil doesn’t matter in this choice).
Chapter XI: The Cullis Gate (CH11)
Since it has been ten years, there will be a number of changes that are shaped by your actions.
The economy of the world will be altered depending on the way you've set up your cities. If your
a right evil bastard, then most of the cities will be having a fairly poor time of it. The houses will
be cheap and it will be really easy to purchase them up. If you’ve been a good hero, most, if not
all, the areas you’ve previously visited will be in great shape. Real estate is a bit more expensive
and you’ll probably end up renting at a loss, but Albion’s denizens are much more friendly. This
leads to cheaper prices in most shops and other, mostly minor, differences.

Also, the Temple of Light will be utterly demolished thanks to your massacre of the people in
Oakfield (bad path). This means you cannot donate to help raise your morality at this point,
which can be a problem if you were planning on redeeming yourself later in the game. Then
again, slaughtering a village is a somewhat irredeemable act in and of itself... just ask Vegeta. If
you were good, you can still raise you renown even higher through donations and cosmetically,
the area will be nicer than ever with the Temple being quite larger than before.

Lastly, if you went evil, the Temple of Shadows can be purchased as if it were a normal home or
business. It has a pretty steep cost of 110,000 gold, but it pays out quite a bit of rent (bad guys
charge higher, remember?) and it nets you a unique title from the Town Criers. Who doesn't
want their own evil abode to call their own? Skeletor had one; is Skeletor better than you? Didn’t
think so. Goodie two shoes can purchase the Temple of Light for roughly the same things except
being regarded as nice guys for it. Ugh, how sickening.

The biggest, and most noticeable, change will be that enemies have become a good bit tougher.
This goes for both the good AND evil path. The regular Hobbes will be replaced in many cases
by the red skinned bigger ones, who are quite good at evading attacks. Bandits will now have
Highwaymen amongst their numbers (the red masked ones) who can attack and shoot at you.
Fighting them with an archer is very tough, so stick with melee and magic, melee preferably.

Worse yet is that Lucian’s task forces have invaded Albion. You didn’t think you escape the
Spire and the guards would stop looking for you, did you? Spire Guards can now be found
randomly across every edge of the map. They're harder than ever and make good use of both
their swords and pistols, and it's hard to get them through their blocks.
There are also weaker versions of the Commandant accompanying them in most cases. These are
guys very powerful and quite dangerous. What's worse is that they come in pairs and their
ground wave attack can kill with only a few direct hits. Be very careful when dealing with them
and stay mobile. They die fairly quickly, but can put up a hell of a fight.

There is also a new enemy that will be found near the Spire Guards and the Commandants, the
Spires. These are the things you saw when Garth was kidnapped and they are very bad news.
They don't get stunned or staggered by any attacks you throw their way, they are fairly resistant
to magic and can do a lot of damage to boot. They have two attacks for you to look out for; one
where they float in place and fire a stream of lightning at you. The second attack a series of
spinning blades that will try (and sometimes succed) at cutting you all up.

You're going to really have to be careful with these guys. Use ranged attacks and stay on the
move so that you don't get hit. If you have purchased it, enter Aim mode while you stand back
since you can fire fastest that way. Just stay on the path and deal with whatever comes your way.
Your next stop will be the Rookridge Inn, a building you’ve been to before. I only mention it for
a frame of reference, as the gold path will get you there easily.

When you arrive at the Rookridge Inn you’ll see a cutscene with Hammer. It seems she has a
lead on the next hero but it's going to take her a bit to find him. This is a great intermission
where you can visit family, go shopping and if you have a family, now would be the time to visit
them and meet your now ten-year-old kids. Your wife will be happy to see you as well, so enjoy
it. Sexy.
Once you're ready to continue on with the story, it's time to head on over to the Guild and speak
to Theresa. Garth, Hammer and Theresa will agree that they need to head to Bloodstone. It’s a
long walk, but you can get there instantly by using Garth’s Cullis Gate, which is located in his
tower. The travel is instant, but the game will make you pay with a huge amount of tough
enemies, much like the ones from before.

Before you go any further, it might be time to purchase a few health potions and or Resurrection
Phials. You’ll almost certainly need at least one of each to get through this area alive. Whenever
you're ready, head over to Brightwood, but be sure to go to use the the Bower Lake Road, even
though it is slightly longer. Instead, follow the glowing trail to reach Hammer and Garth who are
waiting on you. After you meet up with them, the three of you will start to head towards the
Brightwood Tower through the back gate.

You will have to fight your way through some bandits, but you will eventually get to a statue.
With the three of you standing on the clifftop looking down you will be able to see a bunch of
Spire Guards and Commandants waiting around on the bridge for you. Be ready for trouble
before you go down the winding path here, that group that you saw is going to rush you and
they're tough. Really tough. If you purchased the ability to sub-target with ranged weapons start
locking onto people and shooting for head shots. Spire Guards take two shots to kill like this and
Commandants take four but it weakens them considerably, making the battle a bit easier.

Once you've gotten rid of this bunch of enemies, the three of you can continue forward some
more. After crossing the bridge and going up the stairs you will be attacked by another group of
enemies. There aren't as many of them, so use spells to weaken them and then take them out.
Melee works best for Commandants since they don't really stagger to anything else other than
level four Shocks.
At the top of the steps, you will have to fight another, smaller group of the same enemies. Once
you take them out be careful, when you go forward a Spire will come floating down towards
you. If you hang back, Garth will be its main target, giving you wide open window of to damage
it with ranged weapons. wipe it out with your ranged weapons.

When you pass through the archway, you will be attacked by another group of enemies. Hang
back and let Garth be targeted first. You will have better luck if you come up behind the
Commandants and slam them in the back with a Flourish or a headshot.

Climb the steps here and you will encounter one small group of Spire Guards near the Cullis
Gate. Once they're dead, Garth will inform you that he needs to charge up the gate and you will
have to protect him. This isn't a big deal at first. If he gets hit, the charge stops. If he gets hit too
much, he'll be knocked down and have to wait some time to heal up. Basically, he can’t die, so
defending his is pretty much a time saver, as he quits working on the gate when knocked down.

Begin with enemies that will come up the stairs that you just came up. A few will be spawned in
by the Spire. It's a few Spire Guards and a Commandant. Take them out as quickly as possible;
once the gate is charged, you’ll be swarmed from all directions. There is no shame in using a
potion or resurrection item now, as this is more than likely the toughest fight you’ve encountered
thus far.

When the area begins to get out of hand, you’ll want to use spells such as Blades and Shock.
Time Stop works just as well. What you absolutely DO NOT want to do is go for headshots. Aim
is well and good in some situations, but here it is a huge hindrance and will more than likely get
you killed. Kill enough of these guys and the gate will charge, allowing you to escape.
Chapter XII: Stranded (CH12)
Wraithmarsh
Treasure Chests
- Head into the water and go towards the right. You will go under a bridge and then find the
treasure chest.
- Where you went right before you can go left now and find another chest.
- Inside some ruins under the stone staircase.
- Further along this road off to the side.
- In the swampy area just after the fight with the Elder Hollow Man behind some rocks.
- Inside the house the trail goes past just after the second Banshee attack.

NOTE: If your screen starts going crazy here, know that it does seem to be a glitch. It won’t
affect anything really, so don’t panic. Get on the glowing trail and follow it. When you get far
enough away, the glitch should stop. It seems to be caused by a swamp Troll that is around here
somewhere but he is sometimes not around even when the screen is going totally bonkers. There
is no real rhyme or reason to the screen waving around or the Troll being there or not. Weird.

After passing out, you will be taken captive by some weird old guy who seems to have an issue
with the town of Bloodstone. After the fog rolls in your dog will come and give you the key to
the cage you're in, let yourself out and then look around. (Pirates of the Caribbean ride at Disney
World?) Get your bearings and be ready to move. There's a nearby house you can rest in if you
are injured; it's better than wasting potions.

Start following the glowing trail and you will reach the area known as The Drowned Farm. Once
you go into the water here, you will get to fight your first Banshee. These enemies aren't the
most difficult, but they can be dangerous because of the children they summon. The little
blighters dual wieid katana looking weapons and can chop you to ribbons really fast, especially
since the Banshee summons them right around you if you aren't moving fast enough.
Charge up at least a third level fire or shock spell the moment you can move again and watch her
summon up her minions. Use spell the minute they begin to attack you and they should all die,
allowing you to focus on the undead mother. Aim at the mother and start shooting the crud out of
her to take her out surprisingly fast. If you can sub-aim move to the head and fire away, it makes
this even easier.

Once she's given up the ghost (horrible pun...) you can move forward. Some Hollow Men will
come out at you but at this point, they aren't too much of an issue. You will get a blast from the
past if you played the first Fable; kind of creepy isn't it? Follow the path up the hill and go
through the covered bridge. Keep along the path, killing the Hollow Men in the ruins area as you
go. If you start having problems dealing with the tougher ones shoot their heads off. They can
only flail blindly like this so it makes them easy to take out.

As you go along the path, Hollow Men will be coming at your regularly so don't let your guard
down. There are some treasure chests, plenty of dig spots and even a few Gargoyles along the
path so make sure that you've killed off any nearby Hollow Men before you open up anything.
For the exact locations, use the appendix in this guide.
When you start to cross the bridge you will be accosted by some more Hollow Men and then
enter an area full of mausoleums. When you go down the steps here, you will have to deal with
yet more Hollow Men and Elder Hollow Men.

The regular Hollow Men are a little stronger from now on and the Elders are pretty tough. They
pack a punch, can teleport around to get near you, fire off a Shock spell that does a fair bit of
damage and cast a radius Force Push to knock you away. Taking off their heads is the easiest
way to stop this but it takes a good 100 points of damage to actually do so. Be very careful with
them since their Shock spell can hit you even if you run away or roll around. If you see them
starting to cast a spell either rush him or shoot him in the head to stagger him and stop it.

Continue forward and you will enter a swampy area. Fight off any Hollow Men who are still
around and continue along the glowing trail. Eventually a second Banshee will come out to say
hi with her kids. As you did before, take out the kids with a spell and then lay into the Banshee to
take her out easily.

Walk past the house and continue forward. Yet more of the never ending supply of Hollow Men
will attack as you start to head up towards a bridge. Kill them and go across the bridge and up
the hill. You’ll also need to fight a Rock Troll here, but the strategy remains the same. Just make
sure the Hollow Men in the area don’t get a chance to gang up on you. When you come to a
closed gate, open it up to initiate a fight with the last few Hollow Men who stand between you
and the city of Bloodstone. Once you've defeated them you can follow the golden trail a
mausoleum that leads to Bloodstone.
*Chapter XIII: The Hero of Skill (CH13)
Bloodstone
Treasure Chests
- If you open one of the mausoleums near the city entrance a Flit Switch is inside. Strike it to
open a second Mausoleum with a chest inside.
Silver Chests
- Along the path to the city, can't be missed.

Once you arrive in Bloodstone you will have to find Reaver. This is an evil town that was
founded by followers of the Bandit King Twinblade. There are lots of prostitutes, evil types and
plenty of rude folks. Finally, somewhere we belong. Also this city has a stylist and a furniture
store, only the second of each in the game. There are plenty of other shops here as well so you
might want to do some shopping before you try to do anything else.

When you're done with tooling around the village go ahead and make your way to the Reavers
mansion. You can't get in to talk to him until you get more of a name for yourself. Well it just so
happens that there's a bunch of new quests that have opened up for you to get Renown from.
Tend to that first and then you can make your way to the Reaver's Mansion and get in to speak
with him.

To get him to accompany you he asks that you bring the Dark Seal that he has to the Shadow
Court located in Wraithmarsh. The catch is he will only give it up if your renown level is high
enough. If it isn’t, take one of the many side quests that just became doable. When you have the
Dark Seal in hand, head out to Wraithmarsh. There isn’t too much I can say about this area. Just
follow the straight path and kill all the familiar enemies you meet along the way. You’ll
eventually reach the end, where you’ll find the entrance to the Shadow Court
The Shadow Court
Treasure Chests
- Behind a cracked wall after going down the stairs here
- Break the boards in the large room following the first Shadow Hobbe attack.
- After running across the spikes it's right in your path.
- Right in your path after making your decision with the Seal.

Start heading on inside, go down the stairs passed the cracked wall and be ready for some
enemies. These shadow monsters are more powerful versions of the monsters you have been
fighting all game long so they shouldn't pose all that much of a threat. The ones you fight here
are essentially Hobbes that are a bit faster and stronger than normal but they still die to a good
level four spell. Take them out and continue forward into the large room they attacked from.

You will soon reach a pathway that is covered with moving spike traps. To get past this, use a
high level Time Control spell and sprint across. They don't do a terrible amount of damage so
you likely won't even need much in the ways of healing. Just make sure they're all in the ground
before you start running past. Step on the switch to open up the door here and go on through.

