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Woodbury Royals

Offense 2007
Woodbury Football Offensive Philosophy
1. Our philosophy is based on the principals established in the Delaware Wing-T
system of offense. The Wing-T is more than a formation. It is a system of
offense that is versatile and multiple in its nature.
2. It is best described as a four-back formation that seeks to establish the run. It is
our belief that you have to be able to successfully run the football to win football
games – especially playoff games in Minnesota. In spite of its commitment to the
run, our Wing-T offense will feature an aggressive passing game. With the
presence of more and more attacking defenses, we have get defenders out of the
box. Our formations and passing game achieve this aim.
3. Our offensive attack may be best described as “sequence football.” This does not
imply that every play is run in order, but that out offense is run in series where
several points are threatened as the ball is put into play. These series are designed
to place defenders in an “assignment conflict” and are directed at players who
have dual defensive assignments. We base our attack on the idea of taking
advantage of the adjustments that a defense must make to compensate for the
wingback’s flanking position.
4. While we rely on a powerful running game, we cannot be characterized as a “ball
control” offense. As stated, we have high regard for the passing game.
Moreover, we look for opportunities to use misdirection. We believe in seeking
the big play and want to take advantage of defenses that play too close, put too
many guys in the box, or over-pursue. Our passing game is set up by the run but
we will utilize our passing attack as a means to pressure the defense and take the
easy score when we can get it.
5. We want to be an attacking and aggressive offense. We want to be able to change
the tempo of the game by going no huddle in our Shot-Wing and Full House
packages. We want to exploit defensive weaknesses and take advantage of
mismatches.
6. We are not a “high risk” offense. It is not a wide-open style of play where we are
take unnecessary risks. We will strive to minimize penalties and eliminate
turnovers. We will strive to achieve perfection in our execution. Coaching the
“little things” improves the possibility of big plays.
7. We will educate our players to execute this offense on the field. Our quarterbacks
will read defenses and at times call plays or audible, and all players will recognize
alignment and assignment tendencies. This player-generated information will
help our coaches call the game and make adjustments.
8. The Suburban East Conference is one of the toughest conferences in Minnesota.
We commonly will not have the biggest, strongest players in a game. Therefore,
we must take advantage of flanking angles, deception, and assignment conflicts to
move the football and score points.
Woodbury Wing-T Offense

Offensive Numbering System

In the Delaware Wing-T Offense, all plays are called using three numbers. These three
numbers call Formation, Series, and Place where the play is going.
The Woodbury Wing-T slightly differs in that instead of using a number to call a
formation we will call formations via words. The Delaware Wing T’s 100 call =
Woodbury’s “Right” call.
Numbering differs slightly from the normal (even/odd system) but will make sense when
you understand the system. The Woodbury Wing-T numbering system starts from the
right and ends left. The number 1 is the far right, five is the middle, and the number nine
is the far left.

We also number the man/area instead of gaps or holes. Note: when an area such as the
Left TE position shown above.

Play Calling

Play calling may consist of up to five different key elements:

• Prefix or Shift Call: Usually a ‘tweak’ adjustment or a pre-snap shift call.


• Formation: Designates the formation to be in right before the snap of the ball.
• Series #: The First number designates the Backfield Series (10, 20, 30 etc)
• Hole #: The Second number designates the hole the ball will be run to. (1-9)
• Suffix: A word(s) that add additional information to the call
o (i.e. “Special, “@ # “, “Trap”, “Rocket Wall”, “Down”, “Power” etc.)

Prefix or Shift/Motion Call / Formation / Series # / “Hole” / Suffix


Play Calling Example: Flip to Right, 21 Rocket Sweep

1. “Flip To” = Pre Shift Motion that begins in a Blue Formation.


2. “Right” then assigned players shift into a “Right formation” at a pre-snap call.
3. “2” First number = 20 series – FB dives to Backside, HB sweeps Playside.
“1” Second Number = 1 – Ball is to go to the 1 hole (outside the Wingback)
4. “Rocket Sweep” = HB Sprints Pre-snap to Playside receives a quick pitch and
sweeps right.

Example: Right 21 Sweep:

By looking at the numbering, the Right will put


our strength (Tight End and Wingback) to the far
right. The 20 series is our Buck Sweep series
and the 1 hole is to the far right flank. If this
play were diagrammed it would look like this.

Example: Left 29 Sweep:

The numbers are “mirror images” of each other.


