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Character Sheet

Player Name Philippe Clément

Marmadoc Pique-Frelon 9 Rogue 16,500


Character Name Level Class Paragon Path Epic Destiny Total XP
Halfling Small Male 4'0'' 80 lb. Good
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
9 Initiative 5 4 7 Speed (Squares) 6 1
CONDITIONAL MODIFIERS
24 AC 14 7 2 1 SPECIAL MOVEMENT
CONDITIONAL BONUSES
+2 AC against opportunity attacks, +5 AC against opportunity attacks, +2 AC
ABILITY SCORES against the first attack made against you in each encounter
SENSES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

12 STR
Strength
1 5 17 FORT 14 1 2 14 Passive Insight 10 + 4

10 CON
Constitution
0 4
CONDITIONAL BONUSES
19 Passive Perception 10 + 9
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
20 DEX 5 9
Dexterity 24 REF 14 5 2 2 1 ATTACK WORKSPACE
10 INT
Intelligence
0 4 CONDITIONAL BONUSES ABILITY:
Sly Flourish - Rhythm Blade Dagger +2
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

10 WIS 0 4
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 16 4 5 3 1 2 1
Wisdom 21 WILL 14 5 2
20 CHA
Charisma
5 9 CONDITIONAL BONUSES DAMAGE WORKSPACE

HIT POINTS ACTION POINTS BASIC ATTACKS


MILESTONES ACTION POINTS ATTACK DEFENSE WEAPON OR POWER DAMAGE
MAX HP HEALING SURGES
0 1
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 12 vs AC Lucky Halfling's Rapier +3 1d8+7
62 31 15 6 2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
3

1/2 HP 1/4 HP 12 vs AC Rhythm Blade Dagger +2 (M 1d4+6


CURRENT HIT POINTS CURRENT SURGE USES

RACE FEATURES 16 vs AC Rhythm Blade Dagger +2 (Ra 1d4+10

Bold - +5 to saving throws against fear. 5 vs AC Unarmed (Melee) 1d4+3


SECOND WIND 1/ENCOUNTER USED Second Chance - Use second chance as an encounter
TEMPORARY HIT POINTS
power. FEATS
Nimble Reaction - +2 AC against opportunity attacks. Weapon Expertise (Light Blade) - Gain bonus to attack
DEATH SAVING THROW FAILURES
SAVING THROW MODS +5 Racial bonus against fear rolls with light blades.
Weapon Focus (Light Blade) - Gain +1 damage per tier
RESISTANCES
with Light Blades.
CURRENT CONDITIONS AND EFFECTS Backstabber - Sneak Attack dice increase to d8s
Slaying Action - Deal Sneak Attack damage again with an

SKILLS CLASS / PATH / DESTINY FEATURES action point


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
First Strike - At encounter start, get combat advantage Weapon Proficiency (Rapier) - Gain proficiency with the
16 Acrobatics DEX 9 5 n/a 2 against foes that haven't acted yet. Rapier.

4 4 0 n/a 0 Rogue Tactics - Choose one of the rogue tactics.


Arcana INT
Artful Dodger - Add Cha mod to AC against
5 Athletics STR 5 0 n/a 0
opportunity attacks.
14 Bluff CHA 9 5 n/a 0
Rogue Weapon Talent - Damage die increases one size
9 Diplomacy CHA 9 0 n/a 0
with shuriken; +1 on attacks with daggers.
4 Dungeoneering WIS 4 0 n/a 0
Sneak Attack - Once per round, if you have combat
4 Endurance CON 4 0 n/a 0
advantage and hit with a crossbow, light blade, or sling, deal
4 Heal WIS 4 0 n/a 0 extra damage (2d8 1st-10th; 3d8 11th-20th; 5d8;
4 History INT 4 0 n/a 0 21th-30th)