Up the stairs you will reach another large chamber, this one with some dead bodies in it. Go over
to the closed porticullis and you will be told to "defeat the Shadows" and this is how the door is
opened. So begin charging the minute that the quest update pops up and unleash a powerful spell
to wipe out the wave of Hobbe Shadows that attack you. The next wave is comprised of Shadow
Hobbes and Shadow Bandits, and they're all pretty easy.
The complication comes in the form of some shadow Balverines. These guys are about the same
health and speed wise as the regular Balverines, but they do a bit more damage than even the
white ones. They can chop through your health at a ridiculous rate if you stand still so keep to
using low level spells and your ranged weapons to keep them at bay. Near the end of this wave,
some White Balverine Shadows will begin to attack with the regular ones, and this is really bad
news. Try to keep your distance and get a high level Shock spell off to take control of the
situation or you might die here.

Once they're all dead, go through the doorway that has now opened up and jump down to the
lower level. Follow the glowing trail to meet a poor unfortunate citizen and the Shadow Court. It
seems that Reaver tricked you, the person who holds the seal gives their youth to the Court for
some reason. Regardless of why it's happening, we aren't his patsy. Give the Dark Seal to
Elizabeth and let her suffer the ill effects here. Don't take it back after giving it to her and we can
just walk on out of here with our youth intact. Obviously, that is the evil move. The good guys
will want to take the seal back and suffer the consequences on their own.

NOTE: Do whatever quests you want to before you return to Reaver. Once you do so, you're put
on a straight track to the final battles of the game. That’s right; this is the VERY LAST area
before the game’s end and due to auto save, it is the point of no return.

After you get your affairs in order, travel back to Bloodstone and talk to Reaver to see if the little
manipulator will finally join up with us. Wait, did he just...? Hey, I liked that guy! And now he
tried to betray us. This whole debacle ends up with Bloodstone under attack by Lord Lucian’s
forces, who are trying to take both you and Reaver out. Follow Reaver to an alternate exit and
leave the area.
Chapter XIV: Bloodstone Assault (CH14)
Bloodstone
Treasure Chests
- Behind the large barrels at the very beginning of the passage.
- After the first group of enemies are defeated, up on the top level where they came.
- After Reaver complains about feeling like fish in a barrel it's down along the second left set of
tracks hidden behind a crate.

Follow Reaver through the early portions of the tunnels, past all the barrels and crates. He will
talk a bit about himself and says some rather peculiar things. Seems he's much older than he
appears and more... free than you might think. When the two of you reach the stone caverns
things start to get a bit more chaotic.

From this point forward, you're going to be in something of a running battle with Spire Guards.
They will come from one specific location in each large room and they will attempt to rush you
and Reaver. There are a number of explosive barrels to help you with thinning them out. In
addition to that, Reaver is actually a very good fighter and will kill them quite handily. If you've
been putting lots of points into your accuracy, going for headshots will thin them out quickly but
otherwise it's a good idea to stand near Reaver and just fire off high level spells whenever a
group gets too close to you.

This area is actually about as incredibly straightforward as it gets. All you do is follow Reaver,
kill enemies when they attack and then start following Reaver again. When you reach the bridge
over the tracks you were on before, you’ll now have the upper hand. The that enemies are
coming from below have to run along the tracks and then through a cave up to you. It's very easy
to slaughter them here if you can take headshots. Even if you can't just let Reaver weaken them
and charge up a level five spell, release it once they come near. By simply repeating this you will
have no problem wiping them out.

Once they're all defeated, break the wooden barrier on the other side of the bridge. Head down
the tunnel, taking out any Spire Guards who get in your way and jump down to the lower level.
You can see Reaver’s escape ship from here, so keep moving; you're almost out of here. Spire
Guards will jump out at you when you head forward but they're nothing at this point. You will
soon emerge on the Smuggler's Beach where the other heroes are waiting for you.
Reaver closes up the mine behind him by blowing up the entrance, but that doesn’t mean you are
out of trouble. A Great Shard arrives on the scene and destroys Reaver’s ship. After this, the
Great Shard will actually attack. It not only has high offensive and defensive numbers, but it also
spawns guards of all kinds. Kill all of them first. Now Garth will try to figure out a way to get
the Great Shard to expose its weak spot. You can't do anything to open it up; only he can do that.
However, after a bit he will force the shard to expose its glowing core. I’ll give you two guesses
on what to do next.

You’ll want to use Aim and Zoom in tandem, as it causes a lot of damage and speeds up the
fight. After the first wave of guards is gone and you’ve damaged the Shard, you’ll have a whole
bunch more guards to deal with. When Garth gets the weak spot out in the open again, attack it…
just like you did a second ago.

When the Shard gets below a third of its total health, it will start spawning guys non-stop, and
these guys are no pushovers. Use whatever strategy has worked for you in the past to clear them
out, then concentrate on the Shard, which should go down fairly easily after all the damage
you’ve already caused.

With the Great Shard destroyed, the only thing that remains is to defeat the cause for all of this,
Lucian. Theresa will appear and teleport the lot of you to the plateau where she starts some sort
of ritual. As the ritual is going, it will be interrupted and you will be brought to a strange
location.
Chapter XV: Retribution (CH16)
Rose will wake you up and it seems that she has a bunch of fun things for the two of you to do
today. There's bottle hunting, rounding up chickens and slaying beetles. This is all really
straightforward, there aren't any rewards to be had by doing these quests and all you need to do is
destroy the beetles and round up the chickens. The bottles are just for a bit of time killing if you
so well choose. Once you round up the chickens and kill the beetles, you're going to told to go to
bed. So that is what you should do.

In the middle of the night you will be awoken by a strange musical tune that is coming from a
gate that was closed before. If you don’t leave the house now you will go back to sleep and wake
up the next day for another perfect day. That isn’t what we want so we’re going to have to get
out of here. Leave the house ignoring the girl’s pleas otherwise and head down the path through
the gate. Walk to the end of the path and pick up the music box to finally escape from this place.

The Tattered Spire

Go up the steps and enter the light to reach Lucian. When the prompt comes up, press the button
to hold out the box and begin siphoning his energy. After you have drained all of his energy, he
will become vulnerable to your attacks. Pull out your gun and shoot him to kill him off. When he
has fallen to his doom, Theresa will appear and give you the option to make a wish. If you don’t
shoot him then Reaver will eventually do so. Worst. Ending. Ever.
*Chapter XVI: The New What Next (Endgame) (CH16)
Now that you have freed the world from the dangers of Lucian and the Tattered Spire, you will
be able to adventure some more. Castle Fairfax will be available for sale at this point and the
Archaeologist has a new quest for you to do. Many of the quests that were accessible before will
become available again. The world is yours to do with as you please at this point, you are after
all the great Hero of Albion. Check the side quest sections for help and congratulate yourself on
finishing Fable II.
*Working for a Living – Jobs (JOBS)

Bartender
Location: Bowerstone, Oakfield, Westcliff
This seems to be the most profitable of all three
of the jobs. Not only do you get paid for each
individual beer that you serve, like Woodcutting,
but your multiplier increases every three beers so
it pays out much quicker. Plus it's a bit easier to
time it so that you don't make any mistakes and
lose your multiplier.

Blacksmithing
Location: Bowerstone Marketplace
Out of the two craft based jobs the
Blacksmithing is the most profitable but it is
also much easier to lose your multiplier. In
the long term this is the better job to spend
your time on so long as you've got the
timing to not make mistakes. The multiplier
increases with each weapon you make and it
takes five hits to make each blade.

Woodcutting
Location: Oakfield
Woodcutting is a fair bit easier to do than the
Blacksmithing but it doesn't pay quite as well.
This is a pretty good choice for someone who
doesn't have the best timing. Take note that the
quicker you hit the green the more money you
get for the work. You get paid for each piece of
wood you break and your multiplier goes up for
every ten pieces that you chop.

Assassination Requests
Location: Bowerstone Old Town, Bloodstone
Mr. Blank can be located hiding between
some of the houses in the earliest part of the
Old Town if you went evil early on. If not you
will have to wait until you get to Bloodstone.
Essentially you kill someone and get paid for
it. It seems that rather than being set targets
the game randomly generates a target at a
location in the game you've already been to.
Consider the ones listed here to be more of a sample of the targets.
NOTE: It is entirely possible for the game to assign you to kill your wife, which is bad, or your
kids, which is impossible. There’s no way around these so just let it expire if you don’t feel like
killing off your souse.

Name: James
Location: Gypsy Camp
To get to James all you really need to do is just quick travel to the Gypsy camp and turn off the
safety. Try to get him to follow you out of the town and kill him without witnesses to reduce the
chance of reprisals from the others present. He is usually found watching the dancing girl but he
might be wandering the camp too.
Name: John
Location: Oakfield
John is the bartender for the Sandgoose, so head on that way and take him out. It's a bit harder to
get him to follow you out of town since he's working almost all the time so you might have to
shoot him in the face and then run for it to get out of town before the guards get you.
Name: Ian
Location: Oakfield
This guy is a guard in Oakfield so you’re going to have a bit of difficulty with this. Killing him
will sometimes incite the captain of the guards to come after you. Proceed carefully and try to
lure him away from the other townsfolk before killing him and running out of the city.
Name: Ted
Location: Bowerstone Market
This one is pretty easy if you know where the cellars are located in the city. Find Ted and
convince him to follow you into one and then slaughter him down there where nobody will ever
find the body. With that done go back and simply get your money.

Bounty Hunting
Location: Bowerstone, Oakfield
Bounty Hunting is the good aligned version of
the Assassination Missions. Rather than
hunting down civilians you will be going after
bad guys, Hobbes and Bandits are pretty
common. Essentially the process involves you
going to a guard, getting the job from them,
heading to another location and killing the
enemies. Then return for your gold. Take note
that sometimes the guards kill the enemies so
head back for your well earned reward.

Gotten: Bowerstone Market


Enemy: Hobbes
Location: Oakfield, Water Mill
Get the job from Bowerstone and then travel to Oakfield. Head on over to the Sandgoose and
double back towards the raised bridge. You will find the lot of them over here, likely with guards
attacking them. Kill them off and you will have completed the quest.
Gotten: Oakfield
Enemy: Hobbes
Location: Bowerstone, Old Town Cellar
After you get the job head on over to the Old Town and follow the glowing trail to the cellar in
question. Go down and take advantage of the close quarters to take out the little blighters with
weapons and spells.
Gotten: Bowerstone Market
Enemy: Bandits
Location: Bowerstone Cemetary
This is a pretty easy one. The Bandits are usually located deep in the Cemetary near the locked
gate that leads to another area of the graveyard. There are usually Hobbes here if you've been
there before. When the Bandits all leap out at you it should take little effort to wipe them out.
Gotten: Oakfield
Enemy: Spire Guards
Location: Bower Lake
Not quite what you might expect but it's still going to be pretty rough. Travel to the Gypsy Camp
in the lake and they are pretty much impossible to miss. They love to block so you're going to
need to make judicious use of ranged attacks and spells to stagger them. If you have Flourishes
then they will make very short work of any who start to block.
Gotten: Bowerstone Old Town
Enemy: Bandits
Location: Bowerstone Marketplace
Seems that a bunch of bandits are trying to hijack shipments in the marketplace so we have to
stop them. Head on over to the marketplace first. Go down the steps under the bridge to find the
bandits and kill them however you like. They are not all that difficult and you can get some extra
experience if you knock them into the water.

Civilian Displacement
Location: Bowerstone Cemetary
This is essentially gathering up slaves to do hard labor across the land. When you find someone
who is asking you to do Civilian Displacement jobs they wlll give you a note that indicates what
sort of person they are looking for. This can be things like fat, skinny, male, female or even
based on a location to get them from. Simply go where indicated, find someone who matches the
look they're asking for and make them like you. Once they like you well enough tell them to
follow you so you can fast travel to the hard labor camp and hand them to the bandits.

Obviously this is a pretty evil, or at least selfish, job that isn't going to appeal to the good guys.
You could take the quest and go kill the slavers but there is no benefit to this. The quest, Rescue
the Slaves, seems to be the inverse to these jobs.
11. Major Side Quests (MAJOR)
Bowerstone
The Archaeologist
Available: She will have more requests after each Hero quest is completed so check back post
Hero of Strength, Will and Skill.

Head up the road that leads to Fairfax castle and you will end up in the gardens. Follow the
glowing trail to reach the Archaeologist Bella. She will ask you to help her find ancient artifacts
so agree to do so to begin this quest. The first artifact is located "in the oldest part of the city",
this means you will have to go to Old Town obviously. Once you arrive there your dog will start
to sniff out a dig spot so follow him until you reach an alley where you must dig to find an
ancient scroll. Bring this back to Bella to complete the first part of this quest for some renown.