That is, the three hole on the right is the same
hole on the left – but it is called seven. Number
two and eight are mirror images as are four and
six and one and nine. And again, five is in the
middle. So, the Right 21 Sweep play to the right
is the same play as Left 29 Sweep run to the left.
It is the Left formation, still the 20 series, and
now we run the 9 hole to the far left.
Pre Snap Motion
When it is run and run properly, the Wing-T offense creates a great deal of confusion and
conflict for the defense. A key element of the Woodbury Wing T will utilize Pre Snap
Motion by the running backs.

Quite simply, pre-snap motion allows for offense to gain an advantage over a defense. It
can help to gain a numbers advantage at the point of attack; it can give a ball carrier a full
speed head start to the flank or other point of attack or it can be utilized as a decoy to
influence the defense to flow a certain direction.

Timing is critical to the success of the Woodbury Wing-T Offense! Alignment


consistency, precise execution of the smallest details and hitting specific ‘aim-points’ are
critical to the timing between the quarterback and ball carrier. All pre-snap shifting and
motion MUST be done and done consistently at FULL SPEED 100% of the time. Not
doing so will affect timing AND will become a key for the defense.

The last critical point of successfully utilizing pre-snap motion – it is IMPERATIVE that
ALL RB’s and QBs execute excellent ball fakes on every single play. Carryout the fake
for a minimum of 10 yards down field (unless you have a blocking assignment). Drawing
one or two defenders to tackle or chase a well-executed fake is as good if not better than a
executing a block.

Key Pre Snap Motions:


One Step Motion: One-step motion is used by the HB to get into a Full Speed
pitch/option relationship. One Step motion is NOT called in the play

Three Step Motion: Three-step motion is used to get a player at the Wing position to
a Dive Back position. Three-step motion is NOT called in the play

Jet/Fly Motion: Jet/Fly motion is a flat (run between the QB and FB position) that is
run FULL SPEED. Jet/Fly motion gives the player at a Wing position a full speed
advantage to attack the flank either as a ball carrier, blocker or decoy. Timing is critical
with this motion as there will be quite a bit of congestion and the proper mesh is required.
Pre-Snap Shifting
The basic premise of the Wing-T offense is to put certain defensive players into an
assignment conflict. Pre-snap shifting is a very important element of the Wing-T Offense.
Pre shifting is when the offense breaks the huddle and gets into one formation, then on a
“READY” call, all players involved in that specific shift, move into a new formation.

In order for shifting to be effective, all participants must move at FULL speed to their
new positions at ALL times as not to provide the defense with any keys AND so that the
defense does not have time to read and make necessary adjustments.

According to ‘The Wing-T, A to Z”, author Dennis Creehan states that shifts can slow
down defensive reactions and allow the offense to outnumber the defense at the point of
attack. Moreover, shifts can allow the offense to attach specific players – both weak and
strong. Thus taking advantage of the weaker player with double teams or different looks.
Defensive Identification
Defensive Numbering
We number defensive players to clearly define and communicate our attack of the
defense. Players are taught this system and are expected to know and understand it so that
they can properly communicate with coaches on the sideline and at halftime.
In this system we count defensive personnel from the “inside-out”. Beginning at our
center we count out to the flank. A man on the center is “0” and anyone outside the center
begins with “1”.

Vs a 4-4 Defense:
This is how you would number a 4-4
Defense.
Numbering begins either side of the
center to a depth of two levels – i.e.:
if the DT would have a 3 shade but
the ILB is inside of him but not over
center, numbering would begin with
the ILB as #1 and the DT #2.

Vs a 5-2 Defense:
This is how you would number a 5-2
Defense.
The Wing T relies on angle blocking
and defensive assignment conflict.
Knowing exactly who to block is
critical. This is especially true if a
defense utilizes shifting and other
movement.

Defensive Shade Numbering – For Offensive Linemen


Offensive Line
Blocking:
Recognized as the “Bible” of the Wing-T Offense, “The Delaware Wing-T, An Order of Football”
authors Tubby Raymond and Ted Kempski, meticulously breakdown the key elements of the
offensive line in Chapter 10 – The Linemen.

The Offensive Line in the Wing-T is designed to develop conflicts within blocking schemes that
make it difficult for the defensive front to react quickly. In order to develop these conflicts, a
number of individual techniques must be mastered and a variety of blocking schemes must be
learned. Because of the complexity of the blocking schemes, Wing-T offensive line play is both
challenging and enjoyable.