4 Insight WIS 4 0 n/a 0

9 Intimidate CHA 9 0 n/a 0

4 Nature WIS 4 0 n/a 0

9 Perception WIS 4 5 n/a 0

4 Religion INT 4 0 n/a 0


LANGUAGES KNOWN
14 Stealth DEX 9 5 n/a 0
Common, Goblin
14 Streetwise CHA 9 5 n/a 0

16 Thievery DEX 9 5 n/a 2

Marmadoc Pique-Frelon Page 1 Philippe Clément


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Sly Flourish Rhythm Blade Dagger +2 (E)
WEAPON
Piercing Strike Lucky Halfling's Rapier +3 (E)
WEAPON

WEAPON

ARMOR
Darkleaf Leather Armor +2 (E)
ARMS
Bracers of Escape (heroic tier) (E)
FEET
ENCOUNTER POWERS Boots of Striding (heroic tier) (E)
HANDS
Second Wind Gloves of Storing (heroic tier) (E)
HEAD
Second Chance Fey-Blessed Circlet (heroic tier) (E)
NECK
King's Castle Medallion of Death Deferred +2 (E)
RING
Strike and Move
RING
Circling Predator
WAIST PERSONALITY TRAITS
Potion Bandolier (heroic tier) (E)

DAILY POWERS Potion of Healing (heroic tier) (4)


Handspring Assault Potion of Regeneration (heroic tier) (2)

Bat Aside Bag of Holding (heroic tier)


Vexing Escape Sun Globe (heroic tier)
Everlasting Provisions (heroic tier)

Restful Bedroll (heroic tier)


MANNERISMS AND APPEARANCE

UTILITY POWERS
Chameleon

Tumble

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY


Disguise Kit
Climber's Kit
Crowbar
Fine Clothing COMPANIONS AND ALLIES
Thieves' Tools
Camouflaged Clothing

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 11 pp; 45 gp
Stored money: 0 gp
Encumbrance: 51 / 320 (+200)

Marmadoc Pique-Frelon Page 2 Philippe Clément


Action Point Second Wind Sly Flourish
ADDITIONAL EFFECTS KEYWORDS USED KEYWORDS USED
Martial, Weapon
Slaying Action: If you spend an action point to
take an extra action and have already dealt Standard Personal Standard * * Melee or Ranged weapon
Sneak Attack damage during this round, you can ACTION RANGE ACTION RANGE
deal the extra damage a second time during this AT-WILL ENCOUNTER DAILY 16 vs AC One creature
turn. ATTACK DEFENSE TARGET
Effect: You spend a healing surge and regain 15
hit points. You gain a +2 bonus to all defenses A distracting flourish causes the enemy to forget the
until the start of your next turn. blade at his throat.
Requirement: You must be wielding a crossbow, a
light blade, or a sling.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+5) + Charisma
modifier (+5) damage.
Increase damage to 2[W] + Dexterity modifier (+5) +
Charisma modifier (+5) at 21st level.

Lucky Halfling's Rapier +3: +16 attack, 1d8+16 damage


Rhythm Blade Dagger +2: +16 attack, 1d4+15 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. +2d8 to damage once per round (Sneak Attack)
Special: You are reset to one action point when
you take an extended rest. You gain an action
CLASS LEVEL BOOK CLASS LEVEL BOOK
point each milestone. PH Rogue 1 PH
ENCOUNTER SPECIAL UTILITY POWER AT-WILL POWER

Piercing Strike Second Chance King's Castle


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon

Standard * Melee weapon Imm Interr Personal Standard * * Melee or Ranged weapon
ACTION RANGE ACTION RANGE ACTION RANGE
16 vs Reflex One creature vs 16 vs Reflex One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

A needle-sharp point slips past armor and into tender Luck and small size combine to work in your favor It's hard to get to the little guy when he takes cover
flesh. as you dodge your enemy's attack. behind an ally who can crush plate armor in his teeth.
Requirement: You must be wielding a light blade. Effect: When an attack hits you, force an enemy Requirement: You must be wielding a crossbow, a
Attack: Dexterity vs. Reflex to roll the attack again. The enemy uses the light blade, or a sling.
Hit: 1[W] + Dexterity modifier (+5) damage. Attack: Dexterity vs. Reflex
second roll, even if it's lower.
Increase damage to 2[W] + Dexterity modifier (+5) at Hit: 2[W] + Dexterity modifier (+5) damage.
21st level. Effect: Switch places with a willing adjacent ally.