Now she will offer you another mission, this one points to
an area that has the ruins of the Old Kingdom with a
cathedral of shadows that overlooks the ocean. This is
pretty obviously referring to the Temple of Shadows near
Oakfield which has the Old Kingdom ruins of the
Wellspring. Head to Rookridge road and once again follow
your dog. He will lead you to the Rookridge Inn and then
up a hill nearby to a spot overlooking the Temple of
Shadows. Dig here to get yet another scroll and return it to
Bella for some more renown.

Talk to her yet again to get another research note.


This one is located where the dead dwell. While it
could be a few different places where you've found
a fair bit of undead go to the Bowerstone
Cemetary, The Graveyard section. Once you
appear there the dog will lead you off the road and
into another section of the graveyard. After taking
out some Hobbes you can dig up this third artifact.
Take it back to her for yet more renown.
After you complete the Hero of Will quest you will
be able to do more quests for Bella. Go back to her
and you will be given a paper that mentions
Temple, Life and Rebirth on it. This is pretty
obvious. Go to Oakfield and your doggie will lead
you to a place along the path to the temple where
you can hop over the wall and dig for the scroll.
Bring it back to Bella for more Renown.

For your fifth request she is going to ask you to


go to a place that has long been home to
wanderers and travellers. To the Gypsy camp!
Fast travel on over to the camp and your dog will
bark. Just follow him and he will lead you to a
spot in the middle of the camp, dig there to get
the scroll. Bring it back to Bella for yet another
renown boost and one more quest.

Once more into the field for archaeology! This


scroll is located in a dense forest that lies in the
shadow of a tower. Well there's only one place
that we know of that matches that description;
Brightwood. Before you fast travel there make
sure that you're ready for some trouble. Fight
off the Spire Guards, Commandants and a Spire
and follow the doggie to the spot where you
must dig.

This one can be a bit trickier though, there are


two places you could see as being "a winding
path by the ocean" but the Bandit Road fits the
bill best. Head on over to there, entering from
Brightwood, and start making your way along
the path. The dig spot is located along a small,
winding trail along the cliff face of this area
much like the scroll dictates. Fight off all of the
enemies here, go to the end of the trail and dig to
get the scroll.
Now this one is a bit more vague than all the others
especially if you haven’t explored. In a cave by a
beach somewhere, not far from where one of the
previous artifacts were found. To get to this location
fast travel to the Hobbe caves and make your way
all the way through them to the other end. When
you get outside go into the water and swim to the
right to the beach here. Go into the Gemstone
Grotto and follow your dog to find the artifact.

Next make your way to Wraithmarsh, toward The Sunken Farm. When you appear, defeat the
banshee and then follow the dog across the standing water and along the trail beyond. There's a
short stone gate to the right where you can head up a hill toward the entrance to the temple.
There's also a large tree to the left as you start up the slope. You can dig near the base of this
tree to find the scroll.

Head straight to Bloodstone by way of the Bloodstone Mansion point. Head down the main path
through the front gate, and keep to the road until you come to a fork in the road that goes left and
right around a triangular patch of foliage with a short brick wall around most of it. You can head
straight ahead to pass through a narrow opening into the area, and almost as soon as you do you
should dig to find the scroll in the small space.

For the next one take the warp to Guild Cave. The only option is The Chamber of Fate, so go
ahead and choose that. When you appear within the cave, the dog will immediately run down
the narrow bridge behind you, so follow him into a room where beetles attack. Defeat them, then
head along the passageway to the right. Follow the trail as it continues downward, to a room
where a second group of beetles attack. Defeat them, then dig near the base of a bookcase turned
on its side (just to the left of the opening leading to a circular area with a bunch of bookcases).
You'll find the scroll.

This is the final artifact so let’s get it underway. Take the warp to Bloodstone, but this time
choose the entrance that takes you to Reaver's Rear Passage. When you appear within it, you'll
need to travel for awhile. You'll defeat around three or four groups of enemies, including one set
in the room with the ramps leading throughout. After that, you should come to a room with
standing water, where you can dig on the solid ground after defeating that group of enemies.
The final scroll is yours.

With the final scroll in hand, return to Belle in Fairfax Gardens for the last time. In this instance,
you'll have to travel down the short slope just beyond where you usually find her standing. She'll
now be waiting in front of a doorway. After you hand her the scroll, she'll be able to open the
door. You'll have to accept one final leg of the quest to proceed.

When you accept, you'll appear in the tomb. Head down the ramp toward the main room and
this will trigger a battle with one of the floating triangular devices so familiar to you by now.
Defeat them as usual, then open the nearby treasure chest to receive a precious stone called The
Archons Dream.

As you head up the stairs, Belle will meet you. She wants the stone, in exchange for gold. You
can either accept, or kill her and leave with the stone yourself. The stone is worth 100,000 and
she'll offer only 50,000 gold, but by this point you probably don't even need the money so you
should only worry about your fame. Either way, you'll receive 1000 renown, but killing her will
of course make you more evil (50 points' worth) and handing over the stone will count as good
(50 points' worth). The quest is officially over at last.

*The Bard
Walk with him around town to each of the shops and he will tell you about each of the shops that
you go to. There doesn't seem to be anything too important to be said about this quest besides it's
good for some flavor. Later on however you will meet him in the Sandgoose in Oakfield where
you can pay him to sing a song about you for ten gold. This is good for a laugh and nets an
achievement plus it boosts your Renown.

*Red Harvest
Available: After completing the Brightwood section of the Hero of Will quests.
You can find the guy who starts this mission hanging out under the bridge in the Marketplace,
just follow the trail. After you talk to Arfur yet again he points you in the direction of his bandit
buddies in Brightwood. Quick travel over there and follow the trail to their hideout and, as
instructed, whistle three times to get them to come out.

After something of a humerous exchange between you and the bandits you will be told to kill
farmer Giles. They don't want you going into the basement though or they'll kill you themselves.
Whatever. Head on over to the farm and you will note that Giles has a good eight or so guards
helping him keep an eye out for any attacks. You're going to have to thin them out with spells or
ranged type attacks before you try closing in. They're not particularly hard with the lone
exception of Giles who can take a serious beating.

Once they're all dead you can head down into the basement and open up the chest here to get an
early draft of Giles autobiography. Read it and you will find out why the others were so
desperate to keep you from finding the book. Too bad for them. And they're not happy that you
did so, you're going to have to kill them off. Take out the three of them to complete the quest.
*The Summoners
Location: Old Town, Path to Cemetary
Available: After speaking to the Abbott
Treasure Chests
- Inside a mausoleum on the upper level
Silver Chests
- Near a statue you will pass
- In a mausoleum near where you got the Norminomicon

This is a pretty simple quest, all things considered. Head on over to the path that leads to the
cemetary and you will see two men bickering over who is the one responsible for the summoning
up of the undead Hollow Men army. Accept the quest and go into the graveyard. By simply
following the glowing trail you will cut your way, slowly but steadily, through the 100 required
Hollow Men and then be able to go and simply grab the Norminomicon.

*Love Hurts
Location: Cemetary, Graveyard Mansion
Available: After reaching Bloodstone for the first time
Treasure Chests
- TB Tomb: When you reach the tomb itself you can open it for a Silver Key.
- TB Tomb: Break the wall across from the tomb to find another chest.
- Grey Tomb: After jumping down into the sandy area search behind where you landed to find it
behind a pillar.
- Grey Tomb: To the left of the location of the target container.

Make your way on over to the Graveyard Mansion and knock on the door. A man named Victor
will open a slot in the door and try to chase you off before he asks if you're willing to help him
out. All he needs you to do is gather up a bunch of body parts for his scientific experiment.
Grave robbing? Oh boy, where do I sign up for that?! Oh wait... he wants specific body parts...
Lady who? This isn't going to turn out very well.

Your first stop is the Hobbe Cave along Rookridge Road to Oakfield. Once you're inside make
your way to the room where the Hobbes came out of the barrels the first time you where here.
Once here your dog will indicate where you need to dig to get her lower body.
The next part is going to be just a bit tougher to get to, it seems this part was stashed in
Twinblades tomb in Wraithmarsh. Getting here is a toughie but it’s a bit easier to access if you
leave from Bloodstone. Start heading backwards and cut a swath in the direction the glowing
trail leads you to.

Pretty much as soon as you enter this place you're going to be attacked by Hollow Men. Kill
them off and head into the larger room. Burn up the plants that are blocking off the stairs with a
fire spell and go up to the switch. Go ahead and stand on the switch to activate a Flit Switch,
shoot this to bring it within melee range. Hitting it will make it move again so shoot it to open up
the door. Go up the stairs, past the spikes and step on the switch at this dead end. Double back to
the spiked hallway and shoot the Flit Switch to open the door that was near the switch here.

This is going to allow a few undead to reach your position but it opens the door at the dead end.
Go forward and you will enter a room with a switch and a statue. Step on the switch to activate
the statue and then perform the chicken expression on it. This will open up one of the doors here
but ignore it for the moment and go through the left door, taking out the Hollow Men who come.
Now go through the right door but be ready for a pair of Elder Hollow Men to ambush you in the
narrow room.

In the next room you will have some more plants to burn out of the way before you can get to the
switch again. Step on it to open a door now double back to the expression statue and enter the
left door. The porticullis here will have been opened so pass under it and step on the switch here
to activate a Flit Switch. Shoot it to open up the door on the lower level. Jump down and pass on
through the door to reach a large circular chamber.
There is an army of undead waiting to ambush you in this room including a few Elder Hollow
Men. If you can charge up a level five fire or shock spell then you can devastate their numbers
before they really get to gang up on you before taking out the stragglers. Look to the left side of
the room (from the door) and you will see an odd glowing shape. Shoot it to start a flit switch
moving around the room, keep on shooting it to open the right door.

Run down the hallway before the flaming gargoyle trap hits you and step on the switch here.
Now go back to the circular room and go through the center door. Go up the spiral staircase here
being mindful of more Hollow Men attacks and continue on until you reach Twinblades tomb.
Yet more Hollow Men will spawn in here so take them out before doing anything else. The torso
is stashed in a box in the corner. Grab that and then bust the wall next to it to clear a path to the
exit and head on back to the gravekeeper and give it to him. Only one more!

The last piece is located in a Tomb in the Fairfax Garden. Follow the glowing trail into the tomb
and hop down to the lower level and open the sarcophagus here. Grab the head from inside of it
and some beetles will begin attacking you from all over. Kill them off and slowly begin
following the glowing trail to get the heck out of here. Take the head back to the gravekeeper
and stand back to watch his experiment play itself out.

Follow him to the basement and stand back and watch as he reanimates the dead body into an
undead... hottie? Holy crap. She might be an undead creature under a love spell but she is really
cute. Too cute for him. If you wanted to be a nice guy you could leave and let her fall in love
with him but she's better than him. Stay there until the timer runs out and you've got yourself a
devoted but slightly creepy wife to call your own.
NOTE: If you're going to marry the zombie chick make sure to propose to her, lead her outside
and buy the mansion. She likes staying here but she will leave for good if you buy the mansion
without proposing to her.

*The Cemetary Mansion


Location: Cemetary, Graveyard Mansion
Available: You must purchase the Graveyard Mansion after completing Love Hurts
Treasure Chests
- After getting the Stone of Myr'Bregoth you can see a chest to the side of a cage containing a
skeleton.
- After completing the Flit Switch room it will be right before the entrance to the next room off
to the left.

This mission is obtained by getting the key from buying the Graveyard Mansion. Set this as your
active quest and it will lead you to a previously locked gate off of the main trail. Your goal here
is to find the secret treasure of this cavern although as you start heading in deeper you're going a
Hollow Man voice will try to warn you off. Ignore it and just keep going deeper until you pass
by some tombs. In the next room is a chest containing one of three legendary gems, The Stone of
Myr'Bregoth.

As you head back you will notice that the tombs are busted now and the wall has been opened
up. Pass on through a broken wall in the back of the tomb and jump down. A large group of
Hollow Men will attack so take them out until the door opens up to allow you through. In this
room you will have to move from platform to platform taking shots at the Flit Switches as you
go.

In the next room you must either hand the gem over (a pansy move) or kill them all off. You
know what needs to be done, start taking them out. They give you plenty of time to charge up a
level five spell and whack the talking guy in the head so do so and then start fighting everybody.
They aren't particularly hard and if you have a high level Force Push then you can knock people
off the ledge here to make your job easier. Keep on hacking until they're all dead and you have
condemned their souls to eternal torment, woohoo! Head on out of there and enjoy your reward.
*Evil in Wraithmarsh
Location: Marketplace, Cow and Corset Inn
Available: After reaching Bloodstone for the first time
Treasure Chests
- Stashed between two of the wooden walls inside the well.
- To the right of where Max and Sam are standing

Make your way to the Bowerstone Marketplace and go upstairs inside the Cow and Corest to
find Max and Sams mother. Talking to her she will send you all the way to Wraithmarsh to save
these two idiots from themselves. Once yo reach the Wraithmarsh follow the glowing trail until
you reach a well, go down the ladder into it. As soon as you arrive you will be accosted by
undead, start taking out the Hollow Men and rush forward to save Sam and Max Freelance
Police from the Hollow Men that are attacking them.