Stance
A good stance is necessary to get the proper takeoff and is therefore the most fundamental
technique to be mastered. The Wing-T requires that a lineman be able to move quickly in every
direction and therefore a balanced stance is preferred. To attain a balanced stance, the lineman
should place his feet at shoulder width with the feet pointed straight ahead.. With a right-handed
stance, the right foot should be moved back placing it even with the instep of the left foot. The
ankle, knee and hip joints should be flexed so that the elbows can be placed on the knees with the
back parallel to the ground. Extending the right arm out in front of the right eye and placing the
fingers on the ground just in front of the shoulders complete the stance. The left arm is flexed with
the elbow placed comfortably on the thigh.

Shoulder Block
The shoulder block is the only block used in the Wing-T for a couple of reasons. First, the shoulder
is the only padded area of the body that may be used to strike a blow. Second, by using the proper
surface, a blocker can execute two key ingredients of a successful block, explosion and sustenance,
best. The shoulder block also can be sustained best because of the large surface developed by
getting the hand and arm in the proper position.

Surface
The blocking surface of the shoulder block extends from the sternoclavicular joint, across the front
of the shoulder and down the upper arm and back along the forearm to the fist, which is placed
firmly on the nearside of the chest. An individual learns this surface by placing himself in front of
a large dummy on his hands and knees. From this position, he will move into a right shoulder
block and then a left shoulder block, holding his block for each shoulder until he can be checked
for proper body position. Both shoulders should be parallel to the ground with the shoulder
slightly higher than the hips. This alignment can be attained by having both the fist , which is
placed on the chest, and the front of the shoulder in contact with the dummy. The head is slid out
of the way with eyes looking up.
Explosion
Explosion is learned in 3 stages:
1. Hands and knees on the ground.
2. two-point stance
3. three-point stance

The first stage is taught from the hands and knees on ground position in order to emphasize hip
explosion without getting the legs involved. This is accomplished by keeping the knees in contact
with the ground throughout the explosion, which ensures that all power is generated through the
hip extension into the upper body.. As the hips extend forward, the fist should be brought to the
chest while the player delivers a blow with both the forearm and shoulder. This technique is done
three times with each shoulder.. The three repetitions should be done rapidly with a hit, recoil, hit
rhythm.

The second stage is initiated from two points and is analogous to any technique in which
something is thrown. An example of this would be throwing a ball. When throwing a ball with the
right hand one should first step with the left foot and then throw off this foot and follow through.
The same holds true when blocking with the right shoulder. The first move should be a short step
(one foot) with the left foot. One addition should be added with the throwing technique and that is
to simultaneously lower the center of gravity by flexing the knees. The blocker should then
explode off this foot and have the entire right side of the body go through the target. It is at this
point that the hip explosion should occur. As the follow through is performed, the right foot
should end up well in front of the left foot. This technique is best drilled with a two-count
procedure, i.e.: step-pause-hit, and should be done two way. First the blocker should do this
against air, as that will force him to follow through properly. Next, he should repeat the procedure
against a large dummy.

The third and final stage of the explosion progression is performed from a three-point stance that is
the actual playing position. In this stage, the blocker merely comes out of his stance and repeats
stage two.

Takeoff
Once the stance and shoulder block are learned, the take off must be drilled to get the player to
move quickly and efficiently to the target area. The drill that best teaches takeoff is called the Bird
Dog Drill. It is simply a one-step explosion first with the right foot then the left foot. These are
three directions of takeoff that the player must master:
1. right foot forward
2. right foot forty-five degrees right
3. right foot right
These three directions are repeated with the left foot. Pulling is then taught by expanding on step
three. With a right-handed stance, it is easier to begin pulling right because it is easier to begin
pulling right because the right foot is slightly back and out of the way. The player should put more
weight on his left foot in the stance. The first step is a short step with the right foot pointed parallel
to the line of scrimmage. Simultaneously, the shoulders are rotated to bring the right arm back
around the trunk of the body and throwing the left arm tight across the chest. It is very important to
remain low during this first step, which is taught by using the Bird Dog Drill. After the first step is
mastered, the player runs to the designated landmark to complete the pulling technique. When
pulling to the left from a right-handed stance, the player should put more weight on the right foot
in the stance. The rest of the technique is executed just the opposite of pulling to the right.

