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ARMY men campaign rules

This is a small expansion to the army men game rules that you can use to grow and expand your army in a
campaign setting to carry over effects from game to game. With the win or loss of each game, your army
can grow and change in a very dynamic way. This is a good way to bring character and individuality to
your troops. When playing with the campaign rules, consult these rules after each game. Keep track of
what you soldiers do and what their stats are to give them a more three dimensional feel.

Injuries: At the end of each game gather all of you soldiers that were taken out of action and roll a D6
dice on this injury chart to see what happened to them after the fight.

1-2: On a roll of 1 or 2, the soldier wounds are to severe for him to keep fighting. He will be sent back
home and not return.

3-4: On a roll of 3 or 4, The soldier has been sent to the hospital and must roll on the injury chart where he
will suffer a permanent decrease on the resulting skill.

5: A roll of 5 results in a full recovery. The soldier has had a close call, but none the worse for wear.

6: If the soldier rolls a 6, he has beaten the odds and receives a promotion! You may now choose any
command aura you wish for that soldier. ( no soldier can have more than one type of command at a time.)

Skill Advancement: Soldiers earn skill advancement points that they can spend to improve their stats
and bonuses. These can be earned in two different ways. The first way is to take an enemy out of action.
For each enemy taken out of action the soldier earns a skill advancement point. He may keep these even if
he is taken out of action himself, as long as he is not sent home. The next way is to survive the battle. If the
soldier is still alive and not taken out of action at the end of the game, he is awarded a skill advancement
point. When a soldier has acquired 5 advancement points, he may roll on the skill advancement chart
below.

Skill advancement/injury chart: The skill advancement/ injury chart uses the same stats for each. It
just depends on what you are rolling for depends on whether you add or subtract a bonus point. If you are
rolling for injuries, subtract a point for that stat. If you are rolling an advancement, add a point. Roll a D6
on the following chart.

1- movement +/-
2- attack +/-
3- defense +/-
4- damage +/-
5- health +/-
6- range +/-

Calculating Army Value: Since your army will be more dynamic, it is necessary to calculate it’s value
slightly differently. To calculate your army force value use the following equation.
Total skill bonus points divide by 6=
Command aura divided by 5=
Total soldiers divided by 1=
Add these values up to find your total Army Force Value.
As you play and get stronger your opponent can match your army force value by adding raw recruits to his
army to make up the difference.

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