Once you've rescued them from themselves they warn you that a Banshee is attacking
Bloodstone as we speak. *sigh* Head back to the city and go to the docks. The Banshee will
summon up her spawn, as usual, so wipe them out with a spell and then aim and blow her away.
It's surprisingly easy to finish this.
*Castle Fairfax
Location: Fairfax Gardens
Available: After completing the game
Treasure Chests
- Inside one of the four cages where the enemies are contained.
- At the bottom of the large room with undead Hobbes, jump off the platform at the bottom of the
room to reach a treasure chest.
- In the deepest level of the tomb in the room with the Flit Switch.
- To the right of the first treasure chest in a darkened corner.
- There are four treasure chests in the room with the potion.
Silver Chests
- To the left of the throne itself in the throne room.
Dives
- After diving into the deepest point of Fairfax Tombs

Once you have completed the game you will be able to go ahead and purchase the Fairfax castle.
It carries the steep price of 1,000,000 gold but the bed has a whole slew of rather nice bonuses.
Plus if you get married and move your spouse here they will absolutely love the place. Once
you've purchased it and checked it out head for the bed and take a snooze. When you wake up
your butler will tell you about the bandits that are attacking the castle.

Cut through the bandits that are just outside of your bedroom and make your way towards the
library. When you get to the center of the throne room you will have to fight off a rather large
wave of enemies but they should be no real threat at this point in the game. Then run towards the
library, taking out any of the bandits as you go. Upon arrival in the library a group of bandits will
attack as well as a powerful Bandit Chief. A high level spell will weaken them enough for you to
finish them in melee but you might have to take some damage to get the spell off.

As soon as the last bandit has died your butler will inform you that he is quitting your service
due to how dangerous the job is. But he does open the way into the Fairfax Tomb before he goes,
this is apparently how the bandits got into the castle. The moment you head down there more
bandits will attack you so start taking them out as you move. Break the boards and start heading
down into the tunnel yet deeper.
You will reach a room with two levers to pull and some caged enemies. Go around the room and
use your high level spells to wipe out the enemies while they are still contained. Once they're all
dead go ahead and pull the levers to open the porticullis in your path. Go through and start
fighting your way to the bottom of this large room. Move forward and then dive into the hole to
reach the deepest point of the tombs.

From here swim forward and you will reach a group of Hobbes that need a good beating. Wipe
them out and turn towards the Flit Switch. Hit it, follow where it goes quickly and hit it again
and then melee it at the third location. This will open up the door. In the next room you will have
to kill two bugs before you can deal with the switch. It will be red at first, this means you have to
hit it with a spell. Use a Force Push or Shock to hit it the first time and then shoot it twice more
to open this door.

You have reached the deepest chamber of the dungeon and your reward is a bunch of treasure
chests and a potion of gender-bending! If you've ever wanted to be the opposite gender this is
your chance. Use it now if you ever plan to do so, once you leave here it'Grab up the potion and
start heading out of the dungeon into the Bowerstone Cemetary.
12. Other Side Quests By Area (MINOR)
Oakfield
*A Bridge Too Far
Location: Oakfield, Sandgoose - Upper level
Available: After speaking to the Abbott
It seems that Barnum "bought" the bridge that leads to Bowerstone from Oakfield and he can't
use it because some bandits have set up shop here. Bah, this isn't a problem at all. Head on over
to the Rookridge Inn on the Oakfield road and you will hear some bandits talking about warning
the boss. Essentially you're going to have to head along the path here, up and past a mining area,
while fighting off bandits all the while.

The only real difficulty comes when you are on the mine cart tracks and fight the harder bandits.
These bandits are bigger and hard to stagger so you want to keep hitting and moving until you
take him down. Once they're gone you can catch Dash hiding up on top of a rock formation so
shoot him once to take him out. The chest behind him will net you a set of the Bandit clothing.
Return to Barnum for some Renown and his Thesaurus.

*The Sculptor
While technically a Job this is a quest in that it nets you Renown instead of gold. By following
the golden trail to the Sculptors house you will be offered to have a statue chiseled in your honor.
It's simple really, all you need to do is strike a pose and hold the expression until she tells you to
release it. If you fail and miss the mark on releasing it you will get only about 10 Renown or so.
If you hit it properly you can get 100 Renown for the first one. After this each time you find a
new plinth somewhere across the land you can comission her to build another statue for you
there to get yet more Renown. Locations of the plinths are listed below:

- Oakfield: Nearby the Sandgoose. This is where the first, free, statue that she sculpts of you will
be placed.
- Fairfax: Inside the giant circular fountain.
- Brightwood: Next to the ruined castle in the north part of town.
- Westcliff: Located near the shooting range
- Bloodstone: Near the docks area
*The Temple of Shadows / Sacrificing to the Shadows
Location: Rookridge, Oakfield Road
Available: After speaking to the Abbott
Treasure Chests
- Right up the left side of the building
- Next to the sacrificial wheel
- In a room off to the side of the sacrificial wheel

The Temple of Shadows is located outside of Oakfield. Simply fast travel to the village and then
follow the glowing trail to the Temple.

To join up with the Temple of Shadows cult you must eat 5 Crunchy Chicks right there which
means you need to be quite evil to get into this place. So when you're ready to do so stand in
front of Tarquin and he will give them to you and munch away! Once you're done the gate will
open so you can go inside. Head down the stairs here to enter the actual Temple. This is where
you can bring innocent people to be sacrificed for fun and profit. If you bring enough of them to
get the 2,000 points you will be able to do the Rite of Unhallowed Wickedness. By killing your
spouse at midnight, 12 AM, you will recieve the Maelstrom, a powerful long sword that does
extra damage to good people, like guards and monks.

*Oakfield Massacre
Available: After completing the Hero of Light quests.
While some will undoubtably end up helping the Temple of Light, those of us who have been
working with the Temple of Shadows will be helping them cleanse Oakfield of the taint of the
Light. Head to the Temple of Shadows and talk to Cornelius Grim to find out what you need to
do; wipe out the entire population of Oakfield. So head on over that way and talk to the two
Cultists there, they set you on your path of destruction and then you're free to destroy! Head to
the Sandgoose and kill everyone you see, then wander the fields a bit before you return to the
Sandgoose. If you keep going back and forth like this you'll get all of the citizens with ease.
Then return to Cornelius for your reward.

NOTE: If you return to Oakfield after this you will be charged for all of the murders you
committed. So either stay away or be ready for community service.
*Hobbe Squatters
Available: After completing the Hero of Light quests.
Head on over to the Temple of Light and you will find a strange man who is dressed as a very
ugly woman. Seems that his cave is being infested by a bunch of Hobbes so it's time to head on
over and clean it out. Make your way on over to Echo Mine and go on inside. You will get
locked in once you pass through the door with a wheel on it. Bah. This place is rather thick with
Hobbes but just proceed forward, cutting down any in your path. Scour the ground and tables for
books that are pieces from someones diary.

Once all of the Hobbes are dead make your way back to the entrance of the mine where Tony
locked you in. Seems that he is the person in those diary pages and now he wants to kill you for
killing his Hobbe tribe. One shot should be all it takes to kill him and you can be on your way.

*Westcliff
*Westcliff Development
Available: As soon as you arrive in Westcliff
If you look around Westcliff when you arrive there for the first time you will find Barnum again.
Seems he's looking for someone to help with an investment to help develop Westcliff into a real
town and not just the camp that it is now. There are two options here and they both bear mention:

1st: Don't give him the money. This means that the camp will always remain as a haven for
bandits and such. However it doesn't profit you in any fashion, nor do you get any good or evil.
2nd: If you give him the 5,000 gold he asks for you will get back 15,000 later on, a tidy profit. In
addition it grows into a town which you can purchase homes in and invest money there. This is
the more profitable but it becomes a fairly respectable place barring the really cute hooker. Take
your pick although the second option is most definitely the preferred one.

*The Crucible Champion


Available: After completing the Hero of Will quest
At any point after you have completed the Hero of Will quest you will be able to return to the
Crucible and challenge it once again. It's a great way to get a whole lot of experience really fast
and you can get a good amount of money from doing this. There is a reward for completing the
Crucible again; if you can complete it with an 7/7 perfect run you will get a legendary weapon.
This is easier said than done as the sixth and eight rounds are fairly difficult to beat under par
time, good use of ranged attacks and spells can make them easier but it's still pretty rough. The
Chopper is worth all of the trouble you will go through to get it though.
*Bloodstone
*T.O.B.Y.
Available: After reaching Bloodstone
Set this as your active quest and follow the glowing trail. You will hear two people talking;
Sister Bev and Brother Toby. It seems that Toby wants to clean up Bloodstone and make it a
place of less corruption. This doesn't really hold too much interest for us evil sorts but there
might be some profit in it so we might as well humor him for a bit.

The first thing you're supposed to get is the Mutton of Eternal Hope. Follow the glowing trail to
the house, sneak in and get it from a cabinet. Be careful as you’re doing this if you’re good since
this is stealing and you don’t want to get too much evil for swiping things across the city.

NOTE: Be careful while doing these since you will be stealing from the homes. Make sure
nobody is around to see you or they will attack you to kill. This could lead to a brawl with most
of the people in the city if things go poorly.

Next he wants you to get the Wine of Forgiveness, follow the glowing trail once more and search
this house to find it. Bring it back to him and you're tasked to get the Sacred Pie of Kindness.
Much like the other two pieces you will have to sneak into someones house and snatch it. Lastly
he wants you to get him a hooker so that he can show her the error of his ways. Tell one to
follow you into his house and you will be asked to leave him with her. Suspicious much...

Leave the house and one of the men on the streets will tell you the truth about "Brother" Toby.
That little rat used us did he? Go back to the house and keep knocking on the door until he opens
it up. The minute that he does so step on inside, turn the safety off and chop him to pieces. That
completes that and noboy will even miss the blighter.
*Treasure Island of Doom!
Available: After reaching Bloodstone
Treasure Chests
- Along the path to the cave past the thorny bushes.

You have to talk to good ol' Salty Jack in the tavern here to get this started. Before he spills the
beans you will have to buy him a drink so get a beer and give it to him. After you've gotten the
quest make your way to the far side of town, following the glowing trail, and you will reach a
staircase that is being blocked by some thorny plants. Burn them up and follow the road past
them to reach the cave you must enter called the Sinkhole.

Go forward until you reach a dead end and dive down into the water. This gets you into the
caverns and nets you the Cliff Diver achievement. Follow the trail past the ship, up the stairs and
go into the tunnels. Open the door here and you will be attacked by a huge number of ghost
pirates. It's best to stand in the doorway and to fire off level three or four offensive spells. You
can kill them about as fast as they spawn in by doing this and not really risk yourself.

Once they're all dead go up the stairs and break barrels and boxes until you reveal a switch. Step
on this to open the door and then go on through. Go all the way on up to the captains
bedchamber and search the bedside table for the key to the chest and then open it up. This nets
you a lever, take it and start heading back the way you came until you're back outside the
tunnels. Use the lever on the mechanism here to raise the water level and bring the ship to you.
Walk onto the deck of the ship and you will be attacked by some pirates while the captain
watches. Keep on killing ghosts until the captain himself attacks you. After you kill about three
waves the captain will come to attack you personally along with his retinue of yet more ghosts.
While his sword attacks are strong he isn't too bad and his Gust spell is more annoying than
damaging. If you use Time Control to slow everything down a level five fire or shock spell will
decimate his ghosts and weaken him for an easy kill.

Once you've taken him out you will get a treasure map. Now walk over to the wheel of the ship
and it will take you to the Lion's Head Isle. You can search this place to find all of Captain
Dread's Treasure. If you wish to leave the island just go up to the wheel again and it will take
you back to Bloodstone.

You appear next at Lion's Head Isle. There are 10 treasures (money bags containing 1500 gold
apiece) that you'll need to find. From where you appear, head forward along the side of the ship,
which is broken in half. There's a campfire burning between the two halves. Walk past the
campfire and you'll find that you can enter the second half of the ship to find a treasure chest.
That's 1 out of 10.

Now continue toward the end of the ship. Here, a stream is to your left, which you can pass
through as beetles attack. Take care of them, but don't continue up the trail to the left just yet.
Instead, head off to the right and swim through the water there to come around a rocky area and
find a little beach with a treasure chest on it. You've found 2 out of 10.