Individual Blocking Techniques

A Wing-T lineman must master the following individual blocking techniques


Combination Blocking Techniques
Wing-T lineman must also master the following combination blocking techniques

Line Blocking Techniques


1. Area Block – An area block is used to
solidify an area of the line of scrimmage.
The player should come off the ball low
and form for one step with his inside
foot, then bring his other foot parallel to
the original step. The feet should be
slightly less than shoulder width apart
and center of gravity should be low. This
position should be held for two counts
and the player should block anyone who
tries to come through his area. After the
two counts, the player can take off and block anyone in front of him.
2. Bumplead - The Bumplead is a
combination block that is a variation of
the lead-post block. The post blocker
should come off the ball stronger than a
normal post enabling him to eventually
handle the defensive man by himself.
This frees the lead blocker to move on to
a linebacker delivering a blow with his
inside shoulder.

3. Check Block – The Check Block is


used to close a seam to the inside that is
created when the adjacent man pulls. The
first step is to the inside parallel to the
line of scrimmage, which enables the
player to block anyone who attempts to
come through the area. If no one comes,
the player should turn back and look for
someone to come from the outside.

4. Cutoff Block - The cutoff block is


used to have a player who is away from
the point of attack run downfield to an
area where he can assist a running back
in the secondary. The player should
release to the inside and run down field
toward the point of attack. He should
attempt to get between a defensive player
and the ball carrier and then block the
defensive man

5. Down Block – The down block is


used to block a defensive player who is
on an adjacent lineman to the inside. The
first step is to the inside in order to stop
penetration. In the defensive player is not
penetrating, the blocker should adjust
into a reverse body block by whipping
his outside left to the inside.
6. Fire Block – The fire block is used to
establish contact with a defensive player
positioned to the outside then fight to
obtain a good position to cut off the
defensive player’s pursuit. It is used
mostly on sweeps and options. The first
step is to the outside at a 45-degree angle
to aggressively block the attack-side gap.
The block is executed aggressively,
throwing the inside shoulder through the
defensive player’s outside knee. The feet
should then be accelerated and the hips
should work up field to get leverage on
the defensive player.

7. Gap Block – The gap block is used to


cut off penetration when a defensive
player is lined up in the inside gap. The
first step is to the inside, parallel to the
line of scrimmage. The head should be
placed in front to stop penetration. In no
defensive player is in the gap, the blocker
should move upfield to a linebacker.

8. Gut Block – a pulling lineman uses the


gut block when it is preferable to wall off
a linebacker rather than to trap a lineman.
The pulling lineman will step around a
down block or lead-post low and tight
then move to the inside to block with his
inside shoulder.

9. Trap Block – The Trap Block (Inside-


out block) is used to complete a lateral
opening from the inside. The player pulls
to the point of attack adjusting his first
step to get up into the line of scrimmage.
Contact is made with the right shoulder
when going right, which puts the head on
the downfield side of the player being
blocked. This is accomplished by
planting the down field foot and
exploding through the defender.
10. Lead-Post Block – The Lead Post Block is a double-team block used to establish a
point of attack by having two men move one man laterally. The post man should come
off the ball low with his head to the
inside, away from the lead blocker,
taking care not to knock the defensive
lineman off the line of scrimmage. At
the moment of contact, the post man
should swing his tail towards the lead
blocker. The lead blocker should take
a step with his inside foot and place
his head away from the post man. He
should then mesh tightly with the post
man. Both the post and the lead must
be sure to get off the ball low and
quickly to prevent the defensive man from getting underneath the block and burying
himself. Driving the defensive man laterally down the line of scrimmage completes the
block.

11. Log Block – The Log Block is used


by a pulling lineman to get outside
position on a defensive man who is
normally trapped. The pulling lineman
should pull parallel to the line of
scrimmage towards the point of attack.
He should deliver a blow with is inside
shoulder through the outside hip of the
defensive man. As he explodes through
the defensive man’s hip, he should
swing his hips in order to drive up
field.

12. Reach Block – The Reach block is


used as a technique to adjust to
defensive stunts by having the lineman
step to the outside gap. The first step
should be parallel to the line of
scrimmage towards the point of attach.
As this step is taken, the offensive
lineman reads the defense and blocks
whoever stunts into this area. If no one
stunts he should move upfield to block
a linebacker. As with the fire block, the
hips should work upfield to get leverage
on the defensive player.
End Blocking Techniques
1. Crack Block – The Crack Block is
used to establish the flank when running
a play to the split end side. The wide
position of the split end places him at an
advantage in that he has an outside angle
both on the strong safety and on any
linebacker to the inside. When
executing the Crack Block, the split end
will release up field for two steps and
then break to the inside looking for the
strong safety or linebacker. His angle
must be sharp enough to prevent penetration. To complete the block, he should place his
head to the inside and make contact above the waist.