Lucky Halfling's Rapier +3: +16 attack, 1d8+11 Lucky Halfling's Rapier +3: +16 attack, 2d8+11
damage damage
Rhythm Blade Dagger +2: +16 attack, 1d4+10 Rhythm Blade Dagger +2: +16 attack, 2d4+10
damage damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack) +2d8 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 1 PH Racial Power * PH Rogue 1 PH
AT-WILL POWER ENCOUNTER POWER ENCOUNTER POWER

Strike and Move Circling Predator Handspring Assault


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon Martial, Reliable, Weapon

Standard * Melee weapon Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
16 vs AC One creature 16 vs AC One creature 16 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
You dart in, slash with your blade, and dart away before You wheel around your foe, attacking mercilessly. Springing forward with feline agility, you lash out, cut
your enemy can answer. Requirement: You must be wielding a light blade. deep, and roll away to safety.
Requirement: You must be wielding a light blade. Primary Attack: Dexterity vs. AC Prerequisite: You must be trained in Acrobatics.
Effect: You can shift a number of squares equal to your Hit: 1[W] + Dexterity modifier (+5) damage. Requirement: You must be wielding a light blade.
Charisma modifier (+5). At any point during this shift, you Effect: You can shift 1 square and must end adjacent to Attack: Dexterity vs. AC
can make the following attack. the target. Then make a secondary attack against it. Hit: 3[W] + Dexterity modifier (+5) damage, and you
Artful Dodger: You instead shift 2 + your Charisma Secondary Attack: Dexterity vs. AC can shift 2 squares.
modifier (+5) squares. Hit: 1[W] + Dexterity modifier (+5) damage, and you Special: When charging, you can use this power in
Attack: Dexterity vs. AC gain combat advantage against the target until the end of place of a melee basic attack.
Hit: 2[W] + Dexterity modifier (+5) damage. your next turn.
Lucky Halfling's Rapier +3: +16 attack, 3d8+11 damage
Lucky Halfling's Rapier +3: +16 attack, 2d8+11 damage Lucky Halfling's Rapier +3: +16 attack, 1d8+11 damage
Rhythm Blade Dagger +2: +16 attack, 3d4+10 damage
Rhythm Blade Dagger +2: +16 attack, 2d4+10 damage Rhythm Blade Dagger +2: +16 attack, 1d4+10 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack) +2d8 to damage once per round (Sneak Attack) +2d8 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 3 Dragon 381 Rogue 7 MP Rogue 1 MP
ENCOUNTER POWER ENCOUNTER POWER DAILY POWER

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Bat Aside Vexing Escape Chameleon
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Rattling, Weapon Martial, Weapon Martial

Standard * Melee weapon Standard * Melee weapon Imm Interr Personal


ACTION RANGE ACTION RANGE ACTION RANGE
16 vs AC One creature 16 vs AC One creature AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET You blend into your surroundings.
You ram into your foe, sending it flying into one of its Your timely attack allows you to break away from combat, and Trigger: You are hidden and lose cover or
allies. you remain one step ahead of your foe thereafter. concealment against an enemy
Requirement: You must be wielding a light blade. Requirement: You must be wielding a light blade.
Attack: Dexterity vs. AC Prerequisite: You must be trained in Stealth.
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier (+5) damage, and you can shift Effect: Make a Stealth check. You remain hidden
Hit: 3[W] + Dexterity modifier (+5) damage.
Effect: You slide the target 5 squares to a square
a number of squares equal to your Charisma modifier (+5). from the triggering enemy if your check beats its
Miss: Half damage, and you can shift 1 square.
adjacent to one or more of its allies. You knock the Effect: Until the end of the encounter, each time the target
passive Perception check. Until the end of your
target prone and also knock prone each one of its allies enters a square adjacent to you, you can shift 1 square as an next turn, you can remain hidden without
adjacent to it. immediate reaction. needing any cover or concealment.