Return to where you killed the beetles and this time head up the trail. Here, along the left side of
the path, you'll find some glowing brambles. Slash them down, as well as the beetles that swarm
you, then vault from the ledge onto the deck of the ruined ship below. Now open the treasure
chest that waits there. That's 3 out of 10.

Return to where you destroyed the brambles and continue along the trail as it heads toward the
right. It'll reach a dead-end precipice. Look along the left side and there's a ledge not far below
with a moss-covered chest sitting on it. Drop down to that chest and search it. That makes 4 out
of 10 money bags.
Drop down again from there, into the water below. Swim left and check under the waterfalls.
You'll find that you can head behind one to a small, grassy ledge where a treasure chest waits.
That's 5 out of 10.

Now, you've probably noticed the main island of land at the center of the lagoon. Head there
now and as you climb out of the water, be ready to take care of several beetles with your pistol.
Then check near the base of the tree to find a treasure chest. This should now make 6 out of 10
treasures found.

Roam around the island for a moment and your dog will likely start sniffing. Let him look
around and he'll find a place to dig along the edge of the island, which will unearth a Money
Bag. That's 7 out of 10 treasures.

While you're here, there's one more easy treasure to grab. Look around the edge of the island
and you should find a dive point where you can dive to find another Money bag. You're now up
to 8 out of 10.

Now head away from the island a grass-lined bank along one side of the lagoon that should be
plainly visible not far away at all. Climb up that area and you'll find that the trail heads up to the
cliffs above. There, you'll see a passage leading left where some bats are waiting. Before you go
there, look right and you can drop down to a ledge a bit to grab a Silver Key.

Do so if you're collecting those and drop down to the water, then swim back right and climb up
the trail so that you're again looking at the bats hanging from the ceiling. Now proceed through
that area, taking care of them with your gun. Partway through, you'll notice a weak wall along
the left side. Break open the wooden barrier to find a little treasure room. Open the chest there.
That's 9 out of 10.

Now return to the corridor that had the beetles and continue along it to what is now your left.
You'll come to a ledge. Drop down and then open the treasure chest that waits there for another
Money Bag. You've now obtained all 10 of the treasures.

Your next goal is to return to the Salty Jack. That should be as easy as dropping down the bank
ahead of you, then following the golden trail of light left and then back right as it loops around
the broken ship that you encountered upon first reaching the Isle. When you reach your
destination—the ship you used to arrive here—you'll head up to the wheel and press 'A' to ride
the ship back to the edge of Bloodstone.

When you arrive, you'll automatically be met by the old pirate who told you the story of the
ghost and his ship. You'll also receive 7500 renown as a reward.
*The Sketch Fragments
Available: After completing the Hero of Will quest.
When you return to land you will notice that occasionally bandits
will attack you by ambush. They're no harder than other bandits so
take them out and you will get an item, the First Sketch Piece. After
this you will come across more bandits as you travel and eventually
get a Second Sketch Piece that, when put with the first, shows what
appears to be some sort of crab. After this you can get the third piece
which turns the paper into a map. Lastly some assassins will ambush
you either inside of a town or close to it, kill them to get the last of
the sketch pieces. This segues into the mission just below, The Hit.

*The Hit
Available: After completing the Sketch Fragments
Treasure Chests
- Off to the right of the path just after entering the Fortress.
- After the first bandit ambush here go up the stairs to the right to find it.

Now that we know where the Highwaymen are sending assassins at us from it's time to go there
and do something about it. Head on over to Brightwood and follow the trail into the Forsaken
Fortress. Start heading forward and when you go up the stairs you will be ambushed by some
bandits. Make use of Time Control here and then begin fighting. There are a few Highwaymen
who will rush you and there are some more up the stairs to the left. Try to draw the Highwaymen
back down the stairs to stop the shooters on the stairs from reaching you and use a few powerful
spells, and your gun, to wipe them out. Then go back in and kill all the people on the stairs.

As you move forward the leader of the Highwaymen, Darius, will taunt you and then run away.
You can't hurt him so don't bother and just chase after him. When you go up the stairs he used
some more Highwaymen will jump out at you, kill them and keep chasing Darius.

Eventually you will corner him and some more Highwaymen will jump out to help him try to kill
you. He's about as strong as one of the Commandants but he doesn't have much Will to help him
out. He uses his sword and a Time Control dash attack but it isn't a threat. A few high level spells
makes work of him and his cronies.
*Something Rotten
Location: Rookridge Inn
Available: After reaching Bloodstone
It seems that there is a strange smell filling up the Rookridge Inn and making it impossible for
him to do business. Make your way on over to the Inn and go talk to the bar owner. It seems that
his water supply has gone totally rancid for some reason. Follow the glowing trail to the
Wellspring Cavern and head on inside.

It seems that a Rock Troll has set up shop here and its ruining the water supply. Wait... how did
he fit in here? In either case take him out like you did in the Crucible, this shouldn't be an issue.
Make sure to get the treasure chests in here as well as any dig spots. Now head on back to the Inn
for your renown. You can now purchase the Inn for a fairly small sum of money.

*Brightwood Tower
Location: Brightwood Forest
Available: Upon completion of the Hero of Will quests.
Treasure Chests
- In the belfry area right near the bed.

Head on over to the Brightwood Tower and defeat any Spire Guards and Shards who harass you
before going up to the door of the tower. You can purchase it now for about 190,000 gold pieces.
Once you do so you will find a note from Garth that explains he has a strange bed up in the attic
we couldn't get to before. Go inside and climb up the ladder all the way in the belfry looking area
to reach an attic with only a bed. Whenever you're ready for the quest sleep here.
You will awaken in the Nightmare Hollow as a young child but with all of your combat
capabilities. Follow the path to reach a chest and when you search it you will find a rather bizarre
letter. The chest will then teleport away and the glowing trail will appear, follow it to reach the
chest in this area. When you reach the note that it gives you this time you will be attacked by
some bugs, take them out and the chest will teleport away.

Follow the trail again and you will reach a grassy area where the chest will send a horde of
Hobbes after you. These are the big red ones that do a lot of damage and dance around your
attacks so do be careful. A shock spell will make your life a lot easier even if it means sucking
up some damage to get it off. Once the last of them is dead the chest will teleport and you must
follow the trail again. When you reach the chest it will summon up some Hollow Men, Elders
and regular ones. Take them out to force the chest to move again.

This time the chest will leap you to a hilltop with a lone tree where it will summon up a Banshee
and some Hollow Men. All things considered this is really easy if you're a Will user. Charge up a
high level spell once you've finished reading the note from Chesty and unleash it against the
Hollow Men and Banshee spawn. This should take out the children and stagger, if not kill, the
Elder Hollow Men. Now turn your gun to the Banshee, aim a bit and shoot her to death.

Turn and follow the glowing trail across a bridge and through a metal fence inside of what
appears to be a mausoleum. Searching the chest this time causes it to unleash a group of
Balverines at you two at a time. Use your magic and ranged attacks to make short work of them.
Open Chesty up when he reappears to get the Diamond of Sorrow, a piece of Chesty. Make your
way to the bed to sleep and reappear in the real world.
* Archons Knot
Location: Brightwood Tower
Available: After you purchase Brightwood Tower
Treasure Chests
- Off to the left side of the path after getting through the second Flit Switch spike puzzle.

Go up to the level that the Cullis gate is on and look to to the left, towards the stairs. There is a
break in the railing here, jump off of it into a hole in the tower. This leads you into a hidden
dungeon known as Archons knot. This place is a giant puzzle labyrinth, not a whole lot of
combat but it's still pretty dangerous at times. Swim into the tunnel forward and go straight until
you reach the first chamber. Turn to your left and shoot the Flit Switch there to open the door.

Head into the tunnel and make your way up the stairs to reach a room with a strange spiked floor.
There is a particular way that you must cross the spikes or you will be hit by them and stopped
from going forward. Shoot the Flit Switch to reveal the pattern you must move shown by candles
on the wall and open the door. Move as the candles illustrate and you will reach the door, strike
the now blue Flit Switch to open it up and proceeed through. If you hit a point where you're
unsure of where to proceed simply don't step on any tiles with skeletons on them.

Proceed upstairs and pass by the caged Flit Switch and expression statue. Go up the stairs and
you will reach more spiked tiles. Step on the blue switch here and go back to the expression
statue. Use the Bloodlust Roar expression to shut off the statue and let the Flit Switch out. Run
back up to the spike room and follow the pattern that the switch makes every time you hit it. This
movement shows you the safe path over the spikes. Just move carefully, hit it and then follow it,
repeat until you're safe at the door.

Once again follow the stairs up, go across the path and exit to the roof of this area. Here you will
find a treasure chest you can open to get the best Legendary Weapon, the Daichi, from a chest.
*Rescue Charlie
Location: Bower Lake, Gypsy Camp
Available: After arriving in Bloodstone for the first time.
Treasure Chests
- Near the Tomb of Heroes entrance a treasure chest has been unearthed hidden behind a log.
- Behind a pillar to the right after you come down the steps into the inner chamber of the tomb.
- Hidden behind a pillar in the room where you locate Charlie, just left of the entrance to the
room.
- Near the switch that opens the door out of the tomb.

Make your way to the Gypsy camp and go to the bridge that overlooks Bower Lake. You will see
a woman standing there, sobbing a bit at her lost grandson. Agree to go look for him and then
head out of the gypsy camp and head to the right. You will soon see that the ground here looks
like it was dug up and a tomb of some sort has been revealed. Enter the Tomb of Heroes.

Head forward past the little camping spot and go down the stairs into the water filled inner
chamber. Follow the glowing trail through the middle door and keep moving until you pass
through a broken door. You will find a man fighting off a Hollow Man, run forward and kill it to
help him out.

It turns out that this is Charlie, an adventurer and not some little boy. He will recognize the note
from his grandmother but ignore it and ask you to help him open the sarcophagus. Sure, what
could go wrong with a little graverobbery? Charlie needs you to hold off the Hollow Men while
he picks the lock on the tomb so stand your ground and begin charging up a spell. Fire it off
when the Hollow Men bunch up nearby you and blow the living crud out of them.

They come in a few waves but even the Elder Hollow Men are fairly weak at this point. Once
he's finished picking the lock go ahead over and push it open. What you get is... what you might
have hoped for or expected.
Fight off the horde of enemies that comes out after you here and once the last of them is dead
you can start fighting your way out of here. Make your way back to the inner chamber with the
pool and go through the other, previously closed, door.

As you head through this narrow tunnel a large number of undead will begin to swarm you, fight
them off and keep pushing on forward. Step on the switch when you finally reach it and make
your way out of the tomb. His granny is near the exit so walk him over to end this quest.
13. Appendix (APP)
* Silver Keys (KEYS)

As you play through the game, you’ll no doubt run across a few Silver Keys. Collecting them all,
though, is much more of a substantive task than just happening across the half dozen or so you’ll
find by accident. There are 50 Silver Keys in all, and their locations are broken down here. For a
little extra help, check the pause screen for a breakdown by area of how many Silver Keys are in
the area versus how many you have found.

Bandit Coast – 1 Key(s)


- Around halfway along the first segment of the road, you'll find an area where you can vault
down the side of the hill to a ledge just below you (the golden lights should point the way,
actually). A silver key rests there.

Bloodstone – 5 Key(s)
- From the Wraithmarsh entrance into bloodstone look to the right. There is an expression statue
there next to a crypt. Blow a kiss at it and further down the path a crypt door opens on the right.
Key is inside.

- Next to the furniture shop there is a cellar door. There is a melee orb inside that you need to
activate to get to the area with the key.

- Follow the docks along the waterfront towards the west of the map. There is a crane over here
and a dive spot around it. Leap into the water and dive down to get the Silver Key.

- While on the Treasure Island of Doom quest you go to a location called The Sink Hole. There
is a key visible as soon as you start that you will have to finish the quest to access. The quest
involves you raising the water level. When you go back to Salty Jack, make sure to stop off at
the entrance to The Sink Hole to pick it up.

- Head to the Lion's Head Isle area, which is reached as you work through the 'Treasure Island
of Doom' quest. There, you'll appear on a sandy beach. Follow it forward, past a campfire and
around the bow of a boat. Head up the grass-lined trail there and follow it to a precipice. You
can jump down to a ledge on the left, and from there dive into the water. Then cross the lagoon
to an embankment that should be visible along the outer rock wall. Climb onto it and head up
the trail to the top, so that you see a beetle-filled area off to the left. Head slightly right instead
and you'll see an area where you can drop down to a ledge where a silver key waits.

Bower Lake - 4 Key(s)


- Head right and around behind the Bower Lake Tomb entrance on the little island that you must
swim to.

- Go into the Gypsy Camp towards the right of the map. Along the wooden fence there is a
break in it and a path to follow. This leads to a tower and a key at the top. The opening doesn't
appear until after the time jump.