2. Stalk Block – The stalk block is used by the split ends, tight ends and half backs to
control the defensive back responsible for
covering the deep third of the secondary.
The offensive player will release off the
line of scrimmage simulating a deep pass
pattern. Once the cushion between the
offensive and defensive player is reduced
to three yards, as the defensive player
stops retreating m the player will come
under control, square his feet, mirror the
defensive player, making sure that he
keeps himself between the running back and the defensive player. He must NEVER let the
defensive player get past him to the inside.

Pass Protection

The Woodbury Wing-T pass protection is designed for both play-action and drop back passing and
thus a frontside protection that is Gap-On-Area and a back side that is step-and-cup. It is
important for the linemen to understand the rules for pass blocking. A blocker can use their hands
as long as they remain inside the confines of his body and the defensive player is in front of him.
This is not a natural tendency especially for High School and younger and must be drilled and
often reminded.
Establishing proper footwork and positioning is critical. The first step should be back and inside
with his INSIDE foot in order to force an outside pass rush. It is extremely important for a blocker
to remain between the passer and rusher. As the rusher moves into him, the player should deliver a
blow with both hands just under the shoulder pads. As he unloads, he should give a slight amount
of ground and be ready to unload again. The blocker should continue to move his feet throughout
the block and be sure not to lunge at the rusher.
Cadence
Our cadence is non-rhythmic and variable. That means it should never sound the same twice in a
row. We have several choices for the quarterback to go on.

1. Sound: “Down!”
2. Second Sound: “Down…Set!”
3. One: “Down…Set…Color #…Color #…Hit!”
4. Two: “Down… Set…Color #…Color #…Hit…Hit!”

Huddle
We want to get into and out of our huddle as quickly as possible. This puts tremendous pressure on
the defense. We will huddle 5 yards from the ball.
When the quarterback received the play from the sideline, he will join the huddle and say
“READY”. At this point, all talking ceases – NO MATTER WHAT! The Quarterback will call
the play once. After the play is called the quarterback will say “READY!” The other 10 players
will respond with a clap and hustle to the line
Passing Game
The Woodbury Royal Passing attack will be multifaceted. A portion of the passing attack will be
based upon the fundamental principle of the core Wing-T offense passing game - creating conflicts
for the defense and their assignments. A key to the passing games’ success is running precise,
consistent, convincing routes 100% of the time regardless if it is a pass play or a run play. If this is
done properly, it will create a number of opportunities for big plays. This MUST be stressed to
and demanded of anyone who is placed in a position to run a route.
Our Royal Passing attack will also deviate from conventional Wing-T passing schemes and include
Shot Wing and the Jazz Series. While the Shot Wing is a direct complement to the Wing-T, the
Jazz is a dynamic series with plenty of big play opportunities and offers a great change of pace.

Passing Tree
A number will identify passing routes for most plays. Numbers will range from 0-9 and each route
will correspond to a specific route.