Lucky Halfling's Rapier +3: +16 attack, 3d8+11 damage Lucky Halfling's Rapier +3: +16 attack, 3d8+11 damage
Rhythm Blade Dagger +2: +16 attack, 3d4+10 damage Rhythm Blade Dagger +2: +16 attack, 3d4+10 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack) +2d8 to damage once per round (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 5 MP2 Rogue 9 MP Rogue 6 PH
DAILY POWER DAILY POWER UTILITY POWER

Tumble Rhythm Blade Dagger +2 Lucky Halfling's Rapier +3


KEYWORDS USED
Martial 1d4 3 Light Blade 5/10 1d8 3 Light Blade
DAMAGE PROFICIENT GROUP RANGE DAMAGE PROFICIENT GROUP RANGE
Move Personal
ACTION RANGE +2 attack rolls and damage rolls 8 +1d6 damage per plus +3 attack rolls and damage rolls 14 +3d6 damage
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL CRITICAL
AT-WILL ENCOUNTER DAILY
PROPERTIES PROPERTIES

You tumble out of harm's way, dodging the While you wield this weapon in your off hand, your shield If you are a halfling, you deal 2 extra damage on attacks
opportunistic attacks of your enemies. bonus to AC and Reflex increases by 1. made with this weapon as an item bonus. When you use
Light Thrown, Off-hand your second chance power, the extra damage increases to
Prerequisite: You must be trained in Acrobatics.
3 until the end of the encounter.
Effect: You can shift a number of squares equal Melee Basic Attack: +12 attack, 1d4+6 damage
to one-half your speed. Ranged Basic Attack: +16 attack, 1d4+10 damage Melee Basic Attack: +12 attack, 1d8+7 damage

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER

Fighting with this off-hand weapon improves your The reeds that wrap this weapon's handgrip are
defense. woven in a pattern kept secret by halfling tribes.
Power (Daily): Free Action. Trigger: You make
a damage roll and dislike the result. Effect: You
ADDITIONAL EFFECTS
can reroll any [W] dice or critical dice you rolled
for this weapon.

CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Rogue 2 PH Off-hand 1 3400 PH One-hand 2 21000 PH

UTILITY POWER MAGIC WEAPON MAGIC WEAPON

Darkleaf Leather Armor +2 Medallion of Death Deferred +2 Gloves of Storing (heroic tier)

2 - - 1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

+2 AC 9 Armor +2 Fortitude, Reflex, and Will 9 Neck Slot Item 9 Hands Slot Item
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

Gain a +2 item bonus to AC against the first As a minor action, you can store one unattended item in one of the
gloves. Each glove can hold one item, and each item must weigh
attack made against you in each encounter. no more than 10 pounds. As a minor action, you can cause an item
stored within one glove to materialize in your hand. Weapons so
produced are ready to wield, but items that require an additional
action to equip (such as shields) must still be readied. Items have
no weight while within the gloves.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Darkleaves from the gravetrees of the Shadowfell This distinctive talisman holds the icy grip of Though these ornate chamois gloves fit snuggly,
give this armor its protective properties. death in check. your fingertips always seem just short of touching
Power (Daily): No Action. Use this power when something within them.
you are reduced to 0 hit points or fewer. You
regain hit points equal to 3 per plus of this item.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Body 15 4200 PH Neck 0 4200 AV Hands 0 4200 AV
MAGIC ITEM MAGIC ITEM MAGIC ITEM

Marmadoc Pique-Frelon Page 4 Philippe Clément


Boots of Striding (heroic tier) Bracers of Escape (heroic tier) Fey-Blessed Circlet (heroic tier)

1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

9 Feet Slot Item 7 Arms Slot Item 8 Head Slot Item


ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

Gain a +1 item bonus to speed when wearing At the start of each encounter, you gain
light or no armor. temporary hit points equal to your Charisma
modifier (+5).