- Just southeast of the northeastern pond in this area, you'll find some trees growing by the rocky
wall that lines the eastern side of the map. Near the wall and one of those trees is a silver key.

- In the tomb of Heroes you drop down into an area that has you following a path up to a arched
doorway. After you meet Charley, look behind the pillars on the right.

Bowerstone Cemetary - 4 Key(s)


- Follow the main path down all the way through to the graveyard area (a prompt will come on-
screen to let you know that it's been added to the map). Along the back side of this plaza, you'll
find a path that leads uphill, along several outdoor staircases past a few crypts, gravestones and
grievers. Along one hillside here, you'll find a key floating out in the open air.

- Follow the main path down through the cemetery area, past the Demon Gate and under the
rock overhanging. Keep going along the path and you'll come across some travelers. Just past
them, there's a path you can take up through some tombstones, to the right. You'll pass through
part of what looks to be a wooden wall. In this area, there are some decaying shanties and a
silver key waits for you in one of them.

- On the top floor inside of the Cemetery mansion. You won't be able to access this until after
the time jump during the Love Hurts quest.

- After the time jump and a quest, you'll be able to buy the Cemetery Manor. When you do, you
get access Shelly Crypt. When you go in, walk along the coffins until you see the crack in the
wall. Break it open for the key.

Bowerstone Market - 3 Key(s)


- Left from the entrance to the city (and to the left of the coach house), you'll see a building with
a glowing purple door blocking entry. Behind the door is a silver key, but you can't pass through
the door. Head forward through the village square, and just left of the bridge you'll notice that
you can descend a path along the face of the hill. Do so, then jump into the water at the base and
swim to the left. You'll find a wooden dock here, just before a watergate. Under the planking is
a rippling bit of water. You can dive to find the back entrance to the room with the key and
collect it for your use.
- In the furniture shop (get there from the entrance by crossing the bridge and then heading right
in the square with the clock tower), head downstairs and to the cellar doors, which are shut and
look like flat planking. Open them and head through to find a purple, glowing door. Behind that
door waits a silver key. Turn around and look above the stairs you just descended. There's a
glowing switch there. Shoot it to make the door open so that you can collect the key.

- Enter the alley next to the inn. There is a Dig Spot here where your dog can find the key. He
might not be able to find it until you've maxed out his Treasure Hunting Skills, though.

Bowerstone Old Town - 3 Key(s)


- When you enter Old Town from the market, head straight forward while keeping an eye to the
right. Three or four houses in, you should see an alleyway leading to the right. Pass through it
and straight ahead, there's a cellar. Enter it to find the key hanging in the air near a treasure
chest.

- From the entrance to Old Town from the market, continue straight forward along the main
path and you should soon see the warehouse ahead of you and to the right. Climb up the steps
and enter it to find that there's a set of rickety wooden stairs reading up to a higher level. You
can actually head around the base of that staircase toward the corner of the room, where a silver
key is waiting.

- As you descend the stairs past the warehouse and start toward the archway leading to
Rookridge Road, look to the building on your left. It has a balcony and there's a silver key
resting on it. To obtain it, enter the house and head upstairs, then out the door in the bedroom
and onto the balcony where you can grab the key.

Brightwood - 5 Key(s)
- When you first enter from the Bower lake area, head forward but watch for a path to the left.
When you find it, follow it as it winds up a hill to a troll ambush at the top of a cliff. Defeat the
monsters, then grab the key that is hanging in the air nearby.
- Head toward the area where Giles Farm is located. Continue past that through the murky area
and you'll find a trail you can follow toward the southwest corner of the map. Up at the top
you'll have to battle some enemies that are near a silver key floating in the air at the edge of a
dropoff.

- Near the bottom center of the map is a trail that takes off uphill near the side of the stream. If
you climb along that path, you'll come to a camp with a wagon. Thieves will attack you here, so
take care of them and then look around to find the silver key uphill from there (just to the right of
a glowing purple gate).

- This one doesn't open until after the time jump. Go to the Brightwood Tower where you tried
to originally get Garth. As you get to the teleporter, you'll see a break in the wall on the left.
Jump off and into the inside of a tower. This brings you to a puzzle. Complete it to get past the
spiked floor and onto another spiked floor puzzle. For this one, you need to activate the
expression statue first. Once you've solved the second puzzle you can grab the key that you see
sitting here.
- Another one that you won't have access to until after the time jump. In the cellar of the Giles
Farm there is a portcullis that you need a key to access. If you help Giles when you first do his
mission, the farm is thriving after the time jump. You complete a second mission involving his
son before you are allowed the ability to buy the farm, which gives you access to the key to the
portcullis. It is inside the farm in an upstairs drawer. If you do not help Giles in the begining of
the game, you need to go back to the farm and dig up his grave in order to get the key.

Fairfax Gardens - 2 Key(s)


- Go under the stairs and along the tunnel here. You will find an opening in the wall and a key is
waiting right there for you.

- While doing the quest Love Hurts you will enter Lady Grey's Tomb. When you exit the main
chamber area you'll go into some tunnels. After exiting them, on your right, before the huge
staircase, you'll see the key.

Guild Cave - 1 Key(s)


- When you're on the quest to the cave with the first hero, you'll head to Wellspring Cave (also
called Guild Cave in the game) where you must step on three plates to open three doors and
reach pedestals at the end of each path. When you arrive at the pedestal at the end of the path
that's accessed through the first door, look around behind it to find a silver key. You'll have to
wade around through the shallow pools of water at its base.

Oakfield - 6 Key(s)
- The second large building on your right (with a purple gate glowing in front of it) is called
Manure Manor. You can enter to find a silver key.

- Oakfield – As you follow the breadcrumb trail that takes you across Oakfield and then down
along a forested path, you should stumble upon a silver key just to the left of the path, out in
plain sight and hanging in the air. Your dog will point it out for you if you miss it at first.

- Next to the sculptor's workstation is a house called Porridge Cottage. The key is inside on the
upstairs floor.

- Inside the Wellspring Cave that you go into with Hannah, you'll have to go follow her lead to
get through. In the first room you go into, after she's filled up her water and you've fought off the
monsters, look behind the platform that you have to stand on to find the key.

- After the scene at the planted tree, follow the path to get to some bales of hay. The key is
nestled in betwen them. This is near Luminous Cottage.

- Oakfield – Look for the Luminous cottage building (positioned near the windmill at the edge
of town), which looks like a sloped A-frame building. Across the road is a little archway you
can pass through, where a cart is situated at the edge of a dirt field. Near the cart is a silver key.
Rookridge - 6 Key(s)
- After the bandits ambush you from the hilltops, continue along the trail leading up the hill to
the left. You'll eventually pass a wooden bridge leading over a gap to the left. Head over the
bridge and check around the other side of the statue there to find a silver key.

- During the “A Bridge Too Far” challenge when you are rooting the thieves out of Rookridge
for the man in Oakfield, the second group of thieves will fight you on a raised balcony as you are
chasing after their leader. Once you defeat them when they swarm you, investigate the
scaffolding to the right to find a silver key.

- After you defeat the third group of hobbe creatures in Hobbe Cave (as your traveling
companion runs ahead to find his son), proceed along the trail leading upward. Wrap around
along the breadcrumb trail and you'll find the man sobbing. Past him, the dog should sniff out a
dig area and will unearth a silver key.

- When you exit Hobbe Cave, you can head around the side of the building to your left. There's
a railed balcony there, and at the end of that balcony you'll find a silver key. If you miss it at
first, you can return later in the game from the Oakfield Road entrance and get to the building
pretty easily, as well.

- Descend the path leading into the Gemstone Grotto (available if you swim past the first beach
after diving off of the broken bridge in the Rookridge area, then climb onto the second beach and
follow the long sandy path to a building that waits there), shooting beetles along the way until
you notice a path leading left into a dead-end room. A silver key hangs in the air here.

- This one is in the Temple of Shadows. If you're bad, you can get it while you're doing missions
for them. If you're good, wait until after you've helped the Temple of Light and the time jump so
you can go into the ruined Temple of Shadows. Head down inside of the temple to the Wheel of
Sacrifice. Look to the staircase leading down to a watery area from there. Descend and you'll see
a parishioner near a ledge. On the ledge, easily accessible, rests a silver key.

Westcliff - 4 Key(s) (one not noted)


- Just after you meet the woman who says her husband was killed by balvarines (along the
second segment of the road), continue forward as the lighted path indicates. You'll come to a
wider settlement with ruined buildings there, and one just ahead of you and to your left contains
a silver key.

- When you descend along the path toward the beach where ships can dock, head right from the
staircase to where some crates are positioned. Walk around behind them to find a silver key.

- As you head along the road after the settlement where you found the previous key, you'll come
to another group of monsters just ahead of a bridge. Defeat them, then head to the cliff along the
right side of the path, just before the stone bridge. Here you can jump into the water below. Do
so, then swim left to find a little patch of land where you can collect a silver key. It is located
near the entrance to the Old Tin Mines.
- After the area where you fight the monsters in the room with all of the huge stone pillars and
the pit of spikes, you'll continue along a path and then up a staircase that makes a half circle to
rise onto a higher level. The glowing path will take off to the left, but before you follow it make
sure to head into the room just ahead for a silver key.

Wraithmarsh - 6 Key(s)
NOTE: There are actually seven keys in Wraithmarsh. That means that there are
51 keys not just 50.

- As you come upon the 'Drowned Farm' area, easily recognized because the whole of it seems
partially submerged by swamp water, look to the bank along your left. You can ascend it and
enter a house there to find a silver key.

- Around the halfway point of your journey through the marshes, you'll cross a bridge with large
statues lining either side, then pass through a plaza where skeletons will attack. Defeat them and
continue down some stairs, where mist covers the ground ahead of you. The way forward here is
to the right, but head left first and investigate the wall there to find an open tomb where a silver
key waits.

- From where the second banshee attacks you, there's a path leading toward the right, in the
general direction from which you've just come. Head along that pathway through the shallow
water to find an alcove surrounded by fallen logs where a silver key waits.

- During the Love Hurts quest you will enter Twinblades Tomb. By opening up Twinblades
coffin in the topmost room you will net a Silver Key.

- In Twinblades Burial Room break down the wall to the right of the coffin to find a Silver Key.

- After destroying the wall to escape the tomb you will see a Silver Key right in your path.

- Enter the Temple of Shadows and proceed through it until you pass over the spike trap.
Continue along that path and you'll come into a large room. There is a door with iron bars
directly ahead. Look left and you should see a weak wall with red light seeping through. Break
it down with your sword and enter the hidden room beyond to find a silver key.
* Silver Key Chests (CHESTS)
Certainly you didn’t think you were collecting all those Silver Keys for nothing! There are Silver
Key Chests found throughout the game that can only be opened with a certain number of Silver
Keys. Of course, to open all the chests, you’ll need all the keys.

* Bower Lake - Along forest path in the first area, just by an archway.

* Bowerstone Market – Head across the bridge through town, then follow the road left from the
clock tower square toward where the merchant wagon waits. There's a little fenced area here by a
pool of water and a silver chest rests in the grass. You'll need 5 silver keys to unlock it and
obtain the Potion of Life.

* Bowerstone Market - Just left of the exit to the Fairfax Gardens area, there's a fenced garden
area with a silver chest. You'll need 5 silver keys to unlock it. It holds a Money Bag containing
500 gold.

* Old town – Head forward through Old Town and down the stairs and out the city front gates,
then along the grassy path leading away from the city toward Rookridge. You'll see a silver key
chest on your left that requires 5 silver keys to open.

* Bowerstone Cemetery – At the bottom of the main path leading down through the cemetery,
you can enter the graveyard portion of the area. There's an open plaza with a statue standing
proud. Walk past him and up a slope to the left to find a silver key treasure chest.

* Bowerstone Cemetery – From the graveyard plaza at the bottom of the hill, look around for a
path the starts up the mountainside. You shouldn't have trouble finding it. Follow it up some
outdoor staircases and there are crypts along the way. One is open and you can enter it to find a
silver treasure chest. You'll need 10 keys to open it.

* Rookridge – From the entrance to the area from Bowerstone, head along the path as it winds
right. When it starts to veer left, head along the path that leads to your right to find a silver chest.
You'll need 5 silver keys to unlock it and obtain the Ruby.

* Rookridge – When in the Rookridge area completing the “A Bridge Too Far” challenge for the
man in Oakfield, be sure to watch the path to your left as you head along the long bridge after
defeating the second group of thieves. You'll find a silver chest that requires 15 keys to open.

* Oakfield - Past the demon door in Oakfield, along the path leading toward the green
underbrush, you should find a fenced-in area at a dead end where a silver chest waits. If you have
10 silver keys on your person, you can open it to obtain a Slash & Burn Augment.