# Name Description
Vertical 5 yds, in-back 45 degree
0 Hitch
to 3 yds.
1 Quick Out Vertical 5 yds, out 90 degree
Vertical 5 yds, in-up 45 degree
2 Slant
across the formation
Vertical 12 yds, out-back 45
3 Comeback
degree to 10 yds
Vertical 12 yds, in-back 45 degree
4 Curl
to 10 yds
5 Out Vertical 12 yds, out 90 degree
6 In Vertical 12 yds, in 90 degree
Vertical 12 yds, out-up 45
7 Corner
degrees
8 Post Vertical 12 yds, in-up 45 degrees
9 Go Totally vertical route
Woodbury Royals Wing T Series & Plays
• 82/88 Fly Keep Pass (QB/ Pass)
20 Series (Sweep Series)
• 21/29 Sweep (HB/ WB) Shot Wing
• 21/29 Rocket (HB/ WB) • 24/26 Trap (FB)
• 21/29 Waggle (QB/ Pass) • 32/38 Waggle (QB/ Pass)
• 21/29 Waggle Screen (HB) • 33/37 Power (HB)
• 21/29 Shovel Pass (HB WB) • 83/87 Belly (FB)
• 22/28 Sweep (HB/ WB) • 83/87 QB Counter (QB)
• 24/26 Trap (FB) • 83/87 Spinner Sweep (HB)
• 24/26 Counter Special (HB/WB) • 83/87 Waggle (QB/ Pass)
• FB Middle Screen (FB)
• QB Draw (QB)
30 Series (Power Series) • QB Sweep at 1/9 (QB)
• 32/38 Power (HB/ WB) • Quick 000 (Pass)
• 33/37 XX Crisscross (HB/ WB) • Drop 285 (Pass)
• 33/37 Strong Counter Waggle (QB/ • Drop 418 (Pass)
Pass) • Drop 444 (Pass)
• 34/36 Counter (HB/ WB) • Drop 825 (Pass)
• 34/ 36 Counter Waggle (QB/ Pass) • Drop 825 Flat (Pass)
• Drop 919 (Pass)
40 Series (Veer Series) • Drop 925 (Pass)
• 43/47 Veer (Option) • Drop 999 (Pass)
• 43/47 Veer Pass (Pass)
Jazz
80 Series (Down Series) • A/Z (Pass)
• 82/88 Down (FB) • X/Y (Pass)
• 82/88 Double Dive (HB/ WB) • X/Y Switch (Pass)
• 82/88 Down Keep (QB) • X/Y Opposite (Pass)
• 82/88 Down Option (Option) • X/Y Hip-check (Pass)
• 82/88 Down Waggle (QB/ Pass) • X/Y 2 Hip-check (Pass)
• 83/87 Belly (FB) • X/Y Hitches (Pass)
• 83/87 Belly Option (Option) • X/Y Curl (Pass)
• 83/87 Keep Pass (QB/ Pass) • X/Y Go (Pass)
• 83/87 Waggle (QB/ Pass) • X/Y Cross (Pass)
• X/Y HB Screen (HB)
Jet/Fly Series • XL Flood (QB Pass)
• 21/29 Jet (WB) • X/Y 4/6 Counter (HB)
• 21/29 Jet Reverse (WR) • X 3/ Y7 Dart (Option)
• 21/29 Jet Waggle (QB/ Pass)
• 24/26 Jet (FB) Jumbo
• 34/36 Jet Counter (HB) • 1/9 Toss (IB)
• 81/89 Jet Keep Pass (QB/ Pass) • 24/26 Bootleg (QB/ Pass)
• 83/87 Jet (FB) • 32/38 Power (IB)
• 32/38 Keep Pass (QB/ Pass)
• 21/29 Fly (HB) • 34/36 Counter (PB)
• 21/29 Fly Waggle (QB/ Pass) • 83/87 (IB)
• 24/26 Fly (FB)
• 82/88 Fly (FB) Trick Plays
• 82/88 Fly Red Light (HB) • TBD
20 Series (Sweep Series)

• 21/29 Sweep
• 21/29 Rocket
• 21/29 Waggle
• 21/29 Waggle Screen
• 21/29 Shovel Pass
• 22/28 Sweep
• 24/26 Trap
• 24/26 Counter Special
30 Series (Power Series)

• 32/38 Power
• 33/37 XX Crisscross
• 33/37 Strong Counter Waggle
• 34/36 Counter
• 34/ 36 Counter Waggle
40 Series (Veer Series)

• 43/47 Veer (Option)


• 43/47 Veer Pass (Pass)
80 Series (Down Series)

• 82/88 Down (FB)


• 82/88 Double Dive (HB/ WB)
• 82/88 Down Keep (QB)
• 82/88 Down Option (Option)
• 82/88 Down Waggle (QB/ Pass)
• 82/88 Down Keep Pass (QB/Pass)
• 83/87 Belly (FB)
• 83/87 Belly Option (Option)
• 83/87 Keep Pass (QB/ Pass)
• 83/87 Waggle (QB/ Pass)
Jet/Fly Series

• 21/29 Jet (WB)


• 21/29 Jet Reverse (WR)
• 21/29 Jet Waggle (QB/ Pass)
• 24/26 Jet (FB)
• 24/26 Sucker Jet (FB)
• 34/36 Jet Counter (HB)
• 81/89 Jet Keep Pass (QB/ Pass)
• 83/87 Jet (FB)

• 21/29 Fly (HB)


• 21/29 Fly Waggle (QB/ Pass)
• 24/26 Fly (FB)
• 82/88 Fly (FB)
• 82/88 Fly Red Light (HB)
• 82/88 Fly Keep Pass (QB/ Pass)
Shot Wing Series

• 24/26 Trap (FB)


• 32/38 Waggle (QB/ Pass)
• 33/37 Power (HB)
• 83/87 Belly (FB)
• 83/87 QB Counter (QB)
• 83/87 Spinner Sweep (HB)
• 83/87 Waggle (QB/ Pass)
• FB Middle Screen (FB)
• QB Draw (QB)
• QB Sweep at 1/9 (QB)
• Quick 000 (Pass)
• Quick 222 (Pass)
• Drop 285 (Pass)
• Drop 418 (Pass)
• Drop 444 (Pass)
• Drop 825 (Pass)
• Drop 825 Flat (Pass)
• Drop 919 (Pass)
• Drop 925 (Pass)
• Drop 999 (Pass)
Jazz Series