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

These enchanted boots increase your speed if These bracers can whisk you out of harm's way. This slender silver and moonstone circlet grants
you wear light armor or no armor. Power (Daily): Immediate Interrupt. You can you a small measure of fey grace.
use this power when you are the target of a
melee attack. You teleport 2 squares.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Feet 0 4200 PH Arms 0 2600 Dragon 365 Head 0 3400 AV2
MAGIC ITEM MAGIC ITEM MAGIC ITEM

Potion Bandolier (heroic tier) Potion of Healing (heroic tier) Potion of Regeneration (heroic tier)

1 4 2
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

8 Waist Slot Item 5 Potion 9 Potion


ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

This belt can hold up to six potions. You can


retrieve a potion from the belt as a free action.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

This wide brown leather baldric keeps potions in This simple potion draws on the body's natural If you are sufficiently wounded after having quaffed this
easy reach. healing ability to cure your wounds. russet, copper-scented potion, you heal quickly.
Power (Consumable • Healing): Minor Action. Drink
Power (Consumable • Healing): Minor Action.
this potion and spend a healing surge. You do not gain hit
Drink this potion and spend a healing surge. points as normal. Instead, gain regeneration 5 until the
Instead of the hit points you would normally end of the encounter. If you aren't bloodied at the start of
regain, you regain 10 hit points. your turn while this power is in effect, you don't regain
any hit points and the regeneration is suppressed until the
start of your next turn.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Waist 0 3400 AV2 0 50 PH 0 160 AV

MAGIC ITEM MAGIC ITEM MAGIC ITEM

Bag of Holding (heroic tier) Sun Globe (heroic tier) Everlasting Provisions (heroic tier)

1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

5 Wondrous Item 1 Wondrous Item 4 Wondrous Item


ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

This bag can hold up to 200 pounds in weight or You can command this item to shed bright or dim After an extended rest, you open the basket,
20 cubic feet in volume, but it always weighs only light either 5 or 10 squares in all directions as a creating enough food and water to feed five
1 pound. free action (or to shed no light). Medium or Small creatures (or one Large
Drawing an item from a bag of holding is a minor creature) for 24 hours.
action.
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER POWER

This item appears to be a simple sack of brown After being installed in a socket on the wall or This plain basket radiates delicious smells.
canvas. ceiling, these fistsized crystal globes shed light
when commanded.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 1000 PH 0 360 AV2 0 840 PH
MAGIC ITEM MAGIC ITEM MAGIC ITEM

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Restful Bedroll (heroic tier) Blade Dancer's Regalia

1 The origin of the mysterious combat


AC BONUS CHECK SPEED QUANTITY art known as the blade dance is hotly
1 Wondrous Item contested among those who study and
ENHANCEMENT LEVEL TYPE perform it. This manner of fighting is
PROPERTIES
known for its grace and control, and
practitioners of the blade dance can be
found among all races and cultures.
Each group of blade dancers can be
easily distinguished by the details of
AT-WILL ENCOUNTER DAILY their unique style. However, the
POWER underlying similarities of the form
An extended rest in this magic bedroll grants you
2: You gain a bonus to AC against
extra vitality.
Power (Daily): Standard Action. Use this power opportunity attacks equal to the
when you complete an extended rest in the number of items you have from this
restful bedroll. Gain 1d8 temporary hit points that set.
last until you take another rest (short or 5: You can use your Hunter's Quarry
extended).
class feature as a free action instead
ITEM SLOT WEIGHT
0
PRICE
360
BOOK
AV of a minor action.
MAGIC ITEM ITEM SET

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