* Brightwood – As you enter from Bower Lake, head down the path but be watching for the path
to branch off to the right. There, you can follow a path to toward the base of a staircase that
circles a tower. There are some bandits that will attack you here, so defeat them and then climb
the stairs to find a silver chest at the top. You'll need 5 keys to open it. Inside, you'll find a Slash
& Burn Augment.
* Brightwood – From where you defeat the guards that materialize in this area by way of the
floating triangular device, you'll be able to pass through a gate. Before you do, though, check
along the path to the right, which wraps its way down to a silver chest. You'll need 15 keys to
open it. Inside, you'll find the Discipline Augment.

* Road to Westcliff – Most of the way along the road as you're traveling from Brightwood, you'll
find an area where the path loops back on itself. When it does, there's a slight branch to the right
where a silver chest waits. You'll need 10 keys in your possession to unlock it, and your reward
is 1000 gold.

* Road to Westcliff – Just after meeting the woman who says her son was carried off by
monsters, you'll come to a more open area with shacks around it. Straight ahead is a silver chest.
You'll need 20 keys to unlock it.

* Westcliff – Pass through the bulk of the half-assembled buildings in Westcliff and head uphill,
toward the area at the approximate center of the map (near the sign pointing to the shooting
range). There you'll see a silver chest out in the open. You'll need 5 keys to unlock it and it
contains the Bewitching Augment plus a Diamond.

* Wraithmarsh – After you've been to Bloodstone and are sent on a quest back in Wraithmarsh,
you'll find that you can enter a gate you couldn't when visiting previously. As you arrive on the
courtyard with multiple gates just a few steps from the entrance, head left through the gate.
There's a trail leading down and to the left, but ignore it at first and instead head straight forward
along a stone walkway to find a silver chest. You need 20 keys to open it and will receive the
Devastation Augment.

* Bloodstone – As you arrive along Wraithmarsh Road, there'll be a treasure chest to the right,
where the path overlooks the sea. You can open it if you have 15 keys to find the Golden Touch
Augment.

* Fairfax Castle – Inside of the throne room in Fairfax you will find a treasure chest that requires
50 keys to open. Don’t get your hopes up, inside of it is only 50,000 gold.
* Dive Points (DIVE)
Hop into nearly any lake or pond in Albion and you’ll see a few glowing spots here and there.
These are called Dive Points. Hit A near one and you’ll swim down and grab an item under the
water. Here is a list of the Dive Spots, where they are located and what treasures they hold.

* Bower Lake – As you head toward Bowerstone, you'll notice a small pond to the right of the
main trail. You can swim to its center to find a dive point. Diving here will net you a Money Bag
that holds 25 gold.

* Bower Lake – There's a dive point along the northwest edge of the main central lake on the
map. You'll find a Rusty Cutlass.

* Bower Lake – Near the eastern-most edge of the lake (toward the north side) you'll find
another dive point. It contains the Potion of Life.

* Bower Lake – The north side of the northeast pond in the Bower Lake area has a dive point. It
contains a Money Bag holding 300 gold.

* Bowerstone Market – There's a dive spot if you head down the trail from the main entryway
square (along its left side) and down to the water's edge. Swim across to where the two boats are
docked and look to the right, under the wooden planks, to find the spot. You can dive to retrieve
a Money Bag that holds 250 gold.

* Bowerstone Market – Another dive spot is located in the same body of water as the first one.
Head left along the murky river and you'll find two boats positioned parallel to the stonewall.
Between them, you can swim to find a recess where a dive spot will allow you to retrieve a Civil
Ring.

* Bowerstone Market – Yet another dive spot is located in one of the recesses along the city
wall. Scan the area as you swim and you should see the familiar rippling white water. At the
bottom is Shiner Dye.

* Hobbe Cave – From the entrance, you'll notice a pool of water to your right. There's a dive spot
here. Use it to find Watered Down XP Potion.

* Oakfield – The stone bridge leading over the small stream blocks your view of a dive point.
You can jump into the water and then swim under the bridge to access it. Diving will gain you
the Rusty Turret Pistol.

* Brightwood – There are two dive points close to one another here. As you work through
Brightwood, you'll come to a place where a floating triangular device summons guards. Defeat
the group of them, but before you pass through the gate they guard, look off to the left. A trail
descends to a pool of water here and there are two dive points. In one you'll find 300 gold, while
the other leads to a secret storeroom where you can open a chest to find Practiced Skill Potion.
* Brightwood – Taking the left path at the gate (after defeating the guards) resulted in finding the
two dive spots referenced above. Going right instead will lead down to a large body of water.
Swimming upstream leads along a stonewall, where another of the dive spots is located. At its
bottom waits a Civil Ring.

* Road to Westcliff – After the woman who said her child was carried off by monsters joins your
party, continue along the road until you come to a stone bridge leading over a gap, where
monsters will attack you. Defeat them and look to the cliff to the right. Jump off and into the
water below and swim east along that stream toward the waterfall. You'll find a dive point in that
direction. At the bottom is a Money Bag with 300 gold.
* Demon Doors (DEMON)
Bloodstone
Unlock: Head to the right after you enter from Wraithmarsh and you will find demon door here.
This one is incredibly simple to get past all you need to do is perform with your lute. There is a
Master Longsword with no augment slots. It isn't a terifically good weapon especially if you can
get your hands on the Chopper or especially the Daichi.

Bowerstone Cemetary
Unlock: It seems that this big guy wants some meat. Well there's a fair supply of it right nearby
the door. Go near the chickens and start kicking them into the door, aiming for the face. Once it
has eaten one of them you will be able to get one of each type of experience increasing potions
from the chest here.

Bowerstone Lake
Unlock: This demon door is located in the southwestmost area of Bower Lake. You can see it
You will have to make the appropriate expression with each line.
1st: Laugh - good alignment expression
2nd: Fart - Start with
3rd: Point and Laugh - Start with
4th: Middle Finger - Gotten from book
5th: Vulgar Thrust - Gotten from book
6th: Growl - Start with
7th: Bloodthirsty Roar - Start with
8th: Worship - Purchase the Bowerstone bookstore and retrieve it from the upstairs bookshelves.
9th: Blow Kiss - Gotten from having a high Renown
10th: Dance - Start with
Your reward for all of this is the Lucky Charm Augment. This lets you deal more damage with
the weapon and receive less damage from enemy attacks.

Brightwood
Unlock: This Demon Door is located on the west side of the map, middle area. You can tell
you're in the right area if you see a bunch of rocks in the lake nearby on the map. You will pass
this area on the Road to Westcliff mission. He requires a number of things to get opened.
• First you must bring him some Cheese
• Mutton Chops (facial hair - even if you're female)
• Dreadlocks
Return to it wearing pauper clothes with the appropriate hairstyle and you will be asked to get
some clothes.
• Tart skirt
• Noble Gents Shirt
• Yokel Hat

This will allow you inside where you will get the Merchant's Cap, Knotted Shirt and Harlequin
Trousers, an overly silly outfit.
Fairfax Gardens
Unlock: Head to the Fairfax Gardens and make your way around under the stairs. There is a
Demon Door here if you follow the trail to it. This demon door doesn't want to open for
anything. He will tell you where some of the other doors are though and give tips on how to go
about opening them. To open this door, you have to open all of the others first and then return to
him. When allowed inside you can find 50,000 gold pieces and Marcus's Poems. This seems to
be a tribute to Marcus Welfare, a nineteen year old who was swept out to sea in the UK and
drowned. Fable 2 has a dedication to him during the credits roll.

Oakfield
Unlock: You must either blow a kiss or propose to someone in front of the door. This leads to the
Homestead location where you gather Pauper Clothes and a Come Hither Dear book from the
home and The Hammerthyst in a chest in the Windmill. You can now actually use this place as a
home, even a Marital Home, if you so desire it. It's about the same quality as a Bowerstone home
for those finicky people you might marry.

Rookridge
Unlock: You're going to have to have to stand in front of the door with your dog and perform
tricks. To do so you will first have to have it learn the trick from a book and then perform the
expression that gets it to do so.
• Fart or Burp will cause the dog to Hide Snout.
• Laugh to make the dog Bunny Hop. Victory Arm
• Pump to cause the dog to chase its tail.
• Lastly use a thumbs up to make it wave its paw and then use the Growl to make it growl.
This will open the way to Memory Lane where you can get a Potion of Life

Westcliff Road
Unlock: This one is located after you have rescued the desperate mother and are looking for her
son. After another Balverine attack it is just off the road to your left. To get this one opened up
you will have a very high corruption. Once you get the bar about 75% of the way there it will
open to let you pass on through. Enter The Vault and get the Calavera from the chest here.

Wraithmarsh
Unlock: This one is located off the path from the Cullis Gate and it has a pretty simple
requirement. All you have to do is bring him an audience to watch him perform. This means that
you're going to have to bring him ten people. To do so requires a fairly high Renown score to
convince a large enough group to follow you. This nets you the Perforator legendary weapon.
*Gargoyle Locations By Area (AREA)
Hidden across Albion are 50 Gargoyle Heads that you must use fine aim to hit. Here are the
locations of all 50 of these.

Bandit Coast - 2
- Before breaking through the barricade there is a small cliffside path off to the left side. Follow
that path and you will reach a doorway to a treasure cave that contains a treasure chest and a
gargoyle inside a holl in the wall to your left when you enter.

- After breaking through the barricade and killing the enemies it is up the stone staircase. You
will see it from here.

Bloodstone - 4
- Make your way to the waterfront and go to where the ship captain stands. Now dive into the
water and swim off to the right, you should see a path of sand over here. Stand on it and look out
furhter into the water, the gargoyle is attached to the rocks in this direction.

- Head over to the boathouse and stop just before you go through the door. Look into the alley
area to the left of the boathouse and you will see it located between the two buildings.

- Continue along the waterfront, under the ramp into the water, and you will begin to hear the
gargoyle talking. Go past the large crane near the small sheds and look up. It is pretty high up
attached to the crane here.

- This Gargoyle can only be gotten while on the Treasure Island of Doom quest due to its
location. After landing the ship make your way forward until you dive down into a basic with
waterfalls flowing into it. Go to the far end and you will see a grassy area near the waterfall that
leads upwards. As you go up the Gargoyle will begin talking, look above the path you're on near
the left side of the waterfall to find it.

Bower Lake - 5
- After exiting the gypsy camp you will be standing above some ruins. If you go down the hill to
them you will notice the Gargoyle up to your left side.
- Make your way along the eastern path until it branches to the northwest. Take the northwest
path and you will find a ruined archway there is a Gargoyle up here.

- On the other side of the exact same archway is another Gargoyle.

- Once again starting from the gypsy camp begin to take the path that goes to Bowerstone. As
you cross the bridge look to your left to see a waterfall. The gargoyle is located near the waterfall
on the right side. You can either shoot him from here or move in closer along the grassy banks of
the water.

- While completing the Rescuing Charley mission you will enter the Tomb of Heroes. After
entering the central chamber with the pool of water in it you will pass through a door going
deeper into the tomb. The Gargoyle is located on the other side of the door high up on the wall.
You will hear him yammering as you pass through it so it's hard to miss him.

Bowerstone Marketplace - 4
- From the Bower Lake entrance take a right when you enter the town. Following this path will
take you up onto the city walls. Go along this path to the end and you'll see the Gargoyle up
above a closed off gate at the end of the path.

- Go down the path near the coach house and down towards the water. Walk under the bridge
and look across from where you are on the structure there, you will note the Gargoyle rather
easily.

- In the town square enter the Furniture store and go upstairs into the back room. The Gargoyle is
in a corner of the room near the door.

- Only available after completing the Hero of Will quest line! Make your way to the coach house
in Bowerstone and you will notice that you can enter the stables area now due to the carriage
being moved. Go inside to find a treasure chest and a Gargoyle.

Bowerstone Old Town - 2


- Go inside the Felling Residence in the southwest corner of the map and head
up the stairs. Now turn around just before you reach the top and you will see it on the wall.

- Coming soon

Bowerstone Cemetary - 5
* NOTE: Most of these Gargoyles are easily gotten during the Normonomicon
quest involving Max and Sam.

- From the first expression statue that you locate go up the steps and look to the left at the top.
The Gargoyle is to the right of the largest tomb on top of the roof here.
- At the topmost area of the cemetary you will be near a large tomb. The Gargoyle is on top of
the roof of a large tomb to your left.

* NOTE: The two Gargoyles listed below require you to purchase the Cemetary Mansion before
you can reach them.

- Head to the northwest corner of the map and go along the road through the broken fence.
Follow this until you reach a locked gate, open it using the key you got from purchasing the
cemetary mansion and pass through. Look up the wall to your left and you will see a tower raised
up, the Gargoyle is here. It is possible to get this Gargoyle earlier by staying near the tree outside
the gate if you're desperate for just one more Gargoyle.