• A/Z (Pass)
• X/Y (Pass)
• X/Y Switch (Pass)
• X/Y Opposite (Pass)
• X/Y Hip-check (Pass)
• X/Y 2 Hip-check (Pass)
• X/Y Hitches (Pass)
• X/Y Curl (Pass)
• X/Y Go (Pass)
• X/Y Cross (Pass)
• X/Y HB Screen (HB)
• XL Flood (QB Pass)
• X/Y 4/6 Counter (HB)
• X 3/ Y7 Dart (Option)
Jumbo Series

• 1/9 Toss (IB)


• 24/26 Bootleg (QB/ Pass)
• 32/38 Power (IB)
• 32/38 Keep Pass (QB/ Pass)
• 34/36 Counter (PB)
• 83/87 (IB)
Trick Plays

• TBD
Basic Wing-T Terminology

Some of the terms below are taken from The Delaware Wing-T: An Order of FootballT,
by Harold "Tubby" Raymond and Ted Kempski, Parker Publishing Co., Inc., West
Nyack, New York, pages 101-103. The other terms are found or created by the
Woodbury Royals Football Staff.

Area: Space directly in front of an offensive lineman

Away: Applies mainly to the Center when he will be asked to back block a defender
covering the Pulling Guard

Balanced: An offense that has an equal number of players to each side of the ball

Bandit: Call that a receiver makes alerting the QB that the defender that is covering him
is coming on a blitz.

Big on Big: Blocking or protection schemes that aim to have linemen block linemen and
running backs block linebackers

BS: Acronym for back side (BST – Back Side Tackle)

Bootleg: Quarterback action away from the backfield action without guards pulling for
protection (a naked waggle)

Break Hard: a general term meaning,: sharp, abrupt, fast cut

Bumplead: An adjustment to the lead blocker on the double team where he looks to go to
second level from the double team.

“Chasing Penetration”: if a defensive player crosses the LOS deep enough to take
themselves out of the play, an offensive blocker (usually a pulling lineman) should not
chase them (“Chasing Penetration”), they should focus on looking for another defensive
player to block down field.

"Check":

“Clemson” = Offensive line call meaning “Cross” block.

Covered: Defensive lineman is in front of you – does not apply to linebacker

Counter: Backs run opposite to the play called with the exception of the ball carrier,
which runs to the point of attack.

Crack Block: Block the first man inside that is not a down lineman and off the line of
scrimmage.

Cross:

Crossover:

Cut: Block where linemen tries to take-out the legs of the defender (legal only in the
tackle box – see Tackle Box)

Cut Off Block: Block downfield at closest point where you will intercept the defender's
path to the ball carrier.

Dip n’ Rip: Used to avoid contact with a covered defender. Lineman will lateral step up
field with the inside foot and rip the opposite arm through the defender. Shoulders
should remain square throughout.

Down Block: Step with your inside foot and placing your head to the inside of the man,
block the first man to your inside gap.

Drag: A delayed pass cut into an open area.

Drop: Five-step pass drop

“Edge”: (See: Flank)

EMLOS: End Man (on the) Line Of Scrimmage

Even Front: Defense does not have any down lineman covering the center

Eye: A good offensive lineman will “eye” his defender through the whole block

Fan Block:
“Fill”: means ‘replace’ a spot for a pulling lineman and protecting that zone.

“Find Green”: Find open space away from defenders and run!

Fire Block: Aggressively block attack side gap.

Fire Step-Cup: backside line block (usually used in pass protection)

Flank: Area

Flat: Area of the field about near the numbers that is about five to eight yards downfield

Flat-Route: HB (Slot, TE, or WB) releases around the tackle and works to the flat area

Flat-Pivot: refers to a quarterback's footwork when he pivots 180 degrees and his swing
foot plants with his back to the LOS and he remains at approximately the same depth as
what he started from. This is usually executed as not to interfere with a back running Jet
or Fly motion.

Flex End: Tight End with a five to eight yard split used to create blocking angles.

“Florida” = Offensive line call meaning “Fan” block.

Gap: Zone between two offensive linemen.

Gap Block: Block man in your inside seam.

Gopher: Call that a receiver makes alerting the QB that he is not covered.

Gut Block: Step around tail or primary lineman and wall off.