- After you enter this locked off area you will go into the Shelley Crypt and follow a quest
through the dungeon. You will soon reach a room where you must shoot Flit Switches to make
invisible paths lit by blue flame appear. Head on through this room but once you reach the far
tunnel don't go through. Look up on the wall to your right to find this Gargoyle.

- Coming soon

Brightwood - 5
- From the Bandit Road area of Brightwood turn to the left and go under the arch where the
bandits are. Here you will see three arches, the Gargoyle is above the arches.

- In the southeast part of the map gotten to from near Brightwood Tower there is a lake with a
tomb in the middle of it. The Gargoyle is on the wall of the tomb on the side farthest from land.

- When going through the Forsaken Fortress you will enter a castle type area. There are stairs to
the right and left, go up the right staircase. The Gargoyle is along the right side on a pillar along
this side.

- After purchasing Brightwood Tower go to the uppermost area where the bed is located. Stand
in the center of the room and begin looking out the windows up here, you will need to shoot out
one of them to get to it as it's attached to a spire outside of the window.

- Once you've purchased the Tower you must enter Archon's Knot. After you land in the water
swim to the land nearby and look behind you, it's on the wall.

Fairfax Gardens - 3
- Head towards the Fairfax Castle and look up high on the front. You will see it kind of stashed
way up there. Stand back to get a clear shot at it.

- While working on the Love Hurts quest you will enter Lady Grey's Tomb. The Gargoyle is
located across from you before you jump down to the lower level.
- After completing the game you can purchase Fairfax Castle for 1,000,000 gold. Do so and go to
the Library to the right side. You should easily see the Gargoyle along the wall above the
doorway you came in through.

Guild Cave - 1
- Teleport back to the Guild Cave and make your way back into the Old Tomb caverns. You will
soon reach a large chamber with water in it where you got the Augment earlier. Drop down a few
levels and then look across from where you were near some stalagtites. The Gargoyle is hiding in
that area.

Oakfield - 3
- On the wall behind the Sculptors house.

- When heading towards the Sandgoose there is a bridge you must cross. The Gargoyle is
attached to the side of the bridge.

- Make your way to the Oakfield Cemetary, eastern part of the map) and you will see it on a
pillar to your left. It's high up there but you should hear him talking so you know you're in the
right area.

Rookridge - 5
- Before entering the Hobbe Cave look up along the cliff and you should see the Gargoyle sitting
there.

- Once inside the Hobbe Cave make your way to the large room where you climb up several
levels. The Gargoyle is along the wall to your left side from the top part of this room.

- When completing the quest A Bridge Too Far quest you will be following some mine cart
tracks. After fighting off the large bandit group at the point where the track splits you will hear
the Gargoyle. It's located up on the wooden structure here to your right.

- After entering the Temple of Shadows outer area ignore the stairs and go towards where the
stained glass windows are/were. Turn right and you should see the Gargoyle on the wall past the
arches. It might take some moving around to see it just right though.

- Go down into the actual temple now. From the room with the Sacrifice wheel head through the
left door. Go up the stairs here onto the upper level near the desk and look above the wall where
you came in to find the Gargoyle here.

Westcliff - 5
- When you reach the broken shack and hear the woman scream move back a bit and look to
your left. You should see a path here with a stone archway. The Gargoyle is on the other side of
the archway closest to the chest. If you come back later the cabin will be in one piece but the
location is still the same.
- As you head towards the entrance to the Howling Halls you will pass under the archway of a
ruined buildings doorway. After you go through look up and to the left, you should see it on the
wall here.

- When you reach the room with the spike pit and the White Balverine it is up on the wall on the
far side of the pit. After crossing to to the right and look behind the pillar here. It's up high on the
wall.

- Once in Westcliff make your way down the stairs towards the docks. Look up the cliff face on
the right side and you will see the Gargoyle.

Wraithmarsh - 6

- Go into the small house right near where you escape from the cage. The Gargoyle is up on one
of the walls in here.

- After fighting the first Banshee you will step out onto dry land. Look for a house with a wheel
on the front of it. To the side of this wheel you will find another Gargoyle.

- After crossing the bridge here you will reach some ruins. There are stones to each side of you
and a staircase that goes up. The Gargoyle is atop the stones to your right from where you start.

- Continue forwarduntil you're about to pass under a very large arch after going up some stairs.
Back up a bit and look towards the tombs you passed up on the left side. You should see the
Gargoyle up here.

- When you enter Twinblades Tomb during the Love Hurts quest make your way to the final
room with his tomb. The Gargoyle is inside the room right above the door you came in through.

- While working on the Shadow Court quest you will have to run across a spiked path with a
treasure chest at the end. After you do so move to the side and turn around, there's a Gargoyle up
on the wall at the end here. The dangling lights can get in the way so aim carefully.
* Gargoyle Rewards (REWARDS)
You might be wondering why you bothered hitting all those Gargoyles, huh? As you go around
destroying them you will begin to be rewarded whenever you enter the Gargoyles Trove. For
every ten you will receive a reward of some sort, this is all covered in detail below. You will
know that there is a Gargoyle nearby because someone with a bad accent will begin talking trash
towards you. This is your indicator to start looking around.

The Gargoyles Trove is located in a dive spot in Bowerstone under the bridge. This is where you
will want to go whenever you have destroyed ten Gargoyles since a door opens down here
leading to treasure. The rewards are:

1st Gargoyle: Map telling you where the Gargoyle Trove is located
10 Gargoyles: Dog Tricks Growl
20 Gargoyles: Potion of Life
30 Gargoyles: Emerald x3
40 Gargoyles: 10,000 Gold
50 Gargoyles: Gets you The Rammer, an incredibly powerful crossbow.
13. Endings (END)
Obviously this section contains plenty of spoilers, so you will want to skip over it if you haven’t
completed the game at least once. This section is included for completeness and to help someone
who has beaten the game and wants to know exactly what each endings reward entail. There is a
good ending, a neutral aligned ending and a purely evil and selfish ending each carrying its own
achievement.

The eeds of the Many: By selecting the needs of the many you put the people of Albion before
yourself and those you love. This will bring back all of those who died in building the Tattered
Spire and nets you 300 good points.

The eeds of the Few: Picking this is one of the more natural options for someone who has
played the game this long. This option will bring back your wife (or wives) and your children as
well as your dog. There is no alignment change for picking this ending and it is the only one that
will allow you to complete any of the post-game quests that require your dog.

The eeds of the One: And this is the direst of the choices you can make. Not only do you
ignore those who died building this thing but any family you may have is gone for good,
including your dog. In exchange for that you get 1,000,000 gold pieces from a chest in the
Heroes Guild. Honestly this ending really isn’t worth it since it’s fairly easy to make that much
money just by buying up lots of real estate.
14. Glitches (GLITCH)
* Repeatable Quests – Sometimes you can complete quests more than once. This happens with
a number of quests and will often happen after you complete a main storyline quest or a few
particular side quests. A prominent example is the Brightwood Tower quest. If you complete it
shortly after completing the Stranded quest, you can, more often than not, return here after
beating the game to do the quest a second time. This allows you to get more than one of the Son
of Chesty gem. Be on the lookout for quests that pop up a second time like this and milk them
for the rewards.

*Spouse Glitches – Let’s be honest, the spouses in this game are glitched horrendously. There
doesn’t seem to be much rhyme or reason to how or when these glitches take place so there
honestly isn’t any real way to handle these. A list of possible glitches:
* Spouse getting frozen in place and unable to interact with.
* The spouse falls through the floor and can no longer be interacted with.
* For some unknown reason, they can also disappear entirely from the city for long periods of
time. The glowing trail will instead lead you to your marital home.

*Miscolored Children – For some reason, your children will usually be strange colors when
you come to visit them for the first time or two. Sometimes they will be incredibly dark skinned,
even though both you and your spouse are fair skinned. Other times they will only have a
miscolored head or body. It’s quite disconcerting seeing a dark skinned little girl with a pale
head looking like some sort of Frankenstein’s Monster.

*Stuck Children – One of the more annoying glitches. This particular one leaves your child
stuck in place and unable to move. They won’t respond to your expressions unless you give
them a gift and nothing raises their disposition to you. It will, however, degrade over time, so
your family won’t exactly be very happy with you.

*Shop Glitches – This is one of the rarest glitches, but it can still happen. Sometimes
shopkeepers will not be in the shop, even though they should be there, such as mid-afternoon,
and cannot be found about town. If you leave the shop and come back they will often teleport
into the shop and be ready to sell, other times it might take a few days before they do so.

*Furniture Shop – For some reason, the furniture seller in Bowerstone Marketplace will stop
selling furniture. The only thing she will offer you is a book on how to decorate your stuff.
There doesn’t seem to be any way to fix this glitch. For some people, killing the shopkeeper
seems to help, while others have found buying the shop fixes the problem. Personal experience
has led to the conclusion that this is a glitch that takes many forms and the only reliable way to
get furniture if it happens to you is to wait until you reach Bloodstone and get it there.
15. Author’s Notes (NOTES)
Daniel Acaba
My name is Daniel Acaba, I live in Groton, Connecticut and I am 25 years old. I’m a freelance
writer who has done work for a number of sites and has come onto the writing staff of
GamingExcellence. I am still actively pursuing more paid work in the field of video game
journalism, preferably as a game guide writer.

So far, I’ve written the following works:


CCC Exclusive FAQs:
Kane & Lynch: Dead Men - Xbox 360, PS3, PC
Kingdom Under Fire: Circle of Doom - Xbox 360

Games Radar Game Guides:


Guides to Everyone in Super Smash Bros. Brawl – Wii
Mirror’s Edge Game Guide – Xbox 360, PS3, PC
Gears of War 2 Game Guide – Xbox 360

IG Exclusive FAQs:


Fable 2 – Xbox 360

Jason imer
Hey, readers. My name is Jason Nimer and I’m a freelance writer, copy editor, web designer, AP
style master (sort of), artist, smartass and quite possibly the biggest Dragonball Z fan on the face
of the planet. Don’t believe me? This is my arm:

http://i164.photobucket.com/albums/u11/nimerjm/JasonTattoo1.jpg

That’s right; my entire right arm is covered in a Dragonball Z sleeve tattoo. You call it crazy; I
call it devotion.

Anyway, I usually wrap these things up with a “thanks list” so here goes. Thanks to:

*Wendi Jones for being awesome, nice to look at and dealing with me while I work.
*The copydesk at the Marietta Daily Journal for letting me know when they send pages (for the
most part… ahem – KATHY – ahem).
*Mike Webb and everyone at Psycho Tattoo for not only branding this nerd for life, but for
making it look f’ing awesome, too. Seriously, if you get a tattoo in the Southeast anywhere but
Psycho Tattoo (north of Atlanta), prepare to tell your grandkids that the ugly black stain on your
forearm used to be a panther fighting an eagle.
*The fine folks at Gamestop on Roswell Rd. for being the rare exception to the Gamestop=bad
rule. Great staff, great store, always a pleasure.
*The metal bands Heavenly (France) and Sonata Arctica (Finland) for continuing to make the
very best music available anywhere on the globe… without these two bands, the non-growling
metal scene might be altogether swallowed up by idiots who still think Metallica “rocks.” A
scary world indeed.
*Mike and Dona Nimer for keeping it real and continuing to push me forward.
*Ned Jordan and the people at gamerstemple.com for continuing to send me games and hosting
my reviews.
*Akira Toriyama for blessing us all with the world of Dragonball. To anime nerds, its passe. To
me, its life.
*The psycho who sent me the greatest email I have ever received – the profanity-laced tirade
detailing why I must be put to death for giving Metal Gear Solid 4 a C+ rating. Before I start
writing anything, I always think of you, my friend.
*And you, along with all the other people who continue to read and support not only my guides,
but my reviews as well. If one person reads anything I’ve written, that makes it all worthwhile.
Thanks.

Jason Venter
I like games a lot. I also write about them a lot, mostly in the form of game reviews for my site
(HonestGamers.com) but also for places like GamesRadar, GameRevolution and Hardcore
Gamer Magazine when the pay is right or when I just happen to feel like it. Geographically,
you’ll find me on the Oregon coast, less than a mile from the salty brine. Sometimes I take
walks on the beach with my wife, just because we can.

As far as my acknowledgements go, I’d like to thank the people responsible for getting me
involved with this FAQ (Stephen, Mr. Nimer and Daniel) and I’d like to thank Peter Molyneux
and his team for making a game that I thoroughly enjoyed from start to finish... even if I was
taking notes the whole time and doing dull research work. Thanks go out to you for reading my
words, as well. People like you are the reason I’ve spent so much time writing about games
these past 10 years, and you’re to blame if I keep doing so for another 10. Thanks heaps!

Thanks for reading and keep your eyes open for updates!