Hook Block: This block is now used on the Waggle. The play-side Guard will now hook
the defensive man instead of log blocking him. The Guard will gain depth and run past
the Defensive man then come back and attack and seal him.

Influence: An offensive lineman will make a false pull to lure player(s) away

Inside-Out Block (Trap): Pulling lineman blocks out on first free man at point of attack.

Keep Pass: QB keeps the ball, flowing in direction of the offensive call and executes run
or pass option with play side guard pulling.

Kickout: Pulling lineman blocks out on first free man at point of attack.

Lateral Step: Short step outside without moving forward or backward


Lead: The block that establishes an opening as in post-lead, and includes a read down
responsibility.

Liz (Rip): Fly or Jet motion to the left

Load: An adjustment to option blocking where the halfback blocks the option man (3)
and the end stalks the contain man (5).

Log Block: Pull toward point of attack attempting to get head outside and hook defensive
man. If man opens up, kick him out.

"Look For Work": find something to do – preferably someone to block!

Motion: Player movement prior to the snap of the ball to change the formation and/or
strength as a ball carrier or blocker

Next Level: Blocker moving beyond the original destination to the next possible block
(usually because the block has been secured or the block was not possible)

Odd Block: Backside adjustment of "On" block for odd defense where guard blocks
outside and tackle guts inside.

Odd Front: Defense has a down lineman covering the center

“OHIO” – Offensive line call meaning “On” block.

On: Occurs when an offensive lineman has a defensive lineman lined-up across from him

Option: QB executes of one two alternatives, keep or pitch.

Pass Set:

Pitch Relationship: running back maintains a position that is slightly behind and outside
the quarterback approximately four yards ready to receive an option pitch

PS: Acronym for play side with a position (PSLB – Play Side Linebacker)

Post: The inside block of a double team where the blocker protects his inside seam after
contact with the defensive man.

Post-Lead-Block: Block where two offensive men move a defensive man laterally.

Pull: a lateral move made by an offensive lineman, behind another other offensive players
to block or lead block a defensive player

Pull Check: Get inside position, then block-gap-on-outside.


Quick-Pass: three-step drop pass

Reach Block: Bucket step laterally toward point of attack, then block as assigned (may
exchange assignments with adjacent man on call).

Read Up: Step to block down, if defensive man on adjacent man stunts away, block
backer.

Release:

Ride: Technique when a lineman is on the verge of losing their blocking position

Shift: predetermined pre snap movement by the offense that initially shows the defense
one look out of the huddle and after a couple of player adjustment creates a different
formation (most often to change the area of strength. Done quickly to take advantage of
Defense’s reaction.

Split End: Wide receiver on LOS

Rip (Liz): Fly or Jet motion to the right

Run Off: Running a pass route that pushes a defender back deep into coverage causing
them to follow you – so it takes them out of a play or certain area.

“Run to the Jungle”: (See: “Find Green”)

Seam: soft spot in a defense (often a space between two defenders in the defensive
secondary)

Split Look: Refers to an even from defense

Stalk: Release off the line with speed to drive the defensive back off the line. As the DB
relinquishes his cushion, come under control and maintain your position between him and
the ball carrier. Under no circumstances should you permit the DB to support through
you.

“Solid”: A call that is made to tell a guard who normally would pull on a play – to not
pull and stay at home.

Strong: side with one or more extra offensive players in an offensive set that is not
balanced

Stunt: predetermined action by the defense used to pressure the offense (blitzes)

“Sucker”: a pull by a lineman that gives a false key to a reading defender.


Swing: a banana route where the running back gains depth while running parallel to the
LOS (should be moving forward when ready to catch the ball)

Tackle Box: Defined as the area

Touchdown Block: Used when we want to get an extra blocker to the point of attack
from across the field. Primarily used on sweep plays where the offensive lineman sprints
across the field at the depth of the linebacker and kicks out a defensive back.

Trap (Inside-Out Block): Pulling lineman blocks out on first free man at point of attack.

Uncovered: no defensive lineman on the offensive lineman (closest DL is inside or


outside gap)

Victory: Quarterback takes a knee to run out the clock to win the game.

Waggle: Bootleg play with guard(s) pulling opposite the offensive call, protecting QB.

Wall-off Block: Block defensive pursuit at a point immediately beyond line of


scrimmage.

Weak: side with one or more extra offensive players in an offensive set that is not
balanced

WS: Acronym for weak side (WSLB – Weak Side Linebacker)

Weave: Ends release, moving with width after 4 yards of depth, reading defense.

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